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Duik 15 User Guide
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1. 1 It can be the layer itself or any other layer in the composition 2 It may not be the lower value but is has to be the first value in time If in the animation of the bending the first value is the highest the minimum angle value will be higher than the maximum angle value 3 Be careful to not remove the animation of the property controlled by the rotation morph Duik User Guide mmm E Rigging L J ot Zero In After Effects as in any animation software using parenting between objects the coordinates of the layers are always given in relation to their parents this makes the values change when changing parent links The Zero makes use of this behaviour to ease linking with expressions between layer transforms even from a composition to another A Zero is a Standard null object which has exactly the same transform values as the layer it works with and it is inserted in the hierarchy between the layer and its former parent A layer and its parent A layer its zero and its parent The effect is that all of the layer s transforms now given in relation to its zero which is at the same place are initialized to L0 0 in position O in rotation L100 100 1 in scale Using zeros on several layers it becomes very easy to link their positions with an expression even if they are not at the same place and even from one composition to another Another useful thing is that using zeros makes it easy to re
2. Duik User Guide mmm E q Rigging L J With two layers and a controller Using two layers there are two cases e One layer IK with an IK Goal In this case the IK is exactly the same as the standard one layer IK with an added child layer at the end the IK Goal whose rotation will be controlled by the controller Cf IK Goal e Two layer IK In a two layer IK rotations are automated so that the chain composed by those layers will bend to target the controller without ever moving the position of the root layer This way moving the controller or the root the shoulder the hips makes the limb bend intuitively An effect on the controller allows more control e Clockwise defines the orientation of the bending in 2D only two orientations are possible This box can be animated you can change the orientation during the animation e g when the limb is straight e Disable IK to animate the rotation of the layers FK with the controls just beneath This box can be animated to temporarily disable the IK e Upper FK et Lower FK to animate the rotations of the two layers when the IK are disabled e Auto Stretch If enabled when the IK chain is straight it automatically stretches to stick to the controller When disabled the straight IK chain will never change in length Duik User Guide mmm E a C J e Stretch to adjust and animate the length of the chain e Auto Shrink When t
3. Animation The comprehensive rigging and animation tool set for After Effects User Guide version 15 Nicolas Dufresne Author Nicolas Dufresne www duduf com Composition Quentin Saint Georges This work is licensed under the Creative Commons Attribution NonCommercial ShareAlike 4 0 International License To view a copy of this license visit http creativecommons org licenses by nc sa 4 0 EKO Duik Le manuel utilisateur mm m roa Sommaire L J Introduction 5 SOU Tuse DUIK sia cestesraruice secant eien e ATENEA EEEE EEIEIEE EATE EEEE 6 User License 2 0 ccc cece cc eccececcececcececeecencecceseceesecsesenceceesecseseseeseaceceeseuceseceesensescs 7 Installation 10 Using the installer cisccradcotsistonvedh cncdwuiastuivevulecwedsadoeupdeaanialuedbenatsvanmisbensdvdeciaundencdionees 10 NOON re r erar E E AEAEE TEE Ea a EAE ENE E 10 LEE E e P PETIA O OAE O A E ON A 11 RE JS Cet NG EE E ENE E ANE 13 Translations s esscreirrersriroiciridisthi phe ase ars anienapieddt tied amouiwiedand ANETE AKETA 17 First look 18 CEO EIE OEE AIEE A 20 PGS IE OE E NET SIOE AENEAN E ONE I EEEN TENE 20 Rigging 21 IEE OU NOES E NEE E AN TEVE EEO ORT 21 FOSS er teaste cg caesar E EE EE E E e E E euanensaeewsaterons 24 P rag aE EE EAEE EEEE E EEE AEAEE EE EEEE 24 E E E EE EE E E A EE ETE EA EE ET EE 25 A E E i EEEE EEE E O A EEE E NANA OEA E EATE OO es 25 ISK EERE IESENE ESSEE EEA SSE AEEA ESSE SEEE 26 E ZO I N EIEEE E SEEE
4. You ll find the documentation and other useful tools there too The only condition is to always credit the authors and share the software under another free software license compatible with GNU GPL v3 More info is available at the Free Software Foundation htto Awww fsf org All the contributors of Duik friends and all the people who helped the creation of Duik are listed at the end of this document You may thank all of them for their commitment to greatly improving animation for everyone for free Duik User Guide mmm Why did we choose to release Duik under a free license Here s how we explain our choice Work Support Maintenance Crowdfunding e 4 ie i 2 prer z 2 5 Sie o 5 Le New Features Donations NT Development Free Software Free Software Free Software Proprietary Software Proprietary Software Proprietary Software This chart shows how the money earned the number of users and the features grow during the life of a software if it is free or proprietary You ll notice that apart from money earned by the developper or the editor free software goes higher than proprietary software counting users or features The software being free allows it to quickly spread in a large community thanks to sharing and events like a crowdfunding campaign the 15th version of Duik was developped in a great environment thanks to a crowdfunding campaign which also allowed for the
5. AUNA Duik User Guide mmm rT TT L J Y Front leg Arm Compulsory layer hand carpus palm If you add claws fingers the two red null objects are needed to get the tip and and the palm pivots Back leg Compulsory layer foot tarsus If you add claws toes the two red null objects are needed to get the tip and the heel pivots Duik User Guide mmm y 1 C J Spine neck head Compulsory layer head Compulsory layer either spine or hips The neck and the spine can be made with any number of layers All layers just have to be side by side in the composition and you have to set the first and last layer The first is the closest to the head the last is the closest to the hips In the special case where the spine or the neck are made of a single layer just set twice the same as first and last mm Tail Compulsory layer all of them The tail can be made with any number of layers All layers must be side by side in the composition and you have to set the first and the last one The first layer is the closest to the hips the last is the one of the end of the tail If the tail is made of a single layer just set twice the same as first and last Simple the tail can only have a C shape Two curves the tail can have an S shape too cf Bezier IK Duik User Guide mmm y 1 C J Dugr Duduf Groups Dugr He group a Dugr wh
6. This can be changed in Duik s settings cf Animation settings to paste keyframes using layer indexes their order in the composition or the order in which you selected them Duik User Guide mmm E a 1 Animation L J To paste keyframes using layer order be careful of the order in which you select keyframes before copying them A Cel animation The cel animation tool is used in conjunction with After Effects paint effect to create traditional hand drawn animations This tool creates celluloids which will receive animations You can add celluloids ona single layer by checking the Single Layer checkbox In this case each celluloid will be a new paint effect on the selected layer If it is unchecked Duik creates a new solid with a paint effect for each celluloid they are automatically numbered After creating a new celluloid you can use a brush to draw each frame of the animation The tool can add an onion skin automatically adjusting the duration of the brush strokes using the exposure set beneath in the box between the next and previous frame buttons The onion skin s duration in frames can be set next to the box used to activate it The In Opacity and Out Opacity define on which side the onion skin is applied and the value of the first frame of the onion skin s opacity The Get current Onion Skin button gets the current composition s onion skin parameters Apply onion skin
7. 100 valid_min 1000 valid_max 1000 slider_min 0 slider_max 100 precision 1 DISPLAY_PERCENT true gt lt Checkbox name AE Preset DuikReverse Reverse default true gt lt Angle name AE Preset DuikFK FK default 0 gt lt Effect gt lt Effect matchname PSEUDO DUIK_Two_Layer_IK name AE Preset 2ik DUIK_Two_Layer_IK gt lt Checkbox name AE Preset DuikClockwise Clockwise default false gt lt Group name AE Preset DuikFK FK gt lt Checkbox name AE Preset DuikDisableIK Disable IK default false gt name S S AE Preset DuikUpperFK Upper FK lt Angle default 0 gt lt Angle name S AE Preset DuikLowerFK Lower FK default 0 gt lt Group gt lt Group name AE Preset Stretch Stretch gt lt Checkbox name AE Preset DuikAuto Stretch Auto Stretch default true gt You will have to edit the file named PresetEffects xml with a simple text editor You can find it in the following folder Win C Program Files Adobe Adobe After Effects Support Files Mac Right click on Applications Adobe After Effects Adobe After Effects app then Afficher le contenu du paquet then go to Contents Resources You have to copy the whole text displayed by Duik in the box at the bottom CCtri LA LCmd LA to select then CCtriJ C LCmdJ LC to copy then paste this text just before the very last line lt effects gt in the PresetEffects xm
8. EAEE EEE ESA 30 FOLOUIOIN IFO EEEE IO NE E LAEE E O ET 32 E OA E E tg E E E E EEE tse EE E E T ave EEE EES 33 EE EE whe cae vaes swat E A AE 33 LOEK Oe cece asuseeeesaitenties EEE EEEE ERER EA ENEE EEEE T 34 E ET a TERE T EEE E PEIE PEE OEE A N S EE ETIE ST 34 ANOT oaee e EE EEE E EAE E EEEE EEEE 325 AOFI eo bree vs act eae ea cae Yes Sos ec vey ew cag oa sce ead weenie aD 39 Automation 41 Wiggle costes taccantothse shun ih su cesngd AEREE AAE EEEE AEI EE E E 41 MING EIN EIEEE SS EE E A IEEE EAE E OOE AS 42 TOE WG eea E E E EEE sa seeees 43 EN EEEE EEEE EEEE ESNE 46 OFNT O DAU enri e AEE E REE EEE E E EEE E EEE 47 MICO EOR AEI E VE ESEE OEE EEE EEA EA EET 47 E E E E trates EE E E E saree 48 VOM 2 i AEREE EE AEAEE ESO AEE AE E OEE EE 48 BEEE NIK ERN E E EE EEOAE EE EE ETIE EE 49 OSS EEE E E E EEA sen E N EA A EI A E S 50 SA CANT ESEE EE EA EA EE SE E EEE EE SSE EEE 55 FONE OOU eepe rE sh EEEE EEEE EEEE qeenecesacesenepaan EEEE E EEEE 53 ELILE E LI EEE EE E EEEE E E EEE EIEE TE 54 Duik Le manuel utilisateur mm m roq o4 Introduction L J En TCU O EEE EI E A EEEE E E EEE E 56 Animation 57 Keyframes and interpolations cc ccc ccc cece ecc ccc eceeceececcuceuceeceecesceeceeecencencencencs 57 Cl NG CS SEEE E E OE EAE E E E E EENE TEET 57 Influence and speed cceecsccscceccecceceecsecsececenceeceeccececeeescesceecesceeceeseeseeeeesees 58 Ky ramne 0h SS Cs oh rctecat eros EE N EEEE EEEE E OEE s 58 Spatial interpola
9. IK a way to rig a long chain similar to IK being able to move each end without moving the other but using Bezier curves More controllers are needed to adjust the curve but the chain can use any number of layers IK Goal cf Goal Morpher a controller to adjust the animation from one state to another i e the interpolation Rig all the controllers expressions and other items which allows to animate a character or object Rotation Morph in Duik a special morpher which is linked to the rotation of a layer Duik Le manuel utilisateur mm m rog Credits L J Here are all the contributors of Duik friends and all the people who helped the creation of Duik You may thank all of them for their commitment to greatly improve animation freely for everyone e Nicolas Dufresne Lead Developper e Dan Ebberts Developping the original IK and Bezier IK Expressions http motionscript com e Kevin Schires Including images in the script e Eric Epstein IK with 3D Layers e Matias Poggini Bezier IK http drdelfos tumbIr com e Zeg UI design e Motion Cafe Ideas and feedback http motion cafe com e Fous d anim Ideas and feedback e eZio Pan Chinese translation A very special thanks to Assia Chioukh and Quentin Saint Georges too who made the composition of these guides Thanks to Caroline le Duff and Julien Fenoglio for proofreading this guide And many thanks for the crowdfunders w
10. allows you to make use of the locking system locking a controller locks all the transforms it should not control e g a rotation controller won t be movable nor scalable Warning always unlock controllers before changing their parent they can be locked again once parenting is done Kj the eye controller is a position controller Fy the camera controller is a position controller fal the arc controller is a rotation controller useful when you want to move the anchor point away from its center 1 Older versions of Duik did use null objects as controllers This changed in Duik 15 but you can still use null objects if you prefer changing the option in the settings Cf Settings 2 Locking properties prevent After Effects from automatically editing transform values which are always depending on the parent layer as it usually does Duik User Guide mmm e The size in pixels can be customized or it can be automatically computed relative to the composition s size based on the chosen hint Small Medium Big e There are some predefined colors and you can set a customized color using its hexadecimal code e Finally it is possible to lock controllers as soon as they are created In this case remember to unlock the controller when changing its parent Tools These tools apply to selected controllers If no controllers are selected these tools will apply to all controllers in the current composition e Lock Unl
11. be ignored but you can copy and paste it in any slot of the list The result of the mix is calculated in the following way valuel weightl value2 weight2 value3 weight3 value4 weight4 value5 weight5 In order to not change the initial value of the property when the list is created the initial value is copied to the first slot of the liste while other values stay at 0 i Lock property To remove a list remove the expression in the property then remove the effect Locking properties can be very handy to prevent editing the wrong values when animating Select the property then click on Lock Property N Warning if transform properties are locked After Effects will not be able to adjust those properties when parenting the layer You will have to unlock them by removing the expressions before parenting x To unlock a property remove the expression Measure It can be useful to know the distance between two layers rs Select the two layers then click Measure Duik User Guide mmm pm A Autorig Be careful Duik autorig has been completely re designed in Duik 15 and does not work like Duik 14 s autorig Full character Front leg Arm The Autorig in Duik is a fully automatized tool to rig a lot of different kinds of characters It is possible to create a complete character at once or to rig each limb one after another which makes it a ve
12. changes those parameters in the current composition The animation exposure is set at the bottom and it is advised to always use the next and previous frame buttons from Duik to navigate in the time of the composition this way Duik can automatically adjust the duration of the brush strokes This value can be changed whenever you want It is still possible to manually adjust the duration of the brushstrokes then Duik will not change it but will still add the onion skin when needed i Import rig in comp Using a rigged composition has been greatly simplified in Duik 15 thanks to the tool Import rig in comp tool which automates the copying instantiation process of the composition containing the rig This allows the animator to easily scale or flip and flop the imported rig too This tool can also easily duplicate a rigged composition including its precompositions and updating its expressions Duik User Guide mmm E a 1 Animation L J Duplicate To import a rig select the comp containing the rigt in the dropdown list If you can t find it hit the refresh button to update it The instance has to be given a unique name Click on the Import button to import the instance into the current composition A few steps are automatically done e Duplication of the rigged composition along with its precompositions renamed after the instance name e Update of all the expressions of the new instance including precomposit
13. creating it the controller at the end has to be a bit further away from the last layer while the controller at the root has to be placed exactly on the root layer Duik User Guide mmm rT TT L J There are two cases To create a Bezier IK first select the layers in order from the end to the root then the end controller and lastly the root control e Simple Bezier adds only one controller in the middle of the chain to have a C shape e Cubic Bezier adds two controllers at the thirds of the chain and allows you to create an S shape Bezier IK is always stretchy the layer positions adapt so that the chain length is always the length from the root controller to the end controller However each layer position and rotation can still be manually animated An effect in the end controller allows more controls jx Bezier IK Offset 6 Auto Jrientation e Offset moves all layers on the virtual curve drawn by the Bezier IK like a train on rails e Auto Orientation if enabled layers automatically orient towards the Bezier IK if disabled each layer keeps its own orientation To remove a Bezier IK e Remove all the expressions from the layer rotations e Remove all the expressions from the layer positions e Remove the effect from the end controller e Remove the middle controller s Duik User Guide mmm E q Rigging L J Rotation Morph W
14. display a confirmation of the installation inviting you to restart After Effects If it does not you may come ask for help from the forum on http forum duduf com 3 Restart After Effects Once the installation is done all you have to do is restart After Effects one last time No need for the administrator privileges anymore Duik is now correctly installed Duik User Guide mmm Duik Open General Preferences General Previews Display Import Output Grids amp Guides Labels Media amp Disk Cache Video Preview Appearance Auto Save Memory amp Multiprocessing Audio Hardware Audio Output Mapping Sync Settings Layer Panel v Source Composition Panel Duik will then launch automatically v If you have not done this yet Duik will ask you to authorize scripts to write files By default this setting is unchecked in After Effects for security reasons when activated scripts are allowed to modify files on your computer and access your network Duik needs this permission in order to create the images and icons displayed by its user interface and to check for available updates Click on Open General Preferences to automatically open After Effects general preferences and check the preference OK Cancel Previous Next Duik User Guide mmm 4 Installation L J 5 Updates By default Duik automatically checks if a new version is available and if there is one it
15. run Duik will display the rigging tool box Duik 15 s interface has been completely re designed to be prettier and friendlier Controllers Lock property Duik has four tool boxes 5 rigging automation gt animation and cameras represented by the icons in the top right corner along with a settings panel lt and the help panel Just click any of these icons to display the corresponding panel The name of the current tool box is displayed on the top line Duik User Guide mmm These icons can be replaced by a dropdown list in the settings cf Settings fF Rigging On the other side of this top line two icons open the notepad and a calculator Duik Duik E Wiggle Presets Auto Rig T IK Goal Path follow g Whee Bezier IK EOR Rot Morph T Move away PE Linear AN Bezier ZON Controllers ig Dist link 2P Exposure Zero pos 0 Morpher 4 i Copyanim 3 Pasteanim e E PORE Paint rigging 4 Paint group Ll opy tL tl Shae Cel animation wee Controllers igi Replace ad br Lock property 3 ee ae aiiai Randomize Time remap Sm Fa Import rig in comp W 2 The rigging tool box The automation tool box The animation tool box Duik Settings Rigging Control Cam ig Scale Z Link Krh Medium v FF0000 nt Over layer v 2D Multiplane gq Import TvPaint Cam w EK The cameras tool box The settings Duik User Guide mmm TF 7
16. the installer please select where you want to install Duik Adobe After Effects CC 2014 Adobe After Effects CC 2015 You should dose Adobe After Effects if itis running before installing Duik version 15 RC 1 15 0019 Install Cancel Et voila All you have to do now is reboot After Effects and everything should work comme sur des roulettes gt Mac OSX e Open the downloaded file Duik_installer dmg e In the dmg double click the file install_duik command e Mac OSX may prevent you to run the installer it doesn t know Duduf In this case right click the file and choose open to force it to run 0 Template Double click the icon to install Duik By K Animation p install_duik command e A blank window will appear you can ignore it don t worry it ll close automatically after the installation please do not close it yourself It runs what is called an Apple Script Osascript needed by the installer It is running what is called an Apple Script Osascript needed by the installer Duik User Guide mmm rog Installation L J e An authentification dialog is displayed as usual when you install new applications Enter your user password and click OK m osascript souhaite effectuer des modifications Saisissez votre mot de passe pour donner la l autorisation Utilisateur Duduf Mot de passe sesesee Annuler uaa e The installer automa
17. whole rig is always something difficult because of the large number of expressions used This can be done with using other expressions but it is complicated A simpler way to do it is to import the rig into a new composition using Duik Import rig in comp tool The new instance can be scaled at will When creating new bones some puppet pins jump to the new bones Why Be careful with puppet pins names This issue happens when some puppet pins share the same name Carefully rename all the puppet pins before creating bones the Rename Duik User Guide mmm ro Questions L J tool can help you a lot Automation The Spring is acting weird on After Effects CC 2015 how can I fix it There s a bug in some expressions evaluation in After Effects CC 2015 A new option was added in the spring s effects in Duik 15 which is called Trigger Speed and can workaround this bug Slightly raise its value to fix the issue If the spring was created with an earlier version of Duik look after this line in the expression if length velocity 0 And replace it by if length velocity lt 0 1 Miscellaneous When using certain tools this alert is shown Internal Verification Failure Unexpected match name searched for in group what can I do This is a bug in After Effects CC 2014 13 0 and CC 2014 1 13 1 it is not a issue from Duik Update After Effects to the version CC 2014 2 13 2 or CC 2015 and abo
18. First Look L J Most of the tools are simple buttons and they are usually used in the same way Z Either select needed layers then click the tool button in Duik Ome Or select the needed properties before clicking the button in Duik a amp Sometimes the order of the selection matters in that case select the items one at a time by holding the Ctrl Win or LCmd Mac key while clicking Duik provides a simple calculator to let you quickly make simple calculations within After Effects Calculator You can use the calculator with your keyboard or your mouse Duik is also packaged with a very simple notepad which is able to quickly save any important information The notes are automatically saved when After Effects is closed and they are independent of any project they will be kept no matter which project is opened They will reopen automatically even if After Effects or the computer are restarted Write your notes They will be automatically saved Warning when After Effects crashes any edits to the notes made during the last session will be lost This will be fixed in a future version of Duik Duik User Guide mmm Autorig The rigging tool box contains everything you need to rig anything with After Effects along with some more general tools like rename replace and the measure tool It is advised to learn and understand all of the rigging tools before using the a
19. R Canedo Estrada JP Karen Rohan Karl Hedin Kat Black Kathleen Judge kirill skorodelov kopke sara Kostia Del Do kris larrity Lars Jandel lhoffguy L rd Victor Haegelin Lotte hornstein Luco Pecori lukas lukas kupfer lvclaasen mannerscast Mantichore Mari Marquez maschkaj mathnot Mattrunks meghan Mike Roberts Mikey Borup Mike Choo mininaluiza mkozal morgan muftix neilcopland nick Nicolas Plaire nielsen illustration nunkidunki oblowery Odile Lepercq Oleksii Momot Olivier Beaugrand orestisc Pablo Bueno Melchor pasnocster patrick Patrick Reyntens paul keefer Pavel Tumaev Phil Williams Philippe Desfretier Philippe Valette Pit Oo pitfx Pixilation Workshop Pym Wsk Rachel Yonda Ralf Ricker Raymond O Brien R mi Durin Reynald Verfaille ribaman Riccardo Rocketpanda Albertini Ricardo Savelli Bencz Ricky Bryant Jr Roger Soden Romain Cousin romain egea Ronny Khalil rossishikawa Rudy S Zico Rune S gaard Ryan Woolfolk Sebastien Perier shunke shunke Studio Flip Swingtime Creative Sylvain Coste Sylvain Louyot Tae Hoon Kim Ted Blanco Thomas Coleman Thomas Grootoonk timporteruk Tobias Lind Traveggole ueno6 vancereeser vb_dries Victoria Nece Vitaliy Movsha winedson www luisaugusto wzwaan Xander Richter Xavier Laf Yoon won Mo zinajane zovex92 CumMoH CTojaHOBCki Duik Le manuel utilisateur mm m
20. all of it what should I do This is a bug in After Effects with windows and HiDPI screens bigger than FullHD 1920 1080 Duik can not do anything about it It should be fixed by the After Effects team soon In the meantime there are two workarounds Set the scaling of the display to 100 int the windows settings Run Duik from the menu File Scripts Run script in After Effects instead of the Windows menu But in this case Duik won t be dockable Duik User Guide mmm rT Questions L J Is it possible to create an IK chain with N layers N being any number greater than 4 No It is impossible to create true IK with more than two or three layers with After Effects expressions you may try Bezier IK or dividing your chain into smaller IK chains Is it possible to have three layer IK in a Z shape No It is impossible to create true IK with more than two layers with After Effects expressions and three layer IK only works in a C shape You may try creating a one layer IK on the first layer and a two layer IK on the others sharing the same controller Even though 3D softwares are able to create longer IK chains they are very rarely used as using only two bone IK allows for a better control on each part What can I do to make bones work better with imported vector layers illustrator SVG flash with continuous rasterization activated After Effects puppet tool and Duik bo
21. and Windows Bate CS5 CS5 5 CS6 CC CC2014 CC2015 Those who use After Effects 7 can find an older version Duik 10 on www duduf net Installer You can easily install Duik with the installer available on http www duduf net Just download the version according to your system Mac OSX or Windows and follow those simple steps gt Windows e Run the downloaded file Duik_installer exe e Windows SmartScreen may display an alert this is simply because Microsoft does not know what Duik is Just click on More Info then Run anyway Windows a prot g votre ordinateur Windows a prot g votre ordinateur Windows SmartScreen a emp ch le d marrage d une application non reconnue L ex cution de Windows SmartScreen a emp ch le d marrage d une application non reconnue L ex cution de cette application oeut mettre votre ordinateur en danger cette application peut mettre votre ordinateur en danger Informations compl mentaires Application Duik_15RC1_installer exe Editeur diteur inconnu Duik User Guide mmm 4 Installation L J e The installer automatically detects any versions of After Effects you have installed Select where you want to install Duik and click Install oY Duik 15 Installation m8 DU Duik 15 Installation Welcome to the Duik installer e Duik is a comprehensive rigging and animation A PEDE tool set for After Effects These versions of After Effects were detected by
22. bouncing you can separate the dimensions of the position and use the spring on the Y axis only Then checking the bounce checkbox automates the bounces Duik User Guide mmm Animation curve of a spring without bounces bounce box unchecked Animation curve of a spring with the bounce box checked x To remove the spring remove the expression then remove the effect Duik User Guide mmm rog Automation L J Blink The Blink tool makes a property alternate between two values without interpolation Om o the property then click the button The value alternates between an on value the one set in the property and an off value set in the effect e Fr quence blink frequency in cycles per second Hz e Time on time spent with the on value in percentage of the duration of the cycle e Offset to offset the cycle in time e Off value the second value To remove the blink remove the expression in the property then remove the effect Animation curve of a blink with a frequency set to 1 and time on set to 75 Duik User Guide mmm ee Automation L J Orient to path Orient to path automatically rotates a layer in relation to its motion path rs Select the layer then click the button You can still animate the rotation manually amp Wheel The Wheel automates the rotation of wheels in relation to their movement Py Select the
23. cover the original position of a layer you just have to set all its coordinate values to 0 Adding zeroes to all controllers when rigging a character to retrieve its original state is a very common trick In Duik s controllers tool a button is dedicated to resetting all controller transforms to 0 Cf Controllers rs To create a zero select the layer s and click Zero Warning when a zero has been added if you want to change the layer s parent be careful to change the zero s parent and not the parent of the layer itself to keep the zero in the hierarchy List The list is a simple tool to combine different animations and expressions in the same property To create a list select the property and click on List ay 1 Coordinates of a layer without any parent are given in relation to the composition itself you could consider the composition to be the parent of all the layers it contains this can be confirmed with precompositions 2 The parent of the layer must always be the Zero Duik User Guide mmm rT TT L J If an expression was already assigned to the property it is automatically copied into the first slot of the list The list is added in the layer effects Value is the animated property or expression Weight is used to adjust how the different values are mixed With a list you can combine up to five animations and expressions The animation of the property itself will
24. created as guide layers to be hidden when rendering Rename When rigging it is very important to pay attention to item names since those names are being used by expressions to access the properties 1 Before the 15th version of Duik bones could be created only on puppet pins The name of this tool was picked from 3D softwares where bone objects are used to deform a Skin effect which usually applies to a mesh this is exactly the same method in After Effects where the puppet can be considered as the skin effect Duik User Guide mmm E Rigging L J The Rename tool allows you to quickly batch rename layers puppet pins or items in the project panel When renaming layers or project items you can automatically update all the expressions of the project or the current composition which accesses properties on those layers or items which make this tool the essential tool for renaming items after they have been rigged gt t Replace The Replace tool allows you to search and replace text in layer names expressions or project items When replacing text in layer names Duik is able to automatically update expressions in the project or in the current comp accessing those layers properties IK Goal The IK Goal is a tool which applies to a layer This IK Goal layer won t inherit any rotation from its parents IK Goal layers only inherit positions and scales The IK Goal layer will keep its orientation n
25. e chosen groups with the button refresh the list re sync with the comp with the arrow on the right maaan The two buttons at the bottom are used to add or remove selected layers from the chosen groups The groups are saved in the After Effects Project and are not lost when closing it Even if a project is closed in isolation mode it will still be possible to leave isolation using Dugr Dugr uses the comments of the layers to tag them just show the comments column if you want to see in which groups each layer is assigned Duik User Guide mmm Automation Dynamics Ag OS Automations Duik s automation tools are made to help all kinds of animations They are various tools mainly using expressions to automate animations Wiggle is used to randomly animate any property A comprehensive book about animation will be available soon on http www duduf training and will describe all those tools with concrete examples Select the property and click the button If the property is multi dimensional you can adjust all dimensions with a single Slider or separate the dimensions This lets you set a different frequency and amplitude for each dimension The tool uses the Wiggle method in the expressions using an effect on the layer to adjust it Duik User Guide mmm rog Automation L J fx Wiggle Amplitude Freo eee Loop Duration s e Amplitude adjust the ampli
26. e expression from the scale of the layer then remove the effect If you want to animate the layer in Z space don t forget to remove the expression and the effect after setting it up rom IIK With 2D animation it is usually easier to animate the positions of 2D layers than to set up a 3D space using cameras to create camera movements The 2D Multiplane camera tool creates virtual 2D cameras to easily animate all types of camera movements using only 2D layers Multiplane Duik User Guide mmm rr 7 Cameras L J Just choose how many background layers you need to control the parallax then click Multiplane Duik creates a couple of null objects and a camera controller on top of the composition a null object for each layer of the background is created you just have to parent the After Effects layers used by each background layer to the corresponding null object Animate the position of the camera controller to create standard dollying the other movements can be animated using the effect on the controller e Pan simulates a rotation of the camera animates the position of the layers without parallax e Zoom simulates zooming animates the scale of the layers without parallax e Truck In Out simulates truck in or out animates the scale of the layers with parallax e Tilt animates layer rotations The pivots of the movements are always at the center of the composition On each null object c
27. eans it may be because it is a bit too soon for you to use those tools Please refer to the next section entitled Should I use Duik Duik has plenty of animation tools too managing keyframes and interpolations traditional animation animation exposure and automations too like wiggle spring swing wheel etc which allow you to animate more quickly and easily Duik also has some other useful tools such as camera controls that are not solely tied to animation but can be really useful for both animators and riggers Duik s comprehensiveness and ease of use have made it a script used in numerous movies across the world This guide has been written for the 15th version of Duik This version is the biggest Duik update ever made and the new features included are too many to be listed in this guide However each new tool s description states weather it is a new feature since version 14 Duik User Guide mmm 4 6 Introduction L J Should I use Duik Rigging no matter what software you use is a complicated subject that requires advanced knowledge of both character animation the software you are using to do the rigging and ideally a good basic undersanding of anatomy Before using Duik to create character rigs you should master e General basics of animation especially character animation props animation walk cycles etc and basic anatomy e After Effects animation tools keyframe types interp
28. elected keyframes at once The three sliders two if in and out are locked adjust the velocity the in influence and out influence The higher the values are the stronger the easing will be The padlock at the bottom left is used to lock in and out influences together so that they I have the same value The get button is used to get the selected keyframe s influences and velocity The set button applies the values to all the selected keyframes These values are automatically applied as soons as they are changed without you needing to click the button anyway In the settings panel you can choose to use buttons instead of sliders to adjust interpolations This can be useful if you usually use the same values Keyframe presets A simple preset system is available above the sliders You can create a new preset by clicking on the add button with the current values The presets are saved in the dropdown list and are applied just by selecting one in this list To remove a preset use the minus button A 7 Spatial interpolation Duik User Guide mmm rT 7 Animation L J Two buttons allows you to easily switch the spatial interpolations from linear to Bezier Tools The second half of the animation tool box contains various tools useful when animating including a button to open the controllers tool Cf Rigging controllers Morpher The morpher is an interpolation tool It is used to se
29. ertain tools After Effects freezes what can I do It s normal that in some cases After Effects appears to be frozen when scripts are too long to compute After Effects does not respond to the OS anymore which then believes After Effects is crashed though it has not In this case do not kill the process just let the script end what it is doing have a coffee or a beer but just one nothing should last more than a few minutes in Duik and everything will go well Now that Duik is installed After Effects Mac OS Windows does not work anymore what should I do Duik is just a Script it is neither a plugin nor a true application that means Duik can not harm After Effects nor Mac nor Windows If anything goes wrong remove Duik and restart After Effects If there is still a problem it s not because of Duik If you notice something goes wrong only when Duik is in the ScriptUI Panel of After Effects please file a bug see the question about bugs in the General section Error writing file png is displayed when launching Duik what can I do It seems that on Mac only sometimes Duik is not able to write the files it needs to work Check that you allowed scripts to write files and access the network in the After Effects settings and if you did you might have found a bug please report it see the question about bugs in the General section Duik user interface does not display correctly I can t see
30. erwriting the original animation Duik User Guide mmm rog Automation L J From footage Exposure The exposure from footage can detect the exposure from any layer by looking for changes in the image in time With this method you can detect the exposure of a traditional animation imported in After Effects e ayer the layer used to detect exposure The reload button next to it is used to update the list of layers from the current composition e Precision adjusts the precision of the detection if the value is low the detection will be quicker if the value is higher it will be slower e Tolerance defines a threshold under which Duik ignores image variation This changes the detected exposure but does not influence the speed of the detection e RGBA the channels to use Click Analyze to start the detection Once the detection is done Duik will show it beneath the Analyze button stating the name of the source layer You can then apply the exposure to any animated property A Select the property or properties then click Exposure aN Duik User Guide mmm 4 Automation L J The exposure from footage overwrites the current animation with keyframes on hold check the animation immediately after applying the exposure and cancel if you need to tweak it It is advised to save the animation for instance by duplicating the layer or by copying and pasting the animation on an expression contr
31. ffects the last keyframe is the literal last frame of the layer not the one just after it as usual in After Effects Time Remap r Select the layer s then click Time Remap You can automatically add an expression and needed keyframes to loop the layers checking the option in the tool Duik User Guide mmm E a 1 Animation L J Since Duik s user interface has been completely redesigned in Duik 15 the interpolation panel has merged with this animation tool box which groups all tools needed when animating interpolations morpher etc A comprehensive book about animation will soon be available at http www duduf training The first part of the animation tool box groups all tools needed to adjust keyframes and their interpolations Those tools were already available in Duik 14 but have been completely re designed Keyframe types The buttons at the top of the tool box are used to change keyframe types of all selected keyframes in a single click Types in the displayed order Roving linear easy ease in easy ease out easy ease continuous hold Duik User Guide mmm E a 1 Animation L J When setting a keyframe to a type with easing in out both or continuous influences used are those displayed beneath on the panel and not After Effects default influences 33 Influence and speed Influences are now adjusted using sliders to easily change influences of all s
32. hain using its position instead of animating the rotation of each layer of the chain The IK is an automation of the rotation of layers parented together using expressions trigonometry and a controller s position To create an IK Chain Duik must know which layers you want to manipulate and which is the controller There are two ways to create an IK Chain Duik User Guide mmm rT TT L J from the tip e g the hand or the foot the end where the controller is to the root e g the shoulder or the hips then at last select the controller e If the layers are not yet parented you have to select them in the right order e If the layers are already parented the order of selection does not matter Duik will find out which is which Anyway be careful to always select the controller last to avoid any mistakes With a single layer and a controller Duik creates a one layer IK which is also called a ookAt the layer will orient itself to always target the controller Even though the rotation of the layer is automated you can still rotate it manually just like before creating the IK An effect on the controller allows you to change the behaviour of the IK e Weight allows to limit the influence of the controller e Reverse reverses the rotation this can fix a jump issue occuring at a given angle when the weight is not 100 e FK rotates the layer adjust its orientation
33. he IK chain bends you can slightly shrink it this way the animation may be smoother and with a higher value you can fake a parallax instead of animating only from the side The stretch uses layer positions and is made to be used with bones and puppet pins though they can add smoothness to the animation with standard layers With three layers and a controller Once again there are two cases e Two layer IK with an IK Goal In this case it is exactly the same as with standard two layer IK with an added child layer at the end which is an IK Goal controlled by the controller Cf IK Goal e Three layer IK Three layer IK is nearly the same as two layer IK only with a third FK value in the effect on the controller It is not possible to really program an IK like the ones found in a 3D software with After Effects expressions since IK in After Effects just use simple trigonometry Therefore with three layers only U shapes are possible you cannot achieve a Z shape A way to control a Z shape is to create a one layer IK on the root layer and a two layer IK on the other two using the same controller This way it is possible by adjusting the weight of the one layer IK to precisely adjust the behaviour of the chain This is the method used in the Autorig of Duik and even usually in 3D softwares to rig legs of digitigrades and ongulates Cf Autorig More details on advanced methods like that will be exp
34. hen the limbs of a character bend not only do they rotate but they change their shape too clothes muscles skin etc The Rotation Morph eases the rigging of this kind of deformations simply linking the animation of a property to the rotation of a layer in the same composition Here is a step by step method to create a working Rotation Morph e Animate the limb from straight to bent animating the IK or the rotation e Animate the property depending on the limb bending so that the limb is in the wanted shape during the whole bending e OM Select the property click on Rot Morph e You just have to adjust a few properties in the effect of the layer Reference layer is the layer which rotation influences the property you are are working on e g the forearm when contracting the biceps Min Angle is the rotation value of the reference layer corresponding to the beginning of the animation Max Angle is the rotation value of the reference layer corresponding to the end of the animation e Once everything is set you can remove the animation of the rotation of the limb or of the IK and the Rotation morph will work When using IK there can be a jump of one complete revolution 360 in the rotation values of the reference layer this jump can be avoided by tweaking the angle effect created on the root layer of the IK To remove the Rotation Morph remove the expression from the property then remove the effect
35. ho showed their love to Duik 908 Berlin Aaron Schmid adam merten Aida del Solar albertini riccardo Alec Lewis Aleksander Saharovsky Alex Fabich Alexandre Brakha Anais Sorrentino Anders Meisner Anna Beozzi Anne Viel Anthony Possobon apashkov Arnaud Mellinger aschmitt6 Austin Hyde Ba Boushki Barry Andrew bbarminski Ben Gunn bernatgc bK Brandon Hoe Brian Kolm Bupla caitcadieux Calvin Swaim Carl Corneil C Chad Briggs Element X Chad Smith Charles Klipfel Chris Browne Chris Hardcastle Chris Koelsch Christoph Grigoletti Christophe IKESU Clarey Claude AUTRET coen conigs Corrie Parks courtoisgregoire craig horne Daniel Ito Daniel Schreiber Daniel van Westen dannyp Dano Nunes dave David Nutley D bora Pimentel derzruud dirkbrandts Domen Lo Dominic Witherow driftertv dylanwinter Emerson Cordeiro Junior ernst foyn Etienne Hal gua Fabian de Boer Fernando Rabello flip nl Florent Bonneviale florent vasquez Flying Saucers foureyez Fred Mastellari fuerst pascal fuldfart gal gwizz Gaston D Amato Gergely Wootsch gilles meges giovanniscoz glowus8 Greg Platt Gr goire Stern Gr goire Courtois Guilherme Todorov Hamish Lambert harisberbic Heather McNabb Henri Bouvand Hert Zollner hoi chen ito Ittiphon Chuatong jack James Hazael James Merry Jason Peacock Jerome Boulbes Jed Henry J r my Cornette Jesse Kerman Jim Fevre Jim Huffaker joachimbarrum johan John Flores Jorge
36. ich can be installed by Duik s installer It allows you to create layer groups and easily manage their layer attributes If you have manually installed Duik or if you have not installed Dugr you can download it from http duduf net As Duik Dugr is at the bottom of After Effects Windows menu The list at the center is used to select the group with which you want to work At the top of the list you can always work with All layers Selected layers or Not selected Layers The buttons above the list act with layers of the chosen groups The blue buttons are selection and isolation buttons the grey buttons are used to quickly change the attributes of the chosen groups Isolate using visibilities and shy modes only the layers of the chosen groups are visible in the timeline and the composition pannel Isolate in the timeline only using shy modes only the layers of the chosen groups are visible in the timeline Isolate in the comp using visibilities only the layers of the chosen groups are visible in the composition pannel Selection selects all the layers of the chosen groups Invert inverts the chosen groups selection Leave isolation leaves isolation and restores previous layer states Duik User Guide mmm F 1 C J Under the list the buttons are used to manage groups create a new group by setting its name in the text field then validate with the Enter key or by clicking on the button remov
37. ik 15 but should work anyways with any rig made with Duik or not The only constraint is that all controller names have to begin with C_ so that Duik can recognize them Controllers should only be parented to other controllers potentially using a zero layer but not to other layers Duik User Guide mmm cr S Cameras L J Cameras There are some new camera tools in Duik15 but the 3D camera rig has been discarded recent versions of After Effects already have an equivalent tool and it was not used a lot m Control Cam The Control Cam tool rigs a camera so it can be used both as a free cam or a target cam y Select the camera then click on the Button Three controllers are added one for the target point one for the position of the camera which always looks at the target and a third to manipulate both allowing to rotate the camera with its target Scale Z link When setting up a 3D set it can be useful to be able to move a layer away from the camera without changing its apparent size compensating the distance with the scale value That s what the Scale Z Link does Duik User Guide mmm This tool only works on 3D layers and if the composition contains a camera Select the layer then click the button e S y leneg N NE ES X A slider is added in the effects of the layer to manually adjust scale 4 To remove the Scale Z Link remove th
38. ion framework libduik jsxinc The kernel which runs everything together Add any translation you might need cf Translations Duik_translations_XX jsxinc where XX represents your language code fr Francais es Espa ol de Deutsch etc 2A Reboot After Effects with administrator privileges Once the files are copied the easiest way to finish the installation is to reboot After Effects with administrator privileges so Duik can install itself automatically On Windows to run anapplication as administrator you just have to right click on the shortcut and choose Run as administrator On Mac OS some tools can be installed to easily run apps as administrator and other methods should also exist You can search for them on the internet or go to step 2B to manually install Duik When opening Duik in After Effects it will install itself quickly it should display this window Next go to step 3 If this message is not displayed go to step 2B 2B If you do not have administrator privileges If you can t run After Effects as administrator Duik will guide you through a step by step process to install it manually Follow the instructions with Next and Previous Duik User Guide mmm 4 Installation L J lt BEGIN DUIK PSEUDO EFFECTS v15 0015 gt lt Effect matchname PSEUDO DUIK_One_Layer_IK name AE Preset 1ik DUIK_One_Layer_IK gt lt Slider name AE Preset DuikWeight Weight default
39. ions to make sure it does not stay linked to the original rig clicking the Duplicate button does these two steps only e Import of the instance in the current composition as a precomposition e Creation of zero layers for all controllers which do not have one e Copy of the controllers and their zero layers in the current composition e Linking of the controllers in the precomped instance to the controllers of the current composition creation of a master controller for placement and scale After everything has been completed the current composition contains a precomposed instance of the rig and all the controllers needed to animate it All the items of the new instance are named after the defined name thus you can create as many instances of the same rig as you want Instantiating a rig can be a very long process and After Effects may freeze while Duik is working If this happens do not close After Effects it has not crashed Let Duik finish its work and everything will be fine If the importing process seems to be stopped but After Effects is not frozen that means the import may have failed Just undo it LCtriJ Z or LCmd Z and start it again Instanciating the rig can be used to have different versions of the same rig too such as a lighter version This method will be detailed in the upcoming book about rigging and animation soon available on http www duduf training 1 This tools works best with rigs created by Du
40. ject Layers will be distributed along the lens flare but can be adjusted with an effect on each layer fx Lens Mare Distance e Distance relative position of the layer in relation to the center Can be a negative value The layer at the center the light emitter has an effect to adjust the whole lens flare e Intensity adjusts the opacity of the layers keeping their relative offsets e Scale adjusts the scale of the layers keeping their relative offsets ca Move away Move away is a tool that allows you to easily animate the distance between a layer and its parent whatever their respective orientations may be Py Select the child layer which you want to move then click the button Duik User Guide mmm rog Automation L J An effect is added to animate the distance fx Distance from parent 6 Curseur At zero the layer is in its original place a negative value brings it closer to its parent a positive value moves it away To remove the effect remove the expression in the position of the layer then remove the effect Distance link The Distance link tool automates a property in relation to its distance to another layer Select the property to automate then the reference layer then click on button i An effect is added on the layer fx Position Distance Link e Minimum Distance the minimum distance at which the propert
41. l line taking care not to delete this line If you have any doubts keep a safe backup of the original file Duik User Guide mmm 4 Installation L J Save your edit of PresetEffects xml then in Duik click on Finish installation now On Mac the Mac OSX security system may prevent you from directly saving and overwriting the PresefEffects xml file You can save it elsewhere and then move it to the original folder to overwrite it lt BEGIN DUIK PSEUDO EFFECTS v 15 0015 gt lt Effect matchname PSEUDO DUIK_One_Layer_IK name AE Preset 1ik DUIK_One_Layer_IK gt lt Slider name S AE Preset DuikWeight Weight default 100 valid_min 1000 valid_max 1000 slider_min 0 slider_max 100 precision 1 DISPLAY_PERCENT true gt lt Checkbox name S AE Preset DuikReverse Reverse default true gt lt Angle name AE Preset DuikFK FK default 0 gt lt Effect gt lt Effect matchname PSEUDO DUIK_Two_Layer_IK name AE Preset 2ik DUIK_Two_Layer_IK gt lt Checkbox name AE Preset DuikClockwise Clockwise default false gt lt Group name AE Preset DuikFK FK gt lt Checkbox name AE Preset DuikDisableIK Disable IK default false gt lt Angle name S AE Preset DuikUpperFK Upper FK default 0 gt lt Angle name S AE Preset DuikLowerFK Lower FK default 0 gt lt Group gt lt Group name AE Preset Stretch Stretch gt Duik will then
42. lained in the comprehensive book which will soon be available on http www duduf training Duik User Guide mmm E q Rigging L J With four layers and a controller When four layers are selected along with a fifth one for the controller Duik creates a three layer IK with a child IK Goal controlled by the controller Cf IK Goal It is not possible to create a real IK with more layers using After Effects expressions However standard IK with more than three layers are never used longer IK lack precise control on individual layers they are not handy when animating Another way of using IK Bezier IK allows to rig an virtually infinite number of layers in a single chain to animate long limbs tails serpents Cf Bezier IK To remove an IK e Remove all expressions from the rotation of the layers e Remove all expressions from the position of the layers e Remove the effect from the root layer and the end layer e Remove the effect from the controller Bezier IK Bezier IK is a special IK dedicated to long chains of layers like spines tails snakes chains ropes Unlike to standard IK chains layers in Bezier IK chains are not parented together The Bezier IK controls both layer positions and rotations Bezier IK uses a chain and two controllers one at each end Like a standard IK Bezier IK has an end and a root and the way each one moves is slightly different When
43. layer then click the button For the tool to work properly Duik needs to know the wheel s radius in pixels and will ask you that number If you don t know it you can easily find it with the Measure tool by creating a null object in the composition at the wheel s border and measuring its distance from the anchor point of the wheel To remove the orient to path remove the expression in the rotation of the layer There are two ways to compute the rotation of the wheel e Horizontal this will be very light to compute but the rotation will not be accurate if the wheel is rolling on a ground that isn t both flat and horizontal e Curved this is heavier to compute depending of the length of the composition Longer compositions require heavier computation and take more time to calculate Duik User Guide mmm rog Automation L J An effect is added to adjust the wheel e Radius to edit the radius after the wheel has been created e Reverse reverses the rotation e g to make it roll on the ceiling You can still manually animate the rotation w Lens To remove the wheel remove the expression in the rotation of the layer then remove the effect The Lens tool is used to automate the movement of layers to create a custom lens flare Select the custom layers of the lens flare beginning by the center which defines the light emitter it can be a controller or a null ob
44. lid numeric result divide by zero It seems this error appears when anchor points are misplaced when creating the IK or when the controller is on the wrong side of the IK at the root The controller needs to be at then end of the IK chain on the children s side not the parents Why are the layers distorted squeezed when I rotate them This has nothing to do with Duik but with how parenting works in any animation software scale is inherited by the child layers and if the scale is not the same on all the axis X and Y the children will be squeezed when rotated You should avoid to change scale values of the layers or at least never change their proportions You can precompose layers which are scaled too Why does a one layer IK sometimes rotate upon its creation This is a minor bug in Duik which has still to be fixed But you can simply manually rotate the layer after creating the IK Why does the rotation morph sometimes jump from its last to its first state If the reference layer is a layer of an IK chain sometimes its rotation value jumps by one complete revolution 360 This jump cannot be avoided with IK Chains but you can offset it using the angle control in the effects of the layer in Duik 15 only so that it happens elsewhere Be careful you will have to reset the minimum and maximum angles of the rotation morph How can I scale or flip a rigged character Changing the scale of a
45. ll be closer to what it was in TV Paint which moves the frame instead of moving the layers as using the position will be far easier to adjust and tweak Interpolation methods from TV Paint to nd After Effects differs completely so some minor differences in the interpolations between After Effects and TV Paint might appear Once the camera has been imported you can copy paste its animation on a camera created with the Multiplane tool of Duik the position can be copied to the position of the camera or the pan scale on the zoom or truck in out and rotation on the tilt Cf 2D Multiplane Duik User Guide mmm 4 Settings L J C Settings Several tools and behaviours in Duik can be customized in the settings panel They are divided in three categories General Rigging and animation General General settings are divided in two parts User Interface UI e Set the language used by Duik this setting is important for the autorig Cf Translations e Panel Selector using buttons default displays six buttons to the top of Duik to switch toolboxes using dropdown displays a dropdown list Dropdown list Buttons e The expert mode removes most of the texts from the interface leaving only icons Thus the panel used by Duik can be as small as most panels of After Effects info paragraph paint 1 Cf Autorig Duik User Guide mmm 4 Settings L J Updates Check for update at start
46. nes is a pixel tool but using continuous rasterization is using vector layers so this raises some issues which are difficult to work around However the best you can do is converting those illustrator layers into shape layers right click on the layer which work better with the puppet tool You can just precompose those layers too while scaling them up in the precomposition to keep the quality of vectors How can I make IK chains work better with 3D layers When using 3D layers do not forget to tell Duik if the character is facing the front rear view or the left right view You have to know that 3D IK chains work well enough with two layers only and a potential IK Goal but not on chains with one or three layers Anyway Duik is a 2D rigging tool and being able to rig 3D layers is just some kind of a bonus If you want 3D you should use a 3D software Blender Cinema4D 3DS Max Maya Duik User Guide mmm rT Questions L J Why does my controller manipulate the wrong IK chain not only the one I assigned it There may be several causes to this issue Old IK chains were created and then removed but some layers have been left check if there is not any old zero layer left at the bottom of the composition show shy layers Several layers share the same name in the composition rename the layers BEFORE rigging and creating IK chains When creating an IK chain After Effects displays this error inva
47. notifies you at launch You can download the update on www duduf net and install it by following these instructions Launch Duik Translations Duik comes with a brand new translation framework which allows you to add remove or update translations whenever you want By default Duik is in English and it will revert to English if no other translation is found Other languages are provided by ExtendScript files called Duik_translations_ XX jsxinc where XX represents the language code of the translation You can add or remove or even edit translation files at any time Just remember to restart Duik to update the changes The languages are listed in the settings panel An application dedicated to script translations will soon be available on www duduf net to easily create and edit script translations and Duik translations 1 If you use a test version of Duik Beta RC you can ignore this message which is shown because your version is not the official one You can deactivate this check in the settings panel of Duik 2 Be careful to always keep the file called Duik_translations jsxinc the one without language code which contains the translation framework and manages the text displayed by Duik Duik User Guide mmm o es First Look L J You will find Duik at the bottom of the Window menu of After Effects If you launch it it will display the last tool box you used On its first
48. nswer all questions asked via the contact form What to do if I think I found a bug in Duik Just say it First check if this bug hasn t already been reported All known bugs are listed under the project s issues tab on Github free access httos github com Duduf dev Duik issues Also check if your issue is really a bug by reading the guides and these frequently asked questions Then there are three ways to report bugs listed here from the most handy to the less handy using github you can sign up for free create a new issue on Duik s project https github com Duduf dev Duik issues using the Duduf forum http forum duduf com using the contact form on the Duduf website we can not guarantee an answer for everyone but we read everything and bugs are listed Anyway please try to be as precise as possible to help us reproduce the bug screenshot of the error of the composition After Effects version and language Duik version and language And if possible please join the project aep Duik User Guide mmm rT Questions L J I have a suggestion for Duik how can I submit it using github you can sign up for free create a new issue on the project of Duik httos github com Duduf dev Duik issues using the Duduf forum http forum duduf com using the contact form on the Duduf website we can not guarantee an answer for everyone but we read everything When using c
49. o matter what like a bike pedal which is linked to the crank but keeps its own orientation This is commonly used on layers at the end of IK chains hence the name IK Goal e g for hands and feet be A gt gt Red layer child of the Red layer child of the grey layer with goal grey layer without goal py To create an IK Goal select the layer then click on IK Goal 1 Warning using this option in complex projects with a lot of compositions can be very long In this case After Effects will freeze while the script does its magic be patient it is not crashed 2 Warning using this option in complex projects with a lot of compositions can be very long In this case After Effects will freeze while the script does its magic be patient it is not crashed Duik User Guide mmm E I Rigging L J An effect is added on the layer to allow you to toggle the IK Goal Y fx Goal Case You can also select a layer and then a controller in this order to create an IK Goal in this case the effect to enable and disable it will be added on the controller and the rotation of the controller will control the rotation of the IK Goal layer To remove an IK Goal remove the expression in the rotation of the layer then delete the effect on the layer or its controller 2 IK The IK Inverse Kinematics is the essential rigging tool it allows you to move the end of a layer c
50. ock e Show Hide e Set transforms to zero 100 for the scale Cf Zero Finally the Update button allows you to change selected controllers properties after they have been created Click Back to leave the controllers tool Controllers are automatically created as Guide layers to be hidden when rendering Duik User Guide mmm E I Rigging L J Bones Bones are layers used to manipulate any point of any effect especially After Effects puppet pins To create a bone select the property or properties you want any point of any effect can be chosen puppet pin gradient point particle emitter center of a lens flare the bone will automatically be added to the composition and the point will be linked to the bone It is possible to not select any property selecting only some layers In this case Duik looks for puppet effects on those layers and creates a bone for each puppet pin found Bones are automatically added to the group named Bones of Dugr Cf Dugr Bones are very useful With bones you can manipulate any point of effects as they were layers using parenting as well as any rigging tool available such as IK automations etc To remove a bone remove the expression in the linked property then remove the bone layer The creation properties of the bones size type color can be set in the settings panel of Duik Cf Settings Bones are automatically
51. ol effect You cannot remove an exposure from footage as it s made of keyframes overwriting the original animation Paint rigging Paint rigging is used to animate several paint effect brush strokes at once as if there was only one On Select the strokes or a whole paint effect then click the button N An effect is added to the layer to animate brush strokes e Start animates the start of the strokes e End animates the end of the strokes e Diameter adjusts the diameter of the strokes Paint Group In a similar way as the Paint Rigging tool the Paint Group tool groups several brush strokes of the paint effect to be able to edit their properties all at once Select the strokes then click the button aN To remove the paint rigging remove the expressions in the start end and diameter properties of the strokes then remove the effect Duik User Guide mmm An effect is added on the layer to adjust the strokes Lap ig Paint ae Stroke Options a 5 Lal End 6 cans Diameter Transform Anchor Point Positi Echelle Rotation There are the stroke s usual parameters but now working on several strokes at once To remove the paint group remove the expressions from the properties of the x strokes then remove the effect Randomizes values and times Duik User Guide mmm rog Automation L J The first checkboxes a
52. olations curves e After Effects rigging tools parenting expressions A complete book about all these subjects along with this entire user s guide will be available soon on htto www duduf training This document aims to help beginners learn animation and rigging in general using the example of After Effects Nevertheless as Duik has a whole lot of tools not only for rigging but for animation too it can be useful for a beginner to install it and have the opportunity to use the numerous animation tools which could make one s first steps in animation easier Duik User Guide mmm 4 Introduction L J User License Duik is free software released under the GNU General Public License v3 Free Software This license guarantees you four freedoms e The freedom to run the program as you wish for any purpose e The freedom to study how the program works and change it so it does your computing as you wish e The freedom to redistribute copies so you can help your fellow animator e The freedom to distribute copies of your modified versions to others The complete source code of Duik is freely available on Github httos github com Duduf dev Duik As Duik is a simple script not compiled nor obfuscated you can open the files of Duik to edit them with any text editor All you will have to get on github is the images needed used by Duik User Interface which are available as ong images and photoshop psd
53. ontrolling a background layer a slider is added to adjust the camera s influence over this layer A negative value reverses the movement which enables dollying around a target and easy dolly zoom If the number of background layers is the same as the layers in the composition you can select them before creating the multiplane rig each layer will automatically be parenting to the corresponding null object Import TVPaint camera This is the first of Some upcoming import export tools in Duik which can now import an animated camera from TV Paint First export the camera from TV Paint this is done from the camera settings This camera can be imported along with its animation position scale rotation in Duik User Guide mmm m 3 Cameras L J After Effects There are three ways to re create the camera in After Effects e Using a Null object creates a null object to get the animation of the camera e Precomposing the layers will precompose all layers of the composition and the camera movement will be applied to this precomposition e Use selected layer applies the animation to the selected layer in the composition Auto parent layers will automatically link all the composition s layers to the camera keeping all existing links parenting only layers which do not already have a parent layer You can animate either the position or the anchor point of the camera Using the anchor point the movement wi
54. ptative Adaptative exposure is a varying exposure depending on the velocity of the property simulating a traditional hand drawn animation e ower exp limit minimum exposure default 1 frame rate of the composition when the velocity is at its highest e Upper exp limit maximum exposure default 4 frame rate at the quarter of the composition frame rate when the velocity is at its lowest e Precision This value changes the exposure if the value is high the exposure will give priority to the movement s precision the lower exposure limit if the value is low the animation will be less precise using mostly the upper exposure limit The Detect button measures the average velocity of the selected property to detect the ideal precision using all exposures between lower and upper limit e Sync synchronizes all the selected properties If by layer is checked properties will be synchronized only if they belong to the same layer but not from one layer to another Select the property or properties then click the button N The adaptative exposure overwrites the current animation with keyframes on hold check the animation immediately after applying the exposure and cancel if you need to tweak it It is advised to save the animation for instance by duplicating the layer or by copying and pasting the animation on an expression control effect You cannot remove an adaptative exposure as it s made of keyframes ov
55. re used to choose what has to be randomized Selected properties Selected properties will be randomized at the current time If they are animated a new keyframe will be created Layers e Start times randomizes the times where layers start in the composition The layers are moved in time not cut e In points randomizes the times where the layers are showed in the composition The layers are cut and not moved in time e Out points randomizes the times where the layers are hidden in the composition The layers are cut and not moved in time Selected keyframes e Times moves the keyframes in time e Values randomizes the values of the keyframes The six values define the boundaries of the randomization for each dimension Simple values one dimension only use the X axis If randomization is done on times keyframes or layers the boundaries used are those of the X axis the unit is in frames not seconds From current value makes the randomization to be computed relatively to current values If it is unchecked the randomization will be absolute the current values will be discarded Select the properties or the layers then click on Randomize AN Duik User Guide mmm rog Automation L J Time remap Duik s Time Remap tool allows you to activate time remap of several layers in a single click This way of activating time remapping creates better keyframes than the ones created by default in After E
56. ry versatile tool which adapts to the layers provided Duik User Guide mmm E Rigging L J It is advised to test and understand all other rigging tools before using the autorig to fully understand what it does and to be able to tweak the created rig First choose the type of vertebrate you wish to rig ungunlate digitigrade or plantigrade then click on the limb you want to rig For each kind of limb a corresponding dialog is displayed to select the layers to rig The autorig s layer lists contain only current composition s selected layers or all layers if none are selected Selecting layers before using the autorig may make it easier to use with very complex compositions with a lot of layers In the selection dialogs the layers are automatically preselected if they are named after the names displayed on the dialog not all layers are compulsory you can choose none if your design does not use every part of the limb If a layer is compulsory Duik will warn you Here are the details about rigging plantigrades Rigging ungulates and digitigrades is similar Horses cows girafes deers pigs camels hippopotamuses Dogs cats dinosaurs tall birds Bears rabbits you And other apes Duik language is important You can change the language used by Duik in the settings Cf Translations 5 You can always use a null object as compulsory layer Only its coordinates matter
57. t be used with null objects e Just like bones you can choose where new controllers will be created in the composition Duik User Guide mmm 4 Settings L J Animation You can adjust how the animation toolbox works e Interactive update allows to see the interpolations changing in real time which is very handy But this creates a lot of items in After Effects undo history and makes it virtually impossible to undo anything made before using the interpolation tools e You can replace interpolation sliders by buttons with predefined values e There are three ways for the copy paste animationLCf Copy paste animation tool to know where to paste copied keyframes Using layer names Using layer indexes their order in the composition Using the selection order of the layers Duik User Guide mmm ro Questions L J How can I get help with Duik First read the guides and try to find the answer to your question in this list If you still can t find your answer you re welcome to ask in the Duduf forum http forum duduf com Please be aware that social networks are not a good place to get help avoid seeking help on Facebook and Twitter Kind words however are greatly appreciated Please try to avoid using the contact form on Duduf website your questions will be more useful to the whole community by being publicly available on the forum and nothing guarantees we have enough time to a
58. t the interpolation of several properties with a single curve which can be used as a simple value graph not only a speed graph It works just like a time remap A Select the properties then click the button The properties can be from several different layers A slider is added to the effect of the layer the first in the selection in case of multiple layers which is used to adjust interpolation of the properties exactly like it would be done with a time remapping If the Keyframes checkbox was checked when creating the morpher a keyframe is added for each existing keyframe on the properties This tool can be very useful to adjust speed and interpolations of several properties at once with a simple value graph even properties with two or three dimensions like position To remove the morpher remove the expressions from the properties then remove the effect i i Copy Paste animation The Copy animation and Paste animation buttons allow you to easily duplicate keyframes even from a composition to another several layers at once Om Select the keyframes then click Copy Animation N The animation is automatically saved by Duik but does not use the clipboard Click Paste Animation to paste the animation elsewhere N By default Paste Animation uses layer names to know where to paste keyframes This means keyframes from a layer will be pasted on a layer with the exact same name
59. tically detects the versions of After Effects you have installed Select where you want to install Duik and click Install ais ain Duik 15 Installation Welcome to the Duik installer Duik is a comprehensive rigging and animation tool set for After Effects nimatian T These versions of After Effects were detected by the installer please select where you want to install Duik Adobe After Effects CC 2015 You should close Adobe After Effects if it is running before installing Duik version 15 RC 1 15 0019 Install Cancel Et voila All you have to do now is reboot After Effects and everything should work comme sur des roulettes Duik User Guide mmm rog Installation L J Manual Installation If for any reason you re unable to install Duik with the installer you can follow these steps Begin by downloading Duik s zip archive on http www duduf net l File copy You must extract all the files from the zip archive you just downloaded into the following folder Windows C Programmes Adobe Adobe After Effects Support Files Scripts ScriptUI Panels Mac Applications Adobe After Effects Scripts ScriptUI Panels If you re updating Duik you can overwrite the existing files and then follow the same steps as if you were installing it for the first time Files to copy from the zip archive Duik jsx User Interface Duik_images jsxinc Icons for the buttons Duik_translations jsxinc Translat
60. tion 0 ccc ccc cc ecc ec ececeececeecceeceeesceeesceeeseeeceeeeceesseeesceeeees 58 MOOI aeae E A E A E E E E AA E E E 59 ION OCI RE E IEE E ASI AE I ES EEE E E 59 COn Fase AO erer EE E EEE E 59 Cel ANIMATION t desvecsssniveavisnse deri wesaies dense tesedevasinebaeceavetsaheveavesdeasdeencsdiadspavsetaleeuss 59 MOORE FIG WAC OLN EIRE E E EE A EN EEE IEA NE EE T 60 Cameras 62 OIE E o rs Cea eles ocak ca E A snentiuny essen orsns EEE A E 62 DC IS Za a E EA E EE E EAE 62 ZABE ATi FAG A E A E E E E ETE EE A E E E E EN 63 Import TV Paint Camer sas dinscocs lt crptmescutadentecderdgumeessessnawescsyervacsteveceaacecteerarsraneesees 64 Pr f rences ciiccs sa cetssesiudtcasvisxansscdanssatuuigecassawesanansinascucdabaemtateancassesensacOO BS e E E E E A A ete ue E E A EA EES E E 66 PVN RAT A ENEA AE NE E EENE E NS E AENA EA 67 AKELE EE EEA A E IAN EAA OTA EN IAA A EAE N 68 Frequently asked questions 69 OSS RI eia a E pate EE AE EEA EE A E E 74 UES AEE N N E E AD ENEN AA AE AA 75 Duik User Guide mmm 4 E Introduction L J Duik is a comprehensive animation and rigging script for Adobe After Effects It provides the main rigging tools found in any 3D software like IK controllers and bones which you can use in any 3D software but adapts them to 2D animation in After Effects With Duik you can rig complex characters and use advanced animation techniques usually used in 3D softwares If you do not know what rigging m
61. tude using the unit of the given property e Fr quency adjust the frequency of the wiggle e Loop Duration s the wiggle automatically loops you can adjust the duration of the loop in seconds By default the duration is exactly the duration of the composition when you create the wiggle Animation curve of a wiggle with a one second loop Xx To remove the wiggle remove the expression in the property then remove the effect L Swing The Swing tool animates the property with a sinus function It can be adjusted in the effect on the layer Select the property then click the button N r n n i 6 6 6 e Amplitude adjusts the amplitude of the effect which oscillates around the values of the keyframes e Frequency adjusts the frequency in oscillations per second Hz e Offset shifts the oscillation in time e Damping slows animation at each extreme value and makes it faster in between Duik User Guide mmm rog Automation L J Animation curve of a swing with a slight damping x To remove the swing remove the expression then remove the effect ws pr in 9 The Spring tool automates an overlap animation like the bounces at the end of a trajectory It is triggered each time the animation stops not only at the end of the animation It can be used on any property Select the property then click on the button N x Spring e Elasticity a higher
62. up makes Duik connect to www duduf com each time it is launched to check for updates No personnal information is harvested during this check only the number of connections and the origin city is saved by the server like on any website you visit on the internet It can be useful to disable this feature in two cases e If no internet connection is available it soeeds up Duik s launch e If you re using a test version of Duik Alpha Beta or Release Candidate RC Duik alerts for an update because the official version is not the same as the one you are using Finally there is a button to manually check for an update of Duik Rigging There are some settings concerning bones and controllers Bones e You can choose which type of layer the bones use null object or solid e Bone sizes can be automatically calculated given a hint small medium big It is calculated in relation to the size of the layer having the effect controlled by the bone This size can be user defined too in pixels for all bones e If the bone is a solid you can choose its color with its hexadecimal code e You can choose where the bone will be created in the composition at the bottom juste under the controlled layer just above the controlled layer or at the top of the composition Controllers e You can choose the controllers types an icon using shape layers or a null object as in older versions of Duik New options for the bones can no
63. uthorig to be able to understand what it does and be able to modify a rig created by it When rigging with After Effects controllers are layers which are not rendered but used to manipulate the rig They are the layers which receive keyframes when animating the prop or the character A comprehensive book explaining the rigging process will soon be available on htto Avww duduf training Update Duik User Guide mmm E Rigging L J Duik can create different types of controllers corresponding to different uses Choosing the right controller for the right use will make the rig more intuitive and easier to manipulate when animating To be able to customize the controllers and their icons Duik makes use of shape layers Controller types Rotation X Position BY Position W Scale These controllers can be combined Positions Rotation Positions Rotation Scale To create a controller you just have to click Create Unless you have previously selected a layer the controller will be created in the center of the composition If layers were selected when clicking on Create a controller will be created for each layer at the same coordinates as the anchor point of the corresponding layer Controllers are automatically named after the layer with the prefix C_ LS Controllers are automatically added to the group named Controllers of Dugr Cf Dugr Choosing the right type of controllers
64. value is a faster movement thus with less amplitude e Damping this is the movement s loss of energy the higher the value the sooner the movement stops e Trigger speed sets the speed under which the spring is triggered This property is used to fix some bugs introduced in the expressions of After Effects CC 2015 The amplitude and the speed of an overlap animation both rely on the elasticity and the speed of the animation The greater the speed the greater the amplitude To easily tweak the elasticity you can temporarily set the Damping to zero as the movement will never stop it will be easier to adjust the elasticity Duik User Guide mmm rog Automation L J When used on a position there are two types of spring e Without simulation light the computing is done in the same way as other properties The spring needs keyframes on the property itself to compute its soeed and the overlap when it stops e Simulated Heavy computing in this case the overlap uses the real movement of the layer so it works even without keyframes using the movement of parent layers This method is handier and more realistic but it is heavier to compute for After Effects When used with a one dimension property another option is available in the effect a bounce checkbox when it is unchecked the property oscillates around the last value when it is checked the property bounces on the last value To animate an object falling and
65. ve Duik User Guide mmm moa Glossary L J Autorig tools to automatically rig a whole character Bezier curves a way to draw curves discovered by Pierre B zier 1910 1999 a French engineer This method draws parametrical curves using passing points and tangents of the curve at these points Bone in Duik a layer which controls the point of an effect especially puppet pins This name was chosen because this is very similar to the bones used in 3D softwares Controller in Duik a layer used exclusively to animate other layers and properties which is not needed when rendering FK Forward Kinematics a way to rig and animate objects using parenting from the end to the root of limbs e g from the hand to the shoulder and then rotating each part of the limb Goal in Duik a layer which does not inherit the rotation from its parents thus keeps its own orientation libDuik library for developpers containing all Duik functions to easily use them in their own tools for instance programming their own autorigs Available with Duik libduik jsxinc file a comprehensive developper guide is available too IK Inverse Kinematics a way to rig and animate using FK and trigonometry to automatically calculate layer rotations using the end of the chain s coordinates hand or foot controller This method allows to easily animate the position of the end of the chain without moving the root and otherwise Bezier
66. writing of this guide Duik User Guide mmm The software s free license eases sharing and encourages user contributions which accelerate the software s development and improve the quality of its features Finally although free software brings in less money than a paid software the donations and the possibility of crowdfunding covers the cost of the development distribution and maintenance On the contrary proprietary and paid software have a harder time gathering a community which may make it harder to enhance features and ends up reducing the number of users The choice of releasing Duik under a free license allows it to be a comprehensive tool of great quality with a broad community of users from all around the world feeding a virtuous circle of sharing techniques which allows a lot of people to make great movies with great animations This is the best reward when developping Duik Large Community Sharing Techniques Duik User Guide mmm 4 Installation L J Version Duik 15 e Installing the earlier versions consisted in just copying the files in the right folder See the first step of the manual installation below e If your version of Duik is newer than 15 an updated user guide should be available at www duduf net Installing and updating Duik are done the same way when updating your settings will be kept Duik 15 is compatible with all recent versions of After Effects both on Mac OSX
67. y will have the user defined value keyframe s value e Maximum Distance the maximum distance at which the property will have the user defined value keyframe s value e Reverse reverses the evolution of the property makes it increase or decrease outside of minimum and maximum boundaries e Falloff adjusts the speed of the evolution The distance link does not work with camera layers as reference layers but you can use Duik s camera controllers to rig the camera and then use the camera s position controller with the distance link To remove the distance link remove the expression in the property then remove the effect Duik User Guide mmm rog Automation L J Exposure The exposure tool is used to change the animation exposure of animated properties in After Effects their frame duration In a composition with a defined frame rate e g 24 fps one can change the exposure of animations to twos 12 fps threes 8 fps or any other value There are three ways to adjust the animation exposure Fixed Exposure Using a fixed exposure the animation is not modified a simple effect is added to adjust the exposure of the effect This value can be animated so that the exposure varies in time Be careful to use only integer values and keyframes on hold x To remove the exposure remove the expression then remove the effect Duik User Guide mmm ea Automation L J Ada
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