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1. Click in the reward graphic and then use the Actions button to produce the usual dialog box In the example you could add speech to say Well done You have found all the cars then a sound of a car driving off which played at the some fime as the animation of the penguin doing a litle dance In this section you have learned how to make sorting activities using the idea of selecting an abject and then where it goes two click how to use two click activities for matching how lo make answers grey to match with silhouettes howto add reward graphics where the graphic presented varies according do how well the student hos done how to add rewards at the end of an activity where there is no clear lost answer by making use of the reward graphics as carriers for the actions 35 7 Activities with Stacked Graphics Using stacked graphics we con create a simple snap activity as well as other memory matching activities Stacking graphics means tho graphics are presented one at a time changing when the user presses the turn button on the Prepare the work area as shown in the screenshot You can find the pictures in the food folder within Widgit Pics Put the apple on the left of the print area and then staying on the left copy it to just below the print area Make this into a question answer pair and put the answer next to the original apple on the print Place three further graphics as
2. Tutorial Creating activities in Expert mode Widg git SOFTWARE Making a sequencing activity Making a sorting activity Using layers with rewards snini snsnsnsnrosnsnsns Making two click questions Using two click answer for Adding feedback to activity with no final fixed fram 7 Activit s with Stacked Graphics 8 Activi s with unmarked answers Pelmanism moving pairs Pelmanism on the spot 10 Extra note on Auditory Scanning juttons and shortcuts Creating activities in Expert mode This document assumes that yau have already taken the time fo familiarise yourself with the By Choice player and with the By Choice editor in Edit Only mode This is the documentation that is in the printed manual You may find it helpful to keep the user manual for By Choice to hand while following this tutorial so that you con learn more about specific features as you go along It is also helpful to be familiar with Communicate in Print To assist this the In print manual is available as a PDF file from the Windows star menu Widgit gt By Cheice gt In Print manual 1 Making a simple one answer activity editor to start in expert mode by default then select the View and Edit tab on the Start up preferences dialog Then check the Expert radio button in the Edit section Start up the editor and switch to Expert mode If you would
3. Pelmanism moving pairs Make a screen os shown below All the animals are selected made into answers and moved as shown Select the two insects al the lop of the yellow area and then click on the Make into a set icon Repeat this with each of the pairs of animals The screen will then appear as shown below You could use this activity perfectly well as itis as a task to put animals into pairs of the same general type Go to run mode and test it Return to edit mode Use the Cover icon lo switch on cover this time we used the squares icon so the activity appears as below Go to run mode and try again It is now much more dificull al Pelmanism on the spot We will now make a simpler pelmanism activity rather like the card game pairs The purpose is to remember the locations of pairs of similar food items Make a screen as below This time make select the Make question and answer in the same place icon so that the answers and questions are on top of one another ge od e Z9 b bt te Select the apples and then click on the Make into a set icon Repeot this with each of the pairs food Click on the Cover icon The screen will appear as below ge 002 l 36 owe ATENTI Go to run mode and test the activity 10 Extra note on Auditory Scanning It is possible to give speech feedback when any object is scanned during switch access Th
4. lckon ts acne f te go dan desees p Sionais 0 Lamas Felo Ets nae Hasan ier New cami em m In the list on the lft you can see that there is only one loyer so far with the default nome First Layer The 1 is a reminder thal you are on page of he acliviy You can edit the name of a layer this is very useful if you re working with an activity hat uses layers heavily Click on the First Layer entry in the ist on the lft The name will be transferred to the Layer Name edi box Delete Ihe contents of the Layer Nome edit box and type Animale then click the Edit selected name bution The list on the left will be updated with the new name as shown in the dialog on the nex poge os Tomana laer dichos Yuon meP togn kan prs Sonalo Debt Lue eri sein Let s make the nex layer Select 1 Animals from the list this will enable the Now cloned layer emptied bution Click Ihe New cloned layer emp button and the 1 Animals layer will be copied to 1 Copy of Animals Rename the 1 Copy of Animals layer to Vehicles If you look at the 1 Vehicles layer you will see that question answer pairs and distractors have been replaced with placeholders ready for you to add new content This is similar to what happens when o page is cloned except that placeholders are created for all the objects Clea pd posl aa EJ 2 3 213 GI SiS Sect il Boe Move the p
5. m TEE Tae us ETT Click OK when you re finished and then test what you have done in the player e Providing an animation as a reward itis possible to provide animation generally this will be used as a reward Click on the correct answer the blue car and then on the Actions button on the activity toolbar Select the Animations tab ERE m EXE mraman O CE LE C Remove cumertimage EE eee Pwes ex Si eesti oce CE is MNT SU e Pm UE sess erem Clicking the Browse for animation bution vill put you in the amfs folder within Widresources animations This is where all the amf files are stored You con preview the animation by pressing the See animation bution Choose an animation click Add to action list ond then click OK to close the dialog box The animation will have placed itself over the answer Ihe blue car You con move the animation and resize it When you are happy with the size and position of the animation press the Ge button to test the activity in the player When you return to the editor select the answer and press the Actions button In the action list at the botlam of the actions dialog you can see a list of the actions for the selected object Click on the Play the animated metafile item in the action list to highlight it Now select the Animation tab and take a look at the options in the When Played section Change the settings in the When Played secti
6. 1 to add speech and sound feedback Try selecting ell of the dice going to the Actions dialog ond adding some speech for an Incorrectly answered question You can add an action to the action list for when a sel is completed To do this select the set by dragging o selection box around the entire set or by clicking in the space between two members of the sel A bounding box with yellow drag points will appear around the set to indicate that it is selected Now you can press the Actions button ond apply actions to the set os you would for a question answer poir Try adding some speech for when the set is Correctly answered Making more pages Pee alasa Sas Te S Seria deste Bo 1 Create new emply page 2 Copy page 3 Create new page clearing out answers ond distractors The first will create an empty page the second will copy everything on the current poge to the new page The third will copy everything on the page that isn t a question answer pair or a distractor to the new page Questions answers and distractors will not be copied Instead a placeholder will be created to indicate the location of each question answer and distractor so that new questions answers and disractors can be added in the some positions This is very helpful if yeu want fo maintain the same layout across a number of pages Let s odd a new page clearing out answers and distracters So click the Insert page button adding the
7. TE Prope dialog The properties dialog will now appear EOE gt p Thesbpes nat Gus Ova wch ttt haremo r e nesiremia quien seine Ex Fx In the Action when selected section ore the options Move when selected and Copy when selected To see the difference between the two apply the alternate setting now click OK to close the Properties diolog and tes the activity Return to the editor choose whichever setting you prefer and save your work c Providing audible feedback of incorrect selections There are twa methods for giving audible feedback of an incorrect selection playing a negalive sound or speech indicating that Ihe choice was wrong Lot s set all three distractors to play a negative sound when they re selected Click once on one of the distractors to select it then hold down Ctrl Shift on the keyboard and click on the other wo Now that all three are selected press the Actions button on the activity toolbar and select the Speech Sound tob In the Sound section of the Speech Sound tab click the Browse bution to look for a sound to play The Selected in error radio button vill be active by default as the program knows this object is a distractor Sed lt Doheshmntediede Foody Broma To C Fimdwiaed C cse irm M JESESS a hor Clicking the Browse button will put you in the sounds folder within Widresources by default From here navigate to the
8. find the words for cat dog and lion Idea 2 Framed objects For some activities i is important that you know exaclly how much space the graphics will occupy especially if the position of the graphics on Ihe poge is going do be randomised when the activity is used To do this quickly you con create symbol writing frames and use them as placeholders for the images Users of in Print should note that this works a litle differently than the method they may be used to in that an Overwrite graphic bution has been introduced to make editing of activities much easier in other activites Fist af all create your plcsholde using o symbol wring feme C3 Copy and poste Ihe place holder for each item that you want ma Thon press Ihe Overwnte graphie buton on e aciniy eober Bi Y mm LIA BLY qeg it ma wat Ic 9nd 1 MB IS ed Select the image that you want to use from the graphics browser by clicking on it then dick in the placeholder that you want it to occupy The graphie will automatically expand within the limits of he placeholder Repeat this until you hove filed all of he placeholders then click the Overwrite graphics button again to turn Overwrite graphics of Ceia i i eeel EE You can then complete the activity as before to appear as Idea 3 Matching activities Matching activities such as matching objects with their names or matching pairs of related objects con make very good a
9. hie 1o stiha aranira oia ce e m Wests mati O I Meeste pen nian In the Properties dialog you will see that the Make this object appear from this layer on is checked Uncheck it as shown above and click OK You will find that the distractors disappear as they are now only shown on layer 1 Now select the answer the 3 writing frame When this is selected we want to Go to the nex layer Give some speech feedback Ploy a tune Display an animation a a E Unrate pechsu dana arena ttn ete tito see gi tre Tact Aie ues runner DET 3 Wirasa Pamuri aeeoo C Paeansaden rasen Patin mse tera Actor EROBECT perenne m enan FERE me EA ae sec E URA aee Moreton P amanea ol Bring up the Actions dialog for the 3 writing frame To go to the next layer when this object is selected you will need to uncheck When selected do nothing ond then make sure thatthe When selected answared go to next layer option is checked Press Add to action list to confirm your changes Now add the other actions to this abject using the methods you have learned in earlier tutorials For example add some speech and sound when the correct answer s selected red dots am makes a good reward as it can be positioned around the correc answer INS Sissel Save your werk and test it by pressing Go 30 In this section you have learned thot changing layers ca
10. making sure thot First displayed is selected then click the Add to action list bution Save your work and test it in the player Using two dlick answer for shape matching One of the many features of By Choice is its ability to generate a silhouette of an object This means thot you can easily create shape matching activities using the two elick method Students can first identify an object and then mateh its shape There ore pictures of cars in the transport folder within Widgil Pics which we will be using for the purposes of this tutorial The pictures of cars have very similar shapes and this activity could be made quite difficult so you could choose pictures with shapes that are more easily identifiable Prepare the work area os shown in the following screenshot Arrange the cars or whatever pictures you chose on the left of the screen moving the prin area over to the right Select all of Ihe pictures on the left and make them into question answer pairs Move all of the answers over to the print area Now press the Make into a two click activity button on the activity toolbar You do not need to have anything selected pressing this button changes the page and everything on it not just the currently selected object 3 When you press the Make into a two click activity button all of Ihe answers will become grey silhouettes of the questions Save your work and test it in the ployer Clic
11. new page after the current one then select Create new page clearing out answers and distractors and click OK price var ERE rin As you con see the symbol writing frame has been copied from the previous p poge and placeholders have been created for the questions and answers fE To add new graphics to the placeholders first select the Overwrite graphic button on the activity toolbar Then click on a graphie in the graphics browser to highlight it then click ance on the placeholder for the question or the answer The program will automatically fil in the other half of the question answer pair Creole this page of the activity using the dice graphics again bul do not make them sequential e g 1 3 4 6 8 Notice that the placeholders have been put into the same sequence as the question answer pairs that they were copied from Now that the activity has more than one page you can navigate between pages by using the butions on the navigation toolbar by entering a page number into the text area on the navigation toolbar or by pressing the Page Up ond Page Down keys on the keyboard You can also use the Page Up and Page Down buttons to move between pages in the player You can use the ployer to test the page you are currently working on by pressing the Go button or by pressing Ctrl J To test the whole activity you will need to return to the first page of the activity before pressing the Go button or Ctrl J Go back t
12. shown and turn these into distractors Z ORe 4th Fe ge o0 li We want to put the question the apple and the distractors Ihe other fruits ios Sat ham al ikna en he oppefis alot hesaced P reis ilta ade Re se te frst ane lecti Now ck Sack Reto an Pe eii char ad e seem wl change cx shown 36 u Ch i i a amp N de u09g amp ge od amp i i Arrange the work area to match the screenshot resize the turn button to make it smaller ond move the stack of graphies as shown 6 a i bY AER Save your work and lest it in the player clicking the turn button to see the next graphic in the stack See the effect of clicking on a wrong answer and then the correct one You can then relurn to the editor and add feedback and instructions to the activity using the methods you have learned If you want to look at the stack of graphics while you are in the editor you con turn the stack by clicking with the right mouse button on the turn button It is possible to have more than ane set of stacked graphies on a page In this section you have learned how to make o simple activity with stacked graphies 37 8 Activities with unmarked answers You may want to set up an activity where the learner can simply express preferences and there are no right or wrong answers For example selecting food from a menu This section shows o simple example of using
13. something like Now find the clothes lo the Speech to say section and make sure that Correctly answered is selected in the Do this when the object is section Click Add to action list You may want to modify the activity Further by adding distractors or creating more poges You could also choose to vary the move copy setting to change what happens when each item is selected In this section you have learned how to make simple sorting activities define the order for answering sets Hero is a suggestion for making an activity that combines sorting and sequencing using some of the skills that you have learned Using five dice and five numbers sort the dice from the numbers bul insist that they be selected in order within a sel and that the dice be selected first Add 5 dice and numbers Make answers and position into 2 separate groups Make answers into 2 sels Sel order with in each set Sel the order of the sels so that dice are first 4 Some additional tips and things to practice Idea 1 Selecting text objects So far we have used graphics as the selectable items You can however use any object Here is an activity fo match text and image and the student must click on text objects to answer Randomise should be on so that the text does not generally appear in the correct order In this activity the answers are in a sel and must be answered in the order shown An instruction needs to be given to tell the student to
14. test the activity Experiment by clicking on different objects You will see that it does not matter which item you select first but once you have selected the first item then you must complete that group otherwise your selection is marked wrong A set must be completed before the user will be allowed to stort another set but any order of sels is acceptable For some activities it may be better to insist that one particular sel is completed before any other To do this go lo the Edit menu select Order of sets gt Defin order You will see that a number appears underneath each of the sets Click wi the right mouse button on the sels in the order that you want them to be completed You will see that the numbers change to reflect the order thal you have selected them in Do this now and define the order of sels so that the food set must be answered before the clothes sel Save your work and lest it in the player 16 Number showing the order in which the Set must be answered I II Now there is a fixed order that the questions need lo be answered in it would be good lo give some instructions to the user Use what you have learned in Section 1 do add speech to the Food symbol when it is first displayed for example First find the food When the user has found all of the food items the activity should ask them to find all ofthe clothes To do this select the set of food items and press the Actions bution Add
15. the answers and that these can be printed if kept within the prin area otherwise you must print the whole screen 5 Using Layers On each page within an activity there can be a number of layers You may have noticed while lacking at the properties dialog during the earlier exercises that objects can be set to appear on all layers a given layer or on all subsequent layers following a given layer lis also possible to choose which layers are displayed and when This means that you can dramatically change the appearance of the sereen during an activity for example to reveal a related question as the previous question is answered rather than presenting all the questions at once This section will exploin some of the uses of layers We will make an activity that asks the user to select the largest animal and then the next layer will be revealed asking the user to select the smallest vehicle When thot has been answered the final layer will appear and the user vill be asked to select the largest plant This shows the final stoge Here are the steps Create an activity lo match the screenshot below You can find the animal pictures in the animals folder within Widgit Pics Make the elephant the question answer Poir and make the other animals distractors Camia ja A siete cd ll ssl salo Sapa S Seer Rc EDI The dialog box on the below will appear ellas Tostwalae
16. then caver them up so that their locations need to be remembered IF wrong selections are made the objects are recovered after showing the incorrect selection for o short time Make a screen as shown below The two green apples are made into dislractors and the red apple is made as the answer with the answer moved into the position shown Then click on the Cover icon from the activity toolbar m A N St 7A b ye A dialog box will appear from which you can choose which cover graphic to use Here we chose the orange balloon This dialog box also allows you to choose the time before which the questions on the screen are covered The screen will change as below 3 u i I a amp N de 5 u09g ge od i T Make sure thot Randomise is switched on as otherwise activities of this sort are possibly loo easy Go to run made and try the activity Notice that selections are not allowed until the images are covered Try making a wrong selection lo see what happens lt is important fo switch cover off if you wish to re arrange the screen You can then switch it back on when the changes have been made To switch cover aff simply select ane of the cover graphics and click again on the Cover icon You can obvious make cover activities more complex than this very simple ane The classic example is pelmonism and the following sections will show you how to make two examples of this game
17. Dewa ActionUsTFORDBIECT Du e E e Val Thor eger IE d Mee Piel E Now add a third layer by cloning the Vehicles layer and rename il to Fruit You can find graphics for this layer in the food folder within Widgit Pics edit the symbol writing frame to say Which is the largest fruit Save your work ond test it in the player Note about layers When you place an abject on the screen it will appear by default on the current loyer and any higher layer after that This is the reason why when you display the vehicles loyer the Animals loyer does not disappear There are limes when this behaviour is unsuitable and you want an object 1o only appear on one layer and do disappear on higher layers To see how this is done select the bear in the last example making sure you are on the animals layer Then click the Properties button I 0 e etetooireiocreton ie ce ere Meran ME F es peas mata Marimiame mian rama Xl Mate te ica temiamo cea Exi At the bottom of the properties dialog in the Layers section note that Make this object appear from this layer on is checked This means that the bear will appear on the Animals layer and all higher layers If you remove the check it will only appear on ils own layer Remove the check run the activity and note the effect IF n yeu want to do this for both of the distractors then you can select hem both and Use the properties dial
18. Y KB arre Jovene gome E Fe ti Cl F8 Cover irl FIO Make into Iwo click activity Buon T Sharkur Meaning All Align centres horizontally At V Align centres vertically All Z Distribute evenly horizontally At D Distribute evenly vertically A W Make same widlh Al H Make same height At A Make same height and width as
19. alog and click anywhere in the work area to deselect the distractors Click once on one of the red cars lo select it and then bring up the Actions dialog In the Speech to say section type an appropriate message such as This is a red car It is not blue Again the Selected in error radio button will be active by default as the program knows this object is a distractor Click Add to action list and then click OK to close the dialog box Similarly add appropriate lex to the other distractors Save your work and lest the activity in the player d Providing audible feedback of the correct selections The method for providing positive feedback for o correct selection is virtually identical to the method for providing feedback on an incorrect selection However in the Actions dialog you will notice that the Correctly answered button is active by default as the program knows that this object is a question answer object Enter the speech and or sound of your choice Do not forget to click the Add to action list button for each action you require If there are no actions in the action list then nothing will happen sl Seva sesso e Utat tabt sy ecc cua herir Une eer e D E Dorivewn ode e Pisas E C este mtie ate dsian CSc Cep Soehliit nae C tahir Fratrrrestonrete ss ABE ard prm mem em tee Cadd Compares Tm Ces i Ceum atone ror asic S a a
20. ctivities This example explains how you can create a matching activity in this case matching dinosaurs lo their names Prepare the work area as shown in the screenshot You can find the dinosaur graphics in the animals folder within Widgit Pies and their names by right clicking on their image in the graphics browser For this example we do nol want the questions and answers to appear in random locations so select Randomise questions from the Edit menu making it unchecked Cea WERTEUFETEPEI Blass uu Erro 20 Highlight the first pair of answers the picture of the dinosaur and its nome E and click the Make into a set bution Do the same for each pair of fal You could create this activity on a background scene Position the background so that it just fits inside the print area then move it backwards using the Send to back button on the activity toolbar Here their positions have also been rearranged IF you print this activity choosing only the print area you will see that the background and the dinosaurs with their labels roughly fill an A4 sheet of paper In this section you have learned how to use any sort of object in the activity use fixed text objects as placeholders for graphics to keep the layout neat when using Randomise questions set on activity which matches pairs of ideos rather than exact match of objects use backgrounds to make interesting scenes for
21. elect the remaining items from its set before being able to select items from the other set E Return to the editor and press the Make into a two click activity button ai an the exe teolbr Yeu do not need fo hove enying seecedrpreing DA this button changes the page and everything on il nat just the currently selected objec When you press the Make into a two elick activity button a frame will appear around each of the sets If you press the Go button now and take a quick look at the activity in the player you will see that when you select an item you can click inside the frame surrounding either set to try and add the ilem to that set You can also click within the framed sel to select it first and then click on the ilem thet you want to try and add to the set Return to the editor Now that the mechanics of the activity are working as required we can add instructions for the activity and labels for the sels Select the Use list lab on the graphics browser panel and type light in the box to search for the light symbol then place the light symbol next to the light items in the frame on the left Do the same for heavy Les add some instructions to be spoken when the activity is begun Select the light symbol by clicking on it once and bring up the Actions dialog Type something like Click on an object and then in the space where it goes in the Speech to say section
22. ephant the nex question appears Return to the editor TEC ore s ET Saar a Return to Ihe Animals loyer using the layer navigation buttons on he aciivity toolbar To navigate through the different layers click on the Layer Hid Up ond Layer down butions There show os red ond blue respecvely when they con be used The cppropriole bulon will become grey when you I touch the lowes or highest layer You can aso use the F2 ond FS Keys en the keyboard fo move down ond up respectively Notice that the answers appear in the editor on all layers This is helpful as you can spot thot other layers ore present You may want to add some audible feedback when the elephant is selected for example add speech saying Yes The elephant is the largest animal Do this now using the methods learned in the earlier tutorials 26 Notice that when you click the Add to action list button the speech will be added after the instruction to change layer This will be confusing for the user when the activity runs it will be better to have the speech before the change of layer while itis still relevant to what is happening on the screen You can olter Ihe order of the actions Click once on the action tha you want to move in the action list then press the Move up or Move down butions as appropriate Change the order of action list now so that the speech happens before the nex layer is shown Test your changes in the player
23. ey are given o number fo help you identify them easily We now need to show that the other three answers are wrong by making them distractors Click on one of them to select it Then hold down the Cirl and Shift keys and click on the other two This is the quickest way of selecting a group of objects Dotted lines will appear around all three to indicate that they are selected Now click the Make distractor button on the activity toolbar When you click on one of the distractors individually you will see that they have pole blue drag points The question and the answer have green drag points and the blue car on the left which simply illustrates the match and has no special properties has the normal dark blue drag points You can now test the activity in the player by pressing Ctel J or by clicking the Go button Click on one of the distractors to see visual feedback of the wrong selection Click on the correct object and you will see the onswer appear Press Ctrl J to return to the editor or select Return to editor from the File menu Save your work Note Other people may be using this tutorial so please be sure to choose a file name that does not clash with work they have done If you see the fle name already exists it is best fo choose a new one unless you are sure it is OK to overwrite Please bear this in mind throughout this tutorial So now we have a very basic aciivly we can improve on the activity by o P
24. is feedback is heard when the scanning cursor falls on the object I can also be heard by mouse users if they click with the right mouse button Such feedback may be useful for a variety of reasons including help where there is visuol impairment To attach such speech first select the object Then click on the Actions button In the Speech to say area select the Help button and type in the tex you wish lo use as feedback eeeh ay Dota hane tip imeem Conn Spain obec Cedere Cossus rmn kateb femen Then select Add to action list This instruction vill be picked out of the list when the program needs lo provide the auditory feedback Auditory scanning con be switched on for a particular user by saving a switch configuration file with the same name as that used to log on This is described in the printed documentation B4 section 2 Auditory Scanning can also be switched on and off using the Configure menu and selecting Auditory scan a 11 Buttons and Shortcuts for By Choice Busen Shorcul Meaning B onere rese question and anser Ciri F Moke question and answer in the same place At F5 Make an open ended question X cit F7 Make distractor epi Ctrl F9 Moke into a set Cil FI Stock questions Cil L Layers dialog Fup F2dawn Change layer irl F12 Actions dialog Al 12 Properties dialog T E tA
25. k on the picture or its silhouette and then on the correct picture or silhouette Adding feedback to activities with no fixed final frame Return to the editor In this activity there is not one frame or group that the student must answer lost so it is not possible to add any reward feedback to any of the objects so far used You could add the initial instructions to the print area object to be delivered when it is first displayed but there is no corresponding end object We can however and provide suitable feedback for the student by the use of reward graphics In the graphics browser select the Widgit Pictures button In the browser window you will see a rewards folder There are three farms of each EI graphic which are chosen according to the number of errors a student makes For example you will see adjacent graphics with one two and three starts The three stars is delivered for no mistakes and two or one or no graphic at all are delivered according to the proportions of wrong selections Choose one of these it does not matter which of each set of three you choose and place it onto your activity Not only can you use this object to indicate lo the student the level of achievement but you can also add speech sound and animations lo this object when it is first displayed This therefore acts as a carrier for any feedback or rewards that you want fo deliver when all the questions have been answered
26. laceholders the red shaded objects down the screen as shown to occupy the space for the nex question Type the nex question in the symbol writing frame Which is the smallest vehicle and use vehicles fram the transport folder in Widgit Pics for the question answer pair and the distractors The two graphics EI below show these stages Don t forget to select the Overwrite graphics bution so that you con put new images on the shaded squares A Esos He We want the program to show the Vehicles layer when the elephant is selected on the Animals layer To do this we ll need to add an action fo the question answer pair in Ihe Animals layer Click the elephant once to select it and then click the Actions bution LL Somivnrd Beers iiir Ie br tele gelato ae esha V MGLE QUSS TDVPRSHERCIMCT asc Fitatos stein p basin onesten emos p aaa esee C Wha eetedlaaaston ete T7 Om fan kasd ERE cea Aen tron act rm a F ote Eu Inthe General actions section remove the check from the When selected do nothing checkbox and select 1 Vehicles from the drop down box labelled When selected answered show layer This will tell the program to switch to the Vehicles layer when the elephant is selected Click the Add to action list button to confirm your changes and click OK to close the Actions dialog Save your work and test your changes in the player You will see that after selecting the el
27. like the Emert This is going fo be a simple one answer activity When it is complete the user will be asked lo match a car from the group of cars on the right with the cor on the let Before you begin lock the print area in place You con do this by clicking once on the print area to select it and then selecting Locking gt Loek position from the Frames and Pictures menu Using the techniques you ll remember from In Print prepare the activity as seen in the screenshot You con EE JEM i use a new feature of By Choice the alignment tools to z help you arrange the objects in the work area mri The car pictures used in this example can all be found in the transport section of Widgit Pics You should have four cars on the right of the screen and one matching blue car in the white print area on the lef We need ol he propor tht he tus carn hw bt th cariat EM answer Select it and then click the Make question and answer button on the activity toolbar An identical graphic with a shaded background appears which shows the answer B This graphic indicates where the answer will appear when the user makes the correct selection Move this to be beneath the graphic that shows what needs lo be matched Notice that he link between the question and answer is indicated The question shows a black number 1 and the answer a red number 1 As new question answer pairs ore added to the page th
28. n be used at the end of an activity to isolate the answer and make the reward and feedback more effective This completes the Section on layers You can combine this with what you have already learned and make new pages with multiple layers 6 Making wo ick questions Earlier section 3 we saw one way of creating activities to put objects into groups This relied on choosing all of the items belonging to one group followed by all of the items belonging to another group A less restrictive way of doing this would be do ask the student fo select on object and then indicate which group it belongs to This requires two mouse or switch selections to give on answer The activity we re going to create during this tutorial is about distinguishing between light and heavy objects Prepare the work area as shown in the following screenshot Place the objects along the bottom of the screen then selec them all and make them into question answer pairs Then move the answers up into the print area arranging the light objects into a group on the left and the heavy objects into o group on the right Select the three light answers on the left and make them o set by clicking the Make into a set bution on the activity toolbar Do the same for the three hecvy answers on the right Save your work and test it in the player You will notice thot once you have selected one of the items from the bottom of the screen you can only s
29. o the first page of the activity and then test it in the ployer You will see that upon completing a page the program pauses for a short time and then moves onto the next page In this section you have learned how to make on activity where questions must be answered in order make multiple pages with the some question type use Randomise answers 3 Making a sorting activity There ore a variety of ways of making sorting or grouping activities with By Choice and this section will deal with a simple example The activity will be to sort eight things 3 items of clothing and 5 items of food Using the techniques you ll remember from In Print prepare the activity as seen in the screenshot below Select the print area and then lock itin position by selecting it and then choosing Locking gt lock position from the Frames and Pictures menu This will make i easier to move objects around on top of the print area Next select all 8 items and press Ihe Make answer bution on the activity toolbar Arrange the answers so thot the page appears as below and then add the two symbol labels To find the images for the symbol labels you can use the Use list tab on the graphic panel lo find the symbols for food and clothes Now select all the items of food and click the Make into a set bution Similarly select the items of clelhing and put those into a sel INS Hee Sissi To see what happens
30. og to remove the check The elephant can be removed by switching from Copy when selected to Move when selected in the Action when selected section of the properties dialog Tip You can continue to work on an activity with the layers dialog open if you wish otherwise click the Done button to close it In this section you have learned how lo use layers to vary the display and present a series of questions with less visual distraction clone creote layers that present questions that ore similarly structured change layers when particular correct answers are given change layers while you are working by using the layer navigation butions or the F2 F3 keys organise actions in the action list ensuring that other feedback takes place before the program changes the layer Using layers with rewards E UI T EECKBETCFEERET EJ 2 3 213 rain 28 Sechs 9 m9 any eet BaD iet di wean Pres he Layers button on heat labor fo bring up the Log jos fy Taso alge ne m seri nodu ntur Strass EE teta Feci rasis Ius ETSEEEN We re going to create a new layer for the reward Type reward in the Layer Name box and then press the New empty layer button Press Done to close the Layers dialog Now we need to remove the dislractors on the rewards layer Select the 1 2 and 4 writing frames ond press the Properties button on the activity toolbar e
31. on For example by using the compass headings you could make the animation move across the screen Or use the Shrink and Bounce options to exaggerate the movement Click on Edit action list to make the changes effective Test your changes in the player You can also choose lo move a standard graphic around an the screen os a reward To do this you would choose Browse for graphic button instead of the Browse for animation button this point you have learned how to make o question answer pair make distractors quickly select multiple items Ctrl Shif switch between the editor and the player Ctrl J ar the Ge button use the properties dialog to choose between move and copy when an ilem is correclly selected use In Print features fo add objects to give visual instruction add speech to objects to aid instruction add feedback in terms of sound and speech for wrong answers and that these can be made specific to the particular wrong answer where needed how to add speech and or sound as positive feedback for correct answers how lo add an animation as o reward All of the feedback techniques con be applied to the whole range of types of question that you will learn to create so itis well worth practising these in this very simple one answer example 2 Making a sequencing activity In this activity users will be asked to select o series of dice in the correct order Using the skills
32. pear around the selected items to show that hey have became part of a set menu select Define order in set De click with the right mouse button on the dice in the order that you want them to be selected When yau have ordered the dice click on the background with the left mouse button to tell the program that you have finished If you make a mistake click once on any member of the sel to select it From the Edit menu select Define order in set gt Define order and then click with the right mouse button on the dice in the order that you wan them to be selected Again click on the background with the left mouse bution to tell the program that you have finished Save your work and test the activity Now if you try to select the dice in the wrong order the selection will be shown as incorrect When the activities ore used you may have noticed that the positions of the questions are random This is appropriate for the dice sorting activity in this tutorial and is the default setting when the program starts You may find that for some activities you don t want the position of questions to be random To switch randomisation off select Randomise answers from the Edit menu The tick next to Randomise answers vill disappear indicating that the feature has been switched off The state of Randomise answers is saved with the activity If you have not already done so you could use what you have learned in Section
33. roviding audible and visual presentation of he task b Deciding whether to move or copy the correct selection e Providing audible feedback of incorrect selections d Providing audible feedback of the correct selections o Providing an animation os a reward o Providing visual and audible presentation of the task example type Find another blue cor It is a good idea to use black and white symbols so that the car does not have a conflicting colour You can centre this writing and click the Expand to fit button so as to improve appearance To do this add a symbol writing frame as you would in In Print For button on the activity toolbar To add to speech to this click on the object and then on the Actions RC Pasian arte Select the Speech Sound tob and look at the Speech to say orea You con add speech when the object is first displayed or whenever i is selected You can choose between allowing the object to speck the text it contains or specify alternate text In the first case the text spoken would be Find another blue car If you select Speak the text below then the text spoken vill be whatever you type in the box This is useful for adding tex to purely graphic objects p Da eten he agate edem Loc Cae C pees ar Caen LU Lp E Select First displayed and Speak the text the object displays then click the Add to action list bution which is now highlighted in red Yo
34. this feature Prepare the work area as shown in the screenshot Select all of the food items and then press the Make an open ended question bution BRTTFEIEFT aa wus si jefes JDE ON A diolog box will appear asking how many answers you wish to allow for Type 3 in the box or use the arrows to increase decrease the amount until it says 3 as we want the students to only select three items from the menu Click OK to close the dialog box and arrange the three answers as shown below Use the right mouse to move the three answers as shown below NB when moving and sizing writing frames in a sel the right mouse button must be used 38 Go lo run made and test the activity Note that the maximum possible number of selections is limited to the number of total options offered If you wanted to add feedback to individual answer spaces then you can do this by selecting the appropriate answer area before selecting the Actions bulton You can also provide feedback when the whole set is complete by selecting the set that contains the answers click between answers to select this You can also add actions to change layers similarly In this section you have learned how fo make a simple activity with unmarked answers that you can add actions to the individual answer areas or the whole sel of 9 Cover To help develop short term memory you con create activities that show the possible selections and
35. u will see a description of the action appear in he action list at the bottom You may also want the instruction to be repeated whenever the student clicks on the symbol writing frame To achieve this select Selected and click on the Add to action list button There are now two actions one lo speak the contents of the object when itis first displayed and a second lo speak the contents when it is selected with a mouse click or a switch see later Click OK to close the Start up Preferences dialog box Save your work 6 You can now test the activity in the player by pressing Ctrl J or by clicking the Go button You will hear the instruction as we asked the object to speak its contents when it was first displayed Now click on the object and you will hear the instruction spoken again as we also added the action to speak on selection Return to the editor b Deciding whether to move or copy the correct selection When the user correctly selects something you have a choice of either copying the answer lo the answer position or moving it If you choose fo copy the answer then a copy of the answer will appear in the answer position when the correct selection is made If you choose to move the answer then the answer will disappear from the position where it was selected and reappear in the answer position Clek ence on either the question or the answer to select t and then preste Properties buton on ha ec ioolbor e bring upine
36. wrong folder and pick o sound to play when the distractors are selected If you want to hear the sound without having to run the activity then you can use the Test button in the Sound section of the Speech Sound tab When you have found a sound click Add to action list to apply your changes You may find that for some students you don t want any audible feedback for an incorrect selection To disable negative audio feedback in an activity select Hear wrong answer sounds from the Configure menu in the player The tick nex to Hear wrong answer sounds vill disappear indicating the they are disabled You can set this as the default behaviour on the Speech Sound and Spelling tab of the Start up Preferences dialog Press the Go button or Ciri J on the keyboard and test your changes IF the sounds do nol play then check tho Hear wrong answer sounds is enabled in the Configure menu of the player When you re finished return to the editor cond we ll ry adding more specific spoken feedback to Ihe distractors Unless you want the sound to be played os well les remove it before adding the speech Select all three of the distractors and click the Actions button on the activity toolbar At the bottom of the Actions dialog is a list of actions for the currently selected objects Highlight the action lo play a sound on selection by licking on it and then press the Delete bution to remove it from the action list Close the Actions di
37. you have learned in the previous tutorials prepare the work area to match the screenshot below Resize Ihe print area and lock it in position arrange the dice in order along the bottom of the work area and add a symbol writing frame with instructions for the activity Put the dice in order Add speech to the symbol writing area as described in Section 1 of this tutorial You can fin he dc graphies by clicking the Wit Pies button then going e the potere feider nd fly ha number folder Te align te ds graphics floc the allin roughly height postion ond then lec hem al har y Licking on one ond hen pressing Ci Sh wi icing onthe others by Ifid ond dragging osleclon box aroun em When thy are ll slced press the Align contre button on the cignmen dstebuton panel followed by the Distribute horizontally EEE button Seas aea EREE Select all the dice and click the Make answer bution Drag each of the answers the ones with a red number next to them into the print area then align and distribute them evenly to match the row af dice at the bottom of the screen Sove your work and test it in the player As you can see at this point the dice can be selected in any order To change the activity so that the dice must be selected in order the dice must be made part of a set ond given an order within that se Select all five questions or all five answers and click Ihe Make into a set button Yellow drag points will ap

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