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1. FragTag Mainboard Users Manual Version 3 50 FragTag 29 10 2012 FragTag 2012 FragTag Mainboard Users Manual Copyright Notice FragTag Mainboard User Manual Copyright 2004 2005 2006 2007 2008 2009 2010 2011 2012 FragTag All rights reserved No part of this work may be reproduced in any form or by any means graphic electronic or mechanical including photocopying recording taping or information storage and retrieval systems without the written permission of the publisher Products that are referred to in this document may be either trademarks and or registered trademarks of the respective owners The publisher and the author make no claim to these trademarks While every precaution has been taken in the preparation of this document the publisher and the author assume no responsibility for errors or omissions or for damages resulting from the use of information contained in this document or from the use of programs and source code that may accompany it In no event shall the publisher and the author be liable for any loss of profit or any other commercial damage caused or alleged to have been caused directly or indirectly by this document Feb 2012 Melbourne Australia TERMS FragTag products are protected by both Australian Copyright Law and international copyright treaties You may not seperately publish market distribute sell or sublicense for fee or no fee the Licensed Product or an
2. Figure 12 J3 Output Connector The suggested IR LED to be used with the FragTag Mainboard is the TSAL6100 An external resistor must be used to limit the current through the LED to prevent overdriving and damaging it Muzzle flash LED s can be simply connected in parallel to the respective IR LED Note that muzzle flash LEDs also require a load resistor to be connected in series with the LED value to be determined by the type and specifications of the LED used LED LED Figure 13 LED Wiring FragTag 2012 Page 15 of 51 Fire Rate rounds per minute suggestec Bl IR LED resistor value Less than 350 3 3 ohm 350 to 400 4 7 ohm 400 to 450 6 8 ohm Above 450 10 ohm The value for R2 Muzzle Flash LED resistor can be calculated from the peak current capability of your LED Resistor value ohms 5 6 LED peak current in Amps Example for a LED with a peak current of 150 mA Resistor 5 6 0 15 37 ohms Lower values can be used if desired but may result in led burnout Notes about the Alternating Fire Special Config Note the following information only applies to mainboard software configurations in which the Alternating Fire option is enabled The dual outputs of the FragTag mainboard can be used together instead of in a primary secondary type arrangement If the alternating fire config is used the secondary outputs are either connected in parallel to the primary outputs single barrel type or a sec
3. Figure 7 VR2 LCD Contrast Control J1 Power Connector J1 refer Figure 8 requires a 2 way standard 156 polarised and locking header socket The FragTag mainboard requires a battery source of 7 2v and is connected here to J1 From left to right the pins are 1 GND 2 7 2v Figure 8 J1 Power Connector We recommend the use of a 7 2v rechargeable NiMh battery pack commonly used in radio controlled cars refer Figure 9 The exact specifications can vary but we suggest obtaining a battery pack with a supply of at least 2000MaH capacity 3000mAh preferred O FragTag 2012 Page 12 of 51 Figure 9 Suggested Battery supply A typical RC model car racing pack It is suggested that a keyswitch be mounted in the tagger to turn off the power supply to the mainboard and a switched DC jack port be installed for charging the batteries without having to remove them from your tagger casing We provide a schematic for your reference of the suggested power sub circuit Figure 10 A switched DC jack port used in this configuration isolates the Mainboard from the charging supply providing an extra level of protection from mains supply in the event a fault occurs with the charger k DC Jack Ke Power 7 2v 0 Figure 10 Suggested Power sub circuit FragTag 2012 Page 13 of 51 J2 Controls Connector J2 refer Figure 11 requires a 8 way standard 100 polarised and locking header socket J2 is the connection fo
4. Explosive and Radiation Damage Certain FragTag products generate signals that simulate Explosive or Radiation damage for example Thor s Hammer time bomb If the mainboard receives this type of damage the value and type will be displayed on the screen FragTag 2012 Page 44 of 51 Anti Cheat Functions Power Logging The mainboard software logs any occurrences of the power being switched off during a game to detect cheating by players respawning themselves a common problem for our competitor s systems If this occurs on a FragTag system the score data uploaded at the end of the game will be marked as having a power off event Sensor Failure If a sensor fails or is disconnected on a system that allows unpluggable sensors then an alarm will sound and the system will cease to function until the problem is rectified In certain circumstances failure of a single wire within a connecting cable may cause the sensor to stop functioning yet not be detected This is a limitation of the sensor modules and cannot be changed however this would be a very rare occurrence Field Code Guns can be configured via the Odin Master Controller to accept Respawn Healing and Ammo signals from certain authorised devices only and reject signals from unauthorised devices Refer to the Odin User Manual for more details Important note If the gun plays the alarm warning four times and shows a message Invalid Field Code it recei
5. can turn on the backlight by pressing and holding the primary fire mode button After holding it for 1 second the display will change to the next backlight mode The backlight should be used sparingly to prevent draining your batteries too quickly TIME The backlight will turn on after any button push or hit and then turn off after 5 seconds of inactivit ON The backlight will remain on at all times OFF Backlight is always off Each mode is cycled in turn for each 1 second press hold release of the button Backlight Mode The backlight mode is reset back to OFF when the power to the system is turned off The screen will change to show the currently selected backlight mode as it is selected and return to the main screen 1 second after you release the button FragTag 2012 Page 38 of 51 Near Miss If your gun receives a hit signal that is not quite fully intact for example you may have just got the end of a signal or a reflection then you may experience a near miss A sound effect will be played a ricochet and your firing may pause briefly You will not take any damage from this and it serves as a warning that you are under fire and should seek cover immediately Target All FragTag mainboards have the option to be configured as a Target by setting the Target weapon type in the weapon library refer to the configuration section for details The Target mode can be used for simple target practice range t
6. is available in two types player carried containing weapons for normal players to use and emplaced weapons that are larger and more powerful intended for fixed installations Refer to this document for a full listing of the available weapons for mainboard version 3 26 http www fragtag com au downloads FragTag weapon library pdf To select a weapon use the Primary reload and Fire Mode buttons to move up or down through the list and pull the trigger to accept Exampe of setting the primary weapon to Assault Rifle 2 Example of setting the secondary weapon to Pistol1 Setting the iButton enable After the weapon parameters have been selected you will be given the option to enable the iButton system If you wish to use membership buttons or bleed simulation or real ammo mag carrying and you have fitted the port and resistor as detailed in the hardware section then use the Primary reload and Fire Mode buttons to select YES and then Fire to accept Otherwise select NO FragTag 2012 Page 32 of 51 Setting the Weapon Special Output Mode The Weapon Special Output J8 4 can be configured to be driven at one of a number of different times This can allow for Recoil external muzzle flash systems or other external accessories Select the index according to the table below and then Fire to accept Weapon Special index Function 0 Disabled 1 Output pulses briefly low at the start of a Shot and i
7. removal Care must be exercised when inserting and removing the SFX Controller so as to prevent damaging the IC pins It is recommended the operator is sufficiently earthed to prevent static electricity from damaging the SFX Controller We recommend the use of an IC extraction tool for removing and inserting the SFX Controller refer Figure 4 Hp comer DN Owe i i i i i i i i i i i i Figure 5 IC2 Sound Effects Controller SFX Mainboard Sound List The SFX controller does come pre recorded with a set of guality sound effects however the following information is provided for those who may wish to customize their sound effects Refer to FragTag Sound Order manual for details VR1 Volume Control The volume can be set by adjusting this trimpot see Figure 6 It is recommended that the volume be adjusted down to prevent distortion at the speaker The actual level will be determined by the specifics of the speaker that is connected FragTag 2012 Page 10 of 51 i i i i li i i i i Figure 6 VR1 Volume Control Trimpot FragTag 2012 Page 11 of 51 VR2 LCD Contrast Adjustment The contrast of the LCD display may be set by adjusting this trimpot see Figure 7 Generally this control will be set if the mainboard was supplied with a LCD otherwise the contrast will need to be adjusted to suit the particular LCD model being used i i i i li i i i i i i
8. A O 45 Field Code ees 45 Data Loggingiand Scoring E 46 Upgrading the Firmware ET 49 tems Needed AAA 49 FragTag 2012 Page 4 of 51 Procedure Troubleshooting FragTag 2012 Page 5 of 51 Introduction Welcome to FragTag a highly advanced dual format commercial laser tag combat simulation system that follows open standards The FragTag mainboard is a hardware and software package that uses state of the art electronics to receive process and transmit low power infra red IR light signals tens to hundreds of meters These signals carry coded data that details such things as the transmitting player identification and associated team membership among other things FragTag 2012 Page 6 of 51 Mainboard Layout ES Sensor O LCD Connectors O Ll or Connecto J wicu ICI CPU wo J3 Connector Expansion Output Connector Connector a Volume O Control DE Figure 1 FragTag Mainboard v1 1 1 2 main component layout 28h 330 gt e 3 OG Jo S a Dimensions amp Installation Mainboard 42 45 Figure 2 Mainboard dimensions and mounting holes highlighted in red all dimensions in mm The mainboard is provided with 4 M4 mounting holes Insulating washers i e not electrically conductive must be used on both surfaces of the mounting holes to prevent the mainboard from shorting to any conductive surface inside the tag gun casing Care must also be taken not to over tighten m
9. Membership button input refer below optional 4 weapon special output Function depends on selection refer Software section 5 Odin Master Controller Clock CLK 6 Odin Master Controller Data DAT Hire IA on i i i i 5 B l eu Py i e 2 i 5 E E Figure 17 J8 Expansion Connector FragTag 2012 Page 20 of 51 Odin Master Controller Connections If the optional Odin Master Controller is also being used with the Mainboard for Odin data uploading a 3 5mm stereo audio socket is required to be mounted on the gun see Figure 18 Figure 18 Typical 3 5mm stereo audio socket This socket will need to be connected to pins 1 5 and 6 of J8 as shown in Figure 19 Mainboard Odin Data Connector See i ES gi CLK J8 5 DAT A I I ll CLK DAT J8 6 GND Odin Data Plug GND J8 1 shown for reference only Figure 19 Odin Data Connector Pinouts Weapon Special Output The Weapon Special Output can be configured in the menus for various functions Refer to the software section for details Critical Note this output provides for a low current output only Do not draw more than 20 mA from this output Failure to observe this limit may cause permanent damage to the circuitry and will not be covered under warrantee FragTag 2012 Page 21 of 51 Dallas Membership Button connections The optional membership button system allows players to be allocated with small disc shaped buttons t
10. The fourth item is a 3 letter code representing your team colour eg RED YEL BLU etc e The fifth item is a number representing your player ID number Upon pulling the trigger the configuration menus will be entered Configuration Menus In all configuration menus the following buttons and functions apply Trigger Enter Button Accept current value and advance to next item Primary Reload Down Button Move down through allowed values for current item Primary Fire Mode Up Button Move up through allowed values for current item Game Style This menu allows the setting of the style of game play Game Style Easy Suited to kids You can be hit once every 3 seconds you have unlimited ammunition and you take only half damage Arcade Suited to younger or less experienced players In this mode you can only be hit once every 3 seconds You will typically be given lots of ammunition Realistic Suited to military simulations this mode allows you to be hit once every 0 25 seconds You will typically be given more realistics smaller amounts of ammunition to more closely simulate real world clip sizes Advanced Military simulation mode Hits can be taken at a high rate with FragTag 2012 Page 24 of 51 the optional addition of Bleed simulation Damage multiplication and Physical Magazines Healing takes time Each press of the Up Down buttons steps to the next style Health This menu allows
11. assault rifles Burst Fire For each trigger pull a burst of multiple rounds is fired The number of rounds in a burst is part of the weapon configuration Only one burst will be fired for each press of the trigger Typically used on sub machine guns Single Shot One single shot is fired for each press and release of the trigger Holding the trigger down will produce only one shot This is typically used on Sniper Rifles Each available Fire Mode can be cycled through by pressing the Primary Fire Mode button It will advance one mode for each button press and release Reloading Once you have fired all of the rounds in the current clip the main screen will change to show that your clip is empty At this time pulling the trigger will play a sound to indicate you have no ammo left When this occurs it is necessary to press the Primary Reload button to reload the gun with a new clip Provided you have some primary clips left the display will change to the following The bar graph at the bottom will advance along from left to right showing the progress of the reload when it gets to the right side the reloading is complete and the display will change back to the normal main screen a sound effect will be heard at this time too The time taken to reload is set by the selected Weapon FragTag 2012 Page 35 of 51 Secondary Weapons If you have selected a Secondary Weapon in the weapon selection menu you can fire this b
12. ation Bleed enable controls whether or not in Simulation Mode the Bleed Simulation is active If the Bleed Effect is enabled when a player is hit they will begin Bleeding and require Bandaging to stop the Bleed Press Up or Down buttons to change the setting FragTag 2012 Page 29 of 51 Advanced Config Simulation Damage Multiplier The Simulation Damage Multipler enable controls whether or not in Simulation Mode the Damage Multiplier is active If the Damage Multiplier is enabled hits to the Player will be multiplied by a scaling factor that gets progressively higher if multiple hits occur in a short time period This can increase the difficulty of game play Press Up or Down buttons to change the setting Advanced Config Physical Magazines The Physical Magazine enable controls whether or not physical magazines are active If Physical Magazines are enabled the normal Reload button is disabled and Player s must carry physical ammunition magazines Press Up or Down buttons to change the setting Advanced Config Auto Respawn The Automatic Respawn feature allows the Gun to automatically respawn itself when dead after a configurable time delay The value is shown in seconds and can be changed in 5 second increments Press Up or Down buttons to change the setting FragTag 2012 Page 30 of 51 Confirming Settings At the completion of the configuration menus you will be asked to confirm them Pressing Fir
13. ch the LCD and or listen to the sound effects Bandaging takes approximately 10 seconds and the screen will show a bar graph during this time Sound effects of bandaging will be heard until the end when an ahhhh sound will be heard If a bandage is not applied you will eventually bleed out and die Note that bandaging does not restore any health points it just prevents additional points from being lost A Medic Box accessory can be used to restore Heath points The Field Bandage has a set number of uses typically 5 Each time it is used the number of uses is decreased until it gets to 0 when it will no longer function To recharge it hold it against the iButton port of a Medic Box device until a beep is heard This will restore it to 5 uses The Odin Master Controller device can also recharge Field Bandages At the beginning of a new game all Bandage devices should be recharged unless the scenario calls for otherwise FragTag Field Bandage You can check the number of uses of the Bandage left by holding it against your gun s iButton port when you are not bleeding You will see the number of uses left on the LCD display FragTag 2012 Page 42 of 51 Stuns The system supports Stuns for example from a Flash bang grenade When this signal is received the display will show Stunned and you cannot fire for a time period You can still take hits in this state FragTag 2012 Page 43 of 51
14. disabled in the Advanced Config menu FragTag 2012 Page 36 of 51 Dieing When your last amount of health is used the screen will change to show DEAD and a sound effect is played Player ID Game Time remaining in minutes seconds At this point you are out of the game You will see the time remaining in the current game on the second line of the display and if you are running in MilesTag mode the bottom line of the display will also show your own team and player ID Respawning When you are dead you can be bought back to life respawned by a FragTag Master Controller or Utility Box device or by using the power key to switch the power off and then on again When this happens from a controller or box the display will change to show a countdown until you can rejoin the game This countdown value is set to 2 seconds by default but can be changed from the Master Controller device or from the Advanced Config menu Time until respawn in seconds FragTag 2012 Page 37 of 51 ADVANCED TOPICS LCD Backlight This is considered an advanced function and is not essential to the use of the system Some players may find it difficult to remember how to operate in this case just ignore this function The LCD display has a backlight that allows the screen to be seen clearly in darkness The backlight consumes battery power so by default it is switched off If the ambient light is not sufficient to view the screen you
15. displays all information and can print Score Cards for each player FragTag 2012 Page 46 of 51 Sample display of FragScore from a 24 hour game at Lazer Storm 2006 son e ZN 3070 T 0 1 8J RB 1 HK i 2 i li il ARTIC id lo AA is SANTANA iiil HARFE ETH Basir SERRE RERIN PBOrnogroonagzzagso gros UNNE TT Refer to the Odin and FragScore user manuals for further details of the scoring and data logging system O FragTag 2012 Page 47 of 51 Sample Soldier s Scorecard reg Smith SOLDIER TOTAL MISSIONS 2 SCOREC ARD AVG ACCURACY 2 17 FRAGTAG TEST FIELD AVG DAMAGE 252 24 09 05 1 00PM AVG SOLDIERING 1758 MISSION Johhny on the spot RANK SOLDIERING CLAN None 1 PLAYER ID Red 1 PLAYERS THAT YOU HIT Rona Md Blue Eois Masa Biel 112 Ron eg Blue 10 Aaron Savyer PLAYERS THAT HIT YOU Biue0 70 Robin Mawson Bluel 14 Ron Ims Biuel0 20 Axon Sawyer FragTag 2012 Page 48 of 51 Upgrading the Firmware The FragTag mainboard has the ability to have its internal software updated by the owner without opening the gun casing in approximately 60 seconds per gun In this manner you can maintain and upgrade yout fleet yourself without the need for expensive or time consuming replacing of chips Items Needed You will need the following items to perform this procedure lt A USB interface cable can be used available from our S
16. dles high Used for 5 channel external firing system Doppelganger 2 Output switches on continuously when firing is occurring and off otherwise 3 Output switches on briefly approx 35 msec once for every shot Suitable for Recoil Note selecting a Bolt Action style configuration will override the Weapon Special output setting Weapon Special outputs cannot be used when using a Bolt Action configuration FragTag 2012 Page 33 of 51 PLAY MODE At the completion of the boot up stage the system is ready to begin playing The display will change to the main screen Main Screen The main screen shows a summary of the current player status Player Health Toggling Display Area his HEALTH 100 FAUTO Number of rounds left in current clip Number of ammo clips left When this screen is active pulling the trigger will begin to shoot rounds The number of rounds fired depends on what Fire Mode you have selected lt The HEALTH value shows the amount of health the player has left The FragTag system uses health in a similar manner to a PC game 100 health is the normal full value and 0 health is dead This is done due to the variable damage system the more commonly used laser tag concept of lives is not suitable for variable damage systems as we take away a different amount of health for each gun which gives far more realism The RND value shows the amount of rounds or virtual bullets remai
17. e will accept the settings or pressing Reload or Fire Mode will go back to the start of the menus and allow you to correct any needed values Loading Default Configuration If for some reason you wish to restore the default configuration this can be achieved by switching off the power pressing and holding the primary reload button and switching on the power When you see the message LOAD DEFAULTS release the button and the display will change to DEFAULT CONFIG LOADED Once this procedure has been performed the configuration parameters are restored to the default values This procedure will happen automatically if the system detects that the configuration is invalid which happens when the system s CPU is first programmed After performing this procedure you will be taken to some additional configuration menus that allow for low level settings that would not normally need to be changed frequently FragTag 2012 Page 31 of 51 Setting the Weapon Parameters The first menu to be shown after reseting to the default parameters is the Weapon Library The Weapon Library is a built in collection of guns that can be selected independently for both primary and secondary That is you could select for example a sub machine gun for your main primary weapon and a pistol as your backup secondary weapon The weapons in the library will depend on what type of software you are running The FragTag mainboard software
18. ed and the progress bar will begin to move across the screen At this time the gun display will be blank and the hit led will be illuminated Step 8 After approximately 60 seconds the progress bar will reach 100 and the gun will start up automatically and you will be taken to the configuration menus refer to configuration section Unplug the stereo audio cable from the gun This completes the update procedure Additional guns can be updated by plugging in a new gun with the gun power off and repeating steps 6 to 8 At the completion of all updates exit from FragScore and unplug the cable Troubleshooting If the above procedure does not work check these items Li Try a different comm port number in the step 3 It can be difficult to identify which port the USB cable adopts on the PC Gr Ze Double check all of your connections and cables including the connection between the mainboard and the Odin port inside the gun refer to Hardware section If all of the above still fail to work contact us on techsupport fragtag com au FragTag 2012 Page 51 of 51
19. es to be run side by side with minimal interference Guns set to Game A cannot hit guns set to Game B and vice versa If a Gun is set to Game A shooting a Gun set to Game B will result in a Near Miss ricochet sound effect Press Up or Down buttons to change the setting Advanced Config Safety Fire Mode enable For enhanced realism guns can utilise a Safety fire mode where the gun can be placed into a Safety mode and cannot fire Press Up or Down buttons to change the setting Advanced Config Disable Hit Led When a Gun is hit by another Gun it will flash its Hit Led in the sensor to inform the Shooting player During Night missions this may give away a Player s position and be undesired This menu allows the Hit Led flashing to be disabled Press Up or Down buttons to change the setting FragTag 2012 Page 28 of 51 Advanced Config Death Time The Death Timer is a Timer that begins when a player is killed It is intended for Game play styles that require the Player to remain still for a timer period after being Killed This setting is in minutes Press Up or Down buttons to change the setting Advanced Config Respawn Time The Respawn Timer is a Timer that begins when a player is Respawned This timer prevents the Player from shooting or being killed until the timer expires This setting is in seconds Press Up or Down buttons to change the setting Advanced Config Simulation Bleed Effect The Simul
20. esting sensor gun testing or scope calibration In this mode the main Idle screen will show Target and you will not be able to fire Hits will be taken from any Player ID including from the same player ID as the Target itself ie self hits are not prevented but no damage will be taken ie the Target cannot be killed and doesn t need to be respawned FragTag 2012 Page 39 of 51 Timed Games and Remote Configuration The FragTag mainboard allows full remote configuration and remote game control by using our Odin Master Controller Refer to the Odin user manual for full details When playing timed games the main display may change to a number of different screens depending on what is happening Some examples Idle Display ae Time remaining minutes seconds Before a game starts counting down no firing or hits allowed during this time Game Over after the configured game duration has expired FragTag 2012 Page 40 of 51 Gun Status The Odin Master Controller can reguest the gun to show its status lf this is done the following screen will be shown for 4 seconds Primary Weapon Secondary Weapon Run Timer counts time gun has been active for in hours minutes Player Team and number iButton System If the hardware has been fitted refer to Hardware section and you have enabled the Button system refer to configuration section then a Membership button or Field Bandage may be used The
21. g voltage for LCD HL HH DATA L Instruction code R Chip enable signal Data bit 0 Data bit 1 Data bit 2 10 Data bit 3 oe 1 ss 2 DD iO S 5 WA B3 B4 B5 B6 B7 D Data bit 4 el SECH EM Ia I R EN EM EN uy i Data bit 6 14 Data bit 7 H L H L H L H L H L HL H L HL HL HL 12 m pa LED ol uu IR S H Read MPU Module L Write MPU Module O FragTag 2012 Page 19 of 51 J7 Speaker Connector J7 requires a 2 way standard 100 polarised and locking header socket J7 is the connection point for a speaker see Figure 16 A 1w 8 ohm speaker is recommended but 4 ohms is also compatible It may be necessary to adjust the volume control VR1 for the particular speaker to prevent distortion too loud The pinouts for J7 from left to right are 1 ve Speaker 2 ve Speaker Figure 16 J7 Speaker Connector J8 Expansion Connector J8 see Figure 17 requires a 6 way standard 100 polarised and locking header socket The FragTag Mainboard can be further expanded through the expansion connection to support accessories like the Odin Master Controller and the Dallas membership ID buttons or provide a 5v low power connection point for gun accessories like Red Dot scopes and Illuminated Zoom Scopes All these optional accessories are connected to the mainboard at J8 The pinouts for J8 from right to left are as follows 1 GND 2 5v 3 Dallas
22. gun must have a reader port fitted in such a manner that it can be easily reached by the player for example LAZER COMBAT TECHNOLOGIES To use the Membership system the player must touch and hold his ID button to the port for approximately 1 second lf the button is ready correctly the screen will change to show a welcome message and a welcome sound effect is played FragTag 2012 Page 41 of 51 If the button is not read correctly an error screen will be shown and the alarm will sound If this occurs hold the button against the port again Be careful not to move it around for the time period If you continue to have errors ensure that both the button and the port are clean and free of any mud or dirt If problems persist on all buttons tried you may need to check the internal wiring or replace the reader port Important Note if the Membership system has not been enabled the system will completely ignore any buttons held against the port Refer to the configuration section for details of how to enable the Membership system Bleed Simulation In Simulation mode when you are hit you will start to bleed Every 10 seconds you will lose additional health points the amount of which depends on how severe the hit was To stop the bleeding it is necessary to use a FragTag Field Bandage device which simulates a bandage and will stop the bleeding To use the bandage press and hold it against the iButton port and wat
23. hat contain a globally unique large number The button can be swiped on the gun held briefly against an external port which can then be used to identify the player when the score data arrives back in the FragScore PC scoring application This can then automatically print the player s name and details on their score sheet and keep track of their data over multiple games Figure 20 Membership button bottom and reader port top Figure 21 shows the required wiring for the membership port The 4 7k ohm resistor must be mounted externally to the mainboard in the wiring loom Membership Port Figure 21 Membership button Connector Pinouts FragTag 2012 Page 22 of 51 Software Users Guide This section describes the operation of the mainboard software Version Number When the mainboard is first switched on it will display the software version that is running and a counter in hours and minutes that shows how long the gun has been running for This is useful for an operator to perform auditing and ensure that all use of equipment is accounted for Version Time that the gun has been active for in hours minutes Configuration Data Configuration data refers to the values and settings that control the operation of the gun The configuration data parameters are stored in such a manner that they are not cleared when the power is turned off so the system will remember the last used configuration automatically C
24. ime 29 Advanced Config Respawn Time 29 Advanced Config Simulation Bleed Eitect nn nrn nana r nana rra 29 Advanced Config Simulation Damage Multiplier oooonnnionnncnnnndnininncononccnnnnonnnnarrnc cnn nn c cnn nn rca nr 30 Advanced Config Simulation Physical Magazines oooonnconccccnnnnccnnncconnnonnnnconannnn nn ncnnnn conan nn nr cnn rr nan nr rra 30 Advanced Config Auto Hespawn rre r rra Ennan 30 GONMIMMING SettInOS iii 31 Loading Default Configuration o oooooccccnnnncnnnncococcccnnncnnnnnnrn nn cnnnn cr nan rr nacer r nn rra nr rra naar AAEE EEEE ninas 31 Setting the Weapon Parameters AAA 32 Setting the iButton enable iii ir rr mm 32 Setting the Weapon Special Output Mode oocoocccccnnncoocccccnncconocononnncnnnnnnnnnnnnnnncnn nn cnn cnn nn nn nn nn n cr nnnnnnnnncnnnncinnnns 33 ler MEET EE 34 A E 34 TOMADA a rato 34 ELMO aa 35 FROIOAGIING A ROO 35 Secondary e 36 RAKING el EE 36 REALE RE 36 A 37 RESPAWNING ET 37 ADVANCEDTOPIOS aaa 38 Beate le Laos sas 38 Near ME EE EE Ee 39 Re Ee ag Timed Games and Remote Configuration oooonnnccnccccnnncconnncnconnnnnnncnnnnnn nn cnn nn nc n anne rra cnn rre r nn rre 40 REH ee eege eee 41 A taana aiaa a Raa E Teie a oiean Aa T Taa a a a a a etaan 41 Bleed Simulation EE 42 LUIS EE E rennin flea EE 43 Explosive and Radiation Damage miraa a ae nn rr nn nr nena n nn n nr nan rr rana nera aE 44 Anti Cheat Funchons oconnnncnnnnnnnnnnnnnnccnnn rin 45 POWER LOMO tte EE 45 S
25. ing of the player s ID number Each press of the Up Down buttons steps to the next ID between 0 and 95 for Red and Blue teams and 0 to 31 for Yellow team Warning When playing in FragTag mode each player must be assigned a unique Team and Player ID If any player s have duplicate settings they will not be able to hit each other due to the self hit prevention feature Note that if you select Wow mode in the Signal Format this menu item will be skipped Team and Player IDs are not relevant when using WOW mode FragTag 2012 Page 26 of 51 Advanced Configuration The Advanced Configuration menu allows you to set a number of Advanced configuration items To enter this menu press either the Up or Down buttons To skip this menu press the Enter button Advanced Config Friendly Fire This menu allows the enabling or disabling of Friendly Fire if Friendly Fire is enabled default Players can hit members of there own Team If it is disabled they cannot hit members of there own Team Press Up or Down buttons to change the setting Advanced Config Range This menu allows the Range of the gun to be adjusted The available settings are Long for full power Outdoor use and Short for reduced power Indoor use Press Up or Down buttons to change the setting FragTag 2012 Page 27 of 51 Advanced Config Game A B This menu allows the setting of one of two different Game settings This allows two gam
26. ning in the current magazine When this gets to zero you can no longer fire and need to Reload a Ze e dl e The MAGS value shows the number of remaining Magazines This number is decreased by one each time you reload and when it gets to zero you are out of ammo and can no longer shoot Toggling Display The upper right corner of the display toggles ie changes automatically every 2 seconds between a number of different lines of information e G Fire Mode Refer to following section Game Time If you are playing a Timed Game you will see the time remaining before the current game ends It will be shown as gt 1 HR if there is more than 1 hour to go or a display of minutes and seconds if there is less than 1 hour to go eg 12 10 means 12 minutes and 10 seconds to go If you are not playing a timed game this will show as UNLMT meaning Unlimited game time e Player ID the player s Team and ID value ar shown eg RED 20 FragTag 2012 Page 34 of 51 Fire Modes The available Fire Modes depends on the weapon type that you have selected in the Weapon Selection Menu Mode Display Safety SAFTY Shots cannot be fired when the Safety is on note that the use of Safety fire mode is optional and is set in Advanced Config menu Full Automatic Shots are fired continuously for as long as the trigger is held down and the clip has ammo Typically used on machine guns and
27. ond IR LED output is used double barrel type In the single barrel case a larger load resistor no less than 15 ohms is recommended to prevent overdriving the IR LED FragTag 2012 Page 16 of 51 J4 Sensor Connector J4 refer Figure 14 requires a 4 way standard 100 polarised and locking header socket J4 is the connection point for the IR sensors and optional hit LEDs The board can support any number of sensors connected in parallel The minimum required is 1 but 2 is recommended 1 front and 1 back The pinouts for J4 from left to right are 1 5v Vdd 2 GND Vss 3 Data 4 Hit LED 5v Figure 14 J4 Sensor Connector The FragTag Mainboard currently requires TSOP sensors to be connected at J4 for proper function of the system Sensor cable failure unplugged or broken wire is sensed by the system and an audible alarm is sounded until either power is disconnected from the mainboard or a sensor is reconnected A FragTag Sensor is recommended For typical operation we recommend 2 sensor modules be used mounted on the head front and back FragTag 2012 Page 17 of 51 J5 amp J6 LCD Connectors J5 and J6 see Figure 15 each require a 6 way standard 100 polarised and locking header socket The FragTag Mainboard requires a 16x2 character LCD for displaying system messages The LCD needs to be connected to the mainboard at J5 and J6 Most LCD displays follow a 16 pin convention As the FragTag mainboard u
28. onfiguration Summary When power is first applied to the system the LCD display will show the software version and a display showing the number of hours and minutes that the system has been running for After 1 second you will be presented with a screen like the following The upper line informs you that you must pull the trigger in order to enter the configuration menus If the trigger is not pulled within 4 seconds it will time out and begin to run normally ready for game play The second line shows a summary of the current configuration It can be interpreted as follows H Initial M Initial Signal Format Game style Team colour Player ID number Health Clips FragTag 2012 Page 23 of 51 e The first item is the currently configured health The letter H is followed by a value the value is the amount of health that the player will begin the game with e The second item is the number of primary mags The letter M is followed by a value the value is the amount of clips the player will begin the game with e The third item firstly shows the signal format The letter W signifies that the system is running in Worlds Of Wonder mode WOW mode and the letter E signifies that the system is running in FragTag mode After 2 seconds this item will change to show either an A to signify that it is running in Arcade style or R to signify Realistic style Refer below for details about these styles and formats e
29. ounting screws to prevent damage to the mainboard Failure to follow these instructions will void the limited warranty FragTag 2012 Page 7 of 51 LCD Display Dimensions Millimeters 80 0 0 5 36 0 0 5 LED B L N Mis DOT SIZE E Tolerance is SE 0 3mm unless specified FragTag 2012 Page 8 of 51 Hardware Installation and Configuration IC1 Central Processing Unit CPU ep ep mm em mtm wm get rg l ner GY A Am i Figure 3 IC1 Central Processing Unit CPU The FragTag Mainboard operates with a pre programmed microcontroller see Figure 3 The mainboard uses a 28 pin narrow IC socket for easy CPU installation removal Care must be exercised when inserting and removing the CPU so as to prevent damaging the IC pins It is recommended the operator is sufficiently earthed to prevent static electricity from damaging the CPU An IC extraction tool is also recommended for removing and inserting the CPU refer Figure 4 Bent or otherwise damaged CPU pins are not covered under the limited warranty Figure 4 IC extraction tool FragTag 2012 Page 9 of 51 1C2 Sound Effects Controller SFX The FragTag Mainboard is equipped with a pre programmed WinBondO ChipCorder ISD2560 or a FragTag HQ SFX sound module for storing all the required sound effects for the mainboard see Figure 5 The mainboard uses a standard 28 pin IC socket for easy SFX Controller installation
30. r all the controls of the gun The FragTag mainboard supports 4 switches The buttons for Primary fire Trigger Primary Reload and Fire Mode also operate other functions as described later under software operation However if secondary fire is not required then button for this function is optional not required for system functions All switches for these controls need to be momentary action normally open switches e g common momentary action pushbutton switches The pinouts from top to bottom of J2 are 1 Primary Fire Trigger 2 Primary Fire Trigger 3 Primary Reload 4 Primary Reload 5 Secondary Fire Trigger 6 Secondary Fire Trigger 7 Fire Mode Select 8 Fire Mode Select pe 10046099 on i i i i li i i i i i i i Figure 11 J2 Controls Connector FragTag 2012 Page 14 of 51 J3 Output Connector J3 refer Figure 12 requires a 4 way standard 156 polarised and locking header socket J3 is the connection for the LED outputs for the primary fire and secondary fire if supported as well as any muzzle flash LED optional NOTE All LED s require a load resistor to be connected in series with the respective LED Load resistors are not installed on the mainboard The pinouts from left to right of J3 are 1 Primary Fire Output LED ve 2 Primary Fire Output LED ve 3 Secondary Fire Output ve 4 Secondary Fire Output ve Hp 190401 an RR RR RR RR mm ms eee eet eet
31. rr nr rare r narran rr nara 9 IC1 Central Processing Unit CDU 9 IC2 Sound Effects Controller GES 10 E Uleies inte REI EE 10 VRI Volume Controlan as 10 VAL LGD ContrastAdjus Met eos 12 ll Power II main mmewewwwvwewvvevwevevwwvvwvwvwevvvvvvvwvevvevwvvuvvwvwvvavwvvvvvvvvvvmmrmiNi nee 12 J2 Gontrols CONNESCtO cti ti tad 14 EDD 15 Notes about the Alternating Fire Special Contig cette eeeeccceeeeeeeeeeeeecaaee cesses eeeeccaaeeeeeeeeenee 16 J4 Sensor Connechor cece nan nn 17 EA utaanan a a a a e E a aa 18 Pin outs of supplied LCD deplay cece eeccnnee cette teeta este eee eee eeca dees dees ee eedeeaaaeeeeeeeeeteecaaeaeeeeeeeeeeeaaaes 19 J7 Speaker en ee TE 20 J8 Expansion Connector 2 EE E 20 Odin Master Controller CONN CtiONS ooooonnncoccccnnnnconnnnnonnnnnnnncnnnnnnonnncnnnnn nana n nn nn cette denen 21 Weapon Special Output EE AE AEN 21 Software USers Ile EE 23 VEIAN EE 23 COntiguration DE E 23 GCOnfGQUration SUM IM Aly EE 23 Configuration MU idas 24 EINEN 24 E UU EE 25 ELE LEE 25 ED 25 A aamen e S E A T T E T S A 26 RT EE 26 E KT 26 Advanced Configuratlo E 27 Advanced Config Friendly Fire 27 Advanced Config Range TEE 27 FragTag 2012 Page 3 of 51 Advanced Contig Game A B iii ai rana led cd cl lll iiia a 28 Advanced Config Safety Fire Mode enable ooooccconnconnnicococccnnncononanannnccnnnn conan n nn cnn nn aran 28 Advanced Config Disable Hit Led 28 Advanced Config Death T
32. ses the 4 bit data transmission protocol for communicating with the LCD display only 12 of the 16 pins are required J5 and J6 are numbered from left to right as follows J5 4 J6 Backlight GND 1 Backlight 5v 2 Data Bit 7 3 Data Bit 6 4 Data Bit 5 5 Data Bit 4 6 ae ae ae ae ee eet eet ee eee al pi i nen IS Ore i Enable Signal Read Write Register Select Contrast Adjust Vcc 5v GND Figure 15 J5 amp J6 LCD Connectors Provided below is a table of the LCD pinouts and corresponding mainboard connections for reference Please note Each LCD module may not necessarily follow this convention and the documentation for your particular model should be consulted first Table 1 Common LCD pinouts amp Corresponding FragTag Mainboard Connections LCD Pin N wm S al o N 9 Not Connected VCC 5V 10 Not Connected Contrast ADJ 11 J5 6 Data Bit 4 Register Select 12 J5 5 Data Bit 5 Read Write Enable Signal Data Bit 7 Not Connected Backlight 5v A Mainboard Pin Function AA Mainboard Pin Function Data Bit 6 O FragTag 2012 Page 18 of 51 8 Not Connected 16 J5 1 Backlight GND LCD pinouts listed are what is most common on a 16x2 LCD display however check pinouts on your LCD to verify this first Pin outs of supplied LCD display Pin No Description y ON Ground V y 50V Supply Voltage for logic GV 3V option e Variable Operatin
33. the setting of the player s initial health Each press of the Up Down buttons steps in 10 points Minimum allowed value is 10 maximum is 100 Magazines This menu allows the setting of the player s initial number of ammo mags Each press of the Up Down buttons steps in 1 mag Minimum allowed value is 1 maximum is determined by the weapon configuration refer to the Weapon Library setting below 0 O EC 5 a 00 o e This menu allows the setting of the style of fire sounds that would like to use The actual sounds used can be customised by the user when recording sounds PRI primar This sound set is typically used for the standard set of gun sounds SEC secondar This set is typically used for silenced gun sounds Each press of the Up Down buttons steps to the next set O FragTag 2012 Page 25 of 51 Signal Format This menu allows the setting of the signal format to use Each press of the Up Down buttons steps to the next available signal format Currently the supported formats are Worlds or Wonder abbreviated as WOW and FragTag abbreviated as FTG This menu allows the setting of the player s team for FragTag mode Each press of the Up Down buttons steps to the next available team colour from the following list Display 3 character abbreviation RED BLU YEL Note that if you select Wow mode in the Signal Format this menu item will be skipped Player ID This menu allows the sett
34. tore A installed copy of FragScore available from our web site Procedure Be sure to follow all steps carefully or malfunction may result Step 1 Download the firmware file that you wish to update to from our web site Product Page This will be a small file with a ftg extenstion on it for example mainboard_3 26_pw ftg Step 2 Switch off power to the gun Connect the USB cable to the Gun s Odin port and the other end to the PC Step 3 Start the FragScore PC application and select the Settings menu and then Communications Port In the window that appears select the communication port number corresponding to your USB cable If you are unsure it will usually be a number higher than 2 It may take some guess work and trying of somesettings to see which one works When you have made your selection press Save and Exit FragTag 2012 Page 49 of 51 Communications Port Step 4 Select the Tools menu and then Firmware Update Step 5 In the window that appears select the Open File button and browse to the firmware file downloaded in Step 1 FragTag 2012 Page 50 of 51 Step 6 Press the Download button E Firmware Upgrade Ey Source File D Projects aser skirmish fragtag mainboard mainboard_2 06 ftc Download Step 7 Switch on the gun After a short time the FragScore display should show that it has connect
35. ved a signal that did not contain the correct Field Code In this case use Odin to configure the Gun and or Utility Box and or Odin to the correct setting that is consistent in all devices that need to be used together FragTag 2012 Page 45 of 51 Data Logging and Scoring The FragTag mainboard has the outdoor tag industry s most comprehensive data logging and scoring system For every player 224 total supported the following items are logged for each game Hit Data who you hit and who hit you Shots Fired Total Damage inflicted Calculated Soldiering score this is a value calculated from Damage inflicted accuracy respawns and heals Number of times healed Number of times ammo was added Number of times the Administrator killed you Number of times respawned Number of times player died Health remaining at the end of the game Clips remaining Ammo remaining Primary damage value Secondary damage value Accuracy percentage Run Counter number of minutes the gun has been switched on for Rank among the other players in the game Membership ID code Bonus points awarded Explosive damage taken Radiation damage taken Number of stuns Detection for power cycling cheating via key off flat batteries etc This data is uploaded from each gun at the end of a game using the FragTag Odin Master Controller Odin collects all the data and can then pass it on to a PC using the FragTag FragScore PC application FragScore
36. y part thereof FragTag will endeavour to provide free access to software updates to all purchased products that are still currently in development The distribution method of these updates is at the sole discretion of FragTag and for security reasons product updates may involve returning electronic components to FragTag or a licensed distributor In this instance return postage costs may be payable by the purchaser WARRANTY FragTag warrants that your purchased product will perform substantially in accordance with the provided documentation for a period of 12 months from the date of receipt In the event of deviations in the product FragTag will make a reasonable effort to bring the product into conformance with the documentation to provide you with a corrected version as soon as possible This warranty is void if the product failure has resulted from abuse accident or misapplication FragTag s liability is limited to refund of the money paid for the product and in no event will FragTag be liable for any indirect or consequential damages that may arise including damages for loss of business profits business information or other pecuniary losses FragTag 2012 Page 2 of 51 Table Of Contents ele Uu Te te EE 2 TADO Comtents EE 3 A te onto ner rt ata ee Preece eee eee cere eee reece rere ree ere reer eerie reer erent 6 ESA ENEE H DIMENSIONS A Ee H E lant Te EEN 7 EOD DISpla VE 8 Hardware Installation and Conftguration nn crean
37. y pressing the Secondary Fire button This will fire a round from the secondary weapon and the main display will change to show SCND as the fire mode and the Rounds and Clips values will change to the secondary values Pressing the primary trigger button will change back to the primary weapon When the secondary weapon runs out of rounds it will reload automatically there is no secondary reload button Taking Hits If an opposing player hits you your display will change to show OUCH and a sound effect will be heard If you are running in MilesTag mode the second line of the display will show the team player ID that it you and how many points of damage you took i e how much of your health was taken away If your Health is above zero after a time delay the delay depends on if you have set Arcade or Realistic modes the LCD returns to the main display and you can continue playing When your health reaches zero you are dead The Hit LED When you are hit the Hit Led on the sensor will flash quickly to alert other players that they have been successful in hitting you When you die the Hit Led will stay on continuously for a time period of 4 minutes and then it will automatically switch off to conserve battery power During Respawning delay or start delay for a timed game refer to Odin User Manual for more details about timed games the Hit Led will flash slowly Flashing of the Hit Led when hit can be
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