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Manual: 3D Architect Home Designer Software Titles

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1. 0 100 m oO lz o O S j kgd y Bearing Wall thin 0 175 2J gt m a Angle a M Polar _ Disable mouse as 2 Step 2 9 000 gm a 2 0 iz VRelativ Mouse coordinates 0 050 zm Parallel Wall Choose now the place at which the wall should begin ft e amp oy wy a Al Thi g cl fabe 2m E NUM 5 Before the wall can be drawn at the specified distance to guideline you first to need to determine where along the guideline you would like the wall to start You can click on guideline itself or to side of guideline to determine the start point In this example we would like the wall to start from the inside edge of top wall Therefore click the inner edge of top wall x File Edit Furnishing View Project Floors Layers Options Display Window Help E x pemn EA i a Thickness Wallaxis Outline Hatching a Owisir Gas wet amass ours n Oh 2 Pira OD Be AG Ha LS il p k 2000 3 000 4 000 5 000 6 000 7 000 8 000 9 000 700 gt 00 Click to set the start of wall Exterior Wall Exterior Wall thick 0 3 thin 0 240 m S Load Bearing Load Bearing Wall thick Wall thin rey Non Non Load Beari Load Bearin Partition Wall 0 100 m i ko lm COBY 10 000 11 000 12 000 13 000 be O10 G Qm Wis H Fe 6 000 5 000 Bearing Wall thin 0 175 m Distance I _ Angle phi Polar _ Disable mouse Step laj Laj 2 la
2. 5 Locate Room 3 We are now going to use the same tool and method to mitre together the angled wall and the horizontal wall The two walls will trim to the correct length so that the corner ends mitre together 6 With the Mitre walls L tool selected left click the horizontal wall in Room 3 followed by the angled wall Room 3 Room 3 pom 5 Window and door placement EG In this next section you will learn how to insert windows and doors into walls at a set distance in your plan There is a large selection of window and door types available in software These can all be modified separately and inserted into wall using different input methods ot Windows 1 Start by left clicking the Windows icon in the vertical bar on the left 22 3D Architect Home Designer TIP After left clicking the Windows icon in the left vertical bar an extensive selection of windows are made available in the catalogue bar on the right hand side of screen under the name Windows Cut outs 101 0cm x 101 0cm 101 0cm x 101 0em 151 0em 201 0em C es Windows Cut outs ca os H a Wike E L par te 101 0emx 101 0cemx 101 0cemx 151 0cmx r 107 0em 1517 0em 1017 0em 15106m E g A L 101 0cemx 101 0cmx 101 0cm x Windows Cut outs 101 0cm 157 0em 151 0em 4 2 From the fly out menu select a window type Alternatively select one from the folder Windows gt
3. hi FlatRoof Barrel Roof 3 Now select the input method Automatic Detection in How bar from within the catalogue or from the left side of screen i 4 With this option selected move your mouse cursor over any of the walls of your C building to display the following 2D view of roof This view will disappear if the F mouse cursor is moved away from walls 36 3D Architect Home Designer qi With the 2D view of roof showing left click your mouse button to place roof in position To see the placed roof in 3D switch to 3D Furnishing mode As mentioned above a standard hipped roof RSIDePROGT tS has been used for design and in this A display tabs for example you will notice the windows accessing currently protrude through roof In the next 4 component step we will change the roof so that there JZ properties and are two gable ends where the windows J Roof Editor currently are Now switch back to Construction mode With roof in position left N click the Selection tool and move the cursor over towards the roof On detection the outline appearance of roof will highlight green as following On selection of roof various tabs for accessing component properties become visible in the top horizontal toolbar Select the tab for Roof Editor to open it Hatching Roof Editor Size and Position Fill Timber Construction Layers Floors The Roof Editor dialogue box consists of differ
4. Polar _ Disable mouse i 2 a 3 im e 94679 Relativ _ Mouse coordinates 9 050 im Press F1 for Help 7 e a A o S al A i fa E g ate Ss NUM Drawing single walls 4 You should now have 3 vertical walls in place which have all been drawn using the parallel wall option and numeric input We will now use the single wall option to draw in the horizontal walls 1 In the Wall catalogue select the wall type Non load bearing interior wall thin 0 115m and select the input option Single wall Move your cursor over to wall 3 and click the wall end The wall will attach itself to existing wall and by moving your cursor to the left or right will draw a ghost image of wall together with dimensions 16 3D Architect Home Designer Room 1 Room 1 Room 1 2 Drag the mouse cursor out towards the external wall on right and when it reaches and snaps to the inner edge of wall highlight in red left click to place wall in position TIP Before placing walls in position JHE Smag use the key combination Ctrl W to g e a EA 2 Rie D toggle between the wall edges and po sp 14900 asooo 16009 5 17000 1800 19900 20000 at p00 2 wall axis This lets you define which co wall edge you wish to place e g the inside edge of wall centre line of wall or outside edge of wall Try pressing this key combination a few times to see the effect on screen Use Ctrl W to select the outsid
5. 29 3D Architect Home Designer Kitchen Dining room Click series of stair points to place staircase Kitchen Dining room TIP Preset parameters of staircases can be changed during input or later on in project by selecting the Stairs tab in horizontal toolbar This tab only appears on selection of stair icon or stair component 1 2 Next click to set direction and Kitchen Dining room Staircase in position 30 3D Architect Home Designer At this stage in project your ground floor should like the following Creating additional floors With the ground floor plan created we can now construct extra floors Before we add a new floor let s first look at the current floor properties 1 Locate the menu Floors gt Edit Active Floor In the dialogue box that appears various properties of current floor can be changed either before or after you create a new floor There are different tabs for naming floors changing height settings and assigning different materials which can also be carried out in 3D mode Floor height Flooring Ceiling thickness Suspension Above floor level poog Building lt Standard gt 2 Inthis exercise keep the current properties unchanged and click OK Currently your project consists of a single ground floor If you are working with multiple floors the preset floor levels of the various floors are determined in such a way that all floors merge
6. An elevation view of selected wall will display with relevant construction elements objects etc in place The elevation view might also be displaying grid which can be turned off via View menu or Grid icon in bar at bottom of screen Nie m gL oe sg V To define an area in this mode start by left clicking the Material area aa icon in the vertical bar on the left An additional vertical bar will appear How bar This bar determines the input method of the material area ES Select the input method for Material Area Polygon at fixed width In this tutorial we will add an area of tiles to wall over kitchen unit at fixed kd width Using this method will help to tile an area on adjoining wall at same f size ga Rg With Material Area Polygon at fixed width selected click the Tool Options icon in horizontal toolbar and in the dialogue box that appears enter 0 4m in to field Click to set the start point of line a Draw out rectangle and press Ctrl click to set second point to complete rectangle b 48 3D Architect Home Designer TIP Before placing rectangle in position use the key combination Ctrl W to determine placement of rectangle in relation to reference point l S 10 RI You can select and edit the drawn area using the Selection tool in vertical bar on left On selection of drawn TIP Drawing material area over a component part that includes a cut out sill etc e g win
7. E j D y g A by aa Click reference line element to draw angled wall from qunm AONAN LE Partition Wall 0 100 m Ae 6 000 g Wis 8 v Interior Wall a lt gt thin 0 11 e angle phi M Polar _ Disable mouse ae S 5 49545 ee m a 167 217 i Relative _ Mouse coordinates AS a 2e S m Angled Wall Select the reference wall Note The wall will be created at the selected angle to this wall E 7 amp z A v A L Rel H fabe em Ey NUM 4 With the reference line element defined now select the starting point of wall Move your mouse to where the two walls join and left click to specify the starting point of wall 18 3D Architect Home Designer x File Edit Furnishing View Project Floors Layers Options Display Window Help ex 3 cab i r a gm pi Aei af AER a2 Oh 2 Pra IBD D BG DOU 14 000 15 000 16 000 17 000 18 000 s Walls m 2 ZG Nk Ep ee ee RT Exterior Wall Exterior Wall thick 0 3 thin 0 240 m SY Load Bearing Load Bearing Wall thick Wall thin a D on Non Load Beari Load Bearin q val Click to specify the Ea d amp starting point of Partition Wall im 0 100 m wall o Y o Beari c 8 v Interior Wall a lt gt lente aa a M Polar _ Disable mouse 2 S a 9 000 jm 0 0 iz M Relative _ Mouse coordinates 0 050 Mm Angled Wall Select the end point of the wall to be created
8. 0 000 m Apply to all v E 2D View 9 Repeat this exercise and change the opposite side of roof to gable end also In 2D and 3D your roof with the two gable ends in place should like i p the following 38 3D Architect Home Designer Kitchen Dining room PN NNT AL NN Va ae KO Living room Family room m ONA A NIANA NA NN Ny is AN Roof pitch set at 38 10 Using the Selection tool you can select and change properties of roof in 3D Furnishing mode also Select the roof again and open up the Roof Editor This time we want to change the roof pitch in the Style section Select a side of roof that is hipped and in the main preview section click the graphic element for Roof side pitch 44 A i y 7 Roof side pitch l G General Settings 2D View Description Roof type for roof side Overhang of roof side Roof side pitch Roof side height Height difference between right a Roof side pitch 38 0 i Roof side pitch 38 0 Current value Hipped 0 200 m 38 0 0 000 m 11 In the input box that appears the default pitch is set at 38 Change this value to 45 and repeat so the roof pitch on opposite side of building is also set to 45 In 3D Furnishing mode your building should now look like the following 39 lt 4 gt 3D Architect Home Designer Roof pitch set at 45 Using in line measurements In line measure
9. 010m Repeat and click the other arrows on graphic entering the following values Overall height 1 510m S Sill height 0 800m 8 To accurately insert a window at a specified distance from reference point select the L input method Window at set distance in How bar from within the catalogue or from the left side of screen 9 Click the Tool Options icon in the horizontal bar and in the dialogue box that appears enter an offset value of 1 4m and select Left edge The offset value will set er the distance from the reference point to the left edge right edge or centre point of window door TIP Setting the distance to the left or Edge right edge of window door is always Offset distance 3 4 a determined by the direction in which from ref point the walls have been drawn and the Note You can toggle between edges corresponding view You can toggle using the key combination lt Ctrl gt W p 8 86 edges using the key combination Then enter the same item again press ESC to cancel Ctrl W After setting all parameters you can now insert the window in the following way 24 3D Architect Home Designer 10 Specify the reference point by clicking on wall File Edit Furnishing View Project Floors Layers Options Display Window Help P sc mpig AE y am m 3 z Q z Ground floor g SS Click to set reference al point f L ey Three Panel Three Panel K 1 3 O M j Single
10. 7 e a amp S a Al amp u E E d A e Ce NUM 5 You now need to specify the end point of wall Having specified start point the wall will attach itself to existing wall and by moving your cursor to the left or right will draw a ghost image of wall together with dimensions attached to guideline x File Edit Furnishing View Project Floors Layers Options Display Window Help ex gpn a Ra acoum Aes t Zaari 3 Sis Pee ws D coronato QE 3 000 14 000 15 000 16 000 17 000 18 000 siWalls 27 iN th p m 6 000 7 000 8 000 9 000 10 000 9454 11 000 12 000 1278 ead f Room3 O REAA gt x Exterior Wall Exterior Wall thick 0 3 thin 0 240 m P F gt tm AN WV N u sas tr OA Be 10 000 Load Bearing Load Bearing Wall thick Wall thin f y 000 be l lB IG RJE a e e Zij paan EAS Non Non Load Beari Load Bearin Partition Wall 4 0 100 m 8000 8 i Wie H So SE SS Bearing S 5 7 Interior Wall kid thin 0 11 Distance 1 Angle Polar _ Disable mouse pest 2 S a 3 26251 m 134 155 Be Relative __ Mouse coordinates 0 050 m Angled Wall Select the end point of the wall to be created ff e oy w 4 Al Thi el H abe oa Al UJ NUM 6 Before placing the wall in position use the key combination Ctrl W to toggle between the wall edges and wall axis This lets you define which wall ed
11. G WAGE DON erra rer aa N E E wnetadsensedonns ahaa eros O NAN 4 FOOMORTIONS CatalOCUe TIBI tecasa ontvstecsnd esses aa custnesonspaveasaagnraancabenaateannediaacanaennsanciaieaabdunnesaise i 5 FOFIZONTal StatUS Dale DOOM arsen a vat eucne ni taaueeweiaacacatn cute tues aston aeons anes 5 SWITCHING diterentadisplays0n and Ol ariassan a ela tesauealara AT 6 Construction MOde ANA 3D FUNISAING Mode esan n E E EAEE A EE 6 Gentine Stan eda a ny nee nr E A ee eee E A eee er 7 Program Star 7 GOTICT ON shea Maree eee EE Autre cat ahah als carta ia alee haces aS Adamo CONMSTIUCHION Elements veroon ora a rela oar aa oie he fiance wee a 7 Drawing external walls USING numeric INPUL ccccseccesccceecceecesecencceecceecceeecsuceeuccseeeseeseeeaeeeeeseeeseeaaees 8 Drawing parallel walls USING numeric input ccceccceeccsecesceceececeeceeecaseeeueceuccsaeeeseeeeceeueeeeeseeeeseeseeeees 12 DRAWING sinele Wall Srian T T a prada a teetata eaten se pnaeianns 16 DRAWING Wallssat Xedd angle urd A E a A cues 18 Editing tools Mitre wals lL Optionivncdssheessauainueicutdeasdonieesevnaiaesavca sqnsoneeeaiei aie cuiualonataatidouti siaenewaewones 20 Window aNd GOOF Pld Cement venrion n aT a a a a ates iia aves 22 ASSANE TOOMA O S eere a T A A T A A AS 28 Addie staircase LO your planean T A a vane a a e a A a 28 creatine ACGIMOMal MOONS aranana OCN O T 31 Selecting and deleting construction elements ieena a A Ea A A R 34 Addie arol CO DUNGING seers
12. Rectangular windows in the Windows Cut outs catalogue 3 On selection of window type a Component button will appear in the horizontal bar at top Clicking this will enable you to make various changes to selected component eee Panes 1 ine ie Ground floor ee 4 After clicking the Component button the following Component dialogue box will appear Style Cae ne gt TIP The dialogue box can be left open ea if you want to select and preview Ba another window type from catalogue f _ mn The preview and properties of selected aD 1 010 window will update accordingly in dialogue box The dialogue box can be Overall Height left open for making further changes S and closed by clicking the cross in the top right All window settings will be retained in dialogue box for future access Sill Height Swap entire component left and right e g hinged door from left to right 2D View Component parts Description Current value fs Installation Fitting type 4 Style Simround Overall width 1 010 m Overall height 1 510 m Window sills Roller shutters Sill height 0 800 m Switch Left Right X v Cornering 5 The Component dialogue box consists of different tabs that enable you to make various adjustments to all aspects of component via the use of interactive graphics and or list view By clicking on parts of graphic you are able to make changes to component quickly
13. There are a number of settings in the Snap ee dialogue box but the most common cause for snap not segs tance EON N E working in 2D is if the Snap only in current layer box doo has been selected Uncheck this box i Wis T al Vl Relativ _ Mouse coordinates Parallel Wall Please select from the reference element your wall should run parallel to 4 You now need to define what side of the reference line element you would like the new wall to be drawn By moving the mouse cursor either side of the reference line element a green guideline will appear at the desired distance you entered in previous dialogue box In this example left click to place the guideline on the right side of reference line element 13 3D Architect Home Designer x File Edit Furnishing View Project Floors Layers Options Display Window Help Elx on 4 D Thickness Wall axis Hatching aye A r bet 53 Ine EHDE layeri aT EE ii k ag Q p Ground floor E N hh D 2 000 3 000 4 000 5 000 6 000 7 000 8 000 9 000 10 000 000 12 000 13 000 14 000 15 000 16 000 17 000 18 000 19 000 20 000 21 0 Beam en ee i as O Exterior Wall Exterior Wall thick 0 3 thin 0 240 m 13 000 14 000 BIO CARI PN be G Km y o 8S NN Load Bearing Load Bearing Wall thick Wall thin S 7 J jJ 8 Non Non a Load Beari Load Bearin x Partition Wall i Wie m LE
14. cs astvinesnseriwes ia AE ART E T A A AET 35 Usine IA INE measure meN S aisen a E A A E E 40 Adding SKYE Mts TOOXISEING VOOM san aA N a A E A N 42 PUT DISOIN OV OUP LO EC iei a E EE EAE OE sansa EET EA 43 Dla e e E A E EE E EE TEA ES E E AE ENA DEE ENS ee E N E FE EE eee 43 Matena Sirsa pic eves laiccetad aptegsawaacioucnwasirennwinaeaanencocna stun ante se casio eaten eaaceearee nasa enisee nemo te 46 Apine matenals TO ODJECtS zerrien 47 SCAMS ATEU Eaa E R aie a T a A RR AN 47 RYAN eA Ce ccitevs aheieaca vs ar a T a a A A Necgueeeead aaees 48 Apply iG NUNS and shadow CLEC scciteuse Pais n aaa a a a aa a a E a Sa 49 3D Architect Home Designer Welcome This guide has been created for users of all levels and is ideal for anyone new to 3D Architect software experienced users looking for some suggested methods or for prospective users who want to see how easy 3D Architect can be This guide will not teach you architecture interior design drawing or building methods it will teach you how to use 3D Architect After practice you will soon realise how effective 3D Architect is as a design and visualisation tool Please note that this guide will only teach you the basics of 3D Architect If you need more details on a particular function in 3D Architect you should refer to the help system in the software or visit the support section on our website www 3darchitect co uk The screenshots in this guide have been produced through different stages of
15. development and whilst still being appropriate to the described function the appearance may vary slightly depending on the version in use and the operating system you are running If you are experiencing problems viewing the PDF files supplied with software please ensure you have the latest version of Adobe Reader from www adobe com 3D Architect The Basics If you are new to 3D Architect you should work through this chapter first before you embark on the main tutorial to get you started While using 3D Architect you will find many things in common with other Windows programs Of course the individual program functions and details are different being adapted to the special needs of design and planning If you have already worked with other Windows programs you know the basic operation of the Windows user interface You know for example how to select a menu option from a menu how to open and minimise windows and how to launch and exit a program Before you get started in 3D Architect we ll first explain a little about the program interface and the two main modes you will be working in Understanding the Interface As with other Windows programs 3D Architect consists of a menu bar at the top of the screen for convenient access to various operations within the program Besides the menu bar are the vertical and horizontal toolbars These bars consist of arranged sets of icons which serve to access program functions or change the view
16. into one another seamlessly 31 3D Architect Home Designer In this exercise we want to create a bungalow home that consists of a ground floor and a top floor with walls for roof to sit on If you were to place a roof directly on to current ground floor visually this might look correct however if you were to change appearance of roof e g change roof side to gable end then the gable walls will not be present The roof is still treated as the top floor of house and therefore you need to assign this to roof as described ne next steps below When working with floors it s important that you understand how they behave in project in particular when constructing floor for roof Creating top floor for roof 1 Now locate the menu Floors gt New Upper Floor The following dialogue box will appear but includes an additional tab for copying across walls and associated elements to new floor Description 2 Click the Floor tab Select Roof from drop down list 3 Click Floor height tab Change Floor height value to 6m Changing this value will ensure that the gable wall height extends to below the roof line You can change this value at any time in project if for example the gable wall height needs to be extended further The roof construction also determines the wall height so whatever value you enter the wall will not go beyond roof line See below example 32 3D Architect Home Designer Floor height 6 clic m Flooring
17. place e g the f i inside edge of wall centre line of ae wall or outside edge of wall Try pressing this key combination a few times to see the effect on screen Rool Use Ctrl W to select the outside Room 1 edge of wall for setting the length Try also Ctrl Q and CtrI E i Wis me E a ea pad O Bearing Wall Bearing Wall lt thin 0 175 thin 0 175 m Distance I __ Angle phi __ Polar _ Disable mouse m Distance _ Angle Polar _ Disable mouse Si a T la 2 lal 1 2 a 2 61585 Sim 79 542 BF Relativ _ Mouse coordinates Ay a 3 2534 Sim wm 72 664 Relativ _ Mouse coordinates Apply Parallel Wall Finally select the place at which the wall should end Tip Ctrl Q W E changes the reference point of Ht Parallel Wall Finally select the place at which the wall should end Tip Ctrl Q W E changes the reference point of H 7 In this next step you now need to set where you would like wall to be drawn to wall length using numeric input Ensure the wall is facing in the correct direction i e down and with the numeric input bar enabled at the bottom of screen menu Display gt Numeric input use the Tab key to select the Distance I field Now overwrite the current value with 4 155m and confirm by pressing the Enter key or clicking Apply x ft File Edit Furnishing View Project Floors Layers Options Display Window Help e x te Banat ri ha
18. source display e Shadow display e Reflections display e Use 3D textures e Timber construction on off e Room labels on off e Edge dimensions on off e North point on off e Camera on off e Sketch blur box you can also rearrange the order of the icon display on the status bar Switching different displays on and off The Display menu allows you to decide what parts of the screen catalogue numeric input toolbar construction tools status bar you want visible This is particularly useful for freeing up some space on drawing sheet as and when you need to For example when drawing in 2D Construction mode you might not have a use for numeric input so therefore want to temporarily turn this display off Construction mode and 3D Furnishing mode A principle concept of 3D Architect is operating in two different modes Construction and 3D Furnishing mode When you start a new project you automatically start in Construction mode In Construction mode you always operate in a 2D Plan view and in this mode you enter all structural elements for your building These include for example walls windows doors roofs and chimneys In 3D Furnishing mode you place your objects such as furniture and accessories You can also change the appearance of your 3D model for example choosing a wall or floor finish It s often easier to place furniture items in top view e g for laying out kitchen units Therefore Construction mode also le
19. 0 050 Ceiling thickness 0 250 0 000 3 suspension 3 EE KE E Above floor level gt 35 FE 3 Building lt Standard gt Standard floor height set to 2 5m Note gap in upper floor level of gable wall 4 Click the tab for Copy walls When creating a Floor height set to 6m Gable wall height extended to below the roof line new floor you have control as to what construction elements you want to transfer over from current floor including walls external and internal and associated elements i e windows doors openings and interior furnishings You can of course create a completely blank floor by selecting the option None In this exercise we want to copy across external walls only windows and doors In the Walls to transfer drop down list choose the option for Only exterior walls and select the checkbox Windows doors openings to copy on Only exterior walls ne Walls to transfer TIP Any new floor created that consists of elements copied over from existing floor be edited can as normal Additional elements can also be inserted in to floor plan 5 Click OK to confirm these settings and switch to 3D Furnishing mode Your 3D view will look like the following 33 3D Architect Home Designer TIP If you need to make any changes to the ground floor too e g create some further rooms ensure tha
20. 3 000 14 000 15 000 16 000 18 000 19 000 20 000 21 000 22 000 23 000 5 612 Bas EG A 00 Exterior Wall Exterior Wall thick 0 3 thin 0 240 m S KO m CLE YTA Load Bearing Load Bearing Wall thick Wall thin Heyy Non Non Load Beari Load Bearin bP BBG 9 000 10 000 11 000 12000 13 LE Enter 11m in the Distance i Whe Partition Wall eo field and press the Enter key E Y 8 or click Apply mecos Lak a m soe Distance 1 Angle phi Polar Disable mouse Step 7 2 20 0 lal e 05s m x M Relative _ Mouse coordinates wm BE ela amp gt KAA Fa uE e a AE A ractsessened 10 3D Architect Home Designer 9 Proceed by inputting the next wall as follows File Edit Furnishing View Project Floors Layers Options Display Window Help l a x DAAD 8 T Sid aes a PA a ge 3 crounstoc Q N hl 2 6 000 7 000 8 000 9 000 10 000 11 000 12 000 13 000 14000 15 000 16 000 _ 000 18 000 19 000 20 000 21 000 22 000 23 000 A ear EG lt Exterior Wall Exterior Wall thick 0 3 thin 0 240 m Load Bearing Load ane Wall thick Wall thin owe Non Non Load Beari Load Bearin be S KO E a F 9 000 10 000 11 000 12 000 13 000 be l IG amp i Wie H 8 Partition Wall 0 100 m g Enter 9m in the Distance and Y j press the Enter key or clic
21. 3D Architect Home Designer 3D Architect Home Designer Getting Started Guide Produced and published in the UK by Eleco Software Limited 2014 Eleco plc All rights reserved The software and hardware names and labels used in this document are generally protected trademarks of their respective owners All data and programs described in this document were compiled and or arranged by the authors with utmost care and reproduced under adherence to proper and effective control measures Nevertheless there may be errors Therefore Eleco Software Limited would like to point out that neither a warranty legal responsibility nor any liability for consequences of using the software or documentation can be ascribed to the publisher or the distributor No part of this document may be reproduced stored in a retrieval system or transmitted by any means electronic mechanical photocopying recording or otherwise without the prior permission of the publisher 3D Architect Home Designer Contents WEIKOMME aarne a N N ave cuore nana voudlrana soca nonavsudvacewers EEE vocueoenvaceueauens 3 3DArchtect The BASICS ccccrvoncrccusscchscenacescvaseeewsenecvcsesuccseanese nea vcuuseteues ra suaneseueehanesaweiaiewik tagcat Rusa a 3 Understand TTC 1 UCT OCC arrests sroceacesnade E E ET sates oe wna Raga seamen ane ena 3 Horizontal als COP crise teeccaasicenebantuseanaace cc eacned ones caese ssaceussntes A mace isesantonesnuies 4 Vertical toolintenul Dar
22. Al F amp Re we OH ee A Se Following example is of kitchen dining room with some extra furniture items in place and lighting scene on 49 3D Architect Home Designer TIP You can also create your own lighting scenes in the menu View gt Lighting Having worked through this complete section you should have learnt some basic techniques on how to furnish your project using objects materials and other effects To get the best output experiment with advanced settings and other techniques the software has to offer in particular lighting scenes and materials In the Material settings dialogue box there are advanced settings for texturing that include 3D textures animation and tiling bump and reflection map capabilities colours and gloss lighting effects 50
23. Panel Double Panel 1 3 I Double Panel Single Panel Covered Below a Z at No T KS ee Single Panel lt gt Distance 1 _ Angle phi _ W Polar Disable mouse S ae 2170 Bm g2 9 0 S o Apply 2 oos Em V Relative _ Mouse coordinates Press F1 for Help om 7 e zz A v A i 2 cil fabe em Ey NUM Room 2 f 11 Now select and click the wall where you would like the window to be inserted 12 Before the 3rd and final click move the cursor around window to determine the stop and direction of window opening Click to insert window in position 13 The window a is now in position at an offset distance of 1 4m from reference point as specified in the Tool Options dialogue box 12 Continue inserting the remaining windows b c d e f g using the same input method and offset distance 13 On the top external wall in Room 1 insert a window h from the top right corner at a distance of 5 0m and on the other side in Room 3 insert a window i from the top left corner at a distance of 2 4m 25 3D Architect Home Designer Doors E You insert doors in the same way as windows using the three input methods Door free positioning Door at set distance or Door midway 1 Let s start by left clicking the Doors icon in the vertical bar on the left In the Doors catalogue that appears select a standard entrance door 2 Now select the input method Door at set distance and click the To
24. The individual icons on the bars behave similarly to icons in Windows programs By left clicking them you can activate or deactivate functions In the horizontal bar that appears at the top under the classic menu bar you ll find icons which are used throughout the whole project Tabs for accessing component properties also become visible on selection of construction elements 3D Architect Home Designer Horizontal icon bar top T ib i gt Ca Ve be ps ee ae j ar A ee wa a The horizontal bar comprises of an arrangement of general functions as follows e Open file e Save file e Undo amp Redo e Print e Export image e Zoom e Showall e Toggle between 2D and 3D and Plan mode e Move texture e Material texture picker e Active layer display e Active floor display e Tool options e Catalogue on off e Quick help e Help topics Tabs for accessing component properties also become visible on selection of construction elements Vertical tool menu bar left what bar Besides the horizontal bar 3D Architect uses vertical bars which are always arranged to the left and right hand side of screen In Construction mode the left vertical bar lets you select components construction elements and their input and editing options Both the upper horizontal and the left vertical bars are always displayed in both 3D Furnishing mode and Construction mode But the icons in them change or become inactive depending on the mod
25. and easily The corresponding values in detailed list view will update accordingly You can toggle between a graphical display and full list view using the icon in the bottom right of dialogue box 23 3D Architect Home Designer Style 2D View Component parts Description Current value 4 Style Overall width 1 010 m Se Overall height 1 510 m Sill height 0 800 m Switch Left Right X Switch Front Back Xx z Start Component Editor is g Window frame width 0 080 m 8 Window frame depth 0 060 m Opening angle 0 0 Selected dimension Overall Width Value of selected dimension 1 010 m 4 Specify 2D View gt Start Component Editor ee Select elements to be adjusted Rectangular Wi wa Show level of detail Standard always Element settings for Movement Level of detail properties Standard Fine Line color selection Saad Installation Fitting type Line thickness selection Hair line iene Line pattern er Line thicknes Type of 2D Display Cut Window sills Roller shutters 3D edges instead of 2D X Show level of detail Standard always Cornering 6 We will now adjust some basic shape properties of component which include the width height and sill height of window Under the Style section locate the following graphic 7 Left click on the horizontal arrow highlighted red and in the Overall width input box that appears enter the following value Overall width 1
26. and sill heights In this exercise we will change the height of windows on top floor 1 Use the Selection tool and click on one of the end windows on top floor The in line measurements will appear around the selected element in 3D Moving the mouse cursor over each value will display what this value refers to on model e g width sill height position etc 2 To adjust the height of window click the value 1 5m and enter a new value of 1m Window Height using the same input methods as Window Height mentioned above Now adjust the window on sill height by clicking on value 0 8m and ae increasing this to 1 3m The changes are J sillHeight displayed instantly Repeat this exercise for the window on the opposite side of building 41 3D Architect Home Designer Your finished result should look like the following At this point you Can also adjust height of any other windows in project e g to ground floor ng skylights to existing roof eo Addi In Construction mode ensure that the floor entry for Roof is active in drop down list in horizontal toolbar 1 Start by left clicking the Skylights icon in the vertical bar on the left From the fly i f out menu or from Skylights catalogue 1 l T select a skylight of choice a if 2 Once you have selected a skylight move j eer Living room the mouse cursor over towards the edge g of roof to where you want skylight placed al il approximate position On detection t
27. anges the E HE 4 e gw A w A SI i al F H fabe jm UE 1 NUM Ese 11 You will notice that when your final wall connects back to your start point the room is automatically labelled Room 1 This is an important part of the checking process when drawing in 3D Architect The room label confirms that all of your walls connect with no gaps or spaces to form a fully contained room Once walls connect like this they are a room which means that the floor and ceiling are created If the walls do not connect then no floor or ceiling will be added Room labels can be changed to more meaningful names later on in project see section Assigning room names 11 3D Architect Home Designer EA File Edit Furnishing View Project Floors Layers Options Display Window Help Selection 7 SR ecemprg ati i BG Ni 2 000 3 000 4 000 5 000 6 000 7 000 8 000 9 000 10 000 11 000 12000 13 000 14000 15 000 16000 17 000 18000 19 000 20 000 21 000 22 000 E a ggs BG SL Air 8 aA So SE E kd i Ae Wa Z Move Rotat Copy sjet SA L o A S Polygons Spl Misc er Selection lt gt Polar _ Disable mouse Apply laj Vi Relative _ Mouse coordinates J Ka 2 16 88408 m 2 34881 Press F1 for Help 7 e A v A amp N E Epdm NUM 12 At this point please save your project TIP It is useful to save your project at different stages so a regular save Under the menu item File gt Sa
28. ay on and off parameters specific to that tool for example under the menu option View gt Grid or from setting the distance from reference point for the display icon on the bottom toolbar placing windows Se 3 Furthermore when selecting a Wall element an additional vertical bar How bar appears This bar determines the input method of the construction element by using the following N Polygonal walls TIP This structure also works with PGE WA other construction elements i e els Angled wall where the main left hand vertical lhe Wall at right angle bar lets you select what to input 1 ING Parallel wall What bar the second smaller bar Wall midway lets you decide how to input How EEk Round off walls bar the desired element Die X as ao as j In this exercise we will draw walls using the first input option Polygonal walls C3 and Numeric input 4 Set the start reference point of first external wall by left clicking at the bottom left of the drawing sheet tt File Edit Furnishing View Project Floors Layers Options Display Window Help i gt EA A E sd ye whe amp T B D Layer 1 Thickness Wall axis reine so Gy ES eo PE N IB Nh Ve 10 000 20 000 30 000 pay MERNE F p EI Exterior Wall Exterior Wall SS x thick 0 3 thin 0 240 m Ai NE TIP Use the mouse wheel or and seg keys to zoom in and out of your E plan Wit
29. cordingly See example on left 11 If for example you have a placed a hanging cabinet that is currently set so that it is sitting on ground floor level left click object and select the tab Size and Position from the horizontal bar In the top section of dialogue box you can specify position of object in relation to reference point The entry for Z height lets you determine height from floor to object 12 In the Set 1 gt Hanging cabinets folder select the object for Corner hanging cabinet and place this above the corner cabinet on base level using the same steps as above Now left click to select it and click the tab Size and Position from the top horizontal bar As described above in the input box for Z height enter 2m The object will reposition itself 2m from the ground floor as in example below 3D Architect Home Designer Ds There are a number of different ways to apply materials to your design from the registered databases that comes included with program One of the easiest and quickest ways is in 3D Furnishing mode Materials 1 In this tutorial we will apply some wall and floor materials in the kitchen dining room area of your plan 2 Start by left clicking the Materials icon in the vertical bar on the left 3 From the fly out menu you can select a recently used materials or one from the main Materials catalogue on right of screen 4 In the Materials catalogue double click the ELECO folder Open the Tiles
30. cy when laying them out in a plan view Objects kd So that you can clearly see what you want to change on individual floors in Construction mode locate and select the menu item Floors gt Only Active Floor is Visible and in the floor drop down list in horizontal toolbar select Ground floor Only the ground floor will be shown 1 In this tutorial we will place some furniture items in the kitchen dining room area of your plan 2 Start by left clicking the Objects icon in the vertical bar on the left 43 3D Architect Home Designer 3 From the fly out menu you can select a recently used object or one from the main Objects catalogue on right of screen 4 In the Objects catalogue scroll through the catalogue locate and double click the Kitchen folder followed by Set 1 gt Short cabinets 1 5 Locate and click the object for Corner cabinet 90cm 7 l Move cursor over towards the room you want to place Animated Outside Bathroom i objects objects object in The object attaches itself to the cursor 6 We want to place the corner cabinet in the top left of Seta a g kitchen dining area so move the object to the corner of E a room until the object snaps to the two adjoining inside Bretz Living Decoration a i room walls as follows a This is your fixed reference point for FTE object I 24 a k i TIP If you want a 3D preview of object before Hall Elements Dining room eta i placing double click item wit
31. dow automatically creates cut out in material area You area various tabs for accessing can see the effect of this in detail in 3D mode If properties become visible in the top necessary you can use other input methods e g horizontal toolbar including materials Material Area Polygon for drawing around more 11 If you wish to change the material in complicated parts of drawing Note when drawing 3D Furnishing mode follow the steps detailed material area use mouse controls for as described in previous sections zooming and panning as required 77 Ee 12 To exit this mode and return to Construction mode click the Back to the main plan icon in the top horizontal bar of screen To tile another area click on wall side and repeat steps 13 Here is an example of tiled area over two walls TIP If you want to edit a material area or add another material area to wall just double left click relevant wall side in Construction mode to open up editor Apply lighting and shadow effects To enhance the appearance of your model there are pre set lighting scenes that can be applied to your project at any time Locate the View gt Lighting menu and select Eleco lighting from list Now select the menu item View gt Shadows This will calculate where shadows will cast in accordance with the lighting conditions You can also use relevant icon in bar at bottom of screen for turning shadow display on and off H ec gq a E
32. drop down list sits above the floors list When you add an element to floor plan this will be assigned to a relevant layer within project that can be controlled and managed in a similar way to floors 3D Architect Home Designer sw Project Floors Layers Options Display Window Help TIP After left clicking the Roofs icon in the le Mao A Pr I Layer 1 v E e a ny aD ptni E left vertical bar a selection of roof types as Roof B are made available in the catalogue bar on comings the right hand side of screen under the New Floor name Roofs Create Alternative ining room Freeform Roof Hipped Roof Tr Pent Roof Gable Roof Gg Half Hipped Flat Roof Roof 2 Barrel Roof Hall Family room Roofs Depending on the complexity and style of roof there are a number of different ways for adding roof to building One of the most common and easiest methods for adding roofs is by Automatic Detection This method will determine the shape of roof based on the building outline A standard hipped style roof will be used Any roof that has been placed automatically or manually can be changed in order to alter all aspects of roof including style and design 1 Start by left clicking the Roofs icon in the vertical bar on the left 2 From the fly out menu select the roof type Freeform Roof Alternatively select this from the Roofs catalogue Freeform Hipped 7 Root Ran Fent Roof Gable Roof
33. e edge of wall for setting the length Try also Ctrl Q and Ctrl E Worn A o0 15 Exterior Wall Exterior Wall thick 0 3 thin 0 240 m gt ta AN N Load Bearing Load Bearing Wall thick Wall thin q BIKO CAE TPN be d G em 000 10000 11 000 12000 13 000 14 x on Load Beari Load Bearin 8 000 __ 9 i Wie Fe So LE Partition Wall 0 100 m g AALA B 7 F v earin Interior Wall 8 gt thin 0 11 pe a Polar _ Disable mouse 2 w 6 3236 mm a 78 435 z M Relati C Mouse coordinates 0 050 Single Wall Please set the starting point of the wall Tip Tool Options available Ht s e oy v A g i g H abe omy NUM 3 Continue using the single wall option to draw in the remaining walls Your project should look like the following X EA File Edit Furnishing View Project Floors Layers Options Display Window Help zs a x a Ampeg Ga aaye ratshing re aa oO Sh 2 Pr aio Groundttoer eves Materiais N ih D 00 3 000 4 000 5 000 6 000 7 000 8 000 9 000 a 10 000 11 000 12 000 13 000 14 000 15 000 16000 17 000 18000 19 000 20 000 21 000 6 a eee ToO BE 00 as 1 Exterior Wall Exterior Wall thick 0 3 thin 0 240 m PVAS J Load Bearing Load Bearing G BIIK CAE TEIN Wall thick Wall thin Q on Non Load Beari Load Bearin
34. e Hovering your mouse cursor over a particular function in bar a fly out menu of recently used tools will appear for selection e Selection tool select elements e Tools such as copying moving mirroring e Walls e Rooms e Doors e Windows e Stairs e Ceiling amp Cut outs e Balconies amp Platforms e Supports amp Chimneys e Roofs e Dormers e Skylights Selection e Objects e Materials 3D Architect Home Designer e Material area e Dimensions e Text e 2D drawing tools e Symbols library e Current selection In Construction mode there is also a second vertical bar that appears when K k selecting certain tools Where the main left hand vertical bar lets you select what L to input What bar a second smaller bar also appears that lets you decide how to G input How bar the desired element For example selecting a window element will display a set of icons in bar for positioning e g freely midway or at a set Al L distance in wall En KaT atl Tool options catalogue right To the right of the screen you will find the catalogue panel This catalogue display will vary depending on what mode you are in and what function you are currently using By left clicking a tool from the set of icons at the left hand side of screen What bar a list of icons folders will appear in the catalogue Here you can left click individual tools to use in your project and depending on the tool sel
35. e are number of editing tools available to you for modifying parts of drawing Left click the Editing tools icon in the vertical bar on the left and a fly out menu will appear with some preset tools 20 3D Architect Home Designer 1 ae afk dis i i al om Mitre Walls Wall Join Walls L Length T 2 From the fly out menu select the tool Mitre walls L Alternatively select this from the icon in the left vertical bar an Modifying walls folder in the Tools catalogue E an o ae m dE 3 With the Mitre walls L tool selected left click available in the catalogue bar on the the horizontal wall in Room 2 followed by the right hand side of screen under the angled wall catalogue name Tools TIP After left clicking the Editing tools 2 Next click the angled wall Trim Bevel DA Segments Br Fills Outline Q X jm o Vin Ta Move Rotat Copy i ve Polygons Spl Misc R Selection 2 Next click the angled wall 1 First click the vertical wall 4 Now repeat this method in Room 2 by first selecting the vertical wall followed by the angled wall to get the following result All 3 walls will now be mitred together 21 3D Architect Home Designer TIP Note it is not always necessary to use this mitre tool for joining corner walls together Depending on position of wall start end point the software will often determine the mitre joints automatically
36. ected a second bar How bar also displays in the catalogue letting you decide how to input the desired element The right vertical bar contains catalogues for the current Tools HETI function If no function has been selected then the Tools catalogue will be displayed e Modify walls e Trim Bevel e Segments Breaks e Fills Outlines Hatching Modify Walls Trim Bevel Segments Br mp Ae Ma e Move Rotate m l Pi A 5 7 e Copy 42 7a We e Polygons Splines TIP You can switch the Fills Qutline Move Rotat Copy e Misc catalogue display on off by e Selection clicking the following icon in the Ma j aa horizontal bar ra e ar E Ea i G a Polyqons Spl Misc Selection Horizontal status bar bottom The horizontal bar at the bottom of screen is the status bar which includes all available functions for quick access The status bar also displays element specific tooltips on selection of some tools e g placing polygonal Walls i e gl amp SE AA FLA wD ee Ae e Ruler on off e Grid on off e Manage layers 3D Architect Home Designer e Hatching on off TIP You can configure the status bar e 2D View background overlay on off display by adding or removing all e Walkthrough available functions To do this click the e Collision control during walk through following icon In this same dialogue e Hide facing walls e Interior objects on off e Exterior objects on off e Roofs on off e Light
37. ent tabs that enable you to make various adjustments to all aspects of roof via the use of interactive graphics and or list view By clicking on parts of graphic you are able to make changes to roof style and design quickly and easily The corresponding values in detailed list view will update accordingly You can toggle between a graphical display and full list view using the icon in the bottom right of dialogue box In the 2D View section you can also make settings how the roof appears and behaves in 2D 37 3D Architect Home Designer Settings for various roof sides with freeform roof Description Current value a a Freeform Roof ee Roof type for roof side Hipped Roof side overhang 0 200 m General Settings Break point angle 38 0 2D View A 8 In the Style section we now want to select and change sides of roof from standard hipped to gable ends In the top left of dialogue box there is a preview showing the outline of roof shape Here you can directly click on side you want to change or use the arrow buttons to switch between sides The selected side will highlight in red as above Select this as the side to change and then select the graphic below for Gable roof The main preview graphic will update accordingly to roof style Style Description Current value 4 Freeform Roof nok pe tor iuol ade So Puheaual kii Ada B a eee General Settings Height difference between right a
38. folder and left click to select Beige_Tile O2 Move cursor over an area of room you want to apply material to and the cursor symbol will change its appearance to a paint bucket If there is a part of the design where you are not permitted to apply material to the paint bucket symbol will also include a no entry symbol 5 With the above material selected left click to apply this to the floor area to get the following result a 6 Now locate any colour from the main ARCON database and apply this to the walls e g b Villeroy amp Boch Standard 7 By applying materials using this method all adjoining Materials facing walls will change together You can apply different materials textures to individual walls or other aspects of building using the Editing tools in 3D Furnishing mode as follows a b 8 In 3D Furnishing mode left click the Tools icon in the vertical bar on the left W 9 From the fly out menu you can select specific tools or one from the main 3D Tools catalogue on right of screen 10 Left click to select tool for Edit material DN 46 3D Architect Home Designer 11 Hold down the Shift key on your keyboard and then left click the wall you would like to apply a different material to 12 The Material settings dialogue box will appear TIP If you want to select and apply a material from one part of your building design project to another e g duplicate a floor tile to another part of building use
39. ge you wish to place e g the inside edge of wall centre line of wall or outside edge of wall In this example place the wall centrally to guideline and left click to set the end point of wall 19 3D Architect Home Designer File Edit Furnishing View Project Floors Layers Options Display Window Help alx ac AMbig Ati ERN z Shh 2 Pra Eo a a E N hl p 0 6 000 7 000 8 000 9 0 00 10 000 11 000 12 000 13 000 14 000 15 000 16 000 17 000 18 000 MANNA ne a o A 8 Room 3 lt e 8 Exterior Wall Exterior Wall thick 0 3 thin 0 240 m SDN 8 N 35 E SJ Xs S Load Bearing Load Bearing Be Wall thick Wall thin g i p Ea J l By w A Non Non S Load Beari Load Bearin o Eala L S o Lg Partition Wall ar i o A I o B o ag 8 v earing Interior Wall E m lt gt thin 0 11 Distance a Angle Pt Polar __ Disable mouse 2 S 3 76 a 336 S o Apply a 3 76204 m 156 336 Relative _ Mouse coordinates ae 0 050 fm Angled Wall Select the reference wall Note The wall will be created at the selected angle to this wall 7 e a A o S Al E amp u fa a p NUM si 7 k Editing tools Mitre walls L option In the previous section you learnt how to draw an angled wall from an existing wall but notice how the walls do not join correctly oom 1 Room 2 In this section you will learn how to mitre walls together using the editing tools provided 1 Ther
40. h left mouse button Aa qvi re Kitchen Dining room Kitchen Dining room 7 In the above example a the cabinet needs rotating so that the corner cabinet doors are facing out in to the room Using the key combination Ctrl D rotate object so that it looks like example b 8 Now you need to position the object correctly so that the back edges of object fix to wall edge This is determined by the object snap point which you can change using the key combination Ctrl W Use this key combination to get the following result Place object in position by left clicking mouse button Kitchen Dining room 44 3D Architect Home Designer 9 In the same objects folder select object for Short cabinet 100cm and use the same steps as above to place this object either side of corner cabinet so that you end up with following result itchen Dining room 10 The size and position of placed objects can of course be TIP In addition to making modified afterwards in both Construction mode and Changes to objects at this point 3D Furnishing mode using various methods via in line YOU can also make any necessary changes to other measurements or tabs in horizontal bar parts of plan In this example using in line measurements we will make adjustments to the window sill heights from 0 8m to 1m so that the sill sits above worktop Resize so the window height adjusts ac
41. h the right mouse button Ed E held down pan the floor plan view using mouse movements a Partition Wall CAm E 0 100 m Exterior Wall vg lt ome Bm aoo Be Rra mmc armats 2 soo En Polygonal Walls Continue placing more walls End the process with Ctrl Click Tip Ctrl Q W E changes the refere H 7 fy w A Eh 2 m i fabe ey Ev NUM 5 Next drag the mouse vertically upwards The wall to be created is attached to the mouse pointer The inside edge of wall will highlight red This wall side highlighted red is relevant to the wall length In this example we will be entering the length of the outside edge of wall and to do this we need to determine the corresponding axis of the wall 6 Before placing walls in position use the key combination Ctrl W to toggle between the wall edges and wall axis This lets you define which wall edge to place in relation to reference point e g the inside edge of wall centre line of wall or outside edge of wall Try pressing this 9 3D Architect Home Designer key combination a few times to see the effect on screen Use Ctrl W to select the outside edge of wall for setting the length 7 With the numeric input bar enabled at the bottom of screen menu Display gt Numeric input use the Tab key to select the Distance I field Now overwrite the current value with 9m and confirm the intermediate input of this wall section by pressing Enter on your keyboard or by clicking the Apply butto
42. he p outline appearance of roof will highlight green d 3 Now left click mouse button and the F skylight will attached itself to pointer so you can move it about until you find the desired position To place the skylight in position left click mouse button again __ In Construction mode or 3D Furnishing mode use the in line measurements to change its size and position 42 3D Architect Home Designer W peN T _Kitche _Diningitagm Living ime LL a mii m mw m NASAAN nd NN 2D and 3D example of skylights Furnishing Your Project Once you are happy with the layout of your design you can start adding furnishing objects and materials to help bring your design to life and give you a real feel of the living space you have just created The software comes included with a number of individual databases that contain 1 000 s of objects and textures to choose from If you locate the menu item Options gt Database you can see what databases have been registered to use in program Each database contains items for different aspects of program such as construction elements 2D drawing symbols and objects and materials Delete Windows and Doors Standard Elements Help Symbols Furnishing objects textures and materials can be applied to project in both Construction mode and 3D Furnishing mode Placing objects in Construction mode gives you greater control and accura
43. hee Partition Wall be B d G em 9 000 10 000 11 000 12 000 13 000 i Whe H Q 8 o QO y s wo B a v earing Interior Wall BES lt gt thin 0 11 ee peas Polar _ Disable mouse 2 Step a 12 07521 m 40 546 Z JRelativ Mouse coordinates 0 050 m Single Wall Please set the starting point of the wall Tip Tool Options available Ht s e w 4 Al hi Rel ZL fabe oa L amp E NUM 17 3D Architect Home Designer Drawing walls at fixed angle In this section we will now draw a wall at a fixed angle of 45 from Room 2 1 In the Wall catalogue select the wall type Non load bearing interior wall thin 0 115m and select the input option Angled wall Click the Tool Options icon in horizontal toolbar and in the dialogue box that appears enter 45 in to field a Reference angle 45 0 i Then enter the same item again press ESC to cancel 3 Move your cursor over towards Room 2 and click the reference line element you wish to draw the angled wall from File Edit Furnishing View Project Floors Layers Options Display Window Help e x i 4 a Thickness Wallaxis Outline Hatching o a AMS Ga we em oune reg a ga2 Oh 2 Pee GD PAA RG e N hl p 0 6 000 7 000 8 000 9 000 10 000 40 502 1 000 12 000 13 000 14 000 15 000 16 000 17 000 18 000 NPR o O each gr ee x 3 thin O Ai Si f lt Q a a gt eperig hep g gt
44. iral Staircase Spiral Staircase There is a large selection of stair types available in Salis EE tugi Kae software but in this next section you will learn how to insert an L shaped stair in to your plan 28 3D Architect Home Designer Stairs Ca 1 Start by left clicking the Stairs icon in the vertical bar on the left is 22 gt L Shaped U Shaped 2 Winde 5 Staircase j 7 a i sane Pedi iien Polygonal General J Vinde S Winder S5 Landing Staircase Cured Curved Spiral piral Staircase Staircase Staircase Staircase 2 From the fly out menu select the stair type L Shaped Staircase Alternatively select this from the Stairs catalogue 3 The staircase is placed with a series of 3 clicks The first point sets the starting point of Staircase the second sets the direction and length of staircase from the starting point and the third sets the width of staircase from starting point By default the staircase is constructed from base level up but in this example we will construct staircase from top down 4 With the L Shaped Staircase selected click the Tool Options icon in horizontal Rg toolbar and in the dialogue box that appears select the checkbox option Enter top down Enter top down _ Then enter the same item again press ESC to cancel Now you can place the staircase in the following way 5 Set the start point of staircase by clicking stair point 1 as follows
45. isplay Window Help PE 2 Omp gg ADE e se D lt 2 Ground floor i 2 000 3 000 4 000 5 000 6 000 7 000 8 000 9 000 10 000 11 000 12 000 13 000 14000 15 000 16 000 17 000 18 000 19 000 20 000 21 00 b 5 z gos p RISE Ate Modify Walls Trim Bevel Segments Br cps DA A N aad Ar a A 8 Fills Outline Move Rotat Copy es N SIE C o A S Polygons Spl Misc Selection So Zig o 8 ar i o R le S wo v Selection lt gt jistance l Angle phi Polar _ Disable mouse me S a 29 s m 79 848 Relativ Mouse coordinates Apply 2 0 050 s m Press F1 for Help 7 e a g o 4 A E amp u BD hd a p NUM 9 Now draw in a 3rd wall parallel to the wall you have just drawn wall 2 at a distance of 3 0m The wall needs to be drawn to the right of the reference line element at a length of 3 1m File Edit Furnishing View Project Floors Layers Options Display Window Help SAR ecBmpere ati Grier ae lt i m 2900 3 000 4 000 5 000 6 000 7 000 8 000 9 000 10 000 11 000 12000 13 000 14000 15000 16000 17 000 18000 19 000 20000 21 w Jos 1 Wels SiG 2AT s A Modify Walls Trim Bevel Segments Br O or zr A gt aa w Ma sy Fills Outline Move Rotat Copy w N es 8 Polygons Spl Misc Selection D em a Fako 8 i ar i S o 8 So v Selection o J lt gt Distance I Angle nh
46. j ad 0 000 jm a 0 0 m MhRelativ _ Mouse coordinates pii 0 050 m Parallel Wall Finally select the place at which the wall should end Tip Ctrl Q W E changes the reference point of H 4 oy v A i el cil abe em En NUM 6 By moving your mouse cursor up or down you will see a ghost image of new wall together with dimensions attached to guideline The wall direction also affects how the wall is placed along guideline e g drawing the wall in an upward direction will place the wall to the opposite side of guideline than if you were drawing wall in a downward direction The drawing of walls is sometimes determined by the last key combination used for toggling between walls edges and wall axis The following TIP box provides you with details on the Ctrl W key combination for defining which wall edge to use before placing wall in position 14 3D Architect Home Designer tt File Edit Furnishing View Project Floors Layers Options Display Window al tt File Edit Furnishing View Project Floors Layers Options Display Window Help mi NA Co 54 D a Gury 8 ce SEH AGAR GOs is in Lett e z Micon v ye D Ground floor Re 3 000 6 000 7 000 8 000 11 000 12 Ls ie D 2 5 000 6 000 7 000 8 000 9 000 10 Oih 12 000 0 698 174 10 699 11 658 TIP Before placing walls in position i use the key combination Ctrl W to toggle between the wall edges and wall axis This lets you define which SS NA S N Ig wall edge you wish to
47. ject using Assistant under the menu item Scale 1 100 Project gt Project Properties Grid spacing X Y 1 000 m Title block Drawing frame Yes Adding Construction Elements In this tutorial we will start on the ground floor and guide you through some of the basic functions required to draw a simple bungalow home with stairs leading in to attic space to give you the following end result 3D Architect Home Designer Kitchen Dining room Drawing external walls using numeric input 1 We will start by entering external walls There are several wall types to choose from Left click the Walls icon in the vertical bar on the left and a fly out menu will appear with some preset walls TIP After left clicking the Wall icon in the left vertical bar an extensive selection of wall types are made available in the catalogue bar on the right hand side of screen under the catalogue name Beams Walls Exterior aa Wall thic Virtual Wall Walls Garden Walls 2 Select the first wall option Exterior wall thick 0 365m haan Selecting a Wall element will display a selection of tabs for accessing component properties SR OecSMmblg aei ts 7 a MO a o eh crounatioor YB Thickness all axis Hatching er Levels Fill Materials In this example we will continue with the default properties 3D Architect Home Designer TIP Under the Tool Options you can change TIP You can turn the grid displ
48. k Apply Exterior Wall thick 0 365 q lt gt r Distance 0 Angle phi Polar Disable mouse a m a 90 0 MRelative C Mouse coordinates a ro 050 Polygonal Walls Now insert any number of walls Press Esc or click the Start point to finish the procedure immediat HE 4 e eA fy w A Lb Bal F H abe omy Ey NUM Aeastseasened 10 Complete the final external wall by left clicking the start point Pressing the Esc key will close the wall element function File Edit Furnishing View Project Floors Layers Options Display Window Help x ace m Bild 2 i a ca Fairness ams Ouine C eae Oh 2 Pre N YG lew re Yieras E k 7 000 3 000 5 000 6 000 7 000 8 000 9 000 10 0 11 000 12 000 13 000 14000 15 000 16 0 TRH 000 18 000 19 000 20 000 21 000 22 0 61 A N Exterior Wall Exterior Wall thick 0 3 thin 0 240 m S Load Bearing Load fears Wall thick Wall thin LB SO eal CA BE FN 9 000 10 000 11 000 12 000 13 000 14 000 be BBC Cm S Click the start point to complete the input of final wall Press Esc key to close aR Bearin Beta Partition Wall i Wie LE ce wall function 0 100 m 8 o Exterior Wall e x K0 E P Distance Ange phi polar Disable mouse s z my 11 000 ieee a 180 0 Z Relative C Mouse coordinates Dna m Polygonal Walls Continue placing more walls End the process with Ctrl Click Tip Ctrl Q W E ch
49. lk DE wa a bi An ai st EE is k 5 ko pi Poa ami a Groundfioor egy TIP If your 3D display appears slower than normal then it s possible 3D Textures are being used You can turn off the 3D Texture display in the menu View gt Display Quality 3D gt 3D Textures Alternatively turn off the 3D Texture display in the icon bar at bottom of window Press F1 for Help e a t o e a aA F hi N hd A A E E NUM 6 To go back to your plan click the Construction Mode icon Assigning room names _ By default room names are generated automatically labeled Room 1 2 3 etc These can be easily changed to more meaningful names that are relevant to your project 1 In Construction mode left click inside one of the rooms and in the horizontal toolbar select the tab for Room Data A dialogue box will open where you can change the room name and add further detail such as room description area etc MIP After left clicking the Stairs icon in the left vertical bar an extensive selection of stairs are made available Kitchen i n the catalogue bar on the right hand Dining room side of screen under the name Stairs 12 960 m Lo Straight L Shaped L Shaped Staircase Staircase Qu Winder erat n U Shaped U Shaped Polygonal Staircase Ha Winder Winder Polygonal General Landing Staircase P Adding staircase to your plan Curved Sp
50. ments give you greater control and flexibility allowing you to make direct changes around selected elements either on plan or on the 3D model itself Changes to a selected element are also shown in real time as you change the value in the input field We will demonstrate this by making some basic changes to the height and position of end windows on the top floor Once you have learnt how to use the basics of in line measurements you can practice using this method on other parts of drawing including doors walls roof and also on furnishing objects 1 Firstly ensure that the in line measurements display is active in the menu View gt In line measurements So that you can clearly see what you want to change on individual floors in Construction mode locate and select the menu item Floors gt Only Active Floor is Visible and in the floor drop down list in horizontal toolbar select the top floor Roof Only the top floor plan will be shown as follows a Using the Selection tool click on one of the windows on end walls The following in line measurements will appear around the selected element b Different values are shown for example the width of window and the distances to the inner and outer sides of wall TIP In the menu Options gt In line Measurements you are able to change various display properties of in line measurements and how they behave in both Construction mode and 3D Furnishing mode For example under the Dimension Line
51. n on numeric bar EA File Edit Furnishing View Project Floors Layers Options Display Window Has e x a 7 a Ams ae SESA E S C a e Dunha Pre i Deometor QE ese Ne Ya E Io 2 000 3 000 4 000 5 000 5 000 7 000 8000 9 000 10000 11 000 12000 13 000 14000 15 0 16 000 17 000 18 0 19 000 20 000 21 000 eas S Exterior Wall Exterior Wall thick 0 3 thin 0 240 m J A Load Bearing oe Wall thick Wall thin LS SKO CAB af des 9 000 10 000 11 000 12 000 13 000 be OBC Cm S Ry bos Load Bearin Pree LE Enter 9m in the Distance i Wie 8 Partition Wall o 0 100 m fm S field and press the Enter key or click Apply Exterior Wall A J si thick 0 365 2 lt gt m 5 Distance 0 pete phi Polar M Disable mouse Step E a m a 90 0 Relative C Mouse coordinates peo 2 0 050 m Polygonal Walls Continue placing more walls End the process with Ctrl Click Tip Ctrl Q W E changes the refere HE r e A o A i al zo L fabe jm J NUM Evan ren 8 Now drag the mouse horizontally to the right Enter 11m in the Distance I field and confirm by pressing the Enter key or clicking Apply File Edit Furnishing View Project Floors Layers Options Display Window Help a x acompa OM ERK TN e C rating aa bhs i Pe Domon RF ews e Tis Ha 2 4 000 5 000 _ 6 000 7 000 8 000 9 000 10 000 11 000 12000 1
52. nt to either drawn rectangle select it or to zoom in to it Re With input from left to right go When selecting objects open the corresponding Catalogue folder After selecting and deleting the elements mentioned above your 3D view should look like the following 34 3D Architect Home Designer After placing the roof we will use in line measurements to adjust the position and size of windows on top floor Adding a roof to building ES Now that a new top floor has been created a roof can be added Switch back in to Construction mode Ensure that the floor entry for Roof is active in drop down list in horizontal toolbar and that all floors and all layers are visible menu Floors gt All Floors Visible menu Layers gt All Layers Visible The active floor is shown in black together with any visible floors in this example the ground floor 35 TIP You are able to select multiple elements whilst holding down the Shift or Ctrl keys TIP In the separate Floors and Layers menu you can manage how floors and individual layers are displayed For example you can display all floors together or if you wish only make the active floor visible When you create a new floor a new entry will be added to the Floors drop down list in horizontal toolbar You select what floor you want to make active from this list e g g A Layer 1 U Roof Ground floor New Floor Create Alternative The Layers
53. oad Beari Load Bearin be Bla LE w Partition Wall d Nl e 0 100 m v Bearing Wall A n thin 0 175 m B Angle phi Polar _ Disable mouse Step 2 12 46927 m 2 8299 Mo Cl Apply 2 0 05 Em EJ x Relativ _ Mouse coordinates x Parallel Wall Please select from the reference element your wall should run parallel to x H 4 m NUM 3 Move the mouse cursor over the reference line element in this example the inner edge of left wall you would like the new wall to be drawn parallel to The cursor will snap to the reference line element and highlight in red see below Select it by left clicking and in the Tool Options dialogue box that appears enter a distance of 3 6m and click OK tt File Edit Furnishing View Project Floors Layers Options Display Window Help 5 X i Sa a Thickness Wallaxis Outline Hatching o j ea i e 4 bc ED layer ThicknessMWallaxs Outines g Ei aa OB is Pre GD D onwratoa BB e Exterior Wall Exterior Wall thick 0 3 thin 0 240 m o S pe B 2 Enter a distance S Load Bearing Load Bearing Wall thick and click OK al Wal hin i S teas SS 1 Click reference p a amp line element e g inner f ee a side of wall d LE TIP If the reference line element does not highlight red then it s possible you will have to make some changes in the Snap dialogue box menu item Options gt Snap
54. ol Options icon in the horizontal bar and in the dialogue box that appears enter an offset value of 0 5m and select Left edge The offset value will set the distance from the reference point to the left edge right edge or centre point of window door Insert the door into front wall from the inside wall of room 2 See below lf e P 3 For Room1 select a standard internal door from catalogue and insert door using the input method Door Midway In the first two steps you define the two reference points along the wall you would like the door to be inserted midway In the third step click the wall where you would like the door to be inserted and in the fourth and final step move the cursor around door to determine the stop and direction of door opening Click to insert door in position as follows te e 26 3D Architect Home Designer Room 1 n 4 For the remaining internal doors use the input method Door free positioning Move the door along the desired wall and once you have determined its position left al click In the next step move the cursor around door to determine the stop and edt direction of door opening Click to insert door in position as follows j r 5 To view the current plan in 3D click the 3D Furnishing Mode icon in top amp is horizontal toolbar 27 3D Architect Home Designer tt File Edit Furnishing View Project Floors Layers Options Display Window Help alx 2a T eh ae ca Layer 1 v
55. s A Acep amp D D Layer 1 Outine Hatching Levels ga a Bana Pe D cronaroo Q EE EE E eh m 2900 4000 5000 6000 7 000 8 900 9 000 10 000 11000 12 000 13 000 14 000 15 000 16 000 17 000 18 000 19 000 20 000 21 Hiner rice A o p Exterior Wall Exterior Wall e k thick 0 3 thin 0 240 m SeA 8 _ ENN 9 8 S NY E Load Bearing Load ante Wall thick Wall thin o So C ta NWN Non Non Load Beari Load Bearin bP e ans LE SJ 7 000 i Wis Partition Wall fimm 0 100 m o S o So 8 wo 7 v Bearing Wall o thin 0 175 3 lt 2 m Distance I _ Ang ee Polar _ Disable mouse a 2 Step 4155 m a 82112 E Relatiw C Mouse coordinates Seat 0 050 mm Parallel Wall Please select from the reference element your wall should run parallel to HE 7 amp y Nd A k Rel H fabe rm NUM 8 Your first wall has now been drawn using the parallel wall input option Using the same method draw the next wall to start from the inside edge of bottom wall In the Distance I field the wall length needs to be entered as 2 9m Before placing wall use the key combination Ctrl W to ensure that the correct edge is being used e g inside edge of wall centre line of wall or outside edge of wall The position of the 2nd wall should look like the following 15 3D Architect Home Designer File Edit Furnishing View Project Floors Layers Options D
56. t the floor entry for Ground floor is active in drop down list in horizontal toolbar You will see from view that all exterior walls have been transferred across to new floor together with windows doors and also ceiling cutout where the stairs exist Of course if you want to mirror room layouts over all floors then the simplest way to achieve this is to transfer across all walls windows doors etc In this tutorial the top floor of building consists of just a single room because we only transferred across the external walls At this point you might like to practice what you have learnt in previous sections by partitioning off the top floor in to individual rooms Use the internal wall tool and add windows and doors to your design Selecting and deleting construction elements On this floor we want to delete the door all side windows and a window on each gable wall 1 In Construction mode or 3D Furnishing mode use the Selection tool to select and x highlight the elements for deleting Delete selected elements using the Delete key on keyboard or menu item Edit gt Delete gt Selection M Do not move selected elements with the mouse TIP With the Selection tool active click the eee Tool options icon in the horizontal bar and in Supes peer GEE the dialogue box that appears you are able Use to select elements to change how this tool functions e g Sect aly those elements that are fully inside the drawing rectangle around eleme
57. tab you might want to change the appearance of dimension line or end to a different style or size f x Inline Measurements DW In line measurements in 3D F Danena EET Dimension ends Type Fill in ends NNN NNN 2 Tochange the values simply click on the desired value of the in line measurement and an input field will display i d size 0 5 In this exercise click the distance to outer wall value 2 4 ae E oo 40 3D Architect Home Designer An input field will appear TIP Always place the cursor to the right of value you want to change e g zal Resize 3 Now click the mouse cursor to the desired position in the field and change the corresponding value using the mouse wheel or arrows on side Alternatively you can highlight a value and enter a numeric value from your keyboard In this exercise change the value from 2 4m to 5m and press the Enter on your keyboard or click outside the input field box to update the window position The width of window remains unchanged but other values will update accordingly Repeat this exercise for the window on the opposite side of building To see your results in 3D switch back to 3D Furnishing mode and select menu item Floors gt All Floors Visible In 3D Furnishing mode it is also possible to use in line measurements Using in line measurements in 3D mode enables us to also change height values such as window
58. the Texture Material picker tool in the horizontal bar General Settings V Texture _ On both sides Bumpmap Reflection Reflection map 3D Texture _ Multilayer material Colors gloss lights Texture f Left click this icon and the cursor symbol will change to TIP Use the mouse a pipette Left click on the controls to zoom rotate preview material you want to select and use again and the symbol will change to a paint bucket symbol you will already be familiar with Apply material in the same way by left clicking on part of the design you want the 13 In this dialogue box you have advanced settings for material to go changing the properties of material which you can experiment with later on in project In this tutorial we want to apply a different material to individual wall Click the Load material button and select a different colour or texture from the one before and click OK to confirm settings 14 If you wish to change parts of the building that have a transparent material for example a window panel hold down the Ctrl key on your keyboard and then left click it to open above dialogue box and change material in the same way as described in previous steps Load Material Save Material Applying materials to objects With some objects in the database you are able to apply different materials to parts of object either by dropping it on to object in the normal wa
59. ts you place objects directly on to plan There is also an optional Plan mode In this mode you can layout your 2D plans elevations and 3D views on to one sheet You can toggle between each mode using the following icons in the horizontal toolbar 3D Architect Home Designer Getting Started Program Start General When you first start 3D Architect the Start Assistant appears Select Start new blank project and click Finish A border and title block will appear on the drawing sheet At any point you can hide or delete these in the Layers drop down list gt Manage Layers Almost all buttons are activated on the program interface If you move your mouse cursor over a function a tooltip containing a short description of each feature appears Kd File Edit Furnishing View Project Floors Layers Options Display Window Help SR ecGm ry Se Serine N hl m 9 10 000 20 000 go We NN Afr ala X Modify Walls Trim Bevel Segments Br a of mE WM a E a Fills Outline Move Rotat Copy on Polygons Spl Misc Selection 10 000 v Polar _ Disable mouse Relativ Mouse coordinates age ka Press F1 for Help H 6 S 4A F i i d a S NUM Misi ee LTT O hui ed huai COO ukeni Rm eed An empty project has the following default properties Unit Metre TIP You can change project settings Sheet size A4 Landscape format before selecting Create a new pro
60. ve As you can enter a of e g My3DHouse01 anp and location and filename for the project e g My3DHouse002 anp etc will mean My3DHouse01 anp that you can always return to a known project state Drawing parallel walls using numeric input X In this next section we will guide you through the process of placing parallel walls using numeric input 1 Enable the wall function again and this time we will be selecting a wall type from the catalogue on the right hand side of screen The catalogue consists of a selection of folders and subfolders that can be opened by double clicking Items in the catalogue can be displayed as a detailed list and also expanded so that all items are listed together outside their folders There are also icons for navigating the folder structure Walls Garden Walls Virtual Wall 12 3D Architect Home Designer 2 Double click the Walls folder and select the wall type Load bearing wall thin 0 175m and then select the input type Parallel Wall in How bar from within the catalogue or from the left side of screen x tt File Edit Furnishing View Project Floors Layers Options Display Winde Help E X I a 7 a r Thickness Wallaxis wine Hann __ 5 Dd a E LE G s ie E CNN S H N lt i ry A Beams Walls 2 NZ Bee B 3 3 a Exterior Wall Exterior Wall thick 0 3 thin 0 240 m SS q SY LB Load Bearing Wall thick CARY P ay ion Non L
61. y as described in step 1 or using the Edit material tool option as mentioned above The different methods for doing this depend on the object itself and how the object was originally created or modelled Practice these methods on the kitchen units that have already been placed in project e g change the worktop surface to a material of choice or change the cabinet doors to a different colour Scaling a texture The 3D Tools catalogue also contains a selection of tools including tools for moving and scaling textures Left click the tool for Scale Texture and move the cursor over the floor area in kitchen dining room with the left mouse button held down Notice that the texture size will scale up or down depending on the direction you are moving the mouse in In this exercise have scaled the texture so that the floor tiles appear bigger than before I ve also used the Move Texture icon to position the texture correctly 47 3D Architect Home Designer Material area Quite often there are parts of the building where you want to define for example a small area for texturing This might include a brick soldier course above window or a tile splashback over kitchen units To do this you first need to be in Construction mode 1 Left click to select the inside or outside of wall where you want material area applied to The selected wall side will highlight in a thick red line as above Double click selected wall with left mouse button

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