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User Manual - 3D-Coat

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1. Sculpting mode 55 18 3 1 Proposed actions Move Hotkey SHIFT W Move the selected area Rotate Hotkey SHIFT E Rotate the selected area Scale Hotkey SHIFT R Scale selected area 18 3 2 Options Delete all handlers Delete all handlers Edge hardness Increase this value if you want to transform more rigid pieces Show selection Show selection that corresponds to the selected point Store Store handlers positions to the file Restore Restore handlers position from file This operation will add handlers from the file to existing handlers 18 4 Draw with pen Hotkey F4 Draw with pen Use CTRL to press in and SHIFT to Smooth the surface 18 5 Collapse Hotkey F5 Collapse surface part Use CTRL to expand surface 18 6 Expand Hotkey F6 Expand surface part Use CTRL to collapse surface 18 7 Shift Hotkey F7 Shift surface along pen motion In screen space 18 8 tangent Shift Hotkey F8 Shift surface along pen motion in normal plane 18 9 Flattern Hotkey F9 Flattern the surface under the pen 18 10 Smooth Smooth surface with pen 19 Retopology tool 3D Coat offers powerful set of retopology tools It allows to change topology of model In general 3D Coat can be used as a pure retopology tool ust open reference mesh and cover it with polygones If reference mesh is covered with texture 3D Coat will be able to bake not only geometry but texture on new topology Retopogisa
2. In this example we leave the default setting and click OK New mesh is merged into scene All details are projected into new mesh Now we have created cloth for this Dinosaur very interesting isn t it Retopology mesh becomes a new object in scene To manage objects go to View Popups Show sub objects Merge raw patch This command can be used to merge new object without projecting details from the reference mesh 69 That s all But this tutorial is breaf You can discover retopology deeper reading hints over buttons You can also watch the video tutorial from official site Tips In Retopology tool you can always quick access to mode context menu by right click the mouse on blank area of screen You can always pin the menu by click the pin icon at the top left of it 20 Topological symmetry tool 3 20 1 Topological symmetry allows to copy surface pieces if they has symmetrical faces structure even if they are not symmetrical geometrically Select red face with left click and then select blue face Itis better if they will be adjacent But anyway they should be symmetrical to each other In so way you can define the topological symmetry 20 2 Menu of Topological symmetry has a set of options Topological symmetry 4 Work mode Mark polygones lv Copy red ta blue Copy blue to red Flip layer E Copy freeze mask store Restore Work mode allows to choose between two modes setup s
3. Store specular to WSNM alpha Displacement is unavailable Turn on Smooth option ta get it There is no need to get normalmap and displacement simultaneously If you have no deep Capves itis always better to use normalmap 3 Baking tool is especially important if you want to get a texture for low poly mesh as a result 3 1 As an example let s take a sphere and draw the strip over it like shown below 95 3 2 Then we should go to sculpt tool and distort it slightly using drag with pen tool 3 3 Then we should enter into the low poly mode You will see As you have distorted geometry but left the texture undistorted the mesh looks improperly in the low poly mode In this case baking tool can help you out You should project the new high poly distorted mesh onto the low poly mesh This is the way you get distorted textures 96 Here s the comparison result for usual export of normalmap texture and that of baking tool 3 3 1 Simple export result 3 3 2 Baking tool result 3 4 The differene is obvious using baking tool you have got the correct normal map 3 4 1 The options for taking that normalmap are below x Use current low poly mesh Use original positions Smooth mesh 3 4 2 The options should be different if you need displacement x Use current low poly mesh Use original positions x Smooth mesh x Preserve positions The results however will be better
4. A g A Dent 050 18 Every slider has small pen icon nearby Check it if you want that parameter will depend on pen pressure 19 Use the drop box list command you can add rename or delete a folder 17 Pen Newrolder command v Rotation Add new folder Soft stroke Add existing folder Rename folder w Parameters Delete folder Add new folder Create a new folder Add existing folder Add pictures from folder with pictures New pens strips folder with the same name will be created You should select at least one file in the folder and all files from the folder will be add to list 20 Using the drop box list default you can save in separate folders your set of pens and strips in Strip menu materials Material one Pen pensi Y command Y default MewFolder 21 Press on Folder icon to add a new pen Pen can be created from a picture or a 3D model In case you use BMP file as a pen the pen depth and transparency will be taken from green channel of the picture In case the source file has TGA extension the color of picture will be used in the pen color channel while alpha channel as depth map and transparency mask The upper left pixel on the image will determine zero height If OBJ file is used as a pen you will see the dialogue as follows create Defar vz fz cn cow 256 type ano In this dialogue a model can be rotated and scaled Rotate the model by pressin
5. Depth modulator Additional depth modulator for transformed area 35 Opacity modulator Additional opacity for transformed area Specular modulator Additional specular modulator for transformed area Store Store transform parameters and image to InstallDir UserData S toreData R ects Restore Restore transform parameters Export Export to PSD file Import Import from PSD file Edit Edit image with external editor that should support PSD files By default it is Adobe Photoshop When calling this command an advanced menu will pop up Copy Paste Copy Paste You can copy parts of surface to clipboard using CTRL C and then paste them using CTRL V If the cursor is not pointing on an object it will be pasted to the same place it was copied from Images in clipboard can be edited in another graphics editor then put back to clipboard and pasted onto the object surface If the color channel is open for editing the color texture is placed to clipboard if itis disabled then the depth texture will be placed into Clipboard in case the depth is disabled for editing then specular texture will be placed there Hence you can copy and edit in a different graphics editor any of the channels depth specular or diffuse If you press CTRL SHIFT C a new pen is made from a surface part and gets added to the pen list When you press CTRL SHIFT V the mirrorreflected part is pasted Bear in mind that copying and pasting ar
6. 53 16 Pipette Pick the color and specular from a surface of an object Use hotkey V LMB to pick the primary color and V RMB to pick secondary color outside this tool Use H to pick top layer Use G to pick depth of pen 17 Make planer flattens geometry on object Left mouse click to make the surface inside the pen flat The pen shape is stored 17 1 With a call of Smoothing command the advanced Plane tool menu with a set of options opens Mormal source Current position Plane mode Make planar Plane extrusion 0 00 Loo Normal source This option determines if normal and point for the plane should be taken from the first click position or from the current point Plane mode Plane mode Make planar Make planar Cut off Fill mode 1 Make planar make surface plane 2 Cut off cut off parts over the plane 3 Fill mode fill holes under the plane Plane extrusion allows to make additional extrusion while making plane It works like clay brush 18 Sculpting mode EA When working with sculptural modelling you are offered 10 work modes as follows Sculpting made Drag with pen Select amp move Drag points Draw with pen Collapse Expand Shift Tangent shift Flattern Smooth 18 1 Drag with pen Hotkey F1 Drag the surface piece Using CTRL you can drag along 54 average normal 18 2 Select amp move Hotkey F2 Use this mode you can s
7. Convexity color Concavity opacity 1 60 a as Concavity color Modulate specular Convexity specular 1 00 concavity specular zj 1 00 15 2 6 In case the Use in other tools option Is selected the modulation acts not only in the fill in mode but with the standard pen too 15 3 There are 16 basic and user adjustable types of modulations available 49 Filling Layer Material Object Use color tolerance Color tolerance et Fill by freeze Fill with smooth Lines mode Modulation type without modulation without modulation Moise Gaussian noise Wavy Surface Strips Saw Hexagon Fandom spheres Pores Spots Fractal M1 Fractal H2 Fractal N3 Fractal N4 cracks Fractal wood Mi Fractal wood Ne Fractal tree M3 Custom Rough skin Add custom Each sphere corresponds to 16 types of modulations as shown on the picture without modulation filling will be done without additional modulation Noise random noise Gaussian noise random modulation with gaussian noise applied Wavy surface wavy surface y sin x Strips strips that are perpendicular to the main axe Saw saw like shape Hexagon correct hexagonal grid will be used as volume texture when modulating Random spheres space filled with random spheres will be used as volume texture when modulating Pores generation of pore like surface Spots generation of pimpled surface Fr
8. The layer height is increased while drawing hold CTRL to have it decrease Reduction The layer height is decreased while drawing hold CTRL to have it increase 4 3 Degree of change slider on the top toolbar is responsible for the degree of height change The maximal value 1 corresponds to height increase or decrease two times 5 Shift layer in tangent space 5 1 Shift layer in tangent space smudge collapse expand All operations will be applied in screen space so you should try to place modified place at the best view position This tool is intended to move only small details over the layer don t use it to move big blobs 5 2 Additional options Smudge shift Smudge Collapse Expand Degree 0 50 Smudge S mudge layer along motion 32 Collapse Collapse layer You should move pen to apply this operation Expand E xpand layer You should move pen to apply this operation 6 Clone tool Ps 6 1 Press CTRL and left mouse click to mark a source point for copying Then draw using the left mouse button You can copy not only with round pen but also with frame and contours press E to check it out 6 2 Additional options in the Clone tool menu Clone tool Clone type Dx a o00000 Dy 5000 00000 Depth opacity 5 100 Color opacity 100 n _ _Z i 6 3 You can clone not only with standard translation but also through various other operations Clone tool Clon
9. 28 12 Types of drawing 1 P oint the cursor onto Type of drawing menu to see 15 drawing modes available NANNY YVIEN VNOORROUVA Border width 300 E Ignore back faces 2 The first five modes are used with drawing tablet plugged in Change pen width and depth depending on pen pressure applied while drawing When drawing lines width remains the same however depth differs Alter pen radius depth and opacity depending on pen pressure Droplet mode Incereasing pressure decreases radius and grows depth and opacity Same width and depth regardless of pen pressure applied 3 The next three modes are drawing with dots lines and curves Draw with separate dots this mode allows drawing point by point Draw straight lines from point to point in this and the next mode press ESC to start drawing a line from the beginning or CTRL Z to return to previous point Draw with splines from point to point The lines and splines drawing mode always uses crossing aS opposed to additive drawing This continues until you switch from lines drawing mode into another one 4 Stamp in this mode stamp follows the mouse pen without leaving traces You can rotate the pen using and keys or mouse wheel under corresponding adjustments in the Options menu change pen size and see how the stamp is going to be applied onto object We recommend using the Stamp mode with Additive drawing option located in the depth channel men
10. Change mesh and texture resolution Decrease radius 0 Offset tool ETRL SHIFT F Increase radius Calc occlusion Decrease degree Increase degree Decrease smooth degree SHIFT Increase smooth degree SHIFT Decrease specular opacity G Increase specular opacity Decrease specular degree Increase specular degree Swap colors x 2 Undo 3 Redo 4 Change Here you can change the parameters related to pen include opacity angle radius degree smooth degree specular opacity and specular degree You can also swap first and second color using Swap colors here 5 Sync layer with external editor This command allows you to synchronize the current layer with external editor You can set the path to the editor in options By default it is Adobe Photoshop The alpha channel will contain the transparency mask When you call on this command the program Adobe Photoshop will be open automatically with your file Then you can change It and jump back to 3d coat pressing Ctrl S n Layers ped 25 Layer 1 ROBB EIR i i P Layers Charewsts Paths Damia w Opiy poi P Leck GA a Abla f 6 5 uF 6 Edit all layers in external editor Edit all layers in external editor You can change the editor in options menu it is Adobe Photoshop by default This editor should be able to edit PSD files The texture will be stored with layers to the PSD file the Adobe Photoshop will run if 90 installed T
11. OCA Retopo commands menu Import external mesh mode Add split polygones Export raw object additional extrusion Son Import reference mesh cee Use current low poly mesh Unwrap Store Restore lear mesh Subdivide Appli symmetry Merge into scene Merge Rull in scene Merge raw patch Bake texture 65 Import external mesh you can import external mesh there to continue retopologisation started in other 3D modeler Export raw object You can export retopo mesh to continue work in other 3D modeling tool Import reference mesh Reference mesh can be imported to retopologise big objects made in other 3D modeling tools They can contain reference to textures In this case objects will be colored color will be used in baking and merging into scene Use current low poly mesh Use this option to start retopologisation from current low poly mesh it s useful if you want to adjust slightly current topology Unwrap The same as Unwrap in Mark seams mode Clear mesh Clear the whole mesh Subdivide Subdivide the whole mesh Apply symmetry Apply symmetriacl mirroring Merge into scene This command allows you to merge retopologised mesh into scene All details from reference mesh will be baked to new object Additional extrusion can also be applied UV set is required but if you have not assigned uv set it wil be generated automatically Merge hull in scene Merge outer hull over reference object into scene This functio
12. Symmetrical copy allows to copy surface from one side of model to symmetrical one Press S and activate symmetry before using this tool Example Copy using pen Copy using pen allows to copy using topological symmetry You should setup topological symmetry before using this tool Topological symmetry can be defined in Topological symmetry tool by selecting two symmetrical faces 7 Transform copy tool no 7 1 Drag the frame and select an area to be transferred The frame acquired can be dragged rotated Use SHIFT to preserve proportions Use CTRL to drag vertices independently of each other Press ESC to cancel the transformation and ENTER to apply it This mode is good to use in combination with frame circle and curves press E to open the draw types menu The border width determines the edge softness when transforming By disabling channels depth diffuse specular you can transform the remaining channels only In the transform mode the surface area gets erased from its old place and copied onto the new one In order to simply copy without deleting do not tick the Erase old position option It is possible to transform whole block of visible layers and paste them merged or separately You can select what to copy not only with rectangle but also using freehand selection as it shown below Dinwrivaws GORROWA ee ean amp Ignore back faces D Copy visible layers PSL Paste merged 7 2 Other options
13. action is performed colorize 31 Saturate increment of chromatic level When you press CTRL the opposite action is performed desaturation Darken color darkening When you press CTRL the opposite action is performed lightening Lighten increment of brightness When you press CTRL the opposite action is performed darkening Sharpen sharpen the color Use CTRL to smooth Smoothing soft smoothing Use CTRL to sharpen the surface Increase hue Increase hue use CTRL to decrease hue The transparency determines the degree of hue change Decrease hue Decrease hue use CTRL to increase hue The transparency determines the degree of hue change 3 3 Draw on an object using color then choose the Darken command Draw again on the object in the same place to see how your current color darkens Try different color operations modes 3 4 The Transparency slider on the top toolbar is responsible for degree of color modification while drawing Use hot keys O and P 4 Magnification or reduction of layer height A 4 1 Choose the operation on layer height increase or decrease When drawing it is only the current layer height that is changed Press CTRL to perform a revert operation As pen shape so as line and material are taken into account when drawing 4 2 Additional options Operation Magnification Reduction Here s a choice of operations with current layer height provided Magnification
14. at It shows the current color You can choose the second color too click on an icon right next to the first color icon in The color box on this picture the first color is green the second is black The second color is used in the diffuse channel menu Texture while you work with the drop list Apart from standard set of color options the Pick color window contains various color selection modes HSL and IMG Selection from image For the latter one there are additional buttons available With the icons left top of the image you can pan zoom reset the position of the image Select Select image from file Paste Paste image from clipboard and use like custom picker Select image from list In addition For a fast choice of color you press and hold B key when calling it this way you open the downsize Pick color window same as when calling from the View Popups Color picker mode Right mouse click to disable enable use of color It Is equivalent to choosing white color You can take color directly from a surface point the Cursor on a Corresponding place and press V 27 3 You can also pick color from Palette window Palette iF Click on the drop list there are 3 preset palettes 4 lors AL PHE SONN Palette Skin Colors aco Palette Web Safe Colors aco Palette Window s aco Insert Edit color You can add new palette in format ACO too
15. choose an asymmetrical pen shape then this rotation shows the pen orientation o P FE 3 DN N j in EN o E ETTR all N 7 y XS Hy N gt J We Le 11 Soft stroke In this mode strokes will be more accurate because of additional smoothing of trajectory 12 Open up the pen pressure dependence on color list Here a choice of 16 components is provided J 1 00 Pressure not dependent T Pressure not dependent on color a more on RED channel a less on RED channel a more on GREEN channel a less on GREEN channel a more on BLUE channel a lass on BLUE channel a More on BRIGHT color a less on BRIGHT color a more on CURRENT color a less on CURRENT color a depends on mask a more on heights a lass on heights u more on cavity a less on cavity Pressure does not depend on color when using this option the surface color does not impact the pen pressure This is the default option More on RED channel The pen pressure depends on the value of red surface color channel by formula Pressure P ressure0 R edColor AverageColor 128 When choosing this command or one of the below listed ones you will see a Slider in which the average color value can be specified D camera Y Average color ge c 128 This value is used in case the application of pressure dependence on surface color is selected In order to obtain this value from the model surface use Pick function i e point
16. color and specular Fill by mask Fills layer with current color and specular using its current transparency mask Set height to Zero Sets height to Zero in all the layers Make transparent The layer will become fully transparent Remove specular Specular channel will be set to Zero 4 You can rename the layers by double click on the name of it then a texts input box will popup Standard blend v Add depth Ea Layer 1 I ayer xXx taee 5 The following image is an example of using the Layers menu 87 6 One layer can mask another layer in non destructive way Layers standard blend x l Add depth w a LayerB Depth Multiglier jk Transparency E ulging Contrast ra age Brightness BS leB Layer A Layer O 7 You can freeze the transparent or painted area of the layer In this way you can use layer s transparency to paint selectively on another layers It is like CTRL click on layer in Photoshop You can use CTRL click on layer in 3DC now Cirl click 8 You will get many layer adjus Layers Freeze Hide Language Help AL Smoothing Show layers list Color to Specular Invert color Invert specular Set height to zero Make transparent Remove specular Erase unfrozen DELETE Fill unfrozen UNS Fill by mask CTRL INS Duplicate layer CTRL SHIFT D Symmetrical transform Import export i M
17. faces permanently Expand hidden area I Contract hidden area J Store hiding state Restore hiding state For convenience you can pin this context menu by click the pin icon click again to unpin move itto the position you want for example File Edit View Symmetry Layers Freeze Soft strok 8 00 Radius g AJ l Ve Activate hide tool Unhide all CTRL f Hide sub object A Unhide sub object Hide some material a Unhide material EY Invert hidden faces Fel Delete hidden faces permanently ie Expand hidden area M m Contract hidden area mm Store hiding state Restore hiding state azy ini With this context menu you are not only able to hide surfaces by painting on the model but also can hide the whole object by selecting the object you want to hide For example if there are several Sub objects in the scene you can use Hide sub object to hide specific object as the 43 picture shown below lf there are only one object in the scene Hide sub object will hide that object You can also hide faces by specific material use hide some material there are also a pop up menu Hide some material Select material Material name acl Ca Select one material from this menu then all the sufaces with that material will be hidden The other commands are very easy to understand through literal meaning you can try and see the results yourself 14 Freeze surface mode Se T
18. height map Grey color RGB 127 127 127 corresponds to zero height Darker colors correspond to cavities lighter colors to convexities Specular While color corresponds to maximum specular black one to absence of specular Keep in mind the color map transparency mask gets applied onto the specular map too EraseMask This mask allows erasing the layer contents on mask before pen drawing This may be used to create pens which would not be colliding with each other when drawing An effective application would be interstice chaps on skin fabric Keep in mind the erase mask affects the lowest layer Edit as 16 bit TIF gt NewFolder Copy pen to another folder previously created by you gt sign means copying 16 Additionally Radius Falloff sliders and some other ones described below are located on the top panel and can be minimized as follows If you click here File Edit View Symmetry Layers Freeze Hide Language oi 642 Fale Soft styoke soo Aeris N 17 Also there are two locks icons on the top panel Using lock icon near the radius slider you can lock visible on screen radius of the pen Itis convenient when you want to change radius of pen simply moving the model back and forward The lock icon near depth slider allows you variety pen radius without variation of absolute pen depth In standard mode radius and depth are proportional You can look the lock icons on screenshot below JA Radius 500 fFaloff oie
19. move camera sideways Fle Got vew Syrematy Layers Freee Hda Langage Hob SOR O FP DL Kenai e A Ss EP SPSS iD See CO I rtd x i j Hod HeLa Moka e BAS Craw gmana 2 per or lott koy of the mou Une menu of chant Depth j texture paculi to alow or debir dieng in defined channel in order to press in prea pains to smooth ule SHIFT ee ete ttle ed mena Lok M a T para mee ee el bagi Bothi with wea wih ALT bLA aR oof iiie moe button MMe You Can LED LURRE instead of k Feee IPA Mir Portes I aM aS 5 Point the mouse cursor on File menu to see the following command list File Edit View Symmetry Layers Freeze Hide Language Help IO OE SATE BH BG bP DSF 2 CTRL 0 d CTRL 5 Save fie as CTRL ALT S Save incrementally CTRL SHIFT S Import model objjwo fbx CTRL SHIFT 0 CTRL SHIFT M Export low poly mesh with original positions Import uv set Export uy set Importfexport textures gt 2 Texture baking tool Export a high polygon mesh 210k poly Export a high polygon mesh 841k poly Export a high polygon mesh 3366k poly Exit __ Save specular as alpha in normal map Save a worki space normal map Save normaimap tangent space low poly mesh Save normaimap tangent space LayerO based Save normaimap tangent space mid poly mesh Load normaimap tangent space Save displacement depth of current layer Save displacement depths of visible layers Load dep
20. of 3D Coat are full customizable but before we talk how to customize the UI first let s have a look at the UI themes preseted in 3D Coat Let go to View Options Load you will be directed to a folder named OptionsPresets there are 13 xml files in it each ot them is corresponding to a theme to load the themes simply select one xml file and click Open 101 Open PR Look in E OtionsPresets v O F EF ge 4 Bright white Options xml 2 a DarkPlanar Options xml My Recent Defaut Options xml Documents Green Options xmi r Light Options xml 3 LightCold Options xml LightPlanar Options xml OldDarkStyle Options xml A SoftBlue Options xml ey I SoftGreen Options xml o VeryDark Options xml My Documents gt WindowsXP Options xml Yellow Options xml My Computer J File name bi My Native Files of type xml v Cancel BrightWhite DarkP lanar Poe ees unm ee ie TE Oe hee E a fe i eS Fa ii E z 5 T EE i Desktop ee ee ee ee eee me E E me ee ee ee ee ee a a ee ee ee A i a E ege i EERE hri re L rE E 2 E ee Eir b at P E a rll Green E MES korm TE me ees e r m r SS ee A ee e E a E E nE b ESEA o Rg i a e a E ee ee ed E ibin ee E ee ee eee eee eee ee beri e or ee Ae r a Light LightCot E OE OEE
21. of lighting and look at an object you see a difference at different regimes 7 The third group in this menu you can adjust viewing The example model is done by J ian12 7 1 View relief only 7 2 View unshaded model 80 7 3 View only specular Blue red green strips are there in figure to show the form of object schematically For out from viewing relief only a model non shaded and specular go to regime View shaded model 8 UV sets manager if there are several objects in the scene separate object can have a separate UV Use this command to manage them You can group several materials Surfaces into single uv set 81 LM sets manager Mame Texture width Texture height Material name Material name Material name Material name Material name Material name Material name Material name Material name Material name Material name Material name Material name Default 2045 2048 Materials list that are part of the uy set robot0Oibodypartooss v Delete Add a ree el EE ke robotoo lbodypartd1as v Delete robotoo lbodypartodes a Delete robotoo lbodypartd14s Lv Delete robot00lbodypart00gs Delete Memeo ahh i a a robot001bodypart004s Delete robotoOlbodypartOids Delete robotod1bodypart007s Y Delete robotdOibodypartOidis Delete robotd0 1bodypart0d6s Delete robotOO1bodypartOO2s Delete robat00lbodypart0dgs Delete robot0Oibodypar
22. the cursor onto the necessary place and press V key Less pressure on RED channel The pressure depends on red channel by formula Pressure P ressure0 AverageColor RedChannel 128 More pressure on GREEN channel The pressure depends on green channel by formula Pressure P ressure0 GreenChannel AverageColor 128 Less pressure on GREEN channel The pressure depends on green channel by formula 13 P ressure P ressure0 AverageColor GreenChannel 128 More pressure on BLUE channel The pressure depends on blue channel by formula Pressure P ressure0 BlueChannel AverageColor 128 Less pressure on BLUE channel The pressure depends on blue channel by formula Pressure P ressure0 AverageColor BlueChannel 128 More pressure on BRIGHT channel The pressure depends on pixel brightness by formula Pressure P ressure0 AverageColor Red Green Blue 3 128 Less pressure on BRIGHT channel The pressure depends on pixel brightness by formula Pressure P ressure0 Red G reen tBlue 3 AverageColor 128 More pressure on CURRENT channel The closer the surface color is to the current color the higher is the pressure The color distance determines the preciseness of measuring Less pressure on CURRENT channel The closer the surface color is to the current color the lower is the pressure The color distance determines the preciseness of measuring Pressure depends on mask In this mode the pressure is less in ar
23. thumbails or not You can even turn on Compact interface that will make some of the panels smaller After all these done just save the xml file all the Ul amp hot keys and other customized informations are stored in it You can load it anytime or share with your friends Simply press the button Save in Options panel 2 3 You can even change the icons of the tools to you own just go to the installiton folder of 3D Coat in the path textures icons you will find the source PSD files of the icons they are baseicons psd and Smalllcons psd open the PSD file in Photoshop and draw your own ICONS baseicons psd E E pee Fales S Norma pacty 7e e Eoad a i Layer 9 Tough E Ja ed i i i fo lyk pea 2 je pe eS a 3 a i i pe ajet h Le F i j Soj E il X ka o m ia m f as f Layer 15 copy 2 _ 3 FOO 8 8 Fe When finished save them as DDS format keep the name and replace the original baseicons dds and Smalllcons dds Next time you start 3D Coat it will load the new Icons 104 22 FAQ Addtion tips 1 There are too many texts hints of the interface is there a way to hide them If you are new to 3D Coat it doesn t recommend you to hide the hints because the hin
24. very active public forum The author is really communicate with his users everyday If you have any question please post it on the forum m sure you will get approving replys 3 Getting started 1 Let s feel the whole interface first creature ob 30 COAT 2 10 10 0X aes Fie Vew Language Hap j mson JAG aes z AGT a a JAg pi elo 2 Select one of the available OBJ files to Hetal Of pa w Fie Pienu E h i a ean n Fiver a Fess oo Lt k q J B E Show on startup Or select file menu and click on Import model then choose sample obj file it is in the Sample folder File View Language Help Open CTRL 0 Import model fobj wo fbx CTRL SHIFT 0 Import reference mesh Import big mesh Import image plane CTRL SHIFT 1 Exit 3 If you did all correctly you will see the window as follows when the file opened Loading object To load the model Sc coat requires one to one correspondence between the texture and surface points one point on UW map should correspond to one and only one pint on surface If your object corresponds to that requirement you should select Keep UV But even if your model have symmetry or overlaps not self overlaps you can load it with option Keep clusters Sd coat will put all clusters over one texture without overlaps During the export all textures wil be saved using original uw coordinates so feel free to load objects
25. will be transformed using navi bar Mask will be transformed using navi bar 2 1 Using this panel you can manage the Masks material preview parameters Hide Show Auto hide show auto hide full screen view of texture You can switch regimes with the hot key H Unlock Lock allows to scale and texture automatically while scaling and moving the model Reset place texture in initial position Flip X reflect texture mirror like across Flip Y reflect texture mirror like along vertical axes There is also a switch to change the type of Masks material application onto object from camera the Masks material will be projected on the object from camera and cubical the Masks material will be applied by cube mapping If the cube mapping application type is selected the material preview will be displayed on pen only as opposed to full screen when from camera is selected To the right there is a slider responsible for transparency when viewing the Masks material Opacity of preview in percents You can select there what will be transformed using navigation panel material or mask 20 2 2 The following picture shows the from camera Mask application method in action rye 3 Click on Folder icon to add a new mask Creation of new mask is fully similar to creation of new pen as described in section 4 21 21 7 Material 1 Point cursor onto the square under Material icon The Materi
26. with symmetry and overlaps But you should avoid self overlaps of clusters and polygons of complex non convex shape If your model has no vu mapping you should choose Suto mapping But it is better to map object manually If you want to edit arcitectureal or non organic shapes it is better to import object without smoothing In this case you will be able to export current displacement and normalmap Object reading Milions of poligons A 1 00 Carcass resolution polygons 52608 E Smooth object Mapping type Keep Ui w JY sub patches smoothing No smoothing x Preserve positions Ignore smoothing groups Invert normals Auto smoothing groups Lyset name ___ Default Texture width 2048 v Texture height 2048 Ok Cancel In the window opened there is a set of options you can specify at loading By default the UV mapping type is Keep UV It means that UV mapping will not vary and remains as it was If you want you can change it For this example we will leave it as Is You can also smoothen the object while opening the file For this case let s tick Smooth object Slider Millions of polygons is responsible for mesh resolution number of million of polygons after mesh smoothing during the loading This amount should be greater than the amount of pixels on texture These polygones are used to create normalmap on the fly Carcass resolution polygons The mesh consists of two deta
27. 0 21 Customize hot keys amp User Interface In 3D Coat the UI and hot keys are full customizable you can customize your own Ul amp hot keys in an easy and quick way All the Ul amp hot keys and other customized informations are stored in a small size of xml file you can save it then anytime you want you can load it or even share your customization with your friends All these things are with a lot of fun 1 Customize hot keys 1 1 Customize hot keys in 3D Coat is very easy For example we would like to define a hot key for Show 3D grid command First point your mouse cursor to View Show 3D grid View Symmetry Layers Freeze Hide Language Help Popups Browse i View fedititweak textures and uvy sets Adjust subpatching Ortho projection MUMS View low poly model 6 Show 30 grid asss CEND define hotkey Show 2D grid CTRL yj Then press END key on the keyboard a hint will popup Press keys combination to define hotkey ESC cancel At this time you simply press the key you want to assigned with Show 3D grid for example we press G key on the keyboard Want more steps No it s just done just so easy Now you can show hide 3D grid with G key Show 3D grid 7 1 2 If the command is already assigned with a key you can also change It to your own key the Same steps as 1 1 2 Customize User Interface 2 1 The UI
28. Erase unfrozen DELETE Fill unfrozen INS Fill by mask CTRL INS Duplicate layer CTRL SHIFT D Merge visible layers CTRL SHIFT E Merge down CTRL E Freeze operations Toggle freeze view ALT F Untreeze all CTRL D Invert freeze selection CTRL SHIFT Show hide freeze CTRL F Smooth freezing CTRL NUM Expand frozen area CTRL NUM Contract frozen area CTRL NUM Freeze border CTRL NUM Hide operations Unhide all CTRL X Expand hidden area NUM Contract hidden area NUM Regimes of drawing Pressing out LMB Pressing in LMB C trl Smoothing LMB SHIFT Increase pen radius Decrease pen radius Clockwise angle of pen rotation Withershins angle of pen rotation Increase pen depth Decrease pen depth 99 Smoothing Increase level of smoothing SHIFT Decrease level of smoothing SHIFT Specularity Increase opacity of specularity Decrease opacity of specularity Color Increase transparency of texture P Decrease transparency of texture 0 Regime of a Spline Add point to a spline LMB Draw extruded curve ENTER Pressed in one CTRL ENTER Delete all points ESC Delete the last point BACKSPACE Symmetry Change the position symmetry plane TAB moving your mouse Regime of copying and insert Insert a copied part CTRL V Copy a part CTRL C Creation of a new pen from a site CTRL SHIFT C Pick color V Pick layer H 10
29. Layer0 based Using this option you can export normalmap without artifacts on edges because tangent space Is based on layer 0 not vertex based like in other options Save normalmap tangent space mid poly mesh Save a local space normal map for the mid poly mesh after subdivision Load normalmap tangent space Import normalmap This normalmap WILL NOT affect any geometry normalmap will be loaded on new layer and blending operaton Normalmap will be applied to the layer Save displacement depth of current layer You can save depth of current layer to texture edit it in graphical editor and load it again This texture can also be used as displacement map Save displacement depths of visible layers You can save depths of visible layers to texture edit it in graphical editor and load it again This texture can also be used as displacement map Load depth texture into the current layer You can load texture of depth into the current layer You have to enter factor multiplier of depth If you have saved texture you can look this factor up in a file ExportDispHistory txt Save vector displacement Save vector displacement as RGB 16 32 bit tiff exr files Load vector displacement Load vector displacement from RGB 16 32 bit exr tiff file Texture baking tool Find its detailed description in chapter 16 Export a high poly mesh x4 poly Export a high poly mesh the number of polygons is 4 times higher than in a medium poly
30. PILGWAY a gg COT Coat your 3D model with displacement color specular User Manual For version 2 10 10 update time 3 10 2008 Powered by www 3d coat com Copyright 2007 2009 PILGWAY Crop All right reserved Table of contents oe I SS ee Se ee p he NNN N FP FP PP PP Pe WNF OW CON OG UI BP WwW N Why do I need 3D Coat How to learn Getting started Pen Strip Masks Material Depth Color Specular Pick color Types of drawing Tools panel Symmetry Texture editor View Layers Edit Texture baking tool Default hot keys Customize hot keys amp User Interface FAQ Addtion tips Contact information 1 Why do I need 3D Coat You may ask Why do need 3d coat when there are such cool applications as Zbrush or Mudbox 3d coat is not designed for creating a human body out of a sphere or a cube The main focus of the program is detailing and texturing of objects already roughly shaped in another 3D package Here you work initially on detailing level equal to 3 5 million of polygons The use of normal mapping as opposed to geometrical splitting allows to considerably increase the editing and object viewing speed It is common knowledge that shaping an object doesn t take long up to a few hours maximum However the detailing and texturing are both lengthy taking 3 to 10 times more then modeling the draft itself 3D Coat is designed specifically to Speed up this part o
31. Sculpting In this mode you Sculpting you re really chaning the vertex positions of the mesh In this mode if you want to get correct normal map you may use File Texture baking tool 7 What s the usage of Cavity painting Cavity painting depend on Cavity allows you to paint in the crevices of the surface without affecting the rest of the area and vice versa 8 My scene have multi objects is there an easy and quick way to hide show lock rename Sub objects Yes at View Popups there are two popup windos named Show sub objects and Show object materials surfaces with these two windows you can organize your scene of multi objects very well you can hide show lock rename materials and sub objects in an easy and quick way 105 Objects i Materials cylinder f cylinder octotoad Goctotoad Goctotoad SH octotoad one La 9 1 selected the command Show model with environment map but there seems no change why Show model with environment map is only effected with the area with specular of the model that means if you haven t paint specular on the model you will not see any change This example we create a new layer and fill this layer only with specular then use Show model with environment map you will see the results 10 Draw with SHIFT key Different orders of SHIFT key and LMB left mouse button will result in diffe
32. a ee a dy ef a a a Miss pung p pa a D a p a E ii F apna h l l G Gi a E D ening os MaMa M E D Dam E I oa E a a i Re eel m O a a E E i mes Ee a oe E Ee apg pla eel as ba pag ay My a i aT a m JS prek om Fil eirg ior ee r ee ee eee ee er 2 ee ee Gr ir ee Pe a EA ae mE EN r Rec it E LRA ERA APA aP WT A E E e L NE ME p m a a T e a h p A LightP lanar OldDarkstyle 102 Bie Dap Y piers ae hoe he aes be ie 7 r a sles FE Ah ibe lr IMs Desens cay cee ee el ed a serpy apie ea a ee ee a ee es ee ee eee ee F VeryDark Yellow eieiei EL elole E ware ea TET coe annat he be as ni deepal Lemp dle miie Apiapi irreal ee ee ae mee ma ee ey ee ee a aE 2 2 You can create you own UI theme and save itas an xml file J ust go to View Options L Compact interface E Show import thumbnails on start page lm Show interface thumbnails on start page Screen space grid size C E4 Grid subdivision Oo Screen grid color Background color Grid color Interface color Headers color Text and white icons color Headers font color Buttons color Highlight color Hint background Hints text color E 30 button style Gradient in menu I here you can customize color of texts interface header buttons grid backgroud etc 103 You can also turn on off 3D button style Gradient in menu decide whether show import thumbnails interface
33. actal N1 volumetric Perlin noise Fractal N2 square of Perlin noise Fractal N3 P erlin noise limited by planes 50 Fractal N4 cracks this fractal is resembling cracks Fractal wood N1 a set of distorted planes perpendicular to the view direction Fractal wood N2 a set of distorted cylinders To set the cylinder axe go into the lines mode Fractal tree N3 wood with knot imitation 15 4 Custom Rough skin _ Use in other tools _ Modulation type Custom Rough skin Y Delete pattern Name Rough skin _ Color texture Click to select texture cy Bump texture Mapping type Cube mapping v Edge contrast 0 48 Scale 5 23 Anisotropy 11 23 Modulate depth Depth modulator 0 40 Extrusion 0 33 Modulate color Color preference 0 01 Convexity opacity 0 84 Oo 0 84 Convexity color Concavity opacity 0 50 Concayvity color Modulate specular Convexity specular 1 00 LALY Concavity specular 1 001 To create the new fill pattern you should specify texture of bump and texture of color optional They will be mapped on object using cube mapping with soft edges The screenshots below show the difference between usual cube mapping and mapping with soft edges In so way you can textures object seamlessly in very easy way It is easy to create materials like skin or pores have add a sample material something like dino skin 51 15 5 Dep
34. al The question marked folder icon means that additional texture in corresponding channel used for overlay when drawing was not chosen If the texture is chosen the question marked folder 23 changes to a square with a texture of depth color or specular depending on channel you work in Try choosing the hill icon in depth channel and draw a bit then opt for square with texture and draw The difference will be obvious To quick access such a menu press D depth menu C color menu R specular menu Use key to quick access the semi transparent panel containing parameters for all the three channels in compact form The Folder icon allows you to set another texture in corresponding channel for the current material If you set the texture for diffuse channel bear in mind that the texture alpha channel is used as additional mask when laying color 8 You can see the power of the Depth as the picture by J uan Carlos Montes shown below ere aoe MOXSTUDIOS Juan Carlos Montos 24 9 Color 1 Point the cursor on Color icon By pressing on red sign you will forbid drawing by color for the current texture Pressing on a green sphere icon you enable editing in diffuse channel but with no extra texture overlaid in the channel The question marked folder means that no extra diffuse channel texture used for overlay while drawing has been selected If the texture is selected the question marked folder is changed
35. al menu contains three channels depth diffuse and specular On each channel you can put your own texture By choosing a material and texture you will see all the screen filled with this texture 2 You can add your own materials by choosing the Folder icon material must be in format of BMP DDS PEG or TGA The prohibiting red sign means no using of the material Quick access the Material menu by pressing M key Select any material from the list and have some drawing In the example below we only want to paint color texture to the model so disabled depth and channel You can enable every channel when needed 22 8 Depth 1 Point the cursor on Depth icon By pressing on red sign you will forbid changing the depth channel while drawing By choosing the hill icon you will allow editing in the depth channel however no extra texture will be allowed for overlay in the channel The question marked folder means that an extra depth channel texture used for overlay while drawing has not been selected If the texture is selected the question marked folder is changed with a texture imbued square Press on the folder to replace your texture Depth a Smoothing i00 sss E Additive drawing 2 Additive drawing option allows activating deactivating additive application option when drawing lines If Additive drawing is active two lines are drawn one over another Notably if the option is disabled cross is ma
36. as a mask for depth Use CTRL or SHIFT to select several pens that will be used randomly In this case you will see several pens on the preview Pen 3 In the pen selection mode you can adjust the pen for further use 4 In order to change pen radius use key and or mouse wheel provided the correspondent adjustments were made in the Options menu to change depth press and Or mouse wheel provided the correspondent adjustments were made in the Options menu You can do the same using Sliders in the top pen panel 5 Choose a pen set radius 20 and try drawing on an object 6 Increase radius choose another pen shape and draw a bit more Use T key quick access the pen menu 7 First press SHIFT and draw again You will see the surface getting smoothed Change the Smoothing intensity using the Smoothing slider 8 First press and hold on LMB then press SHIFT and draw again Then you are able to draw very straight line just like the way in photoshop 12 9 Click CTRL and draw instead of convexities dents are being drawn 10 You can change the pen rotation angle with the help of Rotation slider Parameters of rotation range from 1 to 360 degrees You can also use hot keys and or the mouse wheel under correspondent settings in the Options menu to rotate the pen counter clockwise or clockwise accordingly You can see the red line rotating on the pen cursor when or is pressed If you
37. automatically made the current one Delete this layer Merge the current layer with the lower one Undo is inactive Duplicate layer Shift the layer upward lifts the chosen layer up Shift the layer downward lowers the chosen layer down 85 2 Click on dropped the list Layer 1 and you will see Standard blend Add depth Layer 1 Depth Multiplier 1 00 Transparency 1 00 LLL Bulging T 0 00 ACCC Contrast ran ge 0 00 Brightness mig G J Specular contrast ooa Specular brightness moo Lock layer transparency l mask with Don t mask v Inverse masking f E Layer 1 Layer O AXZ Above we see seven effects for changes in a layer Depth Multiplier Transparency Bulging Contrast range Brightness Specular contrast Specular brightness Lock layer transparency which allows to draw in the layer not changing it s transparency not adding more details but changing color of already existing ones Mask with Mask this layer by the selected layer Transparency and depth of current layer will be modulated by selected layer transparency Inverse masking Modulate depth and transparency of the layer by the inverse transparency of selected layer All parameters can be change For this you must change value on a corresponding scale 3 Press on Layer 1 and click right button mouse then you will see the list with operation Duplicate layer Duplicate and flip Flip laye
38. ct Freeze some material Unfreeze some material Invert freeze selection CTRL SHIFT I Show hide freeze CTRL F Smooth freezing CTRL NUM Sharpen freezing Expand frozen area CTRL NUM Contract frozen area CTRL NUM Freeze border CTRL NUM Store freezing state Restore freezing state For convenience you can pin this context menu by click the pin icon click again to unpin move it to the position you want for example File Edit View Symmetry Layers Freeze Hide Language Help MSoft stroke 500 amp Radius Ea Menu of freeze options Freeze mode Fead Y select_command go Activate freeze tool Toggle freeze view ALT F Freeze the surface Unfreeze all CTRL D Freeze some sub object Unfreeze some sub object Freeze some material Unfreeze some material Invert freeze selection CTRL SHIFT I Show hide freeze CTRL F Smooth freezing CTRL NUM OPPDRA i nf re T de 4 EAk KAE Sharpen freezing Expand frozen area CTRL NUM Contract frozen area CTRL NUM Freeze border CTRL NUM Store freezing state Restore freezing state 7a Toggle freeze view There are six types of freeze view mode which give you different visual experience 46 Freeze the surface F reeze all the surfaces with current condition Invert freeze selection The freezed surfaces will be unfreezed the surfaces which were not fre
39. ct choose symmetry by axis X Now draw on the object You will see that drawing occurs symmetrically see example on the picture Symmetry accelerates work almost twice Use it if you have the opportunity Artist wdtd 74 15 Texture editor 1 With built in 2D texture editor you can draw in 2D amp 3D windows simultaneously You can paint in 3D then the results will be shown in 2D window simultaneously and vice versa Access to texture editor through View gt View edit tweak texture and uv sets View Symmetry Layers Freeze Hide Lar Popups Browse l E b wiewjedititweak textures and uw sets You can select one uv sets in drop list lef top of the 2D Texture editor window and try to paint in it The example model is done by J uan Carlos Montes Fie Edt Vew Symmetry Layers Fomu Hide Language Holp oos o pehim Sosok A G Faus ipot ENT iia E tj L ELIPA ELTA EEA HAA TTA When you paint in the 2D Texture editor the results will be rendered in 3D window simultaneously and vice versa 2 Create seamless textures Itis easy now to use 3D Coat to create seamless textures and paint bump J ust go to File gt Import image plane ilo cme ee eee cowe Jaj jr 3 Texture editor window can also be used to view the final look of textures 75 wireframe Pam Normals Specular Shaded model They are Color texture Normals texture Specular texture and even Shaded mode
40. de with objects drawn in the current layer only 15 3 Red line on the pen cursor displays the depth of relief lying Press and keys or mouse wheel under corresponding adjustments in the Options menu to see how the depth changes 4 f the pen is of complex shape less pressure should be applied to prevent steep overtfalls of image height On a side note it would make it hard to present the entire object as normal mapped low polygonal one heavy geometry distortions will be seen 5 With the help of Smoothing slider you can change the level of smoothing By pressing Shift key green line will appear on the pen cursor and by pressing Shift and keys or mouse wheel provided corresponding adjustments have been made in the Options menu you can adjust the level of smoothing 6 Pay attention on the right panel there are inscriptions Depth Color Specular Point the mouse cursor onto one of them You will see the menu as follows depending whether the material was selected 7 Pressing on a red sign the first in the list on the right you will forbid changing the correspondent channel when drawing be it depth diffuse or specular By choosing the second icon in the list on the right image of hill or sphere changes depending what channel you work in you will enable editing in correspondent channel however without overlaying additional texture in this channel You will draw with a pen not distorted by materi
41. degree slider is responsible for maximal freeze values 15 2 3 If you will switch in the Fill with smooth mode then smoothing will be performed over closed area instead of filling by color 15 2 4 If you switch on the Lines mode the following menu will be displayed bayer Material Object Use color tolerance 2 MlEuCUE Ie az Fill by freeze Freeze degree 5 Lod Lines mode Modulation type Fractal N3 Scale 1 00 Anisotropy 1 00 Restore Lines mode To fill in you set 2 points The vector between them is considered the main direction when using distortions 48 You can drag the points Use colar toleranca E calor tolerance a Fill by freeze Freeze degree g A00 Lines mete J Pick ptz iJ Modulation typa ick point 2 15 2 5 If you have chosen the Fill with gradient the surface will be filled with color gradient from the main color to secondary one Otherwise the main color is used for filling in If the pen radius differs in the starting and final point of the line then the modulation scale will smoothly change from the start to the final point You can use gradient filling in fill tool in much more intuitive way Use color OPERERE Calor tolerance 37 C Fill by freeze Fill with smooth Lines mode Fill with gradient Use in other tools Modulation type Modulate color Color preference 0 00 Convexity opacity 7 00 a
42. e geometry graph You can hide or show each of objects 84 17 Layers 1 Point the cursor on menu Layers Layers Freeze Hide Language Help Show layers list L Adjust b Add new layer CTRL 3SHIFT N 4dd layer with normalmap Delete the layer CTRL SHIFT DELETE Erase unfrozen DELETE Fill unfrozen INS Fill by mask CTRL INS Duplicate layer CTRL SHIFT 0 Symmetrical transform Import export b Merge visible layers CTRL SHIFT E Merge down CTRL E Merge up Freeze painted pixels Freeze transparent pixels Apply layer mask Apply blending and click on Show layers list Layers palette Color blending Here we See the list of layers Layer 1 and Layer 0 effects with layers and regimes of putting a color regimes of operations with a layer In the list of layers we have two layers Layer 1 and Layer 0 In this case we have Layer 1 chosen and all operations are made for the chosen layer The icon of an eye means that the chosen layer invisible we can disconnect its visibility Then we will see only layer Layer 0 Layer 0 is unusual layer You see that its visibility cannot be disconnected an icon of an eye Is absent It is the main layer it cannot be removed Therefore all operations above object are done in the Layer 1 by default At the bottom of the Layers window we see six buttons correspond to six effects for changes in a layer xX F cae a Add new layer Add a new layer It is
43. e several materials In this case you will get several textures in output Input mesh Lise current low poly mesh instead of external mesh Use original positions of mesh Smooth mesh required to get displacement Preserve positions of vertices while smoothing Ly sub patches smoothing Texture width Texture height In scan depth Out scan depth f 30 Create padding i a m Mo smoothing Output textures Color map QiUserData clr tga Specular map Normalmaps export SD flax LY Tangentspace normal map I Store specular to TSNM alpha Worldspace normal map Store specular to WWfSNM alpha Displacement map Displacement type QiuserData den tif O Zero level is grey Co EE b Baking normalmap for low poly mesh Texture baking tool This tool allows you to get projection of color specular normal displacement maps on mesh with completely different topology The mesh to project texture on could have several materials In this case you will get several textures in output Input mesh E Use current low poly mesh instead of external mesh Use original positions of mesh Smooth mesh required to get displacement Texture width Texture height In scan depth Dut scan depth Create padding Output textures Color map QUserDataiclr tga Specular map O Normalmaps export 3D flax LY Tangentspace normal map Store specular to TSNM aloha Worldspace normal map C
44. e menu Mouse wheel which parameter to change with mouse wheel CTRL Wheel which parameter to change with CTRL mouse wheel SHIFT Wheel which parameter to change with SHIFT mouse wheel ALT Wheel which parameter to change with ALT mouse wheel There is a list or Suggested parameters for each of the last four options pen radius ha pen radius pressure Opacity smooth degree specular specular opacity pen rotation pen focal shift pen falloff 83 Normal maps export Select the standard of normal maps exporting 3D Max or Maya Padding When you export textures you will be asked if you need a border around the texture clusters padding This option allows you to answer the question automatically Padding width padding width used when texture exporting 3D Coat support 3D SpaceNavigator of 3DCONNEXION If you are using it you can get every control here 3DX mouse options Movement sensitivity SS FD Zoom speed modulator ee pe 1 00 Vertical pan modulator 1 00 Horizontal pan modulator LOO Rotation sensitivity Sj C Spin modulator j 1 Tilt modulator A 1 Roll modulator H1 1 00 Vary mode activation key Key 1 Zoom to radius speed a 1 00 Vertical pan to depth speed ae 1 00 Horizontal pan to opacity speed md se 1 00 Spin to rotation speed jk 1 00 Tilt to focal shift speed j 1 00 Roll to specular speed e 1 00 10 At the end of list of the menu View you can see all objects of a scen
45. e pen turn sensible Copying and pasting objects with the help of hot keys is not limited to Copy Paste tool but is possible in any other mode Store Save the clipboard image into a file Restore Loads the clipboard image from a file Using these functions you can create a library of stamps Load a plane or a cube for example draw a button or a rivet then save to a file As relief so as color and specular will be saved too 9 Draw with spline M 8 1 You will see additional menu Curve parameters pop up 36 Closed curve Use spacing Curve profile 9 1 Parameters of curve Curve profile Curve profile Uniform Uniform Sharp Obtuse flatten Arrow Arrow back Double arrow Arrow mod Back arrow mod Double arrow mod Arrow mod1 Back arrow modi Double arrow mod1 Sinual Uniform the curve with no linear modulation Sharp the curve sharp on edges Obtuse flatten the curve flattened on edges Arrow one kind shape of arrow Arrow back one kind shape of arrow Doulble arrow one kind shape of arrow Arrow mod one kind shape of arrow Back arrow mod one Kind shape of arrow Double arrow mod one kind shape of arrow Arrow mod 1 one kind shape of arrow Back Arrow mod 1 one kind shape of arrow Doulble arrow mod1 one kind shape of arrow Sinual one kind shape of arrow Ignore back faces When this option is activated you draw only on visible part
46. e type Translation Translation Mirroring Inversion Clone sector Symmetrical copy Copy using pen Translation In this mode press CTRL and left mouse click to select the source point Dx the horizontal shift of source point Dy the vertical shift of source point Example Mirroring Copying with reflection of a plane Press CTRL and left mouse click to select the point for the plane to go through Example 33 Inversion Copying with inversion against the point Press CTRL and left mouse click to mark the center point of inversion Center X and Center Y positions of pivot point on screen Press CTRL and left mouse click in corresponding place to change it Example Clone sector Copy a sector rotated at some angle against the pivot point Press CTRL and left mouse button mark the rotation center point This mode can be used to multiply a pattern drawn in one sector all around Clone tool Clone type one sector v Center x 0 000000 Center Y g o00000 aa of sectors 400 E Counter clockwise Depth opacity 1 00 Color opacity 100 l l Center X and Center Y are positions of control point on screen To change its position press CTRL and left mouse button in corresponding place Amount of sectors amount of sectors when cloning a pattern in a sector Counter clockwise when enabled the sector will be copied counterclockwise 34 Symmetrical copy
47. eas where something Is already drawn More on heights The pressure is more on more height details of current layer Only depth of current layer is taken int account Less on heights The pressure is less on more height details of current layer Only depth of current layer is taken int account More on cavity The pressure is more on cavity Less on cavity The pressure is less on cavity 13 All the listed modes are useful if there is no map of depth and or map of specular under your texture Hence as an example of a different usage let s make a map of depth and or a map of specular for a square shaped texture To do this just click import image plane in the file menu click to select a image for the Color texture You will be offered the choice as follows Please select textures of depth and color Depth texture Click to select texture Color texture Blue hills jpg Mesh resolution Auto y Mid poly wireframe resolution Auto j Ok Cancel Click Ok 14 fle Edt vew Symmetry Layers Freee Hide Language Holo Bead Sorgo JA amp Fades Exot NG Aceh MAL nero Sas fp29 Froo 1649 Mb Pointers 302 604 Polygors 1 048 376 Then in the pressure dependence on color list choose more on BLUE channel more on BLUE channel W Average color ea Using all these options you can easily create a map of depth and or specular for a ready made texture 14 Using the drop box Parame
48. ecified 91 Offset tool Please enter offset values U offset jl SD y offset jl Reverse shift Ok Cancel U offset V offset texture shifting horizontally and vertically in accordance Reverse shift when activated the option does revert shifting 10 Cale occlusion This tool allows calculating the global illumination from many spot lights that are distributed over the half sphere The grey scale results will be written to the current layer So itis better to create a new layer and set color operation Modulate or Modulate2X Occlusion calculation tool is especially optimized for high polygons several millions it is fast but you know that it s still need some time in such high polygons 10 1 You pressing on Calc occlusion the warning will appear Occlusion parameters The global illumination from many spot lights that are distributed over the half sphere will be calculated now The gray scale result will be written to the current layer So it is better to create a new layer and set color operation Modulate or Modulate2x The calculation can take a long time Sphere hemisphere Into new layer Light sources Lighting render target Lights count gt Post smoothing steps ap aae pem Cancel Here you can define Light sources distribution of lights 1 over hemisphere 2 over sphere 3 over hemisphere sphere Lighting render target Place where will be rendered the resul
49. elect surface part and modify it move rotate or scale In this mode there is a list of commands available as follows Sculpting mode orzo with pen SeecteeTove Colapse Expand Shift Tangent shift _ Flatten Smooth Work mode _Select with pen or rectangle _ __ Select with gradient expand Contract Clear crease Stoe Restore 18 2 1 Proposed actions Select with pen or rectangle Hotkey SHIFT A Select with pen rectangle or curve Use CTRL to subtract selection SHIFT to add selection Select with gradient Hotkey SHIFT Q Selection is done with gradient Click to determine the Start position o gradient and then click again to determine the end point Move Hotkey SHIFT W Moves the selected area Rotate Hotkey SHIFT E Rotates the selected area Scale Hotkey SHIFT R Used for scaling of the selected area 18 2 2 Buttons Smooth Smooth selection Expand Expand the selection Clear Clear all selection Wide Make the intermediate area of selection more wide Contract Contract the selection Increase Grow the selection value on 10 Store Store selection to the file Restore Restore selection from the file 18 3 Drag points Hotkey F3 In this mode you can add control points and drag them rotation and scaling can be done too Each point limits the surface modification Use DEL to delete a selected point Select several points simultaneously using SHIFT button
50. ending on the modulation chosen in the Modulation type menu you will be offered to adjust the parameters as follows Amplitude of dispersion sphere dispersion amplitude against the correct hexagonal grate Distortion degree the degree of fractal distortions Maximum position the position of maximum Scale scale of modulation Anisotropy the degree of stretching or compression of details along the direction selected If no direction is set then it is a vertical axe Switch into the lines mode to specify the direction Width of jag the relative width of jag Scale of distortion the scale of fractal distortions Pores size pores size Spots size spots size Width of jag the relative width of jag Cracks width cracks width Edge contrast this parameter determines the smoothness of edges in cube mapping Bump texture the bump texture to be used in cube mapping Color texture the color texture to be used in cube mapping Name the name of custom pattern Delete pattern Modulate depth S elect this point if you want to modulate the depth when filling in Parameters Depth modulator modulation value Extrusion the addition extrusion 1 means that surface will only press in 1 only press out Modulate color select the corresponding color operation and paint with it Variety opacity to make the effect stronger of weaker Parameters Color preference this slider determines prefere
51. erge visible layers CTRL SHIFT E Merge down CTRL E Merge up smooth current layer Sharpen current layer Correct hue saturation lightness Correct CETTE Transform color space Brightness contrast Correct RGB Freeze painted pixels Freeze transparent pixels Apply layer mask Appl blending 88 Such as Smooth current layer Sharpen current layer Correct hue satuation lightness Correct CMKY Transform color space Brightness contrast Correct RGB All of them have realtime previews and ability to apply not only to current layer but also to all the layers Correct hew saturation ligntness Apply to frozen points Apply even to hidden faces Apply to all layers Limit by object Ho limitations Limit by material Ho limitations Y Preview Ok Apply Cancel 9 There are also many other commands through Layers of main menu most of them are very similar with the layers commands in Photoshop try out every commands yourself keep in mind that there are very detailed hints of every commands they will help you a lot 89 18 Edit 1 Point the cursor on the Edit menu to see the following Edit View Symmetry Layers Freeze Hide Language Help icTrL z L oco A aa Depth CTRL Y Decrease opacity 3 Sync layer with external editor Increase opacity P Edit all layers in external editor CTRL F Decrease angle 3 Edit projection in external editor CTRL ALT F Increase angle 0
52. ezed will be freezed The other commands are very easy to understand through literal meaning you can try and see the results yourself 15 Fill filling in self contained parts with material 15 1 Fill in inside the set range of colors if Use color tolerance is turned on with frozen Surface taken into account 15 2 You will See an advanced menu too Layer Material Object Use color tolerance Si ADREI EEA Fill by freeze Fill with smooth Lines mode Modulation type witout mosuaten v 15 2 1 Filling Layer Fill the whole layer Material you can fill the material of object with the fill pattern C Fill by freeze Fall with smooth C Limot mode l Seioct material Use in ether tools Material name Preview Concaviy opacity 9 im Concavity color 47 p Select sub object Fill by freeze Sub object Fill with smooth Proview Color preference Convexity color Concavity opacity 1 00 Contavity color E Modulate specular Convesity specular EAr aeee el Lf Concavity specular 3 00 15 2 2 If you enable Fill by freeze then you will see the menu as follows Object Use color tolerance Color tolerance C32 Fill by freeze Freeze degree 1 00 oe a _ Lines mode Modulation type Fractal N3 Ly Instead of color fill in the surface will be filled by freezing The Freeze
53. f the technological process The program contains tools for sculptural modeling provides for a considerable change of shape however detailing remains the key function of 3d coat Advantages of 3D Coat Painting textures and sculpting It combines painting layered textures and sculpting in one easy to use Interface Retopology tools 3D Coat combines most powertul retopology approaches in one package 3D Layers Every layer consists of a color specular transparency and displacement channel lt has all the layers blending modes as in photoshop Calculation occlusion Built in fast occlusion calculation tool especially optimized for high polygons Paint in 3D amp 2D simultaneously Built in 2D texture editor enable you drawing in 2D amp 3D windows simultaneously You can paint in 3D then the results will be shown in 2D window simultaneously and vice versa Connection with Adobe Photoshop It can work in a deep connection with Adobe Photoshop R or any PSD editor Easy to use 3D Coat has an easy and intuitive interface Every control has a detailed hint so you can master 3D Coat very quickly You can paint a 3D Model as easy as in a 2D editor Copy Paste You can transform parts of the texture copy paste draw with curves or splines Paint tracks and stitches It has a simple to use method to paint tracks and stitches Compatibility Full compatibility with Light Wave 3D Modo through lwo format with Maya 3ds Max Carrara through fox and ob
54. g left mouse button move the model while holding spacebar scale it with right mouse button rotate within the screen frame by using the combination of ALT left mouse button You can choose texture size and the image proportions The use of non square pens is especially handy when creating strips as described below Using slider in the right lower corner you can adjust the level of model dipping into the background plane which determines the zero pen level 18 5 Strip 1 With the help of Strip menu you can select a shape of strip to be applied along the drawing trajectory This may be used to draw decorative edging or a chain 2 The prohibiting red sign means no strip applying along the trajectory 3 Click on Folder icon to add a new strip Creation of new strip is fully similar to creation of new pen as described in section 4 21 4 In the following example we used drawing a spline with correspondent strip shape applied default 19 6 Masks 1 The mask is modulator for pen depth and transparency The mask and materials could be moved and rotated independently using new navigation controls Masks and materials could be rotated discretely on 45 degrees using SHIFT 2 Pay attention if you choose to display mask material in at least one of the channels depths and or colors and or specular see more detail about them below a new panel shows up on From camera Y 30 v Material will be transformed using nav w Material
55. gon mesh Export a high poly mesh x16 poly Export a high poly mesh the number of polygons is 16 times higher than in a medium polygon mesh Export a high poly mesh x64 poly Export a high poly mesh the quantity of polygons is 64 times higher than in a medium polygon mesh Exit Exiting the program 6 3d coat can also be used to edit 2D images and adding relief to them Call Import image plane to open a window where you specify Depth texture Color texture and Depth scale from where you load the depth texture Import image plane Please select textures of depth and color Depth texture Click to select texture 8 Color texture Click to select texture sg Depth scale CLO mm Mesh resolution Auto v Mid poly wireframe resolution Auto Ok Cancel Using the Import image plane tool together with Edit Offset tool you can loop the textures Currently only square textures are supported This option is very useful to make tiled displaced textures 7 With the help of Navigation tools located on the second top right panel you can xt O OF P Ql camera 10 Adjust light ambient by holding LMB and moving the mouse Adjust light brightness by holding LMB and moving the mouse Move light by holding LMB and moving the mouse Rotate camera by holding LMB and moving the mouse To rotate camera without this control use ALT LMB Scale scene by holding LMB and moving the mou
56. hen you can edit the texture and even add new layers When you will save it 3D Coat will automatically load it n Layers psd 75 Layerl RGA B Ep Layers x EATA Peona ww Opacity Lr EE s 7 Edit projection in external editor You can edit the current projection in Adobe Photoshop using layers You can change the editor in options menu it is Adobe Photoshop by default This editor should be able to edit PSD files The projection will be saved with layers into PSD file then Adobe Photoshop will run if installed Then you can edit the texture and even add new layers When you will save it 3d coat will automatically load it Layers prd 100 Specmap ROMAY Layers Lahe Pathe oss Uras ripi W Opiy IOC i Lethe Fe a Pii inyi Ej ki Lipir 1 35 Laghtrnaige o ia Pioranakrriig os Liye amp E se a O J a F 8 Change mesh and texture resolution it ae the number of polygons of the object and size of texture You can change mesh resolution multiple times like other software usually does but also can in percentage for example 50 9 Offset tool In case the object is not square then a message pops up to warn you that you Should load plane1x1 0B without smoothing to be able to use offset tool This tool comes in handy to create tiled textures with bump and specular Once a square object is loaded you will be offered the Offset tool window where offset values can be sp
57. his is a mode of freeze of surface parts to prevent their subsequent change Freeze mode can be conditional for example for relie f flat or colored parts depending on mode selected Blocking masks the action of feathers Freeze mode is an operation opposite to selection Choose the freeze mode and drawon object Noticeth at you draw with a freeze Press SHIFT to smoothen out the edges of blocking 14 1 When calling the blocking mode you will see the freeze menu as follows Menu of freeze req ime Freeze mode Freeze all 3 Tsslect command v Store Restore 14 2 Point the cursor on the Freeze all dropping menu You will see the following menu 44 Menu of freeze regime Freeze mode Freeze all Freeze all o convexity oo Concayvity mot key color o key color This menu provides for a surface freeze mode selection When the pen goes along the surface it gets blocked in accordance with the condition you choose in this menu There are five blocking modes in total Freeze all Block with a touch of pen or mouse click default mode convexity Block convex parts of surface concavity Block concave parts of surface NOt key color Block all but for the color selected as current Key color Block color selected as current Use CTRL for all types of blocking to unfreeze 14 3 There exist six commands of freeze modification Menu of freeze regime H Freeze mode Freeze all selec
58. his tool allows you to get projection of color specular normal displacement maps on mesh with completely different topology The mesh to project texture on could have several materials In this case you will get several textures in output Input mesh Use current low poly mesh instead of external mesh Mesh to project textures F a obj Smooth mesh required to get displacement ie Texture width 1024 v Texture height 1024 Y In scan depth 12 Out scan depth jl 12 Create padding Output textures Color map Fia tga Specular map Mormalmaps export 3D Mlax Lir Tangentspace normal map Store specular to TSNM alpha Worldspace normal map Fiya tga Store specular to WSNM alpha Displacement is Unavailable Turn on Smooth option to get it mm Cancel To get displacement map you should set Smooth mesh option because displacement is calculated as difference between object in scene and smoothed input mesh Check Use current low poly mesh option if you want to project on current mesh In this case it is better to check options Use original positions and Smooth mesh if you want to get displacement and uncheck them if you want normalmap only There are several typical settings for baking tool a Baking displacement 94 Texture baking tool This tool allows you to get projection of color specular normaldisplacement maps on mesh with completely different topology The mesh to project texture on could hav
59. id while drawing has been selected If the texture is selected the question marked folder is changed with a specular texture square Press on the folder to replace the specular texture for your current material Specular channel S Specularity Specularity 100 Bick color Opacity of specularity 100 oce A 2 With the help of Specularity slider you can change the reflective qualities applied while drawing The hot keys lt and gt or mouse wheel under corresponding adjustments in the Options menu allow changing the Specular parameter quickly 3 The Opacity of specularity slider is responsible for change of transparency applied to reflective qualities The hot keys and or mouse wheel under corresponding adjustments in the Options menu provide for specular transparency decreasing or increasing 4 You can see the specular effects from the image by wailingmonkey below Artist wallingmonkey 26 11 Pick Color 1 Now we need to learn how to use the color correctly For this point the cursor on the Color icon and click on a square under the Color inscription Pick color Point the cursor on the icon color 2 You will See a panel for choosing color select the color you like a ee ee O a S E SL a CLEN Fag rE Hai T n i oa oe rh marae hy a Ba pi Trei i m E R oe can Caz aren Ca Somat This color will paint the square you pointed
60. if you don t need displacement and need normalmap only It is due to getting displacement is not a trivial operation and the mesh should be smoothed prior to that It is necessary because the displacement is difference between mesh and smoothed Surface We think that simple example shows you why baking tool is so important 97 20 Default hot keys Commentation LMB left mouse button RMB right mouse button MMB middle mouse button Navigate camera Rotate ALT LMB Zoom ALT RMB Pan ALT MMB You can use LMB RMB instead of MMB File Open file CTRL 0 Save file CTRL S Save file as CTRL ALT S Save incrementally CTRL SHIFT S Import model CTRL SHIFT 0 Import image plane CTRL SHIFT M Edit Undo CTRL Z Redo CTRL Y Edit all layers in external editor CTRL P E dit projection in external editor CTRL ALT P Offset tool CTRL SHIFT F View Ortho projection NUM5 View relief only 1 View unshaded model 2 View only specular 3 View wireframe 4 View shaded model 5 View low poly model 6 View low shaded model 7 Show 2D grid CTRL Popups Color picker B Show palette F Show layer list L Show tools panel SPACE 98 Depth channel D Color channel C Specular channel R List of pens T List of materials M Types of drawing E Quick panel Symmetry S Layers operations Add new layer CTRL SHIFT N Delete the layer CTRL SHIFT DELETE
61. ing and unmark seams using CTRL left click You can mark unmark several edges with one click using Segments num Slider Mark edge loops In this mode you can mark edge loops like seams of texturing or unmark them using CTRL Heft click 21 2 2 Segments num This option allows marking several edges in Mark seams mode Clear clusters Clear all cluster centers and seams Clear seams Clear all seams Auto seams Create seams automatically Unwrap Fit all clusters on texture Apply UV SET Apply UV set to model Use Unwrap function before you will be able to apply UV set to the model Store Store uv data to file Restore Restore uv dat a from file 21 3 Window UV preview Every cluster will be unwrapped using LSCM unwrapping algoritm When yo mark a new seam or a cluster 3DC unwraps new clusters in real time and shows you the preview of unwrapped clusters immediately so that you can see the degree of distortion for every part You can see new clusters appearing in real time lest you should forget some seam before unwrapping Take a look ata screenshot of this tool in action below Work mode Mark seams pi Sa het i p ATA amp ul i ug a Neo Fa ie e eT Using the first mode Add clusters you can mark centers of clusters like it is shown on the screenshot 72 Work mode Add clusters E Restore Uy preview oo You can find good uv mapping video tutorial on official s
62. ite 22 Measure distance between points H 22 1 With a call this command the advanced Measure tool menu with a set of options opens Measure toal Original units of the mesh Meters m Y Units to display Scale 1 000000 Length o co0000 Original units of the mesh You can define there units of measurement and measure line length Units to display You should choose the units to display There are next parameters in these comboboxes Meters m Millimeters mm Centimeters cm Kilometers km Foots ft Inches in Yards yr Miles ml Scale The scale to be used to transform units Usually you don t need to enter this value manually Length The length of the red line 22 2 Use Measure distance between points you should select how long Is 1 unit of the mesh Usually itis 1 m 73 14 Symmetry 1 Symmetry in 3d coat is used for drawing on symmetric objects To quickstart the Symmetry menu use hot key S I flo symmetry Symmetry across amp axis Symmetry across Y axis Symmetry across lt axis Reset symmetry planes E Show symmetry plane 2 By default symmetry is not activated the first icon in the list The second the third and the forth icons are different types of symmetry by axes X Y and Z Press Tab for changing position of plane The fifth reset symmetry planes into beginning of coordinates 3 Experiment with symmetry on an obje
63. j format 3D mouse support 3D Coat supports 3D SpaceNavigator of 3DCONNEXION Adaptive subdivision The main difference between 3D Coat and other sculpting software Is its adaptive subdivision algorithm Usually sculpting programs divide every edge in 2 parts so it IS very difficult to work with long polygons 3D Coat however subdivides every edge in the source mesh depending on its length So long polygons may be subdivided in a proportion of for example 9 147 You can change mesh resolution multiple times like other software usually does but also ina percentage for example 50 You paint in 3D Coat on the vertices but the adaptive subdivision makes the subdivided mesh very uniform It is preferable that the mesh has no overlapping UVs but 3d brush can generate Its own UVs If neccesary For detailed feature list please visit htto www 3d coat com features htm The technology of 3D Coat 3D Coat generates a normal map on the fly to display fine details It displays a base mesh of 40 700 K polygons but the normalmap makes it look like 1 16 million polygons You can edit textures up to 8192x8192 The usual workflow in 3D Coat is Stepl You load a mesh of 1 700 k polygons with rough details modelled You can additionally import a displacement texture with smaller details drawn in Step2 3D Coat subdivides it up to a selected level 0 3 16 millions of polygons Every polygon is subdivided separately denpending on its proportions At any
64. l editor Near plane modulator Tweak camera near plane to be able to move closer to surface 82 Show hints you can hide or allow hints there Hints are located down on a blue background Show axis Show or hide axis Show Focal shift in top panel S how Focal shift slider in top panel Show Falloff in top panel S how Falloff slider in top panel Compact interface toggle compact full interface Show import thumbnails on start page Show interface thumbnails on start page Also you can identity Screen space grid size 2D grid size Grid subdivision 2D grid subdivision Screen grid color Background color Grid color 3D grid plane color Interface color Headers color Text and white icons color Headers fonts color Button color High light color Hint background hint background color Hints text color 3D button style use 3D style for buttons Gradient in menu use gradient style for menu Environment sphere map Here you can choose a sphere map used for Show model with environment map Slightly lower shader quality fast render Select this option if you experience performance problems Use multicore optimization Use MRT Use multiple render targets to speed up realtime normalmap updations Pen sensitivity Adjust Pen sensitivity if you are using a digital pen Freeze pattern scroll speed Freeze pattern scroll speed You can change freeze preview patterns in freez
65. lisation levels carcass mesh mid poly mesh and high resolution mesh Usually you see mid poly mesh in viewport with normalmap created using high poly mesh With the help of Preserve positions options you can specify for the initial vertex positions to be saved compensating their shift when smoothing by extra pressure Ignore smoothing groups allows to import mesh without normals information Model will be entirely smoothed after the import in this case Invert normals check this option if you want to invert normals of the model The Auto smoothing groups option allows creating smoothing groups automatically By Specifying value in the Max angle option responsible for the maximal angle between faces when the edge becomes sharp it is necessary to activate the Auto smoothing groups option To use this option turn the Auto smoothing groups on Also you can choose textures resolution that will be used for every uv set of the model Any time you can change visible texture resolution in Edit gt Change mesh and texture resolution and export resolution in View gt UV sets manager You can view and edit textures in View gt View edit tweak textures and uv sets 4 When the object is loaded a wolf like creature rotate camera by holding ALT and left mouse key Move camera with middle mouse key or using combination LMB RMB left right mouse buttons Move forward and backward by pressing ALT right mouse key Try to
66. n works like Merge into scene but optimised for multi objected reference mesh It prefers outer points while baking surface Merge raw patch Merge raw path into scene No baking will be performed Bake texture Bake texture onto patch This operation requires uv set 19 8 Let s discover how symmetry works in retopo tool Press S and select symmetry across X axis 66 Adjust symmetry plane position using Tab key You can always tweak vertices positions using RMB Little snapping will help you The result above is only a preview you should use Apply symmetry to make symmetrical part permanent 67 Fecgs 56 Verti B63 19 9 Let s have a look at these two commands Z bias Adjust Z bias to get better look of retopo mesh preview Additional extrusion You can extrude retopo mesh It s good to create cloth 19 10 Now let s have a deeper feel about these commands below Merge into scene This command allows you to merge retopologised mesh into scene All details from reference mesh will be baked to new object Additional extrusion can also be applied UV set is required but if you have not assigned uv set it wil be generated automatically When you apply this command a window will popup 68 iai x The patch that was crested sng retopology tool wil be merged into scene Parameters ae mix to importing usual object into scene You should select uv prapona ta ese KAT CU Cee Dnue arid Re
67. nce of color usage between colour for convexity and concavity Concavity opacity concavity opacity modulator Concavity color this color corresponds to concavity Convexity opacity convexity opacity modulator Convexity color this color corresponds to convexity Modulate specular select this option if you want to modulate specular channel Parameters 52 Concavity specular concavity specular modulator Convexity specular convexity specular modulator 15 6 Using menu Store Restore you can store parameters of fill in to a FILL file located in InstallDir UserData StoreData Fillers folder by default load fill in parameters from a file choose previously saved files Store Restore select Tile ig sample_Fillerd 15 7 If the fill area is big the warning as follows will pop up YD Filling may take a long time Continue 15 8 You are not only able to use Fill tool separately but also can use it in combination with other methods For example we can use Fill tool in combination with Material On the pictures below we have filled in a certain area with Material using cubic mapping method On edges we created freeze areas while the inside area was filled in Find out more about the freeze mode in clause 13 of this section Pay attention that when lines modes and Fill tools are used in combination you can fill closed spaces with color gradient as shown on the picture below
68. o PSD TIF Maai Load from PSD TIF ee Bees Edit in ext editor Edit as 16 bit TIF gt New Folder You can Delete pen Save to PSD TIF Store pen to PDS or TIF 16 bit PSD is more intuitive TIF is more precise TIF file contains 7 channels RGB Alpha Height Specular and Erase mask Read about layers structure below Load from PSD TIF Load pen from PDS or TIF 16 bit TIF file can contain up to 7 channels The table shows how different amount of channels will be treated If there is 1 channel treated as Alpha and Haight 2 channels 1 Alpha 2 Height 3 channels 1 2 3 RGB 2 Alpha Height 4 1 2 3 RGB 4 Alpha Height 5 1 2 3 RGB 4 Alpha 5 Height 6 1 2 3 RGB 4 Alpha 5 Height 6 S pecular 7 1 2 3 RGB 4 Alpha 5 Height 6 Specular 7 Erase mask In case PSD file has no structure as described below it will simply be unrecognized by the program Edit in ext editor Edit the pen in external editor Adobe Photoshop by default A PSD file will be saved and it will be loaded automatically after change As soon as you save the file 3d coat automatically catches up the pen In Adobe Photoshop pen has the structure as follows 16 A pen includes four layers Color Height Map Specular Map Specular Erase Map EraseMask Let s see to these layers individually Color contains pen color and transparency mask The transparency mask affects specular channel as well Specular Height Map contains pen
69. of the suface Closed curve Close the curve Use spacing Points will be set along curve with some spacing and jittering It allows to make new effects with curves 37 Toggle hardness This mode allows you to toggle hardness of the vertex in spline by click on he vertex ESC cancels this mode Profile parameter This parameter affects the linear curve profile in case you selected the sharp or obtuse profile Depth modulator Modulator impacting the entire curve depth height Width modulator Modulator impacting the entire curve width Opacity Transform current combination of points to circle if possible To line Transform current combination of points to line if possible Subdivide Subdivile curve Equalize Set equal distances between points Store Save curve to a file with CURV extension placed into InstallDij UserData S toreData Curves by default Restore Load curve from a file with CURV extension located in InstallDi UserData S toreData Curves by default 9 2 Moving the whole curve Use the 3 icons on the right bottom of Curve parameters menu you can rotate move scale the whole curve Rotate curve as a whole You can also use CTRL and drag point to rotate the whole curve a Move curve as a whole You can also use SHIFT and drag point to do this Scale the whole curve 9 3 In order to draw with a spline we shall determine a spline of several points first When pointing the cursor on
70. ons Export low poly mesh with original position of vertices Import uv set Import object that contains uv set The new uv set will replace old one Export uv set Export object without textures This command could be used in pair with Import UV set You can export uv set adjust it and then import again Use original UV set This option is important for models with overlapped UV clusters for example with mirrored UVs In this case you should load the model with Keep clusters option on UV coordinates will be changed in such a way that texture clusters will not overlap each other Models and textures will be exported with the original UV set if the option Use original UV set is checked otherwise they will be exported with the new UV set Save texture Saves current texture in formats DDS J PEG TGA BMP and transparency Load texture Load a texture for current layer without changing the mask of layer transparency in formats DDS JPEG TGA BMP Save specular texture Saves only the specular channel like greyscale Load specular texture Load specular texture on current layer It is better to load texture on the layer that has color Save specular as alpha in normal map Save specular channel to normalmap as alpha channel Save a world space normal map Saves a world space normal texture Save normalmap tangent space low poly mesh Save a local space normal map for the low poly mesh Save normalmap tangent space
71. r Copy blue to red Copy red to blue Merge visible layers Merge up Freeze painted pixels Freeze transparent pixels Apply layer mask Apple blending Color to Specular Invert color Invert specular Fill unfrozen Fill by mask Set height to Zero Make transparent Remove specular 86 Duplicate layer Duplicate and flip Duplicate the layer and flip using topological symmetry Flip layer Flip the layer using topological symmetry Copy blue to red Copy blue part of mesh to red part You can define blue and red parts in the topological symmetry tool Copy red to blue Copy red part of mesh to the blue one You can define blue and red parts in the topological symmetry tool Merge visible layers Merges all visible layers Undo is unavailable Merge up Merge this layer and the upper layer Undo is unavailable Freeze painted pixels The freeze value will be set equal to layer s transparency Freeze transparent pixels Freeze transparent part of layer It is important if you want use mask of transparency of current layer on another layer Use CTRL Click on layer to do the same action Apply layer mask Apply layer mask to layer Layer mask is a reference to another layer that masks this layer Color to specular Transforms color brightness to the specular channel Invert color Inverts color of this layer Invert specular Inverts specular of this layer Fill unfrozen Fills unfrozen parts of layer with current
72. rent effects If you first press and hold SHIFT then draw with LMB you will get the surface smoothed But if you first press and hold LMB then press SHIFT and draw you will get very straight line just like the way in photoshop 11 Usage of presets panel 106 Add preset Options pen shape E strip shape radius H depth E focal shift smooth degree i colors opacity specular specular opacity Preset 1 r 5 d 50 Use Add preset button to add new presets In the Options menu you can enable disable the options as follows Store pen shape Store strip shape Store pen radius Store pen depth Store focal shift Store smooth degree Store colors Store opacity Store specular Store specular opacity Store material state pictures mapping type transform parameters material Store fill pattern in fill too You can select several pen shapes simultaneously and draw with a random pen Also you can Store it into new presets window In this way you can make hair or skin details easily The screen below shows how multiple selection and presets panel looks like 107 12 Create seampless textures using 3D Coat It is easy now to use 3D Coat to create seamless textures and paint bump ust go to File Import image plane you may want to us Edit Offset tool as well 13 Usage of 2D grid 2D grid is usually used combine with curve
73. s Color Texture editt Normals S pecular 76 i z e RRL Boo ke Reet tjej 4 Navigation in the texture window is almost the same like in 3D window you can zoom pan the texture whatever you want 5 You can even tweak vertices of UV plane in Wireframe mode using Right mouse button 77 78 16 View 1 Point the cursor on the View menu View Symmetry Layers Freeze Hide Language Help t color picker Browse t Show palette F View fedit tweak textures and uv sets Show navigator Adjust subpatching Show presets panel Ortho projection MUMS Show layers list L View low poly model 6 Show tools palette SPACE E Show 3D grid Show sub objects Show 20 grid CTRL Show object materials surfaces E Snap to grid Depth channel E View wireframe 4 Color channel c View shaded model 5 Specular channel R Show model with environment map List of pens T View low shaded model 7 List of strips view relief only List of masks 1 view unshaded model 2 Lst of materials m View only specular 3 Pen operations E Fae a en Quick panel a symmetry 5 Depth Radius Rotation Smoothing Transparency Specularity Qpacity of specularity Liy sets manager Options default O E gnall 2 With Popups you can show any popup window in the viewport easily There are so many popup windows all of them are very useful especially recommend you to notice the
74. s 3 Falloff O pacity falloff Extrusion Extrusion of the whole texture The other parameters are the same as in Draw with spline tool described in 8 1 11 2 With Put picture along spline tool you are not only able to paint and extrude but also can Erase Freeze Planarize Set absolute height 12 Erase erasing the color geometry or specular in current layer S The range of erasing depends on the scroll box Erasing degree jErasing degree 1 00 Erasing does not affect the lower layer 13 Hide Make some faces invisible To hide the necessary parts of surface use this command 13 1 Pressing a pen hide parts of the surface by painting on the model Pressing with CTRL shows previously hidden surface areas CTRL X for unhide all NUM NUM makes the hidden area wider narrower 13 2 Using additional Hiding menu you can Store restore the hidden areas configuration Hiding Hl Store Restore 42 13 3 In case you used save load command a drop list choose file will appear so that you could choose the file required Store Restore 13 4 For example the command can be used to comfortably map a texture in beast s jaws a 13 5 You can get more advanced commands through Hide of main menu Hide Language Help Activate hide tool Unhide all CTRL 2 Hide sub object Unhide sub object Hide some material Unhide material Invert hidden faces Delete hidden
75. se To scale the scene without this control use ALT R MB Set camera to default position Toggle perspective ortho projection 8 You can see different viewing regimes for your model in dropped list camera such as Front Back Left Right Top Bottom and shortcuts commands Camera Y Front MUM 2 Back MUM Left NUM Right NUME Top NUM Bottom MUM 1 Add camera shortcut Fi Delete camera shortcut F5 Switch to previous shortcut F2 Switch to next shortcut F3 Add camera shortcut The information about camera position and current material placement will be stored Delete camera shortcut Delete last used or added shortcut Switch to previous shortcut Switch to previous camera and material shortcut Switch to next shortcut Switch to next camera and material shortcut 11 4 Pen 1 Let s try drawing on an object Point the cursor onto the pen icon 4 OR O 9 Oitmad ly ency A Specuarity isare nek dreyt a Soft stroke w Parameters of the current pen 2 Choose a pen you like from the list of pens This is a list of standard 3d coat pens You can add your own pens in TGA or ABR format the pen format used in Adobe Photoshop Press on the Folder icon to add a pen The pen added will appear in the list of pens available You can use a 3D model as a pen A pen can be coloured provided the image contains alpha channel In this case the alpha channel will be used
76. se two popup windows Show sub objects and Show object materials Surfaces with these two windows you can organize your scene of multi objects very well you can hide show lock rename materials and sub objects in an easy and quick way Objects i Materials i R cylinder amp cylinder octotoad amp octotoad amp octotoad amp octotoad 3 Browse enable you access to the folders of 3DC quickly 4 Adjust subpatching You can improve visual apperance of mesh displacement using Subpatches Subpatch is a grid NXN over every face Use this options only is you are sure that your video card is strong enough 5 The list has options which can be turned on off Ortho projection toggle perspective orthogonal projection View low poly model view and edit low poly model with normal map Show 3D grid turn on off 3D grid plane in 3D viewport Show 2D grid turn on off 2D grid of screen 79 Snap to grid snap to 2D grid Note 2D grid is usually used combine with curve tools Draw with spline putting text on curve and putting picture along spline with Snap to grid on you can snap the points of the curve to the 2D grid then you can draw very exact shapes F or example View wireframe show wireframe of the model 6 You can choose model view mode in view menu View shaded model use key 5 Show model with environment map View low shaded model 7 Choose different regimes
77. slice 59 and one stroke Retopo commands menu mode Draw strokes E Soft splines Number of segment ne nline nnints density Tran And press Enter You will get ring of polygons with corresponding number of segments BFA WEN Press Enter Let s draw several circles some point Press Enter Ait e 61 By this method it is easy to make rings of polygons 19 4 Let us discover Tweak with brush mode Tweak with brush Drag points with LMB and smooth using SHIFT There you can select edges smoothing mode E Keep bounds while smoothing 19 5 Select and operate mode There you can select elements vertices edges and faces and modify them Select and operate Select with SHIFT LMB and draw with RMB In almost all modes you can use RMB to drag vertices even without selecting 62 Faces 106 verts 148 Let s select several edges You can select edge loops rings partial edge loops rings using L R Here we select an edge rings Clik then you will get the edge rings splited 63 Select faces mode Select and operate 19 6 After you have made retopologisation sometimes you need to assign uv set Select Mark seams mode In this mode you can add seams for uv mapping It works exactly like uv mapper tool Mark seams 64 j fea TS 1 2 e i eo EE Pa a i rs l Caro
78. t command Freeze the surface Unfreeze all Invert freeze selection Show hide freeze Smooth freezing Sharpen freezing Freeze the whole surface freeze all the surface according to the currently selected Hot key ENTER Unfreeze all Hot key CTRL D Can be used in all modes Invert freeze selection invert freezing Hot key CTRL SHIFT 1 Show hide freeze Show or hide freeze preview Smooth freezing blur Sharpen freezing sharpen 14 4 There are three sliders on the freeze panel Contrast 0 80 jOetails size 2 00 Smooth degree m 1 00 Freeze degree A0 The first is Contrast This parameter increases the contrast of freezing The second is Details size level of detail when blocking relief parts When this value decreases the freeze tool will be more sensible to details The third is Freeze degree force of blocking smoothening when drawing with Shift key pressed 14 5 Blocking can be saved to a file and loaded In this way you can create a set of handy blocking outlines for your model If you saved at least one file subsequently you will have a drop list offering a selection of files displayed Store Restore select file _HideMasko 14 6 You can get more advanced commands through Freeze of main menu 45 Freeze Hide Language Help g Activate freeze tool Toggle freeze view ALT F Freeze the surface Unfreeze all CTRL D Freeze some sub object Unfreeze some sub obje
79. t file located in InstallDir UserData StoreData Texts by default 10 2 Add new points into the spline by pressing left mouse button Use ENTER to draw convex text over the curve CTRL ENTER for pressed in one Use BKSP to delete the last point ESC to delete all points Click on the blue sphere to move it 10 3 With Putting text on the curve tool you are not only able to paint and extrude but also can Erase Freeze Planarize Set absolute height The same description as 8 7 10 4 You can apply the text on any place of the object for example image by jian12 xiaofengao 126 com lightwave 3d coat NUKE 11 Put picture along spline If picture is tiled you can put it several times 11 1 If you choose this mode you will see such menu Put picture along spline What to do Paint and extrude Depth texture Snake skin depthipa J Color texture yas snake skin jpg Specular texture Soa Snake skin depthjpg Rlumber of tiles 1 00 plor Extrusion Ignore back faces 0 dosed curve Depth Sl 100 Width vitals ie 100 Opacity modulator 1 00 Toile Tolne subdivide Equalze 41 Using this menu you can select images used for Depth texture Color texture Specular texture put pictures along spline There are several parameters Number of tiles Specify the number of tiles You can see the difference with number of tiles higher or lower Number of tiles Number of tile
80. t of light calculations You can choose to add new layer automatically or overwrite the current layer In the first case you do not forget to delete a new layer for light calculation Also a new color option To time is installed for a new layer In the case of rendering the former layer all its color information will be deleted Lights count The time of calculation is proportional to that amount The more light sources are there the better is the quality of lighting but the longer its calculation The maximal value is 256 the minimal value 16 The example of occlusion is shown below Post smoothing steps Amount of post smoothing steps after occlusion calculation 10 2 The first example this object with render of 16 of light sources The second example this object with render of 128 of light sources In these examples difference in occlusion is Clearly visible on a thorax of the image of the person 92 Sample1 16 light Sources 93 19 Texture baking tool 1 You can use texture baking 1 To get correct displacement maps even in case when you have dragged surface in sculpt tool 2 Sometimes you need to change topology or uv set of a mesh For example you need to simplify a mesh and get textures for the simplified mesh Here s where texture baking comes in handy 2 lf you choose Texture baking tool in the File menu you will see the window offering a String of options Texture baking tool T
81. t0ies Delete ee oe el Material name jrobot00 1bodypartoo4s Delete Name icosahedroni_auy Texture width 2046 Texture height 2048 Materials list that are part of the uy set Material name icosahedroni_auy x Delete l Add Ok Cancel 9 When you call the Options menu you will see the list that has options which can be enabled disabled Lptons Set default hotkeys Restore windows Autosave Autosave time 5 External 2D eclitor photoshop exe Near plane modulator j 100 E Show hints Show axis _ Show Focal shift in top panel E Show Falloff in top panel _ Compact interface E Show import thumbnails on start page Show interface thumbnails on start page Screen space grid size Grid subdivision Screen grid color Background color Grid color Interface color Headers color Text and white icons color Headers font color Buttons color Highlight color Hint background Hints text color E 3D button style Autosave Use slider Autosave time you can adjust time for autosave Auto saving file has name autosave 3b which is located in the folder User Data External 2D editor This path will be used to edit 2D images This editor should be able to edit PSD files so usually itis Adobe Photoshop This editor will be called by Edit Sync layer with external editor Edit all layers in external editor Edit projection in externa
82. ters of the current pen menu you can specify Pen default siefeniconcodien a tation o Soft stroke 2 Parameters of the current pen Depth modulat N SP variation o p00 Ap pidt jitter Every slider has small pen icon nearby Check it if you want that parameter will depend on pen pressure The list of parameters Depth modulator Itis needed to specify the standard depth for each pen in use Rotation amplitude The amplitude of addition random pen rotation Radius variation The degree of random pen radius variation in percent 15 Depth variation The degree of random pen depth variation in percentage Opacity jitter itter of Opacity J itter itter of the pen Random flip X Flip pen randomly along x axis Random flip Y Flip pen randomly along y axis Draw by spots By this option a moving pen will draw with separate spots as opposed to stretching lines Rotate along motion direction If this option is used the pen slopes in the direction of motion If you rotate the pen manually the angle of rotation will be added to the incline angle as a result of pen motion Skip eraser Don t use eraser layer of the pen Use spacing In case this option is used drawing with pen movement will be done with patches placed at equal intervals from each other Spacing 15 By pressing the right mouse button on any of non standard pens you will see the advanced menu as follows Delete pen Save t
83. th texture into the current layer Save vector displacement Load vector displacement HL ERAT At first you can see pin icon at the top left You can pin any menu for quick access New Clear current scene and create a new one Open Opens files of 3b format the working format of 3d coat files Recent files Here you can find your recent models have opened by 3D Coat Save file Saves files Save file as Saves files in 3b format Save incrementally Save file every time into new place file 001 3b file 002 3b It allows you to save history of your work Import model obj lwo fbx Imports files of obj lwo or fox formats Import reference mesh Import mesh to be reference for retopology tool This mesh could be additionally deformed using sculpt tool Import big mesh Import big mesh up to 16 M This function requires 2 meshes low poly reference mesh and high poly mesh They should have the same non overlapped uv set You should import low poly mesh in scene using usual import and then load high poly mesh using this option Merge object into scene Merge additional object into scene Be careful with object scale Don t merge objects with very different scale Import image plane see description in the next clause of this section Export model obj lwo Exports object of obj or lwo formats You can export a low poly mesh or middle poly mesh with normalmap Export low poly mesh with original positi
84. time you can change the mesh resolution see Edit gt Change mesh and texture resolution Subdivision can be based not only on multiple times as in other sculpting software but also on a percentage It is better to increase not decrease the resolution during the edit process as this is more predictable Step3 Paint displacement color transparency specular per new vertex Step4 Export normal map displacement color transparency specular textures Displacement is exported using the difference of a vertex s position and its position on Layer 0 Or Export baked texture Or Retopologize and export new mesh and texture 2 How to learn To get a most efficient learn curve and make your life with 3D Coat easy It s recommanded that you follow these steps Step1 Run 3D Coat and follow the Interface basics interactive video tutorial to understand the basic interface principles of 3D Coat at htto www 3d coat com files Tutl Interface htm Step2 Read this manual and follow it to try out every feature step by step Or if you don t like read manual just want to play with 3D Coat yourself keep in mind that there are very detailed hints of every control at the bottom of the interface with it you can master 3d coat very quickly Step3 Watch more video tutorials online at htto www 3d coat com video tutorial html Or if you have a low speed internet connection you can download all video tutorial from here Step4 3D Coat has a
85. tings The Startup and Recovery dialog box will appear 4 In the System startup area click Edit This will open the Windows boot ini file in Notepad 5 In the Operating Systems section add the following switches to the end of the startup line that includes the fastdetect switch 3GB 6 Save the changes and close Notepad 7 Click OK two times to close the open dialog boxes and then restart the computer for the change to take effect You can read more about 3GB option there http technet microsoft com en us library o0b124810 aspx http www vixpedia com index php title FAQ 3GB Switch 109 23 Contact information Lead Programmer Andrew Shpagin Support 3d coat com Web designer Webmaster Vladimir Popelnukh web 3d coat com Sales manager Stanislav Chernyshu Sales 3d coat com PR manager Denis Yanev d yanev 3d coat com Authors of the manual Marina Shpagina Luo Chen The interpreters of the manual Olena Chus Marina Shpagina Official 3d coat web site http www 3d coat com 110
86. tion Retopo commands menu mode Add split polygones be Add split polygones pontin extrusion 0 00 z Bias 300 Store Select and operate Add quads Add points and faces Draw strokes Tweak with brush Restore Delete polygones Delete edges Collapse edges Split edge rings Tweak vertices Slide edges Mark seams Mark edge loops like seams 19 1 Let us open mode menu You can find pin icon there Pin retopology mode menu and move the whole menu to the convenient place using the blue drag bar The example model is done by J uan Carlos Montes 56 Seer _oremaey aes Fee eee roe ep OQ a ebrDe 2 imi ios WOVOEsHe Owe BW Let us start with Add points and faces mode Add points and faces Letus add points using LMB Faces O verts 28 57 Use RMB to create quads You can force creating triangles instead of quads using SHIFT RMB 19 2 Let s discover other mode Add quads vies There are several methods of edge extrusion Default method requires 2 click to add face other methods only one Click In this case quads proportions depend on pen radius mode Add quads Edge extrsion method Trapezoid Direct Parallel 2clicks method 58 You can add quad in 2 clicks in default mode 19 3 Let s discover powerful Draw strokes mode Draw strokes Let s draw several slices S tart draw at emperty space to
87. to one of the blue dots it gets highlighted By mouse clicking you can Capture it and drag in a new position Click again to release the control dot Splines are handy to use together with stripes to carefully draw a chain or a string of riveting Click Enter to apply the spline onto object Left mouse click to add new points in the spline Use ENTER to draw a curve CTRL ENTER for to draw a curve with inverse depth Use BKSP to delete the last point ESC to delete all points 9 4 You can draw arrows in easy way 38 9 5 Spacing mode Points will be set along curve with some spacing and jittering It allows to make new effects with curves What to do Paint and extrude _ C Ignore back faces L ClosedCurve Use spacing Spacing ion pth jitter Curve profile jp Uniform a Lb Profile l parameter 9 6 Curves will be drawn correctly even if knot points are far from each other and surface between them is curved much 9 7 What to do 39 Curve parameters What to do Paint and extrude Y Paint and extrude Erase Freeze Planarize Set absolute height With Draw with spline tool you are not only able to paint and extrude but also can Erase Erase the current layer along the curve Freeze Freeze along the curve CTRL ENTER unfreeze Planarize P lanarize the surface along the curve Set absolute height Apply plane tool along the curve and then appl
88. tools Draw with spline putting text on curve and putting picture along spline with Snap to grid on you can snap the points of the curve to the 2D grid then you can draw very exact shapes For example 14 Memory management tuning and increasing stability When 3DC is run you can see the amount of free memory at left bottom corner If this value becomes too low 200 300M the program can work unstably This tutorial will help you to increase stability in easy way 3D Coat consumes much memory for high detailed objects so it IS important to allow to 3D Coat use as much virtual memory as possible So please adjust virtual memory settings as itshown on the picture it is valid for 32 bit Windows XP MyC omputer gt P roperties gt Advanced gt P erformance gt Addvanced gt Virtual Memory gt Change 108 System Properties l x Virtual Memory System Restore Automatic Updates Remote a _ General Computer Mame Hardware Advanced fou must be logged on az an Administrator to ma es aT Performance Performance Options Visual effects process visual Effects Advanced Data Execution Prevention Paging File size for selected drive Processor scheduling Space available 6007 MB Custom size By default the computer is set to use a greater sha processor time to run your programs User Profiles Adjust for best performance of Programs Desk
89. top settings relate D Background services C System managed size Mo paging file Memory usage Startup and Recovery By default the computer is set to use a greater sha System startup syste memory to run your programs Minimum allowed 2 ME Recommended S070 MB Currently allocated 4080 MB Adjust for best performance of Programs O System cache Virtual memory 4 paging File is an area on the hard disk that windo iF it were RAM Total paging file size For all drives 4080 MB Please set there 4096 K Drive Volume Label Paging File Size MB Drive D DATA Initial size MB 4096 Maximum size MB 4096 Total paging File size For all drives Since 2 07 3D Coat supports larger virtual memory range support If you are using 64 bit windows you will be able to use up to 4GB of virtual memory So using 64 bit windows with 3DC is a best choice If you are using 32 bit windows you can usually use 2 GB of virtual memory but you can increase that size using special option 3GB in the file boot ini Using the option you will be able to use 3GB of memory with 3DC Of cause you should be careful with that file How to find the file boot ini 1 Right click My Computer and select Properties The System Properties dialog box will appear 2 Click the Advanced tab 3 In the Startup and Recovery area click Set
90. ts system will really helpful for your study But anyway you can hide it anytime you want just go to View Options Show hints and uncheck this checkbox 2 Can I move rotate scale the objects but not the camera Yes you can In Sculpt mode of tools panel select Select amp move command here you can select the object you want to move rotate scale 3 How to adjust pivot point In 3D Coat the pivot center is dynamic current pick point where you cursor pointed on the model is the pivot 4 What s the normalmaps standards difference between 3ds Max and Maya The green channel is reversed You can select normalmaps standards in View Options 5 When DX and When GL It depends on your hardware 3D Coat has two Graphics Modes DX DirectX and GL OpenGL usually GL mode runs much faster than DX mode on professional Quadro graphics card while DX mode will run well on game graphics card 6 What s the difference between Depth and Sculpt mode In 3D Coat there are two types of sculpting One is Image based Sculpting and another is Mesh based Sculpting Depth is Image based Sculpting in this mode you drawing the depth you re actually creating vector displacement the normal map and displacement is generating on the fly if you want to get the normal map just save it no need to wait long time for baking because the normal map is generated in realtime When you entered Sculpt mode you entered Mesh based
91. u disabled 5 The concluding five modes are drawing by contours Draw with rectangle Draw with contour of lines Press to add points Press on the initial point or double click to finalize the contour Press ESC to cancel the contour BKSP to delete the last point Draw with continuous contour Press left mouse button to draw contour Draw with ellipse Draw by closed spline Here s an example of drawing with contour of lines 29 Fall by freeze i O PEE aaa 7 The Border width slider is responsible for border width when drawing with rectangle ellipse or contour 8 The Ignore back faces switch no drawing on the back invisible part of surface This Option is available only when drawing with rectangle ellipse or contour 30 13 Tools panel There are several tools available Quick access by press spacebar Tonon get Flo Ec are Serer Laris Frome Hoe Language Hab Osta A G is 1S iai B IN Ameh atals a 1S 4 Tools panel Ss s a s tor 2 a a P P 1 Brush icon is drawing by default Draw with a pen A 2 Pulverizer icon Draw with expansion A mode of drawing with accumulation 3 To perform various color operations choose command 3 1 A panel of color modifier parameters will show up on top File Edit View Symmetry Layers Freeze 3 2 You will see these operations Desaturate color reducing When you press CTRL the opposite
92. with a texture imbued square Press on the folder to replace your texture Transparency Sas 2 The Transparency slider is the transparency applied to pen color while drawing You can reduce or increase the transparency using hot keys O and P accordingly You can see that depending on transparency the segment color changes on pen cursor The segment acquires blue color and its size depends on transparency 3 P oint the cursor on the drop list to see the following Specularity Color channel Color Use current color Use randomly one of two colors Use random color between two Here you can determine the rule of color selection for drawing You can draw with a main color Or you Can use a mix of the main and background colors Use current color use main current color to draw Use randomly one of two colors use one of two colors current or second one randomly to draw Use random color between two use a random mix of two main colors 4 Here is an example by J uan Carlos Montes have used Color Artist Jian Garlos Montes WWW MOX ad COM 25 10 S pecularity 1 Point the cursor on Specularity icon By pressing on red sign you will forbid drawing with specular By choosing the shining sphere icon you will enable drawing in specular channel however with no additional texture overlaid in the channel The question marked folder means that no extra specular channel texture to be overla
93. y usual extrusion It looks like setting the absolute not relative depth along the curve 10 Putting text on the curve T 10 1 If you choose this mode you will see such menu cure parameters Select font Times New Roman Type text there Some text What to do Raint and extrude v Ignore back faces Closed curve Flip text Depth madga ar 1 00 Width modulator 1 00 aS Opacity tale hel 1 00 To circle To line Subdivide Egualize Toggle hardness Store Restore Using this menu you can select the font for text input the text so as change parameters of the curve the text is applied along Ignore back faces When this option is activated you draw only on visible part of the surface Closed curve Draw closed curve Flip text F lip the whole text Depth modulator Modulator impacting the entire curve depth height Width modulator Modulator impacting the entire curve width Opacity Transform current combination of points to circle if possible To line Transform current combination of points to line if possible Subdivide Subdivide curve Equalize Set equal distances between points Toggle hardness This mode allows you to toggle hardness of the vertex in spline by click on the vertex ESC cancels this mode Store Save text and font from a txt file placed into InstallDir UserData S toreData Texts by 40 default Restore Restore text from a t
94. ymmetry by picking two symmetrical faces or copy from one side to another using pen Copy red to blue Copy red part of mesh to the blue one You should define them before using this tool Copy blue to red Copy blue part of mesh to red part You should define them before using this tool Flip layer Flip layer using topological symmetry Copy freeze mask Also copy freeze mask Store Store symmetry state to symm file Restore Restore symmetry state from symm file There is an example of topological symmetry usage 70 21 Quick UV mapper BS 21 1 In this mode select centers of clusters or edges that will become seams After that you can press Unwrap to fit clusters on the texture Then press Apply uv set to apply the uv set to mesh This operation is not undoable and leads to refining of micropolygons structure 21 2 Quick UV mapper menu has a selection of operations as follows Quick Wy Tool Work mode Mark seams Ea S Skee LIEN 0 00 Clear clusters Clear seams Auto seams wrap Apply Uv SET Stoe Restore 21 2 1 Select working mode for quick uv tool in drop list to see the following three modes Work mode _ Mark seams o 4dd clusters Mark seams Mark edge loops Add clusters In this mode you can mark cluster centers on faces by leftclicking Click on face 71 again to delete a cluster Mark seams In this mode you can mark seams of textur

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