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The Operation of TH-S VideoEngine3D
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1. M1 CO 24 E 1 16 G 2 8 M2 C 0 25 F 1 17 A 2 9 M3 DO 26 F 1 18 A 2 10 MA D 0 27 G 1 19 H 2 11 Netplayer EO 28 G 1 20 C 1 12 DV Remote FO 29 A 1 21 C 1 13 Layer B Midichannel 2 Velocity 127 42 Mi CO 24 E 1 16 G 2 8 M2 C 0 25 F 1 17 A 2 9 M3 DO 26 F 1 18 At 2 10 M4 D 0 27 G 1 19 H 2 11 Next Previous Clip Layer A and Layer B always switched as pair M1 Controller 16 Value lt 64 gt NEXT CUE M1 Controller 16 Value gt 64 gt PREVIOUS CUE M2 Controller 17 Value lt 64 gt NEXT CUE M2 Controller 17 Value gt 64 gt PREVIOUS CUE M3 Controller 18 Value lt 64 gt NEXT CUE M3 Controller 18 Value gt 64 gt PREVIOUS CUE M4 Controller 18 Value lt 64 gt NEXT CUE M4 Controller 18 Value gt 64 gt PREVIOUS CUE Netplayer Controller 19 Value lt 64 gt NEXT CUE Netplayer Controller 19 Value gt 64 gt PREVIOUS CUE MIDI NoteOn Trigger For the triggering of clips via MIDI Note On you have to switch the Note On Button to On This allows a triggering of the first 127 clips of every machine via the MIDI Note On O 127 Sample Mode The Volumes are saved in the corresponding Cue Layer A M1 MIDI CH 11 NoteON 0 127 Cue 1 128 arbitrary Velocity 0 127 M2 MIDI CH 12 NoteON 0 127 Cue 1 128 arbitrary Velocity 0 127 M3 MIDI CH 13 NoteON 0 127 Cue 1 128 arbitrary Velocity 0 127
2. 000000nee etern 10 Fastforward T E Wind nennen 11 Bie Time C C ma B suse tested esse 11 TMG MAGEE SC cM are RO 12 Contiguration Or The Video Audto Rats kan kaka au ra 12 Fader at ma NV saa aa naga dde mme 12 Alternative Saving Of The Fader Boston 13 Nommal Toe vel e ere sensan A e A 13 Fader Automation On Off Storable In Snapshot eese 13 RV E 14 Non Destructive Organisation Of The Plavlets sera 14 Operation To Copy Clips Using P aste In The META Player nennen 16 Copy A Complete Playlist Between Two Players Using AIR 16 The creetretup Ree Er Rees ee 17 Snapshots Of The Screen Setup WindOW estie ete rat eti ee theod anne 18 Interpolation Between Saved Snapsho en 18 Re Mal as ae url 18 Display OF The Frame Rail uses a a scis 19 Real time Compositing Photo Editing Effects esee 19 Eege 21 The Mask Pils EE 22 Screen setup Parameter EE ee ee 23 BE E MACAU De EE 24 Automatic Ro alone nike 24 Freeze futi c HOD ne een a Pe 24 COLOUR COTE CC 0 eisen 24 Geometrical Form Of The Imaging Surface Shape ccccccccccccccsssesenssseesseseeeeececcceceseneneaassess 25 Pic Dehned Ge ome trical Shape eege te dee Es Kae 25 SHADES Denon WIDOOW een 27 User Definable Geometrical Shapes Ereehlidnd i eee eter reti ana 20 Frec Bandt EE 29 Projection On 5D Models BD ob Fr ra EE 31 Edecblendne rss nanna 32 OS eegen 32 EE 33 VRET A AE S AATE ETE T E A 33 Ga
3. 5 tings my Ir p TT a REED 1 ca d PREV EN PREV PREY PREV Ser If HA PLAY T er RT bc KH Ar Eg SU Era TS Trigger Cornet Ar e Depending which layer was chosen these buttons PL T MI EL Ma M3 E ME Netpleyer trigger START Dr are see sve ren STOP for the respective layer Nm000000 KEKER With the Euphonix Editor one is able to define arbitrary key commands and pages to contral TH S VideoEngine3D The default page is shown in this picture 59 OHUN 3109 8 OIJEN S OU Gah Ze GI oj dn spa eu ug sa S 9T lt sa Spy Seid S Sai GH GH GH 3uAsdig Ce Amen yi v 5 SAR HEN apnas XT A8 gie Xp e qeauiBu3oa pA OHH edd Ode aH as mmu JE au sa OU eu sa ug sa OU gr se sen Sa eu Sa Sa Sa Aa T ra Le dv X1 Z OC Ja pldC OS OHMS OH od NOS LO Ku Se OU sa OU OU sa pg OU aL aL aL LU ou ou oL oL I FI BIGOTOS sweuwseunbay J MpIeH o ldns pouqwoy 744 xjucqd ma a Buog gen FME ayoway 42eg AG Jas pt Jad epdzen 9413 BAES rs pdisg 22413 Oo Py ja uuguorn s UOTE Woy yougsd gus JBj3J8AUO34g 18 amp g SOS JE Bupsodiuo sum ea Wound did Dues qe bujpuajqabpa JE Budit OE syndur capii A11 Sum dyno oepiA OH xeu A gid OSpIA OH Comparison Chart SOLOPlayer2 SOLOPlaye3D VideoEngine3D 60
4. This means a common format filing video image means in TH S VideoEngine3D a projection of a 2D area in a 3D room In the setup window you can set position form and direction of this area This happens by clickdragging in the corresponding number fields or by direct touch amp move of the 3D model in the setup window with the mouse Here also a fine adjustment of the parameters happens by clickdragging on the number after the comma ocreen ratio 4 3 16 Image position in 3Droo Posi tian Rotate Rotation in 3D room mage scaling Transparence Alpha Colour correction u Effect Effect selection Shape Cube E Effect intensity Selection of 3D object cube sphere Detail settings 24 Geometrical Functions Position X Y Z Moves the image in X right and left Y up and down or Z close and away to spectator axis Rotation X Y Z W Rotates the image on the X Y Z axis and tilt it over a virtual sphere with the angle W This way of rotation allows a simple usability with the mouse in 3D room by clicking the model moving around Click on the 3D model while holding the Alt key you can now move the image in the Z axis which means into the image plane or out of it While holding lt Cmd gt Left Mouse click you can move the image in X and Y axis When pressing Shift Left Mouse click the movement on the X respectively Y axis is limited depending on which movement was made f
5. Stop gt Autocue this behaviour is set for all machines Stopping now lets the machine skip directly to the next clip IMPORTANT Also in Playthrough mode This is useful when a long show scene has to be stopped manually after a not defined time period and the next cue shall be played immediately According to this complete playback sequences can be easily defined Time Display By default each video file starts at playing time 00 00 00 0 If you want to change this starting point to another position in the file choose the corresponding file in the A layer and mouse click into your time display Now hold down the mouse button and move the cursor up or down to set the new time 10 Alternatively a starting point can also be set via the time slider which is placed above the play stop keys see below Hint A new starting point can also be set while the player is running for example while you notice that a video file is too short and you want to restart it at a point inside the file On Re clicking the Play Button the clip is played immediately from the new start time By clicking the small clock next to the play time counter the counting direction is reversed the remaining rest time is displayed Time Bar For The Duration Of The Cue Each player has a red time bar over the width of the current player surface which indicates the passage time of the currently playing cue within the start stop boundaries By mous
6. 1 2 3 4 means 4 screens in horizontal arrangement Beneath there is the option resolution in which the native resolution of the projectors should be set when using lower resolutions than 1024x768 px you should always work with 1024x768px setting This sets all edge blending parameters to the resolution specific standard cases Ihe parameters can be configured by click dragging in the number fields Fine tuning can ever be made by scrolling in the number field after the comma Here is an explanation of each parameter Offset Offset x Y Moves the sub image in X and Y direction default O Area Determines the part of the complete picture which is presented on the ocreen default O O 1 1 whole image Left Bottom Right Top Fade Determines the size of the transition region of the specific Screen in 1024x768px Example of the screen Left Bottom Right Top Gamma Gamma 33 Brightness during the transition region default 0 5 linear Colour Correction EEEH Colour correction in the transition area default 1 Example Edgeblending for 4 Screens horizontal 0 Choose the desired shape of your projection surface Plane Sphere Cube Cylinder Freehand 3D ob 1 Set the resolution in the Resolution pulldown menu to the native resolution of your projectors 2 Load the test film according to your resolution in the Resolution Pulldown Menu Eg Testfilm 1024x768 day a N
7. JOG EEMOTE LAYER A LAYER B STOP ALL NEXT lt gt PREV MEXT lt gt PREV MACHINE 1 4 MACHINE 4 LAYER B LAYER A SET d STOP 4 gt PLAY START lt gt STOP MACHINE 1 5 TIME A STOP gt PLAY MACHINE 1 4 AUTOFADE CLIP JO SHUTTLE LAYER A lt gt LAYER B LAYER MACHINE 1 4 LAST USED MACHINE A TOIDLS OD SpeedConsolidator Der SpeedConsolidator liegt im Show Template Ordner und erlaubt die Konsolidierung einer kompletten Show per Drag amp Drop zu Backup oder Gastspielzwecken 46 Der SpeedConsolidator ist ein kleines Applet das Systemroutinen benutzt um die teils betr chtlichen Datenmengen mit maximaler Geschwindigkeit in den MEDIA CONTAINER zu Kopieren und die Playlisten entprechend anzupassen Dies geschieht entweder durch Drag amp Drop eines kompletten SHOW TEMPLATE Ordners also NICHT des MEDIA CONTAINER Ordners auf das SpeedConsolidator Icon oder durch Doppelklick auf das Icon worauf ein Auswahldialog ge ffnet wird Do you want to consolidate this Show ae Macintosh HD Users demo Desktop SoloPlayer3D Show Template All filenames must be shorter than 32 characters and without these symbols Nm un F r die Playlisten werden dabei jeweils automatisch Backups erstellt VideoEngine3D DisplayCheck Das VideoEngine3D DisplayCheck Applet liegt in jedem Show Template Ordner und dient zum einfachen erkennen und zuo
8. M4 MIDI CH 14 NoteON 0 127 Cue 1 128 arbitrary Velocity 0 127 Netplayer MIDI CH 15 NoteON 0 127 Cue 1 128 arbitrary Velocity 0 127 Hint Appropriate positioning of a MUTE File can be used as STOP button Snapshots Snapshots are called via PGM Change 1 99 directly equivalent to number Enter Faderstart The fader start feature is called via the MIDI program change input To activate the fader start you have to set source and channel of the broadcasting device in the window Audio 43 Hardware is online and switch the F START Button to ON Using the NOTE ON command with velocity of 127 on MIDI channel 1 you can start the A layers of the machines 1 4 NOTE ON with velocity O stops them The needed MIDI note values can be retrieved from the table below Layer A MIDI Channel 1 M1 37 Velocity O 37 Velocity 127 45 Velocity O M2 38 Velocity O 38 Velocity 127 46 Velocity O Ms 39 Velocity O 39 Velocity 127 47 Velocity O MA 40 Velocity O 40 Velocity 127 48 Velocity O Netplayer 41 Velocity O 41 Velocity 127 49 Velocity O DV Remote 42 Velocity O 42 Velocity 127 50 Velocity O The MIDI values correspond to the MIDI Fader Start function of a Yamaha O2H mixer Anhang USB Remote Anbindung USB20 JogRemote Euphanix MIDI Eup Euphonic MIDI Eup Audio Hardy ES E E Nach Anwahl des USB Knopfes im unteren Fenster ffnet sich der USB Remote
9. Pi A Oe wi ei Ti 9 0000 kuphonix 55 Fader Section Fader Automation On Off PAUSE Still Picture ar Ed Select Clip M1 M4 turn Push to select which machine is being displayed on the Touchscreen Shows Clip is running in layer A red and or layer B yellow Push to start Autofade to the respective layer Switch START STOP buttons between A B Layers Four touch sensitive faders interrupt Autofade when touched Operation of jog wheel and buttons around it correspond to the last touched fader or started stopped machine see next pages 56 Knob Section Master Volume needs installation of Euphonix SME see below i i Change Effects Parameter for the a di four main screens Toggle Applications turn push to Le reset to zero N kx Increase Decrease SI speed of last selected 11 movie push both simultaneously for i original speed Increase Decrease Snapshot Euphonix SME Digital Audio Flow 57 Jog Wheel Section Recall Snapshot 3 Save Snapshot Activate Loop Set Out Point Set In Point Select start stop loop points of the last selected Machine layer A via Jog Wheel 58 Touch Screen Section Shows current clip name of selected Machine layer A The character in front signals that looping is active for this clip The top row opens the p corresponding window on the monitor
10. white Clickdrag Black The User Interface of the Mask Editor can be compared with a drawing program To draw just click in the editor window and drag the mouse If you hit the lt Shift gt key while drawing the colour changes from black to white A click on the A upper left in the window inverts the background colour of the mask A click on the circle symbol upper right in the window switches between the rectangle and circle drawing tool The size of the drawing tool can be configured by clickdragging on the digit area in the upper middle of the window To save your mask click on the Save button and select name and destiny in the file dialog The mask is saved in a picture file and can be edited by an external program This picture again can be loaded and saved to a snapshot The colour palette is used for colouring the mask background By switching from Draw to Move and simultaneous pressing lt Shift gt the effect of a chasing spot can be imitated on the current played clip The diameter of the spot matches to the diameter of the drawing tool configured above You can see which mask in which screen is active in the preview window next to the mas selection The preview can be switched between the screens by the pulldown menu 23 Overview of the Setup Parameters The big difference to conventional video projection processes is that VideoEnginesD projects all video images in principle on any 3D Objects
11. 10 M4 Vel 127 H 2 11 FADERAUTOMATION ON OFF M1 Vel 0 C 2 O M2 Vel 127 C 2 1 M3 Vel 127 D 2 2 M4 Vel 127 D 2 3 M5 Vel 127 E 2 4 MIDI DV Vel 127 F 22 5 NEXT PREVIOUS CUE LAYER A und Layer B wird immer als Paar selektiert M1 Controller 16 Value 64 NEXT CUE M1 Controller 16 Value gt 64 gt PREVIOUS CUE M2 Controller 17 Value 64 gt NEXT CUE M2 Controller 17 Value gt 64 gt PREVIOUS CUE M3 Controller 18 Value lt 64 gt NEXT CUE M3 Controller 18 Value gt 64 gt PREVIOUS CUE MA Controller 18 Value 64 gt NEXT CUE MA Controller 18 Value gt 64 gt PREVIOUS CUE M5 Controller 19 Value lt 64 gt NEXT CUE M5 Controller 19 Value gt 64 gt PREVIOUS CUE MIDI NOTE ON TRIGGER F r das Triggern von Cues mittels MIDI Note On mu der Note On Schalter im unteren Fenster auf On geschaltet werden Dies erlaubt das Triggern der jeweils ersten 127 Cues in jedem Player mittels MIDI Note On 0 12 Sampler Modus Die Lautstarken sind im jeweiligen Cue gespeichert Stop ber s o STOP oder Leer Cue Layer A M1 MIDI CH 11 NoteON 0 127 Cue 1 128 beliebige Velocity O 127 M2 MIDI CH 12 NoteON 0 127 Cue 1 128 beliebige Velocity O 127 M3 MIDI CH 13 NoteON 0 127 Cue 1 128 beliebige Velocity O 127 M4 MIDI CH 14 NoteON 0 127 Cue 1 128 beliebige Velocity O 127 M5 MIDI CH 15 NoteON 0 127 Cue 1 128 beliebige Velocity O 127 SNAPSHOTS Snapshots werden mit PGM Chan
12. 3 By Clickdragging in the ones min scroll up to 1 Start point is 1min25sec Fastforward Fastrewind In Addition to the start buttons there is a slider for fast forward and rewind If LOOP is set the clip is looped forward backward After releasing the mouse the original speed is restored Big Time lt Cmd gt B SO BigTime The time display of machine 1 5 is displayed in large format By clicking in the players name Pop Up in the Big Time Window you can choose different machines This window can be moved freely through all displays 12 The Fader Section Fader Section Stop Stop Stop Machine 1 Machine 2 Machine 3 Machine 4 Netplayer DV Remote The first four Faders are used to fade between the A and B layer of the machines Click on the word fade A and fade B to automatically fade to the corresponding Layer To cancel the fade you have to press Stop The Fading time can be varied by every clip by Clickdragging in the number field below If you use the Euphonix MC Control you can suspend temporarily the Fader Automation by touching the appropriate fader Setting The Video Ratio The green slider to the right of the faders are used to adjust the ratio of the video level to the audio level If the soundtrack of a clip is too loud just drag the fader to the desired level and adjust the green slider to the level of the video signal This setting is clip based saved Fad
13. clip is set to OdB and this value is stored in memory as new level Fader Automation On Off Storable In Snapshot On enabled ZE the affiliated fader position for every cue is automatically retrieved By clicking the Button the fader automation for the respective machine is turned off This setting can be saved in a snapshot Regarding the fact that the first snapshot is automatically loaded you can create a first snapshot without fader automation which is then used as default setting IMPORTANT The automation values can be configured despite the fader automation turned off by using the level slider or the ll button This allows a simple approach to the right level without automation If the right level is found the automation can be turned on 14 The Meta Player e ro META Player mmumumiaumumumiaumuumiumiiuHMimumruimuHis m BBE Eingang 1lin je Panorama310 ntsematrix dve A A D Chinal 080p E MaskeKomplett 2 2 Wolkenloopkur 2 B 3 cornell 720p e amp 3 B 3 4 Ei ngang D1li n 4 Panoramas10 BEEMMLLLALLLL LLL EE L LL EE LLLA LLL 4 5 Maskekomplett 5 Artbeats Demo EE NEE EE LLL 5 I amp Panoramazo4 G EB B B 6 7 Panorama310 EM EM EM EM 7 5 Wolkenloopkur El S BBC Bel O
14. doing In the plane control field you can set width and height of the projection shape in X Y axis TopX defines the width of the top edge of the image default 1 11 BottomX defines width of the the bottom edge of the image default 1 11 LeftY defines the height of the left edge of the image default 0 84 RightY defines the height of the right edge of the image default 0 84 Sphere In the sphere control field you can select the diameter as well as the part of the shape of the sphere used for projection Diameter defines the diameter of the sphere default O 7 o X1 defines the start point degree of the horizontal projection angle onto the sphere default O degree o X2 defines the end point degree of the horizontal projection shape onto the sphere default 360 degree o Y1 defines the start point degree of the vertical projection shape onto the sphere default O degree o Y2 defines the end point degree of the vertical projection shape onto the sphere default 180 degree 28 Cube In the cube control field you can select the size of the cube shapes in X Y Z direction Cylinder In the cylinder control field you can select height width of the part of the cylinder as well as the shape used for projection TopX defines the width of the top edge of the cylindrical sector default 1 11 BottomX defines the width of the bottom edge of the cylinder sector default 1 11 Y defines the height of the
15. file Empty clips are filled existing video files replaced e f an existing video file is replaced all settings like loop points autocue etc still remain If these parameters shouldn t be retained youu have to use Insert and P aste see below e f you want to add several files at once to a player you have to use a folder e Dragging a folder a CD or a hard disk volume to a machine replaces the current playlist from clip 1 up to the count of video files the folder contains By moving certain clips in a playlist you can create a combination from different video archives very fast You can also playback various titles of a CD DVD simultaneous on different machines and consolidate directly if you want 15 e 0 Kinder Almo z ge 2 Glaube Alias 4 2 Metronome 5 3 Tod 15 Alias 5 1 B E Mutterchor Kalter d Wind Bass The function buttons in the META Player I nsert gt adds an empty clip on the current position R eplace gt opens the file selection box and replaces the current file by the selected file D elete gt deletes the current clip following clips fit into the gap C lear gt the whole playlist is getting erased and Default clips created P aste gt copies the saved settings from one cue to another lt Shift gt P aste gt copies saved settings inclusive file name to another position lt Alt gt P aste copies the whole
16. gt Mono 6 Mono 7 Mono 8 Mono Diese Zuordnung kann durch klicken auf die einzelnen Spuren z B in solch eine Konfiguration geandert werden welche dann korrekt Uber mehrere Ausgange wiedergegeben wird 52 Kanal Zuordnung 1 Links Rechts 3 Surround links 4 Surround rechts 5 Center vordere Mitte 6 LFE tieffrequente E 7 Unbenutzt Jetzt mu nur noch Save gedr ckt werden und der Mehrkanalaudio Teil wird ber die richtigen Ausg nge wiedergegeben Die Kanalzuordnung kann nat rlich ebenfalls in jedem anderen Audio Video Editor welcher das Interleaved Multichannel Audioformat unterst tzt bearbeitet werden 53 ion t jec Large Scale HD Proj Example J0pelold IEUOIUDDE ue UM eale Yoeldq siu OJUI pejoeroJd eq ue eubie dAd ey os punojDX2eq eu opui ysew xyoejq Aege e dew Oo aqe si IEM JOS eu uongejno eo eunjord ur egnjord ey 104 pexoojq si ndino yunoy eui punojBxoeq out JO g 10joefoid aao spuejqeDpe qeeuiBu3oepiA S HL BI N A E F Jopelolg OH aH m P m com mom mm m om 38 QAG UMM 10128foud gJ1xa J0 JE AVEld AAI usalos o BeJp SIND g Ul BINDI4 juiodiaMogd teen mmm n uni e s T uonnjos uonoelfoigd GH SIEIS obeT 54 Euphonix MC Control Euphonix MC Control Remote for TH S VideoEngine3D KKK TOL i YT NEST HENT i TiS ww Su EROS ERROR CEP cars cre Sarei WE 0000
17. the particular snapshot It is therefore recommended to save the required setting in snapshot 1 because of this one is automatically loaded on start up Autostart ON Autostart in The Autostart function in the TCSet window starts all machines which were selected in the 40 Play All dialog after a delay of one minute of start up of the program This helps on situations when TH S VideoEngine3D is used in a permanent installation This setting is saved in the particular snapshot It is therefore recommended to save the required setting in snapshot 1 because of this one is automatically loaded on start up Easy Batch Converter Easy Batch Converter Action Codec Default Photo length File GTBars PAL 8 Bitdy Errors Defaults to MEDIA CONTAINER Batch Conversion Folder Using the Easy Batch Converter you can convert audio and video files to all popular formats Simply drag a source file or a folder with multiple source files into the Easy Batch Converter Field in the main window The converter window will show up Now select the codec and press the PLAY button The converted files will be situated in the MEDIA CONTAINER folder in the sub folder Batch Conversion By clicking the magnifying glass any other destination on this machine can be selected It is possible to drag amp drop single files or whole folders directly into the Converter Window Files you don t want to convert can be selected i
18. 5 E wolkenloopkur Bel 9 Lhinal sSs p a Jl J 10 EE 192 cornell_7zOp Band 0 EREEEEREER 10 11 NN 11 Eingang Dllin 11 EM 11 12 BM 12 MaskeKomplett 12 B 12 48 Fee 13 Panoramaz d ES OO 13 14 EM 14 Panoramazi 14 5355 14 15 15 15 Wolkenloopkur 15 15 15 18 16 16 16 16 16 aes EM EM er EM EM 17 EN EM EM EM EN 18 IE EE EE EE EE 19 BN e H B E E Machine 1 Machine 2 Machine 3 Machine 4 Netplayer The META Player is used to start clips and elementary organization of playlists in the Design and Beta Phase while the Main window is especially suitable for the presentation Basically the META Player opens by pressing the El Button in the player the M key on the keyboard or by selecting the affiliated entry in the menu Non Destructive Organizing of Playlists Single Video Clips Folder CD s or whole Hard Disks with video clips can be directly linked to the respective META Player by pulling them to the affiliated player columns e The pulling of a video file to a player replaces the current video
19. EN E E n n ee IE H NNN Bal om E u 2a Align all 4 projectors so that the vertical blue lines lie one on another 2b Correct the geometric distortions shifts as far as possible with the geometric model of the setting window so that the blue lines as well overlap 2c When using the free hand feature you take the corner and control points directly in the projected picture and drag the image with the mouse to the desired shape 3 In the Edgeblending Pulldown menu choose Hor 1 2 3 4 The overall picture should now resemble the final result 3a In the number fields the standard edgeblending values should appear 4 Now the overlap of the individual images should be optimized Therefor the corresponding Fade Values are varied to get an optimal adjustment of the Extension of the brightness between the images Hereby ideally the corresponding values should be equal Eg left and right edge If there is still a visible transition between the images you can vary the Gamma values for a better optimization in the brightness gradient The Gamma value determines how 34 linear the brightness course on the edge of the image should be made from light to dark With this you can relatively easy compensate reflection properties of the projection surface If you use extremely wide angle lenses you can correct colour distortions in the transition areas by configuring the RGB values on the corresponding edge Live Vid
20. Snapshots above The Operation of TH S VideoEngine3D Program Start TH S VideoEngine3D is started by double clicking on the program symbol while initialising no operation of the program is possible for a few seconds The program can be controlled as follows e Using the remote control Euphonix MC Control e Via MIDI Note On commands see Appendix e With USB input devices e With the keyboard e o Show is loaded and UNLOCKED Sync LIVE CAM 4 org STUDIO OUT org Enable Live Cams DELETE a WW 1 2 g L P 1 EASY BATCH CONVERTER Drag media files folders here H The controls of the graphical user interface are pretty self explanatory Each of the four machines has two playback layers which can be crossfaded layer A above yellow and Layer B blue below Both Layers have a common logic a start stop pause button a playing time display and the notification of the currently selected clip The assignment of the video clips to the respective playback machines can be done by e moving a video file folder volume onto the surface of a machine top half e moving onto the surface of the appropriate machine in the META player All clips of a machine then can be found in the pop up lists of both layers Clip Selection To select a clip simply click on the clip name of a layer and hold the mouse button pressed this opens the selectio
21. TH S VideoEngine3D ur Show is loaded and UNLOCKED Machine 1 Machine 2 Machine 3 Machine 4 Netplayer 5elup r LIYE CAM 1 orr LIVE CAM 2 en LIVE CAM z F LIYE CAM 4 org STUDIO OUT og DELETE SS SS on gt uw d Snapshot 1 s P I I us S SS EM Fs EN o gt E og A z F Li rz F EASY BATCH CONVERTER n m Drag media files folders here H M IN M IM WW M Netplayer D fey LA EN tr 2S9 NEN User Manual OAPB Tools 2009 Contents TE OCUIC OO EE 3 Ber ON I reaper ee A Dre eset eae salen EE 3 Minimum System Regule ment Sisirin ao less ee 3 Installation Of The TH S YidesEnsn Due ea ee Miet 4 Show Template JXTCDILeCBIEO eise eode tr oasis ode e ie oe tu landa 4 Clip based And Snapshot based Automaton err 5 The Operation OT Tes Video meine SD ka a ade URSI dE 6 ltOSrdtD Shall zes see aga roe een ents 6 CEE Se ON ee er OG Cie 7 Start Stop Function On The Keyboard isnt a 8 Pause Function For Layer A On The Keyboard 000 000000nnnn re eeen 8 Simultaneous Start Stop Of Several Machines see also lt Cmd gt sl 8 I 60DSPD6 LIO EE 8 PRO CUS Te 9 Autocue Play Throw cl Mode una ee 9 Slop ss Au t c e In The Sep Menisin pte ibo denos OI Dp NBSP v etu ege 9 Time Displays tee ee ee nee 9 Time Bar For The DuratomnOI TREE CUC an te DR Eb eR tor dos ie vu Davide dateien 10 101419 EE E 10 Non destructive Start Stop Loop Point Definition
22. The only requirement is that the computers are used on the same Network Ethernet or WiFi 37 Remote controllable are Start Stop Pause Clipnumber Start Stoptimes This means for example that when choosing Clip 14 in machine 5 all in the network selected SOLOPlayer also switch to clip 14 and start playing after pressing the Play button in machine 5 Configuration The Menu Point Setup gt Remote Player Settings or by clicking on Netplayer you get to the configuration window of the Netplayer To set the IP address of a SOLOPlayer instance click in the IP address column into the corresponding row you want to change Now set the new IP by clickdragging on the specific fields in the number area on bottom of the window The labelling is also specified through clicking in the name field of a line By selecting the Time function the player broadcasts additional to the control commands image numbers This allows an optimal image correct synchronisation of the SOLOPlayer with the TH S VideoEnginesD In this process however there is no sound output from the SOLOPlayer possible anymore STUDIO CUT ou In addition you can equip the Netplayer with video files and as a local player device Machine 5 The Usage is equal to the machines 1 4 However there is no B Layer to fade Activate the local Playback via selecting the button STUDIO OUT Global Snapshots Snapshot 1 On the right side of the main window t
23. a two dimension projection Here the shape can be configured by the Scale Function and the Shape Function described below Projection on sphere The video material is projected onto the surface of a sohere Again you can manipulate the output with the Scale Function and Shape Function described below Projection on cube The used video material is projected on the surface of a cube Manipulation is done through Scale Function and Shape Function described below 26 Projection on cylinder The video material is projected onto the surface of a cylinder Again you can manipulate the output with the Scale Function and Shape Function described below A reflection onto a cylindrical surface is for example suitable for a projection on a cyclorama or similar shapes in theatre If your projection shape has the form of a sphere by choosing sphere as shape the image can be projected distortion free e g A world map on a ball 21 Shape Definition Window By clicking on the magnifying glass in the setup window you can get more detailed configuration options concerning the geometrical form of the shapes Plane eon ShapeDefinitionl shape Definition Grid Points Tops Left Bottoms Right Sphere Diameter Wal Bae HY Cylinder Battam Xx Tops Y Camera d Anti Tearing more GPU CPU intensive These parameters should only be changed if you really know what you are
24. aded and LOCKED mode all changes of a show can be done but these changes won t be written onto hard disk After a Reload in the menu point File or a reboot the last saved configuration is loaded The Lock mode is recommended for finished shows or rehearsal situations which are not intended to be changed Timecode Trigger In the player window you can trigger every player individual on a previously defined timecode 39 start time via selection of the Sync button Machine 1 Machine LivecamM1 E LwecamM2 E o SS The start time is configured by clickdragging in the TCSet window shown below Open the menu Tools gt TimeCode Trigger or press lt Cmd gt T AOO TCSet Incoming Timecode Play All Selection lt PGM CHG IN Port M1 M2 M3 M4 MS M TC Start Player 1 TC Start Player 2 Start Player 3 TC Start Player 4 TC Start Player 5 The frame rate of the MIDI Timecode incoming at PGM CHG In is detected automatically and the Start Frames are adjusted to it All other startup options Mouse MIDI USB etc can be used parallel to the Sync Mode so that the show can be run in a mixed manual timecode triggered mode Play All Selection In the TCSet you can choose which machines should be started stopped and paused simultaneously if you use the corresponding Play All Commands Cmd gt 0 Cmd gt 1 Cmd gt 4 or equal MIDI USB Remote Commands This setting is saved in
25. antly after selection of the PIP function mostly it is setted behind the other picture so that you have to correct the Z parameter According to this corporation logos live pictures or 3D objects can easily be inserted IMPORTANT For performance reasons you have to ensure that both pictures are calculated on the same graphics card see also Annex Large Scale Projection HD Live Masks Mask Picture Picture Picture Picture Beneath the video matrix in the setup window there is the menu for the mask functions For each of the four screens a mask can be set or created and finally routed over a compositing effect into the video image According to this you can partly cover the video output for example in places where you don t want to have a projection like door blends from spotlights A counterpart would be a mask which covers a complete image and is only transparent at certain spots which means you only project on little areas But also as image effect or to blend in own logos masks are useful For a standard application select the effect Composite multiply in the Effect pulldown menu of the corresponding screen and set the intensity value to 1 The menu point Picture opens a file dialog to select a picture file as mask template The menu point Livemask opens the mask editor and you can create own masks and save as Picture 22 The Mask Editor M fro LiveMask1 A Shift Clickdrag
26. bout saving of single parameters This auto save to disk function doesn t apply for snapshots which have to be explicitly saved Save button in the Screen Setup window or lt Shift gt lt Enter gt on the numeric pad Listed below are all saved settings within one clip video file LIVE CAMERA SWITCH LOOP SWITCH AUTOCUE SWITCH START STOP and LOOP POINTS non destructive FADER POSITION FADETIME All playlists are saved as textfiles in the folder MEDIACONTAINER DV_SUPPORT and can be edited with every text editor offline Listed below are all settings saved in a Snapshot of the Screen Setup window Save button These parameters are saved in a file called presets e all geometric XYZ settings such as position rotation scaling 4 3 16 9 shape and their parameters within the Shape Definition window e Setting the video matrix and their mask assignment e Compositing and PiP routing settings e RGB A Colouring eAll edge blending parameters such as area fade gamma curve offset and RGB colouring of the transition areas All of the selected effects with their respective parameters Listed below are all settings saved in the global snapshot lt Shift gt lt Enter gt in the Showfile e current video file pair A B layer of the machine e Snapshot name e Program Change number MIDI PGM CHG e Midi In Out port e Midi program change port e And all parameters of the Screen Setup
27. cylinder sector default 0 84 d X1 defines the start point in degree of the horizontal projection angle onto the cylinder sector default O degree d X2 defines the start point in degree of the horizontal projection angle onto the cylinder sector default 180 degree In the pulldown menu Surface you can choose wether the image shall be projected on in and outside or just in OR outside of the 3D model With the menu View you can switch the art of presentation from normal to point or grid mode The number fields Grid and Points beneath the menu are used to define the line width respectively point size of the figure The key combination lt Cmd gt lt g gt sets the presentation of all 4 screens on grid mode Camera The camera position specifies the point of view of the spectator in the 3D universe All values for the objects as well as the camera position are optimized to the standard projection If the camera is moved in the Z axis all projected objects show up bigger or smaller If the camera is moved in X Y axis all objects seem to be moved to the right or left respective up or down Look at With the Look at parameters you can define the looking direction from the position of the spectator Camera and Look at should NOT be changed in general Anti Tearing This function implements the forced synchronisation of physical and calculated refresh rate Hereby eventually appearing synchronisat
28. e clicking on the red bar one can easily navigate through the whole video clip Scrubbing By pressing the lt Alt gt key while moving the time bar the depending video picture can be shown the player has to be set to Pause mode within the MC Control it is sufficient to touch the Scrubwheel Non Destructive Start Stop Loop Point Definition A LE d rs In the player window under the time display is a white bar which represents the total length of the current clip video file After the first start of a video file it changes to solid bright green which corresponds to the selection of the whole video file 0 seconds end of file By Clickdragging moving the mouse in clicked mode in the bright green area now a start and end time can be set non destructive 11 By Clickdragging on the left in the bright green area the start time can be changed By lt Shift gt Clickdragging in the bright green area the stop time can be changed All time settings can be changed while playing The new times are saved automatically and are active the next time the video file starts If the LOOP function is turned on start and stop points are used as loop points Example If a temporarily well defined start point E g 1min25sec after start shall be approached this can happen through Clickdragging in the time display 1 By Clickdragging in the ones sec scroll up to 5 2 By Clickdragging in the tens Sec scroll up to 2
29. e all image effect and routing settings can be saved To save a snapshot just select the desired entry in the field Store red and press the Save Button To recall the snapshot select the fitting snapshot number in the field Recall green Alternatively snapshots can be activated by selecting them via pressing the keys lt gt and on the keyboard and pressing Enter MC Control see below oetup Snapshots are saved as part of the global snapshots and activated within these his means if you create a snapshot in the main window the current setup snapshot is connected and activated when selecting the global snapshot Interpolation Between Saved Snapshots The field Recall can be scrolled in the area behind the comma after the activation of the button i The next update will allow a interpolation over a defined time domain This leads to an interpolation in the saved setup settings and can be used as live optical effect The Video Matrix Mi M2 M M4 MS Mask on OFF OF OFF OFF Picture DFE Low orr OFA OF Picture RS OFF on ore OFF Picture ec on HS Picture The Video Matrix routes the outputs of the machines to the physical outputs of the graphics card Every screen can be played by one machine but a machine can play several screens The configuration is saved into the setup snapshot 19 Display Of The Frame Rate On the upper right of the Setup window the current achievable frame rate is disp
30. ecode Files mit 25 bzw 30 Frames s zum Ausspiel von Timecodebursts ber die Audioausg nge Die Audiofiles k nnen mit dem Editor die auf die ben tigte Timecode Zeit gek rzt werden oder es kann einfach die ben tigte Startzeit nicht destruktiv eingestellt werden Die Files starten mit ca 3 Sekunden stehendem 0 00 00 0 Timecode Audioprogramme die keine Echtzeit sampleratenkonvertierung wie TH S enthalten k nnen diese Files nicht im korrekten Format ausspielen Die Timecode Files finden sich im Goodies Ordner der CD Video 1 Testfilme 1024x768 1280x720 1920x1080 zum einfachen Einstellen der Edgeblending Parameter 2 Videobeispiele verschiedener Gr e und Codecs 3 Schwarz Wei Maskenbeispiele Fernbedienung ber Netzwerk Sie k nnen TH S VideoEngine3D auch ber das Netzwerk steuern Ein Doppelklick auf Netzwerk im Midi Ger te Fenster ffnet folgendes Fenster e ox MIDI Netzwerkkonfiguration Meine Sessions Session M Session 1 V Aktiviert Port 5004 Lokaler Name Session 1 Bonjour Name Demo Systems MacBook Pro n Ba Name Latenz Teilnehmer Verzeichnis 2 Florian Fischers iBook G4 rennen 1 1 1 1 1 1 i 1 1 ms 1000 500 100 50 10 3 0 3 10 50 Adresse 192 168 1 57 5004 10 211 55 2 5004 ee N 10 37 129 2 5004 is Verbinden from TH S VideoEngine3D 1 gt FEPTEM 0O LLLLL Diese Benutzer d rfen sich mit mir verbinden Rodinos _ be 95 to TH S VideoEngine3D 1 ES 4 Nu
31. ee UR ee 33 eegen 33 Example Edgeblending For 4 Screens Honzontal enn 33 LiveVideo Input EE 34 Camera Settnes Cd Meere a na 35 NINE RCI OUC egene 35 NE UDTIVET esse ee 37 COD BI P UTAH OM esse EE A ee aa a 31 ere OT rS 38 Lock Unlock Show in Ihe Setup MN ses oce E ERE CO Sq NOR Ote decies fab CV beu eda 39 Tec DEI SOT EEN 39 IN IT EE 40 ST GE 40 E sy Balch EE eege aka Bananen 40 Setting The MIDE communIean sans 41 EE REMO Connie eur 42 NextPrevious C Ip Layer A and Layer Diete p ce eee 42 INITIDE Noten EIBBOT net 42 SMAPS e PE S aioe 43 Bader Std od eere aet ber eA EU LU SU Sci M MM EY ME la a 43 ANNE MENO UNE 44 USB Remote Controller USB20 JogRemote ce eecccccccccececssseessseeceeeeeeeeeeesseseeeeeeeeeeseeeeeesees 44 SPEEICONSO IA TO EN 46 Video Ene ime SD DisplayCheck aan 46 OS SI OO nee ee ee 48 Remote Control Vi INCE On sist et eek ls aa 48 Remote MIDI Note NA NS nee ee an 49 Multichannel Audio With The TH S Videobngene2f 51 Examples Larse Scale HD Projektion sun ste le 53 Bbuphonte ME COnLltOL EE 54 Comparison Chart SOLOPlayer2 SOLOPlaye3D VideoEngine3D esses 59 Editor Florian Fischer 2009 Introduction With the TH S VideoEnginesD the growing need for quality and flexible video playback in theatre ballet events shows etc Is taken Into account The TH S VideoEngine3D uses 5 independent video machines which make up to 999 Video Clips 5x127 di
32. eo Inputs Enable Live Cams TH S Videoengine3D supports up to 4 Live Video Inputs With this you can include live video images from camera or other external video sources into the show All live video inputs are routed static on Layer A of each machine Input 1 is direct to machine 1 Input 2 on machine 2 etc To activate a camera input in the video processing chain set a tick in the corresponding field under Enable Live Cams his function can be saved in a snapshot Click on the Live Cam button in the appropriate machine IBN 4 to show up the live display When playing a clip simultaneously on the same layer only the sound of the clip is send to output By Re clicking you can switch between clip and live image Of course you can fade to the clip in the B layer at any time All geometrical and effect based settings can be used on the live signal as well By selecting the ESSERE es Button you can assign a live image to an empty clip which is integrated to the playlist as a normal video clip Camera Settings lt Cmd gt J 35 Via the menu Setup gt Camera Settings by pressing the combination lt Cmd gt lt J gt or by clicking on Enable Live Cams the Camera Settings window opens BO Camera Settings LIVE CAM 1 LIVE CAM 2 LIVE CAM 3 LIVE CAM 4 Brightness Contrast Saturation Brightness Contrast Saturation Brightness Contrast Saturation Brightness Contrast Sa
33. er Automation Preview The red sliders next to the faders allow showing up a preview as well as setting the fader position for the current cue shown in the pop up menu Case 1 While playing you can scroll through the playlist the saved level values of the following cues red are displayed By Clickdragging the level of the current cue can be changed without the need to play it directly and is immediately acquired into the automation 13 Case 2 The sliders can also be used to set the automatic value for the next start of the current playing cue without triggering again On the next start the setted value is instantly active Example a After the playback of a couple of cues you notice that every clip is tending to be ca 10dB too loud While one cue is playing all following cues can be regulated premature by 10dB Example b The current cue shall be 6dB louder on the next play Just raise the automation level by 6dB on the next start it will be played with 6dB Alternative Saving Of The Fader Position The fader position is alternatively saved to the current cue by pressing the Button above the play stop keys The green LED shows if the displayed value is still equal with the saved value after moving the fader tolerance 0 4 dB On new created cues the default fader position is OdB Nominal Level Setting Machine By clicking on the player name in the fader window the current
34. er in the program Hint Create an alias of that program according to your own desires and place it on your Desktop Important Deactivate your system wide autoplay function of CDs and DVDs Otherwise an inserted disk will start immediately and TH S VideoEngine3D won t be able to access it The Show Template and other utilities will be placed in the Application s folder on your system s hard drive From there it can be easily copied to any volume Show Template Architecture TH S VideoEngine3D works with a folder structure that stores all information of a show including the program itself within a Show Template folder This means new shows are created by copying and renaming of a Show Template This can be used to create a copy of a certain production state and work on with that one For this working method It is recommended to consolidate the video files relatively late in the production process see Speed Consolidator Please take care that the program itself inside the Show Template folder must not be renamed Clip based and Snaphot based Automation A clip includes the actual video file the star stop time parameters loop autocue settings etc see below In practice this means the user can individually set loop points levels etc for every clip video file All settings are saved AUTOMATICALLY Once a user has configured a correct clip the settings are always available without the need for worrying a
35. eral machines See also lt Cmd gt lt T gt AIl STOP lt Cmd gt 0 All PLAY Oma 1 Al Pause lt Cmd gt 4 All Isolate lt Cmd gt 7 Loop Function All machines have a Loop button which switches loop function on and off Loop function can be set for all machines together using the entry Loop All Cmd L in the Function Menu With Loop function turned on the current clip is repeated endlessly between the selected start stop times Autocue Function All machines have a Autocue button which switches Autocue function on and off Autocue function can be set for all machines together using the entry Autocue All lt Cmd gt A in the Function Menu With the Autocue function turned on the player automatically jumps to the start point of the next clip after the current clip is stopped or has finished Autocue Playthrough Mode The Playthrough mode allows continuous playback of entire groups of clips For every clip the Playthrough mode can individually be set by holding lt Shift gt while clicking on the button Autocue This mode automatically starts the following clip when the current clip is finished or stopped Depends on the mode Stop to Autocue in the menu Setup Stop gt Autocue In The Setup Menu If a currently playing file is stopped while in Autocue or Playthrough mode by default the machine remains in the same Cue for later restarting By choosing
36. ge 1 99 direkt aufgerufen entspricht Nummer Enter 51 Multichannel Audio mit der TH S VideoEngine3D Mit z B Quicktime Pro kann jedes beliebige Multichannel AudioFile in einen existierenden Videofile eingef gt und die Kanalzuordnung bearbeitet werden werden copy paste siehe QuickTime help 1 CoreAudio Device Digidesign RME MoTU etc in Audio MIDI Einstellungen als Standard Output definieren System Output beeps etc am besten auf einen anderen Ausgang legen 2 CoreAudio Device in Eigenschaften fur auswahlen und Lautsprecher konfigurieren anklicken 3 Im erscheinenden Dialog Mehrere Kan le anklicken 4 Im PopUp Menu die entsprechende Lautsprecheraufstellung anw hlen von Quadrophon bis oktagonal ausw hlbar 5 Die logischen Ausg nge Left Center Right etc den physikalischen Ausg ngen des Audio Interfaces zuweisen und anwenden anklicken 5a Im Ton Kontrollfeld Systemeinstellungen falls nicht bereits eingestellt das Core Audio Device als Ausgang anw hlen Damit ist die Grundeinstellung f rs Audio Interface abgeschlossen Es kann unter Umst nden notwendig sein den Rechner einmal mit dieser Konfiguration neu zu starten Kanalzuordnung innerhalb des Multichannel Files ben tigt QT Pro Bei gebounceten Files sieht die Kanalzuordnung zun chst so aus Cmd J in QT Pro und alle Kan le werden Uber den 5 Audiokanal Center ausgespielt Kanal Zuordnung 1 Mono 2 Mono 3 Mono 4 Mono
37. hannels e Integrated batch converter Minimal System Requirements MACPRO 8 CORE MIN 4 GBYTE RAM VIDEO DISK OR RAID MIN 2X ATI 5770 PCIe Installation of the TH S VideoEngine3D TH S VideoEngine3D is copy protected Start the TH S installer included on the CD ROM and follow the instructions After the first run the TH S VideoEngine3D determines a so called Challenge Code a long string of chars in upper case from different machine parameters This code has to be transferred via phone fax or email support apbtools com to APB Tools Usually a Response Code is transmitted back within 1 work day After entering the Response Code by the user this version is authorized on this CPU Note The installer offers a 30 day trial mode so your work can immediately begin Exception The SoloPlayer3D is using a portable USB Dongle as copy protection In case of a hard disk failure and the need to use a new hard disk the trial mode is also working so that a interrupt free workflow is provided all the time sufficient backup of the video files implied On your hard drive a Show Template folder is created It is important for you to create a complete copy of the original folder for each project you work on This can be done manually E g lt Cmd gt D duplicate or by the installer It makes sense to rename the copied folder referring to your own desires or project name For starting the show just open the appropriate fold
38. here is the snapshot display selecting of snapshots works as in the file selection via clicking in the list selecting with the mouse and releasing of the mouse button But you cans also get forwards backwards with the keys of the number block On activated snapshot the green indicator glows under the snapshot list The snapshots are activated after their selection by pressing the lt Enter gt key of the number block or by pressing the key combination lt fn gt lt Return gt if you don t have a number block 38 Saving the snapshots in the snapshot list is performed by lt Shift gt and lt Enter gt of the number block Choose the snapshot where to save the new configuration without activating After setting all the parameters press the lt Enter gt key while holding the lt Shift gt key or lt fn gt lt Shift gt lt Return gt You can rename the snapshots by clicking on the rename button above the snapshot list In the opening window just overwrite the old name and click OK Delete With DELETE the content of a selected snapshot is deleted but not the settings in the Screen Setup window TH S VideoEngine3D provides 99 snapshot storage spaces which can be accessed via keyboard remote control or MIDI program change command see Appendix The Showfile is located as a Text file and can be edited with every text editor Lock Unlock Show in Setup Menu Point Show is loaded and LOCKED In the Show is lo
39. ion artefacts can be minimized Free Definable Geometrical Forms Freehand The freehand function is especially suitable for all situations where projections on various shapes have to be corrected from one or multiple beamers in different positions 29 After selection of freehand the scene can be manipulated directly via mouse This means the mouse has to be moved in the projected image The count of control points selected in the control field corresponds to the anchor points for the image manipulation The image which is manipulated by freehand can be normally positioned and rotated vie the geometrical possibilities in the model window NURBS1 Freehand Drawing NURBS lets vou draw the projected window shape with the mouse ONSCREEN by B Spline interpolation Control Points Interpolation points With 2 control points default you can just grab the edges of the screen for manipulation The more points RI vou choose the mare detailed manipulation of the projection is possible The maximum possible interpolation points must be 1 point less than control points Freehand Examples If you only use 2 control points you can touch the edge points of the image and move them to any position you want eo 6 Mainl IF you use more than one control point the anchor points of the image can be touched and moved In the standard case n 1 anchor points are interpolated to calculate the distorted image 30 For ext
40. irst scale X Y Z Tugs compresses the image in X Y axis Two dimension objects are not scaleable in Z direction Automatic Rotation With selected button A Animation and releasing the mouse the model projected image will continue moving into the direction of the last mouse movement With the speed of your mouse movement you control the speed of the rotation A click on A or into the model stops the movement Reset Function A click on R sets all geometrical parameters to Default Freeze Function By clicking the button F right to the model window the current played image freezes With the key combination lt Cmd gt F all played imaged of all screens freeze simultaneously Colour Correction In the fields R G B you can colourize or correct the image The field Alpha is used to configure the transparency brightness of the image see Picture in Picture function When working with multiple beamers you can easily correct differences in colour between the individual machines with this 25 Geometrical Form of the Surface Shape Position Rotate Plane sphere Alpha Effect BE Cylinder Shape Freehand pa 30 ob By clicking in the field Shape a pull down menu opens where you can choose the geometrical shape on which the image is projected Pre Defined Geometrical Shapes You can select Plane Sphere Cube and Cylinder Projection on plane This corresponds the standard case of
41. ix are 25 image editing effects per Enn posite da rken Effects dei nter lace mod screen available which can also be BS omposite difference Effects dilate selected in the effect menu EIER Effects duo blue vellow You can select one effect per Composite exclude Effects duo green yellow screen The assignment as well ae Eem eE Effects duo red yellow the respective parameters can be Composite glow Effects femboss saved in a snapshot Composite shardlight Effects erode The effects are integrated in a ul ee plugin structure so you can expand BAM Effects kaleido your library day by day Composite lighten Effects laplace Composite lumake Effects umadisplace A list of the certain functions can be WeietEdeIg Effects median found in the appendix Composite Composite omposite negate overlay multi ply Effects mirror Effects Effects s pixel aturation Com pos ite reflect Effects scan Composite screen Effects shar pen Composite soft ight Effects shredder Lam pas ite FECI p Effects si nefald Composite subtractive 21 Picture in Picture By selecting the option PiP gt 2 in the pulldown menu under a monitor window you can insert the complete 3D picture of one screen into the picture of a second screen With this you can fade in a live camera in front of a running clip for example or merge 3D scenarios from 2 independent videos If the picture doesn t show up inst
42. layed max 50 fps The preview button is used to stop the monitoring and save system resources at a high system activity to gain additional fps Real Time Compositing Image Editing Effects Comp Comp Comp gt Comp Comp Comp Comp By clicking the pulldown menu under monitor fields you get the options for routing the Composite Sources The output of a machine here can be directed to the effect input of one or multiple screens For example if you select Comp gt 1 for M2 the output signal of the second machine is routed to the effect input of the first screen Comp gt 1 3 4 would route the signal to the effect input of screen 1 3 and 4 The source signal is splitted this means the output signal of the respective machine is not changed 20 Compositing Effects You can selected the desired Compositing Effect in the effect menu In the Number Field beneath the Selection Field you can vary the intensity of the effect by clickdragging For fine adjustment the number after the comma can be scrolled B IEEE By clicking into the yellow field the iim Effects pulldown menu opens MC Control Composite saccum Effects Dew see below Composite additive Effects blur Image Editing Effects Composite average atas brightness Composite brightlight Effects carta pol In addition to the 26 available Composite burn Effects contrast realtime compositing effects there Wett Effects dei nterlacef
43. n list pulldown menu of the layer Move the mouse pointer to another file and let go off the button so this file is selected from now on For every A Layer clip an individual corresponding clip can be selected in the B layer which then automatically is called with the A layer clip The A layer parameters set for each clip loop start endtime apply also on the B layer for the same clip When starting the clip the program fades automatically to the respective layer Fading times can be set for every A B clip pair in the fader section Olip pairs can be incremented decremented with the following key combination Mi Ctrl q Ctrl a M2 Ctrl w Ctrl s M3 lt Ctrl gt e Ctrl d MA Ctrl r Ctrl f Netplayer lt Ctrl gt t Ctrl g Hint the increment decrement keys are below the number key which identifies the video machine M1 1 M4 lt 4 etc Start Stop Function On The Keyboard The machines also can be started and stopped by using the following key combinations for start stop toggle F1 M1 Layer A Alt 1 M1 Layer B F2 M2 Layer A Alt 2 M2 Layer B F3 M3 Layer A Alt 3 M3 Layer B FA MA Layer A lt Alt gt 4 MA Layer B F5 Netplayer F6 DV Remote Pause Function For Layer A On The Keyboard The key combination for switching On Off is lt Shift gt 1 6 according to the player numbers Simultaneous start stop of sev
44. n the File pulldown menu a click on the D Button will remove them from processing It is also possible to automatically save image files E g Photos as video file by dragging them into the window The display length of each image can be edited in the Default Photo length field The Easy Batch Converter allows the full range of Quicktime supported Codecs best results for HD material are achieved with Apple prores 422 photo jpeg and dvi Setting the MIDI Communication 41 Audio Hardware is online l C Driver Bus 1 l C Driver Bus 1 E mE OFF l C Driver Bus 1 Channel 1 l C Driver Bus 1 Channel 1 NI GM CHG If FGH CHG OL The Audio Hardware Is Online window is automatically opened when the program starts up Click on the box above the sign MIDI IN and hold the mouse button Now all MIDI ports and devices are shown Now choose the corresponding port and release the mouse button Repeat this procedure in the box above the sign MIDI OUT The connection with your controller MC Control etc is now established In the same way you choose the devices or MIDI ports and their channels at PGM CHG IN and PGM CHG OUT All MIDI ports can be saved and retrieved in snapshots since the first snapshot is automatically loaded on startup you can create a first snapshot with correct chosen MIDI port as a default value Start Stop Remote Control Layer A Midichannel 1 Velocity 127
45. playlist PLAY STOP Taste gt simultaneous start stop of selected files selecting by click on clip number PLAY STOP Red Column gt start stop of a entire row in the META Player grid Operation to copy clips using P aste in the META Player The settings of the last played clips are held in memory Clicking on the desired clip S TOP defines the target 3 Pressing P aste copies all settings onto the target clip ohift P additional copies the file name n IMPORTANT Start Stop times are also copied 16 Copy A Complete Playlist Between Players Using lt Alt gt P Pressing lt Alt gt P opens the following dialog MF frin copylist Push to Copy Select Player bs Now you can select the target machine on which the playlist shall be copied After the selection press Copy Playlist and the whole playlist will be copied Examples Example 1 If you want to copy a clip which is three times used with all settings to point 28 24 25 of the playlist you first have to play it briefly Thereafter select number 23 and click Shift P Thereafter select number 23 and click Shift P Thereafter select number 23 and click Shift P Example 2 3 Additional clips shall be added before clip 1 Click clip 10 stop or play column Press i three times gt empty clips are created before clip 10 Thereafter fill with desired files by drag amp drop Example 3 Different video file a
46. r Computer in meinem Verzeichnis H4 W hlen Sie im Verzeichnis den Computer an und dr cken Sie auf verbinden Der Computer sollte nun auf der Teilnehmer Seite erscheinen rechts L uft TH S VideoEngine3D auf diesem Computer w hlen Sie im Live Routing IH S VideoEnginesD und TH S VideoEngine3D aus 49 Auf der Gegenstelle ffnen Sie den gleichen Dialog verbinden die Computer miteinander und w hlen dort Ihren MIDI Controller aus In TH S VideoEnginesD stellen Sie jetzt nur noch die Midi Verbindung her f r midi in out und PGM CHG in out W hlen Sie dazu in den PopUps Network Session 1 aus Jetzt k nnen Sie TH S VideoEngine3D von einem anderen Rechner steuern Remote MIDI Notenwerte LAYER A MIDI Channel 1 STOP M1 Vel 127 CO 24 M2 Vel 127 C 0 25 M3 Vel 127 DO 26 M4 Vel 127 D 0 27 M5 Vel 127 EO 28 MIDI DV 127 FO 29 PLAY M1 Vel 127 E 1 16 M2 Vel 127 F 12 17 M3 Vel 127 F 1 18 M4 Vel 127 G 1 19 M5 Vel 127 G 1 20 MIDI DV Vel 127 A 1 21 PAUSE M1 Vel 127 G 2 8 M2 Vel 127 A 2 9 M3 Vel 127 A 2 10 M4 Vel 127 H 2 11 Mb Vel 127 C 1 12 MIDI DV Vel 127 C 1 13 LAYER B MIDI Channel 2 STOP M1 Vel 127 CO 24 M2 Vel 127 C 0 25 M3 Vel 127 DO 26 M4 Vel 127 D 0 27 50 PLAY M1 Vel 127 E 1 16 M2 Vel 127 F 1 17 M3 Vel 127 F 1 18 M4 Vel 127 G 1 19 PAUSE M1 Vel 127 G 2 8 M2 Vel 127 A 2 9 M3 Vel 127 A 2
47. rchives shall be combined Drag amp Drop the first folder onto the player a playlist is created Click on clip 1 Stop or Play column press I ten times gt all clips move ten digits backward Add the second folder with 10 video files the ten empty clips are filled and a combined playlist is created 17 Example 4 A certain video file shall be played with MIDI Note 45 CH11 another one with MIDI Note 23 CH14 Click on Clip 45 in machine 1 Stop oder Play column Assign File via drag amp drop or R to this clip Click on Clip 23 in machine 4 Stop or Play column Assign file via drag amp drop or RH to this clip The Screen Setup Window 000 Screen Setup Mi M2 M3 PUE Mask Snapshot 50 175 FS i GO ane ansam min weie vie Store Recall orr on RS RS RS Picture ez SL 4 1 fps Ch ond SE RS Picture s ko KS i vk H SE RE OFF ol rr Picture on Or E Pin m Alpha wW Alpha wW Alpha wW Alpha Effect Effect Effect Effect Shape Cube ME D Shape Plane M Shape Cylinder Mg Shape Sphere M Edgeblending Resolution The Setup window contains all image effect and routing settings of the TH S VideoEngine3D as well as the preview of the monitoring machines Open the window with the key combination lt CMD gt E or by clicking on the Screen Setup Button in the main window 18 Snapshots Of The Screen Setup Window snapshot store Recall The setup section has its own snapshot function wher
48. rdnen der jeweiligen Displays Projektoren zu den entsprechenden Ausg ngen der Grafikkarten Durch Doppelklick darauf wird ein Textfile erzeugt welches die angeschlossenen Ger te hier rot dargestellt an die Grafikkarten sowie deren Einstellungen anzeigt Beispiel 47 ATI Radeon HD 2600 XT Chipset Model ATI Radeon HD 2600 Type Display Bus PCle slot Slat 4 PCle Lane Width xd VRAM Total 256 MB Vendor ATI 0x1002 Device ID 0x9588 Revision ID 0x0000 ROM Revision 113 B1480A 252 EFI Driver Version 01 00 252 Displays SDM HSg4P Resolution 1280 x 1024 Depth 32 Bit Color Core Image Hardware Accelerated Main Display Yes Mirror Off Online Yes Quart Extreme Supported Rotation Supported Display Connector status No Display Connected NVIDIA GeForce 8800 GT Chipset Model NVIDIA GeForce 8800 GT Type Display Bus PGle slot Slot 1 PCle Lane Width x18 VRAM Total 512 MB Vendor NVIDIA Ox10de Device ID 0x0602 Revision ID Ox00a2 ROM Revision 3233 Displays 3DM 351HR Resolution 1024 x 768 Depth 32 Bit Color Core Image Hardware Accelerated Mirror Off Online Yes Quartz Extreme Supported Rotation Supported SDM 351 Resolution 1024 x 768 Depth 32 Bit Color Core Image Hardware Accelerated Mirror Off Online Yes Quartz Extreme Supported Rotation Supported 48 Goodies Ordner Audio Timecode Tracks not in Evaluation Versions Jeweils ber 4 5 Stunden optimierte SMPTE Tim
49. rectly addressable via MIDI through an intuitive Playlist Organisation META Player per Drag amp Drop easily manageable In each of the four Video Machines it is possible to independently start and stop and also crossfade two A B players he fifth machine is used for output in studio but can also be used as playback machine For each video clip the start stop loop times as well as different autocue modi can be individually defined Furthermore 4 analog Live SD Video Signals any pictures as well as directly created masks can be added or used as composite source For the four full HD Outputs there are 18 filter effects and 26 compositing effects inclusive RGB colouring in real time available at the moment expandable plugin structure All player and live signals can be delivered via integrated video matrix to any output SD image position Size warping and edge blending as well as all effect parameters can be saved and restored as snapshots which allows extremely fast modifications of complete playout situations within a show Feature Overview e 5 OpenGL render engines on GPUs e OU Player with 5 discrete DVI outputs e 26 HT compositing effects Full HD e 18 RT filter effects Full HD e Real time RGB picture colouring e Video matrix Quadscreen projection e 2x stereoscopic projection e 3D Picture in Picture function e MIDI USB GPI Ethernet remote e Support of all Quicktime codecs e Support of up to 8 integrated audio c
50. reme distortions the number of interpolation points can be set independent from the control point count If you have setted a distortion your configuration can be saved into the current snapshot with the Save Button Projection Of 3D Models 3D obj Format 31 3D Objectl Mapping Material Draw Lighting Surface View Grid Points simple Color Load 3D Object When selecting SD obj in the pulldown menu 3D Models in the obj Alias Wavefont format can be loaded as projection surface This allows for example to project CAD generated models or construction drawings onto three dimensional bodies After loading a 3D object with the Read button item must be in the MEDIA CONTAINER 3D OBJECTS folder the loaded Image appears as projection on the surface The loaded 3D object can be variously positioned and rotated in the model window Because of the vector based representation of the 3D objects they can be scaled up amp down without loss of resolution The picture on the 3D surface can be manipulated by the following parameters Mapping Simple projects the rendered image as a simple texture on the surface of the loaded object default Obj Space projects the rendered image relative to the object coordinates as texture on the surface of the object Reflection projects the rendered image mirrored to the surface of the loaded object Eye Space projects the rendered image relative to the viewer coordina
51. tes Material Colour uses exclusively the colours of the image Diffuse uses additionally the diffuse components of the 3D object All uses additionally all material components of the 3D object Draw determines in the case of a composited model which part of the object is used for projection O uses all included sub objects In the Pulldown menu Surface you can choose if the image should be projected both on the inside and outside or only on in or outside of the 3D model With the menu View you can set the kind of representation to normal point or grid model The number fields Grid and Points beneath the menu are used to set up the line width point size The button Lighting allows to enlighten the 3D object so a more realistic presentation of the object in the 3D space is possible 32 Edgeblending P asd Left Bottom Right Top Left Bottom Right Top Gamma Edgeblending Offset Area Left Bottom Right Top Fade Left Bottom Right Top Gamma Resolution Offset Area Left Bottom Right Top Fade Left Bottom Right Top Gamma Left Bottom Right Top Fade Left Bottom Right Top Gamma By clicking on the magnifying glass icon next to the bottom of the Setup window the device area for the edge blending is opened Enable the edge blending function by clicking in the edge blending labeled field blue Choose in the pull down menu a setup which fits the arrangement of your screens Eg Hor
52. turation Format A Format A Format A Format By click dragging of the corresponding number fields you can adjust brightness contrast and saturation of the live images When clicking on the field Format a pulldown menu opens You can choose between the formats PAL NTSC and SECAM A click on resets the configuration of the input to default values DV Remote The Player 6 is used to control a DV deck camera as well as the output of MIDI Progam Change commands Program By selecting DV Remote Player 6 can be used to remote control plugged DV Cameras decks By moving the time bar or changing the time window via mouse a connected DV Device rewinds forwards to this time and goes into pause By pressing the Start Button the tape is played at that certain position Pressing the Stop button will stop the tape With the lt Shift gt lt arrow keys gt the tape can be stepped for and backward by frame MMC PLAY STOP LOCATE commands are also issued simultaneously The MIDI commands are outputted to the MIDI Port which is set with PGM CHG OUT in the bottom window Pressing the START key of Player 6 sends additionally the program change command shown in the selection window Hereby means 36 Program 1 4 MIDI Prg Chg 0 Program 127 MIDI Prg Chg 126 At the same time more precisely after the PRG CHG command a MIDI Machine Control MMC PLAY command is issued to a MMC compatible device r
53. unning on the ID 127 ID 127 is the Default Setting broadcast A different ID number can be adjusted by clicking in the player window on ID 127 selecting a different ID and releasing the mouse Pressing the STOP button generates aMMC STOP command The MMC play command is a Deferred Play which is an automatic playback of tape based machines for example after reaching of a locate point This is useful because of the fact that time display and time slider produce MMC locate commands as well Click dragging of the time bar or the time slider allows a rough adjustment of the locator starting time The fine tuning takes place by click dragging in the time display Shift x10 Cmd xO 1 The locator time is rounded up to the shown 100ms in the time display issued in a 25fs time code format This locator time is expressed as Full Frame MMC Locate The maximum locator start time is 60 minutes DV tape length The usage of a different timecode format inside the extern controlled device acceptable since the positioning error is greater than the difference between the Time Code formats the maximum possible positioning difference in a second when using 25fps for a 30fps extern device is 5 x 40ms 200ms Netplayer aM Remote Player IP STUDIO OUT orr Name IP Address Time es uM u u 5 u u u u Ng gs NN WS a With the Netplayer Machine 5 you can remote control up to 16 remote computers with installed SOLOPlayer
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