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1. Reveal button Drag across the Locus Monitor with the mouse to select the range to be exported 74 gt ME CATIA Referential01 HRTF y Selecting the export range Click on the File menu and select Export then Sound File The following dialog will open qe My Computer e testl wav Ae File name Save Exporting as a sound file Enter a file name and click Save The 3D sound that is mixed down from the multichannel source will be exported as a sound file 75 13 1 File Menu New Project Creates a new project Selecting this item will open the following dialog Set up each option as necessary and click the OK button to create a new project Se Create New Project Project Path egatafDlocumente SoundLocusProject project Select Folder Project Name MemProject 007 5 Sample Rate 441 kHz Frame Rate 30NDF Surround Mode O Surround Mode surround mode l a mode that arranges each speaker to the position you like You cannot move speaker position dynamically Movie File Select halos e Comment cancel The New Project dialog The dialog contains the following items Project Path Specify the path for the project Name the project Sample Rate Specify the sample rate sampling frequency of the sound files to be used in the project Open Project Opens an existing project Selecting this item will open the file selection dialog Select a
2. gO Ji WAVfiles 441kHz gt mono SE gt gt 4 search pl o0 00 00 sec 6 BE 0 0 A aa J Do Organize E v M Piy SS E share Burn Position Property Favorite Links ry i IE Documents Le flipbrick i i d bat_44 A E Pictures 7 ee p ial d clock_44 More 3 dog 44 gt Folders v if footsteps 44 3 Desktop le tun 2 Je SoundLocusinstallerl 2 2 en_b2 id heli_high 4 d SoundLocusProject 2 heli Jow Ji MOVIEfiles di siren_44 di project Le WAVfiles 19 wind_44 de 44 1kHz p binaural de mono A Name Artists telephone_44 Length 00 00 00 Date modified 3 21 2012 6 13 PM Wave Sound Size 80 0 KB Date created 10 31 2008 8 03 PM Bit rate 705kbps Drag amp drop of audio files NOTE The sample rate of audio files must match the rate selected when the project was created either 32 0kHz 44 1kHz 48 0kHz Sound files supported on mono tracks are as follows WAVE wav 32 bit IEEE Float mono 32 bit Signed integers mono 24 bit mono 16 bit mono 8 bit mono AIFF aif 16 bit uncompressed mono 8 bit uncompressed mono 18 When a sound file is loaded the track will look like this The waveform of the loaded audio The track after loading a sound file cl Ut oor ty Loading multiple files It is possible to load multiple audio files on a single track O E Frame a TIDE com The waveform of the second audio file A second audio file
3. HH MM SS FF 00 00 28 0 7 Start 00 00 00 00 e a CIA 0001246147 End 00 00 00 00 0 0000 1 gt 00 Position Property x ORO Se SoundLocus initial screen with an existing project opened 3 1 Project Overview SoundLocus data is saved loaded copied and managed in a per project basis All SoundLocus loci data and other setting information are stored in the project NOTE Audio and video files are NOT included in the project data When copying to another environment audio and video files need to be copied over separately These files are located using a path relative to the project so make sure that the file hierarchy remains the same after copying 3 2 Creating a Project To create a new project click on File menu and choose New Project The following dialog appears Project Path G Users takegata Select Folder Project Mame Mew Project 0005 Sample Rate 441 kHz Frame Rate 30tps Surround Mode C Surround Mode surround mode is a mode that arranges each speaker to the position you like You cannot move speaker position dynamically Mowie File Select Folder Comment The Create New Project window The dialog contains the following items Project Path Choose the directory folder where the project data should be saved Click Select Folder to open the Select Folder dialog Select your folder using the folder icons Project Name Name your project A
4. In order to create effects which are optimal in many different listening environments SoundLocus uses an independent coefficient for post processing Environments that can be used with post processing will be continuously released as they become available These will be provided through updaters at the SoundLocus website http www soundlocus com For detailed information and installation instructions for each updater please refer to the documentation provided with the updater 1 6 System Requirements Below are the system requirements for SoundLocus 6 OS Microsoft Windows XP SP2 or later Microsoft Windows Vista 32bit Sound Device Compatibility DirectSound ASIO ReWire 3D Interface Compatibility Input Device Compatibility Recommended system for running 8 simultaneous sound sources Video Card VRAM 256MB or more DirectX9 compatible video chip Sound Device ASIO compatible multichannel output sound device USB port 1 or more available port for locus controller Locus Controller DUALSHOCK2 PS2 to USB GAMEPAD CONVERTER or equivalent Direct Input compatible USB game controller DVD ROM drive Hard Disk 5GB or more of free space Other Internet connection Note We do not guarantee that SoundLocus will run on all computers that fulfill the above requirements The number of simultaneously usable tracks will depend on the status of other active software and background processes that are running concu
5. Locus File les Browse Folders Exporting 57 Enter a name and click Save If the export operation is successful the following dialog will appear Successful export Importing Click on the File menu and choose Import Locus The following dialog will open Hy Import the Locus File OV di project locussample gt X E Search B Organize geo View v lai New Folder Name Date modified Type Favorite Links Desktop Je locussample locus Recent Places Exported Mi Computer Documents Pictures i Music Recently Changed BR Searches d Public Folders A File name Exported Importing vy Locus File Ics se Open v Select a file and click on Open The locus data will be imported e Uutoorti LDetault HR IF 7 Outoort Imported locus data Mil mr i E a NOTE If the frame rate of the project does not match that of the imported locus data the length of the imported locus will change 58 9 1 Mixer View Click on the Mixer View button in the center divider to display the Mixer View osa oa osoo E a o Outportl 12 NewTrack 2 NewTrack 2 NewTrack 2 NewTrack 2 NewTrack mis mis mls m s m s im s E m s ma ma m Level meters Volume sliders Output Port The Mixer View The Mixer View contains the volume sliders mute switches and solo switches for each tra
6. Option menu For details refer to chapter 12 Reference Using a SpaceNavigator To enable a SpaceNavigator controller to move sound location click on the SpaceNavigator button in the upper left of the 3D View NOTE To use a SpaceNavigator controller it must be connected BEFORE launching SoundLocus 36 NIO AO 14 The SpaceNavigator button Once the sound location pointer is selected the SpaceNavigator can be used to move the sound source in the x axis left right z axis back forth and y axis up down Up down Forth left gt Right Back Controlling with a SpaceNavigator Displaying the operation guide Placing the mouse pointer on the blue bar of the 3D View will reveal the operation guide MORO l next cancel The operation guide The left hand side of the guide shows that the left click will move the sound in the x and z axes while holding down both left and right mouse buttons will move it in the y axis The right side shows that the Enter key will confirm and proceed and the Esc key will cancel Using position properties The sound can also be moved by selecting the sound pointer in the 3D View then entering values in the Position Property text boxes 37 Position Property The range of values that can be entered in the X Y and Z fields are whole numbers from 255 to 255 Setting all to O will place the sound in the original location As the value
7. Choose the setting that feels comfortable there is no right or wrong setting 82 right joystick Set as appropriate to the particular controller in use Specifies the speed for Velocity Adjusts the sensitivity of the analog joystick Clicking on Default will reset all parameters to the default values Sound Device Sound devices used to output the 3D processed audio are configured in this tab F x SoundLocus Settings Aa E Control Device Sound Device Metronome ASIO Sound Device M Audio USB ASIO Port Map Outport Analog 1 2 MobilePre Analog 1 2 MobilePre w Outport5 Analog 1 2 MobilePre Analog 1 2 MobilePre w Outport Analog 1 2 MobilePre Analog 1 2 MobilePre w Outport6 Analog 1 2 MobilePre Analog 1 2 MobilePre w Outport3 Analog 1 2 MobilePre Analog 1 2 MobilePre w Outport Analog 1 2 MobilePre Analog 1 2 MobilePre v Outport4 Analog 1 2 MobilePre Analog 1 2 MobilePre w Outport8 Analog 1 2 MobilePre Analog 1 2 MobilePre w Control Panel DirectSound Buffer Size 2048 Setting up sound devices The following options are available 83 ASIO Select this option to use an ASIO compatible sound device Selects a sound device Port Map Assigns the logical output ports in SoundLocus to physical output ports on the sound device If the Virtualization Mode is set to Multi Speaker L R
8. Ls Rs Lbs Rbs and C LFE are mapped as stereo pairs Control Panel Opens the control panel for the selected ASIO compatible sound device DirectSound Select this option to use DirectSound Buffer Size Selects the buffer size for DirectSound NOTE About control panels for ASIO compatible sound devices The availability of a control panel as well as the functionalities provided in it are determined by the ASIO sound device drivers that are being used This button will work only if a properly functioning ASIO device is selected in the Sound Device dialog If you are switching to another sound device press Apply to confirm the changes Once the setting changes are applied the Control Panel button will become available Note that changes made in the sound device s control panel are not necessarily communicated to SoundLocus To ensure that any device setting changes are reflected in SoundLocus quit and then relaunch SoundLocus Metronome Metronome settings are configured in this tab SoundLocus o o Control Device Sound Device Metronome Launch Metoronome Before Recording On Start Recording While Recording Metronome Settings Timing 0 Sec 02 HH sec Repeat before Recording 4 X times Beat Tempo 1200 bps Beat 4 FIS Repeat before Recording 1 bars Syncopation Quarter Note x none Volume Outport Outport v Cancel Setting up the metronome 84 A pp ly The following options a
9. System Mode Stand Alone Operates as a stand alone system systems dimensional space Converts a 5 1ch or 7 1ch sound source to standard stereo 2ch that preserves the 3 dimensional space Virtualization Binaural Creates a 3 dimensional acoustic space using 2 Mode speakers or stereo headphones Multi Speaker Creates an output for multichannel surround such as 5 1ch or 7 1ch 91 13 11 Keyboard Shortcuts Menu commands File Ctri Shitt S Exit SoundLocus View O e eee Insert Help F1 Opens help user manual 92 Non menu commands Category___ Appliesto Shortcut Time Marker Ctrl double Inserts a time marker at Time Marker area click clicked location commands Alt doubl fSpace ___ Star Stop Playback transpot fig Record A commands 18 rum key pd Rewind ft ast Forward Shift Goto Beginning shitty GotoEnd S S fal num key Goto beginning W NumLock off _ fe numkey GotoEnd W NumLock off _ Dragging to another track copies the sound file to that track Stretches locus Locus inside Ctrl drag Adjacent locus data will not Locus selected range handle be stretched Track Waveform Alt drag commands display waveform commands Ctrl drag Stretches locus border of Adjacent locus data selection range stretched to match 93
10. or Insert Space operations any locus data on the track after the edit point will be shifted left or right accordingly Fill with Current Position This operation will fill the selected range with the locus data at the current location Select All Selects all Delete Track Deletes the track Snap Enables Disables the spatial snap and time snap functions Each snap type operates as follows Spatial Snap Enables snapping to sound locations or loci of other tracks or spatial markers in the 3D space When this is enabled moving an object to within a certain distance to any of the above items will snap to that item Snap does not function during recording Time Snap Snaps sound files loci time markers record playback pointer and movie files in the track area so the start or end points can be matched 79 13 3 View Menu Tool Bar Shows or hides the toolbar 3D View Shows the 3D View Mixer View Shows the Mixer View Reset Graphic View Resets the Graphic View to the default state 13 4 Insert Menu Track Creates a new track Selecting this item will open the following dialog Name New Track Mono Stereo Mono O Stereo Logical Port IN OUT Outport Loma The Add Track dialog The name of the audio track can be edited Mono Stereo Sets the track to either mono or stereo Mono must be selected to use 3D processing Logical Port The logical port for the outpu
11. a range selected in the Locus Monitor click on the Edit menu and choose Cut The locus data in the selected range is cut and placed in the clipboard The area from where the data was cut will become blank 00 00 00 00 001 0 00 00 00 20 00 00 00 O0 00 1 0 00 00 00 20 0 a sodogo i100 lo E AO a rir LM Cutting NOTE There are keyboard shortcuts and toolbar tool buttons assigned to each of these operations For detailed information on the toolbar and keyboard shortcuts refer to chapter 12 Reference 51 8 4 Creating Basic Shapes Line tool Movements in a straight line can be added using the Line tool at the upper left of the 3D View A O Like a The Line tool Set the edit range Set the edit range n o Th 0 I I I U 1 0 0 I uam TN Setting an edit range Select the Line tool Click the Line tool Perspective View Flo Selecting the Line tool Set the start point In the 3D View place the sound location pointer in the desired start location and press Enter if using a PS2 controller press the C button 52 Perspective View All pa OIR Setting the start point Set the end point Place the sound location pointer in the desired end location Setting the end point Press Enter or the button on a PS2 controller A straight line is created The straight line inserted in the locus 53 Circle tool Circula
12. again Volume Peak level display Outoort Level meter Keterentiall HE IF The track NOTE The audio volume can be specified by entering a numeric value in the text box next to the volume slider The volume can be set to a value between 40 0 and 20 0 When a value of 40 0 is entered the actual setting will be oo The overall volume can be adjusted with the volume slider or text box in the center divider o The volume control in the center divider 27 6 2 Time Ruler and lime Display Time Ruler The time ruler is the scale at the top of the track that indicates the time from the beginning of the project The time ruler The time ruler consists of two scales The upper scale displays hours minutes seconds and frames The frames scale is based on the frame rate the number of video frames played back every second The lower scale can be switched between sample and HH MM SS SSS using the pop up menu on the left samble sample Mido SSS Sample is an unit used to describe quantization If the sample rate is 44 1kHz the location 1 second from the beginning of the project will be 44100 HH MM SS SSS displays the time location in hours minutes seconds and milliseconds Center Divider The playback location time information is also displayed on the center divider HH MM SS FF OO 00 04 1 0000201390 Time information display on the center divider The upper disp
13. gt Loop In this mode playback repeats from the beginning as oa soon as the end of the selection range is reached NOTE In the above chart the numbers represent numeric keys while and gt represent arrow keys The numeric keys can be used only when NumLock is on For more information on keyboard shortcuts refer to the reference section at the end of this document center divider To start playback click the Play button To stop click the Stop button Record Playback pointer The record playback position is represented by the Record Playback Pointer the blue line 26 Time marker area Outport ha Detault HHIH x Record playback pointer Outport 30 M dad Movies qi SM aS The record playback pointer Playback can also be started and stopped using the keyboard space bar Furthermore the playback location can be moved in 0 1 second increments with the and gt keys To move the record playback pointer to a desired location just click and drag the triangle at the top of the record playback pointer You can also double click on the time marker area to move the record playback pointer to a desired location Setting the volume Track volume can be adjusted using the volume slider on each track The level meter displays audio levels during playback The level meter also displays the peak signal level The peak level display is held until playback is started
14. image may jump 1 2 Usage 4 SoundLocus can be used in many different types of sound production work including music game and video lt can open up a new world of possibilities for not only sound effects but also for instrument and voice placement SoundLocus can create a sonic impact based on sound placement in addition to the conventional methods utilizing volume and tone For example it is now possible to create a fresh experience by placing a sound outside of a listener s head while they listen to a portable audio player outdoor Also with sound for picture an audio space can be created that extends outside the boundaries of the screen SoundLocus has been developed as a tool that enables a stronger emotional connection between artist and listener We sincerely hope that it will open up new creative possibilities for all who work in sonic expression 3 System Configuration Below is a typical system configuration for running SoundLocus A typical system configuration Until now the editing of sound placement and movement has typically been difficult and unintuitive SoundLocus solves this problem by enabling the use of not only a mouse but also 3 other controllers a game controller with an analog joystick via USB a k a PS2 contr
15. loaded The audio data can be dragged left right using the mouse This will change the offset position the location of the sound along the time axis Selecting the playback priority of overlapped audio It is possible to place audio so that they are overlapped In this case only the audio in the forefront is played back Delete Move to Top Move to Forward Move to Backward Move to Bottom Property Selecting the playback priority of overlapped audio To change the playback priority of overlapped audio control click the waveform to open a context menu The option Move to Top will bring the audio to the forefront Move to Bottom will place it in the back Move Forward and Move Backward will modify the priory by one step 19 Copying audio to another track Audio can be copied to another track by Alt dragging the waveform Hold down Alt and drag Copying audio to another track Deleting audio To delete audio from a track right click the waveform then choose Delete from the context menu Sound properties Right clicking a waveform and selecting Property from the context menu will open the following dialog Ss Audio File Information Offset Position sample HH Mmh55 FF File Mame wind 4d mar File Path ite Yiobtarns 5oundLocus Project 4 vit les 44 1 k Hz monos Ew ind 44 wwe sampling Rate 44700 Hz Channel Mum MONAURAL File Type Wave File
16. more information on setting up a multi speaker listening environment refer to the section Mapping to Physical Ports 10 4 Mapping to Physical Ports The speakers in a multi speaker setup can be mapped to the physical ports of the ASIO sound device in the Sound Device section in the Settings dialog Click on the Option menu and select Settings then click on the Sound Device icon to display the following screen oe SoundLocus Settines PR i A a Locus Control Device Sound Device Metronome Multi Speaker sound Device M Audio FireWire ASIO ka Port Map Control Panel DirectSound Butter Size The Sound Device screen in the Settings dialog The L R Ls Rs Lbs Rbs and C LFE stereo pairs can be mapped to the physical ports of your ASIO device NOTE In order to correctly monitor multi speaker encoded audio you will need an ASIO device with 3 stereo physical output ports for 5 1 and 4 stereo physical output ports for 7 1 If your ASIO device has fewer outputs multiple signals may merge to the existing physical outputs which may result in distortion or other artifacts 66 10 5 Recording Locus Data Locus data can be recorded in the same way as in Binaural encoding When Multi Speaker encoding is selected the track display changes as follows pee ORIG ar u Mi Doppler Effects 10 gt AAA e ba il Ch Multi opeaker GM Vertical Filter Distance Mi l Lt S Distance
17. slider The track display in Multi Speaker Vertical Filter checkbox With Multi Speaker encoding the output port displays either 7 1ch Multi Speaker or 5 1ch Multi Speaker this setting cannot be changed in the pop up menu Additionally the following 3D acoustic processing parameters can be set Vertical Filter Enables a filter adding vertical placement in the sound field Distance Changes the dynamic range of the volume in relation to distance The following settings are available Narrow left The decrease in volume is minimal even at longer distances Wide right The volume is lowered as sound is placed farther away With the 8D button off the audio on that track will only be outputted from the center speaker NOTE The same locus data is used for both Binaural and Multi Speaker encoding NOTE Locus data cannot be recorded on stereo tracks Stereo tracks are sent to the L and R speakers 67 10 6 Mixing in Multi Speaker Mode Tracks can be mixed in the same way as in Binaural encoding In Multi Speaker encoding the Mixer View displays level meters that correspond to each multi speaker channel The track volume and master volume for Multi Speaker encoding are saved separately from those for Binaural encoding Speaker Level MIs m s m s mis mis mis mls MIs E D C L Fb LFE The Mixer View in Multi Speaker encoding The following speaker channels are
18. the clipboard click on the Edit menu and choose Copy The copied data can then be pasted to another location Copying locus data Pasting Overwrite The locus data in the clipboard can be pasted to any location on the same track or another track To paste the locus data select the target location in the Locus Monitor then click on the Edit menu and choose Paste Any existing locus data in the target location will be overwritten Pasting Overwrite Pasting Insert The locus data in the clipboard can be pasted to any location on the same track or another track To paste the locus data select the target location in the Locus Monitor then click on the Edit menu and choose Paste Insert The data will be inserted and any existing locus data after the target location will be moved back to the right 49 Pasting Insert 50 Deleting To delete the locus data in the selected range click on the Edit menu and choose Delete The deleted area will become blank 00 00 0 00 00 00 20 00 00 00 FOO 100 a Opry Deleting Deleting Shift Left With a range selected in the Locus Monitor click on the Edit menu and choose Delete Shift to Left The locus data in the selected range will be deleted and the data on the right will be shifted left so that no blank space is created opoo ggg pooo peoozot T O SOCODD L OUI Prr NT H Deleting Shift Left Cutting With
19. uncompressed mono Enter a file name and click Save to export sound files that correspond to each channel in a multi speaker format 69 11 1 Switching the Origin Point Image The image of the character shown in the origin point in the 3D view can be changed Open the Option menu and select Settings then click on the Origin Point Image icon to display the following dialog Another image can be selected from the Selected Image pop up menu The selected image will be used for all projects and will be remembered the next time SoundLocus is launched Se SoundLocus Settines A E AN e Locus f Origin Point Control Device Sound Device Metronome Multi Speaker Image Selected Image meganekko default Locuskun e kabuto Detaile kabuto Men nashi maid Name meganekko A O a Description Girl with eyeglasses Copyright 032010 Matsuri Kirino The Origin Point Image screen in the Settings dialog Perspective ve oma or a MAC AHE E econ F QHA JEE COREA 5113 COREA After changing the origin point image 70 12 1 Converting from Multichannel to 2 Channels SoundLocus Surround mode can convert a 5 1 or 7 1 multichannel sound source to stereo 2ch using 3 dimensional acoustic processing When converting the placement of the virtual speakers for the multichannel source can be moved freely Converting a multichannel source to 2 channels
20. 11640 HH MM SS FF Time marker properties The marker name can be edited in the Name field Under the Position section the marker location can be specified in samples in the Sample field or in hours minutes seconds and frames in the HH MM SS FE fields Snapping time markers If the Snap option in the Edit menu is checked time markers will snap to sound and movie file boundaries when they are moved By snapping time markers in this way they can be precisely set to the beginning or end of sounds If you do not wish to snap to boundaries simply uncheck the Snap option in the Edit menu Ctrl Z Ctrl Shift Z Ctrl X Ctr c Ctrl V Paste Insert Ctrl Alt V Delete Del Delete Shift to Left B Backspace Insert Space Smoothing Create Basic Shapes Affect Whole Track Fill with Current Position Select All Delete Track IE snap Ctrl Alt Snap option on The snap option can be switched on off using Ctrl Alt 01 32 6 5 Auto Scroll If the screen is zoomed in the current playback position might be outside of the displayed area Enabling the AUTO button on the right of the time marker jump buttons will ensure that the playback position is displayed at all times by automatically scrolling the tracks Dele ell Auto scroll off left and on right Auto scroll will automatically be disabled if the scroll bar is manually moved 6 6 Syncing to External Applicati
21. 3D Sound Authoring Tool SoundLocus User Manual ARNIS SOUND TECHNOLOGIES Table of Contents AA O eee eee 4 TW Ral ISS SOUNGLOCUS siii iii 4 DN SAS EE nse ON REE E sic es aes E E E teed Sete E P AEE E E 5 13 System Contigua Ovarios 5 A A er masaets 6 SN Ol pl oler lt 0 OPPARCIA 0 a a e vectra a 6 T16 5ystem RequileMents vs ii a ida odie 6 Ghapter 2 Launching SOUNRGLOCUS sii iaa 8 A see ci alent Gilad Denna scent ea eat crao dG wanine eu eamsee aatnanee cea anemone eo anees 8 ree aoe He gi DAOG oA a a Aen Sern tre tee one Renn tee ee ern eee err ae een Me ee ne eee 8 Chapter 3 Creating and Setting Up a Project cccccccocccnnccccconccnncnnnancnnncnnnancnnnonnnancnnnnnnnanennnoss 10 POCO a ee ek 10 Dre OTC alg arrolla cirri ti iii R ii 10 Ghapter4 The Intertace dd delos 12 4 1 The Main Screen 3D View vensen E E E E E R 12 4 2 TMS MIKGE MO Win a 15 Chapter 5 Adding and Setting Up Tracks ooocccnccccccncnnncccnoncnnnononancnnnononanennnonnnancnnnnnnnnnennnoos 16 FACING TRACKS A o a ded ces tina E ROE 16 5 2 Track Operation Mono Tracks 022k een eee aaa 16 SS A ies eee soca ue iu tenet selene eat heed aa us aruba cedlenaus 21 5 4 Changing Track Order and Deleting Tracks ccccccssseeeeeeceeeeeeeeeeeeeeeeeeueeeeeeseaeeeeeeaaaees 22 SO MOVIS MAC A A a a 23 Chapter 6 Track PlavDack scort ri 26 6 PDA a a a eee 26 6 2 Time Ruler and Time Display ooccccconcococonnncccncnnccnnconononnncononononnnnono
22. Freq Selects the cutoff frequency for the LFE signal Slope Selects the steepness of the filter used for isolating the low frequencies Gain Adjusts the volume of the LFE signal 13 7 Helo Menu SoundLocus Help Opens the user manual on the computer The manual is provided as a PDF file therefore you will need to have installed a program that can open PDF format files One such program is Adobe Reader which can be downloaded free of charge from Adobe s website 86 http www adobe com About SoundLocus Displays the version and copyright information for SoundLocus 13 8 Toolbar The toolbar contains the following functions Button Name New Project Creates a new project L ES Open Project Opens an existing project LE Save Project Saves the current session overwrite Undo Reverts the last operation a ps mA Copies the selected range to the clipboard Paste Pastes the clipboard contents to the cursor location and overwrites existing data MN Paste Insert Inserts the clipboard contents in the cursor location apr Deletes the selected range 13 9 Context Menus Monaural tracks Load Audio File Opens a dialog for loading audio files Enables Disables the track Edit Track Name Allows editing the track name 87 Toggles the mute function Toggles the solo function Show Detail Shows Hides track details Delete Track Deletes the track Duplicate Track Duplicates the trac
23. Linear PEM Sound properties The dialog contains the following items Offset Position Sample The offset position can be set in samples Offset Position HH MM S FF The offset position can be set in hours minutes seconds a neas O format File Name 1 Name Displays the file name the file name File Path Displays the file path Sampling Rate Displays the sample rate Channel Num Displays the channel width mono stereo File Type Displays the file format 20 5 3 Stereo Tracks If you select Stereo when adding a new track the following track control will be displayed in the main screen To select an audio file click on the music note icon Stereo track controls The Open File dialog will appear WAV and AIFF format files stereo can be selected NOTE Alternatively files can be loaded by dragging amp dropping to the track s waveform display area Supported sound file formats are as follows WAVE wav 32 bit IEEE Float stereo 32 bit signed integers stereo 24 bit stereo 16 bit stereo 8 bit stereo AIFF aif 16 bit uncompressed stereo 8 bit uncompressed stereo When a sound file is loaded the track will look like this The waveform of the loaded audio Outport The track after loading a sound file As with mono tracks it is possible to load multiple audio files on a single track Methods for adjusting time location setting playback priority dele
24. NOTE Locus recording and playback is not available in Surround mode 12 2 Creating a Project In order to use Surround mode Surround Mode must be selected when creating a project Project Path G Users takegata Select Folder Project Name New Project001 0 Sample Rate 441 kHz a Frame Rate Surround Mode W Eurround Mode urround mode le a mode that arranges each speaker to the position you like You cannot move speaker position dynamically Movie File select Folder Comment Selecting Surround Mode 71 12 3 Track Assignments for a Surround Sound Source In Surround mode the tracks are assigned as follows Fol 30 m Ed B 30 M TE Be 30 jas E 30 de Lb 43 Rb tT Lte Track assignments in Surround mode Each track corresponds to a surround sound source channel as follows R RightChannel Front Right Channel Rb Right Back Surround Channel_____ Rear Surround Right Channel Right click each track and select Load Audio File or click on the music note icon to open the following dialog Open G J WAVfiles 44 1kHz gt multi v 4 Search p By Organize emm Views v E New Folder o ERRE Name Artists Album Genre al Desktop 2 Hietsuki bushi C eee 4 Hietsuki bushi L 5 Recent Places i a Hietsuki bushi Lf ki a 3 Hietsuki bushi Ls El Documents Hietsuki bushi R E Pictures 3 Hietsuki bushi Rs I Music 2g
25. Recently Changed IB Searches Ji Public Folders A File name v Audio PCM File wav aiff v Cancel Loading a surround file 72 Select a sound file and click Open to load it in the track 12 4 Adjusting Speaker Placement In Surround mode the virtual speakers are initially placed in the following manner Center channel Front left channel A Front right channel Surround right channel p e j f 7 Virtual speaker placement The placement of the virtual speakers can be adjusted using the mouse or controller Moving the virtual speakers 73 12 5 Mixing Down from Multichannel to 2 Channels Clicking on the Mixer View button will reveal the Mixer View Mixer View button 00 00 Some mE m o fo lot 7 Rb ife EE Movie m s Emis m s m s L E Outportl sa JR rls mis fm Ls E Ls iim Ls JAM Ls En The Mixer View in Surround mode Clicking on the Play button in the center divider will playback the 3D sound that is mixed down from multichannel to 2 channels 12 6 Exporting 3D Sound Once the tracks are balanced the mix can be exported as a sound file First open the Locus Monitor on any of the tracks to specify the range to be exported To open the Locus Monitor click on the triangular reveal button next to the music note icon e Outport Reterentialli HRTF The track Reveal button
26. apping to Physical PO isrrcosiocon ica 66 10 5 Recording Locus Dala ai 67 10 6 Mixing in Multi Speaker Mode cccccooccccccccoccconcccconcnnconononononnnnnnnnnonnnnnnnnnnnnnnnnnononnnnnnnnonenos 68 TOV EXDOMING OU css 69 Ghapter TOA PONE AACS isa isa 70 Tal Switching the Origin PONE IM tati 70 Chapter 12 Surround VOC Cs osc eis dde 71 12 1 Converting from Multichannel to 2 Channels cccccccccceceeceeeeeeseeseeeeeeeeeeeeeeeeeeeneaaas 71 122 Cheatin PROVES idad crol ado dd iden 71 12 3 Track Assignments for a Surround Sound SQUTCB oocccccoccncccoccncccnnnnononcncnnonnnononnnnononennnnns 72 12 4 Adjusting Speaker Placement ccccccoocccnccccoccnnnccnoncnnncononcnnnonnnnnnnnnononcnnnnnnannnnnnnnanrnnnnnnnaness 73 12 5 Mixing Down from Multichannel to 2 Channels cccccseeecceeeeeeeeeeeeeeeeeeeeeeeeeeeeseaaeeeees 74 12 6 EXDOMING SO SOUNG sto i 74 C apter 13 RelerenCE srie Rees omens o e ee eee ee 76 A a a 76 to 2 EOL WG Ill AO OS 78 T3 S VICW Menard e uaataceuedsebeetaaccartecstene 80 IS Meta dota e Perera ee reer 80 19 35 Option Mela tino ds Derio oti 81 on PP E no 82 137 FHeD MEnN odie 86 lao ree Osetia tsetse eee eet et eee ae ese ate teal 87 1329 Context MONS ns Sather di ecient iced ensue abelian alent did 87 A AS So ctatiateantsocrasaisind nam shanelaiaceaasoaasusiet inet andes Mteweind ceuleaeaatamosandsa sence hosasaimransnauet 91 13211 Keyboard Sho cui 92 Locus of sound The future of sound starts he
27. atial marker which is then displayed in the 3D View A spatial marker Moving a spatial marker Spatial markers can be moved in the same way as sound location pointers If a controller is selected using the controller selection buttons then the spatial marker can be moved with that controller If not then the spatial marker can be moved using the mouse NOTE In addition spatial markers can be moved by entering numeric values in the Position Property text boxes Deleting a spatial marker With a spatial marker selected press the Delete key or right click the spatial marker and then select Delete from the context menu The following dialog will appear Delete Spatial marker Name Marker Confirm the deletion of the spatial marker Click on Yes to delete the spatial marker 46 8 1 Setting the Edit Range To specify the edit range drag across the track in the Locus Monitor The selected edit range will be displayed as a semi transparent blue band The edit range The locus of the selected edit range is displayed as a colored band in the 3D View The color of this band will match the color displayed on the left side of the corresponding track s track control Perspective vien PINES NIOR Quo The locus display in the 3D View The start and end times of the selected edit range will be displayed in the time information box in the cent
28. ck and output port During playback the sound levels are displayed in the level meters 9 2 Adjusting Volume Tracks Track volume can be adjusted with either the track volume slider in the Mixer View or the volume slider in the track control e Oy toort y LDetault HR IF The volume slider in the track control 59 Movies The movie track volume can be adjusted with either the movie track volume slider in the Mixer View or the volume slider in the movie track control por oa The volume slider in the track control Ouput Port Output port volume can be adjusted with either the output port volume slider in the Mixer View or the volume slider in the output port control Outport HP Enhance Normal The volume slider in the output port control Master Volume The master volume can be adjusted with the volume slider in the center divider o HN The volume slider in the center divider NOTE Volume settings can also be set by entering values 40 0 20 0 in the text box associated with each volume slider Entering 40 0 will set the value to 9 3 Mute and Solo Mute The mute function temporarily stops the sound of a track or output port This enables monitoring only certain tracks The mute switch is the M button available in each track output port control and Mixer View 60 Outport 4 49 00 HP Enhance Normal The mute button Solo The solo function mutes all oth
29. directory with the project name will be created inside the directory selected in the Project Path item The project data will be saved inside this new folder If there is already another project with the same name within the project path the following dialog will appear 10 2 SoundLocus Same Name project has been exist already Please try different project name or diffent location Dialog warning another project with the same name already exists In this case change either the project name or the project path Sample Rate Choose the sound file sampling rate from 32 0kHz 44 1kHz or 48kHz Sound files which are loaded into the project must match this sample rate The sample rate cannot be changed later so make sure to check the sample rate of the audio files that you plan on using in the project Frame Rate Choose the frame rate from 30NDF most music equipment 29 97DF professional NTSC video equipment 29 97NDF some NTSC video and music equipment 25NDF PAL SECAM or 24NDF film movies If using a movie file we recommend choosing the frame rate of that movie file Choosing a frame rate that does not correspond to the movie will result in loss of sync between audio and video Surround Mode This will create a surround mode project where speakers can be placed in custom locations For more information on surround mode refer to chapter 10 Surround Mode Movie File If syncing a movie select a movie f
30. displayed in the level meter R RightChannel Front RightChannel Each speaker channel is equipped with M mute and S solo buttons which allow you to listen to only certain channels Audio on stereo tracks is sent only to the L and R channels 68 10 7 Exporting Sound To export your mix as a sound file first specify a range to be exported in the same way as in Binaural encoding To select a range drag across the Locus Monitor in any track The selected range will be shown in semi transparent blue Selecting a range NOTE The audio from all tracks will be included in the exported file If this is not desired mute unnecessary tracks using the mute M button before exporting Click on File menu and select Export then Sound File The following dialog will appear ON Export sound files on Multi Speaker Mode xj Export Path C Users takezata Select Folder Baze Mame NewProject0002 Export File Names New Project0Q02 C wav MNemProject 0 002 Ris wav MNemProject 002 Law MNemProject 002 LFE way MewmProject0002 Runa MewmProject0002 LES way NemProject0 002 Ls ay MNemProject 002 RBS way Fe Tyee EMO Cancel Exporting sound The sound can be exported in the following formats WAVE wav 32 bit IEEE Float mono 32 bit signed integers mono 24 bit signed integers mono 16 bit signed integers mono AIFF aif 32 bit uncompressed mono 24 bit uncompressed mono 16 bit
31. e click Delete 24 Movie properties Select Property in the context menu to open the following dialog Movie Information Offset Position sample HH PIMs FF File Mame flipbrick_trim_av Lay File Path C job arns SoundLocusProject MOVIEfiles flipt Movie properties The dialog contains the following items Offset Position Sample The offset position can be set in samples Offset Position The offset position can be set in hours minutes seconds HH MM SS FF frames format File Path Displays the file path NOTE The Sample only displays the current position while the HH MM SS FF value can be changed Turning on off the movie display The movie display in the 3D View can be turned on off by clicking the eye icon on the movie track mi Be Turning the movie display on off 25 6 1 Playback Start Sto Transport buttons To playback the audio and video loaded on the tracks use the transport buttons located in the ja jr jo my Transport buttons Button Button Keyboard Shortcut Description Name AA Return to 4 Returns the playback position to the beginning of the Beginning Shift project Moves the playback position back by 1 second Space Stops playback Play Space Begins playback mb Fast LJ Moves the playback position forward by 1 second a Forward Goto End 6 Moves the playback position to the end of the project si Shift
32. er divider otart 00 00 01 29 End 00 00 06 22 The time information display in the center divider 47 8 2 Moving Compressing Stretching Moving When the mouse cursor is over the edit range it will change to a hand The locus data within the edit range can then be moved by clicking and dragging left right Locus data in the destination location will be overwritten with the moved data In the blank space that is left after an edit range is moved away the sound will be stationary no movements p0 00 05 00 Moving an edit range Compressing The locus data can be compressed by Ctrl dragging the edit range handles the darker colored area at each end of the edit range inwards Compressing the locus data will make the sound move faster A blank area will be created by this operation 100000 100000 Handle gt Compressing an edit range Stretching The locus data can be stretched by Ctrl dragging the edit range handles the darker colored area at each end of the edit range outwards Stretching the locus data will make the sound move slower Adjacent areas will be overwritten by this operation 100000 l 10000 l Stretching an edit range Ctrl dragging the border of the edit range not the handle will automatically compress stretch 48 adjacent data so that no overwrites or blank areas are created 8 3 Copy Paste Cut Copying To copy the locus data within the selected range to
33. er tracks and output ports so that the soloed track or output port can be monitored individually The solo switch is the S button available in each track output port control and Mixer View Outport of The solo button 9 4 Setting the Logical Output Port For each audio track the output port can be chosen from Outport Outports Outport Outport Outport Choosing the output port Logical ports are used to group several tracks together The volume of the grouped tracks can then be controlled together using a slider in the Mixer View Furthermore if you have an ASIO compatible multi output audio device each logical output port can be sent to separate physical outputs 61 9 5 Post Processing Post processing optimizes the 3D acoustic processing according to the intended playback device such as speakers or headphones The post processing type can be specified for each output port Se Outport A 49 00 P Ent Normal HP Enh Nor mal 01 HF Enh Fat 01 S F Enh T 15 01 5 P WHFP 15T 0 Selecting the post process type Post Processing name HP Enh Normal 01 Processes the signal so that the acoustic field is expanded outside of the listener s head when using headphones Conventional stereo sources convey stereo placement using only volume differences between the left and right channels and therefore all sound is perceived to be located within the listener s head By processing the s
34. he marker name is displayed when the mouse pointer is placed above the triangle at the top Time MarkerU Displaying the time marker 30 Jumping to time markers The playback position can be quickly moved to time marker locations by clicking on the Time Marker Jump buttons Time Markeri NT Time Marker Jump buttons Fher Tr Ann bea Jumping to time markers Clicking on the right Time Marker Jump button will move the playback position to the nearest time marker that is to the right of the current location Clicking on the left Time Marker Jump button will move the playback position to the nearest time marker that is to the left of the current location Also you can jump to the desired time marker using the time marker pop up menu on the left AUTO MenmNSrEePL TimeMarker Frame Time Marker Time Marker Time Markers The time marker pop up menu Moving time markers Time markers can be moved by dragging the triangular handle with the mouse a Moving a time marker Deleting time markers To delete a time marker right click the triangle then select Delete from the context menu that a 7 Delete Property The time marker context menu appears 31 Time marker properties The following dialog can be opened by right clicking the triangle then selecting Property from the context menu TimeMarker Information Hame Time Marker Position 543 mple 3
35. ignal the left right signals are expanded outside of the head providing a comfortable and non fatiguing acoustic space Use this setting when producing content intended for headphone consumption HP Enh Fat 01 Processes the signal so that the acoustic field is expanded outside of the listener s head when using headphones This setting has a fatter sound compared to HP Enh Normal 01 SP Enh TV15 01 This setting can spread the left right sounds in a stereo source further outside of the speakers It assumes a listening environment where the speakers are placed 24cm apart while the listener is 75cm from those speakers SP VHP 15TV 01 A virtual headphone setting This takes a binaural recording intended for headphone use and translates it so it can be listened to on speakers It assumes a listening environment where the speakers are placed 24cm apart while the listener is 75cm from those speakers NOTE The distance between the speakers is measured from the center of the speakers 62 10 1 What is an Encoding Type One of the main functions of SoundLocus is to create a 3 dimensional acoustic space using only two speakers or stereo headphones However the same locus data can be used to mix for a multichannel listening environment such as 5 1ch or 7 1ch The Encoding Type setting switches between these functionalities Setting this to Binaural will enable binaural encoding which creates a 3 dimensional space using t
36. ile Movie file selection can be changed later Comment Enter comments regarding the project Comments can be viewed and edited by clicking on File menu and choosing Property 11 4 1 The Main Screen 3D View The SoundLocus Main Screen consists of the following blocks Menu rox 0 e jan O o e Time Ruler Ruler Z FNewTrack GE R Sr OG A ann it Effect g sf gt Outport Detault HRIF 4 49 00 Port Control Movie Track Track Time Display Scroller RDA fl HH MMSSFF 00 00 35 17 Start 00 00 00 00 E E a CEPIS 0001568512 End 00 00 00 00 o0 8 00 Fo 2 en PES 3D View Section GJ is NOR QH x38 D Y 207 Tiles F a NORMA A NOR KO The SoundLocus Main Screen Menu Access various functions For details refer to chapter 12 Reference 2 NewProject0006 sip SoundLocus File Edit View Insert Option Help The menu bar Toolbar The toolbar contains icons buttons that are used to quickly access the most commonly used menu commands When you place the mouse pointer above an icon a tooltip with the function 12 of the icon is displayed For details refer to Toolbar in chapter 12 reference The toolbar Time Ruler Displays the time location on the track in minute second frame millisecond sample units Markers that can be used as visual indicators can be created and named on the track For details refer to 6 2 Time Rule
37. k Moves the track up Moves the track down Stereo Track Output Port Enables Disables the 3D acoustic effect Toggles the mute function Toggles the solo function Show Detail Shows Hides track details Movie Track Load Movie File Opens a dialog for loading movie files Shows Hides the movie in the 3D View Mutes the audio of the movie track Locus data Delete Shift to Left Deletes the selected range then fills it by shifting the following data to the left Opens a dialog for inserting space Opens a dialog for data smoothing Create Basic Shapes Enables the Line or Circle tool Affect Whole Track When executing Paste Insert Delete Shift to Left or Insert Space operation any locus data on the track after the edit point will be shifted left or right accordingly Fill with Current Position Fills the selected range with the locus data at the current location Select All Selects the entire range of locus data Waveform data Deletes the waveform data from the track selected one to the forefront selected one up one selected one back by one selected one to the bottom Displays the property dialog Movie Deletes the movie from the track Displays the property dialog Time Marker 89 Deletes the time marker Displays the property dialog Spatial Marker Deletes the spatial marker Displays the property dialog 90 13 10 List of Modes Settings
38. lay always shows hours minutes seconds frames The lower display can be switched between sample and HH MM SS SSS using the pop up menu Sample is an unit used to describe quantization HH MM SS SSS displays the time location in hours minutes seconds and milliseconds 6 3 Time Display Zooming To zoom in out the time axis use the zoom slider above the center divider 28 4 ij GAN E SM PR PIP The time zoom slider Moving the slider left will zoom out while moving it right will zoom in 00 00 00 00 00 00 o0 00 30 00 00 01 00 0 5000000 gt 0 1000000 2000000 jan Zoom in Zoom out Zooming in out the time axis 29 6 4 Time Markers Time locations can be marked with time markers Time markers are represented as yellow gt lines Time markers Inserting time markers To insert a time marker in the current playback location open the Insert menu and choose Marker then Time Marker This will open a text box where the marker can be named Time markers can also be inserted by Ctrl double clicking the time marker area Time marker area gt JTimentarkerdl Inserting a time marker After entering a marker name and pressing return the text box will disappear At this point the time marker will be hidden underneath the record playback pointer After entering the marker name When the record playback pointer is moved the inserted time marker will be revealed T
39. ler Effect checkbox Doppler effect refers to the phenomenon where sounds that are approaching the listener will sound higher in pitch while sounds moving away will sound lower Setting the Doppler Effect The intensity of the Doppler effect may be adjusted using the slider or by entering a numeric value between 0 and 8 0 in the text box NOTE Doppler Effect The apparent change in the pitch of an ambulance siren when it passes by is a common example of Doppler effect 43 Selecting HRTF HRTF can be selected from the pop up menu The characteristics of the 3D effect can be changed by selecting different HRTFs f Hew Track 4 Doppler Effect 0D me utoa ee Heterentiall HR IF Selecting HRTF The following are the descriptions for basic HRTFs Referential01 HRTF A basic HRTF This setting is optimized for a full range of movements in the 3D space The volume loss is minimal when the sound source is moved far away Referential02 HRTF A basic HRTF Compared to Referential01 HRTF distance is emphasized Theoretical01 HRTF Further adjustments were made to the ReferentialHRTF using unique algorithms that take into account physical changes that occur near the human head This setting is optimized for a full range of movements in the 3D space The volume loss is minimal when the sound source is moved far away Theoretical02 HRTF Further adjustments were made to the ReferentialHRTF using unique algorithms
40. ller used for moving the sound location can be selected If none are selected then the sound location can be controlled with a mouse 40 LOA Controller selection buttons Setting the initial location of the sound Use the selected controller to place the sound in the desired initial location then move to the record start position Creating a time marker at the record start position will make it easier to record retakes Real time record mode Enable record mode by clicking on the Record button in the center divider When record mode is enabled the entire Record button will turn red If using a PS2 controller the L button will enable record mode The Record button Starting the recording To begin locus recording press the Play button If a pre roll time is set recording will begin after the pre roll If using a PS2 controller the A button will begin recording The Play button Any moves of the sound made with your controller is recorded and will be displayed in the Locus Monitor NOTE The Play button functionality is also assigned to the keyboard space bar 41 Ending the recording To end locus recording click on the Stop button If using a PS2 controller the X button will stop the recording The Stop button NOTE Recording can also be stopped using the keyboard space bar 7 4 Locus Playback Enabling Disabling the 3D effect The 3D effect fo
41. lt values Using a PS2 controller A PS2 controller can be used to zoom in out Zoom in Zoom out lower button lower button Controlling with a PS2 controller NOTE The functions assigned to a PS2 controller can be changed in Setting under the Option menu For details refer to chapter 12 Reference 7 3 Real Time Locus Recording Real time locus recording is the act of recording sound movements that are performed as a 39 track is played back Track selection Click the R button to enable the track for locus recording Eg NewTrack LEN E QUIN d 4 O D Ml Doppler Effect 00 cl utoort Detault HR IF The R button Specifying record start position Move the record playback pointer to the location where you would like to begin locus recording cl Outport etault HR IF Setting record start position Setting a pre roll If recording begins immediately upon pressing the playback start button you might not be able to start performing your sound movements in time By setting a pre roll playback will begin before the record start point Pre roll settings are located in the center divider Pre roll settings Pre roll time can be set in seconds frames or sample units by selecting sec frame or sample respectively in the pop up menu To adjust the pre roll time click and drag the knob Selecting a controller The contro
42. mation playback start stop and playback head location in SoundLocus and the ReWire host will be linked NOTE For instructions on how to use your ReWire host please refer to its user manual 34 7 1 Moving the Sound Location The location of a mono sound source is indicated by the sound location pointer ball in the 3D View By moving this the sound can be placed freely in the sound field Using a mouse NO BOSS The sound location pointer in the 3D View Clicking and dragging the location pointer in the 3D View will move the sound in the x axis left right and z axis back forth At anytime holding down both the left and right mouse buttons will enable dragging in the y axis up down Using a PS2 controller To enable a PS2 controller to move sound location click on the PS2 controller button in the upper left of the 3D View NOTE To use a PS2 controller it must be connected BEFORE launching SoundLocus 35 Perspective View FA ee a IS O Fi Quo PS2 controller button Turn on the Analog button of the PS2 controller then select the sound location pointer The left joystick of the PS2 controller will control the z axis back forth and x axis left right while the right joystick will control the y axis up down Back forth left right Up down Controlling with a PS2 controller NOTE The functions assigned to a controller can be changed in Setting under the
43. nd chapter 8 Editing the Locus NOIRES MEM GY 1 ape poo Giria NIOR GH H Y i f Girle NJOJRJ QLE A x136 D 247 Y 207 H 269 PAO E Y 57 q The 3D View section 14 4 2 The Mixer View Multiple 3 dimensionally placed mono tracks as well as stereo tracks background music etc can be mixed in this view The volume solo and mute settings can be performed with the volume faders in the Mixer View For details refer to chapter 9 Mixing Tracks TimeMarkerO v velez Frame UU 00 pp 4 LJ Doppler Effect E Detault HRIF r gt Fo NewTrack R m s A NewTrack 3D R M S gt Outport 30 m s EE Movied 4 B im Lot 4 HH MMSS FF QQ 00 12 14 Start 00 00 39 10 arma om la la e rarer 4 E Tied iia Wii IIE caia cn BS 0000549780 End 00 00 39 10 O E A Outport 17 NewTrack 19 NewTrack 17 NewTrack 17 NewTrack 47 NewTrack EE Movie mIs m s iim s BA m s mIs m s Cm The Mixer View 15 9 1 Adding Tracks Click on Insert menu and choose Track The following dialog appears Name New Track Mono Stereo Mono 0 Stereo Logical Port OUT Outport Loa Add Track Name Enter the track name Mono Stereo The track type can be either mono or stereo To use 3 dimensional placement you must choose a mono track Logical Port Select the logical track output from Outport Outp
44. nd copies it to the clipboard Copy Copies the data within the selected range to the clipboard Paste Pastes the clipboard contents to the cursor location Existing data is overwritten Paste Insert Inserts the clipboard contents to the cursor location Delete Deletes the data within the selected range The deleted section will become blank Delete Shift to Left Deletes the data within the selected range The data following the deleted section will be shifted left to fill the gap Insert Space Inserts blank space at the cursor location The following dialog will open Space Lenethtme ft 00 00 00 Cancel The Insert Space dialog Specify the desired length of blank space in the Minutes Seconds Frames format then click OK Smoothing Smoothes the locus Selecting this item will open the following dialog 78 smoothing Level 00 iW Include Space i W Previews Cancel The Smoothing dialog Drag the slider to the right to increase the amount of smoothing If the Preview option is enabled the effect of smoothing will be reflected in the 3D View If the Include Space option is enabled areas with blank space will also be smoothed Create Basic Shapes The Line or Circle tool are enabled For information regarding these tools refer to the respective sections in chapter 8 Editing Loci Affect Whole Track When executing Paste Insert Delete Shift to Left
45. nonnnnonannnnnnaranenanennos 28 0 3 TMG Display LO A id 28 6 4 TIMO Markos is 30 PP e o 33 6 6 Syncing to External Applications Using ReWire oooooocccccncccccooonnccnnnccnnnnannnonnnnnnnnanncnnnnnnnos 33 Chapter RECON e e e dd O 35 7 Moving the Sound Lo accio 35 7 2 Gamera Movement rnern ai iE oee AE EEO AI ASIEN PAS 38 73 Real Time LOCUS Recording it E AE AA 39 TA LOCUS Pla Da a a a sde 42 0 EXDOMING CUNAS a aa 44 726 SD alll Marken to 45 Graer EJUN Loros intactos 47 8 1 Setting the Edit Rane is 47 8 2 Moving Compressing Stretchino occcccccoocccncccconncnnccconnonnnononononononnnnnnnononnnnnnononnnnncnnnos 48 Oo ll es I sine o o eae 49 8 4 Creating BASIC NAMES ads 52 S Si ManiBulatina LOC a a ito 57 8 6 Exporting Importing OO I sccect ceese eve cacdeat sense eccsentaeseece acc cand isusense se posent aesenseaercgentiarsegenententic 57 Chapter 9 Mixing Track ui idas 59 SA dts ot cles ants ti ad essary horse ce ie hes enl dees ak nee an ones 59 O 2 AQ USA VAMO a a dea dE 59 A O 60 9 4 Setting the Logical Output Port tia 61 J5 POSE PLOCESSIN Usan id E dde 62 Chapter 10 Encoding Types ccccccooccnnncccnoccnnncncnnncnonononancnnnononnncnnnnnonnnrnnnnnnnnnrnnnonnnnnrnnnennnanennnnss 63 10 1 What is an Encoding Type cccccocccnccccnncccocnnncconnncnonnnnnnnnnnnnonnnnononnnnnnnnnnonnnnnnnnnnnnnnnnncnnnnns 63 10 2 Switching the Encoding TD e ccoo 64 10 3 Muli Speaker Parameters cancri samc coanetnn R a a aA 65 10 4 M
46. oller 3 dimensional mouse SpaceNavigator and a Wii remote Bluetooth connectivity planned An artist can choose a controller that best suits the production environment PS2 Playstation 2 analog controllers can be used via an USB to PS Gamepad converter You may need to install drivers for the adapter We recommend the use of ASIO compatible sound devices The use of ASIO compatible sound devices allows lower latencies compared to DirectSound 1 4 HRTF HRTF Head Related Transfer Function is a mathematical function that virtually recreates the way sound changes as it makes it s way from the source to the listener s ear SoundLocus solves a major issue with binaural recording the size of the recording gear and also reduces the loss of spatial imaging during mixing Although HRTF differs greatly from person to person we have created a Referential HRTF based on years of simulations response extractions and our unique R amp D methods By using this Referential HRTF in SoundLocus we have succeeded in creating a 3 dimensional sound that can be experienced by many In future versions we plan on releasing other HRTFs developed through our research such as for game entertainment Characterized HRIF public address Theoretical HRTF etc as options SoundLocus is equipped with a general purpose mixing capability which allows multiple sources to be moved around while mixing them all down to stereo 1 5 Post Process
47. ons Using ReWire SoundLocus can use ReWire an inter application sync interface developed by Propellerhead Software to send audio to a digital audio workstation software ReWire host Tempo map Soe Audio signal ReWire sync Connecting with ReWire To use ReWire first launch the ReWire host then launch SoundLocus Once the ReWire communication is enabled open a SoundLocus project When SoundLocus and the ReWire host is connected the following dialog is displayed cS gt oundLocus ReWire connection message Acquiring tempo information To acquire tempo information from the ReWire host open the SoundLocus Option menu and select ReWire then Get Tempo Map lf there is a time selection made in SoundLocus only the tempo information within this range will be acquired If there is no time selection tempo information will be acquired from the beginning of the project up until the point where the stop button is pressed Even when there is a time selection tempo information acquisition can be stopped at any time by pressing the stop button 33 NOTE SoundLocus acquires tempo information in 16th note increments If tempo changes in the ReWire host occur at finer increments there may be slight differences between the SoundLocus record playback pointer and the ReWire host time positions If tempo information is not acquired SoundLocus will default to 4 4 120BPS Linking playback start stop After acquiring tempo infor
48. orts NOTE The input logical port IN cannot be selected in this version 9 2 Track Operation Mono Tracks Adjusting the display range When a mono track is added track and output port controls are displayed in the main screen By dragging the border with the output port control Outport1 you can enlarge and reveal more of the track controls 16 AA New Track E ap R M Track Control 4 m T Doppler Effect 00 Output Port Control al uT p Drag the border to adjust the display Scrolling the displayed area A maximum of 8 tracks can be used in a project When using multiple tracks it may be necessary to adjust the displayed range or use the scroll bar or mouse scroll wheel to change the area being displayed Track display area scroll bar Folding Unfolding track control information Clicking on the small triangle V will reveal or hide detailed track information TE E P e tort Lietault HRI EF The unfolded detailed track view and the folded track view Loading files Click the music note icon to select a sound file e Uutoort Detault HR IF Selecting a sound file The Open File dialog appears WAV and AIFF format files mono can be selected Alternatively files can be loaded via drag amp drop from the Windows Explorer to the track s waveform display area 17 locussample sip SoundLocus movies
49. project file Suffix slp and click Open to open the project Recent Project Opens the most recently used project 76 Close Project Closes the current project Save Project Saves the current project by overwriting Save As Saves the current data to a new file Selecting this item will open a save file dialog Enter a project file name and click on Save to save as a new file Export Exports the locus data or a sound file with 3D acoustic processing The content within the selected range is exported Import Locus Imports locus data Property Opens a property dialog such as this Se Project Information Project Name HewProject 00l 5 Project File Path G Users takegata Documente Sound Locus Project project MewmProjectl sampling Rate 44100 Hz Frame Rate SUNDF Mode INDIVIDUAL CHANNEL MODE Comment KN Property dialog The following items are displayed Project Name Displays the project name Project File Path Displays the project file path Sample Rate Displays the sample rate sampling frequency of the sound files used in the project Displays the frame rate Displays the project mode Displays comments about the project Can be edited 17 Exit Quits SoundLocus 13 2 Edit Menu Undo Will undo the previous edit Only one step can be undone Redo Will redo the undone step reverts back to the state before undo Cut Cuts the data within the selected range a
50. r oval arcing and spiral movements can be added using the Circle tool at the upper left of the 3D View NOK Isis The Circle tool Set the edit range Set the edit range Setting an edit range Select the Circle tool Click the Circle tool Selecting the Circle tool 54 Set the start point In the 3D View place the sound location pointer in the desired start location If using a mouse click and drag to move the pointer back forth and left right or click both left and right buttons and drag to move it up down If using a PS2 controller the left analog joystick will move the pointer back forth and left right while the right analog joystick will move it up down Once you are satisfied with the location press Enter if using a PS2 controller press the C button Perspective View PE Fary O A Quo Setting the start point Set the diameter Move the sound location pointer to the location that will determine the diameter the point opposite of the start point Once you are satisfied with the location press Enter if using a PS2 controller press the C button Of no F Setting the diameter Set angle and rotation The angle and amount of rotation can be adjusted If using a mouse click and drag left right to adjust the angle Click both left and right buttons and drag left right to adjust the amount of rotation If using a PS2 controller move the left analog joystick left right
51. r a track can be enabled disabled using the 3D button in the track control Normally 3D effect should be on However depending on factors such as computer processing Capacity and the number of tracks being played back you may want to disable the 3D effect on some tracks e Ct Dort Dietault HRI FE ld The 3D button Enabling Disabling Locus Display The Locus Display can be enabled disabled using the Locus Display button in the track control Normally Locus Display should be on However depending on factors such as computer processing capacity and the number of tracks being played back you may want to disable Locus Display on some tracks e O toort Dietault HRI EF The Locus Display button 42 Setting the start position Move the record start pointer to the desired playback start position Creating a time marker at the playback start position will make it easier to repeat operations ma Setting playback start position Starting playback To begin playback click the Play button le e y gt gt e The Play button Tracks with their 3D buttons enabled will playback in a 3 dimensional space Tracks with their Locus Display buttons enabled will display their loci movements in the 3D View NOTE The Play button functionality is also assigned to the keyboard space bar Doppler effect The Doppler effect can be added to the moving sound by enabling the Dopp
52. r and Time Display AUTO TimebarkerO F Frame The time ruler section Track Control You can import mono or stereo audio files to tracks For mono audio you can freely place and move the sound source around in a 3 dimensional space For details refer to chapter 5 Adding and Setting Up Tracks and chapter 6 Track Playback cs Uutoort A A a Aa Lietault HALLE i Rai The track section mono Output Port Control This control sets the output port for the audio track For details refer to chapter 9 Mixing Tracks Outport 4 n 40 00 HP Enhance Normal The output port control 13 Movie Track You can import a movie track to playback in sync with the audio For details refer to 5 5 Movie Track Cd Movies q3 En The movie track Time Display Scroll Control This control adjusts the time range that is displayed on screen For details refer to 6 3 Time Display Zooming The time display scroll section Center Divider Controls track recording playback and the state of other display elements For details refer to chapter 6 Track Playback i HH MM SSFF 00 00 35 17 Start 00 00 00 00 2 E 3 E a A A 03 OOo 20150051 Eni 00 00 00 0 A O MN lt o E The center divider 3D View Section This section displays the placement of the mono audio source being played back on the track in a 3 dimensional space For details refer to chapter 7 Recording the Locus a
53. rademark of Adobe Systems Inc Wii is a registered trademark of Nintendo Co Ltd SpaceNavigator is a registered trademark of 3Dconnexion PlayStation is a registered trademark of Sony Computer Entertainment Inc ReWire is a trademark of Propellerhead Software AB 1 1 What is SoundLocus SoundLocus is an authoring tool for the next generation of spatial acoustic content creation In standard stereo sounds are panned left and right by differing the output level of the two speakers However SoundLocus digitally processes the audio signal and allows free placement and movement in a fully 3 dimensional space forward back left right up down eee T A 3 dimensional space Since humans only have two ears if we could only locate sounds by detecting differences in sound level we would only be able to locate in a horizontal left right axis However we are in fact able to detect minute changes in the phase of sounds which allow us to perceive sounds from not only left and right but front or back and above or below SoundLocus uses digital processing to generate phase changes that would be created from the shape of the human head and ears in order to create a 3 dimensional acoustic space with just 2 speakers or headphones Note SoundLocus calculates the location of sounds using a computer s CPU Depending on the processing power of your computer the movement of the sound image may not be as smooth as desired the sound
54. re A new way to express space a 3D authoring tool Introduction SoundLocus is a tool that encodes mono stereo and multichannel audio sources to a binaural format and then allows these sounds to be placed or moved around an acoustic space This allows one to take advantage of the full acoustic space and to increase clarity and air of sound sources It provides creators with more options in production as well as greater freedom of expression There is no need to use bulky and heavy dummy heads to record sound sources although you may if you wish Instead normally recorded sources can be used and placed in a virtual space Limitations e Supports up to 8 tracks e Supports audio file formats listed in this manual e Supports 1 movie file at a time e 1 frame resolution for Loci movements e Usage on virtual machines not guaranteed e The range of movement is dependent on the selected HRTF e Descriptions regarding the effects of sound placement are based on our observations For the latest information on SoundLocus visit http www soundlocus com No part of this document may be copied or reproduced without the prior explicit consent by Arnis Sound Technologies Co Ltd The information provided in this document has been checked for accuracy however it is not guaranteed that the document is free of errors Windows XP and Windows Vista are registered trademarks of Microsoft Corporation Adobe Reader is a registered t
55. re available Launch Metronome Selects when the metronome is enabled Before Recording Count in On Start Recording At record start While Recording During record Sec Repeat Before Specifies the number of clicks prior to record start Recording Specifies the beat Repeat before Specifies the count in length in bars Recording Syncopation Specifies syncopation in quarter notes Adjusts the volume of the clicks Outport Selects the output port Multi Speaker parameters Click on the Option menu and choose Settings then click on the Multi Speaker icon to open the following screen This tab contains parameters specific to the Multi Speaker mode 85 2 SoundLocus Settings CA mM ac A a Y Origin Point cus Control Device Sound Device Metronome Multi Speaker Image Multi Speaker parameters Channels O 5 1ch 7 1ch Contrast Low Normal High LFE Cutoff Freq 80 Hz Slope 48dB Oct z g 80Hz 120Hz Gain 0 dB g co 20dB a Gere Multi Speaker parameters The following options are available Selects the number of channels 5 1ch or 7 1ch Contrast High Provides clear stereo placement but low linearity for movements Normal Balances clarity of stereo placement with linearity for movements Low Provides less clear stereo placement but high linearity for movemenis Configures the extraction method for low frequency material that will be sent to the LFE speaker Cutoff
56. rrently Operation on virtual machines is not guaranteed 2 1 Launch To launch SoundLocus double click the SoundLocus icon on the desktop or click on Start menu and choose All Programs ARNIS gt SoundLocus SoundLocus launch icon Note For information regarding installation please refer to the SoundLocus Installation Manual 2 2 Startup Dialog The following startup dialog will appear Welcome to SoundLocus S SoundLocus Recent Projects NewProject0015 E NewProject001 4 locussample E NewProject001 2 E NewProject 001 1 E NewProject 01 0 t NewProje ct0005 ru New Project Open Project Display Thiz Screen Always at Start Up The startup dialog In this dialog the following actions are available Under Recent Projects a list of recent projects is displayed A project can be chosen here Choose New Project to create a new project The new project settings dialog will appear refer to section 3 2 Creating a Project Choose Open Project to open an existing project The open project dialog will appear Any of these actions will open the initial SoundLocus screen E NewProjec ect0015 5 D SoundLocus File Edit View Insert Option Help let ar amp amp TimeMarkerO v AR Frame 4 NewTrack S Rk m s Ly 49 00 Doppler Effect DO o f Witmaart l Outporti 30M S MM movies oSm hu 4 Lu
57. s are increased the distance from the origin will increase The sound location can also be specified using polar coordinates with the D H and V fields D is the distance from the origin set in whole numbers from 0 to 255 H is the horizontal angle 0 359 and V is the vertical angle 0 359 Locus Monitor The tracking data for the movement of the sound is displayed on the Locus Monitor NY The Locus Monitor On the Locus Monitor the red green and blue lines represent the x y and z axes respectively The gray line represents the speed of movement 7 2 Camera Movement In order to better see the location of the sound source the camera the perspective of the 3D View can be moved zoom and pan Using a mouse To use a mouse to move the camera use the camera setting buttons in the upper right of the 3D View 38 Perspective vien 6a or ae NIOR altele The camera setting buttons Click hold and drag the camera setting buttons up down or left right to adjust the camera location and direction Button Button Description Name A zoom Zoom Adjusts the distance between the origin and the camera the distance between the origin and the camera a Adjusts the location of the camera in relation to the origin Location or creer ner aa left right Rotate Rotates the entire 3D View Rotates the entire 3D View up down and left right and left right Reset Returns the camera position and settings back to defau
58. t can be assigned NOTE In this version the logical port for the input cannot be selected Marker Inserts a Spatial Marker or a Time Marker 80 13 5 Option Menu Show Start Up Dialog Next Time Selects whether to display the startup dialog when the program is launched Welcome to SoundLocus S undLocus Recent Projects 1 NewProject0015 E NewProject001 4 locussample E NewProject0012 E NewProject0011 E NewProject0010 E NewProject0005 E New Project a Open Project Display This Screen Always at Start Up The startup dialog Auto Scroll on Playing Enables Disables auto scrolling during playback Moving Along XYZ Axis This option affects the directions in which objects are manipulated when using controllers in the Perspective View When this option is ON object manipulations occur along the xyz axes of the 3D space When it is OFF they occur along the xyz axes of the Perspective View camera NOTE This option only applies to operation in the Perspective View It does not affect other views System Mode Switches the system mode The following options are available Stand Alone Operates in stand alone mode Operates in sync with a ReWire application DSP Box Not supported in the current version ReWire The tempo information is acquired from the ReWire host when Get Tempo Map is selected 81 Settings Accesses the system settings See below for further information 13 6 System Se
59. that take into account physical changes that occur near the human head Compared to Theoretical01 HRTF distance is emphasized 7 5 Exporting Sounds The selected area can be exported as a sound file The area to be exported can be set by dragging in the Locus Monitor of any track The selected range will be shown in semi transparent blue Selecting a range 44 NOTE The audio from all tracks will be included in the exported file If this is not desired mute unnecessary tracks using the mute M button before exporting Click on File menu then select Export then Sound File The following dialog box will appear O Look in co00408 ys My Computer ij takegata File name Save Files of type Way File kar Exporting sound The sound can be exported to the following formats WAVE wav 16 bit stereo AIFF aif 16 bit uncompressed stereo Enter a file name then click Save to export the sound file 7 6 Spatial Marker Adding spatial markers Spatial markers can be used as guides within the 3D space To add a spatial marker in the 3D View click on the Spatial Marker tool or click on the Insert menu and choose Marker then Spatial Marker ile is tt Like ah The Spatial Marker tool The following dialog will open f Add Spatial Marker Marker Name Marker Adding a spatial marker 45 Enter a name in the text box then click OK to add a sp
60. ting sounds from tracks and opening sound properties are identical to that of mono tracks 21 0 4 Changing Track Order and Deleting Tracks Changing the order of tracks To change the track order right click the track control and select Move Up or Move Down from the context menu iy Valid Edit Track Name e Outport XK Mute Solo q Doppler Effect Y Show Detail Delete Track Duplicate Track se E Move Up i En sico Scion ici ai Move Up and Move Down commands in the context menu For example if you execute the Move Up command on the second track from the top that track will be moved to the top Deleting tracks To delete a track first select it then click on the Edit menu and choose Delete Track Alternatively right click the track control and select Delete Track from the context menu AA Load Audio File lopoler Effect Ml Doppler Etter l J valid Edit Track Name il Uutoorth Lletanlt HRI F e New Track Show Locus lw 3D Rec Target Mute Solo SET E New Track Show Detail Cio Effect Delete Track bm Outportl Duplicate Track AA E Move Down Delete Track command in the context menu 22 The following confirmation dialog will appear Delete track MName NewTrack The dialog to confirm track deletion Click on Yes to delete the track Copying tracks To d
61. to adjust the angle and right analog left right to adjust the amount of rotation Once satisfied with the angle and rotation press Enter if using a PS2 controller press the C button 55 Non CEED Adjusting angle Set the end point The end point for a spiral locus can be set If using a mouse click and drag to move the pointer back forth and left right or click both left and right buttons and drag to move it up down If using a PS2 controller the left analog joystick will move the pointer back forth and left right while the right analog joystick will move it up down Once you are satisfied with the location press Enter if using a PS2 controller press the C button Won SHE Setting the rotation and end point The resulting locus will then be displayed like this LOR BONE St An inserted spiral locus 56 8 5 Manipulating Loci Any part of the locus can be dragged or clicked on and then manipulated with a controller to further adjust the shape of the locus Manipulating the locus 8 6 Exporting Importing Loci Any part of a locus on a track can be exported as a file and then imported into another track or a project Exporting Select the range to be exported Selecting a range Click on the File menu and choose Export then Locus The following dialog box will open Export Locus OD project locussample Search P File name Exported Save as type
62. ttings Click on Option menu and select Settings to open the system Settings dialog The following options can be set Locus Control Device Devices used for locus manipulation are configured in this tab oe SoundLocus Settings foe i A a ocus Control Device Sound Device Metronome Multi Speaker Joystick Motion Sensor Device JC PS101U y Type DUALSHOCK2 y Key Assien Left Analog Stick X Z plane v Right Analog Stick y Axis y 7 Reverse V H Operation Reverse Polarity OK O Button y Record O Button y Cancel Stop x Button Playback A Button y Zoom In L2 Button y Jump to Start No Assien y Zoom Out R2 Button y Rewind L1 Button y Reset Graphic View L3 Button y Forward R1 Button y Joystick Setup Velocity 1 05 Velocity 2 2 0 Change Welocity R3 Button y Jump to End No Assien y Sensitivity 85 Default Default Setting up a joystick The following options are available Selects the joystick device Type Selects the joystick type Left Analog Stick Assigns functionality to the left analog joystick Right Analog Stick Assigns functionality to the right analog joystick Reverse V H Operation The right joystick can be set to use either left right or back forth operation When this option is ON the operation may be either left right or back forth depending on the controller being used
63. uplicate a track together with its contents right click the track then select Duplicate Track from the context menu Alternatively tracks can be duplicated using the Duplicate Track button in the toolbar fe NewTrack 4 Doppler Effect Cutoor th Doppler Effect 00 gt New Track 3D 4 lal 49 00 i gt Outoort Vetault HR IF Copying a track 5 5 Movie Track Loading a movie file In order to sync audio with video a movie file must be loaded onto a movie track To load a movie file onto a movie track click on the film icon A movie track The Open File dialog will appear Select the desired movie file and click Open NOTE The movie file formats that can be played back are determined by the codecs that are installed on your operating system Furthermore only one movie file can be loaded for playback 23 When a file is loaded onto the movie track a movie screen appears in the 3D View Perspective ve JNE AOIR QHA Movie screen displayed in the 3D View With a movie loaded the movie track will look like this The movie track with a file loaded The time location of the movie can be changed by dragging the rectangular strip this represents the location of the movie left or right Deleting a movie file Right click on the movie strip to open the following context menu Delete Property The movie track context menu To delete the movie fil
64. used encoding type However surround projects are always opened in Binaural encoding 64 NOTE Surround projects cannot be switched to Multi Speaker encoding 10 3 Multi Speaker Parameters Click on the Option menu and select Settings then click the Multi Speaker icon to open the following screen This screen contains parameters specific to the Multi Speaker encoding oe SoundLocus Settines ae i A ud Locus Control Device Sound Device Metronome Multi Speaker Multi Speaker parameters Channels 51ch O 71ch a Contrast Normal High Cutoff Freq 48dB Oct Cancel Apply Multi Speaker parameters The screen contains the following parameters Specifies the number of channels 5 1ch or 7 1ch Contrast High Provides clear stereo placement but low linearity for movements Normal Balances clarity of stereo placement with linearity for movements Low Provides less clear stereo placement but high linearity for movements Configures the extraction method for low frequency material that will be sent to the LFE speaker Cutoff Freq Selects the cutoff frequency for the LFE signal Slope Selects the steepness of the filter used for isolating the low frequencies Gain Adjusts the volume of the LFE signal 65 In order to playback the sounds that are placed in a multi speaker space you will need a multi speaker listening environment using an ASIO sound device For
65. wo speakers or headphones Setting this to Multi Speaker will enable multichannel surround sound output such as 5 1 and 7 1 63 10 2 Switching the Encoding Type To change the Encoding Type click on the Option menu and select Encoding Type then choose either Binaural or Multi Speaker File Edit View Insert Help E E y E Show Startup Dialog Next Due EZ Y Auto Scroll on Playine Gtr l Alt A a JE w Moving alone AY Axis Sample System Mode fl fe Vocal CAEN Encodine Type Bacal 4 a Settles ow Multi Speaker Doppler Effect gt Dope Settings T IE EPE es ch Multi Speaker hal Switching Encoding Types When Multi Speaker is selected the 3D view section will display 5 or 7 speakers according to the number of channels being used NOIRES z E Z A S a A q TS i y Pe ci A Perspective View with Multi Speaker selected NOTE Each encoding type can have its own track and master volume settings within a single project When the encoding type for a project is switched to Multi Speaker for the first time the track volume and master volume will all be at the default value of OdB For a movie track there can only be one volume setting regardless of whether Binaural or Multi Speaker is selected NOTE Newly created projects will have Binaural encoding selected NOTE Projects are opened in the last
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