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1. menu A subtasks type menu would not be difficult to implement The user selects a goal they wanted to achieve from the Why not menu and Hyperdoc attempts to answer why they are not doing that Typical answers mention that the user has not yet reached the goal i e more needs to be done pressing some button got the user further from the goal i e the user may have made an earlier mistake or that a button press had no effect The Why not menu then provides an option to help the user achieve the goal they presumably desired to reach reverting to the How answer form Here is an example Why not answer Why not rewind a tape You tried pressing Rewind but it had no effect Instead of pressing Record before that you should have pressed Stop eject Do you want to know how to rewind a tape now Hyperdoc answers questions by using a shortest path algorithm The hypertext manual is used to construct coherent answers How questions are based on the shortest path from the current state to the desired state whereas Why not questions are answered by reversing and weighting the user s path to the current state negatively then asking a How to question A why not answer therefore includes the possibility that it might have been better to have done something different earlier which the negative weights cater for rather than to progress only from the current state To stop explanations reaching too far back into the
2. Combining systems and manuals Harold Thimbleby Department of Psychology Stirling University STIRLING Scotland FK9 4LA Tel 44 786 467679 FAX 44 786 466741 EMail hwt compsci stirling ac uk Like many interactive systems hypertext is operated by button pressing It is therefore possible to combine an interactive system with its own hypertext manual Numerous advantages follow adaptive intelligent interactive help correct documentation in natural or mathematical language automatic generation of conventional manuals optimised for various tasks and detailed analysis This paper motivates the approach and describes a representative system Hyperdoc Hyperdoc enables research questions about good user interfaces and good user manuals to be investigated Key words hypertext manuals finite state machines T Introduction User interfaces are getting more and more features but there are very few systematic ways to make them any better User interfaces should be empirically evaluated and then improved but in practice many products are designed and then sold to users with little opportunity for improvements It is therefore crucial to have support for usability analysis at design time This paper is about Hyperdoc a user interface shell for simple interactive systems and what can be done with it Hyperdoc runs interactive systems combined with their manuals It provides interactive help but it can also generate conventional manu
3. H W 1991la Can Anyone Work the Video New Scientist 129 1757 pp 48 51 Thimbleby H W 1991b Heuristics for cognitive tools in NATO ASI Series F Proceedings NATO Advanced Research Workshop on Mindtools and Cognitive Modelling Cognitive Tools for Learning Kommers P A M Jonassen D H amp Mayes J T editors pp 161 168 Springer Verlag Thimbleby H W 1991c The Undomesticated Video Recorder Image Technology Journal of the British Kinematograph Sound and Television Society BKTS 72 6 pp 214 216 Thimbleby H W 1993a The Frustrations of a Pushbutton World Encyclopaedia Britannica Yearbook of Science and the Future pp 202 219 Encyclopaedia Britannica Thimbleby H W amp Witten I H 1993b User Modelling as Machine Identification New Methods for HCI Advances in Human Computer Interaction H R Hartson amp D Hix editors IV pp 58 86
4. One system we examined could only achieve advice similarity if all advice started Switch off but another we examined instead had almost as many buttons as features and this meant that regardless of its state a button generally achieved the same named goal The theoretical measure relating to this is diversity Finally mathematical analysis does not preclude visual analysis though we will omit pictures here Mathematica can readily generate conventional circle and arrow drawings A useful approach is to delete all similar edges such as to the off state since these have little structure and only serve to clutter diagrams Ranked embeddings are a variation where the position of the state is such that it shows for example the least number of button presses to get to that state from a designated set of states Some systems are clearly lop sided when represented like this and this may indicate a design problem or a trade off that could be or should have been analysed 4 3 Combining system and hypertext Both interactive systems and their documentation are frequently criticised for being difficult to understand and to use Thimbleby 1993a Many user manuals do not even fully and correctly describe the systems they attempt to document Designing good interactive systems is extremely difficult some poor manuals can be explained by the obvious difficulty of clearly and correctly explaining a badly designed system Hypertex
5. als following any specified criteria It has turned out to be surprisingly flexible Hyperdoc s main purpose though is to facilitate design analysis Hyperdoc achieves solid results with precise but general assumptions and enables certain usability criteria to be assessed as early as possible in the design cycle It provides a flexible framework where research into usability can be pursued effectively Much as we might covet many modern powerful user interface development systems they make little contribution to design unless we have access to them Hyperdoc is an accessible design tool competent programmers reading this paper could implement Hyperdoc within a few days 2 Hyperdoc overview Hyperdoc is a user interface shell that simulates a large class of user interfaces specifically finite state machines Hyperdoc combines the system simulated with its user manual It does this so closely that adding or deleting sections in the user manual extends or contracts the user interface and conversely modifying the user interface modifies the manual The manual To appear in Human Computer Interaction 93 Proceedings BCS Conference HCT 93 Loughborough UK therefore always corresponds exactly to the system it describes If desired Hyperdoc allows the simultaneous use and design of a system thus greatly easing iterative approaches to design A system designer can modify the finite state machine while it is being used so easily the
6. eractive simulation and help facilities directly it loads and saves LISP or Mathematica expressions to define the combined system and manual Thus Mathematica can be used to modify a system design perhaps to optimise for some mathematically formulated usability criteria 3 Background and related work Hyperdoc continues a line of work Thimbleby amp Witten 1993 Systems have been combined with manuals before Literate programming Knuth 1992 is an example of combining systems and their internal documentation Literate using Thimbleby 1986 was suggested as a way of combining interactive systems with their user documentation in order to be able to generate reliable examples in the documentation Hyperdoc is an extension of literate using where we consider the user manual to be a hypertext Both STATEMATE Harel et al 1990 and Hyperdoc share the advantage of maintaining system and documentation together however in STATEMATE the documentation is not interactivein its own right STATEMATE is aimed at developers Hyperdoc is aimed at users developers and researchers Hyperdoc currently provides shortest paths to the user s goals but other schemes were discussed in Thimbleby 1991b and shown to be a contribution to solving the getting lost in hypertext problem The notion of doing non trivial things in hypertext is implicit in programmable hypertext systems such as HyperCard Coulouris amp Thimbleby 1993 Since Hyp
7. erdoc permits users or designers to modify a system or its manual or to execute it in any order it is equal opportunity Runciman amp Thimbleby 1986 Manual and system have equal opportunity to participate in the overall design either can be considered the output generated by the other Buchner and Funke 1993 have done empirical work on the usability of finite state machines Further discussion of simple interfaces can be found in Thimbleby 1991c and some principles for more sensible design are discussed in Thimbleby 1991a 1993a 4 Hyperdoc features Hyperdoc has been used to study several video recorders and other systems In the discussion that follows we will draw on simulations of video recorder front panels Hyperdoc s user interface looks like the simulated system buttons can be labelled and positioned on a control panel which adjusts its size to fit Feedback is textual symbols can be used if a suitable font is available though global audio feedback can be selected e g key beep on state change Hyperdoc also provides menus for design for analysis and for exploring intelligent help 4 1 Intelligent help Conventional manuals suffer from synchronisation problems the user reads one section of the manual which may refer to a state of the system other than the one it is in Inevitably the user will make mistakes This problem is considerably worsened by timeouts in the system where it makes state changes with
8. intimidated by a conventional formal definition of equal precision and accuracy However the manual need not be generated in natural language It can be generated as a production system for example if this is more familiar or more useful to the designer certainly doing so can enhance design insights Monk 1990 The complexity measures length or weight of optimal manuals can be considered complexities of the corresponding systems Clearly one easily can obtain the measures without generating the manuals Since manuals are generated from objective criteria claims about manual design for example that redundancy should be removed could be tested rigourously Arguably the most robust empirical results in user interface design are about manuals Oatley amp Draper 1992 We now have a way of making manuals and systems indistinguishable therefore these results now apply to the appropriate class of interactive systems More or less designing the manual designs the system 5 Manual generation experiments At present we do not know how to characterise good manuals in a way that can be formalised though Carroll s work 1990 is extremely promising Experiments along the lines suggested above show that minimal manuals even for small systems lack clarity We need to discover whether this is because of using the wrong objective functions whether redundant recoding is essential whether structure should be weighted or whether the systems
9. logy 46A 1 pp 83 118 Carroll J M 1990 The Nurnberg Funnel Designing Minimalist Instruction for Practical Computer Skill MIT Press Coulouris G F amp Thimbleby H W 1993 HyperProgramming Addison Wesley Draper S W amp Oatley K 1992 Action centred manuals or minimalist instruction Alternative Theories for Carroll s Minimal Manuals in Computers and Writing State of the Art Holt P O B amp Williams N editors pp 222 243 Intellect Press Harel D Lachover H Naamad A Pnueli A Politit M Sherman R Shtull Trauring A amp Trakhtenbrot M 1990 STATEMATE A working environment for the development of complex reactive systems JEEE Transactions on Software Engineering 16 4 pp 403 414 Knuth D E 1992 Literate Programming Center for the Study of Language and Information Stanford University Monk A F 1990 Action Effect Rules A Technique for Evaluating an Informal Specification Against Principles Behaviour and Information Technology 9 2 pp 147 155 Runciman C amp Thimbleby H W 1986 Equal opportunity interactive systems International Journal of Man Machine Studies 25 4 pp 439 451 Skiena S 1990 Implementing Discrete Mathematics Combinatorics and Graph Theory with Mathematica Addison Wesley Thimbleby H W 1986 Experiences with literate programming using CWEB A variant of Knuth s WEB Computer Journal 29 3 pp 201 211 Thimbleby
10. ns the clarity and tractability of finite state machines This has the immense benefit of importing a huge body of well known theoretical concepts and measures It guarantees any results practical or theoretical are not tied to an idiosyncratic framework or implementation and it guarantees results can be widely understood tested and applied The restriction to finite state machines somewhat restricts the realism of simulations Hyperdoc does not attempt photographic realism though to do so would not interfere with the features it does provide Most real gadgets are more complex and quirky than Hyperdoc can simulate Hyperdoc does not have any mechanism for timeouts where the system makes state transitions autonomously typically when the user does not press any button for several seconds Most such features that might have been introduced have questionable value in improving user interfaces We have not paid any attention to details of natural language generation We can generate badly written manuals With very little effort we could generate badly written manuals in several languages though this isn t quite the joke it seems since nationalisation of manuals is normally an unreliable and an expensive process delaying product delivery Hyperdoc is implemented as a HyperCard system combined with LISP and Mathematica for more sophisticated support than is feasible to implement in HyperCard alone Though HyperDoc provides all the int
11. nterface then appears poor suggests not a limitation in Hyperdoc but that conventional systems could easily be improved Using Hyperdoc encourages designers to improve user interfaces because of the ease of doing so because combining manual and system encourages one to simplify the system design to make the manual more comprehensible because Hyperdoc provides a powerful interaction framework that directly suggests improvements of the simulated system and because of readily accessible analysis Finally an ironic point illustrating the foregoing claim HyperCard was used to implement Hyperdoc and with no effort on my part it provided all simulated systems with an undo Thus undo and some other desirable features can be provided at no cost and yet undo is not provided on any of the systems we have studied Acknowledgements Many people have suggested ideas that have enhanced Hyperdoc The following suggested ideas when I was attentive Stuart Anderson Andy Cockburn George Coulouris Alan Dix Steve Draper Joachim Funke Michael Harrison Peter Ladkin Gary Marsden Andrew Monk Prue Thimbleby Nina Warburton References Andr J 1989 Can Structured Formatters Prevent Train Crashes Electronic Publishing Origination Dissemination and Design 2 3 pp 169 173 Buchner A amp Funke J 1993 Finite state automata Dynamic task environments in problem solving research Quarterly Journal of Experimental Psycho
12. out telling the user Hyperdoc provides two sorts of menu for intelligent help the user can ask how to and why not questions There is no synchronisation issue There are two ways to ask how to questions The How menu requires an exact question such as how do I get the VCR to auto stop recording in 210 minutes The Subtasks menu more conveniently breaks questions down into subtasks which enable the user to ask how to change part of the system s state such as how do I get the VCR to pause leaving whatever else it is doing as unchanged as possible In this example the user would only select pause from the menu s choices The subtasks correspond in some ways to an ideal choice of buttons for the VCR Very often a system s peculiar design results in the user using it sub optimally I have been using a VCR for two years and Hyperdoc surprised me with a better way of getting a tape out and switching off when playing a tape To do this which I have done many times I had always pressed stop eject to stop the tape playing and a second time to eject the tape then operate to switch off Hyperdoc s two press How to answer was You are playing a tape how can you off with tape out Press Operate Press Stop eject In some sense I knew this better way since I had told Hyperdoc exactly how the VCR worked To ask why not questions Hyperdoc provides only one menu similar to the How
13. past which the user might have forgotten weights decay We found weighting the last action minus one and earlier ones infinity gave adequate answers The decay should depend on the structure of the simulated system As ideas for further work Note that weights can be varied either to suit the overall aim of the system or specific questions or dynamically For example if weights are reduced every time the user makes a transition then Hyperdoc s answers will tend to be expressed in terms of routes with which the user is familiar The ratio of repetition for learning and efficiency for doing could be varied to suit the user or short or long term performance criteria The help answers can therefore be designed to optimise performance for given tasks learning or action reference emergency response fault diagnosis or for machine related criteria such as long life Or again expert users might train the system say by solving typical problems then the advice Hyperdoc provides would teach paths used by experts in their solutions Since Hyperdoc can save system definitions including the hypertext material it is an easy matter to present the interactive help as conventional manuals arranged for example as an expert would solve the problems or whatever depending on the weight training adopted Hyperdoc currently provides only one recommendation in its interactive help though the user can choose to remember it or to get Hype
14. rdoc to do it after giving any advice Hyperdoc can perform the suggested operations itself More interestingly Hyperdoc could provide alternative advice e g chosen for quick action or for familiar operations The user could then choose which approach they want at the time 4 2 Analysing designs Hyperdoc provides several interactive ways of analysing the system design it is simulating All analysis can be expressed in terms of application oriented concepts extracted from the combined hypertext manual Hyperdoc can check trivial properties such as whether the system is strongly connected This is useful during development of a system to avoid trap states Hyperdoc can also perform structural modifications such as contraction combining states and Cartesian multiplication combining two finite state machines in all possible ways More advanced properties are determined by running programs in other systems such as Mathematica and Combinatorica Skiena 1990 As well as obvious measures such as the probability that a randomly pressed button does something which is proportional to the mean out degree very many numerical and other measures readily suggest themselves We mention just five The all pairs shortest path is the minimum number of button presses to get from whatever the system is doing to anywhere else The mean of this is a measure of how much a user needs to know to solve any problem multiplied by the number of state
15. re isn t even a separate mode needed to modify the machine This is extremely useful for interactive development and evaluation when working with potential users Hyperdoc supports sophisticated analysis of the user interface The analysis can be used in several ways First Hyperdoc can provide adaptive intelligent help for the simulated system context sensitive help is generated automatically with no effort from the designer Secondly Hyperdoc can generate conventional paper manuals optimised in any defined way It can construct minimal manuals and protocols for cognitive walk throughs Thirdly Hyperdoc can perform usability analysis Finally most interestingly Hyperdoc can be used to find ways to improve the usability of a system which it can do so by automatically modifying the system which of course modifies the manual and intelligent help appropriately and automatically A separate system has been designed that drives Hyperdoc to provide demonstrations of it Demonstrations can do anything to Hyperdoc that a user can do to the simulated system as well as programmed things that are synchronised with the system being demonstrated It is possible to make demonstrations continue from where a user is in the actual system Alternatively by tracking what a user does a demonstration can give the user a guided tour of functions they have not yet tried Hyperdoc s approach is to stay within the limitatio
16. rovements in the system With Hyperdoc manuals can be generated automatically for a variety of purposes from user manuals optimised for certain tasks through pictorial maps to formal manuals written in mathematical notations augmented as required by natural language explanations All such manuals are certain to be correct Hyperdoc makes no distinction between using a system and developing it Even a running simulation can be modified This is extremely useful in user testing for example an unclear help text or an obscure button action can be fixed and retested immediately As an interactive system itself Hyperdoc suggests new ways of developing interactive systems with on line help Hyperdoc certainly makes available analytic tools which in principle were available to designers anyway and closely ties analysis into design as when Mathematica is used to modify a design following some rule What Hyperdoc uniquely does is to make design much more pleasant much more reliable and much more flexible It opens up the design process by combining the currently sequentially applied skills of system designer manual writer and evaluator it therefore greatly increases the scope of worthwhile user contribution earlier in the design process Many people who have used Hyperdoc have asked why its user interface is not better The answer is that so far it has been used to faithfully simulate and analyse existing system designs That its user i
17. s gives a measure of how much the user needs to know to solve all problems For the few systems we have been able to compare the value decreases convincingly with informal evaluations of usablity The logarithm base number of buttons of the number of states is the theoretical minimum and it is rarely reached The optimal Chinese postman tour is the minimum number of button presses to check that the user correctly understands the system It gives a theoretical low bound on the time taken for a usability test and can be shown to be almost always vastly lower than the expected length of a random test procedure adequate user testing of a system must take years even for simple systems The logarithm of the chromatic number is the minimum number of indicators that ensure some visible change on any state transition One can easily count or identify state transitions that are inadequately coloured which can confuse the user because indicators do not change How good is the system at supporting error recovery One less the maximum over all states of the minimum length of cycles passing through each adjacent pair of states is the best worst case number of actions the knowledgeable user has to embark on to recover from a single overshoot accident A correct undo makes this value one One may wish to design a system so that advice is so far as reasonable independent of the initial conditions There is a trade off in how to achieve this
18. t is a form of finite state machine where button presses take the user to new states and new text becomes visible in some systems graphics and sound may also appear It is consequently possible to construct the hypertext manual of an interactive system so that their finite state machines are isomorphic and then they can be combined The result is an interactive system with hypertext manual but equally a hypertext manual that is the interactive system it describes it becomes context sensitive help When the structure is the same there is no need to distinguish the buttons of the system and the buttons of the hypertext manual Hyperdoc can derive conventional manuals automatically Conventional paper manuals are trees in more ways than one they are made up from sections containing subsections containing sub subsections to paragraphs of text A hypertext document however is a graph a user of hypertext interacts with the corresponding finite state machine that traverses the graph as buttons are pressed A conventional manual is an embedding of the hypertext graph into an ordered tree typically also a spanning tree of that graph For any one hypertext there will be very many trees optimal manuals therefore need to be selected carefully In fact the poor structure of conventional manuals is a reflection of the difficulty of performing this optimisation Better then if it were done automatically If a user is to know the most efficient
19. way of using a system in every eventuality the all pairs shortest paths reference manual is appropriate though lengthy For non trivial systems more structure is required For example the following heuristic generates a minimal manual as a minimal spanning tree a the documentation of a vertex is its label and labelled set of out edges b edges from vertices spanned by a subtree with a common end vertex are documented at the root of that subtree c the number of edges is minimised The manual is constructed from a preorder walk of the tree subtrees generating sections subsections and so forth There is an interesting similarity with such an approach and a heuristic for drawing statecharts It is a routine task to identify bridges vital edges and hinge vertices in a graph These concepts correspond to critical concepts in manuals e g without knowing about a bridge a user cannot reach a subgraph The critical components can be weighted to be described first or otherwise highlighted Minimising the depth of a bridge in a manual corresponds to enabling the user to know how to switch between modes easily maximising corresponds more to training wheel systems Carroll 1990 where it is assumed that the user should be protected from components on the far side of bridges Since manual material is generated automatically it precisely defines the system and being readable is ideal to check out with clients who would have been
20. we have analysed are poorly designed and therefore don t admit of good manuals See example text below which is extracted from a LISP program output For the following play a tape fast forward pause playing a tape play a tape fast backward you can press Play to play a tape If you are playing a tape but have paused it additionally you may Press Forward to fast forward Press Rewind to rewind a tape For the following play a tape fast forward play a tape fast backward you can press Pause to pause playing a tape If you are playing a tape fast forward you cannot do anything else If you are playing a tape fast backward you cannot do anything else Typographical layout of manuals is essential Andr 1989 shows a badly set manual that contributed to death Hyperdoc enables typography to be automated and directly and reliably related to the semantics 6 Conclusions Hyperdoc represents a new way of managing system development combining both the technical design and analysis and the manual design Hyperdoc is based on the idea of tightly integrating interactive systems and hypertext manuals There is now no reason why manuals have to be written after the system this is the conventional software development position you cannot write a definitive manual until after a system is implemented and fixed Designing a manual does not now have to wait until after the system design is finalised Improving the manual readily leads to imp

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