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Manuals as Structured Programs Mark Addison & Harold

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1. 0 2 0 0 O 0 4 O Note This transition table was determined by experiment from the device and not derived from the manual We have included it here for several reasons it is actually very tedious to determine it is good practice to include experimental data we may have made mistakes This last point is most interesting of course we don t think we ve made a mistake the specification behaves so far as we can tell in a reasonable way But it may be incorrect This is a central problem of user interface design we think we have a user interface design here a simulation of a VCR we have tested it yet we may still be wrong This serious problem arises in our case because manufacturers do not specify VCRs formally
2. 1993 An Improved Algorithm for Deriving the Decomposition Tree of a Flowgraph Structured Programming 14 3 pp 93 101 JACKSON M A 1983 System Development Prentice Hall LENGAUER T amp TARJAN R E 1979 A Fast Algorithm Finding Dominators in a Flowgraph ACM Transactions on Programming Languages and Systems 1 1 pp 121 141 PAYNE S J 1991 Display based action at the user interface International Journal of Man Machine Studies 35 3 pp 275 289 RUNCIMAN C amp HAMMOND N V 1986 User Programs A Way to Match Computer Systems and Human Cognition Proceedings of British Computer Society Conference on People and Computers Designing for Usability pp 464 481 HARRISON M D amp MONK A F editors Cambridge University Press THIMBLEBY H W 1990 User Interface Design Addison Wesley THIMBLEBY H W 1993 Combining Systems and Manuals People and Computers VIII pp 479 488 ALTY J L DIAPER D amp GUEST S editors Cambridge University Press MACROMEDIA 1992 Authorware Professional Tutorial Macromedia Inc CA WOLFRAM S 1991 Mathematica 2nd ed Addison Wesley Appendix The following Mathematica Wolfram 1991 definition is the submachine of the JVC HR D540EK VCR used as an example in the paper Its interpretation is as follows States are numbered from 1 In state stateLabels s pressing button buttonLabels b changes state to transitions s
3. ordered by sequence and by gotos flowgraph decomposition is an ideal approach to determine their complexity A flowgraph F G a z is a triple consisting of a directed multigraph G together with distinguished vertices a z of G satisfying e a the start vertex has directed paths to all other nodes of G The start vertex need not have zero in degree e every vertex has a directed path to z the stop vertex which has zero out degree It follows that a flowgraph is connected but not strongly connected Figure 2 shows some standard control structures as flowgraphs A sequential program or manual can be considered a flowgraph presuming only that it has a start state and that it terminates If a program does not terminate e g it is a continuous process it can be converted to a flowgraph in various ways the most satisfactory being to identify an off or idle state and split it into two adjacent states Thus the graph without Manuals as Structured Programs 7 Play tape ae Stopped Figure 3 Left flowgraph drawn abstractly Right flowgraph drawn as part of the diagram of a tape recorder the new edge is a flowgraph and each execution of the flowgraph is an execution of the program from idle to idle state The notion of flowgraphs captures crucial points of well structuredness in programs A structured control structure should have precisely one entrance no gotos into it and precisely one exit no
4. above then the flowgraph decomposition would at once decompose these as Pj subgraphs i e strictly linear flowgraphs with no branches the quotient graph would then not be further decomposable That no such P were found in the original case shows that in user interface terms there were no states in which one could only next do one thing and that one thing could be done no other way Manuals as Structured Programs 9 What the results mean especially give that one can modify the system to be documented in various ways e g by not writing a manual for all of it as we assumed here will be considered more fully below 6 Discussion If a large computer program was found to have no proper flowgraph decomposition one would justifiably complain to the programmer that it was unstructured it is likely that the programmer could not easily explain what the program did it is likely that nobody else could understand the program at all easily and it is likely that the computer anyway does something other than what the programmer intended The implications of unstructured program writing are serious If the manuals for the VCRs we studied were written by humans and we view them as programs for their users to achieve the various functions the VCRs implement then there is a very strong possibility that those writers did not understand what they had done or rather they would not know what a user would do with what they had done A prog
5. example of the sort of document that could easily be made into a hypertext Hypertext can be represented by finite state machines or variations thereof Thimbleby 1993 showed that since systems can be represented by finite state machines or variations one can place the manual and system into direct correspondence One therefore obtains a correct though typically large manual Manuals as Structured Programs 5 It follows that good system design principles and metrics could equally well be assessed by examining this sort of manual Summary Argument 2 takes the view that a manual should accurately reflect the system s program and therefore measures designed for evaluating program complexity can be meaningfully applied to a manual 3 3 Argument 3 Manuals are often improved by using clear English careful exposition pictures and diagrams It may be the case however that these are cosmetic improvements and the manual could be more significantly improved by addressing its structure Certainly achieving a good style would be compromised by changes in structure but not the other way around Thus getting a good structure is the primary task after which refinements can be made Summary Argument 3 takes the view that a manual should primarily have a good structure Unlike the preceding two arguments Argument 3 does not require a programming type of structure though it is consistent with one 3 4 Argument 4 Finally w
6. gotos out of it hence structured program constructs are certain flowgraphs The simplest is sequence as represented by the Pascal semicolon The Pascal a 1 b 2 can be represented as a simple two vertex flowgraph a 1 b 2 The following Pascal with numbered lines can be represented as a flowgraph see figure 3 while n lt 10 do avec n n l Mas write n 3 As suggested by figure 3 the same flowgraph can also be used for the following simplified extract from a user manual where we have used the word goto to show how the user can move from paragraph to paragraph as the manual is read executed In many ways this is merely a compiled while command and is further support to the argument that users follow programs very low level programs at that which happen to be written as manuals Play press Pause to pause the tape fora goto Pause press Stop to stop playing the tape goto Stop Pause press Pause to resume playing the tape eee goto Play Stop on re Any edge u v in a flowgraph can be replaced by a flowgraph G u v this is a composition operation called nesting and is how more complex programs are constructed given the amp Mark Addison amp Harold Thimbleby appropriate building blocks Sequential composition in Pascal using a semicolon is simply nesting on the flowgraph P2 which is e gt For a given set of control structures it is sufficient to consider nesting on verti
7. software engineering sense In this paper we have provided some initial ideas on how that may be achieved 12 Mark Addison amp Harold Thimbleby Acknowledgements This research work has been conducted as part of an SERC supported project Systems manuals usability and graph theory Grant No GR J43110 References BOHM C amp JACOPINI G 1966 Flow Diagrams Turing Machines and Languages With Only Two Formation Rules Communications of the ACM 9 5 pp 366 371 CARROLL J M 1990 The Nurnberg Funnel Designing Minimalist Instruction for Practical Computer Skill MIT Press CARROLL J M amp AARONSON A P 1988 Learning by Doing with Simulated Intelligent Help Communications of the ACM 31 9 pp 1064 1079 CARROLL J M SMITH KERKER P L FORD J R amp MAZUR RIMETZ S A 1988 The Minimal Manual Human Computer Interaction 3 2 pp 123 153 DIJKSTRA E W 1968 Go To Statement Considered Harmful Communications of the ACM 11 3 pp 147 148 DRAPER S W amp OATLEY K 1992 Action Centred Manuals or Minimalist Instruction Alternative Theories for Carroll s Minimal Manuals in Computers and Writing State of the Art pp 222 243 HOLT P O B amp WILLIAMS N editors Intellect Press FENTON N E amp WHITTY R W 1986 Axiomatic approach to Software Metrication through Program Decomposition The Computer Journal 29 4 pp 330 339 FUCHS N
8. training and reference In some sense whether this is explicit or implicit a user must know what they are doing to use a system and the manual is a representation of what they could know Whether a user could in practice verbalise their knowledge as a system manual is unlikely it may not even be necessary to be able to do so if the system feedback is sufficient cf Payne 1991 however it is certain that for many users the manual is the prime input to their initial system knowledge Other work has discussed what program the user may be executing e g Runciman amp Hammond 1986 here we are concerned with a conventional concrete representation of the program as a manual rather than a psychological or abstract expression of the user s mental model Despite the importance of manuals however they are generally fitted into the design cycle after implementation has been completed very much as an output of a finished software engineering process There might seem to be little choice in this indeed it has been argued e g Jackson 1983 that the manual should be written at this stage since at any earlier stage the system to be documented is not finalised 2 Mark Addison amp Harold Thimbleby This paper argues that manuals can be viewed more productively than the conventional reactive software engineering view suggests and we give some indications of how one might proceed We would emphasise however that this paper is
9. Manuals as Structured Programs Mark Addison amp Harold Thimbleby Department of Psychology University of Stirling FK9 4LA Scotland Tel 44 0 786 467640 Fax 44 0 786 467641 EMail maal stirling ac uk hwt compsci stirling ac uk A user manual may provide instructions that if the user follows them achieve any of certain objectives as determined by the manual designers A manual may therefore be viewed rather like a computer program as pre planned instructions Accordingly software engineering and its methods may be applied mutatis mutandis to the manual and its design process We consider structured programming methods and show that some difficulties with user interfaces may be attributed to manuals being unstructured Since there are many programming metrics and very many styles of manuals for user interfaces this paper is concerned with justifying the approach and showing how insightful it is Keywords manuals hypertext multimedia human computer interaction finite state machines flowgraphs 1 Introduction There is much evidence that improved manuals improve user acceptance Carroll 1990 There is also the argument that improving manuals by changing the system documented by them leads to improved systems Thimbleby 1990 Thus manuals are an essential part of the system life cycle from requirements and design through usability to acceptance The importance of manuals certainly extends beyond their use in
10. an comprehension and use so measures of its complexity will be relevant to usability both from the system and from the user perspective Manuals are more accessible than user models and they are more relevant to user interfaces than programs as such In short they are a concrete accessible and shared representation sitting between brain and silicon Can we exploit this shared ground further 3 The analogy between computer program and user manual The analogy between computer program and user manual is based on the view that the user is a computer and the manual is a program If you prefer the computer specifically the processor is a user and the program is a manual However this view is a bit stark and can be explained less abruptly When a programmer writes a program they do not anticipate what that program will be used for rather they determine certain aspects of it such as its control flow Thus a programmer does not need to consider what a user of a word processor writes but how they perform their writing Likewise the designer of a manual does not prescribe precisely what the user does with the system if they could precisely predict user behaviour then the system could automatically perform that task for them rather designers prescribe the methods and choices available to the user to achieve their task goals Thus we may view a manual as a program Like programs manuals prescribe certain operation
11. b or does nothing if this is zero buttonLabels gt Play Operate Forward Rewind Pause Record Stop Eject Tape in Manuals as Structured Programs 13 stateLabels gt fast Forward off Tape In off Tape Out on Tape In on Tape Out play Forward play Pause play Rewind play Tape record 030 record 060 record 090 record 120 record 150 record 180 record 210 record 240 record Pause record Pause 030 record Pause 060 record Pause 090 record Pause 120 record Pause 150 record Pause 180 record Pause 210 record Pause 240 record Tape rewind Tape transitions gt 10 2 Oy 0 0 0 4 O 05244503 Oi 07 07 35 OT 0 5 0 0 0 0 0 4 99 252 Te 28 Op Diy 50 Ve 0 3 0 0 0 0 0 4 9 2 0 0 7 0 4 0 9 2 1 28 0 0 4 O 9 27 60 O07 7 07 45 03 0 2 6 8 7 0 4 O 0 2 0 0 19 11 4 0 0 2 0 0 20 12 4 O 0 2 0 0 21 13 4 0 0 2 0 0 22 14 4 0 0 2 0 0 23 15 4 0 0 2 0 0 24 16 4 0 0 2 0 0 25 17 4 0 0 272 0 20 26 277 Er O17 27 2 0 0 0 10 4 0 TO 25 807 20720 2 0 4355 0 11 2 0 0 0 21 4 0 12 2 0 0 0 22 4 0 13 2 0 07 0 23 4 Ol 14 2 0 0 0 24 4 0 T577 2y 0y 107207 gt 2575 44 OF 16r 2r 0y Oy O20 4 0 UDF 2 207 Oy 0 18 4 OF 0 2 0 0 18 10 4 0
12. ces with one out edge since the vertex uniquely specifies the edge to be replaced however this entails treating as distinct each form of various program control structures such as the case statement and guarded commands which require vertices of arbitrary out degree Given a flowgraph a problem called decomposition is to determine how it might have been constructed from smaller nested sub flowgraphs It is easy to prove that the maximal decomposition is unique To measure program complexity a program is decomposed using standard algorithms see below into the maximal set of flowgraphs Various metrics are then possible for example the smaller the components or the greater the number of them for a given size of program the more structured the program The metrics can be normalised by the size of the program to obtain complexity densities One can also immediately establish what control structures have been used and easily indicate any that are non standard 5 An experiment As an experiment we took the finite state machine description of a submachine of a domestic video cassette recorder This description can equally be viewed as a manual fully documenting the machine Thimbleby 1993 We took the off with tape out state as start and end states as described above and hence obtained flowgraphs We applied a flowgraph decomposition algorithm Lengauer amp Tarjan 1979 Fuchs 1993 to the graphs The somewhat surprising result was
13. e note that many user manuals are presented as flowcharts or finite state machine diagrams In some multimedia authoring systems Authorware Professional Macromedia 1992 for example the user s choices are planned using explicit flowcharts These are not arguments that all systems can be documented by manuals which are flowchart programs but it certainly shows that the analogy is sufficient and appropriate for some applications Summary Manuals in many cases are already user programs 4 Structured programming Structured programming aims to make programs more intelligible and more readable easier to reason about It also makes them easier to maintain by programmers other than the original author Such programs are more likely to be developed correctly in the first instance Structured programming is usually defined as constructing programs using a small set of well understood control structures which combine smaller structured program fragments together The main control structures are the simple if then else while do and repeat until statements and some others available in certain programming languages The goto statement is normally excluded The general principle underlying the structured control structures is that they have one entry and one exit a goto statement would provide an additional way out of such structures and of course a corresponding way into other structures which are the destination of the goto Structures co
14. e properties or invariants of the user interface as opposed to specific procedures Although there is no flowgraph decomposition in the example studied one might respond that if certain edges were deleted then a structured manual could be obtained For example the Operate button switches the VCR off sic in many but not all states Deleting edges to off would reduce the number of gotos out of many states In fact one can search for the best edges to delete and the manual would have to discuss these separately as well as any exceptions e g Operate does something different when the VCR is off What is most interesting however is that a purely automatic procedure flowgraph decomposition has identified task related issues in turn which would raise various design trade offs Orthogonal components are common in user interfaces e g a TV sound on off component is usually orthogonal to the TV channel control but flowgraph decomposition only considers nesting not Cartesian product One can consider flowgraph decomposition of orthogonal components essentially applying flowgraph metrics to independent parts of the manual separately Undo causes similar problems indeed undo is not handled very well by finite state machines push down automata are better models 6 2 Aren t all programs equivalent to structured programs B hm and Jacopini 1966 showed that any conventional imperative computer program can be converted
15. g has become well established If someone writes an unstructured program an immediate list of questions is asked do they understand that program Would anyone else Does it do what they intended Considering the manual program analogy we ask corresponding questions e Is the manual likely to correctly describe the intended system e Is the user likely to be able to understand or conceptualise the system from the manual If the manual was a computer program and the user was a computer the answer to both questions is only if the program was properly structured only if the manual is a suitably structured manual If the program was not properly structured it is very likely that the programmer made mistakes because they did not have a proper grasp of what they were doing By analogy a manual is unlikely to describe the system and the user is unlikely to understand it if the manual is not properly structured Note that there is no problem on the one hand making the analogy that the user is another programmer understanding the source code of a program and in the other analogy a human computer executing the program Both analogies produce the same answer Summary Argument 1 takes the view that writing a manual is a similar task to writing a program and therefore a good manual or one that is written correctly is one that is well structured 3 2 Argument 2 Hypertext is one way to represent documents and user manuals are one
16. man machine system depends amongst many factors on the complexity of the manual With on line help intelligent assistants and so forth there is actually very little reason for a user to distinguish between the system and its manual figure 1 With multimedia and hypertext systems in a real sense the system is a manual That one is conventionally implemented in silicon and the other in paper is merely a convention and the difficulty of editing paper as opposed to electronic media has resulted in the entrenchment of the view that manuals must be designed after systems Paper manuals are certainly much harder to revise It would follow from the conventional view that any measure of manual complexity has at best an impact on acceptance but none on design Manuals as Structured Programs 3 Figure 1 User s view of a system How does the user distinguish interface from manual A manual then sits between the computer program and the user On the one side computer program complexity measures are not very likely to relate to usability but the manual is a function of the program and since it is intended for the user complexity measures of it are likely to be far more relevant to usability from the technical perspective On the other side cognitive measures are hard to relate to computer software design they are easier to apply to manual design In the middle the manual defines or is defined by the system and is designed for hum
17. mpromised by a goto cannot be considered in isolation the programmer has to understand the entire program secondly the programmer cannot cope by learning a few idiomatic control structures with gotos arbitrary control structures can easily be devised and simulated In contrast in proper structured programming programmers become familiar with a small standard set of control structures Also the one entry one exit restriction ensures that any component of a program can be replaced simply by a procedure 6 Mark Addison amp Harold Thimbleby vp Figure 2 Flowgraphs Dj D2 and D3 correspond to if then else while do and repeat until respectively D3 4 1 Flowgraphs a particular application of the analogy It has been proposed that the count of control structures used is a useful measure of program complexity Unfortunately any one program can be expressed in various ways and a syntactical count of control structures is not adequate However a program can be decomposed into a maximal set of structured components Fenton amp Whitty 1986 Such a decomposition is unique and therefore complexity measures based on it are not sensitive to the original concrete form of expression of the program The method allows for using goto statements to simulate various control structures perhaps which are not provided in the actual language being used Since user manuals rarely have any explicit control structures and are almost entirely
18. nisation Manuals as Structured Programs 11 while test do begin flag true doy while test and flag do begin if stop then goto cheat doy doz if stop then flag false end else dor cheat end Figure 4 Using state variables to permit structured programming The program fragments shown are equivalent assuming flag is not used elsewhere but the one on the left is not flowgraph decomposable As Dijkstra op cit noted for the Bohm and Jacopini result a translation of a bad structure by their mechanical method to one that avoids gotos does not necessarily achieve a program that is any clearer We are not suggesting our approach helps write or generate better manuals it merely measures something that indicates whether a manual may be badly written That programs can be well written without gotos is now a matter of history and as with manuals it is essentially a stylistic rather than a theoretical issue 7 Conclusions We have suggested that the design of and evaluation of user manuals may be approached using methods derived from software engineering This approach suggests various approaches and metrics which can be taken directly from software engineering Moreover the arguments that justify programming metrics can be applied with equal force in the user manual case Program complexity measures correspond amongst other features to the likelihood of correctness and intelligibility of manuals both of which one would usuall
19. omatically This solution has been proposed and demonstrated by Thimbleby 1993 though this does not directly address the problem of its complexity Arguably it exacerbates it since it guarantees arbitrarily complex manuals are correct Since the decomposition of a manual into flowgraphs is unique and independent of its syntactical form its complexity in this regard can only be improved by changing the system Thus one has to use a system development environment where such complexity measures can be established early enough in the design cycle so that they can impact the design itself this was also proposed in Thimbleby 1993 6 1 Limitations of flowgraphs Flowgraphs are just one of many ways of approaching the manual program analogy They have limitations for both software engineering and manual analysis An important feature 10 Mark Addison amp Harold Thimbleby however is that the limitations are very precise Flowgraphs not only provide an approach for measuring complexity but also provide a demarcation for the factors being measured Flowgraph based analysis will be particularly relevant when the user is following a completely documented procedure as in error recovery fault diagnosis or servicing applications In applications where the manual is intended to lead to understanding of system principles other approaches would seem more appropriate Flowgraphs are not specially appropriate for declarative manuals ones that declar
20. rammer may know what he or she has programmed or intended to program but they may be surprised at what the computer does this is why debugging programs is so difficult Likewise users may not apply the manual instructions as intended or any aspect of the design as intended this is why user interfaces need to be debugged in real tests with users What they had done was likely to be incorrect in details and further that they would be unable to explain what they had done Even if by some chance the manual was correct it is extremely unlikely that anyone else would be able to maintain it All this is the programming experience In user interface terms additionally it means that there would be little reason to suppose a user could understand the manual either There is little debate about whether computers understand their programs The structured programming experience is that trained programmers have difficulty reading and comprehending badly structured programs how much harder would users untrained as programmers find unstructured manuals A crucial point is the following If there is no proper flowgraph decomposition then a reader of the manual cannot use divide and conquer to help understand the manual No part of the manual can be considered in isolation i e dividing the manual results in components that are incorrect or incomplete A solution to the correctness problem of manuals is to construct the manual aut
21. s and procedures The user in pursuing their own task s goals execute steps from the manual or navigate when they are skilled or well trained what is effectively a remembered route through the manual 4 Mark Addison amp Harold Thimbleby The question arises how one might measure or assess the complexity of manuals Moreover to give such assessment as great an impact as possible it must apply to manuals as yet to be written to take advantage of the information at a stage in the design process where action can still be taken We propose to provide one answer to this question in this paper Before giving our answer however we first provide several arguments leading up to it and together justifying it 3 1 Argument I Over many years programmers have discovered that writing programs requires some discipline of thought There are various approaches to program design amongst which the use of structured programming constructs is the least contentious Dijkstra 1968 argued in a landmark paper that the unrestricted use of the goto statement causes problems for the programmer Specifically when a sequence of program steps can jump anywhere or can be executed starting from anywhere else it is very hard to keep track of what is intended and what is assumed by the various routes of program execution The main reason for this is that no part of a program can be considered in isolation Since Dijkstra s article appeared structured programmin
22. that there was no proper decomposition A proper decomposition is a decomposition into at least two non empty sub flowgraphs Moreover there was no proper decomposition no matter what state was taken as the start stop state A more impressive way of saying this is that one might have saved a human manual writer from the impossibly tedious and in this case fruitless job of searching for a well structured manual Not one of the billions of possible distinct manuals that might have to have been examined by hand by manual methods can be considered structured If we take manuals as isomorphic to directed spanning trees the number above is a count of the distinct labelled directed spanning trees rooted at the start vertex of the relevant flowgraph For our small example system the number is over 10 million for each root Given that many everyday systems are far larger the space of their manuals is astronomical and automatic means of optimising manual design are necessary Of any group of paragraphs in any manual more than one must refer to paragraphs outside the group or elsewhere other paragraphs must refer to more than one inside the group These correspond to gotos out of the group or gotos into it not counting the start and end of the group If the manuals were to be made more verbose or more extensive by documenting states as sequences of paragraphs instead of one paragraph per state or one paragraph per statexbutton as assumed
23. to what we might now call a structured program using a limited number of simple control structures In their original terms they showed that however complex a flowchart or Turing Machine program it can always be converted to a program using a few specifically 3 by their first result or 2 by their second simple control structures Their result was an important one in convincing the programming community that there was no program that had to be written in an unstructured form It is sometimes forgotten that their result showed more precisely that any program can be converted to a structured program perhaps only by way of introducing state variables For example any while loop from which you want to do an exit in the middle can be converted to a well structured while loop with a body that is a simple conditional see figure 4 by introducing a state variable In manual writing terms this means that any manual can be converted to a structured manual but perhaps only at the expense of introducing one or more variables One is thereby shifting the complexity of the manual s flow structure to the cognitive load of remembering the states of the respective variables It may be that a few variables 7 2 are an acceptable trade off though it seems more sensible for the system to display the state of the variables at the appropriate places by using indicators though this approach would exacerbate the standard problem of system manual synchro
24. very much a re orientation rather than a final solution Like writing computer programs writing manuals is part art and part science and one bright idea is not going to change everything nor even be a valid solution for all occasions Moreover although we present empirical results it is extremely difficult to acquire complete and correct manuals for existing systems whether or not in machine readable form Note We take system to refer to the computer implementation of the user interface We refer explicitly to the complete human computer system inclusive of the environment as necessary 2 The model represented by manuals The user manual a complete and correct user manual represents a way of expressing the user s potential knowledge about a system Its complexity must therefore correspond if only weakly with the cognitive complexity involved in the user interface over all tasks covered by the manual A very plausible corollary is that if a small manual cannot be written for a system the system will be found difficult to understand and to use Indeed Carroll s minimal manual work has been called one of the most robust results in human computer interaction Draper amp Oatley 1992 and it is put simply that the smaller a manual the better Of course Carroll s minimal manual approach includes other factors such as error recovery The point we need to make from his and other work is that the usability of the complete hu
25. y wish to optimise simultaneously It follows that manuals may be improved by such methods designers and manual writers can now easily question the trade offs involved in unstructured features of a user interface The appropriateness or otherwise of a particular metric will depend on the user s tasks and what should be optimised by the design Specifically this paper considered flowgraph decomposition which is only one of many plausible complexity metrics From software engineering they are known to be a good measure of complexity from the writer s and maintainer s points of view An important advantage of flowgraph based complexity measures is that they can be automated Just as some computer programs are best written in an unstructured way for example because efficiency is paramount or because they are microprogrammed and use some unconventional ideas of control flow it is certainly not the case that structured methods are a universal panacea Some user interfaces will benefit from structured manuals some won t Games teaching systems CAL CBT and high security systems are common examples of systems where the user is supposed not to understand everything on the other hand safety critical systems office systems and many consumer products are generally supposed to be ones that are easy and reliable to use under the sorts of assumptions that our approach makes Users should therefore have structured manuals well structured in the

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