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System for organizing and visualizing display objects

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1. 2004 102 Kb RESUME PDF MARCH 1 2007 46 Kb APOLLO LANDING MOV MARCH 2 2007 54Mb AND IMPORTANT MARCH 2 2007 220 FIG 14 JAN FEB LAST WEEK YESTERDAY TODAY U S Patent Mar 19 2013 Sheet 9 of 10 US 8 402 382 B2 EARLY LAST YESTERDAY TODAY MARCH FIG U S Patent Mar 19 2013 Sheet 10 of 10 US 8 402 382 B2 gt N 20 FIG 17A FIG 17B 17 YOUR BUMP TOP FIG 15 US 8 402 382 B2 1 SYSTEM FOR ORGANIZING AND VISUALIZING DISPLAY OBJECTS This application claims the benefit of U S Provisional Application No 60 793 630 filed on 21 Apr 2006 FIELD OF THE INVENTION The present invention relates to methods of organizing and visualizing display objects within virtual environments In particular the present invention relates to interaction and visualization techniques for organizing display objects within virtual environments BACKGROUND OF THE INVENTION Despite the metaphor current virtual desktops bear little resemblance to the look or feel of real world desktops A workspace in the physical world typically has piles of docu ments binders and other objects arranged in a way that pro vides considerable subtle information to the owner For example items are often casually placed but their spatial position and orientation are usually meaningful Closer items can indicate urgency and piles of items are automatically ordered chronologically be
2. After more than some percentage e g 60 of the virtual environ ment is visible the splash screen may disappear Further a button is presented so that at any time the user may skip the tearing process as it is simply meant to enhance enjoyment and realism within the invention and not be inefficient Paper like attributes are appropriate for display objects representing content that in the real world is often found on paper Such display objects include documents text photo graphs emails web pages etc For other data types such as media representing audio or video other attributes are appro priate In one aspect of the invention we represent media display objects as consumer media products such as DVDs or CDs The unactivated media display object appears with simi lar proportions to those in FIG 1 One animation for further exploring the display object s contents ie to get more infor mation about the particular display object or to initiate play ing of media display objects is the flipping open ofthe virtual cover of the display object FIGS 17a 176 For media display objects this is visually familiar to opening a CD case Further an object which resembles a compact disc that is also texture mapped with a relevant image smoothly rises from the case and spins if the media display object is played FIG 17c Animating Introduction of New Content To introduce new content to the system we animate it ina user frien
3. Ruffled piles were used to indicate information a group of users frequently accessed To remove documents or piles from public access they could be moved to a filing cabinet DynaPad s open pile representation laid out entire collections of photos side byside on a zoomable Pad based workspace Bauer D Fastrez P amp Hollan J 2004 Computationally enriched piles for managing digital photo collections IEEE VLHCC p 193 195 Bederson amp Hol lan J 1994 Pad a zooming graphical interface for exploring alternate interface physics UIST p 17 26 This representation avoids occlusion of stacked items with each other but results in higher visual load and greater screen real estate requirements The latter issue is mitigated because of infinite canvas Open piles also aim to enhance remind ability through visibility of all sub objects although this diminishes when the workspace is zoomed out and thumb nails become small The alternative stack representation is in the spirit of familiar real world piles and does not require a zoomable interface The linearly ordered piles support fluid sorting and re ordering in place without the need for addi tional tools Recent physically inspired GUI designs rethink windows as paper stacked in piles Windows can be freeform peeled like real pieces of paper with a robust algorithm Peeling and re orientation allows viewing of occluded windows below Beaudo
4. at a touch based input device operatively coupled to the computing device a user input compris ing a gesture that at least partially encloses a group of the display objects representing the one or more collections of data wherein the gesture intersects with a selection 20 25 30 35 40 45 50 55 60 65 22 icon wherein the selection icon is generated for display in response to detecting at least a portion of the gesture and prior to the gesture intersecting with the selection icon wherein each display object of the group of display objects at least partially enclosed by the gesture is dis placed at a different position in the virtual environment determining by the computing device a distance between first and second end points of the gesture selecting by the computing device and after determining that the gesture intersects with the selection icon an option associated with the distance from a plurality of options associated with a range of distances wherein the distance is included in the range of distances and in response to determining that the gesture intersects with the selection icon generating by the computing device and based at least in part on the selected option the group of display objects for display in an axial align ment wherein each display object of the group of dis play objects is stacked in the axial alignment such that display objects of the group of display objects appear to
5. from the sky into the virtual environment and could be organized as any other display object This allows users to use three dimensional spatial memory and mechanics rules to enhance organization and management of display objects This technique may further be extended for collections of data that become available to the computing environment When said data collection becomes available a display object representing the proportions and appearance of the physical form factor of the data collection can Drop from the Sky into the virtual environment For example if an Apple IPOD is connected to the computer a 3 dimensional dis play object the resembles the Apple IPOD will land into the virtual environment As a person skilled in the art would understand these data collections could be any type of col lection of data For example connecting an external USB storage device to the computing environment or networked files residing on a remote machine to which a connection was just made To transfer display objects to the data collections represented by display objects the user may toss it towards the general direction of the data collection display object and it will be added according to the tossing algorithm provided for adding to a pile provided above Viewing Other Virtual Environments Users of multiple networked virtual environments may visualize the contents of other user s virtual environments that are connected via net
6. Pub No WO2007 121557 5 No 2 Nov 2 2003 pp 193 202 10 pp PCT Pub Date Nov 1 2007 Continued 65 Prior Publication Data Primary Examiner Kieu Vu Assistant Examiner James T Durkin US 2009 0307623 Al Dec 10 2009 74 Attorney Agent or Firm Shumaker amp Sieffert 57 ABSTRACT Related U S Application Data A method system and computer program for organizing and 60 Provisional application No 60 793 630 filed on Apr visualizing display objects within a virtual environment is 21 2006 provided In one aspect attributes of display objects define the interaction between display objects according to pre determined rules including rules simulating real world 51 Int Cl mechanics thereby enabling enriched user interaction The G06F 3 048 2006 01 present invention further provides for the use of piles as an G06F 3 033 2006 01 organizational entity for desktop objects The present inven 52 U S CI 715 765 715 166 715 847 345 173 tion further provides for fluid interaction techniques for com Tac 445 179 mitting actions on display objects in a virtual interface A number of other interaction and visualization techniques are 58 Field of Classification Search 715 765 disclosed 715 775 808 810 848 766 847 345 173 179 See application file for complete search history lt lt n 19 Claims 10 Drawing Sheets MM s US 8 402 382 B2 Page 2 U S PATEN
7. appreciated by a person of skill in the art It should be understood that the interaction and visualiza tion techniques for computer implemented virtual environ ments in accordance with the present invention include the following aspects 1 Realistic Feel Display objects on the mechanics enhanced desktop move realistically allowing users to lever age their knowledge of how things move in the real world For example after some experimentation with the system a user should be able to figure out that tossing display objects to a corner will cause them to collide and pile up potentially without explicitly learning the tossing functionality 2 Disable Physics as Necessary It is preferable to lever age the beneficial properties of the physical world but not be overly constrained by or dogmatically committed to realism When appropriate the power of the underlying computer is exploited and the pre determined mechanics rules turned off or altered when the mechanics simulation proves limiting counterintuitive or where reality can be improved on For example the simulated physics aspect of the present inven tion can be disabled to prevent unwanted collisions between explicitly organized display objects When a group of display objects have been explicitly piled by the user the response to collisions are disabled on the piled objects so that they do not topple over when hit by display objects accidentally colliding with it 3 Tangibl
8. as one would on the surface a real physical desk furniture using piling rather than explicit filing as the primary organizational style In accordance with the present invention a variety of interaction and visualization techniques are utilized implicitly and explicitly for creating manipulating and organizing piles and display objects within the piles Interaction and Visualization Techniques Aninput means such as a mouse or preferably a pressure sensitive pen with a single barrel button operating on a TabletPC allows the user to interact with the display objects in the virtual environment To facilitate very lightweight interaction for the simplest tasks the pen by default allows users to move and or toss objects by touching and then drag ging or flicking them with the pen in a manner similar to how one might use a finger to manipulate a bunch of lightweight items on a physical surface A spring is attached from the point on the display object the user first clicked on to the current cursor position This allows for the free form natural realistic intuitive movement and tossing of display objects More complex interactions require additional techniques LassoMenu The interaction of display objects can be triggered by a technique called LassoMenu that combines selection com mand invocation and parameter adjustment in one fluid stroke as illustrated in FIG 2 Users select display objects in the typical lasso fashion of dr
9. avoid requiring the user to memorize a large gesture vocabu lary before they can use the system effectively The present invention employs existing discoverable techniques that fos ter smooth transitions from novice to expert behaviour In addition self revealing interaction techniques are designed by using appropriate visual cues and support transient easily reversible actions 6 Smooth Transitions To avoid startling and confusing users the present invention employs smooth slow in and slow out transitions for every visual change in data represen tation It is established that is easier for users to maintain a mental model of the data across smooth transitions and less time is spent comprehending the new data presentation As discussed below the simulation of mechanics rules can be achieved using the PhysXTM Software Development Kit SDK for example The PhysX SDK is provided by the AGEIA Corporation maker of the PhysX Physics Process ing Unit PPU PPU s are dedicated hardware that handle mechanics rules calculations required by the PhysXTM SDK freeing the CPU for other tasks PhysXTM SDK provides a rigid body dynamics solver facilitating collision detection and response frictional forces simulated springs mass response spring simulation cloth simulation etc Display objects e g file icons are represented by oriented bounding boxes to the PhysXTM SDK which for each timestep returns anupdated position and orientatio
10. be stacked on top of each other 2 The method of claim 1 wherein the virtual environment is a virtual desktop and the display objects are icons each icon representing one of a file a directory and an application program 3 The method of claim 1 wherein an appearance of the display objects is defined by attributes of the one or more collections of data 4 The method of claim 1 wherein the virtual environment is a virtual two dimensional or virtual three dimensional desktop 5 The method of claim 1 wherein the one or more collec tions of data are digital files selected from the group consist ing of text documents images audio web pages web con tent web search results products in an online store services in an online store videos and software programs and file system directories 6 The method of claim 1 wherein the touch based input device comprises a digital pen or a touch sensitive surface 7 The method of claim 1 further comprising enabling real time user interaction with the display objects in the virtual environment wherein the user interaction with the display objects in the virtual environment is defined by pre determined mechanics rules 8 The method of claim 7 wherein attributes of the display objects define the user interaction according to the mechanics rules 9 The method of claim 7 wherein the mechanics rules include simulation rules selected from the group consisting of gravity positio
11. is invoked with the LassoMenu piles are smoothly exploded into a grid view on hover Moving the pen away collapses piles back to their original state Exploding Piles exploits the rough spatial memory a user might have about what they re looking for For example if it is known a display object is in one of the piles in the top right of your workspace you can inspect them by pointing at them Pressure Cursor and PressureLock Techniques When users push very hard with the pen and reach the maximum pressure level it acts as a trigger dubbed Pressure Lock which is used for example to lock a pile down into a specific browsing layout or pinning objects to the wall Push ing the pen hard on the screen surface for pinning evokes similar actions in the real world To provide continuous visual feedback for the Pressure Lock technique there is provided a circular pressure cursor with an inner circle that increases in size with the current pressure level FIG 6 When the pressure level reaches its maximum the color intensifies and the outline turns into a bright white to indicate a PressureLock has occurred When a PressureLock is possible it is indicated by the outer ring turning a hollow white enabling discovery amongst novice users When PressureLock is used for locking down a pile browsing layout there is provided a pressure based confir mation of a preview with the pen up before maximum pres sure is reached being equivalent to an undo W
12. later All transitions between browsing styles are animated smoothly Objects need not be explicitly piled before applying the browsing tools The LassoMenu may be used to trigger browsing of unpiled objects For example it may be useful to temporarily view casually strewn objects in a grid layout to see occluded objects Compression browse would similarly reveal occluded display objects without disturbing display objects A collection of one or more display objects may be automatically piled into several piles according to informa tion regarding the display object FIG 15 i e date the file was last modified the first letter of the file name We have found that selecting a small number of sub piles to represent the categories works best such as 2 to 5 depending on how varied the collections data is In this view the pile browsing techniques described above may further be used to allow further exploration of the display objects Sub piles are smoothly animated as little as necessary to create room for the browsed piles contents FIG 14 Regional Visual Search Ifa user wants to find a piled object but does not remember which pile it is in he she can use the browsing widgets to try and find it However for a large number of piles clicking widgets becomes tedious For this situation there is the Exploding Piles functionality of the present invention offer ing a way of visually searching pile contents regionally Once Exploding Piles
13. of the one or more widgets and in response to receiving the third user input generating for display in the virtual environment by the computing device the selected group of display objects in one of the different pre defined configurations based at least in part on the third user input 14 The method of claim 1 wherein the user input is a first user input the gesture is a first gesture and the distance is a first distance the method further comprising receiving at the touch based input device associated with the computing device a second user input comprising a second gesture that at least partially encloses the group of display objects stacked in the axial alignment determining by the computing device a second distance between first and second end points of the second ges ture wherein the first distance is different than the sec ond distance selecting by the computing device an option associated with the second distance from the plurality of options associated with the range of distances wherein the sec ond distance is included in the range of distances and generating by the computing device based at least in part on the selected option the group of display objects for display wherein each display object of the group of display objects is displaced at a different position in the virtual environment 15 The method of claim 14 further comprising determining by the computing device a selection of the second distanc
14. touching display objects can cause numerical instability jittering and unnec essary movement by piled display objects Also dragged icons can knock over piles Further un restricted mechanics allows six degrees of free dom in the potential positions ofobjects This added freedom and expressiveness also affords more ways to make a mess Therefore in a further aspect of the present invention all display objects can remain axis aligned Collisions are no longer physically accurate but objects are easily readable remaining properly oriented more closely resembling modem GUI desktops In this mode the desktop seems aes thetically tidier but looks and feels mechanical FIG 10 Alternatively a small amount of off axis rotation can be allowed to make the appearance less rigid while maintaining readability and preventing objects from becoming too messy We allow a fixed number of degrees of rotation about the axis that is normal to the virtual environment s desktop surface Implementation In a particular implementation Bump runs in real time on a Toshiba M200 TabletPC with a 1 6 Ghz CPU 1 GB US 8 402 382 B2 21 RAM and an NVIDIA GeForce FX Go 5200 graphics card The example the software is written with C OpenGL and GLUT The mechanics e g the rigid body dynamics physical simulation and collision detection rules are provided by the AGEIA PhysX SDK User Evaluation To evaluate the implementation o
15. Cap OS gif filehistory May 25 2006 12 pp Microsoft Bob version 1 for windows found at http web archive org web 20060206205347 http www telecommander com pics links application 620software microsoft Microsoft Bob 1 O Microsoft Bob 1 O htm Feb 6 2006 2 pp Resco Photo Viewer for S60 User Manual for v5 0 accessed on Jun 17 2010 18 http www resco net symbian downloads RescoViewerS60 pdf Office Action fromU S Appl No 12 868 398 dated Oct 5 2012 13 Response to Office Action dated Apr 3 2012 from European Patent Application No 10760814 3 filed Oct 10 2012 17 pp Extended Search Report from EP Application No 07719564 2 dated Oct 24 2012 7 pgs Response to Office Action dated Oct 5 2012 from U S Appl No 12 868 398 filed Jan 4 2013 16 pp cited by examiner U S Patent Mar 19 2013 Sheet 1 of 10 US 8 402 382 B2 Sheet 2 of 10 US 8 402 382 B2 Mar 19 2013 U S Patent U S Patent Mar 19 2013 Sheet 3 of 10 US 8 402 382 B2 FIG 5B L DE IG E U S Patent Mar 19 2013 Sheet 4 of 10 US 8 402 382 B2 Q FIG GA FIG 6B FIG OC Eu y U S Patent Mar 19 2013 Sheet 5 of 10 US 8 402 382 B2 U S Patent Mar 19 2013 Sheet 6 of 10 USER 45505 SELECT ITEMS TO PILE SER T CROSSED LASSO N US 8 402 382 B2 YS CROSS ICON NO USER COMPLETED LASSO amp EN
16. Messy Tidy widget is like the inverse of the Tidy Make Pile pile creation functionality described above Seeing how piled objects were originally strewn about the desktop may aid recall of pile purpose or content FIG 5d Scrubbing this widget interpolates between the messy and tidy poses and at the extreme messy pose an icon appears indicating the pile will be broken Another view of piled contents is the Detailed List View In this view display objects are vertically arranged in a line with further textual information about the display object 1 in the case of files the file name creation date and file size displayed to the objects right hand side FIG 13 A user clicks and drags on a widget to immediately see its impact on the layout of the pile contents Once the pen is released the objects smoothly return to their piled state facili tating quick transient browsing For more involved interac tions a pile can be locked down into any of the browsing states This is done with the PressureLock technique described herein Once a pile layout is locked the widget turns into a red X FIG 5e and can be collapsed back to its original state with a tap Hovering over a widget for some time presents a tooltip with amore detailed description of the widget s functionality Widgets also act as crossing targets for the novel US 8 402 382 B2 15 Drag n Cross technique for precise insertion of objects into a pile as described
17. T DOCUMENTS 8 181 122 B2 5 2012 Davidson 2003 0074424 Al 4 2003 Giles et al 2004 0021643 Al 2 2004 Hoshino etal 345 173 2004 0117727 Al 6 2004 Wada 2005 0154991 1 7 2005 Jaeger 715 769 2006 0085767 Al 4 2006 Hinckley et al 715 863 2007 0064004 Al 3 2007 Bonneretal 345 442 2007 0146347 1 2007 0192692 1 2008 0168382 1 2008 0168402 1 2008 0168403 1 2008 0309632 1 2009 0070705 1 2009 0122018 1 2009 0228841 1 2009 0307623 1 2010 0079405 1 2010 0211920 1 OTHER PUBLICATIONS 6 2007 Rosenberg 345 173 8 2007 Chen et al 7 2008 Louch et al 7 2008 Blumenberg 7 2008 Westerman et al 12 2008 Westerman et al 3 2009 Ording 5 2009 Vymenets et al 9 2009 Hildreth 12 2009 Agarawala et al 4 2010 Bernstein 8 2010 Westerman et al International Search Report and Written Opinion of application No PCT US2010 046688 mailed Dec 22 2010 11 pp International Search Report and Written Opinion of corresponding application No PCT CA2007 000637 mailed Aug 16 2007 9 pp Wikipedia entry Microsoft Bob found at http en wikipedia org w index php title Microsoft Bob amp oldid 48873217 17 2006 2 pp Wikipedia entry Magic Cap found at http en wikipedia org w in dex php title Magic__Cap amp oldid 4696 1398 Apr 4 2006 1 p Atwood Coding Horror programming and human factors found at a http en wikipedia org wiki File Magic
18. TER LASSO NEN i gt Paine C MAKE PILE OPTION gt SELECTED Z Ts USER Y STROKE LENGTH PASSED lt MAKETDYPRE THRESHOLD 7 LL STROKE LENGTH A PASSED NO PILE 77 DOCUMENTS 20 FIG 11 U S Patent Mar 19 2013 Sheet 7 of 10 US 8 402 382 B2 H Ry WIDGET CROSSED OR gt CLICKED ON gt SS MENU INVOKED ON 34 USER SCROLLS PENS BROWSING METHOD PILE BROWSED ACCORDING TO WIDGET 44 CLOSE PILE BUTTON 2 CLICKED PILE LOCKED DOWN FOR E FURTHER MANIPULATION i YES t LASSO wove N lt REORIENT SELECTED A SORTS BYTE SS SELECTED A MOVING CURSOR SUBSET WANK OESE CHANGES SORTED BY 2 p REORENTS PULLS POSITION IN PILE Sm LTEM QUT OF PLE FIG 12 U S Patent Mar 19 2013 Sheet 8 of 10 US 8 402 382 B2 IMAGE LPG MARCH 3 2007 232 Kb PLANETS PDF MARCH 1 2007 AoKb ASTRONAUT POF MARCH 9 2007 944 Kb PLUTO DETHRONED PDF MARCH 13 2004 102 Kb ue PDF MARCH 1 2007 46 Kb APOLLO LANDING MOV MARCH 2 2007 54 5 BIG AND IMPORTANT MARCH 2 2007 2206 MAGE LPG MARCH 3 2007 232 Kb PLANETS PDF MARCH 11 2007 46Kb ASTRONAUT POF MARCH 9 2007 944 Kb PLUTO DETHRONED PDF MARCH 13
19. a greater pull on a photo being tossed by it than a neighbouring pile of spreadsheets A gravitational field implementation would also support the escape velocity to allow display objects to be 0 5 40 45 60 10 tossed beyond piles that may attract it Another extension of the physical metaphor includes using a magnet to gather like icons from the desktop For instance a video magnet could be used to attract video files from a large unorganized heap of documents while maintaining context Multiple magnets could be used in conjunction to see spatial relationships Furthermore in real workspaces the landmarks and layout of the desk greatly inform how display objects will be orga nized For example walls can have notes posted on them or shelves will be used to store documents A desktop interface in accordance with the present invention can incorporate this in a number of ways For instance the layout of user s desk can be digitally replicated or offer virtual templates of stan dard physical desk configurations to increase user familiarity with the system Alternately variations to the desktop s lay out could be made to aid in organization such as permanent shelves or recessed raised areas for storage In a multiple user scenario multiple workspaces can exist within a single plane which when zoomed out could facilitate the transfer of documents between users by tossing them to the desired workspace Alternati
20. a positive and subtle effect on object place ment and appearance For example if a few documents are casually tossed to a corner they will collide and begin to accumulate in a way that is visually familiar to the real world Their messy arrangement subtly affords an unorganized state without the user having to explicitly specify it The present invention can be implemented in either two dimensional or three dimensional virtual environments US 8 402 382 B2 7 Three dimensions from the perspective of a user viewing a virtual desktop on a computer screen for example is pre ferred because there are more options in terms of organiza tion In another aspect of the present invention piles are used as an organizational entity for display objects Advanced piling techniques are described below In yet another aspect of the present invention fluid inter action techniques are implemented for committing actions associated with the display objects such as piling or unpiling Advanced interaction techniques are described below A pen or a touch screen or touch pad is preferred as a primary input device because it enhances the feeling of realism and direct ness of manipulation since objects being acted upon are vis ible directly under the pen tip or finger stroke However it should be understood that these techniques also readily apply to a mouse trackball other touch sensitive surfaces or vari ous other input devices as would be readily
21. ai S 2002 More than dotting the is foundations for crossing based interfaces CHI p 73 80 In addition to the academic developments and disclosures there are some notable patents in this field U S Pat No 5 303 388 to Kreitman et al describes manipulable icons that are represented as three dimensional objects with different data on each side that a user can manipulate A user is there US 8 402 382 B2 3 fore required to manually rotate icons to view the additional information In addition representing information on every side ofthe object constrain the potential shape ofthe object in order to maintain readability of each of the sides Represent ing information on each side of an icon can also waste screen real estate as there may not be any relevant information to display for particular objects U S Pat Nos 5 838 326 and 5 847 709 to Card et al describes a flick gesture to move documents around to different components ofan electronic workspace The system is limited because it allows the documents to be tossed to finite areas only Flick gestures in the cardinal directions are mapped to one to one onto specific workspace areas This limits the expressive range and number of places documents may be moved with this technique As well the use of time based gesture detection has inherent problems in recognition resulting in inaccuracy and false positives In U S Pat No 6 677 965 to Ullmann et al a virtual ru
22. any location within the pile Scrubbing the pen along the side of the pile varies the inser tion point To avoid dwell which interrupts user flow the present invention provides a more pen centric interaction technique called Drag n Cross FIG 8 While dragging objects users can cross through a pile widget to use one of the browsing techniques for specific insertion For example if you drag an object and cross the Leafer widget the object will be inserted at the point that you had leafed to before lifting the pen After precise insertion added objects slightly stick out of the pile in the direction they were added from This indicates the recent insertion and reminds users that further organization may be necessary To tidy the pile again the user can simply adjust the Messy widget Hierarchical Piles Elements of the two paper processing strategies can be blended piling and hierarchical filing In this hybrid tech nique users can merge any combination of piles and objects into a new pile using the same techniques employed to create a flat pile out of just objects LassoMenu or Lasso n Cross The new hierarchical pile stores all information regarding the sub piles and includes display objects sticking out in sub piles If the hierarchical pile is broken sub piles are restored in their original positions with changes like display object deletions folded through When the hierarchical pile is browsed with one of the te
23. ated A web based embodi ment of the present invention would be operable to enable the mechanics and organization techniques functionality to a cli ent computer through the Internet Peer to peer connections of any virtual environment client implementation is also con templated by the present invention As discussed herein the present invention contemplates making increased use of document meta data and enhanced visualization of display object attributes For example file size is mapped to mass or volume or friction index of the display object s representation within the virtual environ ment Other physical properties could be used as cues for conveying content information For example larger files might move slower because they feel heavier or older files appear dog eared to show their wear Other physical phenom ena could be employed to guide the designs For example objects could be modeled as sheets of paper that can be folded in interesting ways to convey information or draped over other objects It would be also useful to be able to pin some thing to the desktop like you could to the walls PressureLock and tear away techniques described below could be used to pin and unpin display objects Gravitational fields that surround display objects can also be used to attract other similar display objects e g of the same file format situated nearby within the virtual environ ment For instance a pile full of photos would have
24. awing a path that encircles them Oncethe lasso stroke has begun and the lasso stroke has reached a minimum distance a semitransparent circle is placed at the beginning of the lasso stroke The minimum distance is in proportion to the size of the semitransparent 20 25 30 35 40 45 50 55 60 65 12 circle Ifthe stroke is closed by the pen path entering the circle or by re intersecting the lasso stroke itself users are presented with a control menu a marking menu variant in which the user first selects a menu item via a simple stroke and then can choose to smoothly move the pen in a 2D fashion to adjust the value of an associated parameter The LassoMenu avoids the pigtail gesture that some users found difficult and was less preferred than the handle tech nique in the prior art In addition the LassoMenu is more fluid than the known handle techniques which interrupts the stroke by requiring the pen to be lifted for the marking menu to appear Further there is no gesture to memorize The unob trusive semi transparent blue circle indicates additional func tionality and the user is not penalized for simply exploring it as lifting the pen up before they leave the blue circle does nothing The inclusion of a control menu enables the fluid transition from novice to expert functionality in that novice users can browse the menu visually to identify and select the desired items while experts who have performed the same s
25. az United States Patent US008402382B2 10 Patent No US 8 402 382 B2 Agarawala et al 45 Date of Patent Mar 19 2013 54 SYSTEM FOR ORGANIZING AND 56 References Cited VISUALIZING DISPLAY OBJECTS U S PATENT DOCUMENTS 75 Inventors Anand Agarawala Toronto CA 5 835 094 A 11 1998 Ermel etal 715 848 Roin Balakrishnan Toronto CA 3917400 A 61099 Knzunukictal 715 775 6 243 724 6 2001 Mander et al 2 715 273 73 Assignee Google Inc Mountain View CA US 6 529 210 3 2003 Rees 6 590 593 B1 7 2003 Robertson et al 715 782 6 608 628 8 2003 t al Notice Subject to any disclaimer the term of this 6 618 063 B1 9 2003 bout ANDRE 715 834 patent is extended or adjusted under 35 7 509 588 B2 3 2009 Van Oset al 715 835 U S C 154 b by 389 days 7 532 196 B2 5 2009 Hinckley 345 156 Continued 21 Appl No 12 293 198 Lr Appl NG FOREIGN PATENT DOCUMENTS 22 PCT Filed Apr 18 2007 WO 2007121557 Al 11 2007 OTHER PUBLICATIONS 86 PCT No PCT CA2007 000637 Wu et al Multi Finger and Whole Hand Gestural Interaction Tech 8371 c 1 niques for Multi user Tabletop Displays Proceedings of the 16th 2 4 Apr 24 2009 Annual ACM Symposium on User Interface Software and Technol ogy Vancouver Canada Nov 2 5 2003 ACM Symposium on User Interface Software and Technology New York NY ACM Press vol 87 PCT
26. bber band is created between the cursor and a GUI control such as a slider or scrollbar This provides visual feedback and variable rate control ofthe slider dependent on how the cursor is moved from the GUI control The technique is only applied to discrete 1 dimensional positioning of GUI controls U S Pat No 6 915 489 to Gargi discloses a system that stacks images diagonally and allows moving the mouse in a direction to browse them at a disjoint screen location This diagonal arrangement with disjoint secondary image requires a large amount of screen real estate and does not scale well to a very large number of items The diagonal layout also does not efficiently use the space to the top right or bottom left of the diagonal arrangement of images Also this stacking technique occludes much of the images with the ones on top of it U S Pat Nos 6 928 621 5 583 984 and 6 307 545 to Con rad et al describe a spring loaded folders technique Mov ing the mouse and pausing over an enclosure opens its window temporarily while the mouse is down The new win dow may occlude items behind it and browsing will require moving the mouse cursor outside the layers of sprung open windows and then reacquisition of potentially occluded other folders U S Pat No 6 907 580 to Michelman et al describes a moveable user interface element containing displayed options for further manipulation of a selected object How ever user interface eleme
27. bjects It is important to note that the techniques of the present invention are scale independent and can work on any mixture of arbitrarily sized objects This allows for interesting usage scenarios such as the organization of windows or photo graphs as illustrated in FIG 1 A mixed mode approach is possible where display objects and folders in the desktop launch standard windowed applications An alternative is allowing the windowed applications to benefit from the phys ics paradigm Mechanics based movement of objects is simulated with rigid body dynamics collision detection and frictional forces When objects collide they bump against and displace one another in a physically realistic fashion A simulated gravitational force keeps objects on the ground The introduc tion of mechanics simulation to a desktop environment makes the desktop more lively and offers increased degrees of freedom for potentially more expressiveness than a tradi tional GUI desktop where icons are kept axis aligned and have little resemblance to their physical counterparts This physical simulation has a positive and subtle effect on object placement and appearance For example if a few documents are casually tossed to a corner they will collide and begin to accumulate Their messy appearance subtly affords an unor ganized state without the user having to explicitly specify it It should be understood that BumpTop enables casual organization of documents
28. cause new items are typically placed on top This casual organization prevalent in the real world differs greatly from the GUI desktop which forces users to immediately file their documents into a rigid hierar chy Filing typically requires more effort than piling and has been shown to have other negative effects such as encourag ing premature storage of low value documents or retaining useless documents because of the effort that went into filing them There has been significant research and development in this area Office worker organizational behaviour studies have identified two general paper organization strategies piling and filing It has also been found that categorizing and filing items was cognitively difficult It has been noted that virtual desktops should provide untitled piles that support deferred classification as well as titled logically arranged files Fur ther it has been postulated that electronic piles should make the use of computers more natural Piling as an organizing strategy has several advantages over filing Whittaker S amp Hirschberg J 2001 The char acter value and management of personal paper archives ACM Trans on CHI 8 2 p 150 170 Piling is lightweight casual involves less overhead and is easier to maintain than filing Piles serve as visual reminders and increased availabil ity of recent information Pilers more frequently access their piles than filers accessed the
29. chniques described below the sub piles are seen as piles in the laid out version FIG 16a These subpiles can further be browsed in the same fashion and browsing them smoothly animates to adjust the already laid out display objects appropriately The laid out subpile is shaded with a dark region behind it so that its contents to be distinguished from its parent pile FIG 165 It should be understood that this works recursively for any arbitrary num ber of subpiles within an aggregate pile Manipulation of Pile Contents While a pile is locked down into a browsing mode via the PressureLock technique or its mouse or keyboard equivalent described above one can further manipulate the pile contents with the LassoMenu While adding physics to the desktop enhances the realism a user is not constrained to only physi cally realistic interactions For example a user can instantly sort piles or subselections by type or size Deletion and dupli cation is also possible To re arrange pile order a user simply drags objects s to their new location within a locked down pile On real desks subtle techniques are used to convey infor mation about objects in piles such as re positioning or re orienting certain display objects so they stick out The present US 8 402 382 B2 17 invention supports similar functionality to emphasize distin guish and indicate separation of piled display objects Display objects in a locked down pile can be re orien
30. ction and visualization techniques described above BRIEF DESCRIPTION OF THE DRAWINGS A detailed description of the preferred embodiments is provided herein below by way of example only and with reference to the following drawings in which US 8 402 382 B2 5 FIG 1 illustrates a virtual desktop having arbitrarily sized objects namely a pile of photos bottom left and casually arranged top left and crumpled up top right windows FIG 2 illustrates a LassoMenu in accordance with the present invention on the left the Lasso selection phase is depicted in the centre the Lasso completed is depicted when pen reaches blue circle and enters control menu and on the right a resize command selected is depicted and the remain der of pen movement adjusts resize parameter FIG 3 illustrates the Lasso n Cross technique for pile cre ation in accordance with the present invention on the left documents are lasso selected in the center a Create Pile icon crossed and a pile is created and on the right this action is undone by un crossing FIG 4 illustrates organizations examples of an aspect of the present invention namely a casually laid out docu ments b tidied unpiled documents c documents made into a Messy Pile and d A Tidy Pile with widgets revealed The widgets in clockwise order from center top are Fisheye Leafer Compression Browse Grid Messy Tidy Fan out Move FIG 5 illustrates pile browsing
31. d be size 52 and subsets can also be sorted 54 Objects can be sorted be type 56 and subsets can also be sorted 58 One or more objects can be deleted 60 or subsets deleted 62 Objects can also be moved and reoriented 64 using the cursor 60 Enhancing Realism Frequently accessed display objects are usually moved to the top of their piles leaving less relevant material at the bottom due to repeated re referencing This is facilitated in the present invention by supporting easy removal and casual addition to the top of piles via tossing Giving Display Objects Affordances of Paper The physical properties of paper include being thin light porous opaque and flexible Further these properties afford different human actions including folding crumpling creas ing and pinning Our invention supports several manipulations that physical paper affords in line with an aspect of the present invention comprising Tangible Realistic Display Objects This is sup ported by freeform creasing of a corner or folding of a docu ment FIG 1 To escalate a document to even greater impor tance it can be pinned up to a wall or by using PressureLock to create a springy joint To remove it a user simply pulls the document offthe wall Another technique is locking the rota tionofobjects to make them standup on end FIG 10 despite collisions This is accomplished with a LassoMenu triggered rotation and PressureLock once the desire
32. d rotation is speci fied Further and in combination with all of the previous techniques objects may be resized Object density remains constant so bigger icons have more mass while reducing size reduces mass Bigger documents are not only more visually noticeable but behave as though they are more important displacing smaller display objects when moved and being difficult to move when bumped by smaller lighter display objects 20 25 30 35 40 45 50 55 60 65 18 To de emphasize display objects a user can crumple them up FIG 1 This aspect provides an in between state for display objects whose utility is questionable but are not quite ready for deletion Crumpling is done from the LassoMenu which specifies a 2D parameter for distorting the object mesh For example a long quick stroke results in a tightly crumpled document When computer programs or services first launch users are often presenting with a splash screen that contains the program or services branding information amongst other things In this invention we texture map splash screen onto simulated cloth which can be teared open by the users cursor using mechanics rules This is meant to be akin to opening a present in the real world and slowly reveals the virtual envi ronment presented behind the cloth The cloth that is torn away falls into the virtual environment due to gravitational forces and fades away after a short time 5 seconds
33. dly fashion by Dropping from the Sky The sky is better defined as the position of the camera looking into the virtual environment Objects drop in the direction the cam era s view onto the virtual environment Gravitational forces pull the falling display objects towards the virtual environ ment s surface Mechanics rules govern the motion the falling display objects experience This technique enhances realism and provides a user friendly metaphor for introducing new content to the user For example new emails may drop from the sky onto a particular region on the virtual desktop envi ronment when they arrive accumulating into a pile that visu ally reflects that their unorganized state It also establishes a space where the user can expect to find new display objects of a particular type leveraging spatial memory Another example is If a duplicate of a display object is made its duplicate can drop from the sky on top of or close to the source display object In this case location for the drop is automati cally determined by the duplication command Another example is presented in the web browser context Current web browsers such as Mozilla FIREFOX and Microsoft INTERNET EXPLORER 7 0 allow multiple webpages to be browsed simultaneously using tabs When a new tab is created in these interfaces it is placed in a one dimensional US 8 402 382 B2 19 row of the existing tabs In our invention the tab would drop
34. e Realistic Display Objects An aspect of the present invention is to provide documents that feel like tan gible physical objects For example display objects repre senting documents can be combined with added mechanics properties such as those of paper This empowers users to organize their virtual desktops in more casual subtle and expressive ways as they do in their real workspaces In an additional example storage devices could be represented by display objects that represent their physical form factors and mass This enhances the tangibility of the object 4 Enhanced Interaction The present invention is adapted for use with the new generation of touch based computer input devices such as pen based devices or touch sensitive screens On these devices there is often no keyboard is avail able for triggering interactions Fluid interaction that avoids excessive point and click interaction is preferred when appli cable as 1s exploiting the pressure sensing capabilities of the pen while avoiding designs that are problematic for pen inter action such as small clicking targets double clicking and clicking with the right mouse button 5 Discoverable Learnable Interface After learning a small set of initial basic interaction techniques a user should be able to discover how to do more complex interactions on 20 25 30 35 40 45 50 55 60 65 8 their own Unlike many gestural interfaces it is preferable to
35. e within the range of distances wherein a degree of displacement of the group of display objects at different positions in the virtual environment is based at least in part on the second distance within the range of distances 16 The method of claim 1 further comprising determining by the computing device a selection of the distance within the range of distances wherein a degree of axial alignment of the group of display objects in the virtual environment is based at least in part on the second distance within the range of distances 17 The method of claim 1 further comprising determining by the computing device a centroid of the at least partially enclosed group of the display objects and generating for display by the computing device and at the touch based input device the selection icon at the cen troid of the at least partially enclosed group of the dis play objects 18 A system comprising a touch based input device a computer and 25 30 35 40 45 50 a 55 60 24 an application loaded on the computer the application being operable to provide instructions to the computer that generate display objects for display in a virtual environ ment the display objects representing one or more col lections of data receive at the touch based input device a user input com prising a gesture that at least partially encloses a group of the display objects representing the one or more collec tions o
36. earch engines such as GOOGLE or YAHOO typically repre sent search results as a linear listing of short text based sum maries Our invention allows the results of a web search to be browsed in parallel as thubmanils of the webpage texture mapped onto display objects in the virtual environment Browsing visual results in parallel enables better user perfor mance of finding the information the are looking for due to increased informational bandwidth and use of spatial memory to facilitate the organization management and sense making of search results 20 25 30 35 40 45 50 55 60 65 20 We also embody other search result meta data such as relevance to mechanics properties of the display object For example more relevant search objects are represented as slightly larger and heavier than those that are less relevant To represent related search results we can present the group of related search results as piles In these piles the top element would the original result from the search query These piles can then be browsed using the techniques described above The pile representation also allows the user to visualize how much related content is available Enhanced Tagging Our invention supports enhanced techniques for tagging display objects Display objects may be tossed around to create loose arrangements of the display objects Tossing is advantageous because the mouse needs to travel less distance to to
37. election numerous times in the past can simply make the stroke in the appropriate direction without visually attending to the menu itself Note that the LassoMenu can if desired be used smoothly in combination with existing techniques like the handle and pigtail Using the pigtail with the LassoMenu allows for command invocation without closing the lasso stroke It will be appreciated by those skilled in the art that while we describe much of the interaction in the invention as being triggered by the LassoMenu it may be be invoked by traditional mechanisms instead as well ie keyboard keys menu option etc without departing from the scope of the invention Display Object Movement Display objects on the desktop can be dragged around and can be attached to the pen position by a dampened spring This is a popular method of interaction with physical simu lations Movement in the real world is smooth where veloci ties gradually rise and fall instead ofthe instantaneous move ment found in typical GUI applications By incorporating this spring model into the technique it affords a subtle effect on the feel of the interaction making it more lively and physi cally realistic Another benefit of the spring is that it allows a quick flick ofan object to toss it across the screen The display object will naturally decelerate due to friction and will bump and dis place objects in its path appropriately The quicker the flick the further and
38. er program product having effective and coherent interaction and visualization techniques for virtual environ ment organization SUMMARY OF THE INVENTION The present invention provides an improved method sys tem and computer program product for organizing and visu alizing display objects within a virtual environment In an aspect the present invention is a method for organiz ing and visualizing display objects in a virtual environment comprising displaying the display objects in the virtual envi ronment the display objects representing one or more collec tions of data and enabling real time user interaction with the display objects in the virtual environment wherein the user interaction with the display objects in the virtual environment is defined by pre determined mechanics rules The pre deter mined mechanics rules are in essence computationally simu lated physics implemented as an interface for enriched user interaction with display objects e g file icons on a virtual desktop A virtual environment with simulated mechanics is advan tageous as it allows objects to be dragged and tossed around with the feel of realistic characteristics such as friction and mass and objects can collide and displace others Interactions feel more continuous analog natural and realistic to the user rather than the discrete rigid mechnical style imposed by digital computing This allows users to use the strategies they employ in the real w
39. f data wherein the gesture intersects with a selec tion icon wherein the selection icon is generated for display in response to detecting at least a portion of the gesture and prior to the gesture intersecting with the selection icon wherein each display object ofthe group of display objects at least partially enclosed by the ges ture is displaced at a different position in the virtual environment determine a distance between first and second end points of the gesture select after determining that the gesture intersects with the selection icon an option associated with the distance from a plurality of options associated with a range of distances wherein the distance is included in the range of distances and in response to determining that the gesture intersects with the selection icon generate based at least in part on the selected option the group of display objects for display in an axial alignment wherein each display object of the group of display objects is stacked in the axial align ment such that display objects of the group of display objects appear to be stacked on top of each other 19 A non transitory computer readable medium compris ing instructions that when executed cause a processor to generate display objects for display in a virtual environ ment display objects representing one or more collec tions of data receive at a touch based input device operatively coupled to the computing device a user inp
40. f the present invention a qualitative user study was conducted Six participants 2 female 4 male with computer skills ranging from novice computer users to pen interface experts participated in vid eotaped think aloud sessions lasting an hour each This con sisted of a 3 min introduction 10 min discovery period where users explored the system followed by instruction on the remaining functionality they didn t discover Finally 29 tasks were performed that could be completed using multiple strategies Post study written and verbal questionnaires were also completed The results were positive Participants were able to dis cover functionality on their own and became comfortable and proficient accomplishing most tasks Questionnaire responses confirmed that techniques were easy to learn 4 7 5 users were able to accomplish what they trying to do 4 4 5 users liked the software 4 7 5 and software felt familiar 4 5 5 Techniques like tossing were found empow ering as they allowed leveraging of real world knowledge Many participants found the interface playful fun and satis fying Lasso n Cross was the preferred technique for pile cre ation Most users quickly became comfortable with it and several stated that creating and browsing piles with Grid Leafer or Fanout were amongst their favourite interactions With respect to the discoverable learnable interface users were able to complete approximately 88 of tasks wit
41. hen pressure input does not exist we can use a keyboard modifier key or a mouse button such as the standard right mouse button to trigger the PressureLock interactions This enables pressure triggered interaction to work seamlessly with other input devices that don t provide pressure information e g mouse trackball some touch sensitive screens etc Adding to a Pile the real world one simply drops objects onto the top ofa pile Similarly for casual and quick addition to the top of a 20 25 30 35 40 45 50 55 60 65 16 pile we support tossing an object towards a pile This is implemented by a threshold distance for piles that when approached by object s above a certain velocity inside that distance they are smoothly added to the top of that pile Alternatively gravitational fields are used to attract tossed display objects towards piles of similar content For instance apile full of photos would have a greater pull on a photo being tossed by it than a neighbouring pile of spreadsheets This also supports an escape velocity to allow display objects to be tossed beyond piles that may attract it Another technique for adding to a pile allows display objects can be dragged on top of a pile that will highlight indicating that they will be added to the top on pen up If the user drags an object to a pile and dwells the pile is temporarily pushed apart allowing for pre cise insertion of that object into
42. hout extensive training Participants used the 10 min discovery portion of the experiment in different ways Some experi mented with the movement of objects and spatial layouts All experimented with the pile widgets to invoke the various browsing methods and discovered interaction techniques not explicitly mentioned in the introduction In addition some participants emphatically stated that if they were given the tasks again they could effortlessly complete them With respect to realistic feel and enjoyable user experience during the discovery period and idle time between tasks users were seen playfully tossing or rearranging display objects or watching the results of collisions This playfulness also trans lated to users becoming proficient at arranging display objects with subtle and precise movements For example within minutes one participant was delicately balancing a document on top of another document pinned up to the wall One participant carefully arranged icons on edge and toppled them over like dominoes This behaviour suggests successful leveraging of real world knowledge of movement Tossing was preferred to dragging for insertion by 4 of 6 users Pres sure based techniques were learned and used with little error What is claimed is 1 A method comprising generating by a computing device display objects for display in a virtual environment the display objects representing one or more collections of data receiving
43. in Microsoft WINDOWS the users desktop may remain the same but when a directory is browsed the contents of the window may optionally be browsed using the techniques disclosed here amongst the other techniques of browsing a directory contents e g List view Icon view Details view etc 3D graphics required to implement the present invention could be achieved by a system level drawing library with built in support for hardware accelerated rendering of 3D graphics such as the recent Windows Presentation Founda tion in Microsoft WINDOWS or Quartz Extreme in Macin tosh OS X Alternatively using a hardware accelerated 3D graphics library such as OpenGL or DirectX Another approach would be incorporating one or more aspects of the present invention in a specialized version of a US 8 402 382 B2 9 standard operating system For instance TabletPC optimized versions of Microsoft WINDOWS would greatly benefit from the pen centric interaction techniques since current TabletPC s simply use the version of windows designed to be driven by a mouse making interaction cumbersome and awk ward Alternatively a stand alone deployment of one or more aspects of the present invention could be released installed on top of and integrated with current operating systems Such an application could be used in addition to or in replacement of the current desktop A desktop in accordance with the present invention could be populated by
44. ir file archives Pilers archives may also be smaller which can be attributed to piled infor mation being easier to discard Filers reluctantly discard information due to the effort put into initially filing it Filers also prematurely filed documents later deemed to be of little or no value In addition sometimes more than one filing category applies or an existing category is forgotten and a new one created On the other hand piling did not scale well and information was difficult to find once the number of piles grew large Taken to excess piling can take over every surface in an office Despite the advantages of piling there remains little technological support for piling in today s GUI desk tops The pile metaphor has been explored in a prototype Mander R Salomon G amp Wong Y 1992 A pile meta phor for supporting casual organization of information CHI p 260 269 The prototype was based on a user centered iterative design process Gestures and interaction techniques 20 25 30 35 40 45 50 55 60 65 2 were introduced sometimes modal for browsing and manipulating piles and facilitating casual organization on the desktop Previous work has also looked at piles in different contexts DiGioia et al used a pile visualization to aid social naviga tion and security DiGioia P amp Dourish P 2005 Social navigation as a model for usable security ACM SOUPS p 101 108
45. layouts triggered by wid gets in accordance with the present invention a fisheye b leafing through like pages ofa book c Compression Brows ing higher display objects to view display objects below d interpolating between Messy and Tidy positions e grid browse locked down for further manipulation with Pressure Lock and f fan out on user drawn path FIG 6 illustrates a pressure cursor in accordance with the present invention a nonnal pressure cursor with no pres sure b with 75 of maximum pressure c pen is in a position where PressureLock will trigger additional function ality and d PressureLock with 100 pressure FIG 7 illustrates drag and drop insertion of an object into a pile in accordance with the present invention a drag to pile and b after insertion FIG 8 illustrates Drag n Cross technique for precise inser tion in accordance with the present invention a user drags document and crosses Leafer widget pen path shown by green arrow b scrub to specify insertion point and c pen is released and document inserted FIG 9 illustrates a pile with display objects rotated and pulled out for emphasis a in the real world and b virtually in accordance with the present invention FIG 10 illustrates using the concept of axis alignment to enforce a tidier appearance in the virtual environment The shelf left was made by pinning up a rotation locked dis play object FIG 11 illus
46. more forcefully the object will travel Multiple objects or piles are moved and tossed in a similar fashion When a user lasso selects multiple documents they are high lighted and invisible dampened springs are created between them with a complete graph topology Selection springs allow the drag or toss of one document to tug along the other documents in the selection while maintaining their relative spatial positioning to each other These springs are released when documents are deselected by clicking a vacant area of the desktop or starting a new selection The pen or touch input can also be used to ruffle through and nudge objects aside as if it had actual physical geometry in the workspace In the case ofa pen this is accomplished by holding down the pen barrel button while moving it on or above the screen surface It is noted that accidental triggering has been known to occur with use of the barrel button though new pen designs which move the button further up on the pen minimize this Alternatively the functionality can be triggered by a different mouse button or keyboard modifier key The objects in accordance with the present invention behave as if US 8 402 382 B2 13 they had certain physical properties They are moveable rigid bouncy and toss able These properties enable a more physically realistic environment and afford users to organize their virtual objects in more expressive ways Pile Creation Lasso n Cross To m
47. n for each object according to the forces in the simulation and the rules of mechanics User input generates appropriate forces on interacted objects which in turn effect other objects in the system A simulated gravitational force keeps objects on the ground The introduc tion of mechanics simulation to a virtual environment e g the computer desktop makes it more lively and offers increased degrees of freedom for more expressiveness than a traditional GUI desktop where icons are kept axis aligned and have little familiarity to their physical counterparts This physical simulation has a positive and subtle effect on object placement and appearance For example if a few display objects are casually tossed to a corner they will collide and begin to accumulate Their messy appearance subtly affords an unorganized state without the user having to explicitly specify it The present invention contemplates a variety of particular implementations As a desktop organizational tool computer program the present invention could be bundled or integrated with current operating systems such as Microsoft WINDOWS or Macintosh OS X as replacement or add on to the built in desktop with far more capabilities It is noted that it is possible to incorporate only a subset of the functionality of the present invention to enhance current desktops This allows leveraging these techniques while maintaining a more familiar interface to the user For instance
48. n of the display objects mass of the display objects velocity of the display objects friction between the display objects collisions between the display objects and rigidity of the display objects 10 The method of claim 7 wherein the user interaction includes piling of the display objects in the virtual environ ment 11 The method of claim 10 wherein the piling includes pile to pile interactions intra pile interaction pile widgets hierarchical piles transition between unpiled and piled dis play objects and piling of arbitrarily sized display objects 12 The method of claim 7 wherein the user interaction comprises the user input received at the touch based input device US 8 402 382 B2 23 13 The method of claim 1 further comprising receiving at the touch based input device associated with the computing device a second user input comprising a second gesture to select the group of the display objects representing the one or more collections of data in response to receiving the second user input generating for display in the virtual environment by the computing device one or more widgets associated with one or more display operations wherein each of the one or more display operations generates for display the group of display objects in a different pre defined configuration receiving at the touch based input device associated with the computing device a third user input comprising a third gesture to select one
49. nt accidental crossing of the create pile icon the icon is only visible when the centroid is not likely to fall near the users lasso stroke This is typically when the stroke is not a straight line A heuristic is used to determine if a stream of user input points is a straight line lasso arc length distance between lasso endpoints gt 1 2 Tidying Messy Piles and Tidy Piles When creating a pile with Lasso n Cross the selected object s orientations are tidied vertically sorted according to their heights and stacked into a Tidy pile as illustrated in FIG 4d The resulting pile replaces the create pile icon at the centroid of the selected objects This is smoothly animated to avoid confusing the user with an instantaneous new represen tation of the objects Alternatively using a single LassoMenu option on unpiled objects the user can choose to tidy them create a messy pile or create a tidy pile out of them The option is determined by the distance between the end points of the stroke drawn after Tidy Make Pile has been selected in the LassoMenu The option selected in order of shortest to longest stroke is as follows 1 tidy documents by tightening up their poses but do not create a pile 2 create a Messy pile and 3 create a Tidy pile shown in FIG 4 These options are ranges on a continuum of stroke distances and selecting in between these ranges specifies the degree ofthe particular option The docu ment pose
50. nts audio images web content products in an online store services in an online store videos software programs file system directories etc A virtual environment with simulated mechanics allows objects to be dragged and tossed around with the feel of realistic characteristics such as friction and mass and objects can collide and displace others all according to pre deter mined mechanics rules Adding mechanics to the desktop makes the interaction feel more continuous and analog rather natural and realistic than the discrete rigid mechani cal style imposed by digital computing This allows users to use the strategies they employ in the real world to both implic itly and explicitly convey information about the objects they own The implementation of mechanics in a virtual environ ment also supports the casual organization of information in a manner where users are not forced to commit to categori zation such as the immediate naming and filing of docu ments In this regard users spatial memory and knowledge of how things move physically in the real world is leveraged The introduction of mechanics to a desktop environment makes the desktop more lively and offers increased degrees of freedom of manipulation and movement for more expres sive organizations of display objects than a traditional GUI desktop where icons are kept axis aligned and have little resemblance to their physical counterparts This mechanics simulation has
51. nts are triggered by point and click interaction which breaks user flow and is not continuous In addition U S Pat Nos 6 613 101 and 6 243 724 to Mander et al discloses a mode based piling approach to document organization Gestures and interaction techniques were disclosed for browsing and manipulating piles and casual organization on a desktop However mode based interaction techniques are known to be problematic as users often forget what mode they are in or that they need to switch In addition their approach uses idiosyncratic gestures which are prone to imperfect recognition and requiring memoriza tion are used to trigger interaction Also some of the tech niques disclosed are in isolation and not integrated with each other For instance sorting piles required a special mode with its own interface inside a dialog box and is not integrated with the main display In light of the foregoing what is needed is an improved method system and computer program for organizing and visualizing display objects within a virtual environment In particular what is needed is a method system and computer program that enables easy selection of multiple objects dis tinguishing objects enhanced interaction of objects enhanced organization of objects enhanced visualization of _ 0 40 45 55 60 4 object properties and meta data as well as enhanced browsing techniques What is further needed is a method system and comput
52. on DETAILED DESCRIPTION OF THE INVENTION The present invention provides an improved method sys tem and computer program product for organizing and visu alizing display objects within a virtual environment In one aspect the present invention utilizes computation ally simulated mechanics to enrich user interaction with dis play objects within a virtual environment e g on a virtual desktop where the user manipulates and organizes icons rep resenting their documents images audio web pages web content products in an online store services in an online store videos software programs file system directories among other things By mechanics what is meant is the behaviour of physical bodies in the real world when subjected to forces or displace ments In particular mechanics based movement of objects is simulated with regard to rigid body dynamics mass gravity collisions causality interpenetration frictional forces and appearance properties among other things For example according to an embodiment of the present invention when display objects collide they bump against and displace one another in a physically realistic fashion A simulated gravita tional force keeps objects on the ground By display objects what is meant is a virtual object such as an icon that represents one or more collections of data A collection of data can be named i e a file and can be com prised of data of any sort text docume
53. ore explicitly organize a group of display objects piles can be created Piles are created by lassoing around a group of display objects then crossing the create pile icon that appears at the group s centroid This technique is called Lasso n Cross FIG 3 This technique allows users to fluidly select and pile objects in one stroke Novice users will typi cally wait until they notice the icon before completing the stroke but as they practice making the stroke over successive invocations they transition seamlessly to expert behaviour where the stroke is made without waiting for the icon to appear Lasso n Cross also supports undo allowing users to undo and redo the pile creation by consecutively re crossing the icon Undoing can be thought ofas un crossing the initial cross since the stroke is undone by making it backwards Lasso n Cross is an improvement over similar pen based gestures combining selection and a single action in prior art such as a delete gesture that is triggered if the end of the stroke is inside the closed lasso It is advantageous because it sup ports undo and eases the requirement of remembering a ges ture by facilitating discovery amongst novices By using the convex hull of the lasso stroke to indicate selected display objects illustrated in FIG 3 unwanted changes to the selection are avoided from the stroke portion that approaches and crosses the Lasso n Cross icon Further to preve
54. orld to both implicitly and explicitly convey information about the objects they own The present invention also supports the casual organization of informa tion in a manner where users are not forced to commit to categorization such as the immediate naming and filing of documents In this regard users spatial memory and knowl edge of how things move physically in the real world is leveraged In another aspect of the present invention piles are used as an organizational entity for desktop display objects In gen eral piles represent an ordered sequence display objects In another aspect of the present invention piles can be used to convey playlists in a media context In yet another aspect of the present invention fluid inter action techniques are used for committing actions associated with desktop objects Advantageously the present invention provides for the integration of interaction and visualization techniques into a coherent interface that provides for the easy selection of multiple objects distinguishing objects enhanced interaction and realism of objects and enhanced browsing techniques among other things In further aspects of the present invention various system implementations are disclosed Furthermore a computer pro gram product of the present invention in one aspect thereof is best understood as a computer application or computer applications that when loaded on a computer is operable to facilitate the intera
55. s are updated live and the user can scrub to create the desired arrangement Visual feedback during the scrub is provided by icons that appear at the range edges That is the points at which a messy pile or tidy pile will be created A messy pile integrates some of the objects messy pose information by interpolating between the messy and tidy arrangements of a pile Instead of arbitrarily displacing dis 20 25 30 35 40 45 50 55 60 65 14 play objects in the pile to achieve a messy appearance the messy pile concept incorporates meaningful spatial informa tion from the unpiled state The particular steps of pile creation are best understood with reference to FIG 11 A user first lassos two or more objects on a virtual desktop in order to select them 2 Optionally after lassoing the objects the user can create a pigtail gesture 4 which in turn invokes a command request ing whether the user would like to tidy or make a pile 14 If the pigtail gesture is not created after lassoing the user may also optionally use the Lasso n Cross technique which allows fluid selection and piling of the objects in one stroke 6 If so a tidy pile is created 12 but can be uncreated if the user uncrosses the Lasso n Cross gesture 10 If uncrossed the objects are released from the lasso allowing the user to lasso other objects 2 Ifafter lassoing objects the user does neither the pigtail gesture nor
56. ss an object since it need not move exactly to a desired point instead a general direction can be specified In addition tossing is more casual and as such encourages facilitates loose arrangements to be created before a high level structure of the information may be known Once loose arrangements are created Toss n Tag can be activated which detects white space between display objects and allows tag s for each grouping to be specified Alternatively the user may choose to associate spatial regions with specific tag s before begin ning to toss things These regions can partially overlap since tags are not mutually exclusive If the regions fully overlap they are collapsed into a single region with multiple tags The regions can be defined by encircling a region and then invok ing the LassoMenu and selecting Create Tag Region Yet another way to tag documents includes creating tags that are visualized and interated as other display objects inthe system They can then be tossed at other display objects to tag them When tags are piled they can be tossed as a group These techniques apply to various display object types and are highly relevant to images documents web pages web con tent amongst others Polite Physics The physical simulation can sometimes prove disruptive and occasionally it can be disabled For example when dis play objects are in a messy or tidy pile and if physics are enabled the collision detection of perfectly
57. ted from the LassoMenu Alternatively groups of display objects can be re positioned so they stick out FIG 9 Once re positioning is initiated the pile smoothly collapses back to its piled state so it can be seen in context Dragging moves objects parallel to the plane the pile sits in to avoid changing pile order If the objects are dragged so far that they no longer overlap any part of the pile they are pulled out of the pile and become the active dragged selection Note that the pen is still down and a user may fluidly proceed with other dragging interactions from here such as insertion into a pile via Drag n Cross or pinning up to a wall Dragging display objects out of piles could also be used to split a pile if it is too large or cumber some The particular steps of pile browsing and manipulation are best understood with reference to FIG 12 A user first crosses or selects a pile widget 30 Alternatively the Lasso Menu is invoked on the pile 36 providing a further means of a selecting a browsing method 38 Upon selection of the browsing method on the widget 32 PressureLock 40 can be triggered to lock down the pile for manipulation 42 There is a close pile button 44 Once locked down into a browsing mode using the PressureLock technique the pile contents are manipulated with the LassoMenu 46 Objects can be shifted 48 by moving the cursor which alters the object s position in the pile 50 Objects can be sorte
58. the Lasso n Cross 8 the LassoMenu is entered 16 The user is then presented with the Tidy Make Pile option 14 which as stated above is determined by the distance between the end points of the stroke drawn after Tidy Make Pile has been selected in the Lasso Menu 5 16 If the stroke length is passed the make tidy pile threshold 16 then a pile is created 12 If the stroke length is not passed the no pile threshold 18 then no pile is created A Ifthe stroke length is passed the no pile thresh old 18 then the objects are tidied 20 Supporting Pile Browsing with Widgets When the pen hovers over a pile pile widgets FIG 44 are revealed allowing the user to trigger various browsing tech niques of the pile s contents FIG 5 Generally the tech niques are designed explicitly to support real world pile browsing behaviour observed in office workers The Fan Out widget spreads pile display objects like a deck of cards on the user drawn path allowing pile contents to be viewed in par allel FIG 5 Leafing through pile contents much like one flips through pages of a book is accomplished by scrubbing the Leafer widget FIG 5b The Compression Browse wid get compresses display objects on one axis to reveal the display objects underneath without moving display objects FIG 5c The standard grid layout is also offered FIG 5e Larger piles benefit from a fisheye view FIG 5a The
59. the display objects from users previous desktop file system directory and changes made on the enhanced desktop in accordance with the present invention would be reflected in the file system Objects could be bi directionally moved to and from existing windows and applications to the desktop in accordance with the present invention with drag and drop In addition activating objects files or folders in the desktop interface in accordance with the present invention could launch their appropriate viewer applications Another stand alone approach involves the desktop in accordance with the present invention workspace being com pletely disjoint from the existing desktop where documents can be freely arranged without concern for what exists on the desktop It should be understood that the present invention can be applied to any implementation having a graphic user interface where advance interaction with display objects is desirable and is not limited to just personal computers For example the virtual environments in personal digital assistants PDAs mobile phones BLACKBERRY and other devices would be similarly enhanced by the techniques in accordance with the present invention What are required are a display means an input device and a suitable computing means to imple ment mechanics rules and other interaction and visualization techniques Furthermore both client web enabled client server and peer to peer systems are contempl
60. trates a flowchart depicting the steps of a pile creation aspect of the present invention FIG 12 illustrates a flowchart depicting the steps of a pile browsing and manipulation aspect of the present invention FIG 13 illustrates the Detailed List View visualization for browsing piled display objects FIG 14 illustrates expanding a sub pile into Detailed List View for piles that were automatically created based on the creation date of the display objects FIG 15 illustrates a number of piles that were automati cally created from an arbitrary selection of display objects Display objects are organized into sub piles according to a alphabetical order and b creation date FIG 16 a hierarchical pile whose contents are laid out in a grid arrangement and 3 sub piles are visible One sub pile is further expanded into the grid arrangement b FIG 17 illustrates a media display object being further in its default state a when it 1s further explored b and when its disc begins to rotate to signify it is being played c 20 25 30 35 40 45 50 55 60 65 6 FIG 18 illustrates viewing networked users virtual envi ronments In the drawings one embodiment of the invention is illus trated by way of example It is to be expressly understood that the description and drawings are only for the purpose of illustration and as an aid to understanding and are not intended as a definition of the limits of the inventi
61. uin Lafon M 2001 Novel interaction techniques for overlapping windows UIST p 152 154 Denoue et al disclosed using real time simulated cloth texture mapped as fliers and pinned up to virtual bulletin board that blow in the wind Denoue L Nelson L amp Churchill E 2003 A fast interactive 3D paper flier meta phor for digital bulletin boards UIST p 169 172 Tossing as a window moving technique has also been dis closed Yatani K Tamura K Hiroki K Sugimoto M amp Hasizume H 2005 Toss it intuitive information transfer techniques for mobile devices CHI Ext Abs p 1881 1884 Streitz N Gei ler J Holmer T Konomi S i M ller Tomfelde C Reischl W Rexroth P Seitz P amp Steinmetz R 1999 i LAND an interactive landscape for creativity and innovation CHI p 120 127 The benefits of spatially based organization have also been shown Leveraging spatial memory in organizing webpage thumbnails on a perspective 2 20 plane has showed improved user performance against text based webpage bookmarks Robertson G Czerwinski M Larson K Robbins D Thiel D amp van Dantzich M 1998 Data mountain Using spatial memory for document management UIST p 153 162 Recent investigations into pen based computing have bro ken away from traditional point and click interfaces to tech niques that are easier accomplished with the pen such as goal crossing Accot J amp Zh
62. ut comprising a ges ture that at least partially encloses a group ofthe display objects representing the one or more collections of data wherein the gesture intersects with a selection icon wherein the selection icon is generated for display in response to detecting at least a portion ofthe gesture and prior to the gesture intersecting with the selection icon wherein each display object of the group of display objects at least partially enclosed by the gesture is dis placed at a different position in the virtual environment determine a distance between first and second end points of the gesture select by the computing device and after determining that the gesture intersects with the selection icon an option associated with the distance from a plurality of options associated with a range of distances wherein the dis tance is included in the range of distances and in response to determining that the gesture intersects with the selection icon generate based at least in part on the selected option the group of display objects for display in an axial alignment wherein each display object ofthe group of display objects is stacked in the axial align ment such that display objects of the group of display objects appear to be stacked on top of each other
63. vely these multiple work spaces could be used by a single user to management and organization of different tasks It should be understood that the interaction visualization and organizational techniques described herein are also well suited for design applications either two or three dimen sional For example in the architectural context a designer is often required to manipulate a great number of objects of his her virtual desktop A virtual environment equipped with physics simulation and advanced piling techniques would greatly improve the efficiency by which a designer can create and manage files As well the fluid pen or touch based tech niques will enhance the feeling of realism and directness of manipulation since objects being acted upon are visible directly under the pen tip which is akin to the traditional and often preferred pen and paper means of design It will be appreciated by those skilled in the art that other variations of the embodiments and implementations described herein may also be practised without departing from the scope of the invention Further illustration of the method system and computer program of the present inven tion is provided in the following non limiting examples EXAMPLES Note that the term BumpTop is used herein to describe a computer product in accordance with the present invention according to one example embodiment BumpTop provides users with a perspective 24D vie
64. w onto a planar desktop surface tilted 25 degrees with respect to the camera as illustrated in FIG 1 This angle is preferred over a top down perspective view which resembles aflat desktop users are accustomed to because users may find it difficult to distinguish the depths of piles and confused them with single objects Inthis example motion is constrained to the desktop by the walls enclosing it The wall corners provide a place for docu ments to pile up on top of each other and act as a landscape feature that could aid in cognitive grouping of documents Alternatively the user can also enable the use of the screen boundaries as walls off of which display objects will bump and collide The desktop texture has a number of circles which act as passive landmarks that could aid in visually separating groups of display objects However users are free to place documents anywhere on the surface Files e g documents text images videos are repre sented by display objects whose geometry is a 3D cube US 8 402 382 B2 11 squashed on one axis and is texture mapped on all sides so that when vertically stacked there is an indication of its type Being able to discern information from icon edges supports a pile browsing behaviour that occurs in the real world called edge browsing Also non zero depth is necessary for the bounding volumes used in the collision detection Textual labels are optionally presented on top of the display o
65. work To enhance privacy each user may specify a subset of display objects to make visible to other networked users or rules for determining how which display objects to share with other networked users on their remotely displayed virtual environment i e display object icons may be visible while filenames are obscured to enhance privacy In a networked environment this can facilitate awareness between collaborators Further tossing can be used as an interaction technique to transfer files between these networked virtual environments using the algorithms described above To smoothly transition to view of networked user s virtual environments the camera can zoom out of the users personal environment to a view such as that presented in FIG 18 The networked virtual environments can exist in a plane and may be re arranged according to mechanics rules as other display objects in the system Enhanced Search When executing a search query display objects represent ing the search results will drop from the sky into the virtual environment as described above This enhances the physi cality and tangibility of the search Results can further be organized in the same flexible ways as other display objects in the invention The search query could be executed on any combination of information sources For example the users local hard disk the internet s webpages photographs audio videos etc In the example of web browsing popular s

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