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1. they end abruptly and thus avoid creating intrusive hubbub from reverb run on The effect of very large spaces with long Reverb Tails can be constructed with the Early Reflection processing alone by using large SIZE settings moderate FEED ALONG and large amounts of FEEDBACK Although such spaces will be less diffuse than Reverb Tail models because they always contain cyclic reflections they are still very useful for creating the impression of extremely large spaces and generating rich sound effects The STEREO SEPARATION fader mixes left and right signals together at the input of the processing This is useful where the virtual space is required to be fixed regardless of input programme panning But when the programme is a viable stereo source either panned or natural better placement within the reverb sound field will be achieved with higher separation settings 2 4 3 Reverb Tail Setup The major difference between the early reflection processing and the Reverb Tail is that the latter contains no geometrically based dimensional information Being constructed of mutually unrelated terms it is designed to generate almost characterless spectral diffusion and spatial dispersion Therefore its main purpose is to reiterate the sonic character and spatial cues provided by the input programme and the early reflection processing with the minimum of disturbance throughout its decay period However nuances in the way this is achieved
2. The convolution model achieves this by recording the actual impulse response due to reflections and dispersion of existing spaces and imposing the resulting transfer characteristic onto the programme to reproduce the character of the space However this model does not lend itself easily to the user interaction required for the artistic creation of reverberation effects that are commonly needed in production Another important factor is that the user cannot readily simplify a convolution model to avoid conflicts that often occur between the recorded ambience and the simulated reverb The Sonnox Oxford Reverb belongs to the reflection simulation type as this allows the wide and varied user control intended from this device in the pursuit of a high degree of artistic interaction and creative freedom 2 2 Overview gelt OXFORD REVERB Zei dE AA DIVER SITY Generally speaking simulation models employ two sections to generate spatial effects The first section produces the Early Reflections see above that we use to perceive the dimensional space of environments and a Reverb Tail section is used to produce the longer term diffuse tails that occur in real environments when the reflection complexity has become so dense that it is no longer possible to discern discrete events It is the combination of the effects of these two sections that create the impression of space environmental timbre and texture One useful way
3. overall levels DELAY COMP this control sets the timing of the delay compensated input contribution to the Reverb Tail processing With the ER TRACK button selected the DELAY COMP input signal tracks the notional size of the Early Reflection processing section The available control adjustment is from zero to 2 0 times the early reflection SIZE setting with its mid position 1 0 representing the normalised time alignment setting With the ER TRACK button deselected the DELAY COMP control is uncoupled from the Early Reflections SIZE setting and provides an independent delay up to a maximum of 30 meters ER MIX provides a crossfade between the untreated input signal and the output of the Early Reflections processor TAIL INPUT this provides a crossfade between a delay compensated versions of the input signal provided by the DELAY COMP control and the mixed signal resulting from the ER MIX stage Please note that a combination of the input signal and delayed signal together can cause unwanted frequency combing effects when the ER SIZE is set for smaller spaces It is therefore best to arrange the ER MIX and TAIL INPUT controls to predominately use either a mix of the Early Reflections and the input or the Early Reflections and the delayed input when simulating smaller spaces TIP To aid your understanding of the above descriptions refer to the block diagram at the start of Section 2 of this manual 20 3 2
4. perfect is often very subtle and subject to the artistic requirements of the production and the environment in which it has been recorded or produced The finer detail of the setup procedure should therefore remain at the sole discretion of the user and should not be limited by existing setups or any particular doctrine 2 4 Realistic Room Simulation Most realistic room space simulations will consist of a mixture of appropriate Early Reflections and Reverb Tail However the control set provided in the Sonnox Oxford reverb allows many ways to achieve a wide range of artistic effects that will suit a great many situations many of which may involve almost completely opposing approaches Experimentation is the key to mastering these and therefore the following procedures should be viewed as initial guidelines for familiarisation purposes only INPUT EQUALISER INEU SERCO SIZE WIDTH TAPER FEED ALONG FEEDBACK ABSORPTIO GAIN SEPARATION ROLL REVERB TAIL OUTPUT PHASE PHASE voan UERS DIFF MOD ABSORPTION DIVERSITY REVERB We e we WETIDRY 2 4 1 Early Reflection Setup A good method to achieve the correct balance is to listen to the Early Reflections first by setting the REVERB MIX fader to its ER position and adjusting the WET DRY fader for a comfortable mix both these controls are in the plug in s OUTPUT section Start with a neutral setting with WIDTH and TAPER in their mid position FEED ALONG and
5. 2 Reverb Tail Effect Modification All parameters in the Reverb Tail section are fully compensated so that they may be adjusted in isolation without mutual interaction with other control settings This means that settings such as REVERB TIME or LF ROLL OFF will produce constant results even if other factors such as DISPERSION or OVERALL SIZE are varied REVERB TIME sets the overall reverberation time in seconds as referred to a decay of 60dB ref the input stimulus OVERALL SIZE sets the overall size of the delays within the Reverb Tail section providing the means to modify the character of the reverb independently of reverb time and absorption parameters Larger size settings generally provide the greatest impression of space but result in slower density build up in the short term Shorter size settings produce faster density build up over time but exhibit greater tonal artefacts in the longer term DISPERSION controls the rate and character of the build up of dispersion behaviour complexity and sonic texture over time At the control s mid position 0 no extra dispersion is added Positive values cause increasing dispersion and complexity over time Negative values also cause increasing dispersion but the effect is modified to produce greater differential dispersion between left and right signals PHASE DIFF this operates in conjunction with the DISPERSION setting to control the build up of phase difference between
6. combination of the REVERB TAIL and DELAY COMP controls to simulate late reflections from distant areas of the space ie L shaped spaces rooms with several distinct areas etc Reducing the OVERALL SIZE of the late reverb setting can produce a wide range of resonances that suit smaller spaces Most rooms have a dominant resonance at lower frequencies and several resonances of lesser gains in the lower and upper mid ranges The smaller the space the higher the frequency these are likely to be They may be very large reaching 10dB or even 20dB and they may have high Q values in the 7 to 12 range Experimentation will reveal whether the EQ matches natural expectations in the space Higher mid frequency resonances and dips are normally associated with near surfaces for example a nearby wall or door These reflection effects can be initially created using the POSITION control in the Early Reflection settings section and added to modified or accentuated with EQ if required For high Q resonances of this type quite small gain values are often most appropriate Overall gentle response changes often accompany smaller rooms that contain large amounts of soft furnishings ie living rooms etc This effect can often be accentuated by the addition of LF boosting with lower Q values between 0 5 and 1 5 or by introducing a band pass low Q cut in the mid ranges 16 Very large spaces may exhibit a reverberation that focuses mainly in the mid
7. intrusive low frequencies providing tonal matching within the mix or creating effects by accentuating reverberation within various registers of the musical ranges Equalisation may also allow the reduction of unwanted artefacts due to the run on of resonances within the programme particularly in percussive sounds As an artistic tool equalisation can be used to create a wide variety of effects limited only by the engineer s imagination and experimentation is definitely to be encouraged 15 2 5 1 2 Reverb EQ in Post Production For post production effects and simulation of real spaces the EQ serves to accentuate or even insert tonal aberrations that we associate with particular spaces Often we don t notice these aberrations when we are actually in the spaces but when adding simulations to dry sounds in a post production environment their absence can be a real limitation to effectiveness There is no hard and fast way to achieve successful results as there are several possible approaches to the problem The following are presented as helpful hints The major room node responses should be obtained using the appropriate room shape and size within the Early Reflection setup stage It is important that these match the overall space characteristic even if the frequency characteristics are significantly different because the EQ will be used to modify these later Odd shaped or complex spaces may be initially created using a
8. left and right stereo signals The greater the setting the faster phase differences will build up over time and cause a widening and deepening of the stereo sound field Positive values will create a build up of left and right difference which is largely limited within the same absolute polarity across the soundfield as the original programme signal This is most useful for producing natural reverb soundfields that spread between the confines of the stereo speaker width Negative values produce a wider range of phase dispersion that includes components that have inverse polarity with respect to input programme and left and right outputs This is useful for producing soundfields that seem to extend beyond the stereo speakers to produce an enhanced sense of immersion within the simulated space 21 PHASE MOD controls the application of internal phase modulation to the reverb algorithm This adds a very slight variance to the reverb character over time which enhances realism and presence under many conditions ABSORPTION controls the high frequency absorption effect within the reverb section Higher value settings produce greater overall HF roll off and faster relative absorption over time synonymous with natural spaces containing a variety of absorption materials such as wall coverings curtains or furnishings etc DIVERSITY this provides statistical front centre weighting to the Reverb Tail which is often required t
9. the overall shape of the early reflection space Four basic space shapes are provided to allow the application of appropriate overall character to the reverberation POSITION controls the relative back to front placement of the listening position within the virtual room simulation 18 SIZE sets the overall size of the simulated space as measured between front and back walls Room shapes remain in proportion with this size WIDTH controls the stereo separation of the room reflections depending on their particular direction within the stereo field Normal position placement occurs with the control at its minimum setting Increasing the control setting provides wider separation Increasing settings beyond 100 produces ultra wide separation often useful when adding spatial effects to single mono tracks TAPER controls the loudness level of the reflections depending on their relative path lengths In other words longer delays are progressively reduced in level because the sound will have travelled further Increasing the taper control will proportionally increase the relative contribution from long paths lengths in relation to short paths At the control s maximum setting all paths lengths have an equal level contribution FEED ALONG controls the amount of re injection of distributed sound within the simulated space Greater re injection will result in greater reflection density and echo complexity and cause t
10. this function is determined by an entry in the Options menu see next page Note that the LOCK button works by preventing the wet dry parameters from being loaded into the DSP and applies only to preset loads initiated by the onboard Preset Manager ie Load A B and Parameter automation or preset loads initiated by the host will override the LOCK button this means that project loads will sound the same as when you left them OUTPUT meters display the peak output level from the reverb plug in 25 3 5 Options Menu Clicking the Sonnox button produces a OXFORD REVERB v Clip Lights Hold Indefinitely drop down options menu see right Clip Lights Hold 2 seconds Clip Lights Hold 5 seconds vd Enable Sonnox Toolbar Clip Lights these options determine 7 Tv Prst Name Path Exclude Wet Dry from Preset Loads the approximate time that an overload Circular Knob Mode Relative Circular Knob Mode indicator will stay on for when the Linear Knob Mode Follow Host Mode About Sonnox Oxford Reverb plug in has detected a full level sample at either its input or output Enable Sonnox Toolbar displays or hides the Sonnox Preset Manager Toolbar see Section 4 Show Preset Name Path shows the hierarchical directory path for Presets that are stored in sub folders of the default Preset folder Exclude Wet Dry from Preset Loads this replicates the function of the LOCK b
11. to regard this is that the Early Reflection section creates a kind of wire frame model that we lock on to in order to fix the dimension of the space and the Reverb Tail forms the plaster that fills in the model and gives the space volume and long term character 2 3 Adjustment Procedure The Sonnox Oxford reverb provides for a very large degree of parameter control so that the professional user has the facility to produce reverberation ranging from subtle ambience and dry spaces all the way up to the creation of dramatic sound effects To achieve this degree of user facility a significant number of controls need to be present on the front panel Although this may seem daunting initially with experience the nature of the controls and the sonic effects they produce should quickly become self evident The best method to gain this experience is to simply operate the plug in taking note of the effect that results from varying control parameters Indeed it is intentional in the design of this application that the user should interact with it freely in order to create exemplary results in the normal course of its daily use which uniquely match the artistic requirements of the particular production in progress at the time It is fully appreciated that during the modification of an existing setup or the building of a new sound from scratch the dividing line between something that is just ok and something that is exactly
12. to the reverb processing after the INPUT GAIN control STEREO SEPARATION controls the degree of left and right signal mixing at the input of the entire reverberation process At its minimum setting the internal input to the reverb is equivalent to a mono mix 24 LF ROLL OFF this provides the means to reduce the level of LF signal entering the reverb processing The control is continuously variable from its minimum position where no LF roll off occurs to the maximum LF cut at its highest setting The frequency response of the input signal at the WET DRY mix stage see below is unaffected 3 4 2 Output Controls REVERB MIX provides a crossfade between the Early Reflections and Reverb Tail sections for the final output WET DRY crossfades between the input signal and the output of all the reverberation processing 100 WET button forces the output to reverb only This is convenient when used in mixing applications where the reverb commonly forms part of an auxiliary mix and the dry signal is present on the main mix buss LOCK button this enables you to lock the wet dry balance as you desire and then step through Preset Manager presets without the presets changing wet dry balance or turning on the 100 WET function This allows you to hear different presets with the wet dry balance you are actually working with and thus greatly speeds up finding the best preset for the given material The default setting of
13. ERB OUTPUT INPUT EQUALISER 12 JSS z SIZE WIDTH TAPER FEEDALONG FEEDBACK ABSORPTIO GAIN SEPARATION ROLL OFF TAIL MIX REVERB TAIL OUTPUT REVERB OVERAL PHASE REVERB eno ERMK win AER EE i wer ABSORPTION DIVERSITY THEI wemmer TAL WET 2 4 3 2 Suggested Setup for the Reverb Tail Set the ER MIX fader to its DRY position the TAIL INPUT fader to its DLY INP position and the COMP DELAY fader to its mid position This ensures that the input drive to the tail section is the compensated version of the input signal This is a good starting point as it is the character of the input that we need to address first Set the REVERB MIX fader to its central position so that you hear an equal contribution from the Early Reflection and Reverb Tail signals This is useful because we are initially concerned with making the overall Reverb Tail match the timing requirements of the early reflection sound you have already made 10 Set the OVERALL SIZE DISPERSION and PHASE DIFF faders to their mid position Set the PHASE MOD and ABSORPTION faders to their minimum position and DIVERSITY to its maximum position This sets up a neutral starting point where the effect of controls will be most easily heard when we get to adjust them By increasing the REVERB TIME the tail can be heard to extend to the period set on the control Set this to something that matches the sound you are aiming for At the moment the tail wil
14. FEEDBACK at minimum and LF ROLL OFF in the INPUT section at minimum mostly HF content It should now be possible to perceive the space changing when you adjust the SIZE control Initially set this to something appropriate Toggle through the SHAPE selection buttons noting the difference between them and decide on one that most suits what you are looking for At this point the FEED ALONG setting can be increased noting the effect it has on overall complexity in the reflections and the timbre of the space For realistic spaces settings around the mid position are often best but experimentation of the full range is encouraged Listening carefully to the resulting reflections adjust the FEEDBACK fader with the PHASE SELECT button selected the default to introduce some reiteration into the space noting that the space becomes more resonant and the reflections more diffuse Without feedback the reflections will end abruptly when they are finished This is useful for creating dry spaces often appropriate for percussion tracks However for realistic spaces an amount of feedback is required to produce a more natural dispersion and timbre Too much feedback will result in ringing effects which can be particularly intrusive for smaller spaces To give the space a realistic absorption and frequency response character start increasing the LF ROLL OFF control to tailor the HF response caused by the reflections over time There is no f
15. Sonnox Sonnox OXFORD REVERB V INPUT EARLY REFLECTIONS EQUALISER 23 21813 Fo SHAPE POSITION SIZE TAPER FEEDALONG FEEDBACK ABSORPTIO GAIN SEPARATION ROL n DW PHASE SELECT REVERB TAIL OUTPUT REVERB OVERALL PHASE PHASE REVERB s TIME SE DISPERSION ig a re WETIDRY E TAL WET Sonnox Oxford Reverb Operation Manual Version 1 1 IO January 2012 piggies 1 Introduction The Sonnox Oxford Reverb plug in is a highly flexible artificial reverberation generator designed to complement existing Sonnox Oxford applications in providing the professional user with highest technical and sonic performance coupled with high levels of artistic and creative capability By avoiding fixed algorithms and providing user control of all parameters including comprehensive equalisation functions the Oxford Reverb provides the professional engineer with a powerful facility to build virtual spaces freely depending on artistic needs ranging from dry reflection ambiences room and hall simulations sound effects all the way to wide open reverberant spaces with a exceptionally large range of possible texture and spatial character 2 Operation 2 1 Principles of Reverberation Artificial reverberation models tend to fall into two main types which can best be described as convolution and reflection simulation modelling Both processes seek to achieve a degree of realism and virtual space by modelling room characteristics
16. cally a matter of taste and suitability to the programme and mix Adjust the REVERB MIX control to fine tune the contribution from both the sections Generally speaking the application of more late Reverb Tail energy will result in a softer and more diffuse reverberation at the expense of spatial realism Now your effort is to decide what proportion of the Early Reflection mix will be included in the Reverb Tail input This is particularly crucial since the whole long term character of the reverb is affected Advancing the TAIL INPUT fader away from DLY INP towards the ER MIX position will progressively allow more signal drive from the Early Reflection mix stages into the tail section Generally there is normally a need for some Early Reflection signal in the Reverb Tail however this is not a rule and the amounts required are most often quite small Too much early reflection drive to the tail may cause unwanted ringing or boominess from the Early Reflection section to become intrusive in the longer term Too little drive may make the tail lack character It is all a question of settings programme source parameters and artistic taste Experimentation is everything 12 Throughout the blending process it is a good idea to go back periodically and adjust the Reverb Tail OVERALL SIZE parameter in order to get the best timbral blending between the sections The overall size parameter can be adjusted all the way from what sounds like a c
17. ctions 23 Frequency Response Display an interactive frequency response display is superimposed on the reverb display area when the equaliser is active Colour coded grab points on the graph provide full mouse drag control Gain is adjusted by vertical movement and lateral movement controls frequency Pressing the keyboard Alt key prior to dragging the control point vertically provides Q control Sections can be switched in or out by clicking on the drag point while holding down the Cmd Apple key For convenience and clarity a separate colour coded curve displays the response contribution of each particular section to the overall response Drag points for disabled EQ sections ie those that are switched out remain visible for illustration purposes As soon as you click and drag a point that section will be switched in 3 4 Overall Controls Graphic Display this multipurpose area in the top centre of the plug in window is used to display the action of both the Early Reflection and Reverb Tail sections of the reverb It also provides an interactive graph of the equaliser s frequency response which is displayed in more detail when the Equaliser is selected for modification EQUALISER Access Tab clicking in this area flips between the Early Reflection and Equaliser setting displays 3 4 1 Input Controls INPUT GAIN controls the input level to the reverb INPUT meters these display the peak input level
18. e a reduced quantity of reflection nodes in comparison to real spaces much of the overall resonance and tonal character may be absent from the total simulation While the clean unobtrusive nature and reduced tonal interference of simulated reverb often blends more effectively in music production post production and Foley situations often require an accentuated realism and much of this is provided by the overall frequency character of the simulated spaces Indeed this partially explains the success of convolution reverbs in the post production field All of the EQ setup examples contained in the Post production category see below are examples of combinational reverbs that use equalisation to enhance the realism of spaces by providing the resonances and response aberrations one would associate with those spaces 14 2 5 1 Equalisation Setup Sonnox OXFORD REVERB PAIRS INPUT NPUT STEREO LF GAIN SEPARATION ROLL OFF r p or MIX B OVERALL Soe DISPERSION Because the response of the reverb section is more unpredictable and fragile than the EQ it is generally better to achieve a convincing setup for the main reverb before starting out on any equalisation Once you are ready simply click on the EQUALISER tab to reveal the EQ controls see above 2 5 1 1 Reverb EQ in Music Production For music production the role of the EQ is mainly that of subtle modification to the overall sound This often entails reducing
19. he reflections to continue over a longer period of time FEEDBACK controls the proportion of the reflected signal that is re circulated within the room simulation Increasing feedback will result in longer reflection duration room reverb time and greater room mode frequency response effects boominess FEEDBACK PHASE SELECT this modifies the phase relationship of the FEEDBACK control Modified phase on position will result in softer reflections over time and produce greater modal and spatial dispersion synonymous with natural rooms containing objects that disperse reflections and tend to break up room behaviour Normal phase off position will result in harder reflections and greater modal frequency behaviour ABSORPTION controls the high frequency roll off that naturally occurs over time due to absorption Higher settings greater absorption relate to rooms containing soft furnishings and wall coverings low settings less absorption relate to empty spaces with hard reflective surfaces etc 19 3 2 Reverb Tail 3 2 1 Reverb Tail Input Mixing The facility is provided to drive the input of the Reverb Tail processor with a combination of signals comprising of the untreated input signal the delay compensated input signal and the output of the Early Reflections processing Two levels of crossfade control are provided for this mixing function so that relative contributions can be varied freely without disturbing
20. indows 7 32 amp 64 bit Ram 1GB minimum iLok USB key with latest drivers 2 generation iLok required for 64 bit plug ins 30
21. ixed rule for what works best and creative freedom should take precedence However generally speaking larger spaces require greater absorption settings than small spaces since a major cause of absorption in real spaces is the distance that the sound travels in air The WIDTH and TAPER controls can now be adjusted to give an appropriate stereo spread and reflection character to the simulation Some interplay between the FEED ALONG and the TAPER controls may be required to arrive at the best overall sound character as both can give the effect of increasing the prominence of the reflections At this point it is worth adjusting the POSITION fader to determine the listening position within the virtual space It should be possible to perceive the effect of entering the space as the setting moves off the back wall minimum setting into the virtual space It is important to bear in mind that the primary reflection from the back wall can get quite fast in smaller spaces if the position is too far forwards so although the simulation may sound correct when 100 wet frequency combing effects may occur when it eventually gets combined with the dry signal in a mix Generally speaking simulations with the source and destination at the back wall minimum setting will always survive the addition of the dry signal but under some circumstances forward settings may not Therefore it is safest to start with the POSITION at minimum initially and make any adjust
22. l sound rather grainy and its stereo image will be largely in the centre of the sound field Moving the DISPERSION fader in a positive direction will result in increased complexity and smoothness in the longer term The higher the setting the faster the complexity builds over time Set this somewhere that provides the required effect bearing in mind that real reverberant spaces take a period of time to build complexity especially if they are large and reflective Adjust the PHASE DIFF control and note that the tail image begins to spread across the stereo field The higher the setting the quicker the spread will occur over time Generally speaking large settings are better in mix situations because they produce a wide sound field quickly However for very large spaces or sound effects a slower spread from middle to sides can often produce a more realistic effect The included setup far away is a good illustration of this It is also worth experimenting with negative PHASE DIFF settings noting that the spatial effects build into far wider and more diverse stereo sound fields Negative settings are often more effective when you are aiming for greater perceived immersion within the simulated space Increasing the PHASE MOD control will provide a degree of variance for the above settings as though you were moving the PHASE DIFF control slowly This provides a larger degree of realism to the Reverb Tail because it prevents it from beco
23. lready contains significant environmental reflection the Reverb Tail section can be used on its own to simply adopt the character of the original recording and extend the natural reverb within the recorded space The Reverb Tail processing consists of two separate sections for left and right signals which under some conditions can perform entirely independently If the Reverb Tail processing is used on its own with stereo panned sources without any early reflection contribution care should be taken to ensure that the STEREO SEPARATION and DIVERSITY controls are not both set to maximum as this could result in a left or right only reverb signal if the source is panned hard to either side 13 2 5 Equalisation Equalisation of the reverb signal contribution is included in this comprehensive plug in to effect changes in the overall character of the simulation either in response to artistic need or to enhance the realism of real space simulations Almost all real environments exhibit complex frequency response characteristics that are generated by the reflection timing of the room spaces and objects within the area The actual perceived frequency response is highly dependent on the location of the sound sources and the position of the listener within the sound space A large part of the most complex frequency response character is generated by the Early Reflections processing within the reverb application but because simulation models hav
24. ments while using the reverb in a mix situation Finally it s a good idea to run through all the settings making final adjustments by offsetting one parameter against another in order to get precisely the result that sounds best with the programme material Bear in mind that very often very small changes can make the difference between something stunningly good or just average At this point you should have an early reflection sound that produces a realistic perception of space but may lack long term reverberation and complexity 2 4 1 1 Additional Important Points on Early Reflections Processing It is sometimes useful to use an early reflection model on its own without any Reverb Tail where significant environmental reverberation already exists on the recorded track to be treated In this case the recorded reverb can often be included within the simulated space without conflict giving the perception that the track was actually recorded in stereo The perception of large spaces can be alternatively constructed with relatively small SIZE settings by the application of large amounts of FEED ALONG and FEEDBACK While such sounds may produce less faithful emulations of real spaces great sound effects and very dense general ambiences may be generated this way Moderate duration early reflections built using fairly small SIZE settings and large amounts of FEED ALONG with no FEEDBACK can be very useful for percussion ambiences since
25. ming spatially static It keeps your attention on the reverberation because it changes subtly over time much as in real spaces where natural movement of the air or objects within the space continually modify its characteristics 11 To give the space a realistic high frequency profile over time ABSORPTION should be applied in the same manner as in the early reflection settings In general larger spaces require greater absorption however some larger spaces can reflect considerable HF from the their back extremities It is important to bear in mind that allowing a large HF content in the Reverb Tail may accentuate unnaturally strident or harsh sounds particularly if there are sustained HF components in the programme or there is prominent resonance in the Early Reflection stages The overall spread of the reverb can be adjusted using the DIVERSITY fader Reducing this control adds statistical weighting to the centre image which is often needed to anchor the sound field to centre stage It is important to consider the intended speaker layout while setting this control since a large degree of left to right mixing occurs acoustically in the listening environment It is particularly important to remember that what appears a natural setting for this control will vary considerably between headphone and speaker listening methods 2 4 3 3 Blending Early Reflections and Reverb Tail Blending the early and late portions of the reverb is basi
26. o anchor the reverb effect to the centre stage of stereo sound field mixes Centre weighting is greatest with the diversity control in its minimum position where the reverb image will seem narrowest In the maximum position no centre weighting occurs and the reverb image is therefore equally spread across the sound stage producing the greatest spatial diversity and the widest perceived image 22 3 3 Equaliser Section OXFORD REVERB INPUT INPUT STEREO LF GAIN SEPARATION ROLL OFF S The Equaliser section click on the EQUALISER tab to reveal comprises five bands with the upper and lower sections selectable between band pass shelving and 12dB octave filtering functions The EQ processing precedes the reverb processing so the dry signal remains unaffected by Equalisation settings Note that the EARLY REFLECTIONS path display is removed when the Equaliser section is brought to the foreground IN button toggles that section of the EQ in and out for comparison purposes GAIN control controls the effective gain of that section from 20dB to 20dB BAND PASS FILTER and SHELF buttons select these additional functions for the LF and HF sections Q control allows continuous control of the Q value for those sections capable of the band pass function FREQ control provides continuous control of the centre frequency for band pass functions and the turnover frequency for shelving and filtering fun
27. ord Reverb displays the date version and build number of the plug in 27 4 Preset Manager Toolbar The Oxford Reverb plug in comes equipped with its BEES own onboard Preset Manager which is displayed as a toolbar at the top of the plug in window KE just as if the host created it see right The reasoning behind this is to allow increased portability of igs es Bey aves aay al Sc ER MIX Ge DISPERSION FIRS Mon ABSORPTION DIVERSITY Ke WETIDRY your presets across all the 7 host applications while also providing a consistent and versatile interface Although most host platforms allow the creation and loading of presets those host created preset files are not portable between different host applications With the Oxford plug ins preset manager you can create a named preset in one host application and load it when using an alternative application The Preset Manager ToolBar is enabled via the Sonnox button Options Menu see Section 3 Description of Controls The Sonnox Preset Manager is fully described in a companion document Sonnox Toolbar and Preset Manager Operation Manual available for download on the Support Documentation page of the Sonnox website www sonnox com 28 5 Copyright and Acknowledgements Trademarks and content copyright 2007 Present Sonnox Ltd All rights reserved This Product is manufactured and supplied by Sonnox Ltd under licence from Sony UK Ltd The follo
28. play important roles in the resulting texture timbre and spatial quality we perceive in the reverberation effect Rather than providing the user with either a fixed model or a limited selection of algorithms the Sonnox Oxford Reverb offers full control over the parameters that most affect the sonic character of the Reverb Tail This provides the user with the maximum creative facility 2 4 3 1 Tail Mix Section The first thing is to decide what drives the Reverb Tail section Generally there is a mixture of two approaches to driving the Reverb Tail section we can consider Either we want to carry the character of the Early Reflections into the Reverb Tail Or we want to just add reverberation to the input signal so that the character of the input programme is carried into the Reverb Tail In practice we almost always need a mixture of both of these depending on the desired result The TAIL MIX section of the front panel controls this function by providing the ability to mix the output of the Reverb Tail processing with the input signal and a delayed version of the input signal It is therefore possible to create a mixture of all three signals any combination or just a single source The delayed input signal controlled by the COMP DELAY function is normally selected to ER TRACK mode so that the input drive to the Reverb Tail largely coincides with the initial output signals from the early reflection section Sonnox OXFORD REV
29. ranges A combination of high ABSORPTION settings and LF ROLL OFF can often simulate this effect A small rise of around 1 or 2dB in the mid ranges may also be appropriate There is a high degree of response interplay between the resonances produced in the reverb and the EQ Very often extremely small changes to reverb SIZE settings and EQ centre frequencies can produce very significant changes in the overall perception of the space It is definitely worth experimenting with this when you reach the final stages of creating the desired sound 17 3 Description of Controls The control functions are arranged in logical operational sections comprising the Early Reflection settings Reverb Tail settings and a number of contribution mixing functions These latter functions are also conveniently split into separate sections for internal signal contribution to the Reverb Tail section and overall level control and mixing functions A separate Equalisation control area is accessible from the Early Reflections area of plug in INPUT EARLY REFLECTIONS EQUALISER INPUT STEREO e GAIN SEPARATION NOLL OF df Ne POSITION SIZE TAPER FEEDALONG FEEDBACK ABSORPTIO TAIL MIX REVERB TAIL REVERB PHASE PHASE REVE ER MIX d e DISPERSION oe wen ABSORPTION DIversiTY MO Note that the numeric displays provided for all parameter settings may be modified by direct entry from your keyboard 3 1 Early Reflections SHAPE selects
30. utton see previous page and determines its default setting When LOCK is active the setting of the WET DRY control will not be altered when Presets are loaded subsequently deselecting the LOCK button will deactivate this option If you mostly use the reverb in an aux send you will probably want the default setting of this function to be locked if you use the reverb in a channel the preferred setting is likely to be unlocked Knob Modes four options determine how the rotary controls knobs behave With Circular Knob Mode the control is set to the value at which it is first clicked and the value then increases or decreases with circular mouse movement In Relative Circular Knob Mode a control s value increases or decreases with circular mouse movement relative to its initial value 26 Linear Knob Mode increases or decreases a control s value with up and down mouse movements respectively Fine adjustments to any control setting can be achieved by pressing the Apple command Macintosh version or Shift PC version key before clicking on the control to be adjusted and holding this key down during the operation This rescales the control rate with the mouse movement so that very fine adjustments can be made In some host applications the user is given the option to use one of several mouse modes Follow Host Mode enables the plug in to follow the mode selected in the application About Sonnox Oxf
31. wing patents protect this Product GB2330747 DIGIDESIGN AVID and PRO TOOLS are trademarks or registered trademarks of Digidesign and or Avid Technology Inc All other trademarks are the property of their respective owners All other product and company names are Trademarks or Registered Trademarks of their respective holders 6 Manual Revision History Version 1 0 date 1 April 2007 Generic Sonnox version Version 1 1 date 16 January 2012 Updated to reflect current software version 29 Platform Specific Supplement S1 Supported Platforms Avid Pro Tools LE RTAS M Powered Pro Tools HD and Pro Tools 10 HDX amp Native VST Native Audio Units Native S2 System Requirements These requirements are current at this revision of manual For latest system requirements please see the website www sonnox com Pro Tools Pro Tools 7 8 9 amp 10 Approved Pro Tools CPU OS and hardware configuration see www avid com Mac OSX 10 4 or higher Windows XP Vista 32 amp 64 bit Windows 7 32 amp 64 bit Ram 1GB minimum iLok USB key with latest drivers Audio Units Audio Units compliant host application e g Logic Digital Performer etc Mac OSX 10 4 or higher Ram 1GB minimum iLok USB key with latest drivers 2 generation iLok required for 64 bit plug ins VST VST compliant host application e g Nuendo Cubase WaveLab etc Mac OSX 10 4 or higher Windows XP Vista 32 amp 64 bit W
32. ymbal resonating to a wide open space without affecting the decay time so there is great deal of latitude in what can be achieved In general there is a trend for larger Early Reflection spaces to most suit larger Reverb Tail overall sizes because they exhibit a slower build up of complexity However this is not a rule in practice very subtle changes in the overall size can result in exemplary realism when resonance within the Early Reflections and Reverb Tail sections complement each other Application of the LF ROLL OFF control should only be attempted after an overall reverberation sound has been achieved as low frequency spatial cues are very important to our perception of natural spaces In the event that the reverb produces excess LF energy particularly if the simulation space is very small or an effect is desired which favours only HF programme content LF ROLL OFF can be applied with discretion depending on the overall requirement of the programme 2 4 3 4 Additional Important Points on Reverb Tail Processing Since the Reverb Tail is essentially neutral containing no dimensional character it can be used by itself with very low reverb times to produce general ambiences and characterless Reverb Tail In particular with small to moderate OVERALL SIZE settings effects ranging from boomy drum rooms to vocal double tracking and multiplication can be achieved If the programme consists of a stereo source that a

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