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QuckShow user manual - Yikes

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1. One cue Mult You can choose the behavior of both the One Cue button and the Multi cue button by right clicking on each button These can also controlled by showing the Dynamics tab in the View menu Beat synchronization system QuickShow is a beat oriented program The beat counter is always running and you can see the beats per minute and also a metronome icon to indicate the beat of the music You can set the beat by repeatedly clicking on the BPM label or by repeatedly tapping the SPACE BAR on the computer keyboard You must click the BPM label or press the SPACE BAR repeatedly to the beat of the music When you do this the average BPM of the clicks or key presses will be calculated and this will be used to synchronize the timer beat system Note that you can press the BACKSPACE key on the computer keyboard to re synchronize the timer beat system to the beat of the music in case the music timing becomes slightly ahead or behind the timer You can also enter a specific BPM and control other aspects of beats by right clicking on the Beat icon Virtual Laser Jockey button QuickShow includes a new and ground breaking feature called Virtual Laser Jockey which can be used to make a completely automated laser show synchronized to the BPM or incoming audio FFS Virtual LJ Blackout and Pause The Blackout and Pause buttons control the overall playback of QuickShow _ Blackout Pause The Blackout button causes all
2. QuickTrace Click on this button to Open and adjust image View original appearence of SeaWorld bmp gt Showiit now Click on this button to select the file to trace ox i Show it now on the laser ee Poa Open image Choose a mode here Color separation gt If Color Separation doesnt l work try Higlight Separation Pa Colors 4 Separation level In Highlight Separation mode you can move this slider to adjust the traced picture This area shows you the original bitmap These four buttons work just like the and lines found for tracing in red Live Performance Tools found in each cue As shown you simply select a image file choose a trace mode make a few adjustments and then either Show it now or drag and drop the image to a cue for playback later Selecting the image file To select an image file click on the Open image button This will display a standard Windows file dialog box where you can navigate to and select the image to trace Choosing a tracing mode The QuickTrace tool offers three separate tracing modes Color separation mode best for high quality company logos and business card graphics Highlight separation mode best for lower quality images and continuous tone photographs Centerline mode best for line art such as hand drawn images Applying Noise Reduction The QuickTrace tool has a check box that will apply a Noise reduction filtering This may be handy for images that have small specks or severe JPEG comp
3. User defined Zone 24 User defined Zone 25 User defined Zone 26 User defined Zone 27 User defined Zone 28 User defined Zone 29 User defined Zone 30 User defined y Yy General Geometric Correction Preview Beam Attenuation Map Other About ay Enable Beam Attenuation Map for this zone a gt 1fol The Beam Attenuation Map allows you to control the maximum beam power over this zone s scan field You can use the drawing tools above to paint power levels into the map enabling you to control the exposure in different regions Show cells PEMA EAI 0 ro 00x 80 0 IMPORTANT SAFETY NOTICE The Beam Attenuation Map can help reduce the laser beam intensity for audiences aircraft or other laser sensitive areas However you must NOT rely on this or any other feature of this software to ensure safety As stated in the License Agreement It is possible for the software or hardware to fail in such a way so as to increase the risk of unsafe laser exposure YOU ARE THEREFORE COMPLETELY AND SOLELY RESPONSIBLE FOR ANY MEASURES NECESSARY TO PREVENT THE SOFTWARE AND HARDWARE FROM PRESENTING 4 LASER SAFETY HAZARD The Beam Attenuation Map is a 64 by 64 pixel brightness control map Each pixel can be set to any brightness level from 0 to 100 Rudimentary tools are provided to sample a brightness level in the map fill the entire map with the selected brightness level fill a rectangula
4. Cue mode The picture below explains the various options Size 7 Pe r E Zoom out I4 pl Zoom up MST Lock sY When activated forces the horizontal and vertical sliders to move at the same time Automatic Zoom out and Zoom up You can automatically zoom the image out by pressing the button on the left You can automatically zoom the image up by pressing the button on the right Right click Note that if you click the right mouse button on a Size slider its value will be reset to 100 52 Live Control tab Position and Rotation controls Using the Live Control tab you can affect the position rotation angle and rotation speed of everything together when in Master mode or of individual cues when in Cue mode The picture below explains the various options Invert rotation speed rotate in the other direction Position and Rotation i Loa Ea mAN Rotation p eed EE y f D Fd TS Position control gt SEE eee as TY ls Hi SOD a Reset position Reset rotation S Rotation An gle Reset Position to center Reset Rotation to upright and non moving Keyboard Equivalent for Invert Rotation Speed You can invert the rotation speed by pressing shifted or unshifted tilde key right below the ESC key This can be a handy tool to use while a show 1s playing For example you can set the Z Rotation Speed to 45 and then tap the key to the beat of the music to invert
5. ILDA compatible connector complete with differential outputs for X and Y Installing the QuickShow software The QuickShow software installation should begin installation when the DVD is inserted To manually install the QuickShow software application simply copy the QS folder from the DVD ROM to your computer or run the setup exe application USB driver installation When you connect the FB3 QS to USB port of your computer the New Hardware wizard should appear You should not use automatic install procedure Instead you should point the wizard to the USB driver directory on the DVD ROM On Windows 7 you may need to go to the Device Manager select the Flashback3 and Update Driver by pointing it to the DVD QuickShow Introduction QuickShow was designed to be an easy to use program for anyone wanting to control lasers including beginners who have never used a laser before as well as to the most experienced laser operators Although ease of use was the guiding principal behind QuickShow it is still quite powerful since it is based on Pangolin s new BEYOND calculation engine and it has many advanced features not found in any other product Designed by laserists for laserists During the development of QuickShow we consulted with laserists of all kinds including everyone from hobbyists playing shows in their garages all the way up to top level Laser DJs including Glenn Turner of Oracle Projects and Derek Garbos of Garbos C
6. User defined Zone 26 User defined Zone 27 User defined Zone 28 User defined Zone 29 User defined Zone 30 User defined General Geometric Correction Preview Beam Attenuation Map About Prevent the Master Size and Master Position settings from affecting the size and position of this zone Prevent the 3D settings and Showtime Effects from affecting the scale rotation and position of this zone Prevent the Minimum number of points from affecting this zone 29 Recommended use of the first eight zones Although we do not restrict the use of zones in any way for maximum compatibility Pangolin recommends that the first 8 projection zones be used as follows Zone Scanner Name Comment Zone Scanner 1 Scanner Main Used for most common output Zone 2 Scanner 2 Scanner 2 Main Used for anything directed to scanner 2 Zone 3 Scanner 3 Scanner 3 Main Used for anything directed to scanner 3 Zone 4 Scanner 4 Scanner 4 Main Used for anything directed to scanner 4 Zone 5 Any scanner Secondary Graphics Used for a second graphics screen Zone 6 Any scanner Raster Graphics Reduced in size used for raster graphics retained for compatibility with LD2000 zones Zone 7 Any scanner Hot Beams Used for high intensity beams which may or may not be directed within the audience area Zone 8 Any scanner Atmospheric Effects Used for atmospherics and audience scanning retained for compatibility with LD2000 zones Zone 30 Any sc
7. access with the letter keys on the computer keyboard A S D F etc Both shifted and unshifted keys are used to access the 60 cues per page Page access Pages may be assigned to Function keys in which case they can be accessed using F1 through F12 Beat related keys The SPACE BAR will generate beats and also adjust the speed of the timer The BACKSPACE key will generate a beat and re synchronize the timer Virtual MIDI Keyboard The Virtual MIDI Keyboard can be shown or hidden and shown by pressing CTRL SHIFT M Invert Rotation Speed You can invert the rotation speed by pressing or shifted or unshifted tilde key right below the ESC key Cue editing Copy cue CTRL C Paste cue CTRL V Delete cue CTRL X Files and File Extensions QuickShow uses a variety of files The file descriptions and extensions are listed below QuickShow Workspace qsw The QuickShow Workspace file is a sort of Master file that contains all cue information all Frames Text Effects and some configuration related information QuickShow Effect qeff Effect files contain all information about a QuickShow Effect Effect files can be saved and loaded at any time using the File menu in the QuickShow Effect editor Note that QuickShow Effects are not compatible with any other program from Pangolin 101 QuickShow Text qtxt Text files contain all information about a Text effect used in QuickShow whether the text is created usi
8. beam off simply click it again 63 Also note that you can trigger more than one beam during each step as shown above Controlling the speed of the sequence The speed of the sequence is controlled by the Step duration control and by the Beats and Time buttons to the right of the Step duration control Typically beam sequences are performed to the beat of the music and typically with each beam position remaining on only for a single beat If this 1s desired see the picture above which 1s also the default configuration If you want each step to last two beats you can increase the Step duration control to 2 0 If you want each step to last for 4 seconds increase the Step duration control to 4 and click on the Time button indicated by a Clock icon this indicates time instead of beats Stepping through the sequence manually You can review the output of each step by simply clicking the left mouse button on the desired Step For example if you want to see what the output looks like at Step 3 simply click on the word Step 3 Displaying the static or sequenced beams momentarily To send the output of the QuickTargets tool to the laser simply click on the Show it now button If the Play button is pressed in the QuickTargets window the beam sequence will be output to the laser If the Stop button is pressed only the selected step will be output to the laser Saving the QuickTargets to a cue You can save the QuickTargets beam sequence t
9. buildings won t be exposed Using the rudimentary drawing tools it is possible to carve out areas from the projected area Beam Attenuation Map for Zone 3 Targeted Beams Other Scanning Parameters section The next section shows the Other Scanning Parameters for the selected zone and allows you to adjust them These are advanced scanning parameters which are particularly well suited for zones used for targeted beam effects When the Prevent master size and master position check box is checked it will make it so that the Master Size and Master Position controls in the Projector Settings window do not affect the output of this zone When the Prevent 3D settings and Showtime effects check box is checked it will make is so that the output of this zone is not affected at all by any effect that would cause beam frames to no longer hit their intended targets For example if you painstakingly adjusted the position of a beam to precisely hit a mirror you would not want the position of this beam to be affected in any way The two options above ensure that even if you mistakenly use affects that would change the position or accidentally change the Master Size settings these beams will continue to hit their intended targets The Minimum number of points setting in the Projector Settings window can be adjusted to relieve the scanners from trying to scan high duty cycle images that might cause power limiting Setting the Minimum number of poin
10. defined Zone 27 User defined Zone 28 User defined Zone 29 User defined Zone 30 User defined OK Cancel Note that with all of this flexibility you can adjust the preview window for each zone to truly simulate what the show will look like in the final venue Beam Attenuation Map section The next section shows the Beam Attenuation Map section for the selected zone and allows you to adjust it The Beam Attenuation Map allows you to control the brightness of the beam over the entire projection zone and allows non uniform brightness maps Projection zones Scanner 1 Scanner 2 Scanner 3 Scanner 4 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Zone 1 Scanner 1 Main Zone 2 Scanner 2 Main Zone 3 Scanner 3 Main Zone 4 Scanner 4 Main Zone 5 Secondary Graphics Zone 6 LD2K Raster Graphics Zone 7 LD2K Targeted Beams Zone 8 LD2K Atmospheric Zone 9 Overhead sweeping beams Zone 10 Secondary Atmospheric Zone 11 User defined Zone 12 User defined Zone 13 User defined Zone 14 User defined Zone 15 Mirror Ball 1 Zone 16 Mirror Ball 2 Zone 17 Mirror Ball 3 Zone 18 Mirror Ball 4 Zone 19 Mirror Ball 5 Zone 20 User defined Zone 21 User defined Zone 22 User defined Zone 23
11. output to immediately stop This will also reset certain program 39 functions including the cue triggering mode Blackout can also be activated by pressing the ESC key on the computer keyboard The Pause button will pause all currently playing cues Pause can also be activated by pressing the Pause key on the computer keyboard Keyboard equivalents Blackout can be activated by pressing the ESC key on the computer keyboard This is normally the top left key on a computer keyboard Pause mode can be activated by pressing the PAUSE key on the computer keyboard This is normally the top right key on a computer keyboard Enabling laser output The Enable Laser Output button is found at the far right of the toolbar ZX Enable Laser Output In order to enable output from the FB3 laser controller the Enable Laser Output button must be pressed Laser output is always disabled by default Since there is a possibility that an untrained operator might activate the laser during a time that is not appropriate for example when workers are in a room preparing for an event laser output is always disabled by default and it is always required for the laser operator to consciously activate laser output All editors and setup windows also have their own Enable Laser Output Show it now button The Enable Laser Output button on the QuickShow toolbar is not the only Enable Laser Output button In fact each editor window and setup window within Q
12. position information OK Click ok and the cue will automatically be available in the Cue list you selected to edit on the main page You must upload changes to the memory and also save your workspace file in order not to lose these changes Cancel Cancels all changes and leaves original cue intact untouched Creating Content In this section we will show brief examples of content creation 1 Edit Existing Cues Some cues already are animated Others are single frames for use as a DMX workspace to use DMX to control movement and other attributes that make single frames nice in DMX mode a Select Existing single frame Cue by clicking on the cue b From the Edit Menu or Right Click on Cue and select Edit c Right Click Here d Select Duplicate Frame Now you have two identical frames e Click the first frame then f Use the Select Object do select all the points in the frame or CTL A to Select All E g Use the Move Tool to move the selected points in frame 1 to the top of the window and repeat the process for frame two but move the selected points to the bottom of the frame This should then look like this 8 ma Editing Page 5 Cue 2 Fie Edit View Transform Frame Output Dae AX r 4 QQ Erect 40 Ge Animate Frame repeats 1 Two frames One with the selected points on the top of the edit window and the other on the bottom e ve by X Shift OK Cancel h Right click frame 1 and click
13. right side of the Live Control tab Cue Pangolin Logo Since the Effect Editor is a shared resource this text op Add D W The Effect Editor E icon can also be seen in cues FA Pangolin Logo To add a new effect just click on the Add button Favorite Effects Zoom A Size X4Size Y Alternatively you can double click one of the E i 7 Favorite Effects in the library under the Effect Editor sample Zoom Color Sample 2 Color Rotation Z Sample 3 Color Rotation Z Sample 4 Color Rotation Z Z amnia Favorite Effects 9 Adding an effect and adjusting parameters Cue Pangolin Logo ETI zJ BCCI M Oscillating effect Zoom 10 100 Ping Once you have added one or more effects the parameters for each effect can be found in the lower portion of the editor window Start Finish Beats Placing your mouse inthe green area to the right Delay gt lt s 0 B allows you to scroll the contents up and down this works just like the panels in 3D Studio MAJ w Options Ping Pong Favorite Effects Gy Quickly accessing often used values For most parameters you can quickly access the most used values by clicking on the down ponting arrow After that simply click on the value you want Start ee N0 100 me Ig 50 f H 92 Actions can be based on the beat
14. the right side of the QuickShow window and it is the main tab that is used during Live performances ft Live Control offeE ffect Placing your mouse inthe green area to the right allows you to scroll the contents up and down this works just like the panels in 3D Studio MA 50 Live Control tab Master and Cue controls The Live Control tab can be used to control the geometric properties of all cues simultaneously or only the geometric properties for the selected cue This depends on whether the Master or Cue button is pressed as explained below When Master is pressed these controls affect all cues simultaneously When Cue is pressed these controls affect only the selected cue Master Live Controls only affect the cues not QuickTools Note that the Live Controls will only affect the size position rotation color brightness etc of the cues The Live Controls do not affect the QuickTools at all 5l Master and Cue buttons are only visible in Advanced mode Note that the Master and Cue buttons are only visible when you have the user interface set to Advanced mode These buttons do not appear if you are in Intermediate or Beginner mode However most of the cue related controls can be accessed by using Live Performance tools within each cue Live Control tab Size controls Using the Live Control tab you can affect the Size of everything together when in Master mode or the size of individual cues when in
15. to adjust size Click and drag here to adjust position Click and drag here to adjust Z rotation Click and drag here to adjust rotation For size position and rotation just click the mouse button on one of the icons and drag the mouse upward and downward Note that you can reset the size position and rotation by right clicking on one of the tools AS Cue editing tools The Live Performance tools within a cue are really just a shortcut to the cue controls As you make adjustments to the Live Performance tools you will notice that what really happens is that the cue controls themselves are changing Therefore an alternative way of controlling the size position rotation angle and other geometric properties of a cue is by clicking on the Cue button within the Live Controls panel and making adjustments there Bou Ga gd Master Cue Size M ea A Lock xy Position and Rotation raii ENTO 2010 Visibility of Live Performance and Cue editing tools depends on your user level Note that the Live Performance cue editing tools and Cue editing tools discussed above are not available if the User Level is set to Beginner If the User Level is set to Intermediate then the Live Performance tools are available but Cue editing tools are not 46 Virtual Laser Jockey QuickShow includes a new and ground breaking way to help you to make laser shows called the Virtual Laser Jockey The Virtual Laser Jockey can automati
16. vii Transform Menu 85 Transform Frame Output Quick center Ctri Alt C Effect 40 Gd Animate Frar Quick rotate d Proportional enlarge to cube size AA Flip X Ctrl Alt X Enlarge to cube size Ctri Alt S Flip Y Ctri Alt y Double Ctri Alt D Half Ctri Alt H vill With the first frame in the frame file list still selected choose a color such as pink ix The select the paint roller tool P x Paint half of the circle pink x1 Select the second frame file and paint the opposite half another color like Cyan xii Select the first frame Right Click Create Animation Between Current frame and next frames Duplicate Add Insert Delete Copy Paste Clear Create Animation between current and next frames Create Animation into selected frames xili Choose 40 frames Animation Please define number of frames 1 100 Cancel xiv Click Ok Sou gt Now you have created a 40 frame animation where a circle grows from half size to whole size an color changes You will see that the software automatically calculates the color changing from the first frame to the second to make a smooth color transitions 86 Next follow these steps without illustrations 1 Click on the last frame 41 SHIFT hold shift key Click on 42 2 Now you should have frames 41 and 42 selected Animate 3 Click Shortcut Key Animate i Animate Start frame Animation r
17. we see good results and other times we see not so good results In any event we are including this feature in the software as a kind of experiment Users may use it or not As a final note all of us on the Pangolin staff believe that tapping the space bar to the beat of the music although not sounding very sexy or sophisticated is certainly an absolutely reliable method to pick up the beat of the music Simply tap the space bar 10 times and it will pick up the beat of the music and hold the beat for minutes at a time When the music changes just tap some more and you will be able to easily and reliably synchronize to the beat of the music Virtual Laser Jockey use within the QuickFX The QuickFX portion of QuickShow also includes the same Virtual Laser Jockey features which may be used along with cue triggering explained above or separately 48 FX g uick F epee Each layer of the QuickF X may Pees also use the Virtual Laser Jockey anny Click the right mouse button to specify the L number of beats and type of sequencing gt P gt Layer 3 gt P gt Layer 4 Play along with the Virtual Laser Jockey Just because the Virtual Laser Jockey is triggering cues doesn t mean that you can t Indeed QuickShow allows you to play cues and trigger effects even while the Virtual Laser Jockey is running This can be like having two laserists operating the computer at once 49 Live Control tab overview The Live Control tab is on
18. which case the Capture or Show will actually capture the Emu data itself In that case you can go ahead and change the cue in location of the Animals page and this will not affect the QuickCapture later on Alternatively you can hold the CTRL key down while dragging cues into the QuickTimeline or QuickCapture tab and that will also indicate that you want to make the cue behave like a local cue instead of a pointer Icon indication showing that the cue is being pointed to by another cue Note that when a cue is pointed to by a Capture or Timeline based show there is an icon that will appear within the cue itself as shown below This icon indicates that this cue is pointed to or used by another cue or by a QuickTool When you see this pointed to icon you can find out which other cues or QuickTools point to the cue by right clicking on the cue and choosing Cue Properties Cue properties General Image Used by Cue used by Cue Cue 59 Show Page Animals a Used by Quick tools Close Keyboard Equivalents QuickShow has many keyboard equivalents Some of them are listed in the menus some of them are shown in the cue cells themselves and some of them are not shown at all All keyboard equivalents are shown below ESTOP BLACKOUT button 99 100 All scanning output will be stopped by pressing ESC Pause PAUSE mode can be activated by pressing the PAUSE break key Cue access Cues can be
19. A T J Authorized Dealer T We Sn l ka a Laser Shows Sales amp Hire Lasershow Designer QuickShow And User Manual Intellectual Property notice and credits QuickShow is copyright 2008 2010 Pangolin Laser Systems Inc All rights reserved QuickShow User Interface Patent Pending QuickShow was written by Alexey Sinitsyn Valery Furmanov and William R Benner Jr with development assistance and testing by Derek Garbos Due to our policy of continuous product improvement information in this manual is subject to change without notice Contents Introduction In this package DVD ROM contents Functions Software and Hardware Installation Installing the QuickShow software USB driver installation QuickShow Introduction System Recommendations Quick Setup Settings menu Projector Settings QuickTargets Beam Settings Projection Zones DMX Settings User interface Access Mode Main Control Window Toolbar Cue triggering mode Transition between cues Playing only one cue at a time or multiple cues Beat synchronization system Virtual Laser Jockey button Blackout and Pause Enabling laser output Cue Grid Keyboard access Page tabs Categories Types of cues Creating new content or editing existing content within a cue Previewing contents of each Cue Laser Preview Window Controlling cues during playback Live Performance tools Cue editing tools Virtual Las
20. Ball 5 Reset all tem Scanner Zone 20 User defined F l Scanner Zone 21 User defined 7 Scanner Zone 22 User defined DA ha gt i gt Scanner Zone 23 User defined 71 8 Scanner Zone 24 User defined Scanner Zone 25 User defined Scanner Zone 26 User defined Scanner Zone 27 User defined Scanner Zone 28 User defined Scanner Zone 29 User defined Scanner Zone 30 User defined mj 0 K Cancel Preview Window Appearance section The next section shows the Preview Window Appearance for the selected zone and allows you to adjust it Note that it is possible to specify a Preview Window Appearance for each projection zone and this preview window appearance is independent of the laser output so master size position and geometric correction do not affect the preview window For each zone the Preview image size and position can be adjusted Moreover you can specify whether the preview for that zone should be normal laser graphics or audience scanning beam effects If you specify that the preview should be Audience Scanning Beams you get a few more options You can control the vanishing point created by the actual projector position You an also chose whether or not to mirror the output and the position in the preview window You would mirror the output and position when you are sending the output of a single FB3 to multiple scanners at either side of a stage When this is selected the preview window a
21. I Specify which laser to use within the cue properties of each cue I Use zone hot keys to indicate where to send cues 96 Specifying a projection zone within the cue properties You can access the properties of each cue by right clicking on that cue and choosing Cue Properties If you right click on a cue the last menu item is Cue Properties F Pangolin ID Cue properties General Image Icon Cue Name Pangolin ID You can change the name of the cue here Preview Time 12 00 You can select the representative frame that is shown when the cue is not running by moving this slider Destination Zone 1 Scanner 1 Main Zone 2 Scanner 2 Main Zone 3 Scanner 3 Main Zone 4 Scanner 4 Main Zone 5 Secondary Graphics Note that it is possible to have the cue Zone 6 LD2K Raster Graphics go to more than one zone simultaneously Zone 7 LD2K Targeted Beams Zone 8 LD2K Atmospheric by simply checking multiple boxes Zone 9 Overhead sweeping beams Zone 10 Secondary Atmospheric Zone 11 User defined Zone 12 User defined Zone 13 User defined Zone 14 User defined Zone 15 Mirror Ball 1 BE You can select the TYPICAL destination of the cue here Close The Destination section controls the destination of the cue 1 e where the cue will be routed once it is triggered Note that you can specify that the cue be directed to more than one zone i e laser simultaneo
22. IDI Settings MIDI to Sliders MIDI To Effect Channel Special Keys Velocity MIDI Devices Input Options Output Options Enabled Channels mes MIDI In 1 MPU 401 MIDI In 2 MIDI In 3 MIDI In 4 iron o Please check options of MIDI In devices in Input Options tab MIDI Output Microsoft GS Wavetable SW Synth Input Options This tab allows you to configure the operation of each input device Tabs on the bottom of this panel allow you to select MIDI In 1 through MIDI In 4 The name of each device is displayed at the top 104 MIDI Settings MIDI to Sliders MIDI To Effect Channel Special Keys Velocity MIDI Devices Input Options Output Options Enabled Channels Options Device MPU 401 Channel Use original Channel si Allows to change Channel number of Messages from this device Page Select the Page depending on Channel number w Ignore jump to corresponded Page of the Grid First key Note 24 C iiil Learn First MIDI keyboard key all other keys Follow upward Echo send all incoming messages to MIDI Out MIDI In 1 AMIDI In 2 AMIDI In 3 AMIDI In 4 OK Cancel Channel and Page QuickShow supports up to four MIDI Input devices such as keyboards or analog controllers If multiple MIDI Keyboards are used QuickShow needs to know how you want to use each MIDI keyboard For example you may use one keyboard to trigger images and another keyboard to tri
23. MIDI Devices Input Options Output Options Enabled Channels Enabled MIDI Channels Channel 1 Channel 2 Channel 3 Channel 4 Channel 5 Channel 6 Channel 7 Channel 8 Channel 9 v Channel 10 Channel 11 Channel 12 Channel 13 Channel 14 Channel 15 Channel 16 LivePRO will only react to Note On Note Off and Control Change messages if the MIDI Channel above is selected checked MIDI Messages on deselected unchecked channels will be ignored Note that the MIDI Echo function as specified by the MIDI tab of the Environment settings dialog box is not affected by the channel selections above 107 ILDA output assignment ILDA DB 25F pinouts Signal name Pin Notes X 1 5V to 5V Y 2 5V to 5V Intensity Blanking 3 0V to 5V Interlock A 4 Red 5 OV to 5V Green 6 0V to 5V Blue 7 OV to 5V Deep blue 8 Yellow 9 Cyan 10 Z 11 Not connected 12 Shutter 13 OV to 5V X 14 5V to 5V Y 15 5V to 5V Intensity Blanking 16 0V Interlock B 17 Red 18 0V Green 19 0V Blue 20 0V Deep blue 21 Yellow 22 Cyan 23 Z 24 Ground 25 Cable shield 108 109 LED light codes The front LED next to the USB connector indicates the current function the FB3 QS is executing Solid Green Powered connected to USB but no connection to QuickShow Solid Yellow Connected to the Quickshow or other software but offline Red Slow Flash Online b
24. Mirror Ball 1 v gt You can select the TYPICAL destination of the cue here Icon section The Icon section of the Cue Properties window controls the visual representation in the Cue Grid The Cue Name is the name that shows up in the Cue Grid The Preview Time is the time within the animation that will be used to extract a single frame for the purpose of previewing in the Cue Grid Destination section The Destination section controls the destination of the cue 1 e where the cue will be routed once it is triggered Most users will have only a single FB3 and a single projection area and therefore most users can simply leave this set for the default selection Zone 1 Scanner 1 Main Note that the Destination section will not be visible unless you have already setup projection zones or if you have more than one FB3 Otherwise this section is hidden to prevent confusing beginner level users Image related properties 72 In the Second page of the Cue Properties window you will find image related properties The second page of the Cue Properties window is shown and described in the picture below Cue properties General Image Animation Refresh based animation In the Animation section you can specify the method of animation within the cue Sequence Loop ae le This is only visible if the cue contains an animation Frames Per Second FPS Beat based animation Settings Frame scanrate mode 1 Sc
25. Trace will be saved into the cue including the size position rotation speed color and font as seen in the preview window Editing the image after it has been traced Once you drag and drop the traced image to a cue you can use the Frame Animation editor to edit the traced image For example you could recolor all or part of the traced image you could select and then delete certain parts etc 62 QuickTargets Beam Sequencing The QuickTargets tool allows you to quickly create targeted beams and beam sequences Simply click on the QuickTar gets tab at the bottom of the screen and you will see the QuickTargets tool Note that you will not see the QuickTargets feature until you have setup the QuickTargets Beam Settings The main features of the QuickTargets tool are shown and described in the picture below You can also drag the preview window area to a cue Click on these buttons to add delete or insert a step These control how many beats per step i e ab if clack is pressed This menu allows provides additional honit Ins a by 49 QuickT argets 1 Click on this button to Show it now on the laser EF Menu P x Step Duration 1 0 4 A gt Show it how This area shows the umber of steps andthe _ The squares indicate Saher ae BeBe BEBE Be Pi Be Be Pe De Be PEPE Pe BE dorset opin andor ateach step Be BEDE Be Be BEDE De Pe BeBe DEBE EAEA tthe curent Step along with their colors o Ti E
26. ain effects and certain beam sequences Once the beat is set it can influence animations if the cue is setup for Beat based animation It can also influence certain effects if the effect is set to beat based And finally it can also influence the timing of QuickTargets beam sequences if the particular sequence has chosen to be influenced by beats 95 Controlling multiple lasers QuickShow allows you to control up to nine separate FB3 laser controllers connected to the computer via USB normally using one or more powered USB hubs Simply connect multiple FB3s to the computer and QuickShow will automatically recognize them and place an icon in the status bar portion of the program Note that the number of FB3 that QuickShow can control depends strongly on the horsepower of your computer The more FB3s you connect to a single computer the faster your computer will need to be since QuickShow computes the output for all laser systems using the PC processor First steps Once you have connected more than one FB3 to your computer you should do the following I Adjust the Projector Settings for each FB3 in order to optimize the settings for each projector I Adjust the Geometric Correction and perhaps other parameters using the Projection Zones dialog box Once you have setup the projector settings and geometric correction for each projector you can now direct QuickShow cues to the individual lasers using one of two methods
27. allow you to quickly and easily create new content without disturbing the currently playing laser show The QuickTools are found at the bottom of the Main Control Window and are shown below Click on one of the QuickTools to create new content Click here to show or hide the QuickTools a Ty GQuickText 3 QuickShape AA QuickTrace 49 QuickT argets 29 QuickTimeline 4 QuickCapture FM QuickFx lam All of the QuickTools work in a similar manor You click on the tab that corresponds to the type of content you want to create enter some basic parameters and then either Show it now or drag and drop the content to a cue for later playback Brief explanation Below each QuickTool is discussed separately Ty QuickText Create non moving text as well as scrolling and animated text 3 GuickShape Create simple shapes such as circles squares triangles as well as more complex shapes such as waves and loops A QuickTrace Trace a graphic image such as a BMP JPG or GIF picture a GuickTargets Create a sequence of of beams which target mirrors or diffraction gratings 4 QuickTimeline Create a timeline based laser show including music if desired T QuickDMx Create a DMX scene or DMX sequence GuickCapture Capture the currently playing output into a single cue FM QuickFx Apply Effects zooms splits recolors etc on top of cues that are currently playing 55 Commo
28. an Rate val Absolute PPS In the Settings section you can specify the scan rate Relative of base scan rate For most cues it should be set to 100 of the base A Animation type If the cue contains an animation i e a frame file with more than one frame there are three ways in which QuickShow can animate that frame file Refresh based animation provides the smoothest animation for long frame files but is often too fast for simple animations with only a few frames Time based animation the most common type of animation used with most cues Beat based animation allows you to control the animation based on the Beat system This is very handy for visuals that go to the beat of the music Scan rate and optimization settings The lower portion of the Cue Properties window allows you to control the scan rate of the cue as well as accessing more advanced optimization settings Most users can simply leave this set to 100 of the base scan rate as shown above Preventing cues from being rerouted It is possible to use the Laser Preview window as a means of directing cues to projection zones other than those already specified by the cue itself However individual cues may prevent rerouting by checking a box on the General tab 73 Sheets a Weaves Cones Boxes Fans of Beams Hot Beams W Mize Cue properties General Image Icon Cue Name Cue 40 Preview Time 11 20 Projection Zones Zone 1 Sca
29. anced playback control and creation features of laser software N 1 Step 2 Indicate the type of scanners you have The second step in the process is to familiarize QuickShow with the type of scanners you have THIS IS VERY IMPORTANT If you have low performance scanners and you tell QuickShow that you really have high performance scanners QuickShow may drive the scanners too hard which may cause excessive wear or heat So when indicating the type of scanners you have be as careful as possible The high performance setting is only for American made scanners as well as the most expensive German and Chinese scanners Quick setup Step 2 Indicate the type of scanners that are in your projector Low performance Choose this if your projector is very inexpensive or if you know that your scanners can only handle 8K to 12K graphics Medium performance Choose this if your projector was moderately priced or if you know that your scanner can handle 15K to 24K graphics This includes DT 24 scanners and meduim level scanners made by Sonima High performance Choose this if your projector was high priced or if you know that scanners can handle 30K graphics or faster This includes Chambridge scanners DT 40 scanners and the top level scanners made by Sonima Step 3 Indicate the number of lasers in your projector The third step in the process is to familiarize QuickShow with the number of lasers in your proje
30. and even complete Pangolin quality shows The tiny Flashback 3 has everything you need to control your laser projector In this package Included in this package you will find a DVD ROM the FB3 QS USB cable and a quick start guide DVD ROM contents The DVD ROM included with this package includes Lasershow Designer QuickShow program Workspace file USB drivers for FB3 QS Tutorial videos Functions Lasershow Designer QuickShow a PC application for full control of FB3 QS allows Trigger cues by clicking on buttons with the mouse Create and edit the frames and animations on line real time editing Live control of many effects parameters during cue playback Live total control of the FB3 QS The FB3 QS hardware contains the following basic functions USB power supply 12 bit X and Y outputs with differential voltage level of 5V amp 8 bit Red Green Blue and Intensity outputs with single ended voltage level of 0 to 5V TTL level Shutter signal High speed connection between FB3 QS and PC 480 Mb s Software and Hardware Installation To use the FB3 QS you will need to install QuickShow software first and then while the DVD ROM is still inside the drive connect the supplied USB cable to one USB port available on your computer QuickShow requires Windows XP Vista or 7 You will also need to connect the DB25 to a projector The DB25 connector is configured as a QM2000
31. and instead the cue will be directed to the place where it normally is in accordance with the cue properties Some cues will not be rerouted using zone hot keys Certain cues will not be routed using zone hot keys These include shows made with the QuickTimeline tool as well as QuickCaptures and cues which specifically indicated that they did not want to be rerouted Pointing to a cue location By default when you drag a cue from the workspace onto the timeline within the QuickTimeline tab or when you drag a cue from the workspace onto the QuickCapture tab QuickShow will create a pointer to that cue instead of using the data within the cue itself Basically this means that the QuickTimeline or QuickCapture will capture the cue location within the grid and not really the image or picture within the cue itself The timeline or capture will show a little pointer icon to help indicate that you have captured a pointer to the cue The little pointer icon indicates that this QuickCapture will simply click on cue location 1 within the Animals page So 1f you edit that cue later and completely change the content then the show or capture will still trigger cue number 1 which may no longer look like the Emu animal Forcing the QuickTimeline or QuickCapture to always use the cue data and not the cue location If you always want the QuickCapture to show the Emu animal then you can right click on the cue and choose Convert to local cue in
32. annel drop down list box Output Options This tab allows you to enable and disable the Metronome MIDI Settings MIDI to Sliders MIDI To Effect Channel Special Keys Velocity MIDI Devices Input Options Output Options Enabled Channels MIDI Metronome Enable metronome Sound for Program Note MIDI Metronome Since QuickShow has a built in Beat system it is desirable to have an audible metronome while you are setting up your QuickShow workspace If you select the Enable metronome option you can select the General MIDI Program type of sound and Note pitch of the sound used for the Metronome function Program number 47 and 116 are percussive sounds and seem appropriate to be 106 used for the Metronome although you are free to choose any Program number Once the Metronome option is selected you will hear a sound each time a beat is generated by the Timer or Winamp plug in beat sources Note that in order to use the Metronome function you must enable MIDI Output and preferably select a MIDI device that Enabled Channels This tab allows you to either ignore or process messages depending on the Channel number that 1s encoded in each MIDI message Normally all channels should be left Enabled but you may disable one or more channels if QuickShow is used in a MIDI environment that involves a number of MIDI instruments MIDI Settings MIDI to Sliders MIDI To Effect Channel Special Keys Velocity
33. anner Sending cues to specific Projection zones Projection Zones can be specified within QuickShow cues so that when you trigger a cue it will automatically be sent to one or more specific zones See the help topic about Cue Properties for more information Projection Zones are not available in Beginner mode The Projection Zones menu and window are only visible when you have the User Level set to Intermediate or Advanced mode They do not appear if you are in Beginner mode 30 DMX Settings QuickShow may be setup to be controlled by an incoming DMX signal DMX input or to control external DMX devices such as lights and fog machines DMX output Both of these are specified using the DMX Settings dialog box which is shown below DMX Settings General DMX Input settings Connection Disable DMX Input and Output Enable DM Input Enable DMX Output ENTTEC DMX USB PRO Communication port COM1 LOMS Information a ENT TEC DMX USB PRO Controller detected Serial number 02076580 Firmware 1 44 Test connection OK Cancel First specify whether you want to use DMX Input or Output using the Connection portion of the dialog box After that specify the COM port where the DMX to USB controller is connected QuickShow gives you the ability to test the connection of the USB device by pressing the Test Connection button If you have the proper COM port selected and the device is connected an
34. any cue by right clicking on the cue and selecting either Create or Edit 86 Now 0 New Synthesized image gt Import laser Frame animation into cue IO mE HI Edit Frame Animation ET New Text 0 w Text New Clock Copy Bey Copy Special XX Delete Cue Cue Properties im FishJump im FishCatch im Salmon Right clicking on the cue also allows you to copy the content of a cue onto the Windows clipboard where they can then be pasted into other pages Previewing contents of each Cue You can preview the contents of each cue by simply hovering the mouse pointer over a cue This will give you an accurate representation of what the cue does Laser Preview Window The Laser Preview Window in QuickShow is always active and is found in the upper right corner of the Main Control Window In addition to simply showing the current laser output the Laser Preview Window also provides additional controls as shown and explained in the picture below 43 A small icon in the bottom of the 3 Preview Window shows each cue m SGU Hl Pause current Cue Stop all cues If YOU C li ck the left m 0 use b utt on If yOu C lick the ri 4 ht mouse button on the icon Quick Show will on the icon you will see a menu reveal the page where it is playing Capturing the laser preview into a cue You can also capture the currently playing laser DMX and beam sequencing cues into another single cue by c
35. ayes iii Ee Pick a color by clicking Click on one of the pre made effects These four buttons work just like the on one of these chips Live Performance Tools found in each cue As shown you simply pick a base shape choose whether the shape should be made up of dots or a continuous line adjust the size and number of points in the image pick a color and an effect and then either Show it now or drag and drop the image to a cue for playback later Base shape The seven buttons in a row allow you to choose a base shape The base shape can be a circle vertical line horizontal line triangle square pentagon or hexagon Choosing a continuous line or shape made of points beams The shape can be made of a continuous line or made of points When the shape is made of points this 1s particularly handy for Beam shows Increasing or decreasing the size of the projected image The Size slider allows you to control the overall size of the base shape Increasing or decreasing the number of points in a shape The number of points is controlled by the Points slider For simple and unmodified base shapes the number of points won t have much of a visual effect But for more complex modified shapes or when using points beams mode the Points slider controls the number of points beams in the projected image Beam Speed slider only available when you are in Points mode When you select the Points beams mode the Speed sl
36. b 22 Projection zone name The area toward the top of the General tab allows you to specify a Projection Zone Name Since there are 30 zones you should give a descriptive name to each zone such as Main Graphics or Scanner 2 Beam zone Scanner projector Output section The next section labeled Output this zone to allows you to indicate the scanner projector that will be used for that zone and also to adjust the parameters for that scanner This 1s how you indicate which scanner will be used for each zone Pressing the Adjust scanner settings button will display the Projector Settings window Test pattern control section The bottom section allows you to display a test pattern if desired and it 1s possible to project a test pattern on multiple zones simultaneously in this mode This allows you to adjust geometric correction settings on overlapping scanners There are two different test patterns available for selection a Simple test pattern and a Grid test pattern The simple test pattern has roughly 500 points and the grid test pattern has roughly 1000 points Using the simple test pattern when you are projecting multiple test patterns from the same set of scanners will help to reduce flicker In addition to the lines that make up the actual test pattern each test pattern also has an identifying number to help distinguish which test pattern is being projected from which zone Geometric Correction section The next se
37. cally trigger cues and Effects as discussed below to the beat set by the BPM system or to the beat of externally detected audio input The Virtual Laser Jockey can trigger cues sequentially linear within the page or randomize cues And you can specify the number of beats to wait before triggering a new cue The Virtual Laser Jockey button is positioned just to the right of the BPM system helping to indicate that it works in relation to the BPM If you click on the Virtual LJ button with the left mouse button that will activate the Virtual Laser Jockey If it is active and you click again it will deactivate the Virtual Laser Jockey If you click the right mouse button on the Virtual LJ button you will see a menu which allows you to configure the way in which the Virtual Laser Jockey works i FFF fafa m tual L ER Trigger cues based on BPM Trigger cues based on Audio Input W Abstracts 2 ML Mixed 1 Linear in page f x Music D ancers gt B Random in page Themes 2 Only trigger cues on initiated page Trigger on any page selected by user Every beat Every 2 beats fi Pelican 2 Every 4 beats HumBird y Every 8 beats Every 16 beats Every 32 beats Using externally input audio with the Virtual Laser Jockey Note that you can indicate that the Virtual Laser Jockey should trigger cues based on Audio Input When you choose that option a new Audio Input window will appear just to the right of the BPM ga
38. canner 1 7783 FB Series Click here to output the test pattern lt gt Master size and position Master Scan rate and Color Settings Vector display settings Information Image size and position Size Position lt gt _ You can choose a different Extra options test pattern with this slider Invert Invert 7 Swap xY OK f Cancel You can adjust the size and position Once you have enabled test pattern output look at the laser projected image ofthe laser projected image by dragging the corners of this box lf the laser projected image appears to be upside down or sideways click on these check boxes until the image looks correct Setting the Master size and position and extra options Within the Master size and position tab shown above the most important thing to do is to show a test pattern and then adjust the size and position tool to fit the projected output to your projection screen or area and also the Invert X Invert Y and Swap XY check boxes We have noticed that some projector manufacturers require one or more of these check boxes to be checked in order for the TOP to look properly 17 Setting the Scan rate Another important part of the Projector Settings window is the Scan rate tab as shown below Projector settings Projector Test pattern Scanner 1 7783 FB Series c Show it now Be sure to enable laser output en a l E by clicking on this button Master size and posi
39. cess a few Live Control features For that reason QuickShow provides a facility that allows you to indicate which features you want available in the User mode Setting up the User mode restrictions To setup the User mode restrictions go to the Settings menu and choose Setup User Interface as shown below File Edit View Page Settings Run Help Language Quick Setup Projector Settings aa Projection Zones Laser controller hardware W QuickTargets Beam Settings DMX Settings 3 MIDI Settings MIDI to Live Control Configuration User interface Access Mode Administrator User Setup User Interface Ctri Alt A Firmware Update Center A dialog box will appear which allows you to control all aspects of the user interface and also specify a password which must be used in order to go from User mode back into Administrator mode User Interface restrictions for User mode Menu Edi Menu Settings Quick Tol Menus Show menu File Show menu Edit Show menu View Show menu Page add clear etc Show menu Settings Show menu Run Show menu Help Show menu Language 36 Main Control Window Below you will see a picture of the QuickShow Control Window The Control Window is divided into sections The largest section contains the Cue Grid This is where you select and trigger cues The lower section contains the QuickTools
40. ck Next gt i Cancel Step 4 Indicate the type of color system used by your projector The fourth and final step in the process is to familiarize QuickShow with the type of color system used by your projector The lasers within a projector may have either TTL modulated lasers or Analog modulated lasers Generally less expensive and lower power laser projectors have TTL lasers while more expensive and higher power projectors use Analog modulated lasers You should review the specifications on your laser projector and make the right choice below because if you make the wrong choice QuickShow won t be able to project the maximum number of colors that your projector is capable of producing Quick setup Step 4 Indicate Color system type TTL color system Projectors with TTL color systems can make far fewer colors than those with analog color Generally projectors with TTL color systems are the lower cost projectors for example projectors costing less than 1000 are likely to have TTL color systems Analog color system Projectors with Analog color systems can produce the greatest number of colors Even if you have a single color projector an analog color system can provide shades of that color Generally only the more expensive laser projectors and those with higher power lasers will provide analog color systems _ lt Back OK Cancel Setup the projector settings and targeted beam positions n
41. ction shows the Geometric Correction parameters for the selected zone and allows you to adjust it The Geometric Correction settings allow you to adjust the geometric correction for each scanner Moreover each scanner can actually have multiple geometric correction settings if desired simply by directing more than one zone to the same scanner To adjust the geometric correction click on the different Correction Types and then move the sliders that appear on the sides and top of the window or you can click and drag the mouse in the window area 23 Projection zones Scanner UAE General Geometric Correction Preview Beam Attenuation Map Other About Scanner2 Zone 2 Scanner 2 Main Scanner3 Zone 3 Scanner 3 Main Correction Types Parameters Scanner4 Zone 4 Scanner 4 Main S Size Scanner Zone 5 Secondary Graphics gt A See Position Scanner Zone 6 LD2K Raster Graphics Scanner Zone 7 LD2K Targeted Beams Rotation n ETRA f Scanner Zone 8 LD2K Atmospheric Linearity Scanner Zone 9 Overhead sweeping beams i TARRE RA Scanner Zone 10 Secondary Atmospheric Scanner Zone 11 User defined Keystone Scanner Zone 12 User defined Pincushion Scanner Zone 13 User defined Bow Scanner Zone 14 User defined 21 Scanner Zone 15 Mirror Ball 1 Shear Scanner Zone 16 Mirror Ball 2 _ Scanner Zone 1 Miror Ball 3 Scanner Zone 18 Mirror Ball 4 E SAES eset all items Scanner Zone 19 Mirror
42. ctor This is important because if you only have a single color laser and you tell QuickShow that you really have an RGB laser then certain colors will not be seen in the projected imagery Note that QuickShow is asking how many LASERS you have not how many colors your projector can make for example a two laser projector can make at least three colors 12 Quick setup Step 3 Indicate the number and type of lasers in your projector Single laser projector This includes projectors with single red single green or single blue laser Projectors with a single laser can only produce imagery that has a single color Two laser projector This include projectors with red and green or red and blue lasers Projectors with two lasers can generally make three or more colors For example a projector with red and green lasers can produce red yellow green and sometimes orange Three laser RGB projector This includes projectors with red green and blue lasers Projectors with red green and blue lasers can make seven or more colors High quality projectors with analog color modulation can produce all of the colors in the rainbow Three laser RGV projector This is a special setting for lasers with red green and violet lasers This is a relatively new breed of lower cost laser projectors These projectors can produce seven or more colors but the palette is a bit different and more restricted when compared with RGB projectors lt Ba
43. d working properly it should give you a message box which will show the serial number and firmware version installed in the device as shown above 3 DMX Input If you want an external lighting console to be able to trigger QuickShow cues and control them live choose the Enable DMX Input option You will also need to specify the Starting DMX Channel address where you want QuickShow to appear within the DMX stream DMX Settings General DMX Input settings Starting DM Channel Channel Function Page Cue Speed Fade Zoom x Size Y Size 2 Angle x Position Y Position Visble points Scan rate unused Color 0 31 Blackout 32 96 Basic Range 4 channels 97 160 Standard Range 8 channels 161 224 Extended Range 12 channels 225 255 Full Range 16 channels Cancel As shown above the DMX Channel Assignment for QuickShow is exactly the same as that of the FB3 SE DMX daughter board This allows external controllers that are already familiar with the FB3 to easily control QuickShow in the same way and providing the same results 32 DMX Output If you want to control external devices such as beam tables LEDs lights or fog machines choose the Enable DMX Output option You will also need to specify the Number of channels that QuickShow should transmit The default is 24 but you can enable QuickShow to send up to 512 channels DMX Settings General DMX Output settings DMX Outpu
44. e channel Disable and clear channel a 1 2 3 2 5 Access Page Cue Speed Dimmer r Changing how channels are viewed You can view the DMX either as sliders as shown above or as a spreadsheet format or as a waveform showing how the channel values will change at each step Use these buttons to change the view mode Men F X ae Step Duration 1 0 SORN z 200 D 1 Access n Step 1 Step2 Step3 2 Page 3 Cue P 4 Speed 95 Dimmer 122 6 Zoom P 7 Pan fs Tilt F 9 Channel 9 0 9 10 Channel 10 v Step 1 6 QuickTimeline The QuickTimeline tool allows you to quickly create simple laser shows A few noteworthy features of the QuickTimeline tool are shown and described in the picture below Click and drag the mouse in this area to move the time slider Drag events from the Cue Grid to the timeline You can also drag the preview window area to a cue Play and stop the show hoe 23 Quick Timeline If gt m 4 8 aU Showtime Tutorial way ck on this button to L Menu le led b Show it now i how it now on the laser Cli o o 10 12 14 Track 1 Zone 1 Scanner 1 Main A Track 2 Zone 1 Scanner 1 Main A Track 3 Zone 1 Scanner 1 Main These four buttons work just like the Live Performance Tools found in each cue Drag and drop cues onto the timeline To create a show simply drag and drop cues from the Cue Grid onto the time
45. e for more permanent storage or for use later Simply drag and drop the text preview window or the QuickText tab itself to a cue Everything about the QuickText will be saved into the cue including the size position rotation speed color and font as seen in the text preview window Supports only a single line of text The QuickText function was only meant to create a single line of text Applications requiring more than one line of text will need to use the Text tool within the Frame Animation editor 58 QuickShape The QuickShape tool allows you to quickly create basic shapes such as circles squares lines etc as well as more complex shapes such as waves loops and spirograph figures These figures can be made up of a solid and continuous line or made of dots Dots are particularly handy for beam shows The main features of the QuickShape tool are shown and described in the picture below Choose whether you want the Select the base shape with these buttons You can also drag the preview window area to a cue shape to be a continuous line circle line rectangle pentagon etc or individual points beams f QuickShape Choose a base shape and appearance Select an effect gt Show Jit now Click on this button to y x e z F Show it now on the laser J LO Jalb AS Adjust the size of the image Size v 75 amp Adjust the number of points Pana A A 210 very useful in beam mode Y 4 Horizontal W
46. e frames use frame repeats to adjust the animation speed Uses less memory space 15 Density Adjusts the point density or number of points per frame which relates to scan speed and playback speed and visual perception Increase or decrease point density to optimize the image based on your scan speed capabilities and number of ppf Points per frame 16 Frame Properties Set frame attributes and fine tune frame files for playback projection zone and scan speed color etc See Frame Properties Section for more information 19 Color mm Quick Color selector interface Click and Pick Double Click in the White Square to open RGB color picker dialogue box Basic colors a a l Eme d mE fE f ff ee Fs Senne EERE EEE Note Using the RGB picker on a TTL only system may have some adverse effects If your system is TTL only choose primary colors as you will only have 7 colors to choose from Frame File List ar X a S Pi d 4 Pad d 7 Pi a Y rd Y Z A Jf hy J i d P Pi J sh J Ty i 4 D ar a N a 3 a i d oa X f ki Pas q b ae Ra at h ve ae a a a i am gt Shows all frames in current frame file and enables right Click options for animation and additional animation functions 80 Frame Data C 67840 31232 0 points Freehand OK Cancel Shows information such as number of points 1n the selected frame and color data and
47. easy to understand for example using terms like Loops and Speed instead of Frequency and other arcane language 89 Advanced Clock editor To round out the set of advanced features QuickShow also includes an Advanced Clock editor which can be used to create analog or digital clocks that can count up and down and in horizontal or vertical orientation The main window of the Advanced Clock editor is shown below along with a view of the main controls x O mj A Set font A ee Clock Type Analog Digital gt Digital Count Down Digital Vertical Count Down Digital Count Down from Start Placement Size V A SSES ESEESE 100 S Positio ri r m 0 Position Y passseeeeeemmnsssssennenes Al Character size v pasemnnannannnss bd Digital Clock Delimiters Count Down Time Time settings Date Monday November 16 2009 Setto Now Time 12 23 54 PM Set to Now Before this time 23 55 54 As seen above count up or count down clocks can easily be created and may even include milliseconds if desired 90 Effect Editor The Effect Editor in QuickShow is continuously available and is found on the right side of the QuickShow window The Effect Editor window shown below along with an explanation of the main features F The Effect Editor is continuously available and can be found on the right side of the QuickShow window below the Preview window t Live Control E Effect and on the
48. effects that simulate flag waving etc Simply click on the desired effect and you will see the result in the preview window Modifying the text effect further After entering text and choosing an effect you can modify the text even further by changing the font or going into the Advanced Text editor window If you click on the T Edit button this will open the Advanced Text Editor window which will give you full access to change the text or create a new text effect If you click on the A Font button this will allow you to choose a new TrueType font or a Laser font The Laser fonts are single trace fonts which generally allow for faster scanning However the Laser 5 fonts only have the most common Latin characters Note that clicking on the T Edit or A Font buttons must be done last If you click on a different effect it will reset the font and text setting Modifying the overall size position and rotation angle The four buttons under the text preview window allow you to control the size position and rotation angle of the text effect These work in exactly the same way as the Live Performance Tools within a cue Simply click down the mouse over one of the controls and then drag the mouse either upward or downward to affect the image Displaying text momentarily To display the text that you have created simply click on the Show it now button Saving the QuickText to a cue You can save the QuickText to a cu
49. efined Scanner Zone 15 Mirror Ball 1 X Size 100 0 Y Size 100 0 x Pos 00 0 Y Pos 00 0 X Keg 00 0 Y Keg 00 0 X Size 100 0 Y Size 100 0 x Pos 00 0 Y Pos 00 0 Scanner Zone 16 Mirror Ball 2 bl ial Scanner Zone 17 Mirror Ball 3 Beam Attenuation Map Scanner Zone 18 Mirror Ball 4 alues Entire map set to 100 Scanner Zone 19 Mirror Ball 5 Maz 100 Scanner Zone 20 User defined Min 100 Scanner Zone 21 User defined Scanner Zone 22 User defined Scanner Zone 23 User defined Scanner Zone 24 User defined Scanner Zone 25 User defined Scanner Zone 26 User defined Scanner Zone 27 User defined Scanner Zone 28 User defined eee cone 23 User defined RRC Scanner Zone 30 User defined _ No output to this zone Simple test pattern on this zone Gnd patern on this zone Other scanning parameters Master SizeiPosition Allowed typical for graphics zones Scale Rotation Position Allowed typical for graphics zones Minimum points Allowed smooth scanning for short frames Output Show this test pattern l S OK Cancel There are 30 projection zones which can be selected on the left side of the window When you click on a zone in the left side the tabs on the right allow you to view and adjust the parameters for each projection zone To view and adjust the parameters click on the Geometric Correction Preview Window Appearance Beam Attenuation Map or Other ta
50. eps to create a sequence Although the QuickDMX tool can be used to output a single channel or channels continually thus forming a DMX scene and requiring only a single Step typically the QuickDMX tool is used to make sequences To create a sequence you must first add as many steps as you want in the sequence For example if you want to have a four step sequence simply click on the button until you see four steps Controlling the speed of the sequence The speed of the sequence is controlled by the Step duration control and by the Beats and Time buttons to the right of the Step duration control Typically beam sequences are performed to the beat of the music and typically with each step within the sequence remaining on only for a single beat If this 1s desired see the picture above which 1s also the default configuration If you want each step to last two beats you can increase the Step duration control to 2 0 If you want each step to last for 4 seconds increase the Step duration control to 4 and click on the Time button indicated by a Clock icon this indicates time instead of beats Stepping through the sequence manually You can review the output of each step by simply clicking the left mouse button on the desired Step For example if you want to see what the output looks like at Step 2 simply click on the word Step 2 The step number is made bold in the list 69 Displaying the static or sequenced DMX momentarily To se
51. er Jockey Live Control tab overview Live Control tab Size controls WO OnNInNANINANDMA NN rn BB BH BH BH BH BH BH HB BH BH H BH WH W WH WH WH W WH WH WW WW WN N e me me ON NMP ANNNPRrFP TVTOCcCwuoOouonwvnwmwewmooeonNInNAN A AP Ome aarskskbaowo Live Control tab Position and Rotation controls Keyboard Equivalent for Invert Rotation Speed Live Control tab Color controls Live Control tab Playback controls QuickTools overview QuickText QuickShape QuickTrace QuickTargets Beam Sequencing QuickDMX QuickTimeline QuickCapture QuickFX Advanced Tools overview Cue properties Laser Frame Animation editor Advanced Text editor Advanced Shape abstract editor Advanced Clock editor Effect Editor Music and Beats overview Controlling multiple lasers Pointing to a cue location Keyboard Equivalents Files and File Extensions Virtual MIDI Keyboard MIDI Settings ILDA output assignment LED light codes RoHS Certificate of Compliance 52 52 53 53 54 56 58 60 62 64 67 68 69 70 71 74 87 88 89 90 94 95 98 99 100 102 103 107 109 110 Introduction The Flashback 3 product line often abbreviated FB3 is the smallest easiest and most economical way to add high quality graphics and beams to a stand alone laser projector In fact the Flashback 3 1s so impressive that it won the ILDA Hardware Product Of The Year Award in 2006 This credit card sized wonder can play laser graphics beams
52. esult Finish frame rar gt lt gt Visible points Visible points 04 b 100 1 04 Brightness 100 Brightness Zs 0 Rotation Total points 147 Ip Total points 147 4 Add 10 rotations tofihe last frame 42 by rotating the knob in the desired direction of rotation 5 Choose 40 Frame 6 Click OK and Presto rotating animations See your frame file list the frames should be there 7 Now click on Frame 1 Right Click Copy Frame 8 Now click frame 82 Right Click Paste Frame Which now a copy of frame 1 should be frame 83 9 Now Click Frame 82 Right Click Create animation between current and next frames Add 40 frames Click OK 10 Now you have just made a 123 frame animation in just minutes Click OK on the bottom right of the Cue Edit window upload cue to the memory card and save your workspace Creative tips Draw multiple images and transition between them turn circles to squares by creating one frame as a circle one as a Square and animate between them Animate tunnels moving all around changing colors Its your palate to play with Get creative It only takes minutes to make new and unique laser aerial effects with QuickShow 87 Advanced Text editor In addition to the QuickText feature QuickShow also includes and Advanced Text editor capable of doing far more intricate work The main window of the Advanced Text editor is shown below along with an explanation of the mai
53. ext Although QuickShow can make the most important adjustments to the user interface and projector setup based on the selections that you made above it is important to use the Projector Settings window to fine tune QuickShow s output to your projector Once that part is finished it is important to setup the targeted beam positions after that Selecting your language QuickShow currently supports the ability to show the user interface in English Chinese French Dutch German and Portuguese languages This is selected with the Language menu located on the far right side of the menu strip as shown below Lasershow Designer QuickShow File Edit View Page Settings Run Help Chinese French Portuguese Other languages QuickShow can also easily support other languages as well If you are interested in using QuickShow in a language that is not shown above please contact Pangolin to discuss how this can be accomplished Settings menu The Settings menu provides access to windows that help to configure QuickShow to suit your projector and to setup targeted beam positions Other settings menus allow access to more advanced features and options You can see the menu below along with text highlighting the most important two menu items Lasershow Designer QuickShow Quick Setup 3 Projector Settings _ 1 Choose this menu first for initial projector setup a Projection Zones Laser controller ha
54. gger effects In this case you can locate all of the images on one QuickShow page and all of the effects on another The Channel and Page drop down list boxes allow you to control the way in which each MIDI Input is treated for the purposes of directing MIDI Input to QuickShow cues Prevent jump to corresponding page on the grid When MIDI Input is directed to a specific page in QuickShow and you press a key on the MIDI Keyboard QuickShow normally switches pages first on the computer monitor and then triggers the selected cue This visual page switch may cause a noticeable jump in the projected animation and is certainly distracting on the computer screen You can prevent QuickShow from switching pages by checking this box First Key The First key sets the key that will be used to trigger the top left cue in the cue grid Higher notes on the MIDI keyboard will trigger incrementally higher QuickShow cues 105 Echo This controls whether or not QuickShow will send MIDI messages received by this device back out to the MIDI Output device Normally Echo is not enabled but it may be handy in situations where QuickShow is incorporated into the MIDI stream of an intricate MIDI music studio All normal messages will be echoed but System Exclusive SYSEX messages will not be echoed Important Note If the Channel is not set to Use original Channel then events that are echoed will have their channel number modified as specified in the Ch
55. i a a i v ST Sii i a E at om m i n a a a t t o o EJEJE JEJEJE JEJEJE JEJE JEJEJEJE F Eas EL Ee a Pick a color by clicking on one of these chips As shown you simply add as many steps as you want in the sequence choose the colors and beams you want for each step indicate the step duration and then either Show it now or drag and drop the sequence to a cue for playback later Adding steps to create a sequence Although the QuickTargets tool can be used to trigger a single beam or several beams to output continually thus requiring only a single Step typically the QuickTargets tool is used to make beam sequences To create a sequence you must first add as many steps as you want in the sequence For example if you want to have a four step sequence simply click on the button until you see four steps Turning on beams at each step To turn on beam number at step number 1 simply click the mouse in the column number Beam 1 and in the row to the right of Step 1 Beam numbers increase in columns to the right Step numbers increase in row numbers downward Beam numbers _ gt Beams gt 1 2 3 4 p 5 F o Step numbers Step 1 LE 6 36 916 6 ic Pic a s LE e o 346 6 ic Pic HE s PRES ESESESESESEsl Note that you can make a beam any of the brightest and most popular colors Simply click on the color you want before clicking on the beam If you want to turn the
56. ider will allow you the points to scroll within the projected image This can make a very dramatic effect 59 Selecting an effect Effects modify the base shape An effect can add waves loops rolls colors or a variety of other modifications Simply click on the desired effect and you will see the result in the preview window Modifying the overall size position and rotation angle The four buttons under the shape preview window allow you to control the size position and rotation angle of the shape These work in exactly the same way as the Live Performance Tools within a cue Simply click down the mouse over one of the controls and then drag the mouse either upward or downward to affect the image Displaying the shape momentarily To display the shape that you have created simply click on the Show it now button Saving the QuickShape to a cue You can save the QuickShape to a cue for more permanent storage or for use later Simply drag and drop the preview window or the QuickShape tab itself to a cue Everything about the QuickShape will be saved into the cue including the size position rotation speed color and font as seen in the preview window 60 QuickTrace The QuickTrace tool allows you to quickly trace graphic images such as bitmaps stored in BMP JPEG or GIF format The main features of the QuickTrace tool are shown and described in the picture below You can also drag the preview window area to a cue
57. igger the same three cues you can do it by merely clicking on a single cue The main features of the QuickCapture tool are shown and described in the picture below Click on this button to capture that which is Or drag cues from the workspace You can also drag the preview window area to a cue currently playing in the Preview Window into an empty square in this area This menu allows provides additional o pt ions r n QuickCapture De Mare 0 Capture gt Show it now _ Click on this button to Show it now on the laser lt g Cue Emu Animation Zone 1 When the icon has an arrow as shown here it means that this is a pointer to a cue You can right click on any of these and convert it to a local cue or edit zone properties Displaying the capture momentarily To send the output of the QuickCapture tool to the laser simply click on the Show it now button Saving the QuickCapture to a cue You can save the QuickCapture to a cue for permanent storage or for use later Simply drag and drop the preview window or the QuickCapture tab itself to a cue 69 QuickFX The QuickFX tool is different from all of the other QuickTools The QuickFX is intended to apply an effect to already running cues The main features of the QuickFX tool are shown and described in the picture below Master Layer x Cue When one or more QuickFX are active the tab underline blinks Click here to apply rail Q
58. ight cues will toggle their activation mode each time you click on the cue For example if you click on a cue once it will start playing If you click on the cue again it will stop playing Toggle is the default cue triggering mode If the Restart mode is chosen cues will be restarted each time you click on them For example if you have an animation which counts down to zero the count down will restart each time you click on the cue if Restart mode is chosen If the Flash mode is chosen cues will only remain active for the period of time you are clicking on them or holding your finger pressed on the touch screen For example when you click the left mouse button on the cue the cue will begin playing and will remain playing until you release the left mouse button Transition between cues The Transition button controls what happens when you trigger a new cue and there is already a cue playing Tore Transition When Transition is activated morphing will be performed between the currently displayed output and the next cue you press You can change the type of transition that is performed by right clicking on the Transition button You can also control the transition by showing the Dynamics tab in the View menu 38 Playing only one cue at a time or multiple cues QuickShow allows you to play either one cue at a time or multiple cues simultaneously depending on whether the One cue or Multi cue button is pressed noOoleee
59. in s exclusive ILDA Award winning Projection Zones technology which allows QuickShow to access up to 30 separate projection areas zones either from a single laser projector or up to six laser projectors Projection Zones combine a scanner selection with Geometric Correction for that particular zone along with the Preview Window Appearance for that zone and a Beam Attenuation Map that can control the brightness in that particular zone The Projection Zones window is shown below Projection zones x scanner aay Te ae General Geometric Correction Preview Beam Attenuation Map Other About Scanner2 Zone 2 Scanner 2 Main Projection Zone oe et bai Benin o Scanner3 Zone 3 Scanner 3 Main Scanner4 Zone 4 Scanner 4 Main Scanner Zone 5 Secondary Graphics Projection Zone Name Scanner 1 Main For maximum compatibility with other users Pangolin recommends that Zone 1 be used as the Main Graphics zone Scanner Zone 6 LD2K Raster Graphics Output this zone to Scanner 1 FlashBack3 USB H S Adjust Scanner Settings Scanner Zone LDZK Targeted Beams For maximum compatibility with other users Pangolin recommends that this zone select Scanner 1 Scanner Zone 8 LD2K Atmospheric Geometric correction Scanner Zone 9 Overhead sweeping beams Scanner Zone 10 Secondary Atmospheric Scanner Zone 11 User defined Scanner Zone 12 User defined Scanner Zone 13 User defined Scanner Zone 14 User d
60. licking the right mouse button in the preview window and selecting the Capture to clipboard menu After that you can select an empty cue within the workspace and select Edit Paste from the main menu Show Laser Preview and use Cue defined Zones Show 9 Zones te Capture to clipboard Or as a short cut you can simply click the left mouse button in the preview window and drag the preview window contents directly into a cue Using the preview window to select alternative lasers and zones The Laser Preview window can be split into nine separate zones which can then be selected by clicking with the mouse or by pressing keys on the numeric keypad This is an advanced way to control multiple lasers and zones For more information about this see Controlling multiple lasers 44 Controlling cues during playback QuickShow has the power to display more than one cue at a time When displaying more than one cue it can be handy to adjust the size position and orientation of each cue individually so that the visuals do not overlap QuickShow provides two separate ways of accomplishing this Live Performance tools When a cue is playing Live Performance tools can be seen on the bottom of the cue These tools provide a way to quickly and easily start and stop the cue as well as control size position and rotation Buds amp Click here to stop the cue from playing _ Click here to pause the cue Click and drag here
61. line Four tracks are initially visible but you can add as many as you want by using the Menu button in the upper left corner Play and stop the show or drag the time slider QuickTimeline features Play and Stop buttons so that you can watch the show as you are creating it You can also drag the time slider by clicking and dragging the mouse in the timeline area Displaying the show momentarily To display the show that you have created simply click on the Show it now button If the Play button is not active you could scroll around on the timeline and output only the imagery found at that particular time slider position If the Play button is active the show will play to the laser Saving the show to a cue You can save the QuickTimeline show to a cue for more permanent storage or for use later Simply drag and drop the preview window or the QuickTimeline tab itself to a cue You can also save the show as a file on disk by clicking on the Menu button and then selecting Save Show 68 QuickCapture The QuickCapture tool allows you to capture anything that is currently playing in the preview window into a single cue which can then be dragged and dropped into the workspace for use later Simply click on the QuickCapture tab at the bottom of the screen and you will see the QuickCapture tool For example if you are in Multi cue mode and you have three cues playing you can capture that into a single cue so that next time you want to tr
62. ll greet you Quick Setup can also be accessed at any time in the Help menu Quick setup Welcome to Lasershow Designer QuickShow This wizard will help you to setup QuickShow to run your laser projector To get started click Next Next i Cancel _ The purpose of the QuickSetup wizard is to help you to configure the most important parts of QuickShow to your needs and the needs of your projector Step 1 Specify a user level The first step in the process is to familiarize QuickShow with the type of user you are When choosing a user level you should be as honest as possible since QuickShow will tailor the features you see based on your user level If you are a beginner and you tell QuickShow that you are an advanced user you might get confused by the advanced tools seen at the Advanced level Quick setup Step 1 Specify your user level Beginner only basic playback functions and few creation functions are enabled Choose this if you are brand new to the field of laser entertainment and have no prior experience with laser projectors or laser software Intermediate user additional playback functions and creation functions are enabled Choose this if you have been using laser projectors for a while and have a good grasp of the basic features of laser software Advanced user all playback and creation functions are enabled Choose this if you have a lot of experience using laser projectors and can handle adv
63. lows you to perform Geometric Correction for off axis projection as well as setup multiple projection areas from a single projector or multiple projectors Projection Zones is generally an advanced menu and we would not recommend that beginners or intermediate level users make adjustments to Projection Zones without learning more about lasers first DMX Settings The DMX Settings menu allows you to setup DMX 512 for input or output Use this if you want to control QuickShow using an external DMX lighting console or if you want to control external lighting devices or fog machines using DMX 512 User interface Access Mode The User interface Access Mode allows you to control which menus buttons and other features will be available if the program is placed in User mode Other menus There are also other more advanced menu items which are not currently described in this help file Advanced users who are familiar with laser software will certainly recognize these menus and how they work If you need additional information or help using these menus please contact Pangolin 16 Projector Settings The Projector Settings window allows you to configure QuickShow for your of projector Available settings include size position scan rate color shift number of colors and color levels The first page of the Projector Settings window is shown and described in the picture below Projector settings Test pattern Projector A Show it now S
64. m 32 Settings for 9 Beam 9 Relative power 100 This adjusts the relative power Beam destination Zone 7 LD2K Targeted Be This sets the beam destination Position A 0 These sliders provide eT tl hi a sine poran setup gt more precise control Ctrl change position with higher resolution a a997CC A i darika kaane nAn ee Shift change position with highest resolution Position a 32 ST over the beam position OK Cancel QuickTargets features will not be available until you confirm that you understand how to use them The first time you open the QuickTargets Beam Settings window you will see a message which explains what QuickTargets 1s for and asks that you confirm that you understand the purpose of this tool and the associated risks Neither the Beam Settings window shown above nor the QuickTargets Beam Sequencing tab will be available until you have made that confirmation You must also activate each beam and adjust the relative power individually As another safety measure each beam position will start out deactivated To activate a beam click on the Activate target beam toolbar button at the top of the window In addition each beam starts out at only 10 power If you want higher power in that particular beam position you will need to increase the Relative Power setting for that beam 2 Projection Zones only recommended for Advanced users QuickShow includes Pangol
65. n E Finish g 10 Position 2 hi Dudas a 2S Mirror X N Mirror 1 Delay 4 Mirror Z Brightness fects Gb Erase In Write Out jancel Persnerctive 88 Advanced Shape abstract editor In addition to the QuickShape feature QuickShow also includes a full featured Advanced Shape abstract editor The main window of the Advanced Shape abstract editor is shown below along with a view of the main controls Advanced Abstract editor x O l A Show it now Primary Shape gt E arr oO AP em ee Size 53 Points 300 ama BOA Oscillators Modulators Effects dh Add v xX Color effect By Radius Color Control Gradient A Modulator 10 0 waves 15 amplitude Sinus Z Oscillator 10 0 waves 18 amplitude Square Oscillating effect Perspective 75 75 Ping Pong a ni a Titani aiia tA M Amplitude pene j 41 Loops mammann 10 0 Speed us ae a oF a Time Shift 4 en 28 Favorite Effects Ga OK Cancel QuickShape plus effects Advanced Shapes Even though it s capable of stunning imagery the Advanced Shape abstract editor is still very easy to use since it is based on the easy concepts of QuickShape You just pick a base shape and then add Oscillators Modulators and Effects to the base shape to create outstanding abstracts To add these simply click on the Add button The terminology has been designed to be
66. n Features All image generating QuickTools share some common features These are shown and discussed below lf you place your mouse area at the top of the QuickTools tabs you will be able to drag them upward to make the preview and tab area bigger You can drag the preview window area to a cue es Ty GuickText 3 QuickShape A QuickTrace 4g QuickTargets 3 QuickTimeline ae Click on this button to Show it now on the laser lf you place your mouse pointer in this area you will be able to drag this area to the left and make the preview area wider These four buttons work just like the Live Performance Tools found in each cue To edit content originally created with a QuickTool simply drag from the Cue grid back down to the most relevant QuickTool tab Visibility of certain QuickTools depends on your user level Note that some of the QuickTools discussed above are not available if the User Level is set to Beginner or Intermediate 56 QuickText The QuickText tool allows you to quickly create non moving text as well as scrolling animated and waving text effects Simply click on the QuickText tab at the bottom of the QuickShow window and you will see the QuickText tool The main features of the QuickText tool are shown and described in the picture below You can also drag the preview window area to a cue T QuickT ext Enter text and appearance Select an effect gt Show it now E Click on this b
67. n controls Advanced Text Editor x D bd Pangolin A Font gt E A Show it now m Click here to send the text to the laser Test properties Test effect Character effect Character Sizex E 5p Tht These control the size of the text Size Y ll T j Letter spacing pa O This controls the spacing between letters Position Y ee a This controls the vertical position of the text Scrolling Enable Scrolling Speed ES 31 4 This controls the speed of the scrolling OK Cancel Applying effects to the entire text image or to individual characters The Advanced Text Editor allows you to apply an effect to the entire text image or to individual characters within the text image When using the Character effect tab it s easy to create effects which are particularly dramatic With just a few mouse clicks it is possible to make text that automatically waves and groves to the beat of the music Advanced Text Editor x D amp W Pangin A Font gt Show it now Text properties Text effect Character effect Thee Effect tabs allow you to apply an effect to the entire text Effect Delay _ ee 0 1 or to letters withing the text Global Character Ettect time R Add xX Ow id ee effect ESN For example try adding an Key effect gt Size X Oscillating Zoom effect as shown Color effect Size Size Z Roto x Roto Roto Z j Start position x a Positio
68. nd the output of the QuickDMX tool to the DMX output device simply click on the Show it now button If the Play button is pressed in the QuickDMX window the DMX sequence will be output to the device If the Stop button is pressed only the selected step will be output Saving the QuickDMX to a cue You can save the QuickKDMX sequence to a cue for permanent storage or for use later Simply drag and drop the preview window or the QuickDMxX tab itself to a cue Changing the name of DMX channels You can give each channel a different name by clicking the right mouse button on the label below the slider and entering a name Rename channel CLIK Cancel 5 Access maaua pana Dimmer Zoom Pi Changing the color and control type You can change the color of each slider by right clicking on the slider itself and then choosing a color in the menu If you have a DMX fixture that uses six channels you can make the six sliders that control that fixture all the same color thus helping you to identify which sliders correspond to the fixture You can also designate a channel as requiring stepped change or smooth change For example certain lighting fixtures have control channels which require absolute values to be presented while other channels that control the pan tilt and brightness would desire a smooth change This too can be specified 66 Use stepped change Use smooth change Disabl
69. nd their existence in the products at levels in excess of these concentrations is allowed as one of the particular applications listed in the Annex to the RoHS Directive For these purposes the maximum concentration values of the restricted substances by weight in homogenous materials are Lead 0 1 Mercury 0 1 Hexavalent Chromium 0 1 Polybrominated Biphenyls 0 1 Polybrominated Diphenyl 5 0 1 Ethers Cadmium 0 01 Pangolin has taken reasonable steps to confirm suppliers statements regarding the absence of the restricted substances and maintains a full audit trail of relevant documentation to support this William R Benner Jr President
70. ng the QuickText feature or using the Advanced Text editor Text files can be saved and loaded at any time using the File menu in the Advanced Text editor QuickShow Frame Animation qfrm Frame files contain vector and raster related information to control the laser The information is not stored in a point by point manor as with ILDA files Instead an advanced coding method is used resulting in the smallest files possible Frame files can be saved and loaded at any time using the File menu in the QuickShow Frame Animation editor QuickShow Shape Abstract qabs Abstract files contain information about Shapes and Abstracts created using the QuickShape and Advanced Shape editors Abstract files can be saved and loaded at any time using the File menu in the QuickShow Advance Shape editor QuickShow Timeline based show qsho Timeline based show files contain information about cues and effects used on the timeline within QuickShow Show files can be saved and loaded at any time using the File menu in the QuickTimeline editor QuickShow Synthesized Image qsyn Synthesized Image files contain all information about a images created in the QuickShow Image Synthesizer Synthesized Image files can be saved and loaded at any time using the File menu in the QuickShow Image Synthesizer editor QuickShow Clock qcelk Clock files contain all information about a QuickShow clock QuickShow Beam sequence qbem Beam sequence files store
71. nner 1 Main Zone 2 Scanner 2 Main Zone 3 Scanner 3 Main Zone 4 Scanner 4 Main Zone 5 Secondary Graphics Zone 6 LD2K Raster Graphics Y one 7 Hot Beams Zone 8 LD2K Atmospheric Effects Zone 9 Overhead sweeping beams Zone 10 Secondary Atmospheric Zone 11 User defined Zone 12 User defined Zone 13 User defined Zone 14 User defined P ar 4 e hA IPEP oO ll 4 IO ON a wh x a Ww v Prevent this cue from being re routed by Preview Window l ose When rerouting is prevented in this way the cue will have a special icon indicating that it can t be rerouted by the preview window 74 Laser Frame Animation editor QuickShow includes an easy to use yet full featured Frame and Animation editor B Ff XK r Piat g Q Effect 40 Ge Animate Frame repeats 1 gt Density 100 A Show it now O 5 Yes a lt t X L nlglala loot O00000 n i beb r p t marararaA POP ITI AAR Ieee ae el el ae el ol OC 3840 22016 0 1129 frame points Freehand tool Ctrl Set the Beam Powerful yet easy to use The editor works just like a simple Paint program and yet it takes all of the headaches out of creating laser frames because points are placed automatically Just click on a drawing tool found in the upper left side of the window choose a color and start drawing You can even load existing animations in Pangolin or ILDA format and edit them as well Right click
72. ny times the color sequence will be repeated Speed _ oo 2 ht This controls the speed so color cycling can be performed Time Shift 4 ore OO fe one 100 02 This allows you to control the blend between the original colors and Effect colors Action Start a Et 0 0 Sa These two control the start and end of the action Depending on the Options above Action End 3 100 02 it could mean the starting and ending point starting and ending radius etc v Speed option Linear continuous The effect can take place continuously ping pong random accelerate decelerate etc Music and Beats overview The Beat system is always running in QuickShow and it can be seen at the top of the toolbar window i You can set the beat by repeatedly clicking on the BPM label next or by pressing the SPACE BAR on the computer keyboard You must click the BPM label or press the SPACE BAR repeatedly to the beat of the music When you do this the average BPM of the clicks or key presses will be calculated and this will be used to synchronize the timer beat system Note that you can press the BACKSPACE key on the computer keyboard to re synchronize the timer beat system to the beat of the music in case the music timing becomes slightly ahead or behind the timer You can also enter a specific BPM and control other aspects of beats by right clicking on the Beat icon Beats can control certain animations cert
73. o a cue for permanent storage or for use later Simply drag and drop the preview window or the QuickTargets tab itself to a cue 64 QuickDMX The QuickDMX tool allows you to quickly create DMX scenes or complete DMX sequences Simply click on the QuickKDMX tab at the bottom of the screen and you will see the QuickDMX tool Note that you will not see the QuickDMX feature until you have DMX Output enabled using the DMX Settings dialog box The main features of the QuickTargets tool are shown and described in the picture below Click on these buttons to add delete or insert a step These control how m any beats per step These allow you to select You can also drag the preview window area to a cue A for seconds per step if clock is pressed the ster within the sequence F Zh i Quickomx _JMenu d X dk Step Duration 1 0 STE gt e iit PE if Step1 Step2 Show it now A h24 LILTE LLLLLLLLII E 1 ja 2 ue ses ao a 7 lf you right click on these labels you can create a name for each channel C sail on this button to Show it now on the DMX output This menu allows provides additional options iiki e the sliders to ihi tia level of each sienna As shown you simply add as many steps as you want in the sequence moving the sliders at each step indicate the step duration and then either Show it now or drag and drop the sequence to a cue for playback later Adding st
74. of the music or based on time Many Effects have the capability of performing an action based on the Beat of the music or based on Time Beats E Baana 11 0 At When an Effect is performing an action based on the Beat a Metronome icon is used to illustrate Beats Time es 1 A When an Effect is performing an action based on Time a Clock icon is used to illustrate Time You can change between Beats and Time by clicking on the icon to toggle it Types of Effects QuickShow offers three different types of effects Oscillating Effects typically used to perform functions to the beat of the music such as zooming fading rotating etc Key Effects these are time based effects which actually each of their own timeline so they can do more complex actions Color Effects Oscillating Effects The list of Oscillating Effects can be seen below Oscillating effect gt Key Effects The list of Key Effects can be seen below Key effect 93 94 Color Effects Although QuickShow only has one Color Effect menu the single Color Effect has many options which make it very versatile m feo wo Double click on a color chip to change the color E Ta or double click in between chips to add a color 4 d There are many options about how to apply the color effect i e by points by radius by axis etc Options By Points Color Control Gradient pop en e a This controls how ma
75. olor Blanking shift is a somewhat coarse adjustment it may not be possible to get the horizontal lines perfectly centered around the vertical lines It is acceptable that the top set of horizontal lines be shifted slightly to the right lining up under the letter Y Better scanners provide better results Although QuickShow will work with any scanners and scan speed QuickShow provides the best results with 30K or faster scanners that are tuned perfectly Please make sure that the low frequency damping and high frequency damping are adjusted properly for critical damping 20 QuickTargets Beam Settings recommended only for users who target mirrors mirror balls and diffraction gratings The QuickTargets Beam Settings window allows you to output single beams of light from your scanners Normally this feature is used to target mirrors mirror balls or diffraction grating effects The main features of the QuickTargets Bean Settings window are shown and described in the picture below QuickTargets Beam Settings x Click here to enable the beams to be output to the laser A Show it now Beam 1 Beam 17 Beam 2 Beam 18 Beam 3 Beam 19 Beam 4 Beam 20 _ __ Click on each beam to select Beam 5 Beam 21 Beam Beam 22 i lf you chec k the box en the beam will be enabled Beam 7 7 Bean 23 Beam Beam 24 B eam 1 0 Beam 26 Beam 11 Beam 27 Beam 12 Beam 28 Beam 13 Beam 29 Beam 14 Beam 30 Beam 15 Beam 31 Beam 16 Bea
76. on any cue and select Edit to display the Edit window Following 1s a brief description of each menu options and shortcut icons Drop Down Menus File Edit View Transtorm Frame Output File i New a Open Place Save selected frames Open background Exit New Clears all frames in cue Open Opens Browser to Browse Frame Files to open Place Place a file into a location within the current frame list cue Save Save cue Save selected frames Click groups of frames Click first frame then hold SHIFT and Click last frame to highlight selected group of frames to use this function Open Background Open a Bitmap image for tracing Clear Background Removes Bitmap image after tracing is complete EDIT Edit View Transform Frame Outpu Copy points Ctrl C Cut points Ctrl X A Paste points Ctrl V X lt Delete selected points Select All Ctri A Complete selection Ctri 0 Invert selection Ctri I Extract to new fame Ctrl E Merge with next fame Ctri W Snap to points Undo Undo what you just did Copy Points Copies selected points Cut points Cuts points from frame to clipboard Paste points Pastes copied or cut points Delete selected points Deletes selected points from frame 19 76 Select All Selects all available data within frame Complete Selection Deselects selected points or points currently being edited Invert Selection Inverts state of point selection If points are not selected this function in
77. onsulting Derek contributed hundreds of suggestions and he also created the demonstration workspace that comes with QuickShow More help available on the Laserchat forum Although we intended QuickShow to be a program friendly enough for beginners to use QuickShow is also a very deep program It is not likely that you will ever exhaust the power and capabilities of QuickShow no matter what your application As such we encourage users to check out the Pangolin Laserchat forum which has many topics intended to help people gain a greater understanding of QuickShow as well as other Pangolin related products The Laserchat forum can be found on the Pangolin web site at www pangolin com System Recommendations Dual core processor is recommended Unlike most of Pangolin s past developments QuickShow uses the PC to do all of the laser calculations and processing while output boards such as the FB3 are used only for color conversion and final laser output Because of this we recommend you use a dual core processor Intel Centrino Duo or Core 2 Duo or equivalent AMD for best results Monitor resolution of 1024 by 768 or higher is recommended QuickShow was designed to work with a single monitor with a resolution of 1024 by 768 or higher QuickShow will work with a lower resolution but some of the features on the lower portion of the screen will be unavailable 10 Quick Setup The very first time you run QuickShow the Quick Setup wizard wi
78. r area with the selected brightness level and freehand draw brightness levels into the map The Beam Attenuation Map can be used for graphics atmospheric and beam effects Example Beam Attenuation Map use with laser graphics One common graphics use would be to prevent scanning above or below a certain point For example lets say that you were projecting laser graphics over a standard television screen with a 4 3 aspect ratio Since the laser typically has a 1 1 aspect ratio this would mean that the graphics could possibly scan above the top or below the bottom of the screen You can use the Beam Attenuation Map to make sure that the brightness at the top and bottom of the screen is zero 26 Beam Attenuation Map for Zone 1 Main Graphics 5 OBIS Example Beam Attenuation Map use with audience scanning Another common use would be to reduce the brightness below the horizon to a level that would be more pleasing for audience scanning viewers This can easily be done by selecting a reduced brightness level and filling the rectangular area below the horizon Beam Attenuation Map for Zone 4 Atmospheric Effects 5 OBIS 40 2 Example Beam Attenuation Map use with targeted beam effects Another common use would be to protect certain areas from hazardous laser exposure or to reduce the brightness in certain areas When doing beam shows outdoors it is often necessary to ensure certain areas such as the windows in certain
79. rdware W QuickTargets Beam Settings _ 2 Choose this menu next to setup beam positions DMX Settings other menus generally have more advanced options D MIDI Settings MIDI to Live Control Configuration User interface Access Mode b Firmware Update Center Quick Setup Choosing this menu will display the Quick Setup dialog box which allows you to quickly specify the type of user interface you want and also allows you to specify some of the most basic projector parameters Projector Settings The most important item in this menu is Projector Settings This accesses the Projector Settings window which will help to configure QuickShow for your type of projector Available settings include size position scan rate color shift number of colors and color levels Targeted Beam Settings If you will be targeting mirrors mirror balls or diffraction gratings another important item in this menu is QuickTargets Beam Settings This accesses a window that allows you to setup the target beam positions from your scanners For example you can make it so that your scanners will target mirrors mirror balls or diffraction grating effects If you wont be targeting mirrors mirror balls or diffraction gratings or if your primary interest is in doing graphics you can safely ignore this part of the program Projection Zones Another important item in this menu is Projection Zones This al
80. ression artifacts Just try checking and un checking the box to see which way provides the best looking output image Choosing a number of colors When the tracing mode is set to Color separation you can choose the number of colors that QuickTrace will try to find in the image The default is four This is another control where you simply can increase and decrease the number of colors until you get the best looking output image Adjusting the Separation level 6 When the tracing mode is set to Highlight separation or Centerline the Separation Level slider will be available for adjustment Simply click and drag your mouse in the slider area and move the slider back and forth until you get the best looking output image Modifying the overall size position and rotation angle The four buttons under the preview window allow you to control the size position and rotation angle of the shape These work in exactly the same way as the Live Performance Tools within a cue Simply click down the mouse over one of the controls and then drag the mouse either upward or downward to affect the image Displaying the traced image momentarily To display the traced image that you have created simply click on the Show it now button Saving the QuickTrace to a cue You can save the QuickTrace to a cue for more permanent storage or for use later Simply drag and drop the preview window or the QuickTrace tab itself to a cue Everything about the Quick
81. t 82 Open Frame file Look in O Dino l Bononia My Recent Documents Desktop My Documents My Computer My Network File name Dino DMX v Places Files of type All supported files Supported File Types ILD LDA LDB LDS LPC Files of type Al supported files v All supported files v Select File and Click OK vi If the Cue is not empty you may see this warning to confirm action Destination cue cell is not empty The Copy or Move operation requires an empty destination cue Do you want to delete destination cue Done The file will now be present in the Cue Drawing Use a variety of tools to draw images This program interface is similar to any paint program See the following steps to make a simple drawing animation 1 Select Empty Cue Right Click Edit 11 Select Circle Tool 11 Draw a circle in the middle of the XY Edit Window 83 84 W X r 4 QQ G Erea 40 Ge Animate Framerepeats 1 2 j 5 21451 6006 147 points Move selected points if no selected points a whole frame Ctrl Move point Alt Move by amp Shift OK Cancel iv In the Frame File List select the first frame v Right Click Duplicate Dae ew Be x aA R Q amp Effect 40 Ge Animate Frame repeats 1 C 68864 18176 0 147 points Move selected ponts if no selected points a whole frame Ctrl Move point Alt Move by Shift OK Cancel vi Select First Frame
82. t settings Number of channels Break Delay Mark 4fter Break Break Delay Start code Controller output rate 0 4uto OC m ET y OK Cancel The DMX Output settings also has advanced controls that allow you to control the timing of the DMX signal Generally the default values should work well and you would only need to make adjustments to these settings if you suspect data corruption or incorrect DMX signal receipt 33 DMX to USB device needed Note that in order to use DMX for either input or output you must first acquire a DMX to USB converter device Currently QuickShow supports only the DMX USB PRO controller from the company ENTTEC This is a very popular device which is freely available from many vendors on the internet Pangolin also normally carries a limited stock of these devices as well DMX daughter board on FB3 SE can not be used Also note that if you have a FB3 SE with a DMX daughter board installed this can not be used for DMX input or output with QuickShow The DMX daughter board on the FB3 is only used by the FB3 for direct FB3 control and playback 34 User interface Access Mode There may be times when you want to restrict access to certain parts of QuickShow One case would be in a disco with a light jockey operator He or she may not need to access all of the creation or cue editing features of QuickShow and instead would only need to trigger the already setup cues and perhaps ac
83. the direction of the rotation each beat Right click Note that if you click the right mouse button on the Position control or any of the Rotation dials its value will be reset to 0 53 Live Control tab Color controls Using the Live Control tab you can affect the Brightness Color and Visible Points of everything together when in Master mode or of individual cues when in Cue mode The picture below explains the various options Color Color Resume normal colors I4 orm bi _ Cycle colors once Brightness 100 l Fade out H OO hW 1 Fade in Visible points 100 I D bl Draw image Erase image Right click Note that if you click the right mouse button on the Brightness or Visible Points slider its value will be reset to 100 If you click the right mouse button on the Color slider the color will be reset to Normal Live Control tab Playback controls Using the Live Control tab you can affect the Scanrate and Animation Speed of everything together when in Master mode or that of individual cues when in Cue mode Playback Animation Scanrate 100 DE m o on Animation Speed 100 Me fo D Right click Note that if you click the right mouse button on the Animation Scanrate or Animation Speed slider its value will be reset to 100 54 QuickTools overview The QuickTools section of QuickShow is one of the most unique aspects of the program QuickTools
84. the menu selection Create Animation Between Frames a Editing Pape 3 Cue Z Mle Ect Trergtorm f ae Quipt oe led bmx a Pia R z Q Fia 49 BD renwer Fiame repeats Animation Please define number of frames 1 100 50 ports F nO beiscted p rti whole hamel O Move cort ar Move by X ishal OF Cancel cance i Enter number of frames in the animation you desire Remember to few frames the animation is fast 1 100 1 Fast 100 Slow Enter 50 for now click OK j Presto Instant 50 frame animation which you should see in the Frame File List k Click OK and then the edit window will close and the cue will be in the workspace ready to be uploaded to the memory in the device Remember to save your workspace s you don t mismatch the workspace with the memory card 2 Move Cues a Drag and Drop 1 Left Click to Select Desired Cue and Hold left mouse button down ii Drag cue to another cue cell and release Left Mouse Button ili You will be prompted 2a Are you sure you want to Move the current cue into this cell iv Click yes to confirm Note if you drag a cue to a occupied cue the cue information in the occupied cue will be lost 3 Create New Cues by Importing 1 Step 1 Select Empty Cue ii Step 2 Right Click Selected Cue ff Edit Ca Import file into cue Copy cue W Cut cue A Paste cue ili Step 3 Choose Import File into Cue iv Step 4 Find File to impor
85. the sequence and color of beams used in QuickShow QuickShow FX qfx FX files contain all information about a the QuickFX found in the lower portion of QuickShow FX files can be saved and loaded at any time by right clicking in the FX section of QuickShow QuickShow data QSdat QuickShow stores other types of configuration data into QSdat files 102 Virtual MIDI Keyboard The Virtual MIDI Keyboard can be seen at the bottom of the cue grid The Virtual MIDI Keyboard illustrates the mapping between cues and MIDI keys If you press a cue in the grid you will be able to see which MIDI key is mapped to that cell Likewise if you click on a MIDI key with your mouse this will trigger the associated cue And finally as MIDI messages come into the computer you will see these keys activate and deactivate In this way the Virtual MIDI Keyboard can act as a troubleshooting tool Showing the Virtual MIDI Keyboard By default the Virtual MIDI Keyboard is not shown but you can choose to show this by activating the View Show MIDI Keyboard menu or by pressing CTRL SHIFT M 103 MIDI Settings QuickShow includes extensive support for MIDI keyboards and controllers All aspects of MIDI are setup with the MIDI Settings dialog box MIDI Devices This tab allows you to select up to four MIDI Input devices and one MIDI Output device Once you have selected the Input Devices you should configure each device on the Input Options tab M
86. tion Master Scan rate Vector display settings Information Sample rate and color shift Default Scan rate PPS 30000 Color Blanking shift points O 4 om Minimum number of points sal 200 4 Jsl u _ Choose the second test pattern which is the ILDA test pattern and look at the center portion set the Default Scan rate so that the circle is inside the square set the Color Blanking shift so that the top portion is correct OK Cancel Setting up the colors The Color Settings tab is shown below Be sure to indicate the number and type of lasers in your projector and the color modulation scheme color system type to use for your projector Projector settings x Test pattern EAEE A Show it now Size and Position Scan rate Color Settings Vector display settings Information Number and type of lasers gg Singe laser n 2 laser ep 3 laser AGBE 09 3 laser AGY a Color system type i TTL Analog with linear response Analog with log response Color output levels Projector Min voltage red channel 21 Max voltage red channel 100 Min voltage green channel 10 Max voltage green channel 100 Min voltage blue channel 2 16 Max voltage blue channel 100 a ee FN FN OK Cancel Using the ILDA Test Pattern to set the Default Scan rate The ILDA tuning standard dictates that your scanners can show the ILDA Test Pattern in a specific way circle
87. touching the sides of the square when the ILDA Test Pattern is displayed at the correct scan speed points per second Scanning too slow Scanning correctly Scanning too fast Circle outside of square Circle touches midpoint of Circle can t touch square square As you are projecting the ILDA test Pattern look very carefully at the central section of the test pattern 19 Adjust the Default Scan rate slider in the Projector Settings window so that the circle is just touching the sides of the square Note that sometimes the circle may touch only the sides but may be over on the top and bottom or vice versa Just adjust the slider for the best overall appearance of circle touching the square Using the ILDA Test Pattern to set the Color Blanking shift Just below the purple Y in the ILDA Test Pattern there is a set of long horizontal lines around short vertical lines The ILDA tuning standard dictates that the horizontal lines should be approximately centered around the vertical lines Color shift too low Color shift correct Color shift too high Horizontal lines Horizontal lines Horizontal lines shifted too far left approximately centered shifted too far right As you are projecting the ILDA test Pattern look very carefully at the horizontal lines below the letter Y Adjust the Color Blanking shift slider in the Projector Settings window so that the horizontal lines are approximately centered around the vertical lines Since the C
88. ts to 200 or higher can actually increase the life of your scanners However doing so will mean that if you project less than 200 points the additional points will be blanked For beam frames it is often undesirable to have any unintended blanking at all because such blanking would tend to reduce the power of the display When the Prevent minimum number of points check box is 28 checked all scanner output will be dedicated strictly to producing laser output and the Minimum number of points setting is ignored Projection zones Scanner 1 Scanner 2 Scanner 3 Scanner 4 Scanner 1 Scanner 1 Zone 1 Scanner 1 Main Zone 2 Scanner 2 Main Zone 3 Scanner 3 Main Zone 4 Scanner 4 Main Zone 5 Secondary Graphics Zone 6 LD2K Raster Graphics Scanner 1 PO LD2K Targeted Beams Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Zone 8 LD2K Atmospheric Zone 9 Overhead sweeping beams Zone 10 Secondary Atmospheric Zone 11 User defined Zone 12 User defined Zone 13 User defined Zone 14 User defined Zone 15 Mirror Ball 1 Zone 16 Mirror Ball 2 Zone 17 Mirror Ball 3 Zone 18 Mirror Ball 4 Zone 19 Mirror Ball 5 Zone 20 User defined Zone 21 User defined Zone 22 User defined Zone 23 User defined Zone 24 User defined Zone 25
89. uge This new window allows you to specify the audio device as well as see the waveform generated by the incoming audio If you click the left or right mouse button in the Audio Input window you can specify the audio device to use All audio input devices available to your computer will also be available to the Audio Input window For a laptop normally the choices are Microphone or Wave Out Mix When you choose Wave Out Mix it will give you a mixture of everything that is coming out of the computer For example you can use Windows Media Player to play a song from the computer and use that as an input to the Virtual Laser Jockey You can then use the Windows Volume Mixer as shown below to try to optimize the levels for best detection by the Virtual Laser Jockey 47 t Volume Mixer Device Device Applications P Q gy Internal Windows Windows Media Speaker Head Sounds Player gt Audio input results not guaranteed normal BPM system is believed to be better Almost every member of the Pangolin staff is a musician of some kind And nobody on the Pangolin staff really believes that a computer will ever be able to detect the beats within audio as well as a human can Often times music may have double beats or tricky beats which would fool computer algorithms So generally we do not believe in this computer based technique As we have tried this audio input system and sent it to other customers to try sometimes
90. uickFX to all cues N amp QuickFxX Click on one of the QuickFx to apply that effect to the display Click here to apply QuickFX only to the selected cue There are four Layers This allows you to have up to four separate QuickFX operational at at time Click here to stop All QuickFx As shown you simply clock on a desired effect and it will be applied on top of all playing cues if the Master button is pressed or it will be applied to only the selected cue if the Cue button is pressed Up to four FX can be active at a time There are multiple Layers of FX available This allows you to pick an effect from Layer 1 anda separate effect from Layer 2 and have both effects active simultaneously Since there are four layers of effects this allows up to four effects to be active at the same time 70 Advanced Tools overview In addition to the QuickTools which allow you to create content extremely quickly but with limited parameters QuickShow also includes a full featured Laser Frame Animation editor Advanced Text editor Advanced Shape abstract generator and an Advanced Clock editor These advanced tools can be accessed by right clicking in a cue within the cue grid or by using the Edit menu When you right click on a cue the menu will open and will allow you to edit existing things and create new things pices HI New Frame Animation Start the Laser Frame Animation editor zu AAN T New Te
91. uickShow also has a button named Show it now which will enable the output from that specific window Again the laser operator must consciously enable laser output in order to get any output from QuickShow Cue Grid QuickShow includes an extensive cue grid There are 10 columns by 6 rows for a total of 60 cues visible on the screen at one time In addition to the 60 cues QuickShow allows for you to organize up to 32 pages of cues In all nearly 2000 cues can be loaded into the QuickShow workspace 40 Keyboard access You can access cues by clicking on them with a mouse or touch screen or by using the alphabetic keys on the computer keyboard The printed letter in the upper left hand corner of each cue cell indicates which computer key will trigger that cue Note that since there are six rows it means that some of the cues are accessed using unshifted keys a s d f etc and others are accessed using shifted keys A S D F etc Page tabs On the top of the cue grid you will see tabs These tabs allow you to access the Pages in QuickShow Bckoreis 2 4 Bchkgnd 3 Aoh acts Abstact 2 gt Abstracts 3 h Logos Tex ibs h Chang Shoes Animals 4 PeoplesCharacters Wi Spot W ehes W MusiceDarcers W Coleteation W Themes 1 Themes 2 W Mice W Bckond 1 4 To change pages in QuickShow just click on the page tab with the mouse You can assign F Keys on the computer keyboard to pages so that pages can be quickl
92. usly so if you check both the Zone 1 and Zone 2 boxes above the cue will be directed to both lasers simultaneously You may go through each cue in the workspace and specify which zone i e laser you want to use for that cue For certain applications this makes sense but greater flexibility 1s afforded by using Zone hot keys Using zone hot keys You may split the Laser Preview window into nine separate zones by right clicking in the Preview Window and selecting Show 9 zones 97 _ Use cue preferred zones Show Laser Preview and use Cue defined Zones Show 9 Zones Capture to clipboard Once the Laser Preview window is split into nine zones you may click the left mouse button on one of the zones and from that point forward most laser cues will be directed to the zone you selected _ Use cue preferred zones 4 Scanner 4 Main 5 See et ee Ne D _ m P i2 Scanner 2 Maini 3 Scanne Two handed keyboard control Note that the layout of the nine zones is exactly like that of the numeric keypad on your computer keyboard Therefore what you can do is use your right hand to press a numeric key to specify the zone and use your left hand to press letter keys and trigger individual cues 98 Pressing the zero kKey will use the normal cue preferred zone When you press the zero key on the numeric keypad or click the Use cue preferred zones button above no zone hot key override will take place
93. ut Same as ESC key use this ESC Key as a safety interlock to stop output if a hazardous condition presents itself Enable Laser Output Enables Laser Output to begin Play Animation Starts to play selected cue Shortcuts D fe EX r 48 QQ Efect 40 Ge Animate Framerepeats 1 12345 67 89 1011 12 13 14 New Frame Open Frame Folder to find frame files Save Undo Copy Paste Delete Show Points Show Blanking Path 10 Zoom in 11 Zoom out e a Density 100 15 16 12 Effects WeEffect 9 Effects are eas imati y auto creation tools for quick animations of single frames and text Zoom In Choose Effect such as write zoom in and enter a value of the total number of frames CO SA to auto create Rotate Left See the section in this manual about creating animations or watch the training video Rotate Right for more information Fade In Fade Out Write In 78 13 Animate Tro s Tii e Ames i al Ta wi k Ta Tht ummm of hare Fi eee I ie fe ja mi la ole pov E Piney rae iti rey trae Li z pz yy Mi ry Dita ead cathe ere pa ffs Lag ey la rol is m Opens path based animation dialogue box and tools See section on animation further on in this manual 14 Frame Repeats Save memory card space by using frame repeats to speed up or slow down animations Remember animation is a visual perception based on 24 30 frames per second Instead of drawing mor
94. ut output inactive dummy stream no cue active Red Fast Flash Online and output active at least one cue active Yellow Slow Flash Online but output disabled either invalid license or some other fault Solid White Firmware update in progress 110 ROHS Certificate of Compliance Restriction of the use of certain Hazardous Substances EC directive 2002 95 EC the RoHS Directive restricts the use of the hazardous substances listed below in electrical and electronic equipment Based on information provided by our suppliers Pangolin designates the products listed below as RoHS compliant for orders placed on or after the date of this certificate RoHS compliant means that Our Products conform to the RoHS Standards Our suppliers have confirmed the compliance status of the relevant components to us We have implemented processes to confirm and document this We perform material content testing where appropriate We have introduced RoHS labeling for all compliant products to help identify and segregate compliant stock through our distribution network and our customers stock management and purchasing systems Confirmation of compliance status by our suppliers is either because the products do not contain any of the restricted substances referred to in Article 4 1 of the RoHS Directive at concentrations in excess of those permitted under the RoHS Directive or because removal of the restricted substances 1s not technically possible a
95. utomatically duplicates and mirrors the output even though there is only one signal source for both scanners 24 Projection zones Scanner 1 Scanner 2 Scanner 3 Scanner 4 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Zone 1 Scanner 1 Main General Geometric Correction Preview Beam Attenuation Map Other About Zone 2 Scanner 2 Main Trine T Scare aan Preview projection mode Zone 4 Scanner 4 Main View as Laser Graphics Zone 5 Secondary Graphics View as Audience Scanning Beams Zone 6 LD2K Raster Graphics Preview image size and position Zone 7 LD2K Targeted Beams Width 2 T Zone 8 LD2K Atmospheric TaN x Zone 9 Overhead sweeping beams Height foo 4 Zone 10 Secondary Atmospheric x Zone 11 User defined Position 0o 2 Zone 12 User defined A Zone 13 User defined Position Y 0 Zone 14 User defined j Zone 15 Mirror Ball 1 Zone 16 Mirror Ball 2 o Zone 17 Mirror Ball 3 Zone 18 Mirror Ball 4 DS Zone 19 Mirror Ball 5 Zone 20 User defined Zone 21 User defined Preview Virtual Projector Position Zone 22 User defined Preview Beam Diameter Zone 23 User defined ae pixels 1 0 Zone 24 User defined Zone 25 User defined Zone 26 User
96. utton to Enter your text here Pangolin Show it now on the laser Pick a color by clicking on one of these chips j T Soroll fade on ends Scholl up diagonally erspective then aroun J M These buttons affect the size pA Smaller 50 gt Bigger These buttons affect the speed Scroll around sphere tickiscroll up and dow Up and aroun Titted perspective Slower 51 cb Faster T Edit A Fort These four buttons work just like the Click on one of the many pre made text effects l f Live Performance Tools found in each cue As shown you simply enter some text pick a color and an effect and then either Show it now or drag and drop the text to a cue for playback later Text entry The text can be any characters and the function even works with Chinese character sets Increasing or decreasing the size of the projected text To decrease the size repeatedly click on the button labeled Smaller To increase the size repeatedly click on the button labeled Bigger Increasing or decreasing the speed of the effect To decrease the speed repeatedly click on the button labeled Slower To increase the speed repeatedly click on the button labeled Faster Selecting an effect The large central area within the QuickText tab allows you to select an effect that will be applied to the text There are many effects such as simple scrolling text effects that will impress the text onto a rotating cone or sphere
97. verts to selected Extract to new frame Extracts Pulls out selected points and creates a new frame next to the current frame containing the extracted points Merge with next frame Merges current frame or selected points with the next frame in the frame list Transform Transform Frame Output Quick center Ctri Alt C Quick rotate d Quick resize d Flip X Ctrl Alt x Flip Y Ctrl Alt y Quick Center Quick Centers Image in Frame Edit Window Quick Rotate Gives you options of quick degrees of rotation of frame content such as 90 Clockwise etc Quick Resize Quick Resize gives you options such as double or half size to enable quick animations between two sizes See Creating Animations for example Flip X Flips the frame content on the X axis Flip Y Flips the frame content on the Y axis Frame Frame Output Add Shift C trl Space Insert Ctrl Space Duplicate X Delete Shift Ctrl4 D Clear Shift Ctrl L Selectall Shift Ctri A Copy Shift Ctrl c GA Paste Shift Ctrl V Add Adds a new frame to the end of the frame list Insert Inserts a duplicate frame next to the selected frame Duplicate Adds a duplicate frame of the selected frame to the end of the frame file list Delete Deletes the frame Clear Clears the content from the frame Select All Selects all frames in the frame file list Copy Copies selected frame Paste Pastes copied frame Output Output 71 Stop Laser Output Stops the laser outp
98. where new content creation takes place The right section contains the Live control tab and Effect Editor tab LanerShow 0 ner QuickShow Version 1 0 0 104 Interface Patent Pe i Edit apace CueMania 1 3 050 Fle Edt View Page Gua Bun Settings Heb il Hiii om a see ee es poolama Baa ad Pane Semt fogge Resat Flr Chan Tearretion Ore cue M 55 firaphecs GB ere oe cignes 3 W tgi N ibas 1 h aT N ibas 3 Wi Logo wW Aremalt V Pecete lt Chasecters W Spon N voad NW Dorce h aeaea Wi There Coke n Pre m Playback Arewter Scare IOI Ti Gut tet Oak pe O Sew LOak Deon gO OMX D uct Cik BB Ouk Chan Bet Tce Ar FES 7783 FPS Toolbar The main functions within QuickShow are controlled by the Toolbar which 1s located at the top of the Main Control Window The toolbar is shown below a FHS em pia oe n Moolman Aa Select Toggle Restat Flash Transition One Cue Multi cue Virtual LJ 37 Cue triggering mode The Cue triggering mode controls what happens when you click on a cue with the mouse or touch screen Select Toggle Restart Flash If the Select mode is chosen cues are not activated when you click on them Cues are only selected This is handy when you want to drag and drop cues to a QuickTimeline or when you want to change the Properties of a cue without activating the cue If the Toggle mode is chosen as indicated above with the green highl
99. xt Create a new Advanced Text a gt Import laser frame animation into cue New Abstract _ Create a new Advanced Shape abstract EB Copy C New Clock __ Create a new Advanced Clock Copy Special You can also import frames such as ILDA EE Cue Properties A Access the Cue Properties window 7 Cue properties The Properties of each cue can be accessed by right clicking on the cue and choosing Cue Properties The first page of the Cue Properties window is shown and described in the picture below W lf you right click on a cue the last menu item is Cue Properties Toan F Pangolin ID Cue properties General Image Icon Cue Name Pangolin ID You can change the name of the cue here Preview Time 12 00 You can select the representative frame that is shown when the cue is not running by moving this slider Destination Zone 1 Scanner 1 Main Zone 2 Scanner 2 Main Zone 3 Scanner 3 Main Zone 4 Scanner 4 Main Zone 5 Secondary Graphics Note that it is possible to have the cue Zone 6 LD2K Raster Graphics go to more than one zone simultaneously Zone 7 LD2K Targeted Beams l Zone 8 LD2K Atmospheric by simply checking multiple boxes Zone 9 Overhead sweeping beams Zone 10 Secondary Atmospheric Zone 11 User detined Zone 12 User detined Zone 13 User detined Zone 14 User defined Zone 15
100. y accessed by pressing F keys on the computer keyboard You can also change the name of each page Both F key assignments and naming of the pages can be done using the Page menu or by right clicking on a Page tab 4 Categories On the top of the cue grid just above the Page tabs you will see a number of Category buttons E BB rohen o Al Pages Categories help to organize the work space and only show the most relevant tabs For example if you are only looking for Graphic related imagery you can click on the Graphics category and only those Pages and Cues related to graphics will be shown To add change or rename categories just right click in the Categories section Types of cues Each cue can contain a Frame or animation Text Shape abstract Timeline based show Beam sequence Clock DMX sequence Synthesized image a Sequence of other cues or a Capture many other cues triggered simultaneously In the lower left corner of each cue you will see an icon The icon indicates what the cue contains Below you will see a list of icons and the corresponding type of image Ei Frame Animation T QuickText or Advanced Text QuickShape or Advanced Shape Abstract Timeline based show g QuickBeams Advanced Clock QuickDMx ng synthesized Image rs sequence chain of cues R Capture 42 Creating new content or editing existing content within a cue You can create new content or edit the existing content in

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