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FaceShop® 8EZ PC/Mac

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1. In order to use FaceShop with 3DS Max you will need to export your head meshes as OBJ files import and process them in FaceShop 5 and then re import the OBJs generated in FaceShop 5 These re imported OBJs will then be used as morph targets on your original mesh In detail 1 Export a head mesh from 3DS Max This needs to be a single mesh with no elements attached If there are any modifiers on the mesh it is best to take a snapshot Tools Snapshot and use the snapshotted mesh instead 2 Go to File Export and choose Wavefront obj as the export type 4 2 FaceSbop User s Manual iw Use naterials Creat malerial ibrary IW Rotate model Faces Triangles d I Texture coordinates iw Hormals Iv Smocth groups Vertex scale 1 0 File of Digits x Compress aumbers Relatve vertex numbers OF Cancel 3 Choose Group By Material from the first drop down and make sure Use Materials is checkmarked All other options should be okay by default but make sure it looks like this 4 Import this new mesh into FaceShop 5 using Load a Head OBJ button Once finished in FaceShop go to 3DS Max and open the scene containing the same face mesh you exported it won t work with any other Import Wavefront Object obj looking for the OBJ face you exported from FaceShop and making sure settings are as follows 4 3 FaceSbop User s Manual OBS Importer 5 Select your original mesh and apply a Morpher mod
2. Profile set up use left or right arrow to align profile vertically 14 If you like your work click OK 15 This will finish your FaceShop session and will bring you back to Studio FaceSbop User s Manual 240 Wee Hir TongueTipUp Down TongueLength m E A LEE Tonguewiath s SF 0 ai LAXE Tewesmeimess H ent or J gt Visemes n gt w FaceShop Loader i 75 0 A E 7 i gt T P If you want soften the changes on your morph you can dial it back to 75 or 50 This will apply only a portion of the morph and may create a more pleasing end result 3 1 FaceSbop User s Manual Morph is applied You can still add facial expressions like smile etc 32 In Addition to the FaceAge program discussed in the next chapter FaceShop 5 comes with two other useful features MorphBrush and TextureBrush Both tools are designed to enhance the realism of the faces you are working on FaceSbop User s Manual TextureBrush The TextureBrush icon is located at the final screen among the tools brush icon HaeesueOegds5seooii z Back Front Protile A ort UB Exit TextureBrush let s you copy part of the texture to another lace similar to the Clone Stamp tool in Photoshop Transparent I Mirror Load Uther When clicking on the TextureBrush icon this dialog comes up 3 3 F
3. hit Delete key clear the curve totally Note The best time to correct is AFTER you finished drawing all curves and custom lines but BEFORE you hit the Next button You can correct lines on the active window marked by the red corners 24 When finished click Next V wt conu oi lace m ipt apt ckt to dp PAROLOS i T p The more detailed the curve the more vertices you place the better the results tend to be Also sometimes it is a good idea to not to follow the guide and draw the head shape all the way around for better definition Practice will tell you when to do this Mirror 24 1 Pro offers you several choices at the final screen One is Mirror Use this if you want both sides of the face to be identical Choose the side that you like and mirror it over to the other side left to right or right to left FaceShop User s Manual Mirror create symmetrical heads TOOLS in the Dots Dialog from left to right Hf Sei AG i eq Back Frant Protile Cancel LK Mirror left to right Mirror right to left Pan will pan image BUTTONS Profile will let you create profile either using present view or new photo Front will bring you to the curves screen as seen in 2 5 FaceSbop User s Manual Classic 3 5 This button is best used if you are not happy with the auto results and want to use the more precise Classic method Profile Using New Photo 1 Use this if y
4. aem n Fe OF c ss pro PHEJDOD w V o M 7 uos 1 BI T Brucie wE Modific List T Frant Cave darker c viene VisemF l Visem Tungue Editable Mesh Perspective Channel Color Legend Global Parameters Global Settings Override these settings an all channels list Range F Use Limits Load Multir Minimum 0 0 uem i Reload All Maximum TUL gt Use Vertex Selection Zero Active E Automatica Channel Activation Set All Set None hiamh bateria a 4 6 Faces hop User s Manual xs 7 Po E T M Modifier Lis Frlirahle blesh nm m A x Iw erm Perspect Global Settings km Override these settings on all channels l i Use Limits Minimum D rn x I n Maxinnuin 700 0 jm Fe S EIE Seletin t hanneldctrivatian aet All Set Hone Morph Material Asian Mew Material 6 Finally open the Material Editor or press M to apply the texture map Choose SkinFace for the face and apply texture map The mapping will depend on how you applied texture coordinates to your original mesh but the relevant image will be stored in BMP format in the same directory as the exported OBJ mesh As a very general rule use the same image as a bump map with low values 10 15 The image can be applied to both the diffuse and specular slots Because the Morpher applies changes cumulatively you can use all your
5. i T 1T IN Ba TT m Afters ipigi L0 m 89 fF om S 2 m E 09S S bn PS DS US Um S ES US r d A d d a aa k ka bs ia bi ia a rT I r When you are back in DAZ Studio you can touch up the texture of the face To find where the texture file is located select the Surface Rendering tab in Studio and select Skinface If you click on the small box under Diffuse Color a browse window will pop up and show the location of the texture file Right click on the texture file and select Open With and open file with your favourite paint editor Photoshop or similar 1 r Faces hop User s Manual 18 Additional Features Hints Placing dots around the nose NOTE Please play special attention to the 4 dots around the nose Ideally they should be placed as shown here FaceSbop User s Manual 19 Placing dots for ear if ear is not visible on photo NOTE Also when placing dots on the ears sometimes one ear is invisible as it is turned behind the head Try to guess its correct location FaceSbop User s Manual 20 FaceAge You may also change age and weight on your model to se what he she would look like This may even work in reverse aging When clicking OK FaceShop closes and your morph is transferred to DAZ Studio FaceSbop User s Manual Non EZ figures Basic Workflow 1 Place a figure on stage 2 Follow steps 3 18 as explained in Chapter 1 19
6. normal targets like for lip sync on top of this one Or if you like you can collapse everything or take a snapshot and use the resultant head on it s own For more advanced work you can combine two or more 47 FaceSbop User s Manual morph targets perhaps from different images to either get much closer to the original or to create something totally your own 4 8 FaceSbop User s Manual
7. the right window to see it from different angles 11 Faces hop User s Manual There are many tools mirror paint brush morph brush mirror caricature etc to use that we will be discussing later Right now we will use the new feature Beard Scar Tattoo by clicking on the button Haeeze esescoo NT Con loai Scan T stoo 2 3 v 9 i 0 B ws M 306 Of 00x XN XS X a et X w a a XX x NE k ung cn iw LOL EE D B i i i t ll Step 11 Select a beard Move the beard up or down using the arrows You can also size the beard When finished click OK uaeeoese es si cooi c Meo Bane A NOTE Since Michael 5 is a Genesis figure once back in Studio you need to take an extra step to correct scaling A dialog will give you instructions 12 FaceSbop User s Manual ndering Building Scripting TARE STH Parameters Also pls watch the how to video at http abalonellc com watchdemovideo html 1 3 FaceSbop User s Manual OAE Shue 4 5 Pre e teem m NN N yake fema M Laading Crea ng Posing Shaping Lighting Cameras E anm LAG Ss NE Content Library 14 Surfacing Rendering Building Scripting Hoag La Inc ali Emef Luirenily Lad ILE rm Satan Sie LL I TIE HINT Led What do da L Miia jute Fa race Dateien Th rLeipcipd Loa eps Doni GATH ar am
8. tool 3 7 FaceSbop User s Manual ot bri 38 Hasg98xxe6egs3cco0 Fen Pe Urat Esport DBi Ent Additional features in FaceShop 5 t 2 3 Larger texture resolutions 1024x1024 2048x2048 4096x4096 Use of many other figures in addition to Michael 3 and Victoria 4 2 Classic 3 5 mode using curves default mode for other characters Mirror functions mirror one side of the face over to the other side Front and Profile functions Allows creating profiles either using present view or new profile photo FaceSbop User s Manual Use FaceShop with Poser In detail 1 Export a head but only the head and not the eyes from Poser 3 9 FaceShop User s Manual 2 Make sure you click on AS Morph Target and Include body part names 4 Once finished in FaceShop open Poser Bring up the same model that you exported it won t work with any other and apply Morph Target The value that works best is between 0 5 and 0 8 4 0 FaceShop User s Manual 41 see below Lr zx Wi Uae a Hrs 73 B t remiss G he etna or gei e mii B asta J S AROS iom Now open Material Room to apply the texture map Choose SkinFace for the face and apply texture map Choose Lips for lips Set Diffuse Color to white FaceSbop User s Manual Lr Bean D Aradea brem caza s reamesis n Qe tenter Poner B nter g aars 0 A a E cmm How to use FaceShop 5 with 3DS Max versions 5 up
9. FaceShop 8EZ With FaceAge PC Mac User Manual www pantomat com www abalonellc com support pantomat com info ablonellc com FaceShop User s Manual Pantomat Ltd Abalone LLC First edition February 2013 Author s copyright holder of the FaceShop program is jointly Pantomat Ltd Pantomat 2013 and Abalone LLC OAbaloneLLC 2013 Publishing copyright holder of the FaceShop program is jointly the Pantomat Ltd Pantomat 2013 and Abalone LLC OAbaloneLLC 2013 The base of the FaceShop software 1s the patented procedure by Pantomat P0200767 METHOD OF PRODUCING THREE DIMENSIONAL MODEL OF A HUMAN HEAD ON THE BASIS OF A TWO DIMENSIONAL PICTURE HPO 2002 PANTOMAT Lorant Szabo Copying merchandizing public exhibiting or other commercial utilization of the software without license is strictly prohibited The FaceShop User s Manual is under global author and publishing copyright 2013 Pantomat Abalone This User s Manual was written and edited by Laslo Vespremi Abalone LLC Copying extraction or translation to another language is forbidden without the written approval of the holder of this right Pantomat Ltd H 1143 Bp Z szl s utca 54 Hungary Web www pantomat com E mail info pantomat com Abalone LLC 190 Arbor Lane Moss Beach CA 94038 USA 2 FaceShop User s Manual Web www abalonellc com E mail info abalonellc com PANTOMAT LTD OR ABALONE LLC IS IN NO CASE RESPONSIBLE FOR THE DIRECT OR IND
10. IRECT DAMAGES ARISING FROM THE USAGE OF THE FACESHOT PROGRAM OR THE FACESHOT USER S MANUAL Pantomat Abalone LLC and the FaceShop are the registered trademarks of Pantomat Ltd Abalone LLC Windows is the trademark of Microsoft About the manual QuickStart Chapter 1 FaceShop Workflow Chapter 2 FaceShop Advanced Operations Chapter 3 Using FaceShop with Poser 3D Max System requitements Required hardware WIN FaceShop runs with the following minimal hardware A Windows based personal computer or laptop with the following minimal requirements Pentium Ill or IV 2 GHz 1 GB RAM internal memory True Colour video card Screen of a resolution 1024x768 250 MB free disk space MAC Macintosh computer with PPC or Intel Mac chips running OS X 10 3 or later 250 Mb of free disk space Needed system software 3 FaceSbop User s Manual FaceShop runs under the following system software Windows VISTA and W7 operating systems Macintosh OS X 10 3 or later To read pdf manuals Adobe Acrobat is recommended To watch How to videos Windows Media player is recommended http abalonellc com watchdemovideo html FaceSbop User s Manual Installing FaceShop DAZ Studio Plugin Use the DAZ installer It will install the plugin and the different files in the right directories Pantomat Abalone mn In sia CON yi deo e Manual C Exit Click Install The program will ask you the type of installation you w
11. Select ANY texture resolution 20 Select optional Classic 3 5 Note this option is shown only with Victoria 4 2 with other figures FaceShop operates automatically in Classic 3 5 mode Click Next 21 FaceSbop User s Manual 1 FacrShop OCHEGOO C MaS C ede 2000043 C Arrow shows optional Classic 3 5 button 21 This will take you to the next screen called Curves In this screen you will draw curves over the indicated places such as shape of eyebrow shape of upper eyelid lower eyelid mouth etc 22 FaceSbop User s Manual a M contour el nate en bot night chek bp his B r POPES i Ced Unde Res ce Hess mn 1 eee ee OM r RH E m 2 IaM EU Oh wein Miodows ied DA Sod B Adobe Ph Ferree Y Faret Faccthog ere Fiter M HE n ICE Curves Screen draw curves on indicated places 22 Draw all curves as indicated 23 Free lines there are 5 free lines see flashing lines on guide that can be used to outline additional items such as the middle line of the mouth ears etc Correcting The easiest is to use the Undo button and restart the curve If you want to correct a portion of a curve you can do it by Click on the curve After you click simple click drag the nearest node cntr click on the line clear the nearest curve node Shift click on the line add a new node to the curve 2 3 FaceSbop User s Manual
12. aceSbop User s Manual You can set the size of the brush its transparency and whether it is mirrored on both sides of the face HA f Per amp a83co0i t Back Front Ficia Urii Esport DEW Ext Pick out an area that you want to clone over by holding down the shift key Picks will appear as a crosshair Now you can clone this area over to another area as shown 3 4 FaceSbop User s Manual 8 9 9 4 amp g5co00 c Back Fron Pe Urat Esport DG Ex Use Another Picture Better yet you can import another picture to the left to use as a clone target Click on the Load Other and load a side view Now you can clone from this side view as well 3 5 FaceSbop User s Manual gaeeze eaescoo oc Back Froni Pe Une Epi D Ew F Morph Brush Another new tool is MorphBrush With MorphBrush you can make changes to shapes on the head MorphBrush dialog allows you to set the size of the brush and also the SHAPE of the brush In this instance we choose round shape left arrow and clicked on the chin of Maya 3 6 FaceSbop User s Manual that we choose to shape Notice the green area that shows the area affected by the operation right arrow 1 10 HAP Pe ees SOO i ot Back Fron Pots Uris Esport Du Eni Now we can shape the chin by moving the tool in the desired direction See how the shape enlarges or gets smaller by the amount of movement with this
13. ant FaceShop 8 0 DAZ 4 5 plugin 32 hil FaceShop Upgrade fram 7 0 f Application C B4 bit You can install Faceshop as a DAZ Studio plugin or as standalone Application or both NOTE 32 BIT INSTALLATION WILL NOT WORK ON 64 BIT STUDIO AND VICA VERSA Select one either 32 bit or 64 bit 5 FaceSbop User s Manual The program will ask you for your key serial number If you purchase Faceshop through Abalone your key is included in the download If you purchase from DAZ your ket is available under My Account and Available Serials Paste key Serial number Next the program let s you browse for your TARGET folder the app folder usually under Program Files Select the DAZ Studio folder you want to install to Careful there may be multiple DAZ folders Please select the folder of the DAz5Studio exe di ConduitEngine di cyberduck gt ib DAz2 3 3 gt jj DAZ 3D 4 DAZ Studio 4 di bin Ki displays gt Ki docs di imageformats di phonon backend 6 FaceSbop User s Manual Manual Installation Place the FaceShop application file into DAZ Studio bin folder Place dzfaceshoploader dll into DAZ Studio plugins folder Place FaceShop folder into DAZ Studio resources folder Installing FaceShop 8 as a Standalone for Poser 3DMax Maya etc Use the DAZ installer select Install as standalone QuickStart FaceShop User s Manual Note Please seeitional not
14. beg A aed auis tn Oe mms gne 3 Selec a mrana geeus from ima Gal on ma Ig Punt et Pss preparty coros Pur will IL ITETITI FaceSbop User s Manual Features Faceshop now supports DAZ Studio 4 5 both 32 bit and 64 bit versions Faceshop 8 also added Genesis based Victoria 5 Michael 5 Basic Child as EZ figures more about EZ in Chapter 1 Other Features Caricature Here s how Caricature works Hus E Easse e9sc00i n n i 20 ij T t Lam RT Uh MU lig imm AFA Mm Mr Ful AU Fk 1D NP dade i Coa Diaz Pared linc Pei Advanced Cancel t Pa ey PET Follow steps outlined in Chapter 1 Faceshop Basics Once you obtained the 3D head you may move the Automatic Cartoon slider Here we moved the slider to left 20 to give a rotound look 1 5 FaceSbop User s Manual ior hop 2H Easssse eegsc o0 n n i 2 el r ra Age t MU AN AU Ti T Pili Ws MPs US TUS FR Lu NS MIS ee f 1 1 F N m D a a ES mi Pu Adeweed Cancel LE Here we activated the Advanced drop down menu and made some local adjustments 1 Move the cheek slider left 1096 to increase cheek volume 2 Moved the lower lip slider right 1096 to make lower lip protrude Click OK when you are happy with your result 16 FaceSbop User s Manual Fe ee NN E s E I5 EU c gis 2 NECI IL SLE Eo o 9 tu I E EJ E L3 E E3 E 3 F1 BB FH iwermpeerrkes wuewe m F
15. es for using FaceShop 8 with DAZ Studio 4 7 and Genesis 2 figures http lib store yahoo net lib yhst 48396527764316 Genesis pdf FaceShop 8EZ is the result of close to six years of continuous development starting in 2007 The current version is the 5th version of FaceShop includes all of the older features and some new The basic idea behind FaceShop is that a user can take a photograph of a person and turn it into a 3D head FaceShop can be used in conjunction with DAZ Studio 4 5 as a plugin or export 3D heads as OBJ files for other applications Let s go through the steps of a typical project using FaceShop 8EZ with DAZ otudio 4 5 Step 1 Open DAZ Studio Make sure that the FaceShop plkugin is installed and appears under the Edit menu 1 n TET Ea a pm Bai Dmir pean ynne i fem Loading Creating Posing Shaping Lighting Cameras Surfacing Rendering Bullding Seripting A In ve FesdBach My Accoami aS NES ua DeEebBOoRBABDHGA ES What do do ip sug Ta Cotte Saeco Tee ug fut mei Doro il Slee 6 riae rou Soe di RA bee Por ut Poe pespart Cones far wid Saw ep lum Step3 Launch FaceShop form the Edit menu 8 FaceSbop User s Manual Step 4 Enter a name for the new morph Click Accept ALTE LENT EN I UN E S5 jami Bet Loading Creating Posing Shaping Lighting Cameras Surfacing Rendering Building Seripting DAZ 3D avrS a What do do i iara j
16. ie a Tie toate Zak rx II THE i Selected Uam bBanct Wrsia s Cele Sapa 2 Sd a PETER o0 an osjEd ie ar poena i See s malenal gesup Hoe ms aa oc ma hee Eam adaisl Ps przpaerte conma Po wn iow op hare D LLL OAen4 C e Step 5 FaceShop launches Navigate to the folder where you keep your jpg image you want to use Select image Step 6 Draw a rectangle around the head for close crop Click on the radio button of the figure you are using Michael 5 Leave the resolution at 512x512 Click Next 9 FaceSbop User s Manual 59500m gooi Herad C ETT C ilea C L FC Wit Babe i unm r dal ai Step 7 Place three dots on the photo outer corners of the eyes top of the chin as instructed by the flashing dots on the guide dialog me ob Ew c EPGD 4d Step 8 30 new dots appear Your task is to pull the dots to the right places as instructed by the guide dialog When you touch a pount in the photo the dot turns red On the guide dialo 1 0 FaceSbop User s Manual the dot also lights up in blue and shows where the dot needs to be pulled inner corner of the right eye in this example E Step 9 You can also adjust the age of the person and the weight moving the sliders as shown If you neglect to do this adjustment don t worry you can also do this later Click Next Step 10 The next screen is the final screen in FaceShop You can rotate the head in
17. ifier to it Choose a slot and then under create morph target choose Pick Object From Scene 44 FaceShop User s Manual Chanel Parameters 23 ematy Gave Marker fel Marser Iv Channe is Active Create Morph Target MeemFeve f0 EA _veenSee uo e Eate Curent stae l _Tonaue Out A a Delete Extract empty 0 0 i Ehanrel Setbnige Lem Jf z m ae j x a TELE ee EIL d quoc Em l B emptu n o Fai Let Range 8 27 Progressive Morph ANNEE rA EES Target List T d Easiest thing to do now is press H to bring up a list of all potential morph targets It will most likely only show you the imported OBJ object which you can then select and name as you like After this you should choose the OBJ import and hide it like you hide any morph The value in the morph slot will determine the strength of the imported morph to be applied Values from 80 to 150 work best with 100 being the total morph applied Sometimes there are imperfections in your morph that are best hidden with lower values but sometimes applying values higher than 100 can result in a face that looks even more like the original as long as you don t go too far note that if you do want to apply morph values greater than 100 you need to go into the Global Morpher parameters and turn off Apply Limits or adjust your limits to greater than 100 4 5 FaceSbop User s Manual mod oT o XR 0p COD c Mes CASU CUT
18. ou have a profile photo of your subject 2 Click on the Profile button 3 Click on Use New Photo 4 This will bring you to the Browser screen and lets you browse for a orofile Milo Myin Mapin Maoi Mey cde 5 Select new photo 6 Click on the Open button 2 6 FaceSbop User s Manual 1 tarip oecmpHa4eoi io 3 ee l Profile set up use left or right arrow to align profile vertically 7 If your photo is tilting forward or backward use incremental left and right rotation to align profile vertically and click Next 2 Faces hop User s Manual 8 Using the left mouse button rotate TempMan horizontally until you see the profile 9 Using the right mouse button move TempMan over the photo to overlap image 10 Using the middle mouse button size TempMan to be the same size as the photo underneath 11 Hit Next 2 8 FaceSbop User s Manual a i Euctzen lina 3 er elit oght tick 18 chip E 8x90 Profile set up use left or right arrow to align profile vertically 12 Using the five free lines trace first the profile and then the exact outline of TempMan 13 When finished hit Next 2 9 FaceSbop User s Manual 30 Barer sm ma mm c o _ pE J Oe nsas 1 TEY Mid X 5 oh Windows o Wadya the P Adobe Phot D Morot Po E wee

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