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The See-Through Interface

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1. In figure 4 a the user has positioned a shape palette widget shown in cyan over an illustration shown in magenta When the user clicks on a shape on the tool a copy of that shape is added to the illustration The widget attaches the copied shape to the cursor for interactive dragging until the final shape position is achieved figure 4 b Find authenticated court documents without watermarks at docketalarm com aLe E b Figure 4 Shape palette a Choosing a shape b Placing the shape Figure 5 shows a design for a property palette for setting the face of text in a document Each face regular bold etc has an active region on the right side of the tool Selecting the text displayed in this region changes its face temporal modes and modes created regular by holding down a keyboard key With italic spatial modes Because these spalial bold modes can be changed directly inthe nd the user s attention can remain on the Figure 5 Font face palette The word directly is being selected and changed to bold face Clipboards Clipboard widgets pick up shapes and properties from underlying objects acting as visible instantiations of the copy and paste keys common in many applications Clipboards can pick up entire objects or specific properties such as color dash pattern or font They can hold single or multiple copies of an object The objects or properties captured on the clipboard can be
2. For example a fisheye lens can enhance the presentation of complicated graphs The bifocal display provides similar functionallity for viewing a large space of documents The MasPar Profiler uses a tool based on the magnifying lens metaphor to generate more detail including numerical data from a graphical display of a program Magic Lens filters combine viewing filters with interaction and composition in a much broader way than do previous systems They are useful both as a component of the see through interface and as a general purpose visualization paradigm in which the lenses become an integral part of the model being viewed 3 Examples This section shows several tools that demonstrate features of the see through interface Because we have implemented primarily in the graphical editing domain most of these tools are tailored to that application However the see through interface can be used in a wide variety of other application domains Shape and Property Palettes Palettes are collections of objects or properties that can be added to a scene Figure 1 showed two widgets that apply color to shapes Similar tools can be designed to apply other graphical properties such as type and line styles to an illustration shading parameters to a 3D model or initial values to a simulation Figure 4 illustrates a widget containing graphical shapes that can be pushed through from the tool into the illustration below
3. copied from the clipboard by clicking on them as in the palette tools Figure 6 shows a symmetry clipboard that picks up the shape that the user clicks on figure 6 a and produces all of the rotations of that shape by multiples of 90 degrees figure 6 b Moving the clipboard and clicking on it again the user drops a translated copy of the resulting symmetrical shape figure 6 c Clicking the small square in the upper left corner of the widget clears the widget so that new shapes can be clipped Figure 6 Symmetry clipboard a Picking up an object b Rotated copies appear c The copies are moved and pasted Figure 7 shows an example of a type of clipboard that we call a rubbing It picks up the fill color of an object when the user clicks on that object through the widget figure 7 a The widget also picks up the shape of the object as a reminder of where the color came from figure 7 b Many fill color rubbings can be placed on a single sheet allowing the user to store several colors and remember where they came from The stored color is applied to new shapes when the user clicks on the applicator nib of the rubbing figure 7 c Figure 7 Fill color rubbings a Lifting a color b Moving the clipboard c Applying the color DOC KET LARM Besides implementing graphical cut and paste clipboards provide a general mechanism for building customized libraries of shapes and properties Previewing Lenses
4. figure 2 The user can switch from one command or viewing mode to another simply by repositioning the sheet Figure 2 A sheet of widgets Clockwise from upper left color palette shape palette clipboard grid delete button and buttons that navigate to additional widgets Widgets and lenses can be composed by overlapping them allowing a large number of specialized tools to be created from a small basic set Figure 3 shows an outline color palette over a magnifying lens which makes it easy to point to individual edges Figure 3 An outline color palette over a magnifying lens The see through interface has been implemented in the Multi De vice Multi User Multi Editor MMM framework in the Cedar Find authenticated court documents without watermarks at docketalarm com programming language and environment running on the SunOS UNIX T compatible operating system on Sun Microsystems SPARCstations and other computers The Gargoyle graphics editor as integrated into MMM serves as a complex application on which to test our interface We use a standard mouse for the dominant hand and a MicroSpeed FastTRAP trackball for the non dominant hand The trackball includes three buttons and a thumbwheel which can be used to supply additional parameters to the interface The remainder of this paper is organized as follows The next section describes related work Section 3 describes some examples of the tools we have de
5. in new configurations Indeed with the techniques described in this paper one Toolglass sheet could even be used to edit another 5 Advantages of See Through Tools In this section we describe some advantages we see for using the see through interface Most of these advantages result from placing tools on overlapping layers and from the graphical nature of the interface In most applications a control panel competes for screen space with the work area of the application Toolglass sheets exist on a layer above the work area With proper management of the sheets they can provide an unlimited space for tools The widgets in use can take up the entire work area Then they can be scrolled entirely off the screen to provide an unobstructed view of the application or space for a different set of widgets The see through user interface can be used on tiny displays such as notebook computers or personal digital assistants that have little screen real estate for fixed position control panels It can also be used on wall sized displays where a fixed control panel might be physically out of reach from some screen positions These tools can move with the user to stay close at hand A user interface layer over the desktop provides a natural place to locate application independent tools such as a clipboard that can copy material from one window to another These widgets can combine multiple task steps into a single step For example the
6. needed to produce the lens image Our current implementations do not perform this culling as described below there are advantages to lenses that operate on the entire model When several lenses are composed the effect is as though the Find authenticated court documents without watermarks at docketalarm com Insights Real Time Litigation Alerts Keep your litigation team up to date with real time alerts and advanced team management tools built for the enterprise all while greatly reducing PACER spend Our comprehensive service means we can handle Federal State and Administrative courts across the country Advanced Docket Research Q With over 230 million records Docket Alarm s cloud native docket research platform finds what other services can t Coverage includes Federal State plus PTAB TTAB ITC and NLRB decisions all in one place Identify arguments that have been successful in the past with full text pinpoint searching Link to case law cited within any court document via Fastcase Analytics At Your Fingertips L m AN WHAT WILL YOU BUILD Learn what happened the last time a particular judge opposing counsel or company faced cases similar to yours Advanced out of the box PTAB and TTAB analytics are always at your fingertips sales docketalarm com 1 866 77 FASTCASE Explore Litigation Docket Alarm provides insights to develop a more informed litigation strategy and the peac
7. one that modifies pointing events as they pass through widgets and one that modifies graph ical output as it passes up through each widget Multi Device Input and Screen Refresh Our Toolglass software uses the MMM framework The see through interface relies on the following features of MMM MMM takes events from multiple input devices such as the mouse and trackball keeps track of which device produced which event and places all events on a single queue It dequeues each event in order and determines to which application that event should be delivered MMM applications are arranged in a hierarchy that indicates how they are nested on the screen Each event is passed to the root application which may pass the event on to one of its child applications which may in turn pass the event on down the tree Mouse events are generally delivered to the most deeply nested application whose screen region contains the mouse coordinates However when the user is dragging or rubberbanding an object in a particular application all mouse co ordinates go to that application until the dragging or rubberbanding is completed Keyboard events go to the currently selected application To support Toolglass sheets MMM s rules for handling trackball input were modified When a sheet is movable trackball and thumbwheel events go to the top level application which interprets them as commands to move or resize the sheet respectively When the sheet i
8. In graphical editing a lens can be used to modify the visual properties of any graphical object to provide a preview of what changing the property would look like Properties include color line thickness dash patterns typeface arrowheads and drop shadows A previewing lens can also be used to see what an illustration would look like under different circumstances for example showing a color illustration as it would be rendered on a black white display or on a particular printer Figure 8 shows a Celtic knotwork viewed through two lenses one that adds drop shadows and one that shows the picture in black and white The achromatic lens reveals that the drop shadows may be difficult to distinguish from the figure on a black white display Figure 8 An achromatic lens over a drop shadow lens over a knotwork Knotwork by Andrew Glassner Previewing lenses can be parameterized For example the drop shadow lens has parameters to control the color and displacement of the shadow These parameters can be included as graphical controls on the sheet near the lens attached to input devices such as the thumbwheel or set using other widgets Selection Tools Selection is difficult in graphical editing when objects overlap or share a common edge Our selection widgets address this problem by modifying the view and the interpretation of input actions For example figure 9 shows a widget that makes it easy to select a shape vertex even when it is o
9. Toolglass and Magic Lenses The See Through Interface Eric A Bier Maureen C Stone Ken Pier William Buxtont Tony D DeRoset Xerox PARC 3333 Coyote Hill Road Palo Alto CA 94304 University of Toronto University of Washington Abstract Toolglass widgets are new user interface tools that can appear as though on a transparent sheet of glass between an application and a traditional cursor They can be positioned with one hand while the other positions the cursor The widgets provide a rich and concise vocabulary for operating on application objects These widgets may incorporate visual filters called Magic Lens filters that modify the presentation of application objects to reveal hidden information to enhance data of interest or to suppress distracting information Together these tools form a see through interface that offers many advantages over traditional controls They provide a new style of interaction that better _ exploits the user s everyday skills They can reduce steps cursor motion and errors Many widgets can be provided in a user inter face by designers and by users without requiring dedicated screen space In addition lenses provide rich context dependent feedback and the ability to view details and context simultaneous ly Our widgets and lenses can be combined to form operation and viewing macros and can be used over multiple applications CR Categories and Subject Descriptors 1 3 6 Computer Graphics M
10. a cursor e g with a mouse or stylus Thus the user can line up a widget a cursor and an application object in a single two handed gesture Permission to copy without fee all or part of this material is granted provided that the copies are not made or distributed for direct commercial advantage the ACM copyright notice and the title of the publication and its date appear and notice is given that copying is by permission of the Association for Computing Machinery To copy otherwise or to republish requires a fee and or specific permission 1993 ACM 0 89791 601 8 93 008 1 50 DOC KET LARM A set of simple widgets called click through buttons is shown in figure 1 These buttons can be used to change the color of objects below them The user positions the widget in the vicinity and indicates precisely which object to color by clicking through the button with the cursor over that object as shown in figure 1 b The buttons in figure 1 c change the outline colors of objects In addition these buttons include a filter that shows only outlines suppressing filled areas This filter both reminds the user that these butions do not affect filled areas and allows the user to change the color of outlines that were obscured Figure 1 Click through buttons a Six wedge objects b Clicking through a green fill color button c Clicking through a cyan outline color button Many widgets can be placed on a single sheet as shown in
11. bscured by other shapes This tool contains a wire frame lens that reveals all vertices by making shape interiors transparent Mouse events are modified to snap to the nearest vertex Figure 9 Vertex selection widget a Shapes b The widget is placed c A selected vertex 5 ae Figure 10 The local scaling lens Tiling by Doug Wyatt Find authenticated court documents without watermarks at docketalarm com Figure 10 shows a lens that shrinks each object around its own centroid This lens makes it easy to select an edge that is coincident with one or more other edges Grids Figure 11 shows three widgets each of which displays a different kind of grid The leftmost two grids are rectangular with different spacings The rightmost grid is hexagonal Although each grid only appears when the lens is in place the coordinates of the grid are bound to the scene so that grid points do not move when the sheet moves By clicking on the grid points and moving the widget the user can draw precise shapes larger than the widget If the sheet is moved by the non dominant hand the user can quickly switch between the grids during an editing motion Figure 11 Three grid tools Visualization Figure 12 illustrates the use of tools and lenses to measure Gaussian curvature in the context of a shaded rendering of a 3D model The pseudo color view indicates the sign and relative magnitude of the curvature and the eva
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13. ed when it reaches its final application For example a color palette click through button annotates each mouse click event with the command name FillColor followed by a color Finally if the widget contains a lens the mouse coordinates of an event may be modified so the event will be correctly directed to the object that appears under the cursor through that lens ania a Figure 14 Composing color changing widgets Widgets can be composed by overlapping them When a stack of overlapped widgets receives input e g a mouse click the input event is passed top to bottom through the widgets Each widget in turn modifies the command string that has been assembled so far For example a widget might concatenate an additional com mand onto the current command string In figure 14 a widget that changes fill colors figure 14 a is composed with a widget that changes line colors figure 14 b to form a widget that changes both fill and line colors figure 14 c If the line color widget is on top then the command string would be LineColor blue after passing through this widget and LineColor blue FillColor cyan after both widgets Filtering Output Through Lenses and Widgets Ordinarily MMM output is composed from the leaf applications up To support lenses the normal screen refresh composition has been extended to allow information to flow down and across the tree as well as up For examp
14. een icons transparent Bartlett s transparent controls for interactive graphics use stipple patterns to get the effect of transparency in X Windows While these systems allow the user to continue to see the underlying application while a menu is in place they don t allow the user to interact with the application through the menu and they don t use filters to modify the view of the application as does our interface Viewing Filters Many existing window systems provide a pixel magnifier Our Magic Lens filters generalize the lens metaphor to many representations other than pixels and to many operations other than magnification Because they can access application specific data structures our lenses are able to perform qualitatively differ ent viewing operations including showing hidden information and showing information in a completely different format Even when the operation is magnification our lenses can produce results of superior quality since they are not limited to processing data at screen resolution The concept of using a filter to change the way information is visualized in a complex system has been introduced before gt 4 Recent image processing systems support compostition of overlapping filters However none of these systems combine the filtered views with the metaphor of a movable viewing lens Other systems provide special purpose lenses that provide more detailed views of state in complex diagrams
15. ethodology and Techniques interaction techniques H 5 2 Information Interfaces and Presentation User Inter faces interaction styles 1 3 3 Computer Graphics Picture Image Generation viewing algorithms I 3 4 Computer Graphics Graphics Utilities graphics editors Key Words multi hand button lens viewing filter control panel menu transparent macro 1 Introduction We introduce a new style of graphical user interface called the see through interface The see through interface includes semi transparent interactive tools called Toolglass widgets that are used in an application work area They appear on a virtual sheet of transparent glass called a Toolglass sheet between the applica tion and a traditional cursor These widgets may provide a customized view of the application underneath them using viewing filters called Magic Lens filters Each lens is a screen region together with an operator such as magnification or render in wireframe performed on objects viewed in the region The user positions a Toolglass sheet over desired objects and then points through the widgets and lenses These tools create spatial modes that can replace temporal modes in user in terface systems Two hands can be used to operate the see through interface The user can position the sheet with the non dominant hand using a device such as a trackball or touchpad at the same time as the dominant hand positions
16. le if the widgets in figure 13 contain one or more lenses and if any of those lenses is situated over the graphical editor each lens must examine the contents of the graphical editor which is the lens s sibling in the hierarchy in order to draw itself In addition to improve performance MMM applications compute the rectangular bounding box of the regions that have recently changed and propagate this box to the root application which determines which screen pixels will need to be updated Generally this bounding box is passed up the tree transformed along the way by the coordinate transformation between each ap plication and the next one up the tree However lenses can modify the set of pixels that an operation affects A magnifying lens for example generally increases the number of pixels affected As a result the bounding box must be passed to all lenses that affect it to determine the final bounding box Magic Lens Filters A Magic Lens filter modifies the image displayed on a region of the screen called the viewing region by applying a viewing filter to objects ina model The input region for the lens is defined by the viewing region and the viewing filter It may be the same size as the viewing region or different as in the magnification lens For a 3D model the input region is a cone shaped volume defined by the eye point and the viewing region Input regions can be used to cull away all model objects except those
17. luation tool displays the value at the point indicated Figure 12 Gaussian curvature pseudo color lens with overlaid tool to read the numeric value of the curvature Original images courtesy of Steve Mann 4 Using the See Through Interface Widgets and lenses are most effective when supported by appropriate conventions specifying how to position size organize and customize them This section discusses a few of these issues Moving and Sizing the Sheet or the Application A Toolglass sheet can be moved by clicking and dragging on its border with a mouse or by rolling the trackball The sheet and all its widgets can stretch and shrink as a unit when the user works a a second controller such as a thumbwheel With these moving and sizing controls the user can center a widget on any applica tion object and size the widget to cover any screen region Large widgets can be used to minimize sheet motion when applying a widget to several objects A widget that has been stretched to cover the entire work area effectively creates a command mode over the entire application By clicking a button on the trackball the user can disconnect the trackball from the sheet and enable its use for scrolling and zooming a selected application area If a sheet is over this appli cation the user can now move an application object to a widget instead of moving a widget to an object This is a convenient way to use the see through interface on illustration
18. s not movable the trackball and thumbwheel events are delivered to the selected application which interprets them as commands to scroll or zoom that appli cation Filtering Input Through Lenses and Widgets Root Application Toolglass Text Editor SEEL Graphical Editor b Figure 13 A simple hierarchy of applications Ordinarily MMM input events move strictly from the root appli cation towards the leaf applications However to support the see through interface input events must be passed back up this tree For example figure 13 b shows an application hierarchy The left to right order at the lower level of this tree indicates the top to bottom order of applications on the screen Input events are first delivered to the Toolglass sheet to determine if the user is interacting with a widget or lens If so the event is modified by the sheet In any case the event is returned to the root applica tion which either accepts the event itself or passes it on to the child applications that appear farther to the right in the tree DOC KET LARM The data structure that represents an MMM event is modified in three ways to support Toolglass sheets First an event is annotated with a representation of the parts of the application tree it has already visited In figure 13 this prevents the root applica tion from delivering the event to the sheet more than once Second an event is tagged with a command string to be interpret
19. s that are too large to fit on the screen DOC KET LARM Managing Sheets A typical application will have a large number of widgets in its in terface To avoid clutter we need a way to organize these widgets and sheets One approach is to put all of the widgets on a single sheet that can be navigated by scrolling and zooming Perlin and Fox s paper in these proceedings describes tech niques for creating and navigating unlimited structures on a single sheet A second approach is to have a master sheet that generates other sheets Each of these sheets could generate more sheets like hierarchical menus A third technique used in our prototype is to allow a single sheet to show different sets of widgets at dif ferent times The set to display can be selected in several ways the user can click a special widget in the set like the arrows in HyperCard that jumps to another set In addition a master view provides a table of contents of the available sets allowing the user to jump to any one To use different sets simultaneously the user creates additional sheets Customizing Sheets Because sheets can contain an unlimited number of widgets they provide a valuable new substrate on which users can create their own customized widgets and widget sets In effect the sheets can provide a user interface editor allowing users to move and copy existing widgets compose macros by overlapping widgets and snap widgets together
20. veloped Section 4 discusses general techniques for using the see through interface Section 5 discusses some advantages of this approach Section 6 describes our implementation Sections 7 and 8 present our conclusions and plans for future work Except for figures 12 and 16 all of the figures in this paper reflect current capabilities of our software 2 Related Work The components of the see through interface combine work in four areas simultaneous use of two hands movable tools transparent tools and viewing filters In this section we describe related work in these four areas Multi Handed Interfaces Several authors have studied interfaces that interpret continuous gestures of both hands In Krueger s VIDEOPLACEs system gt the position and motion of both of a participant s hands as seen by a video camera determine the behavior of a variety of on screen objects including animated creatures and B spline curves Buxton and Myers discovered that users naturally overlap the use of both hands when this is possible and that even when the two hands are used sequentially there is still a performance advantage over single hand use Other work characterizes the situations under which people successfully perform two handed tasks Guiard presents evidence that people are well adapted to tasks where the non dominant hand coarsely positions a context and the dominant hand performs detailed work in that context 4 Similarl
21. vertex selection widget of figure 9 allows the user to turn on a viewing mode wire frame turn on a command mode selection and point to an object in a single two handed gesture Most user interfaces have temporal modes that can cause the same action to have different effects at different times With our inter face modes are defined spatially by placing a widget and the cursor over the object to be operated on Thus the user can easily see what the current mode is e g by the label on the widget and how to get out of it e g move the cursor out of the widget In addition each widget can provide customized feedback for its op eration For example a widget that edits text in an illustration can include a lens that filters out all the objects except text When several widgets are visible at once the feedback in each one Find authenticated court documents without watermarks at docketalarm com serves a dual role It helps the user make proper use of the widget and it helps the user choose the correct widget The visual nature of the see through interface also allows users to construct personalized collections of widgets as described above 6 Implementation This section provides an overview of our implementation of the see through interface Toolglass Sheets We describe three Toolglass subsystems one that handles simul taneous input from two pointing devices and updates the screen after multiple simultaneous changes
22. y Kabbash presents evidence that a user s non dominant hand performs as well or better than the dominant hand on coarse positioning tasks 1 Our system takes full advantage of a user s two handed skills the non dominant hand sets up a context by coarsely positioning the sheet and the dominant hand acts in that context pointing precisely at objects through the sheet Movable Tools Menus that pop up at the cursor position are movable tools in the work area However such a menu s position is determined by the cursor position before it appears making it difficult to position it relative to application objects Several existing systems provide menus that can be positioned in the same work area as application objects For example MacDraw tear off menus allow a pull down menu to be positioned in the work area and repositioned by clicking and dragging its header Unfortunately moving these menus takes the cursor hand away from its task and they must be moved whenever the user needs to see or manipulate objects under them Toolglass sheets can be positioned relative to application objects and moved without tying up the cursor Transparent Tools Some existing systems that allow menus to be positioned over the DOC KET LARM work area make these menus transparent For example the Alto Markup system displays a menu of modes when a mouse button goes down Each menu item is drawn as an icon with the space betw

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