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1. lt Actor name whiteBoard representation www com models screen1 x3d gt lt Actor name Presenter representation www com models screen1 x3d gt lt Actor name audio gt lt Actors gt lt Slide name intro gt lt Actor use Presenter gt lt Event action walkto targetActor whiteBoard startTime 0 00 00 00 gt lt Actor gt lt Slide gt lt Slide name slide1 gt lt Actor use whiteBoard gt lt Event action showSlide imageURL www com slides slide1 jpg startTime 0 00 10 00 duration 0 00 25 02 7 gt lt Actor gt lt Actor use Presenter gt lt Event action sayText text Slide 1 of this presentation is now being shown gt startTime 0 00 11 00 gt US 2004 0130566 Al continued Jul 8 2004 lt Event action leftHandPoint location 20 0 10 0 20 0 startTime 0 00 15 06 gt lt Actor gt lt Slide gt lt Slide name slide2 gt lt Actor use whiteBoard gt lt Event action showSlide imageURL www com slides slide2 jpg startTime 0 00 30 00 duration 0 00 25 02 7 gt lt Actor gt lt Actor use Presenter gt lt Event action sayText text Slide 2 of this presentation is now being shown startTime 0 00 32 00 gt lt Event action playMotion motionURL www com motions presenta
2. i Done Create 3D Meta Slide Edit 3D Meta Slide 7 EOE Fig 2 Patent Application Publication Jul 8 2004 Sheet 3 of 4 US 2004 0130566 A1 300 2 Start 3D Meta Slide i S i Selz c _ Select Next Slide h aa 2o Queue all slide actions to relevant actors gas Perform Actions i 2e OR i Wait for completion of S 3 all queued actions L i i A a 309 AM Slides N Shown 4 Los Y 30 e s 3D Meta Slide i Complete Fig 3 SD cee Sep 8 Patent Application Publication Jul 8 2004 Sheet 4 of 4 US 2004 0130566 A1 Asynch ronous 3D Meta Actor 3D Actor f 3D Actor ronous 3D Meta Actor 3D Meta Slide i Fig 4 US 2004 0130566 A1 METHOD FOR PRODUCING COMPUTERIZED MULTI MEDIA PRESENTATION RELATED APPLICATIONS 0001 This application is based upon and claims priority to previously filed provisional application serial No 60 438 713 filed on Jan 7 2003 The provisional applica tion is hereby incorporated by reference GOVERNMENTAL RIGHTS 0002 The United States Government retains certain rights in this invention Financial support was provided at least in part by the Department of Commerce under NIST ATP Cooperative Agreement No 70NANB1H3014 FIELD OF THE INVENTION 0003 This invention relates to systems and methods for the presentation
3. 2004 0130566 A1 can be used within an internet browser where content can be streamed selectively The 3D content can be transmitted across high bandwidth as well as low bandwidth connections based on MPEG 4 or other such specifications 3 DETAILED DESCRIPTIONS OF METHOD EMBODIMENTS 0067 Embodiment 2 addresses a method for augmenting 3D virtual reality objects to 3D actors 3D actors make it possible to unify simple behaviors commonly associated with 3D virtual reality objects such as keyframe interpola tion touch sensor time sensor with more complex behaviors such as facial and body gestures of 3D avatars under a unified action template The actions designed by the action template can be bound to the designated 3D actor Most actions and meta actions fall into four main categories 0068 a Transform e g scale pulse rotate move 0069 b Material e g change color flash transpar ent opaque 0070 c Human and character actors e g walk point grasp 0071 d Specialized or Context Specific e g slide show presentation content driving 0072 An actor can manifest in many forms such as a human animal a real or artificial character or an inanimate object such as a machine or a robot Most actors are 3D actors some are not in fact some are not even visual actors such as audio The common actor framework how ever can address both 3D actors as well as non 3D multi media actors 0073 A 3D actor oper
4. DESCRIPTION 0014 The present invention is a method and system for the generation of meta slide based 3D Virtual Reality and multi media content for standalone or interactive showing presentation explanation demonstration and documenta tion for use over high and low bandwidth devices Meta slides represent a presentation organizing principle suitable for a 3D virtual reality and a 2D multimedia i e video audio text and pictures environment In contrast to the current art of linearly stringing together 2D multimedia slides for a slide show presentation the present method and system exploits capabilities of a 3D environment A meta slide describes an organizing principle through which the user can interact and dynamically update the content of the presentation during the 3D meta slide show in the same browser window The overlaying of 3D virtual reality objects including 3D actors and multiple synchronized 3D actors called 3D meta actors over multiple slides in a 3D meta slide results in a continuation of action sequences over multiple slides in a meta slide This results in a generalized slide organization procedure not possible by a linear sequencing of slides which is the current art 0015 Using the present method and system one can rapidly create presentations and documents involving virtual avatars projection screens and other objects for dissemina tion of content over the internet including streaming con tent This re
5. Scenes or Open Inventor The 3D actor may selected from a group consisting of a character and an avatar wherein the 3D actor is overlaid on the time line in order to interact with the presentation slide sequence in a manner specified by the selected meta action The 3D actor may be an avatar whose actions include body actions performed by updating body animation param eters BAP consistent with MPEG 4 BAP specifications and or include facial movements and expressions performed by updating facial animation parameters FAP consistent with MPEG 4 FAP FDP Facial Definition Parameter specifications Each such 3D actor may an instance of a class stored in an actor library wherein the class defines the actions of the 3D actor The actor library may include a hierarchical action library made up of action templates which enable specific actions to be assigned to an instance of a 3D actor 0009 The multi media presentation may be output in a number of different ways In one embodiment the presen tation is streamed over an internet connection and rendered with a web browser BRIEF DESCRIPTION OF THE DRAWINGS 0010 0011 FIG 2 shows a flow chart for meta slide creation and editing FIG 1 shows the 3D meta slide concept US 2004 0130566 A1 0012 FIG 3 shows a flow chart for playing of a meta slide and 0013 FIG 4 illustrates actions bound to 3D meta actors shown on a time line as events for 3D meta slide i DETAILED
6. actor and the assigned action appears on the time line for editing if necessary Next the temporal layout of actions on the time line needs to be updated There are many levels of the layout at the topmost level the 3D meta slides are laid out as shown in FIG 1 At a more detailed level the 3D actors and 3D meta actors are laid out along with all the actions bound to them in the form of events as shown later in FIG 4 The recomputed temporal layout of actions refers to the update of all the events on the time line The cycle is repeated until all the slides are processed 0021 The process of editing a 3D meta slide is shown in the block on the right in FIG 2 as steps 250 through 254 It is carried out on a time line The meta slides are edited based on editing meta actions Let us first distinguish actions from meta actions Actions are single actions bound to a single actor and is depicted as one single block on the time line at the lowest level which is the level of actors as shown later in FIG 4 Meta actions on the other hand represent a set of actions bound to one or more actors that are executed sequentially or in parallel Meta actions char acterize the actions that are bound to the 3D meta actors taking part in the 3D meta slide Many times it is more convenient to define meta actions first and then define 3D meta actors to bind these meta actions 0022 The process of outputting or playing a 3D meta slide show with meta s
7. mapping animations behaviors sensors and other features consistent with a standard virtual reality scene graph specification such as VRML X3D MPEG 4 BIFS or Open Inventor 0096 Whereas generic 3D virtual reality objects can be addressed by the system in embodiment 9 a more special ized 3D virtual reality object representation is generated for embodiment of 3D actors in embodiment 3 Examples of 3D actors in our system are 3D avatar or 3D character including human characters Any 3D virtual reality object can be instantiated as 3D actors to benefit from the special action template representation and editing features 0097 A3D presentation template consists of one or more whiteboards E g by double clicking on a template icon a number of options associated with the presentation are activated The 3D presentation slides are bound to a white board 0098 The time line editor synchronizes the talking avatar with the content of the presentation or the user manual The MPEG compliant avatar is lip synchronized with the input voice stream which is generated either by pre recording or through text US 2004 0130566 A1 0099 The 3D meta slide system represents an organizing principle through which the user can interact and dynami cally update the content of the presentation during the 3D meta slide show in the same browser window The 3D meta slides are linearly organized on a time line and can be edited There are three main typ
8. scripts are stored and retrieved as needed The automation in our presentation management system makes the multi media and VR content creation possible in a significantly reduced time 0114 Although the invention has been described in con junction with the foregoing specific embodiments many alternatives variations and modifications will be apparent to those of ordinary skill in the art Such alternatives variations and modifications are intended to fall within the scope of the following appended claims What is claimed is 1 A method for producing a computerized multi media presentation comprising defining one or more meta slides each of which is a construct for containing a plurality of media events along a time line selecting a plurality of media actors for inclusion within the meta slide wherein each media actor produces a media event along the time line when the media actor is bound to a specified action and wherein at least one of the media actors is a whiteboard actor selecting a meta action from a library containing a plu rality of meta actions wherein each meta action speci fies the duration and relative timing of a plurality of actions performable by media actors and wherein the selected meta action includes a sequence of presenta tion slides which when are bound to the whiteboard actor produces a discrete slide sequence shown on the whiteboard during the multi media presentation and binding the select
9. seen from the illustration the slides on different whiteboards can be shown simultaneously since they overlap on the time line The slides also have variable durations some slides are longer in duration while others are shorter e g slide 1 in the sequence for whiteboard i 3 has a much longer duration than slide 1 1 The slides on each whiteboard can begin and end at different periods on the time line e g the slide show on whiteboard i 1 can begin before the slide show on white board i 2 However all the slide shows on all the white boards which are part of 3D meta slide i have to begin at or after the beginning of 3D meta slide i and have to end at or before the ending of 3D meta slide i on the time line 0019 The 3D meta actors in 3D meta slide i are also shown in FIG 1 As noted in embodiment 3 if the 3D actors are asynchronous then the 3D meta actors refer to individual 3D actors On the other hand if the 3D actors are synchro nous then 3D meta actor refers to a grouping of multiple synchronized actors The actions of a 3D meta actor can continue over and span multiple slides In other words the action sequence need not be terminated at a slide transition namely at the end of the current slide and the beginning of the next slide This results in a highly efficient form of presentation without abrupt break of action of the 3D meta actor 0020 In FIG 2 the process of creating a new 3D meta slide is shown in the block on
10. slides are presented e g a conference room a staged area outdoor presentation 0051 The 3D presentation slides may include one slide or multiple slides in a linear sequence and are bound to a whiteboard Multiple linear sequences of slides can be simultaneously presented in the 3D presentation template by using multiple whiteboards and by binding each sequence to each whiteboard EMBODIMENT NO 6 0052 This embodiment relates to a method for overlay of 3D meta actors on a time line with the 3D meta slide contents in embodiments 1a f Depending on the overlay logic one or more synchronous or asynchronous 3D pre sentations are coordinated by a 3D meta actor EMBODIMENT NO 7 0053 In this embodiment a 3D meta slide represents an organizing principle through which the user can interact and dynamically update the content of the presentation during the 3D meta slide playback EMBODIMENT NO 8 0054 In this embodiment the import of existing 2D slides or creation of new slides in embodiment 5a is achieved either by 0055 a a texture map of an image of each existing 2D slide using a standard format such as JPEG Joint Photographic Experts Group TIFF Tag Image File Format on a 3D flat box representing a whiteboard or 0056 b XML eXtensible Markup Language or X3D eXtensible 3D tag representation of multime dia contents of slides including text pictures video clips sound clips and other objects such as dr
11. text or pictures or a VR segment consisting of a scene graph with objects and the environment as well as scripts The logic of the content and narrative is stored either as XML templates if it is in a predefined format or is handled by the user 0108 The editing can be applied to create new 3D meta slides or to edit existing ones Selecting slideshow enables loading of slides from a file and caching it into the memory 0109 Finally the playing of 3D meta slides on a time line results in a 3D slide show The playback allows for showing one meta slide at a time or showing all of them in a continuous sequence The playback of one meta slide at a time may be controlled by a text based menu The player mode can be used locally or it can be used within an internet browser including streaming content 0110 The 3D presentation or documentation is con structed as a result of a sequential combination of events accomplished by the time block based editing of content explained above Normally this is the place where the user edits the overall content by appropriate movement of the camera actor appropriate combination of various multime dia and scene components and based on the input slide or manual content and or narrative Jul 8 2004 0111 The features of the software embodiment or system include pre built models libraries of actors actions motions scenes and objects which are loaded into the scene by the user as needed by cl
12. the left as steps 200 through 209 The user clicks a mouse button on the graphical user interface GUI and the creation process of the 3D meta slide is initiated It prompts the user to create the 3D presentation template which involves the creation of one or more whiteboards or slide screens for 3D presentation slides The slides are either imported from existing 2D presentation slides or are newly created A 3D virtual reality environment in which the 3D slides are presented e g a conference room a staged area an outdoor area is also loaded as part of the 3D presentation template Next the 3D meta actors are created The presentation content is created or imported next e g Microsoft Powerpoint presentation slides can be imported The whiteboards 3D virtual reality environments 3D meta actors are most frequently created by selecting from existing pre built libraries for common situations however in specialized situations they can also be US 2004 0130566 A1 assembled to meet specific uncommon requirements After the content of the presentation in the form of slides is created then each individual slide is processed by first selecting 3D meta actors such as whiteboards 3D avatars 3D characters etc and synchronously or asynchronously binding their actions such as show slide point to screen invoke text to speech TTS etc to the selected actors Here the user selects actions from a library after selecting the actor and both the
13. the meta slide wherein each media actor produces a media event along the time line when the media actor is bound to a specified action and wherein at least one of the media actors is a whiteboard actor A meta action is selected from a library containing a plurality of meta actions wherein each meta action specifies the duration and relative timing of a plurality of actions performable by media actors and wherein the selected meta action includes a sequence of presentation slides which when are bound to the whiteboard actor produces a discrete slide sequence shown on the whiteboard during the multi media presentation The selected meta action is then bound to the selected media actors in the meta slide to produce a plurality of media events which occur along the time line synchronized in accordance with the specifications of the meta action Media actors such as 3D objects audio clips Jul 8 2004 video clips text or images may be added to the meta slide with selected actions then bound to the added media actors to produce media events The multi media presentation may be organized as a plurality of meta slides 0006 In one embodiment the method further includes dynamically editing the multi media presentation as it is presented by performing actions selected from a group consisting of 1 deleting adding or replacing meta slides 2 deleting adding or replacing media actors within a meta slide and 3 deleting adding or rep
14. window and meta slides can become part of an internet browser or remain standalone Slide sequence for whiteboard i 1 Slide sequence for whiteboard i 2 Slide sequence for whiteboard i 3 Time Line Patent Application Publication Jul 8 2004 Sheet 1 of 4 US 2004 0130566 A1 3D meta slides i 1 i A i1 Slide sequence for whiteboard i 1 Slide sequence for whiteboard i 2 Slide sequence for whiteboard i 3 Slides in 3D meta slide i ae Actorxm Actors co Hacer f 3D Meta Actors in 3D meta slide i Time Line Fig 1 Patent Application Publication Jul 8 2004 Sheet 2 of 4 US 2004 0130566 A1 r Si x m l a 200 Create new 3D MetaSlide 250 1 Show Meta Acti Eai on 401 Create 3D Presentation template L i JoL 4 Greate 3D Meta Actors 26k AS 3 Create or import content of Edit Meta Action Qo presentation Delete Edit Edit e g change slide image edit text etc qota Slide for 3D presentation T 2 g 3 rE TERNS f Delete action associated with slide ioi Select 3D meta actors and actions T A062 Assign actions to respective actors K e l Yes LO A pi Recompute temporat layout of actions Recompute temporal tayout of actions 2 s4 ad b i 20b Another Slide i N H 30T y
15. US 20040130566A1 a Patent Application Publication co Pub No US 2004 0130566 A1 as United States Banerjee et al 43 Pub Date Jul 8 2004 54 METHOD FOR PRODUCING COMPUTERIZED MULTI MEDIA PRESENTATION 76 Inventors Prashant Banerjee Westmont IL US Sanjay Mehrotra Winnetka IL US Craig Barnes Forest Park IL US Correspondence Address SCHWEGMAN LUNDBERG WOESSNER amp KLUTH P A P O BOX 2938 MINNEAPOLIS MN 55402 US 21 Appl No 10 457 007 22 Filed Jun 6 2003 Related U S Application Data 60 Provisional application No 60 438 713 filed on Jan 7 2003 3D meta slides Slides in 3D meta slide i Actor xm 3D Meta Actors in 3D meta slide i pe l 7 H Actor yn m Publication Classification Gine G snenia e G09G 5 00 G US Ca a 345 716 57 ABSTRACT A method and system is described for the generation of meta slides which can be used for 3D presentations and documentation Meta slides represent an organizing prin ciple suitable for 3D virtual reality and multimedia i e video audio text and images content creation Multiple avatars actors objects text and slides are assembled in a meta slide performing actions synchronously or asynchro nously The meta slides and scenes are edited on a time line The user can interact and dynamically update the content of the presentation during the content playback in the playback window The playback
16. arget is located in the environment specify how to take the actor to the target how to locate the actor component in order to interact with the target Whereas in our method and system all the above actions are prepro Jul 8 2004 grammed because both the actor and the presentation tem plate are picked as actors from actor library so the user can concentrate on the actual actions not how and where to move actor components In essence using current art to develop an application will require every animation frame by frame using certain key frames and interpolating between two consecutive key frames There are three common types of key frames translate linear rotate circular and scale e g squeeze and stretch along some pivot point of object to model situations such as heart beats etc Using our method and system the content can be built action by action The animation content created using frame by frame can also be created or imported into our system if needed As a result our preferred embodiment results in significant increase in efficiency 0075 The action library is organized hierarchically The top level behaviors represent compound actions which are constructed by syntactically combining the next lower level which represent elementary or unit actions Examples of behavior can be a human walking up to a whiteboard object or advancing the slide object in a presentation process whereas examples of unit action can be mov
17. ates in a 3D scene referred to herein as an active scene because it provides enhanced behavioral editing capabilities An active scene is an aug mentation of a standard virtual reality scene graph format such as VRML X3D MPEG 4 BIFS and Open Inventor The actors are stored hierarchically in a database which constitutes an actor library The actor classes are stored in this library An actor class lists the actions that can be performed on it and what state changes they cause Among other fields a list of grasp or contact sites such as knobs buttons and directions such as movement directions are predefined with respect to the actors These fields help orient actions that involve objects such as grasping reaching and locomotion When an actor is selected from this library an instance of it is created A collection of such actor instances are then associated with a scene graph to create an active scene 0074 The 3D actors execute actions The rationale for an active scene by the introduction of actors is that one can then automate the time consuming steps in VR content creation by allowing the actors to execute many of the low level repetitive details Let us provide a simple example to explain the concept In current VR and web3D modeling i e content building tools such as 3DSMax Alias Maya and Softimage if one were to design actions of an actor then one has to specify the location coordinates of the point in space where the t
18. ates to a method for augment ing the following to 3D actors in embodiment 1a 0039 0040 b multimedia objects in embodiment 1e 0041 c 3D and 2D presentation slides a 3D virtual reality objects in embodiment 1d EMBODIMENT NO 3 0042 This embodiment relates to a method for special izing 3D actors in embodiment 1a to 0043 1b a 3D avatars and characters in embodiment 0044 b 3D presentation template in embodiment 1f EMBODIMENT NO 4 0045 This embodiment relates to a method for binding actions to 3D meta actors through an action template The actions designed by the action template can be selectively US 2004 0130566 A1 bound to the designated 3D and traditional media objects such as audio image and video 0046 a The 3D actors may be asynchronous mean ing their actions are independent of other 3D actors In such a case a 3D meta actor is the same as a 3D actor 0047 b The 3D actors may be synchronous in which case the actions of multiple 3D actors are synchronized Such synchronous 3D actors are grouped as a 3D meta actor EMBODIMENT NO 5 0048 This embodiment relates to a method for generat ing 3D presentation templates A 3D presentation template includes 0049 a One or more whiteboards or slide screens for 3D presentation slides The slides are either imported from existing 2D presentation slides or are newly created 0050 b 3D virtual reality environment in which the 3D
19. awings using existing standard multimedia formats for each component text e g html rtf picture e g jpg tif video e g mpeg mov sound e g wav mp3 etc Jul 8 2004 EMBODIMENT NO 9 0057 In this embodiment a system for generating 3D virtual reality objects incorporating methods such as embodiments 2 through 5 includes generating the geometry transformation texture mapping animations behaviors sensors and other features consistent with a standard virtual reality scene graph specification such as VRML Virtual Reality Modeling Language X3D Moving Pictures Experts Group MPEG 4 BIFS Binary Format for Scenes or Open Inventor The system may also augmenting 3D virtual reality objects to 3D actors in accordance with method embodiment 3 The standard 3D scene graph is augmented to an active 3D scene graph in the system by inclusion of 3D meta actors to selectively benefit from the special action template representation and editing features EMBODIMENT NO 10 0058 In this embodiment for a 3D avatar or a 3D character in embodiment 1b the specialized actions include 0059 a body actions by updating body animation parameters BAP consistent with MPEG 4 BAP specifications 0060 b facial movements and expressions by updating facial animation parameters FAP consis tent with MPEG 4 FAP FDP Facial Definition Paremeter specifications Both TTS Text To Speech and voice recording inputs in popular f
20. being displayed on the computer screen The system arranges the actions of the avatar and the objects on a time line and the user is able to manipulate performance of sequences of actions on a time line A new time line based easy to use end user editing of sequential events is created Jul 8 2004 on top of and or as an alternative to frame based editing Dynamic editing of the presentation while it is being played is possible in our method and system In addition to the editor mode the system can operate in a player mode or it can generate a video which can be streamed over the internet if needed For example the system can generate output in the form of an interactive 3D virtual reality help manual 0018 The meta slide concept is illustrated in FIG 1 Because the meta slide technique has particular applicability to the inclusion of 3D actors to a multimedia presentation meta slides are sometimes referred to herein as 3D meta slides whether or not the meta slide actually contains a 3D actor The 3D meta slides i 1 i and i 1 are shown on a time line in a linear sequence The contents of meta slide i are shown in more details In this example the 3D meta slide i is made up of three whiteboards numbered i 1 i 2 and i 3 the first index referring to the meta slide number and the second index referring to the whiteboard number Each of these whiteboards have slides attached to them and the slides are shown in sequence As can be
21. der to interact with the presentation slide sequence in a manner specified by the selected meta action 8 The method of claim 7 wherein the 3D actor is an avatar whose actions include body actions performed by updating body animation parameters BAP consistent with MPEG 4 BAP specifications 9 The method of claim 7 wherein the 3D actor is an avatar whose actions include facial movements and expressions performed by updating facial animation parameters FAP consistent with MPEG 4 FAP FDP Facial Definition Parameter specifications Jul 8 2004 10 The method of claim 7 wherein each 3D actor is an instance of a class stored in an actor library wherein the class defines the actions of the 3D actor 11 The method of claim 10 wherein the actor library further comprises a hierarchical action library made up of action templates which enable specific actions to be assigned to an instance of a 3D actor 12 The method of claim 6 wherein an active scene is an augmentation of a virtual reality scene graph specification 13 The method of claim 12 wherein the virtual reality scene graph specification is selected from a group consisting of VRML Virtual Reality Modeling Language X3D MPEG 4 BIFS Binary Format for Scenes and Open Inventor 14 The method of claim 1 further comprising adding to the meta slide one or more media actors selected from a group consisting of audio clips video clips text and images and binding selected actio
22. e to or fade or twist for objects and walk or sit or grasp for humans Finally at the lowest level of the action library one has some of the technological components used in constructing the actions such as facial animation technology inverse kinematics IK technology motion capture technology and computational algorithmic technology The lowest level can be used to extend actions in the library or to address a unique i e one of a kind situation which cannot be effectively addressed by a unit action 0076 The action library is built using an action template The action template consists of default fields such as action units units numbers once only or periodic etc the period and target of applicability start and end time and state the participant actors and objects the path of action namely direction start end and distance the purpose of action namely what is achieved what is generated and what is enabled the sub action parent action previous action concurrent action and next action and any other links to other objects 0077 The 3D actors may be asynchronous meaning their actions are independent of other 3D actors In such a case a 3D meta actor is the same as a 3D actor The 3D actors may be synchronous in which case the actions of multiple 3D actors are synchronized Such synchronous 3D actors are grouped as a 3D meta actor An example of synchronized actors is a specific body or facial gesture of a 3D avatar
23. e whiteboard loads slide2jpg image and the presenter performs sayText playMotion and walkTo events which are partially parallel meaning they are simultaneously performed on a time line The motion sequence is loaded in Biovision s bvh format from a URL as shown 0028 Finally the audio actor illustrates a continuation action over multiple slides in the 3D meta slide An audio clip in wav file format is played as background music 2 EXEMPLARY EMBODIMENTS 0029 Listed below are a number of specific method and system embodiments employing the techniques described above EMBODIMENT NO 1 0030 This embodiment relates to a method for generat ing a plurality of 3 dimensional 3D meta slides and scenes henceforth called 3D meta slide is described wherein each 3D meta slide includes 0031 a 3D meta actors wherein each 3D meta actor represents a group of 3D actors 0032 b 3D avatars digital humans and characters wherein 3D avatars and characters can be grouped 0033 c 3D and 2 dimensional 2D presentation slides 0034 d 3D virtual reality objects 0035 e traditional multimedia objects such as text images audio and video which may exist locally or may be streamed 0036 f 3D presentation templates 0037 g the 3D meta actors in embodiment la over layed on a time line with the 3D meta slide contents in embodiments 1a f EMBODIMENT NO 2 0038 This embodiment rel
24. ed meta action to the selected media actors in the meta slide to produce a plurality of media US 2004 0130566 A1 events which occur along the time line synchronized in accordance with the specifications of the meta action 2 The method of claim 1 further comprising organizing the multi media presentation as a plurality of meta slides 3 The method of claim 2 further comprising dynamically editing the multi media presentation as it is presented by performing actions selected from a group consisting of 1 deleting adding or replacing meta slides 2 deleting add ing or replacing media actors within a meta slide and 3 deleting adding or replacing meta actions bound to media actors within a meta slide 4 The method of claim 1 further comprising the editing the meta slide with a time line based editor which allows alteration of events and alteration of their temporal sequence along the time line 5 The method of claim 1 further comprising binding the sequence of presentation slides to the whiteboard actor in the form of a predefined presentation template which includes a virtual reality environment for the whiteboard 6 The method of claim 1 wherein one of the selected media actors is a 3D object which is associated with a scene graph to define an active scene 7 The method of claim 6 wherein the 3D actor is selected from a group consisting of a character and an avatar and wherein the 3D actor is overlaid on the time line in or
25. es of editing 0100 a The 3D meta slide organization can be edited on a time line This results in cutting pasting reorganization of meta slide sequence forwarding reversing and other features related to the linear sequencing of 3D meta slides 0101 b Each meta slide can be edited which exposes one or more linear sequences of 3D slides constituting a 3D meta slide Each slide forming the 3D meta slide can now be edited 0102 c Furthermore there are multiple parallel tracks on a time line to enable individual editing of each 3D actor within a 3D meta slide 0103 With this option on can not only edit the content of each slides in the meta slide but also the 3D actor overlay on the slide sequence 0104 The import of existing 2D slides or creation of new slides in embodiment 4a is achieved either by 0105 a a texture map of an image of each existing 2D slide using a standard format such as JPEG TIFF on a 3D flat box representing a whiteboard or 0106 b XML or X3D tag representation of multi media contents of slides including text pictures video clips sound clips and other objects such as drawings using existing standard multimedia formats for each component text e g html rtf picture e g jpg tif video e g mpeg mov sound e g wav mp3 etc 0107 The content is first input into our system and stored The content and narrative can either be a multimedia segment consisting of video audio
26. explaining the functioning of the 3D meta actor In FIG 4 we have shown three consecutive slides for meta slide i and the events occurring during the slide show involving these three slides The three slides are shown as three adjacent boxes As can be seen some of the events span across multiple slides which means the actors performing these actions can con tinue with these actions smoothly across multiple slides without interruption While FIG 4 illustrates the concept of a 3D meta actor with synchronized events for three con secutive slides bound to a whiteboard the 3D meta actor events can be synchronized across non consecutive slides as well as across slides across multiple whiteboards as explained in FIG 1 1 EXEMPLARY XML SEGMENT 0024 Listed below is an XML segment of an exemplary 3D meta slide There are three actors whiteboard pre senter and audio As noted before actions are single actions bound to a single actor while meta actions represent a set of actions bound to one or more actors that are executed sequentially or in parallel The XML segment explaining the 3D meta slide is organized through a meta action This meta action can be bound later to 3D meta actors This can facilitate automation of the 3D meta actor creation process The meta slide is organized as slides as introduced in FIG 4 which shows three slides corresponding to 3D meta slide i These three slides are elaborated in the following XML segment
27. first 3D actor for a particular 3D object instantiated as a 3D actor second 3D actor in a 3D slide third 3D actor Actions may be bound to 3D meta actors using the action template The actions of the involved 3D actors can be laid out and edited through the events on the time line as shown in FIG 4 0078 A3D presentation template may also be employed which consists of one or more whiteboards or slide screens for 3D presentation slides The 3D presentation slides are bound to a whiteboard 3D slides consist of one slide or multiple slides in a linear sequence Multiple linear sequences of slides can be simultaneously presented in the 3D presentation template using multiple whiteboards as illustrated in FIG 1 The slides are either imported from existing 2D presentation slides or are newly created The 3D US 2004 0130566 A1 presentation template may also consist of a 3D virtual reality environment in which the 3D slides are presented e g a conference room a staged area or an outdoor environment 0079 Events are used to link multiple processes in the presentation such as a hypertext markup language html window a 3D window and other elements of a graphical user interface Through an html window one can embed text spreadsheets diagrams pictures figures formulas equa tions and other elements as actors if needed Through a 3D window one can embed the 3D elements of the presentation Through other elements of a graphica
28. icking mouse buttons editing including time line based editing and responding to other standard graphical user interface GUI requests 0112 The avatars from actor library can be assigned a particular motion or it can perform motions from a combi nation of a set of motions in a motion library The motion library contains prerecorded motions as well as functional representations of commonly performed motions The avatar can also simulate the facial movements while speaking using a pre existing audio or TTS system The TTS can be provided by computer operating system or a third party such as IBM TTS library 0113 Textures of various types are mapped to the objects in the scene These textures are based on image files or video files being displayed on the computer screen The system arranges the actions of the avatar and the objects on a time line and the user is able to manipulate performance of sequences of actions on a time line A new time line based easy to use end user editing of sequential events is created on top of and or as an alternative to frame based editing Dynamic editing of the presentation while it is being played is possible in our method and system The content of the system are viewed in a player with navigational capabili ties or as a static or dynamically generated video all of which of which can be streamed over the internet The state of the presentation consisting of all actions all actors all objects and all
29. ions including hand feet and fingers are stored 0083 The motion generator operates on low level actions which come from four main sources i inverse kinematics IK ii motion capture and subsequent post processing iii facial animation or iv computed motions For the most part the motion picking process is embedded within the actions For motions which cannot be expressed or captured by actions the motion picking is either done by the user or is done through some scripts written according to some logic for motion picking Binding motions to actors is conceptually similar to the process of binding actions to actors Motion editing capabilities are used e g motion blending motion retargeting ete By motion blending we refer to functional algorithms to smoothly connect motion segments by motion retargeting we refer to applying motion segments to various actors 0084 Finally embodiment 1 addresses a method for generating a plurality of 3D meta slides and scenes hence forth called 3D meta slide is described wherein each 3D meta slide includes 0085 a 3D meta actors wherein each 3D meta actor represents a group of 3D actors Jul 8 2004 0086 b 3D avatars digital humans and characters wherein 3D avatars and characters can be grouped 0087 c 3D and 2D presentation slides 0088 d 3D virtual reality objects 0089 e traditional multimedia objects such as text images audio and video which may exist loca
30. l user interface one can embed standard widgets as actors if needed such as help menus organization of content in chapters sections ete All these actors can generate events as indicated in FIG 4 0080 For a 3D avatar or a 3D character in Embodiment 10 the specialized actions involve two major parts i body actions by updating body animation parameters consistent with h anim MPEG 4 BAP specifications and ii facial movements and expressions by updating facial animation parameters consistent with MPEG 4 FAP FDP specifica tions Both TTS and voice recording inputs in popular formats such as wav mp3 are included 0081 The lowest level of the action library has the technological components used in constructing the actions The lowest level can be used to extend actions in the library or to address a unique i e one of a kind situation which cannot be effectively addressed by a unit action The raw motions which cannot be uniquely associated with an action is stored as part of a motion library These motions are generated from one or more of the following technologies inverse kinematics IK technology motion capture technol ogy collision detection and computational algorithmic technology 0082 The avatar motions are stored according to the body animation parameter BAP specifications in MPEG 4 specifications Walsh and Bourges Sevenier 2002 or an alternative format such as biovision or acclaim file format Full body mot
31. lacing meta actions bound to media actors within a meta slide Alterna tively the meta slide may be edited with a time line based editor which allows alteration of events and alteration of their temporal sequence along the time line 0007 In one embodiment the sequence of presentation slides bound to the whiteboard actor within the meta slide are imported from a slide presentation program In another embodiment the sequence of presentation slides bound to the whiteboard actor within the meta slide are images down loaded over an internet connection during the multi media presentation In another embodiment the method further includes binding the sequence of presentation slides to the whiteboard actor in the form of a predefined presentation template which includes a virtual reality environment for the whiteboard In another embodiment the selected media actors includes a plurality of whiteboards and wherein the meta action includes a plurality of presentation slide sequences to thereby produce a plurality of slide sequences which occur in parallel along the time line 0008 In another embodiment one of the selected media actors is a 3D object which is associated with a scene graph to define an active scene An active scene may be an augmentation of a virtual reality scene graph specification The virtual reality scene graph specification may be for example VRML Virtual Reality Modeling Language X3D MPEG 4 BIFS Binary Format for
32. lide i is illustrated in FIG 3 as steps 300 through 308 Once a signal is received to play the 3D meta slide i by reaching the starting time on the time line shown in FIG 1 the process begins The slides constituting the 3D meta slide as explained in FIG 2 are sequentially processed If the start time of each individual slide is reached then they are queued in the action queue of the 3D meta actor to which the action is already bound as explained in FIG 2 The queued actions are all performed and the process is repeated for all the slides lt MetaAction gt lt Actors gt Jul 8 2004 0023 The actions bound to 3D meta actors are laid out on a time line for ease of editing The time line based editor is schematically shown in FIG 4 On the left there is a collection of all the meta actors vertically arranged in a column taking part in the 3D meta slide show The 3D actors may be asynchronous meaning their actions are indepen dent of other 3D actors The 3D actors may also be syn chronous in which case the actions of multiple 3D actors are synchronized as a group One such synchronous 3D meta actor is shown in FIG 4 which is made up of 3D actors from i 1 to N 1 When an action is overlayed on a time line for a particular actor this results in an event Thus an event is constituted of an action the beginning and ending time of the action and the actor which performs the action A number of such events are shown in FIG 4 while
33. lly or may be streamed 0090 f 3D presentation templates 0091 gg the 3D meta actors in embodiment 1a over layed on a time line with the 3D meta slide contents in embodiments 1a f Depending on the overlay logic one or more synchronous or asynchronous 3D presentations are coordinated by a 3D meta actor 0092 As introduced in FIG 4 meta slide editing pro vides a form of high level end user programming of sequen tial events without having to perform actual computer programming 0093 The time line is constructed by noting that the actions also have certain preparatory specifications These are a list of lt CONDITION action gt statements The condi tions are evaluated first and have to be satisfied before the current action can proceed It may be a single action or a complex combination of actions 0094 If an overlay occurs over multiple slides in a 3D meta slide then it results in a continuation of action sequences over multiple slides in the 3D meta slide Here the action sequences need not be abruptly terminated every time there is a transition from one slide to the next 4 DETAILED DESCRIPTIONS OF SYSTEM EMBODIMENTS 0095 A particular system embodiment for the above methods will now be described which makes use of a number of existing standards A system for generating 3D virtual reality objects incorporating methods such as described above may include means for generating the geometry transformation texture
34. ns to the added media actors to produce media events 15 The method of claim 1 wherein the sequence of presentation slides bound to the whiteboard actor within the meta slide are imported from a slide presentation program 16 The method of claim 1 wherein the sequence of presentation slides bound to the whiteboard actor within the meta slide are images downloaded over an internet connec tion during the multi media presentation 17 The method of claim 1 wherein the selected media actors includes a plurality of whiteboards and wherein the meta action includes a plurality of presentation slide sequences to thereby produce a plurality of slide sequences which occur in parallel along the time line 18 The method of claim 1 further comprising streaming the multi media presentation over an internet connection and rendering the presentation with a web browser kok o k k k
35. of multi media content including slide sequences video animation and audio BACKGROUND 0004 Existing presentation technologies operate with static digital multimedia slides which operate in a 2D environment A popular example is Microsoft Powerpoint which allows playing of the static slides through a slide show Other examples of such presentation technologies are found in U S Pat Nos 5 917 480 6 396 500 6 008 807 and U S patent application No 20020099549 The plurality of slides in these systems refers only to linear sequencing e g forwarding and rewinding of slides The actions of agents are limited to speech and actions in the 2D digital domain which cannot be extended to 3D Since all the actions are in 2D various visible actions such as making a 3D avatar touch an object in the slide with his her hand cannot be performed on the fly while the presentation is being played Also in these systems a user cannot edit e g move the objects within the presentation slide or update the content of the presentation within the same presentation window while the presentation is being played SUMMARY 0005 The present invention relates to a method and system for producing a computerized multi media presen tation In accordance with the method one or more meta slides are defined each of which is a construct containing a plurality of media events along a time line A plurality of media actors are selected for inclusion within
36. or mats such as wav mp3 are included EMBODIMENT NO 11 0061 In this embodiment if an overlay in embodiment 5 occurs over multiple slides in a 3D meta slide then it results in a continuation of action sequences over multiple slides in the 3D meta slide EMBODIMENT NO 12 0062 In this embodiment the 3D meta slides are linearly organized on a time line and can be edited at three levels 0063 a First the 3D meta slide organization can be edited on a time line This results in cutting pasting reorganization of meta slide sequence forwarding reversing and other features related to the linear sequencing of 3D meta slides and related editing 0064 b Second each meta slide can be edited which exposes one or more linear sequences of 3D slides constituting a 3D meta slide Each slide form ing the 3D meta slide can now be edited 0065 c Third there are multiple parallel tracks on a time line to enable individual editing of each 3D actor within a 3D meta slide With this option one can not only edit the content of each slide in the meta slide but also the 3D actor overlay on the slide sequence EMBODIMENT NO 13 0066 In this embodiment the editing is applied to create new 3D meta slides or to edit existing ones The playing of 3D meta slides on a time line results in a 3D slide show The system can be used as a 3D meta slide editor and as a 3D meta slide player The player mode can be used locally or it US
37. presents a new and a much more efficient way of designing presentations provides a more visually appeal ing and a low bandwidth way of explaining concepts using 3D and virtual reality The features of the software embodi ment or system include pre built models libraries of actors actions motions scenes and objects which are loaded into the scene by the user as needed by clicking mouse buttons editing including time line based editing and responding to other standard graphical user interface GUI requests In one embodiment one can take static presentation slides and convert them into 3D interactive slide presentations by merely clicking a few mouse buttons on a computer display monitor Moreover by clicking mouse buttons one can interactively alter the content of the presentation while the presentation is being played 0016 The avatars from actor library can be assigned a particular motion or it can perform motions from a combi nation of a set of motions in a motion library The motion library contains prerecorded motions as well as functional representations of commonly performed motions The avatar can also simulate the facial movements while speaking using a pre existing audio or text to speech TTS system The TTS can be provided by computer operating system or a third party such as IBM TTS library 0017 Textures of various types are mapped to the objects in the scene These textures are based on image files or video files
38. tionMotion bvh startTime 0 00 36 0 gt lt Event action walkTo location 0 0 0 0 34 0 gt lt Actor gt lt Slide gt lt Slide gt lt Actor use audio gt lt Event action playWav waveURL www com auto backgroundMusic wav startTime 0 00 00 00 gt lt Actor gt lt Slide gt lt MetaAction gt 0025 The first slide is named intro and it involves the presenter actor performing a walk to event action to the target whiteBoard Whenever an action is bound to an actor it can be referred to as an event action or simply event as illustrated in FIGS 4 and 5 The event begins at time 0 and the duration is not specified which by default means that the default duration of the event becomes the duration 0026 The second slide is named slide 1 Here the whiteBoard actor is involved in the showSlide event from an imageURL from which slide1 jpg image is loaded The startTime and duration fields are self explanatory The presenter actor is synchronized with the whiteboard actor In this case the 3D meta actor involves a grouping of presenter and whiteboard actors The presenter actor performs two partially parallel events sayText and leftHandPoint 0027 Next is slide 2 It has some similarity with slide 1 The 3D meta slide is formed of a group involving presenter and whiteboard actors Th

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