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Getting Started - Scenario Design Center

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1. In this scenario your side moves first Click on tee the hex Eee eee indicated 4 2 Note It doesn t matter which map 4 view you eee choose in _ Sees this case we oe are using 8 normal 2D pe bey i s E ay a i pas aerer Cea a ee Faj p att Fi S RSL i a 4 Fg rh a a r 835 Men The Unit Boxes of any units in the hex will be Stal displayed in the Hex Info Area You have just located Quality C Bite n Range 5 the 31st Illinois infantry regiment comprising 835 men alka al Movement 12 31st Illinois Fatigue Ist Bgde Oglesby Line Forest ae Elevation Ejj Amma ipa ite Ez Dig gunni 835 Men Let s move this infantry regiment To do so click its Unit Vel BOX So that it lights up It is now ready for orders Quality C Range 5 Movement 12 Fatigue Right click any adjacent location If able the 31st Illinois will move one hex The Status Bar will tell you why if not Note Did the enemy fire at you The system handles enemy defensive fire during your turn and will likewise fire your units during its turn Lets now move a unit to gt a distant hex d Select the ad Essex Bs 3Gunboat unit pee ae shown D me Tip sie BE Gunboat and mortar boats move just like gers any other unit i a but may never enter land Mee Now with the f left button se down drag it a couple of eu hexes aana a nip y
2. IN SHILOH 1 GUNBOATS Shiloh sees the introduction of Union mortar boats and Confederate gunboats to the series Gunboat stacking is now limited to 2 units per hex a gunboat may only be sunk if its entire compliment of artillery is destroyed and such artillery losses are now counted as victory points 2 PDT It is now possible to create 2 hour night turns in design your own scenarios The 6 5 Inch rifled cannon has also been added to the PDT file
3. iclick AS more than one enemy unit occupies the hex a Target Dialog will appear asking you to choose the subject of your fire Click on the line containing your desired target and then ok The 18th Illinois will fire The results of your fire will show on screen There will either be no effect or you may inflict some fatigue and possibly a loss Note As discussed above to initiate any combat a unit must face the enemy The colored hexes here denote your infantry regiment s facing ARTILLERY FIRE Let s conduct some long range fire As mentioned your artillery batteries are currently limbered and will require movement into position and unlimbering to fire However you also have at your disposal some gunboats a aform of water borne artillery Select the St Louis Gunboat as hown It s range is 18 hexes Check your visibility once again nd fire on the leftmost enemy unit exactly as you did with your infantry Note Artillery fire is line of sight based too f i Friendly units can block this Biew are ana iana ana lt a The results of your fire will show on screen Note No game of Civil War Battles will ever play the same way twice Therefore the results shown here may differ to those you actually see 5 ELet s try to conduct some close combat also known as melee Well attempt to assault the 3enemy unit you just attacked via it
4. stated FH scr 001 Bel Belnont revished scr 002 Bel Belnont_Advance Hist scn 003 Bel_Belnont_Landng Hist sen 004 Bel_Pilow attacks Grant at Belmont 005 Bel Fok tehuses Pillow at Belmon se 006 Ca_ Bad Day Hear Cairo son 007 Ca_Hardee at Caro sen 008 Ca Naval Action eon hd accommodate Ihe purpose of this help file SELECT A SIDE AN Selection Dialog EW Union 4 Manual C Commander Control C Automatic C Automatic with Fow Rebel 4 1 C Manual C Commander Control C Automatic Automatic with FO Eg If your game isn t currently running insert your Shiloh CD and click the Main Program icon in your game folder After the introductory cinematic you will be taken to the File Selection Dialog Click the scenario titled 000 Getting Started FH and then ok Designer Richard Waker This takes you to the Al Selection Dialog where you choose the side you wish to play For the purposes of this tutorial select Union Al Manual for yourself and Automatic With Fog of War for the Rebels Click ok to get the game underway You are now the Union commander TURN 1 New Scenario Message EA A New Scenario Message Dialog will pop up announcing the release of some of your forces tk Units that have been released Click ok to close it Brig Sen Z Smith The map will then appear along with a dialog announcing the current turn Click to close it as well Tip A turn in Civil Wa
5. SHILOH GETTING STARTED Welcome to Civil War Battles Shiloh It is April 1862 and on the shores of er ae the i Fermin aes ies ase JUN I T nox TE RIAIN BOX Be HEX INFO AREA B i F i at r oren airs yee a ae Eo a a y r pe 5 F F at E a i i eae 1 q j i _ Er he a E i as i Ji oF aa 1 k k E ort Ap Ti a ih a I oP seit tat a fi b all i i LEGAH Petia i 1 Urm as Tae La 10 Cee Tennessee River at the site of a church from which the action will take its name the fate of the Confederacy in the west will be decided It will be the largest battle of the War Between the States to date with casualties measured in the tens of thousands where the reputations of future key commanders will be won or lost It will be a campaign borne of chaos where both sides will see victory and defeat within their grasp This guide will get you playing immediately SELECT A SCENARIO File Selection Dialog Mode f Moma C Ditect Play Host C DirectPlay Caller C Play By E Mal Two Player HotSeat Tums 10 i Tile The seige of Fort Heny Feb 6 1852 Description This scenano it designed to be played while reading the Gelting Started help file It wall ntiaduce the game engine features used in Campaign Shiloh The situahon is a What F attack upon Fort Henry fron Fot Donelson have anved to aid the defenders Some hetoical placements have been changed 000 Getting
6. e Toolbar as shown Tip Three facing buttons exist Counterclockwise Clockwise and About Face lf it possesses sufficient movement points the 30th Illinois icon will turn reflecting its new eal facing and its Unit Box will show en So i i ee Strength 100 are Column but this time pointing Quality C ae south Tip Facing is important T Hat amp during combat Fire taken outside H a unit s facing causes a severe enfilade penalty as does any fire taken by units in Column or Limbered formation j Fatigue INFANTRY FIRE ae mets now fire Sea eee ae oe at the enemy x A E 3 HS pn ee ne Fs F LAR swith your ge oars as ae oe dinfantry ii pa iSelect the AE 418th Illinois BS fantry regiment as 711 ee Note that its range as listed in its Unit Box is 5 hexes Strength 100 Quality C Range 5 u eae 18th Illinois Fatigue Ist Bgde Oglesby _ Line S ghe enemy offers a number of potential targets within this range z z With the 18th Illinois selected click the Visible Hexes button on the ake visible Hexes sj 5 Toolbar Hexes the occupies one such hex It is therefore a valid target Note Terrain and elevation play a big part in line of sight oe is i Ensure that the 18th Illinois is still selected Press the Control button and the mouse cursor will change to a target reticle Place the reticle over the target hex and right
7. election in the Menu Bar A list of scenarios will appear and you may select any by double clicking its entry FURTHER INFORMATION A user This guide is designed to make you feel comfortable with what s going on in Civil War Battles but it is no substitute for the User Manual which is the series rulebook The User Manual will expand upon everything discussed here and cover the issues of campaign play leadership morale and supply amongst others that will allow you to fully enjoy the game Jcb The Main Program Manual discusses the various elements of the interface in helpful detail You can see this while playing by pressing F1 J notes If you wish to delve inside the game designer s head press F3 while running the game and the Designer s Notes will be yours Pressing F2 invokes a feature called the Parameter Data Dialog It provides a host of information including movement costs terrain benefits and stacking limits amongst other things Parameter Data Dialog Parameter Data General Data Tithe Getting Started First Side Union Documentation for the game s editors may be found in the following help files scenario Editor Help Manual Campaign Editor Help Manual HPS AT ONES For updates downloads and the latest information visit HPS gt at www hpssims com or email support hpssims com Veterans of the system be sure to check out the What s New section that follows WHAT S NEW
8. he St Louis and try to take its ehex A unit may only attack in melee if undisrupted A unit will usually become disrupted if it faces powerful enemy fire Tip Another cause of disruption results from movement into a terrain feature called Abatis Select the 8th Illinois as shown and move it adjacent to the Rebel target Enemy fire will likely ensue If your unit remains undisrupted it may proceed to the next step in its plan J To conduct melee ensure that the enemy is in your unit s facing Now drag it onto the enemy s hex A dialog will Unknown melee odds FOW appear announcing the initiation of melee Note Enemy defensive fire may still spoil the plan even as this step occurs Click ok to close the dialog and when ready click the Resolve Melee seex 0Utton on the Toolbar Resolve Melee o Attacker tiS Defendera e a re FINISH YOUR TURN The results of the melee will be shown with your losses followed by the enemy s If the enemy retreats you will occupy its hex In this case the enemy s survivors have retreated to their left Tip This is how you capture an enemy occupied i objective Continue to move your units about and fire as you wish ee eaboth directly and indirectly Remember that units may move fire and melee so long sas they possess sufficient F movement m points wren you have finished your actions click the Next T
9. i highlighted for you Click again to remove this highlighting YOUR OBJECTIVE your territorial objectives pad at ni Fan click the Objectives button on the Toolbar to show and hide these objective markers Objectives Fa ae maA Now click on each objective hex and look at their Edun Gaga Terrain Boxes in the Hex Info Area These Terrain eu EAEI Boxes show that each objective is worth between 5 and gt o victory points opm Dialog Eg Click Info and then Victory on the Menu Bar The Victory First Side Union Objective Points I Dialog will appear As you can Union Losses i see to obtain a Major Victory in Infantry Losses 0 Infantry Point Loss U this battle you must earn 400 Cavalry Losses 0 Cavalry Point Loss 0 victory points by the scenario s Artillery Losses 0 0 Arhilery Font Loss T end Click ok to close it Rebel Losses Infantry Losses T Infantry Point Loss T Cavalry Losses T Cavalry Point Loss T Artillery Losses 0 Artille Pomt Loss T Victor Yalues Major Defeat 200 Minor Defeat 75 Minor Wictor 200 Major Victory 400 Total Points 0 Outcome Draw e Your goal in this scenario therefore is to earn 400 victory points in the 10 turns available through any combination of holding these objectives and inflicting losses Hon the enemy Note If you incur losses points are taken away from you MOVEMENT
10. p ee MOVEMENT BY BOAT f5 Men Strength 100 Quality C Hange 2 Movement 126 28th Indiana Fatigue ard Bgde Paine E ma 7 Fi Column 2 Guns Strength 100 Quality B Range 12 ae Movement 126 ist hb Aty D Fatigue 0 3rd Bgde Paine Limbered Forest AU Elevation Soot Amma TSITA Some units are capable of boat movement These units are designated by the letter B adjacent to their movement points in their Unit Boxes Note Boat movement capability does not represent boats being manhandled overland Rather it symbolizes the existence of non combat transport steamers on call in the vicinity F Lets move a unit by boat Select the 25th gt Indiana infantry gt regiment and the 1st Mo Arty D as shown Their boat capabilities m Jare reflected in their Unit Boxes Using either Smovement method you Know move them into gt ithe river If able these sunits will comply The gt 43Status Bar will tell you 2why if not Note A unit awill automatically leave its boats once ordered onto land im z elite ote Hi tS lke o ra 4 gt General Paine as gt shown A gt leader may only use Forest at 8 op eet ES Elevation So TEIA a 7 ror el Sf a AR Aa E A AE F 4Move the General into gt 49th Illinois infantry regiment as shown It is boat capable designated by the letter B ie A AAR RAA EEEN o
11. r Battles represents 20 minutes of real time anda hex covers 125 yards across MAP VIEWS Ej Click the Zoom In and Zoom Out buttons on the Toolbar You will cycle through four map views two 3D and 2D Feel free to use these views according to your taste in order to better see your objectives your forces and the action around you as you play Tip To scroll the map use the scroll bars or click Settings and Auto Scroll in the Menu Bar YOUR FORCES forces in this scenario are Eg Click Scheduled Dialog l Unit Nits 11 20AM Februar 6 1862 77 at 28 0 Union Stewart s Caw T2 00N February 6 1862 77 at 26 0 Union Col WWL Wallace Scheduled on the Menu Bar You will see that some of your forces will enter the scenario as reinforcements They are currently not on the map You will be notified when they arrive EEA Click Units and then Releases on 11 20AM February 6 1862 77 Union Cincinnati Gunboat the Menu Bar 11 20AM February 6 1862 77 Union E sses Gunboat 11 20AM February 6 1862 77 Union Carondelet Gunboat You will see that 12 00N February 6 1862 77 Union 4th Bgde Morgan some of your forces have yet to be released to your control Cancel Help These forces are Currently on the map Barring the proximity of the enemy you will be notified when release occurs Click the Fixed Units button on the Toolbar and all fixed units will be
12. urn button on the araw OOlDar and click ok if prompted A Confederate turn indicator will Ueqnext Turnfappear click it to close and the computer will take its turn The enemy will move and fire its forces Your units may fire automatically in reply Some enemy movement may be spotted r Union Command Report Once the enemy s turn has finished a Union Command ee Reinforcements have amved a Report will appear announcing A ea any reinforcements and releases Essex Gunboat for your next turn Note its Carondelet Gunboat contents and click ok to close it Your next turn will be announced once the Union Turn 2 Dialog appears TURN 2 REINFORCEMENTS re Dialog Your Command Union Stewart s Caw at 28 0 Cancel Help Arrived Dialog will appear As you can see some Union cavalry has joined the periphery of the action Click the cavalry s line in the dialog and then ok Your cavalry reinforcements will appear on map at hex 28 0 and these forces are now fully ready for orders Tip Hex locations are shown in the bottom right corner of the game screen FINISH THE GAME You now know how to move fire and melee with your forces With the victory conditions in mind keep maneuvering your forces in the manner you see fit The end of the game will be announced at the conclusion of the enemy s final turn at which time the final victory tally will be shown To restart the scenario click File then S
13. w with both units M selected move them into m the river as a stack ie im HIG tebe te le i CHANGING FORMATION In Civil War Battles infantry may maneuver in Column or Line formation cavalry and leaders may be Mounted or Dismounted and artillery may be Limbered or Unlimbered To alternate between these formations use the Change Formation button on the Toolbar 4 a fr x Th a F f z pu piiga LK Bet oat aT Pee ie th ok Titr ee Fa a ai i f FA Select the 30th Illinois w EA infantry AE cheer eaten es i dregiment as Pe by 5 1 i TES j d oF ig i ba F Aas Click the Change Formation button on the Toolbar If the unit possesses sufficient movement points its icon 791 Men will change and its Unit Box will now Strength 100 j202 Saumy Si show Column Quality C ae Range 5 Fatigue Ist Bgde Oglesby y Column Tip Column and Mounted formations provide a movement benefit especially along paths and roads but at some risk Units in Column formation may not fire Artillery must be Unlimbered to fire and Limbered to move other than changing facing Generally you may change formation so long as a unit possesses sufficient movement points to do so Your artillery batteries start this scenario Limbered for movement B fa In Civil War Battles units also face a particular direction Select the 30th Illinois infantry regiment again and click Counterclockwise on th

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