Home

Single Session Introduction

image

Contents

1. Add Material Eli 3 Paint Material Add Material Delete kaya Change Brush Size Ey Pick Material From Terrain Toggle Snap to Grid Move Camera Home Menu 6 Uriel Add land of a different colour texture around the perimeter of the landmass NB Use the same steps as before only change the landscape material and perhaps the brush size The speed of land addition or subtraction can be controlled by the degree to which the controller is shifted 3 Kodu Game Lab 1 1 0 0 General b a ES O IU riele Create hills and valleys use the smoothing feature Select the Raise Terrain Lower Terrain icons from the Toolbar Again use the Brush Picker and Brush Size The speed of land raising and lowering can be controlled by the degree to which the triggers are pressed on the controller NB The speed cannot be controlled with mouse and keyboard Also note to students that the smoothing out feature allows a less jagged landscape which also allows maneuverability Kodu Game Lab 1 1 0 0 General b gt ES SHOUndo gt QO tree piluga Caras This is a good opportunity to talk about the remaining items in the Toolbar As students work through how they create a feature ask them to verbalise what they are doing and tell them that it is like thinking out loud and that mistakes might happen Reinforce the idea that if a problem occurs that we should all think about how to solve it If
2. entirely icon based Programmes are composed of pages which are broken down into rules which are then further divided into conditions and actions The Kodu language is designed specifically for game development and provides specialised primitives the nouns adjectives and verbs of the language derived from gaming scenarios Programmes are expressed in physical terms using concepts like vision hearing and time to control character behavior Kodu can express advanced game design concepts in a simple direct and intuitive manner Teaching with Kodu Teaching programming concepts in a lesson can be challenging so it is important to make sure that the goals you set you students are realistic The most important thing that you are trying to do is get them motivated to use Kodu and inspired to try some of the ideas themselves This resource is split into two main parts 1 Simple Programming We provide a tutorial and a student activity in which objects and simple programming concepts are introduced 2 Simple Landscape Creation and Editing Time permitting educators can use the second half of this curriculum Editing Your World to discuss Landscape Creation Both aspects of game creation are typically quite interesting to students and if time allows try to introduce both concepts Student Activity Guidelines After each lesson idea we have provided some complementary Student Activities These enable students to try out con
3. Play Smart Play Safe website at www playsmartplaysafe eu Additionally please note the following console use and healthy gameplay pointers CONSOLE SET UP USE AND CARE Failure to properly set up use and care for the Xbox 360 video game and entertainment system can increase the risk of serious injury or death or damage to the Xbox 360 video game and entertainment system Please read the manual and the manuals of any accessories accompanying your console for important safety and health information Keep all manuals for future reference For replacement manuals go to www xbox com support Before allowing children to use the Xbox video game and entertainment system i Determine how each child can use the Xbox 360 console playing games connecting to Xbox LIVE replacing batteries making electrical AV cable and network connections and whether they should be supervised during these activities ii If you allow children to use the Xbox 360 console without supervision be sure to explain all relevant safety and health information and instructions The Xbox 360 console will not play copied or pirated games or other unauthorized media Attempting to defeat the Xbox 360 anti piracy protection system will cause your Xbox 360 console to stop working permanently It will also void your Limited Warranty and may make your Xbox 360 console ineligible for authorized repairs even for a fee You must accept the terms and condition
4. Single Session Introduction KODU IN THE CLASSROOM Adapted forthe UK fromthe Microsoft CONTENTS Kodu in the Classroom Getting Started 3 FGCU CITA TIEN TUNG eee acre eae ener ae aa ce eee er ne reat oe arene 3 TCCN NT A everest mee erent nny aoe meee on no eee ee eo eee ree ere G Student Activity Gudele s semen a E eran ee rene eee eae 3 Getting Started Basic Navigation ennn 4 Pict Crete SOMME Ol Unie LOO MCLG A E E E E T AEE T E 4 Creating a Simple Programme 15 min 5 EES SOI VIN Norte eee ee ee eee ee ee eee 5 ELeNSS1 ere S 9 ene one near E TE a A eae eC E ere ee CE et ee eee 5 IESITE E ne E E Pe nn ne en 9 Do e aiae M E A E A A E A A E TAAT 6 V4 SN 9 a ROINE ee a eee ee er ne ee ce ne ne eee ene ae nee eee een ene Oe eee ee 6 Student Activity 1 Eating Apples nnnm 7 ToDo 1 g o 61 4 kane ee ae ae eee ee ee ee ee eee if Zee gt OUD eaa E eee 8 Student Sheet Activity 2 Landscapes aneneen 10 Home Learning Activities ccssensmunsnunmusnsssisunussinssnuesiinsisanisanunsiissnsasiasisasisesisstietasinesteteete 11 KODU IN THE CLASSROOM GETTING STARTED This resource is designed for classes and after school clubs who want to introduce Kodu ina single session The idea behind the lesson is to provide learners with enough tools and information so that they can learn the basics Kodu Introduction The core of the Kodu project is the programming user interface The language is simple intuitive and
5. cepts that were discussed as a larger group These have been designed as worksheets that can be printed out so that each student can work through the material at their own pace They could also complete the activities digitally using software such as Microsoft OneNote Depending on your ratio of computers to students young people may need to work in groups Pairs can work really well when students are learning a new activity but it is important that both people or all of the people in the group gain experience of using the keyboard and mouse or Xbox 360 controller GETTING STARTED BASIC NAVIGATION Before having the students log on to Kodu it ts useful to quickly walk them through the game creation environment This should take about five minutes and will enable your class to navigate Kodu more quickly Here are some of the top menus This is the first screen you will see after loading Kodu If you have played games before the top menu item will be Resume Choosing this will reload the last world you had open and start playing Play Mode If you want to select a new game you can Load World Across the centre of screen is a list of saved worlds You can scroll through the list using the left and right shoulder on a controller or the arrow keys on the keyboard Select the world you are interested by pressing the button or the Enter key Although it is possible to create worlds from scratch Kodu comes with a number
6. cle s behavior so that it only avoids the blue tree Adjust the second line of code to read When see blue tree closeby Do move avoid STUDENT ACTIVITY 1 EATING APPLES Objectives Add object change colour select object create sequential programme for object DIRECTIONS FOR CLASS Think about what you have just learnt Now work with your groups to complete each of the following tasks Check them off your list as you go Don t forget to make sure each of your group member solves some of the To Do s from the list Work together to come up with the best solution To Do Checklist a Open the world Small with water a Add an apple a Make this apple blue a Add Kodu to your level a Make Kodu find the apple that you just added a Make Kodu eat the apple once he finds it Then you are free to play with adding other objects adjusting Kodu s behaviors changing the environments Keep this level open because you will use it for Activity 2 Ask for help if you need it CHALLENGE ACTIVITY CONTROLLER VERSION If you do not already control Kodu with your Xbox 360 controller change your programme so that you can drive Kodu to the apple The left stick controls movement KEYBOARD VERSION Change your programme to use either the arrow keys or the mouse to move the Kodu WHEN keyboard DO move or WHEN left mouse DO move towards What other things can you control with your Xbox 360 contr
7. of pre built worlds These worlds come with land and may also include pre programmed characters In this lesson we will start by modifying a pre built world Load Level Menu Each world starts in the Play Mode You can toggle between Play and Edit mode using the Back button on your Xbox 360 Controller or the Escape button on your keyboard Play Mode To enter into Edit Mode you must press the Back button for controller or Escape for keyboard Edit Mode is where you will probably be spending most of your time You know you are in Edit Mode because you can see the Toolbar at the bottom of your screen Navigate through the Toolbar using your right and left trigger controller or right and left arrows keyboard Here you can create the landscape for your game world populate it with bots and programme their behaviors Edit Mode You can get here by pressing Play on the controller or Home on the keyboard The Home Menu will let you go back to the world you re currently working with Save your current world and any changes you ve made load another existing world start with a completely blank work or go back to the Main Menu CREATING A SIMPLE PROGRAMME 15 MIN Lesson Aims By completing the following steps students will be able to Navigate menus in Kodu Access the programming mode of Kodu and potentially be able to adjust simple code for specific purp
8. oller or mouse EDITING YOUR WORLD Objective 1 Change and create a Kodu environment 2 Use tiles for setting and the development of tone and mood for the game world Students will already know how to create and programme objects Here they will learn to modify the landscapes in their games Creating and changing the Kodu landscape is one of the most interesting initial activities for early users of Kodu Young people often spend hours changing and designing intricate landscapes in which their games and animations operate Landscapes often also set the tone for the game play actions which follow Using the same demo world that you created during the first part of this session Demo 1 ask volunteers to Add delete land to the existing landmass Choose the green paint brush in the Toolbar With a controller Select the appropriate landscape material by pressing Y and selecting one from the Toolbar Next select the brush shape X and brush size D pad By using the left stick and holding down either the right trigger to add land or the left trigger to delete land students can draw the landscape With a mouse Click on the four small terrain icons to the left of the paint brush to pick a material Arrow keys to select material and click on the four brush shapes to pick a brush shape Arrow keys to select You can then use the Arrow keys to increase or decrease the size of the brush Click to paint the terrain Paint and
9. oses Lesson Set Up To prepare for this lesson teachers need to create a simple programme in Empty World Add several trees and a cycle with the following program When always Do move wander When see tree close by Do move turn Save this as Demo 1 Press A to add a tile Introduction Begin the session by opening the world you just created Demo 1 Ask the students to watch what is happening Ask volunteers to explain what the cycle is doing Explanations might be something like Cycle is moving around Cycle is avoiding the trees Object Tool Now show the students the programme that is running this set of behaviors for the cycle The Object Tool on the Toolbar is the tool that you will use to add objects to the world and programme them To edit an object you must hover over that object Pick up an object using and edit its programme with with a controller or by moving to the object with the mouse and right clicking Viewing a Programme Ask the students to describe what the code is telling the cycle to do it should be the same set of actions as above After students successfully explain the code ask volunteers to modify the code for the following set of behaviors When appropriate have the student who made the suggestion come modify the code in front of the class and explain why their solution did or didn t work Add a tree to the world Make this tree blue Adjust the cy
10. s of the Limited Warranty and accompanying user manual to use your Xbox 360 console If you do not accept these terms and conditions do not set up or use your Xbox 360 console and return it to Microsoft for a refund PLAY HEALTHY Important Health Warnings About Playing Video Games Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images including flashing lights or patterns that may appear in video games Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these ohotosensitive epileptic seizures while watching video games These seizures may have a variety of symptoms including lightheadedness altered vision eye or face twitching jerking or shaking of arms or legs disorientation confusion or momentary loss of awareness Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects Immediately stop playing and consult a doctor if you experience any of these symptoms Parents or those supervising should watch for or ask children about the above symptoms children and teenagers are more likely than adults to experience these seizures The risk of photosensitive epileptic seizures may be reduced by taking the following precautions Sit or stand farther from the TV screen Use asmaller TV screen Play in a well lit room Do no
11. t play when you are drowsy or tired If you your relatives or anyone in your care supervision have a history of seizures consult a doctor before playing Musculoskeletal Disorders Use of game controllers keyboards mice or other electronic input devises may be linked to serious injuries or disorders When playing video games as with many activities you may experience occasional discomfort in your hands arms shoulders neck or other parts of your body However if you experience symptoms such as persistent or recurring discomfort pain throbbing aching tingling numbness burning sensation or stiffness DO NOT IGNORE THESE WARNING SIGNS PROMPTLY SEE A QUALIFIED HEALTH PROFESSIONAL even if the symptoms occur when you are not playing a video game Symptoms such as these can be associated with painful and sometimes permanently disabling injuries or disorders of the nerves muscles tendons blood vessels and other parts of the body These musculoskeletal disorders MSDs include carpal tunnel syndrome tendonitis tenosynovitis vibration syndromes and other conditions While researchers are not yet able to answer many questions about MSDs there is general agreement that many factors may be linked to their occurrence including medical and physical conditions stress and how one copes with it overall health and how a person positions and uses their body during work and other activities including playing a video game Some st
12. they don t change the brush or select a type of land or water prompt them tOO O STUDENT SHEET ACTIVITY 2 LANDSCAPES Objectives Create and alter landscape using various land editing tools DIRECTIONS FOR CLASS Using your prior Knowledge and information from the demonstration it is your turn to work together to create and alter a landscape As you complete each of the following tasks check them off onthe list Make sure each member of the group solves some of these To Do s from the list Work together to come up with the best solution a Go to Empty World a Create a landmass using any material you like E Create an island Hint Water cannot be added unless it has land to rest on E Create a plateau a flat area of land Now make this area of land bumpy using your Toolbar selections EXTRA CHALLENGE After you complete these tasks work together with your group to add objects to this world Can you programme these objects HOME LEARNING ACTIVITIES Kodu is fun and intuitive Try setting your class a home learning activity to build thetr own Kodu game They can either think up a game to build and plan themselves or they could follow the tutorials in the Charlie Loves Kodu YouTube Tutorial that takes you through how to make a Frogger style game in twelve very simple steps You can find the YouTube Tutorials here htto youtu be od InR5igao ADVICE ON SAFER GAMING For advice on safer gaming please visit our
13. udies suggest that the amount of time a person performs an activity may also be a factor Some guidelines that may help you play more comfortably and possibly reduce your risk of experiencing an MSD can be found in the Healthy Gaming Guide at www xbox com These guidelines address topics such as Positioning yourself to use comfortable not awkward postures Keeping your hands fingers and other body parts relaxed Taking breaks Developing a healthy lifestyle If you have any questions about how your own lifestyle activities or medical or physical condition may be related to MSDs see a qualified health professional Hearing Loss Extended exposure to high volumes when using a headset may result in temporary or permanent hearing loss Some unapproved third party headsets may produce higher sound levels than approved Xbox 360 headsets KODU IN THE CLASSROOM Adapted for the UK from the Microsoft and Microsoft UK Limited 2011 All rights reserved

Download Pdf Manuals

image

Related Search

Related Contents

MSDS 製品安全データシート  New Brunswick -86 °C Freezers Innova® U360  Kenroy Home 32449WS Use and Care Manual    

Copyright © All rights reserved.
Failed to retrieve file