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Getting Started - John Tiller Software
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1. H T D oa an eee s aranarak nnen jannn A i mae Votorised Infantry are assumed to be out of their trucks Ski units off their skis etc Se eee ek Ly See ee ee En unuunu u d change Travel Mode Clicking Change Travel Mode will show _ 3 where the Ski Battalions could move to mrareraterateran e a 1 5 z As there are enemy troops nearby we anata ae ns L don t want to stay in travel mode at the end of the turn as units in travel mode are much more vulnerable than when they are deployed E EE unu EE se E E Eunn u a inn uu aie ee ee nt cn 4 F As a reminder units in travel mode have a T next to their movement ard Ski Battalion pony allowance in the Unit Box as further indicator of their current movement 450 Men 100 Morale D state Please see the highlighted unit to the right Movement 327 Fatigue 0 4th Ski verurnar F 12 450 Men 1002 Morale D Movement 321 Fatigue O Fortunately there is an easy way to ensure you have enough movement points reserved to deploy a unit Melee l Clicking the Save Movement Cost button on the Tool Bar will only allow a unit to move after reserving one third of a unit s movement points E a ra k a e E kal Cd E E HEUTEN as r f 6 ee ke z manen T all a a a u enone m mPa oe na s a s nunun z 2 meeee se uuu a n n a T nuun na eee amp Seana eee en y uu Pa a a a a a ee Paa See ER
2. 88 8 8 ae BEBE uE Now that we are adjacent to the German unit click Change Travel Mode again and change all eligible Ski Battalions to deployed If any Soviet units were disrupted while in travel mode they would not be able to change mode as a unit loses 7 a third of their movement points at the aE A o ennannnsa s saan S nt MASAS time they are disrupted a 5 i i a as aS Base Ss ae ra Ed a A E Iu 8 u Be E E E IN 8 u ae u s a 8 ou Be S E BEER E SE s E S a IEn uann a 27 a ee y vane You have now learned how to both move and fire your units Look at the other units under your command and move them up keeping in mind the techniques you have used already You will also see that you have further artillery and mortar battalions available under the Artillery Dialog You can choose to fire them at spotted targets or hold them for future turns When you ve finished moving and firing all your units click the Next Turn Button on the Toolbar and click OK if prompted The enemy will move and fire its forces Your units may fire BiNext Turn automatically in reply using Opportunity Fire Some enemy movement may be spotted Your next turn will be announced once the Russian Command Report appears 14 es Air units are available 1 unit low on ammo 0 units undisrupted or unbroken out of 1 unit checked 0 units stockpiled out of 1 unit checked TURN 3 units recovered losses 2 56th Rifle Brigade at 11 7
3. to obtain a major victory in this battle you must earn 200 Victory Points by the scenario s end Click OK to close the Victory Dialog ESE e oe Clicking on the on the Menu Bar will give a zoomed in view of both the map and units Click on the white and yellow square on the Menu Bar and formation identification colors will appear Both buttons are circled above Total Points 0 Outcome Russian Major Defeat p khroma If you look at the map you ll see a number of oval shapes with values from 25 to 100 inside them We have circled a 50 for clarity To win a major victory you will need to hold most of these objectives and inflict casualties on the Axis forces As you incur losses points are taken away from you Click Info and then Objectives on the Menu Bar to see a list of the objectives in the scenario As you can see there are 6 objectives worth 275 points for the Soviet s all currently controlled by the German side Click OK to close the Objectives Dialog 3 value 100 5 value 50 5 value 25 4 value 25 value 50 value 25 Help TURN 1 FR th SMG Com Movement 21 Movement 21 pany Morale D Fatigue 0 ms Ter Morale D Fatigue 0 In this scenario the Russians move first Click on the stack indicated by the red box The hex contains a Submachine Gun SMG Company and a Rifle Battalion Both belong to the 56 Rifle Brigade To c
4. 23rd Tank Battalion 6 Vehicles 18 Morale D Fatigue 0 With the Tank Battalion selected and the reachable hexes ON click the Change Travel Mode button on the Toolbar Aia annen F 3 3 Fae You ll see a white line appear at the Feat host a MRE enn N ne w bottom of the unit and a T next to its assess movement points in its Unit Box It is now in Travel Mode T mode this fe gives units a larger movement Annn nenn fice ae E l allowance particularly when using a Be b m roads notice the selected unit can now move through the urban hexes on the roads to the north se F ao Pa m Ma a Fa z nr a am hrane Dx E as O nuu s S mr ee ee u u E ps a P e a r nu a E Inn N u u Eu al Parana a a anan i hd ee ee ee dh a a g g Para ee na n a a a hes u se es aa seen 7 ae ee te eee ty nOA H at f a 12rd Tank Battalion 6 Vehicles 18 Morale D Fatigue 0 d d mi u _ a ye ee a oes ae Pand Bu aT a a a aa eee Dau n a a noaea meneann h eee ee n ue Fa a J 10 7 ons 34 M oe a a a a n Pa a s a Sas hm m aranana Fee pion arena Panar Ta Wiga ra Pana aranana nee se ae ee m L apa ee ee a a n Mi mm m oa na a n a gi n n ee anaa a a ee n a te m we da a a 5 a E a ELESEN a Ma na a g ie Paa da a a a annn nnna dy a ee eee Soe ee Pa u eet u m a m Panan aom 8 a ee re EE a graig a n n a a p eee a aa n Te p a n ana ee Se e
5. 3 56th Rifle Brigade at 11 7 56th AT Rifle Company at 12 6 RESSTAN Select a report to scroll to the given location Morale The Command Report contains information such as the availability of air units HQs out of command artillery unavailable and a host of other details Your command report will vary from this one depending on the specifics of your game Click OK to remove the dialog Reminder You can recall the Last Command Report during your turn by selecting the item under the Info menu At the start of this turn the situation should be similar to this Some of your artillery may be unavailable this turn this will be shown in the command report Target your available artillery on the red outlined hex again trying to disrupt or at least weaken the defender As before select an eligible artillery unit place your mouse over the target hex and press Control then right click It is always a good idea to use up any available artillery in order to weaken the enemy in preparation for the next stage of your attack Fire your artillery at the target available Movement Fatigue L Tip You only have up to three artillery units that can fire and fortunately the adjacent units are eligible spotters that can see the target If you try to fire on this target unit without a spotter the Status Bar will state Target cannot be spotted by subordinate unit 15 te F anno ET ES is
6. ESE E roe BE EE 8 u E u g a u ns ee ee Panan Pa i Gai 4 nu a6 ENN a6 aes es 2 Enn wnn n 2 EuN oS Se eee 2 ao 8 see p CE atun Pa n u Bees a _3_8 3 Pa ig aa aa n ee daa 4 F Units in travel mode with Saved Movement Points have bracketing the movement allowance before the T in the Unit Box as further indicator of their current movement state Please see the highlighted unit to the right Y 3rd Ski Battalion 450 Men 100 Morale D Movement 32 7 Fatigue 0 I hy amp a EEE u x r 5 N m a a 2 a r 5 z E u E S Om pE he n x r e a a z S a a Eag J ry 4 F r N c B EE m id p T Ski Batta on 1 450 Men 1002 Morale D Movement 32 T Fatigue O E e 3 3 a k d dr e APIE aa aa a a a at B m F TE i a a a n a a a n a O u E EEEE a on EA Move the stack of Ski Battalions 2 hexes south west as indicated There is a reasonable chance that the German unit in the victory point hex may fire at you with opportunity fire As you are currently very vulnerable in travel mode there is a chance a Battalion or two may take heavy losses and even be disrupted This is a risky move to make but in this scenario we want to close with the enemy quickly 13 N change Travel Mode 5 kj a a a E y m Bran n a G A a 7a a a tee 2 2 a B a Ma 28
7. Getting Started with Panzer Campaigns Moscow 42 Hl 00 Getting Started 1st Shock Army s push for Ol gav gav File Turn Command Engineer Assault Units Info View A I Mode Settings Help lt Menu Bar se ee IL Me Weel eE BES 2 5 goo meek Tool Bar ee NG HQ 56th Rifle Brigade 150 Men 100 Morale D Movement 21 Fatigue 0 pree ee 56th Artillery Battalion 18 Guns 100 Morale D Movement 21 Fatigue 0 grrr 66 len 75 Morale D Movement 21 Fatigue 0 MLETIE 20 Elevation 100m Visibility 1km 3 al Ge yes ae a Te SI oe J 06 00 6 December 1941 Russian Turn Turn 1 of 8 Frozen Conditions Dawn Welcome to Panzer Campaigns Moscow 42 On June 22 1941 Germany had attacked the Soviet Union without warning After 6 months of fighting the Soviets were hitting back after their early setbacks and planned to attack the tired Axis forces near Moscow In Moscow 42 the Soviets have launched a series of hasty operations to take advantage of the Axis extended supply lines and ill preparedness for the winter In one of the great ripostes General Georgi Zhukov launched a counterattack that sent the Germans back beyond their Operation Typhoon starting lines This scenario represents the first move in the Soviet counterattack where General Lt Kuznetsov s 1 Shock Army tries to liberate Yakhroma and Ol gava This scenario uses 2 Rifle Brigades Col Shishmarev s Siberian 44 and Col Rag
8. al hexes at once toward the front lines To do so with the left mouse button held down drag it to the hex 2 hexes north west as indicated by the arrow then release the button The system will determine the path it follows so it s wise to drag smallish distances to keep control as with fog of war FOW turned on movement cannot be undone Ar CAA ae i unio ra ie i A A 4 A ta F Ties we i l The Tank Battalion should move two hexes north west and adjacent to the forest Not surprisingly we find another German unit defending here Tip Each hex is 1km across Visibility and ranges are all expressed in km Clicking the Reachable Hexes Button on the Toolbar will highlight where a unit may still potentially move in a turn Any hex that is not shaded is currently reachable Notice there is still movement remaining but the unit is not able to asenaan as s enter the forest or built up hexes to its north Zh m ee eee Fa mie im m m aTh u p u EEE ee ee Pe eo E auu B i s amp oe ee SSBB EER EEE rrrrrrere Aa i This is because tank units may not enter these terrain types unless they have their full movement allowance or if using a road and roads may only be used when a unit is in Travel Mode a se a a a a k E ee eee E eo 8 Eqn da a 8 E una a a a aa E ae u_u nu u Ju u ae uu Eu u IN u ae uu Euu u IN u u a8 u u a a ee OXOR 1
9. an objective hex simply enter it You do not need to remain there To restart the scenario click File and Selection in the Menu Bar A list of scenarios will appear and you may select any by double clicking on its entry FURTHER INFORMATION This Guide is designed to make you feel comfortable with what s going on in Panzer Campaigns but it is no substitute for reading the Game Help files You can access Help from the Game Help Menu The Game rules are really in two parts Part 1 in the User Manual which is the series rulebook You can see this while playing by pressing F2 The Main Program Manual discusses the various elements of the interface in helpful detail such as each Menu or Dialog There is even a list of HOT KEYS Show in the Other Features section of this manual You can view this program guide while playing by pressing F1 Pressing F3 opens the Campaign Notes which include both the historical background for the battle and the Designers notes This is a good place to start when you want to understand why the designers included certain features and the historical situations they were trying to emulate Pressing F4 invokes a feature called the Parameter Data Table It provides a host of information including movement costs terrain benefits and stacking limits amongst other things Lastly documentation for the game s editors may be found in help files accessed from the Help Menu when you open each editor 19
10. ay almost anything can happen 1 44th Rifle Brigade 600 Men 100 Morale C Movement 24 Fatigue 0 F E E T 686 e 2 44th Rifle Brigade 600 Men 100 Morale C edits ra i Movement 24 Fatigue 0 lhe S 4 we a a Mer poe se Be ba e To fire at the adjacent enemy unit ensure that both the Siberian Battalions are selected Hold down the Ctrl key and you will see the mouse cursor turn into a crosshair Move your mouse cursor over the German battalion and press the right mouse button to fire Hopefully you will cause casualties and losses to the enemy unit Tip If a units movement points are any colour other than orange then it is eligible to fire this turn 11 Let s now move some of the Ski Battalions Select all the Ski battalions in the hex highlighted below Once selected click the reachable hexes on the Menu Bar a b E B EE b nE a E E Ex aTr a b nr are Ta Mren sees Currently the Ski Battalions can only move one hex when deployed Ski Battalions have better movement in the snow than normal infantry but must be in Travel Mode to realize this benefit PTT oe Eun of cee a n mom nm m x a E a p Sm m a E a a2 ee ee Jg 5 a ie TENEN a S en u a a E E E u EEN u al Tip When deployed all units are panana nananununn nans E tan ai w considered equivalent to Foot Infantry ae a ee s suun p Fee G u st
11. cel jelet Help This takes you to the Al Selection Dialog where you choose Russian l 7 Axis l l l l l the side you wish to play For the purposes of this tutorial select Russian Al Manual for yourself and Automatic with Fog of War FOW for the Axis Manual C Manual C Automatic C Automatic 7 Automatic with Faw Automatic with FOW Click OK to get the game underway you are now the Russian HU commander Russian Advantage Axis Dawn Turn SS ee eee The map should now appear along with your RUSSTAN first Command Report will appear with 7 x x information relevant to the first turn a Note its contents and click OK to close it Select a report to scroll to the given location OBJECTIVE OF THE GAME First Side Russian m Russian Losses L GunLosses QJ Vehicle Losses Q NavalLosses N Men Losses Air Losses Axis Losses MenLosses QJ GunLosses 0 Vehicle Losses 0 Navallosses oO Air Losses Victory Values Major Defeat 50 Minor Victory 100 Objective Points 0 Men Point Loss GunPointLoss 0 Vehicle PointLoss f Q NavalPointLoss 0 Air Point Loss Men Paint Lass GunPointLoss 0 Vehicle PointLoss 0 NavalPointLoss Qj Air Point Loss ize Minor Defeat 75 Major Victoy 200 j 0 T Click Info and then Victory on the Menu Bar This shows how many points the first side must earn for each level of victory As you can see
12. e a Fa eee a G a aa aa et bs CTE E E a r k r a a m 4 5 Eu u u 288 u u EEN u u Eu N E Bees amp e Bee mI m u kd u_u nu u Iu Li N ge M a n moO ee ee ee A ee ee TERELI Pa ae p e Se ee a nt _ J momma i ani a mn aa aa eee RLL a Maan Fe kia H 1s 2 oe 2 Hate arara n ah haan u a 1 mmm shaa z oe m a Move the Tank Battalion unit 1 hex south east by left click and dragging it and then up the road as shown in the screenshot Moving up the road reveals another German unit 2 0 OO a 123rd Tank Battalion 6 Vehicles 18 Morale D Movement 291 Fatique 0 Tip Some units such as Artillery and Anti tank Guns cannot move unless they are in T mode if you try and move such a unit the status bar will give you the reason in this case it will likely say Unit must be in Travel Mode to move This unit may use defensive fire against our Tank Battalion the system handles enemy defensive fire during your turn and likewise may fire your own units during the opposing side s turn too You may want to turn the Reachable Hexes off and only use this when you want to see how far a unit can travel En E 2 488 8 8 nu E am oe oe aoe Panas a o a a ma a a n te Oe a Fa a a a anna b3 A rr a Ea ot r ae oe 8 Papi mom m P E eee eee n i nmm om on Ponana a n pou m u u u momom m mm A a
13. he hex occupied by the German unit as shown To enter an enemy occupied hex you must assault it using only undisrupted units Dragging the selected units with your mouse into the hex you want to assault will result in a dialog box appearing to announce the initiating of an assault The initiation of an assault can trigger defensive fire Unknown assault odds Fog Of War Once an assault has been initiated all eligible units will have the words attacking on their unit picture Further units can be added to an assault if adjacent as long as the hex stacking limit is not exceeded Be aware that assaults may have various impacts as additional units are added Examples of penalties are if armoured units do not have sufficient infantry supporting them or unit from different organisations are included Be particularly careful with the morale of any units in an assault as only the lowest morale value is used in the results calculation To resolve your assault click the Resolve Assault Button Resolve Assault on the Toolbar Morale D Morale D 17 Results will appear showing both sides losses If you ve won and any remaining enemy retreat you will capture its hex If you win and the enemy does not or is AMen vaid aha ts unable to retreat you will capture some aeee 4 iy of its forces but not enter its hex Zhivitino ye P l ee A ERR Remember do not worry if your outc
14. heck any units statistics chain of command and special unit abilities right click the Hex Info Area while the desired hex with the unit s is selected Right click in the Hex Info Area now to review the two unit s statistics You will see the chain of command for the unit on the left on the right appear its various combat factors speed and special abilities if any We want to move a little closer to the nearest 25 point objective and see what we can find Double click to select the units on the map or click each Unit Box so that the Unit Box lights up They are now selected and ready for orders ie agiznivitino a q ip i oo Let s move them one hex To do so right click 1 an adjacent hex the one directly north west or to the left of the selected units If able to move the units will obey Should a unit ever not follow the order look to the Status Bar to see a message telling you why the movement can t be performed You will find German units above your stack that may fire at your units Let s ignore them for the moment Try right clicking on the hex we just moved from The movement will not be allowed the Status Bar will state Movement allowance exceeded We have used all our movement points moving into the forest Movement allowance exceeded Now select another unit the 123 Tank Battalion as shown in the screenshot to the right remember to double click it Let s move it sever
15. k a a ee SB SaaBaea as Gi E R nd 2 8 8 mou z SOOO ee ham z manag r ia Eu u ou o e a 8 O ee a Eu e na Eunn up nu ae A eo tt a ee ee d at Ennu Seeee Seeean n Seenn Se eeene oes eee Ld a E r e pom At aar n maam B ss ee ho a s a a a 508 e na a t pa s m change Travel Mode Make certain you still have the Tank Battalion selected and click the change Travel mode button again The Tank Battalion will change out of T mode and as the movement is colored orange no further actions can be completed this turn A 23rd ank Battalion 6 verce niem Morale D Movemento Fatigue 0 Now let s fire some artillery Artillery can fire at any unit within its range as long as an eligible spotter can see it The Artillery Dialog shows that we have a number of available artillery units in range of an enemy unit 56th Mortar Battalion at 12 6 44th Mortar Battalion at 13 5 Available artillery that are either out of range or do not C 56th Artillery Battalion at 14 5 have a spotted target are grayed out 44th Artillery Battalion at 16 4 E701 st Gun Artillery Regt at 18 6 This status may change during play as new enemy units are spotted Tip Always check the Artillery Dialog before ending your Select unit and then right click on map to fire turn to see if any of your artillery can fire on newly Find Help
16. made up of 20 Pe 2 Light Bombers is available Double click the air unit you want to attack with Cancel An air mission will be conducted against the selected hex and its combat results will be displayed on screen or an air unit interception message will appear If the air unit gets through all Anti Aircraft fire against your air unit will occur first with the result of each AA fire displayed and then you will be shown the result of the bombing Results shown in yellow letters are either disruptions of the air unit or target unit Air units may not always be available every turn Factors such as the time of day visibility previous losses or disruption all effect whether an air mission is present and available Your Command Report will indicate whether any air units are available this turn Tip You can recall the Last Command Report during your turn by selecting the item under the Info menu 10 There are a number of other units that have not yet moved Select the stack with 2 Siberian Infantry Battalions shown here highlighted in red and move it north west between the two spotted German units LE el Hopefully you are not fired at while moving in and you should have enough movement points to fire at the German infantry above your Siberian units This could soften them up for the next turn but is not without risk as the defenders may return fire This can weaken or even disrupt the Soviet units during pl
17. ome does not match the one illustrated as play will differ In the example to the left the attacker Soviet lost 54 men and 1 tank The German player lost 87 men but held his ground In the above example the Soviet player has not managed to push the German battalion out of the hex and taken losses in both men and vehicles One Ski Battalion has become disrupted and will remain so until at least the next Soviet turn when it has a chance to rally The second ski battalion in the hex has become moderately fatigued yellow and has subsequently dropped from D to E morale making it less effective until it rests 1277 Men 942 Morale D Tip when vehicles assault into non Clear hexes they may suffer a penalty for lacking infantry support so for best results use a combined arms approach when assaulting Fortunately in our example we had Soviet Ski infantry available to work with the Tanks 18 FINISHING THE GAME You now know how to move your units fire and assault with your forces With the victory conditions in mind keep maneuvering your forces in the manner you see fit The end of the game will be announced at the conclusion of the enemy s final turn at which time final Victory Points will be shown Tip If you capture an objective hex you will earn its Victory Points but objectives can be recaptured an endless number of times in a game Only the side owning it at a scenario s end receives its points To take
18. spotted enemy units With the Artillery Dialog open the selected artillery unit will be highlighted and possible enemy targets shaded with a red outline Note that the German units under the 25 point objectives have red outlines and can be fired upon by this artillery unit indirect Fire Towed Guns Soft Halftrk Your cursor will already bea crosshair just move it over the enemy unit next to your Tank Battalion and right click Your result may vary from that shown to the left but hopefully you will have softened up the enemy To check any artillery unit s range right click its Unit Box or select the H hot key with the unit selected to highlight all hexes in its range In this case you will see your artillery unit s range is 17 hexes Tip Units normally have enough MPs to fire two or three times per turn This artillery unit can fire twice at the two visible Soviets units You may be able to soften the enemy up further with airpower The Command Report at the beginning of your turn advised that you have Airpower available Click the enemy s hex again now click the Call Air Mission Button on the Toolbar Available Air Support A dialog will appear showing any tT 710th Long Range Bomber Regiment 20 Pe 2 6 14 16 1st Shock Army Western Front air uni ts available Available air units will be black not grey You will see the 710 Long Range Bomber Regiment an air unit
19. t Ski Battalion 447 Men EEA Morale D Movement 271 471 Men EEA Movement 71 Morale D ij 4th Ski Battalion 434 Men 9 7 Morale D Movement 71 6 Vehicles 16 Morale D Movement 0 Fatigue 0 Assuming they have not been disrupted in the prior turn the four units in the stack should look similar to those to the left As the German Al has fired during its turn our unit s may have taken casualties and or fatigue Right click in the Hex Info Area now to review the four unit s statistics The Ski Battalions are particularly adept at close assault in the main due to the very high number of sub machine guns in the unit The assault rating of 20 circled indicates that these units should be used in this manner whenever possible Let s examine our available units select the Ski battalions and Tank unit that is adjacent to the German unit as indicated in the graphic to the left arc ai 7 Ay ist Shock Army AA e r Western Front Defense 16 naft D Speed 4 S a Deployed Speed Sey Deployed Western Front Defense 16 Speed lt Queen Deployed ist Shock Army Defense 4 Hard Target Speed 13 Tracked Western Front Tip When right clicking the hex info area will also show a representation of the various hex sides and number of men in hex in this case 1 370 The X after the number indicates that the road stacking limit has been exceeded 16 Let s now order an advance into t
20. ulya s 56th They in turn are supported by six Ski Battalions and a weak Tank Battalion For veterans of the system check out the Designer Notes for a list of changes to the Panzer Campaigns engine You can open the Notes from the main game by pressing F3 or by using the Menu Help Campaign Notes SCENARIO SELECTION Status Mode New by Name Normal 00 Getting Started sen C New by Lenath Direct Play Host 1201_01 Naro Fominsk sen ee Lenn esi Ni i 1201_014 Naro Fominsk sen Old by Name Direct Play Caller 1205_01 Kalinin Front Offensive scn 1205_01a Kalinin Front Offensive scn C Old by Date Play By E Mail 1205 02 Kalinin City scn 1i CA Jaz 1205_02a Kalinin City sen wo Player Hot Seat 1206_01 Grand Campaign Moscow 42 1 me 120602 Campaign December Ehson Start Moscow 42 if you haven t already and you will be taken to the File Selection Dialog Title 00 Getting Started 1st Shock Army s push for Ol gava Designer David Freer Description Click the scenario 00 Getting Started and then OK Getting Started Dec 6th 1941 Gen Kuznetsov s 1st Shock Army launched their initial assaults from E bridgeheads over the frozen Moskyva Volga canal The weakened 6th Panzer Division was all that stood between the Soviet Brigades and ski troops and the towns of Ol gava and Yakhroma Size Small The player should select the Russian side to play for this Getting Started scenario Can
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