Home

Haptic Feedback Gaming System Functional

image

Contents

1. 6 1 VEST The vest consists of compartments to hold reader modules CPU module power supply vibrator motors LED strips and wirings 6 1 1 PHYSICAL REQUIREMENTS R65 C The vest should not weigh more than 1 Kg R66 C The vest has adjustable straps to fit different body types and sizes R67 B The vest has the right number of pouches to hold the components R68 B The compartment for the power supply is easily accessible 6 1 2 RELIABILITY AND DURABILITY REQUIREMENTS R69 B The vest can hold the weight of all the system electronics R70 B The vest should be stable on the body upon rapid movements R71 C The vest must be ruggedly constructed 6 2 CASING The casing consists of boxes to hold the electronic circuits the CPU module and the wirings 6 2 1 PHYSICAL REQUIREMENTS R72 C The casing should not weigh more than 0 25 Kg R73 C The casing should be 1 cm longer than the dimensions of the enclosed contents R74 B The casing can be opened for repair and maintenance 8 l 2014 RealSimTech Haptic Feedback Gaming System 14 10 2014 Functional Specification RealSimTech 6 2 2 RELIABILITY AND DURABILITY REQUIREMENTS R75 C The casing should withstand the pressure of at least 1 Kg cm without losing its shape R76 C The casing s holes for the wirings should withstand standard stress pulls R77 C The casing should be able to withstand small amounts of liquid from entering its enclosure
2. FIGURE 1 HIGH LEVEL BLOCK DIAGRAM 2 l 2014 RealSimTech Haptic Feedback Gaming System 14 10 2014 Functional Specification RealSimTech System Start Mode Selection Read the Transponder Activate Motor Activate Motor and and LED flash turn off one LED If all LED off LED flashes FIGURE 2 OPERATIONAL FLOWCHART 2 1 GENERAL REQUIREMENTS R1 B Transponders will be pre embedded into a projectile for sale R2 C A general type of ammunition will be provided to be compatible with general projecting toy guns R3 C HFGS is designed to be used in any environment other than extreme conditions R4 C The retail price should not exceed 200 CAD R5 B The 360 NS HS will provide haptic feedback for the wearer R6 B The 360 NS HS will provide visual feedback to none wearers 3 l 2014 RealSimTech Haptic Feedback Gaming System 14 10 2014 Functional Specification RealSimTech 22 PHYSICAL REQUIREMENTS R7 B The 360 NS HS is to be adjustable for different body shapes and sizes R8 C The 360 NS HS will come in two default sizes of small and medium US Standard men sizes R9 C The 360 NS HS will not exceed 4 Kg in weight R10 C The power supply dimensions will not exceed 3 cm x 7cm x 10 cm R11 C The power supply should not exceed 1 Kg in weight 2 3 ELECTRICAL REQUIREMENTS R12 C The power supply will be replaceable and rechargeable R13 C A power adapter will be provided to recha
3. R78 C The casing should be able to keep out dust or other foreign particles R79 C The casing should be able to dissipate heat 7 USER DOCUMENTATION This section describes the user documentation to be provided for the HFGS R80 C R81 C R82 C R83 C R84 C R85 C R86 C A user manual will be provided for the 360 NS HS The user manual will include the company information and contact for troubleshooting and general questions A section of the user manual will describe the proper procedure and the parts needed to operate our product A section of the user manual will describe improper use and potential safety concerns The user manual is to be understandable for a general audience of ages greater than 14 and without any knowledge of general mechanics or electronics The user manual will be written in English and at least one other language relevant to the geographical location HFGS is being marketed in An information sheet will be included to inform users of proper disposal of the 360 NS HS 9 l 2014 RealSimTech Haptic Feedback Gaming System 14 10 2014 Functional Specification RealSimTech 8 SUSTAINABILITY AND SAFETY Sustainability is an important factor for our product It is important that our product produce a minimal impact to the environment as well as maximize cradle to cradle design where the product s materials can be recycled melted down so it can be reused in the future or the mat
4. model that may well be sellable 14 2014 RealSimTech Haptic Feedback Gaming System 14 10 2014 Functional Specification RealSimTech REFERENCES 1 The Cradle to Cradle Alternative McDonough Innovation 2003 Online http www mcdonough com speaking writing the cradle to cradle alternative Accessed 14 10 2014 2 The CSA Group 2014 Available shop csa ca en canada products electrical icat electrical Accessed 10 10 2014 3 RFID Card Reader Module 2 2006 Online Available http www rpelectronics com Media Data MoreInfo 28140 pdf Accessed 21 9 2014 4 Terry J Allen 2008 China is Our E Waste Dumping Ground Retrieved April 3rd 2014 from http www alternet org story 72529 china is our e waste dumping ground 5 Understanding Radio Frequency IDentification RFID rfidcanada 2014 Online Available http www rfidcanada com technologies Accessed 22 9 2014 15 2014 RealSimTech
5. rapid body movement and will provide a thrilling experience both indoors and outdoors Our objective is to give the user an immersive experience by utilizing rumbling features to simulate a FPS action 1 1 SCOPE This document describes all the functional requirements for the Haptic Feedback Gaming System It defines reliability stability and safety standards in addition to physical electrical and environmental requirements These specifications will refine the design of the device assembly of components testing and future development 1 2 INTENDED AUDIENCE This functional specification is intended for use by members of RealSimTech to help designing building testing and overall development of 360 NS HS This document will ensure the final product meets the expected design plans and goals It will also guarantee the required functionality throughout the testing phase 1 3 CLASSIFICATION Throughout this document the following convention shall be used to denote functional requirements Rn p n is the functional requirement number p is the priority of the functional requirement as denoted by one of three values A The requirement applies to the proof of concept system only B The requirement applies to both the proof of concept system and the final production system C The requirement applies to the final production system only 1 l 2014 RealSimTech Haptic Feedback Gaming System 14 10 2014 Functional Specifica
6. system Vibrating motors provide adequate 5 1 1 haptic feedback 5 2 1 Vest is rugged enough to handle 1 user maneuver and wear Enclosures JA Casings of components can handle 41 relatively strong impactful force TABLE 2 STAGE 1 TESTING PLAN 9 2 2 STAGE 2 Stage 2 testing will be testing the integrated system by combining all the systems together By the end of Stage 2 testing product should be able to adhere to a typical usage Stage 2 Unit Tested Test Typical Usage Section 2 User interface is handled adequately Integrated System The vest is comfortable to wear and maneuver with C1 IN RID C Feedback is provided in response to the RFID System TABLE 3 STAGE 2 TESTING PLAN 13 2014 RealSimTech Haptic Feedback Gaming System 14 10 2014 Functional Specification RealSimTech 10 CONCLUSION RealSimTech is in the process of designing developing and building a haptic feedback gaming system to bring an evolved way of gaming and to promote more physical activity to the alternate sport enthusiasts In the functional specification document we outlined the functional requirements which will transform the model from a proof of concept mock up into a marketable prototype The product with basic functionalities is expected to be ready by the end of November 2014 The goal of our team is to meet all the product expectations listed in this document and further develop a more advanced
7. the CPU module A basic RFID System consists of two components a RFID transponder and a RFID reader module 5 3 1 GENERAL REQUIREMENTS R26 B The reader and the transponder must be compatible with one another R27 B The reader and the transponder must not be exclusive to one another R28 B A valid hit requires that the reader module be in contact with the transponder 3 2 RFID TRANSPONDER REQUIREMENTS R29 B The transponder shall be a passive RFID transponder R30 B The transponder shall be embedded in a projectile R31 B The projectile should provide adequate protection to the transponder upon impact 3 9 RFID READER MODULE REQUIREMENTS R32 B The reader module shall be read only R33 B The reader module should be able to read any number of transponders R34 B The reader module should re read a transponder any number of times R35 B The reader module should not read more than one transponders at once 3 5 l 2014 RealSimTech Haptic Feedback Gaming System 14 10 2014 Functional Specification RealSimTech 4 CPU Module The CPU module will act as the control center that bridges the RFID and feedback system 4 1 GENERAL REQUIREMENTS R36 B The CPU module will receive signals from the reader module R37 B The CPU module will write to the feedback system based on received signal from the reader module R38 B The CPU module must be compatible with the reader module R39 B The CPU module sho
8. Haptic Feedback Gaming System 14 10 2014 Functional Specification RealSimTech Oct 14 2014 Dr Andrew Rawicz School of Engineering Science Simon Fraser University Burnaby British Columbia V5A 1S6 RE ENSC 440W Functional Specification for 360 NS HS a Haptic Feedback Gaming System Dear Dr Rawicz Enclosed in this letter is the function specification for our product the 360 NS HS The purpose of our device is to simulate a realistic weaponry tag experience The device will utilize RFID technology in combination with a tactical vest and provides feedback in the form of motor vibration and LEDs The product will also feature two game modes to give users different experiences The functional specification provides the detail of our product in three parts RFID input system gaming CPU control and the Motor LED feedback system We will outline general physical electrical and software requirements Each section will have a list of desired concepts for the product and it will be used as a reference tool through the development process RealSimTech is comprised of four striving and inspired engineers Kamyar Javanmardi Nielven Jay Olis Anthony Nguyen and James Fong Should you have any questions or concerns feel free to contact us at 778 881 5751 or by email at kjavanma sfu ca Sincerely Kamyar Javanmardi Chief Executive Officer RealSimTech Enclosure Function Specification for 360 NS HS a Haptic Feedback Gaming Syste
9. SUMMARY cr ii TABLEOF EA ON D KEE iii SEENEN HERE V LIST OF TABLES T n haria V GLOSSARY OF TERMS paa V 1 INTRODUCTION c 1 UN EE COPS ec a 1 1 2 Intended AUdIenCE m 1 DE NN E dino T m 2 ZA General Requirements eainnt AE EE A E 3 PABALAN AA 4 2 3 Electrical Requirements AA aH D dca s bu ER EO DINEM aeons 4 PAG BBL Cl Merate mE A 4 E 4 Ss RFID SYSTEM E 5 3 1 General Requirements o ener eee ee rere eee rn wee AG 5 24 REID Transponder Requirements eege EENEG 5 3 9 RFID Reader Module Neen 5 GR E SUE e 6 41 General Requirements tec AA AA m alae acerca 6 4 2 aaa a a tidie meaner runner iaiia 6 Zo Electrical EE Ee 6 AA BaRa aa AA 6 5 FEEDBACK ITEM E 7 MEME Cusen a EE 7 5 2 Physical Requirements tcc cect tincnt AA nme tana eden a AP 7 53 Electrical RC ENEE 7 OM ee 8 iii 2014 RealSimTech Haptic Feedback Gaming System 14 10 2014 Functional Specification RealSimTech CND 8 611 Physical Reg rementS Aa Aa Aa aa 8 6 1 2 Reliability and Durability Reoguirements een 8 GN pda AA star ale eae caches AA 8 624 Physical Requirements me 8 6 2 2 Reliability and Durability Req
10. e system consists of a vest that holds multiple vibrating units to provide rumbling effect when hit signal is received from the microcontroller This document covers the functional specifications for the design and implementation of the Haptic Feedback Gaming System The tags are placed in projectiles and when they come to close proximity of the RFID reader a hit signal will be generated and sent to the CPU module The CPU module will then process and relay the signal to the feedback system What follows is a breakdown of the project functional specifications and it covers the requirements for the design The information will also be accompanied by a test plan and how it will affect the design modifications in the future After completion of the prototype the following functionalities will be operational o RFID system the reader module will read the tags from the projectile CPU module the program will read data from the reader analyzes the input and sends signal to the feedback system o Feedback System it utilizes a power management circuitry and it will drive the motors and turn on the LED s o Enclosure all electronic components will be placed in an enclosure that is fitted in a vest RealSimTech plans to integrate test and provide a working prototype before the end of December of 2014 li 2014 RealSimTech Haptic Feedback Gaming System 14 10 2014 Functional Specification RealSimTech TABLE OF CONTENTS EXECUTIVE
11. erials can be returned to nature if organic 1 The table below lists materials that are typically found in various parts and components A technical nutrient is a material that is man made and can be reused while a biological nutrient is a material that can be returned to nature Nutrient Material Parts and components Technical EE Electronic enclosures polycarbonate Wires screws motors Technical Steel alloy aluminum f case weight Fiberglass copper Neither epoxy resin various PCB protoboard metal gold tin nickel Neither Silicon silicon oxide Integrated Circuits ICs aluminum others Resistors capacitors inductors Carbon various metals SE TABLE 1 MATERIAL BREAKDOWN OF VARIOUS COMPONENTS The vest will be made of a textile material Therefore it can either be donated or recycled The electronic enclosures are typically made of a type of plastic and this material can be downcycled to a different product Electronic components on PCBs will be the main issue as with most electronic devices in the world since there are countries that ship obsolete and toxic electronic waste to other countries 4 Our idea is to include an information sheet in our product that will aid the consumer in properly disposing the product if necessary 10 2014 RealSimTech Haptic Feedback Gaming System 14 10 2014 Functional Specification RealSimTech Safety is critical component in our product Since it is wea
12. m Haptic Feedback Gaming System Functional Specification RealSimTech Project Team Submitted to Kamyar Javanmardi Dr Andrew Rawicz ENSC 440 James Fong Prof Steve Whitmore ENSC 305 Anthony Nguyen School of Engineering Science Nielven Jay Olis Simon Fraser University Primary Contact Issue Date Kamyar Javanmardi October 14 2014 kjavanma sfu ca 778 881 5751 Revision 1 Haptic Feedback Gaming System 14 10 2014 Functional Specification RealSimTech EXECUTIVE SUMMARY As time passes gamers look for more exciting games to play Although paintball and laser tag are currently the most popular shooting games available people are always looking for a different maybe more improved games to play Currently these games can be expensive to operate and play and as these games obtain more popularity more regulations are applied to control them The Haptic Feedback Gaming System HFGS can solve many issues that are related to these types of timeless activities The system will be a familiar but new experience for people who enjoy alternative sports The proposed solution by RealSimTech addresses inadequacies related to paintball and laser tag by presenting an improved gaming experience HFGS will offer better feedback by implementing a Radio Frequency Identification RFID to deliver a more lifelike gaming experience to the players and this new way of gaming has other unique features when compared to others For instance th
13. rable the electronics that the vest houses will be in close proximity to the body We must ensure that all electronics are secured and isolated from the user s skin to prevent any electrical shock and that no electrical wires are accidently pulled by the user The enclosures will be padded with a soft material to cover any sharp edges and to prevent injury to the user in the case they fall down and land on their body The PCB circuitry will be designed to minimize heat so that the user will not feel an increase in temperature due to the circuit heating up the enclosure In the case the circuitry creates a spark due to an arc the vest material is chosen so that it cannot melt or catch fire 11 2014 RealSimTech Haptic Feedback Gaming System 14 10 2014 Functional Specification RealSimTech 9 SYSTEM TEST PLAN This section will describe the test plan to be followed during the development stages of the HFGS By first looking at the typical usage of the HFGS in the long game mode we can outline the appropriate tests needed to be done The long game mode is chosen as it requires the most programming and enables the most immersion How the user plays with the HFGS will not be considered 9 1 TYPICAL USAGE pee pp The user will put on the 360 NS HS The user will power on the 360 NS HS The user will select the game mode The user will maneuver with the vest on 4 1 The vest and the components it encloses will be faced with various stre
14. rge the battery R14 C The power supply will have enough current to be able to power the CPU module motors and LEDs R15 C The on off switch controls the power input to the CPU Module R16 C The power supply should provide at least 4 hours of regular use R17 C The power supply should be recharged from fully drained to fully replenished in less than 2 hours 2 4 USER INTERFACE R18 C The 360 NS HS will provide a power indication for the power supply The user will have a game mode toggle The user will have an on off switch as well as reset switch R21 B The on off switch is to power down the CPU module The reset switch will reset the game mode 2 5 STANDARDS R23 B The RFID System conforms to ISO IEC 14443 15693 18000 15961 15962 15963 5 R24 B The feedback system shall conform to 2 C22 2 NO 68 09 regarding motor operated appliances intended for use with nominal system voltages of 600 V and less CAN CSA C22 2 NO 0 10 General requirements Canadian electrical code part II C22 2 NO 0 8 12 Safety functions incorporating electronic technology C22 2 NO 100 14 Motors and generators R25 B All electronics must be lead free to comply with the RoHS Directive 4 l 2014 RealSimTech Haptic Feedback Gaming System 14 10 2014 Functional Specification RealSimTech 3 RFID SYSTEM The purpose of the RFID System is to keep track of valid hits occurring and relay this information to
15. sses and impactful force The user will be shot by a projectile 5 1 Auser will be shot by a projectile with more than one LED on 5 1 1 The vibrating motor will provide a haptic feedback to whichever body part the user was shot on 5 1 2 One LED will turn off to signal the user was shot 5 2 A user will be shot by a projectile with one LED on 5 2 1 Thevibrating motor will provide haptic feedback to all body parts 5 2 2 All of the LEDs will flash to a color signaling the user is eliminated 5 2 3 The CPU module will cease to accept anymore reader module reads The user can reset or power off the 360 NS HS 6 1 Choosing Reset 6 1 1 The LED will reset to an initial state 6 1 2 The CPU module will restart accepting reads from the reader module 6 2 Choosing Power Off 6 2 1 The 360 NS HS is powered down The user will take off the 360 NS HS 9 2 TESTING Testing is done in 2 Stages to ensure maximum efficiency in time and resources Testing will try to adhere to the Typical Usage 12 O 2014 RealSimTech Haptic Feedback Gaming System 14 10 2014 Functional Specification RealSimTech 9 2 1 STAGE 1 Stage 1 testing will be testing of individual systems and their components Each system can be tested simultaneously Stage 1 Unit Tested Test Typical Usage Section Reader module is able to read the AAD aysien RFID tags at projected speeds 9 LEDs and motors adheres to 5 1 programming requirements 5 2 SE
16. tion RealSimTech 2 SYSTEM OVERVIEW Our system will contain three parts the input RFID system the gaming control CPU module and the feedback system s motor and LED The input RFID system will act as the trigger to the overall system by sending a signal to the CPU module when an RFID projectile comes in contact with the reader The gaming CPU module will have a toggle switch that allows the player to choose game modes Depending on the game mode chosen the CPU module will relay the signal from the RFID system to the feedback system appropriately Once the feedback system receives the signal from the CPU module it will vibrate the motor and LED flashes This is conceptualized in Figure 1 LEDs Nor gg Ng SN GO projectiles Selen Gia e cC Motors Module C ES CPU Module C P C C C Our game modes will feature two options a basic mode and a long game mode In the basic game mode when a projectile hits the reader the motors will vibrate all the LEDs will flash and the game ends The long game mode will feature a health aspect to the game When a projectile hits the reader the motors will vibrate one of the LEDs will turn off but the game will not automatically end The game will continue and when another projectile hits the reader another LED will turn off Once all the LEDs are off they will flash to a color signaling the user is eliminated The diagram in Figure 2 describes the path of operation
17. tors must vibrate for at most 3 seconds R53 C The LED strips must be visible enough to be seen from a distance of 100 ft Did PHYSICAL REQUIREMENTS R54 B The motors and LED strips must be encapsulated in plastic cases for protection and safety R55 B The motors and LED strips must not move from its original position under normal condition R56 B Placements of the motors and LED strips must not hinder or obstruct the user in maneuvering R57 B The circuit board that contains all electronic components must be enclosed for safety R58 B The circuit board must be easily accessible for troubleshooting and debugging R59 C The Motor and LED Feedback System must not weigh more than 1kg R60 C The feedback system should be modular for quick addition or replacement of components Did ELECTRICAL REQUIREMENTS R61 B The motors and LEDs must operate in rated voltage and current required by manufacturer specification R62 B The DC power supply must power both the motors and the LED strips sufficiently under full load R63 B All electrical wires must be insulated R64 B All electrical circuits and components must be isolated from the user s skin components must be properly grounded 7 l 2014 RealSimTech Haptic Feedback Gaming System 14 10 2014 Functional Specification RealSimTech 6 ENCLOSURE The enclosure keeps all the components together and protects the components from impacts and physical stress
18. uirements ANAKAN Ee 9 sc USERDOCUMENTA TION orc S 9 8 SUSTAINABILITY AND SAFETY E 10 9 SYSTEM TEST PLAN AKA AGA 12 MENU El coo c 12 9 2 Testing 12 pEE 13 LAE c o 13 TO CONCLUSION p 14 EE 15 iv 2014 RealSimTech Haptic Feedback Gaming System 14 10 2014 Functional Specification RealSimTech LIST OF FIGURES Figure 1 High Level Block Djaga M e ten Gerges 2 Fig re2 0Operati nal En EE 3 LIST OF TABLES Table 1 Material Breakdown of Various Lommmonentg regeert ege nmam 10 Table 2 Stag Ba mm E 13 Tables Stage Ke E 13 GLOSSARY OF TERMS HFGS Haptic Feedback Gaming System RFID Radio Frequency Identification IR Infrared FPS First Person Shooter 360 NS HS 360 Nexus Series Haptic System CPU Central Processing Unit PCB Printed Circuit Board LED Light Emitting Diode DC Direct Current v l 2014 RealSimTech Haptic Feedback Gaming System 14 10 2014 Functional Specification RealSimTech 1 INTRODUCTION The 360 Nexus Series Haptic System 360 NS HS is an alternative gaming product that promotes active physical activities while capturing the engaging gameplay of a First Person Shooter FPS The system will be designed for ruggedness to be able to withstand
19. uld not write to the reader R40 B The CPU module will be placed in an enclosure to prevent physical damage 4 2 PHYSICAL REQUIREMENTS R41 C The CPU module must not exceed 30 grams in weight R42 C The CPU module dimensions must not exceed 7 cm x 6 cm x 1 cm 4 3 ELECTRICAL REQUIREMENTS R43 B The CPU module will receive power through a power jack R44 B The CPU module will receive the rated voltage and current required by manufacturer specification R45 B The CPU module will output signals via digital pins 4 4 SOFTWARE REQUIREMENTS R46 A The code for the module is written in the C language R47 A The code will provide two modes of operation a basic game mode and a long game mode R48 B The code will provide an option to reset the game modes via reset switch R49 C The code is written with the least amount of instructions possible so that the CPU module can transfer data efficiently R50 C The software is non open sourced 6 l 2014 RealSimTech Haptic Feedback Gaming System 14 10 2014 Functional Specification RealSimTech 5 FEEDBACK SYSTEM The motor and LED Feedback system will consist of multiple vibrating motors and programmable LED strips The vibrating motors will provide haptic feedback for the wearer of the 360 NS HS and the LEDs will provide visual feedback to none wearers 5 1 GENERAL REQUIREMENTS R51 B The motors and the LEDs are controlled by the CPU Module R52 C The mo

Download Pdf Manuals

image

Related Search

Related Contents

輸液剤の交換方法    RACK-360G 4U Rackmount Chassis USER'S MANUAL  第6節・アビスパ福岡戦  フィギュアーツZERO サンジ -Battle Ver.-取扱説明書 217.6 KB  SIMOTICS L-1FN3 Linear Motors - Service, Support  On Screen Display (OSD) - Plus Center o melhor preço  Rollei Pictureline 9300  

Copyright © All rights reserved.
Failed to retrieve file