Home
Ortelia Curator User Manual
Contents
1. e Microsoft Vista e Microsoft Windows 7 e Macintosh and Linux operating systems are not supported Hardware e Recommended minimum of 2Gb of RAM e Intel Core 2 Duo or Quad Core processor or above e DirectX 9 0c and above capable graphics card with a minimum of 512Mb graphics memory we recommend Nvidia graphics cards see below Important Note Ortelia Space Builder leverages many of the latest developments in graphics cards technology Specifically the interactive environment utilizes Microsoft DirectX Shaders Shader Model 3 support and above Your graphics card should support Microsoft DirectX 9c and above to ensure that your environment will display correctly The following graphics cards are a minimum specification required to run Ortelia Space Builder Minimum Graphics card specification ATI Radeon HD 3800 Series and above 512Mb Memory and above NVIDIA GeForce 8 Series and above 512Mb Memory and above Note We do not recommend the use of integrated motherboard graphics cards It is highly recommended that a stand alone graphics card be used Af s Jh Getting Started Ortelia Space Builder is installed Ortelia Set Designer To start Ortelia Space Builder go to the Windows start menu and navigate to the Ortelia Set Designer menu Click on the Ortelia Space Builder link with your Left Mouse Button LMB do Ortelia Curator Deactivate Licence E Help oO Ortelia Space Builder Ortelia Cura
2. Reward Notice Winfailed Cup B Cc ObjectDetails ObjectFormType Vase The swan vase earthe 2D Poster Qidong Tobacco Corr 2D Poster Bushranger Reward f 2D Poster anti cigarette adverti 2D D E F fs ObjectProduction Artisti CreditLine This vase was designed and n Albert Ernest Carrie From the collection of the The poster was designed by F Hang Chiying From the collection of the Printed by Marcus amp Andrew Unknown From the collection of the Brian Robson and Ri From the collection of the From the collection of the H Height mm Length mm Width mm Dep 540 510 210 420 Diameter ObjectimageFilel 15 4456 0001 600x600 jf 00d01299 jpg 00226801 600x600 jpg 00564620 600x600 jpg Matchbox Australian performing gr Poster Matchbox amp Australi 2D The Earthworks Poster Coope Unknown 560 C00022080 600x600 jpg Example csv 2 Width and Height information are contained in individual fields No path has been provided to the images B com mm 1536 1224 C Description 2304 Muilti Layer collage 1632 Slapped onto a cam 1514 One of a series of t 1514 Part two of the seri 1632 Inkjet print on canv 950 Anothe iconic atten 600 This is another class 600 Early Dred Zed This 1224 Part of the self indu 2656 Photo montage witl 600 This is another one 600 Photo montage of s 1514 Number 3 in the Wc 1632 This is another piec 600 Thie artist has atten 1224 Part of the Sel
3. Import 3D impor Sprite 5s _ The Media Art Tab The Media Art tab allows users to import and place video and sound Curate Place a Projector Monitor Television or Speaker in Place the gallery Remove a Projector Monitor Television or Speaker Tyee roe from the gallery Size cores Pee Jump to a selected video or sound in the gallery by Volume Coj Ke I i f 9 selecting it from the artworks list Angle Orientation A F Rules ae Aim Aim the projected video at a surface Select from the available display devices such as Type Television Computer Monitor Projection or speaker Set the Aspect ratio of a television computer monitor Aspect or projection Portrait Rotate a television screen to portrait mode Size Set the size of the television screen or monitor Volume Adjust the volume of the video or sound Angle Set the throw angle of a projection Orientation Set the Orientation of a projection List of imported video and sound files Artworks Attach additional sound sources speakers to a JRI selected media artwork Import Import a video or sound file Delete Delete a selected video or sound file from the artworks s p The Plinths Tab The Plinths tab allows the creation and placement of Plinths in the gallery Curate Place Place a Plinth in the gallery space Remove Remove a Plinth in the gallery space Jump to a selected plin
4. Ortelia Space Builder Man al sisccisasscccsdevexeeneascevontevesneivesneeadeweueaacadeusvadesertwadeavaues a 63 Introaucine Ortella Space Builder roninud a a ain a cnica io 63 System Requirements AAA AS AAA AAA 64 35 OPENS SEN iia 64 DO FA OW Ae O 64 Minimum Graphicscard specification wi iii Add 64 Getinge Saco cia 65 The Space Builder interacciona 65 Tie He Men iaa iia 66 The BulaWworkebanelIvaetal aaa 67 SL NISSAN O 69 Keyboard functions and Navigating iio 70 A ER 70 Preview DIMOU Ennen iio car 70 38 Keyboard functions Directional Keys ccccccccsssscccccceseccceeeeesecccceeueecccseeeneceeseaueeceeesaeneeeeeeeas 70 Mouse Functions Selecting objects looking around coooccnnnnnonnccnnnnnnonacnnnnononaconnnononoconononanacnnnnonano 70 Movine ana CUTAN Ea NN 71 IMpOrting Foor Plans dia een eae 72 BULGING Ae PAC o aa 73 SP GCS 4 IS PORRO COMER a E a O reaaatce E eeitens 75 Adding additional Space Spaces iia 76 Adame mMternal Wall A OS 77 Adding Doorways Doors and WINGOWS sscccssscccesececesececeneceeesceceeeceseuececeeceseeeeseucesaescesenecessuecenenees 79 Setting the geographical position and orientation Of the Space ccconccccnncnnnnaccnonannnonananonaninonacannanononaso 82 Adding colour to Wal aosan a aba 83 Changing rt OO FCO VEAMOS o eds opel 84 Saving your Space for use in Ortelia Set Designer ooocccccncnnnnncnnonacnnonancnonannnnnrnnonarononacanonacononancnnancnonasa 84 J1 H
5. Preview button in the Tools tab or using the shortcut Ctrl p s Jh Adding Doorways Doors and Windows Adding doorways Doors Windows and Holes is very simple To add inserts go to the Inserts tab The following steps describe how to add inserts into the walls of your current build 1 From the Inserts Tab choose Door Way from the Type Add Insert drop down menu Window Window Door Way Hole Fixed Door ACUE iLL I A a 2 Click on the Add Insert button and move your cursor over the wall where you want the doorway to be placed Note that as you move the insert the distance from each wall is displayed Set the width and height of the doorway in the relevant input boxers Note that if an insert is selected the dimensions type etc from that insert will be used for the new insert 3 Continue to add doorways as shown and setting their width and height 4 From the Inserts Tab choose Fixed Door option from the Type drop down menu Place the door as shown and set the desired width and height o jJ 5 This 3D preview shows the fixed door in place 6 Inserts can be manipulated in the 3D view as well Simply click on a doorway with the LMB and drag it where you want it If the door is above floor level change the Distance From Floor input to O 7 To add a hole in a wall select Hole from the Type drop down menu and click on the wall that you wou
6. field names z Jh General workflow for exporting from your CMS 1 Search your CMS for the required artwork to be used in the exhibition 2 Select the required artworks and organise into a report 3 Select the fields to be exported from your CMS or alternatively export the entire report 4 If your CMS does not contain a physical path to the files then enable exporting the associated images with the report Choose a single folder a destination for your images and report 5 When all the required steps detailed above have been completed export your report to a csv file or alternative that can be converted externally to your CMS At the end of this process you will have either a A single csv file or equivalent containing a direct path to each individual image file or b A single csv file and a folder of images The csv file will contain the image filename for each individual 2D artwork The following examples detail a variety of possible image field and artwork dimension fields you may encounter Image file and location examples Example A H Image Name AlienReefFlat jpg CrashAndBurn jpg Fishing1 jpg Fishing2 jpg JungleMen jpg MaiMai jpg OutbackMaddness1 jpg RiverRail jpg TimesAPassin jpg BlueLagoonDeath jpg BridgesToNowhere jpg BurningBulf jpg Fishing3 jpg Lagoon jpg Example B H Image Name Images AlienReefFlat jpg Images CrashAndBurn jpg Images Fishing1 jpg Images Fishing2 jpg Images JungleMen
7. JungleMen jpg D Projects Ortelia Curator Galleries ArtworkExamples MaiMai jpg D Projects Ortelia Curator Galleries ArtworkExamples OutbackMaddness1 jpg D Projects Ortelia Curator Galleries ArtworkExamples RiverRail jpg D Projects Ortelia Curator Galleries ArtworkExamples TimesAPassin jpg D Projects Ortelia Curator Galleries ArtworkExamples BlueLagoonDeath jpg D Projects Ortelia Curator Galleries ArtworkExamples BridgesToNowhere jpg D Projects Ortelia Curator Galleries ArtworkExamples BurningBulf jpg D Projects Ortelia Curator Galleries ArtworkExamples Fishing3 jpg D Projects Ortelia Curator Galleries ArtworkExamples Lagoon jpg D Projects Ortelia Curator Galleries ArtworkExamples LostForest jpg D Projects Ortelia Curator Galleries ArtworkExamples TimeAlwaysWins jpg D Projects Ortelia Curator Galleries ArtworkExamples TropicalMovement jpg D Projects Ortelia Curator Galleries ArtworkExamples WeAreNoMore jpg Example csv 3 A direct local path has been provided to the images that will be imported into Ortelia Curator 7 J1 The following information fields are used by Ortelia Curator to import images and associated didactic information The actual names of fields in your CMS or resulting csv file are not critical It is critical however to be able to associate the field names used in your file with the field names used by Ortelia Curator and detailed below For example if the field name for the date of birth of an artist is calle
8. at the bottom of the tab Note Refer to the appendix for a detailed description of optimizing model and texture efficiency prior to import Note Ortelia Curator embeds all 3D models and associated textures into a single file As such the final size of a save file will depend on the number and size of models and associated textures imported It is recommended that texture images are kept to a maximum of 2048 pixels and saved as JPEG format in order to maintain and reasonable overall final save file size It is recommended that low polygon models are used in order to minimise files size and impact on system performance The size of your save file is directly proportional to the size of all your artwork combined s _ Importing From a Collection Management System CMS ortelia curator Pro only A collection of 2D artwork can be imported from a CMS via a comma separated csv file The following section details the requirements for importing a collection from a CMS How Ortelia Curator communicates with your CMS If you use a CMS or similar spreadsheet for cataloguing and managing artwork Ortelia Curator allows you to import multiple 2D artworks along with their associated dimensions and didactic information This avoids the tedious task of manually entering the above information individually In order to import images and associated didactic information from a CMS you will need to generate a report from within your CMS that
9. disk space occupied is 2 4 Mb for the 3D model and texture Low polygon 3D model Low triangle count and small texture Very light mesh requires far less computing resources to size render Very limited performance impacts o J Glossary of Abbreviations and Terms 2D 3D Three Dimensional a 3D digital object CMS CSV Comma separated values LMB MMB Middle Mouse Button RMB Pantone RGB Red Green Blue The RGB color model is an additive color model Sprite A two dimensional bitmap graphic object that can be a static image or animation Af s J Ortelia Space Builder Manual Introducing Ortelia Space Builder Ortelia Space Builder is a 3D interactive tool for creating 3D space spaces for use in Ortelia Curator and Ortelia Set Designer Ortelia Space Builder allows users to import floor plans of spaces A scale 3D model of the space can be created from the floor plans as well as the inserting of doorways doors windows and square holes in walls Users can set ceiling and wall height and wall thickness independently Walls can be painted and the resulting space saved for use in Ortelia Curator and Ortelia Set Designer Ortelia Space Builder requires no specialised CAD skills it as easy to use and very quick AAA u _ System Requirements The following hardware and software configurations are recommended for running Ortelia Space Builder Operating system e Microsoft Windows XP SP3
10. four individual tabs that allow access to categorised functionality The work panel tabs are summarised below SAUENE Tools for creating the external walls of individual space spaces setting ceiling height and apply floor coverings IA Tools for building and painting internal walls Inserts Tools for creating doorways windows and hole inserts in walls Tools Tools for importing floor plans setting drawing scale and setting space real world position The External Shape Tab Add Space Create a new space or add another to the current build dd Remove Remove the selected space Add Space Remove Ceiling Height Set the ceiling height in cm for the currently selected Selected Space None space Ceiling Height 1300 cm Flooring Flooring Change the floor covering for the selected space from the preset list fic Jh The Tools Tab Load Plans Load space floor plans Display Plans Show or hide the plan in the Build area Display Plans Dx Grid Size Set the grid size interval Useful when dealing with fine The naati em scale measurements Wal Location Information E Is Location Enter the time zone latitude longitude and Tab information orientation of your space Time Time Zone AS Plan View Switch to Plan View from Preview View 3D mode Longitude orientation Preview View Switch to Preview view 3D mode from Plan View 0 a ES DIS ENAEI Show or hide the wall codes Codes pismaynencocee L
11. new space The following steps describe how to add additional spaces to your current build 1 Place the cursor over the first point and click with the LMB 2 Continue to add points 3 Press Enter to complete the space Set your ceiling height in cm s in the Ceiling Height input box 4 View your room in 3D view by clicking the Preview button in the Tools tab or using thhe shortcut Ctrl p In this example Space space One ceiling height is set at 320cm s an Space space Two at 280cm s Note that the common walls between the two spaces have been removed These will be replaced by internal walls 7 J Adding Internal Walls When you have all the spaces added to your space you can begin to add internal walls The following steps describe the process for adding internal walls to your space To add internal walls go to the Walls Tab 1 This 3D preview shows the entire space completed without internal walls In this example Space 1 has a celing height of 320 cm Space 2 is 290 cm and Space 3 is 270 cm 2 The process for adding an internal wall is the same as that for creating external shape Place the cursor over the first point and click with the LMB 3 Continue to add points Gallery 2 2 Gallery 2 2 5 Add points where you want other walls to snap to Gallery 3 Gallery 2 2 Sua 6 Press Enter to complete the wall 7 View your room in 3D view by clicking the
12. space Select it and click the Remove button Ed You can continue to navigate and look around while placing artwork by holding down the RMB and moving in the direction you wish to go The following example illustrates the procedure outlined above 1 Select a 3D artwork from the list and click the Place 2 Continue to add artworks 3D artworks can also be rotated after being positioned Select the artwork in the exhibition space by clicking with the LMB The relevant selected artwork will be highlighted in the tab list The Orientation slider will now be enabled in the 3D Artwork tab Drag the slider to rotate the 3D artwork to the Place Remove Goto orientation required Orientation km Click the Goto button to go to the selected artwork Sprites Often an actual digital 3D model is not available A replacement method is to use a Sprite A sprite is essentially an image of the 3D object to be included in the exhibition The actual size and height of the object can be set The following section details how to import and use a sprite in place of an actual 3D object n Jh Importing Sprites 1 Inthe 3D objects panel click on Import Sprite 2 Navigate to the where you have your image file located 3 In this example we are using this image as a representation of the sculpture 4 Select the image and import 5 The sprite will now appear in your Artwork list 6 The next step is to edit the image i
13. the space using the slider O Orientation is Due North 90 due East 180 is Due South and 270 is Due West To test the effects of light and shadow resulting from exterior light use the Time slider The following examples are for a space located at Latitude 27 25 S and Longitude 153 9 E 5 AM 9 AM 5 PM View from Space number two at 5 AM s 1 Adding colour to Walls All walls in the space can be painted by accessing the Walls Tab In addition it is possible to change the default floor covering for each space space by accessing the External Shape Tab Note that wall colours and floor coverings added in Space Builder are fixed and cannot be changed when imported into Ortelia Set Designer 1 To Paint a wall the Walls tab must be active Select the wall you want to paint with your LMB Choose the colour you want to use from the Colour box and colour bar 2 The wall will change to reflect the colur chosen If you want to paint other walls the same colour click the Save button in the Walls tab 3 With the colour saved you can now select more walls with the LMB and they will change to the saved colour 4 Make your way around selecting the walls you want to paint 5 Continue painting 1 To change floor coverings the External Walls tab must be active Select the space that you want to change in either plan view or preview mode and then scroll through the available p
14. with the LMB to place the artwork 5 Toremove an artwork from the gallery space select it and click the Remove button Repeat this procedure for as many artworks as your require You can continue to navigate and look around while placing artwork by holding down the RMB and moving in the direction you wish to go The following example illustrates the procedure outlined above 1 Select an artwork in the list 2 Drag the artwork to where you want it and click with the LMB to place 3 Select another artwork 4 Place the artwork Artwork position can also be fine tuned using the artwork nudge tool To fine tune the position of the artwork on the wall 1 Select it by clicking with the LMB Remember to have the 2D Artwork tab selected 2 The selected artwork will now show the measurement lines and the nudge arrows 3 Click the nudge arrows with your LMB to move the artwork in small increments Make sure to save changes regularly vo Jh Placing 3D Artwork In order to place 3D artworks in an exhibition you must have the 3D Artwork tab selected l Select the artwork to place from the list by clicking on it with the LMB II Click the Place button III Move the mouse into the gallery area The 3D artwork is now attached to your mouse pointer and will track the surfaces that you move over IV Click again with the LMB to place the artwork V To remove an artwork from the gallery
15. ACK MADDN RIVER RAIL TIMES APAS SIN BLUE LAGOON DE BRIDGES TO NOW BURNING GULF FISHING 3 LAGOON LOST FOREST TIME ALWAYS vit TROPICAL MOVE WE ARE NO MORI 30 Base Directory Use if images use a relative path Path Use Absolute Path be Mill ignore any pathing Step 2 Assigning field types to columns In the following example we will assign the relevant fields to the imported csv file in order to finish importing our artwork In the example above we have a series of columns that currently have no field assigned to them The first column in the list contains both the Height and Width dimensions in a single field The dropdown menu above each column contains a list of field types that can be assigned to a column 1 Select the Height Width field from the dropdown menu This field will now be used to set the dimensions of the artwork upon import CMS Import Load csy File Ignore Ignore Ignore Ignore I r Ignore Auth Birth Auth Death Auth First Auth Full Auth Last Description ALIEN REEF FLAT 2013 BLUE LAGOON DE 2013 BRIDGES TO NOW 2013 BURNING GULF CRASH AND BUR FISHING 1 FISHING 2 FISHING 3 JUNGLE MEN LAGOON LOST FOREST OT oUTBACK MADDN 2012 RIVER RAIL Hoon TIME ALWAYS WIM 2011 Width Height MESAPASSIN WE ARE NO MORI 2009 Muilti Layer collage 2013 Slapped onto a can 2010 One of a series of 2013 Part two of the seri 2013 Inkjet print on can
16. Ortelia Curator User Manual ORTELIA CURATOR J1 Table of Contents Introducing Ortelia Curator ssssesessesessesessesessecessecssseoesssossssoesssoesssoesssoesssossssoecssoeossoesssoessssesessesseses 5 System Regu iremMmentS naci 6 L Operating Ss Ste raid ro 6 Za WN OWA opel 6 Minimu m Graphics card Species teian 6 Getting Started enn iii 7 Wa ane Orn eTe E E EE E A 7 Activating and Deactivating Ortelia Curator eessessssesssreesssreresererssrrressrerssrterssrerosetressrereserersseeresereesseeeo 9 The Ortella Curator interface iacaocioietcionda elenco aaa aain ai aaeain 11 Terie MENU tivas 12 The Curie WO repelente 13 Se TRECE NO Panal T aD e R 13 The Gallery WoOrkSpPace mini E EE Ean EEE Ea 20 Keyboard functions and Navigating esessesessssessssessssecsssessssessssesssseossseossseossseossosossssossssossssoesssoese 21 Keyboard functions Directional KeyS cocoonncccnnnconaccnnnnnonanonnnnnonanonnnnnonaronnnnnnnnnonnnnonnnarnnnnonnnncnnnnnnnns 21 Mouse Functions Selecting objects looking around sssssssssssressesrrrrsessrrrresssrrrsessrreressrrereesererresseeeree 21 Importing and Editing Artwork ccsccsscsscscsrscsccscavcccccscncessecccncascecccecnscececscncescenccscassececscnsesceceonces 23 APOE DA NOE asa er 23 FAUNE 2 DANWO att 24 Or ne D AONO y a E 25 Importing From a Collection Management System CMS Ortelia Curator Pro only 26 How Ortel
17. PARAS Br Eye Line Turn Eye Line Hanging height on off Time of Day Snap C mm Wall C Selected Welt A25 Set the Eye Line height from the base of the hanging ia Height surface e g wall j o Save _ Ftoos Wall ID Turn wall ID s on and off m Select a colour to paint the wall Wall Colour E PE Eee je oe Sens Save the current wall colour Elevation Paint all the walls in the space with the saved colour Measurements Notations F 0 0 d Create 1 Create Set the RGB or Pantone equivalent wall colour RGB PMS manually Generate elevations of a selected wall with the Elevation associated artwork information Measurements Create a distance measure Create Measurements Delete a distance measure Delete O A Create a notation to place in the environment s Jh The Lights Tab The Gallery tab gives users access to a variety of advanced lighting functions Curate Create a new light Pamer Place Place a light on a surface eee e eel Type Aim Aim the selected light E g Shutters Barn doors Position HA H F pa Rotation Rotate the light around the axis t is aimed Ambient Light Colour Select the light colour Save Save the selected light colour Flood all the lights in the exhibition with the selected Flood colour Shutters Barn Select the Top Bottom Left and Right shutters for doors adjustment Dependent on the
18. Place button and move your cursor into the work area Artworks Sound Sources 5 Click again with the LMB to place the video or sound rn 6 Adjust the angle of projected video using the Angle Slider 7 Adjust volume of either audio or video files with the Volume Slider 8 Change the orientation of a Television Monitor Projection or Speaker with the Orientation slider gt gt Place a projector where you want it in the gallery space by clicking with the LMB Projectors can be placed on any surface In this example we are using a plinth A You can also place projectors on the ceiling Aim the projection where you want it Note Depending on your placement and aiming of the projector the resulting video may be distorted due to the angle of the projection In this case place the projector in another location or on a plinth as shown Change Aspect Ratio of the projection using the Aspect drop down menu Change the width and height of the projection using the Angle slider Change the size of a computer monitor or Television using the Size input box Size of screen is defined in inches fami Change aspect ration of a computer monitor or television using the Aspect drop down menu ware oa ee artes mr mp Magro JAS q Place a Television screen on a wall or any other surface Set the size and aspect from
19. ST ignore ignore w tgmore gt Scroll arrows Define the units of measurement in either mm or inches Set the base directory for images Ignore any path embedded in the Base Directory Use if images e CSV file and use the defined path E A kere any pathing Import artwork Artwork Units mm mmo 3 Click on the Load CSV File button 4 Navigate to the location where your csv file is located as select it 5 Your csv file should now have loaded and the CSV Import panel will look something like the following example CMS Import Load csy File Ignore mm H 1536 W 230 mm H 1260 VWW 2651 mm H 400 VW 600 mm H 400 VW 600 mm H 1224 W163 mm H 1224 W 151 mm H 1224 W 151 mm H 1224 W151 mm H 1224 W163 mm H 1224 W 163 mm H 400 W 600 mm H 1224 WW 950 mm H 400 WW 600 mm H 400 WW 600 mm H 1632 W 122 mm H 1632 W122 Times APassin mm H 1536 W230 mm H 768 W 1152 ALIEN REEF FLAT 2013 BLUE LAGOON DE 2013 BRIDGES TO NOW 2013 BURNING GULF CRASH AND BUR FISHING 1 FISHING 2 FISHING 3 JUNGLE MEN LAGOON LOST FOREST MAJA OUTBACK MADDN 2012 RIVER RAIL TIME ALWAYS WIM 2011 TIMESAPAS SIN TROPICAL MO Bv 2009 WE ARE NO MORI 2009 This is another one 2013 Photo montage of lt 2013 Number 3 in the Wi 2103 This is another piec 2013 Thie artist has atter 2014 Part of the Self ind 2011 ALIEN REEF FLAT CRASH AND BUR FISHING 1 FISHING 2 JUNGLE MEN NiAIMAl OUTB
20. Selected Wall Shows the code of the currently selected wall Selected Wall Code EA Code au x Create Create a internal wall Detach Detach a section of wall Create bat soit Dette Split Split a wall into two equal sections Height 320 vom Width 115 cm Delete Delete the selected wall Height Set the wall height Width Set the wall thickness Colour d _ see Colour The colour selection space for choosing a wall colour Save Save the current wall colour Flood Paint all the walls in the space with the saved colour Af o J The Inserts Tab ave Add Insert Add an insert in a wall Remove Remove an insert from a wall Type Select between Window Door Way Hole or fixed door Closed door Window Di Set the width of the insert in cm 150 cm Height Full Height C Height Set Height of the insert in cm Distance From Floor 120 ei Full Height Checkbox for full floor to ceiling insert A NA Distance of the bottom of the insert from the floor Floor AGA Repeat Repeat the insert horizontally XI il 1 Repeat the insert vertically v Jh Keyboard functions and Navigating There are a number of methods for interacting and moving around inside the Ortelia Space Builder A combination of keystrokes and mouse functions can be used to navigate Plan View Mode There are only two mouse functions needed to use and navigate in Plan View mode The following table summarizes these
21. be adjusted by entering a value in millimeters By checking the Snap checkbox artwork will snap to the eye line when placed on a wall Eye Line Snap When the Eye Line checkbox is enabled a line set to the desired height from the floor will appear throughout the entire gallery Wall ID Embedded wall identification numbers can be turned on and off by clicking on the Wall ID check box with the LMB The example below shows the wall ID AMADA y _E Painting Walls The wall painting dialogue section of the Gallery tab provides functionality for painting walls in the gallery a Painting is carried out by clicking on a wall with the LMB and then Selecting a colour To paint a wall the Gallery tab must be active WaliD Selected wal A25 1 Select a colour from the colour bar by clicking and dragging the dis 2 slider with the LMB Alternatively manually type in a RGB or Pantone PMS value If you manually ad a RGB value the closest Pantone value will be calculated and vice versa 2 Once a colour is selected from the colour bar shades of the selected colour can be selected within the colour shade display i pe op P ds pe by clicking and dragging the LMB 3 The wall will change colour to reflect your choice RGB Values PantoneValue 4 To save a colour and apply to other surfaces individually click the Save button The saved colour will appear in the Saved Colour b
22. c panel and enter text select the panel in the list and click Edit 6 The didactic panel will open and you can enter text 7 To finish editing click the Finish button in the Didactics tab a Dimitris Maleas Lyr Delete To remove a didactic panel from the gallery space select it and click the Remove button or press the Del key To delete a didactic panel from the list select the panel and click Delete or click press the Del key The following example illustrates the procedure detailed above 1 Create a new empty didactic panel 2 Place the new didactic panel ZED Dred TROPICAL MOVEMENT 2009 3 Click Edit enter or modify text 4 Enter or edit text and click Finish to complete 5 The new didactic panel ww Creating and Editing Frames There are situations where you may want to experiment with framing options Ortelia Curator provides Make sure to save changes regularly functionality to test framing options Enabling the Frames tab allows users to create and add frames to artwork within the gallery space Framed artworks are stored in the saved exhibition file To Frame an artwork first select it in the 2D Artwork tab O 1 Switch to the Frames tab Frames Gallery 2 Check the Frame checkbox 3 Enter the width in mm of the outer frame 4 Enter the width in mm of the inner picture framing mat inner 5 Tocolour
23. contains the images and associated information to be used in the exhibition The report must be saved as a csv file The following are examples of csv files generated from CMS reports C D image is a comment on a lot of A E Description O W Dimensions ltemDates Colour laser print on gloss photographic paper _PhotoNum Materials Photo montage with filter overlays mm H 1260 W 2656 Lasrr Print on Gloss Photographic paper could be art or it could be crap mm H 400 W 600 Laser print on Gloss photographic paper photogrphic print with filter overlay Nne wN to look arty Very expensivelllll mm H 1224 W 1632 filters over original photograph mm H 1224 W 1514 Part two of the series mm H 1224 W 1514 Laser print on Gloss photographic paper photographic print on canvas Digital print on matt paper digital print on matt paper oa series Collage of digital filters ove mm H 1224 W 1514 digital print on matt paper represents the artists self the artist knows can be served up mm H 1224 W 1632 mm H 1224 W 1632 Inkjet on Canvas _ _ Inkjet print on Human Skin mm H 400 W 600 artist If you try really really hard it mm H 1224 W 950 art if you want to situations This umm H 400 W 600 Title The swan vase Qidong Tobacco Company Bushranger
24. d DOB in your CMS and resulting csv file it will be associated with Author Birth when imported into Ortelia This is process is detailed in the following sections Curator Field Name Field Description Author Birth Author Death Artist author date of death Author First 3 Author Last Artist author last name Description Height Artwork Height Width Height Width The Artwork Height and Width in a single field See example 1 above Image file Owner Title The title of the artwork Vear Width The width of the artwork Width Height Preparing a report and exporting from a CMS There are many flavors of Collection Management Systems They all share in common the ability to categories and organise data in a database of some type and to export reports in a variety of formats Typically a comma separated file csv is one of the formats that can be exported If your CMS does not export directly to a csv file it is quite possible that it can export to a Microsoft Excel format which can then be saved as a csv file Ed In order to utilise the CMS import functionality t is critical that digital images of all the artworks reside on your system Curator uses the actual images stored on a computer or network when importing In addition it is critical that your CMS also has a record of the file name associated with the artwork Ed Ortelia Curator always assumes that the first row of any csv file is the header row containing the
25. distances within the gallery space Measurements are stored in the saved exhibition file 1 To measure a distance click on the Create button in Measurements Notations the Measurements section of the Gallery tab EAT 2 Ared box with a crosshair inside will appear attached Create Delete Create t Qe o your mouse pointer 3 Click on the first point of your measurement with the LMB 4 Move the mouse to the end point of the measurement As you move the mouse the distance from the starting point in mm will be displayed 5 Click again with the LMB to complete the measurement The following example illustrates the process of creating a measurement Click the first point of the measurement using the LMB Move the mouse to the end point of the measurement and finish by clicking with the LMB The completed measurement showing the distance in mm To delete a measurement 1 Select the measurement you want to delete with the LMB 2 The measurement line will turn red when selected 3 Click the Delete button in the measurements section Creating and editing Notations The notation functionality of the Gallery tab allows users to add notes within the gallery space Notations are stored in the saved exhibition file To create a notation 1 Click the Create button in the Notations section of the Measurements Notations Gallery tab Create Delete roto 2 Click wit
26. e DE Account Control message In this case allow the setup to erifie publisher Ortella Curator Not Verified File origin Hard drive on this computer run by clicking Ves E Che ee Change when these notifications appear License Please review the license terms before installing Ortelia Curator 1 0 Press Page Down to see the rest of the agreement Ortelia SOFTWARE LICENSE AGREEMENT Worldwide The following screen will be the License Agreement You will need to click Agree in order to proceed with the READ CAREFULLY Ortelia INC Ortelia LICENSES YOU ACCEPT AL OF THE TERS CONTAINED THIS installation of the software SOFTWARE LICENSE AGREEMENT AGREEM BY SELECTING THE I ACCEPT AGREE BUTTON BELOW THIS AGREEMENT OR BY COPYING INSTALLING UPLOADING If you accept the terms of the agreement click I Agree to continue You must accept the agreement to install Ortelia Curator 1 0 O Ortelia Curator 1 0 Setup Emmm Choose Install Location O Following the component selection screen you can Choose the folder in which to install Ortelia Curator 1 0 i i choose the destination folder you would like to install to Setup will install Ortelia Curator 1 0 in the following folder To install in a different folder click N P Browse and select another folder Cick Install to start the installation You can choose the default location or a destination of your cho
27. e file Note If you do not want to complete the space simply press the Escape key on your keyboard to abort the drawing operation Gallery 2 Gallery 2 Example Gallery Floor Plan 2 Place the cursor over the next point point and click with the LMB Gallery 2 Example Gallery Floor Plan 5 Press Enter to complete the space Set your ceiling height 6 View your room in 3D view by clicking the Preview button in cm in the Ceiling Height input box in the Tools tab or using the shortcut Ctrl p Note When creating a space be sure to take into consideration where other walls may join the space and add points in these places In figure 5 above 3 points need to be added in the highlighted section to account for where Gallery spaces 2 and 3 adjoin Gallery 1 z5 J1 Splitting Walls Individual walls can be split into multiple segments if needed The following steps describe how to split and move walls ep 1 Select a wall by clicking on it with the LMB The wall will and be highlighted in red y eaey ep 2 In the Walls Tab click the Split Button The wall will now by split in equal halves 3 Click and hold the LMB on one end of the highlighted section of wall and move it to a new position Release the LMB to finish Gallery 2 7 s _ Adding additional Space Spaces The process for adding additional space spaces to the current space is the same as creating a
28. e partitions This section details how to create plinths shelves and wall partitions The same workflow as that described in previous sections is used to create and place plinths Creating a Plinth To create plinths the Plinths tab must be enabled 1 Create Plinth Placing Plinths To place a plinth Click on the Create Plinth Button with the LMB A plinth will appear in the Plinths List Set the Length Width and Height in mm using the input boxes Choose a colour for the selected plinth using the Colour box and bar To delete a plinth from the list select it it in the list and click the Delete button or press the Del key 1 Select the plinth from the list by clicking on it 2 Click the Place button 3 Move the mouse cursor into the gallery space the plinth will be attached to your cursor 4 Click on the surface with your LMB where you would like to place the plinth e Adjust the orientation of the plinth using the Orientation slider e To remove a plinth from the gallery select it and click the Remove button or press the Del key n PR Creating Shelves Create a new plinth and place it on the wall Change the width depth and height dimensions to the size of the desired shelf This example is 400mm wide 40mm depth and 300mm height You can now place objects such as sculptures on the shelf y If yo
29. either the Outer Frame or the Inner mat select the frame colour Outer Frame gt type from the Colour dropdown and then select a colour from the Colour bar and Colour shade areas 6 Select a colour from the colour bar by clicking and dragging the slider with the LMB 7 Once a colour is selected from the colour bar shades of the selected colour can be selected within the colour shade display by clicking and dragging the LMB 8 The frame will change colour to reflect your choice Colour bar Colour shades 9 To save a colour and apply to other frames individually click the Save button The saved colour will appear in the Saved Colour box 10 Select the frame you wish to colour then click on the Saved Colour box s J The following sequence illustrates the procedure outlined above Select the artwork to be frames in the 2D Artwork tab Open the Frames Tab and select the Inner and Outer frame widths in mm Choose the colour of the inner and outer frames A 53 Lighting The following section describes the tools used to create and manipulate lights Creating and Adding Lights Selecting the Lights tab allows users to create add lights within the gallery space Lights are stored in the saved exhibition file 1 To create a light click the Create button A default light will be sso created Create 2 Move the mouse cursor into the gallery environment T
30. elo and SUDOR 85 5 J Introducing Ortelia Curator Ortelia Curator is a 3D interactive tool for curating exhibitions It assists curators in the decision making process and encourages users to develop a more profound understanding of the curation process and its relationship to space Ortelia Curator has been created specifically with curators educators and students in mind Ortelia Curator enables users to accurately curate real or imaginary exhibitions in their own gallery as well as to custom build gallery spaces Ortelia Curator users can test their ideas before handling artwork an exhibition can be saved for later editing or shared with others Using this application curators can share their ideas and work with peers s Jh System Requirements The following hardware and software configurations are recommended for running Ortelia Curator Operating system e Microsoft Windows XP SP3 e Microsoft Vista e Microsoft Windows 7 e Macintosh and Linux operating systems are not supported Hardware e Recommended minimum of 2Gb of RAM e Intel Core 2 Duo or Quad Core processor or above e DirectX 9 0c and above capable graphics card with a minimum of 512Mb graphics memory we recommend Nvidia graphics cards see below Important Note Ortelia Curator leverages many of the latest developments in graphics cards technology Specifically the interactive environment utilizes Microsoft D
31. f indi 2304 Oooooh Artyyyyyyy 1152 The last work from i ItemDates E ItemName 2013 ALIEN REEF FLAT 2010 CRASH AND BURN 2013 FISHING 1 2013 FISHING 2 2014 JUNGLE MEN 2014 MAIMAI 2012 OUTBACK MADDNESS 2009 RIVER RAIL 2008 TIMESAPASSIN 2013 BLUE LAGOON DEATH 2013 BRIDGES TO NOWHERE 2013 BURNING GULF 2103 FISHING 3 2013 LAGOON 2014 LOST FOREST 2011 TIME ALWAYS WINS 2009 TROPICAL MOVEMENT 2009 WE ARE NO MORE Materials F G Method Colour laser print on gloss pho Unknown photographic print on canvas Bequest Digital print on matt paper Bequest digital print on matt paper Bequest Inkjet on Canvas Bequest Laser print on wood veneer Bequest Laser print on skin of dead rats Bequest Photographic collage on dried Bequest inkjet on dried roadkillskin Bequest Lasrr Print on Gloss Photograpt Donation Laser print on Gloss photograp Donation Laser print on Gloss photograp Donation digital print on matt paper Donation Inkjet print on Human Skin Donation Inkjet print on shaved rock Donation Photogrphic print on the artisit Donation Inkjet on roadkill skin Donation Inkjet on dried lamb hide Donation D Projects Ortelia Curator Galleries ArtworkExamples AlienReefFlat jpg D Projects Ortelia Curator Galleries ArtworkExamples CrashAndBurn jpg D Projects Ortelia Curator Galleries ArtworkExamples Fishing1 jpg D Projects Ortelia Curator Galleries ArtworkExamples Fishing2 jpg D Projects Ortelia Curator Galleries ArtworkExamples
32. for creating and placing Plinths shelves and Plinths ae partitions Didactics Tools for creating and editing didactic panels Frames Tools for framing 2D artwork Lights ngi Tools for creating placing and modifying lights Tools for painting walls setting hanging lines taking Gallery measurements adding notes etc Import Folder The Curate work panel Tabs The 2D Artwork Tab The 2D artwork tab allows users to import and place 2D artwork in the gallery Jump to a selected artwork in the gallery by selecting it Goto from the Artworks list Width Set the width in mm of the image selected in the list impor impor Forger Height Set the height in mm of the image selected in the list Af _ The 3D Artwork Tab The 3D artwork tab allows users to import and place 3D artwork in the gallery Curate Import a 3D artwork dae format 2d Artwork 3d Artwork Media Art Plinths H H Import Sprite Import an image to use as a 3D sprite Delete Delete a 3D artwork from the Artworks list Orientation z__ _ _ _ Artworks Place Place a 3D artwork on a surface Remove a 3D artwork from a exhibition Remove Jump to a selected 3D artwork in the gallery by 3D Artwork List Goto selecting it from the artworks list Edit Enter edit mode for masking a sprite Rotate the 3D object after placement Orientation
33. functions e Left Mouse Button LMB This button is the action button You can use it to select move walls and complete input actions such as check boxes e Middle Mouse Button MMB The middle mouse button is used to pan around the work space Click and hold the MMB and move your mouse to Pan e The scroll wheel can be used for zooming in and out in Plan View Preview 3D Mode Keyboard functions Directional Keys Both the arrow keys and the W S A D keys can be used as directional keys to move around the environment Arrow keys allow the following movement Forward Up arrow Backwards Down Arrow Left Left arrow and Right Right Arrow W S A D keys allow the following movement Forward W key Backwards S Key Left A Key and Right D Key Mouse Functions Selecting objects looking around The mouse buttons serve various functions n p Left Mouse Button LMB This button is the action button You can use it to select move walls and complete input actions such as check boxes Right Mouse Button RMB This button is used to rotate about the 3D preview environment Hold the RMB down and then move your mouse sideways to rotate about Use this in combination with the direction keys to move freely around the environment For example you can simply use the forward and backward directional keys to move in those directions while holding down the RMB to steer Note This is a very effective and eff
34. h the LMB on point you want to place the notation 3 A notation icon will be placed where you clicked 4 To add notes or access a note click the notation icon with Overlap of lighting required Use 20 halogen yO u r L M B 5 The Notation panel will appear The Notation Panel 6 Type your notes in the text area of the notation panel 7 Click Save to finish adding text and close the window To delete a notation 1 Click on the icon of the relevant notation 2 The Notation Panel will open Loo 3 Click the Delete button The notation will be Seve cancel Delete removed from the exhibition Make sure to save changes regularly Af s J1 Placing 2D and 3D artwork Ortelia Curator uses drag and drop functionality to place artworks To place artworks you must have either the 2D Artwork or 3D Artwork tab enabled Placing 2D Artwork 1 Select the artwork to place from the list by clicking on it with the LMB If you have imported your files from a CMS be sure to check the Place Panel checkbox so that didactic panels will be placed with the artwork 2 Click the Place button Move the mouse into the gallery area The art work is now attached to your mouse pointer and will track the surfaces that you move over The distances in mm from the centre of the artwork to the floor ceiling and walls are displayed in real time as the artwork is moved Click again
35. he light will be attached to the mouse pointer Type Default Ande 3 Click with the LMB where you would like to place the light aio 4 Move the mouse pointer to the point you want your light to aim ae You will notice that the light now follows the mouse _ Ea 5 Click on the point you want the light to aim at with the LMB a 6 Change the light type by selecting a light from the Type dropdown list se INT 7 Adjust parameters of the light such as throw angle Intensity Posto A focus and rotation Rotation La _______ 8 Change the light colour using the Light Colour palette tools Ambient A 9 To remove a light from the scene select it with the LMB and click the Remove button or press the Del Key u If you want multiple copies of the same light simply select the light in the list you want to copy and click on the Create button The new light will have the same settings as the original You can do this for any light in the list ES i A light that is highlighted in red is the active light you are working on The common light types provided are close approximations of the original lights They are not intended to be exact and are used as indicators of effect only fsa J The following image sequence illustrates the procedure outlined above 1 Click the Create button 2 To place the light click with the LMB 3 Click with the LMB to set
36. ia Curator communicates with your CMS oocccccnnccnnconoccnnnnnccnnonanonnnonaronnonanonnonanonnnonaronnnnanonnos 26 Preparing a report and exporting from a CMS c cccoocccncnnnccnnonononnnonaconononocononononnnonronnonaronnonnnonnnonaronnnnanonnos 27 4 General workflow for exporting from your CMS ooccccoccnnconoconncnnncnnonononnnnnaronnonanonnnnnnrnnnonaronnonanonnns 28 5 Image file and location examples cuasi 28 Se DCN ONENE a a net enone eo ne See ae ee 29 Importing your CMS data to Ortelia Curator oocncccccocnnnonnnonnnnnncnnnnnaconnonononononronnnnanonnnnnnrnnnnnacnnnonanonnss 29 Fe APEE a e N eee ee ener ent ee eee eon mee ee eee eer ee ene reer ee ee 29 8 Step 2 Assigning field types to CONUS wacsccavcesdccncandicendsandcuwrravtveauartdenssnadbeanerandegax aid catenetlecseesdeass 30 WOKO sinceron E aa since acuestasgesacwaceasanneundassaseoienssecsecese 32 J a de tated seeders E ssnacece ane seetacne padaunenssetanseeees 32 9 lEsadine and limporting Gallery Spate Serena a ias 32 10 Settmethe Time On DIV lia 32 Id settime the Hanging Hells iaiaia 33 FAAN I A RAR 33 15 Palntne Walls io 34 14 Generating and Exporting Elevations Pro Version only cccccccccseseccccccesseeccceeeeseccceseueseceeesaueeeess 35 t5 IMeasurine DIStaNCE S nia As 36 16 Creating ana editing Notations aone e ia 37 Placine 2D and 3 DAWN a 38 TA PACING 2 DUP WNION KG ios o aia 38 TS PACING D O O 40 T9 SOFE S a asics Gavlcanie
37. ialogue select the format of image you want to import from the dropdown box of formats 3 Select the first image in the list and click Open The artwork will begin importing Depending on your hardware this may take some time 4 When the images have been imported they will appear in the Artwork list with automatically generated thumbnails Artwork can be removed from the Artwork list by selecting the image from the list and then clicking the Delete button you will be asked to confirm your choice ka Ortelia Curator embeds all images into a single file As such the final size of a save file will depend on the number and size of images imported It is recommended that images are kept to a maximum of 2048 pixels and saved as JPEG format in order to maintain and reasonable overall final save file size The size of your save file is directly proportional to the size of all your artwork combined Aa y Jh Editing 2D Artwork There are two basic editing options available These are I Setting the physical dimensions of the artwork II Cropping the artwork To set the physical dimensions select the artwork from the list by clicking on it with the LMB Enter the width and height in mm of the selected artwork Width 1500 rara Height 1000 mm Contemplation_ In some instances you may need to crop an image to remove unwanted elements Select the image you want to crop from the Artwork list Click the Edit bu
38. ice Once you have chosen your destination click on Install Destination Folder Space required 72 6MB Space available 404 5GB Installing Please wait while Ortelia Curator 1 0 is being installed Extract Default ort 55 u folder C Program Files x86 Ortelia Curator BNE E E p a e a The Ortelia Curator Installation will begin Extract ortelia cfg Create folder C Users Laz W7 AppData Roaming Microsoft Windows Start Menu P Create shortcut C Users Laz W7 AppData Roaming Microsoft Windows Start Menu Create shortcut C Users Laz W7 Desktop Ortelia Curator Ink Output folder C Program Files x86 Ortelia Curator spaces Extract Default ort 55 O Ortelia Curator 1 0 Setup Completing the Ortelia Curator 1 0 Setup Wizard Ortelia Curator 1 0 has been installed on your computer Click Finish to dose this wizard When the installation completes click Finish to close the installation window After you have installed Ortelia Curator you can start it by accessing the Ortelia Curator menu in the windows Start menu or the desktop shortcut o J Activating and Deactivating Ortelia Curator When you purchased Ortelia Curator you were issued with a license number and password Important Note Keep your license number and password in a secure location as you will need them if you deactivate your license on one computer and re activate it on another In order to use O
39. icient way to navigate the 3D environment Hint You can travel faster through the 3D environment by holding down the SHIFT key while moving Moving and Turning Use either the arrow keys or the W S A D keys to move forward backwards or pan sideways Click and hold down the RMB in combination with the directional keys to turn corners and look around The figure below demonstrates moving forward in the 3D environment while using the mouse to steer XL Hold down the Right Mouse Button while moving Hold down either the Up Arrow key or the W key and the mouse sideways n J Importing Floor Plans To import a floor plan go to the Tools tab 1 Click the Load Plans button Load Plan Image Set Scale Distance 600 cm 2 The Plans window will appear 3 To Load a plan click the Load Plan Image button 4 Navigate to the folder containing your plan image jpg format and select it or use the example floor plan provided 5 Once the plan has been loaded it can be scaled to the correct real world size ready for building 6 Toscale the plan to the correct real world size click the Set Scale button 7 Use your mouse wheel to zoom into the plan for more accurate placement of points 8 Position the mouse cursor over the start point for your scale measurement and click with the LMB to place your first point 9 Move your mouse pointer to the next point a red line will be drawn Note You can use yo
40. ions Directional Keys Both the arrow keys and the W S A D keys can be used as directional keys to move around the environment Arrow keys allow the following movement Forward Up arrow Backwards Down Arrow Left Left arrow and Right Right Arrow W S A D keys allow the following movement Forward W key Backwards S Key Left A Key and Right D Key Mouse Functions Selecting objects looking around The mouse buttons serve various functions Left Mouse Button LMB This button is the action button You can use it to select objects in the exhibition and complete input actions such as check boxes Right Mouse Button RMB This button is used to rotate about the environment Hold the RMB down and then move your mouse sideways to rotate about Use this in combination with the direction keys to move freely around the environment For example you can simply use the forward and backward directional keys to move in those directions while holding down the RMB to steer Note This is a very effective and efficient way to navigate the 3D environment Hint You can travel faster through the 3D environment by holding down the SHIFT key while moving 2 J Moving and Turning Use either the arrow keys or the W S A D keys to move forward backwards or pan sideways Use the RMB in combination with the directional keys to turn corners and look around The figure below demonstrates moving forward in the 3D e
41. irectX Shaders Shader Model 3 support and above Your graphics card should support Microsoft DirectX 9c and above to ensure that your environment will display correctly The following graphics cards are a minimum specification required to run Ortelia Curator Minimum Graphics card specification ATI Radeon HD 3800 Series and above 512Mb Memory and above NVIDIA GeForce 8 Series and above 512Mb Memory and above Note We do not recommend the use of integrated motherboard graphics cards It is highly recommended that a stand alone graphics card be used 7 J Getting Started Installing Ortelia Curator Important Note It is highly recommended that you have Administrator privileges when installing Ortelia Curator Locate OrteliaCuratorSetup exe run the file by double clicking it using the Left Mouse Button It is recommended that you exit all your other running programs O Ortelia Curator 1 0 Setug Welcome to the Ortelia Curator 1 0 Setup Wizard This wizard will guide you through the installation of Ortelia Curator 1 0 It is recommended that you close all other applications before starting Setup This will make it possible to update relevant system files without having to reboot your computer A When you run the setup file you will see the following window User Account Control o you want to allow the following program to n to this computer Windows Vista Windows 7 You may see a User Pepa nea one
42. ix colours Focus will influence the colours and tones generated when mixing different coloured lights The amount of overlap between lights of different colours combined with Angle Intensity and The effects of colour overlap and decreasing ambient light fico Jh Appendix Adding a external gallery to the Gallery List There may be instances where you need to add an external gallery file created in Ortelia Space builder to your list of saved galleries The following steps will guide you through the process 1 Locate the gallery file you would like to add The extension will be ort for example MyGallery ort 2 Youneed to copy this gallery file to the spaces folder in the Ortelia Curator program folder Typically this will be C Program Files x86 Ortelia Curator spaces 3 The next time you start Ortelia Curator you gallery will appear in the list Keyboard Shortcuts The following keyboard shortcuts can be used in Ortelia Curator Remove Delete New CTRL N Open Save CTRL S i Save As Load Space CTRL SHIFT L CMS Import Exit Measure Notes Elevation Preparing a 3D model for use in Ortelia Curator The size and complexity of a 3D object has a direct influence on performance in Ortelia Curator As with any 3D package polygon count texture size and polygon topology influence performance This section will detail how to optimize your 3D model for use in Ortelia Curator In the following e
43. jpg Images MaiMai jpg Images OutbackMaddness1 jpg Images RiverRail jpg Images TimesAPassin jpg images BlueLagoonDeath jpg Images BridgesToNowhere jpg Images BurningBulf jpg Images Fishing3 jpg Images Lagoon jpg Images LostForest jpg Example C Image Location D Projects Ortelia Curator Galleries ArtworkExamples AlienReefFlat jpg D Projects Ortelia Curator Galleries ArtworkExamples CrashAndBurn jpg D Projects Ortelia Curator Galleries ArtworkExamples Fishing1 jpg D Projects Ortelia Curator Galleries ArtworkExamples Fishing2 jpg D Projects Ortelia Curator Galleries ArtworkExamples JungleMen jpg D Projects Ortelia Curator Galleries ArtworkExamples MaiMai jpg D Projects Ortelia Curator Galleries ArtworkExamples OutbackMaddness1 jpg D Projects Ortelia Curator Galleries ArtworkExamples RiverRail jpg D Projects Ortelia Curator Galleries ArtworkExamples TimesAPassin jpg D Projects Ortelia Curator Galleries ArtworkExamples BlueLagoonDeath jpg D Projects Ortelia Curator Galleries ArtworkExamples BridgesToNowhere jpg D Projects Ortelia Curator Galleries ArtworkExamples BurningBulf jpg D Projects Ortelia Curator Galleries ArtworkExamples Fishing3 jpg D Projects Ortelia Curator Galleries ArtworkExamples Lagoon jpg D Projects Ortelia Curator Galleries ArtworkExamples LostForest jpg D Projects Ortelia Curator Galleries ArtworkExamples TimeAlwaysWins jpg Only the image name is A relative path to the image The complete path and file
44. l a A Waar awia needa 40 Importing and Placing Video and SOUNA cceseccccsssccecesececeesecccceseceseuseceeseeeceeseusecesseaecesseeceeseneeeetas 43 20 IMportine Maeso ANG SOUNA os 43 21 APIACINE Videb and SOUL A 43 Cheating ana Placins PINTA Sra 47 AA e n PR E a 47 23 Place PIN S arios 47 DA CREatine NOISE A dana hl an dalek tacatn tte ded 48 25 Creating Temporary Wall Partitions ccccccccsssccccessececeeseccceenecccseesececausecessunecessenccesenecetseneees 49 Creating and Editing Didactic Panel EA 50 Creatine and Editing Frames cise AeA Ranke hie eA eR ER 51 HENNE ceca cecshawae oa os cae6 a a eae Gauge a tao a bes eae ae eoce au aa a A 53 Ereatinesand Adding Lets iii 53 26 Shutter ana Rotation AG JUSUMENLS ties 55 27 PIMDIE Nt Gallery Hehtaarin a a a a tubes tamegesiee haat 57 Editing Lights and Mixing Light Colour ccccccccsssccccesececeesecccceencceseusececeuseceeeeeecessuaecesseneceesaneeetes 57 Flee gl 8 oie A OP To TREE eG ET ooo EL SE TEE eA eT ee ee 57 297 SRE ILO NSICY a a ii 58 A 59 A o In A me a 59 3 J1 APPEAR a 60 32 Adding a external gallery to the Gallery Lista nicas 60 33 Keyboard SMOC US at A malaise N 60 34 Preparing a 3D model for use in Ortelia Curator cccoooccnncnnncnnconaconnnnanonnnnanonnnnnncnnnonaronnonanonnnnnnoss 60 Glossary of Abbreviations and Terims sccscsccccscscsssccccscsccccccscnceccccscsceccccecsceseccecscscescececsceseccececesess 62
45. ld like the insert in You can do this in Plan view and Preview mode Set the width and height of the hole You can adjust the position of the hole interactively in Preview Mode 8 To add a window in a wall select Window from the Type drop down menu and click on the wall that you would like the insert in You can do this in Plan view and Preview mode Set the width and height of the window You can adjust the position of the window interactively in Preview Mode a J Windows can also be tiled by inputting the number of horizontal and vertical repeats in the relevant input boxes in the Inserts tab Fixed doors can also be tiled horizontally The following are some examples of windows set at varying repeats horizontally and vertically Single window One horizontal repeat and one vertical repeat Four horizontal repeats and one vertical repeat Four horizontal repeats and one vertical repeat with the Full Height checkbox activated Four horizontal repeats and four vertical repeats with the Full Height checkbox activated z J Setting the geographical position and orientation of the Space To set your space in real world space go to the Tools tab Location Information Time 1 Set you timezone relative to GMT using the Time slider 2 Set the Latitude and the Longitude using the sliders Longitude 3 Time Zone Latitude Set the orientation of
46. lia Curator Online Ortelia Curator Please enter your License 1D and Password found on the CD Label or received through your email Please enter your License ID 61191910 Where is my License ID Please enter your Password ORTELIA da Back Continue S ORTELIA Back INTERACTIVE SPACES INTERACTIVE SPACES 3 Enter the supplied License number and password and 4 Ortelia Curator will communicate with the licensing click Continue server _ Ortelia Curator Activation Ortelia Curator Activation f The activation was successful Product Activation Successful O RT E LIA Continue INTERACTIVE SPACES 5 If you license and password are valid you will see Activation Successful Click Continue to start Ortelia Curator Should you wish to transfer your license to another computer you will first need to deactivate the license on your current computer and then reactivate on another that has Ortelia Curator installed There is no limit to the number of time you can activate and deactivate a license To deactivate your license go to the Ortelia Curator Start menu de Ortelia Curator 1 Click on Deactivate License 5 O Deactivate Licence Ortelia Curator Uninstall deactivation 2 A dialogue box will appear prompting you verify _ Website 3 Once the license is successfully deactivated you will receive a confirmation dialogue You can now follow the activation procedure outlined above t
47. light type Position Rotation Adjust the position and rotation of individual shutters Ambient Set the level of ambient light in the gallery o Jh The Frames Tab The Frames tab allows users to frame artwork with a variety of framing options _ Check to frame the selected painting Pamas VHRR Width Set the width of the frame Inner Set the inner width of the backing panel Colour Select the colour of the frame and backing panel Save Save the selected colour Paint all frames the saved colour v Jh The Gallery Workspace The Gallery Work Space is where users can curate an exhibition All aspects of curating an exhibition are carried out within this 3D workspace The selected gallery space is displayed and users navigate within the space to place artworks didactics lights etc File Display Window Help UO An Museum Curata Didactics Frames Gallery 2d Artwork aatan Media Art Plinths Place Edit Remove Goto Place Ponet O hegi Width ret 100 paan 2304 00 Artworks ee SN ZED Dred LAGOON This is ZED Ored LOST FOREST T Gallery Work Space La a ZED Dred TROPICAL MOVE i import Delete Import Folder a PE Keyboard functions and Navigating There are a number of methods for interacting and moving around inside the Ortelia Curator 3D environment A combination of keystrokes and mouse buttons can be used to navigate Keyboard funct
48. lleries Select your gallery and click the Load button To import a new gallery follow the procedure above to open the Load Gallery dialogue box Click the Import button if you have an Ortelia gallery file A Open dialogue box will appear and you can navigate to where your new gallery is located Select the gallery and click Open to continue Note The Import routine does not import the external gallery space to the Gallery list You will need to import the gallery each time you want to use it To add a gallery to your list of galleries refer to the Appendixl cink a The Gallery tab provides a variety of functions for setting up your gallery for 3d Artwork Plinths a AMBITO Time of Day _ 9 Setting the Time of Day y ay iso If your gallery has windows or entrances to the outside the Time of Day Watt C Selected Wat 425 function is useful for testing the effects of incoming light and the resulting shadows The geographic location of the gallery is embedded the gallery model and the time of day slider will take this into account In the following example four separate times are tested R 14 clo a 255 pms 286 Elevation Measurements Notations Create Create 6am 8am Midday 6pm sz J1 Setting the Hanging Height The desired hanging height eye line for an exhibition can be set by checking the Eye Line checkbox The height of the eye line from the bottom of the wall can
49. llery on off by checking or un checking items in this drop down list 2D Artwork Show Hide 2D artwork 1 PA 2d Artwork 3D Artwork Show Hide 3D artwork 30 Artwork Didactics Show Hide Didactic panels Didactics Lights Show Hide lights Lights M Measurements easurements Show Hide measurements i Notations Notations Show Hide Notations The Window menu gives access to the Curate panel and the Settings panel Curate Turns the Curate work panel on if it has been closed p ciati JAE Generate elevation of all wall hangings and export to a PDF file Opens the Graphics Quality settings Graphics quality is set to medium Settings with shadows on by default Improve performance by turning shadows Settings off and reducing graphics quality Elevation The Help menu gives access to the Curate panel and the Settings panel Reference Manual Opens this help document as a PDF Reference Manual Web Go to the Ortelia website Web About Application credits and version number About s Jh The Curate Work panel The Curate work panel is divided into six individual tabs that allow access to categorised functionality The work panel tabs are summarised below Tools for importing and placing 2D artworks Frames Gallery 2D Artwork fi p g p g o E ie 3D Artwork Tools for importing and placing 3D artworks Pace bese pa Media Art Tools for importing and placing video and sound files Artworks Tools
50. n order to crop out the surrounding image information Cross Model Length 90 Imm Height 1250 mm Width eo Create Mask Finish Reset N 1 Select the sprite from the artwork list and click the 2 Click the Create Mask button and then begin Edit button The edit panel will appear Set the outlining the object by placing points around the dimensions of the artwork in the input boxes edge of the object Cross Model Length 30 mm Height 250 rm width 80 mm create Mask Finish Reset 3 Continue placing points around the object until it is 4 Select the sprite from the artwork list and click the completely outlined Once complete click the Finish Place button You can now place the Sprite as if it Button was a sculpture Cross Model Xx Length 100 mm Height 250 mm width 100 mm Create Mask Finish Reset L qe L You can also set the Sprite to be a cross model so that you get some impression of depth To do this Select the sprite from the artwork list and click the Edit button In the Edit panel check the Cross Model checkbox Click Finish to close the window 6 Select the sprite from the artwork list and click the Place button You can now place the Sprite as if it was a sculpture At _ Importing and Placing Video and Sound Ortelia Curator can import the majority of Video and sound file formats When importing a video or sound file onl
51. name has been provided in a single provided Images files files has been provided All files field Complete path information allows import from multiple must therefore be collated are located in the Images locations in a single location for folder Unless the csv file is import located in a folder above lmages the user will have to provide the path to the folder on import s Jh Dimension Examples Example A Example B Example C B SS SS pp z 7 G H J K m Height mm Length_mm Width_mm Depth_mm Diameter mm H 1536 W 2304 mm H 1260 W 2656 1260 540 mm H 400 W 600 770 510 mm H 400 W 600 290 210 mm H 1224 W 1632 595 420 mm H 1224 W 1514 435 560 mm H 1224 W 1514 mm H 1224 W 1514 mm H 1224 W 1632 mm H 1224 W 1632 mm H 400 W 600 mm H 1224 W 950 mm H 400 VW 600 mm H 400 W 600 mm H 1632 W 1224 Image dimensions have Multiple dimensions have been provided in individual fields Height and Width dimensions have been provided as Height been provided in individual fields and Width in on field The order of the Height Width is important to note during import Importing your CMS data to Ortelia Curator The following section details the procedure for importing your CMS data Step1 Loading a csv file 1 Goto the File Menu and select CMS Import 2 The CMS Import dialogue box will appear CMS Import X Load a csv file Load csv rue Field columns ignore ignore gt ignore
52. nvironment while using the mouse to steer m f Hold down the Right Mouse Button while moving Hold down either the Up Arrow key or the W key and the mouse sideways z J1 Importing and Editing Artwork Ortelia Curator is designed to import and display both 2D images and 3D geometric models artworks Importing 2D artwork Images can be imported either individually or as a group in a folder Currently Ortelia Curator supports the following formats File Extension JPEG Jpg TARGA tga Windows Bitmap Importing images for an exhibition is carried out through the 2D Artwork tab To import a single image Click the Import button located at on the bottom left hand side of the tab An Open dialogue box will appear and you can navigate to the folder where the image you want is located In the Open dialogue select the format of 2d Artwork 3d Artwork Plinths Place Panel oOo Artworks Hei vVVidth 304 den image you want to import from the dropdown box of formats Select the image and click Open to continue The image will be shown in the Artworks List To import multiple images 1 Gather all the required images in a single folder 2 Click the Import Folder button located on the bottom right hand GI 250 Dred TROPICAL MOVE corner of the 2D Artwork Tab A dialogue box will appear and you can EN navigate to the folder where the images you require are located In ETTE TT the Open d
53. o reactivate the license n Jh The Ortelia Curator Interface To start Ortelia Curator go to the Windows start menu and navigate to the Ortelia Curator menu Click on the Ortelia Curator link and click with your Left Mouse Button LMB amp Ortelia Curator Curator Help Oo Deactivate Licence D Help Ortelia Curator Ortelia Space D Space Help Uninstall Note Load time will depend on the hardware configuration you are using Refer to our recommended hardware configuration above Upon loading you will be placed inside the default gallery or last gallery you used The Curate work panel will also be visible There are three key areas within the environment These are l The File Menus Il The Curate Work Panel III The Gallery Work Space File menus Gallery Work Space The Curate work panel The Ortelia Curator Interface _ The File Menus The File menu gives users access to commonly used commands New Create a new exhibition New Open Open an existing exhibition Open Save Save the current exhibition Save Save As Save the current exhibition with a new name Save As Load oe F anaes EA Load Space pat tee i CMS Import Import Automatically import artworks form a CMS via a csv file mpo Ni Take a screenshot of the current view in the work area Screenshot Exit Exit the Ortelia Curator Exit The Display menu allows users to turn displayed items within the ga
54. ove s J Ambient Gallery Light The ambient light of the gallery can be adjusted using the Ambient slider at the bottom of the Lights tab at oa To adjust the ambient light of the gallery click on the slider with the LMB r and drag it to a level of ambience required Low Ambient Light High Ambient Light Editing Lights and Mixing Light Colours The lighting functionality in Ortelia Curator allows you to colour lights in an infinite combination In addition the light controls allow for a high degree of variability This section describes how to edit light parameters and mix light colours In all the examples described below are light has been placed on one wall and aimed at the adjacent wall as shown in the example below Light Source Light aim point Cone Angle Cone angle of lights can be adjusted using the Angle slider As the cone angle increases the intensity of light will drop off as the same amount of light is spread over a greater area Increasing cone angle Light Intensity Intensity brightness of lights can be adjusted using the Intensity slider a wo As the brightness increases the soft edges of light will sharpen Increasing light intensity Brightness s Jh Focus sharpness of lights can be adjusted using the Focus slider As the focus increases the soft edges of light will sharpen Increasing light focus Lights can be used to m
55. ox 5 Click on the surface you wish to paint with the LMB then click on the Saved Colour box The selected surface will change colour to reflect your changes Painting Walls To paint all the walls in the gallery with a single colour select the colour you want to use save it and then click on the Flood button All the paintable surfaces in the gallery will be painted with the selected colour You can select a painted surface at any time and change the colour following the procedure above E Make sure to save changes regularly s J1 Generating and Exporting Elevations Pro version only Elevations of individual walls with artworks can be generated and exported to PDF files To create and export elevations for a complete exhibition Ed Selecta wall by clicking on it with the LMB you will need to have the Gallery tab enabled ll The wall will be outlined in yellow as in the example below A highlighted wall Ill Click on the Elevations button with you LMB IV The selected elevation for the selected wall will be displayed in a pop up panel along with relevant information such as Wall ID Wall Colour Artwork Placement and an artwork list The Elevations window V Click the Export All button in the pop up window to create a PDF file of all the wall elevations 0 s jh Measuring Distances The distance measuring functionality of the Gallery tab allows users to measure
56. re defined floor coverings in the Flooring list Select the floor covering you would like to apply by clicking on it witht he LMB 2 Priview mode showing all three space spaces with different floor coverings Saving your Space for use in Ortelia Set Designer Save your space by going to the File menu and selecting Save or Save As and navigating to the folder you want to save to There may be instances where you need to add your space to the list of saved spaces in Ortelia Set Designer for future use The following steps will guide you through the process 4 Locate the space file you would like to add The extension will be ort for example MySpace ort 5 You need to copy this space file to the spaces folder in the Ortelia Curator program folder Typically this will be C Program Files x86 Ortelia Set Designer spaces 6 The next time you start Ortelia Set Designer you space will appear in the list 8 PR Help and Support Support Options Website http orteliacurator com Email support orteliacurator com User Forums http ortelia com Forums Please allow 24 hours for support requests to be answered Contact Details Ortelia Interactive Spaces PO Box 3129 Newmarket 4051 Queensland Australia ORTELIA INTERACTIVE SPACES
57. rtelia Curator you will need to activate your license The first time you start Ortelia Curator you will be prompted to activate the license Note You will require an Internet connection in order to activate your license e Be sure to have your license number and supplied password ready e Activation is a one time only operation unless you choose to deactivate your license on a specific computer and reactivate it on another The first time you start Ortelia Curator the screen shown here will appear asking you to activate your new license Ortelia Curator Purchase Ortelia Curator Online y browser to the online ordering page Activate Ortelia Curator have already purchased and would like to activate the ORTELIA INTERACTIVE SPACES Follow the procedure outlined below to activate your license on line E i Ortelia Curator i C Ortelia Curator Activation Ortelia Curator Ortelia Curator Activating Ortelia Curator is simple and quick Purchase Ortelia Curator Online Please select an activation option Open my browser to the online ordering page Activate Ortelia Curator Online have a valid License ID E Activate Ortelia Curator Activate From Another Computer have already purchased and would like to activate the roduct p don t have an internet connection on this computer ORTELIA ORTELIA INTERACTIVE SPACES INTERACTIVE SPACES 1 Click on Activate Ortelia Curator 2 Click on Activate Orte
58. th in the gallery by selecting it mm SNe from the Plinths list Orientation LW H Set the Length Width and Height of the Plinth Orientation Rotate the plinth about a 360 axis 2 Save a Plinth colour and paint all plinths in the gallery a Save Flood with the same colour Plinth List Plinths The list of Plinths in the exhibition Create Plinth Create a new Plinth pun Plinth e Delete Delete a Plinth from the list The Didactics Tab The Didactics tab allows users to create edit and delete didactic panels cures Place Place a didactic panel on a surface Edit Edit an existing didactic panel Height Remove Remove a didactic panel from the exhibition mm Panels f Jump to a selected didactic panel in the gallery by Goto selecting it from the Didactic Panels list Width Set the width in mm of the selected didactic panel Didactic Panel Height Set the height in mm of the selected didactic panel List New Create a new didactic panel Delete Delete a selected didactic panel from the list El Load Folder Import Image Import a image of a single didactic panel Load Folder Load a folder of didactic panel images y jJ The Gallery Tab The Gallery tab gives users access to a variety of functions such as wall painting notations and measurements Curate z Set the time of day to test shadow and light effects saamorc wediaat Finns AAA
59. the aim point of the light 4 Adjust the cone angle of the light 5 Adjust the intensity of the light 6 Adjust the focus of the light fl gs Pe Al Lights are computationally expensive The number of lights you can have in one exhibition will depend on the graphics card hardware you have Refer to the recommended hardware section of this manual If you are experiencing performance issues as you add lights it is recommended that you reduce the graphics quality and turn off shadows in the Settings menu Some light types come with additional fixtures such as shutters and the ability to rotate them The following section describes how to manipulate shutters and the rotation The following example uses a Selcon Display Profile 25 50 light but applies to any light that has shutters 1 Create a light then place and aim it 2 Select the Top shutter from the Shutter Barn Doors dropdown list Use the Position slider to position the shutter 3 Repeat the procedure for the Left shutter 4 Repeat the procedure for the Right shutter Rotate the Left shutter using the Rotation slider and position as above pi 5 Repeat the procedure for the Bottom shutter 7 8 Lower the bottom shutter using the Position slider 9 Rotate the entire light using the Rotation slider for the 10 Repeat the rotation to get a shape and position similar to light and NOT the shutters that ab
60. the relevant drop down menus Place a speaker to add sound files ft PR Adding multiple sound sources speakers a media file It is possible to add multiple sound sources for a single media file For example you may have a video projection which requires multiple speakers to be distributed around the room the projection is displayed in To add multiple speakers Curate 1 Select the media file you want to use from the Artworks List In site the example here the video file Magic3 will be used 3d Artwork Media Art Plinths 2 Inthe sound sources section click Add Source A speaker will be Le ai added to the list eae 5 Portrait 3 Volume 100 Angle Add another source 4 Select one of the sound sources by highlighting it in the list and click Place Orientation Artworks Sound Sources Magic2 Speaker 1 y Magic3 Speaker 2 127 full_together we c 170_full_crystal clear_ Magic1 Add Source 8 Toremove a speaker select it from the list and click on Delete P 5 Place the speaker where you want it 6 Repeat the procedure for the second speaker 7 Control the volume of all the speakers using the Volume slider 127_full_together we c 170_full_crystat clear_ Magic Import y J Creating and Placing Plinths The plinth tab offers far more than just creating and using plinths It can also be used to create shelves and walls as temporary spac
61. thing n Once the fields are assigned the final step is to set the dimension units and the path to the artwork files 3 Choose the correct measurement units under Artwork Units In the example above only the image filename is present 4 Click the Path button and navigate to the folder with the artwork images and select it this is not required if the images are in the same folder as the csv file 5 Check the Use absolute path checkbox and click Import The artwork files will now be imported Artwork dimensions will be set and associated didactic panels created Curate x A Frames Gallery 3d Artwork Plinths 2d Artwork 3d Artwork Media Art Plinths Didactics Lights Gallery i 3 ALIEN REEF FLAT 2012 BLUE LAGOON DEATH BRIDGES TO NOWHERE BURNING GULF Part two BURNING GULF 2013 Bg Impor Delete Import Folder Load Folder Imported 2D artworks Generated didactic with dimensions set panels z J Workflow The following sections describe the tools used to curate an exhibition Setting up the Gallery Loading and Importing Gallery Spaces Ortelia Curator comes pre loaded with a default gallery The first time you open the application the default gallery work environment will be displayed If you have your own gallery it can be loaded using the command Load Space from the File drop down menu Click Load Space A dialogue box will appear listing the available ga
62. tor 5 Uninstall Note Load time will depend on the hardware configuration you are using Refer to our recommended hardware configuration above The Space Builder Interface There are three key areas within the environment These are l The File Menus Il The Build Panel III The Build Work Space File menus Build Work Space The Build work panel The Ortelia Space Builder Interface fig PR The File Menus The File menu consists of four menu items with each menu having its own drop down The menu items and their drop downs are detailed below The File menu gives users access to commonly used commands Open Open an existing space file Save Save the current space Save As ave the current space with a new name Exit Exit Ortelia Space Builder The Edit menu allows users to undo and redo actions Undo Ctrl z Undo the last actions Redo Ctrl y Redo the undo sequence The View menu allows users to switch between Plan View and Preview CEA AE Switch to Plan view when in preview mode 3D view Preview Ctrl p Switch to Preview view 3D view when in plan view mode The Help menu gives access to this help manual and information about the software Application credits and version number Go to the Ortelia website Opens this help document as a PDF KK gt 9 Jh The Build work panel in detail The Build work panel is divided into
63. tton e The image will appear in the Crop Image window e The corners of the red box can be dragged to the new position e When cropping is complete click the Finish button to return to the 3D environment e To reset the cropping borders to their original position click the Reset button with the LMB In the following example we have an image that must be cropped out as the final displayed artwork will not have a frame Crosshairs on each corner can be selected by clicking and holding the LMB Corners can then be draged to the desired position Lines have now been drawn to the very edges of the photograph The cropped image is now displayed Importing 3D Artwork Ortelia Curator currently only supports Collada dae 3D geometry format The 3D Artwork tab provides the necessary tools for importing and manipulation 3D artwork e 1 To import a 3D object click on the Import button at the bottom of P 4 sn the tab Place Remove Goto 2 A Oper dialogue box will appear and you can navigate to the folder Orientation Artworks where the 3D model is located 3 Select the 3D model and click Open to continue BentwoodChair 4 You can continue to import as many models as required BentwoodChair 5 The model name will appear in the Artworks list 6 Toremove a 3D artwork from the list select the piece to be removed and click the Delete button located
64. u want multiple copies of the same shelf simply select the plinth in the list and click on the Create Plinth button The new shelf will have the same dimensions as the original You can do this for any plinth in the list Aft Jh Creating Temporary Wall Partitions Create a new plinth and place it where you want your partition Change the width depth and height dimensions to the size of the desired partition Orient the partition to suit using the Orientation slider This example is 3500mm wide 100mm depth and 300mm height 5 jJ Creating and Editing Didactic Panels Selecting the Didactics tab allows users to create add didactic panels within the gallery space Didactic panels are stored in the saved exhibition file Curate Y To create a didactic panel click New at the bottom of the tab A new didactic panel will appear in the Didactic Panels list ai In order to enter didactic information the didactic panel needs to be Piace Eat Remove Goto placed in the gallery i To place a didactic panel a 3 width 170 mm Height 85 mm LA o eet 1 Select the required didactic panel to place from the list Click the Place button 3 Move the mouse into the gallery area The didactic panel is now attached to your mouse pointer and will track the surfaces Thanassis Stephopoulos that you move over 4 Click again with the LMB to place the didactic panel 5 To edit the didacti
65. ur MMB to pan across the plans while zoomed in Click and hold the MMB while panning across the plan The red measurement line will disappear but you can still place your final scale point 10 Click on the end point with your LMB 11 Enter the distance in cm in the Distance input box 12 When you are finished click the Ok button The plan of the space will now appear in the workspace Note You do not need a plan to create a space You can build a space without the use of a floor plan Galery 3 4M610nim Gallery AEREE LL Example Gallery Floor Plan Building a Space The first step in creating a space space is to create the individual spaces To do this go to the External Shape tab Note Before starting it is useful to set the grid intervals via the Tools Tab that you want to work at If for example you have a measurement length of 3950mm you should set your grid size to 5cms so that you can accurately snap to 5cm increments when creating your space 1 6 Click on the Add Space button Your cursor will change to a crosshair Click with the LMB on the first point where you want to start the external wall Move your cursor to the next point and click with the LMB to add the next point Trace your way around the first space space and finish the space by pressing Enter on your keyboard The sequence below shows this process for creating the first space n the exampl
66. v 2014 Anothe iconic atten 2014 This is another clas 2012 Early Dred Zed Th 2009 Part of the self indi Photo montage witk 2013 This is another one 2013 Photo montage of 2013 Number 3 in the Wi 2103 This is another piec 2013 Thie artist has atter 2014 Part of the Self ind 2011 Oooooh Attyyyyyy 2009 The last work from 2009 ALIEN REEF FLAT CRASH AND BUR FISHING 1 FISHING 2 JUNGLE MEN MAIMAL OUTBACK MADDON RIVER RAIL TIMES APAS SIN BLUE LAGOON DE BRIDGES TO NOW BURNING GULF FISHING 3 LAGOON LOST FOREST TIME ALWAYS Wut TROPICAL MOVE WE ARE NO MORI Base Directory Use if images use a relative path Path Use Absolute Path Mill ignore any pathing a J1 2 Continue to assign fields to columns in this manner The minimum information required to set the artwork dimensions assign didactic information and complete the imports is Author Name Year Height Width Title and Image file name A completed panel would look something like the example below CMS Import Load csv File CrashAndBum ipg Fishing1 ipg Fishing2 ipg RiverRail ipg Times APassin jpg Blue Lagoon Death jt Bridges To Nowhere j BumingBulf pg Fishing3 ipg Lagoon jpg Lost Forest pg TimeAways Wins ip Tropicaltovement WE ARE NO MORI tur Big We Are NoMore ipg Base Directory Use if images use a relative path k_ExampleslLazlmages FinalsiResize Path J Use Absolute Path will ignore any pa
67. xample we have a 3D sculpture with a very high polygon triangle count The model has 390106 triangles and an accompanying texture which is 2048 x 2048 pixels in size The 3D Model is it _ 14 5 Mb while the associated texture is 1 5Mb in size In total after import into Ortelia Curator the model and associated texture will increase the final exhibition save file by 16Mb In addition to the amount of disk space required a model of this size will significantly impact on performance High polygon 3D model More the 3 million triangle and large Very dense mesh requires more computing resources to texture size render Performance impacts In order to optimize the model you will require a 3D modeling software such as Autodesk Maya or 3DS Max The following steps are recommended to optimize your 3D model prior to import into Ortelia Curator 1 Perform a polygon reduction Continue to reduce your polygon count till you see a visible difference in your final textured model Go back one step prior to obvious gross changes and use that polygon count 2 Combine all separate polygons into one 3D model 3 Select and merge all overlapping vertices 4 Position the pivot point of the 3D model bottom center 5 Freeze all transformations 6 Delete all History 7 Reduce texture size to a maximum of 1024 x 1024 pixels The following example is the same 3D model reduced to 24380 polygons triangles and a texture size of 512 x 512 pixels Total
68. y the first minute of the file is used in the exhibition This is done in order to minimise the size of the final saved file Importing Video and Sound In order to import video and sound files the Media Art tab must be enabled The following steps describe the process of importing video and sound files 1 Click on the Import button with the LMB Orientation SOS 2 Navigate to the folder containing your video or audio file OnteliaCurator TOM CONS cai 3 Select the file and click Open 127_full_together we can_0119 MobileMuseum_Sound_Uncompressed 4 A dialogue box will appear while your file is imported The Dra time it takes to import a file will be dependent on your The Digital Artworks list hardware a 5 Imported files will appear in the Artworks List Delete Placing Video and Sound Placing digital artwork is the same process as that for placing 2D and 3D artwork The following steps describe the process of placing and manipulating digital artwork 1 Select an artwork from the list by clicking on it with the LMB 2 Depending on whether you are placing video or sound choose between Television Monitor Projector or Speaker from the Type Dropdown list AAA Type aan 3 If choosing video select the Aspect Ratio you would like the Size porte C display to be from the dropdown list inches Volume 100 4 Angle B Orientation EE ____ Click the
Download Pdf Manuals
Related Search
Related Contents
RHC230 - Tutiendaelectricidad.com Print version - Journal of Physical Agents Samsung ML-4510ND User Manual La parité mode d`emploi 3A2826D - SD Series Cord and Light Reel, Repair-Parts TouchSystems X4650D-U1 touch screen monitor ニュートレーサー NT-11 Peavey Axcelerator 5 User's Manual Copyright © All rights reserved.
Failed to retrieve file