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Jinx! – LED Matrix Control User Manual - Live

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1. Driver IP Address Serialport Adressing Page 4 Jinx LED Matrix Control Here you can manage your devices and even scan for Art Net devices inside your network Simply add one or multiple devices and give it the correct parameters Add Edit Device Device Type Addressing IP Address Port f 6454 Subnet i Universe 0 Channels Chan Block Blocks sz pe jf Serial Port COMI Baud 115200 Patch Matrix When you successfully defined your devices you should patch the matrix pixels to your corresponding output devices This will be done in the Setup Output Patch dialog Position xn vf Channel Red Green g Blue O Fast Patch Clear Patch a pel In this window you can see every single pixel of your matrix Unpatched pixels are indicated red patched pixels will appear in green You can click on a single pixel and patch it to the corresponding device and channels on the right side Page 5 Jinx LED Matrix Control To complete this job quickly you can use the Fast Patch dialog Patch rea Starting at Pixel 1 1 Dimension X Patch Mode Linewise starting Top Left Pixel Order First Channel RGB 0 Patch Device The Fast Patch starts with the actually marked pixel Now you have to set the dimension of the block you want to patch choose the correct output device the pixel order and the first device channel To do the patch you simply have to cli
2. After setting the type and the parameters for the chosen event type you have to set the duration for this step This is done in seconds but you can use a decimal operator to get smaller steps 0 1 It doesn t matter if you use decimal point or a decimal comma Remember The time you adjust is the duration of the step or in other words the time when the next step will take place All changed values take directly place in Jinx and you can see a preview of the step on the main window To edit an already saved step you can simply click on it in the step list The controls which are not useable by the chosen step type will get greyed out You can use the Manage Steps section to resort or delete steps When you are finished with editing your chase you can leave the window by pressing the close button All steps and changes will be saved automatically Tip You can also set the duration time to a zero value This means the next step will start immediately For example you can add a scene step with a zero duration followed by a master strobe event and you will get the scene starting with a strobe effect Remember To avoid extreme loops a chase will not start when the complete runtime is less than 2 seconds Attention Scenes which are in use by a chase cannot be deleted anymore you first have to delete the scene inside the chase or delete the corresponding chase Resorting scenes inside the scene list will not break any chase Starting and Stop
3. 1 3 as well as the width of your sine wave Every sine line has its own color control and can be set independently In addition to the standard mode this effect can also be used as a 3 band audio analyzer After activating the audio trigger checkbox every enabled sine wave will response to a specific audio frequency You can adjust the audio response of the sine wave amplitudes with the audio gain control Strobe The Strobe effect will flash your matrix so it can be used as an audience blinder It is also helpful to strobe other effects with the various effect merge options The strobe can be controlled by two time faders The first one will adjust the time of the flash the second one adjusts the blackout time of the strobe Additionally the strobe can be triggered with an audio signal After activating the audio trigger checkbox you have to setup the trigger You will find more information about the audio trigger in the Audio based Effects chapter inside this manual The strobe can directly be colored with the already known color section Page 28 Jinx LED Matrix Control Spectrum Analyzer This engine will display a classic spectrum analyzer on spectrum Analyzer your matrix The amount of frequency bands can be Mode Color Transition Pos adjusted to anything between 4 and the pixel width DNE FA m Md of your matrix The available frequency bands get gm Peak limited to 64 if your matrix width is greater than 64 Options B
4. each channel you will find a matrix preview window Here you can see the result of your two mixed effects To do an easy edit of one effect inside a channel you can switch this channel preview to a specific effect generator by right clicking inside the preview itself v Mix Generator 1 Generator Z Off Mixing Channels Inside the master section you will have another mix area to mix the two channels together This main mix will work the same way as the channel mixes except the fader position buttons These buttons will do a smooth auto fade to the selected position instead of jumping directly like in the channel mix sections Controlling Master Output After mixing everything together you can take even more control over the finished animation within the master controls in the main section Master Strobe Time Strobe Gamma 1 00 Master The most important fader is the Master fader at the bottom of this section This will control the main brightness So if your matrix is too bright into a small room you can use this fader to dim it down to an eye friendly level If you double click on the label the fader will jump to 0 brightness If your matrix didn t have any hardware gamma correction you can use the second fader in this section to reach matching colors on your matrix You can set the fader back to value 1 0 if you do a double click on the label The top most fader in this section resides to the master strob
5. independently from any scene So you can adjust the main Bouncing Time brightness and gamma to your setup or room and don t have to adjust it every time a new scene will be activated Manage Scenes The amount of scenes which can be stored is not limited To save activate up Be and manage scenes you have to go to the scene window This can be opened over the Scenes button in the master section of the main screen or you can Replace Add use the main menu Choose View Scenelist to activate the window over the menu The scene window is divided into 3 sections The first and top most section is the scene list it will display all stored scenes The second area is called Control and will let you enable and adjust the scene fade when you activate another stored scene The Manage Scene section will let you add replace rename move and delete your scenes Page 10 Jinx LED Matrix Control Manage and Playing Scenes When you successfully created your first animation you can store it into your scene memory with two easy steps Manage Scenes Up Dew Delete Replace Add First of all you have to give the scene a name Just write it into the text field which will be found in between the buttons in the Manage Scenes section To store into the scene list you simply have to click the Add button afterwards and the scene will immediately appear inside the scene list Now you can setup another ani
6. look at your patch again to be sure that everything is assigned correctly Starting Output After configuring the complete output section you will have to start the output devices to get the animations transferred to your matrix You can simply start the output with the main menu entry Setup gt Start Output Attention Jinx will always produce 25fps So be sure that your output device is able to handle it e g serial line with a too small baud rate otherwise a frame skip will appear Page 20 Jinx LED Matrix Control Remote Control Jinx can be controlled remotely by various protocols so you can seamlessly integrate it into any lightning installation The remote control feature can be enabled and configured over the main menu with Setup gt Remote Control The remote control supports four different controls and will receive and Remote Control interpret 8 bit values on every channel The following controls are available Options Remote Control Enabled e Sc ene S ele ct C Limit to 32 Scenes Chases Jinx will map every received number to the corresponding scene in NM Scene Chase Master Strobe the scene list The value O will be ignored For example if the received 0 1 2 3 value is 1 the first scene would be activated You can choose any ae scene between 1 and 255 Arinet Additionally you can limit the scenes to 32 In that case the values 1 7 TUER aressing will activate the first scene 8 15 the second scene an
7. new step First of all you can set the step type There are three different types possible e Scene This will start a new scene and fade out the last picture with value you can adjust with the Scenefade fader To switch of fading out you have to move the fader to the left position there is no checkbox to switch off like inside the scene window e Masterstrobe The Masterstrobe event will control the master strobe You only have one fader to do this if you move the fader to the most left position the strobe will be switched off The strobe speed goes from fast left position to slow right position Remember when you switch on the strobe it will reside active until you switch it off with another Masterstrobe event Other events in between will not change the strobe state Page 13 Jinx LED Matrix Control e Crossfade The Crossfade event can control your main mix cross fader within a scene You can set the cross fader directly to a position this position will be set without any delay when this event takes place You also can switch on auto fade with the Enable Autofade checkbox If auto fade is active the fader only knows 3 positions left middle right When such an event starts the cross fader will fade smooth from the actual position to the given position inside the event Remember A new scene will set the cross fader to the value which is stored inside the scene so the Crossfade event only makes sense after setting a Scene event
8. short time To open the dialog use the Fast Patch button on the right side FastPatch Patch rea Starting at Pixel 1 1 Dimension X Patch Mode Linewise starting Top Left Pixel Order First Channel RGB 0 Patch Device Cancel The fast patch will assign ascending channel numbers within a device to the next pixel corresponding to your matrix controller and setup you can patch the whole matrix at once or single areas On the top of the fast patch window you will see your starting point this will be chosen by the activated pixel in the output patch window You also have to tell Jinx the size of the area you want to patch For example the complete matrix size or if your matrix is assembled with single boards the size of a single board The section Patch Mode will define how your pixels are latched together you can choose all common modes with the drop down list You also have to set your color order inside a single pixel and the starting channel on the corresponding output device as well as the output device itself As soon as you press the OK button Jinx will enumerate your pixels to the output device and channels in the selected order and will return you to the output patch window If everything is done you can use the Close button to leave the output patch window Attention If you change your output devices the patch will be corrected if necessary So if you need to edit your output devices after patching take a
9. some audio based effect generators which will be driven by a Fourier analysis to get frequency controlled triggers The audio capturing will be done automatically and always uses your default windows capture recording device The selection and configuration of this device depends on your windows version and your audio hardware You will find information inside your audio device manual Tip If you playback your music with the same computer that runs Jinx you should configure your audio device to capture the main output If your soundcard doesn t offer this feature you can use the free available VB Audio Cable driver Auto Gain Control The audio engine inside Jinx has a built in auto gain control This means the engine will try to normalize the captured audio to a common level If you activate this feature you are able to get the same effect results even if your audio volume changes You can enable and disable the auto gain control within the main menu over Setup gt Audio AutoGainControl Page 22 Jinx LED Matrix Control Audio Trigger Setup The multi frequency based effects like spectrum analyzer get configured automatically and the only audio control available is a gain fader For other effects for example strobe or expanding objects an audio trigger has to be configured The trigger setup will be invoked when you press the corresponding trigger setup button inside the effect configuration Audio Trigger Setup Trigger Sensi
10. the command line For example jinx exe c NshowsNshow jnx Page 24 Jinx LED Matrix Control The Jinx Effect Engines Jinx will give you various effect engines to create your animations Every engine comes with a lot of parameters and some effects will give you sub effects as well Take a look at the demo scenes to get a feeling what can be done by adjusting and combining these effects Simple Color This most basic effect will give you a simply colored matrix It is useful for Simple Color coloring other shape based effects or to coloring simple black amp white gif Color animations Red Green Within the configuration dialog you can adjust and mix the color with the P Blue three base color faders red green and blue Autocolor Autocolor Sync Additionally you can activate the Autocolor function which will fade the color Close through the whole rgb color space starting at a random value The Autocolor Sync option will synchronize the auto color to other effects which has the same option enabled Remember The color controls including auto color will be seen at many other effects and always will work the same way Color Scroll The Color Scroll engine is a very powerful effect You can produce various Color Scroll color moves and additionally use it as a shape generator with the black white Style color palette You will find some examples inside the demo scenes Horizontal Color Palette You can cho
11. Jinx LED Matrix Control Jil Jinx LED Matrix Control Es File View Setup i Channel 1 Effect 1 Main Mix Channel 2 Effect 1 Progressive Master Strobe Time Channel 1 Effect 2 Channel 2 Effect 2 Color Scroll Gamma 1 00 Color Scroll M Edt Speed 7 Invert Master m i Invert User Manual Version 0 96 2013 Sven Karschewski http www live leds de Jinx LED Matrix Control Table of Contents A leelo 3 QUISE a aiii 4 Mat DES e M LAM MU LC ILE 4 egets III 4 A toisiastb tates E E asta suae ltotuta nM N Seta S 5 Sta OUTDO dm 6 Wi peiorem 7 Fe GO E N uerit RR 7 Copy and Paste EITectss i set edo cena esteri ie nha fob me teda vacet M abbey a ea o E Mode 8 xig ERES oca ec nn CM DL MU LEM D LEE 8 Channel PTEViE IN rr 9 A o FI RU EE 9 Controlling Master QuUtPU Ear decadas 9 Mail Window BUC ONS at a a e a sain el beet estes do es LA ats estu eduatad 10 WOrKINe WIEN SCENES rrenan oo EO E OD Tm 10 Manage ana Playing Scenes aa 11 o TE gaa 11 WOrKINE With CHISE Seane S De 12 Creatina anew As UU E 13 Starting aHd StopbIHE Ct dadas 14 Manage Chases ET TS CETT Um 14 TE ShowMode ue TEE 15 Setup MatrboSize and OPIO Sali a aid 16 Conleure OUtDUEt DEVICES cou tbe dodo O A A ode Ee ORE 17 Add ana COM a UidejUiMP ec CRRTUTC 17 Paten MatriX enn
12. about that and know that DMX channel 1 will get Channel 0 inside Jinx Page 21 Jinx LED Matrix Control You can configure the wanted remote control protocol with the device type drop down list The following protocols are available e tpm2 For the serial based tpm2 protocol see Configure Output Devices for details you need to set the incoming serial port and the corresponding baud rate as well as the start channel Jinx will receive every tpm2 frame with a minimum of 4 and maximum of 512 channels and will use the given start channel for the first control e tpm2 net As tpm2 net is a network based protocol you only need to set the starting channel inside the received frames to map the control functions Only frames between 4 and 512 channels will be accepted e Art Net The network based Art Net is also accepted to get remote commands You will need to assign the Art Net addressing with Net Subnet and Universe The start channel must be assigned as well Jinx interpret every addressed Art Net frame with sizes between 4 and 512 channels The Art Net implementation also supports ArtPoll this means any lightning desk or software which is able to do ArtPoll can find and configure the Jinx remote automatically Tip To control Jinx with your DMX lightning desk you can use any DMX2Art Net node or use a small SEDU based solution which will do a DMX2tpm conversion http www sedu board de Audio based Effects Jinx also offers
13. ad only Art Net also needs a direct addressing inside the Art Net network Jinx supports Art Net 3 which means Net Subnet and Universe as address parameters If your node only supports Art Net 2 you should use O as the Net address and only give the correct Subnet and Universe values You also can set the amount of channels to be transmitted Art Net as DMX based protocol supports maximal 512 channels per node If you set the Channels value greater than 512 it will be corrected to 512 on saving The Art Net specification allows sending less than 512 channels so you can choose lower values The channel count must be dividable by 2 Remember If your Art Net node supports ArtPoll you can simply use the Art Net scan in the Output Device dialog to find and add the nodes automatically instead of adding and configuring manually e tpm2 net tpm2 net is a network based protocol designed and specified by the ledstyles de community It s a simple and clear structured protocol with variable frame size and based on tpm2 which will get used on serial lines As its network based you have to set the receivers IP address the udp port is fixed and displayed read only As tpm2 net support a variable frame size you can set the channel size freely to the size your device needs Additionally a tpm2 net frame can be split into multiple blocks so if your device needs a special block size you should set the Chan Block value The amount of blocks will be calculated autom
14. ase Color pixels r Gain L Line Mode Line Fill The frequency for every band bar will automatically Etc PUE be calculated over a logarithmic scale Mid Color Peak Color Every frequency bar is displayed in 3 colors You can Red adjust these colors independently as well as their Green beginning with color transition pos faders mue I The height of the bars can be adjusted with the audio gain control There are multiple options available for the spectrum analyzer You can get a clear picture by activating gaps between the bars and even can enable or disable a peak hold feature If you don t want Jinx to display frequency bars you can enable the line mode Here you will get a single horizontal line which responses to the audio bands as well You can also fill the area underneath the line to get a more matrix filling effect Enabling peek hold will give you a second line in this mode Tip Use less frequency bands than pixels when using line mode and the line will be drawn more smoothly A good starting point will be half the amount of your matrix width Capture Screen The Screen Capture engine will give you the possibility to show everything on your matrix you want It will capture a defined region within your screen so you can capture and display for example a media player driven audio visualizer flash animations or simply a movie The screen capture will start immediately To define the screen area you will get a small r
15. atically e Glediator The Glediator protocol was invented and introduced by Solderlab http www solderlab de It s a very simple serial based protocol which will be used by the Solderlab Matrix Controller Board Some other devices use this protocol as well You have to set the amount of channels you want to transmit over the serial line You also have to choose the corresponding serial port and set the baud rate to fit the settings of your device e tpm2 The serial based version of the tpm2 net protocol with a smaller header size As it s a serial based protocol you only have to set the frame size and the correct serial port and baud rate e MiniDMX The serial based MiniDMX protocol is widely used and supported by many devices You will have to set the channel count to 96 256 512 768 1536 or 3072 If you choose any other channel count it will get corrected automatically As its serial based you will also have to set the serial port and the needed baud rate Tip Jinx support broadcasting for the Art Net protocol So if you have a small network and your Art Net nodes are configured well you can set the IP address to 255 255 255 255 and don t have to take care about any IP parameters Page 18 Jinx LED Matrix Control Patch Matrix When you added and configured your output devices it is time to patch the single pixels to the corresponding devices and channels Jinx give you control over every single pixel and you can patch
16. ck the OK button Start Output After patching your matrix you can start the output by activating Setup Start Output If everything went well and you choose any effect it should be displayed on your matrix Page 6 Jinx LED Matrix Control Main Window The Main Window is divided into 3 sections There are 2 effect channels channel one is placed at the left side and channel two at the ride side In between these effect channels resides the master section where you can control the output Jil Jinx LED Matrix Control Ele View Setup About Channel 1 Effect 1 Channel 2 Effect 1 None Blackout v Ed Progressive 4 None Blackout Edit Speed Invert l Speed Invert Mix Mix Progressive lao o Scenes Chases Show Mode Progressive x Bites Master a Channel 1 Effect 2 aan H abe Channel 2 Effect 2 None Blackout Edit Gamma 1 00 None Blackout Edit Speed Ciinver Master Speed Eivet Every effect channel is divided into 2 identical effect generators and a crossfade mix section in between where you can mix the animations that are generated by the independent generators The master section has another crossfade mix section which is responsible to mix the two effect channels together The lower control group in the master section will control the main brightness Ma
17. d so on The Channel Port 0 6454 value O gets ignored in that mode as well Net Subnet Universe O 0 0 e Chase Select Serial Port The chase select will operate the same way as the scene select You OE can choose and start any chase between 1 and 255 The O values will Baud get ignored as well If you activated the scene limit to 32 scenes the AEAN chase selection will also get limited to 32 chases Cancel e Master Brightness With the master brightness control you can set the main brightness Accepted values are from O to 255 where 0 means 0 and 255 will get out 100 brightness of your matrix e Master Strobe This control also takes values between O and 255 The value O switches the master strobe off 1 255 will activate the strobe Smaller values will give you a faster strobe In the first section of the remote control dialog you can enable or disable the remote control feature by setting the first checkbox You can also activate the scene chase limit in this dialog section The second area will display the 4 controls and tell you the actual channel they are using The channels will always be ascending and the control order is fixed The start channel can be set inside the protocol addressing area Attention Jinx will always start any channel count at zero DMX normally starts counting in human order means 1 is the first channel So if you converting any DMX data to remotely control Jinx you should take care
18. e which can be used as additional effect You can set the strobe time from fast left position to slow right position To invoke the master strobe you have to push the right top Strobe button The button will stay pushed until you click it again Page 9 Jinx LED Matrix Control Main Window Buttons Inthe middle of the main window there are three more buttons Scenes Chases Show Mode With the Scenes button you will open the scenes window where you can store and manage your scenes the second button will open the chase window where you can manage your chases To switch Jinx into the show mode you have to press the third button More information about scenes chases and the show mode will be found within the next chapters Working with Scenes Because it is not very comfortable to design every animation mix manually when you need it it is possible to store a complete animation setup into a B Eus Heavy Rain scene Hellfire Color Scroll Mania 1 Color Scroll Mania 2 Color Ser Mania 2 The following things get stored inside a scene re per Gartenzaun Stars e all 4 effect generators with all effect specific options oL High Traffic Mono Matrix e the 2 effect mixes Geschwabbe Sine Lines e the channel main mix Analyzer Audio Sine Lines Audio Objects Filled Audio Objects The master controls Master Gamma Master Strobe will not be saved and hio Was Wobbling Text will operate
19. e text alignment to left center or right To get multiple lines especially for the vertical scrolling you can use n inside the text for line breaks To get even more attention to your text you can activate a sine wave which will transform and bounce your text over the matrix The well known color section will complete this configuration screen Tip You can use the scrolling text effect to display the actual time When you set your text to STIME it will display the actual local time with hours and minutes hh mm You can also use SLTIME to get an extended time format with seconds hh mm ss Image Viewer To get custom effects onto your matrix you can load and display gif pictures Image Viewer and animations This engine will play animated gif files in an endless loop or Image File simply display single frame gifs or other image files You can resize the picture to fit into your matrix When your image file has another aspect ratio than Options your matrix you can choose if you want the picture to be stretched over the ball nce ilo dosis W Keep Aspect Ratio whole matrix or if you want to keep the aspect ratio You can also center the SERM picture inside the matrix if the displayed picture is smaller than your matrix resolution Close The following image file formats are supported gif jpeg bmp png tiff emf wmf Page 27 Jinx LED Matrix Control Starfield There is not much to say about this effect ge
20. ect reaches 10096 in the middle of the mix fader e Linear A classic cross fader where every effect will reach 100 at the opposite end of the fader e Upper Lower Shape With these mix modes the shape of one animation is colored with the second animation For example when you have some expanding squares on the upper channel a plasma animation on the lower effect and use Upper Shape as mode you will get the expanding squares in plasma color e Upper Lower Intensity Nearly the same as Upper Lower Shape but instead of the shape the color intensity will be used So for example a fading or antialiasing will not get lost when coloring with another effect e Upper Lower Overlay Will simply do what the name says This will overlay one effect over the other Every black pixel from the overlaying effect will be treated as transparent e Upper Lower Overlay Border Same as Upper Lower Overlay but a small border will be drawn on the overlaying effect So for example you can set a text with outline border over a screen filling effect like plasma or fire The fader on the bottom of the mix section will do the cross fade The left position corresponds to the upper effect the right position to the lower effect There are also 3 helper buttons for the fader at the top right of the section With these buttons you can quickly move the fader to the left middle or right position Page 8 Jinx LED Matrix Control Channel Preview On the top of
21. en T P 19 REE LO t Tr HERE 20 Stalling OCUPA A 20 oa Eo o AP OE E ert 21 Jinx LED Matrix Control Audio pased Effect Sa 22 AUTO GAN CONTO LEUTE 22 AUdIO WISE Ol Seta ic deal 23 Savine and Loading your SHOW E A AS 24 Import Bg SNOW rers E E 24 AUTO sdve and load a E A T MA Md CUE 24 Eoading Files over the Command levas A a ane les 24 TeJi Effect ENEE DES 25 UN A A A ER 25 Color Scrolls 25 PISM ea A T 25 alf cp 25 Me mH UCET 26 Expanding Na DES ad m ARM eU gon 26 A 26 Radar Scania oe ad o Com de ll pas celia olas 27 SERMONES 27 limase WMeWers sa a 27 ls 28 SImplelliries as ad 28 A o ng TS 28 MODE mE 28 A O s tate rM 29 Capture SEPOBIT sesta eue he E o fetus Ede addons 29 Page 2 Jinx LED Matrix Control Features Jinx is a standalone controlling software for led matrices it has a powerful set of features to get the most out of your matrix simple and intuitive user interface 2 effect channels with 2 independent generators each 16 effect generators with lots of variations and sub effects including audio based effects like strobe and spectrum analyzer switchable auto gain control for audio capturing generators can be merged with a lot of different modes both effect channels can be merged and crossfaded simple master control for main brightness and gamma additional master strobe effect scene store to quickly save and access a composed effect powerful chase engine to build your own chases w
22. en friendly screen to control all the stored scenes and chases which will be shown as buttons The show mode window is fully resizable and the buttons get automatically placed and ordered starting with all chases and followed by the scenes The size of the buttons can also be adjusted with the small and buttons inside the top menu The first pair will control the width and the second pair the height of all buttons Additionally there is a master preview window the already known master controls for main brightness and master strobe as well as the scene fade control You can start any chase or scene by simply clicking the corresponding button The button will reside pressed until another scene or chase is chosen Close the show mode with the windows system menu icon or the close window button inside the title bar and you will get back to the normal mode Tip The button size window position and window size will be saved when leaving the show mode and recalled the next time you start the show mode Switching between show and normal mode will not interrupt any animation scene or chase Page 15 Jinx LED Matrix Control Setup Matrix Size and Options The first step to configure Jinx for your matrix would be to set the resolution your matrix has This would be done in the Matrix Size dialog You can access it over the main menu with Setup gt Matrix Size Matrix Size Matrix Dimension Width 4 128px m Height 4 96px 24 Mat
23. esizable window when you invoke the effect configure Place and resize this window to fit exactly on the screen area you want to capture After closing the dialog you should see the result on your matrix The aspect ratio will be defined by your matrix resolution The screen capturing is limited to one effect generator so you can only choose and active this engine once Tip Screen capturing within windows can be cpu intensive Windows has to synchronize the screen and all graphical effects within the desktop to capture the screen So if you are working a lot with screen capturing you should disable all windows effects especially aero to get less cpu load and a smooth screen capturing Page 29
24. it to any defined output device The patching takes place in the Output Patch window which can be opened through the main menu over Setup Output Patch tr 2 3 4 5 Je 7 e 9 oo or re oa os 1 16 17 18 19 20 21 22 v CS A IS IS O A O O E O E O O O A O O O E MM eee 8 11 RS ROS O E O IS yt eee ee 23 A s HA ET 1 11 O O O O O O E IS IS IS SO O O E EM a a a a ee ee ne Dd EE a A 1 E BT E BE Rt Green Blue Fast Patch EM 1 1111 A O EA ee es ERE il ed ed ee ee Ee el ee 2 j rt Ft eee eee O EAS 4 mp Inside this window you can see and scroll through every single pixel of your defined matrix Every pixel will show you its actual state If it s marked red its unpatched means no output device and channel is assigned if it s already patched it will be marked green You can see and edit the actual pixel assignment on the right side of the window If you click on any pixel you will see the position in coordinates as well as the assigned output device and channels for the three colors red green and blue After activating a pixel you can edit the device and channel assignment and it will be stored immediately To get this work done more comfortably than editing every single pixel you can invoke the Fast Patch window Page 19 Jinx LED Matrix Control Fast Patch The fast patch dialog will help you to patch your matrix in a very
25. ith stored scenes touchscreen friendly show mode for playing scenes and chases matrix preview panels switchable to single generators copy and paste single generators to another channel or scene various and flexible output options supporting Art Net tpm2 net tpm2 Glediator protocol and MiniDMX multiple output devices can be handled to drive a serial matrix with more than one port flexible pixel to output device patching remote control support via Art Net tpm2 net and tpm2 to control scene and chase changes master brightness and master strobe remotely over a hardware or software based light desk complete ArtPoll support for Art Net input and output small fast and native windows application doesn t need any additional runtimes Page 3 Jinx LED Matrix Control Quick start If you can t wait to see something on your LED matrix here are the basic steps to configure your matrix Matrix Size In the first step you should define your matrix size To do this simply go to Setup gt Matrix Size and tell Jinx your matrix dimensions Matrix Size Matrix Dimension Width 4 128px EE Height 4 36px 24 Matrix Options PixelStep increase on a big matrix 1 5 Resize Preview Height to hit Aspect Ratio 4 Display Grid in Preview Output Devices After setting your matrix resolution you should define your output devices This will be found in the Setup gt Output Devices dialog Output Devices ID
26. l be automatically started if possible after loading that file again You can simply load and save files over the main menu entries File gt Open and File Save Importing a Show If you already configured or loaded a complete setup and will only import scenes and chases from another show you can use the File Import menu entry Jinx will only import scenes and chases with this function and add it to the actual scene and chase list no other settings will be loaded and no already stored scenes or chases in the lists will get overwritten Tip Save a complete setup with some basic scenes for every matrix or matrix setup you have So you can do a quick start to match your hardware and are able to import additional scenes and chases from a global file Auto save and load There is also an auto load feature integrated Whenever you exit Jinx it will save the actual state to an autosave dat file to your Jinx directory The next time you start the software this file will automatically be loaded and you can start with your last state You can delete the autosave dat at any time to get a clean startup Loading Files over the Command line Additionally Jinx can load your show over the command line so you can make different startup links to start with different shows or you can assign all jnx files within windows to start your show file with a simple double click To start Jinx with a specific file simply give the file name with path on
27. mation and store it with another name To recall the stored scene you simply have to click on the list entry in the first section of the scene window Tip Create always a Blackout scene with no active effect generators so you can switch off any animation or matrix output quickly by recalling this scene If you want to edit a scene and change some parameters you can restore the scene by clicking it in the list change your parameters and click the Replace button The active scene will be overwritten with the new settings Furthermore you can use the Replace button to rename a scene After activating the scene you can type in a new name in the text field and scene will be overwritten with the active settings and the new name by clicking the replace button To copy scenes you have to activate it and use the add button after a new name was typed into the text field The Up Down and Delete buttons will exactly do what you expect With Up Down the activated scene will move inside the scene list and Delete will remove the scene from the store Be carefully the scene will be deleted without any confirmation Scene Fade Inside the Control section you can activate and adjust the scene fading on changing scenes If you activate the Fade Out checkbox the last picture from the previously running scene will be faded out while a new selected scene is already running So you can create smooth scene changes instead of hardly switched effects The duration of
28. nerator It will produce a 3d star field effect well known from many computer games and movies You can control the amount of stars and the speed you are using for your flight Additionally the star field can be zoomed in or out Coloring will be done with the standard color control Simple Lines The Simple Lines module produces line based effects There are some sub Simple Lines effects available with various options The line drawing sub effects Cross and Mode Rectangular don t need any specific options Cross Options For the Dancing Lines and the Dancing Snake effects the amount of lines or snakes can be chosen with the corresponding roll down list The Spotlight effect will be controlled by the Beam and Phase values With the Left Top Right Top Left Bottom Right Bottom beam fader you can adjust the width of the spotlight beam and the phase fader will give you the possibility to get a phase drifting on multiple spotlights You can additionally activate multiple spots placed in the corners of your matrix with the checkboxes inside the Spotlights section Color Red L Green Blue For all sub effects a fade control is available which will fade out the last H position and gives you a motion blur like smooth moving effect The standard color control is also available W Autocolor W Autocolor Sync Sine Lines Close This effect will produce moving sine waves on your screen You can choose the amount of lines
29. ose different styles like horizontal vertical and diagonal color Classic RGB fading as well as a shape based fading like a circle or diamond ae Era Reverse Direction Additionally you can control zoom and speed of the color scroll and reverse Zoom the scroll direction Speed Plasma The Plasma effect is a classical effect which has been used in computer graphics for a very long time You can adjust the effect by setting the plasma type the color palette as well as the zoom level The plasma engine also has an own speed slider to get a smooth fading on small matrices Fire This is another basic effect which will give you a great background or standalone wall of flames You can adjust the size and amount of the hotspots which will drive your fire Page 25 Jinx LED Matrix Control Metaballs Metaballs are a well known effect since the first days of computer graphic Metaballs demos The bouncing balls which will merge to a wobbling thing on hitting Options themselves will give you a great standalone effect Size You can control the amount and the size of the balls as well as the color The E Colts Detection color section in the configure dialog is already known and has been a introduced by the Simple Color effect e H Green Expanding Shapes o m The Expanding Shapes will give you a lot of options to generate stunning Y Autocolor Y Autocolor Sync effects This engine will generate shapes at a random
30. ping a Chase To start the playback of a stored chase press the Play button inside the chase list after selecting the wanted chase The play button will get locked and the chase will run To stop the chase you can use the Stop button or just start any other chase or scene Tip You can also start a chase by using a double click inside the chase list Remember A chase will automatically be stopped if you start or manage another chase or scene or another edit configure action will take place e g pressing effect edit entering setup menus Manage Chases Within the Manage Chases section you can also move edit or delete the already stored chases You can also edit a chase with a simple right click inside the chase list Tip The chase window can be docked to the main window over the menu View Dock Chasewindow Page 14 Jinx LED Matrix Control The Show Mode After storing and programming all your scenes and chases you can use the show mode to operate Jinx with an easy to use interface without all unneeded controls for playback scenes and chases The show mode can be started with the Show Mode button inside the main window or over the main menu by choosing View gt Show Mode Jil Jinx LED Matrix Control ShowMode gt gt Chase lt lt Demo Chase Control Fade Time E Fade Out Strobe Time Hellfire Master Color Scroll Mania 1 Color Scroll Mania 2 With the show mode window you have a touch scre
31. position and will expand Close the size while fading them out You can choose various shapes like rectangles circles or five stars Each of them in an open or filled variation Additionally you can use words or characters instead of simple shapes and also trigger this all with an audio source The most important control will be the Shape control Expanding Objects here you can choose all the shapes or switch over to Shape Options the text chars mode of this engine Open Rectangle v C Audio Trigger I The main control will be the Count Start and End g fader After adjusting the amount of shapes with the count fader you can select the start size and the end mE IER W Fade out on expanding size of the expanding Additionally you can turn off Text Chars the fading of the expanding shapes Rec uw Green If you activated the text chars mode you also can Arial Blue control the font and the text You can use whole s Bold italic Z AntiAliasing words to expand or switch over to use single cha rs F Autocolor Autocolor Sync Use given chars in random order with the last option Use given chars in random order You will also find the well known color section As already said this effect can be controlled by audio This means with every audio trigger a new shape will be started and begins to expand and fade After activating the audio trigger you have to setup your trigger frequency threshold and gain You
32. rix Options Piel Step increase on a big matrix Resize Preview Height to hit Aspect Ratio Display Grid in Preview Cancel In the first section you can set the width and height of your matrix in pixel At the moment Jinx supports any matrix dimension between 4x4 pixels and 128x96 pixels In the lower section there are additional options to set Because many of the effect generators are on a pixel based speed they can get very slow if you drive big matrixes with Jinx To speed up those effects you can rise the pixel step to 2 or 3 pixel changes per frame The next two options adjusting the matrix previews in the user interface You can choose if you want to see a grid in the preview or not and you can resize the preview height to your matrix aspect ratio to reduce unused border space inside the preview panes on certain aspect ratios Page 16 Jinx LED Matrix Control Configure Output Devices Jinx supports various output protocols to drive your matrix You can use multiple output devices and split your matrix over more than one interface for example multiple Art Net nodes or even multiple serial devices to keep the frame rate up on big matrices which uses daisy chain To configure your ports and protocols you have to use the main menu with Setup gt Output Devices to open the Output Devices window Output Devices IP Address Serialport Adressing On the left side you can see already configured devices
33. ster the global gamma correction Gamma and the master strobe which can be used as additional effect after mixing all channels together Effect Generators Every single effect generator has 4 controls to choose and control the animation Channel 1 Effect 1 None Blackout Edi Speed Enver The most important control is the dropdown list on the top left side here you can choose the effect that will be generated On the left bottom you can change the generator speed to fit your needs The Edit button on the right top will invoke the effect configure window where you can change a lot of parameters for your chosen effect The small checkbox underneath will invert the colors of the whole generated picture animation Page 7 Jinx LED Matrix Control Copy and Paste Effects You can copy an already configured effect generator into the internal clipboard by right clicking your mouse over the Edit button You can paste it back to any effect generator by using the right click menu over any Edit button again Mixing Effects If you activated both effect generators in one channel the animations will be mixed together The way the mixing or crossfading will take place can be controlled by the mix section Mix Progressive n gt On the top left you can use the dropdown list to choose the mix mode There are several modes available e Progressive Will do a simple crossfade of the two effects where every eff
34. the fade out can be adjusted with the fader control beneath the checkbox from fast left position to slow right position Tip The scene window can be docked to the main window you can activate it inside the main menu with View Dock Scenewindow It will be undocked automatically if you move the scene window directly Page 11 Jinx LED Matrix Control Working with Chases In addition to the scene store Jinx has also a powerful chase engine integrated to get even more flexibility A chase is a well known feature within common lightning desks and it is able to playback scenes automatically This means you can program complete shows and generate extended animations with a few easy steps A chase in Jinx can use the following features e scene changes with adjustable scene fade for every step e control main mix cross fader with smooth auto fade or a direct jump to the wanted position e control master strobe on off and speed Control e adjustable duration time for every step Pay Stop e unlimited amount of steps inside a chase mi ap UNE ll p Up Down Delete e the chase can be set to an endless loop Edt Add The amount of storable chases is not limited as well The chase window can be opened over the Chases button in the main window or by choosing View Chaselist in the main menu The window looks roughly like the scene window We have the chase list at the top a control section to start and s
35. tivity Trigger Frequency T Low m H 1290 2666 Hz Every audio trigger can be configured to a frequency range within it will analyze the audio data You can adjust the low and hi shelf frequencies with the 2 faders at the bottom On the right side you see two level bars The first level bar will show you the actual audio level within the given frequencies You can influence this level with the gain fader to get a good level The second smaller bar shows the actual threshold of your trigger It is adjustable with the thresh fader Adjust your threshold to get the audio based effect work The threshold bar will change its color from green to red when it gets triggered which means the audio level is above your chosen threshold Page 23 Jinx LED Matrix Control Saving and Loading your Show Jinx will manage and save all your settings scenes and chases in one single file so you can load your show with one single step The following things will be stored inside the jnx files e complete setup with Matrix size output devices patch remote control e all single menu options like auto gain control windows docking e all main section settings like strobe time master brightness and gamma e show mode window size and position as well as button sizes e all stored scenes including actual scene fade setting e all chases stored in the chase list e input output states if the output or remote control is enabled while saving it wil
36. top chases as well as the Manage Chases section to add edit move and delete a single chase Page 12 Jinx LED Matrix Control Creating a new Chase To create a new chase you have to click the Add button inside the chase window A new empty chase will be created and it will be opened automatically within the chase editor Edit Chase Step Time Name gt gt Crossfade ET Demo Chase Scene 2 Options gt gt Crossfade 3 0 E Infinite Loop for Chase Demo Chase Scene 5 Demo Chase Scene 3 M gt gt Masterstrobe n ew Step gt gt Masterstrobe i Step Type gt gt Masterstrobe gt Masterstrobe gt gt Masterstrobe Demo Chase Scene 4 5cene Duration in seconds Scene Demo Chase Scene 1 Scenefade Manage Steps Up Down Delete Enable Autofade The chase editor is clearly structured On the left side you see the step list with the well known Up Down and Delete buttons below it On the right top you can change the name of the chase and set the chase to an infinite loop which means the chase will never stop and automatically start the first step after reaching the last The right section underneath the name and loop control shows the actual step and can be used to create or edit any step To get your first step into the chase you have to click the Insert New Step button A new step will appear on the left side and the step edit section will display the default settings for the
37. will find more about this in the Audio based Effects chapter inside this manual Falling Rain This engine will generate falling drops which will fade out to a line You can control the amount and the length of the drops as well as the moving direction top gt bottom bottom gt top left gt right right gt left The already known color control is also available Page 26 Jinx LED Matrix Control Radar Scan Lines Another simple line based effect which will produce a moving line which looks like the knight rider effect or a radar scan line You can choose the width and direction of the line as well as a fade out tracing effect The color control section is also available Scrolling Text This will be one of the most used effects inside Jinx Scrolling Text You can produce a scrolling text with many different Text Options styles and options Font After entering your text you can select the font and ii Scroling the font attributes like italic or bold The text can also v Bod taic V An Aiesng Right gt Left m h in h nti li in f re Textalign for Multiline be smoothed by using the anti aliasing feature EN With the Size and Pos fader you can adjust the text to Fed I Green Sine Wave fit into your matrix The text scrolling can be set to different directions You also can use vertical scrolling jn to get a typical movie credits effect When you use 7 Autocolor Sync multiple lines you can additionally set th
38. with its main parameters on the right side you get the control buttons to add edit or delete a new device Additionally you can use the Scan button to search within your network for Art Net nodes Any found and useable Art Net node will automatically be configured and added to the list Add and Edit Output Devices To add a new device simply click the add button and you will get the Add Edit Device dialog This dialog has various options which are not all useable by every device type Add Edit Device In the first section you can choose the device type you want to configure the PAN next section will help you to address the device if it s a network based Arnet protocol Addressing IF Address Part 127 0 0 1 6454 The Data section will give you control over protocol specific options and Met Subnet Universe includes the number of channels as well as the block size for some protocols 7 7 m The last section will configure the serial port and the baud rate if it is a serial es or usb e g FTDI based device Channels Chan Block Blocks 512 512 1 Serial Port COMI Baud 115200 Gres Page 17 Jinx LED Matrix Control Firstly you have to choose the correct type of your device to see and set the needed parameters The following protocols are supported by Jinx e Art Net Art Net is a network based protocol so first of all you have to set the IP address of the Art Net node the udp port is fixed and displayed as re

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