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1. CENEGA 2007 1C Company Developed by X BOW SOFTWARE All rights reserved Uses Bink Video Copyright 1997 2007 by RAD Game Tools Inc Other products and company names mentioned herein are trademarks of their respective owners m rs n u rs 2007 1C Company Developed by X BOW SOFTWARE All rights reserved Uses Bink Video Copyright 1997 2007 by RAD Game Tools Inc Other products and company names mentioned herein are trademarks of their respective owners GETTING STARTED Additional options START GAME THE GAME PILOT PANEL COMMAND PANEL CAMERA PANEL CONVERSATIONS CONTROL KEYS TEAM CONTROL INTERFACE The Team Fighter Equipment News and Mail Trading Stations Employement FIGHTER WEAPONS AND SYSTEMS DESCRIPTION 1st Generation Fighters 2nd Generation Fighters 3rd Generation Fighters Ath Generation Fighters Capital Ships Transports Large Objects Stations Fighters Armament Laser cannons Misilles amp Rockets System modules for fighters Cargo Armament of the Mothership Mothership System modules TECHNICAL SPECIFICATIONS COMBAT TACTICS CREDITS INTRODUCTION Welcome to a world of space battles and political intrigue Here the spirit of knighthood competes with the lust for profit danger lurks behind every cor ner and sometimes everything depends on a single choice Welcome to a world where only a true STAR WOLF can survive It is 2232 Nearly seven years have pass
2. option is switched off on your computer run the setup gt program manually using Windows Explorer 2 Left click on the INSTALL button of the setup menu 3 Follow the instructions on the screen until setup is complete 4 To delete the game from your computer select the DELETE function from the setup menu or use the Add Remove Programs menu from the Windows Control Panel Start gt Control Panel gt Add Remove Program INSTALL UNINSTALL gt START GAME EMIT MANUAL PDF ACROBAT READER 7 DIRECTS Sc gt Main Menu Continue game Start New Game _ Settings Tutorial Current User Player Load game Select User Profile Credits Options Game Controls al i agi Below is a brief description of the main menu items Continue Game Load the last save Start New Game Begin of the Star Wolves 2 saga Tutorial This section is strongly recommended to rookie pilots to give them their first taste of navigating space fighters and Mothership Load Game Loads a previously saved game Credits Who Knows You might be interested Quit Yes sometimes you have to make a reality check Current User Player name Select User Profile Star Wolves 2 can keep data on several players Here you can create a new player or select another profile Options Sound and graphic options Game Controls List of Keys used for piloting spaceships GETTING START
3. CARGO Space hauling is a critical activity that requires a high level of responsibility f While the client is primarily concerned about the integrity of his cargo the oy g MOTHERSHIP SYSTEM MODULES vendor is mainly interested in his own safety This is why the corporations 2 i and developed a variety of different special containers providing for the security of cargo under extreme conditions There are those who claim that ay mia these containers are completely reliable but mysteriously the press never PP ri oe This is a military purpose long range sen releases details regarding any accidents that transpire ele te sor which went out of date over fifty years ago However it is still quite useful for detecting approaching vessels because its range surpasses that of the majority of Standard sensors mounted onto commer cial ships The Eagle s low price is due to a deficit of spare parts as well as compli cated maintenance requirements Effective range 160 km LRS EAGLE Long Range Sensor It is well known that rescue capsules for pilots were developed using cargo hauling technologies LRS HAWKEYE Long Range Sensor The Hawkeye is a relatively modern sensor module After it was written off by the MSF and transferred onto the retail market it became quite popular Effective range 190 km LRS PARALLAX Long Range Sensor This hi tech wonder was developed by the Corporations and is intended for the mad
4. Can nonetheless post a serious threat against targets lacking modern anti missile defense systems The SRM bE was dropped by the MSF over 30 years ago but it is still produced in large quantities for the Patrol forces and retail customers The Piranha s Suspended container holds three missiles SRM 8M DAGGER Short Range Missile For a long time the Daggers lacked any real competition thanks to their intricate next generation homing system which locked on the target using both heat and electromag netic emission as well as the neutron emis Sion of the central reactor For years there was no way to counter this system and the Dagger was produced in large quantities A total of 20 modifications were developed for the missile Despite the fact that mod ern anti missile defense systems can effec tive neutralize the SRM 8M the missile remains quite popular The suspended con tainer holds three missiles SRM 15 WARHAWK Short Range Missile The CRM 15 is a joint effort of the MSF and InoLo scientists a close range missile system that was designed to replace the CRM 8 Dagger which had become ineffective against the modern anti missile defense systems Thus far it is hard to tell whether the effort was a success but rumor has it that small batches of these new missiles are already available on the black market The Warhawk s suspended con tainer holds three missiles LRM 7 STARSHARK Long Range Missile The
5. PR Nikolay Baryshnikov Svetlana Gorobets Alexey alexey Barbanakov 3D Modeling Team Alexander PUSHkin Mysin Anatoly Subbotin Konstantin NEXYS Khorn Alexey Artemenko Sergey String Solovyov Mikhail Air A Cobra Markin Localization Oleg Mironov Game Design Yelena Babella Babkova Testing Leader Alexander Shishov Vladimir Dixand Korneyev Testers Packaging Design Ad Design amp Layout Special thanks to Yuri Miroshnikov Alexander Barkov Dmitry Kiyatkin Sergey Kiyatkin Alexander Trifonov Dmitry Savin Alexander Latyshev Alexander Shelaputov Oleg Buyantsev Vladislav Longhaire Zinoviev Alexey Artemenko Anatoly Subbotin Sergey Konovalov Tatiana Katova Diga Krutova
6. an auxiliary aviation carrier and several escort ships Shields Armor Max speed Maneuverability Slots Shields Armor Max speed Maneuverability Slots 110 250 800 90 B2 Sys2 CLEANER Heavy Fighter When designing this second generation heavy fighter the engineers pursued two basic goals the substantial expansion of firepower and the retention of high maneuverability The first goal was achieved by installing a pair of heavy can nons In order to achieve the second goal the designers sacrificed a missile launcher and used a nouvelle layout This resulted in a short broad ship that stood out from its classmates Despite the fact that the MSF pilots were initially reluctant to use the new aircraft they soon learned to appreciate its high firepower and solid defenses At present the fighter is widely used all over the Empire Although officially it is still employed by the MSF it has been almost entirely replaced with more up to date models RAPTOR Recon Ship This second generation high speed recon fighter was developed according to the concept that the main weapon in the arsenal of a recon craft is its speed However the designer in chief fending off the attempts of corporate management to inter fere with the process managed to arm the ship with four light cannons instead of the standard two As a result the fighter turned out to be capa ble of protecting itself in the most unlikely situa t
7. and expensive portals When one of his models failed to provide the required effect he Sold it for a pittance to a traveling merchant who was delivering food and materials to him SHADE MK2 Stealth System This system reduces ship visibility by 45 and is especially efficient in a cloud The principle of generating a random tension energy field turned out a hard nut to crack for the MSF and InoLo scientists and for a long time all of the Standard masking systems simply copied the device which has fallen into the hands of the military by chance Everybody knew which components it was made of but no one could really understand why it was working Finally a breakthrough was achieved and a way was found to radically improve the masking char acteristics of the field by simply replacing the system components with better analogues GHOST Stealth System The Ghost reduces ship visibility by 60 and is particularly efficient in a cloud After the operation principle of the Shade system was discovered and the MK2 sys tem was developed a series of research efforts was conducted to discover a possi ble means of increasing their efficiency The result of this effort was the creation of the Ghost stealth system and the acciden tal discovery of the ability to generate sev eral copies of random tension energy fields placed a considerable distance away from each other This soon led to the develop ment of a stealth system that coul
8. ernization of old ships The sensor can be mounted onto virtually any ship and occu pies a mere five cubic meters of internal Space The module is powered from the Carriers main energy system The Parallax is compatible with all existing navigation complexes Effective range 220 km ABM BLINDER Anti Ballistic System The Blinder is an active ABM system capa ble of destroying an approaching enemy missile with a laser impulse The system s effectiveness depends upon the generation of the missile in question since the major ity of modern day missiles are equipped with AMS suppression systems Efficiency rate 15 ABM HAZE Anti Ballistic System This active ABM system was initially used on Stonearrow class cruisers The Haze features an efficiency rate of 25 which is considered sufficient for non military ships ABM MIST Anti Ballistic System This is a state of the art ABM system intended for repelling massive missile attacks The Mist boasts an impressive effi ciency rate of 35 but due to its high price it is only installed on military ships ARS CHROME Automated Repair System The system is intended for field mainte nance of the ship s hull and equipment regardless of class or designation Repair rate 1 hp sec ARS NICKEL Automated Repair System The Nickel is a modernized system intend ed for field maintenance of the ship s hull and equipment regardless of class or des ignation Repair rate 2 hp
9. far more effective weapon than the standard sniper lasers Its rate of fire is quite low but its charge is more powerful than its predecessors The MD 1 is an excellent cannon for an accurate shooter ASCL Combat Impulse Laser Turret This is the prototype of a fourth generation combat laser After passing the state tests the ASKL has earned a reputation for power and reliability Used by corporate special serv ices and the Imperial special task forces it is also installed on the majority of MSF fighters MISSILES amp ROCKETS s 4 DART Unguided Rocket The Dart s suspended container holds four projectiles Rockets such as the S 4 were widely used during the unification of the Empire Despite low accuracy and low effective range Darts are still produced in large numbers They are primarily used against large low mobility ships The C 4 uses a different fuel than its predecessors and employs a standard 4X launcher S 16 MINI Unguided Rocket Cheap and easy to use the _ 16 are is used in great numbers by the military The design of the container allows for the launch of all 16 rockets in under 30 sec onds which can make the C 16 deadly in Skilled hands Many pilots still prefer pro jectiles over quided missiles because of the high resistance of the former to any anti missile systems SRM GE PIRANHA _ Short Range Missile Limited by a short range and a primitive heat based homing system these missiles
10. increase of firepower for an extended duration This can secure victory even under desperate conditions AFTERBURNER Engine Booster System This one time actuation system can accel erate a ship by 100 for 60 seconds The additional generator and fuel element feed are connected directly to the ship s engine enabling the ship to develop a speed much higher than the nominal maximum for a short period of time The first use of sucha system dates back to the 40s of the previ ous century when pirates in the Endoria system successfully used the engine boost ers to escape the Patrol counterattacks SUPER AFTERBURNER ARMAMENT OF THE MOTHERSHIP Engine Booster System The turrets installed onto the Mothership typically employ the same specifi This one time actuation system can accel Cations as those used in the guns developed for fighter ships which is why erate a ship by 150 for 90 seconds The the designations and the combat characteristics of the turrets and regular use of emergency acceleration systems can cannons are usually the same be quite dangerous both for the health of the pilot due to g force impact and for the ship due to increased engine wear out However with the advent of gravi compensators and improved materials more powerful boost systems entered mass production Traditionally such sys tems are used for recon missions or for emergency evacuation from battle in case of critical damage
11. music Mouse sensitivity This setting is used to adjust the mouse cursor speed Mouse wheel sensitivity This setting is used to adjust the sensitivity of the mouse wheel Invert mouse This inverts the direction of the vertical camera movement Turn camera with cursor The game camera will turn automatically once the cursor reaches the edge of the screen Additional options Takes the user to additional settings menu ADDITIONAL OPTIONS oo eN e Options S Game Smart pause m Show Hint Boxes M Enemy detected m Show Helpers O Enemy destroyed Launch Fighters at mission start m Player ship armour less than 50 O Enable rockets at mission start E Mothership armour less than 20 Show health bars M Player ship destroyed iaj System options Show Hint Boxes Check this box if you want the computer to help you with popup hints during the initial stage of the game Show Helpers The objective currently being performed by the ship is shown with arrow markers Launch fighters at mission start This function allows to automatically start all fighters right after the mission starts Enable rockets at mission start By default all missiles are deactivated at the start of the mission but this can be changed Show health bars When a ship is receiving damage a frame will appear around it showing armor and shield parameters Your combat success i
12. powerful machine ideally suited to be a flagship in a strike force It is used by the MSF and the Patrols but deploy ment is irregular due to its high cost BUTCHER Corvette A mid class military ship this powerful machine is an ideal flagship for strike forces The Butcher is only used by the MSF Due to its high cost deployment is quite irregular STONE ARROW Cruiser Despite the rather weak armory a cruiser of this class can become a very formidable foe when accompanied by an escort of fighters The presence of the Stonearrow in a system is always a calming factor STALINGRAD Battleship This is the Empire s primary weapon in any military conflict Bristling with powerful Weaponry and providing excellent fighter cover the Stalingrad is a dangerous opponent one must be very confident of one s own forces before engaging this monster in battle TRANSPORTS ARBA TRANSPORT Heavy Transport This is a standard long haul heavy trans port The ARBA is usually accompanied by an armed escort It s used by Pirates as a mothership which may explain why peace ful merchants have begun to equip their transports with rapid fire turrets BETA TRANSPORT Middle Transport This is a standard mid sized transport While relatively inexpensive it features a Sustantial capacity However it must be towed by at least one fighter Design set backs and flawed operations kept this model from becoming a commercial suc ce
13. Double click on the fighter icon to focus and center the camera on its Squad Global map Hotkey Backspace There are four camera types in the game To switch between cameras click menu items or use hotkeys Free camera F9 The Free camera can move in any direction and pro vide any angle It can be moved both with a mouse or using arrow keys View camera F10 The View camera remains still but is always looking at the object in the focus Chase camera F11 The Chase camera is always positioned behind the ship providing a view of events as seen by the pilot The global map fulfills three main functions 7 Follow default camera F12 1 It shows all locations The Follow camera is the main and is used by default This camera makes it easy to follow the selected object and adjust the angle To turn the camera It displays the sector that the player is currently operating in you can either push the mouse cursor to the edge of the screen or which is 3 After you select a sector a description of this location appears on the global map a lot more convenient press and hold the right mouse button and move the mouse to adjust the angle For zoom use the mouse wheel or press the left and right mouse buttons simultaneously CONVERSATIONS During the game you will enter into conversations with all Kinds of characters K T Commander a MSF patrol requesting help They ar
14. ED n m Ne Select User Profile Ne Name of selected user Users list First you will need to create a new player profile and set upthe game Go to Select User Profile menu and enter and confirm your player name After that you can start the game using the default settings However we do advise that you take a look at the Options menu Options Ne Resolution Sound Volume E 1024 768 32 bit a p O 1280 1024 32 bit eae wal 111600 1200 32 bit Wes ella C 1024 768 16 bit p 11280 1024 16 bit 111600 1200 16 bit Mouse Sensitivity m Full Screen EE gt Texture Detail Mouse Wheel Sensitivity 4 High eee a i O MipMaps O Invert Mouse E Mouse Scrolling is Additional options i Resolution Change the screen resolution The higher the resolution the better the graphics but the more powerful your computer will need to be in Order to run it Full screen You can play both in full screen and window modes if the desktop resolution is higher than the game resolution Texture detail Texture detail can be high middle low and minimal This parameter determines how detailed the objects in the game will appear Mipmapping This function improves the texture quality at a large distance Sound volume This controls the volume for speech and sound effects Music volume This controls the volume for the background
15. EM MODULES FOR FIGHTERS RADARS These systems arent actually radio location systems Nearly two centuries have passed since radar waves ceased to be a reliable means of detection and tracking due to high speeds long ranges and the materials used in the building of ships New technology allows for instantaneous changes in Space density at a certain distance from the ship Adopted by the MSF in 2145 systems employing this operational principle are now used everywhere LRS SCOUT Long Range Radar Range 160 km The Scout is essentially a superstructure mounted on a radar system expanding its range and increasing the detection proba bility of low visibility targets LRS RANGER Long Range Radar Range 175 km Like the Scout the Ranger is an auxiliary module mounted onto the standard detec tion system used by modern day fighters Its primary purpose is to control the stable operation of the main system at maximum allowed energy conversion efficiency LRS SENTRY Long Range Radar Range 190 km Designation Expansion of the radar reso lution capacity increasing the detection probability of low visible targets Unlike the previous models the Sentry is equipped with a heuristic module increasing the probability of detecting and determining the type of a target located at great dis tance or in a high noise zone such as neb ula or meteor fields The Sentry also has a better chance of detecting enemy ships
16. LRM 7 was the first long range missile to go into batch production The model was so effective that it has remained in use by the military fleet and Patrol squads for over 60 years It s also widely used by criminals and bounty hunters Reliable and inexpensive the system has nonetheless been rendered inef fective by recent developments in high tech anti missile defense systems The Starshark s Suspended container holds two missiles LRM 9 Avalanche Long Range Missile The LRM 9 Avalanche is a deep modernization of the LRM 7 class system The new missile features higher engine productivity a bearing frame is made of new materials and an upgraded electronic homing system As a result the new system boasts a better range and an improved resistance against AMS systems The Suspended container holds two missiles ALRM Long Range Missile Boasting an impressive effective radius the ALRM can be launched from far outside the enemy s sensor range To be certain that the attack is successful however it is recommended that the attacking ship employ advanced sensors or a recon wing Due to the price which many consider to be unreasonably steep the ALRM is not used widely but it is popular among the Special services The suspended container holds two missiles HT 4 ERASER Heavy Torpedo The use of anti ship torpedoes requires skill and caution They feature a long effec tive range but take a considerable amount of time t
17. NIGUN Heavy machine gun Despite the widespread adoption of HMOs machine guns remained the primary weapons of gunships and special purpose ships so much time and energy was spent trying to increase their firepower The most popular and most promising method was to increase the rate of fire because that permitted the use of the standard cartridge and also increased the odds of striking a fast moving target The M 100 Minigun was the most widely used machine gun combining a high rate of fire with good reliability machine gun M 126 BLACKJACK Automatic cannon Due to stringent sizing limits light cannons could never really compete against the heavy guns However the designers never stopped looking for ways to reinforce the bombers primary defense weapon During the development of the M 126 Blackjack the firing rate was sacrificed for higher firepower It was developed by cor Dorations for their own special purpose bombers and was never widely advertised It became popular much later when a single unmarked bomber attacked a uranium convoy in the border area Breaking through to the trans ports the ship torpedoed them Afterwards instead of fleeing the Blackjack engaged three escort fighters and destroyed them in a short battle After this incident the M 126 was pro duced in large quantities and was adopted by the MSF and other law enforcement agencies M 133 MACE Advanced automatic cannon This gun was specifica
18. R rockets missiles Sys systems Tur turret Fighter Shields Armor Speed Maneuverability Slots 1st Generation Excalibur 50 70 750 80 B1 R2 Sys2 Hatchet 30 70 700 70 S2 Sys3 Naginata 50 90 7 00 60 S2 R2 Sys Yari 30 50 800 80 B1 Syst Brigand ral AQ 700 70 B1 Sys1 Hammerhead 40 110 600 60 S2 R2 Sys 2nd Generation Bident 200 750 70 S2 R4 Sys2 Cleaner 250 800 90 B2 Sys2 Raptor 130 850 90 S4 Sys3 Stormcrow 100 900 110 B1 R1 Sys2 Tie Fly 80 950 120 S2 R1 Sys2 3rd Generation Evil Eye 200 1000 B1 R1 Sys3 Gunslinger 430 950 B3 Sys2 Hrimturs 450 850 S1 R4 Sys2 Tiger 320 900 B2 Sys3 Trident 300 900 S3 R1 Sys4 Large Ships Cavalier 1600 600 S2 R4 Sys2 Butcher 3000 600 B4 Tur1 Syse Stonearrow 4000 400 Tur3 Stalingrad 15000 350 Turib Star Wolf 2000 550 Tur5 Sys4 Rocket Missile Oty Stability Damage S 4 Dart 4 J35 S 16 Mini cD SRM 6E Piranha 35 SRM 8M Dagger 45 SRM 15 Warhawk 60 LRM 7 Starshark 50 LRM 9 Avalanche 70 ALRM g0 HT4 Eraser Za ll HT6 Hellbringer MIRV Swarm MIRV Tornado Cannon Laser M 106 Poleaxe M 110 War Axe M 200E Volcano M 201 Gattling HCB 2 Melter XHCB 5 Inferno M 91 Maxim Il M 100 Minigun M 126 Black Jack M 133 Mace M 150 Tetsubo M 79 Scorcher AML Rapier M 801 Polaris MD 1 Thunderbolt ASCL Firing rate Damage 80 15 90 c05 15 15 180 2 0 120 160 ranji 15 15 45 17 45 Accuracy low low low low low low low low low low mid high high
19. ach head bases trading stations and research labs MINING STATIONS Asteroid research does not end at ground Sampling After sampling the asteroid is transformed into a mobile Factory or labora tory The construction of production facili ties on asteroids substantially diminishes transportation expenses and increases production speed Asteroids have become a vital source of raw materials OBJECTS ON ASTEROIDS All manner of buildings and structures can be built on asteroids which diminishes the construction cost For this reason asteroids are often used by corporations ASTEROIDS Several asteroids of different shapes and sizes Static objects FIGHTERS ARMAMENT see a table below for technical specs HEAVY GUNS M 106 POLE AXE Heavy kinetic cannon A classic kinetic weapon equipped with symmetric anti recoil devices and muzzle brake it is a serious modernization of the M 105_ Masakari gun which was the first heavy cannon developed for new types of fighters in 2177 The M 106 fires hi caliber Shells with a detachable pallet and wolfram or ceramic core The M 105 and M 106 series have earned a reputation as power ful and reliable weapons and have enjoyed a Steady demand for the last 50 years M 110 WAR AXE Advanced heavy kinetic cannon This is a modernized Kinetic weapon and the last mass produced module with classic kinematics that was adopted by the MSF in 2198 The primary differences
20. aimed at friendly ships The only drawback of the Boxer system is its high energy and calculating capacity consumption rate which makes it impossible to use simulta neously with other combat or non combat systems AMS GLADIATOR Active Anti missile System The Gladiator system is designed to destroy missiles fired at ships in the squad and has an efficiency rating of 25 must be in AMS mode to use The Gladiator is a quadruple laser gun and is integrated with the general target locking and tracking system Each of the barrels features an independent suspension which allows for the system to counter four targets simulta neously For a long time the system was produced exclusively for military use but is now available on the retail market as well STEALTH SYSTEMS SHADE Stealth System The Shade reduces a ship s visibility by 30 and is particularly effective in a cloud The sys tem generates a random tension field at a fixed distance away from the ship This makes it more difficult to detect the ship since modern location systems will see it as a less dense object As is the case with many inventions the field was discovered by pure chance According to rumor the theory behind the Shade was derived by a scientist who lived in seclusion on an asteroid in an unexplored corner of the galaxy It is believed that the scholar was researching a new way of traveling through subspace which would eliminate the need for huge
21. an unsigned pact protecting all merchant ships approaching trading stations from any attacks Salesmen at the trading stations will buy any and all goods delivered to the market without asking questions They have little interest in how a load came to its current owner Trade starts only after the Mothership is docked The player will then be taken to the station menu where he will be able to buy and sell weapons ammo and goods The notorious Black Market is available here featuring Special goods and services however you will only be able to access the Black Market if one of your squad members has a special skill PATROL STATION This type of base is used by Patrols in every e EE system lt features large hangars for fighters n A E DETT A i Sii tb acti powerful tracking systems and can respond to an alarm in mere seconds The patrol sta i J gt tions were supposed to become the pinnacle of technological development However the constant failures and breakdowns that riddle the operations of all patrol stations cause many to question their competence Here you can also get rid of the rescue capsules in your inventory SHOPS At the shop or at the Black Market you can sell the goods you have shown in the lower part of the screen or purchase new weapons and system mod ules for your fighters and Mothership The price is shown in the upper left corner of each item s icon If the price aS is displayed
22. apon fires high temperature plasma clots inflicting substantial damage to its target However the firing rate is moderate and the charge Speed is slow allowing a target to evade the shot Nonetheless back in the days of the Red Corsair Imperial pilots preferred these guns over any others arguing that one or two hits would be enough to render any pirate fighter harmless LIGHT GUNS XHCB 5 INFERNO Perspective plasma gun This is a preproduction sample of a new plasma gun While similar to other plasma cannons it features superior charge power This formidable weapon was introduced at last years arms exhibition at Avalon According to the press release the gun was several times more powerful than its pred ecessors However it is rumored that the batch production of the Inferno has been delayed because of flaws in the overall design There are also rumors of an acci dent during factory testing which resulted in dozens of deaths M 91 MAXIM II Heavy machine gun With the advent of heavy guns all of the old kinetic weapons were immediately clas Sified as machine guns By 2176 the M 91 Maxim Il was regarded as the most up to date artillery system Named after a leg endary 20th century inventor the Maxim was developed by factories in over 20 dif ferent configurations during its 50 years of production However it is past its prime and is considered a weapon of those with limited Funds machine gun M 100 MI
23. atured in the game with equal excellence However without the reliable cover of AMS anti missile defense systems even a pro will not be able to consider him self safe A character specializing in shooting will become a legendary sniper and can Strike the enemy with formidable accuracy but he will not be able to out maneuver an ace A character who specializes in missiles doesnt need to use regular guns and isn t even that good at using them His weapons of choice are missiles and tor pedoes This specialty is invaluable when it comes to destroying large targets 10 11 A good systems man in a strike force can add a great deal to his team s chance of success His accuracy leaves a lot to be desired but he will be able to suppress an enemy missile attack and he can repair the damaged ships of his comrades The possible options for your character s development are shown on the Skills tree For the successful completion of each mission pilots will receive experience points that can be used for the development of their abilities The skills tree is different for each qualification Don t make a hasty deci Sion because changing it will not be easy Other characters who will join the main hero during his adventures have skill trees of their own THE GAME ia oy a In the screenshot above you can see the main interface elements that you will encounter in the game These reflect the s
24. between the M 110 and the M 106 series are the bina ry liguid projectile composition new anti recoil devices and automatics and the use of shells with depleted uranium cores Although this weapon is officially consid ered to be discontinued it is still produced in large quantities and enjoys a high demand in the arms market M 200E VOLCANO Heavy rapid fire cannon Rapid fire cannons with revolving barrel sets first appeared back in the pre space epoch and have not changed appreciably Since then Their high firing rate allows even the most unskilled shooter to hit a small target The M 2 0DE Volcano was first used by the MSF during the Phoenix oper ation when two squads of cadets from the Fearless carrier destroyed over 20 rebel fighters with a single round of fire M 201 GATTLING Second generation rapid fire cannon This is a new series of rapid fire cannons that have an even higher rate or fire and which feature high powered cartridges Many pilots prefer this reliable and reputed weapon over the nouvelle state of the art fighting methods According to the Patrol pilots a volley from two Gattlings is enough to literally cut a pirate fighter in half Then again aS some experts say thanks to the appearance of the M 201 on the retail mar ket it can now be used against anyone HCB 2 Melter Heavy plasma gun The HCB 2 Melter is intended for use against heavily armored targets such as corvettes or bombers The we
25. d be used to cover several ships at once NEBULA Wing Stealth System The Nebula reduces the visibility of all ships in squad by 40 but they must be in Cloaking mode Further development of masking technologies gave birth to a sys tem capable of generating several copies of the energy shield which diminished the visibility and chances of detection for all ships in the squad Unfortunately the oper ation of this system consumes nearly all of a fighters energy and computing resources affecting its combat abilities However in many situations effective masking can improve the survival chances of the squad as a whole BLACK HOLE Wing Stealth System The Black Hole reduces the visibility of all Ships in squad by 60 but they must be in Cloaking mode Currently this is the most promising energy shield generation system available The Black Hole is capable of reducing the efficiency of enemy sensors by two times Se ee ee eo ee 2 The majority of modern day repair systems are based on the application of nanomachines These small mechanisms are capable of executing simple Maintenance tasks and can serve as construction materials themselves In the few decades since the development of nanomachines their development has evolved dramatically Que to their simulated collective intelligence once a system is activated the mechanisms already know both the structure of their ship and the nature of the damage that
26. e expecting us at the Farlese portal Continue Ace Yes but Jack asked to take care of his problem ASAP So if we jump on the MSF problems now we can forget about Jack for good fl The patrol can wait we got to take care of Jack s problem first then we can lend a helping hand to the MSF a fae You can select a response by clicking on it or by using the numeric keys Your responses may affect the further development of the script or even the lives of your crew so choose carefully CONTROL KEYS MOUSE Left click selection Right click default action move attack etc Double click focus on object Alt left click focus on object Mouse wheel zoom Left click right click move mouse zoom Ctrl left click attack Shift right click move mouse vertical move Shift left click select highlighted squads KEYBOARD change game speed slow fast t zoom in zoom out lt gt show hide all contacts on camera panel S Stop selected ships TAB map Backspace global map V switch radars in map mode Caps Lock altitudes on off quest log on off show hide message log Show hide special moves panels remove selection from all ships if pressed again exit to game menu 1 2 3 4 5 6 7 1 2 3 4 5 6 Shift 1 2 3 4 5 6 Ctrl A CAMERA CONTROLS F G F9 F10 F11 F12 ADDITIONAL F1 F5 F8 response selection in dialogue mode squad select
27. ed since the time of the first Star Wolves Unable to withstand the military onslaught of the Empire the once powerful transgalactic corporations were forced to fall back to the far fron tiers of the explored space where the ruling hand of the Empire had no influ ence There they formed the Independent Corporations Union They dream of the day when they will be able to return to their former power and influence The studyof the hundreds of suddenly frozen Berserk ships and the cap ture of Alien ships served as a springboard for the rapid development of new technologies A relative calm befell the world broken only by the occasional attack of disorganized and apolitical pirate groups The Imperial Forces continue to wage war on the Aliens but Humankind has not yet managed to establish contact with them Pushed back into one of the few remaining unexplored sectors and posing fierce resistance the Aliens continue to pursue their unknown goals But war is a lucrative business and soon the fragile truce will be broken The use of fully autonomous mercenary squads will resume and this means that the famed Star Wolves team will return to this dangerous but lucrative business The entire galaxy is open to you Are you ready to dive into this maelstrom of high risk decisions and breathtaking adventures 1 Insert Star Wolves 2 disk into your DVD ROM drive The setup menu will open automatically If for some reason DVD autoplay
28. et The system uses a rather complex decoy capa ble of accurately simulating the heat and electromagnetic emission of a space fight er As of now this system is capable of countering nearly every homing missile cur rently available CYCLONE Anti Missile Decoy System Anti missile efficiency 40 very reliable against third generation missiles The best of all existing passive AMS sys tems the Cyclone is still undergoing test ing According to the information currently available the system s decoy can simulate the heat electromagnetic emission and Space density change characteristics of a fighter It is not known how the Cyclone achieves this but according to some very reliable sources during field tests the Cyclone even managed to trick the ship sensor systems The Lyclone is also equipped with a maneuver tracking system and a unit that calculates optimum decoy release time making the user s ship practi cally invulnerable against all existing mis Sile types AMS BOXER Active Anti missile System The Boxer system destroys missiles aimed at the any ship in the squad and has an efficiency rating of 15 must be in AMS mode to use This system is essentially a Self guiding rapid fire laser capable of tracking the trajectory of enemy missiles and destroying them during the approach In many cases the system is far more effi cient than passive AMS systems because it is capable of tracking all enemy missiles
29. he skill L E 4 ECM Stormiplip AS d at System NU r z aa carling Account Q 1354211 lt FO PA st Z ety Ss To equip a fighter left click on its icon in the hangar and drag the weapons and systems onto the respective installation consoles Equipping the Mothership is only possible at trading stations after docking NEWS AND MAIL NEWS This is your reference source on all the latest happenings in the galaxy This newsletter may provide valuable hints for your missions or inform you on the consequences of your actions in the previous missions MAIL This section is for letters from your friends and employers i WAM Mii i ii ji u i iii i 1 Ihave a very lucrative 3 deal on offer for you Jack i i W Wj M y y MW j iih li NN Ail N Trading stations are located throughout the universe They are intended for conducting free trade between the systems Trading sta tions located in the Imperial terri tory are run by the Llanovarian Standard LS corporation LS ships also provide security at the trading stations Trading stations in the USS territory are guarded by the corporate security fleet and stations in the pirate controlled sector are guarded by pirates All of the trading stations have good relationships with merchants and mercenaries There is
30. heriting both its advantages and drawbacks However the engineers managed to optimize the energy consumption rates of the system increasing the speed of bot production and conse quently the speed of repairs as well SHIELD AMPLIF CLERIC Remote Repair System This system can repair all of the damaged ships in a squad at the rate of 1 hp sec but they must be in Repair mode to use it The Cleric monitors the status of all ships in a squad and when necessary it repairs damage they ve sus tained by dispersing nanobots in a tunnel field The system s primary drawback is its high rate of energy consumption which can effectively take a ship out of battle while in use REDEEMER Remote Repair System The Redeemer can repair all damaged ships in a squad at a rate of 2 hp sec but they must be in Repair mode to use it Retaining all of the advantages and drawbacks of its predecessor this system also boasts a more accurate tunnel field focusing system and a higher rate of nanobot regeneration result ing in an increase in repair speed IER BASTION Shield Amplifier This system improves the force of the basic shield by 20 sp and increases the rate of shield regeneration by 0 5 ro Essentially the Bastion is an additional ener gy unit mounted onto the ship s shield HEL erator The Bastion is one of the earliest models and is outmatched by the majority of the later series but is still widely used CITADEL Shield Am
31. high high high COMBAT TACTICS The key component of tactical battle is the squad By designating a squad com mander the player should primarily be guided by this character s abilities and Skills It is equally important to select the right wingmen and so set appropriate objectives for them such as Attack Defense and AMS By changing these objec tives and even replacing a squad commander over the course of gameplay the player can fine tune the squad for changing parameters such as different types and numbers of enemies specific attacks and special equipment In order to assign a Squad commander drag the wingman icon to the commander icon Wingmen can perform the following functions Attack The wingman will attack the same target as the commander 50 Defense The wingman will only fire at enemy ships attacking the squad Repair The wingman will take charge of the remote repairs of all Ships in squad provided that he has a remote repair system AMS The wingman will use active anti missile system shooting down the missiles aimed at the squad Stealth The wingman can use stealth systems covering the squad from enemy radar and securing an unexpected attack a Al R el Special abilities The special abilities of some pilots enable them to effect dra matic changes on the battlefield thereby increasing the efficiency of the entire Squad However these abilities can only be used a specific number of times S
32. iding Support to other space fighters with spe cial systems installed onboard The first series of this ship was produced for the Military Space Forces MSF and featured several modifications anti missile long range detection repair and special recon After undergoing modernization in 2182 the series has been reequipped and can perform virtually any combat objective by replacing the unified system modules NAGINATA Light Attack Fighter This first generation attack fighter boast ed impressive speed and efficient defens es for its time After being modernized in 2179 it received up to date radio and electronics equipment and was reequipped to carry any types of missile on two standard suspension units Although considerably outdated this ship can be employed as a light missile carrier in a Patrol force or other paramilitary detach ments Shields Armor Max speed Maneuverability Slots Shields Armor Max speed Maneuverability Slots Interceptor Once the best light fleet fighters this ship has written many glorious pages in the annals of history Even now many years after its production it is still considered to be one of the elite At the same time only the foolhardy would fly this ship against the modern day fighters since all of its characteristics especially defense are far below those of second and third genera tion fighters The Yari went out of mass production in 2205 but is still used by
33. ienced gunners tend to rely on regular cannons AML RAPIER 2nd Generation Combat Laser The fleet command refused to adopt the Rapier insisting that it was expensive and Slow despite the Fact that during compara tive tests held in 2214 the Rapier out matched all other lasers However a mere two years later the fleet command had to reconsider their stance on laser weapons during the Proserpine counter terrorist operation the MSF encountered elite mer cenary squads armed primarily with Rapiers The losses of the MSF in this con flict have never been disclosed M 801 POLARIS Combat Pulse Laser In 2216 the fleet command realized that most MSF fighters were armed with outdated guns and so they issued the three largest corpora tions a purchase order for a new combat laser The order specified that particular attention be paid to improvement of the weapon s rate of fire and its reliability One corporation s engineers presented a test sample soon after and fleet command was so impressed that they skipped the bidding process The laser code named M 801 Polaris was adopted before the testing phase was even complete The Polaris is the first truly universal laser combining the qualities of a high precision gun with burst fire capabilities MD 1 Thunderbolt Particle Accelerator This is a promising weapon which has not yet been adopted by the fleet because of its high cost Designed according to new principles it is a
34. in red you can t afford it i SER eRe ee Fighter Light Gun Heavy Gun Missile Module MS Turret MS Module Cargo System 4 PoleaxeX turret p System Turret EE ENR 1354211 To equip the Mothership left click on its icon in the hangar and drag the weapons and system modules on their mounting places Fighter pilots can 500 500 bs j be changed in the same way 1300 R348 R102 a z 3 EE VENIT E i FIGHTERS WEAPONS AND SYSTEMS DESCRIPTION Mercenaries On this screen you can hire other squads and detachments to MOTHERSHIP STAR WOLF assist you in battles Payment must be made when the mercenaries are hired Subsequent payments are made after you move to a new sector For ane Mothership This is an ex military transport each payment the player will receive a confirmation request j i which has been upgraded The ship has Missions It s not easy to make money and life in space can be cruel but if 7 i POR I TA adequate defense systems with six extra you re down on your luck and willing to risk you life you ll find that there a gana turret slots and another six slots for sys are many profitable offers awaiting you s i tems Combat modules can be easily n replaced with cargo carrying modules The re hip is now flown by skilled pilots and lt lt a iS SHIELDS 7 OR ARMOR thanks to their
35. ion in game select highlighted squads select all send selected squad to dock Mothership send all ships to dock Mothership launch all Squads move hold position attack missile attack escort open Mothership and hangars open mail and news target helpers on off switch focused camera to free camera and back toggle camera modes free camera view camera chase camera follow camera hint quick fast save quick load Points 50 0 B Pr Uma b al t a E 150 100 3 150 gt f 1 Hess K T Katherine Terekhova Graduated from the Academy with honors just a few days before the start of the events unlike Joker although they did enter together Joined the team thanks to the s Ee eer Hehn re SS ee A a E hy On this screen you can distribute experience points among your team mem bers At the start of the game you will need to assign one of the four spe cialties piloting shooting missiles or systems to the main character Each has its bonuses and downsides Choose carefully because it will not be pos sible to change your specialty later in the game Each character has differ ent skills and abilities and will have an individual skill tree Skills perks that can be developed will be marked in white To view a detailed descrip tion right click on t
36. ions Its success in the market was so huge that it was positioned in several classes simultane ously taking over the niches of special purpose anti missile destroyers repair ships Distant Early Warning UEW ships and even light fighters Shields Armor Max speed Maneuverability Slots Shields Armor Max speed Maneuverability Slots 120 100 900 110 B1 R1 Sys2 S2 R1 Sys2 STORMCROW Light Fighter This second generation fighter has taken the classic concept of the light fighter to a new level Despite its narrow specializa tion this ship is capable of solving a vari ety of combat objectives This is achieved through mounting different types of mis siles guns and other systems on its stan dard suspension units The high speed and maneuverability make this fighter a most formidable foe in close combat TIE FLY Light Fighter This second generation military fighter combines record speed excellent maneu verability and universality These excep tional qualities were achieved by refraining from the use of the oversized and massive large format cannons In order to com pensate for this unfortunate lack of fire power the designers developed a new generation light cannon later named the M 103 Mace The successful use of these new fighters quickly demonstrated their excellent combat abilities The MSF regulations direct that light fighters only be used with the support of other ship
37. lly developed for the MSF Tie Fly fighters but was later modified to be mounted onto any system Prior to the adoption of this gun it was widely believed that a fighter without heavy can nons was an anachronism destined for defeat But when the MSF took part in the closing part of the Fall of the Titan opera tion it was the high speed and the fire power of light fighters that provided for the quick victory over the rebels Breaking through to the enemy rear and eliminating the heavy transports and repair bases these ships easily suppressed any resist ance they encountered WY es ba oe g a e a Newest automatic cannon Recently presented at an arms show the Tetsubo automatic is a logical continuation of existing traditions It employs such tech nical novelties as active reactive shells and non friction obturation of barrel channel These improvements increase the cannon s efficiency but have also increased the price dramatically LASER CANNONS M 793 SCORCHER Combat Laser This combat later has been used by the MSF for over 15 years Initially it was developed as a replacement for the fleet s kinetic guns The weapon s precision and high powered charge were offset by a low rate of fire which was a result of irrepara ble flaws in the cooling system As a result combat lasers became the weapons of the elite used primarily by shooters who could win a battle with a handful of well placed Shots Less exper
38. must be addressed During repairs the nanomachines cover the surface of the ship causing it to gleam TROLL Emergency Repair System The Troll can repair a ship at the rate of 10 hp sec for a period of 15 seconds Since this is a one time use system the nanobots contained in the system are com pletely depleted after use Nonetheless the Troll is still quite popular due to its Speed and reliability WEREWOLF Emergency Repair System This one time activation system can repair a Ship at the rate of 20 hp sec over a period of 15 seconds At present the Werewolf is the fastest repair system available Those pilots who have seen heavy combat claim that the Werewolf is nothing short of magic repairing severe damage in mere seconds GNOME Repair System The Gnome will repair a ship at the rate of 1hp sec However the Gnome module is essentially a factory that manufactures nanobots meaning that it has a nearly inex haustible capacity Upon receiving indication that damage has been sustained the mod ule is activated and begins to produce tens of thousands of nanobots which are pro grammed to repair the damage immediately The system s primary drawback is its low Speed However during a protracted battle the Gnome may prove more effective than single use emergency repair systems KOBOLD Repair System The Kobold will restore a damaged ship at a rate of 2hp sec This module was developed from the Gnome system in
39. n Star Wolves will largely depend upon the use of the tactical pause If for some reason you have missed a certain critical point the Smart Pause mode will help you Enemy detected Auto pausing the game once the enemy appears within range of your radar will help you avoid an unexpected attack Enemy destroyed Auto pause when the enemy ship explodes Player ship armor less than 50 The damage inflicted upon the fighter has reached a critical level Urgent action is required Mothership armor less than 20 Your Mothership is under attack The sit uation is critical Urgent action is required Player ship destroyed It is too late for any action It may be possible to pickup the pilot inside the rescue capsule as he will still be able to reenter the battle on a backup fighter provided that one is available System options Return to the System options menu START GAME Specialisation Piloting Fars F E o ab ale ic Warfare k Pa ome j First you will need to select the difficulty level the name of your main character it s Hero by default and his main specialization This choice will affect the starting abilities of your main character The game features four key qualifications piloting shooting missiles and ship systems A pilot can become a real ace able to fly any of the fighters fe
40. n but near ly all of them were adopted by the corporations law enforcement detachments There are rumors about the possibility that the ship will be mass produced one day but no official data is available at this point Shields Armor Max speed Maneuverability Slots Shields Armor Max speed Maneuverability Slots 350 450 850 80 S1 R4 Sys2 320 320 900 100 B2 Sys3 HRIMTURS Heavy Missile Carrier The three largest corporations all bid on the contract for the development of this third gen eration strike ship The development was com plicated by special requirements for the defense systems and missile armory Although none of the three prototypes was designed according to the exact specifications the pur chase order was awarded to the sample devel oped by USS Inc which proved to be the least costly of the three Six months into the adop tion of this new carrier officers of the Imperial Security Department confirmed rumors of mass bribery of the acceptance committee which included experts and top ranking military com manders Worse the actual cost of the ships once purchased by the fleet turned out to be twice as high as the promised cost The scan dal undoubtedly played its part in aggravating the relationship between the Emperor and the management of the corporations TIGER Heavy Fighter This third generation heavy fighter armed with two heavy cannons was developed at the turn
41. o lock onto a target therefore it is highly recommended that the attacking ship launch them from maximum range Initially developed for use against large Ships torbedoes are neither fast nor maneuverable enough for use on fighters Each suspension holds a single torpedo HT G HELLBRINGER Heavy Torpedo The Hellbringer recently underwent bench testing and there have been no reports of its use in combat Although the scientists who participated in its development claim that it passed all tests successfully and that it is completely reliable most pilots are still reluctant to use it The MSF and Patrol forces also demand additional testing The suspension holds a single torpedo MIRV SWARM Missile with MIRV warhead The MIRV warhead represents the pinnacle of modern missile technology It boasts a long range high resistance against active AMS systems and noise and a frightening destructive capability After nearing the enemy the Swarm splits into four inde pendent homing missiles each of which is capable of selecting and locking onto a new target if the primary target is destroyed The suspension holds a single missile MIRV 2 TORNADO Missile with MIRV warhead The MIRV 2 Tornado is a six warhead mod ification of the MIRV Swarm If used judi ciously one Tornado is capable of destroy ing an entire squad of new generation fighters However this new system is diffi cult to find and is very expensive SYST
42. of the century as the main MSF and Patrol fight er The first ships were delivered to the fleet in 2207 The fighter was produced in large num bers exclusively for the MSF and despite its per fectly tuned technology never appeared on the retail market Although this ship s use by the Patrols was eventually dropped it still consti tutes the basis of the fleet s fighting force Shields 400 Armor 300 Max speed 900 Maneuverability 90 Slots B2 Sys3 TRIDENT Special Purpose Fighter This special purpose third generation fighter is the MSF s main support ship A Trident can carry up to four special sys tems enabling it to perform a variety of combat objectives depending on the lay out Unfortunately due to the high cost of these fighters the rearming of the MSF Special purpose detachments is progress ing quite slowly 4TH GENERATION FIGHTERS Shields Armor 450 Max speed 1300 Maneuverability 130 Slots S2 B1 Sys2 SKOLM Special Purpose Fighter This is the first of the latest generation fighters adopted by the MSF Its testing results and the positive feedback from the pilots flying it left no doubt as to the suc cess of the model and the fighter soon became very popular Much to the disap pointment of the civilian population this fighter like all other fourth generation ships is only officially available to the mil itary However the ship is nonetheless available on the black market The only d
43. plifier This system improves the force of the basic shield by 30 sp and increases the rate of shield regeneration by 1 sp sec The Citadel represents a step forward from the previous model and features an increased rate of shield regeneration For a long time this system was used in the standard con figurations of MSF fighters and was one of the best selling shield amplifiers STRONGHOLD Shield Amplifier This system improves the force of the basic shield by 50 sp and increases the rate of shield regeneration by 1 sp sec Currently the Stronghold is the best shield amplifier available While featuring the same shield regeneration rate as the Citadel the Stronghold offers nearly double the power Over the course of the past decade the system has been upgraded almost con stantly and the latest iteration has already reached the retail market TARPAN Engine Amplifier This amplifier increases a ship s maximum engine output by approximately 10 The Tarpan is one of the most successful home made fuel element control systems A short time after its initial inception the system went into batch production becoming espe cially popular with light recon fighters MUSTANG Engine Amplifier This amplifier increases the maximum engine output of a ship by approximately 20 Unlike its predecessor this amplifier was developed in the scientific laboratories of a corporation Aside from the new fuel element control s
44. quads can act independently or as part of an escort A squad a group of fighters or a single fighter can escort any neutral ship guarding it from hostiles Once in escort mode the fighters maintain a short distance from the escorted ship allowing for maneuvering room Mothership escort with separate fighters Mothership escort with two squads Mothership escorting a transport The fighters are ready to repel the attack Squad disposition can be changed during battle by using the tactical pause mode space bar During combat situations can change quickly and a Squad that was efficient at the start of the battle can find themselves easy prey by the end of the fight Don t be afraid to experiment use different dis positions depending on each situation Good hunting Star Wolves CREDITS lf i Vladimir Ovcharenko Sergey Perekrestov Vassily Asmix Korneyev X BOW SOFTWARE Sound Engineer Oleg Protsenko Project Leader Director General Vladimir Dixand Korneyev Script Yelena Babella Babkova Executive Director Vassily Asmix Karneyev Lead Programmer Andrey CodeQaemon Denisenko Programmers Alexander Kolobrod Fadeyenko 1C Company Alexander Aliende Tselovalnikov d Producer Sergey Gersaev Level Design Alexander Aliende Tselovalnikov f Vladimir VogOb Ovdienko i Testing Coordination Pavel Krutov Konstantin Shavrook Artists Konstantin smile Brailov Marketing amp
45. rawback to the Skolm is that the ship is constructed from materials used in the production of previous generation models Shields Armor Max speed Maneuverability Slots Shields Armor Max speed Maneuverability Slots Shields Armor Max speed Maneuverability Slots 600 550 1000 110 S1 B4 Sys1 R2 750 550 900 100 B3 R3 Sys3 750 550 900 100 B3 R3 Sys3 BASTARD Special Purpose Fighter This model appeared after Humankind had begun the study of the Alien technologies The combination of new materials and technologies with the commonly acknowl edged principles of ship building allowed the designers to put the Bastard into mass production MAT ARICE Heavy Fighter This new heavy MSF fighter is constructed entirely of new materials and employs the latest achievements in engine building The heavy machine features a wide spec trum of capacities and boasts six guns and a full set of missiles This model could have replaced the Chevalier class corvette but was more expensive due to the cost of the new materials RAVEN Heavy Fighter The Raven was the first secret weapon developed by the USS thanks to the efforts of the Precursor Studies Department of Inolo Those who have flawn both this model and similar ships of the MSF cannot say which is superior CAPITAL SHIPS CAVALIER Patrol Corvette The Cavalier is a mid class ship but can handle any serious situation This is a
46. s except in the case of recon operations or raids SRD GENERATION FIGHTERS Shields Armor Max speed Maneuverability Slots S2 R1 Sys2 Shields 450 Armor 430 Max speed 950 Maneuverability 100 Slots B3 Sys2 EVIL EYE Light Fighter This light multipurpose third generation fighter is the newest and the heaviest and its class Despite its weight it is also the fastest and the most maneuverable ship available Although the Evil Eye s design features a number of technological novelties the manufacturer still managed to keep the price range reasonable for a solvent client The press releases focus on the ship s universality which is afforded by numerous mounted suspension sys tems However following a lengthy debate the fleet command refused to adopt the fighter citing its insufficient firepower and exorbitant cost GUNSLINGER Heavy Fighter The story of the creation of this third generation fighter the most powerful in history is riddled with rumors The most popular of these rumors is that a secret meeting of the top executives of three corporations raised the question of building a new top of the shelf fighter that would outmatch any of the warships adopted by the MSF The story has never been proven but the Gunslinger was devel oped armed with an unprecedented three heavy Cannons as well as a defense system that would make fighter bombers fume with envy The exact number of produced ships is not Know
47. sec ARS VANADIUM Automated Repair System The Vanadium is the newest repair system and is intended for field maintenance of the ship s hull and equipment regardless of class or designation Repair rate 3 hp sec SA SCUTUM Shield Amplifier Energy shield amplifiers are produced by many manufacturers under different code names and are often used by the local authorities or pirates for increasing the combat ability of civil ships The Scutum can increase shield strength by 100 sp and regeneration rate by 0 5 sp sec SA AEGIS Shield Amplifier For the past 20 years the Aegis technolo gy has been used by all ships produced by Corporations Recently an upgraded sys tem with the same codename was released This new complex can strength en the energy shield by 200 sp and increase its regeneration rate by 1 sp sec SA SHIVA Shield Amplifier Corporations are the largest suppliers of weapon technologies and specialize in the modernization of outdated ships This next generation shield amplifier is consid ered to the best available though some consider it to be prohibitively expensive The Shiva can strengthen an energy shield by 300 sp and increase its regeneration rate by 1 sp sec TECHNICAL Ath Generation SPECIFICATIONS TABLES Skolm 430 ta S2 B1 Sys2 TO a a Bastard 550 1000 S1 B4 Sys1 R2 Matarice gt 980 900 B3 R3 Sys3 Raven 400 1100 S4 R1 S light cannon B heavy cannon
48. skills and expertise the MAX SPEED ship has become faster and more maneu TURRETS verable SYSTEMS 7 hotheads a ready l ed helping hand t anyone who i G prepared taparf wi ith 1000 credits to ensure their z IST GENERATION FIGHTERS 7 Sapient Il prove teitbya i a you in battle for a small fe pof 0000 credits a S E ht 24 EXCALIBUR The Phoenix Mercenary _ Squad p Multipurpose Fighter il pr os will provide indi spensab support in any battle The cost c services is 5200 credits _ gt a Ti C Excalibur was initially designed as a tacti cal control fighter intended to provide a tactical advantage in space lts weaponry is quite impressive one heavy armament gun two standard missiles pods and two Shields mounted systems the standard combina Aor tion is one anti missile system and one Max speed repair system The Excalibur was an effec Maneuverability tive fighter capable of handling numerous Slots B1 R2 Sys different tasks Considered the best fight er of the first generation it was able to compete with newer and more expensive models for a long time Shields Armor Max speed Maneuverability Slots Shields 50 Armor 90 Max speed 700 Maneuverability 60 Slots S2 R2 Sys1 HATCHET Special Purpose Fighter The unusual design of this ship is derived from its unique purpose which is prov
49. ss The BETA cannot be armed and typ ically travels with an escort WALRUS Middle Transport The Walrus is a speedy and maneuverable transport and typically eguipped with light weaponry This tends to give the crew a false sense of security however since no transport can survive a serious attack without some kind of escort HMA TRANSPORT Light Transport This model is an unarmed idle container and must be towed The HMQ is popular due to its cheapness but it is absolutely defenseless without an escort ey Nie ee PORTALS Portals serve as gateways between sys tems through which one can travel from one sector to another Inter system traffic is a paid service meaning that each time the player goes through a portal an amount is withdrawn from his account In cases when the player has must travel through a portal to achieve a mission objective the payment is made by the employer Portals are practically inde Structible When a player moves through a portal armor and defense shields are restored to their maximum UNIVERSAL STATIONS Universal stations are the primary centers of human habitation in colonized systems In order to make the colonists lives more comfortable these stations offer the latest technological advances and they feature artificial gravity spacious halls and clean air The universality of these stations means that they can be used for a number of purposes including bre
50. tatus of your team members the objectives they are accomplishing at the moment and other essential game information The interface screen is divided into three main zones pilot panel command panel and camera panel Let s review these interface elements in more detail f 1354211 Star Wolf The pilot panel reflects all the main information about your squad The Mothership panel features the three key command icons Open Mothership and hangars You can perform the same action by right clicking on the Mothership icon Hotkey B Order all fighters to dock the Mothership Hotkey Z Order all fighters to leave the hangars Hotkey Ctrl Z Below the Mothership icons and the images of the pilots In the upper part of the screen are the main action icons there is a bar reflecting the status of the shields and ship or l armor These are the most important parameters in battle Horizontal vertical Fa Missile attack movement A Hotkey R Hotkey M On the panel of each pilot you will see two icons One opens Escort target Select all fighters and the the objectives menu and the other opens the actions menu i lie l TA Hotkey E Mothership In the objectives menu you can determine the role of a pilot 8 n i i i Hotkey Ctrl A in the squad and in the actions menu you can use one time f systems and special abilities a Dock select squad Hold position fighters will to Mo
51. the Patrols and by numerous private owners BRIGAND Interceptor The Brigand is an outmoded fighter one of the first to be equipped with a heavy gun Thanks to its well tuned technology and sensible layout the model has been in pro duction for over forty years without signif icant changes At present it may be of interest only because of its exceptionally low price Shields 40 Armor 110 Max speed 600 Maneuverability 60 Slots S2 R2 Sys1 HAMMERHEAD Heavy Gunship This is a first generation heavy gunship At the time of its inception it was considered a true flying tank but after defense shields became available the Hammerhead was deprived of its main defense advantage These days most pilots consider it oversized and under armed although it is still used as a cheap missile carrying platform 2ND GENERATION FIGHTERS Shields 140 Armor 200 Max speed 750 Maneuverability 70 Slots S2 R4 Sys2 BIDENT Gunship Missile Carrier The introduction of this promising missile carrier in 2199 marked the beginning of a new phase in the development of the mili tary space force Prior to that all military theorists thought that the destruction of larger ships required massive attacks by fighters bomber fighters and corvettes However the very first use of the new mis Sile carriers demonstrated that one missile volley fired by a squadron of these mon Sters could destroy a small fleet including
52. thership not attack anyone The next important part of the interface is the command panel Hotkey D Hotkey C Ta Attack target Urder selected squad Halle COMMAND PANEL u Hotkey A stop Hotkey S AL i P STOP p EA Below the action icons are the additional commands P Show hide all special a Show hide quest log AA E A Pin a move panels Hotkey Q c Se Eel Lie i ie aoe Hotkey X Wan T E cn Show hide message log System map a G Hotkey L A LGE a T Eh k F 2 The system map is an important part of the game interface It can be more convenient to give orders through the system map especially if your Squad is dispersed or if you need to aara i send your ship a long distance and In the lower part of the command panel are the Jaane eee you have to watch the enemy s switches which control the game speed pause ae Re movements at the same time real time double speed quadruple speed g You can zoom the map in and out by scrolling the mouse wheel or by using j CAMERA PANEL the and Keys To tilt the map press and hold the right mouse button and move the mouse The next part of the interface is the camera panel The camera panel shows ships within radar range Hostile ships will be marked in red while neutral Ships will be yellow By clicking on the icon of a detected squad you will open a menu that dis plays its exact composition
53. using masking devices which makes this system indispensable for reconnaissance LRS SPY Long Range Radar Range 210 km Designation Expansion of the radar resolution This is InoCo s latest development in long range sensor technologies for fighters and small ships The Spy was developed just 1 5 years ago and has not yet passed the testing stage The few systems that have appeared on the retail market have sold out instantly MISSILE SYSTEMS CAMS MISTRAL Anti Missile Chaff System The Mistral chaff system has an anti mis sile efficiency of 10 which means that it is effective against first generation missiles As soon as the system detects homing mis siles aimed at the fighter it discharges small high temperature plasma clots Unfortunately this rather primitive defense unit is only efficient against heat guided missiles STORM Anti Missile Chaff System Anti missile efficiency 20 second gener ation missiles The Storm is the next step in the develop ment of passive anti missile defense sys tems The heat decoys that are automati cally discharged by this system when a homing missile approaches are capable of simulating the heat of spaceship engines which can misdirect even those missiles with high tech tracking systems SQUALL Anti Missile Chaff System Anti missile efficiency 30 third genera tion missiles The Squall is one of the most reliable and reputed systems in the AMS mark
54. ystem it also introduced emergency cooling and power monitoring systems According to rumor for a long time the management of the corporations could not agree on whether the Mustang should actually be introduced on the retail market In any case the system appeared on the market four years after initial development RACER Engine Amplifier This amplifier increases a ship s maximum engine output by approximately 30 Developed under a military purchase order the Racer was designed and manufactured exclu sively for the needs of the army Occasionally a system is sold through retail channels with no questions asked The system was devel oped concurrently with the Mustang but the Rival is superior to its Rival in all ways SNOWSTORM Emergency Weapon Booster System This one time actuation system boosts the fir ing rate of a ship s guns by 50 for 75 sec onds Combining the functions of fire control and a cryogen plant the system facilitates a brief boost in the ship s firing rate Recently these systems have become widespread in their use following a relative unification of the electronics and software employed by differ ent weapon manufacturers BLIZZARD Emergency Weapon Booster System This one time actuation system will boost the firing rate of a ship s guns by 100 for 90 seconds The is the most successful of all developments in the field of emergency cooling and weapon control the Blizzard ensures a substantial

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