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1. 4 v 271 5 360 0 0 0 0 0 81 Update REFRESH PAGE RESTART CONTROLLER 0 SYSTEM COMMAND In general you will make configuration changes by entering the desired value s using entry boxes checkboxes buttons and drop down lists Then you will click the corresponding UPDATE button for the changes to take effect Please note that there are several UPDATE buttons when you make changes in one area of the screen you must press the proper UPDATE button before moving on to make changes in another area In particular each pixel output group has its own configuration line and its own UPDATE button So when configuring outputs you would make all changes to output group 1 then click that line s UPDATE button Then move on to output group 2 and repeat the procedure The web page is divided into 3 main sections System Information Universe Selection and Output Configuration System Information The System Information section allows the user to view and or change the following system settings IP Address This is the IP address that the controller will have when it is not over ridden at startup This IP address is used to access this web page and is also used as the destination address if using E1 31 Unicast mode or Art Net described later The IP address is entered as 4 separate numeric values The controllers are shipped with a default address of 192 168 1 206 If you LAN uses 192 168 1 x addressing you should be able to access the controller si
2. 1s and Os into any color and any brightness level OK let s back up We discussed the sequencing software When we add pixels we are adding a whole bunch of channels because each and every pixel requires 3 channels one for each of its primary colors Before pixels our sequencing software would send out our lighting commands in several possible ways The Light O Rama software is designed primarily to control LOR controllers over an LOR network using an LOR dongle that plugs into your show PC Other software might output channels in the DMX format or the Renard format again using a dongle in the PC While the approaches are different they are similar in many respects In every case they use serial data a fast stream of sequential 1s and Os to control many output channels over a single wire By many we are talking typically up to hundreds of channels DMX for example is an industry standard that allows control of up to 512 channels over a single wire That sounds like a lot but in terms of pixels it will only let us control up to 170 individual pixels It s easy to see that a large pixel display using DMX would be a wiring nightmare Coming to the rescue the lighting industry defined ways to get many more channels on a single wire by using Ethernet Ethernet is the network standard used by all PCs it s the familiar oversize phone plug cables that we call CAT5 or CAT6 Please note that LOR uses the same type of cable but it is NOT e
3. This is where the individual controller output groups are configured Output groups are labeled 1 through 4 matching the numbers on the E682 itself In other words Output Group 1 consists of the 4 outputs labelled 1 1 thru 1 4 Each output group has its own Update button which must be clicked for the changes to be saved and to take effect Changes take effect immediately when the Update button is clicked no controller restart is needed Remember that changes will not take effect until the appropriate Update button is clicked and will not be saved if a different Update button is clicked So when configuring outputs configure all of the items for one output group then click that Update button to save those changes Then move on to the next output group and repeat the procedure Outputs In Use This is the number of outputs 0 thru 4 that is in use in this output group Outputs that are marked as in use will Outputs In Use Type be assigned a range of DMX addresses if the specified Length in Outputs Output Pixels is greater than 0 This value should reflect the actual 1 1 to 1 4 4 WS2801 v number of pixel outputs in this group that will be used and 2 1 to 2 4 4 GE ClrEff bi outputs must be used beginning with the first output in the group 2134 4 1804 2811 In other words if outputs in use is set to 2 for output group 3 it means that outputs 3 1 and 3 2 will be used but 3 3 and 3 4 will 4 1 to 4 4 4 TLS3001 F not REFRESH PAGE RESTART CO
4. UNSAFE TO USE THE E682 OR ANY OTHER STAND ALONE PIXEL CONTROLLER WITH ANY PIXELS THAT ARE CONNECTED DIRECTLY TO AC POWER THIS INCLUDES SOME STYLES OF GEMMY PIXELS ALL INSTALLATIONS MUST HAVE A SEPARATE ISOLATED POWER SUPPLY TO POWER THE PIXELS Mounting the E682 The E682 consists of a single circuit board measuring 6 8 x 4 375 There are 6 150 mounting holes suitable for 6 screws The coordinates of the 6 mounting holes assuming the board is viewed oriented horizontally with pixel string connectors down referenced to the top left corner of the pc board as 0 0 are Rev 1 1 PCB X Y 0 15 0 725 5 15 0 725 6 15 0 725 Rev 1 0 PCB X Y 0 15 3 725 5 15 3 725 6 15 3 725 If mounting in a custom enclosure it is suggested that all 6 mounting holes be used 4 of the 6 holes are used if mounting in a standard CG 1500 enclosure using 6 sheet metal screws When selecting mounting hardware it is important that if metal hardware is used screw heads are sufficiently small mounting holes are sized for 6 pan head screws to insure that they do not come into contact with any circuit board traces outside of the marked outline This applies to mounting screws as well as stand offs on the bottom side of the board The use of nylon hardware particularly for standoffs is suggested Since the E682 must be located near the pixel strings it controls this will often mean that th
5. must have an IP address that lies within the range of addresses used by your network Most small network have IP addresses of the form 192 168 X Y X will be the same for all devices on the network but Y will be different The most common value for X is 1 In some cases it can be another value with 0 and 2 being the next most common Since 1 is the most common X value in small networks the E682 ships with a default IP address of 192 168 1 206 For many small networks this address will work out of the box and need not be changed One exception is if your PC uses a wireless network connection In this case the wired Ethernet jack on the PC will typically have an address such as 169 254 X Y You will need to follow the procedure below that applies to your network 1 You use a WIRED network and the Ethernet jack on your PC connects to your router or to an Ethernet switch In this case the E682 should connect to an unused port on your router and will need to have an IP address that matches the address range of your network Since the 192 168 1 X network is so common it s often easiest just to try it and see if it works Plug an Ethernet cable from the E682 to an unused router LAN port Apply power to the E682 no pixels needed for this After a few seconds all 5 LEDs should be lit green may be flickering Open your web browser and type 192 168 1 206 into the address bar where you see the http www type entri
6. on the E682 and are used for troubleshooting The 2 bottom yellow LEDs indicate the presence of power on the two pixel power connectors If either of these LEDs is not lit it indicates that no pixel power is being supplied to the corresponding pixel power input The upper yellow LED indicate the presence 3 3 volt power this is the power source that operates the E682 s electronics If this LED is not lit the controller is not receiving power either the power supply voltage is not present this is most likely the case if the PX 3 4 Pwr LED is also out or a blown controller fuse if the PX 3 4 Pwr LED is lit Pluggable Resistor Networks There are 8 pluggable resistor networks on the E682 located just above the upper row of pixel string connectors Each resistor network affects the 2 string connectors immediately beneath it These resistor networks may be changed to a different value in certain situations depending on pixel type and or type and length of pixel wiring These networks may also need to be changed for outputs that are driving DMX devices The resistor networks must be in place for the E682 to operate The standard as shipped value for these resistors is 270 ohms part number containing 271 Smaller resistor values may be needed in cases where the distance between the E682 and the start of the pixel strings is unusually long Fuses The E682 uses standard automotive style Mini ATO fuses Replacements are
7. readily available at any auto parts store The E682 will generally be shipped with 5 amp fuses installed in the 16 pixel string fuse locations Some installations may requiring that these fuses be replaced by fuses of a larger value These fuses protect the pixel string wiring in the event of a short circuit The 17 fuse is 2 amps and protects the E682 s electronics Note that a short circuit at the very end of a pixel string may not blow the fuse since in many cases the resistance of the pixel wiring itself limits the current flow from such a short to a value below the rating of the fuse Each of the 16 left hand fuse positions is designated with the number of the string it protects Fuse F21 for example protects the 1ststring in cluster 2 These are NOT in order check the legend by the fuseholder to make sure you are checking the proper fuse The fuse order from left to right for each output group is 2 1 4 3 The right most fuse position is for the power to the controller circuitry This fuse should be 2 amps The most likely cause of blowing this fuse is incorrectly setting the power select jumpers Do NOT replace a blown 2A fuse with a 5A fuse This will defeat the protection circuitry on the E682 and could lead to component damage Making Connections to the E682 There are 3 basic types of connections required for operation of the E682 One or two pixel power supplies an ethernet connection to the local LAN and the pixels
8. sends out the E1 31 packets This could be LOR LightShowPro Madrix etc Later in this manual there will be a discussion that explains many of these terms and talks about the design of a pixel system If you re new to pixels you can skip over the information here that you re not familiar with and then after reading the material later in the manual you will have a better understanding of how these configuration settings work Based on the settings that you use to address your pixels in your sequencing software you will know how many universes and which universes need to be received by this controller Typically the universe numbers are entered in order from lowest to highest Unused universes should be set to a value other than O that does not duplicate any other universe number Valid universe numbers are 1 63998 There should be no duplications in the universe numbers used in other words don t enter any one universe number into more than one box Universe numbers are entered simply by clicking on the appropriate entry box and entering the desired value When finished click the Update Universe Numbers button to save the changes Universe number changes become effective immediately Note that the selections here simply determine which set of incoming universes the controller will receive In the next section we will assign those universes to control specific pixel strings IMPORTANT NOTE RE FIRMWARE VERSION 4 026 Version 4 026 contains a bu
9. the Refresh Page button for example to see updated packet statistics or updated system up time Restart Controller simply does a reset of the controller the same as would happen if you removed then reapplied power It would most commonly be used after a change of the IP address since an IP address change does not become effective until the controller restarts The System Command button is used to perform some infrequently used functions based on a numeric value that is entered into the number box to its left There are 3 system commands presently defined 10 Erase system configuration memory This will wipe out all configuration data with the exception of the IP address 20 Set test default configuration This function sets all outputs for type 2801 pixels 50 pixels per string 30 Set as shipped defaults This sets 4 different pixel types on the 4 outputs As an example to return a board to the factory default configuration other than IP address you would enter 10 in the system command box and click System Command Then enter 20 and click System Command Then enter 30 and click System Command Note The E682s web page is ALWAYS static in other words it NEVER updates by itself _It will stay as is until you either hit refresh type in a command or hit refresh which is the same as re typing the previous command The times and statistics shown on the page are as of the last time the page was displayed What exactly is a Pixel an
10. LAN just enter that IP address in your browser s address bar If it is outside of the range of your LAN use the override procedure described above Configuring the E682 to operate with your pixels Once you have successfully connected to the E682 s web page possibly using an override you should see a web page similar to this SanDevices SACN E1 31 Art Net RGB Pixel Controller Model E682 System Information IP Address Subnet Mask MAC Address Up Time Receive Mode Timeout Test Pattern Gamma Value Multi 3 192 168 4 206 255 255 255 0 4A4 49 4D 7B 2F 0D 0000 01 19 EER 0 4 1 0 Update System Information Unicast E1 31 Art Net Firmware Version 4 033 Firmware update status None Tried Update Firmware Universe Selection and Packet Statistics Multicast Unicast or Art Net Universes Unicast or Art Net Only Universes Universe 1 2 3 4 5 6 7 8 9 10 11 12 Update Universe Numbers Packets Received 0 0 0 0 0 0 0 0 0 0 0 0 Sequence Errors 0 0 0 0 0 0 0 0 0 0 0 0 Invalid Packets 0 0 0 0 0 0 0 0 0 0 0 0 Output Configuration Outputs Output Length Group Color Start Address End Address Reverse Zigzag Null Pixels Refresh Outputs In Use Type Pixels Size Order Universe Channel Universe Channel 1 2 3 4 Every 1 2 3 4 Rate l 1 to 1 4 4 WS2801 v 50 1 RGB a 1 2 90 0 0 0 0 0 212 Update 2 lto2 4 4 GE ClrEff v 150 1 RGB Z F 91 3 180 0 0 0 0 0 20 Update 3 1 to 3 4 4 1804 2811 v 50 1 RGB 3 t 181 4 270 0 0 0 0 0 245 Update 4 1 to 4 4 4 TLS3001 v 50 1 RGB
11. NTROLLER 0 SYSTEM COMMAND Output Type is a drop down selection list that allows you to choose the type of pixel or other device attached to this output group all outputs within an output group will have the same pixel type As of this time the following pixel types are supported 6803 2801 GE Color Effects 1804 2811 16716 880x 981x and 3001 Non pixel output types supported are Renard 57 6kbps and DMX Length in Pixels is where you enter the number of pixels that make up the pixel string or strip connected to this output group For output types Renard or DMX the value entered here would be the number of channels of output desired divided by 3 since each pixel uses three channels As an example for a full universe of DMX output actually 510 channels you would specify a length of 170 This is because 170 pixels would use 510 channels If you connect strings of different lengths to an output group set the Length in Pixels based on the size of the longest string In general it is most efficient to keep the strings in an output group as similarly sized as possible Group Size allows pixels to be controlled in groups rather than individually This feature would typically be used either to reduce the number of channels needed or to simplify programming of the pixels When the group size is other than 1 instead of pixels being controlled individually groups of pixels are controlled For example with a string length of 50 pixels a
12. SanDevices E682 Pixel Controller with Version 4 Firmware Operating Manual Sep 20 2013 Revision History June 03 2014 Jan 13 2014 Sep 20 2013 Updated to reflect version 4 firmware Feb 20 2013 minor format changes Oct 21 2012 original publication Jan 12 2013 updated for firmware version 2 050 Re Introduction The SanDevices E682 is an evolution of the E68X product line and is very similar to its predecessor the E681 The E682 is a controller intended to be used as part of a system to operate a lighting display that consists of many individual RGB LED pixels To form a complete system one or more pixel controllers such as the E682 are used together with one or more pixel power supplies one or more strings or strips of pixels and a PC equipped with lighting display software that supports RGB pixels and is compatible with industry standard SACN or E1 31 DMX over Ethernet or Art Net lighting protocols In some cases a dedicated device that is capable of sending the E1 31 protocol may be used in place of a PC The E682 is usually installed near the pixels it controls and their power supply and acts as the bridge between the pixels and the PC The E682 receives the lighting intensity signals from the computer via a network LAN connection and converts them into a form suitable for operating the actual pixels The lighting control software determines what DMX intensity values need to be sent to each color of each
13. a 1 the first method we tried should have worked and add 5 to it This is the override number that we will use Do an Override described a few pages ahead as Using the Override Function using that override number should be 5 or 7 to 15 After you do this the E682 will temporarily have an IP address that is within the range of your network and has a last number of 206 note replace the X in this example with your network number that you got from the black screen above ie 0 2 etc Open the web browser and type in an address of 192 168 X 206 where X is the 3 portion of your PC s IP address as determined above For example if the ipconfig procedure showed that your PC had an address of 192 168 0 101 then the 3 digit is O you would have used override 5 and you would now type in 192 168 0 206 in your browser s address bar then press ENTER Now do you see the E682 s web page If so success please jump ahead to Configuring if not please re read and repeat the instructions in this section 2 You use a wireless network for your internet connection and the Ethernet jack on your PC is not used In this case you will connect the E682 directly to your PC s Ethernet jack using an Ethernet cable Typically an unused PC Ethernet port will be given an IP address of 169 254 X Y when Windows starts Therefore we will use an Override to force the E682 s IP address to be within this range Perform the OVERRIDE function described belo
14. ary IP Address is 192 168 1 206 already has another device at this address such as another pixel controller In general if that is the case just use the next consecutive address If you have 3 E682s for example the first one can be 192 168 1 206 the 2 can be 192 168 1 207 etc Enter the 4 parts of the desired IP address into the 4 IP Address boxes Verify that all parts of the IP address have been entered correctly Once they are all correct click on the Update System Information button Wait a few seconds then click the Restart Controller button Wait a few more seconds until both LEDs come back on then you should be able to type the new IP address into your browser to regain access to the controller s web page Once the IP has been set or if you don t need to change the IP address continue here The controller s Subnet Mask is shown next This is set automatically by the controller based on the IP address in use The controller MAC Address and controller Up Time items are display only items and cannot be changed Up Time simply shows the elapsed time since the controller was last restarted Receive Mode Receive Mode is an item that can be changed by clicking on the appropriate button to change the receive mode from Unicast E1 31 to Multicast E1 31 or Art Net At this time Art Net support is limited to reception of ArtDMxX packets directed on the controller s IP address ArtPollReplys and broadcast Art Net packets are not suppo
15. as pixel string Because the pixel control signals aren t designed to travel over long distances it may not be possible to use wire runs longer than about 20 feet If the particular installation requires a longer wire run than normal this can often be accomplished by inserting one or more extra pixels in the wire run between the controller and the pixel string Each of these pixels will regenerate the control signals enabling them to be run for another 20 feet or so As an example if we needed to have a 100 foot wire run between the controller and a pixel string we might use 4 null pixels one at 20 feet 40 feet 60 feet and 80 feet Even though the total run was 100 feet the maximum distance between pixels is only 20 feet because of the null pixels Another use for null pixels is when you don t need the full length of your string Say you have a 50 pixel string but only need 48 pixels lit If it s more convenient to have the unused pixels at the start of the string rather than at the end set the string length to 48 at set null pixels to 2 Refresh Rate This is a displayed value that shows the approximate refresh rate of the pixels connected to this output It is affected by pixel type and string length Special Purpose Buttons There are 3 special buttons at the bottom of the page and one number entry box Refresh Page simply refreshes the page without changing any configuration Since the web page never updates by itself you would use
16. best to start every output on a channel number of 1 or 1 plus a multiple of 3 4 7 10 508 The example below reflects the selected universe group consisting of universes 5 through 16 You can see in this example that a starting address of Universe 5 Channel 1 produced an ending address of Universe 6 the next universe in line channel 90 This is because the Color Start Address End Address output needs 600 total channels 510 from Universe 5 and Order Universe Channel Universe Channel 90 from Universe 6 The ending channel is calculated RGB qi a 1 2 90 automatically by the controller only the starting address RGB Y 2 v 91 3 180 can be entered RGB By 181 4 270 Note Start Address and End Address values are NOT RGB 4 Y 271 5 360 displayed for any output group that has no outputs in use or has a length of 0 Reverse The Reverse check boxes allow you to indicate that the associated string is backwards in other words the first pixel to light will actually be the last pixel of the string An example where this feature would be useful is a roofline where the controller is mounted at the mid point with one pixel string say 1 running to the left and another say 2 to the right Without the reverse feature if you began lighting pixels in order you would actually be lighting pixels beginning at the center of the roof working left to the left end then jumping back to the center and then working to the right By selecting the
17. check box to indicate that the first string is reversed the pixel sequence will be as it should be from left to right with no jumps Reverse Zigzag Null Pixels Refresh I 2 3 4 Every 1 2 3 4 Rate 0 0 0 0 0 212 Update 0 0 0 0 0 20 Update 0 0 0 0 0 245 Update 0 0 0 0 0 81 Update Zigzag The Zigzag feature is another feature that can simplify the pixel programming by allowing the pixel addresses to flow in a more logical order As an example say you have a matrix of 200 pixels arranged in 20 columns of 10 pixels If you start at the bottom left you would string pixels 1 10 from bottom to top in the first column and then pixels 11 20 from top to bottom in the 2 column and so on basically zig zagging up and down When done if you lit pixels in order from the lowest address to the highest you would see a pattern that started at the lower left and zig zagged up and down across the matrix When programming the pixels it s often easier if the pixels light in a more natural order In this example we would use the zigzag feature to tell the controller that the pixels reverse direction every 10 pixels Now lighting sequential pixels produces the desired effect the first column lights from bottom to top then the 2 column from bottom to top etc Null Pixels Null pixels are pixels which are ignored by the controller and never lit The most common use of null pixels is to allow a longer length of wiring between the controller and the start of
18. d some Pixel System Design Considerations A pixel system is just that asystem As a minimum it consists of some sequencing software If you re background includes experience with non pixel displays you re probably familiar with sequencing software It s a program usually running on a PC where you design your show Often a combination of lights and music but sometimes lights alone This is where you define what lights or pixels will be lit during different segments of your show If you re familiar with sequencing software then you re also familiar with the concept of channels For non pixel displays a channel is assigned to each display element perhaps a string of lights or a flood light or a lighted fixture such as a star or mini tree The goal of every serious display designer is to have individual control over smaller and smaller pieces of the display Pixels takes that concept to its ultimate level We are no longer limited to say turning on a string of red LEDs Now we can not only turn each LED in the string on and off independently of the others we can set its intensity and set its color A pixel is in fact a multi color LED actually 3 tiny LEDs placed very close together one red one green and one blue along with some circuitry that gives it some smarts The circuitry that makes up each pixel is able to look at a string of 1s and Os coming down the data wire determine which 1s and Os belong to it and translate those
19. dedicated power supply 7 24VDC at 500ma if desired Outputs in groups of 4 can be selected for balanced 2 wire operation to drive standard wired RS 485 DMX devices or devices using the Renard protocol In these cases the E682 acts as an E1 31 to DMX or Renard Bridge In many cases this will eliminate the need for separate hardware DMX dongles or bridges to handle traditional wired DMX fixtures or Renard controllers The E682 supports 8 bit dimming 256 intensity levels for the LPD6803 pixel type and 10 bit dimming for many 8 bit pixels by slightly varying the pixel intensity on each refresh This feature is available for any string length of TLS3001 CYT3005 pixels and most 8 bit pixel types if string length is less than 55 pixels Specifications Data Input E1 31 streaming DMX over Ethernet multicast mode up to 7 universes or a total of 3570 DMX channels E1 31 streaming DMX over Ethernet SACN unicast mode up to 12 universes or 6 120 channels Art Net unicast mode up to 12 universes or 6 120 channels Output 16 connectors for pixel strings pixel strips or DMX Renard outputs Power There are two connections for pixel power allowing the use of two separate pixel power supplies This also allows a mix of 5 volt and 12 volt pixels for example to be controlled by a single E682 Each power inlet supplies power to 8 pixel outputs and is rated to carry up to 32 amps The E682 itself is typically powered from th
20. dresses to your pixels Addressing begins in the sequencing software this is where each and every pixel is assigned a group of 3 addresses This is of course in addition to the channel needs of your non pixel display items For pixels these addresses are expressed as a universe number and a channel number Each universe can control up to 170 pixels and to use all of them would require 510 channels If you have more than 170 pixels you will be using more than one universe The specifics of mapping pixels to channels is dependent on the sequencing software used In general it s easiest to assign them sequentially Pick a logical starting point in your display and assign the 1 string of pixels to begin at universe 1 channel 1 Usually it s easiest to just assign everything in order but you may want to leave some gaps at points in the addressing if you know you will be adding additional pixels in the future and you will want them to have certain addresses In general there s no penalty for skipping over addresses but you don t want to go crazy and for example assign a separate universe to every string of pixels The reason for that is that the pixel controllers have a limit as to how many different universes they can listen to If you put every string of 50 pixels on its own universe and you wanted to put 16 strings of pixels on a controller you would have a problem because a single controller can t listen to 16 separate universes On the othe
21. e right hand output groups 3 and 4 pixel power supply but may also be powered independently by a power supply that is capable of providing 7 24 volts DC at about 500ma connected to J19 The E682 has a large number of programmable options to allow the board to be used in many different configurations Programmable options are set using a web page This page also displays operating statistics and the current configuration data Supported Pixel Types WS2801 WS2811 LPD6803 180X GE ColorEffects TLS3001 CYT3005 16716 981X and Renard and Native DMX mode The E682 supports 8 bit dimming 256 intensity levels for the 5 bit LPD6803 pixels and 10 bit dimming for many 8 bit pixels for pixel string lengths less than 55 pixels Note that many common pixel types are clones of others Some common examples are WS2811 1804 CYT3005 TLS3001 Full Pixel Type List Supported Pixel Types E682 Common Type Also Equivalent To WS2801 WS2803 LPD6803 D705 LPD1101 UCS6909 UCS6912 GE ColorEffects TM1804 fast mode WS2811 WS2812 TM1803 TM1809 TM1812 SM16715 SM16716 Native DMX HX512A MY994X and standard wired DMX fixtures Renard 57 6k Controllers that use the Renard protocol running at 57 6kbps LPD8806 LPD8809 P981x TLS3001 TLS3002 CYT3005 Please note that the above listed compatibility is believed to be accurate but not all listed pixel types have been tested to verify the compatibilities listed WARNING IT IS
22. e unit is mounted outdoors It is the user s responsibility to provide a suitable enclosure for the E682 and pixel power supplies that will protect these items from direct exposure to moisture When selecting a mounting location keep in mind the need for adequate clearance to allow routing of wires to the pixel power connectors and for routing the network cable When referring to parts locations on the board using the following illustration the assumption is that you are looking at it right side up as shown in the illustrations i e the large power terminal blocks J18 and J19 will face the bottom Figure 2 E682 Circuit Board Layout copyright c 2412 SanDevices LLC Carmel IN USA Ux Wi Sandevices oom ur ih J23 Ether 1 Wiznet E1 31 In yize2ata0 J24 2 and 3 4 2 and 4 5 co SST SU wD Mx AX m 13 14 15 16 From SV pixel power on J19 jumper 2 3 From 7 24V power on J19 jumper 1 From 7 24VDC Power on J17 Jumper 1 2 2 an ee Coa eae onon o i J6 C Pai Ls Boe evice Ie rol ee cnt te Fee F21F24 Fe3 F32 F3l Pixel Pwrl 2 WWW sandevices com Pixel Pwr 3 4 The highlighted areas in the above illustration indicate user configurable jumpers or connection points Fuse 2A It is recommend that you read this manual in its entirety plan your pixel layout once you have familiarized yourself with the capabilities of the E682 and once you have that plan in mind proceed with the setup o
23. eded When the end of a universe is reached channel 510 is the last channel used in each universe channels will be assigned from the next selected universe based on the order of universe selection see Universe Selection and packet Statistics In most cases the selected universes will be assigned sequentially For the first controller the starting universe will often be Universe 1 If using Multicast for example the first controller would typically be configured for universes 1 through 7 If a different group of universes is selected this will affect how channel addresses are assigned For example assume that the first 5 selected universes from left to right are 1 3 5 7 and 9 not typical but possible to do If we define output group 1 as having 200 pixels with 2 outputs in use then this output needs 1200 total channels 200X2X3 Assume that we start this output at Universe 1 Channel 1 Since there are only 510 useable channels per universe the next 510 channels will be assigned from Universe 3 since Universe 3 follows Universe 1 in the universe selection list and the last 180 channels will be assigned to universe 5 since it follows universe 3 in the universe list The selection of the start address for an output is done by entering the starting Universe from a drop down list which will only show the list of available universes and a starting channel a numeric entry from 1 through 508 Although not specifically required it s
24. er to pixel strings be kept as short as possible There are 2 factors that limit the maximum distance voltage drop and degradation of the signal on the data and clock wires The maximum allowable distance between the E682 and the pixel strings will vary depending on pixel type and the type of wire used Up to 15 feet or so should be fine often significantly longer distances are achievable but beyond 20 feet or so the configuration should be tested before the final installation is done Symptoms of the cabling being too long are dimming or color shifting of the last pixels in the string usually an indication of excessive voltage drop often correctable by using heavier wire or flickering generally an indication of corruption of the clock or data signals sometimes correctable by using a different type of wire by using null pixels or by using smaller value resistors in the pluggable resistor networks CAUTION You MUST know the correct color code used by your pixel strings This can and will vary from manufacturer to manufacturer even from lot to lot Wire color is NOT a reliable indication of function If in doubt please contact the pixel vendor for clarification Incorrectly wiring pixel strings can and will destroy them Not only must you identify the function of each wire but you must properly identify the START input end of the pixel string Incorrect identification of pixel connections is the 1 issue when users report non worki
25. es then press ENTER If you see a web page pop up that says SanDevices E682 at the top you are in business and can move ahead to the configuration section If not the most likely cause is that your network uses something other than 192 168 1 X addresses The first step is to determine which IP address range your network uses then we will use the Over Ride function to force the E682 to use an address in that range To determine the IP address range of your network do the following Press the WINDOWS key to bring up the START menu In the command box may say search programs and files type CMD then press ENTER This should cause a black window to open Type this into the black window Ipconfig all that s i p c o n f i g one word SPACE then forward slash then the word all then press ENTER This will display a bunch of text in the black window Use the right side scroll bar to scroll up to the top Look for a section called Ethernet adapter Local Area Connection A few lines below that look for a line labelled IP Address or lpv4 Address To the right you will see a number of the form usually 192 168 then 2 more numbers The first of those 2 more numbers is the one we are interested in For example if you see 192 168 0 101 the number we re looking for is the 0 Now we are going to force the E682 s IP address to be in the range of your network Take the number from above usually O or 2 thru 10 if it was
26. f the E682 Setting On Board Jumpers Although most of the E682 configuration is done via the web page there are a few options that are selected with jumpers There are 2 sets of option jumpers on the E682 In the upper right hand corner of the board are the Power Select Jumpers designated as J21 There are 5 terminal pins numbered 1 through 5 There are three possible configurations of these jumpers in this area depending on the power source for the E682 Typically the E682 will be powered from the pixel power supply attached to J19 since this eliminates the need for a separate power supply If the E682 is to be powered from the pixel power source most common case then set power select jumpers as follows e Ifthe pixel power supply connected to J19 is 5 volts install a jumper between pins 2 and 3 ONLY e For pixel power voltages greater than 5V on J19 install a jumper between pins 1 and 2 and a jumper between pins 3 and 4 e f you elect to power the E682 from a separate power supply install a jumper between pins 1 and 2 anda jumper between pins 4 and 5 In this case connect the external supply to J17 the upper terminal is positive and the 2na terminal from the top is negative The external power supply should be from 7 to 24VDC and capable of supplying at least 500ma or 1500ma if powering an Ethernet switch from J17 The external supply should be current limited or fused at no more than 2 amps The standard configuration that E682s are
27. g that prevents universe numbers greater than 511 from displaying properly This problem affects the display only the number is in fact properly saved and will work as entered it just won t display properly if it s higher than 511 This has been corrected with version 4 033 This section of the page contains 3 additional items of information for each universe Packets Received Sequence Errors and Invalid Packets These are display only items Packets Received lists the total number of packets received for this universe since the controller was restarted Sequence Errors shows the number of packets that were missed or skipped over Typically this value will be rather small but not necessarily 0 For example the controller will tend to miss some incoming packets when the web page is being updated although this is typically not visible because the packets come inso quickly Invalid Packets indicates the count of packets that were not proper E1 31 SACN packets This should rarely have a non zero value Important The first 7 universes can be used for pixel control data of any type Multicast E1 31 Unicast E1 31 or Art Net The last 5 universes cannot be used for Multicast E1 31 If you use Multicast E1 31 you must only assign the 1 seven universes to your pixel strings see Output Configuration below Output Configuration Many of the pixel configuration options of the E682 are configured in groups of 4 outputs or output groups
28. le Depending on which connector your pixels are plugged into it may take a minute or more for the test pattern to appear If this test is successful it tells you that the E682 is working your pixel wiring is correct and your power supply and power wiring are correct The next test will allow you to access the E682 s web page This is essential in order to be able to configure the many options of the E682 The E682 is a network device It needs to be attached in one of 2 ways If you have a wired Ethernet network the E682 is usually attached to an unused Ethernet port on a network router or switch If your PC uses wireless networking nothing plugged into the PC s Ethernet jack you will probably use a direct Ethernet connection from the E682 to the Ethernet jack on your PC In either case any standard CAT5 or CAT6 Ethernet cable will work it does not have to be a crossover cable Every Ethernet device has an IP address which is used to enable communication between the various devices on the network IP addresses are usually assigned automatically almost always by your router IP addresses may also be set manually this is known as a STATIC IP address The E682 ALWAYS uses a static IP address Each network encompasses a range of IP addresses IP addresses are ALWAYS shown in the format a b c d where a b c and d are numbers ranging from 0 to 255 In order for your PC to be able to access the web page of the E682 the E682
29. mply by entering that IP address into the URL bar of your browser If your LAN uses a different address range there is an over ride mechanism described earlier in this manual that allows you to use the PROG button on the controller to force a different IP address at startup Typically this is used to force an IP address in the range of your LAN then you can access the web page and change the IP address so that is within the address range of your LAN To change the IP address simply click on all of the 4 IP address boxes and enter the desired values When finished you must click the Update System Information button to save your changes In order for the new IP address to take effect you must then restart the controller by pressing the RESTART CONTROLLER button at the lower left Note that ONLY an IP address change requires a restart all other changes take effect immediately when the corresponding UPDATE button is pressed If you used the override procedure to access the controller s web page you should change the IP address now to one that is compatible with your network so that you can access the controller in the future without using the override If an override was used you will see a line at the top of the screen that shows the temporary IP address that is in use because of the override System Information In many cases this will be a good choice for the permanent IP address You would want to use a different address if your LAN Tempor
30. nd a group size of 5 the string would be controlled as 10 groups of 5 pixels and would use only 30 channels 10x3 instead of 150 channels 50x3 Color Order is a drop down that allows the specific color order of the pixels connected to this output to be specified This can be helpful if the particular pixel string or strip does not use the standard R gt G gt B color order If the pixels do not light with the expected colors because they use a color order other than RGB changing the color order to the proper sequence often by trial and error will correct the problem Length Group Color Start Address Pixels Size Order Universe Channel StartAddress Each output group that is marked as in use and has a length greater than 0 is assigned a sequential block of DMX 50 1 RGB 1 1 i potas addresses The length of this address block is Length in Pixels X 3 X 50 1 RGB a 91 Number of Outputs In Use because each pixel requires 3 channels 5 r RGB Y Y 181 one for Bac et its primary colors red green and blue NOE that if pixel grouping is used the number of channels needed will be 50 1 RGB 4 271 reduced accordingly The operator can configure the starting address for each output group All pixels on that output group are then assigned consecutive addresses beginning with the specified start address The necessary channels may span across one or more universe boundaries depending on the start address and the number of channels ne
31. net module must be connected to your LAN or directly to the LAN card of the PC that will be controlling the pixels The E682 LAN port is capable of running at 100mb sec and is auto sensing A crossover cable is not required for a direct connection to a PC Further discussion of network connection will be found later in this manual Pixel Connections The pixel strings plug into the 16 4 pin euro style pluggable terminal blocks labeled 1 1 through 4 4 In general pixel strings may be plugged and unplugged while the system is powered up but it is recommended to reduce risk of damage to pixels that pixel strings only be plugged and unplugged while the system is off If using the GE ColorEffects strings they will not function properly if plugged in while the E682 is powered up Connecting Pixel Strings to the E682 A complete set of mating 4 pin screw terminal connectors are supplied with every E682 It is the user s responsibility to make the proper connections from the pixel strings to the connectors on the E682 The mating connectors are illustrated below Depending on the type of pixels being used there will be either 3 or 4 wires between the pixel strings and the E682 All pixels have V power ground and DATA connections Some pixels have a CLOCK connection as well For runs of up to 10 feet or so 20 gauge wire is suitable beyond 10 feet 18 gauge wire or larger should be used It is recommended that the distance from controll
32. network This is where the pixel controller comes in The pixel controller s job is to look at all of the 1s and Os coming down the Ethernet cable sort out which ones are lighting data sort out which universes of lighting data it needs to keep and eventually to rearrange those 1s and Os into several different streams to send out to the pixels And do some crunching along the way so that whatever pixel type is attached to the controller sees its data in the format that it needs to see it in Finally we need a power supply to power the pixels and we need the pixels themselves So the complete pixel Pixel Controller system looks like this Sequencing Software gt Ethernet Port on PG gt Ethernet Cable to Controller Pixel Power Supply Pixel System Design Often it s best to start small get your feet wet so to speak then expand your system As a minimum you will need in addition to the sequencing software and PC that you probably have already a pixel controller a power supply and at least one string of pixels Playing with a small configuration is a good way to get to really understand how all of the pieces work together Eventually though you ll be ready to design a full display Once you have a feel for the number of pixels you will be using and where they will be placed you can determine the number and type of pixel controllers that you will need For a fairly small display 4 strings or less located fairl
33. ng systems It cannot be emphasized strongly enough that you MUST know which wire is which signal and you MUST know which end of the pixel strings is IN and which end is OUT If you are using the black 4 wire waterproof cable assemblies from SanDevices or from Ray Wu or pixel strings that have those cables pre attached the color code for those cables SHOULD BE as follows RED V pixel power GREEN Data BLUE Clock not used on 3 wire pixels BLACK Ground If you look at the E682 circuit board beneath the 1 2 pixel string connector the function of each pin position on the pixel connectors is identified From left to right the pins are Gnd Ground Clk This is the clock line used on some but not all pixel types Dta This is the data line It is required for all pixel types V This is the typically 5V or 12V power from the terminal block to the string If your design layout calls for longer controller to pixel distances the Null Pixel feature may be a work around This involves the installation of extra pixels in the cable run between the E682 and the pixel string Since each pixel regenerates the data signals this is an effective technique if the issue is one of data corruption Other possible solutions are heavier wire from controller to pixels or smaller values of the pluggable resistor packs If the issue is voltage drop possible solutions are heavier wire between pixels and the E682 or locating the pixel power source close
34. ntroller Multicast E1 31 on the other hand uses a different approach Every data packet is sent to the entire network so the sender doesn t need to know the IP addresses of the pixel controllers and if necessary several pixel controllers can be setup to respond to the same universe The disadvantage is that there is more overall network traffic because every lighting packet goes to every controller This is usually not an issue unless you have a partially wireless network A large volume of lighting data packets can overwhelm a wi fi channel The other potential disadvantage of Multicast is that the E68X controllers are not able to listen to as many Multicast universes as they are Unicast universes This only becomes an issue if you want to go beyond 7 universes 1190 pixels per controller If you do you will need Unicast E1 31 or Art Net 2 Wire Balanced Outputs One of the new features of the E682 is the ability to provide 2 wire balanced outputs This feature would typically be used for outputs that are selected as type DMX when those outputs will be driving standard wired DMX fixtures The E682 is also able to provide Renard compatible outputs as well using the Balanced Output feature Balanced output mode may also be used with 3 wire pixels in conjunction with a balanced to unbalanced converter at the pixel string to enable running longer cable distances between the E682 and the pixels This feature is enabled on a per output group basis b
35. pixel The PC software then forms this data into packets each packet consisting of the current intensity value for each of up to 170 pixels or 510 channels 3 channels for each pixel and sends these packets out over its Ethernet port The packets travel through your local network and eventually to the E682 via its Ethernet connection The E682 then converts the DMX intensity values into multiple streams of data that are sent on to the various strings of pixels The controller uses its configuration data which you define via the controller s web interface to know how to reformat each piece of DMX data to route it to the proper pixel in the form that pixel will understand So the path is Lighting Software on PC gt Network gt E682 gt Pixels The E682 is available in kit form as a fully assembled and tested board or as part of a complete system including the E682 a power supply enclosure and cables the PS1 Like all SanDevices products the E682 is manufactured in the USA Feature Summary The E682 is a single PC board approximately 4 x 7 the mounting hole pattern is compatible with the new style industry standard Keptel or equivalent CG 1500 enclosure DMX data input via the SACN protocol also known as E1 31 or DMX over Ethernet using a 100mb Ethernet connection The E682 presently support up to 7 universes of Multicast SACN channels which is enough to control nearly 1 200 individual RGB pixels or up to 12
36. r hand if you want to assign 3 50 pixel strings per universe then skip ahead to the next universe for strings 4 6 that would be fine Once you have a plan in mind for assigning channels to pixels then you will have the information you need to configure the controllers You also need to decide which protocol you re going to use to send the data from the PC to the pixel controllers In some cases you won t have a choice If your sequencing software only supports Art Net then you obviously have to choose Art Net If you want to use E1 31 but your software only supports Multicast E1 31 then you will have to choose that Let s talk a bit about the 3 protocols Art Net and Unicast E1 31 both send their lighting packets from the PC directly to a specific controller using the controller s IP address The advantage is that traffic on the network is minimized The disadvantages are that you have an extra step in the configuration process because the sender needs to know the IP address to send each universe to Also it s usually not possible to send the same universe to more than one controller This might be a consideration for example if you wanted all of your pixel addresses to run contiguously without gaps Say one controller s pixels end in the middle of a universe Well to be gap less the next controller would have to start up in the same place and that s not possible with a unicast protocol because each universe can only go to one co
37. r is functioning and that your pixels are properly wired Make sure that the power select jumpers are set properly for your pixel voltage Connect a power supply with the proper voltage for your pixels and enough capacity to power at least 1 test string typically 5 amps to the E682 Connect the power supply to the on J18 or J19 Connect the power supply lead to the terminals on J18 AND J19 use 2 wires or 1 wire and a jumper between the 2 terminals Turn power on to the E682 Verify that all 3 yellow LEDs are lit After a couple of seconds the red and green LEDs should light also with the green LED flickering If the 3 yellow LEDs do not light check your power wiring and the setting of the power jumpers Turn power off Plug a PROPERLY WIRED pixel string into one of the pixel output connectors as follows based on the pixel type Type 2801 use any connector from 1 1 thru 1 4 Type GE pixels use any connector from 2 1 thru 2 4 Type 1804 2811 2812 use any connector from 3 1 thru 3 4 Type TLS3001 CYT3005 use any connector from 4 1 thru 4 4 Re apply power to the E682 The on board LEDs should light as described above If the board is working properly and if the test pattern was enabled at the factory you should see a single bright pixel chase through your string leaving dim pixels behind This pattern will repeat every couple of minutes Please note that it takes time for the test pattern to complete its initial cyc
38. r to the pixels Obviously you need to be 100 sure that your wiring is correct before plugging in a Pixel string or strip Itis suggested if you have the capability to do so to check voltages at the string end of the connecting cables that you make up to verify that the proper voltage is on the proper wire before splicing to the pixel string itself e Incorrect wiring of a pixel string may cause irreversible damage to the pixels Using the Auxiliary Power Connector J17 J17 is a multi purpose connector Typically it is not needed but it can be used for 2 optional features If you choose to power the E682 from its own power supply rather than from the pixel power source you would connect that power supply to J17 V to the top pin and GROUND to the 2na pin from the top This power supply should provide from 7 24 volts DC and be rated at a minimum of 500ma This supply should be externally current limited or fused at no more than 2 amps If the E682 is powered in this manner Power Select Jumpers must be installed between pins 1 and 2 and 4 and 5 The second use of J17 is to supply a 5VDC output This would typically be used to power a small Ethernet switch located near the E682 Having a small Ethernet switch near the controller can simplify the network wiring since when using multiple controllers it eliminates the need to run an Ethernet cable from every controller back to a remote switch The ability to power the Ethernet switch from
39. rted In general it is suggested to use Multicast E1 31 as your first choice The other modes are more specialized and will be described later IMPORTANT NOTE RE FIRMWARE VERSION 4 026 There are known bugs in the Art Net implementation with firmware versions prior to 4 033 If you are running version 4 026 please do NOT select the Art Net Mode If you need Art Net and have a firmware version earlier than 4 033 please contact SanDevices for assistance Timeout may be set to any value in the range of 0 or 2 99 If non zero and if incoming data stops all of the controller outputs will be turned off after the selected number of seconds of delay If set to O this feature is disabled There is a known issue with 4 033 firmware that will cause pixel flicker if timeout is set to 1 Test A test pattern may be enabled by setting a value greater than 0 A value of O disables test patterns a non zero value enables a test pattern When test patterns are enabled the controller will not display any received data When test patterns are enabled the web page will take longer in some cases several seconds longer to render so it is suggested to keep test pattern turned off while working with the web page Test Patterns 1 3 All pixels lit RED GREEN or BLUE respectively 4 6 A bright pixel chases from start to end leaving dim pixels behind RED GREEN and BLUE 7 10 Not presently used 11 29 A pattern of n RED pixels followed by n GREEN pixels followed b
40. shipped from the factory is for 12V power jumpers 1 2 and 3 4 The E682 contains circuitry to protect the controller s electronics if a voltage of greater than 5 volts is connected when the board is jumpered for 5 volt power This will result in the 2A fuse blowing If the 2A fuse is found to be open double check the power select jumpers The proper configuration of these jumpers is shown on the E682 silk screen at the extreme right edge of the board Caution If using 5V pixel power and the power supply voltage is slightly high the controller will appear to work even if jumpered for 12V This operation will not be reliable however It is important to ALWAYS make sure that the on board power jumpers are correct for the pixel power supply voltage being used The other set of configuration jumpers is highlighted in the board layout at the upper left and is labeled J22 These jumpers one per output cluster are installed to enable the 2 wire balanced output feature explained later in this manual LED Indicators There are 5 LEDs on the E682 located in a line along the left edge The red STATUS LED will be on during normal operation The green STATUS LED generally indicates the presence of received SACN E1 31 data packets or that a test pattern is enabled and will usually light during normal operation or flicker rapidly in when a test pattern is enabled The 3 yellow POWER LEDs indicate the presence or absence of different power voltages
41. t DMX hardware This feature is intended primarily to drive limited numbers of DMX fixtures over relatively short distances say tens to hundreds of feet rather than thousands It may also be necessary to substitute pluggable resistor packs of a different value for optimum performance in balanced mode The proposed configuration should be tested to insure proper operation prior to installation
42. the E682 simplifies wiring since it eliminates the need for a separate switch power transformer and the 120VAC wiring to it You must of course choose an Ethernet switch that runs off of 5VDC at a maximum of 1 amp The 5V power output is the 3raterminal from the top of J17 and ground is the bottom terminal See the screened legend on the board Note that J17 can be used for both functions simultaneously but in that case be sure to use an external power supply rated at a minimum of 1 5 amps since it will be powering both the E682 and the connected Ethernet switch J17 Pinout is as follows top to bottom V In external power input 7 to 24 volts DC if powering the E682 from its own power supply not generally required GROUND 5V Out This is a power out to provide 5V typically used to power a small Ethernet switch that is mounted in the enclosure with the E682 GROUND Using the Remote Port J25 available on Rev 1 3 boards only J25 is available on Rev 1 3 boards to allow connection of a remote PROG pushbutton and or a remote green status LED This allows accessing the override feature and status checking by mounting a pushbutton and or LED on the outside of the E682 s enclosure Printed legends are on the PC board that define the function of each pin Initial Startup and Testing If you have pixels of one of these types 2801 1804 2811 2812 GE or TLS3001 you can do a very simple test to insure that the controlle
43. themselves In certain situation there will also be a connection to the AUX POWER connector J19 described later Pixel Power Supply Connections The E682 must be used in conjunction with an appropriate pixel power supply The specifications of the pixel power supply will depend on the type and quantity of pixels being driven 5 volt and 12 volt pixels are the most common If using 2 different voltages of pixels simultaneously you will need either 2 separate power supplies or a single supply that can supply both voltages Power for the pixels is connected to the two large 2 terminal screw blocks on the bottom edge of the board designated J18 and J19 The left hand terminal is marked positive and the right hand terminal is negative There is a legend silk screened on the board below the terminal blocks Power to the left hand connector J18 supplies power to the pixel strings connected to connectors 1 1 through 2 4 Power to J19 powers the pixels on connectors 3 1 through 4 4 and usually supplies power to the E682 itself as well One power supply can power both sides either by running 2 sets of and wires from the power supply one to each terminal block preferred or by connecting power to one terminal block and installing a jumper wire between the 2 positive terminals Alternatively the E682 can be powered by 2 separate power supplies one driving each side of the board To know the current requirements of the pixel power s
44. thernet So how many channels can we send over an Ethernet cable How about a few hundred thousand OK so that solves the wiring problem in two ways Not only do we no longer need a dongle or multiple dongles because our PCs already have Ethernet we also only need one Ethernet cable regardless of the number of channels we need What we do need though is a controller The sequencing software has the responsibility to convert out channels to a form that can be sent out over the Ethernet There are 2 standards The most common is known as SACN for Streaming ACN and it s also known as E1 31 The second is called Art Net E1 31 is the newer of the two and in general it s easy to implement While Art Net has some additional capabilities it has additional complications as well So our PC and our sequencing software are going to be shooting out our lighting commands as Ethernet data in the form of packets using either E1 31 or Art net The concept of a packet really isn t all that important but in simple terms one packet carries up to 512 channels of lighting information This by the way equates to what could be sent over one traditional wired DMX circuit In order to keep everything sorted out each group of up to 512 channels is called a universe Depending on the total channel count your PC will be sending out packets for one or more universes One universe of E1 31 or Art Net has the same capacity as that of a single traditional wired DMX
45. to protect against a reversed connection the effective performance of that protection depends on the power supply being able to shut down in the event of a reverse polarity type short circuit condition Some power supplies particularly if there is significant voltage drop in the power wiring may not draw enough current to sense the condition as a short and in that case it is still possible to damage the controller and or pixels with improper wiring e Double check for correct pixel power wiring before turning on the power e Becertain that wiring from controller to pixels is not shorted A short circuit in the pixel wiring particularly in the case of 12V pixels could damage the controller or the pixels The fuses on the E682 will not protect the wiring from the power supply to the E682 Because pixels are low voltage devices the pixel power supply must be located near the E682 preferably within the same enclosure This usually means that the power supply will be mounted outdoors It is the responsibility of the user to insure that both the power supply and the E682 are properly protected from moisture Also when using this equipment outdoors ALWAYS power the pixel power supply from a ground fault protected receptacle It is strongly suggested that the 120VAC power input terminals of the power supply be protected from accidental contact to protect against the possibility of electric shock Network Connection The Ethernet jack on the Ether
46. u are able to access the controller s web page change the IP address to an address that is within the range of your LAN and save it by clicking Update System Information then restart the controller Use over ride code 1 to determine the IP address of the controller when it is not known Press and hold the PROG button until the red and green LEDs come on together for the first time then release over ride 1 The LEDs will now display the current IP address For each digit the green LED will come on then the red LED will flash a number of times corresponding to the value of that digit Then the green LED will go off This process repeats until all 12 digits of the IP address have been displayed and the entire process repeats continuously until the controller is restarted by pressing the PROG button again by pressing the RESET buttons for boards that have a RESET button or by interrupting power to the controller For the factory default IP address of 192 168 1 206 you would see the following pattern on the LEDs Brief pause with both LEDs off then green ON then red flashes 1 time then green off 1 Brief pause with both LEDs off then green on then red flashes 9 times then green off 9 Brief pause with both LEDs off then green on then red flashes 2 times then green off 2 slightly longer pause then next group begins Once the current IP address is known factory default is 192 168 1 206 if it is within the address range of your
47. universes of Unicast SACN or Art Net which is enough to control more than 2 000 pixels The use of the SACN or Art Net protocols allows multiple universes of lighting channels over a single Ethernet cable and eliminates the need for multiple DMX dongles at the controlling PC 16 On board individually fused pluggable screw terminal connectors for connecting up to 16 separate pixel strings or strips No soldering is required Fuses are standard Mini ATO plug in fuses All pixel strings are powered from the E682 no external pixel power wiring is needed in most cases Please note that some pixel configurations may require that some pixel power be supplied externally to the E682 This is typically needed if driving long pixel chains or a large quantity of 5 volt pixels The E682 is extremely versatile with many programmable options and many pixel types supported including 5 bit software expanded to 256 dim levels 7 bit 8 bit and 12 bit pixels The E682 can be configured to operate multiple pixel types up to 4 simultaneously and multiple pixel voltages up to 2 simultaneously The E682 is configured via your web browser by accessing the built in web server using standard web form tools check boxes buttons drop down lists etc The E682 has a built in regulated 5VDC output to power a small Ethernet switch The E682 is most commonly powered from the same power supply that operates the pixels but may be powered by a small
48. upplies you need to know the power requirements of each pixel and the total number of pixels A good rule of thumb is about 3 amps per 50 pixels 5V pixels or 3 amps per 100 pixels 12V pixels These numbers are guidelines only a specific pixel types may differ from these values To power a load of 16 5V 50 pixel strings you should have a power supply rated at a minimum of 50 amps and use short runs of 12 gauge wire or larger between the power supply and the board As a safety measure the negative side of the power supply should be connected to earth ground by wiring a jumper between the power supply s GROUND terminal and the V terminal Note Typically RGB pixels will operate off of 5 volts or 12 volts occasionally 24 volts It is important that you match your power supply to the requirements of your pixels The E682 is capable of driving pixels of 2 different voltages at the same time It is very important when using a dual voltage setup that you do not plug pixels into a power supply that supplies more voltage than they are rated for In other words don t plug a 5 volt pixel string into a pixel connector that is wired for 12 volt pixels as the pixel string will most likely be destroyed If in doubt please contact SanDevices for assistance in selecting a suitable power supply Use care when connecting the pixel power supply to insure that the polarity is correct to and to Although the E682 contains circuitry to attempt
49. w using an override code of 4 Now go back to the browser address bar and type this in 169 254 74 73 and press ENTER Do you see the E682 s web page If so success please jump ahead to Configuring if not please re read and repeat the instructions in this section Using the OVERRIDE function Read this procedure through completely before doing it You will need to know the OVERRIDE NUMBER that you want to perform generally 1 thru 15 1 Press and hold the PROG button on the E682 2 After afew seconds the red and green LEDs will begin flashing on and off together at the rate of about 1 flash per second Wait until the LEDs flash the number of times equal to your override number then release the PROG button Example If your override number is 5 press and hold PROG and count the flashes When the LEDs come on for the 5 time release PROG This is a list of all override numbers and their purposes Display the E682 s currently stored IP address on the LEDs repeat until powered off Force a temporary IP address of 2 2 2 2 Force a temporary IP address of 10 10 10 10 Force a temporary IP address of 169 254 74 73 Force a temporary IP address of 192 168 0 206 Force a temporary IP address of 192 168 1 206 nu BWN RP Overrides 7 through 15 operate similarly to 5 and 6 in that they force an IP address of 192 168 X 206 where X is the override number 5 Note The IP address created by the over ride is temporary Once yo
50. y close to each other you could use a single E6804 controller An E682 can handle up to 16 strings and is often used for larger display objects such as mega trees If you will have multiple pixel display elements and they are spread out you will probably want to have a pixel controller in each location to keep the wire length between controllers and pixels as short as possible Keep in mind that the capacity of a single controller can be limited in several ways There s a limit to how many physical strings you can plug in there may be a limit as to total power consumed by all of the pixels and there can be limits based on the total number of pixels vs available addresses You also need to choose a pixel type There are many variations Most common are pixel strings much light LED light strings or pixel strips a flat flexible strip about wide that has pixels embedded along its length With pixel strips the pixel spacing is fixed although there are typically several spacings to choose from With pixel strings you can often have them custom built with the spacing that you need In general you will need one pixel power supply per pixel controller in a voltage that matches the voltage needs of the pixels that will be connected to that controller almost always either 5 volts or 12 volts Once you have a general feel for the number and length of pixel strings and the number type and placement of controllers you can decide how to assign ad
51. y installing the corresponding jumper in the J22 area When a jumper is installed the function of the output pins for those 4 outputs is changed as follows Normal Use Use with J22 Jumper Installed DATA DATA CLOCK DATA GROUND GROUND V V often not used The pinout to connect to a standard wired DMX XLR connector would be GROUND XLR Pin 1 signal ground DATA XLR Pin 3 data DATA XLR Pin 2 data V not used When a cluster is configured for Native DMX each output of that cluster becomes a separate DMX universe output The channel numbers corresponding to each string are mapped to the first n channels of that output where n is the defined string length X 3 For example if Cluster 4 is defined as chip type Native DMX and we set cluster 4 to have 2 String s of length 170 pixels then outputs 4 1 and 4 2 will each output a 510 slot DMX universe For best results the cluster s being used for DMX should have the Balanced Output jumpers in place so that the output becomes a standard 2 wire balanced DMX signal This feature can also be used in conjunction with a balanced receiver located at the pixel string to drive 3 wire pixels over much longer distances than are achievable with the standard unbalanced pixel data signal This is limited to 3 wire pixels because the CLOCK signal is not available in this mode Please note that this type of output will not have the full drive capability of purpose buil
52. y n BLUE pixels that chases through the entire range of pixels where n is the test pattern number 10 For example test pattern 15 is a group of 5 pixels of each color 15 10 5 Please note that the colors you observe may be different than those listed this simply means that your pixels don t use the standard R gt G gt B color order Not to worry this can be fixed later Gamma Value may be set to any value in the range of 1 0 no correction to 3 0 maximum correction in increments of 0 2 Gamma correction is used to improve the dimming characteristics of some pixel types to make them have a more natural looking dimming characteristic more gradual at the low end similar to the dimming characteristics of incandescent bulbs Gamma correction is ALWAYS applied to pixel type TLS3001 and will also be applied to 8 bit pixels if the string length is 55 or less To disable gamma correction set the value to 1 0 After making any changes to any items in the System Information area you must click the Update System Information button for the changes to take effect With the exception of a change to the IP address all changes become effective immediately and do not require a restart of the controller Universe Selection and Packet Statistics This area is where you define the list of universes that the controller will respond to The set of universes needed will depend on how your pixels or other devices are defined in the software package that

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