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500ML Console - Operation Guide
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1. 1 i i J i A a ee EEEa Tam m m Wa i Multifunction Wheel Bump Buttons Backlit Command Programming Keys SS e Ji a ae e ce Clear I F C B om High Last Next es k A a Rec Load Backspace Set Shift J L J a S Edit Delete 7 8 9 Thru Open Setup s s 9 n Copy Move 4 5 6 Full Fixture Group Off Assign 1 2 3 Preset Pag E L J m Page Page 0 n Enter CueList Cue Figure 1 500ML Lighting Control Console Control Features M asters Faders The 500ML Lighting Control Console consists of multiple master controls each consisting of a fader and flash go pause back buttons Masters are grouped into blocks of four whereas each group has a LCD screen to display the current fader s state SS PHILIPS 8 CONSOLE OVERVIEW Strand Lighting 500M L Lighting Control Console Operation Guide 8 Inch TFT Touchscreen The 8 inch TFT touchscreen is one of the key elements u
2. Operation Guide 500M L Lighting Control Console The selection order matters during programming and is recorded as part of groups but is not recorded in presets or cues Note Because the 500ML console records the selection order as part of groups you can select the group and use the Next and Back keys to sub select each fixture in a particular order By controlling the selection order when you record the group you can work through a series of fixtures in the order they are physically positioned in the rig instead of in numerical order If used in a controlled manner this can be a very powerful way to generate very nice effects as well Selecting Fixtures Using Keypad Command Line Backspace gt a a 7 8 9 Thru 4 5 6 Full Fixture 2 3 Preset 1 eM 0 Page Page Enter CueList Figure 107 500ML Console Command Programming Keys To select fixtures using the command programming keys simply do so by typing their user numbers as assigned in Adding Fixtures to a Show on page 47 You may use the THRU and keys to further extend your selection to include some or all fixtures Fixture 501 thru 512 Figure 108 Command Line Interface Fixture Selection Fixture selection examples e 501 THRU ENTER will select all fixtures following fixture 5
3. To delete a preset shown on the external monitor just press DELETE make sure Delete Object is selected on the Delete Toolbar Figure 194 and select the appropriate preset from the external monitor s Preset Pool Figure 194 Delete Toolbar Note When holding the DELETE key while selecting a preset for deletion conformation of your selection will be omitted and the Delete Keyword in the command line will remain active PHILIPS Strand Lighting Presets 107 Operation Guide 500M L Lighting Control Console Deleting Presets using the Command Line Interface You may delete presets using the command line approach by pressing the DELETE followed by the PRESET key and the ID of the preset you would like to delete ie 31 Please note you may delete multiple presets by using the and THRU keys to extend your selection Hit ENTER to complete the command Delete Group 31 Edit Preset Window The Edit Preset window Figure 195 may be used as a quick way to rename a preset or to load its values to the programmer Figure 195 Edit Preset Window To open the Edit Preset Window type EDIT PRESET followed by the ID of the preset you would like to edit eg 31 Finish the command by pressing ENTER Alternatively you may use the Preset Pool window to select the preset Press the PRESET key whilst holding down the EDIT key Select the Preset Pool type using the Preset Pools toolbar and select the
4. 2 Press the Random button on the selection toolbar The console will now select random fixtures out of the memorized fixture selection again Note Since the Random fixture selection function is really random screen shots may differ from the examples shown Invert Selection Clicking on Invert Selection will invert the current selection Invert extends to either the previous selection set or if no fixtures have been selected before using any of the sub select features extends to all fixtures contained in the showfile Selection Toolbar Figure 118 Selection Toolbar Invert Selection Fixture Selection Example 1 Select Fixture 501 thru 510 2 Press the Random button on the selection toolbar refer to Random Fixture Selection The console will now select random fixtures out of the memorized fixture selection o PHILIPS 68 Programming Strand Lighting 500M L Lighting Control Console Operation Guide Last and Next Button Stepping Through Fixtures Sometimes it is desirable to step through the fixtures one by one at a time especially when used in combination with the Highlight function to be able to quickly and easily focus a large number of lights in series This may be accomplished by using the LAST or NEXT keys on the faceplate Each press on one of the keys will sub select a single fixture from within the current selection Repeatedly pressing Last or Next steps backwards or forwards thr
5. Button Backlighting Adjustment Setting Setting LCD Intensity Turning the second rotary encoder while the Setup Menu gt Show Settings screen is shown will set the LCD displays above the faders TFT Intensity 10 Figure 69 Fader LCD Display Adjustment Setting Setting TFT Touchscreen Intensity Turning the third rotary encoder while the Setup Menu gt Show Settings screen is shown will set the brightness of the TFT Touchscreen display Figure 70 TFT Display Brightness Adjustment Setting Setting Desk Lamp Intensity Turning the third rotary encoder while the Setup Menu gt Show Settings screen is shown will set the brightness of the LED Desk Lamp supplied with unit Figure 71 Desk Lamp Intensity Adjustment Setting Set Encoder Sensitivity amp Acceleration To adjust the Encoder sensitivity and acceleration settings press SETUP and click the Show Settings Tab In this tab select the Encoder Settings button as shown in Figure 72 Figure 72 Setup Menu Show Settings Tab PHILIPS ee Strand Lighting Showfile Settings 45 Operation Guide 500M L Lighting Control Console Note Sensitivity and Acceleration will automatically adapt to the type of value the encoders are controlling Steps for setting up the day of a month for example will have a different speed and acceleration than setting a DMX default value or a percentage Figure 73 Encoder Setup Window Encoder Sensitivity defines the amount of ro
6. Offset and Duty Cycle as indicated by the Encoder Labels However Effect parameters are only changed for selected fixtures To quickly select all fixtures that have the effect applied click on the Select button shown in the Fixtures column You may also apply fanning including grouping settings to any effect parameter Effect attributes will always be fanned in Fan Left fan mode o PHILIPS 100 Programming Strand Lighting 500M L Lighting Control Console Operation Guide PHILIPS Deleting an Effect To delete an effect you first need to select the effect you would like to delete by clicking on the button that reads the effect type and parameter shown in the first column of the Effects Programmer Make sure you only have the effects selected which you would like to delete Now click on the Delete FX button as indicated in Figure 182 Fixtures HT Offset Figure 182 Delete FX Button Presets Working with Presets Presets aid to simplify the programming process by allowing user defined elements to be created and then used as a toolkit to build your cues Once you created a Preset such as a couple of moving lights pointing at a particular position on stage you may recall those settings at any point and record them into cues The biggest advantage of using Presets is that they are only stored into cues as a reference rather than the parameter values that the Preset contains If you later decide to change the Preset all cues th
7. button as shown in Figure 310 Software Update Window Reboot Now Updating Console Software via Internet Connection AN CAUTION Before updating the console software make sure you have made backups of all important show and library files In order to update the software on the console using an Internet connection make sure the console network interface is properly configured and that the console has Internet access Navigate to the Setup Menu by pressing SETUP and select the USB tab Click on Online Update in the Maintenance section Figure 311 Setup Menu Window Updating Console Software via Internet 170 MAINTENANCE Strand Lighting The Console will present you with a list of available software updates found on the Internet Select the appropriate file and click on Donwload as shown in Figure 312 Select Software Update Window Downloading Online Software Note You must reboot restart the console in order for the new software to take effect uN WARNING During the update process DO NOT disconnect power OR switch off the console This may render the console un bootable Allow the the process to finish completely A wizard will lead you through a few steps to load the new software as shown in and Figure 313 Software Update Window Prepare Update Strand Lighting Updating Console Software 171 Figure 314 Software Update Window Preform Update Once the process is completed you will be prompted to re
8. for button remote control The Midi Note On Off gets translated into a so called On Off Trigger whereas Note On only or Note Off only Trigger types are translated into so called Single On Triggers Midi Trimmer Program Change Program Changes are usually used by MIDI Synthesizers to actually change the instrument type for a given MIDI Channel Hence Program changes do only consist of a single command as opposed to a Note On or Off command eg Channel 6 Program Change 2 is considered as one complete command Program Change commands are translated into so called Single On Triggers Controller Events Control Change Controller Events or Control Changes are usually used by MIDI Synthesizers to remotely control potentiometers that in example set the volume or Pan for an instrument As opposed to DMX a Midi Controller Event only consists of a 7 bit value 0 128 instead of 0 255 to address the controller and another 7 bit value to set the value In Example Channel 4 Control Change 2 value 64 is one complete command Because Controller Events provide a range of values they should be used to remote control values like a Cuelist dimmer ie over MIDI Controller Events are translated into so called Value Triggers Setting the Trigger Count The Trigger Count defines how many consecutive triggers should be added starting at the given Midi Note Program or Control Change As an example A Trigger Count of 1 will only add the configured tri
9. 138 Locking the Consoles User Water laCe a iat sce inaoncecssencenawad sterastnzerannsbeastan vie auand aa a EE aa ao n ERES a iae R rai ERES 145 PDE EO PEIN ae A E E TSS 145 Lock mo Mhe Consol ceee ERRE E AERE RERE ER ASEE ENEE EEEN OSESE 146 Uoo Ee e CO e E E E E E NS 147 Editine the Fixture LiIDrAry caccsccccscaveosstncancananredeacaguastanizasaaneateaiuadeanaanansaradiedcenieniaaareabilewieareieeragconleniesimeatalunveasumauenstulavaciadeates 147 Pomin aN O col 6 E a T rrr E EA AE N E ANE E A EE 147 EEA a 9 OU Wy rE E A E E AE AEE E AE E 148 eed Ee e aa E lie EA A E A E E EN A E A E E ter irate E EA 149 Conner E 149 es Frue LIDAN OS een ri E ain caetastagncsateccet inet penacaarsonenuet teas 151 Adda new Fixture tothe CDIA y ersinnen AEE ii 53 S AT CS HO UC i N ENN ce O N ENNE EEE N A A T N ET E TA S 154 Create Fixture using an Existing Fixture Type as a Template ccccccccccccseceeeeceeeeceeceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees 155 Transter Fixes Between LADIES seniesiineriinorn i oie E EEA EA ET EEEREN IRE EEEE NEEE 158 P eerren E S 160 PHILIPS A Strand Lighting 5 Operation Guide 500M L Lighting Control Console MAINTENANCE Tinportine and Expornne Pixie LAD CAMeS oes cedecacadenesiceetereaieacncusxeacensdace EEEE EEEE E A EE 163 Expor ina Tx CUPS LIOTA S seciono a eri EEEN AEE EEAO ESEE EEA SONETA EREE SENEE ESE 163 Tmporime Fix MS Ores sraoin erennere A EEE AEE EEEE EAEN OEE S 165 Updating SOLS SOWIE acsem nne a E aE
10. Configure Fixtures window to assign a Patch and User Numbers Fixtures without User Numbers are shown at the End of the Fixture list Note For more information on assigning a Patch and User numbers please see and Figure 104 Result Confirmation Window 62 Programming Strand Lighting Delete Fixtures Should you wish to delete fixtures and all of their programming from the showfile press the SETUP key select the Show Settings tab and click on Delete Fixtures as illustrated in Figure 105 Setup Window Show Settings Delete Fixtures Option A new screen will appear asking you to select the Fixtures which you would like to delete You may also select the fixtures using the Keypad or the external Screen After your selections click Next The console will ask for confirmation of your selections Litt brit TS ieri Figure 106 Delete Fixtures Selection Window 2 Working with Fixtures Selecting Fixtures Before you can start altering any values or programming you need to select the fixtures you would like to work with There are four different ways to select your fixtures Selection Order The order in which you select fixtures determines how sub selection and fanning are applied to them For example applying a fanned value or an odd sub selection to them after selecting fixtures 501 thru 505 will appear different than if you selected fixtures 501 503 502 505 504 Strand Lighting Working with Fixtures 63
11. E EETA E EEEE EERE E E EE EEEE NEEE AEEA 167 Updating Console Software via USB KOy sccccsccasencancsiczacnceiscieddeus desoinesitepsnn ndecioonddeadandueansddermiedelisebintnaniesaatendoudddeeddvdewdsessbeans 167 Updating Console Software via Internet Connection ssirscsnsicsisrorsisnsiarissind rusis tisse POKEA REE EENE EE OSAKA ETE ETE 170 Calilor atin Touc hsec iSe EEr REUEN EEEE EAS RERE Ea E ea T N A Eaa 172 Calibrating Internal Console TOUCISCICER sccicccszcatasdyseose sneer senactoeeuadeiesuecossnrsuersenseresbisanactebipacerectaedsesammtetaabsetebenancaeeinedecas 172 Calibrating External Console TOUCKSOLCEN s ccciscnsccsasceteacceneponeienacyaviaveeneneteennasizoaatdussensacuasatedenduedudieavebdsactocnsnededecdietedevene 173 HOTKEYS CE tN Eg 6 a asa pac A A EE NPA A T se A A T T A OINA AE A S 174 S A a L 6 E E N E NE EO E cineca E E T A E A A A NE E E EE 174 COT eE Oy a E E N EE E E E A E AA E EAEE 174 Laors E HE A E YS ara E A EE O TEEN A E OEE EE E E A OEE ES 174 External keyboard TA OU C9 eaten rected cc aaa nE Ea ETE AE IAE E 174 PHILIPS TABLE OF CONTENTS Strand Lighting 500M L Lighting Control Console Operation Guide PREFACE 1 PHILIPS About this Guide The document provides users with the necessary information to operate the SOOML Lighting Control Console This Operation Guide is only available in PDF format and can be downloaded at www strandlighting com Text Conventions The following styles and meanings are used
12. Example 0 THRU THRU 100 with 5 selected fixtures will set fixture 1 and 5 to 0 fixture 2 and 4 to 50 and fixture 3 to 100 Examples Fixture 1 thru 5 at O thru 100 FF SSCS ASSESS BABB BAB Fixture 0 thru 5 at 0 thru thru 100 Fan Mode Options By default fanning adjusts attribute values from the center of the fixture selection You can have fanning work in other ways too You may set the fan mode from the Fan Options toolbar To open the fan options toolbar hit the Fan Options button from within the default toolbar as shown in Figure 161 Figure 161 Default Toolbar Fan Options After doing so the Fan Options Toolbar will be shown Figure 162 Grouping Of Figure 162 Fan Options Toolbar Note The name of the fan indicates the fixture that will move the least Fan Options Left The first fixture in the selection order remains unchanged while the values of the last fixture change the most Fixture 1 Fixture 5 PHILIPS ee Strand Lighting Programmer Options 91 Operation Guide 500M L Lighting Control Console Fan Options Center Default As described in Fan Any Value using Encoders on page 90 the middle fixture remains unchanged while the values for the first and last fixtures change most in opposite directions coche ee a After Fanning Fan Options Right The last fixture in the selection order remains unchanged while the first fixture s value
13. Master Fader SM1 Speed Master 1 Cuelist 3 Fixture 501 The type of the Fader is indicated by the CYAN description in the upper right corner as illustrated in FIG Speed Master Fade Master G rand eter Speed 1 Grand Master SU peel 2 J Fix 501 ALL VL Cuelist Drum Hits Group Master Fixture Master Figure 40 Fader Labels Furthermore the Fader Item shows the name of the object and the value of the fader Cuelists also show more detailed information about their state like the previous current and next cue The background color of the current cue indicates the state the cuelist is in Bakgodca U A This is the current cue and this cue is active and running This is the current cue but the cuelist is paused This Cue is currently in outfading state because the cuelist has been switched off The cuelist is in learn Timing Timecode mode or Manual Crossfade Note Clicking into the dark gray part of the fader item will open up the Edit Fader menu for that master which allows to configure fader and button settings If the assigned object is a cuelist clicking into the part that contains the status info of the cuelist will open up the Cuelist View for that cuelist on the internal touchscreen display E PHILIPS 30 BASIC CONCEPTS Strand Lighting 500M L Lighting Control Console Operation Guide OPERATION 1 PHILIPS To Begin Using the Console Unpack Console and Accessories Before you can use
14. On the keypad enter the number of the pool item you wish to replace 1 e 1 followed by ENTER Record Preset 1 A window asking you what to do will be opened Select Replace to replace the entire presets content with the touched attributes in the programmer o PHILIPS 104 Programming Strand Lighting 500M L Lighting Control Console Operation Guide Alternatively you may also select Replace from the Record toolbar Figure 189 on page 104 after hitting the REC Key which will prevent the Not Empty What to do Window from opening Merging Contents into a Preset Updating a Preset In case you wish to update a preset to just adjust some values in example for a preset that is containing the position of the lead singer of the show you tour with the merge function is what you are looking for Merging Values into a Preset using the Preset Pool Window Once you changed your values accordingly to update a previously stored preset press and hold the REC key and simultaneously press the PRESET key The Preset Pool window will open Select the Preset Pool type using the Preset Pools toolbar and select the preset you would like to update from the pool window 1 e Preset 1 A window asking you what to do will be opened Select Merge to update the presets content with the touched attributes Alternatively you may also select Merge from the Record toolbar after hitting the REC Key which will prevent the Not Empty Wha
15. P shows Y software_update H strandml_v0 95 5wu E strandml_ v0 96 100_UNI swu HE strandml_v0 96 swu strandml_v0 97_b1 swu E strandmi_v0 97 swu H strandmi_v1 02 swu E strandmi_v1 03 swu Figure 305 500ML Console USB Key Folder Structure PHILIPS ee Strand Lighting Updating Console Software 167 Connect the USB key into one of the console s USB Ports refer to or and navigate to the Setup Menu by pressing SETUP and selecting the USB Tab Click on USB Update in the Maintenance section Figure 306 Setup Menu Window Updating Console Software via USB Note You must reboot restart the console in order for the new software to take effect A N WARNING During the update process DO NOT disconnect power OR switch off the console This may render the console un bootable Allow the the process to finish completely The console s screen will present you with a list if applicable of available software updates found on your USB Key Select the appropriate file and click on Select Figure 307 Select Software Update Window Software Selection Example 168 MAINTENANCE Strand Lighting A wizard will lead you through a few steps as shown in and Figure 308 Software Update Window Software Update Confirmation Figure 309 Software Update Window Perform Update Confirmation Strand Lighting Updating Console Software 169 Once the process is completed you will be prompted to reboot the console Click the Reboot Now
16. Preset Pool Window Hit the PRESET key while holding down the ASSIGN key The Preset Pool window will be shown The command line will still read Assign Now press the ASSIGN key again The command line will now read Name Now select the Preset Pool type using the Preset Pools toolbar and select the Preset you wish to rename from within the Preset Pool Window Assigning Names Using Command Line Interface You may use the command line approach by typing ASSIGN ASSIGN the command line will read Name Then press the PRESET key followed by the Preset ID in this case 1 Hit ENTER to complete the command Please note you may also rename multiple Presets at once by using the THRU and modifier keys Name Preset 1 Figure 185 Command Line Interface Naming Presets PHILIPS Programming Strand Lighting 500M L Lighting Control Console Operation Guide The Enter Preset Name on screen keyboard will appear Figure 186 Figure 186 On Screen Keyboard Enter Preset Name Assigning Names Using Edit Preset Window You may also assign a Name to the Preset using the Edit Preset Window Please see Edit Preset Window on page 108 for details Removing Contents from a Preset Sometimes it is necessary to remove unwanted content from a Preset There are a few ways to remove values from a preset but the method described below is the one with the most control over what will be removed Remove Contents from a Pres
17. Select Fixture Type Dialog The Library Editor will be shown allowing you to make changes to the fixture type Click on Save and Close when done Note If you edit a Fixture in the User Library and are using the same fixture type in your show changes made in the User Library are not automatically carried over to the fixture type within the Show Library In order to carry over the changes replace the fixture type in the Show Library by the appropriate Fixture Type from the User Library 152 Programming Strand Lighting 500M L Lighting Control Console Operation Guide Drim Maat Hian lirerriee Peet bie PPA ea Figure 278 Library Editor Add a new Fixture to the Library To edit an existing fixture library click on New Fixture contained in the Fixture Library Groupbox as indicated In Figure 279 Figure 279 System Setup Tab PHILIPS es Strand Lighting Fixture Library Editor 153 500M L Lighting Control Console Operation Guide Start a Fixture from Scratch A screen asking a few questions in regards to the new fixture will be shown You need to specify the Manufacturer Fixture Type Short Type and Fixture DMX Mode In order to create a fixture from scratch make sure Create Empty Fixture is selected Click on Next when done Figure 280 Create New Fixture Library Window A screen asking you for the amount of DMX Channels the new resulting fixture is having is shown When done click Create Figure 281 Cr
18. The Quad Preset View contains four Preset Pools The Types of the Preset Pool are predefined as Intensity Focus Color and beam but may be changed using the buttons provided in each Pools Toolbar Figure 31 Quad Preset Screen 26 BASIC CONCEPTS Strand Lighting 3 Fixtures amp Groups Button The Fixtures amp Groups View contains Fixture and Group Pools Figure 32 Fixtures amp Groups Pool Screen 4 Level View Button The Level View contains one large Fixture Pool providing a quick overview of the current fixtures Figure 33 Level View Screen 5 Cuelist View Button The Cuelist View contains Fixture Levels and Cuelist views providing a quick overview of fixture values and the selected cuelist as shown in In addition to the internal cuelist view the external cuelist view provides playback controls for the selected cuelist Strand Lighting Pool Windows and Pool Items 27 Figure 34 Cuelist View Screen 6 Quad Cuelists Button The Quad Cuelists View contains four Cuelist Pools whereas each pool may have a different mode and may be scrolled differently This makes it a perfect view for busking Figure 35 Quad Cuelists Screen 28 BASIC CONCEPTS Strand Lighting 500M L Lighting Control Console Operation Guide Enable Disable Toolbars Button The external screen toolbars may be disabled or enabled by clicking on the Toolbars Enable Disabled button in the Quick Options section of the extern
19. a preset may break cues that are already referencing to this Preset Replacing a Preset Sometimes it may be more convenient to replace a Preset than merging and removing attributes separately However it is important to understand that replacing a preset will remove values that are present in the old Preset but are not present in the programmer and will add new values that were not present before Replacing a preset does not break cue references and hence may break cues that have been already programmed with this preset Replace a Preset using the Preset Pool Window Once you changed your values accordingly to replace a previously stored preset press and hold the REC key and simultaneously press the PRESET key The Preset Pool window will open Select the Preset Pool type using the Preset Pools toolbar and select the preset you would like to replace within the pool window 1 e Preset 1 A window asking you what to do will open Figure 188 Select Replace to replace the entire presets content with the touched attributes in the programmer Alternatively you may also select Replace from the Record toolbar after hitting the REC Key which will prevent the Not Empty What to do Window from opening Figure 189 Record Toolbar Replace Button Replace a Preset Using the Command Line Interface Once you changed your values accordingly to replace a previously stored preset press the REC key and then press the PRESET key
20. amount Speed Divides the time of the Speedmaster by the amount entered in the Options combobox Tap Sync Measures the time between taps and sets the Speedmaster to that amount Will issue a Go command to all cuelists listening to this Speedmaster It only applies to cuelists that are already running Toggle On Off Will Pause Un pause the Speedmaster Manual Go PHILIPS ee Strand Lighting Working with Masters 129 Operation Guide 500M L Lighting Control Console Fader Function Action of Button Press Disabled a O O Master Speed The fader controls the Speed in a range of 0 10s to 10s Master Fades Button Function Action of Button Press Disabled y O Adds the amount of time entered in the combobox Subtracts the amount of time entered in the combobox Time Multiply Multiplies the time of the Fademaster by the entered amount Divides the time of the Fademaster by the amount entered in the Options combobox Tap Sync Measures the time between taps and sets the Fademaster to that amount Disabled Dea Se The fader controls the fade time rate of assigned cuelists in a range of 0 10s to 10s 10 Working with Fader Pages Fader Pages store all assignments of cuelists fixture and group masters to enable them to be quickly be recalled at a later time Fader Pages do not store levels of the faders and cuelist states Fader Function Action of Button Press To open up the Fader Page Directory window as illustr
21. as the Default Toolbar Random Example When the Default toolbar is shown clicking on Fixture Selection will take you to the Fixture Selection toolbar To go back to the Default toolbar you need to close the Fixture Selection toolbar by clicking on Close Available Toolbars Here is a quick overview over the available toolbars PHILIPS T Strand Lighting The Graphical User Interface 17 Operation Guide 500M L Lighting Control Console Default Toolbar The Default Toolbar is used to allow quick access to other toolbars that contain programming aid like the Fixture Sub Selection toolbar or the Fan Options toolbar Additionally it provides a Clock and a button to save the Show Figure 9 Default Toolbar Fixture Selection Toolbar The Fixture Selection Toolbar provides quick access to fixture sub selection Figure 10 Fixture Selection Toolbar Fans Options Toolbar The Fan Options Toolbar is used to alter settings that are used in conjunction with the Fan function of the console The fan function is selected by pressing the FAN key and may be used to set spread fixture attribute values Figure 11 Fan Options Toolbar Programmer Feature Toolbar The Programmer Feature Toolbar is used to allow quick access to fixture attributes assigned to the rotary encoders It is opened by pressing any of the I Intensity F Focus C Color or B Beam console keys and will either disappear by clicking on any of the
22. changes the most Before Fanning 50 50 50 50 50 Note All fan mode and grouping settings will be reset with the third 3rd press of the CLEAR button Fanning with Groupings Grouping allows you to control the way that attributes are fanned to make complex patterns Grouping is the number of fixtures that are fanned before the fan is repeated For example fanning a selection of twelve fixtures with Grouping set to three will generate four identical fan patterns with three fixtures each Figure 163 Fanning using Setting of 3 Grouping You may set the number of Groups from the Fan Options toolbar To open the fan options toolbar hit the Fan Options button from within the default toolbar as illustrated in Figure 164 Fixture Fan Selection Options Figure 164 Default Toolbar Fan Options After doing so the Fan Options Toolbar will be shown Click on the button that reads Grouping A new window will be shown asking you for the number of groups The Fan Options toolbar also displays the current settings Figure 162 Grouping Shuffle Reset Selection Options Figure 165 Fan Options Toolbar Groupings Off Example Note All fan mode and grouping settings will be reset with the third 3rd press of the CLEAR button PHILIPS Programming Strand Lighting 500M L Lighting Control Console Operation Guide Removing Values Sometimes you just want to remove attribute values from th
23. example FIXTURE 1 Now select the GO or PAUSE BACK key of the fader that should act as the Dimmer Master Assign Fixture 1 Fader 6 Figure 228 Command Line Interface Assigning Fixture to a Master Fader Using the Fixture Pool Window You may also use the command line Interface paired with visual fixture selection Hit the FIXTURE key while striking the ASSIGN key The Fixture Pool window will be shown Now select the fixture from within the pool window followed by the GO or PAUSE BACK key of the fader that should act as the Dimmer Master Assigning Groups to Masters Creating an Inhibitive Groupmaster Group and Dimmer Masters are compared HTP so the highest master will take precedence There are two ways to assign a Group to a Dimmer Master Using the Command Line Interface Press the ASSIGN key followed by the Group s ID in example GROUP 1 Now select the GO or PAUSE BACK key of the fader that should act as the Dimmer Master Assign Group 1 Fader 6 Figure 229 Command Line Interface Assigning a Fixture Group to a Master Fader Using the Group Pool Window You may also use the command line Interface paired with visual fixture selection Press and hold the GROUP key and press the ASSIGN key The Group Pool window will be shown Now select the group from within the pool window followed by the GO or PAUSE BACK key of the fader that should act as the Dimmer Master Assignin
24. feature groups or after a given timeout Figure 12 Programmer Feature Toolbar Open Toolbar The Open Toolbar may be used to open different screens in the internal touch display To open it simply press the OPEN key Figure 13 Open Toolbar The following screens may be opened using the Open Toolbar are in order of the Buttons on the toolbar e Fixture Pool Window Group Pool Window Preset Pool Window Cuelist Pool Window These provide access to the different Pools and their Items e Fader Page Directory This screen provides an overview of the existing Fader Pages and may be used to change the order add or delete or to rename Fader Pages PHILIPS BASIC CONCEPTS Strand Lighting 500M L Lighting Control Console Operation Guide e Output Window The Output Window provides a quick way to check output values source of the values and the source of an running effect e Console Status Window This window shows the consoles system log e Off Window This window may be used to see a list of all the cuelists that are running and provides you with an option to switch of any cuelist Setup Toolbar The Setup Toolbar shows Setup related functions used to save or close the show to lock or to shut down the console To open up the toolbar press the SETUP hard key Whenever you press Setup the Setup Menu will be shown as well Setup Toolbar offers these selections e Show Quicksave Saves the Showfile e Enable
25. first PHILIPS a Strand Lighting The Fixture Library Concept 15 4 The Graphical User Interface The console utilizes an easy to use and intuitive graphical user interface GUI The following sections explain the basics of finding your way around the GUI in the internal as well as the external display Screen race ME RCOder Labels oo uploolbars FaderPages Fema Oi Commandline Figure 4 On Board LCD Screen Screens The console shows context sensitive screens for each step of the show creation This way it only shows functionality you need for a specific task The Cuelist View Window will only show information that is necessary to understand and read your cuelist whereas the Programmer Values Window will only show information needed for value entry Figure 5 Cuelist View Window SHILIPS BASIC CONCEPTS Strand Lighting 500M L Lighting Control Console Operation Guide Figure 6 Programmer Values Window Encoder Labels The Encoder Labels show encoder function and values Clicking on them toggles between a set of common values In the programmer screen labels will not show values Instead the programmer window is used to display values Next Time 1 00s Fade Time 0 005 Figure 7 Record Encoder Labels Figure 8 Programmer Encoder Labels Toolbars Toolbars are context sensitive aid and provide quick access to multiple different functions Some toolbars are stacked on top of each other such
26. for an attribute that is being modified by an effect the effect will use the current value determined by the playback during playback time as the base value for the given effect For demonstration purposes select the fixtures you would like to be included in the effects we are about to create In this case select Fixture 501 through 512 Effects Attributes Type Effects Attributes Listed below are all supported different effects shapes and forms e Sine Wave e Cosine Wave e Half Sine Wave e Linear e Ramp Up e Ramp Down e Jump Size Effect Attribute The effect size determines the size of the effect relative to the base point The base point is always at the center of the selected waveform with the size defining how large it is The effects size is given in percent As an example PHILIPS a Strand Lighting Working with Effects 97 Operation Guide 500M L Lighting Control Console For example You select Fixture 501 and set the Intensity level to 50 Now you d apply a simple effect sine waveform to the intensity attribute and set the effect size to 50 The resulting effect will be alternating between 25 intensity and 75 intensity since the size is 50 around the base value that is set to 50 When combining effects adjusting specific attributes effect sizes may massively change the look of the effect on stage For example a circle effect comprising of a sine wave on the pan and cosine form on the tilt attribute can
27. in a Decimal zero based notation B represents the ArtNET Subnet C the Universe in Hexadecimal Show Net Network DMX Note Network DMX uses Broadcast communications to a SubNet address derived from the console s IP address Your console can connect directly with any Strand Lighting ShowNet Network transmitting levels to other Strand Lighting ShowNet enabled Nodes or Dimmer Racks that are part of that Network To set up the ShowNet configuration press the PATCH key of the console When In the patch screen the top left hand pane is the Setup On new shows the DMX outputs on the back of your console hardware are mapped to Outputs through 1024 You can configure the Output Devices by clicking the sign to expose the Output Device options Double click on the cell to the right of ShowNet From the drop down list select the number of universes that you wish to send over ShowNet Here you can select up to 20 universes 10240 DMX channels In the ShowNet XDMX Start cell enter the starting point where this information will appear on the network This information is entered as logical network universe numbers rather than as discrete NetSlots nm EENE E EN EE EE EE EZE 4609 9217 1 13825 a DEDE ONAE ANAR A 3 1025 12 5633 21 10241 30 14849 4 1537 13 6145 22 10753 31 15367 5 2049 14 6657 23 11265 32 15873 6 2561 15 7169 24 11777 33 16385 7 307
28. is received Will temporary flash the speed value of the cuelist to the defined value a E EN Issues an Off command when a Note Off is received Will temporary flash the speed value of the cuelist to the defined value Speed Flash Go Off Issues an On command when a Note On is received Issues an Off command when a Note Off is received Infade Flash Will temporary flash the infade value of the cuelist to the defined value Will temporary flash the infade value of the cuelist to the defined value Infade Flash Go j Issues an On command when a Note On is received Infade Flash Off Will temporary flash the infade value of the cuelist to the defined value Issues an Off command when a Note Off is received Will temporary flash the infade value of the cuelist to the defined value Infade Flash Go Off Issues an On command when a Note On is received Issues an Off command when a Note Off is received Speed Flash Off Will temporary flash the speed value of the cuelist to the defined value p j Issues an Off command when a Note Off is received Simulates a button pressed command on the Go Button when a Note On is Go Button received Simulates a button released command when a Note Off is received Simulates a button pressed command on the Pause Back Button when a Fader Pause Playback Button Note On is received Simulates a button released command when a Note Off is received Simulates a button pressed command on
29. is touched In example If you touch the Cyan attribute s value the console will automatically touch Magenta and Yellow as well The same holds true for Hue and Saturation as well as Red Green and Blue as well as Pan and Tilt This is to make sure you are not seeing any unwanted effects This button is only shown when the programmer is in Value mode However function grouping may be turned of if desired A good example would be independent control of Red Green and Blue by using different faders Strand Lighting Programmer Options 83 Live Fade iza a ss f N i a Heta hame oe emme eines ii Wi ie 7 I P G J i an YLIK I heat WL IK sgi YLIK a Un TET i ul TETH fi afat YL IE Y 7 T Hit Wi Ja pi 1D T Figure 151 Programmer Values Window Live Fade Option When Live Fade is turned on the console will fade changed attribute values in example recalled presets entering or leaving blind mode clearing the programmer instead of snapping them This is especially useful should you find yourself in an unstructured show with lots of live access The fade time can be set using the second and the snap time the time after channels set to snap in the library will snap to their new value by turning the third encoder after pressing the REC button Snap Time 0 00s Figure 152 Record Toolbar To remove delete the Record command in the command line press REC a second time when you are done setting the fade
30. jProriytevet eNO a e E Perr 8 ciel rian rion TSS ompad onthe sane pyle erg Multiple Playbacks Example The console allows multiple different cuelists to be run at the same time You can have several cuelists active at the same time each on its own playback Starting Multiple Cuelists Let s say you start multiple cuelists one after another controlling the same fixture C cutn senorde Dimmer Coor Goo a E a e HT e a a e a a The next table displays the results All Cuelists Dimmer Color Sao ATP ZE As you can see the High Priority option is only affecting LTP channels Switching off Cuelists Let s take our example from above and have a look at what happens Remember all cuelists have been started in a particular order 1 Intensity 2 Intensity and Color LTP _ This would produce the following output Cueit FZ On a After stopping Cuelist 2 the following values are output PHILIPS BASIC CONCEPTS Strand Lighting 500M L Lighting Control Console Operation Guide Color Cuist 2 OF Tracking Basic Idea When a sequence of cues is programmed the lighting console can store the information in one of two ways either it records the settings for all attributes of all the fixtures used in the cuelist or it is only recording the values that have changed The latter is called tracking and was invented because consoles in the early years had too little memory to sto
31. may control all On Off Triggers The On portion of the command will be issued when the value is above 50 For MIDI this would be gt Value 64 the Off is issued when the value falls below 64 or 50 Table 7 Value Triggers by Item Type outlines the following events that can be triggered by Value Triggers Table 7 Value Triggers by Item Type Description aE ae Master Speed Speedmaster Time The Controller Event Value will set the Soeedmaster time in a range of 0 to 10 seconds Master Fade edemacier ThE The Controller Event Value will set the Fademaster time in a range of 0 to 10 seconds MIDI Out Control Change The Controller Event Value will be Output as Controller Event through the console s MIDI Out Port 12 Locking the Consoles User Interface Set Desk Lock PIN To set the Desk Lock PIN Code which is needed to lock and unlock the console press SETUP and change to the Show Settings Tab In here select the Desklock Password button Figure 262 Figure 262 Setup Menu Desklock Password Button A wizard assisting you in setting your personal PIN code Figure 263 on page 146 will open If you opened up a new blank show you may enter your desired PIN Code straight away If you previously set a code you need to enter it PHILIPS ee Strand Lighting Locking the Consoles User Interface 145 Operation Guide 500M L Lighting Control Console before you can proceed with changing the PIN Once you are done pro
32. of the cuelist on the dark gray header and they have a status indicator that shows the current cue or if the cuelist is not running the cue that would be started and status of the cuelist Paiste Learn Maing Figure 23 Cuelist Pool Items The background color of the status indicators visually describe the different cuelist states packaroun Calbi I O U This is the current cue and this cue is active and running This is the current cue but the cuelist is paused This Cue is currently in outfading state because the cuelist has been switched off The cuelist is in learn Timing Timecode mode or Manual Crossfade Fixture Pool and the Level View About the Fixture Level View The Fixture Pool or Fixture Level View is similar to the other Pools However there are two big differences It only shows fixtures that have been added to the show instead of showing empty items and it provides an overview of the fixture values that are being output at the moment E PHILIPS 22 BASIC CONCEPTS Strand Lighting 500M L Lighting Control Console Operation Guide A toolbar shown on the bottom of the Pool View provides quick access to useful functions 0 0 0 0 0 Figure 24 Fixture Level View Item Selected fixtures will show a green bar just below the header like all other Pool Items do By default the header and border of a Level View Item look similar to those of a regular Pool Item However the header and border of th
33. only and select the target Group Item in the External Monitors Group Pool Window If you did not select an option from the Record Toolbar a dialog window asking you what to do will open up Figure 133 Click on Replace Group Figure 133 Merge or Replace Group Window Replacing a Group using the Command Line Interface Press the REC key followed by the GROUP key You may now select the Replace Option in the Record Toolbar Figure 132 Enter the number of the group you would like to replace ie 1 followed by ENTER Record Group 1 Figure 134 Command Line Interface If you did not select an option from the Record Toolbar a dialog window asking you what to do will open up Figure 133 Click on Replace Group a PHILIPS 76 Programming Strand Lighting 500M L Lighting Control Console Operation Guide Selecting and Deselecting Groups Selecting or Deselecting Fixture Groups using Group Pool Window Press and hold the REC key and then press the GROUP button s shown in Figure 124 on page 73 the Group Pool window will appear You may now select or deselect fixture groups by simply clicking on them To learn how to create a Fixture Group see Creating a Group on page 73 You may also select a group on the external monitor Figure 135 Groups Pool Window Selecting Fixture Groups Using Command Line Interface Press the GROUP key Now just type the number of the group you would like to select via the console
34. preset you would like to edit Set Preset Name Clicking on the Set Group Name button will open up an on screen keyboard allowing you to rename this particular Group Merge to Programmer Clicking on the Merge to Programmer button will load the presets contents without referencing to the preset into the programmer Content that already exists in the programmer will only be overridden if the preset contains any information for the same attributes This will load values for all fixtures the preset contains values for and will select all of these fixtures Load to Programmer Clicking on the Load to Programmer button will load the presets contents without referencing to the preset into the programmer Content that already exists in the programmer will be deleted and replaced by the presets content This will load values for all fixtures the preset contains values for and will select all of these fixtures o PHILIPS 108 Programming Strand Lighting 500M L Lighting Control Console Operation Guide 8 Cuelists What is a Cuelist A cuelist consists of multiple cues whereas each cue stores the attribute values or preset references for each touched attribute of fixtures that had touched values Each cue has its own next time the time after which the next cue will automatically be triggered and fade snap time Each cuelist has its own settings that define the behavior of the cuelist i e the trigger mode Auto for Next Times Timec
35. snap times Blind Function Gime Figure 153 Programmer Values Windows Blind Programming Options 84 Programming Strand Lighting 500M L Lighting Control Console Operation Guide With Blind turned on any change made in the programmer will not be output live This enables you to prepare a look for later use or make changes to a different cue that is not yet played back Highlight Function Pressing the Highlight key temporarily sets the selected fixtures to a Full on open white state and will set attributes like Gobo etc to open This function may be useful when you need to see the beam of a fixture on stage while focusing positions for example It can also be used to quickly build groups Highlight only changes the attribute values in the output not in the current cue or in the Programmer and highlight has the third highest priority when the console determines an attribute s output value Only Group and Fixture Masters and the Grandmaster have a higher priority Highlight remains active until you press the Highlight key again It also applies to sub selections meaning you may use highlight to find a specific light by stepping through the selected fixtures using the LAST or NEXT key Hightlight s status is indicated by a LED above the key To see how the Highlight function works 1 Select Fixtures 501 through 512 2 Press the HIGHLIGHT key Figure 154 The lights will keep their position on stage but oth
36. sure you entered a Manufacturer and Name for the new Fixture Type and hit the Next button when done Figure 286 Create New Fixture Library The Library Editor See Fixture Library Editor on page 149 will be shown allowing you to make changes to the fixture type Click on Save and Close when done Figure 287 Library Editor PHILIPS ee Strand Lighting Fixture Library Editor 157 Operation Guide 500M L Lighting Control Console Transfer Fixtures Betw een Libraries Sometimes the need to transfer fixtures between the different library types may arise In order to do so go to the System Setup Menu and select Transfer Fixture Figure 288 System Setup Window Transfer Fixture Selection A screen asking for the source Library of the Fixture type is shown Select the desired Library and click on Next Figure 289 Select Source Library PHILIPS 158 Programming Strand Lighting 500M L Lighting Control Console Operation Guide A menu that allows you to pick a fixture type will appear You may search for fixtures using the filter field shown in the top part of the screen Alternatively you may select the fixture by selecting the Manufacturer Type and Mode Click on Next when done Figure 290 Select Fixture Type Screen A screen asking for the destination Library of the Fixture type is shown Select the desired Library and click on Transfer Figure 291 Select Destination Library PHILIPS ee Strand Lig
37. the SETUP key on the console s front panel instead Once the Setup Menu is shown switch to the USB tab and hit the Library Export button Figure 297 Setup Menu Library Export You will now be presented with a list of libraries as shown in Select the Library Type you would like to copy to the USB key and hit the Next button on the touchscreen display Figure 298 Select Library Window Importing and Exporting Fixture Libraries 163 Strand Lighting The Export Library window will appear to allow you to specify which or all Libraries to be exported After making your selection click on Export button to copy the selected Libraries onto the USB Key Figure 299 Export Library Window A confirmation window will be shown with a brief summary of the Library or Libraries that will be exported Click on Export to copy the Library file onto the USB Key The Export Status box will now display the export progress Figure 300 Export Library Window Export Status 164 MAINTENANCE Strand Lighting When the process has successfully finished click on the Close button Importing Fixture Libraries Connect USB key to console with the library fixture file loaded From the Welcome Screen hit the Settings button as illustrated in Should a show be open and running open the Setup Dialog by striking the SETUP key on the console s front panel instead Once the Setup Menu is shown switch to the USB tab and
38. the shown Fixture Pool Window Edit Name Clicking on the Edit Name button will open up an on screen keyboard allowing you to rename this particular fixture Clear User Number Clicking on the Clear User Number button will remove a fixture s User Number Please note that after you did this the only way to select this fixture is to use the Fixture Pool Window Set User Number The Set User Number button will open up a dialog window asking you to enter a new User Number for this particular fixture Invert Pan The Invert Pan checkbox will either invert or normalize the direction of pan movement for this particular fixture Invert Tilt The Invert Tilt checkbox will either invert or normalize the direction of tilt movement for this particular fixture React to Master The React to Master checkbox defines if this fixture reacts to the Grandmaster fader a PHILIPS 72 Programming Strand Lighting 500M L Lighting Control Console Operation Guide 3 Working with Groups About Groups Groups are meant as a programming aid and are a quick way to access specific groups of fixtures As opposed to the theatrical term Group they do not store any values They only store information about fixture selection and selection order Creating a Group To record your first group start out by selecting fixtures 501 through 512 by using the Keypad refer to Selecting Fixtures on page 63 for more information Storing a Fixt
39. the Flash Button when a Note On Flash Button is received Simulates a button released command when a Note Off is received Will flash the Blackout button all fixtures will temporarily be set to their Flash Blackout Grandmaster Blackout Values Toggle Blackout Blackout mode will toggle PHILIPS 142 Programming Strand Lighting 500M L Lighting Control Console Operation Guide Measures the time between Note On commands and sets the Speed Master to that amount Will issue a Go Command to all cuelists listening to this Speedmaster It TapSync Master Speed p Manual Go only applies to cuelists that are already running Toggle Enabled Will pause unpause the Speed Master Enable Will unpause the Speed Master Disable Pauses the Speed Master Flash On Off Works like a Flash Speedmaster will be unpaused when the On portion of the trigger is received and paused when the Off portion is received Ta0eune Measures the time between received Note On commands and sets the Poy Fademaster to that amount Muy Time Note On Defined Note On command will be output from the console s MIDI Out Note Off Defined Note Off command will be output from the console s MIDI Out MIDI Out Note On Off Defined Note On command will be output from the console s MIDI Out when a Note On is received a Note Off will be output when a Note Off is received P Defined Program Change command will be output from the console s MIDI rogram Change Ou
40. the Item that will be triggered by the previously defined MIDI Command Actions and Targets possible are dependent on the trigger type and MIDI Command type In General the following Item Types are available for the different triggers On Off Triggers On Off Triggers are provided by Note On Off events and Control Changes With Control Changes the On portion of the command will be issued when the Value is above 50 For MIDI this would be gt Value 64 the Off is issued when the value falls below 64 or 50 Refer to On Off Triggers by Item Type on page 142 for available types PHILIPS n Strand Lighting Setting Inputs and Outputs 141 Operation Guide 500M L Lighting Control Console Table 5 On Off Triggers by Item Type ee ee ee ail dul The Fixture Master Dimmer level will be set to 100 when the Note On portion of the command is received and back to the level defined by the Fixture Master Dimmers fader when the Off part of the command is received The Group Master Dimmer level will be set to 100 when the Note On Group Dimmer Flash portion of the command is received and back to the level defined by the Group Master Dimmers fader when the Off part of the command is received Tonade The cuelist will be started when the trigger is received If it is already 99 running it will be stopped A Go command is issued on this cuelist A Goto command is issued on this cuelist The destination cue needs to be Goto y de
41. the USB ports are compatible with standard USB hubs PHILIPS es Strand Lighting Control Features 9 Operation Guide 500M L Lighting Control Console 2 Rear Panel External Connections Figure is a quick overview of the 500ML Lighting Control Console rear panel connections Desk Lamp Connection 3 Pin XLR 5VDC CC 3 Positive rerom AC Input see detail o ERY 7 PHILIPS Strand Lighting soomu USB 2 0 Port DVI Monitor Port monitor sold separately Network ArtNET ShowNet AC Input MIDI In Out Thru SMPTE In DMX Out x4 Figure 2 Rear Panel Connections USB 2 0 Ports Rear Panel The USB 2 0 ports on the 500ML Lighting Control Console allow users to load and save show files to a USB key supplied with unit Users can also connect personal devices for charging Additionally the USB ports are compatible with standard USB hubs Network Port The network port is driven by a 10 100 1000M Ethernet controller with automatic crossover detection removing the need for cross over cables should you wish to directly connect a Network Node to the console The console outputs ArtNet and ShowNet DVI Port The DVI Port is a DVI D Single Link port and supports resolutions of up to 1920 x 1200 the console will automatic
42. the button select the first half of the selected fixtures contained in the showfile The second press on the Half button will select the other half of all fixtures contained in the showfile If you previously made a selection using any of the selection methods Half will be applied to the selected fixtures instead The first press on the button selects the first the second selects the second half of the fixtures Selection Toolbar Figure 116 Selection Toolbar Half Fixture Selection Example 1 Select Fixture 501 thru 510 2 Press the Half button on the selection The console will now select the first half of fixtures out of the selection you have previously made PHILIPS ee Strand Lighting Working with Fixtures 67 Operation Guide 500M L Lighting Control Console 3 To select the second half of the overall selection set the memorized fixture selection press the Half button again Random Fixture Selection If no Selection has previously been made Random will make a random selection out of all fixtures contained in the showfile If you previously made a selection using any of the selection methods Random will be applied to the selected fixtures instead Each press of the random button will generate a new random selection Selection Toolbar Figure 117 Selection Toolbar Random Fixture Selection Example 1 Select Fixture 501 thru 510 This selection is now memorized until you clear the selection
43. the console unpack it and its accessories from the shipping carton For a complete list of included items refer to Included Items on page 7 Connect Console to Any Accessories and Power Note Before connecting any accessories to the 500ML Lighting Control Console the console must be located on a sturdy and flat surface in a dry dust free environment Connect all optional accessories such as USB keyboard mouse touchscreen etc to the console Connect DMX cables to the console s DMX output ports If you are using ArtNet ShowNet for data output also connect the network cable to the consoles network port Use the supplied AC power cable to connect the console to a grounded AC power source The console operates on an AC voltage of 100 to 240VAC Refer to Figure 2 on page 10 for console connections Boot the Console After making all the necessary connections to the DMX control and or ArtNET ShowNet networks external peripherals etc the console is ready for use e To begin using the console press the power button on the right hand side next to the touchscreen refer to Figure 1 on page 8 e The console will now start to boot Additionally the boot menu offers some test and maintenance utilities The SOOML Lighting Control Console will perform a system check during boot up Once the system is ready to use the Welcome screen will appear Figure 41 Pa a i a I L or AS Figure 41 Welcome Screen Once the Wel
44. the example given above a new cue cue 4 would act as a blocking cue a p 2 7 The new cue 4 acts as an end stop preventing any future changes to cues 1 3 from tracking through to subsequent cues Maintaining Tracking Sometimes you may need to playback cues out of order For example in a rehearsal situation where it might be necessary to jump between different scenes or even acts The ML Console is taking care of maintaining the tracking state and will always calculate all values as if the cuelist was played back in order Track Thru End Sometimes it is desirable to track values from the last cue in the cuelist to the first cue A real live example for this is a looping cuelist that creates a color chase that when you run it first should set the fixtures intensity to 100 cue by cue After the loop they should stay on and just alternate colors between red and blue End of Cuelist Since the deers loops at the end it will jump to Cue 1 The idea is that the intensity of the next fixture is brought to 100 in each cue and that these values then track through for the duration of the loop However as soon as the cuelists loops to cue 1 the console calculates tracking as if you just started this cuelist hence only the first fixture would have its intensity set to 100 To stop this happening you need to enable Track Thru End this will tell the console to track everything from the last cue into the first as if it would be o
45. the keypad The Cuelist Pool window will open Figure 198 on page 110 Now press the ASSIGN key tap on the Cuelist you would like to assign to the master followed by the either a master s Figure 196 on page 109 Play P or Pause Back Key i I Assigning a Cuelist to a Master Using Command Line Interface Press the CUELIST key followed by the number of the cuelist you would like to assign 1 e 1 Then press the desired master s Play P or Pause Back Key I E lt Figure 220 Command Line Interface Assign a Cuelist to a Master Fader Cuelist View Cue Sheet Window To change cuelist timing or cue names you need to do so in a Cuelist window Cuelist View Figure 221 may also be used as a Cue Sheet indicating the current previous and next cues Heri Time Fare Terme Snap Tere Figure 221 Cuelist View Cue Sheet Window Open the Cuelist View Window Using Cuelist Pool Press and hold the OPEN key and press the CUELIST key The Cuelist Pool window will open up Now press and release the OPEN key again the command line interface will now read Open Select a cuelist from within the Cuelist Pool Window Open Cuelist View Window Using Command Line Interface Press the Open key followed by the Cuelist key Now type the number of the cuelist followed by ENTER for example OPEN CUELIST 1 ENTER Open Cuelist View Window Using Masters To open the cuelist window for a Cuelist that is assigned to
46. to add the cue to If the Cuelist only contains one cue a window will pop up asking you what to do Select Append As New Cue Figure 197 Create or Merge Cue Options Window Storing Cues in Cuelists Using Cuelist Pool Window Once you created a look and wish to store it as a cue press and hold the REC key and simultaneously press the CUELIST key The Cuelist Pool window will open Select a cuelist to store the cue Figure 198 Cuelists Pool Window Alternatively with an external monitor attached you may directly record to a cuelist in a cuelist pool on the external monitor by pressing REC followed by the desired cuelist in a Cuelist Pool window Storing Cues in Cuelists Using Command Line Interface After creating a look press the REC key followed by the CUELIST key Type the number of the cuelist you would like to record the cue to 1 e 1 followed by ENTER in to the command line Record Cuelist 3 Figure 199 Command Line Interface Record Cuelist 110 Programming Strand Lighting 500M L Lighting Control Console Operation Guide Naming a Cuelist Assigning Names using Cuelist Pool Window Hit the CUELIST key while holding down the ASSIGN key The Cuelist Pool window will be shown The command line will still read Assign Now press the ASSIGN key again The command line will now read Name Now select the Cuelist you wish to rename from within the Preset Pool Window Assigning Names
47. to equipment or danger to personnel WARNING This equipment is intended for installation in accordance with the National Electric Code and local regulations It is also intended for installation in indoor applications only Before any electrical work is performed disconnect power at the circuit breaker or remove the fuse to avoid shock or damage to the control It is recommended that a qualified electrician perform this installation Additional Resources for DM X512 For more information on installing DMX512 control systems the following publication is available for purchase from the United States Institute for Theatre Technology USITT Recommended Practice for DMX512 A Guide for Users and Installers 2nd edition ISBN 9780955703522 USITT Contact Information USITT 315 South Crouse Avenue Suite 200 Syracuse NY 13210 1844 Phone 1 800 938 7488 or 1 315 463 6463 www usitt org Philips Strand Lighting Limited Two Year Warranty Philips Strand Lighting offers a two year limited warranty of its luminaires against defects in materials or workmanship from the date of delivery A copy of Philips Strand Lighting two year limited warranty containing specific terms and conditions can be obtained by contacting your local Philips Strand Lighting office Open Source Software The Philips Strand Lighting 500ML Lighting Control Console contains Open Source Software code Applicable license texts for this software and copies of the software c
48. using Command Line Interface You may use the command line approach by typing ASSIGN ASSIGN the command line will read Name Then press the CUELIST key followed by the Cuelist ID in this case 12 Hit ENTER to complete the command Please note you may also rename multiple Cuelists at once by using the THRU and modifier keys to further extend your selection The Enter Cuelist Name window will appear Figure 200 Figure 200 Enter Cuelist Name Window Keyboard Copying Cuelists Copying Cuelists using the Cuelist Pool Window Press and hold the COPY key while holding down the CUELIST key The Cuelist Pool window will be shown Now select the cuelist you would like to copy followed by the destination Pool Item To copy a cuelist shown on the external monitor just press COPY Select the source cuelist followed by the destination cuelist from the external monitor s Cuelist Pool Copying Cuelists using the Command Line Interface You may copy Cuelists using the command line approach by pressing COPY Then hit the CUELIST key followed by the source Cuelist ID in this case 1 Now enter the destination Cuelist ID ie 24 Hit ENTER to complete the command PHILIPS a Strand Lighting Cuelists 111 Operation Guide 500M L Lighting Control Console Moving Cuelists Moving Cuelists using Cuelist Pool Window Press and hold the MOVE key while holding down the CUELIST key The Cuelist Pool win
49. using the or Key ENTER closes the dialog Figure 26 Keypad Dialog Example 24 BASIC CONCEPTS Strand Lighting On Screen Keyboard You may enter values and names using the touchscreen keyboard or an external USB Keyboard connected to the console by others whenever the On Screen Keyboard is shown Figure 27 Touchscreen Keyboard Example External Monitor If an external monitor sold separately is connected the monitor provides enhanced overview over your show file It consists of 6 different views that show Fixture Group Preset and Cuelist Pools as well as fader labels Pool Items may either be selected or deselected by using a standard USB Mouse or a touchscreen Fader labels also provide you with a quick overview of assigned Masters Additionally the current date and time and incoming Timecode is shown and the Timecode input may be enabled or disabled Figure 28 External Monitor Screen Switching Views Buttons to switch the views are contained in the Quick Options area found on the bottom right side of the External Monitor Figure 29 Quick Options Strand Lighting Pool Windows and Pool Items 25 Each of the button contains a different predefined View 1 Quad Mixed Button The Quad Mixed View contains a Fixture Group Preset and Cuelist Pool The Type of the Preset Pool may be set using the buttons provided in the Pools Toolbar Figure 30 Quad Mixed Screen 2 Quad Preset Button
50. you back to your complete selection set Selection Toolbar Figure 114 Selection Toolbar Fixtures with Values Example Step 1 Select Fixture 501 thru 510 This selection is now memorized until you clear the selection PHILIPS Programming Strand Lighting 500M L Lighting Control Console Operation Guide Step 2 Press the Even Odd button on the selection toolbar as described in Even Odd Fixture Selection The console will now select all even fixtures out of the selection you have previously made Step 3 Press the All button on the selection toolbar as shown in Figure 114 on page 66 The console will now select all fixtures of your memorized fixture selection Even Odd Fixture Selection If no selection has previously been made Even Odd will on the first press of the button select all even numbered fixtures contained in the showfile The second press on the Even Odd button will select the odd numbered fixtures If you previously made a selection using any of the selection methods Even Odd will be applied to the selected fixtures instead The first press on the button selects all even the second selects all odd fixtures Selection Toolbar Figure 115 Selection Toolbar Even Odd Fixture Selection Example 1 Select Fixture 501 thru 510 2 Press the Even Odd button on the selection toolbar Half Fixture Selection If no selection has previously been made Half will on the first press of
51. 01 until a different fixture type starts or a gap in the numbering scheme is detected e 501 502 ENTER will select fixtures 501 and 502 e 501 THRU 510 ENTER will select all fixtures from fixture 501 to 510 e 501 THRU 510 503 ENTER will select all fixtures from fixture 501 to 510 except 503 Note You do not need to press the Fixture key prior to the fixture numbers as the console assumes you will select a fixture when entering numbers To deselect all fixtures just type 0 ENTER on the keypad The keypad does also have special functions for extended fixture sub selection which can be applied on your current selection Refer to Fixture Sub Selection on page 66 for more information o PHILIPS 64 Programming Strand Lighting 500M L Lighting Control Console Operation Guide Selecting Deselecting Fixtures Using Fixture Pool Window Press and hold the OPEN key and press the FIXTURE button The Fixture Pool window will open up Figure 109 You may now select or deselect fixtures by simply clicking on them Figure 109 Fixture Pool Window Selecting Fixtures Using a Previously Recorded Group Press and hold the OPEN key and press the GROUP button The Group Pool window will open up In this window you can select and deselect fixture groups by clicking on them You may also select a Group from within the Group Pool shown on the external monitor You can also select a Group using the Comm
52. 145 shows how the programmer looks like if you have fixtures selected but no values assigned in the programmer They are still outputting values set by cuelists or their default values set in the library Fixture gt Dimmer Strobe 501 502 503 504 505 Figure 145 Programmer Without Values Strand Lighting Working with Values 81 Operation Guide 500M L Lighting Control Console With Values Figure 146 illustrates how the programmer appears when fixtures are selected with values assigned in the programmer The programmer takes precedence over cuelist output for the attributes with values in the programmer However these values would not be recorded Purge ii Let Drier Ehi Figure 146 Programmer With Values Modified Touched Values Figure 147 shows how the programmer appears when attribute values are modified touched in the programmer The programmer takes precedence over cuelist output for all attributes with values in the programmer As soon as values are touched indicated by red background color of the corresponding cell they can be recorded CHIT Figure 147 Programmer with Modified Touched Values Emptying the Programmers Content In order for all playbacks to re gain control over the fixture attributes contained in the programmer the programmer needs to be cleared out This happens in three steps with each press of the CLEAR key The first press of the CLEAR key will un touch all values how
53. 20 for more information Aation Source Target pese OSOSCS S PRESET 5 SS ee PRESET 5 PRESET 8 PRESET 5 PRESET 8 CUELIST 2 GO or PAUSE BACK Table 1 Command Line Syntax Commands interacting with a visual object such as a Pool Item or a Faders Pause Back Button will be executed automatically once they are syntactically correct However commands that do not interact with visual elements need to be executed by pressing the ENTER key Opening Screens and Dialogs The 500ML console provides easy and logical ways to open the context sensitive screens As an example pressing SETUP will show the Setup Screen which is used for general configuration of the console such as adding Fixtures to the Show or setting the IP Address of the Network Interface All of the Pool Windows containing Fixtures Groups Presets or Cuelists as well as the Fader Page Directory may be opened by issuing a long press on the Open key followed by the key of the Pool Window you would like to open ee PHILIPS 20 BASIC CONCEPTS Strand Lighting 500M L Lighting Control Console Operation Guide PHILIPS e OPEN FIXTURE will open the Fixture Pool Window e OPEN GROUP will open the Group Pool Window e OPEN PRESET will open the All Preset Pool Window e OPEN I will open the All Preset Pool Window e OPEN F will open the Intensity Preset Pool Window e OPEN C will open the Co
54. 3 Tracking through Changes One advantage of tracking is that changes can be tracked through a series of cues In the example given above if you changed the intensity of Fixture 2 in cue 1 to 60 this value would track through into cue 2 since Cue 2 has no information for Fixture 2 recorded The value will still change to 100 in cue 3 because a values is recorded PHILIPS N Strand Lighting Priorities Concepts 13 Operation Guide 500M L Lighting Control Console Tracking can be very useful when you want to make the same change to a series of cues for example you might have a series of cues that include a fixture that lights a part of the set in the same way throughout If you later want to change the intensity of that light you may change it in the first cue the light appears and the change will track trough to all the cues until the next change for this attribute of this particular fixture While tracking can help speed up the modification of cues you may not always want changes to track through For example in a theatre show you probably wouldn t want changes to track through from one scene to the next and in a music concert you wouldn t want changes to track through from one song to the next To prevent changes tracking through you may record a so called blocking cue A blocking cue contains values for all attributes that have values in the cuelist regardless of whether the values have tracked through from previous cues In
55. 3 16 7681 25 12289 34 16897 8 3585 17 8193 26 12801 35 17409 9 4097 18 8705 27 13313 36 Figure 243 XDMX ShowNet NetSlot Addressing Notes e Where the XDMX start address is omitted the system defaults to sending the levels commencing at ShowNet Net slot 1 e Where you are to be using multiple consoles on a Strand ShowNet network you should select different ShowNet XDMX Start values for each console to avoid any conflicts e Where more than one Universe is being sent over ShowNet Palette can be configured to send the data over mutli ple XDMX start addresses This is done by entering the XDMX start as a comma separated list The following example sends the first three universes from the Patch over the network Strand Lighting Setting inputs and Outputs 133 The XDMX settings then post the data on the Network as follows Patch Range ShowNet NetSlot Ci iep 5 l 2049 2560 3073 3584 Enable DMX Output over Ethernet To set up DMX Output over Ethernet open the Setup Menu by pressing the SETUP key head over to the Show Settings Tab and select DMX Output from the Input Output Groupbox All DMX Output settings are stored inside the Showfile Figure 244 Setup Menu Show Settings DMX Output ArtNet Setup To enable ArtNet Output refer to for more information tick the Enable ArtNet checkbox as shown in To configure each Universe select it from the L
56. 77 Go oh ge A G0 11 v preeeeneeen ere remain E carrer meee een re rer tar arty ee Teer eerree teen er crern rrter teen erty 78 IVY 11S AOU o A E EE TE a E E E E EET E E E AET AA E 78 BE E D 0 E E E EAEAN AAN O NEE A AA A AN A E E ETE AE E AT 79 Creatine a Group Dimmer Master ssisrecsrisisrricncoisiionoeiacsriins rennan aa aisi aiaia iiiaae en ana iaeia epaitan 79 PEE OU VV EC Oy E E E EEN AAE AA AA OE EN EE E cman leone RMON Tat E cab atncbaniel ATT 80 Workin w y ES sei r E EE E E E ES 81 War a eP O E a O E E 81 Different States of Fixture Attrib te Y altes renuencia EEEE ESEE EEEE ETS 81 Empty ie the Prorrammmiers Conent issernida ad veces ninss eniuesbcuntenedaoi eats edseasenicdabicetehitans 82 Or UTS BIN aon tts ce cence ate ce teeta snes end ate cece banat eres S E 83 BOVA aia esrestcpterys da E aon satbade E E A AA tende E 83 E A UO a E T E E E A EEE E EE E 83 EEE Te a ES T A IS MOA E IT E A NN se ist cis we EA D N N ET NNE E AT E IEA O eee eae 84 BUNG PCO aer E E T E E E E OO 84 Aihen PONCO esra rar E A 85 Assionino Values to Fixture AttiDUTES a xec2ccsc0 ice sce ncncmense n eA NE EE E erer a a a 85 Altering Intensity Dimmer Values Using Multifunction Wheel cccccccccccccccccececeeceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees 86 Altering Intensity Dimmer Values Using Keypad cccccccccccccccccceccceceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeseeeeeeseesesesesssesssseeeess 86 Altering Parameters Using Encoders vsacsas
57. 9 Network Setup Window Note Before setting the options in this screen it is advisable to contact your local network administrator for the best way to configure the console to operate within your network IP Address Settings DHCP or Manual You have the option to assign an IP Address manually Manual or select Dynamic Host Configuration Protocol DHCP DHCP is a network protocol that enables a server to automatically assign an IP address to a computer from a defined range of numbers 1 e a scope configured for a given network DHCP assigns an IP address when a system is started Strand Lighting To Begin Using the Console 35 Operation Guide 500M L Lighting Control Console Note If you assign IP Addresses manually you must set both the IP Address and Subnet Mask Consult your network administrator for assistance IP Address This field will display the IP Address of the console if manual configuration has been selected Use the Edit button on the right of the text field to set the IP Address Subnet Mask This field will display the Subnet Mask of the console s Ethernet port if manual configuration has been selected Use the Edit button on the right of the text field to set the Subnet Mask Gateway This field will display the Gateway Address of the Ethernet port if manual configuration has been selected Use the Edit button on the right of the text field to set The Gateway is only needed should you wish to connect your conso
58. Desklock Will lock the Console e Close Show Will close the Showfile and bring you back to the Welcome Screen e Shutdown May be used to Shutdown or restart the Console Record Toolbar The Record Toolbar provides you with modifiers when recording an object It is shown after pressing the REC console key Figure 14 Record Toolbar Delete Toolbar The Delete Toolbar similar to the Record Toolbar it shows several options useful for deleting objects The toolbar is shown after pressing the DELETE console key Figure 15 Delete Toolbar e Delete Object Only deletes the selected Object e Delete All Deletes the selected Object and all directly connected Objects Example When Delete All is selected while deleting a Fader Assignment the assigned Object will be deleted as well e Delete Cues Is used to delete Cues from a Cuelist e Remove Content Will remove all touched Values if applied to a Preset or Cue from the Preset or Cue or selected Fixtures if applied to a Group from the Group Off Toolbar The Off Toolbar is shown after pressing the OFF console key It can be used to quickly turn off stop all running Cuelists to reset all Sub Fixture amp Group Masters or assign Grandmasters to 100 Release Everything will release all Cuelists and reset all Fixture amp Groupmasters as well as the Grandmaster to 100 Alternatively the toolbar may be used to open the Off Window which provides you with a more de
59. Duty Cycle Effect Attribute The Duty Cycle attribute defines how long the duration of the effect within a cycle is It is assigned as a percentage Note The Jump effect form requires the duty cycle to be smaller than 100 in order to function correctly Figure 179 Duty Cycle Effects Attribute PHILIPS Strand Lighting Working with Effects 99 Operation Guide 500M L Lighting Control Console Creating a Simple Dimmer Effect With the fixtures selected click on Add FX button as shown in Figure 180 Effect Paturs Sire Duty Cycle Figure 180 Programmer Window FX Programmer Now choose the attribute and the movement shape you would like to apply to the chosen attribute In this case referring to Figure 181 you may want to select Dimmer under Select Channel as the attribute and Sine as the form under Movement Type Click on Add Effect when done Figure 181 Dimmer Effect Select Channel and Movement Type Options Modifying an Effect To modify an effect you first need to select the effect you would like to modify by clicking on the button that reads the effect type and parameter shown in the first column of the Effects Programmer In order to modify the dimmer effect that we just created select the button that reads Simple FX Dimmer to select this effect You may also select multiple effect rows to adjust them simultaneously Now that the effect is selected the encoders will control the effect Size Speed
60. EAE E E ee E AE cee eden O E T E eaters 93 OP rh NW E e E SS 93 A 2 EN E 8 apa E Reta e at eee meena tine 96 PE eT ASG caste esistsss beset betes es exacerbates O NEEE rte en susie baw E EEE cena nmin bie bonanionenceesa tent 96 The Te Tet CT PW NMI gt cast ssa Se Sec A ESI Senco Su Se nc Ra ee oC Fane ten 97 TS 0 O eE E EAEE EA coasts E A OEE EI E oe eee aactsakaee EAE 97 Creauine a Smiple Dimmer ENEOU sirensis oten eran ioe eN eE raia 100 Dod ura TC e E raueee cidade tanshuarn tacoma 100 CNC Wt A BCE eeen REEE EEEE E EEE 101 BOGS E E EE AE A EE EN E EA AE E A T T A 101 Work me with Presets ccs ccoundvatdnesrsacntinsuianeaadase ed sbosucwnt eeneetcntpatwdaccnsiyducensendaddiesvasaubcadeeeannsinsniaeondaseedaanneteetensaeisiaiueareensontedenta 101 OE EE Kc ene ene Onn ner eT TOU MN MCR E eee ore eet eT nv rer Rr ore rT ee E nee eT een ee rere 101 IN TS CPC BE sc sia beatae gargs doaaacaaasentoan aren seauneacep non enben suet eee noasaeonanes E E E 102 Remove Conienis mom a PSE pre saat tan dttettesiesiteiesian coieanic eb Pak nightie vas raw eare earar arao denne deena saebabcbiesiebiers 103 Een Wt acta tes ese E E E E otanctmeteedecsanteenunntieectcancinis 104 Merging Contents into a Preset Updating a Preset siciviccecnssasicseacidisensscacuccndansenuetasevsicsvaitazsdaad elaelostiaxeninededebthesHintenelances 105 Re calbne 2 Preset as a lad Lal io 1 C1 oe tenn ee eee eT meee RT en Dee eer eee ne ee erm en ee err rT err Ei 106 Recalling a Preset
61. Figure 157 Programmer Swatch Book Filter Gels by Manufacturer Within the Programmer Swatch Book window use the filter drop down menu to display filter gels by manufacturer Figure 158 Swatch Book Filters by Manufacturers Drop Down Menu Filter Gels by Search Function Another option to look for colors is the integrated text search field Just type what you are searching for into the search field If you do not have a USB Keyboard attached click on the keyboard button to open up the on screen keyboard Figure 159 Swatch Book Filters by Search Function Note You can combine full text searches with the manufacturer drop down menu For example entering Amber into the search field and setting the manufacturer filter to LEE will only show amber gels with amber in their description manufactured by LEE o PHILIPS 88 Programming Strand Lighting 500M L Lighting Control Console Operation Guide Altering Color Values Using Color Picker To open up the color picker press the Color Picker button found in the programmer window as indicated in Figure 160 The center triangle sets the Saturation and brightness whereas the outer circle sets the colors Hue As opposed to other consoles the SOOML does not store HSB color information in Cues hence cues will cross fade in RGB or CMY color space Figure 160 Programmer Color Picker Using Stored Presets As a Reference You may also use a previously stored Preset to
62. Ld J IN GUI i 2A mA JPE i i i 14 i i F em i a E we F j j in d r ill ate P Strand Lighting SOO0ML Lighting Control Console For OS Version 1 04 and Up Philips Strand Lighting Offices Philips Strand Lighting Dallas 10911 Petal Street Dallas TX 75238 Tel 1 214 647 7880 Fax 1 214 647 8030 Philips Strand Lighting Asia Unit C 14 F Roxy Industrial Centre No 41 49 Kwai Cheong Road Kwai Chung N T Hong Kong Tel 852 2796 9786 Philips Strand Lighting Auckland 19 21 Kawana Street Northcote Auckland 0627 New Zealand Tel 64 9 481 0100 Fax 64 9 481 0101 Philips Strand Lighting Europe Rondweg zuid 85 Winterswijk 7102 JD The Netherlands Tel 31 0 543 5425 16 Fax 852 2798 6545 Website www strandlighting com The material in this manual is for information purposes only and is subject to change without notice Philips Strand Lighting assumes no responsibility for any errors or omissions which may appear in this manual For comments and suggestions regarding corrections and or updates to this manual please contact your nearest Philips Strand Lighting office El contenido de este manual es solamente para informaci n y esta sujeto a cambios sin previo aviso Philips Strand Lighting no asume responsabilidad por errores 0 omisiones que puedan aparecer Cualquier comentario sugerencia o correcci n con respecto a este manual fa
63. N santas AAAA E E TA 16 PC Oe AG tS was ccoieosestesgrevarectborebeadenaanea cosa E E 17 TOMO Settee esetau E de dan eeneene acters gas ta E E seneieenenereucesces 17 PRN MENON TOODI Saree ct coe tae iennd netstat adie ecenaateetee S 17 OS ieee Ay ON acre ccs eee rsa race eetioee vies tw E E dose ddandanneneaweaciees 20 Opening Screens and Dialogs tcrssnnctatssnevsnnonsedcriiannctiderinte sondinnskadtsandinsciccinisalvincaaasdiunsebsendssia pins ieriedsdsadiuiskSeuosmethenestvuntsiate 20 POG Windows and Pool Memi uxc i c ecsicasun tn adsriteadesnlotunntiqeideedeuseseduns eivadnd Daswnsridoncdacedeousiiaonasunddaitbuihetaadhaietacunadadounensenseaberneanshinaninds 21 ADU PO ee E O TEE E E E E E 21 Fixe Pookand the Level Vii escenes aan e E e soa eusisaiaen 22 SCONE AM SC Re 0 ANI EO xe arcens carne Sa sti E a E a 23 By Dalon ericae pnn Erer medica rE a ES 24 Dear n e DO e a A E E aciaeaaeuae cts eeseetusauaaenrneareate 25 External MONOT cece a E a r r a i EER 23 A V ON N E E N ane epee hd E E ge gederetraa ee dad vmsgstetealin 25 Be EA EEE E E E T E EEEE AT T NEE E AAE AE E E AE 30 OPERATION To Bor m Usine ie C Ons enar E E EA R 31 Unpack Consoli md AC Ces SOM EE esen EN a R emseuonpitoenesatbeteeneicess 31 Connect Console to Any Accessories and POWer srcsciccsacssesensxascasesiaxiaticxerssinseiesiesdvesieveisiciinativaxiensteiereebiiwcibeaweliiesiceaierions 31 Bootie Console eeso r E E E dueahiiaadeduaccadandie tandasnndeaenwousetianate 31 Confisurin
64. Settings and make sure the System Setup tab is selected a th i gh Varpyao Figure 266 Welcome Screen Settings Button Strand Lighting editing the Fixture Library 147 Operation Guide 500M L Lighting Control Console Figure 267 Setup Menu System Setup Tab From Within a Show To edit the fixture library from within a show file press the Setup key and select the System Setup Figure 268 Setup Menu System Setup Tab PHILIPS 148 Programming Strand Lighting 500M L Lighting Control Console Operation Guide 14 Fixture Library Editor This section explains the Library Editor that is used throughout the library creation or edit process Drim becipat Hiie limerrise Get bia A a Figure 269 Fixture Library Editor The Library Editor consists of two different Pages one that contains the General Setup of a fixture like Name Short Name Mode and Pan Tilt Range and one that contains the Parameter Mapping The Channel Setup page will always be displayed first To switch to the General Setup press the General Setup Button in the lower left corner of the screen Figure 270 General Setup Channel Setup Options Channel Setup Mode In Channel Setup Mode the top row of buttons Figure 271 is used to append or insert new channels clear a channels mapping or to delete a channel completely Additionally it may be used to add a Virtual Dimmer to the Fixture if Color Mixing attributes are
65. Trigger Setup Window will be shown Figure 257 MIDI Input Configuration Edit MIDI Trigger Delete MIDI Triggers To delete an existing MIDI Input trigger select it from the List of Triggers and click on the Delete button Figure 258 MIDI Input Configuration Delete MIDI Trigger Moving MIDI Triggers in the Trigger List To move an existing MIDI Input trigger up or down select it from the List of Triggers and click on the Move Down or Move Up buttons Figure 259 MIDI Input Configuration Move Down Move Up MIDI Triggers PHILIPS p Strand Lighting Setting Inputs and Outputs 139 Operation Guide 500M L Lighting Control Console MIDI Trigger Setup Window Step 1 of 2 Source Selection The MIDI Input Trigger wizard is used to define which MIDI Note Program or Control Change on which channel the Console should listen on When done click on Next The Midi Trigger Target Setup Window will be shown Figure 260 Midi Trigger Source Setup Setting the MIDI Trigger Type Note On Off Note On Off Commands are the most common form of MIDI Triggers Note On commands are usually sent when a Key on a MIDI keyboard is pressed whereas Note Off commands are usually sent when this key is released in Example Channel 1 Note 64 On might be sent when a key is pressed on the Midi Keyboard whereas Channel 1 Note 64 Off would be sent when the key is released Since Notes always transmit the key state they are ideally suited
66. a Master press OPEN followed by the Play P or Pause Back Key i E lt on a master Se PHILIPS 118 Programming Strand Lighting 500M L Lighting Control Console Operation Guide Open Cuelist View Window Using External Screen Cuelist Edit Window You may quickly open up a Cuelist view for any cuelist by clicking into the light gray area containing the Cuelist Status of a fader item on the external screen Figure 222 Fader Label Cuelist Status Cuelist View Window Top Row Buttons harme Mexi Timpe Face Time Snap Time Figure 223 Cuelist View Window Top Row Buttons As shown in Figure 223 the buttons shown are e Edit Cuelist used to open the Edit Cuelist Window of the selected cuelist in the cuelist view e Link Selected links the cuelist shown in the cuelist view to the selected cuelist e Auto Scroll automatically scrolls the windows contents if the current cue is advancing the end of the active dis play area Cuelist View Window Background Colors Meanings The Cuelist View uses background colors to emphasize the state of a cue Background Color ft This is the cue that will be run when the cuelist is activated aree This is the current cue and this cue is active and running This is the current cue but the cuelist is paused This is the next cue that will be run when the cuelist is in Learn Timing state This cue is currently in outfading state because the cuelist has been switched off C
67. a rE e a a a e NE T mnt TrT TT ter 115 Deet CUG ee E A E E A E 116 Loading Coes tohe Ae Oe AN serari aenn EE E E E E E 117 POSSUM C elists t0 MasterS seris ett ne eoa E aA E Ena aa EAE raei 118 Cuelst View Cue shest WINdoWereroissariiiere iiiter eran e iee e E NRA NEE AANA TEATE 118 Changing Cue Names and Timi Sc cisccsncunetecasansinnausensinaea debsdiaciacenedarsnbieaienincasbcseatenatusbegaatwokuctedidenkseatehasusbudaashensebaetes 119 Edir eochair Ve MAON sonicne N AEE EERE AEE EEEE AA EREE ENSE 120 RA CSS A A E E E E E E E A E E E 123 E N eee E EEE E EEE EEE A E EAE EEI NE E E N EAN EE AE AEAEE 123 e a E e E E T T A T EE E A E E E E A E PE EE 124 MIETE AS ASICS A A E SA A A EE A EA ANE E A 124 ASENNE a aS T E R E erate eaters min ore eter nee mS 124 Assigning Fixtures to Masters Creating an Inhibitive Master ccccccccccccccecceeeceeceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeess 124 Assigning Groups to Masters Creating an Inhibitive Groupmaster cccccccccccccccececcecceceeceeeeceeeeeeceeseseeeeseeeeeseeeeeees 125 PSST Mit Ss OI S eeens a E EEOAE Eiis 125 AST AAS O areca a r a thats suardenneasiabeesces 126 P E S e E E A E E E A A E E E E A A ET 126 DOS IVT ASUS a E A E E T EAE E EAT 127 Delenn a Mistet osasse E E E OTE a 27 Configuring Fader and Button FUNctions cccccccccccsscsseccescesseceaccseceaaceeacesacesaccaecesaessaesaaceaaceaacsaaceecececcecceccececececeseacces 127 Pader ena ONG e E E T 128 Button an
68. a show and carry over existing programming of specific fixtures to the new fixtures 60 Programming Strand Lighting To do this open up the Setup Menu by pressing SETUP select the Show Settings tab and click on Clone Fixtures as illustrated in A wizard will appear to assist you in the cloning process Figure 101 Setup Window Show Settings Clone Fixtures Option In the Clone Fixtures Window select the fixtures you would like to clone You may either select the fixtures from the list or by using the keypad You may also select Fixture Groups on the external screen Selection order is taken into account After selection click on Next Figure 102 Clone Fixtures Window The console will now ask for the amount of fixtures to add and for the types of programming to be cloned refer to You may choose any of these Items Keep in mind that cloning Cuelists only makes sense if you clone Presets as well since cuelists that are programmed using presets may exhibit unpredictable behavior Strand Lighting Fixture Setup 61 Additionally you will be shown which fixture s programming will be taken over to which of the new fixtures Click on Next when done fetal mine Gane fiir Elon Laon Figure 103 Select Content of Fixtures to Clone Window The results of the Clone process will be shown The new fixtures are still unpatched and do not have user numbers assigned to them Click on Patch Window to proceed to the
69. aino E e iia e T E ee rerai aa ai aiae EE PREIE SEEI E 69 Assienino Names 10 FOUE S oeei e EEE Ora rni E eam NTT Arr E E wenn ae 69 Usmo the Contieure Fixtures WV DOW ececnes cesses tcctecedotncedeiactacensaantuadosenetedcasbucetadiensbasdaatanansidachelwnseeuseeveckeusaniadeiesecsectties 70 ME TE OU acre ora deca sees cata asd ascend cece noe toast one cosa ceecon senna sed ous orth emea ane E oenaenaeniacunomenwees 70 MS te he Edit TURN Vy I cesar tessa cotote geet cete eee teeta EEEE 70 PGT Fixture VA AN 8 sse E Ee iiras ee e aaea eee io EE 70 Creatine a Fixt re Dimmer MAStel cers ccencricnnectadurincs boatitinenatinnudiessnbsiennsivalindathcs sbedsidituosnstieudindasialiieStuwncivelsinle a enS erisa 70 Ei E A O e EEEE E TA EAIA E EEO TE E AOE EEE O EOE E A T2 Workma with Gron pS cesses eier sre rE Eae an eair Enere E EEE PEE Ee EINE eiri EEES 73 PE ES EE E E T EA E AA OE EEEE AAA E 73 PHILIPS a Strand Lighting 3 Operation Guide 500M L Lighting Control Console Roe Mh CTE OUD saat etgetes tcc ace nett E E E T E E 73 Merse WICC CS TOS LOUD S cessie Oaa E ES N E AE E E 74 Removing Fixtures ironi Groups cersrsrsors se iedesoiesoesirsis usna a a enera ein EAOn E ERa E EE R OST Eis ESE 74 Sey E E E KE e 11 o I AN MN E A TT E NEE E E E NE E A T ENTA E AEE A E 75 Selecting and Deselecting Groups ssssssssssssssssesssesssresresresssresresrerrsrrrrrrerrererrerrrrrerrererrerrrrerererererrerrrerrrerreeereerrereeeereree 71 Kanin aO O eo ara
70. al Screen This will provide you with one more row of Pool Items for each Pool Figure 36 Quick Options Screen Toolbars Disabled Enabled Button Enable Disable Timecode Button The external Screen contains a button for the timecode input of the console to be disabled or enabled by clicking on the Timecode Enabled Disabled button in the Quick Options section of the external Screen Figure 37 Quick Options Screen Timecode Disabled Enabled Button Timecode Status Indicator The Timecode Status Indicator shows to which type of timecode the console is listening to and if the timecode reception is enabled If timecode signal is not detected when the timecode is active the text color will be red If incoming timecode is detected the console will set the text color to green and show the timecode Figure 38 Quick Options Screen Timecode Status Indicator Current Date Time Indicator The current date time is shown in the right hand corner of the Quick Options section Figure 39 Quick Options Screen Current Date Time Indicator PHILIPS n Strand Lighting Pool Windows and Pool Items 29 Operation Guide 500M L Lighting Control Console Fader Labels Fader labels give you a quick overview of fader assignments current cuelist states and much more The look of the fader labels varies a little depending on the fader contents The following sections provide you with insight on fader labels Abbreviation Grand
71. ally detect the display resolution as well as refresh rate and will automatically enable the external screen DVI to HDMI adapters may be used to convert the signal to HDMI however compatibility of the adapter display and console should be checked prior to the show EE PHILIPS 10 CONSOLE OVERVIEW Strand Lighting 500M L Lighting Control Console Operation Guide BASIC CONCEPTS 1 PHILIPS Hybrid Console The 500ML Lighting Control Console is a hybrid console This means it is not limited to control of a specific fixture type only It treats dimmer channels and moving lights equally Fixtures vs Channels The 500ML Lighting Control Console does not distinguish between channels or fixtures It only knows Fixtures This allows more flexibility As an example You may easily replace any fixture with a different model of fixture or even replicate fixtures while maintaining the values programmed previously To make fixture replacement and replication working a conventional dimmer channel is also a Fixture and is patched using a library file that contains one attribute only A Dimmer This also applies to numbering SOOML uses Fixture Numbers for numbering not Channel Numbers Priorities Concepts What is LTP and HTP In this part of the manual you will get a basic understanding about the priority concept used in the console Depending on which consoles you have used in the past these concepts ma
72. an be found on the accompanying USB key marked OSS PHILIPS SS Strand Lighting 1 Operation Guide 500M L Lighting Control Console TABLE OF CONTENTS Philips Stand LACS CICS oa ccs sipaexcatcan cet eerie cides cos ccsecancbonsenatat Gt cutaacnetatenaeeseanst anes eRe omoaceneanees Inside Front Cover IMPORTANT INFORMATION Warme IVA NOU G aca ein gasses upstate E wale ns aes ua va Seto baci fustye gab dcna O oan earseles eae enema be aout pared eatel E E 1 Additional Resources for DMXS I2 ss sai cnccctcateestisneacies elivntandpiceniansaneennadice Giiawractaniesitusisi sland daneisdiscinenahdasbandexsexsienessedneemedhelesaced l Philips Strand Lighting Limited Two Year Warranty cccccccccccccceccceeeeeeeeeeeceeeeeeeeeeeeeeeseeeeeeeeeeseeeeeeeeeseeeseeeeeeseeeeeeeeeeeeses 1 Open Soure SOWA E sen ror e aO rr eee tater E E ENERE ERSE 1 TABLE OF CONTENTS PREFACE ADOC 10 6 o E E er trea ame ere 7 T EE ON nO eee ee nee E E E J About the 500ML Lighting Control Console ssesssssessssessesssssssessssssssssesssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssesssssseessseseno 7 W Baad E e E E E E 7 CONSOLE OVERVIEW Cono T ae aE e O E E E E E E EESE 8 ME E a A ENEA AE E N 8 eA A ea E e E E E A E EE A AEE E E E E E ame tee eer TT 9 Command Programming KEyS sssrinin en iin i reies ei EEE ERS N eda NEEESE chexatixbdastaanendaaianteonaetewsaceds 9 TEAS Tele S EETA E EEN E EE E A N E E T A E A T R E E E A E E E 9 Molitonci
73. and Line Interface GROUP 1 ENTER Note Working with Groups on page 73 for more information about working with Group Pools Selecting Fixtures using Selection Toolbar When the main toolbar is shown Figure 110 click on the first button that reads Fixture Selection The Selection toolbar will now be shown Its selection options will be applied to all fixtures in case you do not have fixtures selected while using sub select functionality If you have fixtures selected it may be used to further alter the current fixture selection See Fixture Sub Selection on page 66 for details Main Toolbar Selection Toolbar Figure 110 Main Toolbar to Selection Toolbar Deselecting all Fixtures To deselect fixtures simply press the 0 key on the keypad followed by ENTER Or by pressing the Clear button on the Fixture Selection Toolbar Selection Toolbar Figure 111 Selection Toolbar Clear Button PHILIPS ee Strand Lighting Working with Fixtures 65 Operation Guide 500M L Lighting Control Console Fixture Sub Selection Fixture Sub Selection provides additional fixture selection features based on your current fixture selection set This means that all sub selection functions are applied to your current fixture selection If you do not have fixtures selected the Fixture Sub Selection will be applied to all fixtures instead If you select any of the sub selection functions the console will remember the full selectio
74. and all of their programming will be kept within the showfile Figure 91 Patch Fixtures Window Unpatch Option Manual Patch The fixtures will be patched to the address and universe specified by the user Referring to Figure 92 select Manual Patch on the left hand side of the screen Then select the Universe to which the Fixtures shall be patched from the dropdown menu Then either enter the Address using the Keypad shown on the right hand side of the screen or the Keypad on the consoles faceplate Figure 92 Patch Fixtures Window Manual Patch Option You may also select an address visually by hitting the Select Address button This will open up a new screen see Figure 93 on page 57 enabling you to select the address visually This screen will also indicate free addresses by a green color as well as used addresses by a red color If you click onto one channel the console will show you how many addresses the fixture s you are about to patch will use and if they fit Sc PHILIPS 56 Programming Strand Lighting Figure 93 Patch Fixtures Window Manual Patch Option Auto Patch The fixtures will be patched at the next free address of the selected universe automatically Should the selected universe not have sufficient unused DMX channels left Auto Patch will automatically add the remainders that do not fit onto the next DMX Universe However the Auto Patch option will always patch all of the selected fixtures in one big bloc
75. as a abd Vane airs ine swacassanaariwnaainnatannedncitussnneswsasacusincsibhaSuninbsncun as sieges ise OE aS 106 COV AES cs ict erstatpe same oh E E E EE E E S 107 MOr NOP CC SS aurea se seawen ness E accumsan anaidielsd exeamitndudsdenceale EEE las 107 MS AP Geet a ci sans user anaara cca E E E eee eaaan ie 107 Edit Preset WAN OW eacncicsetensvanorensetiiandiaatlesscndiesetcpackteanieauasteubydteissiadideadsaceasypstidenteniemiana den dbedsedusare aacandladxdevacuaasaneactareeetedesene 108 OS SEG EE EE E N A ce scaauesuuetee ts E E ste carceed teecehcesgesaaseseou T E E TE 109 A E LD i e NEN E ENE E E A E A E E E EA A AT A E 109 PHILIPS TABLE OF CONTENTS Strand Lighting 500M L Lighting Control Console Operation Guide BT Ne C per Ma esas rertesean caren nt seca EEOAE E EAE 109 storme a C uelsi toa MASE ienna aa e NAA Tr iTS eNe 109 Storing Cues in Cuelists Using Cuelist Pool WindOW ccccccecccceeeeeeeeeeceeeeeeeseseeseeseseesceseeseeseeeseeeeeeeeseeeeeeeeeeeeeeeeeeeees 110 Storing Cues in Cuelists Using Command Line Interface 0 0 0 0 cece cceceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeseeeseeeseeeeseeeeseeeseseeeeeeeeees 110 Namme AC CNIS sae Svnpeite tees aiceiudinbeeaiee ete E E E ten saiecaraten anes E E OE 111 Cop SIS erna R a E E R 111 MOa C e E E O aemienameccetascdecestessece 112 DE CS E E EEE E E E E E E A E E A ten kaduewedetsoause 112 Updating Cues MACOS oio E E EE EEr 112 Be CR UG o EE E E E E E TA 114 Tseri Cues mio Gib Lol isie
76. at have been recorded using this Preset are also changed This is especially useful if in example the position of a set piece on stage is moved and moving lights have been programmed to light it The preset can be updated once to accommodate the change rather than reprogramming the change in every cue lighting the set piece This is a very powerful feature that allows you to make global changes to the show very simply and quickly rather than having to re program every cue individually Presets allow intensity focus position attributes color and beam parameters to be recorded to be easily accessible during programming and live operation e Presets are stored in Preset pools which are divided into Sub Pools All Intensity Focus Color amp Beam e Each Pool type will filter attributes stored into the presets by its equivalent type e An All Preset Pool will store all attributes whereas a Color Preset Pool will only store color attributes Presets are only applicable to fixtures that had values set while storing the preset but may be recalled by some of the fixtures only For example you have recorded a preset containing only Pan and Tilt for Fixtures 501 through 510 This preset is not applicable to Fixtures 511 and 512 However this preset may also be recalled by fixture 501 and 504 only For more information on recalling presets please see section Recalling a Preset as a Reference on page 106 If you wish to use a Preset as a
77. ated in Figure 237 press and hold the OPEN key on the keypad while striking the PAGE key Figure 237 Fader Page Directory Window o PHILIPS 130 Programming Strand Lighting 500M L Lighting Control Console Operation Guide Changing Fader Pages Fader Pages may be changed at any time by pressing the NEXT PAGE or LAST PAGE buttons on the front panel of the console or from within the Fader Page Directory window by selecting the page you would like to change to and pressing the Goto Page button as indicated in Figure 238 ame Figure 238 Fader Page Directory Goto Page Button Template Page Assignments on the Template Page will show on all other pages This is especially helpful if you want to have the same assignment on every page for some cuelists or group masters Key or audience lighting is a good use case for this function To be able to set your page to the template for setup purposes please open up the Cuelist Directory window and select Template Page from the list of pages and press the Goto Page button Editing Fader Pages Adding Pages Open the Fader Page Directory window and click on Append to add a new page behind the last one or click on Insert to insert a page in front of the one you have selected in the directory window ame Figure 239 Fader Page Directory Adding Pages Moving Pages You may move pages around to be sorted in the right order when you step through pages using the NEXT PAGE an
78. be modified to look like an ellipse by changing the size of either pan or tilt 30 100 Figure 176 Effect Size Attribute Speed Effect Attribute The speed effect attribute defines how fast one complete cycle of the effect will be for each individual fixture Its format is CPM which means Cycles per minute and could well be translated to BPM Beats per minute Adjusting the effect speed increases or decreases the number of cycles it completes per minute When combining effects on different attributes you can use the rate attribute to build a specific look For example if you create an effect where a fixture performs a up and down movement on the tilt moving up during the first cycle of the effect and down on the second then the effect on the intensity parameter would need to be half of the speed on the tilt parameters to only have the fixture go out when it is changing directions of the movement slower 5 cpm regular 10cpm faster 20cpm Figure 177 Effect Speed Attribute PHILIPS Programming Strand Lighting 500M L Lighting Control Console Operation Guide Offset Effect Attribute The Offset effect attribute shifts the start and end point for each effect so they can be spread The effect offset is assigned in degrees where 0 means the start and end points are not shifted whereas 360 means they are shifted by a full duration of the effect 180 360 Figure 178 Effect Offset Attribute
79. bject by clicking or touching them This section is meant to give you an overview over the different items and their differences This section of the User Manual refers to Group Preset and Cuelist Pool Items Preset Pools as opposed to Groups and Cuelists are divided into Sub Pools which filter Preset contents by attribute Group All Intensity Focus Color Beam This way a when a Preset is stored into the Color Preset Pool only the Color information will be recorded into this Preset This Pool Item is being used and shows basic information about the Item This Pool Item is not used yet Figure 21 Pool Window Example Strand Lighting Pool Windows and Pool Items 21 Operation Guide 500M L Lighting Control Console The toolbar shown on the bottom of the Pool View provides quick access to useful functions dependent on the type of the Pool The Group Preset and Cuelist Pool Items in general have 3 States Empty Not Selected and Selected The Empty state is indicated by a dark background color An existing Pool Item is indicated by a gray background color with the number of the item in the top left corner on a dark gray background If a Pool Item is selected a green bar below the dark gray header of the pool item is added Preset Pool items in addition show how many fixtures are applied to this preset within the programmer Figure 22 Pool Item and Selected Pool Item Additionally Cuelist Pool Items show the priority
80. boot the console Click the Reboot Now button as shown in Figure 315 Software Update Window Reboot Now 3 Calibrating Touchscreens Calibrating Internal Console Touchscreen Sometimes it may be necessary to recalibrate the internal touchscreen To do this as illustrated in access the Setup Menu by pressing SETUP and select the System Setup tab Click on Calibrate Internal Note You may also use a USB mouse not supplied by others attached to the console 172 MAINTENANCE Strand Lighting Figure 316 Setup Menu Window Calibrate Internal Touchscreen Calibrating External Console Touchscreen If an external touchscreen was purhcased and is connected to the console it may be necessary from time to time to recalibrate the external touchscreen To do this as illustrated in access the Setup Menu by pressing SETUP and select the System Setup tab Click on Calibrate External Note You may also use a USB mouse not supplied by others attached to the console Figure 317 Setup Menu Window Calibrate External Touchscreen Strand Lighting Calibrating Touchscreens 173 Operation Guide 500M L Lighting Control Console HOTKEYS 1 General Hotkeys SHIFT OFF Release all Cuelists clear Programmer and reset all Fader values back to 100 OFF CUELIST Release all Cuelists SHIFT Preset Poolltem Copy Preset contents for all selected fixtures to programmer instead of linking
81. ceed through the steps in the wizard by clicking Next until finished Figure 263 Enter New Desklock Code Wizard WARNING Philips Strand Lighting does not receive or keep user set PIN codes Once you establish a PIN code write it down and keep it in a safe place in case you forget the PIN code you set Locking the Console To lock the console and prevent any modifications of the showfile or playback press the SETUP key and hit the Enable Desklock button on the Setup Toolbar Figure 264 Figure 264 Setup Toolbar Enable Desklock Button Note Each showfile s default PIN code is 0000 zero zero zero zero Se PHILIPS 146 Programming Strand Lighting Unlocking the Console If the console is locked the Desklock window will appear To unlock the console click on the Unlock button as indicated in A new screen prompting for the unlock key will be shown Enter the set PIN code and click on OK Figure 265 Desklock Window WARNING Philips Strand Lighting does not receive or keep user set PIN codes Once you establish a PIN code write it down and keep it in a safe place in case you forget the PIN code you set 13 Editing the Fixture Library This section is set to help you should you wish to change a fixture type s DMX footprint or default values or in case you create a new fixture that is not yet contained in the library From the Welcome Screen To edit the fixture library from the welcome screen click on
82. come Screen appears you may either start creating a new show file or load an existing one See Working with Shows on page 37 Strand Lighting To Begin Using the Console 31 Configuring System Settings Before you start using the console it is advised to make sure all basic settings are configured This includes the USB keyboard layout time date and network settings These settings are saved in the console not show files From the Welcome Screen select the Settings button Yn ya Hy Gh I i i ace Figure 42 Welcome Screen Settings The System Setup Window will open Figure 43 Setup Menu System Setup Settings Note You may change system settings while a showfile is opened To do this press the SETUP key on the faceplate and select the System Setup tab 32 OPERATION Strand Lighting Keyboard Settings From within the System Setup Tab select Keyboard Settings to open the settings window Note This setting is for external USB keyboard by others settings only Changing this setting does not affect the on screen keyboard Figure 44 Keyboard Settings Button The Keyboard Settings dialog as shown in may now be used to change the systems language to match your USB keyboard by others Select the appropriate setting from the drop down box You can use the Test field to test and verify the setting As soon as you are done click on Close Figure 45 Keyboard Settings Wind
83. creen All options in the Configure Fixtures Screen will be applied to the selected fixtures only Fixtures may either be selected before entering the Configure Fixtures screen or after Selection may occur by using the standard methods of fixture selection see Selecting Fixtures on page 63 or by selecting the rows of fixtures within the Configure Fixtures screen Manul Mode Name Patch RTM invert Figure 82 Configure Fixtures Screen Header The header of the Configure Fixtures Screen Table shows the following information Label Description The fixture column shows at which the position the fixture may be found in the fixture pool This column show the User Number of the fixture This is the fixture type or model This Column shows Patch info in Universe Address annotation This Column indicates if the Fixtures Pan Tilt is inverted Yes Inverted No Not inverted RTM Indicates if the Fixture will react to the Grandmaster Fader PHILIPS T Strand Lighting Fixture Setup 51 52 Change User Number The User Number is a unique ID that is used to select a single or multiple fixtures using the keypad found on the console s faceplate In order to change the User Number open the Configure Fixtures Screen as described in section Configuring existing Fixtures and hit the User Number button as shown in kinu Mame Patch ere invert Figure 83 Configure Fixtures Change User Number An on screen keypad will open all
84. ct Off Window from the Off Toolbar Strand Lighting Cuelists 123 To switch off a cuelist select it from the List and press the Off Selected button Curlin Tripger Statue Cuneet Cie C Marne Figure 226 Off Menu Window 9 Working with Masters M aster Basics Masters work like remote controls you may assign different objects to masters and configure them independently in terms of button and fader configuration These assignments are stored for each master and are not linked to the object the master is connected to That means you may assign the same single cuelist to multiple masters and configure each master differently Assigning a Grandmaster The Grandmaster provides an overall inhibitive fader for all fixture Intensities To assign a fader to act as the Grandmaster press the ASSIGN key followed by the GO or PAUSE BACK key of the fader that should act as the Grandmaster The Assign Master Fader window will open asking you what to assign to this master Select Grandmaster Figure 227 Assign Master Fader Window Grandmaster Assigning Fixtures to Masters Creating an Inhibitive M aster Fixture Dimmer Masters are compared HTP so the highest master will take precedence 124 Programming Strand Lighting 500M L Lighting Control Console Operation Guide There are two ways to assign a Group to a Dimmer Master Using the Command Line Interface Press the ASSIGN key followed by the Fixture ID in
85. ction Hit ENTER to complete the command Figure 202 Command Line Interface Delete Cuelist Updating Cues in a Cuelist Sometimes it is necessary to update previously recorded cues by adding merging or removing content Remember only values that are touched and active will be recorded This state is indicated by the background color of the value in the programmer See Different States of Fixture Attribute Values on page 81 for more detail Adding Changing Content of a Cue Merge Data into the Cue After setting up the changes press the REC key select the Merge option from the record toolbar and select the appropriate cuelist by the either a master s Figure 196 on page 109 Play P or Pause Back Key i I or by selecting the cuelist in a Cuelist Pool Window If the Cuelist Pool window is not yet shown keep the REC key pressed while pressing the CUELIST button on the keypad prior to selecting Merge from the record toolbar a PHILIPS 112 Programming Strand Lighting 500M L Lighting Control Console Operation Guide You may also use the command line approach by press the REC key followed by the CUELIST key Type the number of the cuelist you would like to update a cue from to 1 e 1 Before executing the command make sure you selected Merge Figure 204 from the Record Toolbar Figure 203 Record Toolbar Merge Button Now press ENTER to execute the command Figure 204 Figure 204 Command Li
86. cue the action will be executed right away If the cuelist contains more than one cue a window will be opened asking you to select the cue you would like to remove the information from See Figure 208 for more details Click on Remove after selecting the appropriate cue Newt Time Fake Fire up Teme Figure 208 Remove Programmer Matrix from Cue Window Replacing a Cue First set up the new look you would like to replace an existing cue with Now press the REC key select the Replace option from the record toolbar and select the appropriate Cuelist by the either a master s Figure 196 on page 109 Play gt or Pause Back Key E E4 or by selecting the Cuelist in a Cuelist Pool Window If the Cuelist Pool window is not yet shown keep the REC key pressed while pressing the CUELIST button on the keypad prior to selecting Replace from the record toolbar Figure 209 Record Toolbar Replace Button You may also use the command line approach by press the REC key followed by the CUELIST key Type the number of the cuelist you would like to replace a cue in 1 e 1 Before executing the command make sure you selected Replace from the record toolbar Now press ENTER to execute the command Figure 210 Figure 210 Command Line Interface Record Cuelist ee PHILIPS 114 Programming Strand Lighting 500M L Lighting Control Console Operation Guide If the cuelist only contains one cue the replace action will be exe
87. cuted right away If the cuelist contains more than one cue a window will be opened asking you to select the cue you would like to replace See Figure 211 for more details Click on Replace after selecting the appropriate cue Heat Time Fate Fire funn Tirip Figure 211 Replace Cue in Cuelist Inserting Cues into Cuelists First set up the new look you would like to insert in front of an existing cue Now press the REC key select the Insert option from the record toolbar and select the appropriate cuelist by the either a master s Figure 196 on page 109 Play P or Pause Back Key E 84 or by selecting the cuelist in a Cuelist Pool Window If the Cuelist Pool window is not yet shown keep the REC key pressed while pressing the CUELIST button on the keypad prior to selecting Insert from the record toolbar Figure 212 Record Toolbar Insert Button You may also use the command line approach by press the REC key followed by the CUELIST key Type the number of the cuelist you would like to insert a cue in 1 e 1 Before executing the command make sure you selected Insert from the record toolbar Now press ENTER to execute the command Figure 210 Figure 213 Command Line Interface Record Cuelist PHILIPS ee Strand Lighting Cuelists 115 Operation Guide 500M L Lighting Control Console A window will open asking you to select the Cue you would like the new cue to be inserted in front of See Figure 214 for m
88. d LAST PAGE buttons Open the Fader Page Directory window select the page you would like to move in the directory window and click on Move Down or Move Up to move the page up or down ame Figure 240 Fader Page Directory Moving Pages Strand Lighting Working with Fader Pages 131 Operation Guide 500M L Lighting Control Console Deleting Pages Open the Cuelist Directory window select the page s you would like to delete in the directory window and click on the Delete Page s button ame Figure 241 Fader Page Directory Deleting Pages Naming Pages Pages may be named for organization purposes Open the Cuelist Directory window select the page s you would like to set a name for in the directory window and click the Name Page s button An on screen keyboard dialog will be shown ame Figure 242 Fader Page Directory Naming Pages Page Names are shown within the Fader Page Directory the Fader Page indicator next to the command line and on the external screen 11 Setting Inputs and Outputs ArtNET and Shownet Output Setup ArtNet Basics What is ArtNet ArtNet is a protocol for transmitting the lighting control protocol DMX512 over Ethernet It uses UDP for data transmission The protocol was developed by Artistic Licence Engineering UK Ltd and is open for implementation without charge It is typically implemented in ArtNet to DMX converters often called nodes and being driven from a lighting desk o
89. d Fader FUNCOMS sesoonse oi airne E R n Rana as qunsteldesveteebensseavderstensaiaiedsanead eetdsdanacnaneigude caensvevadee 128 YO aa E ae aa e acta A TT waaay E A E E E me atueeeaenrsae nakie nesets 130 Chane me Fader PA C8 senon rerne e OERE EEES S OREN RE S enr E ERAO EATE 131 MUA T e a A E NE E E A E wc niianaiedheydioesncanes 131 Edun Fader Pipes cerror E E EEE E E e E 131 Seime Mpui and ONUS eeen ca ose cada dese dna Eren Eere e eer ie a aR e iE 132 ArtNET and Shownet Output Semp c 2cstccunsedssmatitigastunnetedacsnstcslainncsdetnetbnedeceanctetucctoncieecansdeseaihesencineaecncnceesacadataaiadinansts 132 ean e T A D E E E A I AITE AOA E SEEE eects attend VIE T IE AT TT 133 Enable DMX Output over Ethernet risen cetereenencusssnssccincddencdedsanceenataawounsensatnenbedeactapetensisicuntiaeendenneneedocmedeneitcanisvionesases uhners 134 A a E E ecenat aes one wenwseetee eenen goa eiaasacnetetnateceedseisen v aiecoran saat ceau 134 OO INS SCD resne edn le oa pyc rE oe wa each e tare reese en esheets dint E E eSusbeskauta 135 Pime node bi 9 0 Menem R omen MNT ear mem nn on MEME an E E OPN OnE OP EONTe Tee rey ee PND Sire nee Omer emer orc fatter Mr mnt eT mane mart emery Or 136 MRC COS Se Use nyc hansen Paes cao E E E E E E 136 Timecode Options in Trigger Engine used by MIDI c cc cccccccccccceeceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeseeeeeeeeeeeeeeeeeeeeeeeeeess 137 KUDHO ce seatoceiemcansoecouaeeroscocsceace E once set aehobeoucheacdeta S
90. dow will be shown Now select the cuelist you would like to move followed by the destination Pool Item Moving Cuelists using Command Line Interface You may move cuelists using the command line approach by pressing the MOVE key Then hit the CUELIST key followed by the source Cuelist ID in this case 1 Now enter the destination Cuelist ID ie 24 Hit ENTER to complete the command Deleting Cuelists Deleting Cuelists using Cuelist Pool Window Press and hold the DELETE key while holding down the CUELIST key The Preset Pool window and delete toolbar will be shown Make sure Delete Object is selected on the Delete Toolbar Figure 201 Now select the cuelist you would like to delete Figure 201 Delete Toolbar Delete Object Button To delete a cuelist shown on the external monitor just press DELETE make sure Delete Object is selected on the Delete Toolbar and select the appropriate Cuelist from the External Monitors Cuelist Pool Note When holding the DELETE Key while selecting a Cuelist for deletion the Confirm dialog will be omitted and the Delete Keyword in the command line will remain active Deleting Cuelists using Command Line Interface You may delete cuelists using the command line approach by pressing the DELETE followed by the CUELIST key and the ID of the List you would like to delete ie 12 Please note you may delete multiple cuelists by using the and THRU keys to extend your sele
91. e Cuelist will act like a chase being triggered by any of the Master Speeds as defined See Assigning a Speed Master for more information on assigning a Speedmasters to one of the Masters e Timecode The Cuelists Next Time Column will change to a Timecode time and this list may be triggered via Linear or Midi Timecode Note You may change this setting back and forth without losing any of the previously entered timings This is especially helpful with cuelists that should be triggered via timecode but may need to be temporarily run manually during programming Priority Priority The priority setting will change the playback priority as to your setting The default setting is LTP ii Different priority settings are e LTP All values being stored in that cuelist will be compared to others by the Latest Takes Precedence principle That means that values will override values which have been output previously e LTP High Priority All values being stored in that cuelist will be compared to others by the Latest takes Prece dence principle That means that values will override values which have been output previously This setting will always override values contained in LTP priority lists even if those have been started after the List set to High Priority e HTP All values being stored in that cuelist will be compared to others by the Latest Takes Precedence principle except the dimmer values which will be compa
92. e Item will change to a red color if the appropriate fixture has values set in the programmer User Number Fixture Name Dimmer Value Pan Value in degrees Tilt Value in degrees Current RGB or CMY Color The text color of the Dimmer or Pan Tilt value also gives a hint about where this value comes from Background Color This value is output using the Default Value set in the Fixture Library This value is in the programmer This value is being output by a cuelist Yellow This value is being output by the Highlight function This value is set to the Blackout value defined in the Fixture Library Scrolling in Screens and Pools Many screens provide the ability to scroll using the Encoder or the Multifunction Wheel If a Screen supports Scrolling using the Encoders the Encoder labels will read Scroll together with an explanation of what will be scrolled All screens that contain scrollable contents refer to Figure 25 on page 24 may be scrolled by pressing the SHIFT key while turning the multifunction wheel PHILIPS o Strand Lighting Pool Windows and Pool Items 23 Figure 25 Fixture Level View Scroll Fixtures Example Keypad Dialogs Whenever a Keypad Dialog is shown the keypad on the faceplate of the console or the multifunctional wheel may be used to set values The multifunction wheel will increment or decrement values the keypad may be used to directly enter values or to increment decrement values
93. e programmer either for a fixture a group of fixtures or a specific attribute only This section will provide you with the information necessary Note Should you wish to clear the entire contents of the programmer press the CLEAR button three 3 times Remove All Attributes for a Specific Fixture from the Programmer To remove all attribute values for a specific fixture ie Fixture 501 from the programmer press the OFF key followed by FIXTURE 501 ENTER It is also possible to enter the command for a range of fixtures OFF FIXTURE 501 THRU 512 ENTER or OFF FIXTURE 501 510 THRU 512 ENTER You may also use a Fixture Pool Window for visual selection of the Fixture To do that press and hold the OFF key and simultaneously press the FIXTURE button A fixture pool window will be shown Now select the Pool Item of the appropriate Fixture Remove All Attributes for a Fixture Group from the Programmer To remove all attribute values for group of fixtures ie Group 1 from the programmer press the OFF key followed by GROUP 1 ENTER It is also possible to enter the command for a range of fixtures OFF GROUP 5 6 ENTER You may also use a Group Pool Window for visual selection of the Fixture To do that press and hold the OFF key and simultaneously press the GROUP button A group pool window will be shown Now select the Pool Item of the appropriate group Removing I
94. eate New Fixture Enter Channel Count a PHILIPS 154 Programming Strand Lighting The Library Editor will be shown allowing you to make changes to the fixture type Click on Save and Close when done fore gia ype Drip ecm Hiie ireprird THM bim PPAR aa Figure 282 Create New Fixture Library Editor Screen Create Fixture using an Existing Fixture Type as a Template A screen asking a few questions in regards to the new fixture will be shown You need to specify the Manufacturer Fixture Type Short Type and Fixture DMX Mode In order to start using an existing fixture as a template select Use Existing Fixture as Template and hit the Select Template Fixture button Figure 283 Create new Fixture Library A screen asking for the source Library of the Fixture type is shown Select the desired Library and click on Next Fixture Library Editor 155 Strand Lighting Operation Guide 500M L Lighting Control Console Figure 284 Select Source Library for Template Fixture A menu that allows you to pick a fixture type will appear You may search for fixtures using the filter field shown in the top part of the screen Alternatively you may select the fixture by selecting the Manufacturer Type and Mode Click on Select when done Figure 285 Select Fixture Type Screen o PHILIPS 156 Programming Strand Lighting 500M L Lighting Control Console Operation Guide The Create New Fixture Library screen is shown again Make
95. ect Library Screen Library Choices to Add Fixtures After clicking Next for the Factory Library selection a fixture selection screen as shown in will appear allowing you to select a predefined fixture e You may search for fixtures using the search field shown in the top part of the screen In order to complete the examples shown in this guide search for vari 3000 and select the Philips Vari Lite VL3000 Spot from the list To clear your search click the Reset Filter button After selection click on the Next button e Alternatively you may select the fixture by using the Manufacturer Type and Mode fields Search Field Figure 77 Select Library Fixture Search and Selection Screen After selecting a fixture for your show a new screen will appear confirming your fixture selection In this screen you will be required to enter the following information e Fixture Count The number of this type of fixture being added to the show e Set User Numbers Starting DMX Address for the fixtures 48 Programming Strand Lighting 500M L Lighting Control Console Operation Guide e Default Fixture Settings You can select Invert Pan Invert Tilt or React to Master react to Grandmaster In this example 12 fixtures will be added with User Number starting at 501 After setting these parameters click Next Note User Numbers are used to select the fixtures using the Keypad For more info on User Numbers please see Change User Numb
96. er on page 52 Fixture Selected Number of Fixtures Being Added Fixture Starting Address Fixture Settings Selection Figure 78 Enter Fixture Count Screen Patching Fixtures As shown in Figure 79 on page 50 this window is used to patch our fixtures to the DMX universes There are three different options available to choose from e No Patch The fixtures will be added but not patched See Unpatch on page 56 e Manual Patch The fixtures will be added and patched to the address and universe user specified See Manual Patch on page 56 e Auto Patch The fixtures will be patched at the next free address of the selected universe automatically See Auto Patch on page 57 PHILIPS ee Strand Lighting Fixture Setup 49 Figure 79 Patch new Fixtures Windows Manual Patch For now choose Manual Patch select Universe 1 and set the start address to 1 and click on Finish Configuring Existing Fixtures Should you desire to modify the User Number Fixture Name Options Patch or Type for a fixture that has already been added to the show open up the Setup Menu by pressing SETUP select the Show Settings tab and click on Configure Fixtures as illustrated in Figure 80 Setup Menu Show Settings Tab Configure Fixtures 50 Programming Strand Lighting 500M L Lighting Control Console Operation Guide The Configure Fixtures Figure 81 will be shown iiit Figure 81 Configure Fixtures S
97. er attributes may change to the highlight value set in the library 3 Hit the NEXT or LAST key to step through the fixtures g WY dl Ww d D gj D f gj y N iz E fa D R J k s J R s wig gi p J a IR g j g A I a IS A N oA Ip A NG Pd JE 4 k A f f N pp N f fA f ZA R Next Figure 154 Programming Keys Highlight Button Assigning Values to Fixture Attributes Figure 155 IFCB Buttons SOOML Lighting Control Console groups common fixture parameters into four groups e I Intensity Parameter Dimmer strobe duration etc e F Focus Parameters Pan Tilt position e C Color Parameters e B Beam Parameters Gobos Zoom Focus etc Note Remember the programmer takes precedence over the underlying playback Press the CLEAR key three times to empty the programmer contents PHILIPS ee Strand Lighting Programmer Options 85 Operation Guide 500M L Lighting Control Console Altering Intensity Dimmer Values Using Multifunction Wheel The Multifunction dimmer wheel on the right hand side of the console faceplate as indicated in Figure on page 8 can be used to increment up or decrement down the dimmer values of the selected fixtures Altering Intensity Dimmer Values Using Keypad Numerical dimmer values levels may be applied directly to selected fixtures using the command line interface by typing followed by e
98. ert The Change Fixture Options screen will open Figure 88 Change Fixture Options Window The Change Fixture Options screen consists of multiple dropdown menus where the default setting of each menu is keep This ensures that only modified values are applied to the fixtures Select if a fixture s Pan or Tilt should be inverted or not and if the selected Fixtures should react to the SOOML console s grandmaster fader Select the appropriate options from the drop down menus and click on OK to finish Change DMX Patch To change the DMX Patch for a single or multiple fixtures at once select the fixtures you would like to patch and click on Change Patch within the Configure Fixtures Screen Fig Note Programming is not dependent on the patch This means you may easily program an unpatched fixture and you may re patch or unpatch fixtures at any time without losing any of the fixtures programming 54 Programming Strand Lighting Avent Lame Pater lrnivert Figure 89 Configure Fixtures Change Pan Tilt Invert The Patch Fixtures window will open Figure 90 Patch Fixtures Window Within the Patch Fixtures window you are presented with several options e Unpatch e Manual Patch e Auto Patch Each is described below Strand Lighting Fixture Setup 55 Operation Guide 500M L Lighting Control Console Unpatch Unpatch will remove any patch information from the fixtures However the fixtures
99. et using the Preset Pool Window Touch the attributes you would like to remove from a previously stored preset press and hold the REC key and simultaneously press the PRESET key The Preset Pool window will open Select the Preset Pool type using the Preset Pools toolbar and select the preset you would like to remove values from within the pool window 1 e Preset 1 A window asking you what to do will be opened Select Remove to remove touched attributes from the preset Alternatively you may also select Remove from the Record toolbar after hitting the REC Key which will prevent the Not Empty What to do Window from opening Figure 187 Record Toolbar Remove Button Removing Contents from a Preset Using the Command Line Interface Touch the attributes you would like to remove from a previously stored preset press the REC key and then press the PRESET key On the keypad enter the number of the pool item you wish to update 1 e 1 followed by ENTER A window Figure 188 on page 104 asking you what to do will open Select Remove to remove touched attributes from the preset Strand Lighting resets 103 Operation Guide 500M L Lighting Control Console Figure 188 Merge or Replace Preset Alternatively you may also select Remove from the Record toolbar Figure 187 on page 103 after hitting the REC Key which will prevent the Not Empty What to do Window from opening Note Removing attributes from
100. etting inputs and Outputs 137 Using Timecode The defined Timecode Source may trigger Cuelists when their Run Mode is set to Timecode Please see Run Mode for more details MIDI Input To set up the MIDI Input open the Setup Menu by pressing the SETUP key head over to the Show Settings Tab and select MIDI Input from the Input Output Groupbox All settings made in this screen are stored in the Showfile Figure 252 MIDI Input Configuration Show Current MIDI Input To enable MIDI Monitoring tick the Show Current Midi Input checkbox The console will now show received MIDI signals Figure 253 Show Current Midi Input Setup the MIDI Input To setup the configurable MIDI Input click on the Configure button The MIDI Playback List Editor will be shown Figure 254 MIDI Input Configuration Configure Button 138 Programming Strand Lighting 500M L Lighting Control Console Operation Guide idl Charnes Rial Tren al Figure 255 MIDI Input Configuration Playback Remote List Editor Add MIDI Triggers To add a MIDI Input trigger click either the Append to append a trigger to the list or Insert to insert a trigger in front of the selected row Button The MIDI Trigger Source Setup window will be shown Figure 256 MIDI Input Configuration Append Insert MIDI Trigger Edit MIDI Triggers To edit an existing MIDI Input trigger select it from the List of Triggers and click on the Edit button The MIDI
101. ever they are still in the programmer overriding the playback The second press of the CLEAR button will remove all values from the programmer and playback values will be output again The third and last press will unselect all fixtures that were selected Note In case you accidentally cleared your programmer content press SHIFT and CLEAR simultaneously to revert to the previous values The LEDs above the CLEAR and the I F C and B buttons indicate the current state of the values Fixtures are selected Only applies to CLEAR key There are values in the programmer and the corresponding attribute group There are modified touched values in the programmer and the corresponding attribute group that may be recorded Figure 148 Clear and IFCB Buttons a PHILIPS 82 Programming Strand Lighting 5 Programmer Options Show All Propane Walis Dimmer cyan Mareen ta Figure 149 Programmer Values Window Show All Option Show all Values will cause the programmer to show every attribute that has values set in the programmer for all fixtures that have values in the programmer This button is only shown when the programmer is in Value mode Link Values EHTE Tal Dimmer in Figure 150 Programmer Values Window Link Values Option Link Values is a convenience function that by default will touch all parameters predefined attribute groups as soon as one of the other attributes in the attribute group
102. ey while holding down the EDIT key Select the cuelist you would like to edit or just press EDIT and select the appropriate cuelist on the external monitor Figure 224 Edit Cuelist Window Example The Edit Cuelist window consists of two different tabs Basic and Timing Setup The Basic tab contains all cuelist configuration options The Timing Setup tab contains cue timing options Note All options in the Edit Cuelist window will be applied directly without pressing the OK Button Saving Options as Default Specified options may be saved as default for new cuelists by pressing the Save Default button Loading Options from Default Cuelist options may be loaded from the default state by clicking the Load Default button Show Cuelist Button The Show Cuelist button may be used to open up the Cuelist View window for this cuelist Altering Cuelist Options In order to alter Cuelist settings like Off Time Priority Playback order etc you need to open the Edit Cuelist window as described in Edit Cuelist Window on page 120 Basic Setup Tab Go Trigger Go Trigger The Go Trigger field defines how a Cuelist will be run The default option is Auto PHILIPS Programming Strand Lighting 500M L Lighting Control Console Operation Guide Options are e Auto The Cuelist will be run with Next Times specified in the Cuelist View Window e Manual Each step of the cuelist needs to be started manually e Master Speed 1 to 3 Th
103. fined in the Option Group box Pause Back The issue of the command will pause the cuelist including all ongoing fades The second will advance through the cuelist in reversed order Fixture Dimmer Flash Skib Skips to the next cue in the cuelist without switching it on If the cuelist is p running it will skip to the next cue ignoring all fade times Skip Skips to the previous cue in the cuelist without switching it on If the cuelist p is running it will skip to the previous cue ignoring all fade times Switches off the cuelist using the off time to fade out given in the cuelist options Instant Off Switches off the cuelist ignoring the off time set in the cuelist options Will bring the cuelist Up Front in the priority stack but does not advance through the cuelist Dimmer Flash Will temporary flash the dimmer value of the cuelist to the defined value Dimmer Peha to Will temporary flash the dimmer value of the cuelist to the defined value Issues a Go Command when a Note On Command is received Cuelist Will temporary flash the dimmer value of the cuelist to defined Issues a Go Dimmer Flash Go Off Command when a Note On Command is received Issues an Off command Assert when a Note Off is received Speed Flash Will temporary flash the speed value of the cuelist to defined value Speed Flachs Co Will temporary flash the speed value of the cuelist to the defined value p Issues an On command when a Note On
104. g Cuelists to Masters Assigning Cuelists to Masters using Cuelist Pool Window To assign a cuelist in the Cuelist Pool to a master press and hold the OPEN key and press the CUELIST key on the keypad The Cuelist Pool window will open Figure 198 on page 110 Now press the ASSIGN key tap on the Cuelist you would like to assign to the master followed by the either a master s Play P or Pause Back Key I E lt Assigning Cuelists to Masters using Command Line Interface Press the CUELIST key followed by the number of the Cuelist you would like to assign i e 1 Then press the desired master s Play P or Pause Back Key E E lt Assign Cuelist 1 Fader 6 Figure 230 Command Line Interface Assigning Cuelists to a Master Fader PHILIPS ee Strand Lighting Working with Masters 125 Assigning a Speedmaster Press the ASSIGN key followed by the GO or PAUSE BACK key of the fader that should act as the Speedmaster A window will open asking you what to assign to this master Select one of the three different Speedmasters mrad vaste Saeedimasbers f i j Figure 231 Assign Master Fader Window Speedmasters Note For more information on configuring cuelists to listen to a Speedmaster please see Assigning a Fademaster Press the ASSIGN key followed by the GO or PAUSE BACK key of the fader that should act as the Fademaster A window will open asking you what to assign to this master Select one
105. g System Settings pcrrcaidusintennctunehdsnsinursdecacinssiieceuelaesoiensnatuinsnedadhesiedinsliehedeniueshuhsvsbiacnccchadivaby detest biustnorvatniavdiuies a2 PHILIPS 2 TABLE OF CONTENTS Strand Lighting 500M L Lighting Control Console Operation Guide My I ae eters hes E EAA being AAA A E A AEAEE 33 SCC Tmp and Mi esie sat on naw E E dasaeh od eusds Seu e O 34 DN VG MINS pesticide yea ha E Goaneameonnpuchenavennlniyc oben E oers 35 IY OU Ue WIA IO Wy e a a dustutesaiasawobuliedtadidaseb non u db aieapia tat dehoubechesied N E E 37 OC EAS or Load a O os adc 2 ce cate ESS T tee ie EE ba E E aan apes E E AEE TONE 37 Oe ALT IN Wir O e E E A N A Sisioupseinaniaawlatedias 37 Load A TE AG CTO MON siea E EO 38 Tmiportne Shows tom a USB Rey eserini enrenar EE Errr r OEE E SE E aA DnE R E ERE Tei E 38 Oy ES EE T E T E E E E E E E E E I costes cececescaseecteat 40 Show OC IS VC ccein ini e EEE E OEN EEEE RAAE EEE E Eia 40 EEN EE e A AEE E N A A A E T T A N O A O A T A 40 DAVE DOW AS New ONONO eiren aa Aa a ai EE a iaiia 41 Expone SO Wy to USD sie cesses ce tai testebenetaet tet eat table eriei eraa a a E eel o e SE a EEEN E TESES 41 ON A EE o AN ees AEON OAN EA EE AA AA OEE 43 Delete Shows from Console Memory eisrsceian iene i E a E A e 43 Soa 5 CO E E E E E 44 Se BOr B a k eere E E E E EAE EAE 45 setne LOD TENSY osoasa a ak eer Ee eyo So sen ad er pune esardd 45 setine IPT TMCS Ci SiON My ss races coarse deaths ie SRSA EESTE ETE ESEE E ES 45 Setine De
106. gger A Trigger Count of 5 would add 5 triggers If the first trigger is set to react to Control Change 1 and target Fader 1 at Page 1 the second would react to Control Change 2 and target Fader 2 the third to CC 3 targeting fader 3 and so on Trier Coat PHILIPS Programming Strand Lighting 500M L Lighting Control Console Operation Guide Setting the MIDI Note Program or Control Change The Midi Note Program Change Control Change defines which MIDI Note Program Change or Controller Event will be used for this trigger You may also put the console into a Learn mode that causes it to listen to the MIDI Input and select the appropriate command and channel number automatically based on the last received MIDI command To enable the Learn Mode click on the Learn On Off Learn Note ON OFF button Setting MIDI Channel Midi Hete Midi Input Grabber Should you wish to have a trigger only react to a specific MIDI channel select it from the MIDI Channel Group Box By default all channels are valid for a trigger If the Learn function is used the console will also learn the appropriate MIDI channel MIDI Trigger Setup Window Step 2 of 2 Target Selection The Midi Trigger Target Setup window is used to define what the previously added Midi Source will trigger When you are done press the OK button to close the wizard Figure 261 MIDI Input Trigger Setup Step 2 2 Item Type This will select the type of
107. hanging Cue Names and Timings To change Cue Names and Timings you first need to open up a Cuelist Window as described previously As soon as the Cuelist View Figure 221 for the appropriate cuelist has been opened up select the cell with the value you would like to change Press the SET key and enter the desired timing value e Cue This column indicates the cue number which may not be changed e Name This is the name of the cue which may be modified to provide a brief description of the cue e Next Time This is the time that needs to pass until the next cue will be started e Fade Time This is the duration of the crossfade that happens when fading into this cue It also defines the Out fade time from the previous cue Strand Lighting a s 19 Operation Guide 500M L Lighting Control Console e Snap Time This is the time after all parameters that are set to be a Snap Channel in the fixture library will snap to their new value Note A Next Time of 0 zero sets the cuelist to wait for a Manual Go command if the Run Mode is set to Auto Timecode or if a Master Speed Fader controls cuelist timings Edit Cuelist Window To open the Edit Cuelist Window as shown on Figure 224 type EDIT CUELIST followed by the ID of the cuelist you would like to edit the options of 1 e 1 Finish the command by pressing ENTER Alternatively you may use the Cuelist Pool window to select the cuelist by pressing the CUELIST k
108. he Record Toolbar Figure 126 Select the Group you would like to merge the new Fixture to Replace Remove Merge Figure 126 Record Toolbar Merge Option If you did not select an option from the Record Toolbar a dialog window asking you what to do will open up Figure 127 Click on Merge into Group Figure 127 Merge or Replace Group Window Note You may also hit the REC key only and select the target Group Item in the External Monitors Group Pool Window Merge Fixture s into Group using Command Line Interface Press the REC key followed by the GROUP key You may now select the Merge Option in the Record Toolbar Figure 126 Now just type the number of the group you would like to add the Fixtures to via the console s keypad such as 1 followed by ENTER Record Group 1 Figure 128 Command Line Interface If you did not select an option from the Record Toolbar a dialog window asking you what to do will open up Figure 127 Click on Merge Removing Fixtures from Groups To remove fixtures from a group at first select the fixtures you would like to remove ee PHILIPS 74 Programming Strand Lighting 500M L Lighting Control Console Operation Guide Removing Fixture s from a Group using Group Pool Window Press and hold the REC key and then press the GROUP button As shown in Figure 124 on page 73 the Group Pool window will appear You may now select the Remove Option in the Record Toolbar Figu
109. hit the Library Import button Figure 301 Setup Menu Library Import Importing and Exporting Fixture Libraries 165 Strand Lighting You will now be presented with a screen allowing to specify how the library should be imported After setting the desired options hit the Import button on the touchscreen display y Figure 302 Import Fixture Library Window A screen asking for confirmation will be shown with a brief summary of the Library or Libraries to be imported Click on Import button as indicated in to start the process that imports the selected Libraries to the console The Import Status box will now display the import process Figure 303 Import Library Window Import Status 166 MAINTENANCE Strand Lighting 500M L Lighting Control Console Operation Guide After the process finished click on the Close button Figure 304 Import Fixture Library Window Import Completed 2 Updating Console Software Updating Console Software via USB Key AN CAUTION Before updating the console software make sure you have made backups of all important show and library files In order to update the software on the console make sure you have downloaded the appropriate software from the Strand Lighting website Copy the downloaded file with the file extension swu to the strandml software_update folder on the USB key supplied with the console Y fi strancmi D import_export gt P library screenshots
110. hting 500M L Lighting Control Console Operation Guide All Fixtures Button The All Fixtures button displays all fixtures in the showfile Figure 170 Output Window All Fixtures Button Selected Only Button The Selected Only button displays only those fixtures in the showfile you select Figure 171 Output Window Select Only Button Output Value Button The Output Value button will display a list of values that are currently being outputted for the fixture Figure 172 Output Window Output Value Button PHILIPS ee Strand Lighting Programmer Options 95 Base Source Button The Base Source button will display the source of the base value being outputted for any fixture parameter The base value are all output values which are not modified by an effect I E ET Pirie ame Dimmer tipii Pai mii Paster Titt Cele i At CY e Ch TOET LHT Figure 173 Output Window Base Source Button FX Effect Source Button The FX Effect Source button will display the origin of the effects being outputted for any fixture parameter eT Pirmie Hams Dirie SAri t Piitan Tre Umir i t Figure 174 Output Window FX Effect Source Button 6 Working with Effects Effect FX Basics You can use effects to create a mathematical function that is used to alter attribute values in a repeating fashion Effects created on the 500ML control console are stored into Cues Effects are applied to attributes using effect
111. hting Fixture Library Editor 159 Operation Guide 500M L Lighting Control Console A dialog asking for confirmation will be shown If all is good click on Yes Figure 292 Confirm or Cancel Transfer Delete a Fixture Type Do delete a fixture type head to the System Setup Menu and select Delete Fixture Figure 293 System Setup Window Delete Fixture Se PHILIPS 160 Programming Strand Lighting 500M L Lighting Control Console Operation Guide A screen asking for the source Library of the Fixture type is shown Select the desired Library and click on Next Figure 294 Select Source Library A menu that allows you to pick a fixture type will appear You may search for fixtures using the filter field shown in the top part of the screen Alternatively you may select the fixture by selecting the Manufacturer Type and Mode Click on Next when done Figure 295 Select Fixture Type Screen PHILIPS Strand Lighting Fixture Library Editor 161 Operation Guide 500M L Lighting Control Console A dialog asking for confirmation will be shown If all is good click on Yes Figure 296 Confirm or Cancel Deletion Screen a PHILIPS 162 Programming Strand Lighting MAINTENANCE 1 Importing and Exporting Fixture Libraries Exporting Fixture Libraries Connect USB key to console From the Welcome Screen hit the Settings button as illustrated in Should a show be open and running open the Setup Dialog by striking
112. ick to be connected to desk F10 Make screen shot of external monitor needs USB Stick to be connected to desk PHILIPS 174 HOTKEYS Strand Lighting 500M L Lighting Control Console Operation Guide Notes PHILIPS S Strand Lighting External Keyboard Hotkeys 175 PHILIPS Strand Lighting Dallas 10911 Petal Street Dallas TX 75238 Tel 1 214 647 7880 Fax 1 214 647 8031 Hong Kong Unit C 14 F Roxy bneieeetria Centre No 41 49 Kwai Cheon Kwai Chung N T Hong Kong Tel 852 2796 9786 Fax 852 2798 6545 Auckland 19 21 Kawana Street Northcote Auckland 0627 New Zealand Tel 64 9 481 0100 Fax 64 9 481 0101 Europe Rondweg zuid 85 Winterswijk 7102 JD The Netherlands Tel 31 0 543 542516 Philips Group
113. ill be output Note Group and Fixture Dimmer Masters are compared HTP so the highest master will take precedence There are two ways to assign a Group to a Dimmer Master Using the Command Line Interface Press the ASSIGN key followed by the Group s ID in example GROUP 1 Now select the GO or PAUSE BACK key of the fader that should act as the Dimmer Master Using the Fixture Pool Window You may also use the Command Line Interface paired with visual fixture selection Hit the GROUP key while striking the ASSIGN key The Group Pool window will be shown Now select the Group from within the Pool Window followed by the GO or PAUSE BACK key of the fader that should act as the Dimmer Master For more information on how to configure the Master Dimmer Faders please see the Off Window Figure 142 on page 80 The Off Window may be used to easily switch off running cuelists and to get an overview of the current Playback State To Open the Off Window press the OFF button and select Off Window from the Off Toolbar PHILIPS ee Strand Lighting Working with Groups 79 80 To switch off a Cuelist select it from the List and press the Off Selected button en Tripger Shaw Cuneet Cue Coe Gare Figure 142 Off Menu Window Edit Group Window The Edit Group Window may be used as a quick way to rename a group and all of the contained fixtures Figure 143 Edit Group Window To open the Edit Group Windo
114. indicates the desired parameters Alternatively just click on one of the buttons shown in the toolbar Using encoders as indicated in Figure on page 8 change the parameters as desired Make sure the Programmer Window is set to Value mode as shown in Figure 156 hixture Ham Figure 156 Programmer Values Window Example e To change the pan and tilt parameters for Fixture Group 1 select Fixture Group 1 e Press the F focus parameter key The Programmer window will appear and the encoder labels will now read the selected features of pan and tilt e To cycle through the available feature groups 1 e from Position to Pan Tilt speed simply press the feature button again or press the appropriate button on the IFCB Toolbar Note To quickly toggle through values in 25 steps just press on the Encoder knob or touch the Encoder label on the screen To alter the attribute values in a finer manner hold the SHIFT key pressed while turning the Encoders Altering Color Values Using Swatch Book Another option to set colors is via the internal color swatch book To open up the Swatch Book press the Swatch Book button found in the programmer window Remember to open the programmer just press either of the Attribute Keys I F C or B Once the Swatch book window Figure 157 on page 88 opens simply select the color you desire Strand Lighting Programmer Options 87 Operation Guide 500M L Lighting Control Console
115. ion Guide 500M L Lighting Control Console Fanning Spreading Values Across Fixtures Fanning is a very useful function used to spread values across a range of fixtures A quick way to fan intensity values is described in Altering Intensity Dimmer Values Using Keypad on page 86 The fanning engine of the 500ML console does not stop there Fanning of values may be applied to any fixture attribute and to effect offsets size speed and duty cycle The default Fan Settings should have most situations covered but they may be changed using the Fan Options toolbar To activate fanning of attributes press the FAN key on the consoles faceplate The LED above the FAN button will light up to indicate the fan functions status The fan function will remain active until you press the button again However if you keep holding the FAN button for a longer amount of time the Fan Function will only be turned on while maintaining a button press Bear in mind that the fixture selection order is important when fanning For more information please see Selection Order on page 63 Note Take care when choosing the initial base value for the fan as the attribute values can neither go below 0 nor higher than 100 Make sure there is enough of the value range left for the value to fan Fan Any Value using Encoders Fanning using the Encoders for value entry will always use the current value that is output of a pa
116. ist and press the SET key A new screen allowing to enable or disable the ArtNet Output as well as to configure the ArtNet Universe for this Universe will be shown CALS inher APCS Wine bhan See Figure 245 DMX Output Configuration Window Enable ArtNet 134 Programming Strand Lighting Figure 246 Enter ArtNet Universe Screen Show Net Setup To enable ShowNet Output refer to for more information tick the Enable ShowNet checkbox To configure each Universe select it from the list and press the SET key A new screen allowing to enable or disable ShowNet Output as well as to set the start Slot for this universe will be shown Aetere Probie Dehmann Coke i eee Arch Wane ihmal Hati Figure 247 DMX Output Configuration Window Enable ShowNet Setting Inputs and Outputs 135 Strand Lighting Figure 248 Enter ShowNet Slot Offset Screen Timecode Input To set up the Timecode Input open the Setup Menu by pressing the SETUP key head over to the Show Settings Tab and select Timecode Input from the Input Output Groupbox All Timecode settings are stored inside the Showrfile Figure 249 Setup Menu Show Settings Timecode Input Timecode Setup Internal Timecode Should you wish to use the internal Timecode set the Timecode Source to Internal Generator You may now define the frame rate and the Start and Stop Time of the internal timecode The stop time is used to either stop the timecode as soon as
117. it reaches set time or to loop if enabled the timecode Looping the timecode will cause the timecode to jump back to the start time Generated Timecode will be outputted via the MIDI Out connector Programming Strand Lighting To start the timecode generator click on Enable Timecode button To disable it click the button again Figure 250 Timecode Input Configuration Screen External Timecode Source To use an external Source to trigger the SOOML Console connect the Timecode source to the console either using the SMPTE Linear Timecode connector on the back or by connecting to the MIDI In for MIDI Timecode After that navigate to the Timecode Input Configuration window and select the appropriate source from the Timecode Source dropdown Please note that the console will auto detect the framerate of the incoming signal hence no further configuration is needed Any received Timecode will be output through the MIDI Out connector That means the console converts SMPTE Timecode to MIDI Timecode The console will always listen to timecode however Cues are only triggered if the Timecode is enabled To enable the Timecode make sure the Enable Timecode button within the Timecode Input Configuration menu is highlighted Figure 251 Timecode Input Configuration Screen Timecode Options in Trigger Engine used by MIDI Timecode may also be enabled using MIDI commands For more information please see Midi Input Strand Lighting s
118. ither FULL or the intensity value in percent followed the ENTER key Keypad Syntax Table 2 Keypad Value Syntax Entry Fixture must be selected FULL Will set the selected fixtures to 100 Will set the selected fixtures to 100 VALUE Will set the selected fixtures Intensity DMX Value to VALUE Will fan the Intensity for selected fixtures from VALUE A to VALUE B VALUE A THRU VALUE B For Example 0 THRU 100 with 3 selected fixtures will set fixture 1 to 0 fixture 2 to 50 and fixture 3 to 100 Will fan the Intensity for selected fixtures from VALUE A to VALUE B and back to VALUE A VALUE A THRU THRU VALUE B For Example 0 THRU THRU 100 with 5 selected fixtures will set fixture 1 and 5 to 0 fixture 2 and 4 to 50 and fixture 3 to 100 Examples FrEE Fixture 1 thru 5 at Full ko ILLL LEL L LL LLL R T iA FN A F Fixture 1 thru 5 at 0 thru 100 Fixture 0 thru 5 at 0 thru thru 100 T eee eee eee eee Fixture 1 Fixture 2 PHILIPS 86 Programming Strand Lighting 500M L Lighting Control Console Operation Guide PHILIPS Altering Parameters Using Encoders To change fixture parameters select either a fixture or group of fixtures see Selecting Fixtures on page 63 Select the parameter group of the parameter to be changed I F C or B Repeatedly press the I F C or B button until the toolbar
119. k This means that should there not be sufficient space to patch all fixtures in between other fixtures no fixture will be patched Select Pairk Mode Enter acres elect Wniivene Figure 94 Patch Fixtures Window Auto Patch Option Change Fixture Type To change the type of a single or multiple fixtures at once select the fixtures you would like to change the type of and click on Change Type within the Configure Fixtures Screen as shown in Strand Lighting Fixture Setup 57 a Ainut ame Invert Figure 95 Configure Fixtures Change Type Option The Select New Fixture Type window will open Figur asking you to select the new fixture type from the Show Library If the desired fixture is in the Show Library already select it from the list and click on Next and skip the next steps If the desired fixture type is not yet in the Show Library click on Add Library Figure 96 Select New Fixture Type Window 58 Programming Strand Lighting A screen asking you for the type of library you would like to import your fixture from will appear after selecting Add Library If you would like to add a predefined Fixture Type select on Factory Library If you would like to add a User created or User modified fixture select User Library Click on Next when done Figure 97 Select Library Window Adding or Changing Fixture Types A menu that allows you to pick a fixture type will appear As shown in you may search for fixt
120. k on Smart Name An on screen keyboard which will rename both the group and all fixtures in the group will be shown For more information see Working with Groups on page 73 Using the Edit Fixture Window You may also use the Edit Fixture Window to rename a fixture Please see Assigning Names to Fixtures on page 69 for more details Editing Fixture Libraries To edit a Fixture Library refer to Editing the Fixture Library on page 147 Creating a Fixture Dimmer Master Fixture Dimmer Masters allow you to limit the intensity of a specific fixture If the Fixture Master is at full then the fixture that it controls will be at the level determined by the playbacks programmer and so on When the master s level is reduced the fixture intensity will be reduced in proportion to the master For example if you have the fixture at 80 intensity in a cue that is being output and the master of the fixture is at 50 a fixture intensity value of 40 will be output Note Fixture Dimmer Masters are compared HTP so the highest master will take precedence Se PHILIPS 70 Programming Strand Lighting 500M L Lighting Control Console Operation Guide There are two ways to assign a Fixture to a Dimmer Master using the Command Line Interface or the Fixture Pool Window Using the Command Line Interface Press the ASSIGN key followed by the fixture selection in example FIXTURE 501 Now select the GO or PAUSE BACK key of the fader that
121. l Item To copy a Preset shown on the external monitor just press COPY first select the source preset followed by the destination Preset from the external monitor s Preset Pool Copying Presets using the Command Line Interface You may copy Presets using the command line approach by pressing COPY Then hit the PRESET key followed by the source Preset ID in this case 1 Now enter the destination Preset ID ie 5 Hit ENTER to complete the command Copy Group 1 Group 5 Moving Presets Moving Presets using the Preset Pool Window Press and hold the MOVE key while holding down the PRESET key The Preset Pool window will be shown Now select the Preset Pool type using the Preset Pools toolbar and select the preset you would like to move followed by the destination Pool Item Moving Presets using the Command Line Interface You may move presets using the command line approach by pressing the MOVE key Then hit the PRESET key followed by the source Preset ID in this case 1 Now enter the destination Preset ID ie 5 Hit EN TER to complete the command Deleting a Preset Deleting Presets using the Preset Pool Window Press and hold the DELETE key while holding down the PRESET key The Preset Pool window and delete toolbar will be shown Make sure Delete Object is selected on the delete toolbar Now select the preset the Preset Pool type using the Preset Pools toolbar and select you would like to delete
122. l not switch off other cuelists even if it overrides all of the other cuelists values This is especially useful if you wish to create a look that temporarily overrides all attributes for some fix tures e Ignore Off All Commands Off by default This cuelist will not listen to All Off commands in example to the Off all Cuelists command in the off menu This may be useful for work lights e Skip to first cue on Off On by default This cuelist will skip to the first cue when it is switched off e QOutfade on Off only Off by default This is especially useful if you use a Non Tracking cuelist Timing Setup Tab Figure 225 Edit Cuelist Timing Setup Tab ee PHILIPS 122 Programming Strand Lighting 500M L Lighting Control Console Operation Guide Start Timecode This will define the start time of the cues if the Cuelist has set the Trigger Mode to Timecode This is a quick way to enter timecode offsets Learn Next Times General Timing The Learn Next Times Button is very useful if you need to learn next or Timecode timings for given Cuelist When the Cuelist is in Learn Timing Mode the current Cue s color will be indicated with a magenta background color and each press of the Go button will cause the cuelist to add the time elapsed between the start of this cue and the Go command to start the next Cue into the Next Time field If the Cuelist is set to Timecode it will set the Cue time to the Timecode that was
123. le to the Internet DNS Server This field will display the DNS Server of the console s Ethernet port if manual configuration has been selected Use the Edit button on the right of the text field to set The DNS Server is only needed should you wish to connect your console to the Internet To Save Changes Click on Apply Changes to apply the changes and store the settings permanently To Cancel Changes Click on Cancel to revert to your previous configuration Current Ethernet Status The Current Ethernet Status box shows basic information about the current status of the Ethernet port IP Address Link Speed and more Current Ethtmet Status Figure 50 Current Ethernet Status e Link Status indicates if the IP Address has been set manually or if it has been obtained from a remote DHCP Server e Link Speed show the current network connection speed e IP Address shows the console s current IP Address setting e Subnet Mask shows the current Subnet Mask setting e Gateway shows the Gateway s IP Address e DNS Server shows the DNS Server s IP Address Note The Test Internet Connection button is useful to test if the console has access to the Internet which may be used to update the consoles software version PHILIPS OPERATION Strand Lighting 500M L Lighting Control Console Operation Guide 2 Working with Shows Show files contain all of your show related settings like fixture schedule and patching input setti
124. lor Preset Pool Window e OPEN B will open the Beam Preset Pool Window e OPEN CUELIST will open the Cuelist Pool Window e OPEN PAGE will open the Fader Page Directory Window Pressing the OPEN key provides you with the Open Toolbar which may also used to open the different Pool Windows Additionally the Open Toolbar may be used to open the Output Window indicating the currently output values Current Output Figure 20 Open Toolbar In addition to that the Command keys found on the Keypad like RECORD LOAD EDIT DELETE COPY MOVE OFF and ASSIGN will in a similar fashion to the OPEN button open up Pool Windows as well if they are pressed while striking any of the Object keys whilst keeping the initial command in the command line This is very useful to quickly navigate around the console during programming As an example Holding RECORD while pressing the GROUP button opens up the Group Pool and keeps the Record Keyword in the command line allowing to directly record the Group Pool Windows and Pool Items About Pools Pools are used throughout the console to provide a quick and easy way to interact with Groups Presets and Cuelists If a single object within a Pool is referred to we will often refer to it as a Pool Object Pool Objects may be used in combination with hard keys found on the face plate of the console like RECORD or DELETE or to quickly select or deselect the appropriate O
125. n is created Showfile Name Field Figure 53 Touchscreen Keyboard amp Showfile Name Field Loading an Existing Show To be able to open a show you first need to close any open shows Do this by pressing SETUP and hitting the Close Show button on the Setup Toolbar As soon as all shows are closed the console will return to the Welcome Screen as shown in After selecting the show file name from the drop down menu refer to a hit the Open button the console s 8 inch TFT touchscreen display Note Shows stored on a USB Key need to be imported into the console memory before they can be opened Importing Shows from a USB Key From the Welcome Screen hit the Settings button as shown in Figu Or you can open the Setup Dialog by selecting the SETUP key on the front panel instead Once the Setup Menu is shown switch to the USB tab and hit the Show Import button as illustrated in Figure 54 Setup Menu USB Tab Show Import OPERATION Strand Lighting A list of shows will appear Select the show or shows you would like to import and hit the Import button on the touchscreen display Figure 55 Select Show to Import A confirmation screen will appear with a brief summary of the show or shows to be imported as displayed in Click on Import button to start the process of loading the show s Figure 56 Import Show s from USB Import Status of Selected Shows Strand Lighting To Create or Load a Show 39 After
126. n that you made using the keypad and apply all functions to Fixture Sub Selection memory Most sub selection functions are easily accessed by using the Selection Toolbar Figure 112 To open the Selection Toolbar click on the first button that reads Fixture Selection from within the Main Toolbar Clicking on Close will close the Selection Toolbar However some sub selection functions are accessed directly by hard keys on the console or the keypad Main Toolbar Selection Toolbar Figure 112 Main Toolbar to Selection Toolbar Note To clear or deselect selected fixtures from Sub Selection refer to Deselecting all Fixtures on page 65 Fixtures with Values Selection This will select all fixtures that have values set in the programmer It does not take the Sub Selection memory into account This is especially useful after loading a cue for editing or to simply select all fixtures in the programmer Selection Toolbar Figure 113 Selection Toolbar Fixtures with Values Example 1 Fixtures 501 503 and 508 have values in the programmer but are not selected 2 Hit Fixtures w Values from within the selection toolbar 501 503 and 508 are selected All Fixtures Selection If no Sub Selection has previously been made this will select all fixtures contained in the showfile If you previously selected some fixtures and altered that selection using any of the available sub selection modes like Even Odd Half etc this will bring
127. nce called Latest Takes Precedence LIP is needed With this system the fixture values will always be at the value they have most recently been set to Taking our example made previously setting the value of the fixture on the second Preset bank to 40 would result in an output level of 40 since the level change has been the latest action and hence takes precedence Priority Stacks The consoles maintains so called Priority Stacks which are used to figure out which values have been last set by which playback to calculate output values accordingly There is a Regular Priority stack as well as a High Priority stack Think of it as two different stacks of paperwork where the piece of paper on top of the stack is the most recent one High Priority The ML Series of consoles offers two priority levels for LTP channels Normal and High Priority Cuelists set to high priority will always take precedence over non high priority cuelists Strand Lighting Hybrid Console 11 Operation Guide 500M L Lighting Control Console Programmer Priority The general programming layer called the Programmer always takes precedence over playbacks unless it is in Blind Programming mode This may seem a bit strange at first glance but in fact is very useful since the programmer enables the user to gain additional control over the consoles output at any time Priority Overview The console has a quite easy to understand priority concept
128. ndividual Attributes from the Programmer You can remove individual attributes from the selected fixtures in the programmer by holding the OFF key and turning the relevant encoder at the same time Checking Output Values Sometimes especially in troubleshooting situations during programming it is vital to check the console s Output Values or to see the origin of a value The Output Window may be used to do so To open the Output Window press the OPEN key and select Current Output from the open toolbar Figure 166 Open Toolbar Current Output Selection Strand Lighting Programmer Options 93 Operation Guide 500ML Lighting Control Console The Output Window will be shown Figure 167 Effect Source Fixture Dimmer Strobe Position Time Color 1 501 502 Figure 167 Output Window By default the Output Window will show All Fixtures and the Fixtures current value using colors to indicate the origin of the Value Background Color T The top row contains buttons to further customize the information that is to be displayed Show Fixture Name If the Show Fixture Name button is enabled Fixture Names will be shown in the Output Value table Figure 168 Output Window Show Name Button Show Fixture Type If the Show Type button is enabled the Fixtures Types are be shown in the Output Value table z Nimme Figure 169 Output Window Show Type Button o PHILIPS 94 Programming Strand Lig
129. ne Interface Record Cuelist If the cuelist only contains one Cue the merge action will be executed right away If the cuelist contains more than one cue a window will be opened asking you to select the cue you would like to merge the Information into See Figure 205 for more details Click on Merge after selecting the appropriate Cue ew Time Fake Fire Supp Tirip Figure 205 Merge into Existing Cue Window Select Cue Removing Content from Cues First touch the attributes you would like to remove Press the REC key select the Remove option from the record toolbar and select the appropriate cuelist by the either a master s Figure 196 on page 109 Play P or Pause Back Key 8 or by selecting the cuelist in a Cuelist Pool Window If the Cuelist Pool window is not yet shown keep the REC key pressed while pressing the CUELIST button on the keypad prior to selecting Remove from the Record Toolbar Figure 206 Record Toolbar Remove Button You may also use the command line approach by press the REC key followed by the CUELIST key Type the number of the cuelist you would like to remove values from to 1 e 1 Before executing the command make sure you selected Remove from the record toolbar Now press ENTER to execute the command Figure 207 Figure 207 Command Line Interface Record Cuelist Strand Lighting o ads 1B Operation Guide 500M L Lighting Control Console If the cuelist only contains one
130. ne large cuelist with a never ending number of cues 3 The Fixture Library Concept The consoles Fixture Library is divided into three parts A System Library a User Library and the Show Library Fixture Types may easily transferred between Libraries If a fixture type is modified within the Show Library and a PHILIPS 14 BASIC CONCEPTS Strand Lighting 500M L Lighting Control Console Operation Guide those changes should be available for later show files it makes sense to transfer the fixture from the Show Library to the User Library Select Library Figure 3 500ML Console Fixture Libraries System Library The System Library gets replaced with every Software Update It contains around 6700 Fixtures and is maintained by Strand Lighting It is not editable by the user User Library The User Library is fully editable by the user and 1s not replaced or deleted during software updates It is stored on the flash disk of the console and its fixture types are available to all existing or new shows Show Library The show library resides within the Showfile Before a fixture can be patched it needs to be added to the Show Library The Show Library is stored within the Showfile and hence will be exported with the Showfile if a backup to a USB Key is made Fixtures within the Show Library are not available to other Shows To make the Fixture Types in the Show Library available to other shows they need to be transferred to the User Library
131. nge to Fader Page 2 where a different object is assigned to Master 1 and move the fader to 100 You switch to Fader Page again and move the Fader of Master 1 which physically is now at 100 while the Value of the Group master still resides at 48 nothing will happen to the Group Masters value until the Fader physically reached the value of 49 It will apply new values only if it has been Picked up or Fetched at the previous value Example without Fetch Mode You are on Page 1 and Master 1 contains a Group Master that has the fader set to 48 You change to Fader Page 2 where a different object is assigned to Master 1 and move the fader to 100 You switch to Fader Page again and move the Fader of Master 1 which physically is now at 100 while the value of the Group Master still resides at 48 the Group Masters value will jump to the new value instantly Button and Fader Functions Grandmaster Button Function Action of Button Press Disabled Blackout All fixture attributes will be set to their Blackout Values as defined in the fixture library Fader Function Action of Button Press Disabled aaa aaa aaa aaa Blackout The fader acts as a Master Dimmer Fader for all fixtures Fixture Masters Button Function Action of Button Press Disabled Select Fixture Selects a fixture Will flash the fixtures Master Dimmer Level to 100 which means the dimmer value of the Flash i 8 fixture is determined by cuelist out
132. ngs groups presets cues master assignments etc Multiple shows may reside on the console and the amount of shows is only limited by hard disk memory However it is advised to regularly backup old shows to a USB key and delete them off the consoles memory 3 To Create or Load a Show When the Welcome screen appears you are given two options e Create a New Show or e Load an Existing Show via a saved showfile Note Showfiles contain all of your show related settings like fixture schedule and patching input settings groups presets cues master assignments etc Creating a New Show On the console s 8 inch TFT touchscreen display hit the Create New Show button on the Welcome Screen refer to Figure 51 Press to create a new show Dropdown menu to load an existing show Figure 51 Create New Show Option Alternatively you may open the Setup Dialog by hitting the SETUP key on the console s faceplate Once the dialog is shown click the System Setup tab and hit New Show as illustrated in Figure 52 Figure 52 Setup Menu Screen System Settings Tab Either of these two steps will open up a virtual keyboard Figure 53 on page 38 to enter the name of the show to be created PHILIPS a Strand Lighting Working with Shows 37 You may also enter values by using an external USB keyboard by others sold separately anytime the keyboard dialog is shown As soon as you hit the Enter button a showfile with a name give
133. ns may be used to toggle between the assignment of a coarse or a fine channel e Click on OK when done General Setup Mode In General Setup Mode the Fixture Manufacturer Category such as LED or moving light Type Fixture Name Short Type Mode and Author Name may be set Additionally the Encoders are used to set minimum and Maximum Pan Tilt value in degrees PHILIPS 150 Programming Strand Lighting 500M L Lighting Control Console Operation Guide Figure 274 Library Editor General Setup Edit Existing Fixture Libraries To edit an existing fixture library click on Edit Fixture contained in the Fixture Library Groupbox as indicated in Figure 275 Figure 275 System Setup Tab A screen Figure 276 on page 152 asking you in which library the fixture you would like to edit is residing in will be shown Select the appropriate Library type and click on Next PHILIPS n Strand Lighting Fixture Library Editor 151 Please note that the system library is read only If you would like to edit a fixture that is contained in the system library you first need to transfer it to the user library See for more details Figure 276 Select Library Screen A menu that allows you to pick a fixture type will appear You may search for fixtures using the filter field shown in the top part of the screen Alternatively you may select the fixture by selecting the Manufacturer Type and Mode Click on Edit when done Figure 277
134. o 100 and switch on the cuelist The cuelist stays On Flash Go after releasing the button Will flash the master s fader value to 100 and switch on the cuelist The cuelist will be Flash Go Off switched Off when releasing the button Will flash the master s fader value to 100 and switch off the cuelist when releasing the button It will not start the cuelist Switches off the cuelist using the Off time to fade out given in the cuelist options Instant Off Switches off the cuelist ignoring the Off time set in the cuelist options Flash Off Q Assert Will bring the cuelist Up Front in the priority stack but does not advance through the cuelist Fader Function Action of Button Press Disabled ee n The fader acts as a Dimmer Master for the cuelist contents Only dimmer channels are Dimmer effected The fader controls cuelist Next Fade and Snap Timings and Effect speed of the contained cuelist 100 is equivalent to the speed programmed intade The fader will fade all parameters contained in the cuelist even channels set to Snap within the Fixture Library The fader will crossfade between the current and the next cue allowing for manual crossfades Master Speeds Button Function Action of Button Press Disabled Time Increase Adds the amount of time entered in the combobox Subtracts the amount of time entered in the combobox Time Multiply Multiplies the time of the Speedmaster by the entered
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136. ode Master Speed etc or if a cuelist is tracking or not Storing Cues in a Cuelist Remember only values that are touched and active will be recorded This state is indicated by the background color of the value in the programmer See Different States of Fixture Attribute Values on page 81 for more information Note Sometimes it might be desirable to modify or touch all attributes for selected fixtures prior to recording a cue This may be used to create a Blocking cue To do so press SHIFT and LOAD at the same time Storing a Cuelist to a Master After setting up a look press the Rec key followed by the either a master s Play P or Pause Back Key E E lt If you store a cuelist that way it will be stored in the next available slot in the Cuelist Pool and will be automatically assigned to a master Note While the Record Toolbar is shown the encoders may be used to set the Next Fade and Snap Time prior to Poy eJ ed ed el J 4 gt Master Fader Figure 196 Masters Faders PHILIPS Strand Lighting Cuelists 109 To store another cue into the same Cuelist simply press the REC key again followed by the Cuelist you would like
137. of the three different Fademasters Figure 232 Assign Master Fader Window Fademasters Note For more information on configuring cuelists to listen to a Fademaster please see 126 Programming Strand Lighting 500M L Lighting Control Console Operation Guide Moving Masters To move a master s assignment to a different master press the MOVE key Now press the GO or PAUSE BACK key of the master you would like to Move followed by the GO or PAUSE BACK key of the destination Master Deleting a Master To delete a Master only press the DELETE key Make sure Delete Object is selected on the delete Toolbar Now press the GO or PAUSE BACK key of the Master you would like to delete Figure 233 Delete Toolbar Delete Object Button To delete both a Master and the attached object like a Cuelist or Group press the DELETE key Make sure Delete Allis selected from the Delete Toolbar Now press the GO or PAUSE BACK key of the master you would like to delete Figure 234 Delete Toolbar Delete All Button WARNING Delete All cannot be undone Use with care Configuring Fader and Button Functions Each fader and button function may be customized on a per master basis in order to provide maximum flexibility when it comes to operating a show To edit a master s Go Pause Back and fader function press EDIT followed by the GO or PAUSE BACK key of the master you would like to cu
138. olbar Figure 64 Setup Toolbar Closing a Show Note If there are no shows loaded the 500ML Lighting Control Console will not output DMX Deleting Shows from Console Memory From the Welcome Screen hit the Settings button Once the window opens select to the System Setup tab Then hit the Delete Show button as shown in SEn Finture Library Figure 65 Setup Menu Delete Show Strand Lighting Show Files 43 You will now be presented with a list of shows Select the show you would like to delete and hit the Delete button on the touchscreen display WARNING Once a showfile is deleted it cannot be undone Show Weralon Last Opened Figure 66 Delete Show Window Delete Show Example Note You cannot delete a show that is currently loaded To close a show refer to 5 Showrfile Settings The 500ML Lighting Console keeps different options that are related to the Showfile reduced to a minimum However this section will cover the different customization options All Showfile related settings Including Fixture Schedule and Patch are set within the Show Settings section within the Setup Menu as shown in Figure 67 Setup Menu Show Settings Tab 44 OPERATION Strand Lighting 500M L Lighting Control Console Operation Guide Setting Button Backlight Turning the first rotary encoder while the Setup Menu gt Show Settings screen is shown will set the brightness of the button backlighting Figure 68
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140. ore details Click on Insert after selecting the Cue the new Cue should be inserted in front of Hew Time Forte Tire Figure 214 Insert Cue into Cuelist Window Deleting Cues To delete a cue from a Cuelist press the DELETE key on the keypad Select the Delete Cue option from the Delete toolbar Now select the appropriate Cuelist by the either a master s Figure 196 on page 109 Play P or Pause Back Key i E lt or by selecting the cuelist in a Cuelist Pool Window If the Cuelist Pool window is not yet shown keep the DELETE key pressed while pressing the CUELIST button on the keypad prior to selecting the Delete Cues option from the Delete Toolbar Figure 215 Delete Toolbar Delete Cues Button You may also use the command line approach by press the DELETE key followed by the CUELIST key Now select the Delete Cue option from the Delete Toolbar Type the number of the cuelist you would like to delete a cue from 1 e 1 Delete Cuelist 1 Figure 216 Command Line Interface Delete Cuelist A window will open asking you to select the cues to be deleted See Figure 217 on page 117 for more details Click on Delete after selecting the Cue s from the list Note Because of tracking if switched on for this cuelist the results may look different than what you expected PHILIPS Programming Strand Lighting ew Tie fade Time Snap Tine Figure 217 Delete Cues from Cuelist Window Loading Cues to the P
141. ough the current selection with the order determined by the Selection Order NO XN gf XY VW V amare i 7 gt A S NOAN a ee gJ C A Figure 119 500ML Console Command Programming Keys Selecting Fixture X out of Y The console offers a built in modulo sub selection function that allows the selection of every Xth fixture out of Y The syntax is uses for the out of portion of the command In the following example we are going to select every first fixture out of every three fixtures 1 To select fixtures 501 to 512 2 Type 1 L 3 ENTER on the keypad 3 To select every second fixture out of three type 2 L 3 ENTER 4 To select every third fixture out of three type 3 3 ENTER Please note you may also combine the modulo function with more advanced functions 1 Select fixtures 501 to 512 2 Type 1 2 L L 3 ENTER on the keypad translates into Select each first and second fixture out of three Or 1 Select fixtures 501 to 512 2 Typing 1 THRU 3 5 L 5 ENTER on the keypad translates into Select each first through third and fifth fixture out of five fixtures Assigning Names to Fixtures You may decide between different ways should you wish to rename your fixtures to make them more identifiable within the Fixture Pool programmer and fixture configuration dialog
142. ow To Begin Using the Console 33 Strand Lighting Setting Time and Date From within the System Setup Tab click on Clock Settings to open the Change Date Time window Shem Stone Figure 46 Clock Settings Button The Change Date Time window will appear The current settings for Day Date and Time will be shown You can edit these settings as desired note the day is linked to the date Change the Date To change system Date click on Edit Date Use the encoders to adjust the date Please note the labels on the Encoder Bar will change to read Day Month and Year Change the Time To change the system Time select Edit Time Use the encoders to adjust the time accordingly Please note the labels on the Encoder Bar will change to read Hours Minutes and Seconds Once settings are adjusted you can save and close the window by clicking the Ok button Conversely you can abandon any changes by clicking the Cancel button Client Gates Tlie Hew Dabe Timir Figure 47 Change Date Time Window OPERATION Strand Lighting Network Settings From within the System Setup Tab select Network Settings to open the settings window Figure 48 Network Settings Button Once the Network Setup windows appears you may change IP Address and all associated settings After making changes you can test the network connection This is particularly useful for the built in online software update function Figure 4
143. owing items e Lighting control console e Console dust cover e Integrated universal voltage power supply 100 240VAC e USB key drive e LED desk lamp e 500ML Lighting Control Console Operation Guide not this document When unpacking the 500ML Lighting Control Console be sure that you have all included items If you are missing any included item as described above please contact your Authorized Strand Lighting Dealer for assistance Note Monitors cables and other accessories are not included and are sold separately For available accessories please contact you local Authorized Strand Lighting Dealer A list of Authorized Dealers is located on the Strand Lighting web site at www strandlighting com Strand Lighting About this Guide 7 Operation Guide 500M L Lighting Control Console CONSOLE OVERVIEW 1 Control Features Figure 1 is a quick overview of the 500ML Lighting Control Console controls ____ 8 Inch Color TFT Display Status Displays Seales wee On Off Button Fader Play Pause 557 ak Kent d We efeas dyin i _ USB 2 0 Ports Reverse Buttons ma BA Be Bs H E I he Sy E Le iS ie BA j Faders ____ Bump Buttons a is iF HE if iF i Pi m L Status Displays atotolr ah felled ie eV et bel fe p E N S Encode Fader Play Pause nies imire ie C9 E 3 9 CA Reverse Buttons j i i a j re i Faders
144. owing you to set or edit fixture User Numbers as shown in Click on OK when done or click Cancel to abandon any changes you made Fare hk Flr Liter Sinter Figure 84 Change User Number Programming Strand Lighting Change Fixture Name The Fixture Name will be shown in Fixture Pool Items and on Fixture Submaster Fader labels To oner the Fixture Name for multiple fixtures at once open the Configure Fixtures window as described in and hit the Set Name button as described in fen Le aie EFT Pater pe livert Figure 85 Configure Fixtures Change Fixture Name An on screen keyboard will be shown Notice the Auto Number button next to the Fixture Name Textfield If Auto Number is active 500ML console will automatically assign numbers to the Fixture Name based on the selection order Click on Enter when done The console will ask for confirmation Click on Ok Figure 86 Enter Fixture Name Window Inverting Pan Tilt Reacting to Grandmaster Fader Sometimes it may be necessary to invert the direction of a fixture s Pan or Tilt attribute or define if a fixtures dimmer should react to the Grandmaster Strand Lighting Fixture Setup 53 To do this for multiple fixtures at once first select the fixtures you would like to change the Pan and Tilt Invert for and click on Change Options within the Configure Fixtures Screen Mant iiime ere lnvert Figure 87 Configure Fixtures Change Pan Tilt Inv
145. present Figure 271 Library Editor Channel Setup Menu Bar With Channel Setup page shown a table showing the mapping of the DMX Channels of a Fixture to the Fixtures Parameters is shown Select the cell with the value you would like to change Press the SET key and enter the desired value Channel Parameter Jimmable Type Default Blackout Highlight Inverted DMX Min DMX Max Dimmer Figure 272 Library Editor Channel Mapping Table e Channel This column indicates the Channel number which may not be changed You may append or Insert chan nels using the Menu Bars Add Channel or Insert Channel Button e Parameter This is the parameter that is mapped to this channel To open the Parameter Selection Screen select this cell and press the SET key Strand Lighting Fixture Library Editor 149 Operation Guide 500M L Lighting Control Console e Dimmable This column defines if this parameter will be dimmed by Dimmer Faders and the Grandmaster e Type If set to Fade this parameter will crossfade if set to Snap it will snap when changing values as opposed to a smooth crossfade This is particularly useful for parameters like Color or Gobo Wheels e Default The 500ML console will output Default Values for a fixture if no other values that is output has been set by the Playback or the Programmer e Blackout Values will be output once the Grand Master of the Console has been set to 0 e Highlight Highlight Values will be out
146. programming tool where later changes to the Preset will not cause cues to be updated please read section Recalling a Preset as a Hard Value on page 106 Storing Presets Storing a Preset in Preset Pool Window Once you created a look you would like to store as a preset press and hold the REC key and simultaneously press the PRESET key The Preset Pool Figure 183 on page 102 window will open Select the Preset Pool type using the Preset Pools toolbar and select any empty pool item to store the preset 1 e Preset 1 Strand Lighting resets TOL Operation Guide 500M L Lighting Control Console You may select different record options from the Record toolbar after pressing the REC button Figure 183 Preset Pool Window All Presets Note You may select different record options from the Record toolbar after pressing the REC button For more info see Record Toolbar on page 19 Storing a Preset Using Command Line Interface Once you created a look you would like to store as a preset press the REC key and then press the PRESET key On the keypad enter the number of the memory slot you wish to record and store the preset to 1 e 1 followed by ENTER Record Preset 1 Figure 184 Command Line Interface Record Preset Note You may select different record options from the Record toolbar after pressing the REC button For more info see Record Toolbar on page 19 Naming a Preset Assigning Names Using
147. put and the programmer Fader Function Action of Button Press Disabled Fixture Submaster The fader acts as an Inhibitive Dimmer Fader for the appropriate fixtures So PHILIPS 128 Programming Strand Lighting 500M L Lighting Control Console Operation Guide Groups Button Function Action of Button Press Disabled Select Fixture Selects the fixtures contained in the Group Flash Will flash the fixtures Master Dimmer Level of the selected Group to 100 which means the dimmer value of the fixture is determined by cuelist output and the programmer Fader Function Action of Button Press Disabled eee Fixture Submaster The fader acts as an Inhibitive Dimmer Fader for the appropriate Group Cuelists C Issues a Go command to start the cuelist or if it is already running advances through the different cues of the cuelist Pause Baek The first press on the button will pause the cuelist including all ongoing fades The second press will advance through the cuelist in reversed order Ski Skips to the next cue in the cuelist without switching it on If the cuelist is running it will skip to Ho the next cue ignoring all fade times O Skin Skips to the previous cue in the cuelist without switching it on If the cuelist is running it will skip p to the previous cue ignoring all fade times Flash Will flash the master s fader value to 100 without switching the cuelist on or off Will flash the master s fader value t
148. put when the Highlight Button on the console s front panel is active Usu ally Highlight temporarily sets the Dimmer Channel to 100 and removes all color and gobo information from a fixture e Inverted This defines if the DMX Values of this parameter will be inverted Ie Value 100 in the programmer will be output as value 156 Default Highlight and Blackout values still need to be entered in Non Inverted form e DMX Min This is the minimum DMX Value for this parameter that can be output e DMX Max This is the maximum DMX Value for this parameter that may be output Note If you select two parameter cells and press the SET key the console will automatically assign the coarse channel of the parameter to the first selected cell and the fine channel to the second selected cell Select Parameter Menu The Select Parameter Menu is used to select the Parameter mapped to a channel after pressing the SET key within a parameter cell Figure 273 Library Editor It shows a list of available parameters on the left hand side This list may be filtered by entering the search string into the Filter Text field in the top right part of the screen You may further define the search by filtering by attribute groups using the All I F C or B buttons Additionally you may select to be shown Unassigned Parameters only or you may select to see All Parameters even if they have already been added to a fixture type e The Coarse and Fine butto
149. r similar software operating as a transmitter ArtNet compatible products are made available by dozens of companies however not all ArtNet to DMX converter units are built complying with the ArtNet specification IP Addresses According to the specification units outputting and accepting ArtNet should be in a class A Subnet Subnet Mask 255 0 0 0 and using IP Addresses in the range 2 xxx xxx xxx or 10 xxx xxx xxx hence the consoles default IP Address of 10 0 0 1 However you may change the IP Address to your liking The console will continue to output ArtNet even if the IP is dramatically different from what the ArtNet specification dictates Different Ways of Numbering Universes The ArtNet Standard is very comprehensive but unfortunately leaves one thing open The way different ArtNet Nodes represent their Universes Table 4 Numbering Universes Values amp Descriptions on page 133 shows common values and descriptions PHILIPS Programming Strand Lighting 500M L Lighting Control Console Operation Guide Table 4 Numbering Universes Values amp Descriptions Reade vas spate by Subntend Uee 0B Sibret F Urvese OF v ooo Decimal zero based values not separated 0 255 Decimal one based values not separated 1 256 00 FF Hexadecimal values not separated Or 0x00 OxFF The 500ML Lighting Control Console represents the data in the following way A OxBC Whereas A represents the Universe
150. rameter as base point All values will be fanned relatively from that base point To fan an attribute in the programmer or any of the effect parameters in the effect programmer 1 Select fixtures 501 through 505 and set them to 50 intensity 501 THRU 505 50 ENTER Fixture 3 Fixture 4 oyo Dg p N 2 Hit the I attribute group until the first encoder controls the intensity attribute 3 Press the FAN key to toggle the fan function or hold down the FAN Key and slowly turn the Intensity Encoder Fixture 1 10 Fan Intensity Values using Keypad Dimmer Levels may easily be fanned using the below syntax Keypad fanning will also take grouping into account Table 3 Make sure you have made your fixture selection before entering any of the commands below Press the ENTER key to execute each command Keypad Value Syntax Entry Keypad Entry Entry FULL Will set the selected fixtures to 100 Will set the selected fixtures to 100 PHILIPS Programming Strand Lighting 500M L Lighting Control Console Operation Guide Keypad Entry Will fan the Intensity for selected fixtures from VALUE A to VALUE B VALUE A THRU VALUE B For Example 0 THRU 100 with 3 selected fixtures will set fixture 1 to 0 fixture 2 to 50 and fixture 3 to 100 Will fan the Intensity for selected fixtures from VALUE A to VALUE B and back to VALUE A VALUE A THRU THRU VALUE B For
151. re 129 Select the Group you would like to remove the selected Fixtures from Figure 129 Record Toolbar Remove Option If you did not select an option from the Record Toolbar a dialog window asking you what to do will open up Figure 130 Click on Remove from Group Figure 130 Merge or Replace Group Window Note You may also hit the REC key only and select the target Group Item in the External Monitors Group Pool Window Removing Fixture s from Group using Command Line Interface Press the REC key followed by the GROUP key You may now select the Remove Option in the Record Toolbar Figure 129 Enter the number of the group you would like to remove the fixtures from ie 1 followed by ENTER Record Group 1 Figure 131 Command Line Interface Replacing a Group Before you may replace overwrite an entire group you first need to select the fixtures you would like to store in the new group PHILIPS a Strand Lighting Working with Groups 75 Operation Guide 500M L Lighting Control Console Replacing Fixture s from a Group using Group Pool Window Press and hold the REC key and then press the GROUP button s shown in Figure 124 on page 73 the Group Pool window will appear You may now select the Replace Option in the Record Toolbar Figure 132 Select the Group you would like to replace in the Pool Window Figure 132 Record Toolbar Replace Option Note You may also hit the REC key
152. re all the information it would have needed to store for the first example given However tracking is not outdated It has its advantages over the Non Tracking approach The 500ML console allows you to playback cuelists both in tracking or Non Tracking modes What is Tracking Imagine you come home late at night and it is already dark outside You open up your apartment s main door Cue 1 and you switch on the light in the corridor Cue 2 You close the door Cue 3 and go straight into the living room after opening up its door Cue 4 where you switch on the light as well Cue 5 The light in the corridor is still on and the living room door still open since you did not change the states of these Here is a closer look at what happened and at what would be stored in the cues if we think of this chain of events as a cuelist Fixture Light in Corridor Living Room Door Light in Living Room Oee ooo o o o tues ese a a a a e Pes a E E E Examples General Example The following example shows the intensities of four fixtures in three cues on a Non Tracking console With a tracking console however the recorded information would be If the intensity has not been changed or touched then no value is recorded for that attribute During playback if Tracking is enabled attributes remain at their last assigned level 1 e Fixture 1 remains at 50 intensity while cue 3 is played back because no change was recorded into cue
153. recall values that use the preset as a reference Please see Recalling a Preset as a Reference on page 106 for more information Loading Values Instead of Referencing from a Preset In case you do not wish to load a preset as a reference but rather as hard values please see Recalling a Preset as a Hard Value on page 106 for more information Loading Values from Current Output To grab all values that are currently being output for the selected fixtures hold down the SHIFT key and press the LOAD key simultaneously This will grab all values from the console s playback engine but before any Group or Fixture Master Dimmers are calculated For Example Your fixture is programmed in a cue that is played back with an intensity of 100 however you have a master dimmer set for this fixture at 50 When you grab the fixtures values the console will load the value at 100 into the programmer since this is the playback engines value for the fixture Note If you grab all attribute values those that have been stored or set using presets will not be grabbed as hard values but instead will be loaded as a referenced preset value When grabbing values the console might as well load default values into the programmer Loading Values from a Cuelist You may load a stored cue to modify it Please see Loading Cues to the Programmer on page 117 for more information on loading Cues PHILIPS a Strand Lighting Programmer Options 89 Operat
154. received during the press of the Go Button Convert Timecode to Next Time Timecode Conversion This function may be used to convert already existing absolute Timecode timings to relative Next Times Convert Timecode to Next Time Convert Next Time to Timecode Timecode Conversion This may be used to convert Next Times to Timecode times This way it is possible to Learn Timing for a cuelist while not receiving Timecode and later set the Cuelist Trigger to Timecode Then you just need to enter the Timecode Start Time as described above and hit the Convert Next Time to Timecode button Playing Cuelists Starting Stopping Cuelists using Cuelist Pool Window Press and hold the OPEN key and then press the CUELIST key on the keypad The Cuelist Pool window will open Figure 198 on page 110 Now you can simply start and stop cuelists by tapping on them Starting Stopping Cuelists Using Master Faders To start a cuelist assigned to a master press the Play P key To stop it hit the OFF key followed by either the master s Play P or Pause Back Key E E lt Note The functions of Play Pause Back and Flash keys may be changed to your liking However the label of each key represents its default function Off Window The Off Window Figure 226 on page 124 may be used to easily switch off running cuelists and to get an overview of the current playback state To open the Off Window press the OFF button and sele
155. red by dimmer level That means that values will override values which have been output previously except for the dimmer value Here the cuelist set to HTP with the highest dim mer level will be output e HTP High Priority All values being stored in that cuelist will be compared to others by the Latest Takes Prece dence principle with a high priority except the dimmer values which will be compared by dimmer level with the highest dimmer level being output This setting will always override all values but the dimmer contained in LTP priority lists even if those have been started after the List set to High Priority For more information on priorities please see Priorities Concepts on page 11 Fadetime Master This will tell the cuelist which Fadetime Master it should listen to Setting this will ignore the fade times set in the Cuelist Window However if you decide to switch back to Default fade times as you entered them previously will be restored See Assigning a Fademaster on page 126 for more information on assigning a Fademaster to one of the Masters Fadatinne Master Tracking Tracking This dropdown menu allows you to enable or disable tracking for this particular cuelist You may also enable the cuelist to track from the last to the first cue By default tracking is set to Enabled For more information on tracking see Tracking on page 13 pun gore Run Mode Use this dropdown menu to define how the cueli
156. rogrammer Sometimes it is desirable to load a complete cue into the programmer to edit it To do so press the LOAD key on the keypad Now select the appropriate cuelist by the either a master s Play P or Pause Back Key i E lt or by selecting the cuelist in a Cuelist Pool Window If the Cuelist Pool window is not yet shown keep the LOAD key pressed while pressing the CUELIST button on the keypad You may also use the command line approach by press the LOAD key followed by the CUELIST key Type the number of the cuelist you would like to load a cue from in 1 e 1 Now press ENTER to execute the command Load Cuelist 1 Figure 218 Command Line Interface Load Cuelist A window will be opened asking you to select the Cue to be loaded See for more details Click on Load after selecting the Cue from the list TW a Hei Time Fate Tiris Tuih Tene Cpr CUE i Figure 219 Load Cue to Programmer Window Strand Lighting Cuelists 117 Operation Guide 500M L Lighting Control Console Note Loading a Cue to the programmer will replace the programmer s current contents with the contents from the cue Because of tracking the contents of the programmer may look different from what you see on stage Assigning Cuelists to Masters Assigning a Cuelist to a Master Using Cuelist Pool Window To assign a cuelist in the Cuelist Pool to a Master press and hold the OPEN key and press the CUELIST key on
157. rows within an effect table that apply mathematical functions such as a sine or cosine wave to values against time Each row in the effect programmer has five effect attributes Type Size Speed Offset and Duty Cycle You may apply effects by using the integrated Effects FX Programmer 96 Programming Strand Lighting 500M L Lighting Control Console Operation Guide Note that any effect is relative to its attributes base level It will vary the value of the attribute to either side of its base level determined by either the current output or the base value that is set in the programmer You may combine any effect types applied to any fixture attribute Effects consist of a mathematical form applied to a fixture attribute of your choice such as a Sine Wave or a Cosine Wave or a Ramp For the different types of forms please see Type Effect Attribute The Effects FX Programmer To create an effect open the effects programmer by pressing any of the attribute group keys I F C or B The Programmer Window will be shown Now click on the button that reads FX Effect as illustrated in Figure 175 Effect Fibre ve Sire Chupty Cyc ae Figure 175 Programmer FX Programmer All changes in the effects programmer will be applied to the selected fixtures only including modification and the creation and deletion of effects Effects will either use the Programmer Value as a Base Value or if no programmer value is set
158. s Assigning Name Using Fixture Pool Window e Simultaneously press the FIXTURE and ASSIGN keys The Fixture Pool window will open e The command line will still read Assign e Press the ASSIGN key again The command line will read Name e Select the fixture you wish to rename from within the Fixture Pool Window see Selecting Deselecting Fixtures Using Fixture Pool Window on page 65 Strand Lighting Working with Fixtures 69 Operation Guide 500M L Lighting Control Console Assigning Name Using Command Line Interface You may use the Command Line by typing ASSIGN ASSIGN the Command Line will read Name followed by the fixture selection in example FIX 501 THRU 512 ENTER Refer to Selecting Fixtures Using Keypad Command Line on page 64 for more information about fixture selection Name Fixture 501 thru 512 Figure 120 Command Line Interface Assigning Fixture Names Enter Fixture Name window with keyboard will appear as shown in Figure 121 Fixture Name Field Figure 121 Entering Changing a Fixture Name Using the Configure Fixtures Window Please refer to Assigning Names to Fixtures on page 69 Using Fixture Groups Another approach would be to use a Group to bulk rename all fixtures in the Group To do so hit the GROUP key while holding down the EDIT key Now select the group that contains the fixtures to be renamed by clicking on it This will open the Edit Group Screen Now clic
159. s Copying Groups Copy Groups using Group Pool Window Press and hold the COPY key while holding down the GROUP key The Group Pool window will be shown Now select the Group you would like to copy followed by the destination Pool Item Copying Groups using Command Line Interface You may copy groups using the Command line approach by pressing the COPY Then hit the GROUP key followed by the source Group ID in this case 1 Now enter the destination Group ID ie 5 Hit ENTER to complete the command Copy Group 1 Group 5 Figure 138 Command Line Interface Copying Groups Moving Groups Move Groups using Group Pool Window Press and hold the MOVE key while holding down the GROUP key The Group Pool window will be shown Now select the Group you would like to move followed by the destination Pool Item Moving Groups using Command Line Interface You may move groups using the Command line approach by pressing the MOVE key Then hit the GROUP key followed by the source Group ID in this case 1 Now enter the destination Group ID ie 5 Hit ENTER to complete the command Figure 139 Command Line Interface Moving Groups n PHILIPS 78 Programming Strand Lighting 500M L Lighting Control Console Operation Guide Deleting Groups Deleting Groups using Group Pool Window Press and hold the DELETE key while holding down the GROUP key The Group Pool window and delete toolbar will be shown Make s
160. s keypad such as 1 followed by ENTER Please note that you may also use the and THRU keys to further extend your selection e GROUP 1 12 will select group 1 and 12 e GROUP 1 THRU 4 2 will select group 1 through 4 but will not select group 2 Naming a Group Assigning Names using Group Pool Window Hit the GROUP key while holding down the ASSIGN key The Group Pool window will be shown The command line will still read Assign Now press the ASSIGN key again The command line will now read Name Now select the group you wish to rename from within the Group Pool Window Assigning Name using Command Line Interface You may use the command line approach by typing ASSIGN ASSIGN the command line will read Name Then press the GROUP key followed by the Group ID in this case 1 Hit ENTER to complete the command Please note you may also rename multiple Groups at once by using the THRU and modifier keys Name Group 1 Figure 136 Command Line Interface The Enter Group Name On Screen Keyboard will be shown Figure 137 on page 78 PHILIPS ee Strand Lighting Working with Groups 77 Operation Guide 500M L Lighting Control Console Figure 137 Enter Group Name using On Screen Keyboard Assigning Name using Edit Group Window You may also assign a Name to the group and its contained fixtures using the Edit Group Window Please see Edit Group Window on page 80 for detail
161. sacs cesiessacionantinnaneideasansucdnndsndeneianbenieaiezarsiebraunsaseeandanseaananeataaiea bea benbedinaiesecaneaseaias 87 Alterne Color Values Using Swatch BOOK seca cencenatchacswenaecucancocvsdocseiibeneraluatiatensevusidunetsdciaee bev Ra R O A 87 Filer Gek Dy I NC i eE E OA E 88 Ue els py Searc i PONCHON a ce ecient it ate cece e T erase cunuatenant 88 Altering Color Values Using Color Picket vccisccssscssidsraecdnetnstsnetntssensdnasnteencxeeearoduburatubctsiumenchathedcebicdustvabumensiuecantacbedsussercebes 89 Usine Stored Presets As a RererenCe ven cinceucatnsnriauselnnsucteshnnsnasickennian Ei T 89 Loading Values Instead of Referencing from a Preset ccccccccccceccecceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeseeeeeeeeeeeeeeees 89 Loading Values fron Current QUI DUE sas cicecsteneeccerensdaviticientealexetencssdbececudindueddnandewadvelexsibaanandndeeetniiesd RAER EE ARIKO N Ei 89 Goadine Values rona C15 ecis ea a S 89 Fanning Spreading Values Across Fixtures cccccccccccccececceecceeceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeseeeseeeeeeeeeeeeeeeeeeeeeeseeeeeeseeeseeeseeeeses 90 Fan Any Vale nsine EC OCS rosers rer O re reer are aini aii aird ea aieiaa 90 Fan Intensity Values using Keypad ciccisrsncettcnsansanansiacacoaiaasanacsinaszancansensinatagteniemieaimantainancaeeencanadebdatseeieainainbecantenebsianseeaiacens 90 FP DS OD OS oa E E E E E N E E bend eekGuntestles 91 Fanne witi Gronn ES ira ensa a a aS 92 Uy VY E o A A ace ee
162. sed for user interaction with the console It provides an easy to use and understand graphical user interface Command Programming Keys The 500ML Lighting Control Console command and programming keys correspond with the touchscreen interface Such keys like Open is used to open windows the Setup button and most important the Set key which is used to directly alter data in many windows Note Refer to Text Conventions on page 7 for additional information Example To open up a Fixture Pool window push and hold the Open key and press the Fixture key at the same time Most keys that alter memories for example Rec Edit Delete also open up a pool window if you keep pressing the button at the same time you are striking a key like Preset or Cuelist Encoders The 500ML Lighting Control Console is supplied with four encoders These encoders rotate in either direction to quickly set desired values for different attributes during programming Multifunction Wheel The console features a Multifunctional wheel which provides control of the intensity dimming level of the selected fixtures and options to Scroll in Screens and can be used to increment or decrement values shown in Keypad Dialogs USB 2 0 Ports Faceplate The USB 2 0 ports on the 500ML Lighting Control Console allow users to load and save show files to a USB key supplied with unit Users can also connect personal devices for charging Additionally
163. should act as the Dimmer Master Using the Fixture Pool Window You may also use the Command line Interface paired with visual fixture selection Hit the FIXTURE key while striking the ASSIGN key The Fixture Pool window will be shown Now select the fixture from within the Fixture Pool Window followed by the GO or PAUSE BACK key of the fader that should act as the Dimmer Master The Off Window may be used to easily switch off running cuelists and to get an overview of the current Playback State To Open the Off Window press the OFF button and select Off Window from the Off Toolbar To switch off a Cuelist select it from the List and press the Off Selected button Tripper Shri Curteent Cie Com iane Figure 122 Off Menu Window PHILIPS a Strand Lighting Working with Fixtures 71 Operation Guide 500M L Lighting Control Console Edit Fixture Window The Edit Fixture window Figure 123 may be used as a quick way to read fixtures DMX universe address fixture type and set options like invert of movement the User Number or Fixture Name Figure 123 Edit Fixture Window To open the Edit Fixture Window type EDIT followed by the User Number of the fixture you would like to edit eg 501 Finish the command by pressing ENTER Alternatively you may use the Fixture Pool window to select the fixture Press and hold the EDIT key and then the FIXTURE key Select the fixture you would like to edit from within
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165. st should behave if reaching the end The default is Loop at End Loop at End Settings are e Loop at End The cuelist will wrap around and jump back to the first cue after hitting go while the last cue is played back Strand Lighting Cuelists 121 Operation Guide 500M L Lighting Control Console Release at End The cuelist will release Switch off itself after hitting go another time while the last cue is being output Stop at End The cuelist will stop at the last cue and pressing the Go Button again does not show any effect Playback Order This defines the Playback order of the cues in the cuelist Forward is used as the default Playback Order Settings are e Forward The cuelist will be played forwards e Backward The cuelist will be played back in reversed order e Random The cuelist will be played back with the cues in random order using an algorithm which assures that no cue will be shown twice during each cycle of the cuelist Outfade This is the amount of time the cuelist will fade out for when it is switched off providing a smooth transition instead of just snapping fixtures to their default or other output values The default Outfade time is 2 Seconds Off Options The selections are e Off if Overwritten Off by default This cuelist will switch itself off when all of its values have been overridden by different cuelists e Don t Off other Cuelists Off by default This cuelist wil
166. stomize A window allowing you to adjust each function will be shown Figure 235 Configuring Fader Button Function Edit Content Button Many Fader and Button options allow for customization by using dropdown boxes as shown in Figure 236 These drop down menus allow users to specify individual options like the flash value or multiplications of timings for Speedmasters Refer to Fader Setting Options on page 128 for details rider plin Figure 236 Edit Fader Functions Window PHILIPS ee Strand Lighting Working with Masters 127 Operation Guide 500M L Lighting Control Console Fader Setting Options From Figure 236 on page 127 these setting options are available Autostart The Autostart option will only shown for cuelists Enabling it will cause the cuelist to be started when the Fader is pulled up from 0 Autostop The Autostop option is only shown for cuelists Enabling it will cause the cuelist to be stopped as soon as the Fader reaches the 0 value Fetch Mode Fetch Mode is especially useful if more than one Fader Page is used When Fetch Mode is enabled for a fader the console will save the current faders value when changing the fader page When you change back to the page where this object resides on the fader you will have to reach this value before any fader movement is recognized Example with Fetch Mode You are on Page 1 and Master 1 contains a Group Master that has the fader set to 48 You cha
167. t is running it will skip to the previous cue ignoring all fade times Switches off the cuelist using the off time to fade out given in the cuelist options Instant Off Switches off the cuelist ignoring the off time set in the cuelist options Will bring the cuelist Up Front in the priority stack but does not advance Assert through the cuelist Toggle Blackout Blackout Mode will Blackout Mode will toggle Measures the time between Note ECE C commands and sets the Speed Master TapSync to that amount Master Speed Will issue a Go Command to all cuelists listening to this EET It MarualGo Oy applies to cuelists that are already running Toggle Enabled Will pause unpause the Speed Master Will unpause the Speed Master Disable Pauses the Pauses the Speed Master Master TabSvne Measures the time between received Note E Se commands and sets the piy Fademaster to that amount Master Fade Manual Marual amp o eT Defined Program Change command will be output from the console s MIDI Program Program Change Out Enabled The Timecode Enable Disable setting will be toggled Timecode Enable The Timecode will be enabled e aao The Timecode will be disabled Reset SS The internal Timecode Generator will be reset to the Start Value PHILIPS 144 Programming Strand Lighting 500M L Lighting Control Console Operation Guide Value Triggers Value Triggers are provided by Controller Events They
168. t Toggle Enabled The Timecode Enable Disable setting will be toggled The Timecode will be enabled Timecode Disable The Timecode will be disabled Reset Generator The internal Timecode Generator will be reset to the Start Value PHILIPS TT Strand Lighting Setting Inputs and Outputs 143 Operation Guide 500M L Lighting Control Console Single On Triggers Single On Triggers are emitted by either Note On or Note Off only sources or by Program Changes Since the console is only getting one single command as opposed to an On Off command some of the actions mentioned previously are not available Table 6 Single On Triggers by Item Type shows the triggers are available for Single On events Table 6 Single On Triggers by Item Type Description The cuelist will be started when the trigger is received If it is already running it will be stopped A AGocommandisissuedonthiscuelist command is issued on this cuelist Coo A E E E command is issued on this cuelist The destination cue needs to be defined in the Option Group box Pause Back The issue of the command will pause the cuelist including all ongoing fades The second will advance through the cuelist in reversed order Cuelist Skip Skips to the next cue in the cuelist without switching it on If the cuelist is running it will skip to the next cue ignoring all fade times Skin Skips to the previous cue in the cuelist without switching it on If the cuelis
169. t to do Window from opening Figure 190 Record Toolbar Merge Button Figure 191 Merge or Replace Preset Merging Values into a Preset Using the Command Line Interface Once you changed your values accordingly to update a previously stored preset press the REC key and then press the PRESET key On the keypad enter the number of the pool item you wish to update 1 e 1 followed by ENTER R CO E 0 ra D r e S et 1 A window Figure 192 on page 106 asking you what to do will open Select Merge to update the preset s attributes PHILIPS Strand Lighting Presets 105 Operation Guide 500M L Lighting Control Console Figure 192 Merge or Replace Preset Merge Alternatively you may also select Remove from the Record toolbar Figure 193 after hitting the REC Key which will prevent the Not Empty What to do Window from opening Figure 193 Record Toolbar Merge Button Note Merge does not remove any values from a Preset Recalling a Preset as a Reference If you select Presets this way they will be recorded into Cues as a reference rather than the value Selecting Presets Using Preset Pool Window Press and hold the OPEN key and press the PRESET button The Preset Pool window Error Reference source not found will open Select the appropriate Preset Pool type using the Preset Pools toolbar Now you can simply select and deselect presets by clicking on them Alternatively you ma
170. tailed view of Cuelist states and a quick way of switching off playbacks across all playback pages Strand Lighting The Graphical User Interface 19 Operation Guide 500M L Lighting Control Console The console will ask for confirmation when any of the Reset or Release buttons is pressed However you may omit the Confirmation Screen when holding the SH FT button pressed while clicking on any of these buttons Figure 16 Off Toolbar Fader Page Indicator The Fader Page indicator shown in the bottom left corner of the Internal Display shows which Fader Page you are on If no page name has been set it will be represented in the form of Current Page Page Count or if a page name has been set it will show the page name Figure 17 Fader Page Indicator Command Line Interface Whenever you enter commands on the console s front panel they are written into the Command Line Interface which will also check if the command entered is a valid command Figure 18 Figure 18 Command Line Interface Valid Command If the command is invalid or incomplete the Command Line Interface will display a warning sign as shown in Figure 19 Figure 19 Command Line Interface Invalid or Incomplete Command Command Line Syntax In general the Command Line Syntax needs to be entered in Action Source Target form When no Action is specified the source Item will be selected See Table 1 Command Line Syntax on page
171. tation needed until the value will be decreased or increased whereas the Encoder Acceleration specifies the amount of additional speed up if the encoder is turned faster You may use the encoders to test the settings while this screen is shown Figure 73 o PHILIPS 46 OPERATION Strand Lighting PROGRAM MING 1 Fixture Setup Adding Fixtures to a Show In order to add and patch fixtures please press the Setup key on the consoles front panel A menu will appear on the touchscreen display presenting you several options Choose Add Fixtures in the Setup Menu screen Figure 74 Setup Menu Show Settings Add Fixtures The Select Fixture from Show Library screen will appear allowing you to pick the fixture type from the show library e Ifthe show library does not yet contain the fixture of the choice click on Add Library to add fixtures from the Sys tem or User Library to the Show e If the list already contains the desired fixture type select it and click on Next which will skip the next two steps Minnfactoret Figure 75 Select Fixture from Show Library Screen A library selection screen will appear allowing you to select where to select and import fixtures Fixture Setup 47 Strand Lighting e If you would like to add a predefined Fixture Type select on Factory Library e If you would like to add a User created or User modified fixture select User Library Click on Next when done Figure 76 Sel
172. the loading process begins the Import Status box will now display the import process After the process finished click on the Close button Figure 57 Import Show s from USB Import Status of Selected Shows Completed 4 Show Files Show Quicksave We recommend to save your show frequently to insure information is not lost in case of a power loss interruption etc You may do this by pressing SETUP and hitting the Show Quicksave button on the Setup Toolbar Figure 58 Setup Toolbar Show Quicksave Show Autosave Feature The 500ML console offers a Show Autosave feature that will make sure your showfile is automatically saved in the console in a defined interval Users have the option of disabling this feature as well 40 OPERATION Strand Lighting To enable or disable Show Autosave press SETUP on the console and then the Show Settings tab Select Enable Autosave or Disable Autosave If the Enable Autosave option is selected you can set the Autosave Interval via the dropdown menu Save Show As New Showfile We recommend to periodically save your show file as a new file The Save Show As function will create a copy of the showfile you are working on with a given name and will automatically continue with the new showfile preventing further changes to the previous show file To save as a new showfile press SETUP and change to the System Setup tab Click on Save Show As The on screen keyboard will appear to allow
173. throughout this guide Sle Meaning Front panel faceplate hard buttons or keys Example Press Button to operate or select Button LCD display menu softkeys These are buttons that appear on the LCD display touchscreen Example Press Button to operate or select About the 500ML Lighting Control Console Building on our range of lighting control consoles the new 500ML console from Philips Strand Lighting is designed to operate dimmers LED fixtures and moving lights The 500ML console is ideal for any event of any size large or small The 8 inch TFT color touchscreen allows for fast set up Backlit command buttons aide in the ease of use making the 500ML console and ideal control platform solution If required the unit has one external DVI port to add a touch monitor to give even more control In addition the 500ML console provides you with 24 faders Each may be used as a Master Sub Master or Playback Equipped with backlit Play Pause Reverse and Bump buttons they allow cue stacks to be triggered as required for those busking moments Using industry standard methods of control the user interface is quick to understand allowing the operation to appeal both to the casual and professional operator alike With a robust construction the 500ML console provides you with a smart way to create and play back great lighting for all your important events Included Items Each 500ML Lighting Control Console includes the foll
174. to preset Pressing the BACKSPACE Button for longer will clear the complete command line Whenever there is a keypad dialog shown on the touch screen display the face plate keypad may be used to enter values Most of the times you can also use the or key to increase or decrease the current value This is especially useful if you would like to adjust a timecode time framewise 2 Programmer Hotkeys SHIFT LOAD For all selected fixtures load the current output values to programmer SHIFT CLEAR Will revert back to the last programmer state Unclear Programmer SHIFT LAST Will deselect all fixtures SHIFT NEXT Will select all fixtures of the current selection set if applicable LAST NEXT Will select all fixtures of the current selection set if applicable SHIFT Will show fine values in programmer and allows for fine adjustment of parameters using the encoders Holding down the FAN Button automatically switches off the fan function as soon as the button is released Holding down the CLEAR hard key for longer will fully clear command line and programmer Pressing the BACKSPACE Button for longer will clear the complete command line 3 Output Screen Hotkeys SHIFT Button shows fine values in output screen 4 Library Editor Hotkeys SHIFT Button shows fine values for default highlight blackout values 5 External Keyboard Hotkeys F9 Make screen shot of internal monitor needs USB St
175. ure Delete Object is selected on the delete Toolbar Now select the Group you would like to delete Figure 140 Delete Toolbar Note When holding the DELETE Key while selecting a Group for deletion the confirmation of deletion dialog will be omitted and the Delete Keyword in the command line will remain active Deleting Groups using Command Line Interface You may delete groups using the command line approach by pressing the DELETE followed by the GROUP key and the ID of the Group you would like to delete ie 31 Please note you may delete multiple groups by extending the selection using the and THRU keys Hit ENTER to complete the command Delete Group 31 Figure 141 Command Line Interface Delete Group Note When holding the DELETE Key while selecting a Group for deletion the confirmation of deletion dialog will be omitted and the Delete Keyword in the command line will remain active Creating a Group Dimmer Master Group Dimmer Masters allow you to limit the intensity of a specific fixture group If the Group Master is at full then the fixtures that this group contains will be at the level determined by the playbacks Programmer and so on When the master s level is reduced the contained fixtures intensity will be reduced in proportion to the master For example if you have the fixture at 80 intensity in a cue that is being output and the master of the group is at 50 a fixture intensity value of 40 w
176. ure Group Using Group Pool Window Once fixtures are selected to be a Group press and hold the REC button and then press the GROUP button The Groups pool window Figure 124 will appear Select any empty slot an empty box with a number in the corner to store a new Fixture Group Note You may also hit the REC key only and select an empty Group Item in the External Monitors Group Pool Window Figure 124 Groups Pool Window Storing a Group Using Command Line Interface As soon as you selected the fixtures you wish to group together press the REC keypad button followed by the GROUP keypad button Now type the number of the memory space to store the group using the keypad for example 1 followed by ENTER Record Group 1 Figure 125 Command Line Interface Note You may label any item by pressing ASSIGN keypad button twice The command line will read Name Now select the Item you would like to label and type in the name PHILIPS I Strand Lighting Working with Groups 73 Operation Guide 500M L Lighting Control Console Merge Fixtures into Groups Sometimes you may need to add some fixtures to a group that already exists To do so first select the fixtures you would like to add Merge Fixture s into Group using Group Pool Window Press and hold the REC key and then press the GROUP button As shown in Figure 124 on page 73 the Group Pool window will appear You may now select the Merge Option in t
177. ures using the filter field shown in the top part of the screen Alternatively you may select the fixture by selecting the Manufacturer Type and Mode Click on Next when done LEnitacired Philips Wari ite Figure 98 Select Library Window Selecting Fixture Type You will be brought back to the list as shown in Select the newly added fixture type from the list and select Next Strand Lighting Fixture Setup 59 The console will now ask for confirmation on the fixture replacement displaying a brief summary of the changes to be made If the new fixture type is acceptable Click Ok to proceed Figure 99 Replace Fixture Confirmation Screen The 500ML console will now transfer existing programming over to the new fixture type After this process is completed a confirmation window will appear Click on OK to proceed to the Configure Fixtures window to patch the fixtures Figure 100 Replace Fixture Result Confirmation Window Important Notes e If the new fixtures will fit into the DMX Footprint of the previous fixtures the DMX Patch will be kept If not the new fixtures need to be re patched within the console e When swapping fixture types programming will be kept when possible Please note that color mix attributes will not be converted So swapping a CMY to a RGB fixture does not convert and transfer over any colors pro grammed Clone Fixtures Sometimes you might wish to add more fixtures to
178. vor de dirijirlo a la oficina de Philips Strand Lighting mas cercana Der Inhalt dieses Handbuches ist nur fiir Informationszwecke gedacht Aenderungen sind vorbehalten Philips Strand Lighting uebernimmt keine Verantwortung fiir Fehler oder Irrtuemer die in diesem Handbuch auftreten F r Bemerkungen und _ Verbesserungsvorschlaege oder Vorschlaege in Bezug auf Korrekturen und oder Aktualisierungen in diesem Handbuch moechten wir Sie bitten Kontakt mit der naechsten Philips Strand Lighting Niederlassung aufzunehmen Le mat riel d crit dans ce manuel est pour information seulement et est sujet 4 changements sans pr avis La compagnie Philips Strand Lighting n assume aucune responsibilit sur toute erreur ou ommission inscrite dans ce manuel Pour tous commentaires ou suggestions concernant des corrections et ou les mises a jour de ce manuel veuillez s il vous plait contacter le bureau de Philips Strand Lighting le plus proche Note Information contained in this document may not be duplicated in full or in part by any person without prior written approval of Philips Strand Lighting Its sole purpose is to provide the user with conceptual information on the equipment mentioned The use of this document for all other purposes is specifically prohibited Document Number STR 65354 A Version as of 14 October 2015 SOOML Lighting Control Console Operation Guide 2014 2015 Philips Group All rights reserved Art Net is designed by a cop
179. w type EDIT GROUP followed by the ID of the group you would like to edit eg 31 Finish the command by pressing ENTER Alternatively you may use the Group Pool window to select the Group Press the GROUP key whilst holding down the EDIT key Select the Group you would like to edit Set Group Name Clicking on the Set Group Name button will open up an on screen keyboard allowing you to mem rename this particular Group Programming Strand Lighting 500M L Lighting Control Console Operation Guide PHILIPS Smart Name Clicking on the Smart Name button will open up an on screen keyboard asking for a new group name Smart Name will also rename contained fixtures using the same name that you enter for the group Working with Values The console follows the popular Programmer concept This section will explain the concept in detail Figure 144 Programmer Values Screen What is the Programmer The Programmer is the place where all of the programming happens As soon as you modify a fixture s attribute values by using any of the input methods for values it will be displayed in the programmer The programmer always takes precedence over cuelists this way you can at any point in a show modify the look on stage For a more in depth look on how priorities are managed in the console have a look at Priorities Concepts on page 11 Different States of Fixture Attribute Values Without Values Figure
180. y select any preset using the external monitor s Preset Pool Selecting Presets Using Command Line Interface Press the PRESET key In the Command Line Interface using the keypad type the number of the preset you would like to select 1 e 1 followed by ENTER Recalling a Preset as a Hard Value If you select Presets this way they will be recorded into Cues as a hard value rather than being referenced by the cue Selecting Presets Using Preset Pool Window Press and hold the OPEN key and press the PRESET button The Preset Pool window Figure 183 on page 102 will open Now hold down the SHIFT key while selecting and deselecting presets by click ing on them to load their values into the programmer Alternatively you may select any Preset using the external monitor s Preset Pool However the SHIFT key acts as a modifier and will cause the preset to be loaded as values rather than the Preset reference PHILIPS 106 Programming Strand Lighting 500M L Lighting Control Console Operation Guide Deselecting Knocking Out a Preset To deselect a Preset click on it again or press the OFF Key followed by the Preset Copying a Preset Copying Presets using the Preset Pool Window Press and hold the COPY key while holding down the PRESET key The Preset Pool window will be shown Now select the Preset Pool type using the Preset Pools toolbar and select the Preset you would like to copy followed by the destination Poo
181. y sound more or less familiar HTP Highest Takes Precedence Generally desks that are not designed to handle moving lights like a simple 2 Preset Desk and operate on a Highest Takes Precedence HTP basis This means that if a fixture s intensity is being controlled by two different parts of the console such as a Preset 1 and Preset 2 at the same time the intensity will be at the higher of the two levels For example if Fixture 1 is at 50 on the first Preset bank and at 100 on the second Preset bank the level output is 100 If the value set on Preset bank 2 is reduced to 40 the Output level will be at 50 since the value set by the first Preset bank is now the highest value hence output Unlike other consoles we have laid out the way the console decides which parameter of a moving light fixture should be treated as a dimmable channel quite smartly we let you decide when creating a library The intensity faders will also control everything that is set as dimmable in the library and only those channels will be compared HTP if cuelist settings are set to HTP LTP Latest Takes Precedence Highest takes precedence generally works well for non moving light fixtures but moving lights introduce a problem Parameters other than intensity do not have higher or lower values A color of red is not higher or lower than green and Gobo 1 is not higher or lower than Gobo 2 When working with moving lights a better way to decide precede
182. you to name the showfile Enter the new showfile name and press Enter to complete the process Figure 59 Setup Menu Save Show As Exporting a Show to USB Key At the Welcome Screen hit the Settings button Should you already be running a show open the Setup Dialog by pressing the SETUP key on the front panel instead Once the Setup Menu is shown switch to the USB tab and hit the Export Show button as illustrated in Figure 60 Setup Menu USB Tab Show Export Strand Lighting Show Files 41 The next screen will display a list of shows in the console s memory Select the show or shows you would like to export copy to the USB key Then hit the Export button on the touchscreen display to export them to the USB key hiame aw Version Figure 61 Select Show s to Export Screen Exporting Shows to USB Key A confirmation screen will appear confirming your selection s to be exported as shown in Click the Export button to export the show s to the USB Key The Export Status field will now display the export process Figure 62 Export Show s to USB Screen Confirmation Screen 42 OPERATION Strand Lighting When the process finished successfully click on the Close button as indicated in Figure 63 Export Show s to USB Screen Export Completed Closing a Show To load a show as described in you must close any open shows Do this by pressing SETUP and then pressing the Close Show button on the Setup To
183. yright of and is a registered trade mark of Artistic Licence Holdings Ltd All other brand or product names which may be mentioned in this manual are trademarks or registered trademarks of their respective companies or organizations me 500M L Lighting Control Console Operation Guide IMPORTANT INFORMATION Warnings and Notices When using electrical equipment basic safety precautions should always be followed including the following a READ AND FOLLOW ALL SAFETY INSTRUCTIONS AN Do not use outdoors Do not mount near gas or electric heaters ao SF Equipment should be mounted in locations and at heights where it will not readily be subjected to tampering by unauthorized personnel e The use of accessory equipment not recommended by the manufacturer may cause an unsafe condition f Do not use this equipment for other than intended use g Refer service to qualified personnel SAVE THESE INSTRUCTIONS WARNING You must have access to a main circuit breaker or other power disconnect device A before installing any wiring Be sure that power is disconnected by removing fuses or turning the main circuit breaker off before installation Installing the device with power on may expose you to dangerous voltages and damage the device A qualified electrician must perform this installation WARNING Refer to National Electrical Code and local codes for cable specifications Failure to use proper cable can result in damage
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