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DCS: Combined Arms
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1. 3 PE CAN DRE i Sepsis ete aves u dens exes cs cure i u 4 MISSION unun a don een a a 5 GAME OPTIONS i u u dede u oem u u G au u 6 COMMAND MAP ssssssssssssssssssssssssassssssssassssssssssssssssssssssssssaas 8 PLAYING AS GROUND COMMANDER u u u u u u u u L lines 10 VE uu u u u u u u u s es 12 ROAD FOULON 14 FIRST PERSON GROUND UNIT CONTROL L A ssss 16 Oe TING A u u i uu muy een 16 DRIVING A UNIT AND OTHER CONTROLS cecececececcccecececcceacscececeacacscececeacacsceceaeacecscseeaeacecsceaeataceceesceaeeceeeeeaeaces 16 GROUP MOVEMENT COMMAND cecececececcccccecececcccecececcncececececcececececeacececececcacececsueacececececcacececeueaceceeeeeasaceaees 17 GROUP RADIO COMMAND does us ii 18 SELECT AND CONTROL WEAPON TURRET debit his Denon 18 SELECTING A 19 NUR SUPP u uu ee 19 EAP U UO ee u
2. 4 GUMBINED ARMS User Manual COMBINED ARMS INTRODUCTION Thank you for your purchase of DCS Combined Arms DCS Combined Arms adds a new element to the DCS World combat environment by allowing players to directly control Al air and ground forces including indirect fire systems like artillery and rocket launchers All of this is done through the Command Map that provides movement engagement formation and other orders Using the Command Map you can fly missions while at the same time directing your ground forces and air groups You can also jump into first person control of most combat armor vehicles and drive them while using multiple types of weapons including main guns machine guns and anti tank guided missiles In multiplayer you also have the option to take control of a Joint Terminal Attack Controller JTAC with binocular view and mark targets for other players using smoke markers laser designator and IR pointer DCS Combined Arms works in both single and multiplayer game modes and allows players to jump between the cockpit and command view Combined Arms includes the Fog of War meaning your side only sees hostile units that are first detected We hope you enjoy what DCS Combined Arms brings to the DCS World experience The staff of Eagle Dynamics 05 March 2013 EAGLE DYNAMICS COMBINED ARMS TABLE OF GONTENTS MISSION EDITOR ME CHANGES
3. 19 Machine Guns Auto Cannons and Anti Aircraft Guns er 19 l E ETE ee u u unun x 20 Gi qeq eee see Dates a ae eee ane en eee ea a ee ee ee 22 PLAYING E E EE EEE 23 JT AG n cere A E sn 26 USING ARTILLERY AND MULTIPLE ROCKET 27 FIRST PERSON INDIRECT FIRE CONTROL 29 PLAYNG AS AIR COMMANDER ssssssssssssssssssssssssssssss 30 ASSIGNING UNIT MOVEMENT ccccccececscececcccscecececcecececececcececessceacecesececescececscecececessaeacecececeasececeseeaceceeeueceaces 30 TAR u uuu u ux u umn ms 31 EAGLE DYNAMICS De COMBINED ARMS MISSION EDITOR CHANGES To support DCS Combined Arms the new Battlefield Commanders button has been added to the Mission Editor toolbar w Battlefield Commanders FIGURE 1 BATTLEFIELD COMMANDERS BUTTON The Battlefield Commanders button opens the Battlefield Commanders panel of the Mission Editor This panel allows you to set the various player roles for the mission EAGLE DYNAMICS yy COMBINED ARMS BATTLEFIELD COMMANDERS FIGURE 2 ASSIGN BA
4. Combined Arms Compass settings FIGURE 6 GAMEPLAY SPECIAL OPTIONS EAGLE DYNAMICS ye COMBINED ARMS GUMMAND When in the simulation and having pressed the 10 key a map of the simulation world will appear that shows both friendly and enemy units depending on F10 Map View Options This is termed the Command Map This view is used to monitor the battlefield select units and issue movement and firing commands to the Al Icons are depicted according to general unit type and Blue Side units have blue icons Red Side units have red icons and the selected unit has a yellow icon Fog of War is modeled and only enemy units that have been detected by friendly units will appear on the map If contact is lost on an enemy unit its map icon will be faded Cursor coordinate and elevation Game data time and acceleration rate window DG Vehicle View Unit Health Bars Show All Routes Player Center Show All Targets Map 100 Threat Zones Zoom In Tool Unit Labels Distance Tool Map Type Buttons FIGURE 7 COMMAND MAP Along the top of the screen is the toolbar with the following functions from left to right Cursor Coordinate and elevation As you move the mouse across the map the geographic coordinate of the cursor 5 location and elevation is displayed in this field 1st Person Command View When a unit is selected on the map pressing this icon will switch to the 1st person view of the selected unit in the sim
5. Guided weapons are in regards to any guided missile from a ground unit These can be anti tank guided missiles or guided anti aircraft missiles Both use the same engagement procedure Once a target is visually acquired the larger reticule must be slewed to place the target in it Once this is done press the ENTER key to lock the target A locked target is indicated by the red yellow bars displayed around it Initially the bars will be red until a solid yellow lock is achieved You can unlock a target by then pressing Once the weapon is launched you must keep the target within the large reticule to allow the missile to guide and retain lock For anti tank missiles keep the center of the cross centered on the target the entire missile time of flight EAGLE DYNAMICS ys COMBINED ARMS Weapon aiming reticule Target Lock Symbol Target Name range and in range indication FIGURE 18 GUIDED WEAPON HUD Playing as JTAG The JTAC view can be attached to any friendly ground unit To set the view to the unit and then view the world from that perspective first select the unit you wish to act as the JTAC and then press the 1st Person Command View or RALT J and then the B key After entering the JTAC mode B the simulation view will switch to the JTAC point of view in the simulation environment located directly on the selected unit Using the JTAC view the camera can be panned up and down and to either side using th
6. ARMS Selecting a Weapon With the desired turret selected you can cycle through each weapon of the turret by pressing E Depending on the selected weapon different data and symbols may be displayed Repeated presses of the E key can also cycle between ammunition types of a weapon such as Armor Piercing AP and High Explosive HE Weapon Resupply Replenishment of ammunition is carried from a warehouse or truck URAL 375 for the red coalition and the M818 for the blue coalition To replenish ammunition the unit must be within 100 meters from a warehouse of player s coalition and press the LALT Al vehicles replenish their ammunition when near a warehouse or supply truck of their coalition once every 60 seconds To replenish the ammunition at the airfield or FARP move close to the warehouse that supplies the FARP or airfield Using Weapons To slew the weapon move the mouse in the direction you wish to slew the weapon to You can also use your joystick as a weapon controller Note If your aiming wants to drift and not stayed centered be sure to adjust your input options to remove conflicting axis controllers or set a dead zone in the active controller In all cases left mouse button or the Space Bar will fire the selected weapon To toggle zoom the weapon view either right mouse button click or press to zoom in and to zoom out Use the zoomed in view for more precise aiming Machine Guns Auto Cannons
7. Cannot play as JTAC or control ground units but has unlimited camera access to observe the action Player Gan Drive When a ground unit is placed in a mission the Player Can Drive option can be selected to allow the group unit to be controlled by a user If not checked the unit cannot be selected for Command Map control or First Person control EAGLE DYNAMICS COMBINED ARMS VEHICLE GROUP New Vehicle Group 1 Armor MBT M1A2 Abrams Unit 1 Average 0 Player Can Drive FIGURE 3 PLAYER CAN DRIVE Mission Start Role Selection Once a mission has been started you will choose which command role you wish to play from the Choose Role window Once you select the desired role press the Start button Aircraft that are set to human control will also be listed FIGURE 4 MISSION START ROLE SELECTION EAGLE DYNAMICS w COMBINED ARMS GAME OPTIONS In DCS Combined Arms you have the option to only display enemy units that have first been detected by friendly units Units not detected will not be displayed on the F10 Command Map After a contact on an enemy unit has been lost its icon will fade away In order to enable this Fog of War you must set your F10 Viewing Options to Fog of War from the Gameplay tab If AIl is selected all unhidden units are displayed on the Command SYSTEM CONTROLS AUDIO MISC SPECIAL Difficuities F10 VIEW OPTIONS IMPERIAL
8. the order Once an air unit has reached its final waypoint it will orbit there waiting for new orders On the command windows in the bottom left corner of the Command Map you can use the sliders to set the speed and altitude of the selected air group Waypoint Flight Route Flight Speed Flight Altitude FIGURE 26 ASSIGNING AIR ROUTES As with ground groups you can also use this menu to set formation Rules of Engagement ROE and response state EAGLE DYNAMICS ye COMBINED ARMS Assigning Targets With the desired air group selected press the ADD TARGET button and then click on the desired target This can be either an air land or sea target If the selected air group has valid weapons to attack the selected target a green icon will be placed over the target and follow it if the target moves if the target is invalid for the unit s weapons the icon will be red After assigning a valid target you can press the STOP ATTACK button to cancel the attack After the air group has destroyed the assigned target it will resume its navigation route pS Valid Attack Icon Attack Vector FIGURE 27 ASSIGNING AIR TARGETS EAGLE DYNAMICS 2013 THE FIGHTER COLLECTION All rights reserved 2013 EAGLE DYNAMICS All rights reserved
9. will be colored yellow and the command bar will have the ADD TARGET button MAP 0 Y HDG 1100 gt lt COUNTRY USA FORM STATE SPEE 0 GROUP Artillery Battery 1 AU REM HEADING SPH M109 Paladin TO i 5 SPEED CALLSIGN FIGURE 22 INDIRECT TASKING Having selected the unit and pressing the ADD TARGET button the cursor will turn into a crosshair that is positioned with the mouse Place the crosshair over the desired target and left click to set the fire mission Upon doing so a blue circle will appear at that location with a connecting blue line back to the firing unit The blue circle represents the area that rounds will randomly fall in The size of this circle can be adjusted with the TARGET RADIUS slider on the command bar To initiate the fire mission press the START FIRE button To cease the fire mission press the REMOVE TARGET button Once a fire mission has been set the Aiming countdown timer on the Targeting Panel will start counting down until when the fire mission will start Once a target has been set you can left click and hold on the targeting icon and move it EAGLE DYNAMICS COMBINED ARMS In addition to the ADD TARGET button to set targets you press Left Ctrl Right Mouse Button with the mouse cursor over the target to assign it Targeted Point Targeting Panel FIGU
10. ENGLISH SIMULATION 5 USE THESE OPTIONS FOR ALL MISSIONS FIGURE 5 GAMEPLAY OPTIONS Fog of War Setting Additionally setting your Battlefield Command option to Game Master or Observer will allow you to view all mission units From the Special tab you have additional options from the embedded CA tab These include Compute Firing Solution When a target is locked this dashed circle icon indicate proper lead to hit the target Place the aiming symbology over this icon to increase your chances of a hit This is true when engaging both ground and air units with guns cannon Platform Shake As the vehicle rolls over uneven ground the view will shake and move accordingly When not selected aiming weapons is much easier when the vehicle is moving Having this turned off best represents weapon stabilization on modern tanks and IFVs EAGLE DYNAMICS COMBINED ARMS Target Info When a target is locked its identity and range is displayed in the lower left corner of the ground unit HUD Fixed Unit Body When enabled the circular compass rotates to indicate heading facing of the hull Fixed Unit Turret When enabled the circular compass rotates to indicate heading facing of the selected turret Fixed Compass Scale Compass indicator will remained fixed with north at top but hull anq turret indications will rotate according to hull heading and turret alignment according to hull SYSTEM CONTROLS GAMEPLAY AUDIO MISC
11. RE 23 TARGET SET pcs f FIGURE 24 RANGE RINGS EAGLE DYNAMICS COMBINED ARMS g First Person Indirect Fire Gontrol In addition to setting indirect fire missions from the Command Map you can also aim artillery and MRL units from the 1st person view At the top of the screen is the aiming azimuth indicator where the caret position on the scale indicates the aiming azimuth of the artillery barrel Displayed vertically on the display is the range scale indicates in meters Left of the range scale is the set range indicates in the chevron box To fire at a target align the barrel along the correct azimuth and adjust evaluation to known target range 1 Aiming Azimuth Range Scale Set Range FIGURE 25 FIRST PERSON ARTILLERY AIMING EAGLE DYNAMICS ye COMBINED ARMS PLAYNG AS AIR COMMANDER In addition to commanding Al ground units you also have the ability to control Al air units both fixed and rotary wing This allows the commander to issue movement and attack orders to all air units displayed on the Command Map based on role selection Assigning Unit Movement Much like giving movement commands to ground units you will first select the air group you wish to provide movement orders to and then press the Set Path button Each left click of the mouse on the Command Map will place a new waypoint When complete press the Set Path button a second time to initiate
12. TTLEFIELD COMMANDERS PILOT CAN CONTROL VEHICLE This checkbox enables disables the ability of a player assigned to an aircraft to assign movement and targeting commands to Al ground units via the F10 map view during the mission If you are creating a single player mission you will probably want to enable this This allows the player to directly task ground units while in the cockpit MULTIPLAYER ROLES RED BLUE This table sets the number of multiplayer slots open in the mission for each of the following command roles on each side Game Master Can observe and play as JTAC and control air and ground Al units for both sides The Game Master can view all units As a Game Master you can dynamically alter the ground war during the mission This can also be a very useful mode when acting as an instructor Note 1 Although there are both Red and Blue side Game Master roles both sides act the exact same and both control units from both sides Note 2 For Head to Head multiplayer matches it is best not to enable any Game Master roles Ground Force Command CM Can strategically control air and ground Al units in the battlefield This includes indirect fire systems like artillery and multiple rocket launcher systems This also allows first person vehicle control of ground units including JTAC capability JTAC Has first person ground vehicle control including JTAC capability but it does not have strategic control over ground units Observer
13. amond Vee Cone Echelon Right Echelon Left Select ROE Click on the Rules of Engagement ROE list to view possible ROE states EAGLE DYNAMICS ye COMBINED ARMS e FIRE engage any enemy group in contact Target prioritization is performed automatically by the group based on the situation e RETURN FIRE return fire only do not engage first e HOLD not fire under any circumstances Units with radars like SAMs will turn their radars off Select State Click on the State list to view possible states the unit can be e GREEN group is not combat ready It does not perform target search or engagement and maintains sensors off and stowed if possible e RED group is combat ready and actively searching for targets Depending on the unit it may or may not be able to move while in combat ready state e AUTO default setting where the group is not combat ready until the presence of enemy units is detected Note the Al may sense the presence of enemy units without actually detecting them with own sensors Speed Move the slider left or right to adjust the speed of the selected unit Set Path After clicking the Set Path button the cursor turns into a cross hair You can then left click on the map to set a waypoint Rem Path Remove Path button deletes the current path set for the unit Add Target After clicking the Add Target button the cursor turns into a cross hair This is only availabl
14. and Anti Aircraft Guns These guns can either be attached to a separate turret or as a supplement weapon to the main gun In either case a standard fixed cross sight is displayed to assist in aiming In the lower right portion of the screen are the remaining machine gun rounds of the selected weapon and the type of machine gun selected EAGLE DYNAMICS COMBINED ARMS Weapon Compass Machine Gun Aiming Sight lies Chassis and Turret Compass FIGURE 14 MACHINE GUN CUPOLA Main Gun When first selected the main gun is indicated as a cross in the center of the screen This is true for all ground units When zoomed in the large cross disappears and is replaced by weapon aiming symbology that is more specific to the vehicle country of origin As with the lighter guns remaining rounds and round type are indicated in the lower right corner The main gun of an armor unit often has options for both armor piercing AP and high explosive HE ammunition This can be cycled by pressing the E weapon key EAGLE DYNAMICS COMBINED ARMS Handbrake op AZIMUTH 1560 a DNDN Zoomed Out Cross E eee CERN 7 AMMQ201120mm FIGURE 15 MAIN GUN ZOOMED OUT Aiming Sight FIGURE 16 NATO MAIN GUN ZOOMED IN EAGLE DYNAMICS COMBINED ARMS Aiming Sight FIGURE 17 RUSSIAN MAIN GUN ZOOMED IN Guided Weapons
15. d down the G key and a green arrow will appear in the center of your screen Slew your view arrow to where you want your units to go and while holding the G key press the left mouse button to execute the order The members of your group will then drive to the location ps EAGLE DYNAMICS De COMBINED ARMS Group Radio Command When in 1st person command of a ground group you can also give radio orders to the other members Enter the radio menu by pressing From the radio menu you may In the right pane are your command functions From left to right Select formations e Column e Line Abreast e Diamond e Vee e Cone e Echelon Right e Echelon Left Select ROE Click on the Rules of Engagement ROE list to view possible ROE states FIRE engage any enemy group in contact Target prioritization is performed automatically by the group based on the situation e RETURN FIRE return fire only do not engage first e HOLD do not fire under any circumstances Units with radars like SAMs will turn their radars off Select and Gontrol Weapon Turret Many combat vehicles have more than a single weapon turret Often there is a main turret with a main gun and or missile system and a separate machine gun turret cupola Each turret will have its own weapon or set of weapons To cycle between a unit s turrets Q Turret to center Numpad 5 Turret stabilization V ee EAGLE DYNAMICS ye COMBINED
16. e for indirect fire units like artillery ee EAGLE DYNAMICS ye COMBINED ARMS Unit Movement After selecting the Set Path button you can set a single destination point or a string of waypoints to create a route Do to so left click to mark each waypoint when complete press the Set Path button again You can also direct units to drive cross country or use roads Waypoints not set on roads appear red FIGURE 9 SET WAYPOINTS E EAGLE DYNAMICS COMBINED ARMS 100 gt lt USA USM1PLT1 MBT M1A2 Abrams FIGURE 10 CONFIRM ROUTE EAGLE DYNAMICS COMBINED ARMS Set Road Follow To have units follow a road you can set a single destination or route using roads by left clicking road Road follow route points are marked in green 100 gt lt FIGURE 11 ROAD FOLLOW ROUTE EAGLE DYNAMICS COMBINED ARMS 100 gt lt USA USM1PLT1 MBT M1A2 Abrams FIGURE 12 SET ROAD FOLLOW ROUTE EAGLE DYNAMICS ye COMBINED ARMS FIRST PERSON GROUND UNIT GONTROL In addition to controlling ground units from the F10 Command Map view you can also jump into the world and control them from a first person perspective You can drive them and operate their weapons Night vision can be enabled by pressing N Selecting a Unit Left click on the friendly ground group you wish to jump to and then click the Vehicle View icon or press Right Alt J i
17. e mouse the Numpad 2 4 5 6 8 keys or a head mounted view control device The view can also be optically zoomed out using the RCTRL Num keys and optically zoomed in using the RCTRL Num keys To return to normal zoom press the numpad Enter key The JTAC view also provides NVG capability NVGs can be toggled on and off by pressing N When using NVGs the view will also include an IR pointer green line EAGLE DYNAMICS COMBINED ARMS FIGURE 19 NVG WITH IR POINTER Orange Smoke Red Smoke Designation commands s Green Smoke IR View Laser IR Pointer em Aimpoint data ELEVATION HEADING 0000ft 50 33 COORDINATES N41 58 800 E041 55 300 FIGURE 20 BINOCULAR VIEW OPTIONS EAGLE DYNAMICS COMBINED ARMS Orange Smoke Red Smoke Green Smoke IR View Laser R IR Pointer ELEVATION HEADING 0000 253 77 COORDINATES N41 58 800 E041 55 300 FIGURE 21 IR POINTER The JTAC Bino View includes the primary visual display of a monocular optical sight the aimpoint data block at the bottom of the display and the target marking commands in the top right corner of the display The JTAC Bino View can be panned up and down and to either side using the mouse the keys or a head mounted view control device The view can also be optically zoomed out using the keys and optically zoomed in using the keys To return to normal zoom press the key The JTAC Bino Vi
18. ew also provides NVG capability NVGs can be toggled on and off by pressing Aimpoint data block This field includes the following data for the aiming point e Elevation available only when laser is firing e Heading e Range meters available only when laser is firing e Laser code set for the laser designator e Coordinates updated only when laser is firing Target marking commands This field provides the following command options 1 Orange Smoke Will release an orange smoke marker on the position of the aimpoint 2 Red Smoke Will release a red smoke marker on the position of the aimpoint EAGLE DYNAMICS yy COMBINED ARMS 3 Green Smoke Will release a green smoke marker on the position of the aimpoint Z IR View Toggles IR view L Laser Toggles laser range finder designator on off The laser will always designate on 1688 R IR Pointer Toggles IR pointer wand on off JTAC Commands Toggle Bino view B Bino view laser range finder designator L Bino view IR Pointer R Bino view NVG N Bino view IR Z Bino view object padlock Num_ Bino view release padlock Num_NumLock Bino view orange smoke marker 1 Bino view red smoke marker 2 Bino view green smoke marker 3 EAGLE DYNAMICS COMBINED ARMS Using Artillery and Multiple Rocket Launchers Clicking on an indirect fire unit artillery multiple rocket launcher or mortar allows you to set fire missions As other units the selected unit
19. nstead you wish to jump to a group and use it as a JTAC location enter the unit and then press the key Most ground units are selectable to be occupied but a few are not These include SAM sites that are comprised of multiple radars and launchers Radar sites Man Portable Air Defense Systems MANPADS Infantry units Utility and transport units Once in the simulation world you can also press F7 to cycle through ground units in the mission Driving Unit and Other Controls Once occupying a unit you can drive it using the following key commands Accelerate W Brake S Turn Left A Turn Right D Hand Brake H Autopilot C Group will follow route set in Command Map Each unit has a manual transmission and you will need to shift to the appropriate gear To move backwards shift down to the lowest reverse gear Shift Gear Up X Shift Gear Down Z Other controls available to most vehicles include EAGLE DYNAMICS yy COMBINED ARMS Launch green flare Left Alt 2 Launch red flare Left Alt 1 Launch white flare Left Alt 3 Launch green flare Left Alt 2 Night vision N Night vision increase gain Right Alt N Night vision decrease gain Right Ctrl N Group Movement Command Group Move Command Location FIGURE 13 GROUP MOVE COMMAND While in the simulation world you can also direct the other units of the group where to drive To do so hol
20. r your map on To disable this mode you must click this button a second time Map 100 To quickly zoom the map out to its full 100 size press this button Player Center To center the map screen on the player press this button Unit Health Bars When enabled green bars are displayed above unit icons and airbases that indicate the health level of the unit base Map Type In the top right portion of the screen are three choices of map type These include MAP Displays map view of world without elevation data ALT Displays map view but with elevation data relief SAT Displays satellite map view of world EAGLE DYNAMICS ye COMBINED ARMS Playing as Ground Gommander USA APC M1043 HMMWV Armament FIGURE 8 COMMAND BAR To control and gather more information about a friendly ground unit displayed on the map you may left click on it and the Command Bar will appear The selected unit s icon will turn yellow On the left side of the window the following information depending on the unit type is displayed Unit altitude Unit speed Unit heading Unit s current coordinates The center pane displays additional information about the selected unit Unit country Name of group Type of selected unit Task assigned to the unit Callsign of unit In the right pane are your command functions From left to right Select formations Click on drop down list of possible formations Column Line Abreast Di
21. ulation environment You can also press Right Alt J Show All Routes Pressing this button will show all assigned unit routes on the map EAGLE DYNAMICS ye COMBINED ARMS Show All Targets Pressing this button will show all current targets for all units Detection Zones When enabled the detection zones of air defense units are displayed as circles around the units Threat Zones When enabled weapon engagement zones around all ground units are displayed Unit Labels When enabled a label that indicates unit type is displayed next to each unit on the map Distance Tool By left mouse clicking on the map and then dragging the cursor to a new location a line will be drawn between the two points Right of the Distance Tool button will be displayed the distance of the line and next to the HDG heading label will be displayed the heading from the start point to the end point of the line Next to the icon the distance is displayed in NM or KM Zoom In Tool To zoom in on the map click this button and the cursor will become a magnifying glass with a symbol in the center Left click on the map where you want to zoom in to and re center your map on Note To disable this mode you must click this button a second time Zoom Out Tool To zoom out of the map click this button and the cursor will become a magnifying glass with a symbol in the center Left click on the map where you want to zoom out from and re cente
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