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demonstalkers-manual - Museum of Computer Adventure Game

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1. character over an object to pick it up MONSTERS There are five different types of monsters in Doomfane Every monster behaves differently THE DUNGEON There are 100 levels in the dungeon each progressively more difficult You must find and defeat Calvrak to complete the game Some levels have a goal which you must complete before you can descend to the next level Before you descend the chute to the 100th level save level 99 to your scenario disk You cannot save on the lowest level You may ascend stairs The level to which you return will be as you left it except that monsters but not their vortexes are regenerated and broken walls are restored Hints for beginners On level one if you wander around long enough you will find the stairs leading down but to assist adventurers new to the dungeon we have built the walls in the shape of arrows Follow these arrows to find the down stairs On level two don t shoot the snappers To complete level two you must use every set of stairs on levels one and two This is a sample of the multi level puzzles unique to Demon Stalkers The Construction Set Editor Use the construction set to create and modify new dungeon levels or to preview levels you haven t yet played You cannot modify the Demon Stalkers scenario disk Use the joystick to select options The Main Menu is displayed at the top of the screen See next page for Main Menu options Move the hand to highlight the menu opti
2. 4 mode IMPORTANT Place a write protect tab over the notch on your original scenario disk before you copy the disk You will need a blank disk to copy your scenario disk Insert the program side of your disk and type LOAD 8 1 to use the copy formatting program included on your disk Do not use Fast Load to copy your disk The PROGRAM MASTER disk is side 2 of your game disk the ORIGINAL SCENARIO disk is side 1 of your game disk and the SCENARIO COPY disk is your blank disk Follow the prompts until your copy is complete NOTE Do not turn off your disk drive at any point during the game as this will erase certain vital information stored in the drive RAM When your backup is complete you re ready to start the game Use the following steps 1 Tum off the computer and remove all cartridges Disconnect any printers or modems 2 Insert the Demon Stalkers program master disk in the drive When asked to insert your scenario disk insert the copy of your scenario disk Always play from a copy of the scenario disk Plug joystick into port 2 to play a single player game Use both ports for a two player game 4 Turn your computer C128 users enter C64 mode 5 Type LOAD EA 8 1 and press RETURN 6 Hit any key during the title screen to exit to the Main Menu MAIN MENU OPTIONS Use the function keys to choose the following options from the Main Menu F 1 One player game F 3 Two player game in which both playe
3. LECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THE PRODUCT DESCRIBED IN THIS MANUAL AT ANY TIME AND WITHOUT NOTICE THIS MANUAL AND THE SOFTWARE DESCRIBED IN THIS MANUAL IS COPYRIGHTED ALL RIGHTS ARE RESERVED NO PART OF THIS MANUAL OR THE DESCRIBED SOFTWARE MAY BE COPIED REPRODUCED TRANSLATED OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS 1820 GATEWAY DRIVE SAN MATEO CALIFORNIA 94404 ELECTRONIC ARTS MAKES NO WARRANTIES EXPRESS OR IMPLIED WITH RESPECT TO THIS MANUAL ITS QUALITY MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE THIS MANUAL IS PROVIDED AS IS ELECTRONIC ARTS MAKES CERTAIN LIMITED WARRANTIES WITH REGARD TO THE SOFTWARE AND THE MEDIA FOR THE SOFTWARE PLEASE SEE THE ELECTRONIC ARTS LIMITED WARRANTY ENCLOSED WITH THIS PRODUCT SOFTWARE 1987 MICRO FORTE ALL RIGHTS RESERVED MANUAL BY T L THOMPSON DAVID K SIMERLY AND TIM LITTLE 1987 ELECTRONIC ARTS ALL RIGHTS RESERVED Fast Load is a trademark of Epyx Inc ELECTRONIC ARTS 1820 Gateway Drive San Mateo CA 94404 144105 Commodore
4. The Manual Death Doomfane Getting Started MAIN MENU OPTIONS GAME CONTROLS ARTHUR S MAGICAL CYPHER Playing Demon Stalkers LOCATOR BOX Using the Construction Set Editor CHOOSING A SECTION TO EDIT Tips for Advanced Demon Stalkers PLAYING THE GAME DUNGEON CONSTRUCTION Death in Doomfane Danger and death threaten your kingdom in the form of Calvrak a vicious hideously evil and remarkably ugly entity Calvrak was awakened from its stasis during the construction of the one hundred level dungeon it now inhabits You drew the short straw now it is your job to find Calvrak and destroy it Use the many clues and hints you ll find in the dungeon to accomplish your task Each level is fraught with traps treasures and as you would expect dangerous monsters Explore the dungeon alone or with a partner Each player is equipped with the latest in crossbow technology Your weapons are always loaded and ready to fire a bolt Now if you re ready to hack and slay greedily collect treasure and generally wreak some serious havoc read on Getting Started Before starting Demon Stalkers you should make a backup copy of your scenario disk You can play Demon Stalkers from the original scenario disk but this is not recommended Use the following steps to copy your disk 1 Remove all cartridges and disconnect any printers or modems Turn on your computer monitor and disk drive C128 users enter C6
5. annot save these levels on your scenario disk OBJECTS DISPLAY The left side of the Construction Set screen shows icons of the various objects you can place in the level EDITING WINDOW To the right of the Objects Display is the Editing Window Use this window to place objects and walls and to move from one section to another The section you are editing is outlined by the blinking box Place walls to correspond with the edges of the blinking box LOCATOR BOX Under the Editing Window is the Locater Box The black dot inside the Locater Box represents your position within the level The X and Y values are your coordinates X ranges from 0 20 horizontal and Y ranges from 0 11 vertical Using the Construction Set Editor Use the Options Menu to choose the general parameters of the level Then use the following instructions to place objects and walls CHOOSING A SECTION TO EDIT 1 Use the joystick to move the hand near the Editing Window Place the hand just outside the blinking box to avoid altering the placement of an object inside the box 2 Hold down the button 4 Release the button when you arrive at the want to edit Move the joystick toward the section you want to edit PLACING WALLS Choose a section to edit Move the hand to touch the edge of the blinking box where you want to place a wall The edge changes color Hold down the button until the hand changes color Keep the
6. button depressed and move the joystick left or right to scroll through the various wall choices blank solid wall breakable wall door or one way doors Release the button to select a wall style PLACING OBJECTS Joystick Choose a section to edit 2 Move the hand to the center of the blinking box 3 Hold down the button until the hand changes color 4 Keep the button depressed Move the joystick left or right to scroll through the various objects to be placed Release the button to make your selection Keyboard 1 Choose a section to edit 2 Press the key that corresponds to the object you want to place See following page CHARACTER PLACEMENT The program uses a predetermined set of rules to set the character s starting position in a dungeon You should take these rules into consideration when designing your own levels 1 If characters exit a level by going down stairs they will start the next level at a position based on one of the following criteria seven A Up stairs directly below the exit point of the last level B The first set of Up stairs found on the new level searching from the upper left comer of the level to the lower right corner A blank square directly below the exit point of the last level D The first blank square found on the new level searching from the upper left corner of the level to the lower right corner If the program can t find a suitable starting point it
7. he OPTIONS menu Select monster 1 or Monster 2 to place individual monsters in the level The other monster you selected from the OPTIONS menu The source of all rats except those placed individually under the Monster 1 Monster 2 options You cannot destroy sewers The source of all the non rat monsters except those placed individually under the Monster1l Monster 2 options You can destroy vortexes with crossbow fire or a death spell When you choose a mage vortex you must also set the frequency with which Fanatical Mad Mages emerge from the vortex Choose from 0 to 7 never to nearly always Fanatical Mad Mages are the deadliest monster type Helm of Defense Increases your Armor attribute Warrior s Belt Increases your Strength attribute Magician s Wand Increases your Magic attribute Scrolls A B Displays the text you entered while in the construction set mode They have no magical properties You may have 3 different text scrolls per level Each scroll may contain up to two lines of text Death Scroll Destroys monsters and vortexes Slow Death Curse Continues to drain health points until you leave the level Score Bonus Doubles all scores you receive during the next thirty seconds of play Open all Doors Opens all two way doors on the level Note an amulet s effect lasts less than thirty seconds Wall Walking Lets players pass through walls Invisibility Become invisible to all monsters Extra Speed Run faster Paraly
8. on you want to select Press the button to select the highlighted option Design dungeon levels on a graph like the one shown below OPTIONS Colours Tiles Level Title Monster 1 or 2 Speed Damage Health Type Set Goal Random Items Wrap Around Editor Sound Play Level Play Game Changes screen colors Hold down the button and move the joystick right or left to scroll through the color choices Release the button to make selection Alters the pattern of the floor Hold down the button and move the joystick left or right to scroll through the pattern choices Release the button to make selection Names the levels you create Selects and sets the characteristics of the two types of monsters chosen for that level To select hold the button down and move the joystick left or right Slow medium or fast 1 14 points of damage inflicted per hit Monster color changes to reflect the monster s ferocity from white monsters easy to dark blue monsters look out The amount of damage this monster can endure before it is killed This can range from 4 48 points Rats mad mages ghosts dervishes or snappers See Vortex in the Objects section for more information on mad mages Optional Select a goal for each level If a goal is set you must complete it before you can descend to the next level Define the goal to find all of one or more of the following artifacts amulets chests relics or scrolls Randoml
9. place defective media after expiration of the Warranty Period send the product in protective packaging postage prepaid to Electronic Arts at the above address enclosing proof of purchase a statement of the defect your name and return address and a check for 7 50 EA or its authorized dealer will at its option repair or replace the product and return it to you postage prepaid or issue you with a credit equal to the purchase price THE FOREGOING STATES THE PURCHASER S SOLE AND EXCLUSIVE REMEDY FOR ANY BREACH OF WARRANTY WITH RESPECT TO THE SOFTWARE PRODUCT Warranty Exclusions EA EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES WITH RESPECT TO THE MEDIA AND THE SOFTWARE INCLUDING WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE ANY WARRANTIES IMPLIED BY LAW ARE LIMITED IN DURATION TO THE WARRANTY PERIOD SOME STATES DO NOT ALLOW LIMITATIONS ON THE DURATION OF AN IMPLIED WARRANTY SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE LIMITATIONS ON DAMAGES EA SHALL NOT IN ANY CASE BE LIABLE FOR INCIDENTAL CONSEQUENTIAL OR OTHER INDIRECT DAMAGES ARISING FROM ANY CLAIM UNDER THIS AGREEMENT EVEN IF EA OR ITS AGENTS HAVE BEEN ADVISED OF THE POSSIBLITY OF SUCH DAMAGES SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU NOTICE f E
10. rs are in the dungeon at the same time The second player uses a joystick in port 1 F 5 Enters the construction set editor where you can create and modify your own game levels F7 Loads a previously saved game from a scenario disk GAME CONTROLS Commodore key up down Joystick Joystick Button S 1 5 Magic spell key for player 1 Activates a death scroll see Objects in the Construction Set section held by the player Magic spell key for player 2 See above Controls player movement Player one uses a joystick in port 2 Use another joystick in port 1 for two player games Fires your crossbow Pauses game press again to resume play and provides the following options Surrender The first time you choose this option on any level all the doors on that level disappear A second use of this option restarts the character at the beginning of that level Using this option causes a decrease in strength armor and magic points Quit the current game and return to the Main Menu Saves the game to your scenario disk so you can continue later at the beginning of the same level Note You can only save one game per disk See the Construction Set section for editor keyboard shortcuts ARTHUR S MAGICAL CYPHER You must use Arthur s Magical Cypher to find the password that will allow you access to lower levels Line up the first word on the outer wheel with the second word on the inner wheel Type in the password
11. sis Paralyzes the player Chests Artifacts Note bell s magical effect lasts less than thirty seconds Time Stop Confusion Summoning Fear Enrage Locked Treasure Scroll Relics Key Amulet Food Sword of Slaying Magic Shield Ring of Willpower Staff of Life Stops all monsters and vortexes Makes all monsters wander around aimlessly Draws all monsters towards the bell Causes all monsters to run away from you Causes all monsters to move faster Requires a key to open Use this option in addition to any other options Contains gold and jewels Contains the scroll you select Contains the relic you select Contains a key Contains the amulet you select Contains the type of food you select Adds two to your strength attribute and raises your minimum strength to six Adds two to your armor attribute and raises your minimum armour attribute to six Adds two points to your magical attribute and raises your minimum magic attribute to six Protects you from being taken over by Calvrak s will on the 100th level If you are taken over your joystick will not respond properly to your commands Resurrects any player once The staff automatically resurrects the dead player and disappears Only one Staff of Life can be carried by a player at a time Tips for Advanced Demon Stalkers PLAYING THE GAME Parts of Arthur s journal are found on some levels of the dungeon This jo
12. tex Put mages behind vulnerable walls and give your players a sporting chance to get past if they move fast enough Don t always go for the hack and slay approach Too many monsters just make a level tedious Invent a good satisfying puzzle with fewer maybe nastier monsters Use the Preserve and Restore functions as you edit to keep a copy of your level in memory so you can undo changes that you don t like LIMITED WARRANTY Limited Warranty Electronic Arts EA provides to the original purchaser of the computer software product for a period of ninety 90 days from the date of original purchase the Warranty Period the following limited warranties Media EA warrants that under normal use the magnetic media and the packaging provided with it are free from defects in materials and workmanship Software EA warrants that the software as originally purchased will perform substantially conformance with the specifications set forth in the packaging and in the user manual Warranty Information If you are having any problems with the product we are happy to help Please address all correspondence to Electronic Arts 1820 Gateway Drive San Mateo California 94404 Or call us at 415 572 ARTS Warranty Claims To make a warranty claim under this limited warranty please return the product to the point of purchase accompanied by proof of purchase a statement of the defect and your name and return address To re
13. that appears in the third innermost window on the wheel Playing Demon Stalkers The following sections describe the various game aspects HEALTH This is the most important value in the game Health indicates how much more damage you can sustain before dying Unless you have a Staff of Life see Construction Set section you die and the game ends when your health reaches zero In a two player game the player who is left can continue playing Replenish your health by picking up food Some foods increase your health more than others Some food is poisoned so eat cautiously Being hit by any monster or by a mage s fireball decreases your health Also beware of the deadly Slow Death curse explained later ATTRIBUTES Each player starts the game with four units of strength armor and magic The status of each attribute appears under its icon attribute and the wand your magic attribute i The helm symbolizes your armor attribute the belt your strength These attributes decrease over time and increase with the discovery of various relics Strength determines how much damage you cause with each of your attacks Your magic attribute determines how effective your death scrolls are The armor attribute indicates how much protection your armor provides ITEMS Each level contains many different objects Each object has its own function See the Objects section of the Construction Set for further details on each object Move your
14. urnal contains important clues about Doomfane You can gain extra health points by correctly answering questions about Arthur s quest Quickly pass by or over sewers They cannot be destroyed by crossbow fire or death spells In two player games stand and shoot side by side whenever the corridors are wide enough Don t wake snappers Most levels can be completed without disturbing them Kill monsters first Then go for the treasure If the treasure is trapped with an amulet of paralysis you will be glad you did Use your death scroll immediately when you see dervishes approaching These monsters will steal it anyway use it or lose it In two player games each player should specialize Let player one pick up all the belts and helms and do most of the fighting Player two can grab all the wands and scrolls to become a powerful magic user Slow Death scrolls drain your health until you exit the level If you pick one up get out of there fast Some items keep ghosts imprisoned Watch what you grab when ghosts are around The darker the monster the more damage it can do Don t go wading into hordes of dark blue mages DUNGEON CONSTRUCTION Place some fast dervishes near the entrance to a level if you want your player to start the level without keys or scrolls Create some panic Give a player a Slow Death curse on a level with a hidden goal Create more panic With the right combination of colors and tiles you can place an invisible vor
15. will load the next level and attempt to find a starting point there If characters exit a level by going up stairs the above criteria also apply but A and will search for down stairs instead of up If characters go down pits then the program uses criteria C D and The starting position for level 1 is location X 19 Y 1 When playtesting a level the program will attempt to start your characters at the location shown in the editor window at the time you left the editor EDITOR ICONS AND KEYBOARD SHORTCUTS i RELICS SCROLL 3 KEY DOWN Z KEY UP X KEY da DIAGONALS LEFT SOLID KEY VORTEX RIGHT SOLID V KEY 8 KEY MONSTER 1 D KEY LEFT VULNERABLE B KEY MONSTER 2 F KEY RIGHT VULNERABLE N KEY Note Vulnerable diagonals can be destroyed by crossbow fire ADDITIONAL KEY COMMANDS MONSTER 1 G KEY MONSTER 2 HKEY Use these keys to place single monsters on the level OBJECTS Keys Opens doors and locked chests All two way doors require keys to open them so carry many keys as you can One way doors do not require keys you use a key it disappears so you must constantly replenish your supply of keys Food Monster 1 Monster 2 Sewer Vortex Relics Scrolls Increases or decreases in the case of poisoned food health points Available food types are banquet elf cakes bread and water and poison The first monster you selected from t
16. y replaces objects with blank spaces or monsters and replaces monsters with blank spaces during play Allows you to leave from one side of the level and re enter through the opposite side Turns on off the audible signals you hear whenever you change or place items Play test the level Your character starts the level in whichever square was last in the editing window Return to the editor by pressing to open the Pause Menu then press to abort the game and then select F5 to re enter the editor Starts the game CLEAR e Restore Removes the changes you ve made since you loaded or last used the Preserve option Any changes made since preserving will be lost e Preserve Preserves the current state of the level Restore does not affect changes that have been preserved Levels being edited are automatically preserved when you load a new level from disk or use the Clear function e Clear Clears all objects from the level VIEW Allows you to view the entire level Move the joystick to view different sections of the level DISK Set Level Type in the level number you want to edit Save Level Saves the current level to the formatted disk up to 99 different levels may be saved on a single diskette Load Level Loads the level number entered in the Set Level option Format Disk Formats a disk on which you can save the levels you create You must use the format disk command to save any levels you create and modify you c

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