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Orealia|DESIGNER 1.5

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2. Tutorial Vs OrealialDESIGNER 1 5 QuickStart A A 4 a Pe onesia NT Orealia DESIGNER QuickStart beginner 1 Table of contents la Table contents sarao ios 2 Zi ADOU THE tUtO Falso ot dao lecansnsaoateseswesscntessoosvses ioro 3 3 Part 1 Importa 3D model nicas RA 4 6 Part 2 Set up a photo environment ssssssessssesssssosssossseososeosossoeossseossssoeossoeosossososssesssssosseso 5 4 Part 3 Create the appearance of 3D ODjeCtS csccssccesccssccsccscccsccnsccncccsccesccnccesccesccnscescees 6 1 Selecta Be o o PPPP0P0PoP0 e pe o A 6 2 Create and assign an HDR material to the geometry occooccccccncncncnnancncnoncnnncnnononcnnanoncnnanonoss 7 5 Part 4 Understanding interactivity ccsccssccsscssccccccscccsccscccsccescceccesccescceccesccesscsccesccessensces 9 Dg CES SING anima VON ae 9 2 Create an interactive SOON O ivi vines vonvescvecerconeveccecosevececesnensseeecsvecwneceterecedes 11 6 Part 5 Deploy your work siria 12 Ns o oo E 12 AAA e N EEE AEEA EENE E EN PAR sarees TENE 12 A E E OI E E 12 7 Recommended system configuration ssseessessecsececsecseceosecsscecsessecsecesseesecseceesessecseceesessecseoee 13 Eo WOW L a E E E ae 13 nn S 13 8 Navigation and shorts iaa naaa 14 1 Navigating ISD VICW errada iaa 14 Za SNOFECUES DVE etre see er EE E E EE ioicis 15 3 User s interface shortcuts ccccecccsccssccsecesecsecesccseccseceuceeec
3. e and assign to create the material and assign it to the 3D object previously selected QuickStart beginner Lambert Blinn Phong Surface Name hdr Common attributes Diffuse EL texturesiscreen jpg E Transparency 0 00 ni E ES o Specular attributes Specular color Brightness Y 2 30 00 Reflectivity 0 50 Dynamic reflection Unlink material From environment Create and assign Create Illustration 8 Create material window here HDR material Orealia DESIGNER 8 You obtain the result of the image on the right Illustration 9 9 Similarly you can create a material and assign it to the following objects Keyboard with the texture Keyboard _bump png in Bump with a Blinn material can simulate a reflection effect by adding the texture file named BlackWhiteREFX tga in Reflection map lo Y Bump is used to generate the information about a material s relief with a texture Phone body with a HDR material without particular texture it is not necessary to put a texture for the reflection because the HDR material is linked to the data from the environment Option panel below the screen with the texture MenuPanel bump jpg in Bump of a Blinn material you can also simulate the reflections as described above The materials of the buttons on the right side of the phone can be created with the 5 textures LogoXXXX_bump jpg XXXX replaces the logo name in Bump of a Blinn mater
4. e chapter Select a 3D object See Trigger 2 Select Create gt 2 Create Scenario Illustration 14 On proximity 3 Select On click to trigger the scenario by clicking on the object Time seconds 0 00 TS selected here the screen then click on Create 4 In Scenario Control menu Window gt Scenario Control let us nn 4 i d ned AA ho Scenario will be triggered by clicking now place the slider animation in the scenario just created oe Lee on one of the selected objects 5 The animation or Clip clip Top Mid is listed on the left BE cip_Top_Mid With a drag amp drop you can place it on the right Illustration 15 6 The scenario has now been created with an animation Now Illustration 14 Create Scenario window place the cursor over the phone screen in 3D view and the hand icon will tell you that you can trigger the scenario with a double right click 4 In this case this would open or close the phone slider AA Ue eee ne R Illustration 15 Positioning a clip in a scenario 11 Orealia DESIGNER 6 Part 5 Deploy your work 1 Image output 1 Select View gt 5 Take Screenshot 2 Choose the save format PNG JPG BMP i YO display resolution To customize the size use View gt sol Take Custom Screenshot 2 Video output 1 Select View gt Start Recording Illustration 16 2 Choose the output format Flash MPEG2 AVI QuickTime or S quence d images then cl
5. en The object thus selected appears with a green mesh representing its geometry structure ustration 6 2 The object just selected is highlighted in the Tree View Illustration 6 The selection of the 3D object is represented by a green mesh Illustration 7 q A Ez El PIFI ME ILL O Xx ge cellphone_midres E 3 Ge BOTTOM BS Top_Mid X We kase_top X W kase_top_keeper X W kase_top_menupanel X kase_top_screen x EY menubuttont x E menubuttonz x E menubutton3 x E menubutton EE menubuttons Illustration 7 Appearance of a selected object in the Tree View Orealia DESIGNER 2 Create and assiqn an HDR material to the qeometr 1 Select the menu Create gt Create Material Illustration 8 2 Among all the different types of materials click on HDR alo amp The HDR material takes into account the information related to lighting and reflection from the environment previously created 3 In the area Common attributes click on the open file icon W on Diffuse gle y Y Diffuse is used to simulate the information about the light emitted by the material here with a texture 4 Select the file named Screen jpg 5 Click on the black rectangle located on the right of Ambient ele y Ambient is used to simulate the information about the material s ambient with a color 6 Choose a gray color value of 100 for red green blue components 7 Click on Creat
6. eseceneeeeceseeeueeseceeeeeseteeeeeeeeeetees 15 Orealia DESIGNER 2 About the tutorial This beginner level tutorial is designed to help you become familiar quickly with some of Orealia DESIGNER program features by following a simple exercise For a more detailed description of each tool we recommend that you read the user s manual installed with the program The following icons appear on certain pages to indicate important points or suggestions D yo This icon indicates some useful supplementary information A This icon indicates important information to remember e This icon indicates technical information for the initiated reader After installing Orealia DESIGNER on your computer the resources for this tutorial are located in the directory ar Orealia DESIGNER installation path Resources Tutorials Cell_ Phone ER Applications File OrealiaDesigner Contents resources Tutorials Cell_Phone This project includes the TEXTURES directory where all the images and photos necessary for this tutorial are located QuickStart beginner Illustration 1 The final 3D scene obtained through this tutorial Orealia DESIGNER QuickStart beginner 3 Part 1 Import a 3D model Orealia DESIGNER in its standard version imports eight different formats D Import Autodesk FBX fbx Collada dae Wavefront Object obj 3D Studio s A R de ety odes Mesh 3ds Autodesk AutoCAD dxf Stereo Lithograp
7. he environment to appear in the3D view Check the option Environment map in order to select the photo that will be the basis for the environment Click on Browse and choose the photo file named BlackWhiteENV hdr in the textures directory see the paragraph on Resource files Leave default parameters unchanged and click on Create When the photo analysis is completed the element Xx Environment map bextures BlackWWhiteERMw hdr Generate lights M Create Cancel y Illustration 4 Create environment window Tree Wiews environmentl appears in the TreeView window Illustration 5 accessed through the menu Window gt Tree View a S sounds 2 root node lo E defaultCamera m Y i amp This new element that was added to the scene includes X defaultLight i i H HE fa cellphone_midres all the information from the previous calculation such as lights or reflection data that will be used in HDR materials later Illustration 5 The environment appears in TreeView Orealia DESIGNER QuickStart beginner 4 Part 3 Create the appearance of 3D objects Creating a material combined with one or several textures allows you to give a skin to 3D objects in order to give them a photo realistic look In Orealia DESIGNER the result of all these manipulations is instantaneous 1 Select a 3D object 1 Left click in the 3D view to select the object representing the cell phone scre
8. hy stl X3D C Program Files Orealia v1 5 resources Tutorials Cell_Phone Cell_Phone fbx x3d and Virtual Reality Modeling Language vrml 2 0 9 8 8 5 In this exercise the geometry to import is in FBX format e o emos Autodesk FBX 1 Select the menu File gt 3 Import Scene A e Check for bad polygons 2 The file selector opens Click on the file name Cell_Phone fbx in the directory My Orealia DESIGNER installation path Resources AU Tutorials Cell_Phone ER Applications File OrealiaDesigner Contents resources Tutorials Cell_Phone 3 The import window appears and allows you to choose the options linked to the FBX format Illustration 2 4 Leave default options unchanged 5 Click OK to import the file 6 A progress bar indicates the progress of the import When the procedure is completed the object appears in the 3D view Illustration 3 Illustration 3 The imported file Cell_Phone fbx is visible in Orealia s 3D view Orealia DESIGNER QuickStart beginner 6 Part 2 Set up a photo environment Setting up an environment from a photo allows you to create lights and A t ate pare reflections of the 3D scene from the analysis of this photo s lighting Mare environment 1 properties Receive shadows M Uniform lighting 1 Select the menu Create gt Create Environment Fig 4 In the Type area choose none this option is used when you don t want t
9. ial QuickStart beginner Illustration 9 Look of 3D object after creating an HDR material Orealia DESIGNER 5 Part4 Understanding interactivity Now that the rendering of the cell phone is finished let us experiment with interactivity The user will now be able to open the cell phone slider 1 Create slider animation 1 In Tree View open the group cellphone_midres by clicking on on the left of the name Select the group Top_Hi located underneath Illustration 10 qlo Y A group is used to group several elements of different nature geometry light animation 2 In Edition Control menu Window gt Edition Control click on the thumbnail Node and from there you can access the coordinates of the selected node in the scene 3 Position the mouse pointer on Position and right click to access the menu Add to animation gt New Illustration 11 Keep the name suggested and click on Create qe The X Y and Z cells under Position are displayed in red to indicate that they are animated QuickStart beginner scenarios H sounds E 2 QP root node ju defaultCamera E defaultLight 2 x environment 1 E ME BS cellphone_midres E ae GP BOTTOM A ON Illustration 10 Selecting a group in Tree View Edition Control tte E Node Camera E Light wv Mesh Fa annd gt Properties E Visible 3 Position Illustration 11 Creating an animation key on a parameter O
10. ick on Record to start AY R 3 Autonomous file output 1 Select File gt Deploy gt Deploy self executable Windows or File gt Deploy gt 2 Deploy self application Mac 2 Youcan save and name the file in the file selector 3 A file with this icon as well as the extension exe Windows or app Mac appear at chosen location Q a ae Y The format of the image saved is that of the screen QuickStart beginner Recording O Q Fps 25 lr Indude head display Use anti aliasing Size Resolution custom Width 512 Height 512 Quality Quality custom Kb s 256 _ Launch scenario Illustration 16 Options to save a video 12 Orealia DESIGNER 7 Recommended system configuration QuickStart beginner The innovative algorithms developed in the Orealia solution use the latest graphics cards technology available on the market Therefore in order to ensure the best possible results we recommend using Orealia DESIGNER with a recent graphics card In order to check the compatibility of your equipment with our software you can download a system configuration checker by clicking on the following link Orealia CHECK Windows 1 Windows Linux Operating system Microsoft Windows XP VISTA or Linux in 32 bits or 64 bits Processor Intel Pentium IV AMD Athlon or above RAM Memory 512 Mo or more Hard disk Minimum available room of 300 Mo Sound Traditional integra
11. realia DESIGNER QuickStart beginner A first animation key was laid down for the values X 0 Y 0 and Z 0 Now you need to move the group Top Hi down to place it in a position corresponding to a closed slider 4 While Top_Hi is still selected enter 193 in the cell Y The top o 2 3 part of the phone slides down to a closed position Illustration 12 Current animation Time line 5 In Animation Control menu Window gt Animation Control place the timeline red vertical bar to 3 5 seconds Illustration 12 6 Position the mouse pointer on Position in the thumbnail Node and right click to access the option Add key to current Add to preset animation Illustration 13 Add to animation A The parameters X Y Z are interdependent and cannot be animated independently The two slider positions opened closed are fixed and separated by 3 5 Illustration 13 Option used to add a key to the current animation seconds allowing Orealia DESIGNER to interpolate the motion between these two points slo To trigger this animation interactively in 3D view we are going to create a scenario containing one or several clips that can be triggered at different times 10 Orealia DESIGNER QuickStart beginner 2 Create an interactive scenario Clicking on the phone screen will trigger the scenario 1 To do this select the geometry representing the screen in 3D de A ie Name scenario1 view se
12. ted chipset for multimedia use Graphics card Minimum NVIDIA GeForce 6 card or ATI Radeon Xxxx with 256 Mo memory Recommended for better performance NVIDIA Quadro FX or GeForce 7 8 with 512 Mo memory The latest NVIDIA or ATI drivers installed on your computer The following Linux distributions have been tested Kubuntu release 6 x Suze 10 2 Mac aS Operating system Processor RAM Memory Hard disk Sound Graphics card Mac OS X Leopard 10 5 or above in 32 bits or 64 bits Intel Processor 512 Mo or more Minimum available room of 300 Mo Traditional integrated chipset for multimedia use Minimum NVIDIA GeForce 6 card or ATI Radeon Xxxx with 256 Mo memory Recommended for better performance NVIDIA Quadro FX or GeForce 7 8 with 512 Mo memory The latest NVIDIA or ATI drivers installed on your computer 13 Orealia DESIGNER QuickStart beginner 8 Navigation and shortcuts gt X this icon indicate a mouse mouvement e e e e l J 1 Navigating in 3D view J LEFT CLICK Windows Linux Mac The mouse allows you to navigate in 3D scenes through the Orbit RIGHT CLICK Windows Linux Mac mode This is the default mode adapted to moving around an object p 8 J Zoom Camera RIGHT Press and hold O MOUSE WHEEL CLICK Windows Linux Mac Center Object MOUSE WHEEL Click Besides navigating in a 3D scene these shortcuts give you access to many features Orientation SHIFT ou
13. tt LEFT Click RIGHT CLICK Windows Linux Mac Illustration 17 Mouse click functions in Orbit mode Double Right Click ou RIGHT Click SHIFT ou tt RIGHT Click Orealia DESIGNER 2 Shortcuts in 3D view The following features have an effect in 3D view and may not necessarily be accessed directly through an option in the interface ELEMENTS IN THE 3D VIEW Windows Linux Mac Decrease size of manipulators Increase size of 3D view icons CTRL Decrease size of 3D view icons CTRL 3 3 User s interface shortcuts The following tools can be accessed in the drop down menus and the toolbars QuickStart beginner EDIT MENU Window Linux Mac wo hk PA CTRL z 8z Z Z sie o ooo VIEW MENU Window Linux Center camera on all objects A Center camera on selected E object Screenshot CTRL P Full Screen display F HELP MENU Window Linux Mac A The icons in the table correspond to shortcuts accessed from the E Y B EE toolbars 15 Orealia DESIGNER QuickStart beginner Publication date December 20 2007 Copyright O 2007 ONESIA Toulouse France Orealia is a trademark of Onesia all rights reserved All other trademarks are the property of their respective owners No part of this book may be stored shared or reproduced in any form or by any means including but not limited to photocopying taking pictures or any other recording methods without

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