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i PMN 490-001 - HandBookHMM.ru
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1. Castle Picture C aptain of Structures the Guard Recruit Hero Resource Summary C astle Screen O nce you own a castle you can expand the town by building structures You may only build one structure or upgrade per turn in each castle T o build a structure click on the castle to bring up the Castle Screen T he Castle Screen is broken into sections Structures T he left side of the Castle Screen is dedicated to the structures that can be built in each town T he backgrounds of the names of the structures in the town can have different colors Green indicates a structure that can be built this turn red for a structure that cannot be built this turn and brown for a structure that has been previously built Any structure with a red X in the lower right corner is currently unavailable for selection because a pre requisite structure has not yet been built or because you have built a struc ture in this castle already this turn A red slash with coins underneath means that you do not currently have the required resources to build the structure A yellow check mark indi cates a structure that is present in the town E very town can build the following structures Six D wellings T hese house the creatures that make up your heroes armies D wellings offer creatures to purchase when built and replenish at the beginning of each week Day 1 T he availability of creatures varies from creature to crea ture more
2. If the hero picture below your color has a blue background then you are able to select which hero type you wish to begin the scenario with Click on the picture to cycle through the hero types If the background is gray then that color is always that hero type it can never change If the picture is a silhouette of multiple people then that position begins with different types of heroes and towns Campaign Game Selecting this option begins the Campaign Game A fter the introduc tion you must choose which lord to serve the noble Roland or the treacherous Archibald T his is the only option you have in the C ampaign G ame Multiplayer Game This option allows you to play Heroes II with other humans Selecting this option brings up a second window which allows you to determine which communications device you will use to play multiplayer In each multiplayer mode you must select a Player N ame which is used to identify you throughout the game H otseat In the H otseat W indow you need to select the number of players and whether you wish to enter the players names N etwork In the N etwork W indow you select the type of network you will be playing over You can play over IPX and N etBios networks or over the Internet using TCP IP IPX and TCP IP are only available in the Windows 95 version After selecting the type of network you need to select whether you are the host or the guest E ach game has only one H ost and the H ost sets
3. Armies H ero Information Area T he heroes portraits names statistics and skills are located here T his information is provided for your convenience these items cannot be swapped between heroes Armies To swap creatures between heroes click on the creature then click on the crea ture s destination If the destination is occupied by a creature the two creatures exchange places Shift click will move only the number of creatures you specify Remember that a hero must have at least one creature in his army Artifacts To trade artifacts between heroes click on the artifact you wish to move then click on its destination If the destination is another artifact then the artifacts are swapped Spellbooks and cursed artifacts cannot be traded H ero T own Creatures P ortraits Available Garrison Mine sq 5 5 nzm Hero T own Summary Buttons T he Kingdom O verview Scfcef can be reached by clicking the Kingdom O verview A dventure B utton or clicking on the Crest in any town or castle you control Atthe bot tom of this screen is a listing of the types and quantities of mines you control Below this is a resource summary showing the total amounts of each resource you possess At the bottom of the screen is your daily income in gold Also appearing at the bottom are any global effects you control like the lighthouse Two buttons marked H ero and T own are to the right of the mines Clicking on these
4. D efense 8 S peed Very Fast D amage 5 10 Shots 0 T he M inotaur upgrade saves the Warlock in the midgame because of the increased speed and toughness H ydra Cost 800 isha Attack 8 H its 75 D efense 9 Speed Very Slow D amage 6 12 Shots 0 Attacks all adjacent enemies T hough powerful their slow speed makes the H ydra most useful as a garrison creature Green Dragon Cost 3000 a 1 s Attack 12 H its 200 D efense 12 S peed Average D amage 25 50 Shots 0 Flies Attack affects two hexes Immune to spells T he Dragon easily reigns as the best sixth level creature and can fight small armies itself Red D ragon C ost 3500 ie 1 Attack 13 H its 250 D efense 13 S peed Fast D amage 25 50 Shots 0 Flies Attack affects two hexes Immune to spells T he first upgrade to the Dragon improves in speed toughness and skill Black D ragon Cost 4000 ERR 2 s Attack 14 H its 300 D efense 14 S peed Very Fast Damage 25 50 Shots 0 Flies Attack affects two hexes Immune to spells T he second upgrade to the D ragon improves again in speed toughness and skill lt a I Pen AES M a 27 E Wizard W izard creatures have a little of everything some toughness some speed some range strike ability Like the N ecromancer the W izard is weak in the early game strong in the midgame and challenges the W arlock for endgame power T itans and Archmages are the best ra
5. Defense 7 Damage 4 8 Hit Points 40 were attack ing 5 Pikemen Attack 5 Defense 9 Damage 3 4 Hit Points 15 the Rocs do an aver age of 6 points of damage each on average multiplied by 3 the number of R ocs attack ing for a total of 18 points T he Defense of the Pikemen however is two above the Attack of the Rocs 9 as compared to 7 so the damage is lessened 1096 2 difference in D efense favor to a total of 16 which kills one Pikeman Pikemen have 15 Hit Points and damages a Pikeman for 1 point T he Pikemen retaliate doing 3 5 points of damage each on average multiplied by 4 the number of Pikemen retaliating for a total of 14 points Because the Attack of the P ikemen 5 is two less than the D efense of the Rocs 7 the Pikemen do 14 to the Rocs which is lessened by 1096 and becomes 12 not enough to kill one Roc 40 H it Points Other effects and spells can modify the Attack and D efense skill of the creatures or how much damage the creatures do Creatures that have high morale are sometimes able to make a second move and or attack immediately after their first C reatures that have poor morale are sometimes frozen unable to perform any action for that round Creatures that receive good luck for an attack do double damage and creatures that receive bad luck for an attack do half damage T heAUTO button will have the computer take over fighting the battle for you Remember that the computer does
6. PMN 490 001 2001 The 3DO Company All Rights Reserved 3DO Heroes Heroes of Might and Magic Might and Magic New World Computing and their respective logos are trademarks or registered trademarks of The 3DO Company in the U S and other countries All other trademarks belong to their respective owners New World Computing is a division of The 3DO Company The software and related manual for this 3DO product are copyrighted No portion of this product may be photocopied scanned translated reproduced copied or reduced to any tangible or electronic medium or machine readable form or publicly performed or displayed without the prior written consent of The 3DO Company The owner of this product is entitled to use the software and related manual for his or her own use but is not entitled to reproduce and distribute any copies of the software or manual to any other individual or entity nor to rent or lease this product or any copy thereof to any third party D esigned and D irected Programming and D esign E xecutive P roducer Producer A dditional D esign Additional Programming W riting Art Director Assistant Art D irector Artists Julie Bateman Rebecca Christel Shelly Garcia Sam H asson L ouis H enderson Tracy Iwata M usical Production Rob King M usic and Sound D esign Rob King Steve Baca C redits Jon Van Caneghem Phil Steinmeyer M ark C aldwell W alt H ochbrueckner P aul R
7. Blessed creatures inflict maximum damage M ass D ispel de a Cost 12 e Type Combat Target All creatures D uration Instant Removes all spells from all creatures Identify H er o Cost 3 Type A dventure Target 1 enemy hero D uration 1 day Allows you to view an enemy hero s Statistics and army size M ass C urse Cost 12 Type Combat Target All enemies D uration 1 rnd Level Cursed creatures inflict minimum damage in combat M ass H aste Cost 10 E 4 Type Combat Target All allies D uration 1 rnd level Adds 2 to creatures Speed Paralyze Cost 9 Type Combat Target 1 enemy D uration 1 rnd level Paralyzed creatures cannot take action until attacked and cannot retaliate View H eroes C ost 2 Type A dventure Target na D uration na Shows the location and color of all heroes in the World View Teleport C ost 9 Type Combat Target 1 ally D uration Instant Instantly moves any friendly creature to any unoccupied hex View T owns Cost 2 E Type Adventure Target na D uration na Shows the location and color of all towns in the World View L evel Four Spells Berserk C ost 12 Type Combat Target 1 enemy D uration 1 attack Berserk creatures will randomly attack the nearest stack Fireblast Cost 15 der Type Combat Target 19 hexes D uration Instant Inflicts 10x Power in fire damage to the targ
8. Generates 3 Rocs per week Cost 3500 dia 5 Eh g 5 W 5 5 M 5 45 Requires Foundry M age Guild Effect Generates 2 M ages per week Cost 4000 gia 5 Eh 5 dh Requires Ivory T ower Library Effect Upgrades M ages to Archmages Cost 12500 dia 5 h 5 d 20 de Requires Cliff N est M age Guild Effect Generates 1 Giant per week Cost 12500 da 5 h 5 d 20 de Requires Cloud Castle Effect U pgrades G iants to T itans Cost 1500 Abia 5 h 5 db 5 W 5 5 M 5 gy Requires Nothing Effect Adds 1 spell each level in M age Guild E ditor T he M ap Editor allows you to create or modify maps for Heroes Il Designing maps is easier after you are familiar with the game so it is suggested that you play a number of the pre designed maps before trying to design any of your own The World Editor is a separate program from Heroes Il To load the editor from W indows select the E ditor option from your Start bar under the H eroes tag in Program files In DOS run EDITOR2 EXE from the H eroes2 directory You are given three options in the opening screen NewMap This allows you to generate a new map You must decide what size map you are creating Small 36x36 M edium 72x72 Large 108x108 or Extra Large 144x144 Load Map This allows you to load a previously saved map Select the map you wish to load and click OKAY to load it Quit This option closes the program and returns you to you
9. T here should be one or more zombie groups within range of your P ikemen Place the cursor near the closest zombie pack It should change to a sword T he direction the sword is pointing from indicates where the Pikemen will be when they attack T here s definite tactical con siderations but for the purposes of this tutorial it doesn t matter which direction C hoose one and click Your Pikemen will lower their weapon and attack Any zombies that survive will then strike back Be aware that a group only gets a strike back against a unit next to them and will only do So against the first unit to attack them that round G anging up on one target can save wear and tear on your army W ith the basics of combat under your belt this tutorial now abandons you to your fate no whining you should be able to obliterate those zombies with G wenneth s army F eel free to continue on with the scenario referring to the manual as questions arise N ew recruits will be available at your castle next turn It might be wise to recruit a second hero build up another army while staying putto guard the castle while G wenneth explores the coun tryside Don t forget to build up the structures in your castle to get new types of units H appy adventuring M ain M enu Five options are presented in the M ain M enu each of these in detail are N ew G ame T his option begins a new game of Heroes II After selecting N ew Game a second win dow will appe
10. W egard T he first colors to attack you are either Red using W egard or Green Arabele Purple is the most powerful but will require some time to break out of its area so only start worrying about purple D racor from the fifth to sixth week onwards H aradale county there is only 1 swordsman guarding in most cases so don t be afraid to attack Bloodhome Keep Bone dragons behind the keep guard barrow mounds T he vampire lords nearby guard a pendent of life and a spell scroll with D eath W ave Kalimore area T he herb gardens to the west of the castle H igh Sorcerer contain events giving you arcane necklace and clover T he hut of magi there will reveal most of the map T he five obelisks there will reveal the ultimate artifact T he titans at the library are guarding the spell scrolls Armageddon Dimension D oor and T own Portal High Sorcerer and Bloodhome keep both have fifth level mage towers already in them T actics T ake over H aradale Keep as soon as possible U pgrade H igh H aven and Silverspire your initial castle and town as soon as possible O nce you see W egard R ed attack him with your most powerful hero Same for Arabele G reen After defeating the first heroes sent at you attack red which would have the town gateway and two towns and 1 castle in the desert to the west E liminating red is vital because the barbarian heroes expand very quickly Beware of Purple D racor When you do meet D racor or any of purpl
11. E Type Combat Target 1 ally D uration 1 rnd Power Blessed creatures inflict maximum damage Cure Cost 6 Kl Type Combat Target 1 ally D uration Instant Removes all negative spells and heals 5x Power in hit points D ispel M agic Cost 5 t Type Combat Target l creature D uration Instant Removes all spells on a creature Bloodlust Gy Cost 3 Type Combat Target 1 ally D uration 1 rnd Power Adds 3 to the creature s Attack skill C urse i Cost 3 Type Combat Target 1 enemy D uration 1 rnd Power C ursed creatures inflict minimum damage H aste Cost 3 Type Combat Target 1 ally D uration 1 rnd Power Adds 2 to the creature s Speed M agic Arrow Cost 3 Type Combat Target 1 enemy D uration Instant Inflicts 10x Power in damage to a single enemy creature Slow Cost 3 Type Combat Target 1 enemy D uration 1 rnd Power Slowed creatures are reduced to half their normal speeds View M ines e C ost 1 Type A dventure Target na D uration na Shows the location of all mines and their controllers on World V iew Shield C ost 3 Type Combat Target 1 ally D uration 1 rnd Power Shielded creatures take half damage from range strike attacks Stoneskin Cost 3 Type Combat Target 1 ally D uration 1 rnd Power Adds 3 to the creature s D efense Skill View Resources ub C ost 1 Type A dventure Target
12. L ead Art Director Art L ead Artists P laytesters L ester H umphreys Joe M inton Jim DuBois JesseKing Kris G reenia M ike White Seth Spaulding Tom G ale M ichael Clarke M ichael B aker Julie A iroldi Bart Simon Fred Fredette Rendall Koki Joanne D elphia TJ Andrzejczyk C redits Team N ew World C omputing D esigner E xecutive P roducer Producer M usical P roduction Town T hemes B asso V ocal Soprano V ocal Alto Sax H arpsichord amp Piano G erman C onsultant Jon Van C aneghem M ark Caldwell Peter Ryu D eane Rettig Rob King Paul R omero Reid Bruton Karin M eshagin Brock Saxman Summers Paul Romero 130 Dr Brock H Summers M usic Sound D esign Recorded at M anual P ackage D esign QA M anager P laytesters W alter Johnson D avid Botan D avid Fernandez Kate M cClelland M ap D esigners M ikael H erauf Rob King Paul Romero Steve B aca Rob King Steve Baca G reen Street Studios Bryan Farina Rozita Tolouey Eric Schuemaker Brian G ilmer Peter Ryu W illiam N esemeier T im Lang P avel Vesely John L encioni Jason W ildblood Christian Vanover Ben Bent Tracy Iwata Clay Retzer W alter H ochbrueckner Paul Rattner W hat s N ew T he Price of Loyalty is an expansion set for H eroes of M ight and M agic II It combines the great original game with new cam paigns new standard maps and a number of new locations a
13. T hese skills are learned when a hero advances in level Towns T owns have new defensive improvements and some completely brand new buildings like the statue and the marketplace Some creature dwellings can be upgraded to produce new upgraded creatures Creatures Certain creatures can be upgraded generally becoming faster and tougher though some creatures aquire special abilities when upgraded T wo new groups of crea tures have been added one for the Wizard and one for the N ecromancer Adventure T he size of the maps can be smaller or larger than before up to 1 4 the area to 4 times the area M any scenarios will now have different victory or loss condi tions instead of the standard Kill em all T hese special circumstances will be explained when you start the scenario T wo new terrain types cracked wasteland and beach and many new adventure objects have been added Campaign T he primary campaign of H eroes II allows you to choose which of Lord Ironfist s sons you will aid in succeeding to the throne Roland or Archibald Each side has a different set of elaborate and interesting scenarios so be sure to try them both If you are not sure what something does R clicking on it will give quick information T his works on buttons skills artifacts creatures spells buildings heroes objects on the map almost anything you can find H ave fun and watch out for the Black D ragons Basic O perations
14. and tactical cunning need to be combined and balanced for victory W hat s N ew H eroes of M ight and M agic II the sequel to the first H eroes of M ight and M agic has many new features and improvements If you have played the first H eroes here is a list of the major changes in H eroes Il You can find more detailed information on each item in the appropriate section of the manual Spells T he spell system now uses a spell points instead of spell memorization You permanently learn spells from the M age Guilds but have a finite number of spell points to cast those spells M any new spells have been added and the spells are now catego rized in five levels as opposed to four Combat T he battlefield has been enlarged and new creatures have been added Creatures can now be affected by more than one non contradictory spell at the same time C urse Slow and Protection can all be affecting a single creature Heroes T wo new hero types are available the Wizard and the N ecromancer T he W izard is a powerful spellcaster with an army of magical creatures and the N ecromancer is a spellcaster that commands the undead H eroes now learn secondary skills such as Archery and Leadership Some of these skills duplicate the innate abilities of the hero types in the first H eroes Pathfinding for the Barbarian N avigation for the Sorceress H eroes can know a maximum of eight secondary skills and there are 14 skills to choose from
15. and they come equipped with Scouting to get a look at the land If you find a safe path home go for it but be sure you have enough territory cleared to spot enemies coming your way If one of the sacrificial heroes can make it home that s fine too Remember to bring the Phoenix army back to F aelina though because you lose if she gets killed T he Elves can help a hero clear out the monsters on the way so dispense them wisely You get more help from Faelira s blue forces on this one but the enemy is very strong T he South Road You MIGHT be able to take this the same way as the M iddle Road but you d be much better off going for the back door approach to the west T he yellow player has a reasonably dangerous force but hardly as bad as the N ecromancers In fact he may even decide not to pick a fight with you if your troops are still reasonably strong after the trip Take the Unicorns with you by all means you ll need them Faelira If you play the blue player which you only can in multiplayer you have to be pretty selfless You aren t going to win this fight yourself but your ally can win itfor you If she gets home then you ve done your job T hat means you take out as many enemies as you can and more importantly keep them focused on you rather than her A good way to do this is to find a town over which you and the enemy can squabble where he ll focus his energies W hen F aelina chooses her path your forces must
16. be concentrated there T he others should focus on mustering resources to feed the fight along the path that F aelina chooses T hunk H ints and T ips I m not going to put many spoilers here think there are many ways to beat this map and don t want to ruin your adventure by putting how did it here Just a few pointers for the beginning of the game to help you out 1 Get the gold mine yes you can beat that many peasants Block the portal and leave him there until rescued 2 With Catarina kill the Paladins guarding the lighthouses and the genies to the north You will probably lose a lot of troops but you must take both of these spots 3 Get the seeing eye pendant on the tiny island south of H olbark not necessarily in the beginning though 4 Visit all three sphinxes there are clues to their answers hidden in the level so look hard 5 Rescue Corribus You may or may not be safe on that island d door so rescue him SOON Heis also a high level hero and you ll need it 6 Don t get discouraged Start with the barbarians It will probably take you several months before you get a hold of the map if you get a hold of the map Your opponents start out with HUGE advantages 7 Watch out for THUNK Do not engage him until you are ready and do not end a turn near him or near a portal as he will attack and kill your main hero You may and probably will have to give up LOT S of castles to him and flee through a portal to avoid
17. but tons will show your heroes or towns respectively The Hero display shows each hero their mini portrait and crest skills artifacts and creatures T he T own display shows each town defensive upgrades turrets moat mini picture garrison forces and creatures avail able If you have more than four heroes or towns scroll through the list using the scroll bars Clicking on the hero or town portrait will bring up that hero or town s H ero or Town Screen whichever applies Combat W hen your hero encounters an enemy hero or town or a hostile army camp he enters combat If your hero is attacking an enemy castle he enters siege combat otherwise he engages in field combat T he screen will change to the C ombat Screen showing your hero and the enemy hero if present on horseback your units in the order you have placed them and the enemy units T he attacker is always on the left side and the defender is always on the right SKip this unit gsxr E very hero is represented by a rider on horseback No creature can attack the hero nor can the hero directly attack any creature Clicking on your hero will give information and options for the hero during the combat General O ptions Window From this window your hero has the following options C ast Spell T his will open up the hero s spellbook and display only the hero s com bat spells T he number below each spell is the cost in spell points to cast the spell Clic
18. efense 7 Speed F ast D amage 4 6 Shots 0 Flies Undead Creatures killed by ghosts become ghosts G hosts are fearsome opponents N ever attack ghosts with level one creatures G enie C ost 650 is 1 he Attack 10 H its 50 D efense 9 S peed Very Fast D amage 20 30 S hots 0 Flies 1096 halve enemy unit Between Paladin and Phoenix in power the G enies low cost and awesome special ability are always useful M edusa Cost 500 eta Attack 8 H its 35 D efense 9 S peed Average D amage 6 10 Shots 0 20 chance to turn victim to stone for the combat M edusas make a welcome addition to any army or garrison force Air E lemental Attack 7 H its 35 D efense 7 S peed Very Fast D amage 2 8 Shots 0 N eutral morale Immune to mind spells and M eteor Swarm Storm and Lightning Bolt do x2 damage E arth E lemental Attack 8 H its 50 D efense 8 Speed Slow D amage 4 5 Shots 0 N eutral morale Immune to mind spells Lightning Bolt and Storm M eteor Swarm does x2 damage Fire E lemental Attack 8 H its 40 D efense 6 S peed F ast D amage 4 6 Shots 0 N eutral morale Immune to mind and fire spells C old spells do x2 damage Water E lemental Attack 6 Hits 45 D efense 8 S peed Average D amage 3 7 Shots 0 Neutral morale Immune to mind and cold spells Fire spells do x2 Af Structures All the structures available are listed below arranged by
19. egation N o spells can be cast in combat by either side Staff of Wizardry 15 power Sword Breaker 4 defense 1 attack Sword of Anduran 5 attack W hen the helmet sword and breastplate of A nduran are all d by the same hero that hero gets an additional bonus of learning the town portal spell and having the maximum possible luck and morale 141 THE 3DO COMPANY LIMITED 90 DAY WARRANTY The 3DO Company 3DO warrants to the original consumer purchaser of this 3DO software product that the media on which the underlying computer program is recorded is free from defects in materials and workmanship under normal recommended use for ninety 90 days from the date of purchase The 3DO software program recorded on such a media is provided on an as is basis without any warranty or condition of any kind and 3DO shall not be liable for any losses or damage of any kind or nature resulting from the use or inability to use such program 3DO s entire liability and the original consumer purchaser s exclusive remedy for breach of any warranty express or implied shall be at 3DO s option either a to replace free of charge this 3DO software product or b to return to the original consumer purchaser the price paid for this 3DO software product The preceding warranty shall not be applicable and 3DO shall not be obligated to replace this 3DO software product or to return any such sum to the original consumer unless this
20. halflings will be available per week than titans D welling U pgrades C ertain dwellings in each castle can be upgraded allowing the purchase of upgraded units T he upgrade must be purchased separately and may require different resources or have different prerequisites than the structure it upgrades When a structure is upgraded all unpurchased creatures in the dwelling are automatically upgraded to the newer version but creatures previously purchased remain the same If you have non upgraded units in a town with the upgraded dwelling for those units you can upgrade your units by going into the creature screen and clicking the U pgrade button T he cost is double the difference in price between the upgraded and non upgraded version per creature to be upgraded M age Guild Building the M age Guild will give your heroes the chance to pur chase a spellbook for 500 gold if they do not currently possess one K night and Barbarian heroes T he M age Guild can be upgraded four times to a maximum of a fifth level M age Guild When a M age Guild is purchased you receive 3 first level spells T he first upgrade adds 3 second level spells the second upgrade adds 2 third level spells the third upgrade adds 2 fourth level spells and the fourth and final upgrade adds 1 fifth level spell Any hero that visits a castle with a M age Guild automatically learns all the spells available at that M age G uild provided he has the required level of the Wisdo
21. hero A light blue border surrounds the portrait of the active hero By R clicking on the hero s portrait you receive quick information on that hero By double clicking on the portrait or pressing the ENTER key you receive more detailed information on the hero see also H ero Screen You can change the active hero and scroll through the hero loca tors by pressing the H key Town Locators Towns and castles you own are represented in the right column of but tons T he activated town is highlighted by a light blue border Clicking on a town locator button will activate that town and center the A dventure W indow on that town R clicking on a town locator you receive quick information on the town By double clicking on a town button or pressing the ENTER key you enter the T own Screen After building a struc ture in a town a symbol will appear in the upper right corner of that town s button You can scroll through the town locators by pressing the T key Adventure B uttons M ove Kingdom O verview N ext H ero C ast Spell EndTurn System O ptions A dventure O ptions D isk O ptions NextH ero Activates the next hero you have with movement points remaining centering the Adventure W indow on that hero M ove M oves the active hero if that hero has a movement path plotted represented by green arrows on the Adventure W indow Kingdom O verview Displays the Kingdom O verview Screen T his screen lists everything you
22. is the active hero Place the cursor over her picture and R click and hold the button down A window will come up displaying her name stats and the type and number of troops that are accompanying her Release the mouse button and the display disappears you can R click on many things in the game to getthis kind of quick information T he blank boxes below G wenneth your hero and your castle are for future heroes and castles Beneath the hero and castle selectors are eight buttons that will aid in playing the game W e ll discuss these as we go through the tutorial T he bottom display is the Information W indow It currently shows the active hero s army Place the cursor over this window and click Itnow shows the amount of resources towns and castles you control It will automatically return to the army display after a few seconds Click on it again a couple of times It will now show you the month week and day N ew recruits become available at the start of each week so it s wise to keep track of the time T his tutorial begins a few days into the week so that several buildings could be added to your castle to get you into the thick of things faster Place the cursor over the castle next to your hero s icon in the castle selector and click but noton the monochromatic castle in the group of eight buttons T he castle now has the blue box around it indicating it is active T he Status Window also changes to display your resources since
23. it up just a little until you get the Running M an back T hat s the limit of how far they can move G o ahead and click O ne of the zombie groups will come charging forward but won t be able to reach you Your Swordsmen s turn is next move them forward the same as you did the P ikemen you might have to move the cursor up or down a bitto get around a big rock T ime to soften them up a bit After some more zombies shamble up your archers should be glowing They are armed with arrows that can strike at a distance Place the cursor over the nearest zombie T he cursor becomes an arrow indicating you can fire at the group without moving G o ahead and click T he arrow is fired R click on the archer to see how many shots she has left and the zombie group is greatly diminished or wiped out Troops with distance weapons have their attack damage halved if an enemy group is next to them so it is best to guard them and not advance Your Peasant group is the slowest and can t get close enough to attack H ave them timidly creep forward as best they can Just to throw a monkey wrench into this tutorial some of your troops may due to high morale get another move it ll be obvious a big golden bird appears above the inspired troop s head Just click the Skip button in the lower right for now but normally this is a great time to sneak in an extra attack All the units have moved and a new round starts Your Pikemen will move first
24. least of all the hero types but they require an enormous amount of ore A small amount of wood is needed and crystals only at the highest level H ut Cost 300 Ain Requires N othing Effect Generates 10 Goblins per week Stick Hut Cost 800 in 5 E k raf acd ur Ea Requires Hut Effect G enerates 8 Orcs per week Stick H ut U pgrade Cost 1200 GAS 5 Eb Requires Adobe Den Stick H ut Effect Upgrades Orcs to Orc Chieftans Den Cost 1000 sta Requires Hut Effect Generates 5 Wolves per week Cost 2000 GR 10 10 a Requires Hut Effect G enerates 4 O gres per week Cost 3000 Aia 5 Eh 5 db Requires Adobe Den Stick Hut Effect Upgrades Ogres to Ogre Lords Cost 4000 gfe 20 d Requires Adobe Effect Generates 3 Trolls per week Bridge U pgrade t Cost 2000 giin 10 g5 Requires Bridge Effect Upgrades Trolls to War Trolls Cost 6000 Jia 20 1 20 yy Requires Bridge Effect G enerates 2 C yclops per week Cost 2000 iR 10 S5 10 2 Requires N othing Effect Gives defenders 2 M orale Knight T heKnight castle has the most structures and requires vast amounts of wood A small amount of ore is necessary as well and crystals only at the highest level T hatched H ut Archery Range Archery Range U pgrade Blacksmith Cost 200 giin Requires N othing Effect Generates 12 Peasants per week C
25. own towns heroes mines and resources as well as showing your income per day see also Kingdom O verview Screen Cast Spell Brings up the active hero s spellbook if he has one and displays the A dventure spells known by that hero T he number below each spell is the cost in spell points to cast the spell Clicking on the upper right and left corners of the spellbook turn the pages in the book Clicking on a spell icon casts that spell and R clicking on a spell icon gives quick information about that spell T he bookmark on the lower left shows how many spell points the hero has remaining and the EXIT bookmark exits the spellbook without casting any spells EndTurn Ends your current turn and allows the next player to begin his turn Adventure O ptions Brings up a menu of actions for the Adventure W indow View World Shows the world as you know it with only explored areas visible T his view shows all towns mines and heroes color coded to indicate which player owns them as well as showing visible resources and artifacts still unclaimed View Puzzle Displays the puzzle map that leads your hero to the U Itimate Artifact As you uncover pieces of the puzzle more of the map is represented on this screen When you have uncovered enough pieces the exact location of the U Itimate Artifact is shown by an X T o uncover pieces of the puzzle you must find obelisks Click on the EXIT in the upper right corner to return to the A d
26. peed U Itra Fast D amage 20 40 Shots 0 Flies Attack affects two hexes Immune to elemental spells E xtremely fast and powerful Phoenixes can be formidable opponents Warlock T he Warlock units are slow and expensive but have high hit points and good Attack and D efense skills Poor in the midgame Warlock creaturesare effective in the early game and show their true colors in the endgame where D ragons rule the battlefield Warlocks can have success on small maps but generally do better on larger maps where they have time to develop D ragons C entaur Cost 60 iir Attack 3 H its 5 D efense 1 S peed Average Damage 1 2 Shots 8 Centaurs are the only range strike creature available to the Warlock and are valuable for that reason G argoyle Cost 200 iE Attack 4 Hits 15 D efense 7 S peed Very Fast D amage 2 3 Shots 0 Flies Due to their speed and toughness G argoyles are one of the most useful W arlock creatures G riffin Cost 300 d Attack 6 H its 25 D efense 6 S peed A verage D amage 3 5 Shots 0 Flies M ay retaliate against any number of attackers Griffins are able to fight large numbers of creatures and prove victorious M inotaur Cost 400 Jii Attack 9 H its 35 D efense 8 S peed A verage D amage 5 10 Shots 0 M inotaurs are good offensive creatures but are slow compared to the earlier W arlock creatures M inotaur King Cost 500 Aiia Attack 9 H its 45
27. respecting hero can pass up the chal lenge like that so place the cursor over the zombies Note that the cursor becomes a sword This indicates if you move there a battle will take place Go ahead and move to the zombies The combat screen shows terrain similar to the type the combat started on in the A dventure M ap On the left side of the screen is the moving player s troops the Attacker and on the right is the encountered group the D efender T hus your troops will be lined up on the left in any combat during your turn and on the right in any combat during anoth er player s turn Your troops are lined up from top to bottom in the same order that they were lined up from left to right in your hero s display back at the castle Combat is fought in a series of rounds with each unit getting to move and possibly attack once each round T he faster the units Speed the sooner it moves in the combat round T he computer will determine which unit gets to move first Your Pikemen are your fastest unit and will have a glowing yellow outline when they are ready to be moved R click on them to see their statistics N ow move the cursor around the field You can move the Pikemen to any position on the field where you see the Running M an icon All you need to do is click on the spot you want them to move to An X with a circle behind it indicates a spot they can t move to Some terrain may be impassable usually marked by a tree pit bush the odd fl
28. the hero or town that is currently active G eneral Keys Esc Will function as CAN CEL EXIT or NO when any of these options appear Enter Return will function as OKAY ACCEPT or YES when these options appear LeftArrow RightArrow will scroll left or right through different heroes towns or spell book pages whenever any of these windows are open Customer Support Having a problem getting your game running Not getting any sound Problems with DirectX Visit our website at www 3do com to get late braking news and information answers to Frequently Asked Questions FAQ s links to hardware manufacturers websites and the latest product updates Do you want to ask a specific technical question You can use the online email form available at our website If you would prefer to call us our Customer Support phone number is 650 385 3193 Our hours of operation are Monday through Friday 9 00 am to 12 00 noon and 2 00 pm to 5 00 pm Pacific Time You can also fax us at 650 385 3181 If you prefer U S mail please use the following address Customer Support The 3DO Company 100 Cardinal Way Redwood City CA 94 063 3DO Direct Sales 800 336 3506 World Wide Web hitp Awww 3do com Customer Support E mail Address customer support 3do com H ints pet T ips from the M ap C reators Family Reunion H ints and T ips Kill the three key heroes W egard Dracor and Arabele as quickly as possible especially
29. uardian Cost 15 e Type A dventure Target 1 mine D uration Until defeated Sets 4x Power in Fire Elementals to guard the mine Set Water G uardian Cost 15 Type A dventure Target 1 mine D uration Until defeated Sets 4x Power in Water E lementals to guard the mine Town G ate EFI Cost 10 HEEXH Type Adventure Target H ero D uration Instant Teleports hero to nearest friendly town Storm we Cost 15 E Type Combat Target All creatures D uration Instant Inflicts 25x Power in damage to all creatures View All Cost 3 Type Adventure Target na D uration na Combines all the previous View spells and shows the entire map in the World View L evel Five Spells Armageddon G Cost 20 Type Combat Target All creatures D uration Instant Inflicts 50x Power in damage to all creatures H ypnotize QD Cost 15 S j Type Combat Target 1 enemy D uration 1 rnd Takes control of the creature if the hit points of the stack are less than 25x Power Resurrection T rue C ost 15 Type Combat Target Killed creature D uration Permanent Regrows 50x Power in hit points of killed units Dimension D oor ik Cost 10 Type Adventure Target na D uration na Teleports the hero to an unoccupied visible location M irror Image q fo Cost 25 ec Type Combat Target 1 ally D uration Combat D uplicates one of your creature stacks T he image is dispel
30. up the game All other players are Guests in the game If the game was set up using T CP IP then each G uest must input the H ost s IP address to connect Note To useT CP IP you must have Internet access usually through an Internet Service Provider ISP All guests must know the host s IP address For some ISP s your IP address is always the same otherwise it changes each time you access the Internet T o determine your IP address type WIN IPCFG ataDOS prompt M odem In the M odem W indow you select whether you are the H ost Dials or Guest Answers Both players must then select the M odem Config button only the first time you play a modem game to select the COM port their modem is located at and the desired speed of the connection T he H ost then inputs the phone number of the G uest Direct Connectin the Direct C onnect Window you select whether you are H ost or Guest Select the COM port you are connecting from and the desired speed of the connection M ultiplayer Scenario Select Window From this window the H ost of the game selects the scenario that will be played Each player selects what color they will play and which hero type they will be if that option is available T he game Difficulty for all players is set by the H ost but any player may opt to take a mild or severe handicap Severe handicap represented by the chained hands means that you start with 3096 fewer resources and you generate 3096 less go
31. your H eroes2 maps directory Q uit E xits the E ditor and returns to your operating system System Options Allows you to alter the way things look in the E ditor Window A nimations If on then the overlays will animate for example the windmill blades will turn C yclingif on then the pixels will cycle on terrains and overlays lava and water for example G rids Turns the grid on the overlay you have selected to help you in placing the object C ursor Toggles between black and white or color mouse cursors N ote Dueto the complexity of H eroes of M ight and M agic II the editor can create maps that will produce unredictable results Keep in mind that this is an EDIT or and that you will have to make revisions on your maps to make them perfect With a little practice it becomes easy to generate quality maps K eyboard S hortcuts A dventure W indow Keys Tab N ext H eo activates the next hero in you own with movement points left M M ove automatically continues movement for a hero who is displaying a movement path K Kingdom O verviewdisplays the Kingdom O verview W indow summarizing your heroes castles towns mines treasury and gold per day C Cast Spell opens the current hero s spell book to cast a spell E End T urn ends your turn and proceeds to the next player A Adventure O ptionsbrings up a menu of options you may perform in the Adventure O ptions W indow F File Options brings me
32. your hero is no longer active Click on the castle a second time to bring up the castle display Along the top of the castle window are the dwelling places of your potential recruits and the exterior of the castle Place the cursor over any of the structures and R click holding the button down to see a description of it T hree of the structures are dwellings where you can recruit troops T he troop type cost per unit and the number available are listed You will notice that nobody seems to be home at the moment we already hired them into your army Along the bottom of the screen is your hero s portrait indicating she is in the castle Her accompanying troops are displayed in the row of boxes to her right You can have up to five different troop types in any hero s army N ote thatthere are two spaces available in G wenneth s army indicated by the horse s head L et s fill those up ReEeruit archer Click on the castle near the top of the screen T he entire display now shows the various dwellings that can be purchased You already have the T hatched Hut Archery Range Blacksmith Tavern and Well structures marked by the yellow check The Archery Range and Blacksmith each have a red X T hough you have the dwellings you have not as yet purchased the upgrades nor can you until specific prerequisites are met U pgrades improve the quality of troops these dwellings normally provide T he Shipyard Jousting Arena and
33. 300 di Attack 7 H its 30 D efense 9 Speed Fast D amage 4 6 Shots 0 T he Swordsman upgrade gives increased speed and hit points C avalry Cost 300 dE Attack 10 Hits 30 D efense 9 S peed Very Fast D amage 5 10 Shots 0 Cavalry deal considerable damage and their high speed allows them to manuever easily around the battlefield Champion C ost 375 dii Attack 10 H its 40 D efense 9 S peed Ultra Fast D amage 5 10 Shots 0 One of the fastest units the C avalry upgrade can move around almost at will on the battlefield Paladin Cost 600 Aiia Attack 11 H its 50 D efense 12 S peed F ast D amage 10 20 Shots 0 2 attacks E xpert warriors Paladins are best suited on offense where their ability to strike twice gives them the biggest advantage C rusader Cost 1000 diga Attack 11 H its 65 D efense 12 S peed Very Fast D amage 10 20 Shots 0 2 attacks Immune to curse x2 damage vs undead T he Paladin upgrade becomes a nightmare for the unwary N ecromancer N ecromancer T he N ecromancer creatures while weak at the low levels become much more powerful at the high levels T he N ecromancer is weak in the early game but strong in the mid and endgame Larger maps give the N ecromancer time to develop the higher level crea tures All N ecromancer units and ghosts are undead and are therefore immune to mind affecting spells Bless and C urse and are always at neutral mora
34. 3DO software product is returned within the 90 day warranty period postage pre paid with proof of purchase to The 3DO Company 100 Cardinal Way Redwood City CA 94063 Attn Customer Support Dept and the preceding warranty shall be void if any defect in this 3DO software product arises through accident negligence use in any application for which this 3DO software product was not designed or intended modification without the prior consent of 3DO any cause external to the product e g heat or by any other cause unrelated to defective materials or workmanship EXCEPT FOR THE LIMITED WARRANTY SET FORTH ABOVE ALL OTHER REPRESENTATIONS WARRANTIES CONDITIONS TERMS AND OBLIGATIONS WHETHER EXPRESSED OR IMPLIED INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY FITNESS FOR ANY PARTICULAR PURPOSE AND OR NON INFRINGEMENT REGARDING THIS 3DO SOFTWARE PRODUCT RELATING TO EITHER THE MEDIA THE SOFTWARE OR OTHERWISE ARE EXCLUDED TO THE MAXIMUM EXTENT ALLOWED BY APPLICABLE LAW 3DO neither assumes nor authorizes any other person or entity to assume for 3DO or any related or affiliated entity any other liability in connection with this 3DO software product IN NO EVENT SHALL 3DO BE LIABLE FOR ANY INCIDENTAL CONSEQUENTIAL INCLUDING LOSS OF PROFITS SPECIAL AND OR OTHER DAM AGES OF ANY KIND OR NATURE RESULTING FROM THE PURCHASE POSSESSION USE OR INABILITY TO USE THIS 3DO SOFTWARE PRODUCT EVEN IF 3DO HAS BEEN ADVISED OF T
35. 5 6e ose e eR e RE ee ACE e ae e 25 ODliens wene a sek IU ess RUE aen uiscera Recta ecd yos 26 Game Play i voix REY ue hebt pti be ame Mc d 30 TONI SEEEN stead fre eoe MINOR eco eal I Ge sk RR RCR 34 Castle Screen ea te eae ko e ces pce ee det ene RS 35 Leto Screener he tecta tt ems m re dax pie Cr Il e RT 40 Movement oe es bo I eie eh o e e Pe I RAS Ch east eee 45 Secondary Skills i45 ve IRL RR CER EU wa Gea A 46 Skill Adyaricement a1 weeds Bae Bad lide me eed gr Sa 48 tiero Trading csse Ree RU UE ae Re ee ST 50 Kingdom Overview aetna pede sd in p hie iai ra e a 51 Combat ipe as ale We I See g AAR EAE A GE a 52 GeneralOplions 5 93 xke uy ey rey vie oy gen 53 Combat OpHons 7 sus ae oe BE SEAMEN HG Bg RA 56 Siege Gombak 5 sui Ae ete ee due hoe RS TCA NP US Rus ech ys 5t Md qM C 59 Creatures i os ee ves ERR EA E e eR 72 SUPUCIUPES i ge eres Y A aoe ee ark RES S a RUE 93 Idilot 2 eee etr REC RRERTA E BAe AU A ett e 114 Keyboard Shortcuts llle 118 Customer Support 0 ehe 120 Hints and Tips ws eeu ce REIR ee ene ae E 121 EXPANSION MANUAL 00 ee 128 Introduction Heroes of M ight and M agic II T he Succession Wars combines fantasy and strategy in a battle for territory and resources Players must fight between one and five enemy war lords to conquer new lands collect resources and artifacts and capture towns T hese towns need to be fortified and upgraded to produce and supply new armies Strategic planning
36. Cathedral have prerequisites you don t currently have and are also marked with a red X T he two portraits near the right side of the screen are the heroes that are available for hire this week You can only have one hero in a castle at a time so these heroes are also marked with an X You can R click on any on the buildings to get more information about them For now place the cursor over the Armory and click A window comes up telling you that the Armory pro duces Swordsmen It also requires the Tavern and T hatched H utto be present in the town which we built for you already It will take 10 ore 10 wood and 2000 gold to build A quick glance to the resources that are displayed on the lower right of the screen reveals you have the neces sities Click on O kay The display shows the castle exterior again and the Armory is the red roofed building near the middle of your screen L et s recruit some Swordsmen to fill out our army Click on the Armory and a win dow entitled Recruit Swordsman comes up T here are four available at 250 gold each You can click on the up and down arrows to select the number of troops you want to recruit but in this case it is easier to just click on the M ax button T hat will automatically choose the maximum that you can afford up the limits of how many are available Click on M ax if you haven t already done so and then click on O kay Four Swordsmen have been added to your cast
37. HE POSSIBILITY OF SUCH DAMAGES OR LOSS IN NO EVENT SHALL 3DO S LIABILITY TO THE ORIGINAL CONSUMER PURCHASER EXCEED THE AMOUNT ACTUALLY PAID FOR THIS 3DO SOFTWARE PRODUCT SOME STATES COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATIONS AND OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION 3DO has endeavored to ensure that the end user manual and promotional materials regarding this 3DO software product accurately reference the product However because of ongoing improvements and updating of 3DO software products 3DO cannot guarantee the accuracy of printed materials after the date of publication and 3DO disclaims any loss liability and or damages whether in contract tort or otherwise arising out of or resulting from the manual and promotional materials including without limitation any loss or liability resulting from changes errors or omissions with respect to any of such items
38. Increases the damage done by the hero s range strike units Ballistics In a siege the catapult s shots damage and accuracy are increased D iplomacy Allows the hero to bribe army camps T he higher the skill the more that join E agle E ye G ives the hero a chance to learn a spell cast by an enemy spellcaster E states T he hero begins to generate money as if he were a small town L eadership Grant s the hero a bonus to morale N ecromancers cannot learn L eadership B asic A dvanced E xpert Basic Advanced E xpert Basic A dvanced E xpert Basic A dvanced E xpert Basic A dvanced E xpert Basic A dvanced E xpert 10 damage 25 damage 45096 damage 1 shot extra dam 2 shots extra dam 2 shots max dam 25 join 50 join 10096 join 2096 3096 40 2nd level max 3rd level max Ath level max 100 gold day 250 gold day 500 gold day 1 morale 2 morale 3 morale L ogistics Gives the hero extra land movement Luck Grants the hero s army a bonus to luck in combat M ysticism Increases the rate per turn that a hero regains spell points N avigation Increases the hero s movement on water N ecromancy A nimates a portion of the units killed in battle into skeletons when you win P athfinding Reduces the movement penalty of the hero over rough terrain Scouting Increases the visibilty radius of the hero in the Adventure W in
39. M ouse W hen you are instructed to click on something point to the object and click with the left mouse button or the only button on a M acintosh mouse R click means click with the right mouse button M acintosh users need to hold down the and click with the mouse button You can get information on most things in the game by R clicking on them M ost R click information requires that you hold down the mouse key to read the information File Selector W hen loading or saving a games you will be presented with a standard F ile Selectir win dow T o select a file click on the name to highlight it T he name will now appear in the red bar at the botton of the list Click on OKAY Click on the CANCEL to exit the menu without making a selection or press the ESC key If the list is longer than the display you can scroll through the list in two ways Along the right side of the list is the slider bar and two arrow buttons Click on either arrow button to scroll in the direction indicated by the arrow T o get to a selection quickly ona long list drag the slider bar in the direction you want T utorial D on t have the patience to explore rulebooks W ant to learn the basics quickly so you can dive into the game T his is where you want to start T his tutorial will walk you through a few turns of the T utorial scenario From the M ain M enu click on Load T hen click on Standard G ame from the next menu T hat menu will be repla
40. Requires Archeological D ig Effect Generates 6 Zombies per week G raveyard U pgrade Cost 1000 Jin Requires Graveyard M age Guild Effect Upgrades Zombies to M utant Zombies Cost 1500 Aga 10 d Requires Archeological D ig Effect Generates 4 M ummies per week Cost 1500 Aga 5 g Requires Pyramid Effect Upgrades M ummies to Royal M ummies Cost 3000 Aia 10 f Requires Pyramid T hieves G uild Effect Generates 3 Vampires per week Cost 4000 dia 5 amp b 10 he 10 yy Requires M ansion Effect Upgrades Vampires to Vampire Lords M ausoleum U pgrade Perpetual Storm qe EM Ts a L Y Cost 4000 Ata 10 d 10s Requires M age G uild Pyramid G raveyard Effect G enerates 2 Liches per week Cost 3000 amp Ra 5 B 5 amp Requires M ausoleum 2nd level M age Guild Effect Upgrades Liches to Power Liches Cost 10000 distin 10 g 10 git 5 5 wr 5 At amp Requires M ausoleum Effect Generates 1 Bone Dragon per week Cost 1000 Ata 10 A 10 gS Requires N othing Effect 2 Spell Power to defending hero or captain Sorceress Sorceress structures require small amounts of wood and ore at the early levels but gems and mercury are required for the highest level structures In total cost the Sorceress falls between the K night and N ecromancer Treehouse Cost 500 ite 5 E Requires Nothing Effect G enerates 8 Sprites pe
41. a structure will give information on that structure s use In a town the castle is replaced by a tent Clicking on the tent gives you the option of upgrading the town to a castle for 5000 gold and 20 wood and ore Crest Brings up the Kingdom O verview screen Arrow Buttons T hese buttons will switch the T own Screen to another castle or town you own in the order they appear on the T own Locator Buttons The Arrow Buttons allow you to quickly page through all of your towns without returning to the A dventure Screen Hero Portrait This only appears if a hero is in the town Clicking on the portrait brings up the H ero Screen Garrison Army T he row adjacent to the C rest is reserved for the town s Garrison Army the troops that guard the town T he town garrison can have a maximum of five different types of creatures When a hero is in town you can trade creatures between the town and the hero M oving units To move a creature click on it then click where you want it to go To swap creatures click on a creature then click on the creature you want to swap with T o split an army click on the creature then Shift click on an empty space then enter the number of creatures to split Resource Summary T he lower right corner is the Resource Summary which displays the amount of gold and resources available to you to build structures and buy creatures Town Name The name of the town is displayed centered above the G arrison Army
42. also have a C aptain which acts as a hero in the town adding his skills to the defending creatures and casting any spells available at the town s M age G uild Spells and a particular hero s ability to cast them are a major part of Heroes II Before you can cast any spell your hero needs a spellbook and a M age Guild to learn the spells from he may need the M age Guild to get a spellbook T o learn spells above 2nd level the hero must also possess the W isdom skill Casting spells costs spell points the cost of each spell is listed below the spell in your spellbook T o cast a spell click on the spell you wish to cast from the spellbook R click ing gives quick information on the spell T o turn the pages click on the upper right and left corners of the book The EXIT bookmark will exit you from the spellbook T he Horse and Sword bookmarks show you the Adventure and Combat spells you know respectively m Fireball t9 Combat spells may only be cast in combat and Adventure spells may only be cast from the Adventure Window You can determine how many spell points a hero has remaining by looking at the green bar to the right of the hero s portrait in the H ero Locator Buttons from the H ero Screen or by the bookmark on the lower left of the spellbook Spell points are regained by starting a turn in a castle with a M age Guild or slowly over time at the rate of one per day L evel O ne Spells Bless g Cost 3 d
43. ar offering three different types of game to play Standard G ame A single scenario played by a single player Campaign G ame M ultiple scenarios played by a single player M ultiplayer G ame A single scenario played by multiple players Standard Game After selecting Standard G ame you must choose which scenario you wish to play Clicking on the red bar labeled Scenario opens the scenario selection win dow T he buttons at the top of the scenario selection window will show only the scenarios of the size you select e g Clicking the S button shows only the small maps E ach scenario is labeled by Size T he dimensions of the map Small M edium Large and E xtra L arge N umber of PlayersF rom two through six Win ConditionsH ow you win the scenario Standard Capture all opposing castles and defeat all opposing heroes Capture Castle Capture a specific castle D efeat H ero D efeat a particular enemy hero Find Artifact Find a particular artifact W ealth Accumulate a specific amount of gold in your treasury m Team Your team must defeat the opposing team 1 to 5 other players Loss Condition ow you lose the scenario Standard Lose all your heroes and castles ER Lose Castle Lose a particular castle Lose Hero Lose a particular hero E Time Limit Fail to complete objectives before time runs out Each scenario has a small description displayed at the bottom of the scenario selection window Include
44. attacker starting from the top unit and going to the bottom unit If multiple creatures have the same speed then the order alternates between attacker and defender if the attacker and defender both have two speed four units then the attacker s top speed four unit moves then the defender s top speed four unit then back to the attacker s remaining unit then the defender s remaining unit A variety of icons replace the standard cursor in combat K V P d Running M an Indicates that the location on the C ombat Screen is a valid move for the active creature Flying M an Indicates that the location on the C ombat Screen is a valid move for the active flying creature Sword Indicates that the active creature can move and attack the enemy crea ture from the direction indicated by the sword Arrow Indicates that the active creature has a clear shot at the enemy the cur sor is over T his symbol only appears for units with a range attack Broken Arrowlndicates that the active range strike creature will do half damage to the enemy the cursor is over this penalty is negated by having the Archery secondary skill T his cursor only appears on a creature behind castle walls 3t Red X with Circle Indicates that the location on the Combat Screen is an invalid move for the active creature Question M arkAppears over any unit and shows the creature statistic window for that creature s H elmet O pens the G eneral s O ptions Win
45. attle the hero or army Arrows T his icon appears when the cursor is over a friendly hero that the active hero can move to Clicking plots a path to the friendly hero M oving the hero will allow the heroes to trade see also H ero T rading Screen Castle T his icon appears over castles and towns Clicking selects the castle as the active castle or bring up the T own Screen if that castle was already active R clicking will bring up quick information on the castle H elm T his icon appears when placed over the active hero or when placed over any of your heroes when a castle is active Clicking selects the hero as the active hero or bring up the H ero Screen if that hero was already active Ship T his icon appears when the cursor is placed over an unoccupied ship that is adjacent to land that the active hero can move to Clicking plots a path to the ship M oving the hero will have him board the ship boarding a ship takes the rest of the hero s movement for that turn H is horse icon will disap pear and the ship icon will representthe hero T his icon also appears for ship movement when the destination is a water space Anchor T his icon appears when the cursor is placed over land adjacent to water when the active hero is aboard a ship Clicking moves the hero to the point clicked and the hero will disembark from the ship T he horse icon will reappear on the space clicked D isembarking takes the rest of the hero s movement for that t
46. attner D ebbie Van C aneghem G eorge R uof Todd H endrix M ark Caldwell Paul Rattner Julia U lano Bonita Long H emsath Steve Jasper April Lee Lieu Pham Phelan Sykes Steve W asaff Scott W hite Town T hemes C omposed and Conducted by Paul Romero Vocalists G rant Youngblood Kareen M eshagan M anual and H elpfile Bryan Farina Rozita T olouey Bruce Shlickbernd Scenarios Jon Van Caneghem Bryan Farina Debbie Van Caneghem Eric H effron C layton R etzer C hristian V anover Paul Rattner Benjamin Bent QA M anager Peter Ryu QA David Botan D avid Fernandez Bill N esemeier W alter Johnson P ackaging Scott M cD aniel Rozita T olouey Eric Schumacher S pecial T hanks to Scott M cD aniel Dean Frost M ark Palczynski W alt H ochbrueckner Bruce Shlickbernd Craig K onas Kate M cC lelland T imothy L ang Bryan Farina Erik Biondo AKA Studios Ted Chapman Deane Rettig Inlt d cliot u REED BA X m RE RE a EVA 3 AX habs New us aa ssa IIS Ut usa CE D Rr IPS vi Basic Operations socair Rx Reese wx ate wR EEN 8 TUOHAN 25S LM SL a ree shots Se NG TS ASS ot e e x 9 Maiti Menu ausu uk ARR OE E e UM oe Re AN 18 Standard Games 4 s y Se UR CIE A eb RUE YAS 18 Campaign Game sia Ra we eR y ee E OS ORO SUR P a s ae 21 Multiplayer Game 22555 V ek eS ak Ha Se as mE Ea RR oa 21 Adwenture Screen clle 23 Adventure Window sg er S e Re Y noh Ro o Re E 23 Adenine B ll ns 4
47. can interact with O nce the horse is in the rearing position click A green path of arrows is now displayed T his indicates the path the hero will take She ll avoid all events encounters and obstacles to get to the destination you clicked on now marked by a green X Your hero can reach anywhere along the path this turn where it is green When the path or destina tion turns red the hero won t reach there until subsequent turns O nce the path is set click on the destination a second time and the hero will move along the path towards the desti nation D o that now You found some gold You can either keep the gold or distribute itto the peasants for expe rience At the start of each turn you accumulate 1000 gold for each castle you own 250 for each town and 1000 for each gold mine Building up your castle and army is an expen sive proposition so the gold is needed there Atthe same time if you take the experience your hero s stats will eventually improve becoming better in combat or spellcasting and Will also gain new skills For the purposes of this tutorial click on Yes but learning when to choose one or the other is something your own experience and style will dictate Look next to your hero s portrait and you ll see a yellow bar indicating the amount of movement she has left this turn Be aware that it doesn t start at the top of the bar there are items that can improve her movement beyond the normal G wenneth still has some mov
48. ced by the File Selector Click on the file name T utorial to high light it T he name of the file will also appear in the dark brown bar just above the two but tons at the bottom of the File Selector Click on O kay After the game loads you will find yourself on the A dventure Screen T he big window on the left is the Adventure M ap T hat s your castle in the middle with your starting hero sit ting astride a horse at its entrance On the right are a variety of controls and indicators Let s explore these for a moment In the upper right is the World M ap T here s a pink box around the area of the map that is displayed in the A dventure M ap window You start off only knowing a short distance beyond your own castle As you move your heroes about more of the map becomes visible You can scroll the Adventure M ap in a number of ways Move the cursor to the extreme edge of the screen and the Adventure M ap will scroll in that direction Give ita try If you scroll too far and can no longer tell where you are look up in the World M ap Place the cursor over the green blob that represents known terrain and click The castle and the surrounding environs are displayed again in the A dventure M ap window Below the World M ap is a display showing your heroes and castles T his is the hero and castle locator T he blue eyed woman is the hero you happened to start with T here is a light blue outline around her box indicating she
49. conflict select the O riginal button After selecting the E xpansion button a screen will come up prompting a choice of which of the new campaigns you desire to play T he Price of Loyalty Long Campaign On orders from your E mperor you attempt to claim an ancient artifact of great power U nfortunately an old friend has become a powerful rival and is attempting to claim the artifact before you T he fate of the empire balances on who retrieves the artifact first D escendants Long C ampaign You must guide a royal family as it passes from generation to generation Your kingdom develops over time gaining allies and enemies D efend against internal and external threats to preserve your kingdom and grow in power You must defeat the nearby rival kingdom T he Wizard s Isle Short C ampaign A mysterious chain of islands has risen from the sea and are rich with powerful magic You as well as many other eager mages seek to control this mighty force W homever can control these islands will shape the destiny of the next age T he Voyage Home Short C ampaign After voyaging to the outer islands of the kingdom your ship has been wrecked by a massive storm You must find a way to journey back to the mainland On your return you find a civil war has started and you must choose which side to join 133 134 E ditor C ompatibility T he expansion set has upgraded the editor from the original game allowing you acces
50. d in this section is the difficulty rating of the map harder difficulties gen erally indicate the human player is penalized either by fewer resources tougher creatures near the starting castle or the computer players starting with a distinct advantage Size Selector Players and M ap Size S elected Scenario D escription Good4 Mountain King Revolt Revolution Seven Lakes Slugfest Spell Casters The Uther Side Tutorial a Chaos Map difficulty Normai B people 1 island Scenario N ame Victory amp Loss Conditions M ap Difficulty Scenario mole x Chaos ame Game Difficulty G ame D ifficulty Players Starting Hero H andicap multiplayer C hat multplayer Rating 100 ANCE R ating After selecting the scenario you must choose which game difficulty level to play at The difficulty is changed by selecting from the ratings at the top of the screen Easy Normal Hard Expert or Impossible Game difficulty affects the resources you begin with the resources the computer players begin with and the intelligence of the computer opponents N ext you need to determine which color you will be The color you select determines where you start on the map if you select the same color on the same scenario you will always begin in the same place T o change colors click on the color you wish to be If the color you wish to switch to is grayed out then that color cannot be chosen by a human player
51. destruction 8 Free Bred as soon as you can from his prison need the Blue tent H e has lots of crusaders that you could use 9 Look at the rumors T hey ll tell you which heroes to avoid and other useful information 10 Find Battle Garb and Find UA W izard s Land 1 H ints and T ips Try to get the Lightning Bolt spell as early as possible R eload if necessary to get it in your town It is very helpful because your troops are initially weak E xplore quickly and efficiently W hile you do not need to visit every place to win you should try to visit as many as possible L ook out especially for places that give you bonuses to primary skills D o not hesitate to pick up every artifact you find T here are exactly enough artifacts to fill your slots You cannot build anything so don t go out of your way to get resources You only need gold sulfur for the dragons and maybe some gems for the Trees of K nowledge Incidentally you also cannot hire any more heroes so make the most of Solmyr Pray to all the gods that the U Itimate Artifact is something useful G et the two warlock towns ASAP Because of a glitch in the editor you ll have to go with red dragons against titans but it s winnable and good practice Also pray to all the gods that M andalis does not get spells like Resurrect T rue or M irror Image Useful spells for you include Dimension D oor Town Portal Armageddon and any lightning spell because of Lightning Rod I
52. dow Wisdom Allows the hero to learn higher than 2nd level spells Basic A dvanced E xpert Basic A dvanced E xpert Basic A dvanced E xpert Basic A dvanced E xpert B asic A dvanced E xpert B asic A dvanced E xpert Basic A dvanced E xpert Basic A dvanced E xpert 10 movement 20 movement 30 movement 1 luck 2 luck 3 luck 2 spell point turn 3 spell points turn 4 spell points turn 50 movement 100 movement 150 movement 1096 of killed units 2096 of killed units 3096 of killed units Reduces penalty 25 Reduces penalty 50 Reduces penalty 100 1 square 2 squares 3 squares 3rd level spells Ath level spells 5th level spells Skill Advancement Skills are improved by advancing in levels When a hero advances a level a screen will appear giving the hero a bonus to a primary skill Attack Defense Spell Power or K nowledge and the choice between two secondary skills One or both may be skills already known by the hero which the hero can then advance in otherwise the skill s are new to the hero and are learned at the Basic level T he skills a hero has to choose from are randomly selected weighted by the class of hero Primary Skill Advancement T he table below gives the percentage chance of learning a primary skill when going up each level For the first nine levels heroes tend to be spe cialized in one or two skills but at tenth level and b
53. dow If used over an enemy hero it gives the statistics of the enemy hero T he highlighted creature is the one currently taking action Each creature may move and or attack or SKIP its action for the turn pressing the space bar will also SKIP the creature T o movea creature place the running or flying man cursor over the location you wish to move the creature to and click T o attack an enemy place the cursor over an enemy it will become a sword or an arrow if you are capable of attacking this turn and Click T he direction of the sword defines from where you will attack the enemy After a creature attacks the defending creature retaliates against the attacker provided the defend er is still alive A creature may only retaliate against one attack per turn T he total damage a creature inflicts is the base damage of the creature multiplied by the number of creatures attacking T his is modified by the difference between the attacking creature s Attack skill and the defending creature s D efense skill Each point of Attack over Defense gives an additional 10 extra damage 1 over 110 5 over 150 to a maximum of three times the damage E ach point of D efense over Attack reduces the dam age taken by 596 1 over gives 9596 5 over 7596 to a minimum of 3096 T he final dam age is subtracted from the defender s hit points resulting in the number of creatures killed D amage carries over from turn to turn As an example if 3 Rocs Attack 7
54. e M agi and E ye of the M agi W hen entering any H ut of the M agi the map is revealed around each E ye of the M agi on the map Sirens A one time per hero sea location which gives an experience bonus to the visiting hero but at a cost of a percent of his or her troops Stables T he Stables increase the movement for one week of any hero that visits T hey also upgrade any cavalry units to champion units N ew Structure E vil Shrine Cost 4000 du 10 ge 10 af R equires N othing E ffect Increases the number of skeletons resurrected after a battle by 10 to a maximum of 60 138 N ew Artifacts Arm of the M artyr 3 power undead morale penalty Breastplate of Anduran 5 defense Broach of Shielding 1 2 damage from screen spells 2 power C rystal Ball Allows anyone within a certain radius of the hero holding it to obtain detailed information on army camps heroes and towns by right clicking on them Gravedigger s Shovel Increased the hero s necromancy skill by 10 139 H eart of Fire 1 2 damage from fire double damage from cold H eart of Ice 1 2 damage from cold double damage from fire H elmet of Anduran 5 power H oly H ammer 5 attack Legendary Scepter 2 all attributes J Masthead 1 luck 1 morale in sea combat S pell Scrolls 1 scroll per spell when a hero has it they get that spell in their book Sphere of N
55. e before slower ones and also how far a creature can move in combat M orale H igh morale can enable a unit to take an extra action in combat whereas poor morale can freeze the unit in a state of panic Luck Good luck can grant a unit double damage for an attack in combat where as bad luck can force a unit to do half damage for an attack in combat Secondary Skills Below the Army are the secondary skills E ach hero can learn a maximum of eight secondary skills with a maximum of three levels of expertise in each skill Clicking on any skill brings up a window which informs you of the effects of the skill Artifacts Fourteen slots are available for holding the artifacts you discover All arti facts owned by a hero are displayed in this section Clicking on any artifact will bring up a description of the artifact s powers Dismiss T his button located on the left side of the screen allows you to dismiss the current hero Because you have a maximum of eight heroes you may wish to dismiss a weak poorly placed hero to replace him with a stronger or better positioned hero H eroes who are dismissed or defeated go back to the hero pool and can be recruited again Heroes keep their artifacts unless defeated by another hero and experience when they are defeated or dismissed Be aware that heroes never die they go back to the hero pool and can then be recruited by any warlord Arrow Buttons T hese buttons will switch the H ero Screen
56. e s heroes they will definitely come with dragons in their group G ates of H ell H ints and T ips G ates of H ell H int 1 It s not the first week that is the challenge it s the first day T here is a way to get one of your heroes past the D emon guardian on the first day T here is no other immediate escape from the prison where the majority of your heroes start If there is a way out other than past the D emon it will take you a while to find it and you don t have that kind of time at first Your first priority is to get your hero past the Demon Do not do anything else before you accomplish this G ates of H ell H int 2 Take a good look at the hero who is able to escape Flynn for Green M elchior for Blue E ach of them has an artifact in their possession which should tip you off as to what they need to do in order to escape You have one hero who is not imprisoned but would not recommend moving them off the G ate T heir job is to sit on that G ateway so nobody can come through it If they leave their post you could be in for a world of hurt If you don t get your hero free from the D emon the first round your gateway guardian D awnstar for Green and Chakotay for Blue are your only hope You re going to lose your main castle the first round and these heroes have to go find you a new castle within seven days or you re done for In order to do this they will have to abandon their post and then you have to rely on luc
57. ement and the N avigation secondary skill increases the heroes water movement Heroes have a penalty to their movement when on rough terrains but this penalty can be offset by having the Pathfinding secondary skill T he effects of terrain and Pathfinding are expressed in the chart below by percent of the penalties to normal movement 200 means you move at half speed No Basic A dvanced E xpert Terrain Pathfinding Pathfinding P athfinding Pathfinding D esert 200 175 150 100 Swamp 175 150 125 100 Snow 175 150 100 100 Cracked 125 100 100 100 Beach 125 100 100 100 Lava 100 100 100 100 W ater 100 100 100 100 Dirt 100 100 100 100 Grass 100 100 100 100 Road 15 15 1596 1596 N otice that you get a 2596 bonus to movement while traveling on a road M oving on a road is faster than moving on grass or dirt and the roads make travel over rough ter rains very easy Pathfinding becomes one of the most useful skills on a map with large areas of rough terrain H ero Secondary Skills Besides the four basic hero statistics a hero can learn and advance in secondary skills T hese skills give the hero abilities like farther movement over land or sea learning high level spells or improving his skill with the catapult in castle sieges A hero can learn at maximum eight secondary skills and all skills are known at three levels Basic level 1 A dvanced level 2 and E xpert level 3 HH EG Archery
58. ement left so let s set a new destination Click on the sparkling fountain below and slightly to the right of your castle making sure you have the rearing horse symbol N ote the numeral 2 on the right of the horse T hat means it will take all of G wenneth s move ment this turn and at least part of her movement next turn to reach there C lick to set the path T he destination is marked with a red X this time indicating you can t reach there this turn M ove the cursor over to the button with the horse icon near the right side of the screen and click T his is the M ove button an alternate command that tells your hero to move along the path once it is set T hat s all for this turn Click on the hourglass button T he Status Window will show the computer players thinking and the cursor will become a sundial O nce the cursor changes back and the Status W indow reverts to G wenneth s army you can continue T hered X is now green Click on the M ove button and G wenneth continues along the path you set last turn A message box pops up and informs you that by drinking from the foun tain you will gain luck for your next battle Good luck allows your troops to do double damage for an attack in combat watch the rainbow arch towards your warriors when it happens Click on the pile of wood neatly stacked to the left of the road leading towards the bottom of the screen and move your hero there Roads are easier to move along than other types o
59. encounters an army camp that camp will sometimes join the hero if the hero has a large enough army and room for the creatures to join an open space or a group of the same creatures as the army camp If the hero has the Diplomacy sec ondary skill however and his army is strong enough then creatures will offer to join the hero s army for an amount of gold based on the strength of the army camp T he level of diplomacy the hero has determines how many creatures in the army camp will join up with the hero either 2596 5096 or 10096 but the cost is always based on the total number of creatures in the army camp If the hero is overwhelmingly powerful the army camps will attempt to flee from the hero and you have the option of fighting them before they run Town Screen Towns and castles supply you with your armies spells and gold T owns and castles pro vide the main objective in most scenarios for if you lose all your castles and towns you have only seven days to capture one or you lose the scenario Six types of towns and cas tles can be found one to match each of the six hero types Barbarian Knight N ecromancer Sorceress Warlock and Wizard T owns provide you with 250 gold per Castle Crest Garrison Resource H ero Summary Portrait Town Window TheTown Window displays your castle and all structures and upgrades built at the castle C licking on any structure will bring up that structure s window R click ing on
60. et hex and to the 18 adjacent hexes M ass Cure A Cost 15 Type Combat Target All allies D uration Instant Removes all negative spells and heals 5x Power in hit points C hain Lightning C ost 15 75h Type Combat Target S pecial D uration Instant Inflicts 40x Power in electricity dam age then half that damage to nearest creature until four creatures are hit H oly Shout Cost 12 Type Combat Target All undead creatures D uration Instant Inflicts 20x Power in holy damage to all undead creatures M ass Shield Cost T Type Combat Target All allies D uration 1 rnd level S hielded creatures take half damage from range strike attacks M ass Slow A Cost 15 Type Combat Target All enemies D uration 1 rnd level Slowed creatures are reduced to half their normal Speed Resurrection C ost 12 Type Combat Target K illed creature D uration Combat Regrows 50x Power in hit points of killed units Set E arth G uardian Cost 15 Type Adventure Target 1 mine D uration Until defeated Sets 4x Power in Earth E lementals to guard the mine M eteor Shower ir C ost 15 Type Combat Target 7 hexes D uration Instant Inflicts 25x power in damage to the target hex and each adjacent hex Set Air G uardian Cost 15 Type A dventure Target 1 mine D uration Until defeated Sets 4x Power in Air E lementals to guard the mine Set Fire G
61. eyond they generalize much more Type Attack D efense Power Knowledge Barbarian 2 9 55 35 5 5 Barbarian 10 30 30 20 20 K night 2 9 35 45 10 10 K night 10 25 25 25 25 N ecromancer 2 9 15 15 35 35 Necromancer 10 25 25 25 25 Sorceress 2 9 10 10 30 50 Sorceress 10 20 20 30 30 Warlock 2 9 10 10 50 30 Warlock 10 20 20 30 30 Wizard 2 9 10 10 40 40 Wizard 10 20 20 30 30 Secondary Skill Advancement Each secondary skill has a different chance to be learned by each hero type T he table below lists the secondary skills and the hero types with an indication of how often a skill will be learned T he higher the number the higher the chance that the skill will be available to learn the lower the number the lower the chance that the skill will be available a 0 means no chance Skill Barbarian Knight N ecromancer Sorceress Warlock Wizard Archery 3 2 1 3 1 1 Ballistics 3 4 3 3 3 3 D iplomacy 2 3 2 2 2 2 E agle E ye 1 1 3 2 3 3 E states 2 3 2 2 2 2 Leadership 3 5 0 1 1 2 Logistics 3 3 2 2 2 2 Luck 2 1 1 3 1 2 M ysticism 1 1 3 3 3 4 N avigation 3 2 2 4 2 2 N ecromancy 0 0 5 0 1 0 Pathfinding 4 3 3 2 2 2 Scouting 4 2 1 1 4 2 Wisdom 1 2 4 4 5 5 H ero T rading Screen A hero can trade creatures and artifacts with another hero you control by plotting a path to the friendly hero T he Hero T rading Screen is broken into three areas LL LL INN S zt Primary Skills
62. f terrain Don t worry about trying to precisely move along the road your hero will do that automatically if it is to your advantage A message will appear briefly in the Status Window saying that you have found a small amount of wood and will give the exact amount As you moved towards the woodpile more of the Adventure M ap was revealed to you T he hero unveils the map a set distance away as she moves about Just to the left of where the woodpile used to be is a wooden shack and wagon R click on it and you can see that itis a sawmill T he sawmill produces two units of wood each turn as long as you own it Place the cursor over the front of the sawmill be sure you have the rearing horse cursor icon and click twice Read the text then click on O kay N ote that there is now a blue flag flying over the sawmill indicating that you own it It will continue to add two units of wood to your resources at the start of each turn until some other faction s hero captures it Below the sawmill and to the right there s a wooden signpost M ove to that You ll run out of movement before you get there Click on the hour glass and when it is your turn again Click on the move icon Read the message and than click on O kay M essages may give important clues and it might be wise to stop and read them along the way T he putrid green zombies on the right side of the map are guarding a small treasure cache daring G wenneth to try and defeat them No self
63. ffect Generates 4 Griffins per week Cost 3000 iiz 10 de Requires N est Effect Generates 3 M inotaurs per week Cost 2000 da 5 de Requires M aze Effect Upgrades M inotaurs to M inotaur Kings Cost 4000 iia 10 gs Requires Crypt E ffect Generates 2 H ydras per week Cost 15000 dga 30 d 20 gs Requires M aze Swamp Effect Generates 1 Green Dragon per week Cost 5000 da 5 dh 10s Requires Black T ower Effect Upgrades Green Dragons to Red Dragons Cost 5000 Qe 5 dh 10s Requires Black T ower Upgrade Effect Upgrades Red Dragons to Black Dragons Cost 3000 amp a 5 10 d Requires Nothing Effect Increases income by 500 dAn Wizard W izard structures have the highest resource cost of any town and the second highest gold cost second only to the Warlock T he higher level structures bear most of the cost the Ivory T ower plus upgrade and the Cloud C astle plus upgrade H abitat Boar Pen Cost 400 Jii Requires Nothing Effect G enerates 8 H alflings per week Cost 800 Jii Requires H abitat Effect Generates 6 Boars per week Cost 1500 amp a 5 Eh 5 d Requires H abitat Effect Generates 4 Iron Golems per week C liff N est k Ivory T ower Cost 1500 fie 5 A Requires Foundry Well Effect Upgrades Iron Golems to Steel G olems Cost 3000 Aia 5 ME Requires Boar Pen E ffect
64. ger durabilty in combat Wolf Cost 200 giin Attack 6 H its 20 D efense 2 Speed Very Fast D amage 3 5 Shots 0 2 Attacks Wolves are incredible offensive units but they need to be used carefully because they cannot take damage well Ogre Cost 300 iu Attack 9 H its 40 D efense 5 S peed Very Slow D amage 4 6 Shots 0 O gres are the anchor of the Barbarian units T hough tough O gres are very slow on the battlefield making it difficult for them to attack OgreLord Cost 500 eta Attack 9 H its 60 D efense 5 S peed Average D amage 5 7 Shots 0 T he upgrade to the Ogre not only adds speed but a sizeable increase in hit points Troll Cost 600 isha Attack 10 H its 40 D efense 5 Speed Average Damage 5 7 Shots 8 Regenerates T he ability to regenerate and strike at range makes trolls incredibly useful in castle sieges War T roll Cost 700 sta Attack 10 H its 40 D efense 5 S peed Fast D amage 7 9 S hots 16 Regenerates T he Troll upgrade increases in damage and speed while keeping the ability to regenerate C yclops C ost 750 di 1 yy Attack 12 H its 80 D efense 9 Speed Fast D amage 12 24 Shots 0 Attack affects 2 spaces 2096 chance to Paralyze creatures Cyclopes are powerful ground combatants Knight K night creatures have high defense skills and at the upper levels are fairly fast Like the Barbarian however the Knight creatures are be
65. ing on an area of the Adventure W indow immediately moves the hero to that location If the hero does not have enough points to get there he will move as far as possible leaving a path shown in red for the following turn s movement If the Show Path feature is turned off you can still see the path a hero will take by holding down the CTRL key and clicking on a location If you like the path shown release the CT RL key and click again or use the M ove Button Borders Toggles the interface borders between Good Evil and D ynamic good border when you start with a good hero evil border when you start with an evil hero C ursors Toggles black and white or color mouse cursors On some systems black and white cursors can speed up game play Information B ox T he Information Box is located in the lower right corner Clicking on this will toggle between the active hero s army your resource summary and the date G ame Play H ero M ovement Clicking on any area of the Adventure W indow causes a path to appear for the active hero Green arrows show the path the hero will take with longer arrows representing terrain that requires more movement points snow desert swamp etc A green X shows a location that can be reached this turn Red arrows indicate destinations that will be reached in subsequent turns with a red X appearing at the final destination but not necessarily meaning that the hero will have used all his moveme
66. k If the purple or orange player decides to come through the gate you abandoned that s all she wrote T here s a better way to play it than to put D awnstar and C hakotay into action though G ates of H ell H int 3 It is possible that many players don t quite know how the Surrender feature of the game works W hat happens when you Surrender is that you pay the enemy player a certain amount of gold based on the number of troops you have and you disappear T he hero who surrendered then appears in the H ero Recruitment P ool for your side displacing a hero that was there before with all his her troops still intact You can recruit that hero for the normal 2500 with all the armies and artifacts they have with them T his is what you have to do to survive the first round Your money has been carefully rationed you have just enough in the first round to Surrender Flynn and M elchior with the armies they command and then to recruit them back in your main castle A fter that you will be almost broke but Flynn and M elchior should be able to handle the immediate threats to your castle Ah but how do you get the rest of your heroes out after that G ates of H ell H int 4 T he Surrender trick will only work once T he rest of the heroes who are imprisoned will be killed outright if they attempt to escape T he Demon guardians have troops which are faster than anything the rest of your people have they ll fry you where you sta
67. k on a spell to cast it R click on a spell for quick information on the spell Click on the upper right and left page corners to turn the pages of the book T he bookmark on the lower right shows the hero s remaining spell points and the book mark labeled E XIT allows you to leave the screen without casting a spell Pressing C on the keyboard will also open the spellbook Retreat T his causes the hero to flee combat he loses his army but retains his skills experience and artifacts It is better to save a hero you have invested time and money in rather than let him be defeated T he hero disappears from the A dventure W indow but reappears for hire in your castles Surrender T his option is similar to retreat but can only be performed in combat against an opposing hero Surrender will allow you to keep your army by pay ing a ransom to the opposing hero based on the power of your army T he hero again disappears from the A dventure W indow and appears for hire in your castles with his army intact T he payment will be reduced by 20 per level of the D iplomacy secondary skill Exit This option returns you to the Combat Screen H eroes never die If you defeat a hero you claim any artifacts that hero had except the enemy hero s spellbook T he defeated hero goes back into the hero pool and can be recruited by anyone C reatures In combat the fastest creature present is allowed to act first with a tie in speed going to the
68. l change to an arrow indicating the direction of the scrolling World M ap T he upper right section of the Adventure Screen is the World M ap which shows the world as you know it Explored sections are lit up and unexplored areas are blacked out T he pink rectangle within this map shows the portion of the world currently visible in the Adventure Window Clicking within this rectangle and dragging it around the World M ap will scroll the view in the Adventure Window Clicking in the World M ap but outside the pink rectangle will instantly reposition the view in the Adventure W indow to correspond to the point clicked in the World M ap Locator Buttons T hese buttons represent the heroes and castles you own T he left section is reserved for heroes and the right section is reserved for castles and towns Both sections display only four heroes or castles at a time but have scroll bars to scroll through all the heroes or cas tles you own Hero Locators Portraits of your heroes are located in the left column On either side of the portrait are two vertical bars T he yellow bar on the left of the portrait represents how much movement your hero has remaining T he green bar on the right represents how many spell points your hero has remaining One or more symbols appear on the bar if you have a large number of spell points or movement Clicking on the portrait will make that hero active and center the Adventure W indow on that
69. ld and resources per turn M ild handicap represented by roped hands is 1596 fewer resources T he area atthe bottom is a chat window justtype in your message and hit the enter key L oad G ame T his option loads a previously saved game either Standard C ampaign or M ultiplayer Select the type of saved game you wish to load All options will bring up a standard File Select window Simply click on the name of the scenario you wish to load then click O kay to load the game C redits This option brings up the names of all the people who contributed to the creation of H eroes of M ight and M agic Il T he Succession Wars H igh Scores T his option brings up the list of the H igh Scores achieved in Heroes Il The Campaign button displays the best C ampaign scores Quit T his option closes the program and returns you to your operating system A dventure Screen W orld M ap i j TL eem Locator A dventure 7 phon jme sa Buttons Screen j t er H d 1 EN Adventure ict Buttons f Information t 4 Window Adventure W indow All game actions take place on the Adventure Window From here you can examine the surrounding countryside and move your heroes The black areas on the Adventure W indow are the areas that you have not explored Each town and hero you control will light up the black areas of the map around them T o scroll the Adventure W indow move the cursor to an edge of the screen the cursor wil
70. le Skeleton C ost 75 gfir Attack 4 H its 4 D efense 3 S peed Average Damage 2 3 Shots 0 T he best level one creature Skeletons should be hoarded by N ecromancers as they provide easily available power early on Zombie Cost 150 d Attack 5 H its 15 D efense 2 Speed Very Slow D amage 2 3 Shots 0 um e T hough having more hits than Skeletons Zombies have a low D efense and speed M utant Zombie Cost 200 isa Attack 5 H its 20 D efense 2 S peed A verage D amage 2 3 Shots 0 T he zombie upgrade increases the speed of the Zombies M utant Zombies are worthwhile additions to any fledgling undead army M ummy Cost 250 Jii Attack 6 H its 25 D efense 6 Speed Average D amage 3 4 S hots 0 20 chance to curse enemy creatures T he best ground creature available for the N ecromancer Royal M ummy C ost 300 iu Attack 6 H its 30 D efense 6 S peed Fast D amage 3 4 Shots 0 3096 chance to C urse enemy creatures T he upgrade of the M ummy has improved speed and toughness Vampir e Cost 500 Aiia Attack 8 H its 30 D efense 6 S peed A verage D amage 5 7 Shots 0 Flies Creatures attacked by Vampires cannot retaliate Vampires are necessary for the success of the N ecromancer Vampire Lor d Cost 650 Air Attack 8 H its 40 D efense 6 Speed Fast D amage 5 7 Shots 0 Flies Creatures attacked by Vampire Lords cannot retaliate Vampire Lords gain some back
71. le garrison T he garrison occupies the five boxes above the hero s army T hey will defend your castle if a hero isn t there but might not be involved if a hero and accompanying army is in the castle T o transfer the troops from the garrison to your army first click on the Swordsmen T his highlights them with a red outline N ow place the cursor over the empty space of the hero s army at the lower rightand click T he Swordsmen are now part of G wenneth s army You can transfer troops from box to box by clicking on one troop and then clicking on the troop that you want them to exchange places with You may also do partial troop transfers if the need should arise by holding down the Shift key when transferring troops T here are no more troops available for now and you can only make one improvement in your castle per turn it s time for G wenneth to go adventuring Click on the E xit button on the lower right W e are back to the Adventure W indow N ote that G wenneth has the blue border around her box indicating she is the active hero M ove the cursor around a bit in the Adventure M ap T he cursor will change depending on what it is over M ove the cursor over the trea sure chest that is sparkling just below and to the left of the castle entrance As you move the cursor it will change from either a spear or a horse to a rearing horse as it is placed over the chest T he rearing horse indicates that there is an event there that the hero
72. led if it takes any damage Summon Air E lemental C ost 30 Type Combat Target na D uration Combat Summons 3x Power in Air E lementals Summon E arth E lemental C ost 30 radi Type Combat amp Target na D uration Combat Summons 3x Power in E arth E lementals Summon W ater E lemental C ost 30 m Type Combat 4 Target na l D uration Combat Summons 3x Power in W ater E lementals Summon Fire E lemental Cost 30 Type Combat amp Target na D uration Combat Summons 3x Power in Fire E lementals Town Portal Cost 20 Type Adventure Target H ero D uration na Teleports the hero to any friendly town Barbarian C reatures Barbarian creatures are generally slow but have high Attack skills and hit points While excellent in the early and midgame the Barbarian creatures begin to falter towards the endgame T he early game advantage is accented in small and medium maps G oblin C ost 40 gmin Attack 3 H its 3 D efense 1 S peed Average D amage 1 2 Shots 0 A solid low level creature packs of Goblins are a match for most level two creatures Orc Cost 140 dui Attack 3 Hits 10 D efense 4 S peed Very Slow D amage 2 3 Shots 8 T hough slow Orcs provide range attack until Trolls can be recruited Orc C hieftan C ost 175 air Attack 3 H its 15 D efense 4 Speed Slow D amage 3 4 Shots 16 T he upgrade to the Orcs gives them lon
73. m secondary skill Clicking on the Guild will show which spells are available in the Guild A hero beginning his turn in a town with a M age Guild will regain all his spell points Tavern Gives the defenders of the town a bonus to their morale when defending the town T he tavern is also a center for gossip and rumors each week a rumor will be available in the T avern Occasionally valuable information can be learned from these rumors T he T avern is not available in the N ecromancer castle undead don t get thirsty T hieves G uildE stablishes contact with spies allowing you to gain information on the other players and on the defending units of castles and towns T he more T hieves Guilds you own the more information you receive Clicking on the T hieves G uild structure from the C astle Screen brings up the Player Ranking Screen which ranks the players in ten statistics E ach player is symbolized by a flag of their color Atthe bottom of the screen are four statistics that shows the portrait of each players most powerful hero the statistics of that best hero the personality of the opponent and the best creature being used by each opponent Remember that the more T hieves G uilds you own the more complete the infor mation five T hieves Guilds will give you complete information Shipyard If the entrance of a town borders water then you can build a Shipyard in that town Building a ship costs 10 wood and 1000 gold If a
74. make excellent garrison units because of their toughness and magic resistance Battle D warf Attack 6 D efense 6 D amage 2 4 C ost H its S peed Shots 250 fsa 20 Average 0 2596 M agic resistance T he upgrade of the D warf is faster and tougher E If Cost 250 diin Attack 4 H its 15 D efense 3 Speed A verage D amage 2 3 S hots 24 Fires 2 shots per turn Elves are incredible offensive units able to deal large amounts of damage at range G rand E If Cost 300 dii Attack 5 H its 15 D efense 5 S peed Very Fast D amage 2 3 S hots 24 Fires 2 shots per turn T he Elf upgrade becomes faster and more skilled Grand Elves are able to whittle down enemy forces quickly D ruid Cost 350 giin Attack 7 Hits 25 D efense 5 S peed F ast D amage 5 8 Shots 8 Druids are one of the best range strike units available T hough weak few units can close to melee range on the Druid without dying G reater D ruid Cost 400 Ain Attack 7 H its 25 D efense 7 S peed Very Fast D amage 5 8 Shots 16 T he Druid upgrade is faster and tougher Greater Druids and G rand Elves complement each other well Unicorn Cost 500 ir Attack 10 H its 40 D efense 9 S peed F ast D amage 1 14 Shots 0 20 chance to Blind enemy creature Unicorns are solid ground creatures T hey are tough fast and deal good damage Phoenix Cost 1500 ir 1 A Attack 12 H its 100 D efense 10 S
75. ms and mercury E ach supplies a small random amount of the appropriate resource C hests G old or a minor artifact can be found in treasure chests You can keep the gold you get or convert the gold to experience points Using chests to get experience is a quick way to raise a hero in levels A rtifacts Lucky heroes will find artifacts to claim Some artifacts are guarded by creatures some you must pay for and others may require special talents to retrieve A dventurous heroes will find many special locations to visit Locations stay on the map offering their benefits to whomever reaches them oe Terrain O bjects T hese objects cannot be interacted with instead they serve to impede your progress mountains and trees for example Single V isit SitesT hese sites can be visited once Depending on the site that amp means one visit per hero gazebo one visit per player obelisk or one visit per game M ultiple Visit SitesT hese sites can be visited multiple times and never go away Some of these sites can be visited only once per week windmill some offer creatures which replenish after the first day of the week huts and some can be visited multiple times with no restrictions Continual Sites T hese sites become flagged when you control them and will offer their bonus to you continually Sawmills mines and the lighthouse are examples of continual sites C reature Interaction and Diplomacy When your hero
76. n check the box If additional information is needed on the victory condition a specific value or condition that is adjusted in the Victory Condition E xtra row M ap N ame Enter the name of your map this is the name which will appear in the Scenario Select Window in H eroes II M ap DescriptionA five line description of your scenario which will be visible from the Scenario Select Window in H eroes Il D ifficulty Your decision on the map s difficulty If the human player starts with a disadvantagous position the map s difficulty is usually increased to reflect this Players Assign which colors can be played by computer or human players Click on the colored square to toggle the assignment between H uman only Computer only or Human or Computer Start H ero in CastleD etermines if a random hero begins the game at each player s main castle If the option is clicked off then only heroes placed in the E ditor begin the game on the map Rumors Enter in rumors that can will be randomly displayed in T averns during play E vents Allows for timed events to occur in a scenario E nter the message of the event and assign if resources are given or taken away T hen determine when the event occurs and how often it reoccurs if at all T hen decide which colors get the event and if computer players get the event Disk O ptions N ew Brings up the N ew M ap dialog Load Brings up the Load M ap dialog Save Saves the map to
77. n the final battle you might consider dragging the centaurs along so that the titans shoot them instead of the dragons G argoyles or minotaur kings are also useful for the first strike BEXPANSION PACK Table of C ontents Installation Customer Support Credits W hat s N ew C ampaign G ames E ditor C ompatibility N ew Locations E vil Shrine N ew Artifacts Limited 90 D ay Warranty NEW WORLD COMPUTING PMN 520 001 Installation and Play You must have H eroes of M ight and M agic II installed on your hard drive to install the Price of Loyalty See the data card included in the box for specific installation instructions After installation you will be able to play the original campaigns and the new campaigns all from the new CD Start the game as usual and you will immediately know that the expansion set is installed as the banner now reads T he Price of L oyalty C ustomer Support If you experience any problems with installation or play and require assistance 3DO Technical Support can be reached by phone M onday through Friday from 9 00 AM to 5 00 PM PST at 650 385 3193 Technical Support F ax number 650 385 3181 Technical Support E mail should be addressed to customer support 3do com The 3DO Customer Service W ebsite is located at http www 3do com support 129 Credits Team C yberlore Studios Inc E xecutive P roducer Producer D esign L ead D esigners Programming
78. na D uration na Shows the location of all remaining resources on the map in World View L evel T wo Spells Blind C ost 6 Type Combat Target 1 enemy D uration 1 rnd Power Blind creatures cannot take action until attacked and retaliate with half strength D eath Ripple C ost 6 Type Combat Target All living creatures D uration Instant Inflicts 5x Power in death magic to all non undead creatures D ragon Slayer C ost 6 Type Combat Target 1 ally D uration 1 rnd Power Creature gains 5 to Attack skill against D ragons C old Ray f Cost 6 Type Combat Target 1 enemy D uration Instant Inflicts 20x Power in cold damage to a single enemy creature D isrupting Ray Cost 7 A Type Combat Target 1 enemy D uration Combat Reduces D efense of target by 3 A creature can be affected multiple times by this spell H aunt C ost 8 Type Adventure Target 1 mine D uration U ntil defeated D eflags a mine and sets 4x Power ghosts to guard it Lightning B olt C ost 7 45 Type Combat Target l enemy D uration Instant Inflicts 25x Power in electricity dam age to a single enemy creature Summon B oat Cost 5 i Type A dventure Target na D uration na Summons nearest friendly empty boat to caster s location Visions Cost 6 Type A dventure Target 1 Army camp D uration Instant Gives relative strength of an army cam
79. nd artifacts which will require you to develop many new strategies for victory H ere is a list of the new features in the Price of Loyalty C ampaigns T here are four new campaigns to test your ability T he Price of Loyalty Descendants T he W izard s Isle and T he Voyage H ome N ew Heroes T here are over ten new heroes in the campaigns for you to control and wage war against E vil Shrine T he N ecromancer castle has a new building W here the other classes have the tavern the necromancer now has the Evil Shrine Each Evil Shrine that a player has increases the percentage of skeletons that are regenerated by his or her necromancer heroes Spell ScrollsYou can now find individual specific spells of any level on scrolls hidden across the land Additional A rtifactsT here are over a dozen additional artifacts to be found One of them is separated into three parts which are useful on their own but even more powerful once combined Barriers and Tentou will now find certain areas of a map blocked from passage until the correct password is found Additional Locations here are over a dozen new locations including recruitment sites for elementals and ghosts 132 C ampaign G ames T he Price of Loyalty includes four entirely separate campaigns T hese are accessed by selecting the existing campaign button from the main menu and then selecting the E xpansion button If you would like to play the original Archibald vs Roland
80. nd before you can even take a single action in the combat You will never never be able to defeat those D emon guardians in combat T hat is impossible In order to make them disappear and free the rest of your heroes you will need to defeat the Red player by taking all of her towns Fortunately she only has one town She also has only one other hero besides the D emon guardians and that hero only has a limited range of motion She cannot recruit any other heroes She is a static player all you have to do is find her Roc Around the C lock H ints and T ips N o spoilers here just a few suggestions 1 Don t Worry be Happy T his map is actually easy for most if played at normal difficulty At higher difficulty settings the computer advantage will kick in Take your time enjoy your visit T his is an explorer style map Although you don t have to beat any of the other colours to win there are places you have to find Don t worry about the time limit it is there primarily for storyline T here are lots of hopefully interesting and amusing events scattered about the map If you try to beat the map in record time you ll probably miss them One for the Road Check your tavern weekly for rumors It will be profitable at best at worst worth a chuckle or two Bad news for builders T here is only one town you can build up to a castle and somebody else will probably do itfor you T he main use for resources is converting
81. nge strike creatures around and T itans match up to Dragons in power H alfling Attack 2 D efense 1 D amage 1 3 Boar Attack 5 D efense 4 2 D amage 3 Iron G olem Attack 5 D efense 10 D amage 4 5 Cost 50 Ain H its 3 S peed Slow S hots 12 H alflings provide solid early range strike ability for the Wizard Cost 150 dil H its 15 S peed Very Fast Shots 0 Boars are fast and strong and make excellent units for exploring Cost 300 iR H its 30 S peed Very Slow Shots 0 1 2 damage from elemental spells T he high defense partial magic resistance and slow speed make Golems excellent garrison creatures Steel G olem Cost 350 giir Attack 7 H its 35 D efense 10 S peed Slow D amage 4 5 S hots 0 1 2 damage from elemental spells T he G olem upgrade is faster tougher and stronger Roc C ost 400 AMin Attack 7 Hits 40 D efense 7 S peed Average D amage 4 8 Shots 0 Flies T he only flying creature available to the W izard the Roc offers solid offense and defense M age Cost 600 debe Attack 11 H its 30 D efense 7 S peed Fast D amage 7 9 Shots 12 N o penalty for attacking adjacent units Though weak M ages provide incredible offensive power Archmage Cost 700 giin Attack 12 H its 35 D efense 8 S peed Very Fast D amage 7 9 Shots 24 N o adjacent penalty 20 chance to dispel beneficial spells on their target Archmage
82. not necessarily fight battles the same way you do but has the same desire to win T he computer will cast spells when on AUTO combat The OPTS button brings up a window of Combat System O ptions Animation S peedC ycles between N ormal F ast and Very F ast View Grid Displays the grid that determines exact creature and cursor locations M ini Information W indowG ives information on your currently active stack and on any stack the cursor is over useful if the number of creatures in a stack is partially hidden T his will show all spells affecting the creatures as well Shadow M ouseShadows the hex the cursor is over giving finer control over creature movement and spell aiming Shadow Grid Shadows any valid movement locations for the currently active units and deepens the shadows for any enemy the active unit can attack this turn Auto Combat Spell revents the computer from casting spells for you when you use the AUT O feature Siege C ombat SKip this unit Siege combat is identical to field combat with one major exception the defender is inside a castle T o attack the defending units the attacker needs to bypass the walls either by knocking them down by shooting over them with range attacks or by flying over them with flying creatures T he attacker has a special weapon to attack the castle a catapult T he catapult fires once per turn before the first attacking creature moves T he catapult will damage a
83. nt points when he reach es the end of his path O nce a path has been marked click on the destination again or click the M ove button to cause the hero to begin moving along the path If the destination is not reached that turn then on subsequent turns the hero s path will be shown T o clear a hero s path click on the hero T he hero will automatically take the most direct route to the destina tion you select bypassing all obstacles and monsters during movement If you want to capture a mine visit a location fight an enemy or anything else you need to make that your destination As your hero moves about the cursor can change to any one of ten different icons on the Adventure Window If a number appears next to any of these icons that is how many turns it will take to reach the location H orse T his icon appears when the cursor is over terrain that the active hero can move to Clicking causes a movement path to be plotted to the location of the click Rearing H orse T his icon appears when the cursor is over an event location that the active hero can move to Clicking will cause a path to be plotted to the location of the click M oving the hero to this location will activate the event S word T his icon appears when the cursor is over an enemy hero or army camp that the active hero can move to Clicking causes a path to be plotted to the location of the click M oving the hero to this location will cause him to b
84. nu of options you may perform in the File O ptions Window O System O ptionsbrings a panel of System O ptions for overall game settings includ ing such things as sound and music control and movement speed Arrow Keys move the current hero Ctrl Arrow Keys scroll the radar area around Adventure O ptions Keys V View World displays a detailed view of the world Only explored areas are visible P View Puzzle displays the puzzle map that leads your hero to the Ultimate A rtifact I Info Window brings up the Scenario Information window showing the scenario s name description starting options and victory and losss conditions D Dig the active hero will dig at his current location for the U Itimate Artifact D igging requires full mobility of the hero and takes a full turn s movement File O ptions Keys N New Game starts a new game L Load Game loads a previously saved game S Save Game brings up a window of file names You may save your game under its previous name or enter a new name for the save game Q Quit exits H eroes II and returns to the operating system H ero and T own Keys H Hero Locator makes active the first hero in the hero locators Further H keystrokes will scroll through the hero locators T Town Locator makes active the first town in the town locators Further T keystrokes Will scroll through the town locators E nter Return brings up the H ero or T own C astle W indow for
85. o move a creature click on it then click where you want it to go To swap creatures click on a creature then click on the creature you want to swap with T o split an army click on the creature then Shift click on an empty space then enter the number of creatures to split D ouble clicking on a creature brings up an information window showing that creature s statistics Creatures that are no longer needed can be dismissed by clicking the D ismiss button Each creature has the following statistics Attack SKill 12 15 Defense SKill B 9 Shots 24 Damage 7 9 Hit Points 35 Speed Very Fast Morale Blood Luck Good DISMISS Attack T he higher the Attack rating the more damage the creature inflicts in combat The number in parentheses is the Attack skill of the creature with the hero s D efense skill added in For more information on the Attack Skill see Combat D efense T he higher the D efense skill the less damage the creature takes in com bat The number in parentheses is the D efense skill of the creature with the hero s D efense rating added in For more information on the D efense Skill see Combat Shots T he number of shots a unit with range strike ability has remaining D amage T he base range of damage the creature inflicts in combat HitPoints T he amount of damage each creature in that unit can take before dying S peed R efers to the order in which creatures move faster creatures mov
86. omancer summons a powerful Storm over his castle giving defending spell casters 2 spell power and the Wizard constructs a Library to aid his research adding an extra spell per level of the M age Guild Right and Left T urretsT he Right and Left T urrets augment the firepower of the primary Ballista allowing an extra shot per turret M oat T he M oat stops ground creatures movement and makes them more vul nerable while they are crossing the M oat Castle Picture T he upper right corner of the C astle Screen contains a picture of the cas tle indicating what defense upgrades have been purchased left and right turrets and or moat C aptain of the Guard Below the Castle Picture is the Captain of the Guard You may hire a Captain to help defend the town T he Captain comes with a spellbook containing all the spells available in the town s M age Guild T he left box shows his portrait the right box gives the Captain s statistics In the Captain s information boxes you can choose whether the garrison troops are in spread a space between each creature in combat or group no spaces between creatures formation this option is only available in towns with a Captain T he C aptain swears his allegiance to the town he is stationed in notto any lord If the town is captured he will function for the new owner of the town RecruitH ero Below the Captain of the Guard are two portraits these are the heroes available for hire All heroes co
87. ost 1000 iia Requires T hatched H ut Effect G enerates 8 Archers per week Cost 1500 amp a 5 ME Requires Armory Blacksmith Archery R ange Effect Upgrades Archers to Rangers Cost 1000 gi 5 dA Requires Well T hatched H ut Effect Generates 5 Pikemen per week Cost 1500 dta 5 g Requires Blacksmith Armory Effect Upgrades Pikemen to Veteran Pikemen Cost 2000 dia 10 iy 10 a Requires T avern T hatched H ut Effect Generates 4 Swordsmen per week Cost 2000 Aia 5 Eh 5 dh Requires Armory Blacksmith Effect Upgrades Swordsmen to M aster Swordsmen Cost 3000 ise 20 Ji Requires Blacksmith Armory Effect Generates 3 Cavalry per week Cost 3000 GR 10 E Requires Jousting Arena Effect Upgrades Cavary to Champions Cost 5000 ia 20 8858 20 Wf Requires Blacksmith Armory Effect Generates 2 Paladins per week Cost 5000 RS 10 897 10 Wf Requires Cathedral Effect Upgrades Paladins to Crusaders Cost 1500 GR 5 Eh 15d Requires N othing Effect T oughens castle walls N ecromancer N ecromancer structures have some of the highest total resource costs Few resources are required at the low levels but many are required at the high levels T he top level structures also have a high gold cost Archeological D ig Cost 400 Ain Requires Nothing Effect G enerates 8 skeletons per week G raveyar d Cost 1000 dues
88. ow of lava etc On the extreme left is your hero mounted on a horse with your banner waving in the breeze Place the cursor over the hero when the cursor changes to a helmet click A window will pop up with G wenneth s picture her stats and a group of four buttons T hese are the G eneral s O ptions Starting on the left is the C ast Spell button the gestur ing hand T he Cast Spell button is darkened and can t be selected because G wenneth doesn t have any spells T he next button to the right is the Retreat button the running knight R etreating loses all of your hero s troops but she ll make her way back to any of your castles with her experience and artifacts intact and can be recruited again T he next button is the Surrender option the white flag T his is similar to the R etreat option except all your troops stay with your hero but you must pay a penalty to the opposing G eneral T he more troops the bigger the payment T o surrender there must be an opposing player s G eneral to surrender to and these zombies don t have one H eroes are your commanders they direct your units through you on the battlefield add their offensive and defensive bonuses and cast spells but do not move about like their troops Click on the last button four arrows to exit the G eneral s O ptions Your Pikemen are still waiting patiently for orders M ove the cursor straightto the right of the Pikemen until you get the X symbol Now back
89. p and whether that camp will offer to join the hero Steelskin Cost 6 Type Combat Target 1 ally D uration 1 rnd Power Adds 5 to the creature s D efense Skill View Artifacts Cost 2 yh Type Adventure Target na D uration na Shows the location of all remaining artifacts on the World View L evel T hree Spells Animate D ead C ost 10 Type Combat Target K illed undead D uration Permanent Regrows 50x Spell Power in hit points of killed undead C old Ring aM C ost 9 Type Combat Target 6 hexes D uration Instant Inflicts 10x Power in cold damage to the adjacent hexes of the target hex E arthquake fadi Cost 15 am Type Combat Target na D uration Instant D amages all castle walls during siege combat Anti M agic C ost 7 w Type Combat Target 1 ally D uration 1 rnd Power Creature gains immunity to all magic D eath W ave Cost 10 Type Combat Target All living creatures D uration Instant Inflicts 10x Power in death magic to all non undead creatures Fireball Cost 9 ie Type Combat Target 7 hexes D uration Instant Inflicts 10x Power in fire damage to the target hex and each adjacent hex H oly Word e C ost 9 rie Type Combat Target All undead creatures D uration Instant Inflicts 10x Power in holy damage to all undead creatures M ass Bless Cost 12 Type Combat Target All allies D uration 1 rnd Power
90. r more information on the D efense Skill see Combat S pell Power T his ability represents the spell casting skill of a hero Spell Power determines the duration and damage of spells cast by the hero K nowledge T his ability determines the hero s maximum number of spell points E ach point of Knowledge gives the hero 10 spell points M orale D etail Shows the total bonus or penalty to the armies morale Clicking on this brings up the morale modifiers L uck D etail Shows the total bonus or penalty to the armies luck Clicking on this brings up the luck modifiers E xperience D etailShows the experience earned by the hero Clicking on this brings up what level the hero is and the experience needed to advance to the next level E ach time the hero wins a battle he is awarded experience based on the power of the creatures defeated Spell Points D etailShows maximum and remaining spell points O pen or Close Formation hese buttons determine whether your army will be lined up adjacent to each other G roup or lined up with a space between each creature Spread in combat Crest Below the hero s portrait is the hero s Crest Army To the right of the Crest is the hero s army A hero can have a maximum of five different types of creatures in his army at one time one for each of the five boxes T he order that you place the creatures from left to right will be the order they appear in combat from top to bottom M oving units T
91. r operating system E ditor Screen After selecting a Saved map or starting on a new map the screen changes to the E ditor Screen The Editor is broken up into parts E ditor Window All editing work is done in this window All terrain starts as water World Map Shows the terrain for the entire map the pink rectangle corresponds to the visible area in the E ditor Window M ode Buttons T hese buttons allow you to create and edit terrain and overlays Terrain T his button allows you to select which terrain to paint the map with T he entire map defaults to water Select the terrain type you wish to begin with then click on the size of brush you wish to paint with T he choices are 1x1 2x2 4x4 or area T he area brush works by clicking on the map and dragging the cursor which will form a pink rectangle Releasing the mouse button will fill the rectangle with the terrain selected O verlays T his button allows you to select which overlays to place on the map O verlays are objects events and terrain objects that lay on the map T o select the type of overlay to place click on the appropriate button Each terrain type has a button and heroes towns artifacts and treasures each have a button as well T he screen will change to a series of boxes each containing a different overlay of the type you selected Clicking one with the mouse closes the window and returns you to the E ditor Screen with the selected overlay on your mo
92. r week C ottage Cost 1000 ia 5 E Requires Treehouse T avern Effect Generates 6 Dwarves per week C ottage U pgrade Cost 1500 dia 5 E Requires Cottage W ell Effect U pgrades D warves to Battle D warves Stonehenge U pgrade Cost 1500 Aga Requires Treehouse Effect Generates 4 Elves per week Cost 1500 Aia 5 i Requires Archery Range Stonehenge Effect Upgrades Elves to Grand E Ives Cost 2500 Jir 10 2 Requires Archery Range M age Guild Effect Generates 3 Druids per week Cost 1500 detan 5 A Requires Stonehenge Effect Upgrades Druids to Greater D ruids F enced M eadow Red T ower Cost 3000 iR 10 895 710 d Requires Stonehenge Effect Generates 2 Unicorns per week Cost 10000 da 30 S 20 A Requires Fenced M eadow E ffect Generates 1 Phoenix per week Cost 1500 isha 10 yy Requires N othing Effect Gives 2 luck to defenders Warlock T he incredible gold cost for the W arlock structures is offset by the reasonable resource cost ore a few gems and a lot of sulfur M ost of the Warlock s high price comes from the final few structures especially the D ragon T ower and its upgrades Cave Cost 500 Ain Requires N othing Effect G enerates 8 C entaurs per week Crypt Cost 1000 isin 10 25 Requires Cave Effect Generates 6 Gargoyles per week N est Cost 2000 eta Requires Cave E
93. random sec tion of the castle walls and will eventually destroy the turrets W hen all wall segments and turrets have been destroyed the catapult will destroy the main ballista If the attacking hero has the Ballistics skill the catapult will be more accurate and can do more damage to the walls It may take multiple shots to breach a wall segment of the castle Until a wall seg ment is breached ground creatures may not enter the castle T he defender has quite a few special weapons during a siege M ost important are the cas tle walls which partially shield the defending creatures from range attacks and keep all enemy ground units out of the castle T he defender s ground troops may exit the castle at any time through the drawbridge T he defender is aided by the castle ballista which fires a shot at an enemy unit once per turn before the first defending unit moves T he damage of the ballista is determined by the number of structures built in the town and the level of the M age Guild R clicking on the ballista will give information on it T he ballista will cease firing when there are no defend ers behind the castle walls A defender s castle may also be upgraded with two turrets that perform as the ballista in all respects though each doing about half the damage as the bal lista T he defender s castle may also have a moat which stops ground movement and leaves any unit in the moat more vulnerable to attacks T he defending castle may
94. s are second only to T itans in range strike ability G iant Cost 1250 site 1 he Attack 13 Hits 150 D efense 10 S peed A verage D amage 20 30 Shots 0 Immune to mind affecting spells Giants do good damage and have enormous hit points making them the scariest creature on the ground Titan Cost 5000 Jin 2 de Attack 15 H its 300 D efense 15 S peed Very Fast D amage 20 30 Shots 16 Immune to mind affecting spells N o penalty for attacking adjacent units T itans are capable of defeating D ragons in one on one combat N eutral T hese creatures do not belong under any hero type and range from ghosts to rogues to elementals Any of these creatures can end up in a heroes army except ghosts and using them can sometimes make the difference between victory and defeat Recruiting these creatures becomes a necessity on higher game difficulties where you need to fill your armies with whatever you can find but on the lower difficulties they are more of a bonus Rogue Cost 50 air Attack 6 H its 4 D efense 1 S peed Fast D amage 1 2 Shots 0 Creatures attacked by Rogues cannot retaliate Rogues are useful early in the game providing extra offense to any hero s army N omad Cost 200 iX Attack 7 H its 20 D efense 6 S peed Very Fast D amage 2 5 Shots 0 N omads provide inexpensive fast creatures that can deal and take damage reasonably well G host Attack 8 H its 20 D
95. s to all of the new artifacts locations and portraits used in the Price of Loyalty If you use any of these new features the map will NOT be useable by someone who does not have the expansion set installed If you create a map without using the new features the map WILL be useable by someone without the expansion set You will be notified when you are saving your map whether or not you have used any of the features found only in the expansion M aps with new features will have the M X2 extension while ones without will still have the M P2 extension 135 N ew Locations Alchemist s Tower All cursed items owned by the hero are destroyed upon entering the hut if the required payment is made 2I Arena E xperiencing the arena gives the hero 18 the option of increasing spell power m attack or defense by 1 It can only be used one time by each hero Barriers and Tents E ach barrier requires a different password to open T he password is randomly chosen each time the map is started from the beginning T he password is learned from a traveler living in the tent Barrow M ounds A recruitment area for ghosts E lemental Summoning A Itars Recruitment locations for air earth water and fire elementals 136 Jeil T he jail holds a particular hero hostage who joins the side of the first player to free him or her M ermaids A sea location which gives a luck increase until the next battle H ut of th
96. ship is adjacent to the entrance to town then a ship will appear in the T own Screen and you will be unable to build a ship Statue T he statue increases the income of a castle by 250 gold M arketplace A llows you to convert resources you have into other resources T he more M arketplaces you own the better the exchange rate It is possible to convert any resource wood ore crystal mercury sulfur gems and even gold into another but the exchange is never one for one and the rate plateaus when you control nine M arketplaces Well T he Well adds two to the growth rate of all creatures produced in the dwellings in the town Clicking on the well brings up a window displaying the growth per week of each creature in town and the number currently available to purchase H orde Building E ach castle has a H orde Building associated with it T his struc ture increases the growth rate of the weakest creature by eight per week goblins peasants skeletons sprites centaurs and halflings Special Building E ach castle has a special building or effect that can be built in the town T heKnight adds Fortifications to his castle walls strengthening the wall against enemy catapult attacks the B arbarian can build an Arena giving the gar rison troops higher morale the Sorceress can create a Rainbow over the town adding luck to the defenders the Warlock builds a Dungeon generates 500 gold more income in the castle the N ecr
97. some of the damage they do as hit points deje 3 i fal pr br 1 p 3 L ich Cost 750 ska Attack 7 H its 25 D efense 12 S peed F ast D amage 8 10 Shots 12 R ange attack affects adjacent hexes Liches are the only range strike unit available to the N ecromancer Power Lich Cost 900 Gd Attack 7 H its 35 D efense 13 S peed Very Fast D amage 8 10 Shots 24 Range attack affects adjacent hexes T his upgrade of the Lich improves the durability of the Lich in combat Bone D ragon Cost 1500 ig Attack 11 H its 150 D efense 9 S peed Average D amage 25 45 Shots 0 Flies Lowers the morale of opposing creatures Bone Dragons are fierce creatures second only to the Warlock Dragons in raw damage Sorceress Sorceress creatures are generally very fast but have low hit points W eak in the early game and moderate at best in the endgame the Sorceress creatures are the best in the midgame T he combination of speed flying and range attack becomes incredibly potent M edium maps are perfect for Sorceress creatures S prite Attack 4 D efense 2 D amage 1 2 D warf Attack 6 D efense 5 D amage 2 4 Cost H its S peed Shots C ost H its S peed Shots 50 gir 2 Average 0 Flies Creatures attacked by Sprites cannot retaliate Sprites are pow erful in large numbers 200 Bit 20 Very Slow 0 2596 M agic resistance D warves
98. st 2500 gold to hire Clicking on a portrait brings up a window asking if you want to hire that hero R clicking on a portrait brings up that hero s Hero Screen If a hero is currently in the town you will not be able to hire a hero at that town until you move the hero out of the town Resource Summary In the lower right is the Summary of all your resources and gold H ero Window T his window is opened by clicking on the active hero on the Adventure W indow click ing on the active hero s portrait on the H ero Locator Buttons or by clicking on the hero s portrait from the T own Screen or Kingdom O verview Hero EA 149 AT i H ero Portrait ME Ts i X EX y PME Statistics Hero s Army S econdary Skills A rtifacts Hero Name The hero s name is centered at the top of the window Hero Portrait The hero s portrait is displayed in the upper left of the window Hero Statistics To the right of the H ero s Portrait are the H ero Statistics T hese can be modified by events and artifacts and increase as the hero advances in levels Attack T his ability effects how much damage your creatures inflict in combat T he hero s attack skill is added to each of the creatures attack skills in his army For more information on the Attack Skill see C ombat D efense T his ability effects how much damage your creatures take in combat T he hero s defense skill is added to each of the creatures defense skills in his army Fo
99. st in the early and midgame In the endgame the best success will be fighting against the Sorceress or N eromancer Small and medium maps allow the K night to press his early game advantage Peasant Cost 20 isn Attack 1 H its 1 D efense 1 S peed Very Slow Damage 1 1 Shots 0 T he weakest creature their only redeeming quality is numbers they are cheap and plentiful Archer Cost 150 dii Attack 5 H its 10 D efense 3 Speed Very Slow D amage 2 3 Shots 12 T he only range strike unit for the K night the slow speed of the Archers can be a setback Ranger Cost 200 giin Attack 5 H its 10 D efense 3 S peed A verage D amage 2 3 S hots 24 Fires 2 shots per turn T he best low level upgrade available the R anger is almost twice as good as an Archer on offense Pikeman C ost 200 giin Attack 5 H its 15 D efense 9 Speed Average D amage 3 4 S hots 0 Pikemen compose half of the standard units of the Knight T hough weak on offense the Pikemen s D efense allows them to last in battle Veteran Pikeman Cost 250 ADi Attack 5 H its 20 D efense 9 S peed Fast D amage 3 4 Shots 0 T he upgrade of the Pikeman gives increased speed and hit points Swordsman C ost 250 dii Attack 7 Hits 25 D efense 9 S peed Average D amage 4 6 Shots 0 T he other half of the standard K night units Swordsmen are tougher than Pikemen and do considerably more damage M aster Swordsman Cost
100. them into cash for troops T his also means you can t recruit new hero for a while You ll have to wing it M ost of the troops you will come across are flyers A djust your battle tactics accordingly D on t get greedy W ith only one hero you can overload yourself with junk artifacts and miss the event goodies D on t Jump to conclusions You have very little chance of getting dimension door If you do be warned it will do little good in reaching your goal T he Road H ome H ints and T ips The N orth Road T his is a flat out sprint You have to be smarter than the Barbarian player on your heels because he s faster than you Your forces should be strong enough to punch through the enemy lines in front of you but if the horde from the W est catches up to you you re toast D on t take the dwarves they ll just slow you down and you should be able to get through without them Build up the dwarfish town to a castle so you can recruit heroes that can distract the barbarian from the W est Leave as many resources as you can bear along the way because the enemy will probably take time from pursuing you to pick them up T he M iddle R oad T his one requires that you be a little craftier than the others and perhaps a little luckier A good strategy is build up the E If town to a castle and hole up there for a while sending out sacrificial heroes Warlocks are best you can make them go quickly by taking away the C entaurs
101. to another hero you own in the order they appear on the H ero Locator Buttons The Arrow Buttons allow you to quickly page through all of your heroes without returning to the A dventure Screen Types E ach hero will have different attributes and skills H eroes start with a few experience points a small number of creatures and the following statistics Barbarian Attack skill of 3 and D efense skill of 1 Spell power of 1 and Knowledge of 1 Advanced Pathfinding skill Knight Attack skill of 2 and Defense skill of 2 Spell power of 1 and Knowledge of 1 Basic Ballistics skill and Basic L eadership skill Li N ecromancerA ttack skill of 1 and D efense skill of 0 Spell power of 2 and Knowledge of 2 Basic Wisdom skill and Basic N ecromancy skill S pellbook with the H aste spell SorceressA ttack skill of 0 and Defense skill of 0 S pell power of 2 and Knowledge of 3 Basic Wisdom skill and Advanced N avigation skill Spellbook with the Bless spell Warlock Attack skill of 0 and D efense skill of 0 Spell power of 3 and Knowledge of 2 Basic Wisdom skill and Advanced Scouting skill Spellbook with the C urse spell Wizard Attack skill of 0 and D efense skill of 1 Spell power of 2 and Knowledge of 2 A dvanced W isdom skill M ovement H eroes move at the speed of the slowest unit in their army unless they are in a ship in which case they move at the same speed T he Logistics secondary skill increases the heroes land mov
102. town C ommon T he following structures are available in all towns T he Wizard town versions are shown they may look different in the other towns M age G uild TA D IT E mud Tavern Cost 2000 Aia 5 E 5 d Effect Allows spellbook purchase and teaches spells Additional levels become increasingly more expensive Cost 500 iia 5 E Effect Gives defenders a bonus to morale and offers rumors Notavailable in N ecromancer towns Cost 750 uA 5 E Effect Gives information comparing the players A dditional G uilds give more information Cost 2000 Ra 20 E Effect Allows construction of ships Ships cost 1000 debin Sh 10 Cost 1250 ir 5 g Effect Increases income of town by 250 QA Cost 500 ia 5 Eb Effect Allows trading of resources Additional M arketplaces give a better exchange rate Cost 500 site Effect Increases creature production of each dwelling by two per week H orde Building L ftT urret e Aat El He Cost 1000 iig Effect Increases creature production of the lowest dwelling by eight per week Cost 1500 Aga 5 g Effect Adds a smaller ballista in the castle walls Cost 1500 Aga 5 g Effect Adds a smaller ballista in the castle walls Cost 750 ita Effect Entering moat stops ground movement and units have 3 Defense while in the moat Barbarian T he total cost for all the Barbarian structures is the
103. urn Arrow T his icon appears when the cursor is moved to the edges of the screen T he direction of the arrow indicates the direction that the A dventure W indow is scrolling Pointer T his icon appears when the cursor is anywhere on the map that the kas active hero cannot reach by normal movement C licking will not do anything Information on almost anything in the Adventure Screen can be obtained by R clicking on it When a hero comes into contact with something he initiates an event T hese may be fights rewards information or nuisances M ines and towns are events that can be taken over When a mine or town is captured a flag of the player s color appears above the mine or in front of the town Army camps are represented on the combat screen by creatures All army camps have a one space zone of control which means that you interact with them if you move next to them Your movements will frequently be blocked by army camps H eroes move at the speed of the slowest unit in their army Certain terrain types such as desert or snow will penalize your heroes movement though the pathfinding skill will reduce that penalty O bjects and Locations As you explore you will find a number of objects to collect T hese disappear when a hero takes them so you want to get to them as fast as possible Some of the most com mon objects are ResourcesY arious resources are strewn across the land gold ore wood crystal sulfur ge
104. use cursor Place the overlay on the map by clicking where you want it placed C ell D etails H eroes T owns army camps signs bottles and many other events have details that you can edit for effect on a map H eroes can begin with specific creatures portrait name artifacts or skills T owns can start with creatures names structures and captains Army camps can have set numbers of creatures but if you edit the number of creatures in an army camp the camp will never offer to join a hero Roads and StreamsT hese two buttons activate the line drawing tool to create roads or streams Click the mouse where you want the road or stream to start then drag along the path you want it to follow Erase While the eraser is selected the brush will erase overlays Select the size of the eraser with same brush buttons used in T errain Zoom Toggles between three levels of zoom Undo Will undo the last change you made to your map T his is the easiest way to remove N ew an overlay you just placed Brings up the N ew M ap dialog Specs Allows you to modify major features of the map Scenario Victory and Loss ConditiAtisws you to set up special victory and loss conditions for your map Click on the arrow to select a new Victory or Loss condition If you want the computer to win via the special condition check the appropriate box If you want to allow a normal victory all enemy castles taken and all enemy heroes defeated the
105. venture Screen D ig SearchT he active hero spends his entire movement to search the position he is at for the Ultimate Artifact T his action requires all the hero s movement so he cannot move prior to attempting this Info Shows the scenario information window In Standard and M ultiplayer games this gives the scenario s name description difficulty and victory and loss conditions Disk Options Brings up menu options for saving and loading games N ew Game E xits your current game and returns you to the N ew G ame menu Load G ame Allows you to load a previously saved game Click on the name of the game you wish to load then click OKAY Save G ame Allows you to save your current game Click on the colored bar to enter in a name of your choice for the saved game or click on a previously saved game and click OKAY Quit Ends your game and returns you to your operating system All previously unsaved actions are lost System Options Brings up the System Options menu M usic Adjusts the music volume level E ffects Adjusts the effects volume level SoundT yp amp hanges the quality of the sound from MIDI to CD Stereo Redbook Speed Allows you to set your hero s movement speed to W alk Trot C anter G allop or Jump Enemy SpeedA llows you to set the movement speed of the enemy heroes Show Path Toggles the Show Path feature on and off When Show Path is turned off your hero s path is not shown Click
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