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blackcrypt-manual - Museum of Computer Adventure Game History

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1. je je je F3 HIERBA W5 B 9 1011 12 13 I4 15 IB 17 IB 1920 31 32 33 34 35 LLL NAM EENE TNA 1111 Bei ies I E z T ce mui LIS ERIS a a l j l l SERRE mu bu fot PREST ATAT ARTENE LII LI dj Ri E a amp te 11 1 IL BEE I le Uke Cee Ke PREVIOUS ADVENTURERS WERE PLACED HERE WHEN TURNED TO STONE PRESSURE PLATE REMOVES WALL BLOCKS AT 1 25 24 AND 3 25 24 TO REVEAL PITS AND CREATES TWO PILLARS NORTH AND SOUTH OF THE PLATE INVISO PRESSURE PLATE SUMMONS MONSTER INVISO TELEPORT SENDS PARTY TO 4 19 24 TELEPORTS PARTY TO 5 19 24 SCROLL OF PROTECTION FROM POSSESSION STAFF 2 MAGIC FIELD PRESSURE PLATE TELEPORTS PARTY TO 14 17 24 ALCOVE SCROLL OF STONE TO FLESH FOOD RING OF DEMAJEN GUARDIAN AMULET PROTECTION FROM POSSESSION GREEENGOLD KEY TO DOOR AT 6 13 24 3 PLATEMAIL DEATH SCROLL PRESSURE PLATE STEP ONCE REMOVES WALL AT 32 12 24 STEP TWICE TELEPORTS PARTY TO 18 17 24 STEP 3RD REMOVES WALLS AT 32 12 24 AND 33 12 24 TO ALLOW PARTY TO TELEPORT BEYOND ALCOVE SCROLL OF STONE TO FLESH MIRROR SHIELD USED TO KILL MEDUSA OCTA KEY TELEPORTS PARTY TO 22 5 24 TE
2. Current character Item held in right hand Hit points Guild symbol Stamina Holding items Spellbook Foodfwater Coffer Quiver Pouch Items carried The Inventory screen lets you view the items each character is carrying review each character s statistics memorize and cast spells eat food and drink water and equip your party with weapons and armor To activate the Inventory screen click the RIGHT mouse button on a character s name or press the function key for one of your party members Character Statistics To view the current character s statistics click the LEFT mouse button on the Hit Points Stamina Food bars This section of the screen tells you Current character s name Class Fighter Cleric Magic User or Druid Number of Hit Points Attributes Strength Dexterity Constitution Intelligence and Wisdom Magical Bonus adjustments to these attributes will appear in blue For example if you set your Fighter s strength at 18 a belt of strength might add 1 point his STRENGTH is now 19 and appears on the Statistics screen in blue Negative adjustments any reduction in statistics due to fatigue hunger or thirst appear in red Current Status Normal blank Thirsty Hungry Tired Diseased or Poisoned Each of these states except Normal will have a negative effect on your character s attributes NOTE Characters suffering from Thirst or Hunger are unable to sleep
3. Items Worn This part of the screen tells you what items your character is wearing on his person The Items Worn section is divided into three levels the Weapons and Armor level the Clothing level and the Accessories level To access each level click on the shirt symbol in the upper right corner of the screen Weapons and Armor This level is displayed the first time you enter the Inventory screen It shows the weapons and armor the character is wearing Clothing This level shows you the clothing your character is wearing Note Gauntlets and bracers must be worn in this level Accessories This level shows you any rings amulets belts etc your character is wearing To wear items 1 Click on the item you want a character to wear 2 Place the cursor on the desired character s name and click the RIGHT mouse button the character s Inventory screen appears 3 Drag the item to the Items Worn section of the Inventory screen place it on the appropriate area of the body and click the LEFT mouse button to place the item there 11 In the case of gauntlets or bracers Click on the Shirt symbol until the Clothing level appears then place the item on one of the character s hands Food Food can be found in various areas of the Black Crypt When a character s Food Water bar gets low he should eat If he doesn t his health suffers Hit Points are taken and Stamina and Dexterity are affected A message appears in the cha
4. SCROLL GAUNTLETS ALCOVE HELMET ALCOVE WATER SKIN GLYPH SCROLL WATER SKIN LEATHER ARMOR FOOD ALCOVE OGREBLADE NECROMANCERS GUIDE MU SCROLL OF REMOVE TRAP PLAQUE PLAQUE MAGIC FIELD MAGIC FIELD 37 LEVELS aM TTTTT x EI il LLLI II LJ m eee IS E BN w M le m x hn ki w g a wi eic Tli BRENNEN E 5 EH EE E m E i cs D m HER I He e ME EN EH 9 Ld E 11 E P mi E LET LN Li A ES LIST I HONEA w M s T TILES LT TEES SL I E q Jens mE e _ mmm zi js a 1 JA 1L3 ue LI mn Jer jer Ki 8 E 5 mr tt EL LIT a 5 B T E engel E u B 3 m lla aL uw m 6 AT iE 0 nL SERRE 4 I4 15 16417 18 1920 25 3n 17 5 LEVEL 2 14 PLAQUE REQUEST INFO FROM MANUAL LEVEL 3 1 SWITCH TOGGLES TELEPORT AT 3 14 2 15 STORM WAND 1 PLAQUE BETWEEN DESTINATIONS 28 23 2 AND 6 9 1 16 SCROLL OF TELEPORTATION 2 PANEL PLACE EYES OF TRUE SIGHT HERE TO OPEN DOOR AT 27 13 3 2 SWITCH TELEPORTS TO 15 18 2 CHAIN 17 DEATH GEM LEATHER LEGGINGS BACKPACK W 3 INVISO PRESSURE PLATES TELEPORTS TO 27 20 3 LEGGINGS
5. AERE o Eo ea LSS RSG o 35 NEED A HINT CALL 1 900 288 HINT 1 900 288 4468 24 Hours a day 7 days a week 95e for the first minute 75 for each additional minute If you re under 18 years old ask a parent s permission before you call GETTING STARTED FLOPPY DISK USERS LOAD THE GAME NOTE In order to play Black Crypt from floppy disks you must have a blank formatted disk for saving and restoring games This blank disk should be renamed GAMESAVE Please see your computer s instructions for formatting disks 1 Turn the computer ON Amiga 1000 owners use Kickstart 1 2 or 1 3 At the Workbench prompt insert the backup copy you have made of GAMEDISK 1 in drive DF0 You should always make backup copies of all game disks and store the originals in a safe place 2 The title screen appears Click the mouse to continue 3 The Main Menu appears Select one of the following options Load a previously saved game Customize Create an Lx the keyboard adventuring party program If this is your first time playing BLACK CRYPT you should now select CREATE NEW PARTY For more information see Creating a Party page 5 4 Exchange disks when prompted HARD DRIVE USERS INSTALL AND LOAD 1 Activate Workbench then insert the backup copy you have made of GAMEDISK 1 in drive DF0 You should always make backup copies of all game disks and store the originals in a safe place Be sure t
6. m E E LJ m E on NH LLELELT TS HN NH ENSEN je RING OF MAGIC RESISTANCE BATTLE AXE 42 9 SILVER KEY TO 11 3 16 10 FALSE SCROLL 11 FOUNTAIN OF CURE DISEASE TWO SERVINGS 12 SCROLL 13 NIGHT SHIELD PROTECTION FROM POSSESSION 14 HORN OF DESTRUCTION QUAKE SPELL 15 DEMON SCROLL 16 HOLY SHIELD STONE KEY TO 6 8 18 17 SCROLL In EO E I n jo LEVEL 17 1 SECRET BUTTON REMOVES WALLS AT 17 9 17 18 9 17 AND 19 9 17 IN SEQUENTIAL ORDER 2 RAM MINOR DEMON HOLDS KEY TO DOOR AT 10 4 17 3 POTION OF INVINCIBILITY TROLL BELT REGENERATES HIT POINTS FOR ABOUT 20 PLAYING MINS 4 16 L NE e 1 9 MAGIC FIELD ED LESI 16 ME IBS LEVEL 18 TE ki ki B 1 SECRET BUTTON REMOVES WALL AT 16 8 18 2 SECRET BUTTON REMOVES WALL AT 11 2 18 AFTER 20 SECONDS REMOVES THE WALL AT 9 4 18 THEN REMOVES WALL AT 5 5 18 3 PLAQUE ANSWER IS NINTH 4 BLACKJACK CHEST ARMOUR PROTECTION FROM POISON O KEY TO DOOR AT 9 9 17 5 SCROLL OF STONE TO FLESH 6 7 x BBE E E CO SCROLL CURE POISON GLYPH OF POISON mam w T i MI PS SEET 5 1831 13 1 15 16 11 16 4 17 v LEVEL 19 INVISIBLE TELEPORTS RETURN PARTY TO 9 9 18 MUST HAVE THE CLUE AT 7 9 16 TO PASS iig 1 B i m 1 2 SYMBOL OF PLAG
7. 27 6 LEVEL 28 LEVEL 28 1 PLAQUES ALCOVE SKULL OF DVERGAR ALCOVE SKULL OF RUNETEK ALCOVE SKULL OF OAKRAVEN ALCOVE SKULL OF KAOLIC ALCOVE DRAGON KING ARMOUR ALCOVE SMITESTAFF WAND OF ESTOROTH ALCOVE HELM OF BRILLIANCE AND DARKFURY 10 200 CHARGES ALCOVE GOD SHIELD AND SYMBOL OF PIETY 10 TELEPORT GOES TO 5 18 28 11 TELEPORT GOES TO 5 2 28 12 ROD OF RESURRECTION CONS ON Credits Design Raven Software Programming Ben Gokey Rick Johnson Graphics Brian Raffel Steve Raffel Producer Christopher Erhardt Assistant Producer James R Bailey Technical Director Jesse Taylor Sound Raven Software Jon Medek Music Kevin Schilder Product Management Chip Lange Package Design James C Blair Cover Illustration Randy Berrett Documentation Marti McKenna Lore of the Black Crypt Marti McKenna Andrea Smith James Bailey Documentation Layout Emily Favors Corey Higgins Manual Illustrations Randy Berrett Testing and Support Steve Matulac Jeff Haas Jeff Glazier Quality Assurance Bryan C Beckstrand Special Thanks to Deborah Cook Michael Meischeid 64 ical Support E Ifyou have questions about the program our Technical Support Department can help If your question isn t urgent please write to us at Electronic Arts Technical Support Box 7578 San Mateo CA 94403 7578 Please be sure to include the following information in your letter Product name Ty
8. INVINCIBLITY 2 CURE POISON NIGHT KEY TO DOOR AT 16 32 10 CHEST W SCROLL OF TEMIN CHAIN MAIL ARMOUR LEGGINGS 1 CLERICAL SPELLBOOK BOOK OF RETRIBUTION SCROLL AND GAUNTLES OF TEMIN CHEST OF TEMIN FOOD BRACERS OF MIGHT 1 STRENGTH STRONGHOLD KEY TO DOOR AT 26 6 10 TABLET OF KAOLIC INCREASES WISDOM 1 NOTE IN ALCOVE IS TELEPORT SCROLL TWO SPELLS SCROLL OF DISPELLING SCROLL STRONGHOLD KEY TO DOOR AT 10 17 10 PRESS BUTTON 5 TIMES TO REMOVE 5 WALLS IF PRESSED A 6TH TIME ALL WALLS WILL RESET CLERIC SPELLBOOK TOME OF LIFE DRAGON KEY TO DOOR AT 18 6 10 DRAGON LICH PRESSURE PLATE TO OPEN WALL SCROLL OF LIFE GLYPH OF POISON SCROLL OF DETECTION BELT HELMET ARROWS 2 FOOD 47 48 i L im E 49 145 m iE E3 E LEVEL 11 9 FOOD RUNETEK S TOMB PLAQUE TABLET OF RUNETEK 1 CONSTITUTION DRUID SPELLBOOK BOOK OF FIRE TABLET OF OAKRAVEN RESTORES ALL DRUIDS SPELLS FOOD FOOD CLERICAL SPELLBOOK MANUAL OF PIETY MAGIC USER SPELLBOOK LIBRAM OF DARKMAGIC SCROLL COFFER W FOOD AND RING OF HEALTH OAKRAVEN S TOMB PLAQUE TABLET OF DVERGAR 1 CONSTITUTION TABLET OF OAKRAVEN 1 CONSTITUTION FALSE SCROLL SHIRT TOWER SHIELD 1 DEATH GEM OLD CLOTHES SCROLL ARROWS 3 TABLET OF KAOLIC 1 CONSTITUTION
9. Rest amp Leader Disk Options Box Active Duration Level Spell Armor Class Left Right hand Magic Druid hand action User ready CHOOSING A LEADER Many people think that a Fighter makes the best leader so when the game begins your Fighter character is the leader of your party The leader is the character who manipulates the environment he throws the levers pushes the buttons and reads the plaques His attributes decide whether he is successful at each task The leader of your party is indicated by a gold square under the character s name To choose a new leader simply click on the Leader box next to the AC box under any character s name The box turns gold the character is now the leader DISK OPTIONS SAVING AND RESTORING GAMES Disk icon NOTE TO FLOPPY DISK USERS n order to save and restore games you MUST have a blank formatted disk named GAMESA VE Please see your computer s instructions for formatting disks Only two games may be saved to a single Hoppy disk To SAVE your game in progress 1 Press ESC or place the cursor on the SKULL and click the LEFT mouse button the DISK icon appears _ 2 Click the DISK icon The Game menu appears 3 Select SAVE AND PLAY to continue Plays or SAVE AND QUIT if you are finished playing 4 If you are playing from floppy disks the program requests the GAMESAVE disk Insert a blank formatted GAMESAVE disk The game is saved on the GAM
10. any claim under this igreement even if EA or its agents have been advised of the possibility of such damages Some states do not allow the xclusion or limitation of incidental or consequential damages so the above limitation or exclusion may not apply to you Need a Hint CALL 1 900 288 HINT 1 900 288 4468 24 Hours a day 7 days a week n 95 for the first minute 75 for each additional minute f you re under 18 years old ask parent s permission before you call Jnless indicated otherwise all software and documentation is 1992 Electronic rts All Rights Reserved Slack Crypt 1992 Raven Software Corp 2 7578 San
11. gt va f m d w 7 e T d 3 t ament Ww a P D lt E lt N A Ey O Pea Meo o 4 n 1 md By Raven Softwar os ELECTRONIC ARTS AMIGA From left to right Rick Johnson Kevin Schilder Ben Gokey Brian Raffel Steve Raffel RAVEN SOFIWARE Raven Software was formed by brothers Brian and Steve Raffel with the goal of creating a 3D dungeon game They rounded up Rick Johnson Ben Gokey and Kevin Schilder and the Black Crypt project was underway Black Crypt is Raven s first computer game and Electronic Arts is proud to bring it to the Amiga Brian Raffel 31 has an AA degree in Commercial Art and a BS in Art Education from University of Wisconsin at Madison He teaches Computer Art at Middleton High School and is track cross country coach His hobbies are Dungeons and Dragons lifting weights running and drawing Steve Raffel is 34 and has an AA in Visual Communication Before co founding Raven Software he worked as a silk screen printer for 10 years His hobbies are D amp D and drawing Kevin Schilder 29 holds a BA degree in Music Performance from UW Madison and received his teaching certificate from UW Milwaukee Kevin is a band instructor at the Sussex Middle School and his hobbies are D amp D scuba diving running musi
12. his velvety lap With my permission Lothar had appointed himself prosecutor Knitting his heavy brows he paced before Estoroth like a tiger His simple brown Cleric s robe swung out as he wheeled around to face the council his voice beseeching What good can come of this vile experimentation Estoroth smiled cocked his head to one side and responded evenly like a brilliant villain What good can not come of it Imagine the good could do He ran pale fingers through his auburn hair a thoughtful almost dreamy expression on his regal face Lothar turned an uncommon shade of pink at Estoroth s insolence then turned to address the High Elders IMAGINE THE DAMAGE HE COULD DO He roared spittle flecking his grey beard Yes agreed Estoroth Imagine the damage could do enemies in battle Estoroth s grin turned to a contemptuous sneer Pity those who challenge my legions His tone inspired an angry hum from the wary against guild representatives He plots against us He ll kill us all Madman IAM NOT A MAN Estoroth bellowed and stood defiantly in the deafening silence that followed He paused letting his words sink in then continued in a hoarse whisper that echoed throughout the great hall am no simple mortal he hissed thrusting a pointed finger at the aged men seated before him Remember that when you speak against me His last words rang out He knew the co
13. memorize the spells Memorized spells appear in the Spell Window 3 Click on the Roman numeral on the Spell Stone or click on the right corner of the page to see page two 4 Repeat step 3 to memorize more spells or click the RIGHT mouse button to return to the Action screen TO CAST SPELLS 1 To see a character s Spell Stone click on the desired character s symbol in the upper right corner of screen The symbols are CLERIC MAGIC DRUID USER 2 Click on the desired spell on the Spell Stone the spell is cast immediately 3 If the spell must be cast on a party member a menu appears allowing you to choose the party member upon whom you wish to cast the spell DURATION SPELLS Certain spells when cast remain in effect for long periods of time When a Duration Spell is active one of the squares below the characters names changes from grey to one of several colors different for each spell Click on colored squares to identify which duration spells are active For more informa tion on spells see Spells of the Four Guilds page 22 18 BATTLING ESTOROTHS MINIONS USING WEAPONS Your party begins the game with only basic guild weapons As you explore the dungeon however you ll find numerous weapons and other items to aid you in your quest Each one is useful in its own way and some are more useful than others It is up to you to equip your party in the best way possible NOTE Some character
14. the object to a character s name and click the RIGHT mouse button to see his Inventory screen 3 To learn more about the object drag it to the character s face top of the screen left of the Items Worn icon and click the LEFT mouse button A description of the object is displayed 4 Place the object in a pack pouch or Items Carried window and click the LEFT mouse button to drop it there NOTE Some items such as armor are too heavy or bulky to be carried in a pack or chest and must either be worn or left behind 13 trade items between characters 1 Click the LEFT mouse button on any object in any character s Inventory screen the cursor becomes the object 2 Place the item on another character s face and click the LEFT mouse button The new character s Inventory screen appears 3 Place the item on a Holding Item pack chest pouch etc and click the LEFT mouse button The item disappears into the Holding Item click on the Holding Item to see its contents SCROLLS PLAQUES AND TABLETS During your adventure scrolls and plaques are major sources of information Plaques can be found on the walls and usually provide a clue about the area There are two types of scrolls informational scrolls are usually notes or journal entries of the adventurers who have gone before you spell scrolls contain spells which can be used a limited number of times guild tablets provide enhancement to skills among other things mou
15. the smallest of the Four it is a rare man or woman who has the strength or endurance to survive the brutal training required to earn the approval of High Elder Gunther Fighters are the few and the proud the strong and the brave defenders of all that is just and good Equipped with both warrior and ranger skills they are accomplished in all weapon skills and battle tactics and are excellent trackers A Fighter makes a superior leader as he or she is best equipped to fend off an attack GUILD OF CLERICS The oldest guild in Astera the Guild of Clerics has its origins in the ancient Temple of Orlin to whom the Clerics still pay homage High Elder Maatok retains the title of High Priest in addition to his responsibilities to the Fellowship Clerics are men and women of the cloth as well as the club Both warrior and priest their skills include healing protection and defensive spells in addition to proficiency in the use of blunt weapons such as maces war hammers and staffs GUILD OF MAGICIANS The Guild of Magicians is the largest of the Four Guilds more citizens apply to this than any other guild and High Elder Fenn boasts a higher graduation ratio than any other academy attributed to the brilliant professors in his employ and to the profound intelligence of the population at large Magicians are the intellectuals of the world and prefer a savage debate over a bloody battle Despite his distaste for violence a good Magicia
16. 2 for each level of caster beyond 3rd level HEALING 2 5th level Restores 8 40 hit points to a party member CREATE FOOD 3rd level Creates 4 portions of food GOD S FURY 9th level Inflicts 20 80 points of damage on an enemy TOME OF LIFE RAISE DEAD 6th level Resurrects a dead party member must hold Death Gem in one hand when casting spell CURE POISON 4th level Heals a poisoned party member CURE DISEASE 3rd level Heals a diseased party member RESTORE 7th level Restores full hit points to one party member BOOK OF RETRIBUTION RUNE OF PAIN 2nd level Summons a magic rune to inflict 4 12 points of damage on an enemy RUNE OF DEATH 9th level Summons a magic rune to inflict 20 100 points of damage on an enemy VORPAL AIR 5th level Inflicts 10 25 points of damage enemy DIETY STRIKE 7th level Inflicts 10 50 damage on an enemy MANUAL OF PIETY SUSTENANCE 4th level Restores food and water levels to full entire party REMOVE TRAP nd level Removes traps up to 10 in front of party POISON PURGE 5th level Heals poisoned party members entire party BINDING 6th level Temporarily holds enemy MAGIC USER SPELLS STARTER BOOK WIZARD SIGHT 1st level Automatically maps party s progress through the dungeon To activate press F5 or click on the yellow Duration Spells box under your Magic User s name 24 COMPASS 2nd level Replaces S
17. 4 Jerrod said Gunther Tell us what you saw EEUU oL do sir ote 45 It was a tear Jerrod said excitedly rip in the wall And I saw a etd 46 face a terrible face and I ran He looked at his sandaled feet ashamed of CRIAM UR U TE TCO MENT 48 his cowardice EOE 8 pM 49 Fellow Guildsmen Gunther stood and faced the assembly We HE a Po a 2 TT 50 must assume that the dimensional rift created by Vortex is beginning to open ENVIO 5 52 and as Fenn has told SoulFreezer s magic may have lost its power over 06 19 18 19 ASS E creature as strong as Estoroth as many as ten years ago We must prepare for PBF UU aa anna sa Estoroth s return and we must meet him head on E od n eae a 59 As I write this history wait in hope as do we all Four new champi DEUM UE o U up REI 60 ons have been chosen and sent to the tomb of their predecessors to retrieve LEVEL 24 OOO OGULIOIOIDLTV Uu TEETETSIT 61 the enchanted weapons Twenty years of research have produced new magics M UU 62 better and stronger than those used in the Black War The warrior magicians Tem 27 99999929999999999999999999099999909999099999999999999999990999 s will use new spells to further enchant the hist
18. 4 2 13 ALCOVE REMOVES WALL AT 20 30 13 ENABLES PRESSURE PLATE AT 22 20 13 DISABLES PRESSURE PLATE AT 21 30 13 ENABLES PRESSURE PLATE AT 18 30 13 TELEPORTS PARTY TO 20 29 13 NETHER KEY COFFER W GAURDIAN AMULET PROTECTION FROM POSSESION NETHER KEY NETHER KEY ORB OF PLANES ORB OF PLANES ORB OF PLANES ORB OF PLANES NETHER KEY 51 LEVEL 14 S Sl 7 m mA t owe ZI AREA 5 FN p AREA 1 il p lo Oj jo E F Ol mi l 52 LEVEL 14 1 gt IN THIS AREA YOU WILL SEE SWITCHES MARKED THE SWITCHES CAUSE THE TRAP MARKED C 6 SQUARES BELOW TO DISAPPEAR FOR A TIME YOU MUST THROW THE SWITCHES A AND GET TO THE TELEPORTS MARKED D BEFORE THE PITS C APPEAR INVISO PRESSURE PLATES MARKED B ENABLE THE TELEPORTS BUTTON REMOVES TELEPORT FIELD AT 4 7 14 FOR 3 SECONDS REMOVES WALLS AT 4 6 14 INVISO PRESSURE PLATE REMOVES TELEPORT FIELD AT 5 3 14 FOR 3 SECONDS WATER SKIN DEPRESS SECRET BUTTON AT 27 11 14 TO ENABLE INVISO PRESSURE PLATE AT 27 13 14 STEP ON PLATE AT 27 13 14 6 TIMES TO ENABLE PRESSURE PLATE AT 26 11 14 WHICH OPENS WALL AT 27 10 14 PRESSURE PLATE CLOSES PARTY IN THIS AREA DEPRESS INVISO PRESSURE PLATE AT 27 5 14 7 TIMES TO OPEN
19. 9 22 LEVEL 253 E na g d LEVEL 23 2 3 ALCOVE ROD OF RESURRECTION AND AN OCTA KEY ALCOVE DRAGONBANE CHEST ARMOUR WHITE PEARL KEY WATERLORD HOLDS KEY TO DOOR AT 4 5 23 AND RING OF LOCATION LEVEL 24 21 19 I h Pf E NE M Li L ITL T L EN T NI eet LI i 5 3 LOCI gm mi 26 27 T Fy OMNEM B Aan m i at ARGS Bae s ME lel je j ju i l l Ne El je e LI LIT LI 11111111 Oe m uu e kb 18 LEVEL 24 1 BUTTON REMOVES WALL AT 36 15 24 FOR 3 SECONDS BUTTON CREATES TRAP AT BOTH 34 17 24 AND 32 17 24 BUTTON SUMMONS MONSTER AND REMOVES TELEPORT AT 33 14 24 BUTTON REMOVES PIT AT 36 17 24 DEPRESS BUTTON 2ND TIME REMOVES PIT AT 36 17 24 BUTTON TOGGLES TELEPORT 35 14 24 BUTTON TELEPORTS TO 36 21 24 BUTTON SUMMONS MONSTER BUTTON REMOVES WALL BLOCK AT 37 20 24 FOR 4 SECONDS 10 BUTTON TOGGLES TELEPORT 33 22 24 11 BUTTON PLACES COLD TRAP ON PARTY 12 TELEPORTS PARTY TO 36 20 24 IN TWENTY SECONDS 13 PRESSURE PLATE HOLDS PARTY 14 TABLET OF KAOLIC GAIN LEVEL 15 FALSE SCROLL 16 SPECIAL PANELS 3 MEDUSA SKULL AND SNAKES EACH HOLDS A KEY TO ONE OF THE THREE DOORS AT 22 12 24 22 14 24 AND 22 16 24 MIRROR KEY 17 PLAQUES pm N
20. ATE SLIDES PILLAR TO 19 13 4 PERMANENTLY DISABLES SWITCH AT 20 15 4 A SQUARES REMOVE WALLS IN CENTER OF ROOM REVEALING A KEY B SQUARES REPLACE WALLS PLACE ANY ITEM IN THE ALCOVES TO REMOVE PILLARS PLACE ITEM IN ALCOVE AT 15 14 4 TO REMOVE CENTER WALLS AND REVEAL KEY TO DOOR AT 17 13 4 SWITCH AT 16 17 4 ACTIVATES PRESSURE PLATE AT 17 16 4 INVISO PRESSURE PLATE SLIDES PILLAR TO 18 17 4 PERMANENTLY DISABLES SWITCH AT 12 15 4 INVISO PRESSURE PLATE ENABLES ALCOVE AT 5 2 4 TO RECEIVE WATER SKIN FORK KEY TO DOOR AT 17 19 4 SCROLL OF CURE POISON FIREWAND WATER SKIN SIGHT GIVER MACE WATER SKIN BRACERS OF AGILITY HELM SWORD HOPEBLADE POTION OF CURE POISON SCROLL OF LIFE FORK KEY TO DOOR AT 27 19 4 BELT OF STRENGTH 1 BAG OF HOLDING W FOOD WATER SKIN BOW 1 2 POTIONS INVINCIBILITY CURE POISON WATER SKIN HOLDING BAG W POTION OF CURE POISON FOOD SCROLL OF TELEPORTATION FOOD BOX KEY TO DOOR 22 21 4 BROWN PANTS DEATH GEM SCROLL BUTTON REMOVES WALL AT 27 2 4 SCROLL OF CURE POISON FOOD WAND OF DISPELLING CROWN OF WISDOM LEATHER LEGGINGS 1 AMULET OF COMPREHENSION FOOD FOOD HOLDING BAG W LEATHER BOOTS POTION OF EXTRA HEALING COFFERW 3 POTIONS CURE DISEASE SCROLL OF CURE POISON TABLET OF DVERGAR INCREASES INTELLIGENCE EYES OF TRUE SIGHT PLAQUE PLAQUE PLACE WATER SKINS IN ALCOVES A D TO TELEPORT THE PARTY OUT OF T
21. But in fact it was only a matter of weeks before he began weaving his own runes and summoning the wrong kind of spirits during private experimentation His heart was turning to ash His skill and techniques were awe inspiring and praised by laymen of the nation but soon his public demonstrations took an ugly turn He turned common scorpions into enormous monstrosities reduced small animals to red lt A Eom mist even caused a slaughtered pig to leap from the chopping block and chase a frightened butcher out of his shop Estoroth s pompous exhibitionism exposed him It was obvious that against Cleric code he was experimenting with the Black Magics The bells rang out an emergency call to council of the Fellowship of the Four Pensive Clerics scarred Fighters scholarly Magicians and gentle Druids emerged from their compounds and journeyed to the Hall of Seasons to expose and debate the implications of Estoroth s practices Seated on skins in a large circle the 24 member council met in a large roofless room walled with granite and black marble Alone in the center sat Estoroth upright despite his weighty medals of merit He wore a beautiful robe of sapphire blue and a blood red cape spilled down his shoulders and pooled on the floor around him His features were strong and strikingly handsome yet old for his 19 years Despite the outrage he must have felt at this inquisition he looked as patient as a child hands crossed in
22. ESAVE disk On hard drive the E is saved to the Black Crypt drawer TO RESTORE A SAVED GAME 1 To restore a game press ESC or click on the SKULL bar to bring up the DISK icon then click on the DISK The Game menu appears if your party has died the Game menu appears automatically 2 Select LOAD GAME then select the game you wish to restore example SAVEGAME A SAVEGAME B etc 3 Insert the GAMESAVE disk if the program requests it PAUSING THE GAME To pause BLACK CRYPT press ESC or click on the SKULL bar to bring up the DISK icon then click on the DISK The game is paused until you select RE SUME GAME NOTE The game is automatically paused when you access the automap Wizard Sight function For more information on Wizard Sight see page 23 QUITTING THE GAME To stop playing BLACK CRYPT press ESC or click on the SKULL bar to bring up the DISK icon then click on the DISK Select EXIT TO AMIGADOS MOVING YOUR PARTY Using the mouse place the cursor on an arrow and click the left mouse button To customize the keyboard to your preferences select CONFIGURATION MENU from the Main Menu see Configuration Menu page 3 for more information Press a key to move in the desired direction NOTE To effectively travel through the Black Crypt the Wizard Sight and Compass spells are very important See Learning and Casting Spells page 17 THE INVENTORY SCREEN held in left hand Shirt symbol
23. GAUNTLETS PLAQUE PLAQUE KAOLIC S TOMB PLAQUE DUERGAR S TOMB PLAQUE PLAQUE E nau c n m m LEVEL 12 TELEPORT TO 18 17 11 PLAQUE REQUESTS INFO FROM MANUAL STAIRS TO 17 21 13 TABLET OF DVERGAR RESTORES ALL MAGIC USER SPELLS SCROLL OF LIFE GAUNTLETS OF DEXTERITY 49 LEVEL 13 NEM E L IBI NL II n E E EU A 8 k EH LI L LI EH ISTE UIE STS TE E ru Lu c n m m EI LEVEL 13 PRESSURE PLATE TELEPORTS PARTY TO 12 34 13 INVISO PRESSURE PLATE REMOVES WALL AT 20 14 13 PRESSURE PLATE TELEPORTS PARTY TO 43 2 13 PRESSURE PLATE TELEPORTS PARTY TO 35 2 13 PRESSURE PLATE TELEPORTS PARTY TO 19 13 13 PRESSURE PLATE TELEPORTS PARTY TO 23 15 13 PRESSURE PLATE TELEPORTS PARTY TO 22 16 13 PRESSURE PLATE TELEPORTS PARTY TO 16 4 13 INVISO PRESSURE PLATE REMOVES WALL AT 22 16 13 10 PRESSURE PLATE TELEPORTS PARTY TO 17 17 13 11 PRESSURE PLATE TELEPORTS PARTY TO 1 30 13 12 INVISO PRESSURE PLATE REMOVES WALL AT 18 16 13 13 PRESSURE PLATE ENABLES PLATE AT 19 16 13 ooxoosomwm amp w m E 13 0 x o 0 8 eee 314 LI ttt 8 Ld ig L ins NM NE m he x i PRESSURE PLATE TELEPORTS PARTY TO 35 6 13 PRESSURE PLATE ENABLES PLATE AT 20 17 13 PRESSURE P
24. HE ROOM CLOSE DOOR AND OPEN WALL SECTIONS REVEALING ALCOVE AT 10 3 4 EYES OF TRUE SIGHT BUTTON ENABLES BUTTON AT 32 18 4 41 FORK KEY TO DOOR 27 13 4 AND 1 SWORD LEVEL 5 ru u n m A m 0 LEVEL 5 1 PRESSURE A TOGGLES DOOR 27 4 5 REMOVES WALL AT 29 8 5 B TOGGLES PILLAR AT 27 8 5 C TOGGLES TELEPORT AT 31 4 5 2 PRESSURE PLATE A DOES NOTHING B TOGGLES TELEPORT AT 31 4 5 C TOGGLES TELEPORT AT 31 4 5 3 PRESSURE PLATE A TOGGLE PILLAR AT 27 8 5 B TOGGLE PILLAR AT 27 8 5 C TOGGLE DOOR AT 27 4 5 4 SWITCH ENABLES SWITCH AT 20 18 4 5 POTION EXTRA HEALING LEVEL 6 1 PLAQUE PLAQUE PLAQUE gt SECOND KEY OPENS WALL AT 4 18 6 SWORD FROST RAZOR TELEPORT TO LEVEL 9 TELEPORT TO LEVEL 7 BLACK HORN BONO OF DETECTION FOOD 42 6 DRUID PANEL FIRST KEY OPENS WALL AT 5 18 6 FIGURINE OF DEFLECTION HELM OF TRITON SCROLL 56 716 910 IIl le LEVEL EL Ly SOS Tel la r F ru ui lt un m m LEVEL 7 BUTTON TOGGLES PILLAR AT 9 4 7 BUTTON REMOVES WALL AT 21 10 7 BUTTON REMOVES PILLAR AT 10 13 7 SCROLL OF CURE POISON BUTTON REMOVES PILLAR AT 16 13 7 BUTTON REMOVES PILLAR AT 13 16 7 GLYPH SCROLL BUTTON OPENS DOOR AT 22 19 7 INVISO PRESSURE PLATE ENABLES INVISO PLATE AT 6 3 7 INVISO PRESSURE PLATE CREATES TELEPORT AT 5 7 7 INVISO
25. II xl IL ID 1 I3 I4 lt iE PLEASE GO TO NEXT PAGE EEE ss GG A BO iw Bika LEVEL 15 1 TABLET OF DVERGAR MU TOTAL HEALING 2 LOCKED DOOR POSSESSOR HAS THE KEY AND MUST BE KILLED FOR IT WILL THEN DROP DEATH GEMS OF DEAD PARTY MEMBERS TELEPORTS PARTY 4 2 14 TELEPORTS PARTY TO 8 21 14 TELEPORTS PARTY TO 23 11 14 TELEPORTS PARTY TO 36 23 15 ARTIFACT SOULFREEZER CROWN OF THE LION HEART OCTA KEY GORE SKULL CASTS RANDOM SPELLS CHEST W SCROLL OF PROTECTION FROM POSSESSION 3 SPELLS AT 10TH LEVEL WATER SKIN FOOD 9 POTION OF STRENGTH 10 POTION OF CURE POISON 11 TELEPORT TO 10 12 14 12 MAGIC FIELD NOUNS 54 LEVEL 16 1 BUTTON DEPRESSED ONCE REMOVES PILLARS 3 14 16 AND 3 12 16 AND ENABLES BUTTON 1 10 16 DEPRESSED TWICE DROPS ALL POSSESSIONS 2 BUTTON DEPRESSED ONCE CREATES WALLS AT 1 6 16 AND 2 6 16 AND REMOVES PILLARS AT 3 4 16 AND 3 16 16 DEPRESSED TWICE SETS OFF FIRE TRAP AND ENABLES BUTTON AT 1 15 16 3 BUTTON CREATES WALLS AT 1 6 16 AND 2 6 16 REMOVES PILLARS AT 3 10 16 AND 3 6 16 AND ENABLES BUTTON AT 1 7 16 4 BUTTON ENABLES BUTTON AT 4 16 16 5 BUTTON REMOVES WALLS AT 1 6 16 AND 2 6 16 AND REMOVES PILLAR AT 3 8 16 6 LYTEBOOTS FEATHER FALLING Y 8 LEVELS 16 127 168 15 18 I LI JEN DE i ia 5 la m E T i
26. INVISO PRESSURE PLATE HOLDS PARTY 18 ALCOVE POTION OF WATER BREATHING 7 CROWN OF THE SERPENT WEARER IMMUNE TO ALL POISON 5 INVISO PRESSURE PLATE HOLDS PARTY 19 ALCOVE POTION OF WATER BREATHING PEARL 6 INVISO PRESSURE PLATE HOLDS PARTY 20 ALCOVE POTION OF WATER BREATHING 7 PRESSURE PLATE TOGGLES DOORS AT 21 ALCOVE POTION OF WATER BREATHING 3 27 21 AND 6 26 21 22 ALCOVE LEATHER ARMOUR 3 PLATE 8 INVISO PRESSURE PLATE TELEPORTS LEGGINGS 1 PARTY TO 13 25 21 AFTER 20 SECONDS 23 ALCOVE POTION OF WATER BREATHING PEARL OPENS AND CLOSES DOORS AT 14 26 21 24 ALCOVE BACKPACK W THROWING DAGGER 5 17 23 21 19 25 21 AND 21 26 21 AT APPLE DIFFERENT TIME RATES 25 ALCOVE PEARL COFFER W FROSTWAND 9 SWITCH TOGGLES DOORS AT 6 26 21 AND FIREWAND AND DRAGON ROD 3 27 21 26 ALCOVE POTION OF WATER BREATHING RING 10 ALCOVE WATERSKIN PEARL OF WATER BREATHING FOOD 11 ALCOVE POTION OF WATER BREATHING 27 4 OYSTER PANELS PLACE PEARL IN THE 12 ALCOVE POTION OF WATER BREATHING OYSTER TO REVEAL SECRET WALL SCROLL OF PROTECTION AGAINST 28 CREATURE STANDS GUARD OF BRIG HOLDS POSSESSION TWO KEYS THAT OPEN DOORS AT 3 4 22 AND 13 ALCOVE HELM OF TRITON 14 ALCOVE POTION OF WATER BREATHING 7 4 22 59 60 LEVEL 22 ru Lu un m ow 1 Leas T 0 LEVEL 22 Y SECRET BUTTON OPENS PRISONERS DOORS AND WALL SECTION AT 5
27. It was the stray upon which High Elder Fenn had tested SoulFreezer the day before 133 he d presented it to Dvergar and it had lain as in his den as still as a stone since that very day When Fenn saw the dog rise stretch yawn and shake he gave it some meat and a bowl of water patted it on the head and hobbled to CLUEBOOK SECTION my cottage a half mile away Ah Maatok how little we knew of the forces we were dealing WARNING THE FOLLOWING SECTION CONTAINS MAPS AND HINTS with he sighed poking absently with his staff at a red log in the fireplace FOR SOLVING BLACK CRYPT READ ON ONLY IF YOU NEED HELP Yes Fenn I agreed handing him a mug of hot cider But we did COMPLETING THE GAME what we had to do see no reason for alarm at present Estoroth is still locked safely away who knows where I only hope he hasn t found more innocent people to torment in the Netherworld CONTENTS But only a week had passed before the alarm was sounded once again LEVEL 37 at the great Hall of Seasons That day we learned how miserably we had b PORC UEM c sss 38 underestimated Estoroth s will si CUSTO NC 39 Jerrod a young Cleric missionary had just fi nm iba south cir EM C E P E On his way he d passed the site of the Black War and had stopped to pay his RM Lu M D respects to the Four Champions AA KD 4
28. KULL informs party of the direction in which they are travelling N North S South E East W West FIREBALL 3 level Causes 2 12 points of damage to enemy 2 per level of caster beyond 3rd level SHIELD 1st level Temporarily gives one party member 1 protection 1 per every 2 levels of caster beyond 4th level NECROMANCER S GUIDE STRENGTH 2nd level Adds 2 to the strength of one party member REMOVE GLYPH 2 level Removes a glyph of warding from the party s path DISPEL MAGIC 2nd level Dispels magic fields barriers up to 10 in front of party spell level must be equal to or greater than the level of the barrier for this to be successful FREEZE 2nd level Causes 4 12 points of damage to enemy CULT OF MAGIC MIND STRIKE 4th level Inflicts 2 20 points of damage on an enemy 4 per every level of caster beyond 5th DEATH 8th level Inflicts 50 70 points of damage on an enemy DISPEL ILLUSION 5th level Reduces false scrolls to dust scroll must be held in the hand of a party member WIZARD WORD CREATE WALL 4th level Creates 10 section of wall in front of party ETHEREAL SHIELD 5th level 2 protection for entire party 1 for every 2 levels of caster beyond 6th REFRESH 7th level Remember all spells below 4th level LIGHTING FIELD 5th level Causes 5 50 points of damage to enemy LIBRAM OF DARKMAGIC DEATHSTORM 9th level Causes 10 100 dam
29. L 8 EE Ll LET LIT TITLIT LLIS LLI LEE we RENE III T II TT E EEE LEVEL 8 SWITCH SUMMONS MONSTER 4 2 8 SWITCH REMOVES A PILLAR AT 7 17 7 SWITCH TELEPORTS PARTY 7 1 8 SWITCH CREATES COLD TRAP AT 8 14 8 ROBES OF SUNDAR ALCOVE IF HAMMER IS PLACED INSIDE ACTIVATES PRESSURE PLATE AT 2 3 8 WHICH REMOVES WALLS AT 3 18 7 2 19 7 AND 3 20 7 7 ALCOVE IF MACE IS PLACED INSIDE ACTIVATES PRESSURE PLATE AT 2 12 8 WHICH REMOVES WALL AT 3 19 7 8 PLAQUES 9 FOOD AND A SCROLL OF DETECTION n Lu n m m LEVEL gt 11 1 v LI Be s mic mH H n E E a EE _ A m B E et i ET N ET LE I m li m MW al m AIA E EE m m m Bs EX uM LT 14 14 m gi ol LI Piel E 11 l2 13 14 15 16 17 18 19202 lee 232425 LEVEL 9 PATH OF SKULLS REMOVE SKULLS IN CORRECT ORDER A 22 5 9 B 22 9 9 C 24 14 9 D 24 8 9 HALLWAY OF HEAT MOVE QUICKLY TO THE ALCOVE AT THE END ALCOVE IRON KEY TO DOOR AT 14 13 9 WATER SKIN AND HOLDING BAG W ROBES OF THE FOREST RECTANGLE KEY TO DOOR AT 23 17 9 SCROLL OF HEALING APPLE LEATHER BOOTS LEATHER ARMOR 2 ALCOVE WITH IRON KEY TO 23 21 9 TWO FOOD UNITS HOLDING BAG W 4 THROWING DAGGERS 2 FIRE WAND SCROLL COFFER W RING OF PROTECTION 42 POTION OF E
30. LATE TELEPORTS PARTY TO 43 7 13 PRESSURE PLATE TELEPORTS PARTY TO 2 14 13 PRESSURE PLATE ENABLES PLATE 21 16 13 PRESSURE PLATE TELEPORTS PARTY TO 19 30 13 INVISO PRESSURE PLATE REMOVES WALL AT 20 18 13 PRESSURE PLATE TELEPORTS PARTY TO 21 20 13 PRESSURE PLATE TELEPORTS PARTY TO 19 34 13 PRESSURE PLATE TELEPORTS PARTY TO 2 15 13 PRESSURE PLATE TELEPORTS PARTY 16 2 13 PRESSURE PLATE TELEPORTS PARTY TO 20 30 13 ALCOVE SCROLL OF STONE TO FLESH WATER SKIN ALCOVE TRIGGER REMOVES WALL AT 35 4 13 ENABLES PRESSURE PLATE AT 24 15 13 DISABLES PRESSURE PLATE AT 34 2 13 TELEPORTS PARTY TO 35 2 13 REMOVES WALL AT 35 2 13 ALCOVE KNIGHTHELM SCROLL OF RUNETEK CAVALIER SWORD 2 SHIELD ALCOVE STORM SHIELD ALCOVE SCROLL OF DVERGAR ROD OF CHAOS ROBES OF THE ELDERS CROWN OF STONE ALCOVE SCROLL OF OAKRAVEN RING OF WATER BREATHING COFFER W POTION OF CURE DISEASE POTION OF EXTRA HEALING ALCOVE POSSESSION SCROLL ALCOVE EMPTY ALCOVE ICE MAIL ARMOUR ALCOVE HOLY SYMBOL ALCOVE SCROLL OF KAOLIC DOOM HAMMER ALCOVE ENABLES PRESSURE PLATE AT 16 17 13 DISABLES PRESSURE PLATE AT 1 15 13 ENABLES PRESSURE PLATE AT 3 14 13 TELEPORTS PARTY TO 2 15 13 REMOVES WALL AT 2 13 13 ALCOVE REMOVES WALL AT 16 4 13 CREATES WALL AT 16 2 13 ENABLES PRESSURE PLATE AT 19 12 13 TELEPORTS PARTY TO 15 2 13 REMOVES WALL AT 1
31. LED 4 BUTTON ENABLES BUTTON AT 11 13 10 5 BUTTON TIME DELAY OPENS WALL SECTIONS AT 18 16 10 AND 18 17 10 REMOVES PILLAR AT 15 17 10 FOR 3 SECONDS BUTTON REMOVES PILLAR AT 17 16 10 FOR 2 SECONDS BUTTON REMOVES WALL AT 13 16 10 PRESSURE PLATE REMOVES PILLAR AT 17 16 10 MAGIC FIELD THREE ALCOVES PLACE IDOLS OF TEMIN HERE TO OPEN THE WAY TO THE DRAGON LICH WALL 12 26 10 AND THE STAIRS TO THE HEROES TOMBS BUTTON REMOVES WALL SECTION 31 13 10 BUTTON REMOVES WALL SECTION 30 13 10 BUTTON REMOVES WALL SECTION 29 13 10 BUTTON REMOVES ALL TELEPORTS AT 26 13 10 24 11 10 22 13 10 AND 24 15 10 PRESSURE PLATE TOGGLES BETWEEN TWO WALL SETS 1 22 4 10 26 1 10 31 1 10 2 22 2 10 24 1 10 29 1 10 BUTTON REMOVES WALL SECTION 28 13 10 GLYPH OF COLD GLYPH OF DEATH GLYPH OF FIRE MAGIC FIELD MAGIC FIELD DEMON DICER SWORD RING OF LOCATION SLAYER BOW QUIVER W 5 1 ARROWS IDOL OF TEMIN IDOL OF TEMIN DEATH GEM WIZARD BLADE RAISES OWNER S SPELL CASTING LEVEL SCROLL OF DISPELLING SCROLL OF DISPELLING ONE FOOD UNIT SCROLL OF CURE POISON COFFER W RING OF AIR ELEMENTAL AND A POTION OF CURE POISON FOUNTAIN OF HEALING TWO SERVINGS FOUNTAIN OF HEALING TWO SERVINGS FOUNTAIN OF DISEASE 5 SERVINGS FOUNTAIN OF POISON 5 SERVINGS DRAGON KEY TO DOOR AT 10 22 10 AMULET OF PIETY IDOL OF TEMIN COFFER W 3 POTIONS
32. LEPORTS PARTY TO 2 29 24 TELEPORTS PARTY TO 14 4 24 61 TELEPORTS PARTY TO 34 16 24 LEVEL 26 LEVEL 25 lt gt O O lt T 2 2 IN 191 HIT P WL SG EE Q O o 2 M u 8 x x 5 5 au _ E lt 3 h 8 mu lt w gt E F M X E 2 F gt 6 lt g o oe o lu NTRS O Urso d SCROLL OF STONE TO FLESH BOOTS OF STEALTH 2 EYE KEY TO DOOR AT 20 25 24 3 TABLET OF KAOLIC CLERIC TOTAL HEALING LEVEL 25 1 INVISO PRESSURE PLATE REMOVES WALL AT 7 11 27 8 PLAQUE REQUESTS INFO FROM MANUAL 9 MAGIC FIELD 7 LEVEL 27 PULLCHAIN PULLED TWICE SUMMONS MONSTER TO 11 1 27 2 PULLCHAIN PULLED TWICE SUMMONS 1 POINTS 11 1 27 11 TABLET OF OAK RAVEN GRANTS TEN HIT 10 TABLET OF KAOLIC GRANTS TEN HIT MONSTER TO 21 11 27 4 PULLCHAIN PULLED TWICE SUMMONS MONSTER TO 1 11 27 3 PULLCHAIN PULLED TWICE SUMMONS POINTS 9 9 27 12 TABLET OF DVERGAR GRANTS TEN HIT MONSTER TO 11 21 27 63 GRANTS TEN HIT POINTS 11 14 27 13 TABLET OF RUNETEK AT 11 27 INVISO PRESSURE PLATE REMOVES WALL 15 5 62 POINTS 12 9 27 14 SCROLLS 12 4 27 9 14 27 AND 22 6 27 OVES WALL AT INVISO PRESSURE PLATE REM 11 6
33. NTY INVISO PRESSURE PLATE DISABLES SWITCH AT 20 19 4 SLIDES PILLAR PERMANENTLY TO 19 19 4 INVISO PRESSURE PLATE ENABLES SWITCH AT 24 19 4 OPENS DOOR AT 8 4 4 SWITCH SLIDES PILLAR FROM 25 20 4 TO 25 19 4 FOR 4 SECONDS INVISO PRESSURE PLATE ENABLES INVISO PRESSURE PLATE AT 25 21 4 INVISO PRESSURE PLATE SLIDES PILLAR TO 25 19 4 PERMANENTLY DISABLES SWITCH AT 24 19 4 INVISO PRESSURE PLATE ACTIVATES TELEPORT AT 27 23 4 INVISO PRESSURE PLATE ENABLES ALCOVE AT 15 4 4 TO RECEIVE WATER SKIN SWITCH SLIDES PILLAR BACK FROM 26 16 4 TO 26 15 4 FOR 4 SECONDS BUTTON DISABLES ANTIMAGIC AT 31 16 4 MAGIC FIELD INVISO PRESSURE PLATE ENABLES SWITCH AT 22 14 4 SCROLL INVISO PRESSURE PLATE SLIDES PILLAR TO 26 15 4 PERMANENTLY DISABLES SWITCH AT 25 18 4 INVISO PRESSURE PLATE ENABLES ALCOVE AT 13 1 4 TO RECEIVE WATER SKIN SWITCH SLIDES PILLAR FROM 25 12 4 TO 25 13 4 FOR 3 SECONDS INVISO PRESSURE PLATE ENABLES INVISO PRESSURE PLATE AT 25 11 4 FIVE MAGIC FIELDS WILL DROP IF ONE IS DISPELLED SETTING MONSTERS FREE SWITCH ACTIVATES SWITCH AT 20 15 4 INVISO PRESSURE PLATE SLIDES PILLAR TO 25 13 4 PERMANENTLY DISABLES SWITCH AT 22 14 4 SWITCH SLIDES PILLAR FROM 19 12 4 TO 19 13 4 FOR 3 SECONDS FALSE SCROLL INVISO PRESSURE PLATE ENABLES INVISO PRESSURE PLATE AT 19 11 4 SWITCH SLIDES PILLAR FROM 18 16 4 TO 18 17 4 FOR 3 SECONDS INVISO PRESSURE PL
34. POUA opie 4 INVISO PRESSURE PLATE REMOVES WALLS AT 12 13 3 3 BUTTON REMOVES WALLS AT 4 9 2 AND 18 SPELLBOOK PRAYERS OF ORLIN CLERIC BRACERS 17 22 3 AND 7 22 3 4 11 2 TELEPORTS IN MONSTER AT 5 8 2 OF PROTECTION 1 5 INVISO PRESSURE PLATES SUMMON MONSTER 4 SWITCH TOGGLES PILLAR AT 7 2 2 19 CHAIN MAIL ARMOR CROWN OF DETECTION 6 PLAQUE 5 SWITCH TELEPORTS TO 14 13 2 20 QUIVER WITH ARROWS 6 BAG OF KELSON W FOOD 7 FOOD 6 BUTTON REMOVES WALL AT 24 15 2 QUAKE SCROLL 8 COFFER W CURE POISON POTIONS 2 SCROLL OF DISPELLING SCROLL OF HEALING 7 INVISO PRESSURE PLATE HOLDS PARTY 21 CHEST PLATE LEGGINGS GAUNTLETS OF THE 9 RING MAIL LONG SWORD SCROLL OF DISPELLING OPENS DOOR AT 21 3 2 TITANS 1 AC 1 STRENGTH 10 SCROLL 8 PLAQUE 22 HOLDING BAG W THROWING DAGGERS 4 11 FALSE SCROLL AT 15 5 2 AFTER 2 SECONDS PROTECTION 1 KEY TO DOOR AT 5 9 1 13 WOUND HEALER WAND DEATH GEMS 14 5 2 AFTER 6 SECONDS 94 GOFFER 3 POTONS STRENGEN HELM KASE 14 RING LEGGINGS RED KEY TO DOOR 27 21 3 WIZARD WORD SPELLBOOK MU GLYPH 12 5 2 AFTER 12 SECONDS POISON SCROLL 10 INVISO PRESSURE PLATES REPLACE WALLS 25 BELT SCROLL OF LIFE 15 DEATH GEM AMULET OF PROTECTION 2 AT 15 5 2 14 5 2 AND 12 5 2 26 WAR HAMMER FOOD 16 SPELLBOOK MU CULT OF MAGIC MASK OF TRUE SIGHT 11 TELEPORT SENDS PARTY TO 10 21 2 27 TABLET OF RUNETEK 1 STRENGTH 17 MAGIC FIELDS 12 SWITCH REMOVES
35. PRESSURE PLATE ENABLES INVISO PLATE AT 3 7 7 INVISO PRESSURE PLATE CREATES TELEPORT AT 2 12 7 INVISO PRESSURE PLATE REMOVES WALL AT 13 15 7 PRESSURE PLATE TELEPORTS PARTY S BELONGINGS TO 20 16 7 SUMMONS A MONSTER TO 19 16 7 REMOVES PIT 18 17 7 INVISO PRESSURE PLATE REMOVES WALLS AT 14 11 7 AND 15 12 7 INVISO PRESSURE PLATE REMOVES WALLS AT 11 12 7 AND 12 11 7 PRESSURE PLATE REMOVES WALLS AT 21 21 7 AND 19 21 7 CREATES COLD TRAP 15 22 7 16 26 27 28 EB s INVISO PRESSURE PLATE ENABLES PRESSURE PLATE AT 21 16 7 SUMMONS MONSTER TO 22 22 7 CREATES HOLD PARTY TRAP AT 22 23 7 TELEPORT GOES TO 21 13 7 TELEPORT GOES TO 1 13 7 TELEPORT GOES TO 8 20 6 TELEPORT GOES 5 9 7 TELEPORT GOES 5 6 7 FIRE TRAP GLYPHS MAGIC FIELD ALCOVE DRUID BOOK FORCE OF THE ELEMENTS RECTANGLE KEY TO DOOR AT 16 2 7 FIRE WAND ALCOVE PLATE ARMOUR PLATE LEGGINGS MOON KEY TO DRUID PANEL AT 5 18 6 ALCOVE GOLD KEY TO DOOR AT 19 8 7 RAVEN SHIELD TABLET OF OAKRAVEN ALCOVE CONTAINS GOLD KEY TO DOOR 18 11 7 QUIVER POTION OF EXTRA HEALING DRUID SPELLBOOK MANUAL OF THE PLANES ALCOVE COFFER ALCOVE BOW PLAQUES PLAQUE ANSWER 15 40 CHEST GOLD KEY TO DOOR AT 16 11 7 FOOD RING OF AIR ELEMENTAL AND AN 43 AMULET OF PROTECTION 2 44 TT LEYE
36. UE DRUID CASTS PESTILENCE 3 TABLET OF RUNETEK ADVANCES FIGHTER ONE LEVEL BLACKHORN CASTS FIREBALLS 4 PLAQUE TELEPORT TO THE LEFT TAKES PARTY TO LEVEL 16 5 6 ru Luc n m rm ru uu c un ao WOODEN MACE 4 FOOD ENTRANCE TO MAJOR RAM DEMON 56 57 LEVEL 21 La LEVEL 20 p IIB W m El E k W IB LLIPI P T PIL ISP T PO T PT F J Caen III I I TTS L KOL ER OTT NEM 11 le T e IN gt amp T LLT A D SERRE TEREA EESE I xw mw wx EB HEE LIBI LI TI l na m ru u m a mj LL elel LEVEL 20 T 1 STAIRS TO LEVEL 19 2 RAM LORD HOLDS KEYS TO TWO LOCKED DOORS AS WELL AS 58 AMULET OF POWER 42 AC 4 STRENGTH AND BELT OF SUSTENANCE LEVEL 21 3 SCROLL OF DISPELLING 1 INVISO PRESSURE PLATE HOLDS PARTY 15 ALCOVE ARTIFACT PROTECTOR 4 MAGIC FIELDS 2 INVISO PRESSURE PLATE HOLDS PARTY 16 ALCOVE SWORD EVIL S BANE 5 OCTAKEY 3 INVISO PRESSURE PLATE HOLDS PARTY 17 ALCOVE TABLET OF OAKRAVEN 6 ARTIFACT VORTEX 4
37. WALL 18 9 2 18 PLAQUE 13 INVISO PRESSURE PLATE REPLACES WALLS AT 4 9 2 4 11 2 38 a n u E n mM Am O 5 Fi U E RF 35 a ae ELE bo ben Pt L TL OL TI L TI ET TT HERE SES 54 40 o Pall IBI ED P 52 ERRREERE AREA 28 AJ y x REE e i gt d INI fr 4 7 B 9 1011 12 13 I4 15 IB 17 18 1920 TEETE TII im gr zE HUH pa Ni E ID TTT E zE kt TeV EL LIBE ES LIV ee 54 E 1128 N m m sm m EN Sas lel 174883 LEE BH J m g Li 42 x AREA 54 LEVEL 4 1 BUTTON ENABLES SWITCH AT 20 19 4 SWITCH SLIDE PILLAR BACK FROM 19 20 4 TO 19 19 4 FOR 5 SECONDS BUTTON REMOVES THREE PITS AT 14 22 4 15 22 4 16 22 4 INVISO PRESSURE PLATE REPLACES THREE PITS ABOVE 14 22 AFTER 2 SECONDS 15 22 AFTER 2 SECONDS 16 22 AFTER 4 SECONDS BUTTON ACTIVATES TELEPORT AT 11 21 4 AND INVISO PRESSURE PLATE AT 19 21 4 HORN OF PLE
38. WALL SECTION TO THE SOUTH PRESSURE PLATE AT 27 1 14 OPENS WALL SECTION TO THE NORTH AND TO THE TELEPORT AT 28 14 14 TWO PRESSURE PLATES NORTH ONE OPENS WALL SECTION AT 2 17 14 AND SOUTH ONE CLOSES IT BUTTON TO THE WEST PERMENANTLY DEACTIVATES BOTH BUTTON REMOVES TELEPORT IN THE NEXT CELL TO THE WEST DEACTIVATES TELEPORT AT 11 22 14 AND REMOVES THE SOUTH WALL AFTER ABOUT 15 SECONDS BUTTON TELEPORTS PARTY TO 10 22 14 DROPS ALL POSSESSIONS HOLDS PARTY REMOVES PILLAR AT 10 23 14 GLYPH OF DEATH BUTTON REMOVES PILLARS AT 6 23 14 AND 7 25 14 REMOVES WALL AND TELEPORT AT 5 24 14 GLYPH OF DEATH INVISO TELEPORT SENDS PARTY TO 8 21 14 MAGIC FIELD SPECIAL PANEL 3 SKULLS ARE INSET IN THIS PANEL PLACE A CROWN ON EACH OF THEM TO OPEN WALL AT 23 11 14 CHEST W 3 POSSESSOR KEYS TO THE DOORS AT 12 12 14 8 19 14 AND 5 13 14 AND A FLAIL TABLET OF DVERGAR ADVANCES MAGIC USER ONE LEVEL ALCOVE GUARDIAN AMULET PROTECTION FROM POSSESSION SHADOWMAIL Z KEY TO DOOR AT 12 28 14 HORN OF DESTRUCTION SCROLL OF REMOVE GLYPH PLAQUE WATER SKIN POSSESSOR KEY TO DOOR AT 28 26 14 AMULET OF MARIK CURSED ITEM REDUCES STRENGTH BY 5 CROWN QUIVER W 2 ARROWS DARKNESS KEY TO DOOR AT 9 13 14 BELT OF MIGHT 4 STRENGTH CROWN CROWN RING OF MAGIC RESISTANCE 53 LEVEL 1S WEST LEVEL 15 ERST BSE ESTEET a S E RENATE 7 Serhan BIBS
39. XTRA HEALING POTION OF INVINCIBILITY SHIELD OF DISPLACEMENT ALCOVE SPELLBOOK WISDOM OF THE DRUIDS HELM PLATE BOOTS SUN KEY TO DRUID PANEL ON LEVEL SIX FOUNTAIN OF HEALING 2 SERVINGS PLAQUE ANSWER IS OAKRAVEN PLAQUE ANSWER IS WHITEOAK PLAQUE WATER SKIN POTION OF CURE DISEASE FOOD DEATH GEM QUAKE SCROLL 45 21 18 46 ru un m m LEVEL 10 43 kL sS Bg EE NM 25 LE SES h _ LIIS s L J NEM Ee aeg IN ENS LLL LI L NEZ a Bhim A mE ILE LI JI 11111 2 LL ILI NES Ez Ean m BERS ILLI ER W IILI mi A EREE 11 AJ Lio HH 11 eee 1 Bo ee i LIETIASILIAAAELLLILLLLLITTATLILLLL kS x ALI NN I E E AOR _ e i lll HEEE HEHE w x m iB si ul E H INL LI E li Bo _ E ii mu r Em 117 01234567849101 1213 14 15 16 17 18 1920 7 31 30 29 28 ha 1 17 i x Q2 e Oe E 9 m 45 d LEVEL 10 1 BUTTON REMOVES PILLARS 18 10 10 AND 12 10 10 2 BUTTON REMOVES WALL 12 11 10 3 BUTTON REMOVES PILLAR 12 14 10 WHEN ENAB
40. age to enemy LIFESTEALER th level 8 32 damage Also transfers 30 of hit points inflicted back to spell caster TELEPORT 7th level Teleports party to any location on the map DETECT TRAPS 2nd level Alerts party of nearby traps remains effective for 1 minute per level of caster DRUID SPELLS STARTER BOOK DISPEL MAGIC nd level Dispels magic fields barriers up to 10 in front of party CHAOS 1st level 2 8 points of damage per caster s level READ RUNES 1st level Allows party to read messages written in other languages PROTECTION 1st level Temporarily gives one party member 1 protection 1 per every 2 levels of caster beyond 4th level MANUAL OF THE PLANES LIGHT 1st level Dispels darkness SWARM Qnd level Causes 2 8 points of damage to enemy 3 per every two levels of caster beyond 3rd level DISMISS 8th level Sends enemy to another plane DISRUPT 9th level Causes 30 80 points of damage to enemy 10 per level of caster FORCE OF THE ELEMENTS SHADOW SHIELD 4th level 1 protection for entire party 1 for every 2 levels of caster beyond 6th ICE STRIKE 7th level Causes 5 75 points of damage to enemy BLAST OF COLD 5th level Causes 10 40 points of damage to enemy 45 for every level of caster beyond 6th QUAKE 10th level Causes 10 110 points of damage to enemy 29 WISDOM OF THE DRUIDS PESTILENCE 4th level Causes 8 16 points of damage
41. antment Finally we were ready The Fellowship called the Four Guilds together and appointed four champions the strongest and noblest from each guild Runetek of the Fighters Kaolic of the Clerics Dvergar of the Magi cians and Oak Raven of the Druids n a midnight ceremony under a full yellow moon the four men were presented with the enchanted artifacts Protector was a Druidic shield of wood which would provide a protective barrier SoulFreezer from the Magicians was a crystal staff which would paralyze all manner of creatures indefinitely Vortex the Fighters contribution was a silver sword that could tear the very fabric of time Forcehammer the Cleric s artifact was a golden war hammer with telekinetic powers At dawn the four and their small army set out to comb the valley for Estoroth If the gods were with them they would banish his evil to another dimension forever e Estoroth had reduced the Valley of Gohls to a barren blackened crater on the Earth He d slashed the population to a handful of quaking peasants whom he tortured and killed one at a time for the entertainment of himself and his hellish troops Soon he would move out of the valley and claim the rest of the world but for now he rested and enjoyed the spoils of his victories It was because he rested and because he couldn t conceive of anyone brave enough to oppose him that the army of Astera was able to take Estoroth by surprise They discov
42. c reading and being MR M Ben Gokey is a 22 year old programmer self taught on Commodore s VIC 20 and 64 machines His hobby is being the only non D amp D player in the group Rick Johnson 20 is currently attending UW Whitewater studying Computer Sciences Rick also started programming on the Commodore 64 and is now enjoying the power of his Amiga 3000 His hobbies D amp D of course Raven Software would like to extend their special thanks to Mike Dix and Royanne Webb CONTENTS Getting Starled oie urere rores asqa edu Da 2 Creating a Party Sp e aa 5 The Action Screen 7 Disk Options Restoring 2 8 Pausing thoa me capa trei Ie 9 Quitting GATIE 9 Moving ES ed rane 9 The Inventorg Wa eee T 10 Getting Using bd a aeee 13 Scrolls 14 Resting Mi Renee M 16 Learning and Spells 2 SSSR ORR oss 17 Battling s LLL I 19 Using Weapons 19 The Four Guilds of 20 The Spells of the Four GABIWSE J leeren 22 The Lore of Black CTI S T IILI PI 26 Cluebook
43. ent man sized beast from the sea His blue green skin flashed like abalone when he rose to greet the sun He would assure that the ocean offered no escape to Estoroth s enemies The second lieutenant was a Medusa A skinless creature with hair of snakes she had the power to turn man and beast into stone Her talents would be useful indeed The third Lieutenant was a Possessor demon He was charred black and drew his strength from black thoughts and insincere hearts The fourth was the most powerful a Ram demon with the body of a man and the head of a great Ram Summoned from the bowels of Hell he served as General under Estoroth and was as loyal to him as a drunk to his ale As the Sign of Seven clouded the sky Estoroth gathered his troops and transported them to Astera where they began his crusade of death The combined magic of Estoroth s dark legions was so potent that Astera s strongest fighters and most powerful magicians were simply willed into nothing No blood was spilled in this the White War Astera was broken Estoroth continued his campaign for ultimate power and over the next season cycle much life and beauty disappeared from the face of the land He seemed unstoppable The people of Astera were without hope Once again the Fellowship of the Four gathered at the Hall of Seasons We must find a way to thwart him I said standing before the council They looked at me as if I was mad It might
44. ered his army camped around a desecrated castle on the far end of the valley and began a battle of spirits that raged for 40 long hours Many Asteran lives were lost but Oak Raven s Protector kept the bulk of them from harm and Kaolic used Forcehammer to make dust of hundreds of undead soldiers In the end the champions drove the evil beings into the ruined castle and down into the labyrinthine dungeon At the deepest level just inside the castle s black crypt Dvergar invoked the magic of SoulFreezer to immobilize Estoroth and his minions and Runetek swung Vortex through the air opening a rift in time The gaping mouth between the dimensions swallowed Estoroth and his entire army The exhausted heroes began the ascent out of the dungeon As they reached the top of the first stairway Runetek turned and swung his magic sword a second time Vortex ruptured the fabric of the universe once again and the entire bottom level of the labyrinth disappeared into the void Runetek Kaolic Dvergar and Oak Raven collapsed just outside the second rift It was said that Estoroth s blackness had infected their Earthly bodies and their souls had fled In honor of all they had done for Astera the heroes and their enchanted weapons were entombed at the site of their death The dungeon was sealed and a grand plaque was erected outside so all who passed by would know of their courageous last day Two decades after the Black War a sleeping dog awakened
45. have been possible once Maatok Lothar shook his head sadly But we re weak now we haven t the strength nor the will to fight him t s true High Elder Gunther agreed He was a lean strong man but the last year had left him pale and tired My best Fighters have become like grovelling mongrels Everything he learned he learned from us I countered looking pointedly at Lothar who cringed and looked at his clenched hands Please Maatok You don t have to remind me of that Then I don t have to tell you that with enough effort we can beat him at his own game You re right of course It was Fenn High Elder of the Magicians The purpose of the guilds is to fight this sort of thing So far we ve been defenseless against Estoroth but only because we haven t played by his rules 31 Yes Juniper of the Druids nodded emphatically Estoroth s power goes beyond Heaven and Earth and so must ours And so it came to be that the Clerics Magicians and Druids com bined their powers to create a new magic one which encompassed all that we knew of the universe and much that we would never understand Through many months of intensive study and experimentation astonishing things were accomplished new elements were brought into being new spells were conceived new potions concocted and new powers discov ered When the magic was whole each Guild brought forth a sacred artifact for ench
46. k I myself have spent long hours teaching him our strongest incantations our blackest curses and our most intricate potion recipes he said as he paced the floor of my study one winter evening I haven t had a student like him since Thorsten and you remember how that turned out 1 did indeed Thorsten had been banished from Astera many years previous for various abominations Word had reached us later that he d mutated himself into a raging beast and attacked a small village of sheep farmers It had taken over 200 arrows to fell him Looking back I only wish Estoroth had turned out as well Mother of Orlin Lothar shrugged his shoulders to readjust the weight of his heavy robes and took the chair across from me He s brilliant 1 can t deny that but Estoroth has surpassed the lessons we can give him He has devoured every volume in our library and out learned every one of my instructors That much power in hands so young is dangerous he should be watched You are a wise man Lothar perhaps the wisest man I know He colored at my praise and pretended to study his cider mug If you ve taught him all you can then Estoroth no longer belongs at the academy Give him an early graduation and make him a Guildsman The Fellowship can rein him in if need be So it was that Estoroth was asked to leave the Clerics Academy For a time it seemed that his status and responsibilities as a full fledged Cleric would be enough for him
47. lot to save your game example SAVE GAME A SAVE GAME B etc or click on CANCEL to return to the Character Creation screen ABOUT YOUR QUEST Twenty two years ago Estoroth Paingiver a powerful Cleric was banished from your country of Astera for unspeakable acts year later he returned with an army of demons and other undead creatures and beat Astera into submis sion or so he thought The Four Guilds of Astera united and through their incredible efforts and the bravery of four men Estoroth was banished yet again this time to another dimension Now the double dimensional rift which holds Estoroth and his minions is slowly opening Four new champions must venture into his dungeon retrieve four magical weapons and seal him away forever Your party are the four Using your wits spells and the weapons you ll find scattered about you must fight your way through increasingly powerful enemies and finally face Estoroth himself and do what you came here to do Good luck heroes of Astera NOTE For a complete history of Estoroth and the Black Crypt see The Lore of BLACK page 26 THE ACTION SCREEN From this screen you can attack enemies cast spells and move through the many halls and rooms in the Black Crypt Current characters name Turn left Forward Turn right Current character s guild symbol Current character s spell stone Move left Backward Move right Skull
48. n can hold his own against the fiercest enemies calling upon seemingly limitless arcane forces 21 in addition to the occasional dagger or staff Magicians can only wear leather armor but can use any type of shield for protection GUILD OF DRUIDS This is the youngest of the guilds Originally known only as the mysterious Forest People the Druids lived independently of Astera for centuries until the Fellowship then of the Three sought their leader now known as High Elder Juniper and persuaded her to unite with them in the fight against evil Druids must be born into their guild those not of the blood may not enter the Druidic Academy or earn Guildsman status Druids are known for their unwavering respect for and defense of all living things Like Clerics they are talented healers and have a steady supply of protection and attack spells at their They are skilled the use of war hammers and staffs THE SPELLS OF THE FOUR GUILDS FIGHTER SPELL BO yata CLERICAL SPELLS STARTER BOOK POISON CLOUD 2nd level Creates a cloud of poison gas several feet in front of the party to damage an enemy LIGHT 1st level Dispels darkness REVEAL TRUTH 2nd level Reduces false scrolls to dust scroll must be held in the hand of a party member HEALING 1 1st level Restores 4 20 hit points to a party member PRAYERS OF ORLIN CHANT OF ORLIN 2nd level Inflicts 2 8 points of damage on an enemy
49. nd the SKULL or compass becomes a green GEM 3 Click the LEFT mouse button on one of your party members ghosted face to wake him up this way one can stand guard while the others sleep 4 To wake your party click the LEFT mouse button on each character or click on the the green GEM to wake the entire party at once LEARNING AND CASTING SPELLS Character s Guild symbol m Active duration spells Each Cleric Magic User and Druid character begins the game with a basic Spellbook containing a limited number of spells Some of these spells appear as unreadable runes indicating that they are of a higher level than the character as he graduates to higher experience levels more spells will become available Later characters will acquire additional spellbooks containing more spells To use the available spells they must be memorized up to five spells may be memorized at one time As spells are memorized their names become unreadable A short period of time must pass before they can be read and memorized again To memorize spells 1 Click the LEFT mouse button on the character s name top right corner of screen to see his spellbook from the Inventory screen click on the spellbook The book opens to page one if you have opened the book previously it displays the last page you looked at Spell stone Current character Page numbers Current page Spellbook 17 2 Click on spell names to
50. o rename the copies appropirately i e GAMEDISK 1 GAMEDISK 2 GAMEDISK 3 2 Double click on the disk icon then double click on the INSTALL CRYPT icon 3 Type the pathname of the file in which you wish to load Black Crypt example BLACK CRYPT 4 Follow the on screen prompts to complete installation 5 When installation is completed remove all disks and double click on the hard drive icon 6 Double click on the BLACK CRYPT drawer then on the BLACK CRYPT icon The title screen appears Click the mouse to continue 7 The Main menu appears Select an option see Getting Started screen page 2 CONFIGURATION MENU Save configuration Load last saved configuration Configure keys Adjust Cursor to Main Menu This menu allows you to choose which keys on your keyboard move your party Choose the preferred keys to move the party forward and backward to turn or rotate left and right and to move laterally left and right NOTE Default keys are Turn left Turn right Move forward Move left Move right Move backward and between two available cursor modes When you click on an item to pick it up you may elect to have the cursor become the item for example if you pick up a sword the cursor becomes a sword or to have the item appear separately from the cursor When you have customized the program controls to your specifications select SAVE CONFIGURATION If you are playing from flop
51. orical artifacts and await the opening of the rifts We of the Four Guilds feel certain that this time Estoroth and his evil will be destroyed If we are wrong we await not the return of four heroes but the arrival of Estoroth and the war The Red War 36 BLACK CRYPT HAP LEGEND HALL TRRP m FLOOR PIT ILLUSIONARY HALL 7 FIELD 5 CEILING PIT B s SPINNER FLOOR CEILING PIT E FLOOR PLATE E GLYPH I coor InUISU FLOOR PLATE ANTI HAGIC ZONE E LOCKED poor PLRDuE BS TELEPORT STAIRS poun 0 SPECIAL PANEL E rInurs TELEPORT amp STAIRS HALL DARKNESS FOUNTAIN 1 RENOURELE HALL F e PILLAR x HONSTER GENERATOR 5 STATUE NOTE MAP COORDINATES ARE X POSITION Y POSITION LEVEL MU MAGIC USER CHARACTER CLERIC CLERIC CHARACTER DRUID DRUID CHARACTER FIGHTER FIGHTER CHARACTER LEVEL 1 2 BUTTON ACTIVATES TELEPORT 20 18 1 INVISO PRESSURE PLATE OPENS DOOR AT 3 23 2 REMOVES TWO WALLS AT 14 18 2 AND 14 20 2 BUTTON CREATES SWITCH AT 6 8 1 PRESSURE PLATE OPENS DOOR AT 24 8 1 SWITCH OPENS WALL AT 15 6 1 ALCOVE QUIVER W ARROWS ALCOVE BOW ALCOVE WATER SKIN ALCOVE WAR HAMMER ALCOVE SCROLL OF DISPEL MAGIC ALCOVE TOWER SHIELD HOLDING BAG THROWING DAGGERS ALCOVE WOODEN SHIELD BACKPACK W FOOD HEART KEY OPENS DOOR AT 14 19 1 FOOD FOOD SCROLL OF LIFE
52. pe of computer you own Any additional system information like type and make of monitor video card printer modem elc Type of operating system or DOS version number Description of the problem you re having If you need to talk to someone immediately call us at 415 572 ARTS Monday though Friday between 8 30 am and 4 30 pm Pacific Time Please have the above information ready when you call This will help us answer your question in the shortest possible time If you live outside of the United States you can contact one of our other offices In the United Kingdom contact Electronic Arts Limited P O Box 835 Slough 513 8XU UK Phone 753 546465 In Australia contact Electronic Arts Pty Limited P O Box 539 Ashmore City QLD 4214 Phone 008 074 298 Limited Warranty Electronic Arts EA provides to the original purchaser of the computer software product for a period of ninety 90 days from the date of original purchase the Warranty Period the following limited warranties Media EA warrants that under normal use the magnetic media and the packaging provided with it are free from defects in materials and workmanship S warrants that the software as originally purchased will perform substantially in conformance with the specifi ations set forth in the packaging and in the user manual Warranty Claims To make a warranty claim under this limited warranty please retu
53. pies your configuration will be saved to the GAMESAVE disk If you are playing from a hard drive the configuration will be saved to the Black Crypt drawer NOTE For more info on Moving see Moving Your Party page 9 REATI N G PARTY Fighter attributes Attribute arrows Fighter name Cleric attributes Cleric name Magician attributes Character faces Magician name Druid attributes Attribute points pool Druid i create character 1 From the Main Menu click NEW PARTY The Character Creation screen appears 2 Click on a character box Fighter Cleric Magician Druid to begin creating that character 3 To choose a face for your character place the cursor on a face in the Character Faces box and click the LEFT mouse button 4 To adjust your character s attributes place the cursor on the Attribute Arrows left arrow lower right arrow higher and click the LEFT mouse button Note Attributes may not be adjusted below minimum values dependent on character class or above 20 all classes 5 To name your character place the cursor on the character s name window and use the backspace key to erase the current name Fighter Cleric Magic User Druid then type in the name of your choice up to 12 characters 6 When you are finished creating your party click on the Enter Crypt button 7 The program prompts you to save your new party Select a s
54. racter statistics area viewed by clicking on the strength stamina food bars telling you that the character is hungry or thirsty To eat and drink 1 Access the character s inventory screen and click the LEFT mouse button on a food item or water skin 2 Move the food or water to the character s face upper right of screen and click the LEFT mouse button the character eats a helping of the food or drinks a portion of the water each food item or water skin contains two portions 3 Click again to make him eat or drink more or place the food in his pack pouch or Items Carried window and click the LEFT mouse button to drop it T Holding Items Holding Items are items in your inventory which hold other items Some characters begin the game with a pouch or pack other Holding Items can be found throughout the Black Crypt Holding Items can be carried within other Holding Items for example a coffer can be carried in a pack a pouch within a coffer etc The available Holding Items are Pack up to 8 items To open the pack and view the items inside click the LEFT mouse button on the pack The items are displayed in the Items Carried windows Coffer up to 6 items If you find a coffer place it in this area of your inven tory screen To view the items in the coffer click the LEFT mouse button on the coffer the items are displayed in the Items Carried windows Quiver up to 10 arrows If you find a quiver of arro
55. reen including the type of spell and the level at which it was created a gauge of the spell s power 4 To cast a spell from the scroll click the LEFT mouse button on the spell name 5 To close the scroll click the RIGHT mouse button To read a tablet EF 1 Place the cursor on the tablet and click the LEFT mouse button to pick it up 2 Note the symbol on the tablet drag the tablet to the corresponding character s name and click the RIGHT mouse button to see his Inventory screen 3 Drag the tablet to the character s symbol tablet and click the LEFT mouse button A message appears explaining the tablet s effect and the tablet itself disappears DEATH GEMS RESURRECTING PARTY MEMBERS While in the Black Crypt your party will find numerous red gems called Death Gems These gems contain the souls of adventurers who have died here When a party member dies a Death Gem will appear To resurrect your party member hold the gem in one hand and cast a Raise Dead spell NOTE Unless a Death Gem belongs to your party member the soul within it cannot be resurrected 15 RESTING Rest icon To regain Hit Points and Stamina or to pass time so magic users can relearn spells it s a good idea to let your party rest for short periods of time To rest 1 Click the LEFT mouse button on the SKULL or compass bar to see the REST icon 2 Click the LEFT mouse button on the REST icon Your party goes to sleep a
56. rn the product to the point of purchase accompanied by proof of purchase your name your return address and a statement of the defect OR send the disk s to us at the above address within 90 days of purchase Include a copy of the dated purchase receipt your name your return address and a statement of the defect EA or its authorized dealer will at our option repair or replace the product and return it to you postage prepaid or issue you with a credit equal to the purchase price fo replace defective media after the 90 day warranty period has expired send the original disk s to the above address enclose a statement of the defect your name your return address and a check or money order for 7 50 he foregoing states the purchaser s sole and exclusive remedy for any breach of warranty with respect to the software roc uct Warranty Exclusions EA expressly disclaims any implied warranties with respect to the media and the software including arranties of merchantability or fitness for a particular purpose Any warranties implied by law are limited in duration to the warranty period Some states do not allow limitations on the duration of an implied warranty so the above limitations may not to you This warranty gives specific legal rights You also have other rights which vary from state to state imitation on Damages A shall not in any case be liable for incidental consequential or other indirect damages arising from
57. s can only use specific types of weapons For more information see The Four Guilds of Astera page 20 Weapons should be placed in the Action right Hand of the character A defensive item such as a shield can be placed in the left hand ATTACKING ENEMIES Click the LEFT mouse button on the face of a character to make him attack If he is carrying a weapon in the Action Hand right he will attack with that weapon If he is not carrying a weapon he will attack with his fists NOTE Fighter characters can use two weapons at once the Action Hand can carry any weapon but the Ready Hand left must use a small weapon such as a dagger or a hammer 19 SPECIAL WEAPONS BOW AND ARROWS To use a bow and arrows the bow must be held in the Action Hand right and an arrow must be readied in the Ready Hand left If you have a quiver arrows are loaded automatically as you fire them THROWING DAGGERS Place a dagger in the character s Action Hand right and use the pouch lower right section of the inventory screen to hold additional daggers If the pouch is in its correct slot in the inventory screen daggers are automatically reloaded during battle MAGICAL WEAPONS Wands and Staffs are held in the Action Hand right and are used like a normal weapon click the LEFT mouse button on the character s face to make him use the weapon Magical Swords and other weapons are also held in the Action Hand and often have
58. se button if the plaque is readable by the leader of your party the To read a plaque place the cursor on the plaque and click the LEFT message appears on the right side of your screen NOTE Some messages are encoded in runes Some of these can be read using the Magic User s Read spell but others can only be read by a character who is familiar with that language If your leader is unable to read a plaque 1 Click the LEFT mouse button on the Cleric s Leader Box The box turns gold 2 Attempt to read the plaque again if the Cleric fails repeat step 1 with each character until you are successful If no one in your party is able to read the runes cast the Read Runes spell To read an informational scroll place the cursor on the scroll and click the LEFT mouse button Drag the scroll to a character s face upper right corner of screen and click the LEFT mouse button the message appears on the right side of the screen NOTE Beware of false scrolls Use Dispel Illusion and Reveal Truth spells to avoid traps set by Estoroth For more informations see Spells of the Four Guilds page 22 To use a spell scroll 1 Place the cursor on the scroll and click the LEFT mouse button to pick it up 2 Drag the scroll to character s Action Hand and click the LEFT mouse button to place it there 3 Click the LEFT mouse button on the character s face The contents of the scroll appear on the right side of the sc
59. to enemy 3 for every level of caster beyond 6th CURE WOUNDS Qnd level Restores 4 20 hit points to a party member CURE POISON 4th level Heals a poisoned party member CHANT OF DOOM 6th level Causes 40 points of damage to enemy BOOK OF FIRE STONEFIRE 2nd level Causes 2 8 points of damage to enemy 2 for every two levels of caster beyond 3rd FIREWIND 3rd level Causes 2 12 points of damage to enemy 2 for every two levels of caster beyond 3rd FIRE VORTEX 5th level Causes 5 50 points of damage to FIRE MAELSTROM 10th level Causes 10 110 points of damage to enemy The Lore of BLACK CRYPT Like the last yellow tooth in a warlock s mouth the land of Astera remains the last spark of life in the all but dead Valley of Gohls Treetops give in to the late afternoon breeze and the land exhales the scent of leather and damp hay into my memory think about the past am known in Astera as Maatok High Elder of the Clerics and have lived longer than most long enough to remember a time before the White War when Estoroth Paingiver was just a boy vv An adept student of the Clerics Academy only two season cycles passed before young Estoroth had mastered the highest degrees of his chosen art Even the wisest professors could not satisfy his hunger for knowledge and power Lothar Headmaster of the Clerics Academy knew better than anyone where such ambitions might lead Maato
60. two functions click the RIGHT mouse button on the character s face to cast the sword s spell or click the LEFT mouse button on the character s face to swing the sword as you would any other THE FOUR GUILDS OF ASTERA The Four Guilds were established many years ago to unite the four major classes of Astera to provide training and advanced education to those citizens who showed aptitude in a given area and most importantly to organize a powerful elite force of Fighters Clerics Magicians and Druids to protect Astera from the dark forces all around her The Guilds are overseen by the Fellowship of the Four a council of 24 com prised of a High Elder and five lesser elders from each guild This council convenes at the Hall of Seasons on the night of each full moon to discuss and debate issues which affect the welfare of Astera to keep one another abreast of new magics to trade recipes for potions and elixirs and to enjoy hot cider before the Hall s great fireplace Additionally it is to the Fellowship of the Four that a citizen must appeal if he or she is not content with the life of a commoner and longs for a life of adven ture honor and above all duty Hundreds seek acceptance into the guilds at each assembly of the Fellowship but only a handful are allowed to enter the academy of their choice and begin training Of these even fewer ever earn the distinguished title of Guildsman GUILD OF FIGHTERS The Guild of Fighters is
61. uncil s solution to problems like this banishment and his angry pride wouldn t allow them the pleasure He stood away from his chair raised his hands and slammed them together he left behind was a cloud of shimmering dust ele t 6 C According to Astera s historians Estoroth reestablished himself in a cobwebbed and lifeless monastery many miles to the south There he contin ued his unholy research and laid careful plans for revenge on those who had scorned him But Astera was only the first step on the bloody trail he 29 envisioned Estoroth like all ingenious lunatics believed it was his fate to someday rule the world message to the Fellowship read Prepare yourselves for will come With your tiny land as an example the vermin of the world will learn that a eod such as I must be feared and obeyed Estoroth Paingiver Thus had he named himself and thus did he strive to be He honed his perverted spells reanimating everything from freshly dead creatures to long dead skeletons the first of his wretched legions In time he could summon beings from other dimensions demons of all shapes and sizes flocked to him eager to do his bidding Soon Estoroth s army was formidable indeed as the scale of his plans required But to lead his men into their first battle he would need a staff of worthy lieutenants For this he called on the mightiest of the hellbound undead The first was a sil
62. ws and a bow to go with them the quiver should be placed in this area of your screen SR ep re NOTE If you place an arrow in your character s Ready Hand left and the bow in the Action Hand right the arrows will be loaded automatically during battle Chest up to 12 items The chest has twice the capacity of the smaller coffer and is very heavy The character carrying a chest should be strong or he will weaken under the burden Bag up to 4 daggers up to 4 misc items This bag can carry anything you like but is most useful for carrying throwing daggers place a dagger in the Action Hand right and place any remaining daggers in the pouch the pouch should be in the appropriate slot in the Inventory screen During battle daggers will be loaded into the Action Hand for throwing automatically Additional Factors Items which are especially large or heavy may take up as much room as two items Depending on strength the amount of weight each character carries in holding items or on his person affects his stamina and dexterity if he is overloaded he ll become less agile tire easily and consume food and water at a higher rate NOTE For a description of any item including weight drag the item to the character s face upper right of Inventory screen and click the LEFT mouse button GETTING AND USING OBJECTS To pick up an object 1 Place the cursor on the object and click the LEFT mouse button 2 Drag

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