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1. Warning To Owners of Projection Televisions Still pictures or images may cause permanent picture tube damage or mark the phosphor of the cathode ray tube Avoid repeated or extended use of video games on large screen projection televisions Epilepsy warning Please read before using this game or allowing your children to use it Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life Such people may have a seizure while watching television images or playing certain video games This may happen even if the person has no medical history of epilepsy or has never had an epileptic seizure If you or anyone in your family has ever had symptoms related to epilepsy seizures or loss of consciousness when exposed to flashing lights consult your doctor prior to playing We advise that parents should monitor the use of video games by their children If you or your child should experience any of the following symptoms dizziness blurred vision eye or muscle twitches loss of consciousness disorientation any involuntary movement or convulsion while playing a video game discontinue use IMMEDIATELY and consult your doctor Precautions During Use Do not stand too close to the screen Sit a good distance away from the screen as far away as the length of the cable allows Preferably play the game on a small screen Avoid playing
2. ArmA Armed Assault brings you the most realistic warfare experience ever seen on a computer Offering unprecedented freedom of movement actions and tactics integrating command of sguads and use of vehicles and weapons with total immersion OPERATION FLASHPOINT IS THE REGISTERED TRADEMARK OF CODEMASTER SOFTWARE COMPANY LTD ArmA simulates a large selection of modern day military equipment infantry mobile armored and aircraft in a fictional flashpoint conflict between US forces and a renegade Communist Army faction on a fictional island Sahrani ArmA is powered by a second generation version of engine technology that powered the international best seller Operation Flashpoint which previously won universal acclaim for its realistic simulation of military conflict on personal computers Such was the acclaim and respect for the technology that it has been adapted by the United States Marine Corps United States National Guard Australian Defense Forces and many other military organizations around the world to use as a special combat training application called VBS ArmA will bring you closer to an intense military conflict than you could ever imagine It s a large virtual world with endless opportunities and ever changing environments You can fight evade steal enemy vehicles attack enemy bases escape from enemy prisons or create and play any imaginable scenario in your very own missions If you still want even more ac
3. F Button Wheel Movement Action End Turn Right Z Prane Move Mouse Left Right Turn Left Right Stand Up Move Mouse Up Down Look Up Down gt Left Mouse Button Fire x Crouch 7 R Reload Weapon r P ae a gt v Weapon Sights toggle ae None Hold oe wate oom Left Ctrl Double Tap Raise Lower Weapon toggle 9 touse Bution ptics ogge Middle Mouse Button Action Menu Perform Action F Change Weapon Weapon Mode i Wheel Up D Pr ce m Main Weapon Handgun Switch K P TeViOUS NER Q Lean Left 9 Double Tap Locklear Lent Additional Control Peripherals E Lean Right E Double Tap Lock Lean Right Joystick Driving Wheel Return Show Action Menu Compatible Joysticks and or driving wheels can be used with ArmA Left hold Free Look temporary Left double tap Free Look toggle Caps Lock Voice Over Net Tab Next Target Spacebar hold Ouick Command T Team Switch G Gear Screen for optimum control and enjoyment Head Tracking Devices ArmA is one of the premier first person shooters to fully support head tracking thanks to built in support for TrackIR Aircraft Controls Keyboard Key Action a Helicopter Increase Height round Vehicle Controls Shift Fast Forward Z Helicopter Decrease Height eyboard
4. One method of communicating is sending and receiving text messages To start typing a message press forward slash Now you will see the message box in which you can type you message and send it by hitting Enter While typing a message you need to use Up and Down to change channels instead of the normal comma and full stop Voice chat Another method is voice chat and this is generally much faster because you can keep playing while you are talking to other players With your microphone connected and on press and hold Caps Lock to commence broadcasting Did you know the game has a voice communication system build right into the game Map markers Pointing out enemy forces plotting routes or assigning artillery targets are a couple of the things you can do with map markers By double clicking anywhere on the map you start placing a map marker on that location This marker is visible to everyone in the selected chat channel While placing a map marker you can enter text to go with your marker The t and arrow keys will select another type of marker and the and keys change its color Enter finalizes the marker and places it on the map A marker can be deleted by hovering your mouse cursor over it and pressing Del Mission Editing Creation Mission Wizard If you played through all the missions ArmA has to offer out of the box there are several ways for you to expand this coll
5. You may do so while walking but for higher accuracy it s always better to stop and even better to crouch or go prone Your aim is less accurate if you are breathing heavily after running Wait to calm down first for more accurate aim and note that you may also want to hold your breath for a few seconds Look Around Scan the area to your front as well as sides rear and above avoid tunnel vision The main reason flanking is so effective is because of tunnel vision Due to HDR simulation the sun and other bright lights can adversely affect your eyesight so avoid attacking enemies with the sun behind them else you will be at a significant disadvantage Note You can look around while moving by holding Alt and moving the mouse simultaneously Also in some difficulty settings in ArmA there are subtle color dots at the edges of your screen indicating there is something nearby This simulates your real world situational awareness Take Cover Reload only behind full cover Don t get so suppressed you can t peek out of cover The enemy might walk up and shoot you Use cover and concealment whenever possible when running or taking cover The enemy can t see you coming if there is a tree between the two of you A bush is concealment not cover since bullets can and will go through bushes The same can apply for certain other materials and for example a wooden wall really is not good cover either Comba
6. small dots indicating the direction of known enemies as well as friendly or neutral objects These dots appear to the edge of your screen indicating the general direction of objects in range outside of your current view angle Some missions provide you with a GPS device in your map view This device displays the exact grid reference of your current position so you can cross reference it with your map Targeting and Firing As in real life your weapon is never fully stabilised The amount of motion depends on your stamina and posture Going prone allows you to shoot more accurately and also limits your weapon s recoil effects Your character s stamina is reflected by the intensity of his breathing ArmA simulates weapon ballistics which means bullets will take time to reach their target and are also affected by gravity Remember this when firing at targets over a long range and in particular when firing at moving targets If you want to get the most out of your aiming try concentration mode In this mode you hold your breath and focus your attention on one particular area for an accurate hit Action Menu An icon of an action apears in the center of screen if a new action is available You can activate this action by pressing the mouse wheel You can also see all currently available action by rotating the mouse wheel at any time during the game and activate the highlighted action by pressing the mouse wheel Actions are used for
7. using exactly the same controls if you already have the entire team selected Hold and click by mouse using Commanding Cursor on any team member Hold and press F key of any team member In Quick Command menu scroll by mouse wheel on team and click by mouse wheel on the team you want to command Movement Formations When a number of troops are moving there are standard formations they will follow as instructed by the commanding officer the formations vary both in how far apart the soldiers are spread as well as in the manner that the soldiers are aligned The formations possible are Column Staggered Column Wedge Echelon Left Echelon Right Vee Line Experience will teach the commander which formation is best for which circumstance but a couple of things to remember are When travelling quickly on foot from one location to another a staggered column can result in soldiers to the rear losing sight with the rest of the squad A squad using a tightly packed formation can be decimated if an enemy grenade lands in their midst As a rule you should spread out when at risk of enemy contact and stay fairly close together when quickly travelling on foot Attacking There is a range of command menu options which give you control over the Rules of Engagement of your subordinates Open fire by default your squad members are using this mode and it m
8. OK and the rest of the players will be notified Hosting a Game To host a new session you can press NEW or double click Host session from the session browser You will now be asked to select an already created mission on any of the islands or to create a new one with the editor or wizard Having done this you find yourself in the Multiplayer setup lobby where you can assign player roles and change host settings Players showing up red in the player pool have not yet been assigned a role Those with a yellow name have picked a role but did not yet confirm they are ready and players who ready to start are green Pressing OK launches the session Dividing roles Entering the lobby you will have been automatically placed in an available role of the mission You can very easily change this by dragging your name from the player pool to another role with the left mouse button You can also just left click the role you want to switch to The host of a session has the power to impose roles on players You assign these roles by dragging players from the player pool This player cannot change his or her role any longer Did you know you can disable the Al taking over from a player who disconnects by clicking the Al icon next to this player s role Kicking a player A situation could arise where you need to kick a certain player You do this by clicking on the player in the player pool once and pressing Kick Off Missio
9. a medic you can call out for one using the Command Menu option Call support gt Medic If you are the subordinate in a squad your commander can also send a medic to your position Ammo Resupply High tech weaponry is worthless without the proper ammunition and an extended firefight can drain your ammo in seconds Tanks and helicopter gunships can head back to base to replenish their ordinance but an infantry squad has to be much more cautious about their rate of ammo consumption Getting bogged down in stalemate engagements and over extending a mission s duration should be prevented at all costs If absolutely necessary it is possible to pick up weapons and magazines from fallen friendly or enemy troops You can do this by walking up to a corpse and using the action menu to pick up any of the weapons or magazines Vehicle Support Due to their size and tactical importance vehicles are far from immune on the battlefield As well as damage sustained vehicle crews also have to monitor their fuel consumption and should therefore refuel where possible However their ability to quickly break away from enemy contact often allows vehicles to receive support out of range of direct enemy fire The ammo repair and fuel trucks that provide this support are vital to the success of any combined arms operation Move your vehicle close to any of these support units and select the appropriate action to either repair rearm or refuel
10. a name for your mission e Map in a 2D map view you can change the position of various mission elements here You do this by pressing and holding the left mouse button over any of the named markers and moving them to a new location Double click Left Mouse button to insert unit or edit a waypoint or a unit if your cursor is pointing at it Click by Right Mouse to add a waypoint to currently selected unit Press Delete to delete a unit or a waypoint e Time amp Date prefer to play during a cold winter evening Pick your time and date settings here e Weather both forecast and fog settings can be altered for your mission When you are happy with these settings press Preview and select a difficulty in the next screen Pressing Preview again will launch your very own mission This will also automatically export the mission to the Single Mission screen where you can enjoy the fruits of your labor again later ultiplayer mission wizard he multiplayer mission wizard is essentially the same as the single mission wizard The difference is how it is launched You can use this wizard when you are setting up a new hosting session In the Create game screen you will see available missions listed per island on the right side of the screen The top two options can be chosen to start making your own multiplayer missions e lt lt New Editor gt gt starts the fully featured mission editor giving you full control on your mission
11. azimuth You can move units by pressing and holding on them with the Left Mouse and then dragging them to the desired location Rotating is done by holding Left Shift and moving the mouse until you reach the correct angle If you need to place a number of units typically belonging together at the same time you can press and insert a group in much the same way as you used for units After you place a group notice that you in fact placed a collection of individual units which are linked together by blue links You can manually create and remove such links in Group mode as well Did you know that when you place a unit as Playable you can switch to it using Team Switch Giving units waypoints Units are the primary elements of most missions and you can insert them by pressing and double clicking Left Mouse somewhere on the map In the pop up window that appears you can set a large number of properties for the unit you are about to insert such as its side type health status and azimuth You can move units by pressing and holding on them with the Left Mouse and then dragging them to the desired location Rotating is done by holding Left and moving the mouse until you reach the correct angle If you need to place a number of units typically belonging together at the same time you can press and insert a group in much the same way as you used for units After you place a group notice that you in fact placed a colle
12. if you are tired or have not had much sleep Make sure that the room in which you are playing is well lit Rest for at least 10 to 15 minutes per hour while playing a video game Contents System Requirements 0000006006000 0e 090050000 00000G00085 Ouickstart default control layout 8 guick menu run through Settings Options General Gameplay Mission Briefing latgetnoland Firing Wh WERE ces s ee ses eee eee Taking Command Ouick Command Command Menu Movement P R o o o 19 Sone cod oo 000 20 MVOAPDONST o ae E EE ETENE A A A E E N 21 Vehicles a a E E EE EEEE ER ETE 22 COMBA MACTICS 0007 A AEEA ars AE E Aa 24 Singleplaye nk neeesa asane eare are eoe eeen E E Aae EESE 25 Campai g ME ere 10 E E E E E E 25 Sahrani a AE pot E E A E E tein ae non E 26 Strategie ME e a a oa on E E o 26 SInalejMiSston sz A A A E E R EE 27 MUID aV EREE AAAA Eeee AE EE ETE EE E 27 SESSIOMDTOWSEN ore ee E E E 27 Joining Game 092d00000 0090000400000 casas anne ies 28 Hosting al Game o o90000909000 da do Cote 29 COMMUNICAUON R R ooo ola ooo ooo creer 30 Mission Editing Creation 4 444 44 444 31 MissiomWizard Spaandona ca da a oa EEEE 31 MEEONET domains ae aka Joao ona co cae 32 MMOUBIESNOOUNG arccieiciciclcicictctsis s sisicieretsieiclcielelele elolslcle sisictelsfefeterere 36 BESE TONE TAE eaaa ee a ae AA a a ere 36 echnicabsuPPort e a E E R a e a T catia 36 TTE 300000000000000090000000000000000000000000 37 End User License A
13. many different activities in the game including switching of weapons reloading entering vehicles or using ladders Note Some Action Menu functions have a shortcut button which you can use at any time without having to open the action menu Team Switch In order to experience all facets of the modern day battlefield and make the most of the equipment at your disposal you can use the team switch feature Team switch is mapped to the T key by default You can also use a new option Continue when you die and another playable unit is still alive in the mission In the team switch menu you are able to select any one of the available roles in the active scenario view their position and switch to them Having switched you are in full control of this particular role A sample scenario could see you softening up the enemy s defences as a helicopter gunship pilot and then switching to an infantry squad commander to finish them off on the ground See one battle through different eyes Taking Command There are multiple methods of commanding troops at your disposal Every of them can be handy in certain situations and may well suit different playing styles Ouick Command Hold to activate the Ouick Command system Your cursor will now change to command mode and is context sensitive which means its functionality and appearance changes depending on what you point at with the cursor You select any particular unit by clicking the left
14. mouse button on it hold and click if you want to select the entire team this unit belongs to You can also use the mouse wheel to select a unit in the Unit select menu that s displayed in the top left corner of the screen By default you will have everybody selected Simply scroll in the unit selection menu to select a particular unit or units part of team or in a vehicle or click by mouse wheel on more positions in the list to have them all selected You can also order your subordinates using the command cursor unless it is pointing on your sguad member To move somewhere by clicking on any position on the terrain To engage a target by clicking on the target To mount a vehicle by clicking on the vehicle To watch in a direction or on a unit vehicle or object if you click while holding left After you release all units are deselected and you return to normal mode Command Menu There are multiple options to switch to command mode Whenever you switch to a command mode Hold Press any F key Switch to Tactical view see below menu can be accessed by any time by pressing a number for a command on the main level of the Command Menu Note You may have some communications options available in the commanding menu even as a single or subordinate unit and down and select an item by pressing it Alternatively you can also use keyboard shortcuts numbers for commands and F keys for unit select
15. s design lt lt New Wizard gt gt go to the multiplayer mission wizard for rapid mission creation The wizard functions in the same way as the single mission wizard ArmA comes with six templates pre installed Capture the Flag two teams fight over each other s flag Dog Fight duke it out in the skies Flag Fight free for all with flags for extra points Sector Control a tactical battle over five territories Seize The Area attacking an enemy base cooperatively Survivor last man standing Mission Editor The in game mission editor is an extremely powerful tool allowing you to create your own scenarios for both singleplayer and multiplayer Select an island When you select Editor from the Play menu you will first be asked for the island you would like to set your mission on Simply select the island you want to use and hit OK This will take you to the editor interface There are several modes all accessed by the function keys or using the toolbox in the menu on the right side of the screen Units Groups Triggers Waypoints 1 Synchronize Markers Placing units and groups Units are the primary elements of most missions and you can insert them by pressing and double clicking Left Mouse somewhere on the map In the pop up window that appears you can set a large number of properties for the unit you are about to insert such as its side type health status and
16. watch or compass can be moved around by holding the left mouse button and moving the mouse ArmA features three distinct combat postures each with its own strengths and weaknesses It s up to you to determine the most suitable one for each situation Going prone on the ground will give the enemy only a very small target to fire at and your aim will be much steadier but you will be significantly slower when moving Standing allows you to run and sprint from cover to cover but you expose your full body to the enemy and your aim will be less steady Crouching takes a little bit of both Movement speed Another choice you have whilst moving is how fast you want to go Sometimes it may be prudent to very carefully patrol an area and you will want to walk slowly Not only does this give you time to scan the environment for enemies but you also avoid tiring which affects your aim amongst other things Running is faster than walking and it is the game s default movement speed It nicely balances speed and the impact on your stamina There are situations where even running is not speedy enough such as when you re running away from an armed grenade This is when you can use sprinting Be aware though that sprinting a long distance tires you very easily which in turn affects your aim Raising and lowering weapons Instead of always walking around with your weapon raised you may choose to lower it Leaning Close combat is oft
17. A Helicopter Cyclic Left Key Action D Helicopter Cyclic Right w Forward x Rudder Left Shift Fast Forward C Rudder Right A Turn Left w Forward D Turn Right S Back S Brake Reverse Enter Numberpad Toggle 1st 3rd Person View F Change Weapon Weapon Mode 0 Numberpad Weapon Sights toggle Mouse B o Cycle through targets L Vehicle Lights On Off Enter Numberpad Toggle 1st 3rd Person View i X Turn In z Turn Out ouse Button Wheel Movement Move Mouse Left Right Action Aim Left Right Move Mouse Up Down Aim Up Down Left Mouse Button Fire Left Mouse Button Double Tap Fire Twice Right Mouse Button Lock Target Zoom Right Mouse Button Double Tap Optics Toggle Middle Mouse Button Action Menu Perform Action Mouse Wheel Up Down Previous Next Button Wheel Movement Action Move Mouse Left Right Yaw Left Right Move Mouse Up Down Nose Up Down Left Mouse Button Fire Left Mouse Button Double Tap Fire Twice Right Mouse Button Lock Target Zoom Right Mouse Button Double Tap Optics Toggle Middle Mouse Button Action Menu Perform Action Mouse Wheel Up Down Previous Next Settings Options In the options menus you can configure all areas of the game to your liking Find the best video and audio settings for your hardware tweak the di
18. AGE COMPUTER FAILURE OR MALFUNCTION OR ANY AND ALL OTHER COMMERCIAL DAMAGE OR LOSSES 8 Miscellaneous The License shall be deemed to have been made and executed in the Czech Republic and any dispute arising hereunder shall be resolved in accordance with the Czech law You hereby acknowledge that you have read and understand the foregoing License and agree that the action of installing the Program is an acknowledgment of your agreement to be bound by the terms and conditions of the License contained herein You also acknowledge and agree that this License is the complete and exclusive statement of the agreement between the Licensor and you Copyright 2006 Bohemia Interactive All rights reserved GameSpy Networking SDK Copyright 1999 2006 GameSpy Industries Inc Open AL Copyright 1999 2006 Creative Technology Ltd Vorbis Sound Compression Codec Copyright 2001 Xiphophorus Speex Codec Copyright 2002 Jean Marc Valin http www armedassault com
19. M UAZ UAZ 469 DSHK UAZ 469 RECOILLESS RIFLE UAZ 469 AGS 30 Ural Ural Open Ural Ammo Ural Refuel Ural Repair Civilian Hatchback Sedan Ural Civil City bus Tractor Pick Up Offroad Aircraft US Forces AH 1Z AH 6 AV 8B MH 6 UH 60L M134 UH 60L FFAR Royal Army Corps Sahrani RACS AH6 MH6 Sahrani Liberation Army SLA Mi 17 rockets Mi 17 machinegun Ka 50 US Forces M119 Howitzer M2 Static MG Sahrani Liberation Army SLA D 30 Howitzer AGS30 DShKM Water Vehicles US Forces RHIB CRRC Royal Army Corps Sahrani RACS CRRC Sahrani Liberation Army SLA PBX boat Did you know completing all single missions unlocks library mode which is a great way to explore in detail all of the weapons and vehicles in the game Combat Tactics When on a battlefield one of the most important aspects isn t simply the thought of killing the enemy but rather preventing the enemy from killing you Think before you act Here s a list of some good tactics that could you help survive on the battlefield and beat your enemy Get Down Lie prone whenever possible It reduces your silhouette and the target it represents plus it steadies your aim Ifyou cant lie down try to crouch Don t get caught with the horizon or open sky behind you it makes your silhouette easy to recognize and target Stop to Fire You cannot fire while sprinting in the game at all
20. ace for your avatar Next to this it is possible to select another voice and pitch level for this voice Finally if you have a squad URL which points to a valid squad document it can be entered here Controls Controls Overview ArmA features an extensive list of available controls to enable the player to control all of the different facets of the game s operation such as on foot in the air or when driving a vehicle Whilst it is possible to play the game using only the most basic controls the player is recommended to familiarize themselves with all of the controls available as well as redefining them as necessary doing so will open up far greater depths and scopes of ArmA s gameplay Character Controls As an infantry soldier it s possible to navigate the terrain in different stances or at different speeds appropriate to the events as they happen If the player faces imminent danger then they re able to move around in a stealthy crouch going from cover to cover and utilizing the leaning function to engage the enemy whilst trying to minimize the chances of being spotted or fired upon themselves Keyboard Key Action Key Action w Forward Binoculars W Double Tap Sprint Watch A Strafe Left Compass D Strafe Right Numberpad Zoom In s Back O Numberpad Zoom Out Left Walk Run Left Double Tap Walk Run Toggle Mouse Del Turn Left z
21. ar area or selecting it and pressing Take You can also press Rearm to let the game choose most suitable items to take these automatically You can get more information on a certain item by clicking on its picture With an item selected you are also able to Drop it to the ground Did you know that when you drop a weapon you will automatically drop all associated ammunition Map In the Cadet difficulty mode your position will be displayed on the map A higher difficulty setting will require you to scan your environment for landmarks such as buildings trees and landscape contours in order to determine your location on the map Note you should use the map to read the terrain around you enabling you to use it to your advantage when engaging or evading the enemy Very often you will have a tactical advantage when you attack an enemy force from an elevated position such as a hill The map is divided into grid sectors with latitude vertical lines indicated alphabetically and longitude horizontal lines numerically Zooming in on the map will increase the accuracy scale by dividing the map into smaller sub grids Mission briefings and radio communications often refer to certain grid coordinates so it s a good idea to train using this tool Some missions also provide you with a GPS indicator which allows you to read out your grid position on the map Did you know you can move around map elements such as the
22. awada Michal Vondr ek Petr Pechar Earl Laamanen Pavel Guglava Linda Tree System Design Jan Hovora Complementary Artists Vojt ch Buday tep n Kon el k Mario Kurty V clav Mazan Krist na Pr chov Mariusz Adam Zelmafski Art Producer Luk Soukenka Particle Effects Tom Pavlis User Interface Andrej Boleslavsk Vojt ch Nov k External Artists David Cupan Fanatic Games Marian Maar Pavel Drozhzhin Animators Nataska Bugay Michaela Prokopov Petr Rak Eduardo Simioni Tools Programmers Peter Feher Ond ej Nov k Motion Capture Lead Engineer t p n Kment Motion Capture Talents Franti ek Martin Richard Czech Armed Forces Special Operations Group Alexandra L nsk Original Music Score and Sound Effects Ond ej Mat jka Voice Actors Matthew Blood Smyth Daniel Brown Brian Caspe Russel Estman Du an F ger Amy Huck Howard Lotker Robert Orr Robert Polo James Ryan Jeffrey Smith Public Relations Paul R Statham Idea Games Martin Kl ma Ji Jakubec Slavom r Pavl ek Ji R dl IT Support Jan Hlavat Special Thanks Kamila Clarov Jan Kl ma Jan Konop sek Gottfried Pohr William Richardson Tom Waldauf Jan Zame n k DTP Pavel Mazl End User License Agreement IMPORTANT READ CAREFULLY YOU SHOULD CAREFULLY READ THE OLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING THIS OFTWARE PROGRAM his computer software pr
23. be processed until the next time you z press Preview For further information on how to use the editor including its advanced features and ArmAS proprietary scripting language we refer you to our community Wiki page at http community bistudio com Basic Troubleshooting Useful Links http community bistudio com The Community Wiki is an excellent source of information and troubleshooting guidance for all aspects of the game it also contains a large amount of information and guidance for anyone wishing to explore enhanced mission creation or addon mod creation http www armedassault com Forums 2006 Bohemia Interactive s ArmA forums are an excellent place to seek out information on all aspects of the game as well as a means to become 3 with the very active and productive ArmA community Technical Support Local technical support contact info should be added here Developed by Bohemia Interactive Project Leader Marek pan l Lead Programmer Ond ej pan l Lead Artist Petr V ek Programmers Ji Martinek Vladim r Nejedl Jakub imek Design Campaign Viktor Bocan tefan urmek Bart van Paassen Design Scripting and Configuration Markus Kurzawa Joris Jan van t Land Design Multiplayer Missions Tom Pulkr bek Design Training Missions Jan Svoboda Environment design Adam B lek Ivan Buchta Jan Pra k Robert t pek Enrico Turri Artists Roman Z
24. ction of individual units which are linked together by blue links You can manually create and remove such links in Group mode as well Giving units waypoints Your unit will be a completely sentient Al being within the game world and it will react to nearby events Most likely however you will want the units to move about This can be achieved with waypoints The different types of waypoints are Move move to this location Destroy move to the target location and destroy whatever the waypoint is placed on e Get in try to board the vehicle this waypoint is attached to or if synchronized with a vehicle s waypoint the vehicle will stop and wait to be boarded Seek and destroy move to this location and start actively searching for enemies Join synchronize this waypoint with another group s waypoint to join the two Join and lead as above but now become the resulting group s leader Get out get out of the vehicle Cycle used to create a loop of waypoints This is explained in the section below Load wait for others to board as cargo Unload wait for everyone in the vehicle to get out Transport unload wait for passengers of the vehicle who are not in the same group to get out Hold unit or group will stay at this position Only a switch trigger or scripting can move the group from this point Sentry hold position until an enemy is detected Guard find a Guarded by trigger and
25. e island will be loaded after pressing OK Merging Sometimes it is beneficial to merge two separate mission files This can be achieved with the Merge button If you save the merged mission under a new name the original two missions will be unaffected Saving Having worked on a new mission for a long time you will want to save your work somewhere Do this by pressing Save Several exporting options can be opted for User mission the mission is saved as an editable mission which can later be re opened in the editor This is the default option and it is always recommended to save your latest version this way before using any of the other export options Export to single missions the mission is exported to the Single Missions screen as a published mission All mission content is compressed into a single file which makes it easy to share with friends Export to multiplayer missions the mission is exported as a multiplayer mission in a single and compressed file You can now select the mission when you a hosting a session Send by email the mission will be compressed as a single file and passed to your e mail client so that you may send it to your contacts Playing your missions There is no better way to see if your mission works than to try it for yourself Do this by simply pressing Preview When you are back in the editor you can make changes and use Continue to play on Note that the changes you made will not
26. eans that if they have a target they are allowed to fire their weapon at it e Hold fire when ordered to hold fire a subordinate may target something but not fire at it e Fire this command will specifically tell the subordinate to fire its weapon Engage at will when units have been set to engage at will they will not only target enemies but also engage them They may move away from the formation and go to a better vantage point e Disengage the subordinate is told to no longer engage its target and move back to the formation Tactical View Numpad or double tap on switches between normal iew and tactical view In tactical view you see your nearby area from above and you can use all commanding techniques available in ormal commanding view to command troops The tactical view allows the commander to zoom the camera out to show a greater detail of the world around them this allows for a more strategic real time commanding of troops Note In order to be able to switch to tactical view 3rd person view should not be disabled in your difficulty settings Support Units Support can be divided into three categories Medical Support When injured you can inform the rest of your team using the Command Menu option Status gt Injured To receive treatment you can walk over to a medic ambulance or field hospital and select Heal at from the Action Menu If you are unable to move or can t find
27. ection of scenarios for you and your friends A good first step into mission design is the in game mission wizard This visual design tool lets you quickly move around starting points objectives and other key mission elements and export the results as a brand new mission Single mission wizard You access the single mission wizard by pressing PLAY followed by MISSIONS Now open the My Missions folder and double click lt New mission gt with your left mouse button First you will be asked to select one of three available mission templates These are the basic outlines of your scenario and determine things like how many enemy bases and patrols will be generated The available templates are e Basic reach the destination point alive e Target your objective is to destroy the main target but you can change both you and its starting and destination points Defender make sure the enemy does not overrun your base Did you know that advanced mission designers can create completely new templates When you are satisfied by your choice of template press LOAD The menu will now show you for which sides this template is available and you can choose any of them Pressing LOAD once more takes you to a screen where you can tune the mission settings Units pick the type and amount of units your squad will have e Island choose any of the islands available to you Name enter
28. efault Port 2303 button once Sorting Filters at the top of the session list allow you to sort the sessions using a different property Clicking any of these for example Host will sort the sessions by this property in ascending order Pressing it again will sort them in descending order instead rom left to right the columns show Whether the session is password protected or not Host name Amount of players currently in the session maximum amount of players for this session Quality of your connection to this host iltering Sometimes you can be overwhelmed by the long list of sessions available and it may be hard picking a good one This is where you an use the Filter settings to ease your search In this menu there is a list of properties to filter by Host description of the host e Max ping maximum ping ms to hosts Min players minimum amount of players already in this session Max players maximum amount of players in the session Full servers toggle to show or hide sessions that are full Passworded servers toggle to show or hide password protected servers efreshing The Refresh button empties your session list and starts gathering ew information about available sessions asswords To the lower left of the browser the game displays the password you are using no password is entered by default If you do enter a password here and then start a new hosting session the session will be pr
29. en the most dangerous part of an infantryman s fighting career and he ll want to use every tool at his disposal to accomplish his mission and survive it Leaning is one such tool By leaving around a corner of an object you can peak around it fire your weapon and still keep most of your body covered Swimming As a soldier you have been trained to swim in order to save yourself from drowning You may not be fast and it s possible you will lose some of your equipment but at least you can handle getting back to shore after you ve parachuted into the ocean ArmA allows you to view your controlled character or vehicle in the following ways 1st Person View This is the default view mode which lets you view the game from your character s perspective It is the most realistic and immersive mode and is ideal for controlling characters on foot 3rd Person View Gives a greater view of your surroundings and is particularly useful when controlling vehicles Using the Veteran difficulty setting 3rd person view is disabled Cadet mode does allow you to toggle between 1st and 3rd person view by pressing Numpad Enter Weapon View All weapons in ArmA have realistic scope and iron sight views which can be used to accurately engage targets at a range of distances The default method of switching to this view is to the right mouse button Orientation To make sure you have full situational awareness at all
30. es try lowering this option HDR quality High Dynamic Range lighting in ArmA works with lights in real world range to simulate various lighting conditions It s not recommended to manually change this option Anisotropic filtering a method of enhancing the quality of textures on surfaces that are far away and ona small angle to the camera e Reflections quality alters the overall quality of reflections in the game world Antialiasing this technique tries to minimize aliasing jagged edges caused by showing high resolution content at lower resolutions Blood turn in game blood on or off Postprocess effects allows to turn on off depth of field blur Audio Options e Effects the volume of general sound effects like weapon reports explosions and engine noises e Radio the volume of radio chatter e Music the volume of the in game music Hardware Acceleration toggle hardware accelerated sounds on and off disabled acceleration is the most compatible setting here but may mean lower performance and guality of sound EAX enable or disable advanced spatial audio effects Difficulty Two difficulty modes are available within ArmA namely Cadet and Veteran The difficulty menu allows you to finetune most of their settings In the list of settings there are three columns the setting description toggle for Cadet and toggle for Veteran If a setting is red and Disabled you cannot chan
31. fficulty options and personalize your control schemes Video Options Quality preference select of of preset default options for balanced performance depending on your system s capabilities Note this influence all other settings that you can adjust individually and vice versa e Resolution select the optimal screen resolution for your system Generally a higher resolutions means you will see a sharper image but it can negatively affect your framerate Aspect ratio toggle between normal 4 3 and widescreen 16 9 aspect ratios e Refresh choose the best refresh rate for your screen Brightness use the slider to vary the overall brightness Gamma correction controls the overall brightness of the image you see e Visibility this is the visible distance in meters Terrain Detail the higher the terrain detail the more subdivisions each square can have This results in smoother and more natural terrain Objects detail sets the overall quality of object models so with a lower setting you may see lower Levels of Detail for objects e Texture detail the overall quality of textures in the game A lower setting may cause more blurry textures Shading detail affects all of the special shading techniques used in the game One example is the Depth of Field effect e Shadow detail detailed shadows can make a scene come alive but also demand a lot from your hardware If you experience performance issu
32. ge it All the other settings can be enabled or disabled to match your personal preferences Below the settings list you are able to set the difficulty of the Al units both on your side and the enemy s side Finally it is possible to toggle subtitles for general voice acting and radio messages on or off Note that in a multiplayer game the difficulty settings of the host apply to all players in that session General Gameplay Mission Briefing The briefing screen is displayed before the start of most missions and it contains important information regarding the objectives of your mission Some locations in the briefing text have been underlined and clicking these will take you to the corresponding location on the map The map notepad has several other tabs next to the main briefing text e Notes extended background notes and information for the mission Group a list of all members of your squad As the squad leader you can also access each member s Gear section from here e Playable a list of all playable positions available by using Team Switch option Gear The gear screen lets you organise your gear and the gear of your subordinates It is how you pick up items you find in the environment or drop items onto the ground In the top left corner of the gear screen there is a list of all available items you can take at the moment Any item can be placed to your inventory by double clicking on it dragging it to your ge
33. greement 444 38 System Requirements Video Card Nvidia Geforce FX with 128 MB RAM Ati Radeon 9500 with 128 MB of RAM Free HD Space 3 GB Software Windows XP or Windows 2000 and DirectX 9 ecommended CPU 3 Ghz RAM 1 GB Video Card Nvidia 6800 and above or Ati x800 and above with at least 256 MB RAM Free HD Space 3 GB or more as needed for downloadable addons Software Windows XP and DirectX 9 Autorun When you place the ArmA DVD in your PCS disk tray and close it the Autorun application should start If it does not R you can find it on your DVD drive s root E folder Autorun exe The Autorun menu gives you several options such as viewing the readme file visiting the Bohemia Interactive Studio website and of course installing the game Setup To install the game please follow the instructions provided in the setup process DirectX For ArmA to run DirectX 9 1 must be installed on your computer during setup DirectX 9 1 will be installed or updated as necessary automatically For more information please visit http www microsoft com windows directx OpenAL OpenAL is a cross platform 3D audio API appropriate for use with gaming applications and many other types of audio applications OpenAL drivers are installed as part of ArmA installation and greatly enhance the audio experience For more information please visit http www openal org Introduction
34. icense to the recipient provided that the recipient agrees to the terms of this License and you remove the Program from your computer 5 Termination This License is effective until terminated You may terminate the License at any time by destroying the Program and any New Material The Licensor may at its discretion terminate this License in the event that you fail to comply with the terms and conditions contained herein In such event you must immediately destroy the Program and any New Material 6 Limited Warranty THE LICENSOR EXPRESSLY DISCLAIMS ANY WARRANTY FOR THE PROGRAM THE PROGRAM IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND EITHER EXPRESS OR IMPLIED INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF MERCHANTABILITY FITNESS FOR A PARTICULAR PURPOSE OR NON INFRINGEMENT The entire risk arising out of use or performance of the Program remains with you However it is warranted that the media containing the Program shall be free from defects in material and workmanship under normal use and services and the Program will perform substantially in accordance with the accompanying written materials for a period of 90 ninety days from the date of your purchase of the Program 7 Limitation of Liability NEITHER THE LICENSOR ITS PARENT SUBSIDIARIES AFFILIATES OR LICENSORS SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM INCLUDING BUT NOT LIMITED TO LOSS OF GOODWILL WORK STOPP
35. installing the Program you thereby accept a restricted non exclusive license and right to install and use one 1 copy of the Program for your personal use You may not network the Program or otherwise install it or use it on more than one computer at a time except if expressly authorized otherwise in the applicable documentation The Program is licensed not sold Your license confers no title or ownership in the Program 3 End User s Obligations A Asa Subject to the Grant of License herein above you may not in whole or in part copy duplicate reproduce translate reverse engineer modify disassemble decompile derive source code create derivative works based on the Program remove any proprietary notices or labels from the Program or otherwise modify the Program without the prior written consent of the Licensor B You are entitled to use the Program for your own use but you are not entitled to i Sell or transfer reproductions of the Program to other parties in any way nor to rent lease or license the Program to others ii Publish and or distribute the computer Program or any of its parts iii Exploit the Program or any of its parts for any commercial purpose including but not limited to use at a cybercaf computer gaming center computer aided training center or any other location based site where multiple users may access the Program 4 License Transfer You may permanently transfer all of your rights under this L
36. ion to quickly navigate Example If you have a subordinated unit 2 pressing will issue command Return to Formation Communications in ArmA are done through the Command Menu This You navigate in the Command Menu by scrolling by mouse wheel up When operating in an Al controlled sguad there s often no need to use these report functions all the time However when playing multiplayer with people who might speak different languages or if you can not use microphone these simple commands can be used as an effective form of communication during a mission e Where Are You Requests the current position of your team leader Done Confirms you understood the last order Fail Informs your team leader you are unable to execute the last order e Repeat Requests your team leader to repeat the last order e Radio Some missions allow you to send specific messages to other squads using the radio Teams There are different color groups to which you can assign your units for quick selection In some missions units can be already preassigned to teams but as a commander you can also assign units at any point while already playing Select the units that should become a team and select Assign 9 from the commanding menu Now assign the units to a particular team color the white team is used for any unassigned units To select the entire team plus you can deselect the entire team
37. n settings Some missions allow the host to alter the mission settings Examples are the amount of kills that are needed to win the scenario or the maximum amount of time the mission will last Mission designers are free to create new mission settings and they will all be displayed under the player roles Host settings Disable Enable all Al players toggling this setting will empty all roles on all sides that are currently filled by Al players or it will fill all empty roles with Al players e Lock Unlock server by locking the session you can prevent any more players from joining the game Communication A multiplayer game can get a lot more fun and tactical when you can communicate with the other players ArmA offers players several tools to do this without needing to use external applications Channels The game uses several different communication channels to make sure you don t get overwhelmed Global channel every single player in a session can hear each other using the global channel Side channel only players on the same side can hear you in this channel Group channel all members of your squad are on this channel Vehicle channel everyone on your vehicle s intercom can use this channel Direct communication no radio is used here so only players within voice range will receive these messages To switch to another channel press either colon or comma Text chat
38. ogram any printed materials any on line or electronic documentation and any and all copies and derivative works of such software program and materials the Program are the copyrighted work All use of the Program is governed by the copyright law and by the terms of the End User License Agreement which is provided below License By using the Program you agree to be legally bound by the terms of this license agreement Any use reproduction or redistribution of the Program not in accordance with the terms of the License is expressly prohibited If you do not agree to the terms of this Agreement do not install or use the Program You may however return it to your place of purchase for a full refund End User License Agreement 1 Ownership All title ownership rights and intellectual property rights in and to the Program and any and all copies thereof including but not limited to any titles computer code themes objects characters character names stories narrative locations artwork animations sounds musical compositions audio visual effects methods of operation any related documentation and addons incorporated into the Program are owned by Bohemia Interactive a s the Licensor or its licensors The Program is protected by the Czech copyright laws international copyright treaties and conventions and any other applicable laws All rights are reserved 2 Limited Use of License the Licensor hereby grants and by
39. otected by this password A player wishing to join a protected session needs to enter the correct password before joining Joining a Game There are two ways of joining an existing session you can pick a session listed in the browser or you can manually enter a host s address To join a session from the browser double click your left mouse on a session or press JOIN with a session selected If you would like to join a specific host press Remote and enter the host s address plus port number If the host has password protected the session you need to enter this password in the main session browser before you join Did you know ArmA supports Join In Progress JIP so you can join an unlocked session in which a mission has already started and you don t need to wait in a lobby Choosing a role After you have joined you will enter the Multiplayer setup lobby This screen shows mission details available roles for all sides and a player pool Upon joining the game automatically selects an available role for you If you would rather choose another role do so by dragging your name from the player pool to a different role with the left mouse button Alternatively you can left click the role you want to switch to Note sometimes the host of the session will choose a role for you If this has been done you can no longer change your role yourself Your best bet is to ask the host nicely When you are ready to go press
40. protect this location Any of units with Guard waypoint will also intelligently engage enemies anywhere on the entire game map Talk speak a sentence from the Effects section of the waypoint Scripted executes the script file in the Script text field of the waypoint Support wait until another unit calls for support only works for support units Get in nearest bord in the vehicle nearest to this waypoint Dismissed units are freely roaming around this waypoint until an enemy is detected Waypoint synchronization You can synchronize the waypoints of two separate groups by pressing and dragging a link between two of their waypoints Neither group will proceed to the next waypoint until they both finished the synchronized waypoints Creating a cycled patrol Patrols are very common in military scenarios and you can create them in ArmA with the Cycle waypoint To make a unit move to position A back to the original position and then repeat this cycle 1 Place a Move waypoint at position A 2 Place a Cycle waypoint at the unit s original position a unit s original position is its first real waypoint This cycle can be expanded by as many other waypoints as you like Simple triggers Triggers are used to set up a lot of the gameplay in a mission Triggers can be used to detect a virtually unlimited amount of conditions in the game world and they can then react on those The simpler forms of triggers are explained below P
41. resence detection A very common thing to do with triggers is detecting the presence or absence of units To do this place a trigger at the position where you would like to detect this presence and scale it using the Axis a and Axis b properties The area you encompass is where your trigger will look for units The Activation combobox will let you select a particular unit side to listen for If you don t need to make a distinction between sides pick Anybody Next you choose whether you want to check for presence absence or maybe whether the units have been detected by another side This is done by selecting one of the options in the toolbox Mission ending Any trigger can be classified to be an ending trigger using the Type property In the combobox you can select on of 7 endings including Lose which correspond to endings in the mission briefing Intel To tweak the mission name description time of day and weather you can click on the Intel button in the top left corner of the editor You will find four sliders controlling your starting weather weather forecast starting fog and fog forecast Finally you can choose which side the Resistance faction allies with in this mission Mission management Loading Pressing Load from the editor shows a pop up window where you can select any missions previously saved for the loaded island If you want to look for a mission on a different you can do so with the Island combobox Th
42. side and around the numerous buildings and structures as is normal in modern urban combat so the surroundings will reflect that as well Strategic Map ArmA s campaign is divided into main story missions and mini missions and cutscenes which link these together Going from one mission to another you will be presented with the strategic map This map shows the strategic division of Sahrani island between the factions It also gives the player a choice of various missions to take on One of these will be the next story mission and is necessary to progress further Other missions can be played first though and their outcome may significantly influence aspects of the story mission Should you choose to take on a mission where you sabotage an anti aircraft facility you may be able to call in an airstrike later It is possible for this to have a negative effect however as well perhaps the element of surprise was removed Missions A selection of action packed single missions await you You can choose any type of scenario from stealthy sniping operations to massive combined arms assaults This is the ideal place to get to grips with the controls and game features and hone your combat skills Entering this section when you first run the game you will find My Missions missions you created using the mission wizard e Training Missions training specific combat skills and several already available single missions After you succe
43. ssfully finish some of these missions new ones will be unlocked for you Double clicking a mission name with the left mouse button will start it and if you have a saved game in this mission it will resume from that saved game Should you want to start from scratch press RESTART Missions can also have been placed in subfolders like Training Missions All such folders are indicated by three dots behind their name Press OPEN to view their contents Before you begin check out the difficulty setting and if needed pick a different one to your liking Multiplayer Nothing beats taking on the enemy with your friends or going head to head with them both online or on a Local Area Network Many different game modes are available here such as cooperative play deathmatch capture the flag and sector control Session browser Your first stop on the way to play ArmA s multiplayer modes is the session browser Pressing PLAY followed by MULTIPLAYER will take you there From here you can choose to join an existing session or host a new one yourself on either LAN or the Internet Address By default your browser is set to look for games on the Internet If you want to change this press Address Internet once You will now search your sessions on the LAN and you can press this button again to switch back When looking for LAN sessions you may also need to change the network port that is used which can be done by pressing the d
44. t Movement When moving under fire zig zag randomly This gives the enemy less opportunity to target you Don t stray in front of a buddy or you might get shot in the back Keep moving It forces the enemy to look for you and try to predict what you are up to When stopping do so behind partial or full cover e If you stay stationary too long the enemy is going to send someone to flank you Confuse the Enemy Try not to be predictable when moving from cover to cover all the enemy has to do is aim and wait for you to run into his sights When firing from behind cover change firing positions places to keep the enemy from predicting where you will appear next Did you know there are many more hints and tips including full walkthroughs on the community WiKi at http community bistudio com Singleplayer Campaign Are you ready to get immersed in ArmAS intense storyline and take on the armed forces of the Democratic Republic of Sahrani In the campaign menu you can start a new singleplayer campaign game or continue where you left of It is also possible to replay a mission or cutscene by selecting it in the mission list Please note that if you choose to use Revert to go back to a certain point in the campaign you will lose all your progress up to that point Campaign Background A small US Army contingent has been sent to the Atlantic island of Sahrani with the purpose of helping to train the army of
45. the local pro American monarchy The Kingdom of South Sahrani rich in natural resources has always been at odds with its Northern neighbor the Democratic Republic of Sahrani In recent years however the situation has settled into an uneasy yet peaceful coexistence But the Democratic Republic of Sahrani sees the training of Southern troops by the US as a threat When they learn that the US troops have finished their deployment and are in the process of shipping out the North prepares to strike while a false sense of security still occupies the minds of their Southern neighbors Sahrani Sahrani is a fictional island located in the Atlantic Ocean which is the base of two very different countries to the North and South the orthern country is a Communist Dictatorship whilst the country to he South is a Democratic Monarchy Southern Sahrani profits fairly well from the sale of oil and other exports so the buildings and surrounding display a little more affluence than those of the Northern neighbours it s a little warmer in the South so architecture tends to also reflect that The landscape and terrain the player will experience varies quite significantly as the story moves around the island Obviously all areas of the island are accessible so the player can find himself wading through water on a beach pushing through trees in the forest Of course a lot of the combat will also involve moving from town to town fighting in
46. times the following options are available to you Compass and clock direction indicators When communicating in a squad two different methods are used to indicate direction The first method is based on a standard compass and uses a 360 degree system to indicate direction 000 North 090 East 180 South and 270 West Use the numbers on the outer ring of your compass to get an exact reading This method is often used when issuing a movement order The second format is based on the clock system where 12 O clock is directly in front of someone and 6 O clock is behind them Keep in mind that these directions are relative to the person reporting them In Cadet mode a small clock is displayed as soon as someone indicates a relative direction This clock indicates the path that is being followed making it easier for you to find their proposed direction This method is most commonly used to indicate the direction of a target or object Used to indicate your current direction or the direction of an object or enemy contact It is especially effective if used in combination with the map view Vehicles with a target radar on board display your compass heading at the top of the screen Note the Cadet mode will also display a yellow line on your compass indicating the direction of your current waypoint Peripheral vision To support your orientation and situational awareness ArmA features peripheral vision indicators These are
47. tion then you can go online and play one of the many multiplayer modes with up to a 100 other human players ArmA is waiting for you if you think you re ready to face the challenge Quick Start Basic Infantry Controls Keyboard Key Action left front back right Keyboard Action reload walk run temporary walk run toggle change weapon mode lean left lean right prone crouch stand up JAHNO double tap forward sprint optics toggle left double tap raise lower weapon toggle left Alt hold free look temporary Mouse left double tap free look toggle Button Wheel Movement Action voice over net m next target LMB fire hold quick commmand KU team switch a gear screen iP RMB hold zoom hold breath lock target o watch K compass E RMB double tap optics toggle MMB action 4 wheel up down weapon selection previous next menu item You can view and change your current control preferences by going to Options and then Controls Game Screen 1 Command Menu Press 2 Vehicle Indicator 3 Vehicle Weapon 4 Personal Weapon 5 Rounds Magazines Remaining 6 Command Bar 7 Radar 8 Radio Texts Quick Start The quickest way to learn the ropes is to work your way thro
48. ugh the training missions Before that however you may want to configure the basic controls to suit in the Main menu click Options then Controls see the controls and configure them to your suiting then click OK Once the controls are configured return to Main menu from there select Missions and then Training missions The training missions essentially offer a complete package of tutorials for the key aspects of ArmA movement shooting leadership armour flying combat flying trying and mastering these key components of ArmA s gameplay will help you to achieve your objectives on the battlefield remember there is no substitute for good training and rigorous practice For more information on how to survive in the heat of combat see page 24 ser Profiles are very useful as a means to personalize the character you re playing as well as retaining your unique user information and settings this is especially important if more than one person share the same PC to play ArmA Each user profile can have unique control schemes game options and saved games When first entering the user profile menu you are given the option to select a different profile edit an existing profile EDIT delete an existing profile DELETE or create a completely new one NEW Please be aware that when you delete a profile you may lose all associated saved games and custom created missions In the EDIT PLAYER screen you can pick another f
49. your vehicle Assault Rifles US Forces M4 M4 ACOG M4 M203 M4 M203 CompM2 M4A1 ACOG M4A1 M203 ACOG M4A1 QDS CompM2 Royal Army Corps Sahrani RACS M16A2 M16A2 M203 G36 G36K G36C Sahrani Liberation Army SLA AK74 AK74 GP 25 AKS74U AKS74UN Submachine Guns US Forces MP5SD6 MP5A5 Royal Army Corps Sahrani RACS MP5SD6 MP5A5 Machine Guns Sniper Rifles US Forces M249 M240 Royal Army Corps Sahrani RACS M240 Sahrani Liberation Army SLA PK US Forces M24 SPR Royal Army Corps Sahrani RACS M24 Sahrani Liberation Army SLA SVD Dragunov Sidearms US Forces M9 M9 Silenced Royal Army Corps Sahrani RACS M9 M9 Silenced Sahrani Liberation Army SLA Makarov PM Makarov PM Silenced obile Launchers US Forces FIM92F Stinger AA M136 AT4 AT Royal Army Corps Sahrani RACS FIM92F Stinger AA M136 AT4 AT Sahrani Liberation Army SLA RPG 7V AT 9K32 Strela AA Land Vehicles US Forces M1A1 M113A3 APC M163 Vulcan M1126 STRYKER ICV M2 M1126 STRYKER ICV MK19 M1134 STRYKER ATGM HMMWV HMMWV M2 HMMWV Mk19 HMMWV TOW 5T Truck 5T Truck Open 5T Truck M2 Machinegun Royal Army Corps Sahrani RACS M113A3 APC M113 Ambulance M163 Vulcan 5T Truck 5T Truck M2 Army 4x4 Closed Army 4x4 Open Army 4x4 M2 Sahrani Liberation Army SLA BMP 2 BMP 2 Ambulance T 72 ZSU 23 4 Shilka BRDM2 BRDM2 ATG

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