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Soundtrack Pro User Manual

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1. Zooms out vertically to the next zoom level e x om L Zooms in on the current selection Appendix B_ Soundtrack Pro Keyboard Shortcuts Key command Function 4 Returns to the default zoom level Fits the project in the display size ae fe Reduced track height ae Small track height l Medium track height 5 4 fo Large track height Editing Audio Files in the Waveform Editor Key command Function Normalizes the audio file or selection Adjusts the amplitude of the audio file or selection t shit J 2 Replaces the audio file or selection with complete silence sx cowe i Saves the current actions in the Actions list as an AppleScript s x pron s droplet Flattens audible actions as indicated by the position of the Action l s ne Insert bar Flattens all actions in the project l x shift e ue Adjusts selection inward to zero crossing shift J 9 Adjusts selection outward to zero crossing sn J Adjusts in point left to zero crossing Ga Jir posip 9 Adjusts in point right to zero crossing shift En Adjusts out point left to zero crossing om i ai i Adjusts out point right to zero crossing shift option J P g 9 AppendixB Soundtrack Pro Keyboard Shortcuts 283 Tracks and Markers Key command Function Adds a new track to the Timeline below the sel
2. Choose File gt New gt Audio File To open an audio file project or audio file in the Waveform Editor do one of the following Choose File gt Open or press Command O locate and select the project or file then click Open Drag the project or file over the Soundtrack Pro icon in the Dock n the Multitrack window or the Media and Effects Manager Control click a project or file then choose Open in Editor from the shortcut menu When you open a clip from the Multitrack window if the clip is part of a larger audio file the Waveform Editor zooms in to the length of the clip A marker is added to mark the start and end points of the clip When you open a stereo audio file in the Waveform Editor the left channel appears in the upper part of the waveform display and the right channel appears in the lower part You can have multiple audio file projects open in Soundtrack Pro and cut and paste between them but only one project can play back at a time Closing Audio File Projects You can close the project when you no longer want to work on it or close the Project window and close all open projects both multitrack and audio file projects To close a project Choose File gt Close Project To close all open projects and close the Project window Choose File gt Close Window Chapter 7 Working in the Waveform Editor 145 Saving Audio File Projects You can save a project as an audio file project or as a stand
3. Soundtrack Pro To view the user manual click a topic in the drawer on the side Otherwise click a link below Late Breaking News Soundtrack Pro Support Soundtrack Pro on the Web Apple Training Centers Feedback Utility window Media and Effects Manager The Soundtrack Pro Interface In Soundtrack Pro you work in four main windows the Project window the Mixer the Media and Effects Manager and the Utility window Project window The Project window includes the Timeline where you arrange audio clips and the Waveform Editor where you edit audio files The Mixer is where you mix multitrack projects It includes channel strips for each track bus and output as well as other controls The Media and Effects Manager is where you locate and preview audio and video files to add to your project and also where you add and adjust realtime effects The Utility window has tabs where you can add and view a video in a project see the master level meters get details on clips and other items and set up recording 23 24 Project Window The Project window is the canvas where you work on your projects For multitrack projects the Timeline is where you arrange and edit audio clips For audio file projects the Waveform Editor is where you edit audio files Toolbar Tabs Mono Mix button Master volume slider Playhead Position Selection Length value slider contr
4. 7 E 5 ston Moves to the previous left tab Za Moves to the next right tab Switches the project layout to the Basic layout Project Playback and Setting the Playhead Key command Function Starts playing the project ae If the project is playing stops project playback Moves the playhead to the beginning of the project or to the beginning of the playback region if it is active swe Starts playback from the beginning of the project wien le Moves the playhead to the position of the preceding marker ae Moves the playhead to the position of the next marker Syla Wiccan playhead to the position of the previous frame in the amp elt Vien playhead to the position of the next frame in the Appendix B_ Soundtrack Pro Keyboard Shortcuts General Editing Key command Function 4 Undoes the last command 42 4 Redoes the last undone command 4 Cuts the selected item 4 Ripple cuts the selected item 4 Copies the selected item 4 Pastes the cut or copied item Ripple deletes the selected item o Duplicates the selected item 4 Selects all items in the window R Deselects all items in the window Turns snap on or off Editing Audio Clips in the Timeline Key command Function Opens the Paste Mix dialog so that you can paste audio and mix it T t with the existing audio Opens the Paste Repeat dialog so that y
5. Chapter 7 Working in the Waveform Editor 169 Analyzing an Audio File Soundtrack Pro includes a set of audio analysis tools You can analyze an audio file for common problems such as clicks and pops hum phase issues and clipping and fix them individually or in a single operation When you analyze an audio file you can select which types of analysis to perform To show the analysis lists and tools n the Waveform Editor click the Analysis button The Analysis Type list Parameter list and Analysis Results list replace the Actions list in the window Analysis Type list Parameter list Analyze button Analysis Results list Fix buttons and Magnify button To analyze an audio file Click the Analyze button located below the Parameter list Chapter 7 Working in the Waveform Editor 177 178 Types of Audio Analysis The following types of analysis can be performed in the Waveform Editor Clicks and Pops Sudden short peaks in the audio file can result from a variety of causes including mechanical defects in analog recordings You can set the threshold above which Soundtrack Pro considers peaks to be clicks or pops Power Line Hum Power lines and other electrical equipment can produce a steady hum often at 50 or 60 Hz The hum can also include low order harmonics of the fundamental frequency DC Offset DC offset is a shift in the audio causing the positive and negative parts of the signal not to average
6. Every selected clip under the playhead is split into two segments The first segment ends at the playhead position and the second segment begins at the playhead position oO 1 sa The clip is split into two segments each of which plays part of the J source audio file You can join clips from the same original audio file including segments of split clips Clips being joined must be adjacent to each other and in the same track To join audio clips Place the clips next to each other in the same track Select the clips then choose Edit gt Join or press J When you join looping files or segments of looping files the joined file plays to the end of the source audio file before looping The notches in the joined file indicate the end of the source audio file Chapter 5 Working in the Timeline Removing Audio Clips As you work on a project you may decide that a clip that sounded great on its own no longer fits with the overall composition You can remove clips from a project by deleting them from the Timeline To remove an audio clip Select the clip then choose Edit gt Delete or press the Delete key Working With Markers Markers have a variety of uses in the Timeline and the Waveform Editor For example you can use markers to e Mark the start and end points of major sections in your project e Indicate places you want to come back to and work on later e Mark points where you want to synchronize the au
7. then choose Silence from the Insert submenu the Insert Silence sheet appears You can set the length of silence to insert and choose the format for setting the length of the silence any of the Time Ruler Units formats Length of silence to insert 00 00 01 00 Cance G Chapter 7 Working in the Waveform Editor 163 164 To set the length of the inserted silence In the Insert Silence sheet choose the format you want to use from the Format pop up menu In the Length of silence to insert value slider do one of the following e Click the left arrow to shorten the length of the inserted silence or click the right arrow to increase the length e Click the center of the value slider then drag the slider that appears left or right to change the length of inserted silence e Click the value in the value slider then type a new value Click OK Inserting Noise When you choose Process gt Insert then choose Noise from the Insert submenu the Noise Generator dialog appears You can set the type of noise to insert set the length of the inserted noise choose the format for setting the noise length any of the Time Ruler Units formats and set the volume of the inserted noise The inserted noise can be white noise emphasizing higher frequencies or pink noise equal distribution of frequencies AAD Noise Audio Unit Soundtrack Noise Generator Manufacturer Apple Parameters waveform Typ
8. Envelopes on page 220 For information about snap see Using Snap on page 72 For information about using the Track Height control and zoom control see Moving Around in the Timeline on page 94 Chapter 2 The Soundtrack Pro Interface Waveform editing tools Time display e Record Enable button Click to enable the track for recording When you click a track s Record Enable button the Recording tab of the Utility window appears showing the track s current recording settings Appears in track channel strips only not in bus or output channel strips e Mute button Click to mute or unmute the channel strip e Solo button Click to solo or unsolo the channel strip e Name field You can type a new name for the channel strip Waveform Editor You can edit audio files in the Waveform Editor using actions Actions give you a powerful and flexible way to edit audio files nondestructively using professional audio processing effects and other operations You can turn individual actions on or off reorder actions flatten actions and compare the project with and without actions You can also analyze audio files in the Waveform Editor and fix common audio problems including clicks and pops hum and phase problems Automation Mode Previous and Next Global Waveform pop up menu Selection buttons view A a a aoe A j sia a se EN ESA i a Fade Out car a Waveform View and Saa sm l j Eme Spectrum View
9. Fixed button Removes fixed items from the Analysis Results list e Magnify button Zooms in on the selected item in the Analysis Results list for as long as you hold down the button Fix All button Fixes all items in the Analysis Results list e Fix button Fixes the selected items in the Analysis Results list Analysis Type list Parameter list Analyze button Analysis Results list Clear Fixed button Fix button Magnify Fix All button button Media and Effects Manager The Media and Effects Manager is where you locate and preview media audio and video to add to your project It has five tabs The Browser Favorites and Search tabs give you three different ways to find media files the Bin gives you quick access to media files for the current project and the Effects tab is where you add and adjust effects Chapter 2 The Soundtrack Pro Interface 33 34 Browser Tab The Browser tab displays the disks connected to your computer in a view similar to t t he Finder s list view You can also preview files in the Browser tab and drag them to he Timeline Tabs BAB Browser Browser arc Back and Forward H 4 computer Computer and buttons Name j Home buttons Gary Work Wizard s Keep Il O near Path pop up menu File list Preview controls J gt o 3items 4 Media pop up menu 4 Back and Forward buttons Move through previously viewed level
10. Moving the slider to the left or clicking the left side of the control zooms in for a closer view displaying a smaller area of the Timeline close up Moving the slider to the right or clicking the right side of the control zooms out for a wider view displaying a wider area of the Timeline Timeline zoomed in Timeline zoomed out Chapter 5 Working in the Timeline 95 96 You can also zoom in and out using menu commands or keyboard shortcuts If your mouse has a scroll wheel you can use it to zoom in and out You can also fit the entire project in the visible area of the Timeline To zoom in do one of the following Move the Zoom slider to the left Click the left side of the Zoom control Choose View gt Zoom In Press the Up Arrow key Press Command plus If the mouse connected to your computer has a scroll wheel move the scroll wheel To zoom out do one of the following Move the Zoom slider to the right Click the right side of the Zoom control Choose View gt Zoom Out Press the Down Arrow key Press Command minus If your mouse has a scroll wheel move the scroll wheel By default when you zoom in or zoom out using the scroll wheel the playhead remains in the same position on your screen and the Timeline zooms in or out on both sides of the playhead You can change the default scrollwheel behavior in the General Preferences pane To fit the project in the visible area
11. Soundtrack Pro Interface e Level meters As the project plays the level meters show the volume level of the first output Output 1 e Time ruler You can precisely position clips the playhead and other items to a specific point in time minutes seconds frames or to a musical beat using the Time ruler e Track area Includes horizontal rows for tracks busses and outputs Also includes the playhead envelopes and markers e Headers Each track bus and output has a header with an icon name volume slider and other controls For more information see Headers on page 27 Timeline controls Includes controls to show the master envelopes turn snap on or off set the track height and zoom in or out For more information see Timeline Controls on page 28 e Scroll bar Moves the Timeline horizontally so you can see different parts of the project Headers Each track bus and output in the Timeline has a header that includes the track name track icon and a set of track controls Name field Record Enable button Effects button Envelopes disclosure Mute button triangle Solo button Drag handl rag handle Output pop up menu Volume slider Pan slider Drag handle Click to select the track bus or output and drag to reorder it in the Timeline e Icon You can choose an icon for the track bus or output making it easy to quickly distinguish them in a large project e Name field You can type a new n
12. Working With Effect Presets on page 217 For information about the effects in the Effects submenu see Chapter 9 Working With Audio Effects on page 195 Fade In Choosing this command fades in the audio file or selection The fade in progresses in linear fashion from the beginning to the end of the audio file or selection Fade Out Choosing this command fades out the audio file or selection The fade out progresses in linear fashion from the beginning to the end of the audio file or selection Normalize Choosing this command normalizes adjusts the gain of the audio file or selection to the decibel level shown in the Normalization Level field The highest peak in the file is raised or lowered to the level you set and the rest of the audio file is raised or lowered by the same amount When you choose Process gt Normalize the level is set to 0 dB To set the normalization level Choose Process gt Normalize In the Normalize dialog drag the Normalization Level slider or select the value in the Normalization Level field and type a new value Click OK You can preview the audio file at the normalization level before closing the Normalize dialog This makes it easy to set the level before normalizing the file To preview the file at the normalization level In the Normalize dialog select the Preview checkbox Chapter 7 Working in the Waveform Editor Adjust Amplitude Choosing this command raises or lowers the ga
13. a value in the Threshold field Reading Analysis Results When you analyze an audio file the problems detected through analysis are shown in the Results list For each item the following information appears in the Results list Status Shows whether the problem is fixed or not fixed e Problem Shows the analysis type to which the problem belongs e Start Shows the point at which the problem begins e Length Shows the duration of the problem e Channels Shows whether the problem occurs in the left channel L the right channel R or both channels LR of a stereo audio file You can select items in the Results list When you select an item in the Results list the part of the audio file to which the problem applies becomes red in the waveform display making it easy to see where in the audio file the problem occurs If you select multiple items the parts of the audio file to which any of the selected problems apply become red Chapter 7 Working in the Waveform Editor 179 Recording Audio in Soundtrack Pro You can record your own audio in a track in the Timeline as well as recording audio in the Mixer and the Waveform Editor You get ready to record by setting recording preferences and checking that your audio equipment is working For multitrack projects you enable a track for recording or record audio in a new track You can record a single take or record multiple takes If you record multiple tak
14. buttons 00 00 00 00 Level meters Actions list 4 BEEEE Waveform display Master volume slider JEEE S88 eR EEE E Playhead Position Transport controls value slider e Waveform editing tools Includes the Selection Sample Edit Audio Stretching and Zoom tools that you can use to graphically edit audio files e Automation Mode pop up menu Choose the automation mode from the pop up menu e Previous and Next Selection buttons Move back and forward through selections you ve made in the waveform display Chapter 2 The Soundtrack Pro Interface 31 32 Actions Analysis buttons Actions Action Insert bar Waveform View and Spectrum View buttons Change the display between Waveform view and Spectrum view Time display Shows the current position of the playhead Global Waveform view Shows you a miniature view of the entire waveform and the playhead position and lets you move quickly to different parts of an audio file Waveform display and editing area Shows the waveform of the audio file or its frequency spectrum in Spectrum view You can select parts of the audio file to apply different actions to Level meters Show the levels of the audio file as it plays Transport controls Control playback and the position of the playhead and turn recording on or off For more information see Transport Controls on
15. of a multitrack project showing the position of clips the playhead and other items in time The Timeline is organized into three groups of horizontal rows called tracks busses and outputs You can add and arrange audio clips in tracks use busses to create submixes and send audio to physical output channels using outputs You can control the sound of each track bus and output using the controls in its header Automation Global Timeline Mode pop up Project controls view Level meters Time ruler Track area Timeline controls Scroll bar Timeline editing tools Select items using the Selection arrow tool or split audio clips using the Split razor tool Automation Mode pop up menu Choose the mode for recording automation using either the onscreen controls or an external control surface Project controls Set the project s time signature tempo key sample rate time format and other properties using these controls Show pop up menu Choose whether the video track audio tracks busses outputs and master envelopes are visible in the Timeline Global Timeline view Shows a miniature view of the entire Timeline and the playhead position and lets you move quickly to different parts of a project Time display Shows the current playhead position in both Time based and Beats based formats You can set the playhead by typing a new playhead position in the time display Chapter 2 The
16. or click the Beats Format button to set the format to Beats based Time based Format button Beats based button You can also set individual tracks to use a different time format than the project s time format For information on setting a track s time format see Changing Track Time Format on page 104 Sample Rate The project sample rate determines the number of samples per second Soundtrack Pro uses for audio playback and export When you add audio files to your project their sample rate is matched upsampled or downsampled on the fly to the project sample rate The available sample rates are 32 kHz 44 1 kHz 48 kHz 88 2 kHz and 96 kHz The default is 44 1 kHz which is the standard for CD quality audio recording Note Digital video projects including video for DVD often use a 48 kHz sample rate When creating a score for a video be sure you save and export your project at the same sample rate the final video project will use To set the sample rate Choose the sample rate from the Sample Rate pop up menu Jaa G Sample Rate pop up menu Note If you open your project on a computer that cannot support the project sample rate the project is resampled to the nearest rate the hardware supports for playback When you export your project it is exported at the project sample rate regardless of hardware limitations For more information on hardware sample rates see Chapter 1 Setting Up Your System on page
17. part of an audio file in the Waveform Editor 1 Select the part of the file you want to cut 2 Choose Edit gt Cut or press Command x The selected part of the file is removed and the file shortens by the cut amount To copy audio in the Waveform Editor 1 Select the part of the file you want to copy 2 Choose Edit gt Copy or press Command C 3 You can paste audio in the Waveform Editor You can paste at the playhead position paste mix or paste repeat Chapter 7 Working in the Waveform Editor 157 BR W N To paste audio in the Waveform Editor Set the playhead to the point where you want to paste the audio Choose Edit gt Paste or press Command V The cut or copied audio is pasted starting at the playhead position The audio after the playhead in the file moves to accommodate the pasted audio and the file lengthens by the pasted amount You can also paste mix in the Waveform Editor When you paste mix the pasted audio is mixed or blended with the existing audio in the audio file You can control the mix of the pasted audio and existing audio and can crossfade the pasted audio To paste mix audio in the Waveform Editor Set the playhead to the point where you want to paste the audio Choose Edit gt Paste Special then choose Paste Mix from the submenu In the Paste Mix sheet drag the Original Material Level slider to set the mix level of the existing audio in the pasted area Drag the Clipboard Level slide
18. properties for the selected clip are displayed and can be edited in the Clip tab of the Details tab e Playback buttons Set whether the clip is looping or non looping When you add an audio file to the Timeline the clip will be non looping unless the audio file is tagged as a looping file e Measure in pop up menu Sets the units shown in the Position Duration and Offset value sliders Position value slider Sets the start point for the clip in the Timeline Chapter 4 Working With Multitrack Projects 89 90 e Duration value slider Sets the duration of the clip The duration of looping files is displayed in number of beats the duration of non looping files is displayed in seconds Offset value slider Sets the number of beats for looping files or seconds for non looping files from the beginning of the source file at which the clip begins playing e Transpose pop up menu Sets the transposition in semitones for looping files the range is 12 to 12 semitones Clip Speed pop up menu Sets the playback speed for looping files which can be Quadruple Double Normal Half or Quarter Some properties can be changed by editing the clip in the Timeline For detailed information on editing audio clips see Editing Audio Clips in the Timeline on page 107 The name of an audio clip appears on the clip in the Timeline By default the entire name appears on the clip if the clip is long enough to display it You can c
19. remaining properties tempo time signature and key are important for projects set to Beats based format For projects set to Time based format you can usually leave the tempo time signature and key properties at their default settings You can change the default project properties for new projects in the Project pane of the Preferences window For information on setting preferences see Setting Soundtrack Pro Preferences on page 75 Time Format Each multitrack project has a project time format which can be either Time based or Beats based format Setting the time format controls the appearance of the Time display Time ruler Timeline gridlines and available Snap To values For projects set to Time based format time is displayed using the Time ruler units chosen in the View menu For projects set to Beats based format the time is displayed in measures beats and beat divisions The default format is Time based Setting the format to Time based lets you align clips and other items in the Timeline with specific points in time for example specific frames in a video file Setting the format to Beats based lets you align items in the Timeline with measures beats and other musical units of time regardless of tempo You can switch between Time based and Beats based format while working on a project Chapter 4 Working With Multitrack Projects To set the time format Click the Time Format button to set the format to Time based
20. saves references pointers to their location on disk This keeps the size of the project file relatively small and lets you use an audio file in multiple projects Audio File Projects Audio file projects let you edit individual audio files using the powerful actions feature in the Soundtrack Pro Waveform Editor Actions let you process an audio file or a selection nondestructively using a set of professional audio effects perform noise reduction add ambient noise and perform other tasks You can turn individual actions on or off reorder actions and bounce realtime effects to an action You can analyze audio files for common problems including clicks and pops hum and clipped signals and have Soundtrack Pro fix the analyzed problems automatically You can also cut copy and paste audio in the Waveform Editor You can save an audio file as an audio file project which lets you change action settings when you reopen the project in Soundtrack Pro For information about creating saving and working with audio file projects in the Waveform Editor see Chapter 7 Working in the Waveform Editor on page 143 Chapter 3 Getting Started With Soundtrack Pro Setting the Playhead The playhead appears as a thin black line running vertically through the Timeline in multitrack projects and through the waveform display in audio file projects Where it crosses the Time ruler the top of the playhead has a triangular handle that makes it easier to
21. see its position onscreen and drag the playhead To set the playhead do one of the following Click anywhere in the Timeline in a multitrack project or the waveform display in an audio file project to set the playhead to that position Drag the triangular handle at the top of the playhead to the position you want to set it As you drag the playhead you hear the audio at the current playhead position Drag the playhead where you want it or click in the Timeline e 00 00 04 96 Drag the playhead where you want it or click in the waveform display When you set the playhead it snaps to the nearest Snap To position if snap is turned on For information on setting the Snap To value see Using Snap on page 72 You can also set the playhead using the transport controls or using the Playhead Position value slider Chapter 3 Getting Started With Soundtrack Pro 51 Controlling Playback Using Keyboard Shortcuts There are a number of keyboard shortcuts you can use to control playback of your project To use keyboard shortcuts the pointer cannot be in a text field Space bar Plays back the project from the current playhead position If the project is playing pressing the Space bar sets the playhead back to the point from which the project started playing This is equivalent to clicking the Play button Return Sets the playhead to the beginning of the project If the playback region is active pressing Return sets the playhead
22. the location where you want to save the file 5 Click Export Remember that you can create as many mixes of your project as you like by muting tracks adjusting controls effects and envelopes and then exporting each version as a separate mix 248 Chapter 13 Exporting Multitrack Projects Soundtrack Pro Keyboard Shortcuts Appendix General and File Key command Function Creates a new blank multitrack project 6 x v po ea Creates a new audio file o Opens the Open dialog a i lele Closes all open projects Saves the current project Opens the Save As dialog to save the project with a new name le a r s Opens the Save As dialog to save a copy of the project with a le a i lono a different name Adds the selected audio file to the Bin e Closes all projects and quits Soundtrack Pro ania ens Windows Tabs and Layouts Key command Function Opens the Mixer for the current multitrack project Opens the Video tab of the Utility window 6 e P a Opens the Project window 279 280 Key command Function Opens the Browser tab of the Media and Effects Manager i i di Opens the Effects tab of the Media and Effects Manager Minimizes Soundtrack Pro ea Hides Soundtrack Pro Hides all other windows 6 option a Shows the Preferences window r Opens the Soundtrack Pro User Manual t shit J
23. then enter a new position in the Position field Control click the marker handle choose Edit from the shortcut menu then type a new position in the Time field You can also select and drag multiple markers When you move a marker by dragging the marker s position snaps to the nearest Snap To position if snap is turned on For information on setting the Snap To value see Creating Crossfades Between Audio Clips on page 111 Chapter 5 Working in the Timeline 121 Deleting Markers To delete a marker Click the marker handle to select the marker then choose Edit gt Delete or press Delete You can t delete Final Cut Pro scoring markers in Soundtrack Pro 122 Chapter 5 Working in the Timeline Working in the Waveform Editor 7 You can edit audio files nondestructively in the Waveform Editor and analyze and fix common audio problems The Soundtrack Pro Waveform Editor gives you extensive audio file editing capabilities You can open an audio file in the Waveform Editor view it in Waveform or Spectrum view process the file using actions analyze it for common audio problems fix analyzed problems individually or together then save the edited file as an audio file project or as a standard audio file The Waveform Editor includes a set of graphical waveform editing tools a Time display a Global Waveform view an Actions list and a waveform display 143 Getting Started With Audio File P
24. to the beginning of the playback region This is equivalent to clicking the Go to Beginning button Shift Return Sets the playhead to the beginning of the project and starts playback if it is stopped This is equivalent to clicking the Start from Beginning button For a complete list of Soundtrack Pro keyboard shortcuts see Appendix B Soundtrack Pro Keyboard Shortcuts on page 279 Locating and Adding Audio Files You can locate media files to use in a project using the Media and Effects Manager or drag files from the Finder The Media and Effects Manager gives you three ways to locate audio files the Browser Favorites and Search tabs You can also store media files for a project in the Bin for easy access in a project Supported Audio File Formats You can add AIFF WAV MP3 and AAC except protected AAC files to a project You can also add QuickTime mov audio files You can import audio files with any combination of the following sample rates and bit depths Sample Rates e Any sample rate from 8 kHz to 192 kHz Bit Depths e 8 bit e 16 bit 24 bit 32 bit both integer and floating point Note Files with lower bit depths or sample rates do not have the same playback quality as do higher rate formats Chapter 3 Getting Started With Soundtrack Pro 58 Using the Browser to Locate Files The Browser tab shows the hard disks and other storage media connected to your computer and lets you browse through the f
25. using the output s controls and add effects to the output For example you could have a bus with the dialogue tracks for each actor and route all the dialogue busses to a single output You could route all sound effects tracks to another output and adjust the volume or add effects to each output For a final stereo mix you could route both outputs to the same pair of physical output channels channels 1 and 2 for example Chapter 4 Working With Multitrack Projects 91 Working in the Timeline The Timeline is where you arrange audio clips to build your soundtrack You can also adjust volume and panning add effects and edit envelopes to control automation The Timeline displays a visual representation of a project showing the point in time when audio clips start playing and their duration You control when and how long clips play by moving and resizing them in the Timeline The Timeline is arranged in three sets of horizontal rows tracks busses and outputs You add audio clips to tracks create submixes using busses and send audio to physical output devices using outputs For information about working with tracks busses and outputs see Tracks Busses and Outputs on page 90 The Timeline also displays vertical gridlines that make it easy to position clips precisely in time The gridlines correspond to the divisions of time in the Time ruler The units of time the gridlines display change depending on the time for
26. 13 Chapter 4 Working With Multitrack Projects 83 z le RA Key pop up menu Overlap Mode The project overlap mode determines what happens when you move an audio clip so that it partially or completely overlaps another clip on the Timeline There are two overlap modes crossfade mode and truncate mode In crossfade mode when you drag an audio clip so that it partially overlaps another audio clip in a track in the Timeline a crossfade is created for the overlapped part of the two audio files You can adjust the boundaries of the crossfade in the Timeline In truncate mode when you drag an audio clip so that it partially overlaps another audio clip in a track in the Timeline the overlapped part of the clip is truncated To set the project overlap mode Click the Crossfade Mode button to set the project to crossfade mode or click the Truncate Mode button to set the project to truncate mode Crossfade Mode button o Bx Truncate Mode button Chapter 4 Working With Multitrack Projects 85 Setting the Project Length Dy G Ot End of project marker Saving Multitrack Projects To save your project Choose File gt Save You can save a project and the media files the project uses together This makes it easy to move projects between computers and ensures that all needed audio files are available for playback e When you select Collect Audio Files the project file and all the audio files the project
27. For information about customizing the Toolbar see Customizing the Toolbar on page 49 e mi v 3 o E BB New Project New Audio File New Track Add Time Marker Add Beat Marker Fitin Window Crossfade Fadein Fade Out Transport Controls You use the transport controls to control playback set the position of the playhead start recording and activate the playback region Play from Beginning Go to Beginning Cycle Record Play Go to End MIDI Sync e Record button Starts and stops the recording process Play from Beginning button Starts playback from the beginning of the project Go to Beginning button Moves the playhead to the beginning of the project or to the beginning of the playback region if it is active e Play Pause button Starts playback at the current playhead position If the project is playing stops playback Go to End button Moves the playhead to the end of the project or to the end of the playback region if it is active e Cycle button Activates the playback region if one is set in the Time ruler e MIDI Sync button Synchronizes playback with incoming MIDI Clock and MIDI Timecode MTC signals For information on using the transport controls see Controlling Playback With the Transport Controls on page 55 Chapter 2 The Soundtrack Pro Interface 25 26 Timeline editing tools Time display Audio tracks Timeline The Timeline gives you a visual representation
28. Keyboard Shortcuts 285
29. Option Command V In the Paste Repeat sheet enter the number of times you want to paste the clip Type the number of times you want to paste the clip in the Paste Repeat sheet The copies are pasted in the selected track starting at the current playhead position If no track is selected the copies are pasted in the same track as the cut or copied clip The copies are pasted in the selected track starting at the current playhead position Moving Audio Clips You can move an audio clip in the Timeline by dragging the clip to a new position You can also move the clip to a different track To move an audio clip to a new time position Drag the clip left or right to a new position in the Timeline Drag a clip up or down to move it to a different track Drag a clip left or right to move it to a new position Chapter 5 Working in the Timeline 109 To move an audio clip to a new track Drag the clip up or down to a different track You can also move an audio clip using the Left and Right Arrow keys with various modifier keys Using the Option key with the Arrow keys moves the clip by one pixel at a time using the Option and Shift keys with the Arrow keys moves the clip to the next gridline in the Timeline When you move a clip by one pixel the amount the clip moves in time depends on the current zoom setting To nudge an audio clip in pixel increments Hold down the Option key while you press the Left or Rig
30. Pro Exporting Multitrack Projects 1 Once you have created a final mix of a multitrack project you can export the project mix You can also export individual tracks busses or outputs and export a multitrack project using Compressor You can export a project to a stereo audio file and set the exported file s bit depth and sample rate You can export selected tracks busses or outputs to either a stereo audio file or paired mono files If your project includes a video you can also export a project to a variety of formats using the Compressor application You can import an exported audio file into Final Cut Pro or another video application to add to a video project or into a digital audio application for further processing You can also burn it on a CD or DVD or open it in iTunes and convert it to MP3 or AAC format that you can distribute over the Internet 247 Exporting a Project Mix When you export a mix all unmuted tracks routed to the first output Output 1 are included in the exported file You can exclude any tracks from the exported mix by muting those tracks To export a project to a stereo audio file 1 Choose File gt Export gt Export Mix The Export dialog appears t rs ha E SSSS Ses 2 Choose a bit depth for the exported file from the Bit Depth pop up menu 3 Choose a sample rate for the exported file from the Sample Rate pop up menu 4 Type a name for the exported file and browse to
31. To set the threshold of the noise reduction In the Reduce Noise dialog drag the Noise Threshold slider left to lower the threshold or drag it right to raise the threshold You can also type a value in decibels in the Noise Threshold field To change the tone of the noise reduction In the Reduce Noise dialog drag the Tone Control slider left to preserve more low frequency content bass or drag it right to preserve high frequency content treble during noise reduction You can preview noise reduction with the Reduce Noise dialog open and adjust the threshold and tone of noise reduction You can also hear the audio file or selection with and without noise reduction and hear only the noise to be removed To preview the file with noise reduction Click the Play button in the lower part of the Reduce Noise dialog To set the preview volume level Drag the Volume slider in the lower part of the Reduce Noise dialog left to lower the volume or right to raise the volume To compare the file with and without noise reduction Click the Bypass button to hear the file without noise reduction Click the button again to hear the file with noise reduction To hear only the noise to be removed Select the Noise Only checkbox To use a noise reduction preset In the Reduce Noise dialog click Show Presets The Presets drawer appears In the Presets drawer select a preset from either the Factory Presets or User Presets list Click Apply
32. ame for the track bus or output in the name field Record Enable button Enables or disables the track for recording when you click the Record button Only tracks have Record Enable buttons not busses or outputs e Mute button Mutes or unmutes the track bus or output e Solo button Solos or unsolos the track bus or output Soundtrack Pro supports both multiple solo and exclusive solo Effects button Displays the Effects tab of the Media and Effects Manager with the track bus or output effects settings Envelopes disclosure triangle Shows the track bus or output envelopes in the area directly below the track Chapter 2 The Soundtrack Pro Interface 27 28 Timeline Controls The lower left corner of the Timeline contains controls for various aspects of Timeline display and operation Snap button Track Height control Master Envelopes button Zoom control Snap To Value pop up menu e Master Envelopes button Shows or hides the master envelopes e Snap button Turns snap on or off Snap To Value pop up menu Sets the value to which items in the Timeline snap e Track Height control Sets the height of tracks busses and outputs to one of four settings from Reduced to Large e Zoom control Click the control or drag the slider to change the zoom level You can zoom in to edit clips precisely or Zoom out to display more of the Timeline For information about using master envelopes see Master
33. ard audio file and can choose other options when you first save the file Audio file projects are saved with the extension stap Saving a project as an audio file project lets you make changes to actions and other edits when you reopen the project in the Waveform Editor You can also save a project as a standard audio file In this case the edits you have made are rendered into the audio file and cannot be changed or undone the next time you open the audio file in the Waveform Editor To save a project as an audio file project 1 Choose File gt Save 2 In the Save dialog type a name for the file and browse to the location where you want to save it 3 Choose the file type for the project from the File Type pop up menu The available choices in the Save dialog change depending on whether you choose Audio File Project or an audio file format as the file type 4 Optionally select the Flatten checkbox to flatten the project Flattening a project flattens or coalesces the actions in the project reducing project complexity and file size Once you flatten a project you can no longer edit existing action settings 5 Optionally select the Render checkbox to create a render file in the project If you are working with a clip sent from Final Cut Pro be sure this checkbox is selected 6 Click Save e i 1 Ci a 146 Chapter 7 Working in the Waveform Editor For audio file projects sent from Fi
34. clips If the clips are adjacent Shift click the clips in the Timeline To select multiple audio clips in different tracks Shift click or Command click the clips in the Timeline To select all clips using the same source audio file do one of the following Select the clip in the Timeline or the Bin tab then choose Clip gt Select All Occurrences of filename Control click the source audio file in the Bin tab then choose Select All Occurrences of filename from the shortcut menu Reveal In Finder Add to Favorites Open in Apple Loops Utility Open in Editor Open as Project Show File Information Duplicate Split Chapter 5 Working in the Timeline 107 108 Cutting Copying and Pasting Audio Clips You can cut copy and paste audio clips in the Timeline You can also paste multiple copies of a clip To cut an audio clip Select the clip in the Timeline then choose Edit gt Cut or press Command x The clip is removed from the Timeline and placed on the Clipboard To copy an audio clip do one of the following Select the clip in the Timeline then choose Edit gt Copy or press Command C Option drag the clip to the position where you want to copy it To paste an audio clip Set the playhead at the position where you want to paste the clip then choose Edit gt Paste or press Command V The clip is pasted in the currently selected track starting at the current playhead position If
35. corded e Disk space indicator Shows the available disk space on the recording sessions location set in Recording Preferences Chapter 2 The Soundtrack Pro Interface 41 42 Peak indicator Level meters Meters Tab The Meters tab displays stereo level meters that you can use to observe the volume of the first output in a multitrack project or the overall output for an audio file project Reset button Go to Peak buttons Peak Value and Location display e Peak indicator Shows the highest level reached as the project plays If the level rises above 0 dB the peak indicator becomes red to indicate clipping Level meters Show the output volume of the overall project as the project plays Peak Value and Location display For each channel displays the highest peak value played and its location Go to Peak buttons Move the playhead to the channel s peak e Reset button Resets the Peak Value and Location display and the peak indicator to their default values Chapter 2 The Soundtrack Pro Interface Getting Started With Soundtrack Pro This chapter describes the two kinds of projects you can create in Soundtrack Pro and describes how to work with windows use layouts play projects and set Soundtrack Pro preferences Two Kinds of Projects Multitrack Projects Multitrack projects let you arrange audio clips in tracks in the Timeline and synchronize them to a video clip You add c
36. dio with the picture in a video e Indicate where particular sounds begin and end in an audio file Markers extend vertically through the Timeline like the playhead Each marker has a handle in the area above the Time ruler letting you position the marker precisely in the Timeline Chapter 5 Working in the Timeline 119 120 Types of Markers Soundtrack Pro displays Final Cut Pro HD scoring markers and lets you add your own markers to a project You can add two kinds of markers time markers and beat markers The two types can be distinguished by their handles Time markers have green handles and beat markers have purple handles Final Cut Pro HD scoring markers have orange handles This section discusses how to work with time markers and beat markers in a project For information about working with Final Cut Pro HD scoring markers see Using Final Cut Pro Scoring Markers on page 191 End of project Time marker green marker red xme 00 00 00 00 cers 1 1 000 Beat marker purple Final Cut Pro HD scoring marker orange Inserting Markers You can insert a beat marker or time marker at any point in the Timeline or Waveform Editor To insert a beat marker Set the playhead to the point where you want to add the marker then choose Project gt Insert Beat Marker or press the B key To insert a time marker Set the playhead to the point where you want to add the marker then choose Project gt In
37. e Duration 4 100 gt Volume O la C cancel _ Generate To choose the type of noise to insert In the Noise Generator dialog choose the type of noise from the Waveform Type pop up menu To set the length of the inserted noise In the Noise Generator dialog choose the format you want to use from the Duration pop up menu In the Duration value slider do one of the following Click the left arrow to shorten the length of the inserted noise or click the right arrow to increase the length e Click the center of the value slider then drag the slider that appears left or right to change the length of inserted noise e Click the value in the value slider then type a new value Click OK Chapter 7 Working in the Waveform Editor To set the volume level of the inserted noise In the Noise Generator dialog drag the Volume slider left or right to set the noise level You can also type a level in decibels in the Volume field Inserting a Waveform When you choose Process gt Insert then choose Waveform from the Insert submenu the Wave Generator dialog appears You can set the type of waveform to insert set the length of the inserted waveform choose the format for setting the waveform length any of the Time Ruler Units formats and set the volume of the inserted waveform The inserted waveform can be a sine sawtooth square or triangle wave 0 8 0 Waveform Audio Unit Soundtrack Wave Generator Manufac
38. e project when you save it For information on saving projects see Saving Multitrack Projects on page 86 To open an existing project Choose File gt Open or press Command O Optionally to view only multitrack projects in the dialog choose Multitrack Document from the File Type pop up menu Locate and select the project then click Open You can also open a recently open project by choosing it from the File gt Open Recent menu and can open a project by dragging it onto the Soundtrack Pro icon in the Dock You can have multiple projects open in Soundtrack Pro and cut and paste between them but you can only play one project at a time You can open projects created with earlier versions of Soundtrack with the extension loop but can only save them as multitrack projects with the extension stmp 81 Closing Multitrack Projects To close a project Select the project s tab in the Project window then choose File gt Close Project or press Command Shift W Setting Project Properties Each project has a set of project properties which include time format sample rate tempo time signature key and overlap mode Each project property has a default setting described below You can change the project properties using the project controls in the Project window in the Timeline Reads WO 120 elr Hfc_ 3 esa ce ele The most important project properties are time format and sample rate The
39. e recording recording stops but the project continues playing You can punch in and punch out multiple times while the project is playing When you click the Play button both recording and playback stop Chapter 11 Recording Audio in Soundtrack Pro 237 Recording Multiple Takes You can record multiple takes in the Timeline You can record multiple takes using the playback region to define where each take starts and ends or record for the duration of the project When you record multiple takes the takes are stacked in a single clip in the Timeline You can audition each take and can create composite takes by splitting the clip and choosing the take for each split segment To record multiple takes 1 If you want to record to an existing track enable the track 2 If cycling is turned off click the Cycle button in the transport controls to turn it on 3 Set the playback region to the part of the Timeline where you want recording to start and end For information on setting the playback region see Working With the Playback Region on page 98 If no playback region is set recording starts at the beginning of the project and lasts until the end of the last clip in the project If the project contains no clips a single take is recorded starting at the current playhead position 4 Click the Record button in the transport controls to start recording As you record the level meters in the Recording tab show the levels of t
40. e to save it and save it as either a looping or non looping file To save a recorded clip Do one of the following e Select the clip in the Timeline then choose Clip gt Save Clip As e Control click the clip in the Timeline then choose Save Clip As from the shortcut menu In the Save As dialog type a name for the clip and browse to the location where you want to save it Select the Looping button to save the clip as a looping file or click the Non looping button to save the clip as a non looping file Click Save You can use Apple Loops Utility a companion application included with Soundtrack Pro to add tags to your saved recordings to make them easier to find using the Search tab in Soundtrack Pro Chapter 11 Recording Audio in Soundtrack Pro 239 Recording Audio in the Mixer You can record audio in the Mixer in a similar way to recording audio in the Timeline You can record a single take or record multiple takes If you want to record multiple takes using a playback region you must set the playback region in the Timeline before you start recording in the Mixer To record audio in the Mixer you follow the procedures described in Recording Audio in the Timeline on page 236 with the following differences e To enable a track for recording in the Mixer click the Record Enable button the red circle in the track s channel strip e In the Mixer you can set the playhead using the transport controls or the Playh
41. ead Position value slider Because the playhead is not visible in the Mixer you cannot set it by clicking or dragging Recording Audio in the Waveform Editor You can record audio to an audio file project in the Waveform Editor When you record audio in the Waveform Editor you replace overwrite any existing audio in the audio file or selection you record to You can select part of the file in the Waveform Editor to record to When you record to a selection recording starts at the beginning of the selection and ends at the end of the selection The part of the file after the end of the selection is unchanged If no part of the file is selected recording starts at the playhead position and lasts until you stop recording If your recording extends past the end of the audio file the file is lengthened to include the recording To record audio in the Waveform Editor 1 Select the part of the project you want to record to If no part of the audio file is selected recording starts at the current playhead position and proceeds until you stop recording 2 Click the Record button in the transport controls Chapter 11 Recording Audio in Soundtrack Pro As you record the recorded area appears red in the waveform display The level meters in the Recording tab show the levels of the input signal being recorded If the input signal clips rises above 0 dB the peak indicator lights red Recorded area Chapter 11 Recording Audio in Sound
42. ected track i Adds a new bus to the Timeline below the selected bus l ae contro z Adds a new output to the Timeline below the selected output S option a p E Removes the selected track bus or output from the Timeline l a shit J r P Inserts a beat marker at the current playhead position Inserts a time marker at the current playhead position Adds time markers at the beginning and end of selection conor w J uae Video Out Key command Function Play using external video output device E E ees i 284 AppendixB Soundtrack Pro Keyboard Shortcuts Recording Key command Function i Makes Take 1 the active take for the selected clip g ae option 1 Makes Take 2 the active take for the selected clip S option 2 4 N Makes Take 3 the active take for the selected clip option 3 Makes Take 4 the active take for the selected clip SJ option Makes Take 5 the active take for the selected clip gt e x o x o o s ooron fo x fo x ee PE Makes Take 6 the active take for the selected clip option e T Makes Take 7 the active take for the selected clip option 7_ Makes Take 8 the active take for the selected clip option 8_ Makes Take 9 the active take for the selected clip 3 option 2 AppendixB Soundtrack Pro
43. ection pop up menu Choose the MIDI output port to use for the control surface from the Output Connection pop up menu Click the Close button to dismiss the Preferences window You can delete a control surface if you decide you don t want to use it any longer To delete a control surface Choose Soundtrack Pro gt Preferences then click the Control Surfaces button Select the control surface in the Control Surfaces display area Click the Delete button Chapter 12 Using Control Surfaces With Soundtrack Pro Premapped Controls When you connect a control surface many controls are premapped to work with specific Soundtrack Pro buttons and commands Premapped controls include the following Control Soundtrack Pro button or command Channel strip volume faders Track volume slider Channel strip rotary knobs Track pan slider Channel strip record ready Track Record Enable button buttons Channel strip select buttons Select the track Channel strip mute buttons Track mute button Channel strip solo buttons Track solo button Transport controls Transport controls Move back Move forward Play Stop Record Jog wheel Moves playhead back or forward Mapping Commands to Control Surface Buttons Many buttons on control surfaces are not directly assigned to a specific command in Soundtrack Pro Some buttons such as the bank and channel buttons are premapped but can also be mapped to other commands You can
44. ed using the preview controls You can only preview one audio file at a time You can also preview video files When you double click a video file in the Media and Effects Manager the video appears in a small window in the Details tab To preview a video file Click the Details tab in the Utility window to make the tab active Select the video file in the Media and Effects Manager Click the Play button in the Preview controls at the bottom of the Media and Effects Manager To stop playback click the Play button again For more information on working with video files see Chapter 8 Working With Video in Soundtrack Pro on page 183 Chapter 3 Getting Started With Soundtrack Pro Using the Preview Controls The preview area at the bottom of the Media and Effects Manager contains controls you can use when previewing audio files 414 2 Al Files FE Good for both D oe Name Tempo Key Beats P 6 8 Jazzy Dr_set Olaif 152 Non 4 P 6 8 Jazzy Dr seto2aif 152 Non 4 P 6 8 Jazzy Dr_set O4 aif 152 Non 4 P 6 8 Jazzy Fil03aif 152 RRERRRRRRRERE Play button fa Media pop up menu A Mute ims button slider e Play button Starts playback of the preview file If the file is playing stops playback e Mute button Mutes playback of the preview file without stopping project playback Clicking the button again unmutes the preview file Volu
45. el the audio from that channel plays in both the left and right output channels of the output The other channel is not heard If you have added time or beat markers to an audio file project you can select the area between two markers To select the area between two markers Double click the waveform display in the area between the two markers If there are additional markers you can expand the selection by dragging toward them 156 Chapter 7 Working in the Waveform Editor Moving Between Selections You can select different areas of the audio file to apply different actions or to play different areas Any selection can include the same part of an audio file as another selection As you work on the audio file you can move back and forth between selections Waveform View button a gt Next Selection button To move to the previous selection Click the Previous Selection button above the waveform display The previous selection becomes the current selection The selection area appears darker than the rest of the waveform To move to the next selection Click the Next Selection button above the waveform display The next selection becomes the current selection The selection area appears darker than the rest of the waveform Cutting Copying and Pasting in the Waveform Editor You can cut copy and paste audio in the Waveform Editor Cutting copying and pasting can change the length of an audio file To cut
46. es you can review them after recording and choose which one to use in your project or assemble a composite take using segments of each recorded take For audio file projects you record in the Waveform Editor When you record in the Waveform Editor the recording replaces overwrites any audio over which you record If you record for a longer duration than the current length of the file the file is lengthened to include the recorded audio Getting Ready to Record Before you start recording also make sure that any audio equipment you plan to use in your recording session such as microphones musical equipment mixers or external processors is connected to your computer and is working When you record the recorded audio is saved to disk at the location set in the Recording pane of the Preferences window Audio files while smaller than video files of comparable duration can be quite large each minute of 16 bit 44 1 kHz stereo audio requires roughly 10 MB of disk space so you should make sure you have enough free disk space to store your recordings before you start You can set the input device and output monitoring device for recording in the Preferences Recording pane or change them in the Recording tab For detailed information on Recording preferences see Recording Preferences on page 77 235 Recording Audio in the Timeline You record in the Timeline by enabling a track for recording setting the playhead then clic
47. f related tracks You use busses by adding sends to effects chains in the Effects tab or the Mixer then routing audio from each send to a bus Each bus has a drag handle a name an icon and a set of controls that appear in the bus s header in the Timeline and in its channel strip in the Mixer Bus controls are the same as track controls except that a bus does not have a Record Enable button because you can t record audio to a bus The bus controls affect the audio of every track sent to that bus For example you could route every dialogue track for a particular actor to a bus with the actor s name You could adjust the volume of all the actor s dialogue using the bus volume fader and add an EQ effect that brings out the actor s voice in the mix You could then send route the bus to a particular output You route audio from a track to a bus by adding a send to the track in the Effects tab or in the Mixer When you add a send the send is assigned to a bus You can change the bus to which a send is assigned and can adjust the volume and pan for the send Outputs Outputs let you route the audio from tracks and busses to physical outputs If you are using external audio hardware that supports multiple physical outputs you can add outputs to a project and choose the physical output to which each Mixer output sends its audio You can also send audio from multiple tracks or busses to a single output control volume and pan for all the tracks
48. file Set Ambient Noise Print The Set Ambient Noise Print command lets you copy part of an audio file containing only ambient noise that you want to add to another part of the file or another file To copy part of an audio file to ambient noise 1 In the waveform display select the part of the audio file containing only ambient noise 2 Choose Process gt Set Ambient Noise Print The ambient noise is stored in a special buffer separate from the Clipboard and is saved to the project Chapter 7 Working in the Waveform Editor Apply Ambient Noise The Apply Ambient Noise command applies the ambient noise stored in the ambient noise buffer to the audio file or selection To apply ambient noise to an audio file In the waveform display select the part of the audio file to which you want to apply the ambient noise Choose Process gt Apply Ambient Noise The ambient noise replaces the selected part of the file If the selection is longer than the copied ambient noise the ambient noise repeats to fill the selection Convert to Mono Choosing this command converts a stereo audio file to mono You can choose whether to convert the file to mono by using only the left channel using only the right channel or combining the two channels Combining the left and right channels sums them as an equal gain mix To select how a stereo file is converted to mono Choose Process gt Convert to Mono In the Convert to Mono dialog select the b
49. gt Zoom Normal You can also zoom in on a selected area using the Zoom tool For information about using the Zoom tool see Zoom Tool on page 160 Using the Global Waveform View The Waveform Editor includes a Global Waveform view located directly above the main waveform display The Global Waveform view displays a miniature view of the entire audio file and shows the current playhead position The part of the audio file visible in the waveform display appears inside a blue rectangle You can quickly move to different parts of the audio file by dragging the visible area rectangle To move to a different part of the audio file using the Global Waveform view Drag the blue visible area rectangle to a new position Drag this rectangle to a new position Chapter 7 Working in the Waveform Editor Viewing an Audio File in Spectrum View When you first open the Waveform Editor it shows the audio file in Waveform view You can also view and edit an audio file in Spectrum view In Spectrum view the display shows the frequency spectrum of each channel of a stereo audio file on a scale from 0 Hertz Hz to half the sample rate of the file For example for a 48 kHz audio file the scale progresses from 0 Hz to 24 kHz To view an audio file in Spectrum view Click the Spectrum View button above the right corner of the Global Waveform view Waveform View button Spectrum View button The display changes to show the audio file
50. hange the default behavior in the General pane of the Preferences window so that long clip names are truncated from the center For information on setting preferences see Setting Soundtrack Pro Preferences on page 75 Tracks Busses and Outputs Multitrack projects contain tracks busses and outputs Tracks busses and outputs appear as horizontal rows in the Timeline and as vertical channel strips in the Mixer In both the Timeline and Mixer tracks busses and outputs are grouped together with a separator between each category You can move each type within its own category but cannot move one to either of the other categories Each track bus and output has a header with its icon name and a set of controls Tracks Tracks contain the audio you add to your project in the Timeline Each track has a drag handle a name an icon and a set of controls that appear in the track s header in the Timeline and in its channel strip in the Mixer Track controls include a volume slider a pan control an output pop up menu and buttons to mute or solo the track add effects and enable the track for recording In addition each channel strip includes stereo level meters you can use to watch the track s levels and a set of effects slots where you can add and order track effects and sends Chapter 4 Working With Multitrack Projects Busses Using busses you can create submixes letting you adjust volume and pan and add effects to groups o
51. he input signal being recorded If the input signal clips rises above 0 dB the peak indicator lights red The playhead advances to the end of the playback region then returns to the beginning of the playback region for the next take 5 To stop recording click the Play button When you record multiple takes the takes are recorded sequentially to an audio file in the recording location set in Recording Preferences The takes appear in a single clip in the Timeline The current take number appears in the lower right corner of the clip You can choose which take you hear when you play the project When you finish recording the current take number corresponds to the number of completed takes 238 Chapter 11 Recording Audio in Soundtrack Pro To choose a take do one of the following Select the clip choose Clip gt Recording Take then choose the take number from the submenu Control click the clip choose Take from the shortcut menu then choose the take number from the submenu Open as Project Show File Information Select All Occurrences of Scene 1 Jack dialog Recording 2 You can split a recorded clip and choose the take for each segment of the split clip to create a composite take You can also copy a clip onto several tracks split the copies and choose the take for each split copy of the clip Saving Recorded Clips You can save your recordings in the Timeline When you save a clip you can name the clip choose wher
52. hortcut menu Select the clip in the Bin tab then choose Reconnect filename from the Media pop up menu e Select the clip in the Timeline then choose Clip gt Reconnect e Control click the clip in the Timeline then choose Reconnect from the shortcut menu In the dialog that appears locate the audio file you want to reconnect Click Open to reconnect the file To reconnect a video file Control click the video clip in the video track then choose Reconnect offline source from the shortcut menu In the dialog that appears locate the video file Click Open to reconnect the file Chapter 3 Getting Started With Soundtrack Pro Working With Multitrack Projects You can arrange and mix audio clips in a multitrack project Multitrack projects include tracks busses and outputs you can use to create sophisticated mixes When you create a multitrack project you can set the project s properties and the project length You locate and add media to your project using the Media and Effects Manager Creating and Opening Multitrack Projects When you open Soundtrack Pro a new blank project appears You can change the default startup behavior in the Preferences window For information about setting preferences see Setting Soundtrack Pro Preferences on page 75 To create a new multitrack project Choose File gt New gt Multitrack Project or press Command N A new untitled project appears You can name th
53. ht Arrow key To nudge an audio clip to the next gridline Hold down the Option and Shift keys while you press the Left or Right Arrow key Snapping Clips to Clips on Adjacent Tracks If snap is turned on you can snap a clip to the edges of a clip in an adjacent track the track either directly above or directly below the track containing the clip This is especially useful when the start and end points of clips do not fall on the current Snap To value To snap a clip to adjacent clips Choose View gt Snap To gt Adjacent Tracks Chapter 5 Working in the Timeline To resize an audio clip Drag the clip to the left or right to resize it Notches indicate the points where a looping clip repeats Creating Crossfades Between Audio Clips Soundtrack Pro lets you easily create crossfades between two audio clips in the Timeline Crossfades let you create smooth transitions between one audio clip and the next and avoid clicks or sudden changes in loudness that can result when placing audio files one after another To create a crossfade between audio clips you set the project to crossfade mode then drag an audio clip so that it overlaps another clip A crossfade is created for the length of the overlapped area Chapter 5 Working in the Timeline 111 112 To set the project to crossfade mode Click the Crossfade Mode button located above the Global Timeline view Crossfade Mode button o Truncate Mode b
54. ile hierarchy to find audio files located on disk To locate audio files using the Browser Double click a volume or folder in the Browser to view its contents You can move back through the previous locations in the Browser using the Forward and Back buttons or through the levels of the file hierarchy using the Path pop up menu Chapter 3 Getting Started With Soundtrack Pro Previewing Audio Files Once you locate an audio file you want to use in your project you can preview the file in the Media and Effects Manager When you preview files Soundtrack Pro matches the sample rate of the file to the project sample rate When you preview looping files Soundtrack Pro matches their tempo and key to the project tempo and key To preview an audio file Select the file in the Media and Effects Manager The selected file starts playing If the project is playing when you preview a file Soundtrack Pro starts playback of the previewed file on the downbeat of the next measure of the project You can turn preview playback on and off by holding down Option and pressing the Space bar P 6 8 Jazzy Dr_set OLaif 152 P 6 8 Jazzy Dr set O2aif 152 P 6 8 Jazzy Dr set 04 aif 152 P 6 8 Jazzy Fill O3aif 152 Select an audio file in the Media P Bebop Drumset O2 aif 135 Non 16 r and Effects Manager to preview it Audio files tagged as loops play back repeatedly when previewed You can control the playback of the file being preview
55. in of the audio file or selection by the amount shown in the Amplitude Level field When you choose Process gt Adjust Amplitude the level shown in the field is zero 0 dB or unity gain To set the amplitude level Choose Process gt Adjust Amplitude In the Adjust Amplitude dialog drag the Amplitude Level slider or select the value in the Amplitude Level field and type a new value Click OK Silence Choosing this command replaces the audio file or selection with complete silence Invert Choosing this command inverts the phase of each sample in the audio file or selection Each sample s amplitude is unchanged but the phase is inverted In the waveform display the wave s crests become troughs and vice versa Reverse Choosing this command reverses the order of the samples in the audio file or selection so that the first sample becomes the last and vice versa Swap Channels Choosing this command swaps the left and right channel of a stereo audio file or selection If the file is mono Swap Channels is disabled Insert You can insert silence noise or a waveform in an audio file or selection When you choose Process gt Insert then choose one of the three items from the Insert submenu the silence noise or waveform is inserted at the current playhead position The remainder of the audio file ripples so that it continues after the inserted silence noise or waveform Inserting Silence When you choose Process gt Insert
56. ing tracks Drag the file from the Media and Effects Manager to the Timeline If you have adjusted the preview volume the track volume is automatically set to the preview volume of the file Chapter 4 Working With Multitrack Projects To add an audio file from the Finder Drag the file from the Finder to the Timeline to a track between two existing tracks or to the area below all existing tracks When the Bin tab of the Media and Effects Manager is active the Bin shows all of the audio clips in the project You can drag a clip from the list to the Timeline to add a new clip from the same audio file at a different point in time or to a different track To add an audio file from the Bin tab Drag the file from the Bin tab to the Timeline either to a track or to the area below the existing tracks Note When you drag an audio file to the Timeline the file snaps to the nearest Snap To position if snap is turned on For information on setting the Snap To value see Using Snap on page 72 Viewing and Editing Clip Properties When you create an audio clip by dragging an audio file to the Timeline the audio clip has a set of properties These properties are specific to the clip and can be different for two clips created from the same source audio file 00A Details Video Recording Meters a ordi te Details gt Scene 1 Debra dialog a TTE 4 The following
57. its envelopes Adjusting Volume The volume slider controls the volume the loudness relative to other tracks of the track bus or output To adjust the volume level of a track bus or output Drag the volume slider left or right Drag the volume slider left or right The range is 96 dB to 6 dB with the default at 0 dB Double clicking the slider resets it to the 0 dB position Adjusting Pan Position Drag the pan slider left or right Chapter 5 Working in the Timeline Muting and Soloing Tracks Busses and Outputs The Mute button mutes silences the track bus or output You can mute multiple tracks busses and outputs allowing you to hear only the remaining unmuted ones Muting lets you compare the sound of the project using different combinations of tracks busses and outputs and hearing the result of changes you make to them To mute a track bus or output Click the Mute button Click the Mute button again to unmute the track bus or output Muted tracks busses and outputs appear darker in the Timeline making it easy to identify which tracks are currently audible Click the Mute button to mute the track bus or output The Solo button solos the track bus or output muting all others Soloing a track bus or output lets you quickly isolate it from the rest of the project so you can adjust the sound of the soloed track bus or output and make changes Soundtrack Pro supports multip
58. king Record You can record a single take or record multiple takes by turning on cycling before you start recording When you finish recording your recorded audio appears in a track in the Timeline If you record multiple takes you can audition each take to choose which one you want to use in your project You can also assemble composite takes by splitting and combining your recorded takes Enabling a Track for Recording Before you start recording you enable the track you want to record to You can record audio only to a track not to a bus or output If no track is enabled for recording a new track is created below the existing tracks and the take appears on the new track when you click the Record button To enable a track for recording Click the Record Enable button the red circle in the track s header or Mixer channel strip The Recording tab becomes active and shows the current recording settings You can adjust recording settings before you start recording or between recordings 236 Chapter 11 Recording Audio in Soundtrack Pro To adjust recording settings In the Recording tab choose the input device and channel or pair of channels from the Input Device pop up menu Choose the device and channel or pair of channels to use for monitoring the recorded audio from the Monitor pop up menu If you want to record without hearing the existing audio clips in the project select the Mute Project checkbox If you want t
59. l you can return the pointer to a selection pointer by clicking the Selection Tool button Selection Tool button Sample Edit Tool You can graphically edit samples in the audio file using the Sample Edit tool To use the Sample Edit tool the waveform display must be zoomed in enough to see individual samples which appear as small squares connected by a thin line Sample Edit Tool button a NT Ta To edit samples using the Sample Edit tool Click the Sample Edit Tool button above the time display The pointer becomes a Sample Edit pointer Zoom in on the part of the waveform you want to edit To graphically edit samples do one of the following Drag a sample up or down to a new value e Click directly above or below a sample e Drag left or right to reshape the waveform You can also edit samples numerically in the waveform display To edit samples numerically Control click a sample then choose Set Value from the shortcut menu In the sheet that appears type a new value for the sample Click OK Chapter 7 Working in the Waveform Editor 159 160 Stretch Tool Zoom Tool You can zoom in on a specific part of the waveform display to make precise edits Zoom Tool button LN p To zoom in using the Zoom tool Click the Zoom Tool button above the time display The pointer changes to a Zoom pointer In the waveform display do one of the following e Click to zoom in e Option click to zoom o
60. layed in the Project window Chapter 5 Working in the Timeline 97 98 Using the Time Ruler The Timeline has a Time ruler that shows the divisions of time in a project You can set the playhead to a precise frame point in time or sample number using the Time based units on the Time ruler or to a specific musical measure or beat using the Beats based units to synchronize playback of audio clips in the Timeline The Time ruler changes depending on the time format of the project and the Time ruler units If the project is currently set to Time based format Time based units appear in the upper part of the ruler If the project is set to Beats based format Beats based units appear in the upper half of the ruler Ai cara ool You can use the Time ruler to position clips or the playhead at a precise point in time including synchronizing them to a specific timecode reference in a video file To set the playhead to a specific point in the Time ruler Click the Time ruler at the point where you want to set the playhead Working With the Playback Region You can create a playback region in a project an area that plays back repeatedly This is sometimes called cycling or looping playback A project has only one playback region but you can move and resize it as often as you want You also use the playback region when recording multiple takes For information on recording see Chapter 11 Recording Audio in Soundt
61. le solo and exclusive solo Clicking the Solo button for multiple tracks busses or outputs solos them and mutes all others When you exclusively solo a track bus or output all others are muted regardless of whether they are soloed To solo a track bus or output multiple solo Click the Solo button Click the Solo button again to unsolo the track bus or output Click the Solo button to solo the track bus or output To exclusively solo a track bus or output Option click the Solo button Click the Solo button again to unsolo the track bus or output When you solo tracks busses or outputs the ones not soloed appear darker in the Timeline Chapter 5 Working in the Timeline 103 Editing Audio Clips in the Timeline You can edit audio clips in a variety of ways in the Timeline You can select cut copy and paste clips move resize transpose split and join them and edit them in other ways Selecting Audio Clips You select the audio clips you want to edit You can select a single clip or multiple clips including clips in different tracks When you select a clip it appears darker than unselected clips To select an audio clip Click the clip in the Timeline To select multiple audio clips in the same track do one of the following Command click the clips in the Timeline Drag from a point in the track before the first clip you want to select to a point after the last clip you want to select encompassing the
62. lips to the Timeline from the Media and Effects Manager or from the Finder and can also record audio directly into tracks Each track has controls you can use to adjust volume and pan mute or solo the track add effects and adjust effect parameters The Timeline also includes busses and outputs with similar controls You can automate volume pan and other controls using envelopes in the Timeline You mix a multitrack project in the Mixer which features a channel strip for each track bus and output in the Timeline You can adjust volume and pan mute and solo channel strips record audio and record automation in the Mixer As you work ona multitrack project you can view it in both the Timeline and the Mixer and switch between the two 45 46 You can export a project mix to an audio file which you can import into Final Cut Pro or another application You can also export selected tracks busses and outputs or export a project using the Compressor application For information about creating saving and working with multitrack projects see Chapter 4 Working With Multitrack Projects on page 81 For information about working in the Timeline see Chapter 5 Working in the Timeline on page 93 For information about working in the Mixer see Chapter 6 Working in the Mixer on page 123 Note For multitrack projects the audio files used in a project are not stored as part of the project file The project file only
63. map these buttons in the Control Surface Buttons window and save the mappings or modify them later To map a command to a control surface button 1 Choose Soundtrack Pro gt Preferences then click the Control Surfaces button 2 Click the Control Surface Buttons button to show the Control Surface Buttons window Chapter 12 Using Control Surfaces With Soundtrack Pro 245 246 3 In the Control Surface Buttons window drag an action from the Available Commands list on the right to a button in the Control Surface Buttons list on the left to map the command to the button Optionally you can search for commands and control surface buttons by typing text in the Search field located at the upper right corner of the window Recording Control Surface Automation Once you have connected a control surface and mapped the controls you plan to use you can use the control surface to control volume pan and other functions in your Soundtrack Pro projects Using the automation modes described in Automation Modes on page 228 you can record control surface movements while a project plays To record control surface movements follow the procedures described in Recording Automation Data on page 228 You can thin automation data recorded from a control surface For information on thinning automation data see Thinning Envelope Points in Recorded Automation Data on page 229 Chapter 12 Using Control Surfaces With Soundtrack
64. mat and the current zoom level 93 94 Moving Around in the Timeline Soundtrack Pro provides several controls that let you change the view of the Timeline and move to different parts of your project You can zoom in or out for a closer or wider view of the Timeline control how many tracks are displayed in the Timeline and change which part of the project is currently visible using the scroll bars and Timeline controls You can split the Timeline view and use the Global Timeline view to quickly move to different parts of your project Using the Scroll Bars If the entire project cannot be displayed in the Timeline you can scroll through the project using the horizontal scroll bar located at the bottom of the Timeline Drag the horizontal scroll bar left or right to move the visible part of the Timeline If your project contains more tracks than can be displayed in the Timeline a vertical scroll bar appears along the right edge of the Timeline Drag the vertical scroll bar up or down to change which tracks are visible Vertical scroll bar Horizontal scroll bar In the lower left of the Timeline are the Timeline controls including the Track Height control and Zoom control Chapter 5 Working in the Timeline Using the Zoom Control You can zoom in to make precise edits in the Timeline or zoom out for a wider view of your project using the Zoom control The Zoom control features a slider on a graduated scale
65. me slider Sets the playback volume of the preview file Media pop up menu Choose whether to add the file to Favorites open it in the Waveform Editor or Apple Loops Utility or reveal it in the Finder To preview an audio file with a project 1 Click the Play button in the transport controls to play the project 2 When the project reaches the point in time where you want to hear the preview file select the file in the Media and Effects Manager To preview a file without the project solo 1 If the project is playing click the Stop button in the transport controls to stop playback of the project 2 Select the file in the Media and Effects Manager to preview the file You can also preview a video file using the preview controls For information about previewing a video file see Playing the Video on page 185 Chapter 3 Getting Started With Soundtrack Pro 69 Using Snap When you move and resize clips in the Timeline or select part of an audio file in the Waveform Editor you usually want them to start and end at a specific point in time To synchronize clips with a video you may want to position them in line with a specific frame In a music based project you may want to align clips with measures and beats Soundtrack Pro includes a snap feature that causes clips the playhead and other items in the Timeline and Waveform Editor to snap to the nearest Snap To position Snap applies to the following operations e Draggi
66. n The selection can contain the entire audio file 154 Chapter 7 Working in the Waveform Editor To select the entire audio file Choose Edit gt Select All You can select one channel left or right of a stereo audio file and apply actions to only the selected channel You can also select only part of one channel To select the left channel of an audio file 1 Move the pointer near the upper edge of the waveform display The pointer changes to the letter L 2 Drag the pointer to select the part of the left channel you want to work with Left channel selected As you drag the right lower channel of the audio file becomes darker in the waveform display You can also double click in the upper part of the waveform display to select the entire left channel Chapter 7 Working in the Waveform Editor 155 To select the right channel of an audio file 1 Move the pointer near the lower edge of the waveform display The pointer changes to the letter R 2 Drag the pointer to select the part of the right channel you want to work with Cry 00001107 tS ae and Analysis Right channel selected As you drag the left upper channel of the audio file becomes darker in the waveform display You can also double click in the lower part of the waveform display to select the entire right channel When you play a selected left or right chann
67. n you apply a processing effect from the Effects submenu the floating advanced settings window for the effect appears The advanced settings window contains controls for previewing the effect in the Waveform Editor bypassing applying or canceling the effect resetting effect parameters and applying effect presets Ban Scene 1 Debra dialog stap Track Parametric EQ Audio Unit Parametric EQ Manufacturer Emagic Parameters Gain dB 0 0 Qn 72 0 36 0 dB Frequency Hz 0 rn 119 67 Q Factor 0 0 rp 30 0 13 0 i Show Hide Presets button Play button fr 4 o Reset button rese J Apply button Volume slider Bypass button Cancel button e Play button Plays the audio file or selection with the effect Volume slider Controls the volume of the audio file or selection as you play it Bypass button Bypasses the effect so you can hear the difference in the sound of the audio file or selection with and without the effect Chapter 7 Working in the Waveform Editor 161 162 e Reset button Resets all effect parameters to their default values Cancel button Closes the advanced settings window without applying the effect Apply button Applies the effect to the audio file or selection and closes the advanced settings window e Show Hide Presets button Shows or hides the Presets drawer so you can apply effect presets For information about applying effect presets in the Waveform Editor see
68. nal Cut Pro or Motion and for reference movies the original source media file whether video or audio is not saved in the project by default but instead a reference to the media file is saved You can save the source media file in the project Saving the source media file in the project allows you to move the project to another computer or storage device and continue working but can significantly increase project size To collect the original source media in the project In the Save As dialog select the Collect Source File checkbox You can save a project to any of the audio file formats listed in Supported Audio File Formats on page 144 except MP3 and AAC To save a project as an audio file Choose File gt Save In the Save dialog type a name for the file and browse to the location where you want to save it Choose the file type for the project from the File Type pop up menu The available choices in the Save dialog change depending on whether you choose Audio File Project or an audio file format as the file type Choose the bit depth for the project from the Bit Depth pop up menu Choose the sample rate for the project from the Sample Rate pop up menu Optionally select the Dither checkbox to dither the file Dithering is useful when saving a project at a lower bit depth or sample rate In general you should dither a project only when saving it as an audio file and only when you have finished all bit depth or sample ra
69. necting Control Surfaces Soundtrack Pro supports control surfaces that use the Mackie Control and Logic Control protocols to communicate with your computer In order to use a control surface you must first connect the control surface to a MIDI interface and connect the MIDI interface to your computer unless the control surface allows direct connection to the computer Before connecting a MIDI interface be sure your computer supports the MIDI interface you plan to use Read the installation instructions included with the MIDI interface and install the latest version of any appropriate firmware or driver software if needed For more information refer to the documentation that came with the control surface and with the MIDI interface 243 244 Adding and Deleting Control Surfaces When you have connected the MIDI interface to your computer and connected the control surface to the MIDI interface you add the control surface in Soundtrack Pro Control Surface Preferences To add a connected control surface Choose Soundtrack Pro gt Preferences then click the Control Surfaces button Click the Add button to add the control surface The visual representation of the control surface appears in the panel in the upper part of the window Choose the type of control surface you are adding from the Control Surface Type pop up menu Choose the MIDI input port to use for the control surface from the Input Conn
70. ng audio clips to the Timeline e Moving audio clips e Resizing audio clips e Setting the playhead e Setting the playback region e Inserting markers e Moving markers e Selecting Timeslices e Adding envelope points e Moving envelope points e Moving crossfade edges You can use snap to ensure that audio clips are synchronized to a measure or beat that they begin playing back at a precise point in time and that they are precisely aligned with other clips in the Timeline When you turn on snap the item you are moving snaps to the nearest Snap To position in the Timeline The available Snap To values depend on the time format of the project For projects set to Time based format the available Snap To values are e Ruler ticks e Seconds Frames e Clips on Adjacent Tracks e Markers Chapter 3 Getting Started With Soundtrack Pro w N _ w N Reconnecting Media Files e Skip File Opens the project without reconnecting the missing file e Cancel Cancels the Open command e Find File Presents a dialog that lets you locate the missing file and reconnect it to the project If you choose to open the project without reconnecting its files you can reconnect individual audio files from the Bin tab and reconnect a video file in the video track in the Timeline To reconnect an audio file Do one of the following e Control click the audio file in the Bin tab then choose Reconnect filename from the s
71. no track is selected the clip is pasted in the track from which it was cut or copied When pasting clips cut or copied from different positions in the Timeline or from multiple tracks the following conditions apply e Pasting clips from different Timeline positions The clip closest to the beginning of the project is pasted at the current playhead position and the remaining clips are pasted at the same positions in time relative to the first clip as when they were cut or copied e Pasting clips from multiple tracks The clip from the topmost track is pasted in the currently selected track and the remaining clips are pasted at the same positions relative to the first clip as when they were cut or copied If there are not enough tracks to accommodate the clips being pasted a dialog appears asking if you want to create new tracks for the clips If you choose not to create new tracks only the clips for which tracks already exist are pasted When pasting audio clips you can choose to paste multiple copies of the clip in succession Using the Paste Repeat command you can paste any number of copies of a clip in the selected track Chapter 5 Working in the Timeline wu A U N To paste multiple copies of a clip Cut or copy the clip Set the playhead to the point you want to paste the first copy of the clip If you want to paste the copies in a different track select the track Choose Edit gt Paste Special gt Paste Repeat or press
72. noise print before reducing noise is optional If you do not set a noise print before using the Reduce Noise command Soundtrack Pro will extract a noise print from the selected part of the audio file To set part of an audio file as a noise print In the waveform display select the part of the audio file containing only the noise you want to reduce Choose Process gt Set Noise Print The selected noise is stored as a noise print Reduce Noise The Reduce Noise command uses the frequency content of the noise print to reduce noise in the audio file or selection To reduce noise using the noise print In the waveform display select the part of the audio file in which you want to reduce noise Choose Process gt Reduce Noise The Reduce Noise dialog appears In the Reduce Noise dialog you can optionally set the noise threshold and tone for noise reduction You can also preview the noise reduction with the dialog open AAA Scene 1 Debra dialog stap Track Reduce Noise Parameters Noise Threshold 70 Q gt 12 T600 as Tone Control Cine UN Preserve Bass Preserve Treble O 40 Q noise ony C CD E The noise threshold determines the level below which audio in the noise print is considered to be noise Lowering the threshold results in only very low signals being reduced while raising the threshold results in more high level signals being reduced Chapter 7 Working in the Waveform Editor
73. o record in mono deselect the Stereo checkbox The level meters in the Recording tab show the level of the audio signal in the input channel Before recording you may want to watch the level meters and set the input level to assure a high enough signal level and to avoid clipping Recording a Single Take You record a single take by setting the playhead to the point where you want recording to start then clicking the Record button Recording starts at the playhead position and ends when you click either the Record or Play button To record a single take If you want to record to an existing track enable the track Set the playhead to the point where you want recording to start You can set the playhead using any of the procedures described in Setting the Playhead on page 51 Click the Record button in the transport controls to start recording As you record the level meters in the Recording tab show the levels of the input signal being recorded If the input signal clips rises above 0 dB the peak indicator lights red To stop recording do one of the following e Click the Record button again e Click the Play button You can punch in and punch out while recording a single take using the Record button For example you can start the project playing then punch in at the point where you want to start recording by clicking the Record button To punch out click the Record button again When you click the Record button whil
74. of the Timeline Choose View gt Fit in Window or press Shift Z Chapter 5 Working in the Timeline Setting Track Height You set the height of tracks busses and outputs in the Timeline using the Track Height control The Track Height control has four settings The smallest rectangle sets the track height to a minimized setting with each track and track header reduced to half height allowing more tracks to be displayed in the Timeline To set the height of tracks busses and outputs Click one of the four rectangles on the Track Height control Reduced track height Large track height Using the Global Timeline View The Global Timeline view located above the Time display and Time ruler shows a miniature view of the entire project The playhead appears as a black vertical line with a triangular handle The part of the project currently visible in the Timeline is indicated by a blue rectangle in the Global Timeline view To move to a new area of the Timeline using the Global Timeline view Drag the visible area rectangle to a new position Drag this rectangle to a new position You can quickly move to different parts of the Timeline by dragging the blue rectangle This is especially useful when working on longer projects You can also drag the rectangle up or down to move vertically in the Global Timeline view This is useful if your project contains more tracks busses and outputs than can be disp
75. ols value slider e Toolbar Includes tools for common functions You can customize which tools appear in the Toolbar e Tabs You can switch between any projects open in the Timeline or Waveform Editor Transport controls Control playback and the position of the playhead and turn recording on or off For more information see Transport Controls on page 25 Master volume slider Adjusts the overall volume when you play the project The volume level defaults to 0 dB when you create a project Adjusting the master volume slider does not affect export volume e Mono Mix button Click to listen to a temporary mono mix of the project Playhead Position value slider Displays the current playhead position You can move the playhead by clicking the arrows dragging or typing a value Selection Length value slider Displays the length of the current Timeslice in the Timeline or selection in the Waveform Editor You can change the Timeslice or selection length by clicking the arrows dragging or typing a value Chapter 2 The Soundtrack Pro Interface Toolbar The Toolbar is located at the top of the Project window When you first open Soundtrack Pro the Toolbar includes buttons for creating a new project creating a new audio file showing the Mixer and the Utility window managing layouts adding markers and other common functions You can customize the Toolbar adding buttons for functions you want to access frequently
76. ou can paste multiple t copies of the cut or copied audio clip Splits the selected audio clips under the playhead Joins the selected clips Crossfades the selected clips b s P AppendixB Soundtrack Pro Keyboard Shortcuts 281 282 Key command Function Trims the selected clips l l z J i Double click an audio clip Opens the selected audio clip in the Waveform Editor as a new audio file project Adjusting Audio Clips in the Timeline Key command Function f Nudges the clip or envelope point to the left by one pixel option fe Nudges the clip or envelope point to the right by one pixel option gt tn ek g Nudges the envelope point up by one pixel Nudges th int d b ixel ane a udges the envelope point down by one pixe Shifts the clip or envelope point to the left by one gridline option shift T k i ip VE SPEpOI gisi Shifts the cli int to the right idline wen he sin a ifts the clip or envelope point to the right by one gridline Shifts th int up by five pixels een pe me J ifts the envelope point up by five pixels Shifts th int d by five pixels en E me i ifts the envelope point down by five pixels Navigating in the Timeline Key command Function Zooms in horizontally to the next zoom level Jor Eg Zooms out horizontally to the next zoom level Oo GO Zooms in vertically to the next zoom level e_x 6 J
77. page 25 Playhead Shows the part of the audio file currently playing Actions and Analysis buttons Shows either the Actions list and related controls or the Analysis Type Parameter and Analysis Results lists and related controls When the Actions button is active the following items are available Effects button Shows the Effects tab where you can add realtime effects to the project Actions pop up menu Choose menu items to flatten actions delete actions and perform other operations Actions list Shows the actions you apply to the project Action Insert bar Shows where new actions will be added in the Actions list and which actions are heard when you play the project Actions list You can add select and reorder actions in the list Actions menu Effects button Action v Scene 1 Debra dialog Al Parametric EQ Fade In Reduce Noise alalalase When the Analysis button is selected the following items replace the Actions list Analysis Type list Lists the types of analysis you can select Parameters list Some analysis types Click Pop and Silence have parameters you can adjust before analyzing the file The parameters appear in this list Analyze button Click to analyze the file for the problems selected in the Analysis Type list Analysis Results list Lists items found by analyzing the file Chapter 2 The Soundtrack Pro Interface Clear
78. play then choose a number from the lower part of the shortcut menu To return to Waveform view Click the Waveform View button Playing Audio Files in the Waveform Editor You can play an audio file in the Waveform Editor so you can hear the file and any changes you make to it To play an audio file Click the Play button in the transport controls or press the Space bar Click the Play button or press the Space bar again to stop playback You can set the playhead in the Waveform Editor in the same way as you set it in the Timeline by clicking in the waveform display or in the Time ruler using the transport controls or using the Playhead Position value slider For more information see Setting the Playhead on page 51 Chapter 7 Working in the Waveform Editor Scrubbing Audio Files in the Waveform Editor You can also scrub the audio file in the Waveform Editor Scrubbing the audio file lets you hear the audio at the playhead position as you drag the playhead so you can find a particular sound or event in the audio file To scrub an audio file Press and hold the triangular part of the playhead While holding the playhead drag left or right at the speed you want to scrub the audio file Scrubbing is useful to help identify the part of an audio file that you want to edit While you are scrubbing an audio file you can select the part of the file that you want to edit To make a selection while scrubbing As you move
79. r to set the mix level of the pasted audio Optionally you can crossfade the pasted audio by selecting the Crossfade In and Out Points checkbox and typing crossfade values in milliseconds in the Fade In Length and Fade Out Length fields Click OK The cut or copied audio is mixed with the existing audio You can also paste repeat in the Waveform Editor When you paste repeat the cut or copied audio is pasted the number of times you specify in succession so that each copy starts at the end of the previous one To paste repeat in the Waveform Editor Set the playhead to the point where you want to paste the audio Choose Edit gt Paste Special then choose Paste Repeat from the submenu In the Paste Repeat sheet type the number of copies you want to paste in the field Click OK The copies are pasted starting at the playhead position The audio after the playhead in the file moves to accommodate the pasted audio and the file lengthens by the pasted amount Chapter 7 Working in the Waveform Editor Graphically Editing Audio Files The Waveform Editor includes four waveform editing tools you can use to graphically edit the audio file in the waveform display Selection Tool You can use the Selection tool to select part of an audio file as described in Selecting Part of an Audio File on page 154 When you open the Waveform Editor the pointer is a selection pointer arrow When you are done using another waveform editing too
80. rack Pro on page 235 To set the playback region Drag in the bottom half of the Time ruler from the beginning of where you want the playback region to the end Bis ay mem o Drag in the Time ruler to alleen set the playback region Playback region The playback region is lighter in color than the rest of the Time ruler with triangular markers indicating its start and end points If a playback region already exists you can drag anywhere in the Time ruler outside of the current playback region to set the playback region to a new position If cycling is turned off you must turn it on for the playback region to be active The Cycle button darkens to indicate that the playback region is activated Chapter 5 Working in the Timeline To activate the playback region Click the Cycle button in the transport controls To move the playback region Click in the bottom half of the playback region and drag it to a new position in the Timeline To resize the playback region Select either the start point or end point handle in the Time ruler and drag to resize the playback region To remove the playback region Click in any part of the Time ruler outside of the current playback region Working With Tracks Busses and Outputs in the Timeline The Timeline is arranged into three groups of horizontal rows tracks busses and outputs You add audio to tracks in your project use busses to create and control submixes and send a
81. release the mouse button To copy a track bus or output Option click the drag handle in the header for the track bus or output then drag it up or down A copy of the track bus or output appears when you release the mouse button Renaming Tracks Busses and Outputs By default tracks are numbered when created and take the name of the first audio clip you add to them Busses and outputs are numbered starting from one Bus 1 Out 1 and so on You can rename a track bus or output and use the names to distinguish the type of audio it contains for example dialogue voiceovers music or sound effects its part in the overall project or to identify it in some other way To rename a track bus or output Click the name field in the header for the track bus or output and type a new name Changing a Track Bus or Output Icon You can choose a new icon from the icon grid or add your own image to the grid To change the icon for a track bus or output do one of the following Click the icon then select a new icon from the icon grid that appears Drag a graphics file from the Finder to the icon Chapter 5 Working in the Timeline 101 102 Using the Track Controls Tracks busses and outputs have headers located along the left side of the Timeline Each header contains track controls that you can use to mute or solo the track bus or output adjust its volume level and pan position add effects and show or hide
82. rojects You can create audio file projects open audio files in the Waveform Editor create a new audio file and save an audio file as an audio file project Supported Audio File Formats You can open the audio files in the following formats in the Waveform Editor Audio file project e AIFF e WAVE MP3 AAC except protected AAC files Sound Designer II NeXT Sound File QuickTime Movie You can open audio files with any combination of the following sample rates and bit depths Sample Rates e Any rate between 8 kHz and 192 kHz Bit Depths e 8 bit integer e 16 bit integer e 24 bit integer e 32 bit integer e 32 bit floating point You can open audio files up to four hours in length in the Waveform Editor Note You can open audio files with any sample rate between 8 kHz and 192 kHz When you edit the file in the Waveform Editor it maintains its sample rate When you play the file it plays at the nearest sample rate your hardware can support The audio file project format is the native format of the Soundtrack Pro Waveform Editor Audio files saved in this format have some special features which are described in this chapter 144 Chapter 7 Working in the Waveform Editor Creating and Opening Audio File Projects You start working in the Waveform Editor by creating an audio file project opening an existing audio file project or opening an audio file in the Waveform Editor To create a new blank audio file project
83. s or output in order to move copy or remove it and can also select tracks busses and outputs to export The headers of selected tracks busses and outputs appear darker in the Timeline To select a track bus or output do one of the following Click the drag handle along the left edge of the header for the track bus or output Click anywhere in the row for the track bus or output in the Timeline You can select multiple tracks busses or outputs in the Timeline To select adjacent tracks busses or outputs Shift click the drag handle in the header of each track bus or output To select nonadjacent tracks busses or outputs Command click the drag handle in the header of each track bus or output Chapter 5 Working in the Timeline Moving and Copying Tracks Busses and Outputs As you work on your project you may want to rearrange tracks busses and outputs You can move and copy them to change their vertical arrangement in the track bus or output section of the Timeline You cannot move one to the area for another as indicated by the rows labeled Tracks Busses and Outputs in the Timeline You can only move or copy one track bus or output at a time To move a track bus or output Drag the track bus or output drag handle up or down to a new vertical position A light blue horizontal line in the header area indicates the place the track bus or output will be moved to when you
84. s frequency spectrum You can select parts of the audio file apply actions and edit the audio file in Spectrum view in the same way as in Waveform view You can also change the Spectrum view display to show the frequency spectrum linearly or logarithmically use different window functions and change the number of samples used to calculate the view Chapter 7 Working in the Waveform Editor 151 To show the frequency spectrum on a logarithmic scale Control click the Sample ruler along the left edge of the display then choose Logarithmic from the shortcut menu To show the frequency spectrum on a linear scale Control click the Sample ruler along the left edge of the display then choose Linear from the shortcut menu To display the audio file in Spectrum view part of the audio data for each given point in time is analyzed Each method of analysis represents a slightly different compromise between frequency resolution and spectral leakage You can choose between several different analysis methods called window functions used to display the frequency spectrum in Spectrum view To choose a window function for Spectrum view Control click the spectrum display then choose a window function from the upper part of the shortcut menu You can also choose the number of samples used to calculate the spectrum display To choose the number of samples used for Spectrum view Control click the spectrum dis
85. s of the folder hierarchy Computer button Displays your computer s hard disk and other storage media connected to your computer Home button Displays the contents of your home directory Path pop up menu Displays the levels of the file path to the current location letting you move back to a previous level File list Displays the files and folders at the current location Preview controls Include Play and Mute buttons and a volume slider For information on using the Preview controls see Using the Preview Controls on page 69 Media pop up menu Choose menu items to add a Favorite add a file to the Bin open a file in the Waveform Editor and perform other functions Chapter 2 The Soundtrack Pro Interface 38 Bin Tab The Bin tab lists the media files added to the project You can drag files from the Bin tab to the Timeline You can also add files to the Bin for easy access in a project Files not currently added to the project appear dimmed and offline files appear in red text File list Preview controls Media pop up menu e File list Displays the media files in the current project e Preview controls Include Play and Mute buttons and a volume slider For information on using the Preview controls see Using the Preview Controls on page 69 Media pop up menu Choose menu items to add a Favorite add a file to the Bin open a file in the Waveform Editor and perform other functions Chapter 2 The So
86. sert Time Marker or press the M key Chapter 5 Working in the Timeline Naming Markers You can name time markers and beat markers so that each marker can provide a unique visual cue to a specific point in the Timeline or Waveform Editor For example you can name markers to define sections of your project Introduction Verse or Chorus to reflect what s happening in the music Latin Rhythm or Fast Groove or to serve as reminders for your workflow Add Horns Here Transpose to D Insert Delay Effect To name a beat marker or time marker do one of the following Control click the marker handle choose Edit from the shortcut menu type a name in the Marker Name field of the dialog that appears then click OK Make the Details tab active select the marker then type a name in the Name field of the Details tab Marker Name Sigg Type a name in the Time 00 00 10 20 Marker Name field COLTE Enter a time position here to move the marker to that position To view marker titles in the Timeline Choose View gt Show Marker Titles Moving Markers You can move a marker either by dragging the marker s handle or by entering a new position for the marker in an Edit dialog To move either a beat marker or time marker do one of the following Drag the marker by its handle located in the area above the Time ruler to a new position in the Timeline Show the Details tab click the marker you want to move
87. te conversions Chapter 7 Working in the Waveform Editor 147 7 Click Save When you save an audio file with the same name location and extension as the original audio file you overwrite the existing audio file Setting the Time Ruler Units in the Waveform Display You can set the Time Ruler units in the waveform display to any format in the Time Ruler Units submenu To set the Time Ruler units in the waveform display Choose View gt Time Ruler Units then choose a format from the submenu 148 Chapter 7 Working in the Waveform Editor Choosing the Sample Units in the Waveform Display Along the left edge of the waveform display is a scale of sample units for the audio file You can set this scale to any of the following sample units e Sample Value e Normalized e Percent Decibels To set the sample units in the waveform display do one of the following Choose View gt Time Ruler Units then choose a format from the submenu Control click along the left edge of the waveform display where the sample units appear then choose the sample units you want from the shortcut menu Zooming In and Out in the Waveform Editor You can zoom in on a specific part of an audio file to make precise edits and perform other tasks To zoom in or out do one of the following Drag the Zoom control left to zoom in for a closer view or drag right to zoom out for a wider view Choose View gt Zoom In to zoom in one level Choose Vie
88. the Save Compressed checkbox Adding Audio Files to a Multitrack Project Once you ve located and previewed an audio file you want to add you drag the file to the Timeline to add it to the project When you drag an audio file to the Timeline Soundtrack Pro creates an audio clip from the audio file and adds the clip to the project An audio clip does not contain the actual audio data instead it contains a reference to the file stored on disk Editing an audio clip in the Timeline does not change the source audio file Each audio clip has a playback mode For untagged files and files tagged as non looping files the clip playback mode is non looping For files tagged as looping files the clip playback mode is looping If the playback mode of a clip is looping the clip appears with notched edges to indicate where the audio file repeats when you resize the clip Chapter 4 Working With Multitrack Projects 87 88 To add an audio file from the Media and Effects Manager do one of the following Drag the file from the File list in the Media and Effects Manager to a track in the Timeline Drag the file from the File list between two existing tracks A new track is created and the clip is added to the track Drag the file from the File list to the empty part of the Timeline below the outputs A new track is created and the clip is added to the track Drag a file from the File list to a track or to the part of the Timeline below the exist
89. the playhead press and hold the Shift key Using the Timeline Controls in the Waveform Editor You can use the Timeline controls located at the lower left corner of the Project window while working in the Waveform Editor Some of these controls have slightly different functions in the Waveform Editor than they do in the Timeline Master Envelopes button You can show or hide the envelopes for the audio file Snap button You can turn snap on or off in the Waveform Editor Snap To button You can choose the Snap To value that the playhead and other items snap to In the Waveform Editor the choices for snap are Ruler Ticks and Zero Crossings Track Height control Sets the height of the envelope rows when you show envelopes in the Waveform Editor Chapter 7 Working in the Waveform Editor 153 Editing Audio Files in the Waveform Editor You can edit audio files in many different ways in the Waveform Editor You can edit the entire file or select part of the file to edit Selecting Part of an Audio File When you apply an action to an audio file in the Waveform Editor the action is applied to the entire file unless you select part of the file You can select different parts of the audio file and apply different actions to each selection To select part of an audio file In the waveform display drag horizontally across the part of the waveform you want to select Selected area Some actions can only be applied to a selectio
90. to zero DC offset can limit the dynamic range of an audio file Phase Issues Phase issues can result from a distorted or inaccurate stereo image caused by poor microphone placement or other issues When converting a stereo file to mono the presence of phase issues can cause the left and right channels to cancel each other out partially or completely Clipped Signal A clipped or overloaded signal can result from several causes including poor gain staging in a preamp during recording bad electrical cables or surface damage to an analog recording Silence Silence detects parts of the audio file at which the audio signal falls to zero 0 You can set the threshold below which Soundtrack Pro considers the signal to be silence To select the types of analysis to perform In the Analysis Type list select the checkboxes next to the types of analysis you want to perform on the audio file 2 To analyze the file click Analyze Chapter 7 Working in the Waveform Editor Setting Analysis Parameters The Clicks and Pops and Silence analysis types have parameters you can set Each type has a Threshold slider you can drag to set the threshold for detecting clicks and pops or detecting silence To set analysis parameters In the Analysis Type list click the disclosure triangle for the analysis types for which you want to set parameters Drag the Threshold slider left to lower the threshold or right to raise the threshold You can also type
91. track Pro 241 Using Control Surfaces With Soundtrack Pro You can connect and use control surfaces to automate recording mixing and other tasks in Soundtrack Pro Control surfaces provide a set of hardware controls that let you mix and edit your projects with greater flexibility and precision than using a mouse to move onscreen controls You can also change multiple parameters at once using a control surface There are a variety of control surfaces available for use with video and audio production applications Most control surfaces include faders knobs and buttons similar to those found on a hardware mixing console including channel strip controls for volume pan mute solo and track selection and a set of transport controls Control surfaces also typically provide buttons for selecting parameters to edit and for selecting different tracks or banks of tracks a jog wheel for moving the playhead precisely and other controls When you use a control surface with Soundtrack Pro some controls are premapped to common functions You can map other controls to Soundtrack Pro commands and functions in the Control Surfaces Preferences pane To use a control surface you connect it to your computer add it to Soundtrack Pro map the controls you want to use to Soundtrack Pro commands then record control surface automation data in your project Recorded control surface automation data appears in the corresponding envelope in the Timeline Con
92. turer Apple Parameters Waveform Type Sine Frequency 0 0 Q 22000 M0 Hz Duration 100 gt Volume OT 0 To choose the type of waveform to insert In the Wave Generator dialog choose the type of waveform from the Waveform Type pop up menu To set the frequency of the inserted waveform In the Wave Generator dialog drag the Frequency slider left or right to set the frequency You can also type a frequency in Hertz in the Frequency field To set the length of the inserted waveform In the Wave Generator dialog choose the format you want to use from the Duration pop up menu In the Duration value slider do one of the following e Click the left arrow to shorten the length of the inserted waveform or click the right arrow to increase the length e Click the center of the value slider then drag the slider that appears left or right to change the length of the inserted waveform Click the value in the value slider then type a new value Click OK Chapter 7 Working in the Waveform Editor 165 166 Length of selection 4 289140 gt Cane ox 5 Ctiek OK Adding Ambient Noise When editing an audio file you may want to remove some sounds from the file while preserving the room tone or other ambient background noise in the file Soundtrack Pro features two commands Set Ambient Noise Print and Apply Ambient Noise that you can use together to add ambience to the
93. udio to physical output channels using outputs Tracks busses and outputs are described in greater detail in Tracks Busses and Outputs on page 90 The tracks in a project appear in the upper part of the Timeline Busses appear below tracks and outputs appear below busses A separator between each group helps visually distinguish them and disclosure triangles on each separator let you show or hide the groups Tracks busses and outputs in the Timeline correspond to channel strips in the Mixer When you add a track bus or output adjust its controls or add effects the same changes appear in the corresponding channel strip when you open the Mixer Adding Tracks Busses and Outputs To add a track do one of the following Choose Multitrack gt Add Track or press Command T Control click an open area of the Timeline then choose Add Track from the shortcut menu Control click a track then choose either Add Track Above or Add Track Below from the shortcut menu Chapter 5 Working in the Timeline 99 100 To add a bus do one of the following Choose Multitrack gt Add Bus Control click a bus then choose either Add Bus Above or Add Bus Below from the shortcut menu To add an output do one of the following Choose Multitrack gt Add Output Control click an output then choose either Add Output Above or Add Output Below from the shortcut menu Selecting Tracks Busses and Outputs You can select a track bu
94. undtrack Pro Interface 40 Video Playback value slider Utility Window The Utility window features tabs for viewing a video in a project observing project levels viewing details and setting up recording Video Scale pop up menu Video viewing area Chapter 2 The Soundtrack Pro Interface Peak indicator Level meters Recording Tab The Recording tab is where you edit a track s recording settings When you click a track s Record Enable button the Recording tab appears displaying the track s current recording settings Input pop up menu Gain slider and field Stereo checkbox Monitor pop up menu Mute Project checkbox Disk space indicator e Peak indicator Shows the highest level reached by the recording input signal If the level rises above 0 dB the peak indicator becomes red to indicate clipping e Level meters Show the input volume for the selected track during recording Input pop up menu Choose the input device and input channel or channels for recording Gain slider and field Drag the slider or type a number in the field to set the input gain for recording Stereo checkbox Select to record to a stereo file or deselect to record to a mono file e Monitor pop up menu Choose the output device and output channel or channels for monitoring during recording e Mute Project checkbox Select to mute the project during recording so you hear only the sound being re
95. uses are saved in the same folder e When you select Collect Video File the video file is included with the project and its audio files 86 Chapter 4 Working With Multitrack Projects To save a project and its audio files together Choose File gt Save In the dialog that appears select the Collect Audio Files checkbox Navigate to the folder in which you want to save the project and its audio files then click Save The project file and a copy of every audio file the project uses are saved to the selected location You can optionally click the New Folder button to create a new folder for the collected project It s a good idea to save each collected project in its own folder If the project includes a video file you can optionally select the Collect Video File checkbox to save the video to the selected location If the folder already contains any of the media files an alert appears asking if you want to replace the existing files Note Because video files are typically very large files saving a copy of the video file may take several minutes and may require a large amount of disk space You can also save a compressed version of the project When you save a project compressed the data used to draw the audio waveforms in the Timeline is not saved This reduces the size of the project but means that the waveforms must be redrawn each time the project is opened To save a project compressed In the Save dialog select
96. ut e Drag horizontally to select the part of the waveform you want to zoom in on The waveform display zooms in on the selected area For information on other ways to zoom in and out in the waveform display see Zooming In and Out in the Waveform Editor on page 149 Chapter 7 Working in the Waveform Editor Processing Audio Files You can process audio files in the Waveform Editor in a variety of ways You can choose processing effects and other operations from the Process menu and apply them to an entire file or select part of the file and apply the effect to the selection When you choose an item from the Process menu the item appears as an action in the Actions list The Process menu contains the following items Effects Submenu The Effects submenu contains an extensive set of professional audio effects you can apply to an audio file or a selection The audio effects in the Effects submenu are the same as the realtime effects you can apply to tracks busses and outputs in the Timeline For information about individual effects in the Effects submenu see Audio Effects Included With Soundtrack Pro on page 196 The effects included with Soundtrack Pro are categorized by type in the Effects submenu Below these effect categories is a submenu for Mac OS effects If you have installed third party Audio Units effects on your computer additional submenus for the third party effects appear at the bottom of the Effects submenu Whe
97. utton In crossfade mode when you drag an audio clip so that it partially overlaps another audio clip in a track in the Timeline a crossfade is created for the overlapped part of the two audio files You can adjust the boundaries of the crossfade in the Timeline To create a crossfade In the Timeline drag an audio clip so that it overlaps another audio clip The crossfade appears in the overlapped area of the two clips Crossfade You can adjust crossfades in several ways You can change the edges of the crossfaded clips or move the position of the crossfade without changing its length To adjust crossfade boundaries Move the pointer over the left or right edge of the crossfade The pointer becomes a crossfade pointer Drag the edge of the crossfade to adjust the crossfade boundary To move the crossfade without changing its length Drag the lower area of the crossfade left or right As with other edits you make in the Timeline creating a crossfade between two audio clips does not change the source audio files Chapter 5 Working in the Timeline Truncating Overlapping Audio Clips You can have Soundtrack Pro truncate the overlapping part of audio clips in the Timeline instead of crossfading them To truncate audio clips you set the project to truncate mode then drag an audio clip so that it overlaps another clip To set the project to truncate mode Click the Overlap Mode button located above the Global Timeline vie
98. utton corresponding to the method by which you want to convert the file to mono Click OK The Convert to Mono action converts the entire stereo file to mono You cannot convert only a selection of a file to mono The Convert to Mono action flattens the file removing existing actions from the Actions list For information about flattening actions see Flattening Actions on page 174 Resample Choosing this command resamples the audio file to a new sample rate To choose the new sample rate Choose Process gt Resample In the Resample sheet choose a sample rate from the Sample Rate pop up menu You can also type a sample rate in Hertz in the Sample Rate field Click OK The Resample action flattens the file removing existing actions from the Actions list For information about flattening actions see Flattening Actions on page 174 Chapter 7 Working in the Waveform Editor 167 168 Reducing Noise Some audio files contain unwanted noise making it difficult to hear the voices music or other content of the file Soundtrack Pro features two commands Set Noise Print and Reduce Noise that you can use together to reduce noise in an audio file or selection Set Noise Print The Set Noise Print command lets you select part of an audio file containing only the noise that you want to remove as a noise print The noise print provides a signature of the frequencies to reduce or remove from the file Setting the
99. w In truncate mode when you drag an audio clip so that it partially overlaps another audio clip in a track in the Timeline the overlapped part of the clip is truncated To truncate an audio clip In the Timeline drag another audio clip over part of the clip Splitting and Joining Audio Clips You may want to use only part of the source audio file in an audio clip Soundtrack Pro lets you split the clip into segments and use the segments in the Timeline as independent clips You can move the segments edit them and split each one into additional segments There are two ways to split clips using the Split razor tool or using the Split menu item in the Edit menu with the playhead Each method has advantages depending on the situation Using the Split tool you can perform many splits consecutively without moving the playhead each time Using the playhead you can split clips in several tracks at once To split audio clips with the Split tool 1 Click the Split Tool button above the Timeline m Split Tool button 2 Click a clip at the point where you want to split it Chapter 5 Working in the Timeline 113 114 To split audio clips with the playhead Set the playhead at the point where you want to split the clip then select the clip or clips you want to split You can split multiple clips in the same operation Move the playhead to where you want to split the selected clip Choose Edit gt Split or press S
100. w gt Zoom Out to zoom out one level If you have a mouse with a scrollwheel connected to your computer you can set Soundtrack Pro to zoom in or out when you move the scrollwheel You can select part of the audio file and zoom in on the selected area zoom in to see individual samples in the waveform or zoom out to peaks To set Soundtrack Pro to zoom the waveform display when you move the scrollwheel Choose Soundtrack Pro gt Preferences If the General Preferences pane is not visible click the General button In the Timeline section of the General Preferences pane choose Zooms at playhead from the Scrollwheel pop up menu To zoom in or out using a scrollwheel Move the scrollwheel up to zoom in or move it down to zoom out To zoom in on a selection In the waveform display select the area you want to zoom in on Choose View gt Zoom to Selection Chapter 7 Working in the Waveform Editor 149 150 To zoom in to see individual samples Choose View gt Zoom To Samples If you have previously zoomed in to a level where individual samples are visible in the waveform display choosing Zoom To Samples zooms in to the same zoom level To zoom out to see the entire waveform Choose View gt Zoom To Peaks If you have previously zoomed out to a level where waveform peaks are visible in the waveform display choosing Zoom To Peaks zooms out to the same zoom level To return to the original zoom level Choose View

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