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User Manual of - Panda Vending
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1. Minor Prize in 15 games P10 1 10 1 2 3 10 8 Skill setting major prize P10 Skill Setting Major Prize 1 easiest approx 1 win 20 games 6 medium to hard approx 1 win 750games 2 very easy approx 1 win 40 games 7 Hard approx 1 win 1000games 3 easy approx 1 win 100 games 8 very hard approx 1 win 1500games 4 easy to medium approx 1 win 250games 9 very very hard approx 1 win 2000games 5 medium approx 1 win 500 games 10 hardest approx 1 win 2500games P14 ON or OFF doro 1 Minor prize arm no 1status P15 ON or OFF doro0 1 Minor prize arm no 2status P16 ON or OFF 1 or 0 1 Minor prize arm no 3status P17 ON or OFF 1 or 0 1 Miner prize arm no 4status P18 ON or OFF 1or0o 1 Miner prize arm no 5status P19 ON or OFF 1 or 0 1 Minor prize arm no 6status P20 ON or OFF doro 1 Major prize arm no 7status P21 ON or OFF doro 1 Major prize arm no 8status P22 ON or OFF doro i Major prize arm no 9status P23 ON or OFF doro 1 Major prize arm no 10status P24 1 6 1 2 3 6 2 Number of prize arm re tries P25 Hard or Soft 1 or 0 0 Error type for minor prize err7 P26 ON or OFF 1or0 1 Attract animation strobing display P27 1 10 30 40 50 12 1 Game time 0 1 P01 P02 POS This variable sets the number of coins bills that need to be inserted into coin mechanism bill acceptor and how many credit in one game 2 P07 Attract mode sound This adj
2. R Major prize no prize or sensor broken 55 PRIZE SENSOR BLOCKED OR PRIZE PRIZE SENSOR ELOCKED OR PRIZE SENSOR FAULTY SENSOR FAULTY 66 ALL PRIZE ARMS STATUS ARE ALL PRIZE ARMS STATUS ARE DISABLED DISABLED open one minor prize arm Ojrone major prize arm at least 77 MINOR PRZIE DEPLOYMENT ERROR N Minor prize no prize or sensor broken 88 BILL ACCEPTOR ERROR Check bill acceptor 99 BALANCE SENSOR ERROR Don t shake the machine
3. User Manual of TR1102 Stacker Machine Dimensions H201cm W72cm D75cm Weight 163kg Power Maximum 300W Average 150W How to Play 1 insert coins 2 press the start stop button to start a game 3 press the start stop button to stop the moving blocks at the desired position 4 Build the stack of blocks by stopping each level of blocks on top of each other 5 Players win a prize when enter the Minor or Major lever is reached 6 on a Minor Prize win players can select to choose a Minor Prize or press thie continue button and try for the Major prize level the player will not win any prize if they choose centir ue amp fail to reach major level 7 Game ends any time the player fails to stop the moving blocks at the desired position or they choose a Minor Prize Prize Selection Once you have won a prize press the select button to steo through the Prize Arms If you won a minor prize you can only select fromthe minor prize arms if you won a major prize you can only choose from the major prize arms Press the start stop button to dispense a_orize from the selected prize arm Fitting Prizes To The Prize Arn 1 unscrew the Prize Locking Pin by turning it in a clockwise direction 2 Remove the pin by pullingsit all the way out 3 Attach the prizes securely to hanging Ties 4 Load the prize arm by sliding the Hanging Tie over entire arm as shown making sure that the prizes are facing towards the customer 5 Position the Han
4. d into Programmable adjustments Mode by pressing the test button once PROGRAMMABLE ADJUSTMENTS MODE DIAGRAM 1 The programmable adjusments mode cari be entered by pressing the Test button once while in the Run Test PPPP will be displayed on the 4 digit credit display 2 The Adjust button is pressed to step through each of the adjustment configurations starting from the PPPP display P01 being the first step continuing through to P26 and then looping again from P01 to P26 until the mode is exited 3 The start stop button is pressed to change the displayed value the vale can only be stepped up by using the start button but the value will loop back to its minimum value the next step after its max value 4 the programmable adjustments mode is exited into audits mode by pressing the test button once PROGRAMMABLE ADJUSTMENTS QUICK REFERENCE TABLE for some option ON 1 OFF 0 CODE PROGRAMMABLE OPTIONAL DEFAULT FEATURES ADJUSTMENTS VALUES SETTINGS P01 1 10 1 2 3 10 1 Coin slot coins credit P02 1 10 1 2 3 10 1 Coin slot games credit P03 1 10 1 2 3 10 1 Bill acceptor bills credit P07 ON or OFF 1 or0 1 Attract sound P08 1 6 1 2 3 6 3 Cube speed P09 1 4 1 2 3 4 1 Skill setting minor prize PO9 Skill Setting Minor Prize 1 Approx 1Minor Prize in every game 3 Approx 1 Minor Prize in 10 games 2 Approx 1Minor Prize in 5 games 4 Approx 1
5. ging Ties on the Prize arm Space the prizes apart on the arms so they well presented looking form the front Ensure the prizes do not restrict the viewing of the LED display Do not have the prizes spaced more than half an arm Or the prize arm will time out and display error 6 Reinsert the Prize Locking pin by positioning it in the center of spiral making sure it always stays above the hanging ties 7 Re fit and tighten the Prize Locking pin by turning it in anti clockwise direction 8 Ensure the Prize Locking pin always remains above the hanging tie Prize Arm Location Diagram 10 Test Press test button you can see two red buttons inside the coin door under the cube the left one is test button and the right one is adjust button and power on to enter the test mode then the cube will display release the test button to enter LAMP amp DISPLAY TEST Lamp and Display Test 1 The Prize Arm Indicat r tE ES will light up in sequence form 1 to 10 2 The Credit display_wili count from 00 to 99 and then repeat 3 The LED Plat fiet Display panel will be fill full 4 The Continue Start Stop and Select button lamps will flash on and off 5 The lamp amp display test is exited by pressing the test button and go to the next step test Switch Test 1 The switch test can be entered by pressing
6. nce AAAA will be displayed on 4 digit display 2 The Adjust button is pressed for advancing each step through the set of audits configrations starting from the AAAA display a01 being the first step continuing through to A05 and then looping again from A01 to A05 until the mode is exited 3 Press the start stop button the value of the option will be displayed on 4 divit display 4 A01 total coins in 5 A02 total bills in 6 A03 Major prize out 7 A04 Minor prize out 8 A05 will clear the memory if press the start stop button the total coins in total bills in major prize out and minor prize out will be clear 9 The audits mode is exited into lamp amp display test oy pressing the test button once ERRORS AND TROUBLESHOOTING If the microprocessor detects any problems with the operation of the game an Error code will be displayed on the credit display and the machine play a voice message Errors are displayed on the displays as XX where x is the error number There are 9 error message for this machine listed as follows ERROR CODE QUICK REFFERENCE TABLE CODE ERROR DESCRIPTION SOLUTION 11 COIN SELECTOR ERROR Check coin selector 22 START STOP BUTTON ERROR Check button function using switch test 1 Microswitch broken 2 Microswitch loosen 33 EEPROM ERROR EEPROM date is wrong cower off and on again MCU will reset the data soower on and reset the machine 44 MAJOR PRIZE DEPLOYMENT ERRO
7. the test button once while in lamp amp display test C XX will be displayed on the 4 digit display Where XX is a number representing the switch that is active 2 All game switches have a code form C1 to C10 as tabled below By activating any of the switches their code will be displayed on the 4 digit display If no switches are active then C 00 will be displayed 3 SWITCH CODE TABLE CODE DISPLAY SWITCH FUNCTION SWITCH LOCATION Co C 00 No Switch Active C1 C 01 Bill Acceptor Active Bill acceptor door C2 C 02 Adjust Switch Active Test panel C3 C 03 Start Stop Button Active Control panel C4 C 04 Coin Switch Active Coin door C5 C 05 Not Use C6 C 06 Select Button Active Control panel C7 C 07 Prize Sensor Active Prize box C8 C 08 Continue Button Active Control panel c9 C 09 Not use C10 C 10 Balance Switch Active Cabinet back Normal condition for the game is C 00 no switches are active RUN TEST 1 The run test can be entered by pressing the Test button once w il in the Switch Test rrrr will be displayed on the 4 digit display 2 The Adjust button is pressed once to start the run test mode The 4 digit display will indicate r 01 the first minor prize arm and the also flashing the indicator L ED sThe Adjust button is then pressed again to step through each prize arm flashing the indicator LED of the current prize arm 3 The Run Test is exite
8. ustment turns the attract mode sound on or off This is the sound and music that the game generates to attract customers when it is not being played 3 PO8 Cube Speed This option is for setting the cube speed This affects the speed of the cube block movement as the player increases in levels 4 POY P10 Skill setting PO9 sets the skill level for players to reach the minor prize level P10 sets the skill level for players to reach the major prize level 5 P14 P23 Prize Arm No 1 to 10 status This option is for enabling or disabling of minor prize arm numbered 1 to 10 6 P24 Number of Prize arm re tries This option controls the number of retries a user will get when a prize arm times out during the prize selection stage 7 P25 Error type for minor prize err 7 This variable sets the type of action taken when there is a minor prize arm deployment error 7 err7 When set to soft on an error 7 the game will auto matically continue to play on for a major prize If set to hard the game will stop and display err7 in the credit display and play warning sound 8 P26 Attract animation strobing display This setting controls whether or not the game displays the strobing of the attract animation When set to on the game will display the attract animation with strobing it set to off the game will skip strobing part of the attract animation AUDITS PROEDURE 1 The audits mode is entered form programmable adjustments mode by pressing the test button o
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