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Animator Compositor™ Manual

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1. Animator Compositor Manual GlobeCaster 341 Application Notes 342 Animator Compositor Manual GlobeCaster 343 Application Notes 344
2. Figure 4 80 Choosing Properties from the Pop Up Menu Tutorials 222 Chapter 4 You see the Stroke Properties panel Figure 4 81 in the upper left corner of your screen Figure 4 81 The Stroke Properties Panel b Inthe Stroke Properties panel bring up the Texture Properties panel by clicking the More button in the upper left corner and choosing Texture from the pop up menu Figure 4 82 Stroke Shadow Wipes Particles Texture Texture Menu Advanced Color Option Figure 4 82 Choosing Texture from the Pop Up Menu Animator Compositor Manual GlobeCaster 223 You see the Texture Properties panel Figure 4 83 in the upper left corner of your screen in place of the Stroke Properties panel From this panel you can access the keyer panels Figure 4 83 The Texture Properties Panel c Bring up the ChromaKey panel by clicking the Add Key button Figure 4 84 and choosing ChromaKey from the pop up menu Figure 4 85 Add Key Button Figure 4 84 The Add Key Button Chromakey LumaKey Menu Option ChromaKey ChromaKey2 Figure 4 85 Choosing ChromaKey from the Pop Up Menu Tutorials 224 Chapter 4 You see the ChromaKey panel in the upper left corner of the screen in place of the Texture Properties panel For more information on using the ChromaKey panel see ChromaKey Panel on page 110 Figure 4 86 The ChromaKey Panel 8 Inthe ChromaKey panel select the color you
3. 2 Locate the following stroke picon in the bin directory GlobeCaster Bins Panam Sampler it is the stroke picon with the orange squarcle or box with rounded corners on it Figure 4 109 The Stroke Picon 3 Load this picon as the current stroke by clicking it You see this picon load in the Current Stroke Picon window in the Stroke Controls 4 Inthe layer you just created draw a squarcle in the center of the workspace by clicking and dragging through the workspace Animator Compositor Manual GlobeCaster 237 You see a squarcle in the center of the workspace Figure 4 110 Figure 4 110 The Box in the Workspace 5 Inthe Layer Controls click the Stencil button Figure 4 111 By clicking this button you are making that layer a stencil layer and your stencil stroke now acts as a mask If you don t do this you cannot create a stencil and your stroke behaves like a normal stroke Stencil Button Figure 4 111 The Stencil Button You now have a stencil that can be used as a mask Any additional stroke that is drawn in the workspace on layer two only shows up within the boundaries of the first stroke you created Continue to the next section of the tutorial to learn how to use this mask Tutorials 238 Chapter 4 Working With In this section of the tutorial you will draw a stroke over your stencil mask to get a The Mask feel for how to work with stencils You will also learn how to alter your stroke
4. Figure 3 40 illustrates a stroke with the Erase ink applied to it Figure 3 40 A Stroke with an Erase Ink Applied Correct LumaColor Animator Compositor Manual GlobeCaster 75 Color corrects underlying objects using the gradient scale in the Color Palette and Gradient Editor panel Clicking the Correct Settings button right of the Ink button brings up the Color Palette panel see Color Palette And Gradient Editor Panel on page 81 for more information about this panel Figure 3 41 illustrates a stroke with the Correct ink applied to it Figure 3 41 A Stroke with a Correct Ink Applied Functions similarly to the Correct ink except that the correction is based on the luminosity values of the underlying image This ink strips the existing color from the underlying object before adding new colors Figure 3 42 illustrates a stroke with the LumaColor ink applied to it Figure 3 42 A Stroke with a LumaColor Ink Applied Reference 76 Chapter 3 AlphaMap Works in conjunction with the Soft Edge value in the Stroke Properties panel and the functions of the Color Palette and Gradient Editor panel to add a glowing border around a stroke For more information about adjusting the Soft Edge value see the section Stroke Properties Panel on page 44 For more information about using the Color Palette and Gradient Editor panel see the section Color Palette And Gradient Editor Panel on page 81
5. Select All About v Workspace Visible New SafeArea Project Record Menu Option v Cubic Linear Hold New Project Rename Project Figure 4 171 Choosing New Project from the Pop Up Menu Choosing New Project clears the workspace making it ready to start a new project If an unsaved project is in the workspace a menu comes up asking if you want to save the current project If you wish to save this project click Yes If you don t wish to save it click No 2 Click the Workspace button Figure 4 172 above the Workspace picon to bring up the Workspace Properties panel Workspace Button Figure 4 172 The Workspace Button Tutorials 268 Chapter 4 You see the Workspace Properties panel Figure 4 173 in the upper left corner of the screen See Workspace Properties Panel on page 145 for more information on using this panel 00 00 01 Of Figure 4 173 The Workspace Properties Panel 3 Inthe Workspace Properties panel click the Alpha button on This makes the background of the layer transparent That way when you bring your text still into another workspace you can see the video source behind the text Otherwise the background behind the text is black You see the workspace change from solid black to a checkerboard pattern The checkerboard pattern indicates that the background of a layer is transparent 4 Inthe Workspace Properties panel change the duration of your effect from 7 second
6. Ok Saves your settings and saves the effect as a Time Machine clip Cancel Cancel this panel and does not save the effect as a Time Machine clip Reference 140 Chapter 3 Memory Clip Overlay Wipe With Memory Clip selected when a project is saved it is saved as a ClipMem ClipMems are clips that are recorded directly into RAM on the Warp Engine card ClipMems are saved to the hard drive This clip can then be loaded and played back in Switcher or Editor With Overlay selected when a project is saved it is saved as a graphic overlay If you were creating a corner bug or graphic overlay this is the format you want your project saved in With Wipe selected when a project is saved it is saved as a wipe transitional effect This effect can be loaded and played back in Switcher or Editor Other Formats Animator Compositor Manual Globecaster 141 The other formats on this pop up menu are non GlobeCaster native formats You may want to choose one of these formats if you are using your Animator Compositor project with another program Of course GlobeCaster can open and work with any one of these formats Selecting A V will display the A VI Codec panel Codec Save In Quality 720 Width 486 Height Figure 3 127 AVI Codec Panel The following items are found on this panel Codec Click on to select Codec for the video data Save In Click on to display a browse window to save t
7. To use the AlphaMap ink once it is applied to a stroke first adjust the Soft Edge value for the selected stroke so that the stroke has a soft blurred edge Next add and adjust colors for the stroke in the Color Palette and Gradient Editor panel To achieve a well defined border for the stroke there must be at least three color dots in the Gradient Editor Figure 3 43 Figure 3 43 illustrates the Gradient Editor settings in the Color Palette and Gradient Editor panel for the strokes in following illustrations Ange Figure 3 43 The Gradient Editor settings for the Stroke The left most color in the Gradient Editor is the color that is applied to the soft border around the stroke By doing this a glowing border is applied to your stroke Figure 3 44 Animator Compositor Manual GlobeCaster 77 Figure 3 44 illustrates the AfphaMap ink applied to a stroke Figure 3 44 The AlphaMap Ink Applied to a Stroke Figure 3 45 illustrates the AphaMap ink applied to two overlapping strokes When the A phaMap ink is applied to overlapping strokes the strokes remain separated This differs from the AlphaMap2 ink which combines overlapping strokes Figure 3 45 Overlapping Strokes with the AlphaMap Ink Applied to Them Reference 78 Chapter 3 AlphaMap 2 Works in conjunction with the Soft Edge value in the Stroke Properties panel and the functions of the Color Palette and Gradient Editor panel to add a
8. 284 Application buttons 173 Aspect 44 Bold button 63 Collisions 101 Corner 44 Create for layers 122 for strokes 43 Cubic 163 Delete for layers 123 for strokes 43 Delete Event 163 Drag Edit 135 Edit for layers 122 for strokes 43 Enabled 99 Field 149 First Frame 172 Gradient Style 82 Grid 148 Hold 164 In 137 Inc Project 137 Inc Still 137 Italic 64 Layer 122 Linear 163 Lock Aspect 46 Loop 151 246 MapMode 130 Move 43 259 Normal 63 Offset X Y 147 Orig Size 124 Out 137 Paint To End 148 Pause 151 285 Pick 43 82 Play 172 Preview Graphics 147 Proxy Video 149 Record ClipMem 156 Record TimeMachine Clip 156 Index 322 Redo 43 Reset 44 Reverse Play 172 Revert 81 Rewind 172 RGB HSV 82 RGB YUY 147 Rotate 123 Safe Area 148 Save Now 136 Scale 1 to 1 130 Select 43 Shadow Enable 95 255 Show Keyframes 153 Show Mouse 154 Show Positions 153 Show Size 152 Small View 137 Smoothing 62 Snap 151 Soft to Center 48 Source 146 Stencil 49 123 Stroke 43 Time Machine Quality 155 Transition 151 Transparent 124 Underline 63 Undo 44 Upper Bins 137 Video 147 Wireframe 130 Workspace 136 Workspace Type 136 C Changing Alpha Values 46 Choosing a Font 63 ChromaKey Panel Clip Level value adjusting 111 225 Graphics window 111 overview 110 using to key colors 219 ChromaKey2 Panel Graphics window 113 overview
9. Color Palette And Gradient Editor Panel on page 81 for more information about this panel Cancel Cancels any changes made in this panel and closes it Reference 118 Chapter 3 Object Pop Up Menu The Object pop up menu gives options to adjust the animation and placement of an object as well as a choice to bring up the properties panel for that object For example you can change the objects placement in the workspace by sending it to the back or bringing it to the front The Object pop up menu Figure 3 106 can be brought up for any object in the workspace Simply right click on the object Properties Select Select All Delete Front Forward Back Backward Lift Stroke Animate Pos v Set In Point Set Out Point Show Path Figure 3 106 The Object Pop Up Menu The following list explains the pop up menu s choices Properties Select Select All Undo Front Forward Back Backward Lift Stroke Brings up a properties panel for that brush stroke Selects the object A check mark indicates that object is currently selected Selects all brush strokes in the workspace Removes the selected brush stroke from the workspace Moves the object to the front of the layer Moves the object forward in the layer Moves the object to the back of the layer Moves the object backward in the layer Gives the brush stroke the same look as the area underneath it Useful for extracting elements
10. Figure 4 241 The Erase Picon 9 Load this picon as the Current Stroke by clicking on it You see the picon in the Current Stroke picon window Tutorials 302 Chapter 4 NOTE The stroke you just created and any custom stroke for that matter can be saved for further use by dragging and dropping its picon from the Stroke Con trols into a bin Load this stroke as you would any other stroke by clicking on it 10 ll 12 Bring up the Stroke Properties panel by clicking the Stroke button Figure 4 242 in the Stroke Controls Stroke Button Figure 4 242 The Stroke Button You see the Stroke Properties panel in the upper left corner of the screen See Stroke Properties Panel on page 44 for more information about this panel In the Stroke Properties panel click and drag the Soft Edge slider Figure 4 243 so that the value next to the slider is 40 You can also change this value by selecting the value typing in 40 and pressing Enter on your keyboard Figure 4 243 The Soft Edge Slider By changing the Soft Edge value you ve added a soft edge to your erase stroke A soft edge can be added to any stroke by adjusting this value Close the Stroke Properties panel by clicking the X button in the upper right corner of the panel Draw a stoke that covers roughly half of the American flag Figure 4 244 Do this by clicking just outside the upper right corner of the workspace and Animato
11. Stretch Erase Correct LumaColor AlphaMap AlphaMap2 and Blur Color Lighten Darken Mono Randomize Smear Image Pantograph Colorize Magnify Stretch Erase Correct LumaColor AlphaMap AlphaMap2 Blur Figure 3 9 The Ink Pop Up Menu Clicking this button brings up a properties panel from which you can adjust the properties of an ink Not all inks in GlobeCaster s Animator Compositor have properties panels If a selected ink does not have one the Ink Settings button is ghosted out Cancels any changes made in this panel and closes it Animator Compositor Manual GlobeCaster 51 Animator From the Shapes pop up menu Figure 3 10 you can adjust the shape of a Compositor stroke in the workspace or choose the shape of a stroke before it is drawn in the Shapes workspace NOTE Custom Bring up the Shapes pop up menu by clicking the Shape button in the Stroke shapes such as a star Properties panel octagon etc are cre ated with the Spline tool Box Ellipse Rounded Box Figure 3 10 The Shapes Pop Up Menu The following list details the choices in this pop up menu Box Chooses a square as the shape for a stroke Figure 3 11 illustrates a stroke with the box shape applied Figure 3 11 A Typical Box Stroke in the Workspace Reference 52 Chapter 3 Ellipse Chooses an ellipse with soft edges as the shape for a stroke Figure 3 12 illustrates a stroke with the ellipse shape applie
12. Stroke Button Figure 4 176 The Stroke Button You see the Stroke Properties panel Figure 4 177 in the upper left corner of your screen From this panel you can adjust the properties of a stroke such as the X and Y position of the stroke You can also animate any of the stroke s Animator Compositor Manual GlobeCaster 271 properties from the Stroke Properties panel For more information on using this panel see Stroke Properties Panel on page 44 Figure 4 177 The Stroke Properties Panel In the Stroke Properties panel click on the Soft Edge slider Figure 4 178 and drag it all the way to the left so that the Soft Edge value is 0 You could also change this value by clicking on the numeric value typing in a new value and pushing Enter on your keyboard Figure 4 178 The Soft Edge Slider By changing the Soft Edge value to O you are changing the softness of the edge of the text you will create If you typed in a higher value you would get text that has a soft blurred edge Tutorials 272 Chapter 4 5 Click on the Tool button Figure 4 179 and choose Text from the pop up menu This pop up menu is where you set the shape of your stroke Tool Button Figure 4 179 The Tool Button Spray if Drag Corner Text Drag Center Menu Draw Option Text Spline Figure 4 180 Choosing Text from the Tool Pop Up Menu 6 From the Stroke Properties panel bring up the Text Settings panel by clicking on t
13. The stroke 12 Click in the middle of the workspace and type the words My Text you just created and any custom stroke for You see the words My Text in the workspace Figure 4 188 that matter can be saved for further use by dragging and dropping its picon from the Stroke Con trols into a bin Load this stroke as you would any other stroke by clicking on It Figure 4 188 The My Text Stroke in the Workspace You now have text in the workspace and you are ready to save it as a still that will later be animated Tutorials 276 Chapter 4 Saving Text As Now that you have created the text you will animate later in this tutorial its time A Still to save it as a still By saving this text as a still you can make it the graphic texture for a stroke and then animate it Since the texture of the stroke is a still it is extremely easy to replace with another still when you reuse the motion path But before you get too far ahead of yourself it s time to save your text as a still To do this follow these steps 1 Inthe Workspace Controls check to make sure that the file type is set as a Still Figure 4 189 This is the default setting for how a file is saved Workspace Controls Path Figure 4 189 File Type Set as a Still If it isn t set at Still click the File Type button and choose Still from the pop up menu Figure 4 190 In this menu the first file types are formats that are native to GlobeCaster T
14. To do this click on a stroke in the workspace and a set of scaling tabs appear around the stroke Click and drag these tabs to resize the stroke If the selected stroke is a line clicking on it in edit mode adds scaling tabs to the center of the object Clicking and dragging these tabs changes the shape of the object This button function can be used in conjunction with others With Move selected the cursor is put in move mode This mode lets objects be moved around the GlobeCaster s Animator Compositor workspace A shortcut to use the move function is to right click and hold on an object This allows you to move the object no matter what mode is selected Deletes the selected stroke from the workspace If no stroke is selected the last stroke placed in the workspace is deleted This mode allows objects to be selected With Select on click on the object in the workspace to select it You see a bounding box appear around the selected object Brings back the last undone object Reference aa Chapter 3 Stroke Properties Panel Undo Aspect Corner Reset The Stroke Properties panel Figure 3 3 can be used in two different ways to alter your brush or to alter an object already created If this panel is brought up by clicking the Stroke button or by right clicking on the Current Stroke picon and choosing Properties from the pop up menu you are altering your brush for future strokes you make in the workspace
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16. glowing border around a stroke For more information about adjusting the Soft Edge value see the section Stroke Properties Panel on page 44 For more information about using the Color Palette and Gradient Editor panel see the section Color Palette And Gradient Editor Panel on page 81 NOTE To use the AlphaMap2 ink the ink must be applied to a stroke that is on a layer with an alpha channel To use this ink on the first layer of a project the Alpha must be turned on in the Workspace Properties panel Additional layers that are created in GlobeCaster s Animator Compositor have built in alpha channels To use the AfphaMap ink once it is applied to a stroke first adjust the Soft Edge value for the selected stroke so that the stroke has a soft blurred edge Next add and adjust colors for the stroke in the Color Palette and Gradient Editor panel To achieve a well defined border for the stroke there must be at least three color dots in the Gradient Editor Figure 3 46 Figure 3 46 illustrates the Gradient Editor settings in the Color Palette and Gradient Editor panel for the strokes in following illustrations Figure 3 46 The Gradient Editor settings for the Stroke The left most color in the Gradient Editor is the color that is applied to the soft border around the stroke By doing this a glowing border is applied to your stroke Figure 3 47 Animator Compositor Manual GlobeCaster 79 Figure 3 47
17. in the upper left corner of the screen From the Workspace Properties panel you can affect how your project is displayed in the workspace See Workspace Properties Panel on page 145 for more information about using this panel 00 00 01 Figure 4 92 The Workspace Properties Panel 3 Inthe Workspace Properties panel click the Alpha button Figure 4 93 on if it isn t already selected Alpha Button Figure 4 93 The Alpha Button This makes the background of the layer transparent This makes it easier to see the areas you key out of the graphics Tutorials 228 Chapter 4 4 Close the Workspace Properties panel by clicking the X button in the upper right corner of the panel You see the workspace change from solid black to a checkerboard pattern The checkerboard pattern indicates that the background of a layer is transparent 5 Locate the following still picon in the bin directory GlobeCaster Bins Stills Sampler It is the picon with three balloons on it Figure 4 94 The Balloons Still Picon 6 Load this still into the workspace by double clicking its picon You see the three balloons still fill the entire workspace Remember that any object in the workspace is a stroke 7 Bring up the ChromaKey2 panel for this stroke Follow these steps to bring up this panel a Bring up the Stroke Properties panel for the three balloons stroke by right clicking on it in the workspace and choosing Propertie
18. 112 U Range value adjusting 113 232 using to key colors 226 V Range value adjusting 113 232 Y Range value adjusting 113 232 Chromakeying Clip Level value setting 111 U Range value setting 113 V Range value setting 113 with ChromaKey panel 110 219 with ChromaKey2 panel 112 226 Y Range value setting 113 Circular Gradient Style 87 Clip Level High Value Lumakeying Setting 108 217 Clip Level Low Value Lumakeying Setting 109 Clip Level Value Chromakeying Setting 111 225 ClipMems adjusting frame rate 105 applying to a stroke 103 interlacing 105 recording 156 saving project as 140 setting field playback rate 106 Clips digitizing 155 saving as a ClipMem 140 saving as Time Machine clip 139 setting field playback rate 106 Collapsing Timeline 167 170 Collisions Button 101 Color Dot 83 Color Ink 66 Color Palette and Gradient Editor Panel color dots 83 color picon 81 coloring text with 251 273 gradient editor 83 gradient picon 83 Gradient Style button 82 gradient styles 84 HSV button 82 HSV values adjusting 82 mini color picons 82 overview 81 Pick button 82 Revert button 81 RGB button 82 RGB values adjusting 82 using to create an alpha map 195 value sliders 82 Color Picon 81 Color Scatter Seed Value Setting 117 Colorize Ink 72 Colors changing text color 252 keying out multiple colors 226 keying out single color 219 picking in Color Pa
19. 24 Chapter 2 You see the Stroke Properties panel Figure 2 26 in the upper left corner of the screen Figure 2 26 The Stroke Properties Panel Near the top of this panel is a slider labeled Alpha To the right of this slider is a box displaying the alpha or transparency value To the right of that is a button with the letter S on it This is the Animation Status button The S means the property is static or not animated TIP You can change 3 The alpha value for the Coming Up text should be set at 255 already a number mea Figure 2 27 If its not select the value type the new value of 255 and press i objects on this Enter on your keyboard You can also use the slider to set alpha values panel Alpha Value Figure 2 27 The Alpha Value set at 255 An alpha value of 255 means that the object is completely opaque Animator Compositor Manual Globecaster 25 4 Animate the alpha value by clicking the Animation Status button Figure 2 28 next to the Alpha value and selecting Animated from the pop up menu Figure 2 29 Animation Status Button NOTE Whena stroke s property such as position is animated a key frame is automaticall f added for the E i Animaren position in the effect Whenever you alter a stroke s property that is animated at another point in the timeline a keyframe is auto matically added at that point in the Figure 2 29 Choosing Animated from the Pop Up Menu effect
20. 4 130 Timecode in the Workspace Properties Panel b Type in the new value for the seconds which is 2 c Press Enter on your keyboard In the Workspace Properties panel turn on the safe title area by clicking the Safe Area button Safe Area Button Figure 4 131 The Safe Area Button Animator Compositor Manual GlobeCaster 247 You see the safe title area in the workspace The boundaries show what is actually seen on a typical television The inner border is called the Safe Title Area and the outer color border is called the Safe Action Area Everything within the Safe Title Area fits on any television screen By turning on this area you ensure that the looping text you create is visible on any television screen 8 Close the Workspace Properties panel by clicking the X in the upper right corner of the panel 9 Inthe Workspace Controls change the interpolation of the effects motion by right clicking the Workspace picon and choosing Linear from the pop up menu Figure 4 132 Properties Stats Select All About v Workspace Visible v SafeArea Record Cubic WAST Linear Hold Menu Option New Project Rename Project Figure 4 132 Choosing Linear from the Pop Up Menu The interpolation of the effect s movement determines how the motion path of the stroke behaves when it is animated A cubic interpolation means that the animation steps between keyframes follow a curved path If you select Cubic
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22. Alpha Button Figure 4 127 The Alpha Button You see the workspace change from solid black to a checkerboard pattern The checkerboard pattern indicates that the background of a layer is transparent Deselect the Transition function by clicking on the Transition button Figure 4 128 With Transition selected a project is saved as a transition Selecting this is necessary if you are creating an effect such as a wipe but is not needed when creating an overlay such as the one you will create in this tutorial Transition Button Figure 4 128 The Transition Button Tutorials 246 Chapter 4 G You see the Transition button turn blue indicating that the function is turned off In the Workspace Properties panel turn the Loop function on by clicking the Loop button Figure 4 129 By turning the Loop function on when the effect runs in Switcher it loops continuously until turned off If the Loop function remains off when the effect is run in Switcher the text only crawls across the screen once Loop Button Figure 4 129 The Loop Button You see that the Loop button is selected indicating that the Loop function is turned on In the Workspace Properties panel change the duration of your effect from 1 second to 2 seconds To do this a Click on the 1 in the timecode Figure 4 130 Timecode is in standard SMPTE format HH MM SS FF That means that the 1 is the seconds value Duration Window Figure
23. Animated Figure 4 161 Choosing Animated from the Pop Up Menu You see the Animation Status button change from S for static to A for animated Go to the end of the effect by clicking the Last Frame button in the Transport Controls Figure 4 162 Last Frame Button Figure 4 162 The Last Frame Button In the Stroke Properties panel click and drag the XPosition slider Figure 4 163 to the left until your text stroke is just outside of the workspace This is where the text stroke will be at the end of the effect when you run it in GlobeCaster s Switcher In the timeline a keyframe is added for the stroke s new position at this point in the animation XPosition Slider Figure 4 163 The XPosition Slider In the workspace you see your text stroke move to the left until it is just outside the workspace Close the Stroke Properties panel by clicking the X button in the upper right corner of the panel 10 Preview how your effect will play back when it is run in Switcher To do this Tutorials 262 Chapter 4 NOTE When a project is previewed in Animator Compos itor the speed at which it plays back is slower than its actual speed when run in GlobeCaster s Switcher or Editor How slow this effect is played in Globe Caster s Animator Compositor is deter mined by how com plex the strokes and animation are on each frame a Bring the effect to its beginning by clicking the First Frame button i
24. Animated Menu Option You see the S on the Animation Status button has changed to an A for animated Leave the Stroke Properties panel open for the time being 5 Bring the effect to the beginning of the timeline by clicking the First Frame button in the Transport Controls Figure 2 30 This button brings the animation to the beginning of the effect First Frame Button Figure 2 30 The First Frame Button 6 Change the Alpha value for the Coming Up text to O by selecting the alpha value Figure 2 31 typing the new value of 0 and pressing Enter on your keyboard You can also use the slider to set alpha values By changing this Quick Start 26 Chapter 2 value a keyframe is automatically added for the texts transparency in the workspace 7 More Alpha XPosition YPosition Figure 2 31 The Alpha Value set at 0 An alpha value of O means that the object is completely transparent You see that the Coming Up text is completely transparent in the workspace Figure 2 32 Figure 2 32 The Workspace with the Coming Up Text Transparent 7 Close the Stroke Properties panel by clicking the X button in the upper right corner of the panel 8 Preview the animation at this point in the project by clicking the Play button Figure 2 33 in the Transport Controls Play Button Figure 2 33 The Play Button Animator Compositor Manual GlobeCaster 27 In your workspace you see the words Lun
25. Animator Compositor Manual GlobeCaster 235 Before you actually begin creating a stencil mask you need to first prepare the workspace By doing this you tell GlobeCaster s Animator Compositor to start a new project in the workspace Follow these steps to prepare the workspace 1 Right click on the Workspace picon and choose New Project from the pop up menu Figure 4 107 If you are starting up GlobeCaster s Animator Compositor for the first time this is unnecessary since there is no project loaded into the workspace Properties Stats Select All About v Workspace Visible SafeArea Record New Project v Cubic Menu Linear Option Hold New Project Rename Project Figure 4 107 Choosing New Project Choosing New Project clears the workspace making it ready to start a new project If an unsaved project is in the workspace a menu comes up asking if you want to save the current project If you wish to save this project click Yes If you don t wish to save it click No Tutorials 236 Chapter 4 Creating A In this section of the tutorial you will draw a stroke which will become your Mask stencil in the workspace To create a mask using the stencil functions follow these steps 1 Create a new layer by clicking the Create button in the Layer Controls Figure 4 108 A stencil cannot be created on the first layer Create Button Figure 4 108 The Stencil Button in the Layer Controls
26. Button Figure 2 6 The Video Button In your Program monitor you see GlobeCaster s Animator Compositor workspace 4 Close the Workspace Properties panel by clicking the X button in the upper right corner of the panel Animator Compositor Manual Globecaster 13 Continue on to create a background that is a star field Quick Start 14 Chapter 2 Creating A Background The easiest way for you to create your scene will be to create the background first then work your way forward In this case you ll create a star field to serve as your background By doing this you will get a feel for how to use the Scatter Settings panel to scatter the particles of a spray stroke To create a background follow these steps l 2 Locate the following picon in the GlobeCaster Bins Panam Tutorials Space Scene bin It is the picon with the white line and a paintbrush on it Figure 2 7 Brush Stroke Picon Click on this picon to select it as the current stroke When you click a stroke as you just did nothing appears in the workspace right away but the picon does show up as the Current Stroke picon Figure 2 8 on the toolbar Current Stroke Picon Figure 2 8 The Current Stroke Picon Draw a stroke in the workspace by clicking in the workspace and dragging In the workspace you see the thin line that you drew Hold on that doesn t look like stars it s just a thin white line How could you possibly make
27. Button Figure 4 228 The Play Button In the workspace you see the animation as it plays You see your custom text stroke crawl across the screen Note that the effect does not pause where you added a pause point The effect will not pause unless it is run in GlobeCaster s Switcher 11 Save this new effect by repeating the steps in the section Saving The Project on page 287 Congratulations You now have a reusable motion path for flying text If you wish you can also use the skills learned in this tutorial to create a reusable motion path for graphics If you used this project with graphics you would simply use a graphic still as the texture for the stroke instead of a text still You could also animate other properties of the motion path such as transparency and particle scatter The animation properties you can apply to your reusable motion path are only limited by your imagination Now that you ve created your reusable motion path for flying text it s time to move on to the next tutorial Tutorials 294 Chapter 4 Extracting Graphics With The Lift Stroke Function There will be times when you are working with GlobeCaster s Animator Compositor that you will want to save a group of objects or an entire project as a single stroke that can be dragged and dropped into the workspace at a later time For example you would use this function if you wanted to create a custom graphic to use in a wipe effect wher
28. Color Palette and Gradient Editor panels by clicking on the X in the upper right corner of each panel Click anywhere in the workspace and type the words Looping Text Tutorial You see the words Looping Text Tutorial in the workspace Figure 4 146 Figure 4 146 Looping Text Tutorial in the Workspace Since the text you typed is rather long it may not be entirely visible in the workspace This is alright since you will later change the text s position in the workspace Bring up the Shadow Properties panel for the Looping Text Tutorial stroke To do this Tutorials 254 Chapter 4 a Bring up the Stroke Properties panel for your text by right clicking on the Looping Text Tutorial text and choosing Properties from the pop up menu Figure 4 147 Properties Properties Select Menu Select All Option Delete Front Forward Back Backward Figure 4 147 The Properties Pop Up Menu b From the Stroke Properties panel bring up the Shadow Properties panel by clicking on the More button and choosing Shadow from the pop up menu Figure 4 148 Stroke Shadow Shadow Menu Wipes Option Particles Texture Advanced Color Figure 4 148 The More Pop Up Menu You see the Shadow Properties panel Figure 4 149 in place of the Stroke Properties panel in the upper left corner of your screen From the Shadow Properties panel you can give a stroke a shadow and then adjust the shadow s Animator Compositor Ma
29. For more information on using the Texture Properties panel see Texture Properties Panel on page 101 Figure 4 66 The Texture Properties Panel c Bring up the LumaKey panel by clicking the Add Key button Figure 4 67 and choosing LumaKey from the pop up menu Figure 4 68 Add Key Button LumakKey ChromakKey ChromaKey2 Figure 4 68 Choosing LumaKey from the Pop Up Menu Tutorials 216 Chapter 4 You see the LumaKey panel in the upper left corner of the screen in place of the Texture Properties panel For additional information on using the LumaKey panel see LumaKey Panel on page 107 f More Properties Clip Level High Edge Width High Clip Level E Edge W Figure 4 69 The LumaKey Panel In the workspace you see your lighthouse stroke with some of the dark areas keyed out Figure 4 70 Figure 4 70 The Lighthouse Stroke with Areas Keyed Out Animator Compositor Manual GlobeCaster 217 8 Inthe LumaKey panel click and drag the Clip Level High slider Figure 4 71 to the right Stop dragging the slider when all of the black of the silhouette is keyed out Clip Level H he eee Edge Width High ach Figure 4 71 The Clip Level High Slider By clicking and dragging the Clip Level High slider you are adjusting the luminosity value that is keyed out The darkest areas are keyed out first followed by the middle values and then lightest areas in the stroke If you drag t
30. Function Layers 129 Show Keyframes Button 153 Show Mouse Button 154 Show Positions Button 153 Show Size Button 152 Size Function Layers 127 Size X Setting Workspace 146 Size Y Setting Workspace 146 Sizing displaying stroke size 152 fonts 273 layers 127 133 134 135 strokes 46 text 63 251 workspace 137 146 Skewing Layers 128 129 Skipping to the next key 48 61 95 99 115 to the previous key 48 61 95 99 115 Small View Button 137 Smear Ink 70 Smoothing Button 62 Snap Button 151 Snap To Grid Setting 148 Soft Edge Value Adjusting 47 249 271 302 Soft to Center Button 48 Solid Gradient Style 84 Source Button Setting Video Source With 146 Source Setting Video Source in Animation Generator 146 Space Background Creating 14 Spline Tool 56 Splines adding points 182 adding points to 56 completing shapes 183 deleting points 182 drawing 56 181 editing 56 editing points 182 Spray Tool 54 Squarcle 52 Starting a New Project 11 144 180 Stats Panel overview 152 Animator Compositor Manual GlobeCaster 327 Show Keyframes button 153 Show Mouse button 154 Show Positions button 153 Show Size button 152 Status Window Digitizing Clips 155 Stencil Button 49 123 Stencils choosing a stencil layer 130 creating 234 creating a stencil layer 123 236 editing 241 using a stencil mask 238 working with 49 Stills applying to a stroke 280 290 299 gra
31. Inthe Workspace Controls click the File Type button the button to the right of the Workspace button and choose Overlay from the pop up menu Figure 4 215 Still Memory Clip Overlay Overlay Menu Wipe Option BMP Windows Still TGA Targa Still PCX PC Paintbrush Still TIF Tagged Image File PNG Portable Net Graphic JPG JPEG Still Figure 4 215 Choosing Overlay from the Pop Up Menu The File Type button should now read Overlay With Overlay selected as the file type when the project is run in Switcher it acts as an overlay If you chose Wipe from the pop up menu your project is saved as a wipe 2 Inthe Workspace Controls click and drag the workspace picon Figure 4 216 into the bin GlobeCaster Bins Panam Projects Saving the project in this bin makes it easier to locate it when you use it later in this tutorial Workspace Picon Figure 4 216 The Workspace Picon Tutorials 288 Chapter 4 You see a window come up indicating that the project is being saved Figure 4 217 Figure 4 217 The Saving Project Window When this window disappears your project is saved You now have an effect that can be run in GlobeCaster s Switcher see the GlobeCaster Switcher Manual for more information about running effects in this application Continue ahead to find out how to reuse the motion path of this effect Animator Compositor Manual GlobeCaster 289 Reusing The Now that you saved your projec
32. Key deletes the selected key Adds a shadow to the selected object A typical shadow uses the darken ink but cool effects can be created using other styles of ink for the shadow Reference 96 Chapter 3 Wipes Properties Panel Ink Ink Settings Cancel Selects an ink for the shadow Clicking on this button brings up a pop up Figure 3 77 from which you can choose an ink style The choices are Color Lighten Darken Mono Randomize Smear Image Pantograph Colorize Magnify Stretch Erase Correct LumaColor AlphaMap AlphaMap2 and Blur The face of the button displays the selected ink for the shadow Color Lighten Darken Mono Randomize Smear Image Pantograph Colorize Magnify Stretch Erase Correct LumaColor AlphaMap AlphaMap2 Blur Figure 3 77 The Ink Pop Up Menu Clicking this button brings up a properties panel from which you can adjust the properties of an ink Not all inks have properties panels If a selected ink does not have one the Ink Settings button is grayed out Cancels any changes made in this panel and closes it Use the Wipes Properties panel Figure 3 78 to create a wipe transition that can be loaded into Switcher or Editor With this panel you can customize how your wipe transitions when it loaded as an effect This panel can also be used to wipe a stroke on or off Properties that can be customized include the direction of the wipe and where it starts and ends N
33. Lift Stroke FUNCTION cceceeeeeeeeeeeeeeeeeeeeeeeeeenes 294 Appendix I Keyboard Commands 00ccceceeeeeene eee rnrn rr eeaeeeenaneennnaes 311 Appendix II Troubleshooting Guide cccccce cece ee ee nese ee eeeeeeennaneeennaes 315 Troubleshooting GlobeCaster s Animator COmpoSitOr ccecceceeceeeceeeueeseueeees 316 Frequently Asked Questions 0ccescceceneceeccnsseccenceneeuaseeenateuneeetennsaneee 317 Index ws E E E E eee oa seein E E 321 FCG NOTICE niinen a vents E E deh aa aa Ta AEN aa a a aA nas 331 GlobeCaster System License Agreement ccccceeeeee cence ee eeneeeeeeeaeees 333 Application Notes s s 525 sor ese4 ees a ates een es eed REM Ever 339 Table of Contents ANIMATOR COMPOSITOR MANUAL DOCUMENT OVERVIEW CHAPTER 1 Animator Compositor Manual GlobeCaster 2 Chapter 1 Document Overview This chapter provides information on how this manual is organized It also covers conventions within the manual Inside you ll find the following sections e Introduction COMVENHONS 532 ssi ntn inire ata ans Bea TEs oan ds Os Pe ees 5 Document Overview a Chapter 1 Introduction This manual gives you an overview of what the GlobeCaster Animator Compositor is and how to efficiently use it It also shows what you see when you navigate through the GlobeCaster Animator Compositor interface Within these pages are instructions on how to use create
34. Paint Still Figure 4 167 Choosing Overlay from the Pop Up Menu The File Type button should now read Overlay With Overlay selected as the file type when the project is saved it will act as an overlay If you chose Wipe from the pop up menu your project is saved as a wipe 2 Inthe Workspace Controls click and drag the workspace picon Figure 4 168 into the bin directory GlobeCaster Bins Panam Projects By saving the project in this bin it will be easier to find it when you use it ina later tutorial Figure 4 168 The Workspace Picon Tutorials 264 Chapter 4 You see a window come up indicating that the project is being saved Figure 4 169 Figure 4 169 The Saving Project Window When this window disappears your project is saved You now have an effect that can be run in GlobeCaster s Switcher see the GlobeCaster Switcher Manual for more information about running effects in this application Now that you ve completed this tutorial it s time to move on to the next tutorial Animator Compositor Manual GlobeCaster 265 After creating some animated text in GlobeCaster s Animator Compositor you ll probably like the effect so much that you will want to use it again with other text In this tutorial you ll learn how to create text that flies on and off the screen a common technique used in commercials Creating A Reusable Motion Path For Flying Text This tutorial is set up so that the effec
35. Particles Properties Panel The following list explains how to use the Particles Properties panel More Allows you to access other properties panels Clicking this button brings up a pop up menu with the options to bring up these panels Stroke Shadow Wipes Particles or Texture Browse through this chapter for more information on these panels Undo Undoes the last modification performed X Speed Controls the horizontal movement speed of the particles A negative value indicates movement to the left while positive values indicate movement to the right Y Speed Controls the vertical movement speed of the particles A negative value indicates movement down while positive values indicate movement up Texture Properties Panel Animator Compositor Manual GlobeCaster 101 x Controls how quickly the object accelerates Acceleration horizontally An acceleration value of zero means that the particles travel at a constant speed Y Controls the vertical acceleration In essence this Acceleration value acts like gravity for the particles An acceleration value of zero means that the particles travel at a constant speed Randomness Randomizes the movement speed of the particles You may not want all particles to have the same initial velocity A value of zero in each of these sliders indicates that all particles have the same velocity Increasing the numbers increases the degree of random speeds Efficiency Sets how m
36. Title to the Software and Documentation will at all times remain with GlobalStreams and where applicable its suppliers GlobalStreams retains ownership of any and all copyrights patent rights trademark rights trade secret rights rights of publicity or privacy or other intellectual property rights Intellectual Property related to or resulting from installation training support and or maintenance of the GlobeCaster System This Agreement does not create any implied licenses All rights not expressly granted are reserved by GlobalStreams You acknowledge that the GlobeCaster System contains trade secrets of GlobalStreams and accordingly you will not use except as authorized herein or disclose the Software or Documentation without GlobalStreams prior written approval and you will use reasonable measures to protect it 3 LICENSE FEES PAYMENT DELIVERY The fees paid by you are paid in consideration of the Hardware and licenses granted under this Agreement Prices and fees are exclusive of all sales use and like taxes and duties All payments must be in United States dollars Any tax or duties GlobalStreams may be required to collect or pay upon sale use licensing or delivery of the GlobeCaster System shall be paid by you to GlobalStreams upon invoice The GlobeCaster System is shipped FOB GlobalStreams site and all transportation charges related to the shipment of the GlobeCaster System shall be paid by you to GlobalStreams up
37. WipeB WipeL WipeR WipeStart WipeEnd Makes the object disappear starting at the top of the object Makes the object disappear starting at the bottom of the object Makes the object disappear starting at the left side of the object Makes the object disappear starting at the right side of the object This function only works with strokes that were created with the Spray tool With a spray stroke adjusting the Wipe Start slider to the right causes the stroke to disappear starting at the beginning of the object and follows the object to the end of the stroke By animating the WipeStart value you can make it appear as if a stroke is being drawn over time This function only works with strokes that were created with the Spray tool With a spray stroke adjusting the WipeEnd slider to the right causes the stroke to disappear starting at the ending of the object and follows the object to the beginning of the stroke By animating the WipeEnd value you can make it appear as if a stroke is being drawn or erased over time S A Animation Status Enabled Cancel Animator Compositor Manual GlobeCaster 99 Brings up a pop up menu from which you can animate a property of an object such as position and transparency The animation status pop up menu offers these choices Animated Next Key Previous Key Add Key and Delete Key TELG Next Key Previous Key Add Key Delete Key Figure 3 80 Animation St
38. a variety of gradients that can be applied to a stroke including a bevel box gradient Gradient Type Button Figure 4 29 The Gradient Type Button Solid Linear Linear Menu 4 Corner Option Circular Bevel Box Horizontal a Vertical 4 Side Figure 4 30 Choosing Linear from the Pop Up Menu In the workspace you see a gradient applied to your stroke The gradient blends from a dark blue at the right side of the workspace to a lighter blue at the left side of the workspace 7 Inthe Color Palette and Gradient Editor panel change the angle of the blend by selecting the angle value Figure 4 31 typing in 90 and pushing Enter on your keyboard This value could also be changed by clicking and dragging the Angle slider to the left until the value was 90 Figure 4 31 The Angle Value The angle value is a degree value for the gradient By typing in 90 for the value you told the gradients angle to change to 90 degrees The gradient now blends from top to bottom instead of from right to left In the workspace you see the new angle value applied to your stroke The gradient now blends from a dark blue at the bottom of the workspace to a lighter blue at the top of the workspace 8 Inthe Color Palette and Gradient Editor panel click on the right color dot Figure 4 32 in the gradient editor once so that the line through it turns 10 ll Animator Compositor Manual GlobeCaster 197 white Doing this sel
39. and alter strokes digitize clips create transitional effects and much more All of GlobeCaster Animator Compositor s buttons panels and functions are covered here as well Animator Compositor Manual GlobeCaster s Before you get too far into the manual some of the conventions that appear within need to be explained Conventions General The following formats are used to identify special instructions or important points Conventions in this manual 1 numbered Indicates step by step instructions to follow Bold Type Indicates words you should type buttons you should click names of menus panels or windows and file path names Italic Type Indicates emphasis of important points Mouse GlobeCaster is designed for use with a two button mouse The following table Conventions explains mouse commands used in this manual Click Place the mouse pointer over an object Press the left mouse button and immediately release Click and drag Place the mouse pointer over an object Press the left mouse button While holding the button down move the mouse around This is used mainly to draw boxes over objects to select them Double click Place the mouse pointer over an object Press the left mouse button twice quickly and immediately release Drag and drop Place the mouse pointer over an object Press the left mouse button and hold it down Drag move the object anywhere on your screen When you release the mouse button the o
40. bringing back 43 changing position in workspace 46 changing the ink 50 completing spline shapes 183 copying 120 creating 43 creating text strokes 248 253 270 deleting 43 44 displaying position 153 displaying size 152 drawing a spline 181 editing 43 editing spline points 182 erasing 301 gradient styles 84 inks alpha map 76 alpha map 2 78 blur 80 color 66 colorize 72 correct 75 darken 68 erase 74 image 70 lighten 67 luma color 75 magnify 73 mono 69 pantograph 71 randomize 69 smear 70 stretch 74 lift stroke function 118 305 making a wipe 96 mapping textures onto 101 moving 43 259 overview 41 particles animating efficiency 101 animating movement 101 animating randomness 101 animating X acceleration 101 animating X Speed 100 animating Y acceleration 101 animating Y Speed 100 properties selecting 43 randomizing color 113 saving 186 306 saving custom brush 186 saving the Current Stroke 42 scaling 44 scattering particles 60 scattering stroke particles 100 selecting 43 118 selecting all 142 selecting using the Stroke Selection slider 43 setting duration 148 149 T in and out points 119 ink 65 shape 49 50 51 52 setting type 49 shapes box 51 ellipse 52 rounded box 52 sizing 46 smoothing particles 62 tools drag center 55 drag corner 55 draw 55 overview 54 spline 56 spray 54 text 55 Text
41. button change from S for static to A for stroke s property animated Figure 4 209 That means that the position of the My Text stroke such as size or posi A tion is animated a is now animated keyframe is automati cally added for the stroke s position in the timeline When Animation ever you alter a prop Status erty that is animated Button at another point in the timeline a keyframe is automatically Figure 4 209 The Animation Status Reading A for Animated added at that point in the tirneline 17 In the Transport Controls click the Last Frame button Figure 4 210 to bring the effect to its end By doing this you can set the position of the My Text stroke at the end of the effect Last Frame Button Figure 4 210 The Last Frame Button 18 In the Stroke Properties panel click and drag the XPosition slider to the right until the My Text type is just out of the workspace This is where you TIP Adding a pause point to an effect also allows an overlay to be stretched once it is dragged into a Editor timeline When stretching an overlay with a pause point in it in Editor the over lay is stretched at the pause point 19 20 21 22 23 24 Animator Compositor Manual GlobeCaster 285 want the text to be at the end of the effect In the timeline a keyframe is added for this stroke s position at this point in the animation You see the My Text stroke move from left t
42. can set how the workspace is viewed and how a saved transition or effect behaves when played back in Switcher From this panel you can also set the Program source without having to launch the Switcher application Bring up this panel by clicking the Workspace button or by right clicking on the Workspace picon and selecting Properties from the pop up menu 00 00 01 00 0 Figure 3 133 The Workspace Properties Panel The following list explains the Workspace Properties panel s buttons and functions Rescale Determines how extra time is added to an effect when you change the duration see below With the function off the button not lit up the application adds removes time from the end of the effect With the function turned on the button lit up the application redistributes your work over the entire new duration of the timeline and rescales the placement of events and keyframes throughout the timeline Reference 146 Chapter 3 Duration Window Source Size X Size Y Shows the length of the animation overlay AVI Wipe etc in a standard timecode readout HH MM SS FF Set the length of the project by clicking on any of the timecode numbers and typing the desired time GlobeCaster defaults to a time of 1 second 30 frames 60 fields When you change the duration with the Rescale button on a dialog box Figure 3 134 will be displayed if rescaling the events results in a non interger field value Will
43. draw a stroke with your custom brush If you hold the Shift key on your keyboard as you click and drag the stroke you draw retains its original aspect ratio That means it retains the shape of the original stroke before it was saved in a bin You see the stroke with an image of a cherry on it drawn in the workspace Animator Compositor Manual GlobeCaster 191 Figure 4 23 illustrates a custom brush stroke that was drawn into the workspace Figure 4 23 The Stroke Drawn in the Workspace You now have a custom brush stroke that can be dragged and dropped or drawn in the workspace By repeating the steps in this tutorial you can created an unlimited number of your own custom brushes Now that you ve created your own custom brush it s time to move on to the next tutorial Tutorials 192 Chapter 4 Creating An Alpha Map In this tutorial you will learn how to create an alpha map that can later be applied to a graphic to define its transparency values An alpha map is an image that defines the transparency of an object by its luma intensity When this image is applied to a graphic black values in the alpha map cause the graphic to be completely transparent while white values in the alpha map cause the graphic to be completely opaque Gray values in the alpha map cause the graphic to be partially transparent One use for an alpha map is to add transparency values to a graphic image so that the graphic blends from bei
44. figure the X position value is 600 and the Y position value is 400 l Figure 3 122 A Layer with its Lower Right Values Adjusted Lower Left Changing these values adjusts the position of the lower left corner of the selected layer The first number affects X position of the corner The second number affects the Y position of the corner Figure 3 123 illustrates a layer with its Lower Left values adjusted In this figure the X position value is 45 and the Y position value is 400 Figure 3 123 A Layer with its Lower Left Values Adjusted Drag Edit Stencil Layer Displacement Layer 3D Animate All Wireframe MapMode Scale 1 7 Animator Compositor Manual GlobeCaster 135 With this button selected you can click and drag the four corners of a layer in the workspace Dragging the corners bends and twists the object Sets a layer to act as a stencil If there are several layers on your workspace clicking the Stencil Layer button brings up a pop up menu from which you can choose which layer you want to use as the stencil layer NOTE A layer must have an alpha channel to be used as a stencil layer With the exception of the first layer all layers automatically have an alpha channel To use the first layer of a project as a stencil layer Alpha must be turned on in the Workspace Properties panel To complete a tutorial that uses the Stencil function to create an alpha map see Using The Stencil Fun
45. including claims by any guilds or other collective bargaining units or royalty tribunals all of the foregoing claims or actions being referred to hereinafter as Claims GlobalStreams agrees to a provide Client reasonably prompt notice in writing of any such Claims and b provide you reasonable information and assistance at your expense to help defend the Claims You agree to consult with GlobalStreams and obtain GlobalStreams written approval on the choice of any counsel under this section 8 LIMITATION OF LIABILITY GLOBALSTREAMS CUMULATIVE LIABILITY TO YOU OR ANY OTHER PARTY FOR ANY LOSS OR DAMAGES RESULTING FROM ANY CLAIMS DEMANDS OR ACTIONS ARISING OUT OF OR RELATING TO THIS AGREEMENT UNDER ANY THEORY INCLUDING CONTRACT NEGLIGENCE STRICT LIABILITY OR OTHER LEGAL OR EQUITABLE THEORY SHALL NOT EXCEED THE AGGREGATE OF THE AMOUNTS PAID BY YOU TO GLOBALSTREAMS FOR THE TWELVE MONTH PERIOD PRIOR TO THE DATE THE CAUSE OF ACTION AROSE IN NO EVENT SHALL GLOBALSTREAMS BE LIABLE FOR ANY INDIRECT INCIDENTAL CONSEQUENTIAL SPECIAL OR EXEMPLARY DAMAGES OR LOST PROFITS GlobeCaster System License Agreement 336 EVEN IF GLOBALSTREAMS HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES THIS SECTION DOES NOT LIMIT LIABILITY FOR BODILY INJURY OR DEATH OF A PERSON SOME STATES DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL CONSEQUENTIAL OR OTHER DAMAGES SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY
46. mote Any object can be altered Each object has its own set of properties that can be changed or moved These properties include transparency color etc Shape and size can also be altered There is even a Shadow Properties panel to add or modify a stroke s shadow To pull up these properties panels simply right click on the object and choose Properties Brushes are also altered by changing the properties of the brush itself You are not limited by the types of brushes that come with the software You can create the exact type of brush you need Is the brush stroke too thin Change it Need a fuzzy edge on the brush Add it The properties panels for a brush are identical to the ones for the individual objects Just right click on the Stroke picon to get to the appropriate properties panels Any Part of a Brush Stroke can be Animated GlobeCaster s Animator Compositor uses keyframe animation to animate each brush stroke The idea behind keyframe animation is simple Pick a starting point and an ending point and the computer fills in the rest The type of keyframe animation can be adjusted in the timeline Reference a2 Chapter 3 Stroke Controls Want to move an object around the screen Just tell the application to animate the objects position by right clicking on the object and selecting animate position Move the object to the starting point adjust the timeline slider to the end and move the object to the ending point Glo
47. negative the greater the distance between the particles or letters is The scatter value can be changed by clicking and dragging the slider left or right or by clicking on the numeric value typing in a new value and hitting Enter on your keyboard Figure 3 22 illustrates a stroke with its particles scattered Figure 3 22 A Scattered Stroke Figure 3 23 illustrates a text stroke with its particles scattered Figure 3 23 A Scattered Text Stroke S A Animation Status Animator Compositor Manual GlobeCaster 61 Brings up a pop up menu from which you can animate a property of an object such as position and transparency The animation status pop up menu offers these choices Animated Next Key Previous Key Add Key and Delete Key Y Animated Next Key Previous Key Add Key Delete Key Figure 3 24 Animation Status Pop Up Menu If the Animation Status button is labeled S for static then all choices in the pop up menu except Animated are ghosted out Choosing Animated changes the button s label to A for animated and animates the object Clicking on this button again brings up the pop up menu with all of the choices active Choosing Add Key adds a key at the point selected on the timeline Choosing Next Key skips to the next key set on the timeline Choosing Previous Key skips to the previous key on the timeline Choosing Delete Key deletes the selected key Reference 62 Chapte
48. object into the workspace and choose Replace Properties from the menu The object dropped into the workspace this way will only retain the properties you select in the panel Figure 3 108 The Select Properties to Copy Menu The following list explains how to use the Select Properties to Copy menu Properties Buttons Select All Path Mode OK Select None Save Clicking in the box next to a property selects that property to be copied Selects all properties to be copied No current function Click OK when you have made the necessary selections in this menu Deselects all of the properties Saves the properties set in this menu so that the next time you copy an object the settings are retained Animator Compositor Manual GlobeCaster 121 Cancel Cancels any changes made in this panel and closes it Reference 122 Chapter 3 Working With Layers Layer Controls Layers are used in GlobeCaster s Animator Compositor to separate objects By placing objects on different layers you can easily select and manipulate the desired object A good example of this is a reusable animated overlay for basketball scores The elements of the background are stored on one layer while the scores themselves are on another layer This ensures the background objects won t be accidentally moved around The first layer of the workspace has some special properties that the other layers do not have The first layer has an opaque
49. on with the Edit button selected in the Stroke Controls Figure 3 20 Completed Spline with Edit Points To do a tutorial that teaches how to use the spline tool see Creating A Custom Brush on page 178 Scatter From the Scatter Settings panel Figure 3 21 you can break up the particles of Settings Panel an object If the panel was brought up for a spray stroke then changing the scatter settings breaks the stroke up into particles or dots If it was brought up for a text stroke then changing the scatter settings breaks up the individual letters in the stroke Bring up the Scatter Settings panel by choosing Spray as the tool in the Stroke Properties panel and then clicking the Tool Settings button The Scatter Animator Compositor Manual GlobeCaster 59 Settings panel appears in place of the Stroke Properties panel The Scatter Settings panel for text is brought up the same way Smoothing Figure 3 21 The Scatter Settings Panel The following list explains how to use the Scatter Settings panel More Allows you to access other properties panels Clicking this button brings up a pop up menu with the options to bring up these panels Stroke Shadow Wipes Particles Texture or Advanced Color Browse ahead in this chapter for more information on these panels Reference 60 Chapter 3 Scatter Breaks up the particles in a stroke or breaks up the letters of a text stroke The higher the value positive or
50. once it is applied to the stencil and how to adjust the size of the stencil stroke By following this tutorial you will learn how to apply a graphic stroke to any stencil mask To do this you will first apply a graphic still to a stroke and then draw it in the workspace Follow these steps to work with your mask 1 Bring up the Texture Properties panel for the current stroke in the Stroke Controls To do this follow these steps a Bring up the Stroke Properties panel for the current stroke by clicking the Stroke button in the Stroke Controls Figure 4 112 Stroke Button Figure 4 112 The Stroke Button You see the Stroke Properties panel in the upper left corner of your screen From this panel you can access other panels such as the Texture Properties panel b Inthe Stroke Properties panel bring up the Texture Properties panel by clicking the More button in the upper left corner of the panel and choosing Texture from the pop up menu Figure 4 113 Stroke Shadow Wipes Particles ae Texture Option Advanced Color Figure 4 113 Choosing Texture from the Pop Up Menu You see the Texture Properties panel Figure 4 114 in place of the Stroke Properties panel From this panel you will apply a graphic to the current Animator Compositor Manual GlobeCaster 239 stroke For additional information about the Texture Properties panel see Texture Properties Panel on page 101 Figure 4 114 The Textu
51. painting over live video To use the Preview Graphics function the Video button in the Workspace Properties panel must be selected With the Prv Gfx button selected strokes drawn in the applications workspace are displayed in the Preview monitor When this function is on the video displayed in the Program monitor is also displayed in the Preview monitor This function is useful if you want to paint over live video and want to preview what you have drawn before you display it over your Program out video Sets the beginning point of a grid in the workspace Offset X sets how far in from the left the grid begins Offset Y sets how far down from the top the grid begins The default is O for both of these values These values adjust the size of the grid The Grid X value sets the width of the grid The Grid Y value sets the height of the grid Sets the working color format for your project Clicking this button brings up a pop up menu from which you can select RGB or YUV Reference 148 Chapter 3 Grid Paint To End Safe Area Turns the snap to grid function on By adjusting the grid values you can easily line up objects using this tool To see the grid click the A pha button on When selected every brush stroke lasts until the end of the effect If Paint To End is off each object lasts for only one frame With Paint To End off you can create rotoscope style animation Displays the maximum safe viewing area of the
52. panels can be selected by clicking on the button labeled More at the top of the panel These panels are the Stroke Shadow Wipes Particles Texture and Advanced Color panels We ll cover those panels later in this chapter NOTE Numeric values in this panel are changed by typing in a new value or by clicking and drag ging up or down in the box for the value The values can also be changed by click ing and dragging the value s slider left or right Animator Compositor Manual Globecaster as Figure 3 3 The Stroke Properties Panel Following is a list of how to use the buttons and functions in the Strokes Properties panel More Allows you to access other stroke properties panels Clicking this button brings up a pop up menu with the options to bring up these panels Stroke Shadow Wipes Particles Texture or Advanced Color Browse ahead in this chapter for more information on these panels Reference as Chapter 3 Alpha XPosition YPosition X Size Y Size Lock Aspect Changes the transparency alpha value of a stroke A value of 255 is completely opaque while a value of O is completely transparent Figure 3 4 illustrates a stroke with alpha applied to it Figure 3 4 Stroke with a Transparency Value of 164 Adjusts the horizontal position of an object Adjusts the vertical position of an object Adjusts the width of an object or particles for the stroke This value ranges fr
53. parts of the object leaving the brightest parts Dragging the slider to the right increases the sensitivity of the keyer causing more and more of the image to be keyed out If the slider is moved all the way to the right the entire image is keyed out Figure 3 90 illustrates a Clip Level High value applied to a graphic of a cloud Figure 3 90 Clip Level High Value Applied to Cloud Graphic Works in conjunction with the Clip Level High slider to adjust the softness of the edge of the key Before using this slider always set the Clip Level High slider Figure 3 91 illustrates a Edge Width High value applied to a graphic of a cloud Figure 3 91 Edge Width High Value Applied to Cloud Graphic Animator Compositor Manual GlobeCaster 109 Clip Level Works in conjunction with the Clip Level High slider Low to perform a low level luma key Before using this slider always set the Clip Level High slider Figure 3 92 illustrates a Clip Level Low value applied to a graphic of a cloud Figure 3 92 Clip Level Low Value Applied to Cloud Graphic Edge Width Adjusts the softness of the edge of the key Use this to Low clean up the edges of a low level luma key Figure 3 93 illustrates a Edge Width Low value applied to a graphic of a cloud Figure 3 93 Edge Width Low Value Applied to Cloud Graphic Cancel Cancels any changes made in this panel and closes it Reference 110 Chapter 3 ChromaKey Panel Use t
54. stroke s properties such as horizontal position you can save that information with the stroke by choosing Save with animation from the pop up menu The choices below this selection are not native GlobeCaster formats Choose one of these formats if you want to export a GlobeCaster graphic into another program You see the picon for your stroke Figure 4 14 in the bin you saved it in z Figure 4 14 The Custom Brush Strokes Picon You now have a stroke of the cherry graphic that can be loaded into the workspace or loaded as the current stroke in the Stroke Controls To learn how to use this stroke continue on to the next section of this tutorial Animator Compositor Manual GlobeCaster 187 Using The In this section of the tutorial you will learn how to use your custom brush The Custom Brush _brush s stroke can be loaded into the workspace as a stroke that retains the original stroke s size and shape It can also be loaded as the current stroke in the Stroke Controls and drawn in the workspace as you would use any brush To bring the custom brush stroke into the workspace and have it retain its original size and shape follow these steps l Start a new project in the workspace by right clicking on the Workspace picon and choosing New Project from the pop up menu Figure 4 15 Properties Stats Select All About Workspace Visible SafeArea Record New Project Cubic Menu Linear Option y Hold New Proj
55. the Settings button brings up the Settings panel for that ink Ink Settings Button Figure 4 143 The Settings Button You see the Color Palette and Gradient Editor panel Figure 4 144 appear in place of the Text Settings panel The Color Palette and Gradient Editor panel is where you change the color of a stroke or add a gradient to a stroke For more information about using this panel see Color Palette And Gradient Editor Panel on page 81 Figure 4 144 The Color Palette 10 In the Color Palette and Gradient Editor panel change the color of the text stroke to yellow by clicking on the yellow mini picon Figure 4 145 This loads the color as the current color for the stroke If you want to create your own custom color you can adjust the sliders for the Red Green and Blue values The adjusted color is automatically selected as the color of the stroke Yellow Mini Picon Figure 4 145 The Yellow Mini Picon NOTE The stroke ll you just created and any custom stroke for that matter can be 12 saved for further use by dragging and dropping its picon from the Stroke Controls into a bin Load this stroke as you would any other stroke by click ing on it 13 Animator Compositor Manual GlobeCaster 253 In the Stroke Controls you see the color on the Current Stroke picon change to yellow indicating that when the stroke is drawn in the workspace it will be yellow Close the Stroke Properties and
56. to 2 seconds To do this a Click on the 7 in the timecode Figure 4 174 Timecode is in standard SMPTE format HH MM SS FF That means that the 1 is the seconds value Duration Window Figure 4 174 Timecode in the Workspace Properties Panel b Type in the new value for the seconds which is 2 c Press Enter on your keyboard Animator Compositor Manual GlobeCaster 269 5 Close the Workspace Properties panel by clicking the X in the upper right corner of the panel Now that you ve prepared the workspace you re ready to create your text Tutorials 270 Chapter 4 Creating Text In You now want to create the text that you will later animate In this section of the Animator tutorial you will create a text stroke and change the type style and color of the Compositor letters If you want to create your own custom text you could modify these steps to create your own custom text To create your text in GlobeCaster s Animator Compositor follow these steps 1 Locate the following picon in the bin GlobeCaster Bins Panam Sampler This is the picon for a stroke that you will alter so that it is a text stroke Figure 4 175 The Stroke Picon 2 Load this stroke as the current stroke by clicking on its picon You see the picon loaded in the Stroke Controls This is where the current stroke is displayed 3 Bring up the Stroke Properties panel by clicking the Stroke button Figure 4 176 in the stroke controls
57. to add a pause point to the animation By adding a pause point to the effect when it is run in GlobeCaster s Switcher it will pause at a certain point until it is run again Once you add a pause point you will then save this effect to one of the bins This allows you to load the project into Switcher and play it back as an effect whenever you wish 1 Click the Last Frame button Figure 2 44 on the transport controls to ensure that you are at the last frame of your effect This is where you will add a pause point to the effect Last Frame Button Figure 2 44 Last Frame Button 2 Bring up the Workspace Properties panel by clicking the Workspace button Figure 2 45 in the Workspace Controls Workspace Button Figure 2 45 The Workspace Button Animator Compositor Manual GlobeCaster 33 You see the Workspace Properties panel Figure 2 46 in the upper left corner of your screen Figure 2 46 The Workspace Properties Panel 3 Inthe Workspace Properties panel select the Pause button Figure 2 47 to add a pause point to the last frame in your effect This causes the effect to pause at the end when playing back in GlobeCaster s Switcher or Editor applications Otherwise the effect would play through without stopping Pause Button Figure 2 47 The Pause Button 4 Make sure the Alpha button Figure 2 48 is not selected If the Alpha button is selected the background of the effect will be transparent a
58. want a wide angle lens effect use a smaller number Figure 3 118 illustrates a layer that was rotated with a Focal Length value of 150 Figure 3 118 A Layer Rotated with a Focal Length Value of 150 Reference 130 Chapter 3 Stencil Layer Displacement Layer 3D Animate All Wireframe MapMode Scale 1 7 Sets a layer to act as a stencil If there are several layers on your workspace clicking the Stencil Layer button brings up a pop up menu from which you can choose which layer you want to use as the stencil layer NOTE A layer must have an alpha channel to be used as a stencil layer With the exception of the first layer all layers automatically have an alpha channel To use the first layer of a project as a stencil layer Alpha must be turned on in the Workspace Properties panel To complete a tutorial that uses the Stencil function to create and alpha map see Using The Stencil Function To Create A Mask on page 234 Enables a displacement layer This allows you to use the opacity of one layer to displace objects and graphics on another layer With this function objects can be created that appear as if they are being pulled up from a graphic When this button is turned off it makes the rotation and sizing invisible The rotation and sizing values are still there however This is a handy way to paint additional objects on a layer after the layer has been rotated and sized Turns on the animat
59. want to key out in this case it is blue by clicking on that color in the picon for the three balloons Figure 4 87 Figure 4 87 Select a Color from the Picon In the workspace your cloud stroke is unchanged Before the blue is keyed out you need to adjust the Clip Level to set how much blue is keyed out Animator Compositor Manual GlobeCaster 225 9 Inthe ChromaKey panel adjust how much of the color blue is keyed out by clicking and dragging the Clip Level slider Figure 4 88 to the right until all of the blue of the sky is keyed out Properties Clip Level f amp Figure 4 88 The Clip Level Slider Figure 4 89 illustrates what your three balloons stroke should look like in the workspace Figure 4 89 The Workspace with Blue Keyed out of the Image 10 Close the ChromaKey panel by clicking the X button in the upper right corner of the panel You now know how to key out a specific color using the ChromaKey panel To key out a specific color in your own graphic repeat these steps using your graphic Tutorials 226 Chapter 4 Using The ChromaKey2 Panel With the ChromaKey2 panel you can choose a specific color or colors to be keyed out of your image Once colors are selected you can adjust the YUV levels to clean up the key Adjusting these levels gives more control over the key than the ChromaKey panel The Y Range level affects the luminance value of the chroma key The U Range and V Range levels a
60. workspace 4 Inthe workspace bring up the Stroke Properties panel by right clicking on the blue stroke and choosing Properties from the pop up menu Figure 4 26 Properties Properties Select Menu Select All Option Delete Front Forward Back Backward Lift Stroke Animate Pos Z Set In Point Set Out Point Show Path Figure 4 26 Choosing Properties from the Pop Up Menu Animator Compositor Manual GlobeCaster 195 You see the Stroke Properties panel in the upper left corner of your screen From this panel you can adjust the properties of a stroke such as size and position You can also animate any of a stroke s properties from this panel In the Stroke Properties panel bring up the Color Palette and Gradient Editor panel by clicking the Ink Settings button Figure 4 27 Ink Settings Button Figure 4 27 The Ink Settings Button You see the Color Palette and Gradient Editor panel Figure 4 28 just below the Stroke Properties panel For additional information on using the Color Palette and Gradient Editor panel see Color Palette And Gradient Editor Panel on page 81 Figure 4 28 The Color Palette and Gradient Editor Panel In the Color Palette and Gradient Editor panel change the gradient type of your stroke to a linear blend by clicking the Gradient Type button Figure 4 29 and choosing Linear from the pop up menu Figure 4 30 This Tutorials 196 Chapter 4 pop up menu offers
61. workspace Your workspace is actually bigger than what can be seen by an average television The boundaries show what is actually seen on a typical television The inner border is called the Safe Title Area and the outer color border is called the Safe Action Area Everything within the Safe Title are will fit on any television screen Figure 3 136 illustrates how the workspace is displayed with SafeArea turned on Figure 3 136 Workspace with SafeArea On Proxy Video Field NTSC PAL Animator Compositor Manual GlobeCaster 149 Turning this function on replaces animated textures such as AVIs ClipMems and Time Machine clips with a proxy checkerboard pattern TIP The Proxy Video function makes it easier to work with complex effects on a slow host PC Be sure to turn Proxy Video off before you save the final version of your project Figure 3 137 illustrates animated textures in the workspace with Proxy Video on Figure 3 137 The Workspace with Proxy Video On This button has no function unless the Paint To End button is deselected If the Field button is deselected a stroke drawn in the workspace only appears for one frame If the Field button is selected a stroke drawn in the workspace only appears for one field There are 60 fields in a second of video in NTSC format and 50 fields in a second of video in PAL format There are 30 frames in a second of video in NTSC format and 25 frames in a second of video
62. 1 302 stroke edge softness 47 48 timeline tracks 157 vertical position 46 Advanced Color Panel overview 113 setting Color Scatter Seed value 117 setting Random Color value 116 Settings button 117 All Button 124 Alpha activating alpha channel s transparency 106 changing value 46 setting workspace transparency 150 Alpha Button 150 Alpha Map adjusting transparency levels 103 applying to a stroke 103 201 creating 192 saving 199 Alpha Window Embedding Luminance With 103 AlphaMap 2 Ink 78 AlphaMap Ink 76 Animate All Button For Layers 130 Animated Button 101 Animating layers 130 reusing motion paths 289 strokes 18 23 48 61 95 99 115 119 text strokes 259 278 283 Animation Files Sequencing 106 Animation Status Button 48 61 95 99 115 284 Application Buttons 173 Applying Alpha Maps to Strokes 103 201 Aspect Button 44 AVIs adjusting frame rate 105 interlacing 105 mapping onto strokes 101 setting field playback rate 106 Axis Center Function Layers 128 Azimuth Value For Shadows Adjusting 94 257 B Backward Button 124 Bevel Box Gradient Style Applying to a Stroke 88 Blur Ink 80 Blurring a Stroke s Edges 104 Bold Button 63 Box Stroke Shape 51 Buttons 3D 130 Active 124 Add Key button 104 All 124 Alpha 150 Animate All for layers 130 Animator Compositor Manual GlobeCaster 321 Animated 101 Animation Status 48 61 95 99 115
63. 105 The Workspace with Blue Keyed out of the Image 10 Close the ChromaKey2 panel by clicking the X button in the upper right corner of the panel You now know how to key out colors using the ChromaKey2 panel To key out a specific color in your own graphic repeat these steps using your graphic Continue on to the next tutorial to learn about more of the functions of GlobeCaster s Animator Compositor Tutorials 234 Chapter 4 Using The Stencil Function To Create A Mask A mask is a common element that is created when using a paint program such as GlobeCaster s Animator Compositor A mask is used when you want to create strokes that stay within a specific shape such as a circle or square Sure you could carefully draw a stroke in the shape of a circle but it would be much easier to create a mask in the shape of a circle and paint your stroke over it In this tutorial you will use the stencil function in GlobeCaster s Animator Compositor to create a mask By doing this you will learn to create a stencil layer use the stencil by drawing an object in it and how to adjust the stencil once it is created Figure 4 106 illustrates the mask created in this tutorial with a still of a trumpet drawn over it Figure 4 106 The Stencil Mask in the Workspace This tutorial is broken up into three sections These sections are l Preparing the workspace 2 Creating a mask 3 Working with the mask Preparing The Workspace
64. 123 Rotates each layer in three dimensions Dragging the left mouse button rotates the layer on the x and y axis Holding down the shift button and dragging the mouse allows z axis rotation The Figure 3 110 illustrates a layer that was rotated Figure 3 110 A Rotated Layer Deletes the active layer Makes the selected layer visible or invisible This is very useful when you are working with several layers and you need to turn off a middle layer to see how objects interact between the top and bottom layers Only works on layers that have an alpha channel To use this function for the first layer of a project the Alpha button must first be selected in the Workspace Properties panel Additional layers that are created in Animator Compositor automatically have their alpha turned on Turning Stencil on gives new brush strokes the stencil property If the stencil property is turned on the stroke only shows up if it overlaps an object in the same layer This is useful if you want to paint on top of another object but don t want to worry about staying in the lines The Stencil property can be turned on for any existing object by bringing up the objects properties panel and turning the Stencil button on in the panel To complete a tutorial that uses the stencil function to create and alpha map see Using The Stencil Function To Create A Mask on page 234 Use the Forward button to change the order of the layers to pla
65. 2 Selected In the Stroke Properties panel bring up the Color Palette by clicking the Settings button Figure 4 185 to the right of the word nk If an ink other Tutorials 274 Chapter 4 than the Color ink is selected clicking the Settings button brings up the Settings panel for that ink Ink Settings Button Figure 4 185 The Settings Button You see the Color Palette and Gradient Editor panel Figure 4 186 appear in place of the Text Settings panel The Color Palette and Gradient Editor panel is where you change the color of a stroke or add a gradient to a stroke See Color Palette And Gradient Editor Panel on page 81 for more information on using this panel Figure 4 186 The Color Palette and Gradient Editor Panel 10 In the Color Palette and Gradient Editor panel change the color of the text stroke by clicking on the red mini picon Figure 4 187 This loads the color as the current color for the stroke If you want to create your own custom color you can adjust the sliders for the Red Green and Blue values The adjusted color is automatically selected as the color of the stroke Red Mini Picon Figure 4 187 The Red Mini Picon In the Stroke Controls you see the color in the Current Stroke picon turn red Animator Compositor Manual GlobeCaster 275 11 Close the Stroke Properties and Color Palette and Gradient Editor panels by clicking on the X in the upper right corner of each panel NOTE
66. 4 4 Make sure that the Paint To End Field and Transition buttons are clicked on Having these buttons clicked on is the default setting for GlobeCaster s Animator Compositor but if you are continuing after building another project you may need to click them on again With Paint To End selected any stroke you draw at the beginning of the timeline lasts the entire length of it If this button is not selected then any object drawn in the workspace only lasts for a single frame If you are rotoscoping you do not want Paint To End selected With Field selected all timecode is displayed in fields Having this selected is not necessary but since it is the default you ll keep it at these settings for this project With Transition selected a project is saved as a transition Selecting this is necessary if you are creating an effect such as a wipe but is not necessary for creating a still Since this is the default you ll leave it at this setting When you save this project you will save a single stroke so how the entire project is saved is unimportant Close the Workspace Properties panel by clicking the X button in the upper right corner of the panel Now that you ve prepared the workspace you re ready to create your graphic Animator Compositor Manual GlobeCaster 299 Creating The When you finish you will have a graphic of a tall thin flag that has blurred edges Custom To do this you will put many elements togethe
67. Animator Compositor Manual GLOBECASTER Copyrights Copyright 1998 2004 GlobalStreams Inc All rights reserved The GlobeCaster System software content and documentation are copyright 1998 2004 This User Manual may not in whole or in any part be copied photocopied reproduced translated or reduced to any electronic medium or machine readable format without the prior written consent of an authorized representative from GlobalStreams Inc Certain image and clip art files are Copyright 1998 Image Ideas Inc Richmond Hill ON Canada Certain images are Copyright 1998 Izzy Schwartz Photography Sacramento CA Certain font files are Copyright 1996 Bitstream Inc Cambridge MA and copyright 1996 1999 Media Workshop Inc Beaverton OR Certain 3D objects are Copyright 1999 Zygote Media Group Provo UT All rights reserved to their respective holders Trademarks GlobalStreams GlobalStreams and the GlobalStreams logos GlobeCaster and the GlobeCaster logos Warp Engine GlobeCaster Editor GlobeCaster Animator Compositor Time Machine GlobeCaster Effects Generator GlobeCaster Character Generator GlobeCaster Switcher GlobeCaster Virtual Sets ClipMem and 3D Video Tracing are trademarks of GlobalStreams Inc Trinity is a registered trademark of GlobalStreams Inc Windows and Windows NT are registered trademarks of Microsoft Corporation Bitstream is the registered trademark of Bitstream Inc Artbeats InnoVision
68. Figure 3 154 Keyframe Track with Cubic Interpolation Reference 162 Chapter 3 Hold Delete Key Edit Key Minimize Track Heights Restore Track Heights Sets the motion of an object between its keyframes With Hold selected an object stays at its current position until the next keyframe where it jumps to its new position Figure 3 155 illustrates a keyframe track in the timeline with a hold interpolation Figure 3 155 Keyframe Track with Hold Interpolation Deletes the selected keyframe Opens the Event panel where you can precisely adjust the level of the selected keyframe see the section Event Panel on page 163 for more information about this panel Reduces the height of the track Restores the original height of the track Event Panel Animator Compositor Manual GlobeCaster 163 The Event panel Figure 3 156 gives you precise control over the value of a keyframe From this panel you can adjust the keyframe s value change its position in the timeline or alter the interpolation of the keyframe As you adjust these values you see the position of the keyframe change in the timeline Bring up this panel by right clicking on a control knob and choosing Edit Key from the pop up menu RR Event Value c 00 00 00 29 1 Time Slider Figure 3 156 The Event Panel The following list explains how to use the Event panel Delete Event Linear Cubic Deletes the control
69. Graphics Window Figure 3 98 The ChromaKey 2 Panel The following list details the functions of the ChromaKey panel More Allows you to access other properties panels Clicking this button brings up a pop up menu Figure 3 99 with the options to bring up these panels Stroke Shadow Wipes Particles Texture or Advanced Color Browse through this chapter for more information on these panels Stroke Shadow Wipes Particles Texture Advanced Color Figure 3 99 The More Pop Up Menu Advanced Color Panel Graphics Window Y Range U Range V Range Delete Reset Cancel Animator Compositor Manual GlobeCaster 113 The Graphics Window contains the graphic applied to the selected stroke To key out a color from this graphic click on that color in the Graphics window Multiple colors can be keyed out this way The Figure 3 100 illustrates a graphic in the workspace that had a color keyed out by selecting a color from the Graphics window Figure 3 100 Graphic with Color Keyed Out Adjusts the luminance value of the chroma key Before this value can be adjusted a color must be selected in the graphic in the Graphics window Adjusts the chrominance value for the chroma key Both the U and V values make up the chrominance value Before this value can be adjusted a color must be selected in the graphic in the Graphics window Adjusts the chrominance value for the chroma key Both the U a
70. Izzy and other trademarks used in the GlobeCaster materials are the property of their respective holders Patents Various technology in the GlobeCaster System is patented in the United States including without limitation patent numbers 5 941 997 5 978 876 5 872 565 Other patents in the United States and othercountries are pending Acknowledgments The Software is based in part on the work of the Independent JPEG Group Artbeats Software Inc provided visual imagery for the Fire Arc Bloom Cityscape Waterfall Smoke Tvwater and FireStage effects Animator Compositor Manual GlobeCaster C Table of Contents Chapter 1 Document Overview cccccce cece eee eee ee eee seen nee eennaeeeeenaeeeenaas 3 INTODUCTION assets vant dednabieasnwbcag E ripe ee Mucbawies dite bau BUNS aah nay 4 CONVENTIONS asia steak foci eb veces aaieeis a r a aa bese et sea AAA ERIE as eta sees 5 Chapter 2 Quick Start ea a AARAA cha baseee ADRIANNA TARANATA ERAS AAAS 9 Introduction To The Interface cece eee eect e cece a diannot ovk canddniodiu kpda Ydy noiuy 10 Preparing The Workspace ssoi ces ciacivasiie coined EE E EOE tidied ds eae vad eecn 11 Creating A Background vissveccibeexsveceentdatvaces snuyersSevxedeeevedisbuveess UERN 14 Creating A Simple Animato cieea s ccs sera ereraa ona En o s ia asere wie wha aes ava a a EE Saree 18 Adding Text To The Workspace 2 eee ec cce cece eee ee eee ee een eee ee eee en ee eeneeeane
71. Layer Properties panel by clicking the Layer button in the Layer Controls Then click the MapMode button Figure 3 119 The Map Mode Panel Following is a list that details the functions of the MapMode panel Upper Left Upper Right Animator Compositor Manual GlobeCaster 133 Changing these values adjusts the position of the upper left corner of the selected layer The first number affects the X horizontal position of the corner The second number affects the Y vertical position of the corner Figure 3 120 illustrates a layer with its Upper Left values adjusted In this figure the X position value is 45 and the Y position value is 45 Figure 3 120 A Layer with its Upper Left Values Adjusted Changing these values adjusts the position of the upper right corner of the selected layer The first number affects X position of the corner The second number affects the Y position of the corner Figure 3 121 illustrates a layer with its Upper Right values adjusted In this figure the X position value is 600 and the Y position value is 45 Figure 3 121 A Layer with its Upper Right Values Adjusted Reference 134 Chapter 3 Lower Right Changing these values adjusts the position of the lower right corner of the selected layer The first number affects X position of the corner The second number affects the Y position of the corner Figure 3 122 illustrates a layer with its Lower Right values adjusted In this
72. NG ANY UNOPENED SOFTWARE PACKAGE S AND ACCOMPANYING DOCUMENTATION FOR A FULL REFUND OF APPLICABLE FEES PAID THIS IS A LEGAL AGREEMENT BETWEEN YOU YOUR COMPANY IF APPLICABLE AND GLOBALSTREAMS THIS AGREEMENT REPRESENTS THE ENTIRE AGREEMENT CONCERNING THE GLOBECASTER SYSTEM AS DEFINED BELOW BETWEEN YOU AND GLOBALSTREAMS AND SUPERSEDES ANY PRIOR PROPOSAL REPRESENTATION OR UNDERSTANDING BETWEEN THE PARTIES IN THE EVENT OF ANY CONFLICT BETWEEN THIS AGREEMENT AND ANY OTHER DOCUMENT RECEIVED FROM YOU INCLUDING WITHOUT LIMITATION ANY PURCHASE ORDER DOCUMENTATION THE TERMS OF THIS AGREEMENT SHALL PREVAIL 7 GRANT OF LICENSE 1 1 Subject to the terms and conditions of this Agreement GlobalStreams hereby grants to you and you accept a limited personal nonexclusive nonsublicensable nontransferable except in accordance with Section 11 1 license to use each copy of the software object code provided to you including any updates or upgrades provided by GlobalStreams the Software with the tangible equipment provided by GlobalStreams Hardware and the accompanying hardcopy documentation the Documentation the Software Hardware and Documentation collectively constituting the GlobeCaster System for the sole purpose of offering to your customers broadcast production services as authorized in this Agreement You agree that you will not assign sublicense transfer pledge lease rent or share your rights under this
73. NOT be able to scale the strokes to an exact value Best Fit will scale to the most accurate value but will not be undoable Don t Scale will resize the timeline but will not scale Cancel will abort the duration change Figure 3 134 Rescale Warning Acts as a mini switcher allowing you to set the Program video source from within GlobeCaster s Animator Compositor without having to go back to Switcher To do this click on the Source button and choose the desired source from the pop up menu Whatever source is chosen here as the Program source is what is digitized from the Digitize Clip panel The keyboard commands for the video sources are the F7 through F70 keys on the keyboard Displays the size of the workspace in pixels Size X is the width and Size Y is the height The default size is 720x486 for NTSC and 720x576 for PAL which are the standard sizes for video Video Prv Gfx Preview Graphics Offset X Offset Y Grid X Grid Y RGB YUV Selector Animator Compositor Manual GlobeCaster 147 When the Video button is selected the workspace is shown over the Program Out source This option is helpful if you want to paint over live video or preview a transition or effect you just created To paint over live video Alpha must be turned on Figure 3 135 illustrates a stroke painted over a live video source with alpha turned on Figure 3 135 Stroke Painted Over Live Video Works in conjunction with
74. OTE Numeric values in this panel are changed by typing in a new value or by clicking and drag ging up or down in the box for the value The values can also be changed by click ing and dragging the value s slider left or right Animator Compositor Manual GlobeCaster 97 Bring up the Wipes Properties panel by clicking the Stroke button in the Stroke Controls clicking the More button in the upper left corner of the Stroke Properties panel and choosing Wipes from the pop up menu Figure 3 78 The Wipe Properties Panel Wiping an object makes the object disappear from the screen starting from any given direction Wiping a text stroke makes the letters disappear from the screen starting from any given direction If you are creating an actual wipe effect the wipe values in layer 1 of any project are used to transition between Program and Preview video The object represents Preview video and the area underneath it represents Program video Following is a list of the functions of the Wipe Properties panel More Allows you to access other properties panels Clicking this button brings up a pop up menu Figure 3 79 with the options to bring up these panels Stroke Shadow Wipes Particles Texture or Advanced Color Browse this chapter for more information on these panels Stroke Shadow Wipes Particles Texture Advanced Color Figure 3 79 The More Pop Up Menu Reference s Chapter 3 WipeT
75. Properties panel see Texture Properties Panel on page 101 Figure 4 238 The Texture Properties Panel Locate the following picon in the bin directory GlobeCaster Bins Panam Projects It is the picon with the American flag on it Figure 4 239 The Flag Picon Drag the flag picon into the window to the right of the word Graphics in the Texture Properties panel By doing this the texture of your stroke is now the American flag That means that when you draw a stroke in your workspace an American flag is drawn Any graphic can be drawn in the workspace by repeating these steps with the desired graphic NOTE The stroke you just created and any custom stroke for that matter can be saved for further use by dragging and dropping its picon from the Stroke Con trols into a bin Load this stroke as you would any other stroke by clicking on it Animator Compositor Manual GlobeCaster 301 6 Close the Texture Properties panel by clicking the X button in the upper right corner of the panel 7 Draw an American flag stroke that fills the entire workspace by clicking just outside the upper left corner of the workspace and dragging just outside the lower right corner of the workspace You see an American flag that fills the entire workspace Figure 4 240 Figure 4 240 The American Flag Drawn in the Workspace 8 Locate the erase picon Figure 4 241 in the directory GlobeCaster Bins Panam Sampler
76. Right clicking on a font name brings up a pop up menu containing the fonts full name Font Value Displays the size of the font Change this value by Window clicking on it typing a new value and pressing Enter on your keyboard or by clicking on it and dragging up or down The font size is also changed by clicking a preset value in the Font Size window Font Size This window displays the preset font sizes Choose Window one of these font sizes by clicking on it Normal Keeps the text at its normal default settings or reverts it to the default settings if changes were made The default setting has not underline and is not bold or italic Bold Makes the text bold Underline Puts an underline under the text Reference 6a Chapter 3 Italic Makes the text italic Animator Compositor Inks Animator Compositor Manual GlobeCaster e5 From the nk pop up menu Figure 3 28 you can choose the ink of a stroke in the workspace or alter the ink of a stroke that has already been created The ink determines the how the stroke behaves For example the Magnify ink makes a stroke magnify objects underneath it Animator Compositor has many built in inks with specialized uses Some inks are designed to modify the look or texture of other objects Bring up the nk pop up menu by clicking the nk button in the Stroke Properties panel Color Lighten Darken Mono Randomize Smear Image Pantograph Colorize Magnify Stre
77. Switcher or Editor How slow this effect is played in Globe Caster s Animator Compositor is deter mined by how com plex the strokes and animation are on each frame a Bring the animation to its beginning by clicking the First Frame button Figure 4 213 in the Transport Controls First Frame Button Figure 4 213 The First Frame Button In the workspace you see the animation at its starting point with the My Text stroke out of the workspace b Play the animation by clicking the Play button Figure 4 214 in the Transport Controls Play Button Figure 4 214 The Play Button In the workspace you see the animation as it plays You see the My Text stroke crawl across the screen Note that the effect does not pause where you added a pause point The effect will not pause unless it is run in Switcher You now have an effect where your My Text stroke moves into the workspace from the left pauses and then moves to the right out of the workspace Before you can run it in GlobeCaster s Switcher you need to save it Continue on to the next section of this tutorial to save your project Animator Compositor Manual GlobeCaster 287 Saving The Now that you have an effect where your text flies in off the screen pauses and Project then flies off the screen it s time to save your project This section of the tutorial teaches you how to save an effect as an overlay To save the project follow these steps 1
78. TO YOU 9 HIGH RISK ACTIVITIES The Software is not fault tolerant and is not designed manufactured or intended for use or resale as on line control equipment in hazardous environments regarding fail safe performance such as in the operation of nuclear facilities aircraft navigation or communication systems air traffic control direct life support machines or weapons systems in which the failure of the Software could lead directly to death personal injury or severe physical or environmental damage High Risk Activities GlobalStreams and its suppliers specifically disclaim any express or implied warranty of fitness for High Risk Activities Any such use is expressly prohibited without prior written agreement of GlobalStreams under terms intended to allocate the risks of selling the GlobeCaster System for such uses You will indemnify defend and hold GlobalStreams harmless from all claims losses damages and expenses including attorneys fees and costs arising from any prohibited use or application of the GlobeCaster System 70 U S GOVERNMENT RESTRICTED RIGHTS If you are a unit or agency of the United States Government U S Government the following provisions apply All Software and accompanying Documentation are deemed to be commercial computer software and commercial computer software documentation respectively pursuant to DFAR Section 227 7202 and FAR Section 12 212 as applicable Any use modification
79. To alter existing items in the workspace right click on the object itself and choose Properties from the pop up menu This panel now affects the existing object Even though these two panels look identical they perform two different functions so keep in mind where you ve opened the Stroke Properties panel Part of the power of GlobeCaster s Animator Compositor is that any of the properties in this panel can be animated Simply click on the Animation Status button for the property and choose Animate from the pop up menu Once a property has been animated add a keyframe by clicking on the Animation Status Deletes the last object created if no objects are selected If an object is selected clicking the Undo button removes the selected object Used in conjunction with the Edit button When this button is clicked on objects that are scaled maintain their aspect ratio This means that when Aspect is selected resizing an object changes only its size and its shape stays the same Used in conjunction with the Edit button When this button is clicked off an object being scaled is resized from a fixed point at its center When this button is clicked on an object being scaled is resized from a fixed point adjacent to the corner scaling tab being dragged Resizes the selected stroke so that it fills the entire workspace button and choosing Add Keyframe from the pop up menu Once the Stroke Properties panel is brought up other property
80. ack height 165 keyframe tracks 159 overview 157 position bar 157 resetting track height 166 scrubbing through 157 selecting tracks 169 170 setting cubic interpolation 161 163 hold interpolation 162 164 linear interpolation 161 163 picons for tracks 168 171 skipping to next frame 172 skipping to next key 172 snapping tracks to position bar 167 170 transport and keyframe controls 171 zooming in on 168 zooming out on 168 Toggle height 170 Tool Settings 49 Tools drag center 55 drag corner 55 draw 55 overview 54 spline 56 spray 54 text 55 250 Tracks collapsing all in timeline 167 170 deleting from timeline 169 displaying in timeline 165 167 doubling height in timeline 166 expanding all in timeline 167 170 halving height in timeline 165 resetting height in timeline 166 selecting in timeline 169 170 snapping to position bar 167 170 Transition Button 151 Transitions making an effect a transition 151 wipes 96 Transparency See Alpha Transparency Value Adjusting for Shadows 93 256 Transparent Button Layers 124 Transport Controls 171 285 Trimming Handle Editing Animator Compositor Manual GlobeCaster 329 Tracks With 157 Tutorials creating a custom brush 178 creating a looping text crawl 243 creating a reusable motion path for flying text 265 creating an alpha map 192 extracting graphics with the lift stroke funct
81. adding shadows to 253 animating 278 283 changing color 252 choosing fonts 273 creating 55 270 creating a reusable motion path 265 deleting and adding letters 258 looping 243 reusing motion path 289 saving as a Still 276 selecting font 251 setting color 273 sizing 63 251 273 Text Settings Panel Bold button 63 choosing fonts with 63 273 creating text with 250 Italic button 64 Normal button 63 overview 63 sizing fonts with 63 273 Underline button 63 using 272 Text Strokes animating 259 creating 248 Text Tool 55 Texture Properties Panel Add Key button 104 Alpha window 103 applying a graphic to a stroke 239 applying stills to strokes with 280 290 299 Fade slider 103 file sequence 106 Focus slider 104 Graphics window 282 292 overview 101 setting field playback rate of clips 106 using to apply an alpha map to a stroke 203 Time Machine Clips adjusting frame rate 105 interlacing 105 recording 156 saving project as 139 setting field playback rate 106 setting quality 155 Time Machine Quality Button 155 Time Slider Editing Keyframes With 164 Timecode Display 172 Timecode Slider 172 285 Timeline adjusting events 157 collapsing tracks 167 170 control knobs 161 deleting tracks 169 displaying tracks 157 165 167 doubling track height 166 editing keyframe tracks 161 keyframes 162 expanding tracks 167 170 halving tr
82. alog box Stroke Name New stroke Figure 3 167 Stroke Name Dialog Box Enter the name of the stroke and click on OK Transport And The Transport and Keyframe controls Figure 3 168 give you control over the Keyframe timelime With these controls you can jump to the beginning or end of the Controls timeline or play your clip forward or reverse Timecode Timecode Display Slider Keyframe Transport Buttons Controls Figure 3 168 The Transport and Keyframe Controls The following lists explains how to use these controls Reference 172 Chapter 3 Transport Controls Timecode Display Timecode Slider Prev Key Next Key These controls provide you with complete control over the timeline For example when you are creating an animation and need to move between keyframes these controls help get the job done The buttons in order from left to right are First Frame Skips to first frame Rewind Rewinds Reverse Play Plays in reverse Jog Back 1 Field Moves back one field at a time Pause Pauses play Jog Forward 1 Field Moves ahead one field at a time Play Plays normally Fast Forward Fast forwards Last Frame Skips to last frame A timecode representation of which frame you are on in an effect Jump around to different frames by clicking in the window changing the number and pressing Enter on your keyboard Timecode is in standard SMPTE format HH MM SS FF The number after the decimal p
83. alue Figure 2 40 typing the new value of 7000 and pressing Enter on your keyboard You can also use the slider to set the XPosition value By changing this value a keyframe is automatically added for the text s position in the workspace XPosition Value Figure 2 40 The XPosition set at 1000 Quick Start 30 Chapter 2 In this project a value of 7000 means that the objects position is off the screen You see the Lunar Colony text move off screen so that it is out of the workspace Figure 2 41 Figure 2 41 The Workspace with the Lunar Colony Text Off Screen 6 Close the Stroke Properties panel by clicking the X button in the upper right corner of the panel 7 Preview the animation in GlobeCaster s Animator Compositor to see how it will behave when it is run in GlobeCaster s Switcher or Editor applications by clicking the Play button Figure 2 42 in the Transport Controls Play Button Figure 2 42 The Play Button Animator Compositor Manual GlobeCaster 31 In your workspace you see the words Coming Up fade in and the words Lunar Colony slide in from the right When it finishes playing the workspace should look like Figure 2 43 COMING UP LUNAR COLONY Figure 2 43 The Animation at its End in the Workspace Continue on to the next section to learn how to save your project Quick Start 32 Chapter 2 Saving The Project Now that you ve completed your animation you will need
84. and drag the trumpet stroke around You can also edit stencil strokes by clicking the Edit button instead of the Move button in the Stroke Controls Animator Compositor Manual GlobeCaster 241 Continue dragging the trumpet stroke until a section of the stencil stroke is exposed When a section of a stencil stroke is exposed Figure 4 119 you can adjust and edit the stencil stroke as you would any stroke LA Kd A ww Figure 4 119 The Strokes in the Workspace 8 Click the Select button Figure 4 120 to select it With this button selected you can select any object in the workspace by clicking on the stroke Select Button Figure 4 120 The Select Button 9 Inthe workspace click in the area of the stencil stroke that isn t covered by the trumpet graphic You see a bounding box around the stroke indicating that it is selected 10 In the Stroke Controls click the Edit button Figure 4 121 With this button selected you can edit the size shape and position of a stroke by clicking on the stroke Edit Button Figure 4 121 The Edit Button Tutorials 242 Chapter 4 In the workspace you see edit points around the stroke Figure 4 122 By clicking and dragging these edit points you can scale the size of the stroke Figure 4 122 Edit Points around the Stencil Stroke Now that you completed this tutorial you know how to create a stencil mask You can create this type of mask while working w
85. anel Figure 3 31 illustrates a stroke with the Darken ink applied to it Figure 3 31 A Stroke with a Darken Ink Applied Animator Compositor Manual GlobeCaster 69 Mono Strips the color out of the area under the stroke This is useful for changing an object to black and white Figure 3 32 illustrates a stroke with the Mono ink applied to it Figure 3 32 A Stroke with a Mono Ink Applied Randomize Randomizes the pixels under the stroke This gives the stroke a random noise effect Figure 3 33 illustrates a stroke with the Randomize ink applied to it Figure 3 33 A Stroke with a Randomize Ink Applied Reference 70 Chapter 3 Smear Smears the colors under the stroke Figure 3 34 illustrates a stroke with the Smear ink applied to it Figure 3 34 A Stroke with a Smear Ink Applied Image Reproduces the image loaded in the workspace starting in the upper left corner Figure 3 35 illustrates a stroke with the mage ink applied to it Figure 3 35 A Stroke with an Image Ink Applied Pantograph Animator Compositor Manual GlobeCaster 71 Gives the ability to duplicate sections of an image The Pantograph ink allows part of an image to be offset and copied at the new offset point By holding down the Ctrl key and dragging the mouse you set the amount of offset the image has when you use the Pantograph ink Figure 3 36 illustrates a stroke with the Pantograph ink applied to it Fi
86. ansparent Figure 4 55 illustrates the graphic in the workspace with the Fade slider all the way to the left Figure 4 55 Completely Transparent Graphic The further right you drag the slider the more opaque the graphic in the workspace becomes If the slider is dragged all the way to the right the graphic is completely opaque Tutorials 208 Chapter 4 Figure 4 56 illustrates the graphic in the workspace with the Fade slider all the way to the right Figure 4 56 Completely Opaque Graphic 11 Close the Texture Properties panel by clicking the X button in the upper right corner of the panel In this tutorial you learned how to create an alpha map and applied that alpha map to a graphic You now have a feel for how the Color Palette Gradient Editor and Texture Properties panels function Using these skills you can create an unlimited number of custom alpha maps Animator Compositor Manual GlobeCaster 20 There are times when you are working with GlobeCaster s Animator Compositor that you will want to remove a specific color or luminosity value from a graphic You may want to change a sunny blue sky in a picture of a landscape to a cloudy sky You can use one of the keyer panels to remove the blue of the sunny sky then replace it with the cloudy sky Using Animator Compositor s Keyer Panels In GlobeCaster s Animator Compositor you have a choice of three different keyer panels Each keyer works differ
87. ar Colony slide in from the right To summarize what you ve done so far you set the alpha value of the Coming Up text to go from 0 transparent at frame 00 00 00 00 0 to 255 opaque at frame 00 00 00 29 1 You did this by turning on the animate option for this property which automatically adds a key at each frame when a property is changed Slide Inthe The animation is almost done now You just need to tell the Lunar Colony text to Rest Of The slide in from off screen To do this you will animate one of the text stroke s Text properties similar to how you animated the alpha value for the Coming Up text To slide the Lunar Colony text in from off the screen follow these steps 1 Bring the effect to the end of the animation by clicking the Last Frame button Figure 2 34 Last Frame Button Figure 2 34 Last Frame Button 2 Bring up the Stroke Properties panel for the Lunar Colony text stroke by right clicking on the white part of any of the letters of the text and choosing Properties from the pop up menu Figure 2 35 Properties COM N E U Pi B Menu Option La Properties COLONY Select Select All Delete Front Back Figure 2 35 Choosing Properties from the Pop Up Menu Quick Start 28 Chapter 2 You see the Stroke Properties panel Figure 2 36 in the upper left corner of the screen Figure 2 36 The Stroke Properties Panel Near the top of this panel is a slider labeled XPosition To
88. as the interpolation for this effect when the effect crawls across the screen it starts out at a slow pace speeds up and then slows down again as the effect ends A linear interpolation means that the animation steps between keyframes follow a straight path By selecting Linear as the interpolation for this effect when the effect crawls across the screen it moves at a continuous rate of speed Now that you ve prepared the workspace you are ready to create your text with shadow Tutorials 248 Chapter 4 Creating A Text With the workspace prepared you can now create your text stroke with shadow In Stroke With Shadow this section of the tutorial you will create a colored text stroke and then apply a shadow to it using the Shadow Properties panel To create your text stroke with shadow follow these steps l 2 Locate the following picon for a stroke in the directory GlobeCaster Bins Panam Sampler Figure 4 133 The Stroke Picon Load this stroke as the current stroke by clicking on it You see the picon in the Stroke Controls indicating that it is loaded as the current stroke Bring up the Stroke Properties panel by clicking the Stroke button Figure 4 134 in the Stroke Controls Stroke Button Figure 4 134 The Stroke Button You see the Stroke Properties panel Figure 4 135 in the upper left corner of your screen From this panel you can adjust the properties of a stroke such as the X and Y
89. ate the following picon in the directory GlobeCaster Bins Panam Boxes It is the picon with the solid blue horizontal box on it Figure 4 247 The Stroke Picon Load this picon as the current stroke by clicking on it You see this picon load in the Current Stroke picon window Draw a stroke that covers the entire workspace by clicking just outside the upper left corner of the workspace and dragging just outside the lower right corner of the workspace In the workspace you see a stroke covering the entire workspace NOTE The Lift Stroke function only works to lift strokes on the currently selected layer Animator Compositor Manual GlobeCaster 305 19 Select the stroke you just drew by clicking the Se ect button in the Stroke Controls Figure 4 248 and then clicking anywhere on the stroke Select Button Figure 4 248 The Select Button 20 Right click anywhere on the stroke and choose Lift Stoke from the pop up menu Figure 4 249 Properties Select Select All Delete Front Forward Back Lift Stroke st ictaboe Menu Option Lift Stroke Animate Pos Z Set in Point Set Out Point Show Path Figure 4 249 Choosing Lift Stroke from the Pop Up Menu 21 In the workspace it appears as if the stroke you right clicked on has disappeared In actuality every stroke underneath the stroke you clicked on was lifted onto the stroke This means that this stroke is now a copy of everything undernea
90. atus Pop Up Menu If the Animation Status button is labeled S for static then all choices in the pop up menu except Animated are ghosted out Choosing Animated changes the button s label to A for animated and animates the object Clicking on this button again brings up the pop up menu with all of the choices active Choosing Add Key adds a key at the point selected on the timeline Choosing Next Key skips to the next key set on the timeline Choosing Previous Key skips to the previous key on the timeline Choosing Delete Key deletes the selected key Turns the wipe on Cancels any changes made in this panel and closes it Reference 100 Chapter 3 Particles Properties Panel NOTE Values in this panel are changed by clicking and drag ging the value s slider left or right Use the Particles Properties panel Figure 3 81 to control and animate the particles of an object created using the spray tool It can also be used to animate the letters in a text stroke Any object created using the spray or text tools is made up of small individual parts called particles Normally these particles are stationary but they can have movement added to them using the values in this panel Bring up the Particles Properties panel by clicking the More button at the top of the Stroke Properties panel and choosing Particles from the pop up menu The panel appears in place of the Stroke Properties panel Figure 3 81 The
91. ayed e Choosing Zoom 1 2 halves the size the workspace is displayed e Choosing Select Area gives you a magnifying glass cursor that allows you to select the area you wish to zoom in on In Zooms in on the workspace magnifying it Out Zooms the workspace out making it smaller Reference 138 Chapter 3 The Workspace Type pop up menu Figure 3 125 is where you choose the format that a project is saved in The format types at the top of the pop up menu are GlobeCaster native formats while the ones listed at the bottom are PC formats The selected format type appears on the face of the Workspace Type button Workspace Type Pop Up Menu NOTE Some GlobeCaster formats in this pop up menu may be greyed out if the workspace dimen sions in the Work space Properties panel are set to 720x486 NTSC or 720x576 PAL Bring up this pop up menu by clicking on the Workspace Type button Still TM Clip Memory Clip Overlay Wipe BMP Windows Still TGA Targa Still PCX PC Paintbrush Still TIF Tagged Image File PNG Portable Net Graphic JPG JPEG Still PIC Pictor PC Paint Still IFF Amiga Still MOV QuickTime Movie AVI Windows Movie PIC Softimage Still PCT Macintosh Still WPG Word Perfect Graphic WMF Windows Metafile SGI Silicon Graphics Still PSD PhotoShop Still RAS SUN Raster Still IMG Electric Image Still Figure 3 125 The Workspace Type Pop Up Menu The following lis
92. background unless the Alpha is turned on Other layers always have Alpha turned on which means that the layer is transparent except for the objects Use the Layer Controls Figure 3 109 in GlobeCaster s Animator Compositor to rotate and scale lots of objects together in three dimensions This allows quick and easy perspective scaling of an entire scene Layer Slider Layer Picon Figure 3 109 The Layer Controls The following list explains the functions of the Layer Controls Layer Picon A picon size picture of the selected layer Right clicking on this picon brings up the Layer Properties panel Layer Slider Lets you choose which layer is active The title below the Current Layer picon tells you which layer is active When you are clicking and dragging the slider only the objects on the selected layer are displayed in workspace Layer Brings up the Layer Properties panel Create Adds a new layer to the workspace The first layer is labeled Layer 7 and subsequent layers are numbered accordingly If an object is selected when the Create button is pushed that object is removed from its original layer and placed on the newly created layer Edit Changes the size of the layer Clicking on a layer and dragging the mouse up or down resizes the height of the layer Dragging the mouse right or left resized the width of the layer Rotate Delete Visible Stencil Forward Animator Compositor Manual GlobeCaster
93. bbing a still 151 Saving a project as 199 Saving projects as 276 Stretch Ink 74 Stroke Button 43 Stroke Controls Aspect button 44 Corner button 44 Create button 43 Current Stroke picon window 42 Delete button 43 Edit button 43 122 Layer button 122 layer picon 122 layer slider selecting layers with 122 Move button 43 259 overview 42 Pick button 43 Reset button 44 Select button 43 Stroke button 43 stroke palette 43 Stroke Selection Slider 43 Undo button 43 44 Stroke name setting 171 Stroke Palette 43 Stroke Properties Panel alpha 46 animating text with 283 Animation Status button 48 61 95 99 115 284 Ink Settings button 50 Index 328 Lock Aspect button 46 opening 43 44 overview 44 Shape settings 49 50 Soft Edge value adjusting 47 249 271 302 Soft to center button 48 Stencil button 49 Tool settings 49 X Size Adjusting a Stroke s 46 XPosition value adjusting 46 260 283 Y Size 46 YPosition value adjusting 46 Stroke Selection Slider 43 Strokes adding a beveled edge 88 adding a shadow to 92 adding and deleting letters 258 adjusting edge softness 47 48 animating 18 23 48 61 95 99 115 119 animating text strokes 259 applying a ClipMem to 103 applying a graphic to 239 applying a Time Machine clip to 103 applying an alpha map to 103 201 applying stills to 280 290 299 blurring with Focus slider 104
94. beCaster s Animator Compositor fills in the frames in between Animating movement of strokes is powerful but just about every property a stroke has can be animated as well By animating the transparency of a stroke you can make a stroke fade in or out at your whim With this application s Stroke Controls Figure 3 2 you can control how your strokes behave when applied to the workspace From these controls strokes can be created altered moved deleted animated etc This is also where you select the mode you are working in For example choosing the Move mode allows you to move objects around in the workspace Stroke Selection elder Current Stroke Stroke Picon Palette Window Figure 3 2 The Stroke Controls The following list explains how to use the Stroke Controls Current This is where the current stroke picon is loaded To Stroke load a stroke into this window click once on the picon Picon of the stroke you wish to use or drag and drop the Window picon into the window The selected stroke shows up as the Current Stroke picon Now you can paint on the screen with the selected brush stroke Strokes that are created in GlobeCaster s Animator Compositor and saved in a bin have a small graphic in the upper left corner indicating the type of brush stroke Right clicking the picon brings up a pop up menu from which you can bring up the Stroke Properties panel see Stroke Properties Panel on page 44 for more informati
95. bject under the stroke If it was brought up with LumaColor chosen as the ink then making adjustments in the panel adjusts the color applied to the luminosity values of the object under the stroke If the panel was brought up with AlphaMap or AlphaMap2 chosen as the ink then making adjustments in the panel adjusts the color applied to the stroke and the color applied to the soft edge of the stroke Bring up this panel by choosing Color Colorize Correct LumaColor AlphaMap or AlphaMap2 as the ink in the Stroke Properties panel and then clicking the Ink Settings button The panel appears just below the Stroke Properties panel Color Palette Color Picon Mini Color Picon Gradient i Gradient Style Button Editor Color Dot Gradient Picon Figure 3 50 The Color Palette and Gradient Editor Panel The following list explains the functions of the Color Palette and Gradient Editor panel Revert Removes any changes made and resets to its original color Color Picon Represents the current color When you click one of the Mini Color picons that color loads automatically as this picon You can then drag the value sliders to change the color You can also drag this picon onto one of the Mini Color picons to place it there for later use You can also drag and drop the picon into the Gradient Editor Save this color picon by clicking and dragging it into a bin Reference 82 Chapter 3 RGB HSV Value Sliders Mini Color P
96. bject is dropped where the mouse pointer is aimed Right click Place the mouse pointer over an object Press the right mouse button and immediately release Document Overview 6 Chapter 1 ANIMATOR COMPOSITOR MANUAL QUICK START CHAPTER 2 Animator Compositor Manual GlobeCaster e Chapter 2 Quick Start This chapter is designed to give you an overview of the GlobeCaster Animator Compositor As you follow along you will learn how to create a background add and animate objects in the workspace and save a project When you finish this quick start remember that there are many more features that you can explore on your own This chapter covers the following topics Introduction to theinterlates enine a aa AEA A 10 e Preparing the workspace ecccseseseeeseeeeeeeeeeteeeteteseeeeeeeestennees ll Creating a background oiui ea ea 14 e Creating a simple animation eee eeeeseeeeeeeteeeteeeteeeeeeeeennees 18 e Adding text to the workspace cecceesesseeeseeeteeeneeereeeneenseeeneennees 21 Animating text c ccus esieronantenina A an E A T A iat 23 e a Saving the projects ics neaei a e a es 32 Quick Start 10 Chapter 2 Introduction To The Interface NOTE This tour uses brush strokes and elements from Globe Caster s Animator Compositor Tutorials bin which may not be currently open To find it click the Par ent button at the top of one of the bins which takes you to th
97. c still applied to the stroke Stroke Shadow Wipes Particles Texture Texture Menu Advanced Color Option Figure 4 222 Choosing Texture from the Pop Up Menu Animator Compositor Manual GlobeCaster 291 You see the Texture Properties panel Figure 4 223 in place of the Stroke Properties panel in the upper left corner of your screen For additional information about the Texture Properties panel see Texture Properties Panel on page 101 Figure 4 223 The Texture Properties Panel In the Texture Properties panel delete the text still applied to your stroke by right clicking in the Graphics Window and choosing Delete from the pop up menu Figure 4 224 Interlace Field Reverse Alpha Pre Mix File Sequence Delete Delete Menu Option Figure 4 224 Choosing Delete from the Pop Up Menu Tutorials 292 Chapter 4 10 You see a window come up Figure 4 225 asking if you want to delete the image Click the Yes button Are you sure you want to delete this image Figure 4 225 The Delete Image Window In the workspace you see the text still disappear from your stroke and you see the workspace turn blue Remember you originally applied your text still to a stroke that was blue GlobeCaster s Animator Compositor is remembering the original appearance of the stroke Locate the picon for the new text still you created and placed in the directory GlobeCaster Bins Panam Projects Make this te
98. cceeeeseeseeteeteeteeesees 40 gt Working with strokes 1 sccceci en a i aa Es 41 Working with layers nranasan a isiat 122 e Working with the workspace sesseeseeeieesssiseisersersrrsersrisreseese 136 e Working with the timeline cee ceeeeeseeseeeeeceneeeneeeeeeenreesneens 157 e Using the application buttons 0 c cee eeseesceeseeeceeeeeeneeeneeeaeeees 173 Reference ao Chapter 3 The Animator Compositor Interface GlobeCaster sAnimator Compositor is a revolutionary tool for paint and animation that because of its flexibility you the user can use it to create and animate an unlimited variety of projects In this application every object whether it is a digitized clip text or a drawn object is a stroke That means that every object can be scaled animated color corrected or moved individually With this and many more features you the artist have the power to create your vision Figure 3 1 illustrates the function controls of GlobeCaster s Animator Compositor application Figure 3 1 The Function Controls Animator Compositor Manual GlobeCaster Working With Strokes Before you dive into each screen and pop up menu within the program some basic concepts of how strokes operate need to be covered Every brush stroke is an object When you are in the Create mode every time you click the mouse button down drag the mouse and release the mouse button you are creating a new brush s
99. ce layers in front another layer Reference 124 Chapter 3 Backward Transparent Active All Orig Original Size Use the Backward button to change the order of the layers to place layers behind another layer Brings up a pop up menu with choices that affect how layers are displayed in the workspace These choices are Transparent Active and All If Transparent is selected the current layer is shown at full opacity and other layers show up as faint outlines of objects e If Active is selected only the active layer is shown e If Allis selected all layers are shown Returns the selected layer to its original size undoing any rotation scaling etc you may have done to it Layer Properties Panel NOTE Numeric values in this panel are changed by typing in a new value or by clicking and drag ging up or down in the box for the value Animate these values by right clicking on the numeric displays choosing Animate On from the pop up menu right clicking on the value again and choosing Add Key from the pop up menu Animator Compositor Manual GlobeCaster 125 Use the Layer Properties panel Figure 3 111 to move rotate and size layers Clicking on the buttons allows you to move rotate and size the active layer in the workspace These values can also be animated by right clicking on the numeric displays and choosing Animate from the pop up menu Each individual value is animated separatel
100. cessary since there is no project loaded into the workspace Properties Stats Select All About Workspace Visible SafeArea Record New Project Cubic Menu Option Linear Hold New Project Rename Project Figure 4 2 Choosing New Project Choosing New Project clears the workspace making it ready to start a new project If an unsaved project is in the workspace a message box comes up asking if you want to save the current project If you wish to save this project click Yes If you don t wish to save it click No 2 Locate the following picon for a picture of cherries on a cherry tree It is located in the bin directory Globe Caster Bins Stills Sampler Figure 4 3 The Cherries Graphic Picon 3 Load this graphic into the workspace by double clicking its picon This is how you load any still into the workspace You see the graphic fill the entire workspace Now that you ve prepared your workspace you are ready to create your custom brush stroke Animator Compositor Manual GlobeCaster 181 Creating Your You are now ready to create your custom brush In this section of the tutorial you Custom Brush will draw a spline object around the cherry you want to cut out You will then use the lift stroke function to pull the cherry up onto your spline stroke This will give you a feel for how the spline tool works To create your custom brush follow these steps l NOTE It is not 3 important t
101. ck on the Earth graphic picon to add the Earth object to the workspace You see the Earth graphic in the lower left corner of your workspace Figure 2 17 illustrates what your workspace should now look like Figure 2 17 The Earth Graphic in the Workspace Animator Compositor Manual GlobeCaster C 3 Locate the following picon in the GlobeCaster Bins Panam Tutorials Space Scene bin It is the picon with the moon on it Figure 2 18 Moon Graphic Picon 4 Double click on the moon graphic picon to add the moon object to the workspace You see the moon graphic in the upper right corner of your workspace Figure 2 19 illustrates what your workspace should now look like Figure 2 19 The Earth Graphic in the Workspace As you move items into and around the workspace you may decide you want to return a graphic to its exact original location in the workspace To do this do either of the following a Delete the graphic from the workspace by clicking on it and pressing Delete on your keyboard Then double click on its picon in the bin b Delete the graphic from the workspace by clicking on it and pressing Delete on your keyboard Press Shift on your keyboard then drag and drop the picon from its bin into the workspace Quick Start 20 Chapter 2 Both methods restore the graphic to its original location or its location when the file was last saved Continue on to add text objects to the workspace Animator C
102. ction To Create A Mask on page 234 Enables a displacement layer This allows you to use the opacity of one layer to displace objects and graphics on another layer With this function objects can be created that appear as if they are being pulled up from a graphic When this button is turned off it makes the rotation and sizing invisible The rotation and sizing values are still there however This is a handy way to paint additional objects on a layer after the layer has been rotated and sized Sets keyframes for layers After moving a layer around on the workspace clicking this button animates the movement Changes the workspace to show only the wireframe of the selected layer Brings up the MapMode panel in place of the Layer Properties panel Snaps the layer back to full screen size rotation and position This does not bring the values of Scale Move and Rotate back to 0 Instead the value jumps to the nearest 1 1 value such as 360 or 360 or 0 This allows you to spin a layer in and use the 1 1 button to frame it properly at the end without worrying about the animation unwinding at the end Reference 136 Chapter 3 Working With The Workspace Workspace Controls The workspace in GlobeCaster s Animator Compositor is where you see all of your hard work come together It s where your strokes are displayed as you draw them and its from here that you choose how all that hard work is saved Use th
103. d Figure 3 12 A Typical Ellipse Stroke in the Workspace Rounded Chooses a box with rounded corners or squarcle as Box the shape for a stroke Adjusting the Soft Edge value in the Stroke Properties panel adjusts the roundness of the corners of a squarcle Figure 3 13 illustrates a stroke with the rounded box shape applied Figure 3 13 A Typical Rounded Box Stroke in the Workspace Animator Compositor Manual GlobeCaster 53 Reference 54 Chapter 3 Animator From the Tool pop up menu you can control what type of stroke is created in the Compositor workspace when dragging the mouse or change the type of a stoke after it is Tools created All of the tools except the Spray and Text tools create single objects The spray and text tools create a objects made up of particles Spray Drag Corner Drag Center Draw Text Spline Figure 3 14 The Tool Pop Up Menu Bring up the Tool pop up menu by clicking the Tool button in the Stroke Properties panel Following is a list that explains how the tools function Spray If Spray is selected drawing a stroke creates a series of objects called particles on the workspace These particles are linked together to form a single object With Spray selected clicking the Tool Settings button brings up the Scatter Settings panel see Scatter Settings Panel on page 58 for more information about this panel Figure 3 15 illustrates a stroke that was drawn with
104. e Time Machine clips are clips that are recorded to Time Machine s hard drives With a Time Machine installed in your GlobeCaster you can record digital clips that are of any length For Time Machine clips that are digitized in GlobeCaster s Animator Compositor application a shortcut picon to this clip is saved in the bin directory GlobeCaster Bins Panam Projects Animator Compositor Manual GlobeCaster 157 Working With The Timeline The timeline Figure 3 147 in GlobeCaster s Animator Compositor is a representation of every still stroke layer etc in the workspace In the timeline these objects are displayed as events and any of these events can be altered and adjusted directly from the timeline Simply right click on an event and select Properties from the pop up menu This brings up a properties panel for the selected event Plus Sign Position Bar Trimming Handle 00 00 00 00 i Vertical Scroll Bar Horizontal Scroll Bar Figure 3 147 The Animator Compositor Timeline The following list explains the timeline s interface Plus Sign Drops down the selected track displaying any stroke animation keyframes etc tracks contained within These tracks are called child tracks Trimming Clicking and dragging these handles adjusts the Handle length of an event Some events have a fixed length and dragging the handle has no function Position Bar Represents the current position in the timeline Clicking a
105. e Panam bin Double click on the Tutorials folder there and then double click on the Space Scene folder Welcome to the GlobeCaster Animator Compositor Quick Start tour By following along with the tour you ll learn how to put together a GlobeCaster Animator Compositor project and try your hand at some powerful Animator Compositor features With these features you will create an animated space scene with text that can be used as a transition between shows In this tour you ll see the various ways to bring objects and strokes into the workspace and change their properties To get to the GlobeCaster Animator Compositor application from GlobeCaster s Switcher or Editor applications click on the Animator Compositor button It s a button in the lower right corner of the Switcher or Editor interface This brings up the GlobeCaster s Animator Compositor interface Shown below is the GlobeCaster Animator Compositor interface GlobeCaster Animator Compositor fe hte ite i E A EA E A Figure 2 1 The Animator Compositor Interface Preparing The Workspace Animator Compositor Manual GlobeCaster 11 The first thing you should do is tell GlobeCaster s Animator Compositor to display its workspace on GlobeCaster s Program monitor By doing this you will be able to see exactly what your project will look like on a television screen To prepare the workspace follow these steps l Workspace Ri
106. e 3 51 The Gradient Styles Pop Up Menu The following list explains the gradient styles Solid Applies a solid color to selected stroke Figure 3 52 The Gradient Editor with Solid Selected as the Gradient Style Figure 3 53 illustrates a stroke with a Solid gradient applied to it Figure 3 53 A Stroke with a Solid Gradient Applied Animator Compositor Manual GlobeCaster as Linear Applies a linear blend to selected stroke Figure 3 54 The Gradient Editor with Linear Selected as the Gradient Style Figure 3 55 illustrates a stroke with a Linear gradient applied to it Figure 3 55 A Stroke with a Linear Gradient Applied Change the angle of the blend by clicking and dragging the Angle slider Figure 3 56 The angle can also be changed by clicking on the numeric value and typing a new value The angle value represents the angle s measurement in degrees Angle M Figure 3 56 The Angle Slider Reference a6 Chapter 3 4 Corner Adds a blend that blends in from each corner of an object Adding four colors to the Gradient Editor best shows how this function works as each color blends in from a separate corner Figure 3 57 The Gradient Editor with 4 Corner Selected as the Gradient Style Figure 3 58 illustrates a stroke with a 4 Corner gradient applied to it Figure 3 58 A Stroke with a 4 Corner Gradient Applied Animator Compositor Manual GlobeCaster 87 Circular Adds a circu
107. e LumaKey panel 107 211 Luminance Keying Out Values 211 MI Magnify Ink 73 Manual Conventions 5 MapMode Button 130 MapMode Panel Drag Edit button 135 Lower Left values adjusting 134 Lower Right values adjusting 134 overview 132 Upper Left values adjusting 133 Upper Right values adjusting 133 Mapping Textures onto Strokes 101 Masks creating with the stencil Junction 234 using a stencil mask 238 Mini Color Picons 82 Mono Ink 69 Motion Path creating reusable path 265 reusing 289 Mouse Conventions 5 Mouse Position Displaying in Workspace 154 Move Button 43 259 Move Function Layers 126 Moving layers 126 strokes 43 259 N New Project Starting 11 144 180 Normal Button 63 NTSC Setting Project As 149 Animator Compositor Manual GlobeCaster 325 O Offset X Y Button 147 Orig Size Button 124 Out Button 137 Overlay Saving As 140 263 287 Overview Advanced Color panel 113 ChromaKey panel 110 ChromaKey2 panel 112 Color Palette and Gradient Editor panel 81 Digitize Clip panel 155 Event panel 163 gradient styles 84 layer controls 122 Layer Properties panel 125 LumaKey panel 107 MapMode panel 132 Particles Properties panel 100 Scatter Settings panel 58 Shadow Properties panel 92 Stats panel 152 Stroke Controls 42 Stroke Properties panel 44 strokes 41 Text Settings panel 63 Texture Properties panel 101 timeline 157 tutorials 177 Wipes Pr
108. e Workspace Controls Figure 3 124 to determine how your project is saved and how it is viewed in the workspace Want to save your document as a TIFF or JPEG Want to zoom in on the workspace The workspace controls are where you do this Workspace Type Button Workspace Picon Zoom Window Figure 3 124 The Workspace Controls The following list explains the functions of the Workspace Controls Workspace Picon Workspace Save Now Workspace Type This picon shows a miniature version of your workspace Drag and drop this picon into a bin to save your work Right click on the picon to bring up the Workspace pop up menu see Workspace Pop Up Menu on page 142 for more information about this pop up menu Brings up the Workspace Properties panel Saves the workspace in the default bin which is GlobeCaster Bins Panam Projects The workspace can also be saved by dragging and dropping the Workspace picon into a bin The Save Now button updates the last file saved This button is ghosted out if the workspace has been saved and no new changes have been made Defines the format that a project is saved in Click on the button and choose the desired format from the Workspace Type pop up menu The format types at the top of the list are GlobeCaster native formats while the ones listed at the bottom are PC formats see Workspace Type Pop Up Menu on page 138 for more information about these format types The selected
109. e most important questions to ask yourself when troubleshooting is what has changed since the system last worked correctly This question applies to both hardware and software Sometimes it s the smallest change to the system that causes everything to stop operating properly When troubleshooting remember that the GlobeCaster software relies on a correctly functioning PC If the PC is not working correctly or does not meet the minimum requirements for a GlobeCaster system then it could affect the GlobeCaster software or VideoNet drivers and cause unpredictable results This section is a troubleshooting guide to problems and possible solutions for GlobeCaster s Animator Compositor The following topics are covered in this appendix e Troubleshooting GlobeCaster s Animator Compositor 316 e Frequently asked questions ccecceeceeeceeseeeeseeeseeneeeeeeeneeenseens 317 Troubleshooting Guide 316 Appendix Il Troubleshooting GlobeCaster s Animator Compositor When I load a still or paint on the workspace I can t see it on my program monitor Right click on the workspace border select Properties turn on Video to see on the video monitor what you are doing in Animator Compositor and turn on Alpha to key the images over live video When I use the spline tool to cut out an object I right click and choose Complete Shape and choose Lift Stroke When I try to move it it s a square rather than the shape I car
110. e speed at which the AVI file plays Selecting a value will automatically enable the File Sequence feature Animator Compositor Manual GlobeCaster 107 LumaKey Panel Use the LumaKey panel Figure 3 88 to adjust the luminance values of a key for a stroke A key is an electronic matte that places a second image such as video footage under part of a primary image By adjusting the luminance values of a key the luminance values of an object are replaced by the second image To complete a tutorial that uses the LumaKey panel to key colors out of a still see Using The LumaKey Panel on page 211 Bring up the LumaKey panel by clicking the More button in the Stroke Properties panel choosing Texture from the pop up menu clicking the Add Key button at the bottom of the Texture Properties panel and choosing LumaKey from the pop up menu f More Properties Figure 3 88 The LumaKey Panel The following list details the functions of the LumaKey panel More Allows you to access other properties panels Clicking this button brings up a pop up menu Figure 3 89 with the options to bring up these panels Stroke Shadow Wipes Particles Texture or Advanced Color Browse through this chapter for more information on these panels Stroke Shadow Wipes Particles Texture Advanced Color Figure 3 89 The More Pop Up Menu Reference 108 Chapter 3 Clip Level High Edge Width High Keys out the darkest
111. e the graphic wipes away one source of video In fact this is exactly the type of graphic you will create in this tutorial In this tutorial you will create a tall thin graphic of a flag with blurred edges In a following tutorial you will use this graphic to create a custom wipe with a graphic Figure 4 229 illustrates what the finished graphic will look like when you complete the tutorial Figure 4 229 The Finished Graphic Animator Compositor Manual GlobeCaster 295 But before you get too far ahead of yourself first create your graphic This tutorial is broken up into three part These parts are l Preparing the workspace 2 Creating the custom graphic 3 Saving the graphic Tutorials 296 Chapter 4 Preparing The Workspace Before you actually begin creating your graphic you need to first prepare the workspace By doing this you are telling GlobeCaster s Animator Compositor how to display the workspace and how the graphic will be displayed after you save it and load it into another workspace Follow these steps to prepare the workspace 1 Right click on the Workspace picon Figure 4 230 and choose New Project from the pop up menu Figure 4 231 If you are starting up GlobeCaster s Animator Compositor for the first time this is unnecessary since there is no project loaded into the workspace Workspace Picon Figure 4 230 The Workspace Picon Properties Stats Select All About v Works
112. e variation is from the original color Also if the particles of a stroke are scattered this function changes the pattern of the particles The Figure 3 104 illustrates a spray stroke with the Random Color value set at 768 Figure 3 104 Spray Stroke with Random Color Set at 768 When changing this value for a solid stroke the color applied to the stroke is darkened The higher the value the darker the color is Change this color by adjusting the Color Scatter Seed value The Figure 3 105 illustrates a solid stroke with the Random Color value set at 768 Figure 3 105 Solid Stroke with Random Color Set at 768 Animator Compositor Manual GlobeCaster 117 Color Used with the Random Color function Changing this Scatter value randomly changes the color of the stroke When Seed changing this value for a spray stroke the color of each particle changes randomly When changing this value for a solid stroke it changes the single color randomly GlobeCaster s Animator Compositor performs this function by changing the starting position of the random number generator That means that if you draw two strokes the particles of both strokes go through the same sequence of random colors and the colors of the particles will be identical By setting each stroke to a different seed each stroke goes through its own unique sequence of colors Settings Brings up the Color Palette and Gradient Editor panel for the selected stroke see
113. ect Rename Project Figure 4 15 Choosing New Project You see a window come up Figure 4 16 asking if you want to save the current project Click the Vo button Current project is not saved Save changes now Figure 4 16 The Save Project Window 2 Locate the custom brush s picon Figure 4 17 in the directory GlobeCaster Bins Panam Projects z Figure 4 17 The Custom Brush Strokes Picon Tutorials 188 Chapter 4 3 While holding the Shift key on your keyboard drag and drop the custom brush s picon from the bin into the workspace By doing this you are dropping a stroke into the workspace that has the same position size and shape that the original stroke had before it was saved You see the stroke in the workspace Note that it has the same position size and shape that the original stroke had before it was saved Figure 4 18 illustrates a custom brush stroke that was dragged and dropped into the workspace while holding the Shift key on the keyboard Figure 4 18 The Stroke in the Workspace Delete the stroke by pushing Delete on your keyboard Pushing Delete deletes the last stroke created in the workspace Now bring this stroke into the workspace by dragging and dropping the custom brush s picon from the bin into the workspace By doing this you are dropping a stroke into the workspace that has the same size and shape that the original stroke had before it was saved but the stroke s p
114. ect If an unsaved project is in the workspace a menu comes up asking if you want to save the current project If you wish to save this project click Yes If you don t wish to save it click No Now that you ve prepared your workspace you are ready to create your alpha map Move on to the next section of this tutorial Tutorials 194 Chapter 4 Creating An Alpha Map In this section you will create your alpha map To do this you will use the Color Palette Gradient Editor to apply a gradient which blends from black at the top to white on the bottom to a stroke that fills the entire workspace By doing this you will create an alpha map that will cause a graphic to be transparent at its top and opaque at its bottom This stroke will be saved later in this tutorial as a still that can be applied to a graphic by using the functions of the Texture Properties panel To create your alpha map follow these steps 1 Locate the following stroke picon in the bin directory GlobeCaster Bins Panam Boxes It is the picon that has the solid blue horizontal box on it Figure 4 25 The Stroke Picon 2 Load this picon as the current stroke by clicking on it You see this picon load in the Current Stroke picon window 3 Draw a box that fills the entire workspace by clicking just outside the upper left corner of the workspace and dragging to just outside the lower right corner of the workspace You see a blue shape that fills the entire
115. ects that color dot so that its color can be edited or changed Color Dot Figure 4 32 The Color Dot in the Gradient Editor When the line through the color dot is white you can adjust the color for that color dot By adjusting the colors this way you are changing the colors in the gradient for your stroke In the Color Palette and Gradient Editor panel click on the black mini picon Figure 4 33 This adds the color black to your gradient Black Mini Picon Figure 4 33 The Black Mini Picon In the gradient editor you see the gradient blend from blue on the left to black on the right In the workspace you see the gradient applied to your stroke blend from blue at the bottom of the workspace to black at the top of the workspace In the Color Palette and Gradient Editor panel click on the left color dot Figure 4 34 in the gradient editor once so that the line through it turns white Doing this selects that color dot so that its color can be edited or changed Color Dot Figure 4 34 The Color Dot in the Gradient Editor In the Color Palette and Gradient Editor panel click on the white mini picon Figure 4 35 This adds the color white to your gradient White Mini Picon Figure 4 35 The White Mini Picon Tutorials 198 Chapter 4 12 13 In the gradient editor you see the gradient blend from white on the left to black on the right In the workspace you see the gradient applied to your stro
116. ed using this function Figure 3 113 A Layer Rotated with an X Value of 45 Resizes an active layer in the workspace The numeric values represent a percentage Changing the X value affects the width of the layer Changing the Y value affects the height of the layer Figure 3 114 illustrates a layer that has an X size value of 60 Figure 3 114 A Layer with an X Size Value of 60 Reference 128 Chapter 3 Axis Center These values show the location of the center point that the rotate function works on The default values indicate the center of the layer When you set the values to 0 the layer rotates around the lower left corner Figure 3 115 illustrates a layer that was rotated with its X axis center set at 180 Figure 3 115 A Rotated Layer with an X Axis Center Set at 180 Shear X Changing this value skews the layer left and right Figure 3 116 illustrates a layer with a Shear X value of 80 Figure 3 116 A Layer with a Shear X Value of 80 Shear Y Focal Length Animator Compositor Manual GlobeCaster 129 Changing this value skews the layer up and down Figure 3 117 illustrates a layer with a Shear Y value of 50 Figure 3 117 A Layer with a Shear Y Value of 50 Represents the distance between the viewer s eye and the projection plane This numerical value shows how close the layer appears when the layer is rotated A higher number means the layer appears longer as it is rotated If you
117. eeaee 21 Animating T6xXt iadenin idrain k E EEE ENEE drab EE EEE EAEE va dete EEN 23 Saving The Project s cc covvatncve eaten ctl a EREE EIRE ET PORO SEE RECRE eset E E aE 32 Chapter 3 Reference oenen AAAA ANAA Ba ee ee Lae sat ASAE eee 39 The Animator Compositor Interface 0 0 cece eect eee eens 40 Working With Strokes i scac ivi ainne rania a cen caus etwas EEEE EA E naan ewaune vente are 41 Working With Layers iccieccceeasuns a AA ai ma i aa rides tsddu dee Ean DEEE oNN Rai 122 Working With The Workspace seceeceeeeeee eens senses sees eens eeeeeeeateteeaeeeeeees 136 Working With The Timeline cscs eccccavoensv eds a A ARAE EEEE vanes aces OE SEES 157 Using The Application Buttons s lt acseccsaceerseaaieexe ngs TN aeaneeeauarereseeesded 173 Chapter 4 Tutorials 3 ciasscitc nes eieccgey ci antiaiategia cangine savdeeinadnataangs oiaukpieeess dois 177 Creating A Custom Brushs siicccies desein a a a R ede edu aa ia 178 Creating An Alpha Maps 222 34 ans de Satie Sect e ee Ea f fae ted cen ide 4th bead deer se anar ia 192 Using Animator Compositor s Keyer Panels 0eccceecceeeceeeneeseneeseneeeueetaues 209 Using The Stencil Function To Create A Mask sceceeeeeeeeeeeeeeeeeeeeeeeeaeneeeenans 234 Creating A Looping Text Crawls ps maiore say serih ck tes sang of AE esc Er E a tees a none dis 243 Creating A Reusable Motion Path For Flying Text cccceceseeeeeeeeeeeeeeeteeeeeeeenes 265 Extracting Graphics With The
118. eft or right The further the slider is dragged to the right the more out of focus the object is Figure 3 85 illustrates Focus applied to a graphic of a cloud Figure 3 85 Cloud Graphic with Focus Applied Brings up a pop up menu Figure 3 86 from which you can choose to bring up the LumaKey ChromaKey or ChromaKey2 panels see LumaKey Panel on page 107 ChromaKey Panel on page 110 and ChromaKey2 Panel on page 112 for more information about these panels LumaKey ChromaKey ChromaKey2 Figure 3 86 The Add Key Pop Up Menu Animator Compositor Manual GlobeCaster 105 Frame Rate From the Frame Rate Adjustment pop up menu Figure 3 87 you can define the Adjustment frame rate of an imported AVI file ClipMem or Time Machine clip From this Pop Up Menu panel you can also adjust the interlacing properties for the file Bring up the Frame Rate Adjustment pop up menu by clicking the More button in the Stroke Properties panel choosing Texture from the pop up menu and right clicking in either the Graphics or Alpha box Interlace Field Reverse Alpha Pre Mix File Sequence Delete 0 i 2 3 F 10 12 24 30 50 60 Figure 3 87 The Frame Rate Adjustment Pop Up Menu Following is a list that explains the Frame Rate Adjustment pop up menu s choices Interlace Treats the selected AVI file ClipMem or Time Machine clip as though it were interlaced Interlacing is a method of scannin
119. efully traced Go to Workspace Properties and make sure Video and Alpha are turned off Animator Compositor Manual GlobeCaster a Frequently Asked Questions Is image processing also a part of GlobeCaster Yes GlobeCaster s Animator Compositor includes a collection of sophisticated image processing functions all of which can be applied with any stroke or brush including the real time airbrush Image processing tools include lighten darken emboss monochrome false color contrast and gamma Can a still frame with an alpha channel 32 bit Targa file be used in GlobeCaster Yes Targa files with alpha channels can be brought into Animator Compositor for manipulation GlobeCaster s Animator Compositor can easily extract the image from the background and save the resulting image as a native GlobeCaster file for use with GlobeCaster s applications Troubleshooting Guide 318 Appendix Il ANIMATOR COMPOSITOR MANUAL INDEX 320 Index Numerics l to 1 Scaling Layers 130 3D Button 130 4 Corner Gradient Style 86 4 Side Gradient Style 91 A Activating Alpha Channel s Transparency 106 Active Button Layers 124 Add Key Button 104 Adding keyframes 48 61 95 99 115 pause point 33 151 285 spline points 56 182 Adjusting colors and gradients 81 frame rates for clips 105 horizontal position 46 luminosity values 75 RGB and HSV values 82 scatter settings 60 Soft Edge value 27
120. ends in perfectly with the background If you click on it again you see a bounding box around the stroke You now have a stroke with the image of a cherry on it This is the image we want our custom brush to draw once the brush is saved Move ahead in this tutorial to save the stroke as a custom brush Tutorials 186 Chapter 4 aving The Custom Brush Now that you have a stroke with the image of a cherry on it you can save it as a brush stroke By following the steps in this section of the tutorial you will learn how to save any stroke as a brush stroke To save your custom brush follow these steps 1 In the workspace click and drag your stroke from the workspace into a bin Drop this picon into the bin directory GlobeCaster Bins Panam Projects Saving the custom brush in this bin makes it easier to find when you use it later in this tutorial Notice that when you drag the stroke past the borders of the workspace it becomes a picon 2 Choose Save from the pop up menu Figure 4 13 that comes up when you drop the stroke picon into the bin la ppf smear ppf speckles p Save Save Save with animation Menu Option BMP Windows Still TGA Targa Still PCX PC Paintbrush Still TIF Tagged Image File PNG Portable Net Graphic JPG JPEG Still PIC Pictor PC Paint Still IFF Amiga Still MOV QuickTime Movie AVI Windows Movie Figure 4 13 Choosing Save from the Pop Up Menu If you animated any of the
121. ently to key out colors in a graphic In this tutorial you will use these panels to remove colors and values from two different graphics By doing this you will get a feel for how to use these panels Figure 4 57 illustrates a still whose background was keyed out using one of the keyer panels in GlobeCaster s Animator Compositor Figure 4 57 Still with Background Keyed Out Tutorials 210 Chapter 4 This tutorial is broken up into three sections These sections are 1 Using the LumaKey panel 2 Using the ChromaKey panel 3 Using the ChromaKey2 panel Using The LumakKey Panel Animator Compositor Manual GlobeCaster 211 With the LumaKey panel you can key out the luminosity values in a graphic That means that you can key out the lightest or darkest areas in a graphic To get a feel for how this panel works in this section of the tutorial you will first key out the darkest values in a still then key out the lightest values in that still To use this panel to key a color out of a graphic follow these steps l Right click on the Workspace picon and choose New Project from the pop up menu Figure 4 58 If you are starting up GlobeCaster s Animator Compositor for the first time this is unnecessary since there is no project loaded into the workspace Properties Stats Select All About Workspace Visible SafeArea Record New Project v Cubic Menu Option Linear Hold New Project Rename P
122. event or group of events is selected in a single track Deselects the events that have been selected in the entire timeline and selects all other events Use this when an event or group of events is selected in the timeline Selects all events starting from where your mouse is pointed to the end of the timeline Selects all elements from where your mouse is pointed on a single track to the end of the timeline Expands the directory in the timeline to make all elements within that directory visible This display is called a tree Expands all the directories to make them visible in the timeline Closes all the sub directories below the selected track so that they are no longer visible in the timeline Opens the properties panel for the selected event The type of properties panel that is opened depends on the nature of the event For example right clicking on the track for a stroke and selecting Properties from the pop up menu brings up the Stroke Properties panel Toggles the height of the timeline Selecting this option will make the timeline thinner To make the timeline thicker select this option again Animator Compositor Manual GlobeCaster 171 Set Picon Sets a picon for the event on its track in the timeline Setting a picon here is an easy way to keep track of all the elements in an effect Set Stroke Allows you to name a stroke on the timeline Selecting Name Set Stroke Name will display the Stroke Name di
123. f your text stroke See Text Settings Panel on page 63 for more information about using this panel Swis721 BT Swis721 Bik BT Aa Bb Cc Figure 4 139 The Text Settings Panel Animator Compositor Manual GlobeCaster 251 In the Text Settings panel change the font to Verdana by scrolling through the font list and clicking on the font name You see a check mark next to the word Verdana Figure 4 140 indicating that the font was selected TRACE Tahoma Times New Roman Verdana VAGRounded BT Menu Option Verdana WHIRL ZETO E u pA UT Figure 4 140 The Selected Font In the Text Settings panel change the font size to 72 by scrolling through the font sizes and clicking on the font size The font size can also be changed by selecting the font size in the Font Size window Figure 4 141 typing in a new font size and pushing Enter on your keyboard Font Font Wall leet lar 72 Size WHIRI l Window Figure 4 141 The Font Size Window You see a check mark next to the font size 72 Figure 4 142 indicating that the font size is selected Font Selected S Verdana 72 Font WHIRI w Size gt a I0 Ki ae DE D ZOON Figure 4 142 The Selected Font Size In the Stroke Properties panel bring up the Color Palette by clicking the Settings button Figure 4 143 to the right of the word nk If an ink other Tutorials 252 Chapter 4 than the Color ink was selected clicking
124. ffect the chrominance value of the chroma key By using this panel you can key out specific colors from an image In this section of the tutorial you will use the ChromaKey2 panel to key out the blue sky from an image By doing this you will get a feel for how this panel works For additional information on using this panel see ChromaKey2 Panel on page 112 To use this panel to key a color out of a graphic follow these steps l Right click on the Workspace picon and choose New Project from the pop up menu Figure 4 90 If you are starting up GlobeCasters Animator Compositor for the first time this is unnecessary since there is no project loaded into the workspace New Project Menu Option Properties Stats Select All About v Workspace Visible SafeArea Record v Cubic Linear Hold New Project Rename Project Figure 4 90 Choosing New Project Choosing New Project clears the workspace making it ready to start a new project If an unsaved project is in the workspace a menu comes up asking if you want to save the current project If you wish to save this project click Yes If you don t wish to save it click No Animator Compositor Manual GlobeCaster 227 2 Click the Workspace button Figure 4 91 above the Workspace picon to bring up the Workspace Properties panel Workspace Controls Figure 4 91 The Workspace Button You see the Workspace Properties panel Figure 4 92
125. format type appears on the face of the Workspace Type button Animator Compositor Manual GlobeCaster 137 Inc When nc Project is selected the instructions such as Include timeline information that makes up the project are Project included when the project is saved This timeline file can be brought back into GlobeCaster s Animator Compositor for later modification Turning this button off means the file creates something that cannot be changed Inc When ne Still is selected saving a project saves the Include actual effect file This button should be turned off if Still you are creating a stationary graphic and don t want a usable effect for the Switcher or Editor Small View Shrinks the workspace and bins allowing more room for the timeline This is helpful when adjusting keyframes and strokes from within the timeline as there is more room to display all of the expanded tracks Upper Bins Toggles the bins to the right and left of the workspace on and off If the bins are toggled off a new bin window can not be opened in the space to the left and right of the workspace Zoom Click and drag the picon in the Zoom Window to Window move the workspace around Right clicking in the Zoom window brings up a pop up menu with the options of Zoom Off Zoom x2 Zoom 1 2 or Select Area e Choosing Zoom Off returns the workspace display to its original size e Choosing Zoom x2 doubles the size the workspace is displ
126. from the pop up menu Figure 4 193 Properties Stats Select All About v Workspace Visible SafeArea New Record Project Menu Cubic Option Linear Hold New Project Rename Project Figure 4 193 Choosing New Project 2 Bring up the Workspace Properties panel by clicking the Workspace button Figure 4 194 in the Workspace controls Workspace Controls Figure 4 194 The Workspace Button You see the Workspace Properties panel Figure 4 195 in the upper left corner of your screen From the Workspace Properties panel you can adjust how the workspace is displayed and how your effect behaves when it is Animator Compositor Manual GlobeCaster 279 played back in GlobeCaster s Switcher or Editor See Workspace Properties Panel on page 145 for additional information about this panel Figure 4 195 The Workspace Properties Panel In the Workspace Properties panel click the Alpha button following button so that it is on By turning the Alpha button on the background of your effect is transparent when it is run in Switcher or Editor If Alpha is not turned on then the background is black when the effect is run in GlobeCaster s Switcher or Editor Alpha Button Figure 4 196 The Alpha Button You see the workspace change from solid black to a checkerboard pattern The checkerboard pattern indicates that the background of a layer is transparent In the Workspace Properties panel cha
127. g the shape by clicking on it and then clicking the Edit button in the Stroke Controls In the workspace you see the spline points for your object Figure 4 10 illustrates the completed spline stroke in the workspace Figure 4 10 The Completed Spline Stroke in the Workspace 7 Click the Select button Figure 4 11 in the Stroke Controls so that the button is selected By clicking the Select button you are putting GlobeCaster s Animator Compositor in select mode In this mode you can select individual strokes in the workspace Select Button Figure 4 11 The Select Button 8 Inthe workspace click on the spline stroke to select it In the workspace you see a bounding box around the stroke indicating that it is selected NOTE The Lift Stroke function only works on the currently selected layer Animator Compositor Manual GlobeCaster 185 9 Inthe workspace right click on the spline stroke and choose Lift Stroke from the pop up menu Figure 4 12 By doing this you are lifting the picture underneath your stroke onto your stroke Lift Stroke Menu Option Properties Select Select All Delete Front Forward Back Backward Lift Stroke Animate Pos v Set In Point Set Out Point Show Path Figure 4 12 Choosing Lift Stroke from the Pop Up Menu In the workspace it appears as if the spline stroke disappears but it did not Since it has a piece of the picture s image on it it bl
128. g alternate lines of pixels on a display screen The odd lines are scanned first from top to bottom and left to right The electron gun goes back to the top and makes a second pass scanning the even lines Interlacing requires two scan passes to construct a single image Field Reverses the order that the alternate lines of pixels on Reverse a display screen are scanned scanning the even lines first and then the odd Reference 106 Chapter 3 Alpha Pre Mix File Sequence Delete 0 1 2 3 etc Used with 32 bit images that have alpha pre mixed with the graphics If you load a file of this type you see dark pixels around the edge of the image Turning on the Alpha Pre Mix causes the image to display correctly Used with an animation file that is made up of a sequence of individual pictures To use this type of file drag and drop the first still from the sequence into the workspace bring up the Texture Properties panel for it by right clicking on the More button in the Stroke Properties panel and choosing Texture from the pop up menu right click on the still in the Graphics window and choose File Sequence from the pop up menu For this series of stills to play back at the proper rate the field playback rate for the file should be set at 60 Deletes the file from the selected window Choosing one of these values sets the field playback rate of the AVI file at that value By changing this value you can determine th
129. ght click on the Workspace picon Figure 2 2 and choose New Project from the pop up menu Figure 2 3 If you are starting up GlobeCaster s Animator Compositor for the first time this is unnecessary since there is no project loaded into the workspace Picon Figure 2 2 The Workspace Picon Properties Stats Select All About Workspace Visible SafeArea Racial suas Mens Cubic Option Linear Hold New Project Rename Project Figure 2 3 Choosing New Project Choosing New Project clears the workspace making it ready to start a new project If an unsaved project is in the workspace a message box comes up asking if you want to save the current project If you wish to save this project click Yes If you don t wish to save it click No Quick Start 12 Chapter 2 2 Click the Workspace button Figure 2 4 above the Workspace picon to bring up the Workspace Properties panel Workspace Button Figure 2 4 The Workspace Button You see the Workspace Properties panel Figure 2 5 in the upper left corner of the screen From the Workspace Properties panel you can set the length of your effect change how it is displayed in the workspace and how it acts when it is run back in GlobeCaster s Switcher application Figure 2 5 The Workspace Properties Panel 3 Click the Video button Figure 2 6 on This tells GlobeCaster s Animator Compositor to display its workspace on the Program monitor Video
130. gure 3 36 A Stroke with a Pantograph Ink Applied Reference 72 Chapter 3 Colorize Replaces the color from the area under the stroke with color selected in the Color Palette and Gradient Editor panel see the section Color Palette And Gradient Editor Panel on page 81 for more information about this panel To use this function the Gradient Style in the Color Palette and Gradient Editor panel must be set as Solid Figure 3 37 illustrates a stroke with the Colorize ink applied to it Figure 3 37 A Stroke with a Colorize Ink Applied Animator Compositor Manual GlobeCaster 73 Figure 3 38 illustrates a stroke with the Magnify ink applied to it Magnify Magnifies the area under the stroke Figure 3 38 A Stroke with a Magnify Ink Applied Reference 74 Chapter 3 Stretch Erase Uses a selected graphic as the ink This is the default ink for any type of still image ClipMem Time Machine clip or AVI file as the graphic is stretched across the surface of the brush stroke To use the Stretch ink a graphic must be loaded into the graphics window in the Texture Properties panel See Texture Properties Panel on page 101 for more information about this panel Figure 3 39 illustrates a stroke with the Stretch ink applied to it Figure 3 39 A Stroke with a Stretch Ink Applied Erases the layer behind the stroke Since the erase stroke is an object it can be moved around or even animated
131. gure 4 158 Choosing Properties from the Pop Up Menu You see the Stroke Properties panel in the upper left corner of your screen For additional information about the Stroke Properties panel see Stroke Properties Panel on page 44 4 Inthe Transport Controls bring your effect to its starting point in the timeline by clicking the First Frame button Figure 4 159 First Frame Button Figure 4 159 The First Frame Button 5 Inthe Stroke Properties panel click and drag the XPosition slider Figure 4 160 to the right until the text stroke in the workspace is just outside the workspace This is where the text stroke will be at the beginning of the effect when you run it in Switcher XPosition Slider Figure 4 160 The XPosition Slider In the workspace you see your text stroke move to the right until it is just outside the workspace NOTE When a stroke s property such as size or posi tion is animated a keyframe is automati cally added for the stroke s position in the timeline When ever you alter a prop erty that is animated at another point in the timeline a keyframe is automatically added at that point in the timeline Animator Compositor Manual GlobeCaster 261 In the Stroke Properties panel animate this position of your text by clicking on the Animation Status button to the right of the word XPosition and choosing Animated from the pop up menu Figure 4 161 Animated Menu Option
132. he ChromaKey panel Figure 3 94 to adjust the clip level of a key for a stroke based on the chrominance values for that key A key is an electronic matte that places a second image such as video footage under part of a primary image By adjusting the chrominance values of a key the chrominance values of an object are replaced by the second image To complete a tutorial that uses the ChromaKey panel to key colors out of a still see Using The ChromaKey Panel on page 219 Bring up the ChromaKey panel by clicking the More button in the Stroke Properties panel choosing Texture from the pop up menu clicking the Add Key button at the bottom of the Texture Properties panel and choosing ChromaKey from the pop up menu k hromakey Properties Graphics Window Figure 3 94 The ChromaKey Panel The following list details the functions of the ChromaKey panel More Allows you to access other properties panels Clicking this button brings up a pop up menu Figure 3 95 with the options to bring up these panels Stroke Shadow Wipes Particles Texture or Advanced Color Browse through in this chapter for more information on these panels Stroke Shadow Wipes Particles Texture Advanced Color Figure 3 95 The More Pop Up Menu Graphics Window Clip Level Cancel Animator Compositor Manual GlobeCaster 111 The Graphics window contains the graphic applied to the selected stroke To key out a color from th
133. he Settings button to the right of the word Tool You see the Text Settings panel Figure 4 181 just below the Stroke Properties panel The Text Settings panel is where you choose the font and size of your text stroke For more information on using the Text Settings panel see Text Settings Panel on page 63 evieutn te T STRIKE MEO Swis721 Bik BT Aa Bb Cc Figure 4 181 The Text Settings Panel Animator Compositor Manual GlobeCaster 273 In the Text Settings panel change the font to Verdana by scrolling through the font list and clicking on the font name You see a check mark next to the word Verdana Figure 4 182 indicating that the font was selected TRACE Tahoma Times New Roman Verdana Menu Option VAGRounded BT Verdana WHIRL a 0 H m 2 mye Figure 4 182 The Font Verdana Selected In the Text Settings panel change the font size to 72 by scrolling through the fonts sizes and clicking on the font size 72 The font size can also be changed by selecting the size in the Font Size window Figure 4 183 typing in a new font size and pushing Enter on your keyboard Font Verdana 1 Font WHIRL a Size ihe Window Figure 4 183 The Font Size Window You see a check mark next to the font size 72 Figure 4 184 indicating that the font size was selected Font AVerdana 72 Font WHIRI Size LEI E Ar Selected r pS DUT ZOON Figure 4 184 The Font Size 7
134. he others are formats for other programs Still Still Menu Option Memory Clip Overlay Wipe BMP Windows Still TGA Targa Still PCX PC Paintbrush Still TIF Tagged Image File PNG Portable Net Graphic JPG JPEG Still Figure 4 190 Choosing Still from the Pop Up Menu 2 Click and drag the workspace picon Figure 4 191 into the bin GlobeCaster Bins Panam Projects By dropping the picon into this bin it will be easier for you to find it when you use it later in this tutorial Workspace Picon Figure 4 191 The Workspace Picon Animator Compositor Manual GlobeCaster 277 You see the following picon in the bin GlobeCaster Bins Panam Projects Figure 4 192 The Saved Text Still Picon You now have a text still that can be dragged and dropped into any workspace Now it s time to move on to the next part of the tutorial where you will bring this still into GlobeCaster s Animator Compositor workspace and animate its motion Tutorials 278 Chapter 4 Animating The Now that you have saved a still of your text its time to animate that text In this Text Still part of the tutorial you will animate your text so that it flies in from the left from off the screen pauses in the middle and then flies to the right off the screen To animate your text follow these steps 1 Clear the project from the workspace and start a new project by right clicking on the Workspace picon and choosing New Project
135. he size it was when you originally created it You see the My Text type in the workspace Figure 4 205 illustrates what the workspace should look like Figure 4 205 The My Text Stroke Drawn in the Workspace 14 In the workspace right click on the My Text stroke and choose Properties 15 from the pop up menu Figure 4 206 to bring up the Stroke Properties panel for the stroke Be sure to right click on the letters in the stroke or the Workspace Properties panel is brought up Properties Properties Menu Select Option Select All Delete Front Forward Figure 4 206 Choosing Properties from the Pop Up Menu You see the Stroke Properties panel in the upper left corner of your screen You will use this panel to animate the position of the My Text stroke In the Stroke Properties panel click and drag the XPosition slider Figure 4 207 to the left until the My Text type is just out of the workspace Tutorials 284 Chapter 4 If you want the text to scroll down you can adjust the YPosition slider instead XPosition Slider Figure 4 207 The XPosition Slider You see the My Text Type Slide to the left out of the Workspace 16 In the Stroke Properties panel click the Animation Status button for the XPosition and choose Animated from the pop up menu Figure 4 208 Animated Menu Option Animated Figure 4 208 Choosing Animated from the Pop Up Menu NOTE When a You see the Animation Status
136. he slider all the way to the right the entire image is keyed out Figure 4 72 illustrates what the lighthouse stroke should now look like in the workspace Figure 4 72 The Keyed Image in the Workspace 9 Inthe LumaKey panel click and drag the Clip Level High slider all the way to the right By doing this you can now set the key to remove the lightest values in the image In the workspace you see the entire image keyed out 10 In the LumaKey panel click and drag the Edge Width Low slider to the right As you drag the slider to the right notice that the darkest areas of the Tutorials 218 Chapter 4 image return Stop dragging this slider when the workspace looks like Figure 4 73 This is how you key out the lightest values in an image Clip Level High Edge Width High Edge Clip Level Low Width Low Edge Width Low amp Slider Figure 4 73 The Edge Width Low Slider TIP Adjusting the Clip Level Low slider sharpens the edge of a key For this project adjusting this slider is not neces sary since you have already achieved a sharp edge for the key Figure 4 74 The Workspace with the Lightest Values Keyed Out 11 Close the LumaKey panel by clicking the X button in the upper right corner of the panel Now that you keyed out the luminosity values of an image using the LumaKey panel move on to the next section of the tutorial Using The ChromaKey Panel Animator Compositor Manual GlobeCas
137. ht its original size Figure 3 162 illustrates a keyframe track with its size reset to its original height Figure 3 162 Keyframe Track with its Size Reset Double track Changes the height of the selected animation track so height that it is displayed at double its size Figure 3 163 illustrates a keyframe track with its size doubled Figure 3 163 Keyframe Track with its Size Doubled The other choices in this pop up menu function the same as in the Timeline pop up menu following section Timeline Pop Up Menu Animator Compositor Manual GlobeCaster 167 With the Timeline pop up menu Figure 3 164 you can affect how the timeline is displayed on your screen You can expand the tree for the track you selected or zoom in or out on a timeline This pop up menu also gives the flexibility to bring up the properties panel for a track or set a picon for that track Bring up this pop up menu by right clicking in an empty area next to a track Depending on whether you click on a track for a stroke property or layer some of the options may not be available However all of the options in this pop up function are the same for each track Expand Tree Expand All Collapse Tree Snap Zoom x2 Zoom 1 2 Fit Selected Fit All Zoom At Position Bar Minimize Track Heights Restore Track Heights Properties Toggle Height Set Picon Set Stroke Name Figure 3 164 The Timeline Pop Up Menu The following list expla
138. hting effect Moving a color dot right or left in the gradient editor moves the color up or down in the object Figure 3 66 The Gradient Editor with Vertical Selected as the Gradient Style Figure 3 67 illustrates a stroke with a Vertical gradient applied to it Figure 3 67 A Stroke with a Vertical Gradient Applied Animator Compositor Manual GlobeCaster o1 4 Side Adds a subtle blend to an object in which the colors blend in from the sides of the object Figure 3 68 The Gradient Editor with 4 Side Selected as the Gradient Style Figure 3 69 illustrates a stroke with a 4 Side gradient applied to it Figure 3 69 A Stroke with a 4 Side Gradient Applied Reference 92 Chapter 3 Shadow Properties Panel NOTE Numeric values in this panel are changed by typing in a new value or by clicking and drag ging up or down in the box for the value The values can also be changed by click ing and dragging the value s slider left or right In GlobeCaster s Animator Compositor shadows are actually built into each object The Shadow Properties panel Figure 3 70 gives you the power to modify the shadow to your exact specifications From this panel you can enable the shadow and adjust its size position transparency and even its ink To do a tutorial that uses the Shadow Properties panel to add a shadow to a text stroke see Creating A Text Stroke With Shadow on page 248 Bring up the Shadow P
139. icons Default Pick Gradient Style Button Allows you to choose which format you want to change a color in Click on the button and select RGB or HSV from the pop up menu that appears RGB is the three additive primary colors used to construct video images Red Green Blue HSV is the three properties of color Hue Saturation Value You can get almost any color by changing these values Clicking and dragging a slider changes the values of the color If RGB was selected with the RGB HSV button the sliders adjust the red green and blue values If HSV was selected with the RGB HSV button the sliders adjust the hue saturation and value These values can also be adjusted by typing a new value in the boxes to the right of the sliders and pressing Enter on your keyboard A set of small picons in the panel You can drag and drop them into the Color picon or click them to load them for editing You can also drag and drop the Color picon into one of these mini picons to save colors you create for later use Finally you can drag and drop any of the Mini Color picons into the Gradient Editor A color picon saved in a bin can be dragged and dropped onto any of the mini color picons If at any time you want to clear out saved mini picons click the Default button The mini picons are restored to default colors and all custom colors are deleted Resets the mini color picons to default colors If you click this you loose a
140. if you want to save the current project If you wish to save this project click Yes If you don t wish to save it click No 2 Click the Workspace button Figure 4 43 above the Workspace picon to bring up the Workspace Properties panel Workspace Controls Figure 4 43 The Workspace Button You see the Workspace Properties panel Figure 4 44 in the upper left corner of the screen From the Workspace Properties panel you can affect Tutorials 202 Chapter 4 how the workspace is displayed See Workspace Properties Panel on page 145 for more information about using this panel Figure 4 44 The Workspace Properties Panel 3 Inthe Workspace Properties panel click the Alpha button Figure 4 45 on Alpha Button Figure 4 45 The Alpha Button This makes the background of the layer transparent That way it is easier to identify how the alpha map affects the transparency of a graphic You see the workspace change from solid black to a checkerboard pattern The checkerboard pattern indicates that the background of a layer is transparent 4 Close the Workspace Properties panel by clicking the X button in the upper right corner of the screen Animator Compositor Manual GlobeCaster 203 Locate the following still picon in the bin directory GlobeCaster Bins Stills Sampler It is the picon with clouds on it Figure 4 46 The Clouds Still Picon Load this still into the workspace by double clicking its
141. illustrates the AfphaMap2 ink applied to a stroke Figure 3 47 The AlphaMap2 Ink Applied to a Stroke When the AfphaMap2 ink is applied to a stroke that overlaps another stroke the overlapping strokes are combined Figure 3 48 For the strokes to be combined the underlying stroke does not need to have the AlphaMap2 ink applied to it The way this ink functions differs from the AlphaMap ink which keeps overlapping strokes separated Figure 3 48 illustrates the AJphaMap2 ink applied to two overlapping strokes Figure 3 48 Overlapping Strokes with the AlphaMap2 Ink Applied to Them Reference go Chapter 3 Blur Blurs the area under the stroke The value of the blur can be adjusted by changing the Soft Edge value in the Stroke Properties panel see Stroke Properties Panel on page 44 for more information about this panel Figure 3 49 illustrates a stroke with the Blur ink applied to it Figure 3 49 A Stroke with a Blur Ink Applied Color Palette And Gradient Editor Panel Animator Compositor Manual GlobeCaster a1 The Color Palette and Gradient Editor panel has many functions depending on which ink was selected when this panel was brought up If this panel was brought up with Co or chosen as the ink then making adjustments in the panel adjusts the color of the stroke If it was brought up with Correct chosen as the ink then making adjustments in the Color Palette adjusts color correction for the o
142. in PAL format Switches between NTSC and PAL as well as NTSC 16 9 and PAL 16 9 video formats Click the button and select which format you want from the pop up menu NTSC format is composed of 30 frames of video per second PAL format is composed of 25 frames of video per second The workspace size for NTSC is 720x486 864x486 anamorphic The workspace size for PAL is 720x576 1024x576 anamorphic Figure 3 138 16 9 Options Reference 150 Chapter 3 Alpha With Alpha selected the first layer in your workspace is given an alpha channel This option should be turned on if you want to create an overlay effect such as a corner bug or lower third With Alpha selected you also have the option of painting over live video To do this choose your program out source with the Source button and then click the Video button You can now paint directly onto live video Figure 3 139 illustrates how the workspace is displayed with Alpha selected Figure 3 139 The Workspace with Alpha Selected Figure 3 140 illustrates how the workspace is displayed with Alpha off Figure 3 140 The Workspace with Alpha Off Animator Compositor Manual GlobeCaster 151 Transition Affects how a project behaves after it is saved and run in Switcher If this button is selected a saved effect transitions between Program and Preview at the end of the effect when it is run in Switcher This gives you the ability to create transitional effects w
143. ins how to use the Timeline pop up menu Expand Tree Expands the track in the timeline to make all elements within that directory visible This display is called a tree Expand All Expands all the tracks to make them visible in the timeline Collapse Closes all the tracks below the selected track so that Tree they are no longer visible in the timeline Snap Works in conjunction with the position bar when moving events in the timeline Selecting Snap from the Timeline pop up menu brings up another pop up menu from which you can select Snap Off or a number of frames Selecting a frame number causes the position bar to turn yellow when they are within the set number of frames You can then release the event and it jumps or snaps into position Reference 168 Chapter 3 Zoom x2 Zoom 1 2 Fit Selected Fit All Zoom At Position Bar Minimize Track Heights Restore Track Heights Properties Toggle Height Set Picon Set Stroke Name Zooms the timeline to view events at twice their length Zooms the timeline to view events at half their length Zooms the timeline so that all selected events are visible on the screen Zooms the timeline so that the entire timeline is visible on the screen Enlarges the display of the area of the timeline where the position bar is Minimizes the height of every track in the timeline Restores the height of every track in the timeline Opens the properties panel fo
144. ion 294 overview 177 using the stencil function to create a mask 234 U U Range Value ChromaKeying Adjusting 113 232 Underline Button 63 Undo Button 44 Upper Bins Button 137 V V Range Value ChromaKeying Adjusting 113 232 Vertical Gradient Style 90 Video Button 147 Video Source painting over live video 147 setting in Animation Generator 146 W Width Value For Shadows Adjusting 93 256 Wipe Values WipeB 98 WipeEnd 98 WipeL 98 WipeR 98 WipeStart 98 WipeT 98 WipeB Value adjusting 98 Wipes enabling 99 saving project as 140 Index 330 WipeB value adjusting 98 WipeEnd value adjusting 98 WipeL value adjusting 98 WipeR value adjusting 98 WipeStart value adjusting 98 WipeT value adjusting 98 Wipes Properties Panel Enabled button 99 overview 96 WipeB value adjusting 98 WipeEnd value adjusting 98 WipeL value adjusting 98 WipeR value adjusting 98 WipeStart value adjusting 98 WipeT value adjusting 98 Wireframe Button 130 Wireframe Function Layers 130 Working With layers 122 stencils 49 strokes 41 Workspace displaying layers 124 preparing 180 193 235 244 267 296 Workspace Button 136 Workspace Controls In button 137 Inc Project button 137 Inc Still button 137 Out button 137 overview 136 Small View button 137 turning on safe area 143 Upper Bins button 137 Wave Now button 136 Workspace button 136 Wor
145. ion for every layer property such as size position and rotation To animate an individual property right click on that property in the Layer Properties panel and choose Animate On from the pop up menu Changes the workspace to show only the wireframe of the selected layer The wireframe effect only occurs as a layer is moved or rotated TIP The Wireframe function makes it easier to rotate layers on a slow host PC Brings up the MapMode panel in place of the Layer Properties panel Snaps the layer back to full screen size rotation and position This does not bring the values of Scale Move and Rotate back to 0 Instead the value jumps to the nearest 1 1 value such as 360 or 360 or 0 This allows you to spin a layer in and use the 1 1 button to frame it properly at the end without worrying about the animation unwinding at the end Animator Compositor Manual GlobeCaster 131 Reference 132 Chapter 3 MapMode Panel NOTE Numeric values in this panel are changed by typing in a new value or by clicking and drag ging up or down in the box for the value Animate these values by right clicking on the numeric displays choosing Animate On from the pop up menu right clicking on the value again and choosing Add Key from the pop up menu Use the MapMode panel Figure 3 119 to skew or distort a selected layer giving a layer a three dimensional look To bring up the Map Mode panel first bring up the
146. is graphic click on that color in the Graphics Window The Figure 3 96 illustrates a graphic in the workspace that had a color keyed out by selecting a color from the Graphics window Figure 3 96 Graphic with Color Keyed Out To use this function first click on a color in the image in the Graphics window This chooses which color is keyed out of the image Adjusting the Clip Level adjusts the range of the color that is keyed out The Figure 3 97 illustrates a Clip Level value applied to a graphic of fireworks Figure 3 97 Clip Level Value Applied to Fireworks Graphic Cancels any changes made in this panel and closes it Reference 112 Chapter 3 ChromaKey2 Panel Use the ChromaKey2 panel Figure 3 98 to adjust the luminance and chrominance values for the key of a stroke A key is an electronic matte that places a second image such as video footage under part of a primary image By adjusting the luminance and chrominance values of a key the luminance and chrominance values of an object are replaced by the second image To complete a tutorial that uses the ChromaKey2 panel to key colors out of a still see Using The ChromaKey2 Panel on page 226 Bring up the ChromaKey2 panel by clicking the More button in the Stroke Properties panel choosing Texture from the pop up menu clicking the Add Key button at the bottom of the Texture Properties panel and choosing ChromaKey2 from the pop up menu Properties
147. ith any type of project by following these steps with your own strokes Animator Compositor Manual GlobeCaster 243 In this tutorial you will create a looping crawl in GlobeCaster s Animator Compositor that will repeatedly play back when the effect is run in GlobeCaster s Switcher You may use this type of effect if you wish to have an important message or even emergency information continuously scroll across the bottom of your screen Creating A Looping Text Crawl To create this effect this tutorial takes you through the process of creating type with a shadow animating that type and saving the effect so that it will continuously loop when it is run in GlobeCaster s Switcher Figure 4 123 illustrates what the finished project looks like when run in GlobeCaster s Switcher Figure 4 123 The Finished Project Run in Switcher This tutorial is broken up into four sections These sections are Preparing the workspace Creating a text stroke with shadow Animating your text stroke a a E Saving your effect Tutorials 244 Chapter 4 Preparing The Before you actually begin creating your text stroke with shadow you need to first Workspace prepare the workspace By doing this you tell GlobeCaster s Animator Compositor how to display the workspace and how the effect will be displayed after you save it and run it in Switcher Follow these steps to prepare the workspace 1 Right click on the Workspace pic
148. ith graphics Loop Affects how a project behaves when it is saved and run in another application such as Switcher With Loop selected the effect repeats indefinitely while it is when running Pause Affects how a project behaves when it is saved and run in another application such as GlobeCaster s Switcher application With Pause selected a pause point is added on the current frame in the animation This means that if the effect is played back in GlobeCaster s Switcher it pauses until the auto button is clicked to start it back up or turn it off Adding a pause point to an effect also allows an overlay to be stretched once it is dragged into a Editor timeline When stretching an overlay with a pause point in it in GlobeCaster s Editor application the overlay is stretched at the pause point Snap Grabs a still of the image on the input selected with the Source button This still is placed in the workspace If the Snap button is clicked again another still is placed in the workspace over the first still that was snapped Reference 152 Chapter 3 Stats Panel From the Stats panel Figure 3 141 you can change the way strokes are displayed in the workspace Depending on what button you select from this panel stokes will display their numeric position in the workspace or their size You can also choose to display the mouse s numeric position in the workspace Bring up this panel by right clicking on the Workspace picon a
149. ition of the shadow to simulate a change in the position of the light source falling on an object Azimuth Slider Figure 4 154 The Azimuth Value Set at 20 In the workspace you see the shadow for your text stroke move slightly up and to the right In the Shadow Properties panel change the Elevation value for your text stroke s shadow to 88 by selecting the Elevation value Figure 4 155 typing 88 and pushing Enter on your keyboard Changing the elevation value changes how far away the shadow is from the object Elevation Slider Figure 4 155 The Elevation Value Set at 88 In the workspace you see the shadow for your text stroke move closer to your text Close the Shadow Properties panel by clicking the X button in the upper right corner of the panel You now have a text stroke with shadow that is ready to be animated Continue to the next section of this tutorial to animate your text stroke Tutorials 258 Chapter 4 Deleting and Adding Letters to Text Strokes NOTE Animator Compositor must be in Create mode to use this function Letters can be deleted or added in your text stroke after it has been created To use this function a text brush stroke must be loaded as the Current Stroke in the Stroke Controls To use this function first put Animator Compositor in Create mode by clicking the Create button on the toolbar Next click within your text stroke to bring up the cursor To delete letters in
150. ke blend from white at the bottom of the workspace to black at the top of the workspace In the Color Palette and Gradient Editor panel add another color dot to the gradient editor by clicking and dragging a black mini picon into the gradient editor near the right side Figure 4 36 illustrates what your gradient editor should now look like If the color dot isn t quite in the right spot you can click and drag a color dot right or left to change its position in the Gradient Editor Figure 4 36 The Gradient Editor By adding another color dot you are adding another color to your gradient This is how you create a gradient that has multiple blends in it Since you added another black to your gradient your gradient now transitions from white at the bottom of the workspace to a thick band of black at the top of the workspace Figure 4 37 illustrates the gradient applied to your stroke in the workspace This is what your alpha map will look like when you save it Figure 4 37 The Gradient Applied to a Stroke Close the Color Palette and Gradient Editor and Stroke Properties panels by clicking the X button in the upper right corner of each panel Saving The Alpha Map Animator Compositor Manual GlobeCaster 199 Now that you ve created your alpha map you are ready to save this project To do this move ahead to the next section of this tutorial In this section of the tutorial you will save the stroke with the gradient y
151. knob and keyframe from the timeline Sets the motion of an object between its keyframes A linear interpolation means that the animation steps in between keyframes follow the straightest path possible and the object moves at a constant velocity Figure 3 157 illustrates a keyframe track in the timeline with a linear interpolation Figure 3 157 Keyframe Track with Linear Interpolation Sets the motion of an object between its keyframes A cubic interpolation means that the animation steps in between keyframes follow a curved path and the acceleration of the object increases Cubic is the default setting for object motion Figure 3 158 illustrates a keyframe track in the timeline with a cubic interpolation Figure 3 158 Keyframe Track with Cubic Interpolation Reference 164 Chapter 3 Hold Event Value Slider Time Slider Sets the motion of an object between its keyframes With Hold selected an object stays at its current position until the next keyframe where it jumps to its new position Figure 3 159 illustrates a keyframe track in the timeline with a hold interpolation Figure 3 159 Keyframe Track with Hold Interpolation Clicking and dragging this slider right or left adjusts the value set for the selected key For example if the key is set for horizontal placement then adjusting this slider adjusts the object horizontally in the workspace This value can also be adjusted by clicking on the numeric va
152. kspace Properties panel Figure 4 77 in the upper left corner of the screen From the Workspace Properties panel you can change how your project is displayed in the workspace Figure 4 77 The Workspace Properties Panel 3 Inthe Workspace Properties panel click the Alpha button Figure 4 78 on if it isn t already selected Alpha Button Figure 4 78 The Alpha Button This makes the background of the layer transparent This makes it easier to see the areas you key out of the graphics You see the workspace change from solid black to a checkerboard pattern The checkerboard pattern indicates that the background of a layer is transparent 4 Close the Workspace Properties panel by clicking the X button in the upper right corner of the panel Animator Compositor Manual GlobeCaster 221 Locate the following still picon in the bin directory GlobeCaster Bins Stills Manmade It is the picon with three balloons on it Figure 4 79 The Balloons Still Picon Load this still into the workspace by double clicking its picon You see the three balloons still fill the entire workspace Remember that any object in the workspace is a stroke Bring up the ChromaKey panel for this stroke Follow these steps to bring up this panel a Bring up the Stroke Properties panel for the three balloons stroke by right clicking on it in the workspace and choosing Properties from the pop up menu Figure 4 80 Properties Menu Option
153. kspace picon 136 Workspace Type button 136 Zoom window 137 Workspace Properties Panel adding a pause point with 285 Alpha button 150 changing effect duration with 246 268 Field button 149 Grid button 148 Z Grid X Y button 147 Loop button 151 Offset X Y button 147 overview 145 Paint To End button 148 painting over live video with 147 Pause button 151 285 Preview Graphics button 147 Proxy Video button 149 RGB YUV button 147 Safe Area button 148 setting effect duration 279 setting project as NTSC 149 setting project as PAL 149 setting project duration with 146 setting video source with 146 Size X value 146 Size Y value 146 Snap button 151 Source button 146 Transition button 151 turning alpha on 150 Video button 147 Workspace Type Button 136 Zooming in on the workspace 137 out on the workspace 137 timeline 168 x X Acceleration Value Adjusting 101 X Size Adjusting 46 X Speed Value Adjusting 100 XPosition Value Adjusting 46 260 283 Y Y Acceleration Value Adjusting 101 Y Range Value ChromaKeying Adjusting 113 232 Y Size Adjusting a Stroke s 46 Y Speed Value Adjusting 100 YPosition Value adjusting 46 Animator Compositor Manual GlobeCaster 22 FCC Notice This equipment has been tested and found to comply with the limits for a Class A digital device pursuant to part 15 of the FCC Rules These limits are designed to
154. l layer with 130 MapMode button 130 moving layers with 126 overview 125 rotating layers with 127 Scale 1 to 1 button 130 setting a displacement layer 130 sizing a layer with 127 skewing layers with 128 129 Wireframe button 130 wireframe mode 130 Layer Slider Selecting Layers With 122 Layers animating 130 changing focal length 129 changing the center of 128 creating a stencil layer 236 deleting 123 displacement layer setting 130 displaying in wireframe mode 130 displaying in workspace 124 editing 122 making a stencil layer 123 moving 126 overview 122 returning to original size 124 rotating 123 127 scaling to 1 to 1 130 selecting with layer slider 122 sizing 127 133 134 135 skewing 128 129 Lift Stroke Extracting Strokes With 118 294 305 Lighten Ink 67 Linear Button 163 Linear Gradient Style 85 Linear Interpolation Setting 144 161 163 Live Video Painting Over 147 Lock Aspect Button 46 Loop Button 246 Looping creating a looping text crawl 243 effects 151 246 text 243 LumaColor Ink 75 LumaKey Panel Clip Level High value adjusting 108 217 Clip Level Low value adjusting 109 Edge Width High value adjusting 108 Edge Width Low value adjusting 109 217 overview 107 using to key colors 211 Lumakeying setting Clip Level High value 108 setting Clip Level Low value 109 setting Edge Width High value 108 setting Edge Width Low value 109 with th
155. lar blend to a selected stroke The center of the blend can moved by right clicking on the gradient picon and dragging the center to a new position Figure 3 59 The Gradient Editor with Circular Selected as the Gradient Style Figure 3 60 illustrates a stroke with a Circular gradient applied to it Figure 3 60 A Stroke with a Circular Gradient Applied Reference as Chapter 3 Bevel Box Adds a beveled edge to a selected stroke Figure 3 61 The Gradient Editor with Bevel Box Selected as the Gradient Style Figure 3 62 illustrates a stroke with a Bevel Box gradient applied to it Figure 3 62 A Stroke with a Bevel Box Gradient Applied Change the size of the bevel by clicking and dragging the Size slider Figure 3 63 The bevel s size can also be changed by clicking on the numeric value and typing a new value The higher the value the larger the bevel Figure 3 63 The Size Slider Animator Compositor Manual GlobeCaster 39 Horizontal Adds a blend that looks similar to a disco lighting effect Moving a color dot right or left in the gradient editor moves the color left or right in the object Figure 3 64 The Gradient Editor with Horizontal Selected as the Gradient Style Figure 3 65 illustrates a stroke with a Horizontal gradient applied to it Figure 3 65 A Stroke with a Horizontal Gradient Applied Reference 90 Chapter 3 Vertical Adds a blend that looks similar to a disco lig
156. lette and Gradient Editor Panel 82 randomizing in stroke 113 setting format 147 setting text color 273 Completing Spline Shapes 183 Control Knobs overview 161 Conventions Manual 5 Copying Strokes 120 Corner Button 44 Correct Ink 75 Create Button for layers 122 for strokes 43 Creating alpha maps 192 custom brushs 178 custom graphic 299 looping text crawl 243 reusable motion path for text 265 space background 14 stencil layers 236 stencils 49 234 strokes 43 text strokes 55 248 270 Cubic Button 163 Cubic Interpolation Setting 143 144 161 163 Current Layer Picon 125 Current Stroke Picon Window 42 Custom Brush Stroke creating 178 saving 186 using 187 D Darken Ink 68 Delete Button for layers 123 for strokes 43 Delete Event Button 163 Deleting keyframes 48 61 95 99 115 162 163 layers 123 spline points 182 strokes 43 44 tracks in timeline 169 Digitize Clip Panel 155 overview 155 Record ClipMem button 156 Record TimeMachine Clip button 156 setting record length 155 Status window 155 Time Machine Quality button 155 Digitizing Clips 155 recording ClipMems 156 recording Time Machine clips 156 saving a project as a ClipMem 140 saving projects as a Time Machine clip 139 setting record length 155 Displacement Layer Setting 130 Displaying keyframe paths 153 mouse position in workspace 154 stroke position in workspace 153 stroke size 152 ti
157. licking on the Workspace picon and selecting Record from the pop up menu 00 02 00 00 Record Length Time Machine Quality Status Window Figure 3 146 The Digitize Clip Panel The following list explains the functions of the Digitize Clip panel Record Length Time Machine Quality Status Window Sets the length of the clip that is recorded To change this value click on the number and type in a new one or click on the number and drag up or down Clicking on this button brings up a pop up menu from which the quality of the recorded clip can be chosen The quality choices are Default and 7 through 6 The lower the number the better the quality is This button has no function without a Time Machine installed in your GlobeCaster Displays the status of the clip being recorded such as Recording Reference 156 Chapter 3 Record ClipMem Record TimeMachine Clip Records a ClipMem clip ClipMems are clips that are recorded directly into RAM on the Warp Engine card The length a ClipMem is determined by the amount RAM you have installed on the Warp Engine card With the maximum 128MB of RAM installed 6 3 seconds of video can be recorded at a time If you have 16MB of RAM installed on the Warp Engine card you can record 20 frames of NTSC video ClipMems that are recorded in Animator Compositor are saved in the bin directory GlobeCaster Bins Panam Projects Records a clip to Time Machin
158. line Choosing Previous Key skips to the previous key on the timeline Choosing Delete Key deletes the selected key Affects the way a soft edge works Normally soft edge only affects the edge of a stroke By turning on the Soft to center function the Soft Edge value diffuses the stroke all the way to the center The higher the Soft Edge value the closer to the center of the stroke the diffusion goes Stencil Shape Shape Settings Tool Animator Compositor Manual GlobeCaster 49 Makes the selected object a stencil This object must be in a stencil layer for it to work as a stencil see Layer Controls on page 122 for more information about making a stencil layer When a stencil stroke is in a layer anything drawn in that layer only appears within the borders of the stencil stroke Using the stencil function is how you would create a mask NOTE A layer must have an alpha channel to be used as a stencil layer With the exception of the first layer all layers automatically have an alpha channel To use the first layer of a project as a stencil layer Afpha must be turned on in the Workspace Properties panel To complete a tutorial that uses the stencil function to create an alpha map see Using The Stencil Function To Create A Mask on page 234 Controls the overall shape of an object This also controls the shape of the particles created when using the Spray tool Clicking the button brings up a pop u
159. lue and typing in a new one or by clicking on the numeric value and dragging up or down with the mouse Clicking and dragging this slider right or left adjusts the key s position in the timeline This value can also be adjusted by clicking on the numeric value and typing in a new one or by clicking on the numeric value and dragging up or down with the mouse Animator Compositor Manual GlobeCaster 165 Keyframe From the Keyframe Track pop up menu Figure 3 160 you can change how a Track Pop Up Keyframe track is displayed For example you can change the height of the track Menu or zoom in or out on it This is helpful if you want to click and drag a control knob for a keyframe property and want more precise control Bring up this pop up menu by right clicking in the empty space of a Keyframe track Halve track height Reset track height Double track height Snap Zoom x2 Zoom 1 2 Fit Selected Fit All Zoom At Position Bar Minimize Track Heights Restore Track Heights Figure 3 160 The Keyframe Track Pop Up Menu The following list explains the choices of this pop up menu Halve track height Changes the height of the selected animation track so that it is displayed at half its size Figure 3 161 illustrates a keyframe track with its size halved Figure 3 161 Keyframe Track with its Size Halved Reference 166 Chapter 3 Reset track Resets the height of the selected animation track to heig
160. mands Keyboard commands are a cool way to navigate through applications and perform functions with near light speed swiftness In this appendix you find keyboard commands for GlobeCasters Animator Compositor Stroke Accelerators Workspace Accelerators Alt 7 Alt 2 Alt 3 Alt 4 Alt 5 Delete Ctrl X Ctrl C Ctrl V Arrow Keys Ctrl Arrow Keys Ctrl Back Space or Enter Alt F Shift Alt F Alt B Shift Alt B Ctri S Page Down or Home Page Up Create Mode Edit Mode Move Mode Select Mode Pick Mode Delete selected or last stroke Pick selected stroke Copy a stroke s properties Paste a stroke s copied properties Move selected object s When creating a text stroke adjust the kerning for the next character When working with a spline complete the spline shape Move selected stroke s forward Move selected stroke s to front Move selected stroke s backward Move selected stroke s backward Save now Zoom in on the workspace Zoom out on the workspace Keyboard Commands 312 Appendix End Edit Guide Accelerators Ctrl M Alt M Shift Alt M Ctrl Alt M Shift Ctrl Al t M Shift Ctrl M Panel Accelerators Ctrli K Ctrl L Ctrl W Application Accelerators Ctrl Alt S Shift Ctrl Al t S Ctrl Alt P Shift Ctrl Al t P Ctrl Alt C Shift Ctrl Al t C Ctrl Alt E Shift Ct
161. mation Menu mat stele Option BMP Windows Still TGA Targa Still PCX PC Paintbrush Still TIF Tagged Image File PNG Portable Net Graphic JPG JPEG Still PIC Pictor PC Paint Still IFF Amiga Still MOV QuickTime Movie Figure 4 251 Choosing Save from the Pop Up Menu 5 This saves the graphic as a GlobeCaster s Animator Compositor object If you were saving a graphic that you wanted to import into another program this menu is where you would choose the format Animator Compositor Manual GlobeCaster 307 6 Check to make sure that your graphic is saved You should see this picon Figure 4 252 in the bin you dragged the graphic into Figure 4 252 The Saved Graphic Picon If you do not see the saved graphic s picon in the bin repeat the steps for saving the graphic You now have a saved version of the graphic you created This graphic can now be dragged and dropped into the GlobeCaster s Animator Compositor workspace at any time Be sure to save this graphic as you ll be using it in another tutorial In that tutorial you will create a wipe with a graphic your flag graphic that wipes away one video source transitioning into another For more tutorials using GlobeCaster s Animator Compositor see the GlobeCaster Tutorials Manual Tutorials 308 Chapter 4 ANIMATOR COMPOSITOR MANUAL APPENDICES 310 Appendix Animator Compositor Manual GlobeCaster n Keyboard Com
162. mecode 172 timeline tracks 157 165 167 workspace 137 workspace size 137 Drag Center Tool 55 Drag Corner Tool 55 Draw Tool 55 Drawing splines 56 181 strokes 43 text strokes 253 Duration setting effect duration 146 246 268 279 setting stroke duration 148 149 E Edge Width High Value Lumakeying Adjusting 108 Edge Width Low Value Lumakeying Adjusting 109 217 Edit Button for layers 122 for strokes 43 Editing colors in the Color Palette and Gradient Editor panel 83 gradients 83 196 keyframes 161 162 163 164 keyframes with timeline 159 layers 122 135 spline points 182 splines 56 stencil strokes 241 strokes 43 Effects adding a pause point to 151 285 looping 151 246 making a transition 151 previewing in Animation Generator 285 saving as an overlay 263 287 setting duration 146 246 268 279 Efficiency Value Setting for Particles 101 Elevation Value adjusting 257 setting for shadows 94 Ellipse Stroke Shape 52 Enabled Button Wipes Properties Panel 99 Erase Ink 74 Erasing Strokes 301 Animator Compositor Manual GlobeCaster 323 Event Panel Cubic button 163 Delete Event button 163 Event Value slider 164 Hold button 164 Linear button 163 overview 163 Time Slider 164 Event Value Slider Editing Keyframes With 164 Expanding Timeline 167 170 External Formats Saving As 136 Extracting graphics with lift stroke function 294 stroke
163. mulate a change in the position of the light source falling on the object Figure 3 74 illustrates an object with a shadow that has an Azimuth value of 218 Figure 3 74 Object with Shadow that has an Azimuth Value of 218 Adjusts how far away the shadow is from the object The higher the value the farther the shadow is from the object Figure 3 75 illustrates an object with a shadow that has an Elevation value of 49 Figure 3 75 Object with Shadow that has an Elevation value of 49 S A Animation Status Shadow Enable Animator Compositor Manual GlobeCaster 95 Brings up a pop up menu from which you can animate a property of an object such as position and transparency The animation status pop up menu offers these choices Animated Next Key Previous Key Add Key and Delete Key v Animated Next Key Previous Key Add Key Delete Key Figure 3 76 Animation Status Pop Up Menu If the Animation Status button is labeled S for static then all choices in the pop up menu except Animated are ghosted out Choosing Animated changes the button s label to A for animated and animates the object Clicking on this button again brings up the pop up menu with all of the choices active Choosing Add Key adds a key at the point selected on the timeline Choosing Next Key skips to the next key set on the timeline Choosing Previous Key skips to the previous key on the timeline Choosing Delete
164. n it You see the project load in the workspace Tutorials 290 Chapter 4 NOTE When 5 projects are loaded into GlobeCaster s Animator Composi tor they are automati cally brought to the last frame Bring the project to its middle by clicking and dragging the Timecode slider Figure 4 220 until the Timecode display reads 00 00 07 00 0 You can also bring the project to its middle by clicking in the timecode display typing in a new timecode and pressing Enter on your keyboard Timecode Slider Figure 4 220 The Timecode Slider You see the words My Text in the middle of the workspace Remember this is the position of the text in the middle of the effect Bring up the Texture Properties panel for the My Text stroke To do this a Bring up the Stroke Properties panel by right clicking on the My Text stroke and choosing Properties from the pop up menu Figure 4 221 Be sure to click on the letters in the My Text stroke Otherwise the Workspace Properties panel is brought up Properties Properties Menu Select Option Select All Delete Front Forward Figure 4 221 Choosing Properties from the Pop Up Menu You see the Stroke Properties panel in the upper left corner of your screen b Inthe Stroke Properties panel click on the More button in the upper left corner and choose Texture from the pop up menu Figure 4 222 This brings up the Texture Properties panel where you will change the graphi
165. n page 112 Figure 4 101 The ChromaKey2 Panel 8 Inthe ChromaKey2 panel select the color you want to key out in this case it is the color blue by clicking on that color in the picon for the three balloons Figure 4 102 NOTE In the ChromaKey2 panel multiple colors can be keyed out To key out multiple col ors click again in the picon for the image This selects an addi tional color to be keyed out Figure 4 102 Select a Color from the Picon In the workspace you see a dotted pattern in the blue areas This indicates that blue was selected as the color to be keyed out Next you ll expand how much blue is keyed out Tutorials 232 Chapter 4 Figure 4 103 illustrates what your workspace should look like Figure 4 103 The Workspace with some of the Blue of the Still Keyed Out 9 Inthe ChromaKey2 panel clean up the key by adjusting the Y Range U Range and V Range sliders Figure 4 104 Adjusting the Y Range slider adjusts the luminance value of the key Adjusting the U Range and V Range adjusts the chrominance value of the key Adjusting these values cleans up the key Adjust these until the image in your workspace looks like Figure 4 105 Y Range E U Range V Range E Figure 4 104 The Y Range U Range and V Range Sliders Animator Compositor Manual GlobeCaster 233 Figure 4 105 illustrates what the image should look like in the workspace with the blue keyed out Figure 4
166. n the Transport Controls First Frame Button Figure 4 164 The First Frame Button You see the effect at its beginning in the workspace b Play the effect by clicking the Play button Figure 4 165 in the Transport Controls Play Button Figure 4 165 The Play Button In the workspace you see your text stroke continuously loop as it crawls across the bottom of your workspace c Stop the effect from playing in GlobeCaster s Animator Compositor by clicking the Pause button Figure 4 166 in the Transport Controls Pause Button Figure 4 166 The Pause Button In the workspace you see your text stroke stop playing Now that you ve animated your text stroke you re ready to save it in a format that can be run in GlobeCaster s Switcher Saving Your Effect Animator Compositor Manual GlobeCaster 263 Now that you have an effect in which your text crawls across the bottom of your screen it s time to save your project This section of the tutorial teaches you how to save an effect as an overlay To save the project follow these steps 1 Inthe Workspace Controls click the File Type button the button to the right of the Workspace button and choose Overlay from the pop up menu Figure 4 167 Still Memory Clip Overlay AE Menu 4 Option Wipe BMP Windows Still TGA Targa Still PCX PC Paintbrush Still TIF Tagged Image File PNG Portable Net Graphic JPG JPEG Still PIC Pictor PC
167. n the Texture Properties panel note the cloud graphic in the Graphics window This means that the cloud graphic is applied to the stroke in the workspace If you wish to change this graphic drag and drop a different graphic into this window Locate the following picon in the bin directory GlobeCaster Bins Panam Projects This is the picon for the alpha map you created earlier in this tutorial Figure 4 51 The Alpha Map Still Picon Tutorials 206 Chapter 4 9 Load the alpha map into the Alpha window in the Texture Properties panel Figure 4 51 by clicking and dragging the picon from the bin into the Alpha window Alpha Window Figure 4 52 The Alpha Window in the Texture Properties Panel You see that the Fade slider in the Texture Properties panel is set in the middle In the workspace you see that your cloud graphic blends from opaque at the bottom of the workspace to being completely transparent at the top of the workspace Figure 4 53 Figure 4 53 The Cloud Graphic with the Alpha Map Applied Animator Compositor Manual GlobeCaster 207 10 Inthe Texture Properties panel adjust the transparency of the alpha map by clicking and dragging the Fade slider Figure 4 54 right or left Fade Slider Figure 4 54 The Fade Slider The further left you drag the slider the more transparent the graphic in the workspace becomes If the slider is dragged all the way to the left the graphic is completely tr
168. n your keyboard You could also change this value by clicking and dragging the slider to the right of the word Width Width Slider Figure 4 152 The Width Value Set at 5 By changing the width value from O to 5 you have made the text stroke s shadow visible A width value of O is a special value that results in a completely invisible shadow In the workspace you see a light shadow with soft edges behind your text stroke In the Shadow Properties panel change the Transparency value of your text stroke by clicking and dragging the Transparency slider Figure 4 153 all the way to the right until the value is 255 You can also change the NOTE The stroke you just created and any custom stroke for that matter can be saved for further use by dragging and dropping its picon from the Stroke Con trols into a bin Load this stroke as you would any other stroke by clicking on it 18 19 20 Animator Compositor Manual GlobeCaster 257 transparency value by selecting the value typing 255 and pushing Enter on your keyboard Transparency Slider Figure 4 153 The Transparency Slider with Value Set at 255 In the workspace you see the shadow behind your text stroke darken In the Shadow Properties panel change the Azimuth value for your text stroke s shadow to 20 by selecting the Azimuth value Figure 4 154 typing 20 and pushing Enter on your keyboard Changing the Azimuth value changes the pos
169. nd V values make up the chrominance value Before this value can be adjusted a color must be selected in the graphic in the Graphics window Deletes the part of the picture indicated by the keyer settings Restores the YUV settings to the levels they were when the panel was first opened Cancels any changes made in this panel and closes it Use the Advanced Color panel Figure 3 101 to randomize the colors of a stroke If the stroke is made of particles such as a spray stroke then each particle has a different color If the stroke is made up of a solid object then the stroke is filled with a single random color Reference 114 Chapter 3 NOTE This panel can only be brought up for a stroke that has a color ink applied to it NOTE Numeric values in this panel are changed by typing in a new value or by clicking and drag ging up or down in the box for the value The values can also be changed by click ing and dragging the value s slider left or right Bring up the Advanced panel by clicking the More button at the top of the Stroke Properties panel and choosing Advanced Color from the pop up menu The panel appears in place of the Stroke Properties panel Advanced Color Figure 3 101 The Advanced Color Panel The following list explains how to use the Advanced Color panel More Allows you to access other properties panels Clicking this button brings up a pop up menu Figure 3 102 with the option
170. nd a video source will show up behind the star field Since you want the background to be black you don t want the Alpha button selected Alpha Button Figure 2 48 The Alpha Button Quick Start 34 Chapter 2 5 Make sure that the Transition button Figure 2 49 is not selected If the Transition button is selected your effect will be saved as a transition rather than an overlay Transition Button Figure 2 49 The Transition Button 6 Close the Workspace Properties panel by clicking the X button in the upper right corner of the panel 7 Inthe Workspace Controls click the File Type button Figure 2 50 and choose Overlay from the pop up menu Figure 2 51 File Type Button Figure 2 50 The File Type Button Still Memory Clip Overla Overlay aie Wipe Option BMP Windows Still TGA Targa Still PCX PC Paintbrush Still TIF Tagged Image File PNG Portable Net Graphic JPG JPEG Still Figure 2 51 Choosing Overlay from the Pop Up Menu The File Type button should now read Overlay With Overlay selected as the file type when the project is run in Switcher it will act as an overlay If you had left the file type as a Stiff then the would be saved as a framestore If you had chosen Wipe from the pop up menu your project would be saved as a wipe 8 You can save your project one of two ways NOTE Clicking the Save Now button Figure 2 52 below the Workspace picon saves your effec
171. nd dragging the Position Bar right and left scrubs through the timeline This is handy if you wish to go to a certain point in the timeline The current position in the timeline is displayed as timecode above the Position Bar Vertical Clicking and dragging this bar up or down allows you Scroll Bar to view tracks that are hidden when there are too many to fit on the interface all at once Reference 158 Chapter 3 Horizontal Clicking and dragging this bar left or right moves the Scroll Bar timeline display forward or backward Clicking and dragging this bar up or down zooms the timeline in or out changing its displayed size Clicking and dragging diagonally does both at once Timeline Tracks In a timeline in GlobeCaster s Animator Compositor tracks are a region that runs across the timeline This region denotes a specific channel of video effects strokes or animation properties Clicking on the plus sign next to a track opens up any child tracks that may be contained within that track For example clicking on a layer track opens the tracks for strokes contained within that layer When you start a new project in GlobeCaster s Animator Compositor only a layer track is visible Figure 3 148 Plus Sign Figure 3 148 A Layer Track on the Timeline To open the Properties and Strokes tracks click on the plus sign next to the name of the layer or stroke track or right click in the track and choose Expand Tree or Animat
172. nd selecting Stats from the pop up menu Figure 3 141 The Stats Panel The following list explains the functions of the buttons in the Stats panel Show Size When Show Size is selected values representing the size of a selected object are displayed just outside the bounding box around the object The height is to the right of the bounding box The width is just above the bounding box Figure 3 142 illustrates a stroke that was selected with the Show Size function turned on Figure 3 142 Selected Stroke with Show Size Function On Show Positions Show Keyframes Animator Compositor Manual GlobeCaster 158 When Show Positions is selected numbers indicating a selected object s position in the workspace is displayed just inside the top of the object s bounding box The first number represents the X position of the object The second number represents the Y position of the object Figure 3 143 illustrates a stroke that was selected with the Show Positions function turned on Figure 3 143 Selected Stroke with Show Positions Function On Works in conjunction with the Show Path function To use this function first right click on the selected stroke and choose Show Path from the pop up menu This shows the animation path of the selected stroke Clicking the Show Keyframes button displays numbers above the keyframes indicating the position of the keyframes in the workspace The first number represents the X position
173. ng Edit Key from the pop up menu This brings up the Event Panel from which you can type in a specific value see Event Panel on page 163 for more information about this panel Keyframe Pop Up Menu Animator Compositor Manual GlobeCaster 161 The Keyframe pop up menu Figure 3 152 gives control over an individual keyframe From this pop up menu you can adjust the interpolation of the keyframe and bring up the Event panel or properties panel for that keyframe Bring up this pop up menu by right clicking on a control knob in a Keyframe track Linear v Cubic Hold Delete Key Edit Key Minimize Track Heights Restore Track Heights Figure 3 152 The Keyframe Pop Up Menu The following list details the choices of this pop up menu Linear Cubic Sets the motion of an object between its keyframes A linear interpolation means that the animation steps in between keyframes follow the straightest path possible and the object moves at a constant velocity Figure 3 153 illustrates a keyframe track in the timeline with a linear interpolation Figure 3 153 Keyframe Track with Linear Interpolation Sets the motion of an object between its keyframes A cubic interpolation means that the animation steps in between keyframes follow a curved path and the object accelerates Cubic is the default setting for object motion Figure 3 154 illustrates a keyframe track in the timeline with a cubic interpolation
174. ng completely opaque to completely transparent The alpha map you create in this tutorial is made up of an image that blends from white to black That way when the alpha map is applied to a graphic you can see how each alpha map value affects the transparency of the graphic As you follow this tutorial you will get a feel for how the Color Palette Gradient Editor and Texture Properties panels function You will also learn how to save a project as a still This tutorial is broken up into four parts They are Preparing the workspace Creating an alpha map Saving the alpha map ee oe Applying the alpha map to a graphic Preparing The Workspace Animator Compositor Manual GlobeCaster 193 Before you actually begin creating your alpha map you need to first prepare the workspace In this section of the tutorial you will begin a new project in the workspace Follow these steps to prepare the workspace 1 Right click on the Workspace picon and choose New Project from the pop up menu Figure 4 24 If you are starting up GlobeCaster s Animator Compositor for the first time this is unnecessary since there is no project loaded into the workspace Properties Stats Select All About Workspace Visible SafeArea Record New Project Z Cubic Menu Option Linear Hold New Project Rename Project Figure 4 24 Choosing New Project Choosing New Project clears the workspace making it ready to start a new proj
175. nge the duration of the effect by clicking on the 7 in the Duration window Figure 4 197 typing 2 and Tutorials 280 Chapter 4 pressing Enter on your keyboard This changes the duration of the effect to 2 seconds This is how you change the duration of any effect you are creating Duration Window Figure 4 197 The Duration Window 5 Inthe Workspace Properties panel turn off the Transition function by clicking the Transition button Figure 4 198 If the project is saved with the transition function turned on when it is played back in Switcher or Editor it transitions from one video source into another Since you want your text to act as an overlay you want this function turned off Transition Button Figure 4 198 The Transition Button 6 Close the Workspace Properties panel by clicking the X in the upper right corner of the workspace 7 Locate the following picon in the directory GlobeCaster Bins Panam Boxes It is the picon with the solid blue horizontal box on it Figure 4 199 The Stroke Picon 8 Load this picon as the current stroke by clicking on it You see the picon load as the current stroke picon in the Stroke Controls 9 Bring up the Texture Properties panel for the current stroke To do this Animator Compositor Manual GlobeCaster 281 a Inthe Stroke Controls bring up the Stroke Properties panel by clicking the Stroke button Figure 4 200 Stroke Button Figure 4 200 The Str
176. nual GlobeCaster 255 properties such as transparency and width For more information about this panel see Shadow Properties Panel on page 92 Figure 4 149 The Shadow Properties Panel 14 In the Shadow Properties panel add a shadow to your text by clicking the ShadowEnable button Figure 4 150 Shadow Enable Button Figure 4 150 The ShadowEnable Button You see the ShadowEnable button is highlighted indicating that a shadow was added to your text stroke In the workspace you will not see the shadow until you adjust the shadow s properties Tutorials 256 Chapter 4 15 Change the ink for the shadow by clicking the button labeled Darken and 16 17 choosing Color from the pop up menu Figure 4 151 Color Color Menu Lighten Option Darken Mono Randomize Smear Image Pantograph Colorize Magnify Stretch Figure 4 151 Choosing Color from the Ink Pop Up Menu By changing the ink to Color you have more control over the transparency of the shadow If you keep Darken as the ink the shadow is very light Black is the default color for the Color ink If you want to change this color click the Ink Settings button and create or select a new color in the Color Palette panel For this tutorial you want to keep black as the color for your shadow s ink In the Shadow Properties panel change the Width value Figure 4 152 to 5 by selecting the Width value typing 5 and pushing Enter o
177. ny custom colors you have loaded into the Mini Color picons Lets you select any color that is on your computer screen To do this click on the Pick button and drag the mouse pointer around the monitor As you do so the color that is directly under the mouse pointer appears in the Color picon Release the mouse button to select a color You can then edit the color Selects the shape or style of the color or gradient The current style is displayed on the button s face The default is Linear Clicking on the Gradient Style button brings up a pop up menu with these options Solid Linear 4 Corner Circular Bevel Box Horizontal Vertical and 4 Side see Gradient Styles on page 84 for more information about the gradient styles Gradient Editor Color Dot Gradient Picon Animator Compositor Manual GlobeCaster 83 A small workspace where you create gradients You can drag and drop Mini Color picons or Color picons into any spot on the editor to add the color to the gradient you are making The color appears in the editor and a dot the Color dot appears below the color GlobeCaster s Animator Compositor then creates a gradient transition from one color to another The first color you drop into the editor appears on the far right side A transition is then created between the color on the far left and this new color Any other colors you drop into the editor appear where your mouse pointer is aimed Represents
178. o a different directory Quality Adjusts the quality of the Codec associated with AVI For an uncompressed AVI this feature is greyed out Width Adjusts the width fo the AVI Either click in the value box or drag the slider to increase decrease to change the value Height Adjusts the height of the AVI Either click in the value box or drag the slider to increase decrease to change the value Maintain Aspect When clicked on locks the width and height adjustments together to maintain an even aspect of width and height Square Pixels Changes the pixels from rectangle to square This is typically used when exporting AVIs to the Web Ok Saves your settings and saves the effect as an AVI file Cancel Cancels this panel and does not save the effect as an AVI file Reference 142 Chapter 3 Workspace Pop Up Menu From the Workspace pop up menu Figure 3 128 you can change how the workspace behaves and is displayed by choosing options or bringing up other panels from this menu From this pop up menu you can also choose to clear the workspace and start a new project Bring up the Workspace pop up menu by right clicking on the Workspace picon in the Workspace Controls Properties Stats Select All About v Workspace Visible V SafeArea Record v Cubic Linear Hold New Project Rename Project Figure 3 128 The Workspace Pop Up Menu Following is a list that details the choices of this pop u
179. o be incredibly accurate when you add spline points in this step You can go back later and adjust any point s position to create a more accurate spline shape Locate the spline stroke picon in the directory Globe Caster Bins Panam Sampler It is the stroke picon with a green shape on it Figure 4 4 The Spline Stroke Picon Load this stroke as the current stroke by clicking on it You see the picon in the Stroke Controls indicating that it is loaded as the current stroke In the workspace begin clicking around the edge of the center cherry As you click you see spline points added As you add spline points the shape of the stroke adjusts itself Figure 4 5 illustrates spline points drawn around the cherry in the center of the graphic Figure 4 5 Spline Stroke Drawn in the Workspace Tutorials 182 Chapter 4 4 Continue adding spline points until you have completely drawn around the cherry The shape you drew should look similar to that in Figure 4 6 Figure 4 6 Spline Shape Drawn Around the Cherry 5 Adjust the spline points for your stroke so that the stroke s outline better frames the cherry s shape There are four ways you can adjust a spline shape They are Click and drag the desired point b Adda spline point by clicking on the stroke outline at the position where you want a new spline point This new point can be adjusted like any spline point c Delete spline points by right clicking
180. o right until the text is out of the workspace Close the Stroke Properties panel by clicking the X button in the upper right corner of the panel Click and drag the Timecode slider Figure 4 211 to the left until the Timecode display reads 00 00 07 00 0 This is where you will add a pause point to the effect That way when the effect is run in Switcher it pauses halfway through Timecode Slider Figure 4 211 The Timecode Slider In the workspace you see the My Text stroke in the middle of the screen In the Workspace Controls click the Workspace button to bring up the Workspace Properties panel You see the Workspace Properties panel in the upper left corner of the screen In the Workspace Properties panel click the Pause button Figure 4 212 This adds a pause point at this point in the effect When the effect is run in GlobeCaster s Switcher it pauses at this point in the effect Pause Button Figure 4 212 The Pause Button Close the Workspace Properties panel by clicking the X button in the upper right corner of the panel Preview the animation in GlobeCaster s Animator Compositor to see how it will look when it is run in GlobeCaster s Switcher or loaded into GlobeCaster s Editor To do this follow these steps Tutorials 286 Chapter 4 NOTE When a project is previewed in Animator Compos itor the speed at which it plays back is slower than its actual speed when run in GlobeCaster s
181. obeCaster Bins Stills Natural It is the picon with the silhouette of a lighthouse on it Figure 4 62 The Lighthouse Still Picon 6 Load this still into the workspace by double clicking its picon You see the lighthouse still fill the entire workspace Remember that any object in the workspace is a stroke 7 Bring up the LumaKey panel for this stroke Follow these steps to bring up this panel a Bring up the Stroke Properties panel for the lighthouse stroke by right clicking on it in the workspace and choosing Properties from the pop up menu Figure 4 63 Properties Properties Menu Select Option Select All Delete Front Forward Back Backward Figure 4 63 Choosing Properties from the Pop Up Menu Tutorials 214 Chapter 4 You see the Stroke Properties panel Figure 4 64 in the upper left corner of your screen Figure 4 64 The Stroke Properties Panel b Inthe Stroke Properties panel bring up the Texture Properties panel by clicking the More button in the upper left corner and choosing Texture from the pop up menu Figure 4 65 Stroke Shadow Texture Wipes Menu Particles Option Texture Advanced Color Figure 4 65 Choosing Texture from the Pop Up Menu You see the Texture Properties panel Figure 4 66 in the upper left corner of your screen in place of the Stroke Properties panel From this panel you Animator Compositor Manual GlobeCaster 215 can access the keyer panels
182. of a still NOTE The Lift Stroke function only works on the currently selected layer Animate Pos Set In Point Set Out Point Show Path Animator Compositor Manual GlobeCaster 119 Turns on the animate function for position for all selected strokes Each object that you wish to animate must have this option selected Used for trimming the length of the stroke on the timeline When a brush stroke is created it usually lasts from the point it was created to the end of the timeline By changing the in and out point you can control when the object appears and when it disappears Shows the animation path of the selected stroke Figure 3 107 This path can be edited by clicking the Edit button in the Stroke Controls and then clicking and dragging the edit points on the path Figure 3 107 The Animation Path of the Selected Stroke Reference 120 Chapter 3 Select Properties To Copy Panel Use the Select Properties to Copy panel Figure 3 108 to customize how an object is copied Do you want to copy just the color and ink of an object and not its shadow This is simple with the Select Properties to Copy panel This menu is brought up when you select an object and push Ctr c on your keyboard to copy an object After youve made your copy choices click the OK button When you push C tr v to paste the object the new object has only the properties you selected This menu is also brought up when you drop an
183. of the object The second number represents the Y position of the object Figure 3 144 illustrates a stroke that was selected with the Show Path and Show Keyframes functions turned on 106 110 lt 329 260 Figure 3 144 Selected Stroke with Show Path and Show Keyframes Functions On Reference 154 Chapter 3 Show When Show Mouse is selected the mouse s numeric Mouse position in the workspace is displayed just below the Layer picon in the Layer Controls The first number represents the X horizontal position of the mouse The second number represents the Y vertical position of the mouse Figure 3 145 illustrates the mouse s position in the workspace which is displayed in the Layer Controls Mouse s Numeric Position Figure 3 145 The Mouses Numeric Position Displayed in the Layer Controls Digitize Clip Panel Animator Compositor Manual GlobeCaster 155 With the Digitize Clip panel Figure 3 146 you can record ClipMems or digitize clips to Time Machine if one is installed ClipMems are clips that are recorded directly into RAM on the Warp Engine card They can be saved out directly enabling playback as a clip in GlobeCaster s Editor application With Time Machine clips in GlobeCaster s Animator Compositor Time Machine records whatever is set as the Program out source so you must first set the Program out source in the Workspace Properties panel Bring up the Digitize Clip panel by right c
184. oint indicates the current field Click and drag the Timecode Slider to shuttle through the animation you are creating As you drag the numbers in the Timecode Display change to let you know which frame you are on Moves the timeline back to the last place a keyframe was added Skips the timeline to the next keyframe on the timeline Animator Compositor Manual GlobeCaster 173 Using The Application Buttons Click on any of the four application buttons Figure 3 169 to close GlobeCaster s Animator Compositor application and open the appropriate application To leave GlobeCaster s Animator Compositor open hold down the Shift key while you click the application button Figure 3 169 The Application Buttons Following is a list of how these buttons function X Switcher Editor Character Generator Effects Generator Minimizes the GlobeCaster application you are in Brings up the Help window This window guides you through tours of each activity and helps you learn each application Closes the GlobeCaster application you are in Closes GlobeCasters Animator Compositor and opens the desired application Reference 174 Chapter 3 ANIMATOR COMPOSITOR MANUAL TUTORIALS CHAPTER 4 176 Chapter 4 Tutorials Animator Compositor Manual GlobeCaster 177 With GlobeCaster s Animator Compositor you can create an unlimited variety of projects This chapter contains tutorials that will teach y
185. oke Button b From the Stroke Properties panel bring up the Texture Properties panel by clicking the More button and choosing Texture from the pop up menu Figure 4 201 Stroke Shadow Wipes Particles Texture Texture Menu Option Advanced Color Figure 4 201 Choosing Texture from the Pop Up Menu You see the Texture Properties panel Figure 4 202 in place of the Stroke Properties panel From this panel you can add a graphic to a stroke or access the keyer panels for GlobeCaster s Animator Compositor For more Tutorials 282 Chapter 4 information about the Texture Properties panel see Texture Properties Panel on page 101 Figure 4 202 The Texture Properties Panel 10 Locate the picon for the text still that you created Figure 4 203 It is in the directory GlobeCaster Bins Panam Projects Figure 4 203 The Text Still Picon 11 Drag and drop the picon for the text still into the Graphics Window Figure 4 204 in the Texture Properties panel By doing this you are applying the graphic to the stroke when you draw it in the workspace Graphics Window Figure 4 204 The Graphics Window 12 Make sure that the Create button in the Stroke Controls is selected With the Create button selected you can draw strokes in the workspace Animator Compositor Manual GlobeCaster 283 13 In the workspace click and drag to draw a text stroke You should drag until the My Text type is roughly t
186. om 1 to the full width of the workspace Adjusts the height of an object or particles for the stroke This value ranges from 1 to the full height of the workspace Locks the aspect ratio of the selected object so that the object keeps its original shape if it is resized Soft Edges Animator Compositor Manual GlobeCaster 47 Adjusts the sharpness of a stroke s edge A value of 7 is a hard edge The higher the value the more diffused the edge is The highest soft edge value is 255 Figure 3 5 illustrates a stroke with a soft value applied to it Figure 3 5 Stroke with a Soft Edge Value of 94 Reference as Chapter 3 S A Animation Status Soft to center Brings up a pop up menu from which you can animate a property of an object such as position and transparency The animation status pop up menu offers these choices Animated Next Key Previous Key Add Key and Delete Key ELG Next Key Previous Key Add Key Delete Key Figure 3 6 Animation Status Pop Up Menu If the Animation Status button is labeled S for static then all choices in the pop up menu except Animated are ghosted out Choosing Animated changes the button s label to A for animated and animates the object Clicking on this button again brings up the pop up menu with all of the choices active Choosing Add Key adds a key at the point selected on the timeline Choosing Next Key skips to the next key set on the time
187. ompositor Manual GlobeCaster 2 Adding Text To The Workspace Now it s time to add text objects to GlobeCaster s Animator Compositor workspace With GlobeCaster s Animator Compositor you could easily create custom text but for this tour you will be adding pre made text to the workspace To add the text to your workspace follow these steps 1 Locate the following picon in the GlobeCaster Bins Panam Tutorials Space Scene bin It is the picon with the words Coming Up on it Figure 2 20 Coming Up Graphic Picon 2 Double click on the Coming Up picon to add the text to the workspace You see the words Coming Up in the lower left corner of your workspace Figure 2 21 illustrates what your workspace should now look like COMING UP Figure 2 21 The Coming Up Text in the Workspace Quick Start 22 Chapter 2 3 Locate the following picon in the GlobeCaster Bins Panam Tutorials Space Scene bin It is the picon with the words Lunar Colony on it Figure 2 22 Lunar Colony Graphic Picon 4 Double click on the Lunar Colony picon to add the text to the workspace You see the words Lunar Colony in the lower left corner of your workspace under the words Coming Up Figure 2 23 illustrates what your workspace should now look like COMING UP LUNAR COLONY Figure 2 23 The Lunar Colony in the Workspace Continue on to learn how to animate the text you just brought into the workspace Animator Composi
188. on about this panel From this panel you can alter the properties such as shape and size To save this stroke permanently drag this picon into a bin If you have an object in the workspace and want to paint more objects with the same properties right click and drag the object on to the toolbar The object appears as the Current Stroke picon Stroke Palette Stroke Selection Slider Stroke Pick Create Edit Move Delete Select Redo Animator Compositor Manual GlobeCaster 43 Stores up to 12 of your favorite most frequently used strokes Drag and drop your stroke picon into one of the twelves slots to create a mini picon shortcut to the stroke Click on a mini picon to load it as the Current Stroke Selects each object on the screen in turn Useful for selecting objects in the background that would be difficult or impossible to select otherwise When the slider is all the way down no objects are selected Opens the properties panel for the current stroke Selects the properties such as color and shape of an object in the workspace as the properties for the current stroke To use this function click the Pick button on and then click on an object in the workspace With Create selected the cursor is in create mode When in create mode dragging the left mouse button in the workspace creates new strokes or objects With Edit selected the cursor is in edit mode This allows you to resize a stroke
189. on and choose New Project from the pop up menu Figure 4 124 If you are starting up GlobeCaster s Animator Compositor for the first time this is unnecessary since there is no project loaded into the workspace New Project Menu Option Properties Stats Select All About v Workspace Visible SafeArea Record v Cubic Linear Hold New Project Rename Project Figure 4 124 Choosing New Project Choosing New Project clears the workspace making it ready to start a new project If an unsaved project is in the workspace a menu comes up asking if you want to save the current project If you wish to save this project click Yes If you don t wish to save it click No 2 Click the Workspace button Figure 4 125 above the Workspace picon to bring up the Workspace Properties panel Workspace Button Figure 4 125 The Workspace Button You see the Workspace Properties panel Figure 4 126 in the upper left corner of the screen From the Workspace Properties panel you can set the length of your effect how it is displayed in the workspace and how it acts Animator Compositor Manual Globecaster 245 when it is run in Switcher For more information on using this panel See Workspace Properties Panel on page 145 Figure 4 126 The Workspace Properties panel In the Workspace Properties panel click the Alpha button Figure 4 127 on This makes the background of the layer transparent
190. on invoice 4 SUPPORT AND MAINTENANCE Support and maintenance services are not provided under this Agreement You must separately contract with GlobalStreams and pay any applicable fees for these services 5 TERM This Agreement is effective upon your initial operation of the GlobeCaster System and shall continue until terminated You may terminate this Agreement at any time by returning the Software and Documentation and extracts therefrom to GlobalStreams Upon such termination by GlobalStreams you agree to return to GlobalStreams all copies and portions thereof of the Software and Documentation GlobalStreams may terminate this Agreement upon the breach by you of any term hereof Termination of this Agreement by GlobalStreams shall not release you from any liability which at the time of termination has already accrued to GlobalStreams or which thereafter may accrue in respect to any act or omission prior to termination or from any obligation specified to survive termination 6 CONFIDENTIALITY You acknowledge that in connection with this Agreement and your relationship with GlobalStreams you may obtain information relating to the GlobeCaster System and to GlobalStreams that is of a confidential and proprietary nature Confidential Information Such Confidential Information may include but is not limited to trade secrets know how inventions techniques processes programs schematics software source documents data customer lis
191. on the desired point and choosing Delete Point from the pop up menu Figure 4 7 Delete Point Figure 4 7 Choosing Delete Point from the Pop Up Menu d You can change the behavior of the outline s shape so that a section of the outline consists of a straight line instead of a curved line Do this by Animator Compositor Manual GlobeCaster 183 right clicking on a section of the outline and choosing Linear from the pop up menu Figure 4 8 v Spline Linear Figure 4 8 Choosing Linear from the Pop Up Menu Complete the spline shape by right clicking in the middle of the stroke and choosing Complete Shape from the pop up menu Figure 4 9 You can also complete the shape by pushing Enter on your keyboard Properties Select Select All Delete Front Forward Back Backward Lift Stroke Animate Pos v Set In Point Set Out Point Show Path Complete Complete Shape Shape vV Spline Menu Linear Option Figure 4 9 Choosing Complete Shape from the Pop Up Menu In the workspace you see the shape fill with green For this tutorial the color of the stroke is unimportant since you will lift the underlaying picture onto the stroke If you want to change the color you can do so by bringing up the Color Palette for this stroke Tutorials 184 Chapter 4 NOTE It is impor tant to note that once a spline s shape is completed you can still edit the spline points for the shape Do this by selectin
192. operties panel 96 working with layers 122 Workspace Controls 136 Workspace Properties panel 145 P Paint To End Button 148 Painting Over Live Video 147 PAL Setting Project As 149 Panels Advanced Color 113 ChromaKey panel 110 219 ChromaKey2 panel 112 226 Color Palette and Gradient Editor panel 81 195 251 273 Digitize Clip panel 155 Index 326 Event panel 163 Layer Properties panel 125 LumaKey panel 107 211 MapMode panel 132 Particles Properties panel 100 Scatter Settings 58 Select Properties to Copy 120 Shadow Properties panel 92 253 Stats panel 152 Stroke Properties 44 Text Settings panel 63 250 272 Texture Properties panel 203 Workspace Properties panel 145 Pantograph Ink 71 Particles Properties Panel Animated button 101 Collisions button 101 Efficiency value setting 101 overview 100 Randomness value setting 101 X Acceleration value setting 101 X Speed value setting 100 Y Acceleration value setting 101 Y Speed value setting 100 Pause Button 151 285 Pause Points Adding 33 285 Pick Button 43 82 Picons color picon 81 gradient picon 83 Layer picon 122 mini color picons 82 setting for timeline tracks 168 171 Workspace picon 136 Play Button 172 Position Bar overview 157 snapping tracks to 167 170 Preparing the Workspace 11 180 193 235 244 267 296 Preview Graphics Button 147 Previewing Effects in Animation Generator 285 P
193. or Compositor Manual GlobeCaster 159 Expand All from the pop up menu If you have drawn any strokes in your workspace you see the Stroke track under the Properties track Figure 3 149 Stroke Track Keyframe Track Figure 3 149 Stroke and Keyframe Tracks on the Timeline In addition to the stroke tracks there is also a Keyframe track for each animated property for a stroke By clicking and dragging the control knob for a keyframe you can adjust the property value for that keyframe Right clicking on a control knob brings up the Event panel which gives you precise control over the property s value see Event Panel on page 163 for more information about this panel To open the Keyframe track if there is one click on the plus sign next to the stroke or right click on the stroke track and choose Expand Tree from the pop up menu You see the Keyframe track under the Stroke track Figure 3 150 Figure 3 150 A Typical Keyframe Track Reference 160 Chapter 3 When you click on the control knob for a keyframe a box appears that indicates the property value for that keyframe Figure 3 151 Control Knob Figure 3 151 A Keyframe Property Value Clicking and dragging a control know left or right changes that keyframes position in the timeline You can also adjust the relative property value by dragging the control knob up or down This value can also be adjusted by right clicking the control knob and selecti
194. osition in the workspace depends on where you drop the stroke You see the stroke in the workspace Note that it has the same size and shape that the original stroke had before it was saved Animator Compositor Manual GlobeCaster 189 Figure 4 19 illustrates a custom brush stroke that was dragged and dropped from a bin into the workspace Figure 4 19 The Stroke in the Workspace 6 Delete the stroke by pushing Delete on your keyboard Pushing Delete deletes the last stroke created in the workspace The custom brush can also be loaded as the current stroke By doing this you can draw this stroke into the workspace giving you control over the stroke s size and shape To load the custom brush as the current stroke in the Stroke Controls follow these steps l Locate the custom brush s picon Figure 4 20 in the directory GlobeCaster Bins Panam Projects Figure 4 20 The Custom Brush Stroke Picon 2 Load the custom brush as the current stroke by clicking on its picon in the bin Tutorials 190 Chapter 4 You see the custom brush loaded as the current stroke in the Stroke Controls Figure 4 21 Current Stroke p Picon Figure 4 21 The Custom Brush Loaded as the Current Stroke 3 Make sure that the Create button Figure 4 22 is selected in the Stroke Controls If it isn t click the button to select it Create Button Figure 4 22 The Create Button 4 In the workspace click and drag to
195. ou created as a still By saving it as a still you can apply it as an alpha map to a graphic in the Texture Properties panel By following the steps in this section you will learn how to save any project as a still in this application Follow these steps to save your alpha map as a still 1 Inthe Workspace Controls check to make sure that the file type is set to Still Figure 4 38 This is the default setting for how a file is saved File Type Button Figure 4 38 File Type Set at Still If it isn t set to Still click the File Type button the button directly to the right of the Workspace button and choose Still from the pop up menu Figure 4 39 In this menu the first file types are formats that are native to GlobeCaster The others are formats for other programs Still Menu Option Still Memory Clip Overlay Wipe BMP Windows Still TGA Targa Still PCX PC Paintbrush Still TIF Tagged Image File PNG Portable Net Graphic JPG JPEG Still PIC Pictor PC Paint Still Figure 4 39 Choosing Still from the Pop Up Menu 2 Click and drag the workspace picon Figure 4 40 into the bin GlobeCaster Bins Panam Projects By dropping the picon into this bin it will be easier for you to find it when you use it later in this tutorial Tutorials 200 Chapter 4 Be sure to save this project as you will use it later in this tutorial Workspace Picon Figure 4 40 The Workspace Picon Yo
196. ou how to create these projects The tutorials will take you step by step through many of Animator Compositor s functions Included in these tutorials are lessons on creating animated wipes with graphics and creating multiple animated windows in GlobeCasters Animator Compositor using ClipMems and alpha channels These tutorials give you the foundation for your own projects They also teach you how to use the functions contained within the tutorial to create other projects The tutorials in this chapter progress in difficulty as you work through the chapter Every tutorial is designed to be informative to both the beginning and advanced user That means that you could skip to the last tutorials but they are easier if you complete prior tutorials The tutorials contained in this chapter are e Creating a custom Drush cece eeeceeeeeeeseeeceeeneeeneeeneeeneeenteseeeas 178 e Creating an alpha map 00 00 s ded eee heasebescagrteveol cvedasseceoeeee 192 e Using GlobeCaster s Animator Compositor s keyer panels 209 e Using the stencil function to create a mask ccececeeeereeteee 234 e Creating a looping text Crawl cceeceeseeeeeeeeeneeeeseeeetseteneeees 243 e Creating a reusable motion path for flying text eee 265 e Extracting custom graphics with the lift stroke function 294 Tutorials 178 Chapter 4 Creating A Custom Brush A common application for paint programs is cutting out a small a
197. overview 58 scatter value 60 scattering particles with 16 smoothing particles with 62 Scatter Value Adjusting 60 Scattering stroke particles 60 Scrubbing Through Timeline 157 Select Button 43 Select Properties to Copy Panel 120 Selecting fonts 251 layers 122 stroke properties 43 strokes 142 by right clicking them 118 using the Select button 43 using the Stroke Selection slider 43 tracks in timeline 169 170 Sequencing Animation Files 106 Setting cubic interpolation 143 161 163 field playback rate for clips 106 fields 149 font size 251 frames 149 hold interpolation 144 162 164 linear interpolation 144 161 163 project duration 146 record length for digitized clips 155 snap to grid 148 stroke s in and out points 119 Shadow Enable Button 95 255 Shadow Properties Panel applying shadows to text 253 overview 92 setting azimuth value 94 257 elevation value 94 257 shadow ink 96 transparency value 93 256 width value 93 256 Shadow Enable button 95 255 Shadows adding to text 253 azimuth value adjusting 257 changing transparency 93 elevation value adjusting 257 enabling 95 255 moving light source 94 setting distance from object 94 setting ink 96 softening edges 93 transparency value adjusting 256 width value adjusting 256 Shape Settings 49 50 Shape Types Box 51 Ellipse 52 overview 51 Rounded Box 52 Shear X Function Layers 128 Shear Y
198. p menu Properties Brings up the Workspace Properties panel Stats Brings up the Stats panel from which you can choose to display objects properties such as size and location within the workspace see Stats Panel on page 152 for more information about this panel Select All Selects every stroke in the workspace About Brings up a pop up menu that tells you information about GlobeCaster s Animator Compositor including which version of the application you are using Workspace Toggles the workspace on or off If the workspace is Visible toggled off a new bin help window or timeline can be opened in its place by right clicking in the empty space and choosing an option from the pop up menu SafeArea Record Cubic Animator Compositor Manual GlobeCaster 143 Turns Safe Areas on or off Your workspace is actually bigger than what can be displayed by an average television The boundaries show what is actually seen on a typical television The inner border is called the Safe Title Area and the outer color border is called the Safe Action Area Everything within the Safe Title Area will fit on any television screen The keyboard command to toggle the Safe Area on and off is the Esc key Figure 3 129 illustrates how the workspace is displayed with SafeArea turned on Figure 3 129 Workspace with SafeArea On Brings up the Digitize Clip panel where you can record a ClipMem or a clip digitized wi
199. p menu with these shape options Ellipse Box or Rounded Box Box Ellipse Rounded Box Figure 3 7 The Shape Pop Up Menu No current function Controls what type of stroke is created when drawing a stroke in the workspace Clicking the Tool button brings up a pop up menu with these options Spray Drag Corner Drag Center Draw Text and Spline Spray Drag Corner Drag Center Draw Text Spline Figure 3 8 The Tool Pop Up Menu Reference 50 Chapter 3 Tool Settings Ink Ink Settings Cancel Clicking this button brings up a properties panel from which you can adjust the properties of a tool Not all tools in GlobeCaster s Animator Compositor have properties panels Currently the Text and Spray tools are the only tools that have a settings panel With Text set at the tool clicking the Settings button brings up Text Settings panel see Text Settings Panel on page 63 for more information about this panel With Spray set at the tool clicking the Settings button brings up Scatter Settings panel see Scatter Settings Panel on page 58 for more information about this panel If a selected tool does not have one the Tool Settings button is ghosted out Selects the ink of the brush stroke or object Clicking on this button brings up a pop up menu from which you can choose an ink style The choices are Color Lighten Darken Mono Randomize Smear Image Pantograph Colorize Magnify
200. pace Visible SafeArea Record New Project Z Cubic Menu Linear Option Hold New Project Rename Project Figure 4 231 Choosing New Project Choosing New Project clears the workspace making it ready to start a new project If an unsaved project is in the workspace a menu comes up asking if you want to save the current project If you wish to save this project click Yes If you don t wish to save it click No Animator Compositor Manual GlobeCaster 297 2 Click the Workspace button Figure 4 232 above the Workspace picon to bring up the Workspace Properties panel Workspace Controls Figure 4 232 The Workspace Button You see the Workspace Properties panel Figure 4 233 in the upper left corner of the screen From the Workspace Properties panel you can set the length of your effect change how it is displayed in the workspace and how it acts when it is run in GlobeCaster s Switcher See Workspace Properties Panel on page 145 for additional information on using this panel 00 00 01 00 Figure 4 233 The Workspace Properties Panel 3 Inthe Workspace Properties panel click the Alpha button Figure 4 234 on This makes the background of the layer transparent Alpha Button Figure 4 234 The Alpha Button You see the workspace change from solid black to a checkerboard pattern The checkerboard pattern indicates that the background of a layer is transparent Tutorials 298 Chapter
201. picon You see the image of the clouds fill the workspace Bring up the Texture Properties panel for the cloud graphic stroke remember all objects in GlobeCaster s Animator Compositor workspace are strokes To bring up the panel a Bring up the Stroke Properties panel for the clouds still by right clicking in the workspace and choosing Properties from the pop up menu Figure 4 47 Properties Menu Option Front Forward Back Backward Lift Stroke Animate Pos Set In Point Figure 4 47 Choosing Properties from the Pop Up Menu Tutorials 204 Chapter 4 You see the Stroke Properties panel Figure 4 48 in the upper left corner of the screen Figure 4 48 The Stroke Properties Panel b Bring up the Texture Properties panel by clicking on the More button in the upper right corner of the Stroke Properties panel and choosing Texture from the pop up menu Figure 4 49 Stroke Shadow Wipes Particles Texture RNE Menu Ah Option Advanced Color Figure 4 49 Choosing Texture from the Pop Up Menu You see the Texture Properties panel Figure 4 50 in place of the Stroke Properties panel From this panel you can add an alpha map or graphic to a stroke or access the keyer panels in GlobeCasters Animator Compositor See Animator Compositor Manual GlobeCaster 205 Texture Properties Panel on page 101 for more information about using this panel Figure 4 50 The Texture Properties Panel I
202. position of the stroke or the type of stroke You can also animate any of the stroke s properties from the Stroke Properties panel For more Animator Compositor Manual GlobeCaster 249 information about using the Stroke Properties panel see Stroke Properties Panel on page 44 Figure 4 135 The Stroke Properties Panel In the Stroke Properties panel click on the Soft Edge slider Figure 4 136 and drag it all the way to the left so that the Soft Edge value is 0 You can also change this value by clicking on the numeric value typing in a new value and pushing Enter on your keyboard Figure 4 136 The Soft Edge Slider By changing the Soft Edge value to O you are changing the edge of the text you will create If you type in a higher value you get text that has a soft blurred edge Tutorials 250 Chapter 4 5 Click on the Tool button Figure 4 137 and choose Text from the pop up menu Figure 4 138 This pop up menu is where you set the shape of your stroke Tool Button Figure 4 137 The Tool Button Spray Drag Corner Drag Center Draw Text Text Menu Spline Option Figure 4 138 Choosing Text from the Tool Pop Up Menu 6 From the Stroke Properties panel bring up the Text Settings panel by clicking on the Settings button to the right of the word Tool You see the Text Settings panel just below the Stroke Properties panel The Text Settings panel is where you choose the font and size o
203. provide reasonable protection against harmful interference when the equipment is operated in a commercial environment This equipment generates uses and can radiate radio frequency energy and if not installed and used in accordance with the instruction manual may cause harmful interference to radio communications Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense FCC Notice Animator Compositor Manual GlobeCaster 333 GlobeCaster System License Agreement IMPORTANT READ THIS LICENSE AGREEMENT AGREEMENT CAREFULLY BEFORE USING OR OTHERWISE OPERATING THE GLOBECASTER SYSTEM BY USING THE GLOBECASTER SYSTEM YOU INDICATE YOUR ACCEPTANCE AND AGREEMENT OF THE TERMS AND CONDITIONS OF THIS AGREEMENT GLOBALSTREAMS INC S GLOBALSTREAMS ACCEPTANCE OF YOUR GLOBECASTER SYSTEM ORDER IS EXPRESSLY CONDITIONED UPON YOUR ASSENT TO ALL THE TERMS AND CONDITIONS OF THIS AGREEMENT TO THE EXCLUSION OF ALL OTHER TERMS INCLUDING WITHOUT LIMITATION ANY SUPERSEDING OR ADDITIONAL TERMS PROPOSED BY YOU OTHER THAN CONFIRMING AGREED UPON PRICE QUANTITY AND SHIPPING INFORMATION IF THESE TERMS ARE CONSIDERED AN OFFER BY GLOBALSTREAMS ACCEPTANCE IS EXPRESSLY LIMITED TO THESE TERMS IF YOU ARE NOT WILLING TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT YOU SHOULD PROMPTLY RETURN THE GLOBECASTER SYSTEM INCLUDI
204. r 3 Smoothing With Smoothing selected the particles of an object have a consistent size and shape so that if you draw a straight line it has a consistent thickness Also with Smoothing selected Animator Compositor tries to fill in the gaps between particles Figure 3 25 illustrates a stroke with Smoothing off Figure 3 25 A Stroke with Smoothing Off Figure 3 26 illustrates a stroke with Smoothing on Figure 3 26 A Stroke with Smoothing On Cancel Cancels any changes made in this panel and closes it Animator Compositor Manual GlobeCaster 63 Text Settings From the Text Settings panel Figure 3 27 you can choose a font and size for Panel your text stroke or change the font and font size for a text stroke that was already created NOTE Fonts are Bring up this panel by choosing Text as the tool in the Stroke Properties panel added in Windows by and then clicking the Text Settings button The panel appears just below the installing fonts in the 5 winnt fonts directory Stroke Properties panel See your Windows manual for more information on installing fonts in Font indows rbit B BT Font Value a gt Window iy i Font Size Font avieven Window Window RIETP STRIKE WIPE UMRO Swis721 BT Swis721 Bik BT Figure 3 27 The Text Settings Panel The following list details how to use this panel Font Lists the available fonts Apply a font to a text stroke Window by clicking on the name of a font
205. r Compositor Manual GlobeCaster 303 dragging down so that the stroke ends just outside the center of the lower edge of the workspace Figure 4 244 Erase Stroke Covering Half the Flag Graphic If you don t draw the stroke quite right don t worry Since every stroke in GlobeCaster s Animator Compositor can be moved and edited including erase strokes you can easily edit the box to your specifications the way you would any stroke 14 In the Stroke Controls select the Create button Figure 4 245 Create Button Figure 4 245 The Create Button 15 Draw a second stoke that covers nearly all of the other half of the American flag leaving a roughly 2 inch wide stripe of flag showing Figure 4 246 Do this by clicking just outside the upper left corner of the workspace and Tutorials 304 Chapter 4 16 17 18 dragging down so that the stroke ends just outside the center of the lower edge of the workspace Figure 4 246 Stripe of Flag Showing This is what your graphic will look like when you finish But the graphic is still made up of individual objects and you want a graphic that is made up of one single object so you still have some work to do If you don t draw the stroke quite right don t worry Since every stroke in GlobeCaster s Animator Compositor can be moved and edited including erase strokes you can easily edit the box to your specifications the way you would any stroke Loc
206. r the selected event The type of properties panel that is opened depends on the nature of the event For example right clicking on the track for a stroke and selecting Properties from the pop up menu brings up the Stroke Properties panel Toggles the height of the track on which you invoke the pop up menu Sets a picon for the event on its track in the timeline Setting a picon here is an easy way to keep track of all the elements in an effect Allows you to name a stroke on the timeline Selecting Set Stroke Name will display the Stroke Name dialog box Stroke Name New stroke Cancel Figure 3 165 Stroke Name Dialog Box Enter the name of the stroke and click on OK Event Pop Up Menu Animator Compositor Manual GlobeCaster 169 The Event pop up menu Figure 3 166 is where you can make choices about which tracks are selected For example if you had one track selected but wanted to select every track but that one you could choose Invert Selection This would deselect the track you clicked on and select all other tracks Other such selection choices can be made from this pop up menu Delete Event Delete Selected Events Snap Select All Select Track Select None Invert Track Invert Selection Select From Here Select From Here on This Expand Tree Expand All Collapse Tree Minimize Track Heights Restore Track Heights Properties Toggle Height Set Picon Set Stroke Name Figu
207. r to build what your graphic will Graphic ook like Once you ve done this you will use the lift stroke function to pull these elements onto a single stroke Follow these steps to create your custom graphic 1 Locate the following stroke picon located in the directory GlobeCaster Bins Panam Boxes It is the picon with the solid blue horizontal box on it Figure 4 235 The Stroke Picon 2 Load this picon as the current stroke by clicking on it You see this picon load in the Current Stroke picon window 3 Bring up the Texture Properties panel To do this a Click the Stroke button in the Stroke Controls Figure 4 236 Stroke Button Figure 4 236 The Stroke Button You see the Stroke Properties panel in the upper left corner of the screen b Click the More button in the upper left corner of the Stroke Properties panel and choose Texture from the pop up menu Figure 4 237 Stroke Shadow Wipes Texture Particles Menu Texture Option Advanced Color Figure 4 237 Choosing Texture from the Pop Up Menu You see the Texture Properties panel Figure 4 238 appear in place of the Stroke Properties panel The Texture Properties panel is where you apply a Tutorials 300 Chapter 4 graphic ClipMem Time Machine clip or AVI to a stroke From this panel you can also bring up the keyer panels by clicking the Add Key button and selecting a keyer from the pop up menu For additional information about the Texture
208. re 3 166 The Event Pop Up Menu Bring up the Event pop up menu by right clicking on an event in the timeline The following list explains the choices in this menu Delete Removes a selected event from the timeline Event Delete Removes all selected events from the timeline To Selected select more than one event in the timeline click on the Events first event to select it then push the Shift key on the keyboard and click on any additional tracks you want selected To deselect an individual event push the Shift key on the keyboard and click on the desired event Reference 170 Chapter 3 Snap Select All Select Track Select None Invert Track Invert Selection Select From Here Select From Here on This Track Expand Tree Expand All Collapse Tree Properties Toggle Height Works in conjunction with the position bar when moving events in the timeline Selecting Snap from the Timeline pop up menu brings up another pop up menu from which you can select Snap Off or a number of frames Selecting a frame number causes the position bar to turn yellow when they are within the set number of frames You can then release the event and it jumps or snaps into position Selects all events in the timeline Selects the track that your mouse is clicked on Deselects all selected events Deselects the event s selected in a single track and selects all other events in that track Use this when an
209. re Properties panel 2 Locate the following still picon in the bin directory GlobeCaster Bins Stills Manmade It is the picon with the flag on it This is the graphic you will apply to the current stroke Figure 4 115 The Still Picon 3 Click and drag the trumpet picon into the Graphics window Figure 4 116 in the Texture Properties panel By doing this you are applying the flag graphic to the stroke so that when you draw a stroke in the workspace it is filled with the graphic Graphics Window Figure 4 116 The Graphics Window Tutorials 240 Chapter 4 You see the flag still picon in the Graphics window 4 Close the Texture Properties panel by clicking the X button in the upper right corner of the panel 5 Drawastroke that fills the entire workspace by clicking just outside the upper left corner of the workspace and dragging to just outside the lower right corner In the workspace you see the graphic Figure 4 117 Note that only a section of the graphic shows up where the stencil stroke is This is how a stencil mask works If you draw this stroke in a layer without a mask the entire still fills the workspace Figure 4 117 The Stroke in the Workspace 6 Inthe Stroke Controls click the Move button Figure 4 118 By clicking this button you can select and move strokes around in the workspace Move Button Figure 4 118 The Move Button 7 Inthe workspace click in the middle of the stencil
210. rea of an image and creating a brush out of it This is called a custom brush Often custom brushes are irregularly shaped and you can t simply key out the background to obtain the brush You have to literally cut around what you want to use and save it as a brush In this tutorial you will create a custom brush by drawing a spline stroke around a portion of a graphic and then turn it into a stroke using the lift stroke function By creating a custom brush you will get a feel for how the spline tool functions You will also learn how to load stroke objects into the workspace Figure 4 1 illustrates a stroke drawn in the workspace using the custom brush created in this tutorial Figure 4 1 The Custom Brush Stroke in the Workspace This tutorial is broken up into four steps These steps are 1 2 3 4 Animator Compositor Manual Preparing the workspace Creating your custom brush Saving the custom brush Using the custom brush GlobeCaster 179 Tutorials 180 Chapter 4 Preparing The Before you actually begin creating your custom brush you need to first prepare the Workspace workspace In this section of the tutorial you will begin a new project in the workspace and load a graphic into the workspace Follow these steps to prepare the workspace 1 Right click on the Workspace picon and choose New Project from the pop up menu Figure 4 2 If you are starting up Animator Compositor for the first time this is unne
211. reproduction release performance display or disclosure of the Software and accompanying Documentation by the U S Government will be governed solely by the terms of this Agreement and will be prohibited except to the extent expressly permitted by the terms herein Manufacturer is GlobalStreams Inc 43 Maryland Plaza St Louis MO 63108 11 MISCELLANEOUS 11 1 You have no right to assign or sublicense this Agreement or any Software licenses in whole or in part without GlobalStreams prior written consent Any attempt to assign or sublicense this Agreement without such consent will be null and void GlobalStreams may assign this Agreement in whole or in part In the event GlobalStreams is acquired this Agreement will continue in accordance with its terms 11 2 This Agreement will not establish any relationship of partnership joint venture employment franchise or agency between you and GlobalStreams Neither you nor GlobalStreams will have the power to bind the other or incur obligations on the other s behalf 11 3 This Agreement shall be construed and governed in accordance with the laws of the State of California excluding its conflict of law rules and venue and jurisdiction for any disputes lie exclusively in Alameda County California You consent to service of process and venue Animator Compositor Manual GlobeCaster 337 11 4 Should any term of this Agreement be declared void or unenforceable by any court of competen
212. rl Al t E Toggle zoom mode Toggle edit guide Go to next edit guide Go to previous edit guide Go to next cretaed edit guide Go to previous created edit guide Select edit guide Toggle Stroke Properties Panel Toggle Layer Properties Panel Toggle Workspace Properties Panel Launch Switcher quit Launch Switcher minimize Launch Editor quit Launch Editor minimize Launch Character Generator quit Launch Character Generator minimize Launch Effect Generator quit Launch Effect Generator minimize Miscellaneous Accelerators Ctrl Z or Ctrl U Ctrl Y or Ctrl A F1 to F8 F9 F10 F11 F12 Ctrl F12 Ctrl F9 Shift Left Arrow or Ctrl F2 Shift Right Arrow or Ctrl F3 Esc Shift Space Ctrl Tab Ctrl Animator Compositor Manual GlobeCaster as Undo a function Redo a function Select a program out source from inputs 1 through Select Matl as the program out Select FS1 as the program out Select FS2 as the program out Select Out as the program out Perform a cut from Preview to Program source Clear all strokes from the workspace Go to previous frame Go to next frame Toggle on off on the Safe Area Toggle timeline play Refresh the workspace and redraws all objects Launch Help window Keyboard Commands 314 Appendix Animator Compositor Manual GlobeCaster as Appendix II Troubleshooting Guide One of th
213. roject Figure 4 58 Choosing New Project Choosing New Project clears the workspace making it ready to start a new project If an unsaved project is in the workspace a menu comes up asking if you want to save the current project If you wish to save this project click Yes If you don t wish to save it click No Click the Workspace button Figure 4 59 above the Workspace picon to bring up the Workspace Properties panel Figure 4 59 The Workspace Button You see the Workspace Properties panel Figure 4 60 in the upper left corner of the screen From the Workspace Properties panel you can change Tutorials 212 Chapter 4 how your project is displayed in the workspace For more information on how to use this panel See Workspace Properties Panel on page 145 Figure 4 60 The Workspace Properties Panel 3 Inthe Workspace Properties panel click the Alpha button Figure 4 61 on Alpha Button Figure 4 61 The Alpha Button This makes the background of the layer transparent This makes it easier to see the areas you key out of the graphics You see the workspace change from solid black to a checkerboard pattern The checkerboard pattern indicates that the background of a layer is transparent 4 Close the Workspace Properties panel by clicking the X button in the upper right corner of the panel Animator Compositor Manual GlobeCaster 213 5 Locate the following still picon in the bin directory Gl
214. roject renaming 144 Projects preparing the workspace 180 193 235 244 267 296 saving as a still 199 setting duration 146 Proxy Video Button 149 Q Quick Keys See Keyboard Commands R Random Color Value Setting 116 Randomize Ink 69 Randomizing Stroke Colors 113 Randomness Value Adjusting 101 Record ClipMem Button 156 Record Length Setting for Digitized Clips 155 Record TimeMachine Clip Button 156 Recording ClipMems 156 Time Machine clips 156 Redo Button 43 Rename project 144 Rescale 145 Reset Button 44 Resetting Track Height In Timeline 166 Resizing Strokes 43 Reusing Text Motion Path 289 Reverse Play Button 172 Revert Button 81 Rewind Button 172 RGB Button 82 RGB Values Adjusting 82 RGB YUV Button 147 Rotate Button For Layers 123 Rotate Function Layers 127 Rotating Layers 123 127 Rounded Box Stroke Shape 52 S Safe Area Button 148 Safe Area Turning On 143 Save Now Button 136 Saving a project 32 alpha maps 199 as a ClipMem 140 as a Globecaster format 138 as a Time Machine clip 139 as a wipe 140 as an external format 138 as an overlay 140 custom brush stroke 186 gradients 83 project as a Globecaster format 136 projectas an external format 136 project as an overlay 263 287 projects 136 projects as a still 199 strokes 306 text as a still 276 the Current Stroke 42 Scale 1 to 1 Button 130 Scaling Strokes 44 Scatter Settings Panel
215. roperties panel by clicking the Stroke button in the Stroke Controls clicking the More button in the upper left corner of the Stroke Properties panel and choosing Shadow from the pop up menu Ink Button Figure 3 70 The Shadow Properties Panel The following list explains the functions of the Shadow Properties panel More Allows you to access other properties panels Clicking this button brings up a pop up menu Figure 3 71 with the options to bring up these panels Stroke Shadow Wipes Particles Texture or Advanced Color Browse ahead in this chapter for more information on these panels Stroke Shadow Wipes Particles Texture Advanced Color Figure 3 71 The More Pop Up Menu Width Transparency Animator Compositor Manual GlobeCaster 93 Adjusts the softness of the shadow s edges The higher the width value the softer the shadow s edge A value of O is a special value that results in no shadow The Figure 3 72 illustrates an object with a shadow that has a Width value of 31 Figure 3 72 Object with Shadow that has a Width Value of 31 Adjusts the transparency of the shadow The higher the transparency value the darker the shadow Figure 3 73 illustrates an object with a shadow that has a Transparency value of 39 Figure 3 73 Object with Shadow that has a Transparency Value of 39 Reference 94 Chapter 3 Azimuth Elevation Adjusts the position of the shadow to si
216. s 118 305 F Fade Slider Adjusting Alpha With 103 Field Button 149 Field Playback Rate Setting for Clips 106 First Frame Button 172 Focal Length Function Layers 129 Focus Slider Adjusting Focus With 104 Font Value Window 63 Font Window 63 Fonts adding shadows to 253 changing color 252 choosing 63 273 selecting 251 sizing 63 251 273 Formats saving as a Globecaster format 138 saving as a still 199 276 saving as a wipe 140 saving as an overlay 140 263 287 saving as external format 138 setting color format 147 Forward Button 123 Frame Rate Adjustment 105 Index 324 Grabbing a Still 151 Gradient Editor 83 Gradient Picon 83 Gradient Style Button 82 Gradient Styles 4 corner 86 4 side 91 bevel box 88 circular 87 horizontal 89 linear 85 overview 84 solid 84 Vertical 90 Gradients adding to strokes 82 editing 83 196 Graphics applying to a stroke 239 creating custom graphic 299 Graphics Window applying stills to strokes with 282 292 ChromaKey panel 111 ChromaKey 2 panel 113 Grid Button 148 H Height toggling 170 Hold Button 164 Hold Interpolation Setting 162 164 Horizontal Gradient Style 89 Hot Keys See Keyboard Commands HSV Button 82 HSV Values Adjusting 82 Image Ink 70 In Button 137 Inc Project Button 137 Inc Still Button 137 Ink Settings 50 Ink Settings Button 50 Inks alpha map 76 alpha map 2 78 bl
217. s from the pop up menu Figure 4 95 Properties Properties Menu Option Select Figure 4 95 Choosing Properties from the Pop Up Menu Animator Compositor Manual GlobeCaster 229 You see the Stroke Properties panel Figure 4 96 in the upper left corner of your screen Figure 4 96 The Stroke Properties Panel b Inthe Stroke Properties panel bring up the Texture Properties panel by clicking the More button in the upper left corner and choosing Texture from the pop up menu Figure 4 97 Wipes Texture Particles Menu Texture Option Advan Figure 4 97 Choosing Texture from the Pop Up Menu Tutorials 230 Chapter 4 You see the Texture Properties panel Figure 4 98 in the upper left corner of your screen in place of the Stroke Properties panel From this panel you can access the keyer panels Figure 4 98 The Texture Properties Panel c Bring up the ChromaKey2 panel by clicking the Add Key button Figure 4 99 and choosing ChromaKey2 from the pop up menu Figure 4 100 Add Key Button Figure 4 99 The Add Key Button LumakKey ChromakKe Chromakey2 Menu Option ChromaKey2 t Figure 4 100 Choosing ChromaKey2 from the Pop Up Menu Animator Compositor Manual GlobeCaster 231 You see the ChromaKey2 panel in the upper left corner of the screen in place of the Texture Properties panel For additional information about using the ChromaKey2 panel see ChromaKey2 Panel o
218. s to bring up these panels Stroke Shadow Wipes Particles Texture or Advanced Color Browse this chapter for more information on these panels Stroke Shadow Wipes Particles Texture Advanced Color Figure 3 102 The More Pop Up Menu Closes the panel S A Animation Status Animator Compositor Manual GlobeCaster 115 Brings up a pop up menu from which you can animate a property of an object such as position and transparency The animation status pop up menu offers these choices Animated Next Key Previous Key Add Key and Delete Key v Animated Next Key Previous Key Add Key Delete Key Figure 3 103 Animation Status Pop Up Menu If the Animation Status button is labeled S for static then all choices in the pop up menu except Animated are ghosted out Choosing Animated changes the button s label to A for animated and animates the object Clicking on this button again brings up the pop up menu with all of the choices active Choosing Add Key adds a key at the point selected on the timeline Choosing Next Key skips to the next key set on the timeline Choosing Previous Key skips to the previous key on the timeline Choosing Delete Key deletes the selected key Reference 116 Chapter 3 Random Color Random colors are added to each particle of the stroke when changing this value for a spray stroke which is made up of particles The higher the value the larger th
219. stars with this stroke Easy By changing one of its properties Click the Undo button on the toolbar Figure 2 9 to remove the stroke you just drew You re going to change the properties of the current stroke and then draw a new stroke in the workspace Undo Button Figure 2 9 The Undo Button Animator Compositor Manual GlobeCaster 15 5 Bring up the Stroke Properties panel by clicking the Stroke button Figure 2 10 Stroke Button Figure 2 10 The Stroke Button You see the Stroke Properties panel Figure 2 11 in the upper left corner of the screen From this panel you can change the size shape and position of a stroke and animate these properties You can also create a text stroke from this panel For more information about using this panel see Stroke Properties Panel on page 44 Figure 2 11 The Stroke Properties Panel 6 Click the Tool Settings button Figure 2 12 to bring up the Scatter Settings panel Tool Settings Button Figure 2 12 The Tool Settings Button Quick Start 16 Chapter 2 You see the Scatter Settings panel Figure 2 13 in the upper left corner of your screen From this panel you can scatter or spread out the particles of the stroke To make stars you need to adjust the Scatter value of the stroke to a higher number For more information about using the Scatter Settings panel see Scatter Settings Panel on page 58 Smoothing Figure 2 13 The Sca
220. t you have an effect that can be run in Switcher Text s Motion You can also go back into GlobeCaster s Animator Compositor and reuse the Path motion path you created in this project To reuse the motion path you created follow these steps 1 Clear the project from the workspace and start a new project by right clicking on the Workspace picon and choosing New Project from the pop up menu Figure 4 218 Properties Stats Select All About v Workspace Visible New SafeArea Project Record Menu Option v Cubic Linear Hold New Project Rename Project Figure 4 218 Choosing New Project 2 Repeat the steps in the sections Creating Text In Animator Compositor on page 270 and Saving Text As A Still on page 276 to create a new text still This time instead of typing My Text create your own phrase or words You can also create a text still in GlobeCaster s Character Generator see the GlobeCaster Character Generator Manual for more information on creating a text still in this application Be sure to save this text still in the directory GlobeCaster Bins Panam Projects This makes it easier to locate your still when you need it later in this tutorial 3 Locate the following picon in the directory GlobeCaster Bins Panam Projects This is the picon for the effect you created earlier in this tutorial Figure 4 219 The Saved Effect Picon 4 Load this picon as the current project by double clicking o
221. t created can be used again with other text You will do this by first creating your text and then saving it as a still This still can be brought back into GlobeCaster s Animator Compositor and animated Since the animated text is saved as a still it can easily be replaced with other text that was also saved as a still Figure 4 170 illustrates what the finished project looks like when run in GlobeCaster s Switcher Figure 4 170 The Finished Project Run in Switcher Tutorials 266 Chapter 4 This tutorial is broken up into six parts These parts are Preparing the workspace Creating text in GlobeCaster s Animator Compositor Saving text as a still Animating the text still Saving the project ON IY Re OES Reusing the texts motion path Preparing The Workspace Animator Compositor Manual GlobeCaster 267 Before you actually begin creating your graphic you need to first prepare the workspace By doing this you tell GlobeCaster s Animator Compositor how to display the workspace and how the text still will be displayed after you save it and load it into the workspace so that you can animate it Follow these steps to prepare the workspace 1 Right click on the Workspace picon and choose New Project from the pop up menu Figure 4 171 If you are starting up GlobeCaster s Animator Compositor for the first time this is unnecessary since there is no project loaded into the workspace Properties Stats
222. t explains the formats listed in this menu Still With Still selected when a project is saved it is saved as a GlobeCaster framestore This framestore can be dragged and dropped into any GlobeCaster TM Time Machine Clip Animator Compositor Manual GlobeCaster 139 With 7M Clip selected when a project is saved it is saved as a Time Machine clip if a Time Machine is installed This clip can then be loaded and played back in Switcher or Editor Selecting 7M Clip will display the Time Machine Codec panel Codec Record to 2 5 TQL Compression Width Height Figure 3 126 Time Machine Codec Panel The following items are found on this panel Codec Click to select the video format Record to Click to select the volume to where you wish to save the clip TQL Compression Adjusts the Time Machine quality level and the compression A higher number translates into higher compression and less quality Width Adjusts the width fo the AVI Either click in the value box or drag the slider to increase decrease to change the value Height Adjusts the height of the AVI Either click in the value box or drag the slider to increase decrease to change the value Maintain Aspect When clicked on locks the width and height adjustments together to maintain an even aspect of width and height Square Pixels Changes the pixels from rectange to square This is typically used when exporting AVIs to the Web
223. t in the default bin which is GlobeCaster bins panam projects Animator Compositor Manual GlobeCaster 35 e Drag and drop the Workspace picon Figure 2 52 into a bin Workspace Picon Figure 2 52 The Workspace Picon e Or click the Save Now button figure above below the Workspace picon to save your effect 9 You see GlobeCaster s Animator Compositor step through the frames of the animation as it compiles them into an effect Once the picon appears in the bin the project is saved and can be loaded into GlobeCaster s Switcher and played as an effect This tour is over now but you can learn much more about GlobeCaster s Animator Compositor by experimenting An unlimited variety of effects can be created by moving objects around adjusting their alpha values etc Your adventure with GlobeCaster s Animator Compositor is just beginning Quick Start 36 Chapter 2 ANIMATOR COMPOSITOR MANUAL REFERENCE CHAPTER 3 se Animator Compositor Manual GlobeCaster 39 Chapter 3 Reference This chapter provides reference information for GlobeCaster s Animator Compositor It describes buttons panels and pop up menus grouped by task It is arranged this way so that you can access all the information related to a given topic without flipping through the entire book Tutorials are located in chapter 4 The following topics are covered e The Animator Compositor interface cccecce
224. t jurisdiction such declaration shall have no effect on the remaining terms hereof 11 5 If any action is brought by either party to this Agreement against the other party regarding the subject matter hereof the prevailing party shall be entitled to recover in addition to any other relief granted reasonable attorney fees and expenses of litigation 11 6 The failure of either party to enforce any rights granted hereunder or to take action against the other party in the event of any breach hereunder shall not be deemed a waiver by that party as to subsequent enforcement of rights or subsequent actions in the event of future breaches 11 7 You will comply with the U S Foreign Corrupt Practices Act and all export laws and restrictions and regulations of the Department of Commerce the United States Department of Treasury or other U S or foreign agency and authority and not export or allow the export or re export of any GlobeCaster System in violation of any such restrictions laws or regulations You will obtain and bear all expenses relating to any necessary licenses and exemptions with respect to the export from the U S of any GlobeCaster System to any location GlobeCaster System License Agreement 338 Animator Compositor Manual GlobeCaster 339 Application Notes Application Notes 340
225. tch Erase Correct LumaColor AlphaMap AlphaMap2 Blur Figure 3 28 The Ink Pop Up Menu Reference 66 Chapter 3 The following list explains how the inks behave when applied to strokes Color Adds a color or gradient to a stroke This color or gradient is defined in the Color Palette panel which is accessed by selecting Color as the ink and clicking the Ink Settings button see Color Palette And Gradient Editor Panel on page 81 for more information about the Color Palette panel Figure 3 29 illustrates a stroke with the Color ink applied to it Figure 3 29 A Stroke with a Color Ink Applied Lighten Animator Compositor Manual GlobeCaster 67 Lightens the colors in objects underneath the stroke This ink can be used to add additional lighting to an image after it was taken To adjust the amount of lighting change the Transparency value of the stroke in the Stroke Properties panel see Stroke Properties Panel on page 44 for more information about this panel Figure 3 30 illustrates a stroke with the Lighten ink applied to it Figure 3 30 A Stroke with a Lighten Ink Applied Reference 68 Chapter 3 Darken Darkens the colors in objects underneath the stroke This ink can be used to add additional shadows To adjust the darkness change the Transparency value of the stroke in the Stroke Properties panel see Stroke Properties Panel on page 44 for more information about this p
226. ter 219 With the ChromaKey panel you can choose a specific color to be keyed out of your image Once this color is selected you can adjust that key s clip level In this section of the tutorial you will use the ChromaKey panel to key out the blue sky from an image By doing this you will get a feel for how this panel works See Using The ChromaKey Panel on page 219 for additional information on using this panel To use this panel to key a color out of a graphic follow these steps l Right click on the Workspace picon and choose New Project from the pop up menu Figure 4 75 If you are starting up GlobeCasters Animator Compositor for the first time this is unnecessary since there is no project loaded into the workspace New Project Menu Option Properties Stats Select All About ALLET ECA ET a SafeArea Record v Cubic Linear Hold New Project Rename Project Figure 4 75 Choosing New Project Choosing New Project clears the workspace making it ready to start a new project If an unsaved project is in the workspace a menu comes up asking if you want to save the current project If you wish to save this project click Yes If you don t wish to save it click Wo Click the Workspace button Figure 4 76 above the Workspace picon to bring up the Workspace Properties panel Workspace Button Figure 4 76 The Workspace Button Tutorials 220 Chapter 4 You see the Wor
227. th Time Machine if a Time Machine is installed in your GlobeCaster Sets the motion of an object between its keyframes A cubic interpolation means that the animation steps in between keyframes follow a curved path and the acceleration of the object increases Cubic is the default setting for object motion Figure 3 130 illustrates a keyframe track in the timeline with a cubic interpolation Figure 3 130 Keyframe Track with Cubic Interpolation Reference 144 Chapter 3 Linear Hold New Project Rename Project Sets the motion of an object between its keyframes A linear interpolation means that the animation steps in between keyframes follow the straightest path possible and the object moves at a constant velocity Figure 3 131 illustrates a keyframe track in the timeline with a linear interpolation Figure 3 131 Keyframe Track with Linear Interpolation Sets the motion of an object between its keyframes With Hold selected an object stays at its current position until the next keyframe where it jumps to its new position Figure 3 132 illustrates a keyframe track in the timeline with a hold interpolation Figure 3 132 Keyframe Track with Hold Interpolation Clears the workspace and starts a new project Allows you to rename the effect on the workspace picon Workspace Properties Panel Animator Compositor Manual GlobeCaster 145 From the Workspace Properties panel Figure 3 133 you
228. th it If you wish you can copy any group of objects onto a single stroke by repeating these steps with your own strokes in the workspace Now that you ve lifted your graphic onto a single stroke you re almost finished with this tutorial But first you need to save that individual stroke Tutorials 306 Chapter 4 Saving The When you save a project typically you click and drag the workspace picon into a Graphic bin saving the entire project Since you only want to save an individual object in the workspace you ll save it a little differently Remember any individual stroke in the workspace can be saved this way To save the graphic follow these steps 1 Click the Select button in the Stroke Controls Figure 4 250 so that it is selected Select Button Figure 4 250 The Select Button 2 Select the stroke you just created by clicking in the workspace Since the stroke you just created fills the entire workspace you can click anywhere In the workspace you see a bounding box around your stroke indicating that it is selected 3 Click and drag the stroke into the bin directory GlobeCaster Bins Panam Projects Saving your project in this bin makes it easier to locate it when you use it later to create an animated wipe with graphics You see a pop up menu appear Figure 4 251 that asks which format you wish to save the graphic in 4 Choose Save from pop up menu bin Save Save Save with ani
229. the position of a color in the Gradient Editor Position the dots within the editor by clicking and dragging them The only dots you cannot move are the one on the far left and the one on the far right These have fixed positions You can change the color of any dot Click on a dot the bar behind it turns white to select it Next click on a Mini Color picon or Color picon of the color you want The selected dot changes to that color You can delete a dot by right clicking on it and selecting Delete from the pop up menu The left and right most color dot cannot be deleted but it can be changed to another color Represents the gradient created with the Gradient Editor As you alter your gradient this picon updates Save the Gradient picon by dragging and dropping it into a bin You can use this gradient later by clicking and dragging it from the bin to the gradient picon window Reference ea Chapter 3 Gradient Styles Choosing one of the eight gradient styles from the Gradient Styles pop up menu Figure 3 51 determines the direction of the gradient and how the colors of a gradient blend together For example choosing Linear as the blend style creates a gradient that blends from one color into another The Gradient Styles pop up menu is brought up by clicking the Gradient Styles Button in the Color Palette and Gradient Editor panel Solid Linear 4 Corner Circular Bevel Box Horizontal Vertical 4 Side Figur
230. the right of this slider is a box displaying the XPosition or horizontal position value To the right of that is a button with the letter S on it This is the Animation Status button The S means the property is static or not animated Since the animation is at the end of the effect you do not have to change the XPosition value 3 Animate the XPosition value by clicking the Animation Status button Figure 2 37 next to the XPosition value and selecting Animated from the pop up menu Figure 2 38 NOTE Whena stroke s property such as position is animated a key frame is automatically added for the stroke s position in the effect Whenever you alter a stroke s property that is animated at another point in the timeline a keyframe is auto matically added at that point in the effect Animator Compositor Manual GlobeCaster 29 Animation Status Button Animated Menu Option Figure 2 38 Choosing Animated from the Pop Up Menu You see the S on the Animation Status button has changed to an A for animated Leave the Stroke Properties panel open for the time being Bring the effect to the beginning of the timeline by clicking the First Frame button in the Transport Controls Figure 2 39 This button brings the animation to the beginning of the effect First Frame Button Figure 2 39 The First Frame Button Change the XPosition value for the Lunar Colony text to 7000 by selecting the XPosition v
231. the spray tool Figure 3 15 A Stroke Drawn in the Workspace with the Spray Tool Animator Compositor Manual GlobeCaster 55 Drag Corner 1f Drag Corner is selected drawing a stroke creates an object that is stretched from its corner Drag Center If Drag Center is selected drawing a stroke creates an object that is stretched from its center Draw If Draw is selected clicking and dragging in the workspace draws a thin white line This line represents the outline of a shape When the mouse button is lifted the start and end points are joined and the shape is filled in with the selected ink Figure 3 16 illustrates a stroke that was drawn with the draw tool Figure 3 16 A Stroke Drawn in the Workspace with the Draw Tool Text If Text is selected add text to the workspace by clicking in the workspace and typing With Text selected clicking the Tool Settings button brings up the Text Settings panel see Text Settings Panel on page 63 for more information about this panel Figure 3 17 illustrates a stroke that was drawn with the text tool Text Stroke Figure 3 17 A Stroke Drawn in the Workspace with the Text Tool Reference 56 Chapter 3 Spline If Spline is selected a stroke that is drawn is made up of splines A spline is a smooth curve that passes through two or more points Splines are generated with mathematical formulas Figure 3 18 illustrates a stroke that was drawn with the spline
232. the stroke push the Backspace or Delete key on your key To add letters to the stroke simply type on your keyboard Animating Your Text Stroke Animator Compositor Manual GlobeCaster 259 Now that you created your Looping Text Tutorial text stroke it s time to animate the stroke In this section of the tutorial you will animate the text so that it crawls from off the screen moves left across the workspace and then crawls off the left side of the screen To do this you will use the functions of the Stroke Properties panel to animate the text stroke To animate your text stroke follow these steps 1 Inthe Stroke Controls change Animator Compositor to move mode by clicking the Move button Figure 4 156 Move Button Figure 4 156 The Move Button You see that the Move button is selected indicating that Animator Compositor is now in move mode In this mode you can move strokes by clicking and dragging them in the workspace 2 Inthe workspace click and drag your text stroke down until it is just above the Safe Title Area Your workspace should now look like Figure 4 157 Figure 4 157 The Text Stroke Inside the Safe Title Area Tutorials 260 Chapter 4 3 Bring up the Stroke Properties panel by right clicking on your text stroke and choosing Properties from the pop up menu Figure 4 158 Properties Properties Select Menu Option Select All Delete Front Forward Back Backward Fi
233. tool Figure 3 18 A Spline Stroke Drawn in the Workspace with the Spline Tool Drawing a spline stroke in the workspace allows you to click and create control points for an object The spline automatically creates the lines for the object between the control points To create a spline made up of straight lines or to straighten one of the splines edges right click on a line and choose Linear from the pop up menu To change it back to a curved edge right click on the line again and choose Spline from the pop up menu To add points to the spline click in the spot where you want the new point To delete a point right click on the point and choose Delete Point from the pop up menu Animator Compositor Manual GlobeCaster 57 To complete the shape so that it can have an ink applied to it right click in the object and choose Complete Shape or press Enter on the keyboard Once the object is created it is filled in with the selected ink Figure 3 19 illustrates a completed spline in the workspace Figure 3 19 A Completed Spline Once a shape is completed spline points can be added or edited by clicking the Edit button on in the Stroke Controls and then clicking on the spline stroke Clicking on the spline puts edit points around it Spline edit points can be added deleted or moved the same way they were before the shape was completed Reference 58 Chapter 3 Figure 3 20 illustrates a spline that was clicked
234. tor Manual GlobeCaster 23 Now that you have a nice still space scene with some type in it its time to animate the text Thats right with GlobeCaster s Animator Compositor it s easy to animate any stroke in the workspace including text Thats just what you ll do now Animating Text As you prepare to animate the text recall that the Coming Up text is one object and the Lunar Colony text is another By creating the text as two separate objects you can animate each one separately Fading In the First Line of Text As they appear now your two text objects are where they should be at the end of the animation so you should work backward in time What you want to do first is make the words Coming Up gradually fade in over the course of your animation This means you need to animate the Alpha property for the text To animate the Alpha property for the text follow these steps 1 Bring the effect to the end of the animation by clicking the Last Frame button Figure 2 24 Last Frame Button Figure 2 24 Last Frame Button 2 Bring up the Stroke Properties panel for the Coming Up text stroke by right clicking on the white part of any of the letters of the text and choosing Properties from the pop up menu Figure 2 25 BU aa Mea AOTER enu Option 4e pe r Properties U P won Select LUN LO ONY Select All Delete Front Forward Rank Figure 2 25 Choosing Properties from the Pop Up Menu Quick Start
235. troke Each stroke is independent of others around it This means if you draw the letter T with one stroke for the vertical line and another stroke for the horizontal line at the top each part of the T could be moved or animated separately Brush strokes that alter other objects are objects themselves Brushes that reverse colors erase remove colors etc create independent objects in the workspace that can be picked up and moved independently of any object they are modifying Even while using an erase tool in the workspace you are creating individual objects Instead of erasing sections of other objects the erase tool creates new objects that make underlying objects disappear The erase objects can actually be picked up and moved independently of the objects underneath This can create a flying hole type of effect All objects are created equal There is no difference between a picture dragged into the workspace and the brush strokes that you make on top of it Both can be selected moved altered etc This is true of file imports as well such as AVI clips and BMP files Once the object is in the workspace it acts like any other object Any object can be a brush stroke This is an extremely powerful part of GlobeCaster s Animator Compositor You can turn the object into a brush by right clicking and dragging any object in the workspace into the Texture Properties panel This enables you to copy styles use image extraction and
236. ts financial information and sales and marketing plans or information that you know or have reason to know is confidential proprietary or trade secret information of GlobalStreams You shall at all times Animator Compositor Manual GlobeCaster 335 both during the term of this Agreement and for a period of at least five 5 years after its termination keep in trust and confidence all such Confidential Information and shall not use such Confidential Information other than as expressly authorized by GlobalStreams under this Agreement nor shall you disclose any such Confidential Information to third parties without GlobalStreams written consent You further agree to immediately return to GlobalStreams all Confidential Information including copies thereof in your possession custody or control upon termination of this Agreement at any time and for any reason The obligations of confidentiality shall not apply to information that a is in the public domain except as a result of your breach of this Agreement b prior to disclosure hereunder was already rightfully in your possession without an obligation of confidentiality or c subsequent to disclosure hereunder is obtained by you ona nonconfidential basis from a third party who has the right to disclose such information to you 7 INDEMNIFICATION You will at your sole expense and GlobalStreams request defend indemnify and hold GlobalStreams and GlobalStreams affiliates or
237. tter Settings Panel Set the Scatter value to 768 by either clicking and dragging the Scatter slider Figure 2 14 all the way to the right or by selecting the numeric value to the right of the slider typing in 768 and pressing Enter on your keyboard Figure 2 14 The Scatter Settings Slider Set at 768 Paint a stroke across the center of the workspace Do this a few times to fill the workspace with stars You see a scattered dot pattern drawn in your workspace Animator Compositor Manual GlobeCaster 17 The Figure 2 15 illustrates what the workspace should look like with the scattered stroke drawn in it Figure 2 15 The Workspace with the Scattered Stroke 9 Close the Scatter Settings panel by clicking the X button in the upper right corner of the panel That s how you can turn a thin white stroke into a universe of stars Now you re ready to add planet earth and its moon to the workspace Quick Start 18 Chapter 2 Creating A Simple Animation Now that you have a proper star field in your workspace you can add objects to it In this tour you will be dragging and dropping pre made elements into the workspace to create a simple space scene To add objects to the workspace to create a space scene follow these steps 1 Locate the following picon in the GlobeCaster Bins Panam Tutorials Space Scene bin It is the picon with the planet Earth on it Figure 2 16 Earth Graphic Picon 2 Double cli
238. u see the following picon in the bin GlobeCaster Bins Panam Projects Figure 4 41 The Saved Alpha Map Still Picon The alpha map you created can now be applied to any graphic by using the functions of the Texture Properties panel To do this continue on to the next section of this tutorial Applying The Alpha Map To A Graphic Animator Compositor Manual GlobeCaster 201 In this section of the tutorial you will apply the alpha map you created to a graphic You will also get a feel for how to use the Texture Properties panel to apply a texture map to a graphic The Texture Properties panel can use any still such as the one you just created to set the transparency values for a graphic or stroke This means that you can use any still picture such as a picture of the White House as an alpha map Follow these steps to apply your alpha map to a graphic 1 Right click on the Workspace picon and choose New Project from the pop up menu Figure 4 42 If you are starting up Animator Compositor for the first time this is unnecessary since there is no project loaded into the workspace Properties Stats Select All About v Workspace Visible SafeArea New Record Project Menu v Cubic Option Linear Hold New Project Rename Project Figure 4 42 Choosing New Project Choosing New Project clears the workspace making it ready to start a new project If an unsaved project is in the workspace a menu comes up asking
239. uch velocity is absorbed by collisions This is a percentage value A value of 0 means that a particle stops upon impact Set Efficiency to 50 to get a nice bounce to the particles when they collide with the border Animated Enables particle animation for the stroke If this is not selected none of the values in the Particles Properties panel can be adjusted Collisions Creates borders around the edges of the workspace that the particles bounce off when they reach the edge of the workspace Use the Texture Properties panel to control any type of texture mapping on the object Remember how we said that all objects in Animator Compositor are created equal GlobeCaster s Animator Compositor treats Still image files and AVI files as brush strokes with a skin texture mapped onto the surface of the object By using the Stretch ink setting in the Stroke Properties panel the graphic or AVI information is stretched to fit the size of the object Reference 102 Chapter 3 Bring up the Texture Properties panel by clicking the More button at the top of the Stroke Properties panel and choosing Texture from the pop up menu The panel appears in place of the Stroke Properties panel Graphics Window Alpha Window Figure 3 82 The Texture Properties Panel Following is a list that explains the functions of the Texture Properties panel More Allows you to access other properties panels Clicking this button brings up a pop
240. up menu Figure 3 83 with the options to bring up these panels Stroke Shadow Wipes Particles Texture or Advanced Color Browse through this chapter for more information on these panels Stroke Shadow Wipes Particles Texture Advanced Color Figure 3 83 The More Pop Up Menu Undo Undoes the last modification performed Graphics Window Alpha Window Fade Slider Animator Compositor Manual GlobeCaster 103 Defines which graphic is used as the stretch ink for the object or brush To add a graphic ClipMem Time Machine Clip or AVI file drag and drop one into the window Right clicking the window brings up a pop up menu from which you can define the frame rate of a clip see Frame Rate Adjustment Pop Up Menu on page 105 for more information about this pop up menu Embeds the luminance information from the graphic onto the stroke when you drag and drop a graphic here This enables you to use a graphic as a matte or alpha map Adjusts the amount of transparency or alpha applied to an object For the Fade slider to work a graphic must be loaded into the Alpha window Adjust the fade by clicking and dragging the slider left or right Figure 3 84 illustrates Fade applied to a graphic ofa cloud Figure 3 84 Cloud Graphic with Fade Applied Reference 104 Chapter 3 Focus Slider Add Key Blurs the graphics applied to an object Adjust the focus by clicking and dragging the slider l
241. ur 80 color 66 colorize 72 correct 75 darken 68 erase 74 image 70 lighten 67 luma color 75 magnify 73 mono 69 overview 65 pantograph 71 randomize 69 smear 70 stretch 74 Interlacing AVIs 105 ClipMems 105 reversing the order of lines 105 Time Machine clips 105 Interpolation setting as cubic 143 161 163 setting as hold 144 162 164 setting as linear 144 161 163 Italic Button 64 K Keyboard Commands 311 Keyframes adding 48 61 95 99 115 controls 171 deleting 48 61 95 99 115 162 163 displaying paths 153 editing 161 162 163 164 moving to next keyframe 172 skipping to the next key 48 61 95 99 115 172 skipping to the previous key 48 61 95 99 115 tracks on timeline 159 Keying Colors using Animation Generator s keyer panels 209 with ChromaKey panel 110 with ChromaKey2 panel 112 with LumaKey panel 107 with the ChromaKey Panel 219 with the ChromaKey 2 Panel 226 with the LumaKey Panel 211 Keying colors luminance values 211 multiple colors 226 L Layer Button 122 Layer Controls Active 124 All button 124 Create button 122 Delete button 123 Orig Size button 124 overview 122 Rotate button 123 Stencil button 123 Transparent button 124 Layer Picon 122 Layer Properties Panel 3D button 130 Animate All button 130 animating layers with 130 changing a layer s center with 128 changing focal length with 129 choosing a stenci
242. xt still the texture for your stroke by dragging and dropping its picon into the Graphics Window Figure 4 226 in the Texture Properties panel Graphics Window Figure 4 226 The Graphics Window You see your new text still in the workspace indicating that it is the new texture for your stroke This stroke retains all of its original animation properties so when you run this new effect in GlobeCaster s Switcher it behaves exactly as your original effect did Preview the animation in GlobeCaster s Animator Compositor to see how it will look when it is run in GlobeCaster s Switcher or loaded into GlobeCaster s Editor To do this follow these steps NOTE When a project is previewed in GlobeCaster s Ani mator Compositor the speed at which it plays back is slower than its actual speed when run in Globe Caster s Switcher or Editor How slow this effect is played in GlobeCaster s Ani mator Compositor is determined by how complex the strokes and animation are on each frame Animator Compositor Manual GlobeCaster 293 a Bring the animation to its beginning by clicking the First Frame button Figure 4 227 in the Transport Controls First Frame Button Figure 4 227 The First Frame Button In the workspace you see the animation at its starting point with your custom stroke out of the workspace b Play the animation by clicking the Play button Figure 4 228 in the Transport Controls Play
243. y Animation of the layers is done using sub pixel positioning You may want to use the animation and rotation functions of this panel to make it appear as if your layer is spinning into the workspace Bring up this panel by clicking on the Layer button in the Layer Controls or by right clicking on the Layer picon and selecting Properties from the pop up menu Figure 3 111 The Layer Properties Panel Reference 126 Chapter 3 Following is a list of the Layer Property panel s buttons and functions Move Moves an active layer or changes its size in the workspace Changing the X value moves the layer left or right in the workspace Changing the Y value moves the layer up or down in the workspace Changing the Z value reduces or enlarges the layers size Figure 3 112 illustrates a layer that was moved using the Move function The X position of this figure has a value of 200 Figure 3 112 A Layer that was Moved with an X Value of 200 Rotate Size Animator Compositor Manual GlobeCaster 127 Rotates an active layer in the workspace The numeric values represent a number in degrees For example typing in a value of 90 rotates an object 90 degrees Changing the X value rotates the layer three dimensionally along the X axis Changing the Y value rotates the layer three dimensionally along the Y axis Changing the Z value rotates the layer clockwise or counter clockwise Figure 3 113 illustrates a layer that was rotat

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