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SparkEdit 3.0 User Manual
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1. hold down CTRL while dragging Moving the mouse up down adjusts the roll Moving the mouse left right adjusts the pitch Rotation Snaps On the edit tab there are 4 buttons for rotation snaps The Set rotations to zero button sets the yaw pitch roll of all selected objects to zero The other snap buttons increment each rotation in 15 degree increments NOTE Rotation snaps work in all edit modes not just rotation mode Duplicating an object To duplicate an object you select an object and press the duplicate toolbar button or hit CTRL C The best technique is usually to select an object and switch to translate mode When you duplicate objects like this they can be easily placed because the duplicated object becomes the active selection NOTE Duplication only works on vehicle scenery and MP equipment spawns Deleting an object To delete an object select it and press the delete toolbar button or press the DEL key Deletion only works on vehicles scenery and MP equipment spawns Swapping an object To swap an object select an object and click on the Swap dropdown list Objects spawns can only be swapped with items of the same type Adding a teleporter pair Go to the tools menu and select Add teleporter pair or you can just hit CTRL T The teleporter pair will appear immediately in front of the camera so be careful you don t miss them by moving the camera Import Tag Into Scenario This feature allows
2. rotate camera in tip tilt Double Right Click Toggle first person view mode The Toolbar fag jie oF e a Activate rotate mode E eee O OO Show Hide the object info dialog a Show the about dialog The Menus File Menu Open Cache File Opens a decompressed xbox cache file or a HaloPC retail version file Closes the currently open file Open Compressed File Opens a compressed xbox cache file These are the files that are on the original gamedisk not pulled from the xbox hard drive Save Map as For xbox only This is used to compress xbox cache files into the Compressed format used on the original Halo disk By doing this you can create custom game disks for Lan Parties without having to ftp cache files to your xbox every time you want a new game Export mesh to obj Exports BSP meshes to obj format Note uv coords and normals are not exported Only vertex locations and triangle indices Close Sparkedit Tools Menu Select Mode Activates Object Selection Mode See object editing section of this document Translate Mode Activates Object Translation Mode See object editing section of this document document Duplicates the currently active selection If multiple items are selected it duplicates the last one selected this one has the crosshairs Deletes the currently active selection If multiple items are selected it deletes the last one selected Save Offset List This exports the current tag list
3. new tags to be added to the scenario instead of using swapping For example you use HMT to rebuild a map and you want to add a new type of vehicle without replacing any other vehicles or scenery objects By going to this feature in the Tools menu SparkEdit will automatically detect which tags are not recognized by the scenario tag the scenario is the tag that determines what spawns in the map If there are any unrecognized tags in the map they will be listed in the dialog Simply hit ok to import the selected item into the scenario then duplicate and existing vehicle or scenery object then use the swap feature on the edit tab to activate and actually spawn the new tag Well that s all can think of at the moment Have fun Report all bugs and questions to the www halomods com forums under the SparkEdit section
4. small beacon ecenern small beacon emall blue beacon levels b40 ecenenysb40_doorblinkersb40_doort ecenen floor arrow floor aro ecenern flag _base flag_base characters cyborgcyborg weapons assault ifle assault rifle weapons atsault riflesfp stp POWeLps assault rifle ammo assault rifle ammo Weapons pistolypistol Weapons pistolyio stp powerps pistol ammospistol ammo vehicles warthoghwarthog _ vehiclesscorpionecorpion_Mmpsscorpion_ mp vehicles ghostighost vehicles riwarthog riavarthog weapons rocket launcherprojectle proyectile vehicles banshee banshee weapons fuel rod gurprojectile projectile weapons shotgunshotgun Weapons shotgunstpstp A short tutorial on editing technique The three most powerful features of SparkEdit are mouse editing duplicate and object swap Please note Duplication edits only save on multiplayer maps You cannot duplicate items and save the changes on single player maps How to select objects On the toolbar verify that you are in selection mode Next you must be in the proper editing mode If you want to select vehicle spawns you must be in vehicle edit mode on the edit tab When you are in an editing mode those objects will appear in red Red objects are selectable Now you can edit those objects by clicking on them with the mouse When the objects are selected their bounding boxes will turn yellow How to select multiple objects One of the biggest complaints on earlier versions of Sparke
5. to a file The file contains useful information such as related tags meta offsets and sizes tag names and model raw data info Import Tag into Scenario This function detects vehicle and scenery tags that are not recognized in the scenario tag It allows you to import them one by one into the scenario This is useful for rebuilt maps where you add new tags such as a modified banshee and you still want to keep the original vehicle This means no more swapping tags you can now add them Options This brings up the options dialog which allows you to set rendering parameters to optimize the sparkedit rendering rate Help Controls Displays a help dialog that lists how the controls are used About SparkEdit The Tabs Navigate Edit Models BSP levels test bloodguich bloodguich Render Mode Textured Camera Speed Reset Camera The Navigate Tab BSP select which BSP to display Render Mode select which rendering mode wireframe flat shaded textured etc Camera Speed determines how fast you move in the world For model viewing set to slow for better control Find Coord Places a blinking green dot in 3D space at the xyz coord you specify Reset Camera This locates the camera back at the original position where the map loaded it Asa workaround click on this if you experience gimbal locking where you can t look up or down as far i The Edit Tab Navigate Edit
6. Models Mode determines which selection mode sparkedit is Mode E is You need to activate the appropriate mode to edit the View Triggers object r Object Properties View Triggers For Single Player maps this shows the Swap locations of trigger boxes that activate script sequences Cannot be edited View Object Info Swap Object swapping Drop down list of models that can be swapped with the selected item z View Object Info Displays Set Rotationjs to ero the Object info dialog i 0 Set Rotations to Zero Sets Snap raw selected item s rotations to 0 0 0 snap Fitch 0 Snap Yaw increases yaw by 15 degree increments Snap Roll 0 0 Snap Pitch increases pitch by 15 degree increments Snap Roll increases roll by 15 degree increments Description Nothing can be selected When a mesh is clicked the info dialog will show the mesh properties such as shader and bitmap info and polycounts no editing Selection editing of vehicle objects Selection editing of scenery objects Selection editing of weapon objects of trigger boxes in single The Models Tab Navigate Edit Models Model LOD select the model level of detail you want to see 7 T for the currently active model Model LOD Lod5 highest detail ad Model Select List Select which model you want to inspect Useful for skinning ecenerteleporter_baseteleporter_base debugging ecenern small beacon
7. SparkEdit 3 0 User Manual Created by Grenadiac February 22 2004 So you ve downloaded SparkEdit 3 0 and now you want to know how to use all the new features you have come to the right place First of all want to thank everyone that has helped me on this project over the months Some contributions were small some were very large These are a few of the people MonoxideC tjc2k4 PfhorSlayer N Aztec kornkob Source MR T BOLL icanttype Stefander ZexGX and about a hundred other people that can t remember at the moment figure the best way to do this manual is to go through all the menus hotkeys the toolbar and the tabs and explain what every control does So here we go The Shortcut Keys Edit Keys CTRL C Duplicate selected item CTRL T Add new teleporter pair TAB Toggle edit mode select translate rotate DEL Delete selected item Left Click Select object select mode must be active CTRL Left Click Select multiple objects select mode must be active Mouse Left Click and Drag move xy CTRL Mouse Left Click and Drag move up down Right Left Arrows translate x direction Up Down Arrows translate y direction PgUp PgDown translate z direction Mouse Left Click and Drag yaw CTRL Mouse Left Click and Drag pitch roll Camera Keys W Move camera forward S Move camera backward A Move camera left D Move camera right SHIFT Move camera down SPACE Move camera up Right Click Drag
8. dit was that moving items took a lot of time Moving a king of the hill group of flags was very time consuming Now you can select multiple items by holding down CTRL and clicking with the mouse Clicking on a selected item while holding CTRL will deselect the item Moving objects and multiple objects Ok once you have selected your object s toggle to translate mode You can do this in 4 different ways Use the tools menu hit the tab button use the toolbar or use the scroll wheel on your mouse Once the toolbar shows that you are in translate mode your selection group is locked You do not have to worry about items getting deselected and you can move the group around at will To move the items simply left click the mouse and drag the items To move the object s up or down hold CTRL while dragging IMPORTANT TIPS For the best results when moving objects try to keep the camera above the selection and click and drag near the center of the selection cursor The selection cursor is the set of x y z lines that intersect at the last selected object If your camera is not above the selection your selection can suddenly race away from you For nudging objects you can still use the old controls arrow keys and page up page down Rotating objects Toggle the toolbar to rotate mode using the same technique described above You can adjust the yaw of the selected objects by using the left click drag method For pitch and roll adjustments
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