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VBS3 Admin Manual

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1. Image 1 33 Configure camera controls MAIN gt OPTIONS CONTROLS Accelerate editor camera Camera and object rotations Hold Sec Mouse Btn L Decelerate editor camera T DEFAULT Editor camera turbo Left Shift o C E Force rotation of camera Left Ctrl BACK or camera or camera back or camera forward or camera left 5 or camera right D MOUSE OPTIONS Nudge object back S E N Left AlE amp Z NUM Nudge object clockw Le h y OOo Nudge object co clockwise A X Axis 4 Nudge object do Left A e n Y Axis 4 EZ gt Nudge object forward Left Alt W Left AIt UP t Altxa NUM Nudge object left Left Alt A Left AIt LEFT Left Alt TROMT Nudge object right Left Alt D Left Alt RIGHT LeFt Alt 6 NUM Nudge object up Left Alt 0 Left Alt Page Up Player vehicle recording ps Rotate ed camera down Mouse Down Rotate editor camera left Mouse Left j Rotate editor camera right a Right Floating zone 4 gt Rotate editor camera up n S review OK Force freelook mode bd D scale arrows Itis possible to maintain the speed the camera moves after releasing the movement button With inertia applied by pressing Delete key you are able to maintain the speed of the camera after releasing the movement button This feature is turned off by default and can be turned on by pressing the Insert key This works for the camera sqs camera and the debug camera option It does not work
2. The Close button or pressing the ESC key closes the current interface 7 4 Engagements System An engagement is a period during which some form of combat takes place There can be several separated engagements i e fights in different parts of one map during one scenario Engagements merge once a unit involved in one engagement starts to be involved in other engagement 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 67 The AAR records all engagement activity This can then be used to identify who has been part of a battle when where and for how long 7 4 1 Engagements in AAR To access the AAR Engagement click the Statistics info button number 1 in the image below Then scroll down and click the Advanced button number 2 in the image below Image 1 49 AAR Statistics 4m 0300 00 03 15 00 053000 2345 00 04 0000 B 0242 0243 0244 0245 0246 0247 0248 0253 0254 0255 0256 0257 0258 0259 02 4 This will open a new window showing the advanced AAR Statistics information Selections in the window allows the user to switch between Side statistics Group statistics or statistics related to Individual unit as well as disabling and enabling various information such as Distance ran Expended fuel Rounds fired etc O 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved P
3. 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 121 lineColor 0 0 0 1 SortingOrder 5 class grid class basic zoom 0 exglkewe 10 15 9 15 09 05 OMe dime ore ra 1025 0 29 Daily WISE colors arte AL ilmecolensateustite A OS lineWeight 2 sortingOrder 15 textSize 0 025 textFont vbs Titillium Light class forest class close zoom 50 ollee 10 62 0 7107 OsGil O 7S innate 0 62 755 Os iss lineWeight 2 5 sortingOrder 2 class mid zoom 50 10 colle 10 5 075 00 0 95562 MECANO 05 955 QOL dg lineWeight 1 5 sortingOrder 2 class far zoom 10 5 cala 10 62 0 15 OG 0 13 lineColor 0 0 0 0 lineWeight 0 SortingOrder 2 class construction class buildingOutline zoom 7 5 type buildingOutline Colors ile 10 60 0 00 0 902 1 sortingOrder 9 class building zoom 5 type building elles 1023 9 25 0 25 105 sortingOrder 10 class house zoom 7 5 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 122 type house color 0 40 0 40 0 40 1 sortingOrder 10 class fence zoom 15 type fence color 0 35 0 39 0 3997 he sortingOrder 11 class wall zoom 7 5 type wall color 0 0 Wp hs sortingOrder 11 class powerLine c
4. Enables or disables the signature verification for addons Default 0 Not used in VBS3 Require equal mod as the server Enables or disables the Voice over Net Default 0 If set to 1 VoN will not be available Sets VoN codec quality Can be from 1 to 10 Default 3 Enables or disables the persistent battlefield Default 0 Enabling the persistence option will make missions that have either base or instant respawn keep on running after all players have disconnected The other respawn types will not make a mission persistent The kind of respawn a certain mission uses is set in its Description ext Enables output of dedicated server console into textfile Default location of log is same as crash dumps and other logs Local settings Note that this does not change the location of the net log file which you enable with the netlog command line option Server Side Scripting event handlers typically used on public dedicated servers to check user addons have not been modified and to auto mate banning and kicking of users using hacked addon files Setthe timestamp format used on each report line in server side RPT file Possible values are none default short full class MPMISSION 01 name for the mission can be anything template M0Olmission sama cadetMode 1 difficulty 0 Realistic 1 Training not only AI but radar map etc class MPMISSION 02 name for the mission can be anyth
5. cfgNoSave 12 4 Network Server Parameter autostart disableVON netlog server host viewserver autoassign lt name gt autoassigngrp lt name gt autoassignside side logfiles pid port number The path now supports spaces in the path name Use to enclose the whole path e g e CfgProfile C path_without_spaces profile VBS3Profile e CfgProfile C path with spaces Wrofile VBS3Profile e cfgProfile C path with spaces Wrofile VBS3Profile VBS3 3 4 Prevents config changes during VBS runtime When this startup parameter is used then no config values are saved in VBS3 cfg and profile VBS3Profile files wherever they are located arguments cfg and cfgProfile can be used Any changes to configuration will not take effect in game because those changes are reverted when any mission is started hosted Description Will start a MP scenario when all slots are filled It will also skip the briefing as soon as all clients are ready use briefing 0 in the description ext note debriefing 0 has no effect Disable voice over network It can bring stability to situ ations the VON is suspected of causing problems Dedicated Server Command to record traffic from the game server in BI format Create dedicated server Create normal non dedicated server Starts VBS3 in View server mode Automatically assign the player to unit name when the player joi
6. e Cfg C path_without_spaces alternate cfg e Cfg C path with spaces alternate cfg e cfg C path with spaces alternate cfg Server configuration file Mods directories bin and dta subdirectories are searched in For mod folder locations outside the VBS3 installation addons must be contained in a folder called addons located within the specified mod folder e g If you used mod C modfolderl Then addons would need to be located in C NnodfolderlNaddons Specifies an alternative location for the user profile This location will contain a Users folder which holds the sub branches including the mission folders etc for each defined user Either an absolute path e g d VBS3 profiles or a relative one beneath the installation folder e g profiles wide Default locations First profile is in C User s lt name gt Documents VBS3 e Additional profiles are stored in C User s lt name gt Documents VBS3 Other Profiles Use the name parameter to use a particular profile VBS3 3 4 Set which profiles file to use other items such as mission folders saved missions etc will go to usual locations or to where profiles points If the user changes some settings only settings in the file specified with cfgProfile should be affected If the file does not exist defaults will be used and the file will be created 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 133
7. MaxMsgSend 512 MaxSizeGuaranteed 512 MaxSizeNonguaranteed 256 MinErrorToSend 0 010000 MinBandwidth 1436000 O 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 91 MaxBandwidth 60000000 ES SNE For details on the effect of these settings see here Step 2 On PC 1 create a new mission in the VBS3 mission editor in this example this mission is called MultiChanTest This mission must contain at least 1 playable character but can be in any terrain Once created exit VBS3 again We now need to add two scripts to the mission Open the mission folder located C Users lt user name MDocumentsWBS3WmpmissionsMultiChanTest terrain name gt Create the following scripts e Init sqf lotte SPE if isViewServer then player call compile loadFile viewClient sqf handling cameraOn switches addGlobalEventHandler CameraOnChanged this select 0 call compile loadFile viewClient sqf Ui TOMAS SPE This script is called before the start of the mission and runs on the ViewServer It creates a global event handler which when the camera changes calls the ViewClient sqf script e viewClient sqf viewClient sqf Beontichitlics wloadeonricgummlitGnannelecetguy _multiChannelClass configFile openclass cfgMultiChannel _viewClientArray _multiChannelClass getValue viewClients meine ccc leineaagille ea e selesz 1 aiii ls em sx sales 2 Jou ls tan
8. reportingIP lt gt Description Password to protect admin access Effective from VBS2 2 05 onwards e The first player connected to a Dedic ated Server must enter the password to become admin if passwordAdmin is set in the server config e Admin can not be voted in when pass wordAdmin is set When an admin is disconnected a new admin is not automatically assigned when passwordAdmin is set Password required to connect to server Server Hostname the one visible in the VBS3 browser The maximum number of players that can con nect to server nmn Welcome message means new line Time interval in seconds between each mes sage Description When one third agrees this is enough to con firm a vote Start voting for missions when 3 players con nect Leave empty for a Private server no reporting Note VBS3 does not run a master server to 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 82 verifySignatures 1 equalModRequired 1 disableVoN 1 vonCodecQuality 10 persistent 1 logFile server console log doubleldDetected command onUserConnected command onUserDisconnected command onHackedData command onDifferentData command onUnsignedData command regularCheck command timeStampFormat short 8 6 2 Mission Cycles You can specify missions to cycle through e g class Missions report to
9. 3D soldiers names When disabled removes the health bar and name field from above the soldiers on your team Clock indicator When enabled this indicator provides a Clock method of target indication i e the clock will be displayed with Enemy at 3 o clock It only appears when an enemy is located Disable setting removes this feature and no target indication is given by the Al Enemy TAG When Enabled will show the health and name of the avatar as your crosshairs point at the entity The information disappears after the crosshairs leave the target Extended HUD info Enabled provides information on the location of the enemy forces This is provided by an indicator arrow and an estimated distance to target This information is available from all friendly sources and appears automatically on your screen Extended HUD info always on shows extended HUD info persistently rather than fading in and out Extended map info Enabled will provide known friendly hostile units that will be dynamically displayed onthe 2D map Friendly TAG When Enabled will show the health and name of the avatar as your crosshairs point at the entity The information disappears after the crosshairs leave the target Hide UI Removes unit info resources from the screen such as Health Bar Fuel Bar Weapon Type Radar Weapon Cursor etc Server will force these settings on all clients in MP HUD Waypoints info Waypoints are shown floating abo
10. Append from file Appends from file user is able to add another AAR to the current one e Trim Trims the selected section Delete Deletes the selected section Exported and Deleted sections are saved to the lt My Docs NvBs3 an folder 7 1 4 AAR Specific times Viewed Start and End times This shows the start and end times of the timeline that is being viewed As the time line is zoomed in or out this will change depending on how much of the whole timeline is viewable usc aded Selected Start End times and length of the selection 7 2 Recording an AAR file The AAR can only be started once a multi participant network session is in progress Recording is started and stopped from within the Real Time Editor RTE interface The RTE is only accessible on computers that are running in admin mode To access the RTE press the Esc key and then select RTE Image 1 39 Access the RTE MAIN PAUSED CONTINUE SAVE LOAD RETRY OPTIONS or simply press the M key Image 1 42 below describes AAR functions accessible from within the RTE interface AAR recording can be started and stopped from any RTE station on the network At the top right hand corner there is a circular button next to a timer display Image 1 40 AAR Timer not recording f 00 00 00 This button starts and stops recording in the AAR Once pressed the button and timer change from grey to red and the circular record button is re
11. Normal have also been optimized for a performance higher FPS as opposed to visual quality 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 41 6 1 2 Video Options e e Language Defines the language of the user interface Default English Quality Preference Selection of preset default options for balanced performance depending on your sys tem s capabilities note this influences all other settings that you can adjust individually Resolution Select the optimal screen resolution for your system Generally a higher resolution equates to a sharper image but it can negatively affect your system performance Render Resolution Decreasing this will allow for better performance but at the cost of loosing visual resolution image quality image fidelity Aspect Ratio Choose the appropriate ratio for the height and width of VBS3 that suits your resolution set ting o Setting this to Automatic will allow the engine to calculate the correct aspect ratio based on the cur rent screen resolution o See below for more information Refresh Rate Choose the best refresh rate for your monitor only refresh rates suitable for your monitor will be shown Terrain Distance This is the visible view distance in meters Higher view distances are useful for train ing roles such as Forward Observers and Forward Air Controllers but can have a negative impact on system performance This is limited to 20 km
12. The second Example 2 uses multiple networked PCs each displaying different channels Both setups use the same underlying configuration principles 9 3 2 Principles Image 1 58 Multichannel architecture Both ViewServer and ViewClients are instances of VBS3 started with the startup parameters viewserver and viewclient lt ID gt For additional information on startup parameters see here Note vBS3 vClient exeis an executable that can only be run in ViewClient mode and uses Viewclient licenses instead of VBS licenses It can be found in the main VBS3 installation folder In VBS3 you can use the VBS Launcher to start the ViewServer Network Server side tab and the ViewClient Network Client side tab Each element in the diagram above Image 1 58 has a one to many relationship with the elementto its right Each VBS3 server can support multiple ViewServers and each ViewServer can support multiple ViewClients In addition to this a VBS3 server can also be a ViewServer The ViewServer defines the viewing angle Field Of View FOV and camera frustum of the connected ViewClients The player position within the VBS3 environment taken by the ViewServer currently also defines the view that the ViewClients will expand Prerequisites e VBS2 v1 50 or higher VBS3 e Sufficient ViewClient Licenses Required Configuration Files e VBS3 cfg auto generated on all VBS3 installed machines o Located C Users lt user Name gt Documents VBS3
13. basicMap 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 125 class minimap basicMap 9 10 1 Export Map The ability to export the current terrain map can be found the Tools menu under the Export Map selection Image 1 75 Export Map found in the Tools menu 0238 0239 0240 O0 P46 0247 0248 0249 0250 0251 0252 0253 02 SV o 5 o o o al 96 oo o o 8206 o o 205 i Export Map 8204 Selecting this will bring up the Export Map object properties Image 1 76 Export Map object properties 12500 E Vv Default The elements of this dialog are 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 126 e File Name Path and file name to save the exported map as e File Type Select format to export the map to Currently only SVG is supported See below for more inform ation on SVG Map Scale Select the map scale to export You can choose from 1 2 500 to 1 25 000 e Export Area Select the area of the terrain map to export e Whole Map Exports the whole map e Current View Exports only what is currently visible e Custom Select a rectangular area by specifying the bottom left and top right coordinates Lat Long values only e Detail Level Sets the detail level to export Default Default detail level is determined by the selected Map Scale e Custom By setting the sl
14. seen by the client machines The following technique can be used to check if the 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 128 host machine is visible Onthe host computer click Start click Run and then type cmd Press enter Atthe command prompt type ipconfig and press enter Note the IP address Ona client computer click Start click Run and then type cmd Press enter Type ping lt IP gt where IP is the IP address of the host machine Press enter You should see a message similar to Reply from IP Ifthere a different message is displayed then the prob lem is most likely your network configuration or fire wall A Confirm that your graphics card is Shaders 2 0 compliant Most graphics card made during or after 2005 are Shaders 2 0 I am receiving DirectX error messages soon compliant after starting VBS3 B Ensure that you have installed DirectX 9 0c on the computer An option to install DirectX 9 0c is available at the end of the VBS3 installation Otherwise DirectX 9 0c installation files reside on the VBS3 DVD in the DirectX folder Double click DXSETUP exe in the DirectX folder on the DVD to install DirectX 9 0c Istart a multiplayer game from within VBS3 but Check that the firewall software on both the host and client none of the clients can see the server on the machines is not blocking VBS3 multiplayer setup screen I am e
15. this will force the helicopter to follow the contours of the ground adopting a tactical flying attitude It will gain decrease altitude according to the lay of the land Hit body effect When enabled units will aim up when hit Enabled by default Injured hands trembling When enabled damage to a unit s arms will cause the arms to start trem bling making aiming more difficult The higher the damage the worse the trembling Disabled by default One incapacitated screen VBS3 3 4 Same text You are Incapacitated on screen for death and unconsciousness Realistic fatigue When enabled the stress applied to the body through factors such as weight being car ried wounds length of time in battle directly affect the Morale setting of an avatar Realistic Repairs Repairs take longer and players have to get out of repair trucks to carry them out Simple helicopter model When enabled the flight model of the helicopter becomes less reliant on the users flying skills The helicopter is extremely easy to fly and will not crash into the ground Speed and Elev ation are controlled by single key presses on the keyboard and don t require them to be held down Unlimited saves Save single player mission unlimited times 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 56 Unlimited fuel When disabled the vehicle will adopt normal fuel usage rates and will eventually require refueling from an externa
16. to use for multicast messages NetworkInterface 0 will use the primary NIC NetworkInterface 1 will use the secondary NIC 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 147 VBS3 3 4 VBS3 3 4 VBS3 3 4 5 unsigned unsigned unsigned unsigned unsigned float unsigned unsigned float float float float float float float float float float deadReckoning mapStyle fatigueScaling NETWORK ackRedundancy ackTimeoutA ackTimeoutB ackWindow dropGap goodAckBandFade initBandwidth initLatency latency BestAdd latency BestMul latencyOkAdd latencyOkMul latencyOverAdd latencyOverMul latency WorseAdd latency WorseMul lostLatencyAdd lostLatencyMul Controls interpolation and extrapolation of externally controlled entities deadReckoning 0 Disables interpolation and extrapolation deadReckoning 1 Enables interpolation and extrapolation Default is True 1 Sets the 2D map style to be used in the OME RTE and for Export Map You can use any name but it must end with cfg mapStyle yourmapstyle cfg Configures the multiplier factor for unit fatigue Reduce the scal ing factor to slow down the fatigue rate Default is 1 0 normal fatigue rate Acknowledge redundancy repeat count for each VIM acknow ledgment Multiplicative coefficient for actual ack timeout computation Additive coefficient for actual ack timeout com
17. 1 setBalancingOffload 1 then the DS and each SC should be handling the same percentage of entities For a 1 DS 3 SC setup this would be 25 So if there are 100 entities then each SC and the DS should on average be looking after 25 entities each When the actual number of entities being handled by an SC or DS exceeds this amount by the threshold value the extra entities will be transferred to another SC Example setBalancingThreshold 1 no balancing threshold workload will be distributed equally among all SCs setBalancingThreshold 1 1 10 deviation from the average is allowed setBalancingThreshold 2 100 deviation from the average is allowed There have to be twice as many entities on an SC before they will be redistributed Default value is 1 1 10 9o deviation setBalancingOffload Defines the relative workload of a server in relation to all 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 111 connected SCs Example setBalancingOffload 0 5 The server will handle half the number of units vehicles and network objects than each SC e 1DS 2SC Then average percentage of all objects is 100 2 SC 0 5 DS 40 e So each SC simulates 40 of entities and the DS sim ulates 20 setBalancingOffload 1 The server will handle the same number of units vehicles and network objects as each SC Default value is 0 1 Both commands only have effect if the
18. 136 timeForScripts lt number gt timeForScriptsInRTE number timeForScriptOnLoad number forceSceneManager epeScnManSeg mentSize number epeScnManBorderSize number mirror 3 Scripts may be interrupted time for scripts is limited within each frame DEFAULT Change time limit for scripts in game Time is in ms Default value 3ms Change time limit for scripts in RTE Time is in ms Default value 15ms Change time limit for scripts on loading screen Time is in ms Default value 50ms VBS3 3 2 Force use of PhysX scene manager otherwise itis only used on multimaps The reason to use this is to keep objects simulated as close to the center of the PhysX scene as possible VBS3 3 2 PhysX scene manager scene segment size 15x15 km by default Scene segment size defines the size of each separate segment which should be moved at once epeScnManSegmentSize 15000 VBS3 3 2 PhysX scene manager scene segment border size 500m by default Scene segment border size defines the distance from segment border where we want to reserve nearby segments as well to be able to move between segments epeScnManBorderSize 500 VBS3 3 2 Reverses ViewClient images to simulate viewing the world through a mirror This will allow users to replicate a view as seen through mirror s i e most often encountered in vehicle periscopes e g mirror vertical Values Description Vertical
19. 500000 150000 200000 300000 500000 or 1000000 Higher is better quality but more graphically demanding terrainGrid 3 125000 50 25 12 5 6 25 or 3 125 Lower is better quality but more graphically demanding postFX 0 0 1 2 Higher is better quality but more graphically demanding anisoFilter 1 0 1 2 3 or 4 Higher is better quality but more graphically demanding objectDrawDistance 3000 Distance from viewer in meters the higher the the more graphically demanding lt user name gt profile There is one final setting that can have a significant impact on ViewClient performance this setting is for a fullscreen antialiasing This is set in the VBS3 cfg NB Sone EG FSAA 0 0 1 2 3 4 5 6 7 or 8 Higher is better quality but more graphically demanding WAS et 9 3 4 Example 2 360 degree display Hardware e PC1 o Role ViewServer VBS3 multiplayer server e PC2 o Role ViewClient 01 o Role ViewClient 02 o Role ViewClient 03 o Role ViewClient 04 o Role ViewClient 05 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 95 For this example we consider a 360 projected display with each ViewClient being run from separate PCs Many of the principles in this example are identical to that of Example 1 the main focus of this example will be a more complex MultiChannel cfg Image 1 61 360 degree 5 channel projected display The setup we consider this time is a 360 displa
20. Enter the multi participant training area by clicking Networking in the Main menu This will take you to the Network session browser and you will be presented with the following screen From there you will be able to join an existing server or host a new session 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 28 Image 1 12 Network session browser MAIN NETWORKING B Host session NEW REMOTE 5 2 1 Session browser column headings HOST A list of available server hosts and the option to Host a session o Servers you can connect to will be indicated by a white box next to their name o Servers that you can not connect to e g those running a different VBS3 version will be indicated by a X next to their name as shown in the image below Image 1 13 Server host list HOST X wayne bia PC fm Dedicated Server 1 4 B Host session MISSION Name of mission currently loaded on that server STATUS Status of the server i e creating session debriefing in game etc e PLAYERS Number of players currently in the session maximum amount of players for this session e PING A measurement of the quality of your connection to this host measured in milliseconds the lower the better 5 2 2 Selection options NEW Create a hosted server i e a non dedicated server REMOTE Enter details for a remote server to connect to see below for more information e
21. Flips the screen on the X axis Top becomes bottom and vice versa Horizontal Flips the screen on the Y axis Left becomes right and vice versa Both Flips the screen on both axis equivalent to a 180 rotation Requires xMirror fusion 32bit or 64bit and mirror shader hlsl See here for more information Disables writing to report file to prevent slowdown due to potential message flood 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 137 12 8 Performance Parameter Description maxVRAM lt number gt Defines Video Memory allocation limit to number in MegaBytes Use to resolve e g Windows problem http support microsoft com kb 2026022 en us Is a hard coded minimum anything lower falls backs to 128 2047 is soft coded maximum any value over 2GB might result into unforeseen consequences Forces the game to use Direct3D version 9 only not the extended Vista Win7 Direct3D 9Ex http msdn microsoft com en us lib rary windows desktop ee890072 v vs 85 aspx the most visible feature the Direct3D 9Ex version offers is a lot faster alt tabing May help with problems using older drivers on multi GPU systems noCB Turns off multicore use It slows down rendering but may resolve visual glitches cpuCount number VBS3 automatically detects your hardware and configures cpuCount accordingly Use this parameter to override the auto detect setting and manually set number of
22. Force NVG Compatibility Disabled Disabled True q gt Heads Up Display HUD 3D soldier names Enabled Enabled True Clock indicator Enabled E ed True Enemy TAG Disabled isabled True Training Custom Extended HUD info Enabled Enabled True Extended HUD info always on Enabled Enabled True Extended map info Disabled Disabled True 4 E Friendly TAG Enabled Enabled True Hide Ul Disabled Disabled False HUD waypoints info Enabled Enabled True Realistic Custom HUD waypoints info always on Enabled Enabled True HUD labels Enabled Enabled True Nearby shot awareness Enabled Enabled True 4 Peripheral vision Enabled Enabled True Show speaker icons in AAR Enabled Enabled True Use Game Map Disabled Disabled True Vehicle Awareness Indicator Enabled Enabled True Infantry Awareness Indicator Disabled Disabled True Friendly Uajts Hide Steerable Parachute HUD Disabled Disabled False Infantry Heading Indicator Disabled Disabled False Advanced Mini Map Disabled Enabled True Subtitles Enabled Radio Subtitles Enabled 6 4 1 Weapon Systems Advanced gunnery features When enabled o Main armament will start unloaded o Changing the nature of the selected round will not unload the current loaded round it only affects the next loaded round o This setting only applies to updated vehicles The fin sabot round will be loaded automatically if the gunner is AI o With difficulty disabled all tanks will start with fin sabot round loaded automatica
23. JOIN Join the selected server Must select a server before this option appears e BACK Go back to the Main menu 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 29 5 2 3 Sorting You can sort the list of servers under each of the column properties by clicking on the sorting icons the up and down arrows on the right side of the column heading Click to toggle between ascending and descending order and the color of the respective arrow will change depending on sorting order 5 2 4 Passwords Session passwords are deactivated in VBS3 by default They can be implemented on a dedicated server via the password parameter in the server config file see page 82 for more information With a password implemented a user must enter the password before they can log into the protected server A separate password can also be set up for dedicated server admins 5 2 5 Remote server IP Address By default the network session browser is set to search for sessions on the LAN If you want to specifically define which IP address VBS3 should connect to select the Remote option When you are presented with the IP Address screen below enter the IP address and port of the session you want to connect to and click on OK Note The default port for VBS3 is 2302 but this may have been changed on the server Image 1 14 Assigning a specific host IP and port IP ADDRESS OK BACK 5 2 6 Hosting a session To host a
24. Video Options Basic MAIN gt OPTIONS VIDEO A 1 Language English v Terrain Distance 3000 ADVANCED Quality Preference Very High b d Object Draw Distance DEFAULT OK Resolution Windowed Brightness Render Resolution 1280x720 11 Gamma Correction Aspect Ratio 16 9 Wide Refresh Rate Default Image 1 27 Video Options Advanced MAIN gt OPTIONS VIDEO A VIDEO OPTIONS ADVANCED ADVANCED Shadow Detail w Shadow Filtering High Disabled Anisotropic Filtering Normal wy Blood Low DEFAULT Dynamic Object Draw Distant Enabled wr Dynamic Terrain Distance Enabled OK Terrain Detail Normal wy Texture Detail Normal Video Memory y Antialiasing 2 Normal VSync Enabled ww Render to Texture Detail Low AToC Disabled w Render to Textures per Frar 4 4 4 4 4 4 4 4 4 Objects Detai Normal wy Particle Effects Detail Normal Water Reflections Disabled y Bloom Disabled Motion Blur Disabled Depth of Field Disabled y 55A0 Disabled Postprocess Antialiasing Disabled wr Scripted Post Processing Disabled HDR Quality Normal wr Caustics Low Crepuscular Rays Disabled y 6 1 1 Default Setting From VBS3 3 00 the Default settings now better reflect the capabilities of the current hardware running VBS3 and are optimized for performance Right after installation when VBS3 is run for the first time the Default settings are used Video setting presets for Very Low Low and
25. are executed on the same PC Error messages can now be suppressed by specifying a minimum Errorlevel to trigger an error warning message Possible values are 0 6 0 EMNote errors that may be ignored with marginal impact 1 EMMissingData some data missing error with no great impact on gameplay 2 EMWarning application is able to continue but with limited functionality 3 EMError application is not able to perform requested task but is able to continue 4 EMCritical application is not able to continue 5 EMDisableAll no error level disable all errors 6 EMDisableInfo suppress drawing of red yellow network icon Limit memory allocation in MB Select a map to load by default Name to be used is what worldName returns for the specific terrain or what is used as a mission s extension e g world Intro to load Rahmadi 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 132 init command 12 3 Modifications Parameter cfg lt filename gt config lt filename gt modz path1 path2 profiles cfgProfile lt path to profile file gt world empty for faster game loading no map and no menu animation loaded Run scripting command once in the main menu often used as init2 playMission O1Steel TheCar ABEL Description Alternative placement for VBS3 cfg The path now supports spaces in the path name Use to enclose the whole path e g
26. are explained further in the section HASP Authentication Keys on page 11 HASP USB drivers will be installed automatically as part of the VBS3 installation Do not insert the USB key until after VBS3 and therefore the HASP drivers have been installed Image 1 1 Inserting a USB license key into a spare slot 1 2 2 Network Cable If you are running a network verify your network cables are securely plugged into all stations A Windows local area network is required if you wish to run VBS3 in multi user mode It is recommended that all firewalls are disabled to prevent interference with VBS3 network traffic Image 1 2 An audible click is heard when the Network Cable is inserted correctly 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 9 1 2 3 Audio If you are using headsets ensure they are plugged correctly into the proper ports Generally the Pink socket is for Audio In microphone and the Green socket is for Audio out earphones or speakers Image 1 3 Headphones add immersion by providing stereo sound and voice over IP capability 1 3 Armed Assault Be aware that Bohemia Interactive has developed multiple products based upon successive iterations of it s game engine For serious users Military Commercial there is the VBS series of training and analytical tools whilst the entertainment market has the Armed Assault ARMA family of products There are similarities between the two but eac
27. below Types of Simulation clients e Simulation Handles simulation of units vehicles and network objects e AAR Handles simulation for AAR recording e Simulation AAR Handles simulation of units vehicles network objects and AAR recording 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 109 9 7 2 Starting a Simulation Client Simulation Clients are extremely easy for users to set up In a typical scenario they will be running on the same system as the dedicated server just taking advantage of CPU cores that were previously unused For more demanding scenarios the SCs will be running on separate computers to the DS See below for an example setup Note To prevent the SC logging into the DS as the administrator do not start the SC with the admin command line parameter e startas a User not an Admin To start a Simulation Client e Via VBS Launcher VBS3 Tab gt Network gt Client side Select simulationclient and then the type of sim ulation client to run see list below e via command line start VBS3 with the simulationClient lt type gt command line parameter and without the admin parameter You are not able to run the same instance of VBS3 with the server and simulation client parameters at the same time Note The server should also be started with the multicast command line parameter in order to take advantage of lower latency between clients 9 7 3 AAR Simulation
28. bunker or see other players sinking into the ground while going down the stairs forced VBS3 3 4 This enables the client to enter Dynamic Assign Mode DAM after entering the MP select player lobby This prevents the client from viewing and selecting roles Moreover the client will not be counted among the maximum number of allowable players for the mission noObjAgg VBS3 3 4 Disables Object aggregation This disables distant static objects being aggregated into several shapes in one land segment 12 9 Cache By default VBS3 uses an asynchronous file server AsyncFS which uses advanced techniques for file reading such as asynchronous reading preloading memory caching and seek time optimization These techniques generally result in much faster load times Certain features of AsyncFS are available only with certain core count gt 2 cores Asynchronous mipmap loading 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 139 gt 4 cores Asynchronous vertex buffer creation However the system is more complex and CPU intensive than the OSCache file server OSCache is a very simple synchronous file server with minimal processing overhead It can utilize Windows file cache which allows it to cache files even when the VBS3 exits and starts again For general use it is best to keep asynchronous file server AsyncFS active i e notto use the oscache startup parameter VBS3 will usually run smoother th
29. by default for higher ranges see below Object Draw Distance Distance at which objects may come into view This slider allows an admin istrator to specify a much greater object drawing distance Previously objects further than 3 km from the camera viewpoint were not drawn but this new slider allows this draw distance to be modified Brightness Use the slider to vary the overall brightness Gamma Correction Use the slider to apply gamma correction 6 1 3 Advanced General Settings Click the Advanced button or press Spacebar to toggle between Advanced and Basic settings e Shadow Detail Sets quality of the shadows Detailed shadows can make a scene come alive but also demand a lot from your hardware If you experience performance issues try lowering this option Disabling shadows entirely can be useful on lower end systems Anisotropic Filtering A method of enhancing the quality of textures on surfaces that are far away and on a small angle to the camera Improves visual quality for a small performance hit Dynamic Object Draw Distance Enables dynamic changes to object draw distance when zooming Terrain Detail The higher the terrain detail the more subdivisions each terrain square will have This res ults in smoother and more natural terrain Higher settings have a more negative impact on system per formance This affects how quickly terrain LODs are switched and also influences the distance to which clutter is draw
30. chosen role are kicked out from the lobby during the start of the mission and it is not possible to connect to an already running game Only server settings mat ters client allowJoinInProgress settings have zero influence Joining in progress not allowed by server configuration message is displayed to clients during JIP if allowJoinInProgress is false on server With a lot of entities server will perform better with allowJoinInProgress 0 default 0 false 8 5 2 Performance Tuning Options There are also some parameters that can be used to fine tune network performance Parameter Default Description MaxMsgSend limit 128 Maximum number of messages that can be sent in one simulation cycle Increasing this value can 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 80 64 on decrease lag on high upload bandwidth servers a local server MaxSizeGuaranteed lt limit gt 512 Size of guaranteed packet in bytes without head ers Small messages are packed to larger frames Guaranteed messages are used for non repetitive events like shooting MaxSizeNonguaranteed limit Maximum size of non guaranteed packet in bytes without headers Non guaranteed messages are used for repetitive updates like soldier or vehicle position Increasing this value may improve band width requirement but it may increase lag MinBandwidthz bottom limit 256000 Bandwidth the server is g
31. connecting and connected Once all ViewClients are started return to PC 1 and start the mission After a few seconds all clients should display the desired image 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 94 Asthe player on PC 1 is moved the ViewClients will move with them Also as the player s view changes the clients will also change their view this is most noticeable when switching the 3D realtime editor Tuning The ViewClients will default to default graphical settings the first time they are run After running the ViewClients for the first time VC name profile files will be created in C Users lt user name gt Documents VBS3 Other Profiles lt VC name These profile files can now be edited to alter the graphical characteristics it is important that all ViewClients have the same graphics settings If the clients have drastically different graphical settings it can lead to tearing between the different channels The following shows some of the most relevant settings to modify lt user name gt profile TexQuality 3 1 0 1 2 or 3 Higher is better quality but more graphically demanding shadingQuality 7 0 3 7 10 or 100 Higher is better quality but more graphically demanding shadowQuality 2 0 1 2 3 or 4 Higher is better quality but more graphically demanding viewDistance 3422 Distance from viewer in meters the higher the the more graphically demanding sceneComplexity
32. described in the VBS3 Users Manual 5 6 Extensions Menu The Extensions Menu provides a list of all loaded plugins normal and Fusion along with basic information regarding that plugin 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 35 Image 1 20 Extensions listing loaded plugins MAIN EXTENSIONS FusionLVCGame LVC off CNR off LOAD PathPlanning UNLOAD BACK e Loaded Fusion plugins are shown in red unloaded Fusion in dark red e g PathPlanning64 in the above image e Loaded normal plugins are shown in blue unloaded ones are shown in dark blue e g aarstats in the above image e There are also buttons to control loading and unloading the plugins Note The plugin interface has been extended so that plugins can put relevant status information next to the plugin name as shown above 5 7 Change Profile Start VBS3 in admin mode then from the Main Menu click the Change Profile menu option to bring up the Profiles screen where you can create a new profile or edit delete an existing profile e Click an existing profile name then click New to create a new profile e Click a profile and then Edit to edit an existing profile e Click a profile and then Delete to delete an existing profile This will remove all files associated with that pro file including saved games custom created missions AARs and videos 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved P
33. installed which starts VBS3 with the server option This starts the Dedicated Server A VBS3 Dedicated Server is an instance of VBS3 that is run for the sole purpose of hosting missions and communicating with the participants It does not display the simulation and it is not possible to use the Dedicated Server VBS3 instance to control a unit within a mission 8 2 1 A basic setup ET Admin Client and Recording AAR EXCON m Router la User Client e The computers connect with network cables from the router e This is a closed simulation network so you should disable all firewalls and virus scanners e Install VBS3 on all three computers e You require a HASP key hardware dongle or HASP Key file with 3 licenses The PC for the Dedicated Server should be the most powerful hardware you have available The Dedicated Server PC does not need a high end video card as it only displays a console box But a powerful CPU and plenty of RAM will assist in the millions of calculations taking place in the virtual world you setup To assist with performance Simulation Clients should be used See here for an example setup using Simulation Clients The Admin Client EXCON is for the person running the exercise This person logs into VBS3 as an Administrator and also logs into the Dedicated Server as the Server Administrator Asthe controller usually logs into the mission along with the other trainees an entity must be placed for them in the m
34. o Usedto specify server performance characteristics o Also used in custom cfg files shown in Example 1 for custom ViewClient configuration MultiChannel cfg only required on ViewServer PCs Located C Users lt user name gt Documents VBS3 Config Used to specify ViewClient characteristics e lt user name gt Profile auto generated on all VBS3 installed machines o The Profile file is used to manually configure ViewClient graphics settings 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 90 9 3 3 Example 1 180 degree display Hardware e PC1 o Role ViewServer VBS3 multiplayer server e PC2 o Role Three ViewClients o Hardware Multi port graphics card o SSDor Ramdrive running multiple clients on a single machines leads to high storage demands Although the final display device doesn t have a significant impact on the configuration of a multichannel solution it needs to be considered specifically if projectors and 3rd party warp and blend software is to be used For this example we will consider a 180 projected display made up of three 1920 1080 projectors where the yellow arrow shown in Image 1 59 is the viewers intended viewpoint Image 1 59 180 degree 3 channel projected display Step 1 Firstly edit the VBS3 cfg on PC 1 If the VBS3 cfg is not present first run VBS3 this will automatically generate a new VBS3 cfg file Insert the following into the VBS3 cfg file NASISLS o ITE
35. of the manual is designed for Network Administrators with a high level of PC literacy and is solely concerned with the installation and administration of VBS3 For a comprehensive guide on user interaction within the simulator please refer to the User manual 1 1 System Requirements For training and development VBS3 is designed to run on the widest possible range of desktop computer systems readily available from many distributors Most desktop systems sold in the last three years will run VBS3 provided a reasonable graphics card is included For simulation VBS3 may require more specialist setup depending on the desired field of view and frame rate 1 1 1 Operating system VBS3 includes both a 32 and 64 bit version that runs on Windows Windows XP Vista or Windows 7 and employs DirectX 9 0 VBS3 is compatible with 64 bit versions of Windows and can be deployed on those systems and if the 64 bit version of VBS3 is used then VBS3 can utilize extended 64 bit addressing VBS3 is not available on other platforms however VBSWorlds can be used to create new training games for deployment on a range of different devices 1 1 2 CPU VBS3 is designed to utilize multiple cores on a multi core CPU and will enjoy performance gains over a single core CPU 1 1 3 GPU No specific provision or optimization is provided for multiple GPU accelerated rendering e g SLI Crossfire Any performance or quality differences are entirely controlled by t
36. recording during MP sessions 6 4 4 Simulation Advanced head injury VBS3 3 4 Head injuries will cause dizziness and impaired vision Advanced wounding and amputations Simulates injuries to specific limbs including amputations and bleeding out Requires units to be configured for wounds amputations Analog throttle When enabled requires the user to set the required speed via a successive key presses of the throttle keys W and S When the desired speed is attained the user ceases to press the key and the vehicle will maintain that set speed until the user stipulates a new speed Backblast Damage Disable to prevent damage from backblasts Bleeding If enabled units can die from bleeding out from wounds Cadet Mode and Training hints Simplifies user interface Toggles the visibility of hints for specific items Combat user suppression When enabled the player will be effectively suppressed by incoming fire The player will notice a white out flashing of the screen momentarily loosing focus on the current FOV Extended armor The enabling of this option simulates the addition of extra armor plates to armored vehicles This allows the vehicle to sustain more damage before total destruction Health Degradation This option allows the user to enabled disable the health degradation bleeding out simulation If enabled then health degrades when less then 75 and stops at 10 Helicopter follow contour When enabled
37. settings e g con fig server server config 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 77 4 Difficulty Settings File lt name gt VBS3Profile Note Due to changes in way Enforce settings work the Dedicated Server no longer needs or uses it s own profile Clients logging into the DS will either use their own profile or the profile settings of the admin where Enforce is set to true The Dedicated Server will use the profile of the Server Admin The startup parameters are the command line options that launch VBS3 in Dedicated Server mode and specify the name and location of the other elements server Starts VBS3 in Dedicated Server mode cfg specifies the configuration file to use config specifies the Server Configuration file to use 8 3 1 Suggested Setup To make the Dedicated Server configuration files easier to manage we recommend having them located in one folder within the VBS3 installation folder e g a folder called server Assuming that VBS3 is installed to C Bohemia Interactive WBS3 and the Start in property of the Windows shortcut is set to C Bohemia Interactive WBS3 Then the following shortcut will do this C Bohemia InteractiveNVBS3NVBS3 exe server cfg server M basic cfg config server server config e Server Basic Cfg file in C Bohemia Interactive VBS3 server basic cfg e Server Config File to in c Bohemia Interactive VBS3 server server config
38. the AAR playback interface as shown here 7 3 1 Menu Toolbar A windows style menu bar is visible along the top of the interface File View Tools Left click on menu items to bring up a sub menu and left click again to select sub menu items FOV Settings This allows you to activate or deactivate the Field of View display settings for different sides and for Players and AI entities You can also adjust the draw distance and opacity of the FOV Display Itis also possible to click on individual units and vehicles and set their FOV settings The Clear Unit Vehicle Settings button clears all individual settings 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 62 Image 1 44 FOV Display Settings FOV Settings Deactivate Field Of View for Al Units FOV draw distance 14 2 meters FOV drawing opacity 10 96 Clear Unit Vehicle Settings Inkspot Settings Inkspots show how long a unit has remained stationary and can be configured in the Inkspot Settings dialog Inkspot color defaults to a blue color The color can be changed in the VBS3 cfg via the stationaryDefaultColor r g b a parameter each component ranging from 0 to 1 Default StationaryDefaultColor 0 000000 0 000000 1 000000 0 700000 VBS3 cfg Image 1 45 Inkspot Settings Stationary Inkspot Settings Activate Stationary Inkspots for OPFOR Activate Stationary Inkspots for Civilians Activate Stationary Inkspots for Inde
39. their name will appear in orange beneath that unit AI will appear in yellow if an AI controls that unit Nobody will appear in white if the slot is empty o Once a selection is made within the player pool that selection can be dragged into the groups column and placed onto any group This will cause all players to be auto assigned to that group until the group is full or there are not enough players to fill the rest of the slots o Any players that are not assigned to a slot maintain their selected status in the player pool This makes it easy to distribute the remaining players to other groups o Players can be dragged onto individual slots in order to assign them to that slot If they are part of a group selection they will be removed from the selection once they are assigned e SIDE All sides are shown in the sides list o Click ona side to bring up that side s groups in the Groups listing Image 1 17 Side icons showing the number of filled and total available roles for each side o BLUE BLUFOR o RED OPFOR o YELLOW Independent o GREEN Civilian o Eachside shows how many players are assigned to it along with the maximum number of slots avail able in the mission for that side o Group selections can be dragged onto one of these sides in order to auto assign the entire selection to the side e Mission Description Clicking on the mission name in the top right will bring up the mission description display 5 2
40. type login admin and press enter You will now control the scenario almost as if you had started a non dedicated session The following network commands are available press the forward slash key and then type the command Server administration Commands 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 71 login password Log in as the server administrator logout log out as the server administrator mission filename Select mission with known name missions Select mission restart Restart mission reassign Start over and reassign roles kick name or ID Allows you to kick the nickname shutdown Shuts down the server init Reload server config file loaded by config option monitor interval in sec Shows performance information of the server Interval 0 stops monitoring debug command interval Commands can be checkfile console totalsent usersent user info userqueue exitAll Shuts down VBS3 on all computers in the network User Commands These commands are only available when there is no server administrator logged in vote admin name or ID Users can vote in a server administrator to control the server vote missions Users can vote for the mission selection vote mission name Users can vote on a particular mission named to play vote kick name ID Users can vote to kick off an individual vote restart Vote to restart the mission vote reassign Vote to reassign
41. will be highlighted in yellow Image 1 7 Example of a parameter that has been changed but not saved Y window nosplash Presets are stored inthe lt VBS3 installation folder NLauncher presets folder 4 1 6 Options Remote Execution Launch VBS3 across the network See here for more information e Force 32 bit For users with 32 bit operating systems this will force VBS3 to use the 32 bit executable rather than the default 64 bit one 4 1 7 Startup parameters Description Default start the launcher in silent mode hides the False console in server mode hides the GUI and 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 18 console show console shutdown the launcher when all tasks are done in GUI mode works only in com bination with other arguments shows a DOS console associated with the Launcher application starts the launcher in server mode remote false launch rl str remote launch lt str gt enables remote launch a sets the specified p lt str gt preset str network addresses sets the specified preset as active pl str preset aunch str launches the preset specified if exists b str batch str loads a batch config from the file specified Default location is windows app data folder VBSLauncher BatchConfig xm bl lt str gt batch launch lt str gt launches the batch specified if exists in the bt lt
42. world up vector Note This only affects EPC External Pose Control units Description VBS3 will continue to draw the scene even if the VBS3 win dow has lost focus Use forceSimul Does not work in VBS2 Generate shaders CEshdc files Does not work in VBS2 disable debubgger detection usefu fer crash report debugging Not used in VBS2 2 xx or VBS3 versions In VBS2 1 xx from VBS2 1 50 onwards this starts LVC Game version of VBS2 using new interface with fusion plugin Combine with cnr to enable CNR connection in AAR using new interface with fusion plugin e g interop cnr Disable freeze checking Address of ranking server used only in Korean version Use Shader Model 2 Default setting Use Shader Model 3 for shader 3 compliant cards Does not work in VBS3 Deprecated use VBS3 cfg parameters instead screen resolution window size Does not work in VBS3 Deprecated use VBS3 cfg parameters instead screen resolution window size Weaker than forceSimul only for rendering thus redundant with forceRender and need simulation to be on turned on when forceSimul is active Does not do anything in VBS3 Opens mission in old editor which is deprecated in VBS3 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 142 Enables land segment aggregation which accelerates the loading of large 3D scenes In VBS3 this parameter is enabled by default so does not need to
43. 100 Image 1 67 Calculating side projection angle 3 x tan theta A X We need to know the desired angle gamma To calculate angle gamma tan delta 3 tan th eta delta arcttan 3 tan theto gamma delta theta 2 x Tan theta Tan theta Total angle delta gamma theta 2 Angle theta Angle gamma If our basic frustum angle is theta then our center screen projection width is 2 tan theta We desire therefore that our side projection screen width also be 2 tan theta So as discussed before that means that the opposite side from our side projection angle would be tan theta 2 tan theta 3 tan theta thus our overall angle of incidence to left limit of the left projection is recalling that tan angle opposite adjacent and our adjacent side is a unit length tan delta 3 tan theta rearranging to isolate delta delta arctan 3 tan theta And this is all that is required to get our far side frustum projection angle for our left and right of center views If for some reason we wish to know the angle gamma of our side projections it can be calculated by gamma delta theta Let us put some figures in to calculate a multichannel cfg file Taking our center field of view to be 50 degrees and therefore theta to equal 25 degrees we have delta arctan 3 tan 25 arctan 1 399 54 441 degrees This would then give us a multichannel cf
44. 8 Assigning roles Assign players to roles by selecting them and then dragging their names from the Pool to an available role Alternatively you may select a name and then left click the role you want to assign that player to By default the session host can assign any player to any role while individual players may only assign their own role If the session host assigns a role to a player then that player will be locked into the allocated slot From VBS3 3 2 Admins players using instances of VBS3 started with the admin command line parameter are able to manage the delegation of units and the locking unlocking of squads However they will not have the ability to lock the server as that is reserved for the server host 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 33 When ready click on the OK box in the far right hand screen and after loading you will be sent to either the multi participant briefing screen or directly into the multi participant session 5 2 9 Dedicated Server commands The Server Administrator of a dedicated server can control the server via typed commands Generally the first VBS3 Admin logged in will be allocated the Server Administrator role Common commands include missions Select mission restart Restart mission reassign Start over and reassign roles shutdown Shuts down the server monitor interval in sec Shows performance information of the server Inte
45. A 1614 Jeppny dn peo JSe y 119H pes eue d 3 oH e6ea 0 ye Joppny m euel d 8 19H JO JO JO JO N O 1 V 1 W 1s YF ESTERI MULTI 330 NO 1n Siui ye1 syy6r apu pJezeH ejeompul A El El E a H 19ef3 oAuo apis P Jeu3 YONO epiueA del ejanog mo 199 I E ide SepiueA y 39e19ul Vus o yoeg 10 pJenuo4 MOIS Yan ye1 J pemo JO biy Yan Pio spuewwosy Yel a USA JO sondo 19puly abuey opo yams jejes ese yoeg yon f piemioy yan A uodeap aul JUbl ye1 pueuuo VLA gt Sunure zany 4 uode M 214 suie T S 0JluO E iss SIPIIUIA mo un uy uan L pemo 1584 U9A Jajuay sondo yoo apo Ajuejod po UOISIA UOIS UOISIA ond a Soi go JUBIN 2 abo MAJA eonoeL E M8IA UOSJ9d u WooZ pig jno wooz E C o SjoDJe 4907 19618 IX9N Jeoroy qel 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 151 15 Appendix 2 Command Menu Parent Menu Command Menu Keys Returnto Openfire 1 Disembark Call sup Formation get Holdfire 2 Vehicle at por Advance Untat T Fuellow Engage Stay back Unitat Ammo Engageat Low Flank left U Will Menu option Flank More Disengage available only if Injured right vehicle is present g Scan Hori Stop Targets only zon Wait
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47. Bohemia Y T Interactive S IMULATION S VBS3 Administrator Manual Version 3 4 7 last edit 26 Jan 2015 This manual is protected by Australian and international copyright laws No part of this manual may be reproduced by any process electronic or otherwise without the express prior written permission of Bohemia Interactive Australia Pty Ltd BIA Table of Contents 1 Installation oer Eee tits directe 8 1 1 System Requirements n oaae e e sse e e eeeececeeeceeeeeees 1 1 1 Operating system 222 ooo cece cece cece cece nn o oraaa raaa 8 KEZ ORUS uH 8 ae YR GPU E N 8 1 1 4 Minimal PC requirements sooner A a A a N 8 1 1 5 Optimal PC requirements 00000000000000000000000000 00000000000000 coc ee eee cece cece eee eceeeeeeeees 8 1 2 Pre Installation e DRE 9 1 24 HASP USB License Key cas BiU e e iR E es ees 9 1 2 2 Network Cable to cti dales EUROS ERI Enc atin a eet cna images ee e 9 1 2 3 AUdlO e tht SOONG ey RAS te RAMA SAPE ues AAA URSATEE RI LETT 10 1 3 Armed Assault sssssusssssssusssssssssssssssses sess se sse ese se esses sensn les 10 1 3 1 Installing Armed Assault Community Add Ons 2 2 200 200 c cece cece cece ceceeeeeeeeeeees 10 2 HASP Authentication Keys esses 11 2 1 Single License USB Key mue e odo pite ue uae 11 2 2 Network License USB Key l a anaana aoaaa aoaaa ccc cccccccceeeececccceeeettceceeeeetee 11 2 3 Sentinel HASP Admin Control Cente
48. CPUs cores available Change to a number less or equal than numbers of available cores The best way to simulate dual core on quad core is to use cpuCount 2 when you run the game and then change the affinity to 2 cores to make sure additional cores can never be used when some over scheduling happens It might be also possible to set the affinity in the OS before you launch the process that would work as well exThreads number VBS3 automatically detects your hardware and configures exThreads accordingly 3 for dual core and 7 for quad core Use this parameter to override the auto detect settings to change the number of threads used Change to a number 0 1 3 5 7 All file operations go through a dedicated thread This offloads some processing from the main thread however it adds some overhead atthe same time The reason why threaded file ops were implemented was to serve as a basement for other threads ops When multiple threads are running at the same time OS is scheduling them on different cores Geometry and Texture loading both done by the same thread are scheduled on different cores outside the main rendering loop at the same time with the main rendering loop Number Geometry load Texture load File operations ing ing 0 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 138 malloc lt string gt Set the particular allocator to be used Significantly affects both per formance and stabili
49. Client location When using an AAR Simulation Client the AAR file will be saved on the computer that is running the AAR Simulation Client To allow the VBS3 Admin to access and play back the AAR there are three options 1 Run the AAR Simulation Client on the Dedicated Server computer You will then be able to download the AAR file from the server through the AAR selection screen This is preferred option as it allows the AAR to be downloaded to any computer Note this will not work for a Hosted Server as there is no download feature Use option 2 in this situation 2 Runthe AAR Simulation Client on the VBS3 Admin computer that will be playing back the AAR The AAR Simulation Client will take advantage of different CPU Cores and will not use the GPU at all so it should still offer performance gains without affecting the performance of the VBS3 Admin client 3 Where the AAR Simulation Client is run on a different computer to the Dedicated Server and VBS3 Admin instance the AAR file will have to be copied manually to the VBS3 Admin computer to lt My Docs NVBS3NAAR folder before it can be accessed and played back 9 7 4 Command line parameter Parameter Description simulationClient type Player invisible client to take care of a certain number of units vehicles and network objects or and AAR from server use connect command line argument to connect to other than localhost Possible types e 0 Simulation Client same as s
50. DLADLA Loano aaoo anan 7i AO ICON EE 72 8 1 Dedicated Server System Specs o ooooooccccccccccccccccccccccccnnncccccnnnnnnccccnnnnnnnos 72 81 T GeneralSpecificalioris ii ele Der bene a Ur laeua 72 A o rosae at cta gr eae decre amu A E EIN 73 8 1 3 Running Server as a Service uesssssssssssssssssssssssssssss es s sess ers llle erri 73 8 2 Setting up a Dedicated Server suususuuusssusssssssssssssssssse sese s esee 74 8 2 A basic Setup d Etenim A ER eben 74 8 2 2 Prepare the Server machine lssssssssesssssssessessessee see e e me e he he re lerne 75 8 2 3 Start a Dedicated Server once 75 8 2 4 Dedicated Server Console occ nn sn sess r lcs 76 9 2 5 Connecting Clients ese Lcx DL RIED 76 8 2 6 Controlling the Dedicated Server 00000000000000000000000 0000000000000000 aaao 000a naaar 21122 77 8 2 7 Closing the Dedicated Server _ 22 2 0 ccc c cece cece cece cece cece cece eee eeeeeeceeeeeeeeeeeeeeees 77 8 3 Dedicated Server Configuration 0 2 200222 c cece ccc cece ce ceccceceeeeeeeeeees 77 9 3 1 Suggested Set p oc IA es vow ee UR 78 8 3 2 Default locations 22 00 cece cece cee cece cece e e me me s s he ee le le s se re eene 78 8 4 Startup Parameters ooo nn 78 8 4 1 Command line Options 2 22 22 ccc cc ccc cece cece ADAADA PDLLA DLLD LLP L r Lanan 78 8 5 Basic Cfg ooooocoooccccccccccccccccocccccococcno cnn nn cnn nn nn non nnnnncnnnnncnnnncccnos 80 8 5 1 C
51. IA connecting 15 27 39 Player WAYNE_BIA connected id 999 15 27 39 Admin WAYNE_BIA logged in 15 30 25 Player WAYNE_B A disconnected 15 30 25 Admin WAYNE BIA logged out 15 34 20 Player WAYNE_BIA connecting 15 34 22 Player WAYNE_BIA connected id 999 5 34 22 Admin WAYNE_BIA logged in 8 2 5 Connecting Clients Other VBS3 clients on the same network will now see this Server and be able to Join or connect to this Server e Start VBS3 in Administrator mode on the Admin computer e Once VBS3 has loaded click on the Networking option in the main menu 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 76 e e You will be taken to the Networking Lobby where any running servers on this network will be shown Note The Host Session option is to start a hosted server on the Admin computer not a dedicated server You will see an entry in the list for your Dedicated Server Select the server by clicking the LMB left mouse button on its name and then click on the Join Button You will then see the Dedicated Server window On the Dedicated Server console you will see it update to show that the VBS3 running on the Admin com puter has connected to the Server and being the first to log in has been made the Dedicated Server Admin istrator You now have control of the Server and the Dedicated Server screen will show the terrains and missions thatthe Server can access notthe terrains
52. IC NetworkInterface 1 will use the secondary NIC Prior to VBS3 3 4 Multicast messages can only be transferred through one NIC Network Interface Card By default the primary NIC the first connection in the network connections list as set by the NIC binding order will be used If you wish to use a different one you can do so by using the windows command line and route command 1 Run windows command line Start gt type cmd gt enter 2 Type route ADD multicastAddress MASK 255 255 255 255 gateway of NIC Where e multicastAddress is the multicast address used by VBS3 default 225 6 7 8 can be changed via the multicast startup parameter multicast multicastAddress e gateway of NIC is gateway of the NIC you want to use may be obtained by executing ipconfig in windows command line If left empty then IP address is used 9 7 Simulation Clients 9 7 1 Description A Simulation Client SC is a player invisible client that handles a certain number of units vehicles and network objects entities or and AAR simulation instead of the Dedicated Server DS Using SCs should improve server FPS by using more CPU cores locally or by offloading other time consuming computations to other computers The balancing process is handled by the DS The automatic balancing of units and vehicles is based on their groups Itis also possible for the user to control the balancing strategy through the scripting commands listed
53. O m Load From within the running mission pause the mission then select Load This will bring up the load save dialog and you will be able to select which save point you wish to load You will only be able to select saved points for the currently loaded mission 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 106 Image 1 71 Load from within an already running mission MAIN PAUSED CONTINUE RTE SAVE LOAD RETRY OPTIONS Image 1 72 List of saves MAIN REVERT LOAD DELETE For network scenarios only the slots with players at the time of saving will be available after loading roles are automatically selected after loading The unit roles are selected based on player name both when loading in game or when the same player is connecting to a saved game Notes e Restarting a mission will not delete the existing save files e Saves from a Dedicated server can be used on a Hosted server and vice versa 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 107 e For Network missions after saving the server must wait for clients to save before exiting If it does not then the save will be corrupted There are warning messages to wait for the clients to finish saving and also to display how many are still in the process of saving 9 5 3 Deleting saves Saves are deleted via the Load dialog Selecting Delete will delete the highlighted save file 9 6 Mul
54. Playback 2 2 2 2 22 ooo cece cece c cece ec ccc cece ceeecccccecetecccecceeeetccccstectsereees 62 7 3 1 Menu Toolbars 22 ase eoo xe RESI Ae Cu 62 73 2 TOOS MOL cesta ici talle dancers oad od it A tas dad eee Ree 64 7 3 3 Editor Object Tee Ru I REDI PIE D I ER a aE 64 7 3 4 AAR Playback Toolbar 2 222 2 ecco cece cece ccc eee cccccccecececececececccecceeetrcceceeeeeteceeeees 64 7 3 5 Using the AAR Interface 2 2 20 2202 cee eee eect cece eee ceeeeeeeeee 64 7 3 6 2D 3D View Window 2 20 22 22 cece cece cece cece cece cece cece AAEE areenan 64 7 3 7 Navigating around the virtual environment 22 22 20 2200 2 cece cece c ec cee cc cecceeceeeeeeeeees 65 7 3 8 Exiting the AAR oL de eeu oe eine ule ta il 65 7 3 9 AAR Event Log 2200 0 c ccc ccc cece cece cece cece eee eeeeeeeeeeeeeceeeeeeeeeeeseseereeees 65 7 4 Engagements System 2 00 00 e cece cece sess e esses reli l nns 67 7 4 1 Engagements in AAR o oo 2 eee cece eee ccc cece eecccccceececcccceceteccccceceeeececccceeeeeeecccceeeeees 68 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 4 7 4 2 Definition of engagement occ ccoo ccoo nnnnncnnnnccnnines 69 8 Dedicated Servel o s ve septo occ deu at es TD 71 8 0 1 Configuration Settings ooooooccccccccccccoccccccccocccccoccccno co ccnn cc e cece e eee eeeeeeeeeeeeeeeeeeees 71 8 0 2 Multi participant Server Commands 2 22222 e aoaaa aoaaa aoaaa oaaao
55. Ve De O OF 0 0 2 De 2 7 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 103 OK now this looks quite a bit different than what we had in previous multichannel configs The reason for the difference is due to the script commands that are calling and using these values so lets now look at those cam attachTo cam attachTo carl 8 9 10 This command is telling our camera to attach itself to car1 with the offsets that are read in from the 4th line of each of the VCxx config lines As we can see from the attachTo command it takes a position3D for its offset position The position3D parameters are in meters and the offset is relative to the object itis attached to So in our example VCO1 is attached 2 meters to the left and 2 meters vertically from the origin center of the object VC02 is attached 2 meters forward and 2 meters up and VCO3 is attached 2 meters to the right and 2 meters up these settings stop the camera being inside the vehicle Next we have camSetAttachedLookDir _Cam camSetAttachedLookDir 5 6 7 From the camSetAttachedLookDir command we can see that it takes as a parameter a vector that is relative to the object it is attached to So in our example it reads the 3rd line of the VCxx parameters and this sets VCO1 to look directly left VCO2 directly forward and VCO3 directly right These vectors are very simple and of course they can be more complex depending on requ
56. You have to be logged in as or voted as game admin to do this The server never runs at more than 50 fps When running slower it always uses all available CPU processing power to maintain the smoothest possible gameplay When running at less than 15 fps you can consider the server overloaded the mission currently played is probably too complex for given server If you see the server is not using bandwidth that it could use you can try increasing values MaxMsgSend and MinBandwidth 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 81 8 6 Server Config File The name of the file is determined by the config command line option when launching the dedicated server e g config server server config In the above example the Dedicated Server will look in your vBS3 installation gt server folder for a file called f server config You will need to create this file manually if it does not already exist the VBS3 program will not create this file if itis not present This is a configuration file which you can use to configure various game server settings such as the server name difficulty level persistence logging and welcome messages 8 6 1 Server Options Parameter passwordAdmin xyzxyz password xyz hostname Server 1 maxPlayers 10 motd Welcome to XYZ server Hosted byXYZ motdInterval 5 Server Behavior voteThreshold 0 33 voteMissionPlayers 3
57. You may find the required command is longer than that permissible in the Windows Shortcut Target option If so simply create a batch command file to start the server and point the Shortcut to it 8 3 2 Default locations If you do not specify the name and location of the configuration files the default files and locations are e Server Basic Cfg file in y Docs gt VBS3 VBS3 cfg e Server Config File is not used 8 4 Startup Parameters 8 4 1 Command line Options The following command line options are available for dedicated servers To add command line options right click on the VBS3 Dedicated Server shortcut and add additional options to the target box or use the VBS Launcher to configure customize a dedicated server profile You should also consider the implications of Multicast for LAN setups and the performance boost that can be gained by using Simulation Clients server Starts the standard VBS3 exe in Dedicated Server mode 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 78 config lt filename gt Server configuration file Processed after startup cfg lt filename gt Selects a config file like the Server Basic Config file Pro cessed at startup mod lt path1 path2 pathn gt mods directories bin and dta subdirectories are searched in netlog Command to record traffic from the game server in BI format port lt number gt select port world Start another default terrain a
58. a save point in the following locations 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 105 for Training Scenarios my docs gt VBS3 Saved missions lt mission name gt folder e for packed Network Missions pbos my docs gt VBS3 Saved mpmissions lt mission name gt folder for unpacked Network Missions folders my docs gt VBS3 UserSaved mpmissions lt mission name gt folder If you continue with the mission and then save again at a later point in time an additional save point file will be created i e the first will not be overwritten Autosave In the Scenario Settings screen by setting theautosave option to true the mission will automatically save at the interval that you define Initialization Statements 0 0 1 Autosave Interval true 10 Minutes 9 5 2 Retrieving the saved game You can access the saved game points in two ways e Resume If you select a mission from the Training Scenarios and Network main screens which have a saved scenario the option to Resume the mission will be enabled Image 1 70 Resume will resume a previously save mission from the most recent save point MAIN TRAINING SCENARIOS Example One Intro Example OneJntro RESUME Training Mission 01 Training Mission 02 REGULAR Training Mis 03 Training Mis 04 BACK Training Mis Training Mis Training Mission 07 Training Mission 08 Training Mission 09 o O o O o O m O
59. age 36 Image 1 21 Profiles Screen MAIN SELECT PLAYER SelectThis NEW wayne_bia EDIT DELETE OK 5 7 1 Profile Creation Edit Clicking New or Edit will bring up the player customization screen Image 1 22 Profile Creation Edit Screen MAIN gt SELECT PLAYER lt PLAYER Useri VOICE Speaker01 bd OK Pitch 4 Default face Peter F Sebastian K Markus R Mario Z Peter V Lucas S Eduardo S Stanley D You will have the following options to customize your profile and avatar Name Profile name e Voice Select a voice option and adjust pitch to suit 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 37 e Face Select a face for your avatar Custom Face Included with the VBS3 Developer Suite separate installation to VBS3 is a Face Editor program which allows you to create your own custom face from photos Please refer to the Face Editor documentation for information on how to create your own face texture After using the Face Editor you should have a face jpg texture The steps required to use the texture on your avatar are as follows 1 Place the face jpg texture in your VBS3 profile inside your documents folder for example in Windows 7 the face jpg goes into your VBS3 profile at c Users lt user_name gt Documents VBS3 face jpg 2 Start VBS3 and from the main menu click the Profiles option 3 Select your profile and cli
60. age 68 Image 1 50 AAR Statistics A VBS3 AAR Statistics oc C a gt VES M BLUFOR OPFOR Independent Civilian Distance Ran Enemy Killed Distance Ran 963 78 1326 92 0 0 Enemy Wounded Enemy Killed 3 3 0 0 Engagement Distance Engagement Time Enemy Wounded 5 7 0 0 Expended Fuel Engagement Distance 66 87 43 63 0 0 Friendly Killed Friendly Wounded Engagement Time 7 79 12 24 0 0 Killed Expended Fuel o 0 0 o Rounds Fired Wounded Friendly Killed 0 0 0 0 Friendly Wounded 0 0 0 0 Killed 3 3 0 0 Rounds Fired 80 74 0 0 Wounded 7 5 0 0 Sides Groups Units 7 4 2 Definition of engagement Engagement creation New engagement is created when one of following happens e aunit spots new enemy e aunitfires their weapon e aunitis damaged by some form of explosion or hit not by crashing a vehicle or falling to ground The unit that started the engagement is automatically added into that new engagement all group members of the same group are added into that engagement and also of course the spotted or attacking or targeted units are added into that engagement Engagements merging Unit can always be only part of one engagement which means that if a unit is supposed to be added into a engagement and it already is involved in other engagement these engagements are merged together and all units from one engagement merge to the other one Usually the engagement with higher id is merger into engagement with lower
61. al 5 class intervall0 zoom 50 25 color M c 1070 05595 0 30 073 5 colo Mesta 05390 9 95 0 20 ip colorwater h O OS OOO colorMainWater 0 0 35 0 8 1 SortingOrder 4 lineWeight 2 5 interval 10 class interval20 zoom 25 10 calco 10 70 0300 0 30 013 colima 0 50 9 95 9 20 Ip 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 124 colorWater 0 0 50 1 0 75 colorMainwater 0 0 35 0 8 175 SortingOrder 4 lineWeight 2 5 interval 20 class interval25 zoom 10 5 Colors Nl 1070 0359 0 30 073 4 CollorMaanny 1030 0387 0 207 178 colorWwaterti 10 OSO DON colorMainWater 0 0 35 0 8 1 SortingOrder 4 lineWeight 2 interval 25 class interval50 OOM LI outer 10 710 0 30 0 30 013 coleta 9459 0 397 0 20 Is colorWater 0 0 50 1 0 75 colorMainWater 0 0 35 0 8 1 sortingOrder 4 lineWeight 2 interval 50 class interval100 zoom 2 5 014 Colorie 10 70 0 307 0 307 0 73 COMEMOS OS O OA gt colorWater i 0 S OOO colorMainWater 0 0 35 0 8 1 SortingOrder 4 lineWeight 1 5 interval 100 7 7 class water class near zoom 0 cala 10 75 08 0 95 06537 sortingOrder 0 class icon class near zoom 0 sortingOrder 14 class standartMap basicMap class AdvancedMinimap
62. all VBS3 without running the installation program on every computer e Install VBS3 on one computer using the DVD s provided e Once the installation is complete copy the entire VBS3 folder to other computers e On each computer execute the vBS3 Installation MdriverWBS3 Driver Install exe 2 4 3 Custom Add on Location Place custom add ons PBO EBO files in the lt VBS3 installation gt mycontent addons folder Create sub folders within the mycontent addons folder to help organize custom content from multiple sources Note PBO files located in the mycontent addons folder override other PBO EBO ZBO files with the same name located in different locations in your VBS3 installation e g VBS3 addons PBO files also overwrite any EBO or ZBO files in the same folder Issues may arise if you have different versions of identically named PBO or EBO files located in different sub folders of the mycontent addons folder In this case the first loaded PBO EBO overrides the other even if it is an earlier version Carefully check the sub folders for PBOs with the same name and remove the ones you do not want to load generally the older versions 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 13 3 Starting VBS3 After installing VBS3 and plugging in your HASP key you are ready to execute the program e Click Start e Point to Programs e Point to Bohemia Interactive e Point to VBS3 and then click the VBS Launc
63. ance value different to 20 000m then you need to add the parameter to the VBS3 cfg file manually The default value for MaxObjectDrawDistance is 10 000m 9 1 3 Dynamic Terrain Distance and Dynamic Object Draw Distance Dynamic Terrain Distance and Dynamic Object Draw Distance are toggled via the Video Settings Advanced screen Image 1 55 Dynamic Terrain Distance and Dynamic Object Draw Distance MAIN OPTIONS VIDEO VIDEO OPTIONS ADVANCED General Settings ADVANCED Shadow Detail sw Anisotropic Filtering Blood A Dynamic Object Draw Distanci Enabled Dynamic Terrain Distance Enabled errain Detail Normal exture Detall Normal w Video memory Normal DEFAULT OK Antialiasing w Sync Enabled Render to Texture detail ww AToC Grass and Trees Render to Textures per frame w Objects Detail Normal 4 4 4 4 4 4 4 Particle Effects Detail Normal y Water Reflections Disabled Postprocess Effects Bloom Disabled sw Motion Blur Disabled Depth of Field Disabled w 55A0 Disabled Postprocess Antialiasing Disabled w Scripted post processing Disabled 4 4 4 4 HDR quality Normal wy Caustics Low e When Dynamic Terrain Distance is enabled optics will be able to view beyond the current Terrain Distance setting up to a maximum of the MaxViewDistance value e When Dynamic Object Draw Distance is enabled optics will be able to view beyond the current Object Draw Distance setting up to a maximum of the MaxObjectDrawDistance valu
64. and also encrypt content to prevent unauthorized access and use Sentinel HASP provides copy IP hacking and data protection through a very strong 128bit AES encryption algorithm Executables and content are encrypted so that they can only be operated on computers that possess an appropriate license The process of starting VBS3 will depend on the type of license you have purchased 2 1 Single License USB Key If you have been provided with a purple nottime limited or black time limited USB key insert the USB key into the computer you want to operate VBS3 Go to Starting VBS3 on page 14 2 2 Network License USB Key If you have been provided with a red USB key insert the USB key into a computer where VBS3 has been previously installed The computer should be on a Windows network connected to the other workstations that will be running VBS3 preferably with no firewalls operating The license manager is now contained in the Sentinel HASP Admin Control Center see below The Configuration section contains tabs which allow you to adjust access for clients and hasp servers see http localhost 1947 int config to htmlandnhttp localhost 1947 int config from html 2 3 Sentinel HASP Admin Control Center You can access the Sentinel HASP Control Center by opening http 1ocalhost 1947 in your browser The Control Center is available on every PC with the HASP runtime installed and is used to check the status and availability of lice
65. at configuration o Batch launch Allows you to save and launch multiple presets and associated network configurations See here for more information VBS3 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 17 o More information on VBS3 installation startup parameters can be found in the Command Line Options topic 4 1 3 Dependencies This allows you to set which modules need to be started before other ones can be started For example if Module A needs Module B to be running before it is started by selecting Module A in the Modules pane left side then putting a check mark in the box next to Module B in the Dependencies pane right side VBS Launcher will always start Module B before Module A In addition Modules are by default started in the order top to bottom that they are placed in the Modules pane 4 1 4 Extra parameters Use the Extra parameters box to include startup parameters that have been added to VBS3 but not yet implemented in the VBS Launcher selections 4 1 5 Presets Presets are saved configurations A range of presets are provided by default and you are able to create and store your own configurations for future use Image 1 6 The presets section of the launcher Presets Select preset Administrator Windowed a Save current configuration as Save as Reset to default values Reset If you have changed a parameter but not saved the change then the parameter
66. at way OSCache is very useful in some special cases such as e when frequently restarting VBS3 e on machines with slow CPUs or a single core e when there is a problem with AsyncFS it can be bypassed with OSCache Parameter oscache 12 10 Other Parameter hostMissionShowConfig virtualClients par parameterFileName Description Using this parameter will make VBS3 use OSCache rather than the internal AsyncFS Description When using the host parameter to start a non dedicated server this sets whether the network server port dialog appears e When this parameter is used the dialog which allows the user to set the server s name and port will appear this was the default in previous versions e When this parameter is not used you are not promp ted to set any server settings This allows full auto mation of VBS3 launch The number of virtual network clients These are virtual client s that show up everywhere a normal client would Their purpose is to assist with profiling a networking session Virtual clients can be manually assigned in the networking lobby if not assigned manually then they will be assigned to the remaining free slots in the mission this will allow normal and virtual clients to come together in 1 session Note virtual clients are invulnerable and cannot be controlled by user they stand on the spot and continually turn 360 degrees causing network traffic They are handled li
67. at you want to launch VBS3 on note the server application must be running on the remote computer see below for more information Every address has to be delimited by even if there is only one address and no spaces should be added between IP addresses e g 192 168 0 1 192 168 0 2 will work 192 168 0 1 192 168 0 2 will only launch on the first one You can also specify a delay in seconds between executions by using e g 192 168 0 1 3 192 168 0 2 3 localhost You can also use a text file with predefined network addresses one line one address To load it just click on the Browse button next to the Network addresses and select the file Examples Network addresses 192 168 0 1 will execute the command on the address specified Network addresses 192 168 0 1 192 168 0 2 will execute the command on 192 168 0 1 only missing after 192 168 0 2 Network addresses 192 168 0 1 192 168 0 2 will execute the command on both addresses specified Network addresses 192 168 0 1 192 168 0 2 192 168 0 1 will execute the command twice on 192 168 0 1 and once on 192 168 0 2 4 2 2 Server To successfully launch VBS3 on a remote computer the server application must be running on the target computer The server application is now the VBS Launcher program with server mode enabled via the srv startup parameter Note in previous versions there was a seperate ExeSrv exe program this has been replaced with th
68. ations You can create different batches for use in different scenarios via the New batch button If you have multiple batches you can select them via the drop down box next to the Enable batch launch label Use the Delete batch button to delete a batch Batch creation steps 1 Select Enable batch launch Press New batch button and give it a name Select automatically added preset Select the Addresses box Type the IP address Press Enter e Y GT AN Press Save Troubleshooting e incorrect path in applist Check paths for exe files in the lt VBS3 Installation gt Launcher appList txt file Restart VBSLauncher server after editing the file 4 4 Advanced configuration 4 4 1 Config files GUI xrc lt VBS3 installation folder gt Launcher rc GUI xrce This config file contains the GUI configuration The GUI can be completely customized add remove edit UI elements For more info about XRC please visit http wiki wxwidgets org Using_XML_Resources_with_XRC opens new browser window SupportedArguments xml lt VBS3 installation folder gt Launcher rc SupportedArguments xml This config contains all supported arguments and their default values and tooltips Every argument has to have the following structure 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 22 argument name argument name type argument type lt default gt the default value of the argument lt default gt lt too
69. be used displayFeatures Lists the enabled VBS3 features in a popup window This still works but you should use the Sentinal Admin Control Center instead http localhost 1947 int features html lgagg Deprecated In VBS3 3 4 this is on by default Use nolgagg to disable it VBS3 3 2 Speeds up rendering when using large object view distances noprune Deprecated In VBS3 3 4 this is on by default Use prune to disable it VBS3 3 2 Disable pruning Using this parameter will turn off testing of whether objects are hidden behind another object and subsequent decision to not render them Note Pruning will generally increase performance but in some circumstances e g CPU limited the test itself can be more expensive than just rendering everything In those situations use this parameter to disable pruning 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 143 13 VBS3 cfg Options Version GENERAL adapter Sets the Direct3D display adapter which is used for VBS3 Default is adapter 0 0 is always the primary adapter which is set in windows as the primary display the one where task bar appears and the IDs increase from that All monitors have their own adapter ID even if they actually are on the same video card It works in both fullscreen and windowed mode in windowed mode the window will appear on that monitor winX winY Position of the window relative to the top left of the p
70. be visible on the session menu accessible by clicking on Networking on the Main Menu by all computers on the Windows network Clients can now join the dedicated server using the usual method click on the dedicated server in the server list and click Join The system requirements for a dedicated server are discussed page 72 The main differences between a non dedicated and dedicated server are 1 You cannot edit a network scenario if using a dedicated server the lt lt New Editor gt gt option is not available on the mission listing 2 You can only execute scenarios that reside in the VBS3 Installation MPMissions on the server You need to Export to Network Scenarios on the server from the Offline Mission Editor or manually copy scenario folders to this location in Windows 3 Theserver administrator must use server commands see below to change the state of the server restart the mission start a new mission etc Note itis now possible to record an AAR on a dedicated server 8 0 1 Configuration Settings You may define an optional configuration file to set a range of very specific settings See page 77 for more information 8 0 2 Multi participant Server Commands When using a dedicated server at least one participant should log in as the server administrator To become the server administrator you send the relevant server command via the VBS3 console To send a server command press the key and then
71. bit m pluginsFusion64 for 64 bit e mirror shader hlsl o Place the shader into the root pluginsFusion xmirror folder If this folder does not exist create the folder and place the shader inside 9 8 3 Command line parameters Parameter Description mirror Reverses ViewClient images to simulate viewing the world through a mirror This will allow users to replicate a view as seen through mirror s i e most often encountered in vehicle periscopes e g mirror vertical Values Description Vertical Flips the screen on the X axis Top becomes bottom and vice versa Horizontal Flips the screen on the Y axis Left becomes right and vice versa Both Flips the screen on both axis equivalent to a 180 rotation 9 8 4 Script functions These scripting functions allow you to control the mirroring functionality e g via the debug console Script Function Description vertical true call fn setMir turns on mirroring for the x axis rorDisplay vertical false call fn setMir turns off mirroring for the x axis rorDisplay vertical call fn setMir get current state of y axis mirroring true false rorDisplay 9 9 Custom 2D Map Styles You can now customize the standard 2D maps seen in the OME and RTE by changing the visual display of the different map elements This is done via a new cfg file which is pointed to via the mapStyle parameter in the VBS3 cfg Map styles may be defined individually fo
72. cated Servers tica eM LC E ee EET eee e edet 89 9 3 Multichannel Guide 24 0 0 5 2 cereo doeet m PR ha e ide 89 9 73 1 Description o cm SU roe eR Lec dl ee x ls t EE e a oe Der Arme eng ait boda t 89 9 3 2 Principles e ok A te 90 9 3 3 Example 1 180 degree display 2 2000 22 2 00 c ccc cece cence ccc c cee cece aaan aaron anann 91 9 3 4 Example 2 360 degree display 0 2 00 220 0c cece cece cece cence cece eee eceeeeeeceeeeeeeeee 95 9 4 Advanced MultiChannel Concepts 2 2 2 2 20 02 e eee eee eee eee 97 9 5 Branch Point Saving 2 200 2220 0e cece cece cece cece cece eeeeeeeeeceeeeeeeeeeeeeeees 104 9 5 T SAVING tot hts et eran te hha ie SU cosas irate a Sire Go NA Att ura Rr ca tet Mec 104 9 5 2 Retrieving the saved game 2 20 oo occ cee cece cece cc cece cece cece cece cece eeeeeeeeeeeeeeeeee 106 9 5 3 Deletind SaVess an voe nest He das ute aia a et da Te Ate eth tatus o nte de e yh Ute cp 108 9 6 Multicast eaea Cee n pode bU oad ore ae ee AE AS uaa hs eRe 108 9 6 LbDescriptiOn e es do a at o an ad ln Seale c N Or oe gl elas 108 9 6 2 Implementation 1 ocu AE DIA veh ceace oie dose and e aed E OO ER RR 108 9 6 3 M ltiple NIGS 5 2 E obit ad dada 109 9 7 Simulation Clients liiissiussuusssssssssssssssssssn ss e es ese essen sns 109 97 1 Descriptor o sm Use de aee qu Teta ee oh the nahe Sone Raa t de final ae taming 2 rrr 109 9 7 2 Starting a Simulation Client occ ce
73. ccccnnnnnnccnos 119 9 0 Export Mayen a doo e le Lu dee SRM EAE ae 126 10 Troubleshooting guide occ ccoo ccc c cece ee eeceeeeeeees 128 11 Support Folder e ER 131 NS AA A EE UR A NANA dee EA 131 11 2 Build Integrity Checker 2 2022 2200 c coe cence eee ecceeeeceeeeeeeees 131 11 3 VBS3 Firewall Exception Tool 2 2 2 2 2200 c ccc cece cccccceceeeccceeeeetceeeeees 131 tiA terminator exe oor sees e lees bees ek a bim ea ee a 131 12 Command Line Options 1 2 2 2 o oo ccc ccc ccc ceccecceeeeeceeseeees 132 T2 1 Audio VIdeO naaa cece A NAS 132 1252 AAA Cale oh Sl 132 12 3 Modifications otro RR ERI E eee c dd eee 133 12 4 Network Server 2 2 0 0 eee a aa a a a aa 134 12 5 Network Client o oe HE ERI OR Rn D EI CUN tua ded uo 135 12 6 Special Builds Ls Rd LE RH UU asy 136 TDF AAV AICO 2 5 dese del eas glean al 136 12 8 Performalce oo a LI SUDO di bo RE E Sak Ie 138 12 9 CACHE AAA us eei On REE soris A br s 139 i091 DEP ITE 140 12 11 Deprecated in VBS3 2 2 ccc cece cece ccc cccececccccceeceeececceeettteceeeees 142 13 VBS3 cfg Options centi eee aan 144 14 Appendix 1 VBS3 Controls 0 0 ccc ccc c cece eccccceeeteeees 150 15 Appendix 2 Command Menu aoaaa aaan aoaaa eee oaaao oaaao aoaaa nnn 152 16 Appendix 3 Support aaan aoaaa aoaaa c LAADAL LL a Loan 154 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 7 1 Installation This section
74. ce cece cece cee e cece ee eeeeeeceeeeeeeeee 110 9 7 3 AAR Simulation Client location 2 20 2 0 00 e cece cece cece eee cece cece ees sse es ese sese ei 110 9 7 4 Command line parameter oo eee cece cece cee eee eceeeceeeceeeseeeaeeeeeeaenes 110 9 7 5 Related command line parameters 22 2220 cece cece cece cc ceeeccccceeetecccceceettteceeeeeees 111 9 7 6 New script commands cc e Ao EE ello eee 111 9 7 KEXAMPple SCI a e rast en Rd dite EEA Gee ad Jo 112 EN wat RR ERE 112 9 31 DESCHIPLOM lt 2 oat das ant Westar dan ndo ee be a Sat see ganesh ue haat eel a e ats 112 9 8 2 Prereq lsites rran 254 3 62 os adi tc Ante 112 9 8 3 Command line parameters 1 0 c cece cece ce cecececccecececececesetetccceceeeetees 113 9 8 4 SeriptTuMctlons 2 0 0 5 badesecoss aa eee oaldsus bacsbiee nageddeastaasd aay svave dave acedsesenedasiedoeedees 113 9 9 Custom 2D Map Styles _ 2 2 0 ooo cece cece ccc cccececccccceeterecccceeeetteceeeees 113 9 9 1 Implementing a custom 2D map 2 220 c eee eee e eee ooa eeeeeeeeeeeeees 114 9 9 2 Map Style Configuration 222 0 2 00 c cece cece cence ccc ec cece tcc e cece eeeeeceeeeeeeeeseeees 114 9 9 3 Example map styles esaa cece cece cece EK EE E E 115 9 9 4 Map Elements 2 hee te sano e ecatepec ube niall Satin Aera fad 116 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 6 9 10 Example Military Style ooooooooocccccccccccccccccccccccccccccccccncncc
75. ce from the Shooter to the Target e Hit Hits from this engagement A filter is available to select the side to be shown in the Target section Use the dropdown menu to select Target Damage e Seat Position in vehicle if applicable e Status Injury status Events The following points clarify what is considered an event for the purposes of the Event Log Shooter and Target An event is specific to two objects A Shooter always a unit and the Target either a unit or a vehicle If for example a unit shoots at a fully crewed T 72 and destroys it then in total 4 events would be created e 1stevent for the destruction of the T 72 vehicle e 2ndeventfor the kill of the T 72 Gunner e 3rd event for the kill of the T 72 Driver e 4th event for the kill of the T 72 Commander Multiple shots Multiple shots into are organized into single events e Ifthe shooter engages a different target then a new event is generated e Ifa shooter changes the ammo type it engages the same target with then a new event is generated e Ifa shooter resumes firing at the same target after a 1 second pause then a new event is generated This way individual bursts are recorded as their own event e Ifa new selection compartment is hit then a new event is generated Bookmarks Bookmarks are also listed as an event Event Log Actions The Export button will allow all the data currently displayed in the AAR Event Log to be exported to an Excel compatible format csv
76. ck the edit button 4 Inthe face list select Custom which should be the second entry from the top of the list The 3D head model in the dialog should show the correct face texture you have created When using VBS3 in a network scenario other players will be able to see your character using the custom face jpg texture Image 1 23 Custom Face FACE Default face Custom face Peter F Sebastian K Markus R Mario Z 5 8 WordFilter You are able to filter the entries in most frames and listboxes simply by typing the combinations of letters to filter for To do this place the focus onto the frame or listbox by clicking on it then type the combination that you want to 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 38 search for You can use the Backspace key to delete previous search characters and ESC to clear the search entirely Image 1 24 Word Filter example in network create game screen MAIN gt NETWORKING HOST SERVER TERRAIN MISSION As Samawah As Sam h GAA Baghdad Green Zone Baghdad Green Zone 16km IED Baghdad Green Zone 16km Basra Iraq 25km bia_multimap_01_01_hires Geotypical Afghanistan 25km Geotypical Eastern Europe 25km Geotypical Southwest USA 25km Geotypical Tropical 25km New OME Edito BEO1 Enter Ve 602 Enter Exit Vehicle 603 Enter Heli S604 Enter Exit Heli BBO5 Combined Assault S606 Move via Marker 607 Vehicle Born
77. cription Use the help panel for a reminder of the various shortcut keys available 7 3 6 2D 3D View Window The background of the interface contains either a 2D map or a 3D view of the terrain area that is loaded Press the M key to switch between 2D and 3D view The Mini Map is only available in the 3D view O 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 64 7 3 7 Navigating around the virtual environment In 2D map mode you can zoom in out using the mouse wheel and drag the map by holding down the right hand mouse button and moving the mouse In 3D camera mode you can move the camera using the W A S and D keys and you can change the camera s direction by holding down the right hand mouse button and moving the mouse Q and Z changes the camera s altitude In 3D view you can use the I key to hide unhide the user interface to clear up the screen At any time you can lock the camera onto the currently selected object or the object the mouse pointer is currently over by pressing the L key Press the L key again to return to free camera mode 7 3 8 Exiting the AAR To exitthe AAR press the Esc key or click on File and then Exit 7 3 9 AAR Event Log The Event Log offers instructors and users of AAR After Action Review to view a list of all the events that took place during a recorded scenario These events will appear in real time as the AAR scenario progresses and will show columns of informati
78. cular Rays Toggles God Rays shafts of light effect Default is disabled Motion Blur Toggles the motion blur effect when camera moves rotates quickly SSAO Sets the Ambient Occlusion effect Scripted Post Processing Scripted effects created with ppEffectCreate also NVG noise effect Caustics Level of rippling refracted light when underwater Damage Charring Enables darkening of damaged areas on vehicles If you are experiencing poor graphics performance there could be a problem with your video card accepting the Shader 3 model video drivers By placing the switch variable sm2 in the command line properties of your VBS3 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 43 shortcut you will force VBS3 to use the previous version of Shader model drivers This should assist older video cards to render the graphics engine i e C Bohemia Interactive VBS3 VBS3 exe sm2 Aspect Ratios v Resolutions If your VBS3 screen appears distorted check that the resolution you selected matches the aspect ratio See table below Optimal Resolutions 640x480 800x600 1024x768 1152x864 1280x960 1280x720 1600x900 1380x765 1920x1080 1440x900 1680x1050 1920x1200 5 4 1280x1024 12 3 Matrox TripleHeadtoGo Automatic Allows the engine to calculate the correct aspect ratio based on the current screen resolution 6 1 5 Terrain distance over 20km Note Advanced Users only This may make VBS3
79. d Page 57 7 After Action Review AAR The VBS3 AAR After Action Review provides a comprehensive recording and playback capability suitable for either training or analysis The AAR recorder collates a wide range of data from individual participant movements and actions through to collective measures of effectiveness MOE Within the realm of military training after action review via the VBS3 AAR playback system facilitates evaluation of participant decisions and actions extending the utility of VBS3 as a training tool 7 1 AAR User Interface The AAR user interface with expanded timeline allows easier identification of unit activity during a recorded mission Editing tools are also provided so that AARs can be edited to only show the important elements for review and teaching purposes The expanded timeline can be enabled by clicking the Expand button Image 1 37 Click the Expand button to see expanded timeline m f s yl A P NI D H 002000 B coso 0040 o0 0 00 027 24SVJ N a Timeline expand button Click to bring up the expanded timeline view Image 1 38 AAR expanded timeline KLTTNH ALO gt ES O 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 58 10 AAR Edit Tools Allows editing of existing AAR files Viewed Start and End times Shows start and end times for the displayed timeline S
80. d the multichannel cfg differs slightly though The example that follows shows how to use different camera commands to get a different effect and hopefully will open the imagination of the reader to explore what other possibilities are available Let us consider a very simple requirement a vehicle that is not driven by the player that requires a camera pointing forward and two cameras pointing out the side windows In this example I will simply consider the simplest orientation directly forward 90 degrees left and 90 degrees right Consider the following viewclient sqf code viewclient sqf _configFile loadConfig multiChannel cfg _multiChannelClass configFile openclass cfgMultiChannel _viewClientArray _multiChannelClass getValue viewClients meme 2 select 0 legals tan zx select 1 eigne psa ox Select 2 oo tomaagils em oe select 3 ESPERMA taim elec 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 102 loo x elect 57 lookki x elect 67 _llookZ _x select 7 E Do 2 elect ap _yPos x select 9 aeoe o elect 10 publicExec format getViewClientID 1 name format cam camera camCreate getPos carl carl switchCamera External cam cameraEffect EXTERNAL BACK cam attachTo carl 8 9 10 cam camSetAttachedLookDir 5 6 7 hideUI PLUS EIC EAN le ghi Ale bor OMAN DS REO PANDEO OEA OO OO A EE OS Posr EOS this fo
81. derRate Sets sampling rate of particles recorder in AAR HF1 j i e Recording rate in FPS 1 aarParticlesRecorderRate or the server FPS whichever is lower e Default value is 0 05 20 FPS e Minimal value is O particles are then sampled every frame Lower values results in particles being recorded more frequently however the particles file will be larger With a higher value the particles file will be smaller but some particles may be missing in the recorded AAR VBS3 3 00 monitorSize Discrete map scaling limits map scales to predefined values in HF1 order to match actual maps used This parameter sets the monitor size being used to allow for correct sizing of map to screen The value is the diagonal size of the monitor in inches e g 17 means 17 monitorSize 17 default 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 146 VBS3 3 00 monitorAspectW Discrete map scaling limits map scales to predefined values in HF1 order to match actual maps used This parameter sets the width W component of the aspect ratio W H monitorAspectW 16 default VBS3 3 00 monitorAspectH Discrete map scaling limits map scales to predefined values in HF1 order to match actual maps used This parameter sets the height H component of the aspect ratio W H monitorAspectH 10 VBS3 3 00 worldRadius Specifies radius of the world to simulate Earth curvature The HF1 value is in
82. e For example if you had the following settings e Terrain Distance 5 000m e Object Draw Distance 3 000m e MaxViewDistance 15 000m e MaxObjectDrawDistance 10 000m 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 86 e Dynamic Terrain Distance enabled e Dynamic Object Draw Distance enabled Then in standard avatar view you will be able to see terrain out to 5 000m and objects will be drawn out to 3 000m Image 1 56 Standard view objects drawn out to 3 000m laalin M4 semi 20115 20Rnd 5 56x45mm ball However if you use a set of binoculars or other form of optics terrain will be drawn out to 15 000m and objects will be drawn out to a maximum of 10 000m The higher the magnification and subsequently the narrower the FOV the further the objects are drawn out to O 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 87 Image 1 57 Using binoculars objects will be visible at much higher distances Health M22 ziinsjeutirs i071 5 255 al Note you can toggle dynamic view distances and dynamic object draw distances independently of each other So if you had e Dynamic Terrain Distance enabled e Dynamic Object Draw Distance disabled Terrain will be shown outto a longer distance but not objects 9 2 Automatically start a network mission The following procedures sets out how to set up your VBS3 server to automatically start a network mission
83. e srv switch How to configure server The server app is configured via appList txt file It should contain something like this VBS3 exe path to vbs exe KILL taskkill exe appList txt The path to vbs exe should be replaced by the path to the VBS3 installation folder VBS3 exe for example VBS3 exe C Bohemia Interactive VBS3 VBS3 exe KILL taskkill exe AL ESOS EE note the KILL command should not be changed it is used to shut down VBS3 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 20 4 3 Batch launch The Batch launch feature allows an administrator to create and save a startup configuration for an entire network session To use a batch launch put a tick in the Enable batch launch box Image 1 8 Batch launch section of the VBS Launcher Launcher cnR Log CNR Sim ves3 Modules Batch launch Y Enable batch launch Batchi y Load config Batch config Admin CNR DedicatedServer CNR User CNR Addresses 192 168 100 1 Insert preset Remove preset New batch Delete batch Save Presets Select preset Admin M Save current configuration as Save as Reset to default values Reset Batch config A batch consists of multiple presets and associated network configurations To add a preset to a batch select the preset in the Preset gt Select preset section then press the Insert preset button Use t
84. e IED S608 Radio IED S609 Count Function S610 Loadout Change EDIT START BACK Marnehuizen 611 Watch Target Porto 612 Delete Objects Prison 613 Dynamic Waypoints Rahmadi BE14 In Game Camera Sahrani 15 Paradrop Sample Terrain Landbuilder Examples Sample Terrain Multimap Sample Multimap Inset North Carolina 5km Heightmaps Offset Lightmaps MIGI vud Surfaces Prison with Outside Texture 0 Rivers Twentynine Palms Visitor 4 Sample Terrain Warminster 5km In the above image the Mission list in the middle has been filtered using the se string 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 39 6 Options Menu This menu selection allows you as an administrator to change the default controls audio and video settings and also the difficulty settings The user is only able to change the default controls as all other options are locked Image 1 25 Options Menu MAIN OPTIONS VIDEO AUDIO CONTROLS SIMULATION SETTINGS 7D Bohemia J Interactive SIMULATIONS 6 1 Video Options To access the Video options click Options in the main menu and then Video Options Initially you are presented with the basic video settings to show all settings including advanced select Advanced The following is an explanation of the available options settings 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 40 Image 1 26
85. e files The syntax would be for example C VBS3 VBS3 exe profiles C VBS3 Profiles Note If the profile path contains spaces the whole parameter should be enclosed by quotation marks C Bohemia Interactive vBS3 VBS3 exe profiles C Bohemia Interactive VBS3 profiles The path defined in the argument can also be interpreted relative to the VBS3 path C Bohemia Interactive VBS3 VBS3 exe profiles profiles would use the folder C Bohemia Interactive VBS3 profiles Users lt name gt and C Bohemia InteractivelVBS3WVBS3 exe profiles would put the user profiles directly into the wy Docs gt 1VBS3 Or My Docs gt 1VBS3 Other Profiles W name folder depending on your name parameter Where name is the player name or that specified by the name parameter 8 7 2 Custom profile If you want to use a custom profile make the settings in VBS3 then exit VBS3 to save the profile and then copy the username profile file from the lt My Docs v8s3 folder to your custom location Use the profiles parameter to point to it 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 84 9 Implementation Guides This section of the manual is designed for Administrators and covers the implementation of new and specialized features in VBS3 9 1 Dynamic terrain object draw distance When Dynamic Terrain Distance and Dynamic Object Draw Distance is enabled VBS3 will automatically draw to further distances whe
86. e highlighted with a black background If a player is already assigned to a position their side background color will become brighter to indicate they have been added to the selection o Multiple players can be added to the current selection by using SHIFT or CTRL along with clicking that player o The group number will be added as a prefix to the players name in the listbox e GROUPS The groups column lists all the current available groups for the selected side that exist in the mission o Eachgroupis indicated by their group number and group name o Three buttons are available per group m Thefirst button dropdown chevron can be clicked to expand or collapse all units that exist within that group a The second button is the AI button this toggles whether empty slots are filled with AI or not for that group The AI slots can be controlled by side clicking the AI icon in the header group AI icon next to the group or position AI icon next to position m Thethird button is the group locking function Once clicked the group is locked and users will be unable to join that group o The server can be locked by clicking the padlock icon in the groups header 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 32 o Inthe expanded view units are displayed by their position in the group and their unit class display name The assigned status of that unit is shown directly below If a player is assigned
87. eader M4 RCO WA 3A 0 6 5 56x45mm 00 01 24 6 1445ms Machinegunner F89 Minim 00 01 38 6 1165ms Leader M4 RCO 00 01 54 9 479ms Leader M4 RCO 00 01 55 4 279ms Leader M4 RCO Leader M4 RCO Leader M4 RCO Leader M4 RCO B 1 1 A 3 3 Event Log Interface The Event Log is made up of the following components Interface Header e Scenario This header indicates the name of the current scenario mission name e Current Time This header indicates the current mission time in AAR Log Duration This header indicates the time it took for the mission to complete e Log Start This header indicates the start time of the mission e Log End This header indicates the end time of the mission Shooter e Time The time the event took place Dur Duration of the event Type The type of unit e Unit The unit that was involved in this event has their name is indicated here e Position Grid coordinates for the unit when the event occurred Ammo Ammunition involved in this event Shots Shots fired in the engagement Hit Hits from this engagement A filter is available to select the side to be shown in the Shooter section Use the dropdown menu to select 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 66 Target e Type Type of unit being targeted e Unit Name of unit being targeted e Position Grid coordinates for the target when the event occurred e Dist Distan
88. ed server does have to initially load the terrain database for calculations its I O load is significantly less than a client system Nothing special is required or recommended Network With an environment this large you should have Gigabit ethernet fully deployed through the network 8 1 2 Ports The default port is 2302 This can be changed by using the port command in which case you will need to open the following incoming ports port UDP used for VBS3 port 1 UDP used for server reporting port 3 UDP used for VoN transmissions and the following outgoing ports parte UDP used for VBS3 port 3 UDP used for VoN transmissions Summary of default ports VBS3 UDP 2302 2304 2305 configurable VBS3dedicated server UDP 2314 2316 2317 configurable TCP 1337 CNR Sim UDP 3000 configurable CNRLog TCP 8080 configurable UDP 3000 configurable HASP encryption uses TCP 1947 8 1 3 Running Server as a Service You may also consider running the VBS3 server as a service and enabling automatic restart in case of crash In this case you may want to disable DrWatson crash monitoring utility on your computer as it often prevents VBS3 server to shutdown properly by displaying a message box that requires an operator to confirm application termination 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 73 8 2 Setting up a Dedicated Server A stand alone server is a computer with VBS3
89. eeeeees 48 6 3 3 OME RTE Camera Controls 22 22 0222 2c cece cece ccc cece eee e cece sse se es sse seller enne 49 ox SCTACHON MR 50 6 3 5 XBox Controller setup 2 2 2 a a a a a A 51 6 3 6 Forklift set p m o ek a e eda tal 53 6 4 Simulation Settings 2 2 o eee ec eceecccc eee c eee ec eee eeceeeeeeeeeeeeeees 54 6 4 1 Weapon Systems _ 2 2 cece ccc cece cccccccccccccccccccccccccecccccececccececcceeeeeeeeeeeeees 54 6 4 2 Heads Up Display HUD 2 2 2 2 c ccc cece cece cc ccceceecceeettcceeeeecettceeeees 55 6 4 3 Muliplayer eec EE adeeb ate niet a dl alent mit ees decanos Oe god 56 6 4 4 Simulation Lociones 56 6 4 5 Artificial Intelligence ooo e eee e cece cece e cece eee eeeeeeeeeeeeeeees 57 ATAN 57 0 4 AL SKINS o a o td MEA o do 57 7 After Action Review AAR o ooooooccoccccccccccccccccccccccccccccccccnccnncccccnnnos 58 7 T AARUSer Interface ce te e i EA 58 Z T Timeline Cortrols see eh eae oe eee e t ses 59 7 122 Advanced Statistics Into 22 3 5 bs ae LEER C DOE iu 59 rVcs dz aros 59 Z S AAAR SpecifIGliITieS cocncunnec cdi sc nes ah ates tees Reli tha malc ei e A ER ocio erro cen ete 60 7 2 Recording an AAR file 2 2 20 220 coe cece cece ccc c eee ec ee ceeceeeeeeeeeeeeees 60 7 2 1 Bookmarking Events 2222 20 2 2 ccc cece cece cece cece cece tec e cence cece eeeceeeeeeeeeeeeeeeeeees 61 7 2 2 Saving your AAR fE 2 220 ooo ccc cence cece cece e III eect eee a EEE E AEA 61 7 3 AAR
90. eeeees 34 55 Library RA sce heh tata si ace Sy os ethene st hens AA ARE 35 5 6 Extensions Menu cnn cnn 35 5 7 Change Profile 2 2 2 2 200 220 cece cece cece cece cece cece cee ceeceeeeeeeeeeeeeeeteeeeees 36 5 7 T ProfileCreation Edit 4 eo e E UE eot vede e o OUS 37 5 8 Word Filter o ccoososa ar tna is 38 6 Options Menu o ia UO Ie Red 40 6 1 Video Options cs 40 ost L Default Seting nt races cs co nulo Nee erc dde LUD ER ot Oo IUE UL TEM Ee COR RIA de te 41 6 12 Video ODpLOris AA RR le t e e o E se x EE 42 6 1 3 Advanced General Settings 00000000000000000000 0000000000000 000a aaao 00ain aooaa aaar ooa 42 6 1 4 Advanced Postprocess Effects 000000000000000000 0000000000000000 aaa 00an se onana oaoa 43 6 1 5 Terrain distance over 20km o oocccccccccccccccccccccccccconcccncconccnncco cnn nccnnccnnncnnccnnncios 44 6 1 6 Set Terrain View Distance for all clients ooocccccccccccccccccccccccccccccccccccccccncccncccncco 45 6 1 7 Windowed Mode occ sse ese sse sm ese seller sees eser nei 45 6 2 A dlo ODpUOns cse EET EE e ig E ent 45 Ge Ze OLR reise et rcccetcos os E a Cea DS 46 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 3 AE o A A A E bea 46 6 3 1 Supported peripherals 2 0 2 2 2 0 22202 ccc ccc cece eee eee ee eee cece e cece eee eceeeeeeeees 48 6 3 2 Logitech G27 Racing Wheel setup 220 220 222 ccc ccc c cece cece ccc ecceceeeceeeteceeee
91. elected Start End times and length of the selection AAR playback controls includes map scale buttons Events Shows events for o BLUFOR Blue o OPFOR Red o INDEPENDENT Yellow o CIVILIAN Green Timeline slider Allows the user to move to specific sections when the timeline is zoomed out The selected sections and specific point are also highlighted green on the slider Precise time selection bar Allows the user to move to a specific point on the timeline Current selection also indicated by the green bar on the timeline slider AAR Tools Click to the icons to bring up the different AAR function panels These are e Controls Help AAR Statistics simple view e Bookmarks Object List Displays the various Editor Objects that are currently in the AAR 7 1 1 Timeline Controls Key Description LMB or LMB Drag Sets playback position A precise moment on the timeline can be selected only on the orange part of the timeline Shift LMB Click Deletes the current timeline selection Mousewheel Zooms the timeline RMB Moves the timeline view 7 1 2 Advanced Statistics Info EN e Statistics info Opens up a new window with the VBS3 AAR statistics 7 1 3 AAR Edit Tools 10224 Expand Collapse Expands Collapses the AAR and the remaining buttons e Export to file Exports the current AAR into a new file 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 59
92. enet true then value of epenet 1 Notes e lt remap gt will be activated if the value expression e g value true evaluates as correct e Checkboxes are set by true false or at least by false where everything else is true e Only last the lt remap gt is used when the same argument has different lt remaps gt set in the config Those can be activated configured separately but not at once 4 5 Login Screen The first screen that you will see when you start up VBS3 for the first time will be the login screen 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 24 4 5 1 Logging in as an Administrator Starting VBS3 in Admin mode i e starting VBS3 with the admin command line parameter or with the admin option selected in VBS Launcher will bring up the Admin Login Screen This screen allows you to e Select the profile to use click the Profile name this will take you to the Change Profile page e Change the armband color click the colored box Note selecting the white box with the red diagonal line as shown in the image below means no armband will be displayed e Login and enter the main menu click the LOGIN text e Enable the Autologin setting which stops this screen from appearing every time you start the application tick the Autologin box Note The displayed Name is linked to the profile if you change profile the name will be updated once you log in The EULA can be
93. er contour line RGBA 0 0 50 1 0 75 colorMainWater array Color of main every fifth water contour 10 0 35 0 8 1 line RGBA sortingOrder number Aorting order between 0 and 15 higher 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 118 interval number Contour interval contour line every x 10 meters smooth boolean Smooth drawing of contours with this false enabled contours and water edge will be smoother but take more resources Zoom interval Color of water area RGBA 0 0 56 0 8 0 5 sortingOrder number Sorting order between 0 and 15 higher will be drawn on top gradient boolean Draw water gradient If false water edge will be clearly defined array Zoom for icons only for setting sorting 0 order sortingOrder umber Sorting order between 0 and 15 higher 7 will be drawn on top 9 10 Example Military Style Military style 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 119 04 1S 2126 CONTOUR INTERVAL 20 m Elevations in meters _ 200 m E Saaz military map style makes VBS 2D map looks more like military maps class basicMap class roadOld class mainRoad50 1 zoom 50 type mainRoad cologI 10 75 0 2 lineWeight 3 5 limecoloz 10 0 0 sortingOrder 7 class mainRoad25 zoom 50 25 type mainRoad col
94. erver on the network For more complex environments auto should be replaced with the IP address of the VBS3 server What remains is to create custom cfg files for each channel to read Make three copies of the default VBS3 cfg file rename them VCO1 VCO2 VCO3 and change the following values and place them in the root VBS3 install directory along with the VBS3 exe COl cig WCOZ cc VENS cig adapter 0 winX 0 winY 0 winW 1920 winH 1080 winDefW 1920 winDefH 1080 noBorder 1 ZU UOC WOOD cu VICIOS RG Depending on your setup there are two methods for defining the startup position of the individual channels Firstly you can use the winX value to define the windows start position In the example VCO1 would have a winX value of 0 VCO2 would have a winX value of 1920 and VC03 would have a winX value of 3840 The second option is to change the adapter value to indicate which physical graphics output should be used In this case the winX value can remain 0 and the adapter value would be 0 for VCO1 1 for VCO2 and 2 for VCO3 Testing On PC 1 run the new shortcut we created and start our test mission as a multiplayer game When in the lobby choose the one playable position we created do not start the mission until the ViewClients have joined On PC 2 run all the new shortcuts we created in the previous step As each client starts it should be possible to see on the lobby display of PC 1 messages stating that the ViewClients are
95. execution Browse _ Force 32 bit Launch modules Terminate modules Launcher ready 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 75 To use custom configuration files for the Dedicated Server click the Modifications tab and add entries to the cfg config and profiles fields For example using the suggested setup as described here Entry serverlbasic cfg server server config Difficulty settings will be inherited from the profiles settings file of the Server Admin Then click the Save as button to save the setting as a new VBS Launcher preset See page 16 for more information on the VBS Launcher Alternatives e Usea shortcut to the VBS3 exe and add a server command line switch to the Target line For example the Target line in the shortcut properties C Bohemia Interactive VBS3 VBS3 exe server e Create a batch file that contains start VBS3 exe server This bat file should be saved in the VBS3 installation folder 8 2 4 Dedicated Server Console Once you have started the Server the following window should appear This is the Dedicated Server console and it only displays Server updates e g mission loaded or client connected Note You cannot control the Server from this console Image 1 53 Dedicated Server console with server updates pi ves Sra Fr 15 26 18 Dedicated host created 15 25 33 Host identity created 15 27 37 Player WAYNE_B
96. for available if unit Watch dir Im can see them under me ection fire Find cover Report status Oneless iS Next Way JONN point 1 Salute Stealth Column Assign 2 Sitdown Danger Staggered Reg Col Assign Other actions Aware Green Wedge appear based on Safe 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 152 your Stand up EchelonL Assign Cannot t environmen 6 Stay Echelon Blue Fire crouched R Assign Repeat e g pick up weapon Go prone Vee SON Copy Assign White Column Radio compact Keeplow Line Custom Delta 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 153 16 Appendix 3 Support The VBS3 Support Resource webpage can be found at http www bisimulations com support For any type of assistance with VBS3 please use the following support email and we will respond to your query with urgency support bisimulations com The VBS3 community forums are located at https forums bisimulations com The VBS3 website contains a range of media and handouts relating to VBS3 http www bisimulations com The BISim Wiki is where information on scripting within VBS3 is maintained http resources bisimulations com wiki Main_Page PhysX Integration of the PhysX physics engine into VBS3 has commenced For more information on PhysX visit the Nv
97. for the 3D camera in the RTE or OME 6 3 4 setAction Itis also possible to use them via the setAction scripting command and the following strings EditCamRaise EditCamLower EditCamMovForward EditCamMov Back EditCamMovLeft EditCamMovRight EditRotate EditCamRotForce EditCamRotL eft EditCamRotRight EditCamRotDown EditCamRotUp EditCamAccelerate EditCamDecelerate EditCamTurbo 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 50 EditScePreview EditObjForward EditObjBack EditObjLeft EditObjRight EditObjDown EditObjUp EditObjClockwise EditObjCounterCw 6 3 5 XBox Controller setup Mapping for the XBox controller should be installed by default if not then follow these steps to map the controller for use with VBS3 Mapping XBox controller 1 Connectthe Xbox Controller to the computer e Plug the Xbox remote receiver into a powered USB port on your computer e Start the computer e Drivers for the Xbox controller should download and install on their own requires Internet access e Press the center Xbox button to turn on the hand set it will light up e Connect the wireless handset to the receiver press the connect button on the receiver then the con nect button on the handset e If you have problems connecting the controller see the Microsoft website here for detailed instruc tions link is to an external website opens new browser windo
98. force settings work the Dedicated Server no longer needs or uses it s own profile Clients logging into the DS will either use their own profile or the profile settings of the admin where Enforce is setto true The Dedicated Server will use the profile of the Server Admin The following parameters can still be applied to set the profile of the Server Admin and client VBS3 instances profiles profiles is a startup option allowing you to choose an alternate location for the user profile files such as down loaded missions and cfg files The windows user account would need permissions to write to the folder of choice name name nominates a different user name and profile to use Alternate user profiles are stored in a VBS3 Other Pro files folder in My Documents 8 5 Basic Cfg This configuration file is used to configure your server s connectivity mainly for performance tuning The applicable name is determined by the cfg command line option when launching the dedicated server for example cfg server basic cfg will use the file called basic cfg located inthe vBs3 installation gt server folder for the connectivity settings The path now supports spaces in the path name Use to enclose the whole path e g cfg C Bohemia Interactive VBS3 cfg admin cfg 8 5 1 Common cfg parameters Parameter Description allowJoinInProgress 0 Determines if JIP is possible on the server if false 0 players without a
99. g file as follows 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 101 PlanarMultichannel2 cfg class cfgMultiChannel viewClients AOT 54 441 2 35 15 de 97 De De Qc 9 PCOS 25 255 JJ y Da Oe 05 O7 O7 J COS segno Be 441 T5 T5 De 07 Of 05 5 9 J As stated before we will still see some stretching of the image at the far boundaries of the side projections since this is inevitable however the effect will be much less noticeable than before For a particular situation these values can be tweaked through trial and error to arrive at a solution that looks good on the particular implementation at hand As a final note and warning it must be understood that the planar projection will not produce the desired effect if the projection screen is a dome or a hemisphere Also it will not really work with very wide fields of view since as the total view angle of all projections approaches 180 degrees we enter an impossible situation which should be easily conceived by visualization of or more correctly the impossibility of being able to visualize what a 180 degree off center projection would look like Further Multichannel Approaches Lets now explore another approach to using multichannel The versatility of the multichannel system is not limited to placing cameras around the player it is possible to attach cameras to vehicles or any object The syntax of the viewclient sqf an
100. gh Shadow Detail settings and only on objects that do not force use of shadow volume shadows Blood Sets the amount of displayed blood to high low or disabled Dynamic Terrain Distance Enables dynamic changes to view distance when zooming Texture Detail Sets the quality of textures A lower setting may cause blurrier textures but can be useful if your video card does not have a large amount of memory Antialiasing This technique tries to minimize aliasing jagged edges caused by showing high resolution content at lower resolutions Using anti aliasing can significantly degrade performance on some systems Render to Texture Detail Sets quality of texture detail rendering Render to Textures per Frame Sets how many render targets are updated per frame The default value is set to 4 Particle Effects Detail Sets how dense smoke and other particle effects can be 6 1 4 Advanced Postprocess Effects e e Note Bloom Bloom glow effect on bright objects Depth of Field Turning on off the depth of field blur The depth of field blur simulates how the human eye focuses more sharply on the objects it looks at directly and blurs those in the background Also blurs the weapon ironsight if transparent aiming is enabled from simulation options Postprocess Antialiasing FXAA SMAA settings for postprocessed antialiasing HDR Quality Sets the precision with which High Dynamic Range HDR lighting is calculated Crepus
101. gress is false on server With a lot of entities server will perform better with allowJoinInProgress 0 default 0 false LVCGameDuringAAR 0 If this is enabled LVCGameDuringAAR 1 AAR playbacks will also be transmitted through LVCGame Note VBS3 must still be run with the Ivc switch During manual time shifting in AAR LVC Game s dead reckoning is still on so you will see that units moves are interpolated If you set LVC dead reckoning to 1 disabled time shifting works as expected also over LVC DRUnit 1 default Configures Dead Reckoning DR for units under Man class DRUnit is the default setting for objects not falling under the other 3 classes 0 DR off 1 just interpolation 2 interpolation extrapolation DRCar 1 default Configures Dead Reckoning DR for cars under Car and Tank class 0 DR off 1 just interpolation 2 interpolation extrapolation DRAirplane 2 default Configures Dead Reckoning DR for airplanes under Airplane and Helicopter class 0 DR off 1 just interpolation 2 interpolation extrapolation DRShip 1 default Configures Dead Reckoning DR for ships under Ship class 0 DR off 1 just interpolation 2 interpolation extrapolation 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 145 noBorder 0 default If set to noBorder 1 then in Windowed mode the VBS3 win dow will be shown without any borders LVCCanEnterExte
102. gt lt size gt 100 1 lt size gt lt max gt 10000 lt max gt lt value gt 0 lt value gt lt object gt The label element should always have the following name elementname label where elementname is a name of the argument limitfps in this case and _label is a common postfix for label elements If the name of the label is different the highlighting of the changed unsaved values won t work 4 4 2 Remapping Arguments From VBS3 3 3 there is a configuration parameter for remapping arguments This can be used to set up startup parameters based on the settings of other startup parameters Implementation lt remap name somecontrol type bool value false gt disabled lt remap gt lt remap name somecontrol type bool value true gt enabled lt remap gt This remaps a checkbox named somecontrol to enabled if it is checked and to disabled if it is unchecked Another example for the epenet argument argument name epenet type string gt lt default gt 0 lt default gt lt tooltip gt All objects that are close enough so that collision can occur will be simulated on one computer This should improve the object interaction during network play tooltip lt remap name chkepenet type bool value false gt 0 lt remap gt lt remap name chkepenet type bool value true gt 1 lt remap gt argument Which would work like this e if chkepenet false then value of epenet 0 e if chkep
103. h product stream has been tailored to their specific intended audience The VBS3 installation includes both VBS3 and Armed Assault units and vehicles Armed Assault addons consist of a range of additional BLUFOR and OPFOR unit and vehicle representations Armed Assault units and vehicles may not be as realistic as VBS3 content and player color will not be visible for Armed Assault units Only VBS3 units and vehicles will have NATO standard military symbols and only VBS3 vehicles will have working indicators Armed Assault units and vehicles are easily identified by the text Game in front of their name in the Mission Editor Notte Armed Assault 2 3 add ons can not be used with VBS3 1 3 1 Installing Armed Assault Community Add Ons Important 1 BIA does not support community add ons and community add ons may corrupt your VBS3 installation If you are experiencing technical difficulties BIA support staff will ask if you are running community add ons and ask you to remove them prior to providing assistance 2 Please read and adhere to end user license agreements EULAs packaged with community add ons 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 10 2 HASP Authentication Keys All VBS3 installations will use Sentinel HASP previous versions used HASP HL Sentinel HASP is a newer version of the HASP copy protection and encryption system that is employed to lock an installation of VBS3 to a USB Key
104. he Remove preset button to remove a preset from a batch The presets must be already created in order for them to be added to the batch For example a simple batch could contain something like Admin CNR localhost Dedicated server CNR 192 168 100 11 User CNR netpcl netpc2 netpc3 This batch should launch the Admin CNR preset on localhost Dedicated server on 192 168 100 11 and User CNR on the specified network computers Entering addresses To enter an address first select the appropriate preset type the address or addresses into the entry box then press the ENTER key to lock them in Save the batch to store the addresses for future use 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 21 Every address has to be delimited by even if there is only one address and no spaces should be added between IP addresses e g 192 168 0 1 192 168 0 2 will work 192 168 0 1 192 168 0 2 will only launch on the first one When entering the IP address es you must press the ENTER key before exiting the entry field in order to lock the address es in If you fail to do so then the address es you entered will not be stored You can also specify a delay in seconds between executions by using e g 192 168 0 1 3 192 168 0 2 3 localhost If using localhost an instance of VBSLauncher in server mode VBSLauncher started with the srv switch must be running on the local machine Multiple batch configur
105. he video card devices and drivers Support for the PhysX library from NVIDIA has been deployed within VBS3 from v1 50 Hardware acceleration is not required at this time It is anticipated however that hardware acceleration of the PhysX routines will only be available on NVIDIA platform video cards 1 1 4 Minimal PC requirements e CPU Dual Core Intel Pentium 4 3 0 GHz Intel Core 2 0 GHz AMD Athlon 3200 or faster e RAM 1 GB e Video Card NVIDIA GeForce 7800 ATI Radeon 1800 with Shader Model 3 and 256 MB VRAM or faster e OS Windows XP Vista or Windows 7 e Hard disk space 20GB 1 1 5 Optimal PC requirements e CPU Intel Core 2 8 GHz AMD Athlon 64 X2 4400 or faster e RAM 2 GB e Video Card NVIDIA GeForce 8800GT ATI Radeon 4850 with Shader Model 3 and 512 MB VRAM or faster e OS Windows XP Vista or Windows 7 e Hard disk space 20GB 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 8 Note Hardware performance is constantly changing improvements in technology will mean that the items listed above will be out of date What should be looked at is the relative performance of the above items relative to hardware available to you 1 2 Pre Installation Before installing the VBS3 software ensure you have the following peripherals and cables 1 2 1 HASP USB License Key VBS3 uses Sentinel HASP USB keys for license verification These may be either single user or network USB keys The color coded USB keys
106. her shortcut e Inthe Launcher tab select VBS3 Chose one of the preset configurations and click Launch modules See here for more information on the VBS Launcher 3 1 Admin and User Modes VBS3 can be started in either admin or user mode note this is different to Windows admin user modes Admin mode allows full access to video audio and difficulty settings and has a more advanced player setup interface To start VBS3 in admin mode the command line argument admin is required or run the VBS3 Administrator shortcut For a full list of command line options please refer to Command Line Options on page 132 When started in user mode the player is prohibited from changing video audio and simulation options The player login screen is also simplified and the Real Time Editor is not available itis replaced by Command and Control mode Players will be expected to enter a nickname which is used as the in game player name Player color allows each participant to set the color for their in game armband which can be used for easier in game identification For example each member of a squad might be the same color The most important distinction between user and admin mode is that the Real Time Editor RTE is only available if VBS3 is started in admin mode In user mode the Command and Control C2 editor is available instead Important The concept behind admin and user mode is to prevent users from changing key configuration se
107. id Engagement content Engagement contains e unique identifier of the engagement o 0 1 2 3 e name o by default Engagement 9oid e list of units divided to sides centers 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 69 e interaction timeout counter e defeat timeout counter Interaction timeout counter This counter measures time since last occurrence of one of the situations which would lead to create new engagement if unit wasn t already involved in a engagement It means that each unit that is involved in an engagement resets this counter each time any of situations that can create engagements happen Defeat timeout counter This counter measures time since one of following conditions happen e all OPFOR are dead o this means there are no more OPFOR units because dead units are changed to civilians e all OPFOR are not able to fire o they are injured or out of ammo o we have already function CanFire which should be suitable to check this condition e all BLUFOR are dead e all BLUFOR are not able to fire Engagement end Engagement ends when one of the timeouts interaction or defeat reaches it s limit The limits for those timeouts are set up in Scenario settings and are common to all engagements Image 1 51 Engagement settings in Scenario Settings Once engagement ended all units are moved out of this engagement and it can t be activated any more Default values for timeouts are e interactionT
108. ider you can adjust the level of detail that is exported Moving the slider to the right increases the detail level Note that exporting maximum details for large areas will make the export take a long time e Grid Style Select the grid style to use e Current grid that is currently used in the editor e No Grid No grid is displayed e MGRS UTM Lat Long DD Lat Long MS DMS SVG format Scalable Vector Graphics SVG is an XML based vector image format Most modern web browsers support SVG to some extent and can be used to open and print the svg file that is exported using the function The file can also be open and manipulated using GIMP the GNU Image Manipulation Program 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 127 10 Troubleshooting guide Solution VBS3 fails to start and the message Error 7 1 Ensure you have inserted a HASP key in the computer VBS3 USB key not found Appears where you are trying to run VBS3 or if you are running a network USB key ensure a HASP License Manager is running somewhere on the network and a red network USB key is inserted on the computer running the License Manager 2 2 Check that the encryption version of the software matches the HASP key For example if you try to run the YIMWI version with the YYMEA HASP key you will get this error message I am using a single license blue purple or A If you have manually copied VBS3 from another compute
109. idia site http www nvidia com object nvidia_physx html Phys aC by NVIDIA 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 154
110. imeout 15 minutes e defeatTimeout 5 minutes 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 70 8 Dedicated Server A VBS3 Dedicated Server is an instance of VBS3 that is run for the sole purpose of hosting missions and communicating with client instances It does not render the simulation and it is not possible to use the Dedicated Server VBS3 instance to control a unit within a mission A dedicated server is started by adding the server command line option to the standard VBS3 exe To simplify the process shortcuts have been added to the Start Menu along with bat files configured to start a Dedicated Server these will be found in the main VBS3 folder Adding a password to the Dedicated Server This is done by adding the password lt password gt parameter to the server config file where password is the password you wish to use If set this password must be entered by anyone logging into the dedicated server Adding a password for the Server Administrator of the dedicated server This is done by adding the passwordAdmin lt password gt parameter to the server config file where password is the password you wish to use If set this password must be entered by anyone wishing to login as Administrator of the Dedicated Server after the original Administrator has logged out Note this is different to being an Administrator within VBS3 Once a dedicated server has been created it will
111. imulationClient e 1 AARSimulation client e 2 Simulation AAR Simulation client Note Generally it is recommended to use SC type 1 simulationClient 1 for AAR recording rather than SC type 2 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 110 9 7 5 Related command line parameters Parameter Description multicast For the Dedicated Server Network update messages UpdateMan UpdatePositionMan UpdateTank etc will be multicasted to every client and to the server Default mul ticast address 225 6 7 8 will be used connect serverIP Connects a Simulation Client to the server at the given IP If the SC is running on the same computer as the DS this parameter is not required as the SC will connect automatically Setting this parameter to connect auto will connect an SC automatically to the first server found 9 7 6 New script commands These scripting commands allow you to control the balancing strategy Command Description setBalancingThreshold Defines load balancing setting for SCs Once the number of entities handled by an SC units vehicles amp physX objects deviates from the average by the specified threshold they will be transferred balanced to either another SC or the DS Note Average refers to the number of clients the DS and each SC should be looking after based off the setBalancingOffload setting For example if setBalancingOffload was set to a value of
112. ing template MO2Cooperative Intro 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 83 cadetMode 1 difficulty O Realistic 1 Training not only AI but radar map etc 13 class MPMISSION 03 name for the mission can be anything template MO3mission sama cadetMode 1 difficulty O Realistic 1 Training not only AI but radar map etc 8 7 Server Difficulty Settings Due to changes in way Enforce settings work the Dedicated Server no longer needs or uses it s own profile Clients logging into the DS will either use their own profile or the profile settings of the admin where Enforce is setto true The Dedicated Server will use the profile difficulty settings of the Server Admin The following information can still be applied to set the profile of the Server Admin and client VBS3 instances This article deals with the VBS3Profile describing all the visual and difficulty settings in VBS3 like friendly and enemy AI quality HUD crosshair 3rd person view clock indicator and so on The folder and filename depend upon the name and the profiles parameters The vBs3Profi1e file is located where you specified For example profiles serverprofile name server Will use the file server vBS3Profi1e located in your lt vBs3 installation VserverprofileNUsers server folder 8 7 1 profiles syntax The option profiles allows you to specify a specific location for player s profil
113. irements In the example outlined the camera frustums are unused however there is no reason why they cannot be implemented as well This example should encourage users to explore what other camera commands can be used in multichannel coding Once the syntax begins to be understood and how the format command is used there is a large vista of options that suddenly open up 9 5 Branch Point Saving Itis possible to save the scenario state and then continue the mission and then at a later point in time resume the scenario again from the saved point Branch point saving is available in single player Training Scenarios and in networked missions Hosted amp Dedicated server 9 5 1 Saving Pause the mission by pressing the ESC key then select Save 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 104 Image 1 68 Save the mission from the pause menu ESC key MAIN PAUSED CONTINUE RTE LOAD RETRY OPTIONS ABORT Only the administrator can save a mission in a network game In addition to the pause menu the administrator can also save the mission via the Tools gt Save Simulation option in RTE Image 1 69 Save Simulation in the Tools menu 245VJ Scenario Settings Developer Console Measure Distance Switch to C2 Hide Toolbar Hide Status Bar Undelete Map Objects Enable Rec Vehicle Path Hot Key Pause 824 gt Send Form Create Form E List Forms This will create
114. ission at the design stage If they wish to remain unobserved there are numerous spectator type entities that can be pre placed in a mission for this reason These entities are invisible can not be collided with and are impervious to injury For more information see topic Spectator units 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 74 8 2 2 Prepare the Server machine You will need to prepare the Server by placing the exercise file mission PBO folder onto the Server PC so VBS3 can locate it and be started hosted The missions can be in PBO format or in a mission folder They MUST be saved to the lt vBs3 installation gt mpmissions folder not the lt my docs gt VBS3 mpmissions folder 8 2 3 Start a Dedicated Server Select one of the DedicatedServer preset configurations and then Launch VBS3 Image 1 52 VBS Launcher r ER vas Launcher Lolas Bohemia Interactive Launcher CNR Log CNR Sim VBS3 Audio Video Miscellaneous Modifications Network Special Builds Advanced Server side CRentzside Server side network options E autostart autoassign disableVON autoassignGrp netlog autoassignSide V ded server 2 multicast host Ko logfiles viewserver pid Browse port 0 0 default port Presets Select preset DedicatedServer Z Save current configuration as Save as Reset to default values Reset Options _ Remote
115. ke regular players so they can only occupy playable slots Command to read startup parameters from a file When the parameter file extension is par config structure as shown below is assumed config structure class Arg 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 140 ipe nnn nnn nnn nnn noFilePatching lt missionPath gt mission biedi dataDefine dataUndef info nosplash nosplash SkipIntro skipIntro world world none With any other extension like txt a plain text is assumed with one command line option per line plain text structure nosplash 5kipintro world none In both cases the file is preprocessed before parsing allowing C style comments and zZ defines to be used par file do not support some low level parameters namely cpuCount malloc exthreads maxMem Command to enable support for Multihome servers Ensures that only PBOs are loaded and unpacked data will not be loaded Opens mission in OME Specify a define or multiple defines which should be enabled during VBS3 startup so that the parameters in configs that are wrapped in those defines are loaded into VBS3 To see the effects of these parameters in configs the config cache must be rebuilt to enforce this delete the cache folder in your VBS3 folder Disable a define or multiple defines from being loaded during VBS3 startup Writes following exe info into a
116. l cfg class cfgMultiChannel viewClients 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 99 Wr TL US 15 cUm 355 iS OQ O O ic o 0 he COLA 230 23p i5 AD Or Of OF O O he CVC OS ier 25 Us MS TD Da Ol Or OQ FO y Although this setup will achieve a planar projection with a straight consecutive horizon another problem should become readily apparent That is that the length of the side projection is now much longer than the length of the center projection Not only that but the image in the side screens will stretch increasingly as the angle of incidence moves further away from the center projection center line The diagram below demonstrates this effect Image 1 66 Increasing stretch on side screens A Left Centre Projection Center Projection Line Right Centre Projection A A ine line a Increasing stretch Increasing stretch Y Unfortunately this is a mathematically inevitable consequence of the technique that is being used It may or may not be a problem in any particular situation but if it is there is a way that it can be ameliorated somewhat In principle we wish that the length of the side projections be the same length as the center projection This will not stop the stretching effect but it will bring it down to a less noticeable amount Consider the diagram below 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page
117. l source Enabled allocates limitless fuel to the avatar Vehicle and weapon qualifications When enabled will limit available vehicle roles and weapon usage based on a unit s qualifications Default is disabled NOTE Requires a version of VBS3 with this feature enabled as this will not generally be available 6 4 5 Artificial Intelligence e e AI voices When disabled all AI voice radio traffic will cease Auto report When enabled your character will automatically radio reports without prompting based on Al calculations of detection probability BLUFOR surrender Morale Simulation must be on BLUFOR will surrender if conditions are met If you are playing Blufor then this means your side Independent surrender Morale Simulation must be on Independent will surrender if conditions are met If you are playing Independent then this means your side Long term morale When enabled a units morale is judged over 60 seconds instead of second by second adjudication This tends to smooth and slow the effects of morale in both positive slower to feel mor ale drop and negative ways slower to recover skill Morale simulation Turns the morale system on or off Long term morale and Strong morale settings are ignored if this is disabled OPFOR surrender Morale Simulation must be on OPFOR will surrender if conditions are met If you are playing Opfor then this means your side Strong morale Morale has a str
118. lass near zoom 50 color Oe 0 Wy iste sortingOrder 12 lineWeight 3 class mid zoom 50 25 Golo 10 06 Qu ihe sortingOrder 12 lineWeight 2 Glass far aa 42295 10 9 colors Or De We ite SortingOrder 12 lineWeight 1 5 class rockyArea class close zoom 50 Color lean oS MOS OF 0 002 9 39 dme conde 10337 0 307 O 002 1077 lineWeight 2 5 SortingOrder 3 Glass mid zoom 50 10 calor 10 35 0 307 0 00 033 ilie ere 10509 0 307 O00 je lineWeight 1 5 sortingOrder 3 class far zoom 10 5 eode 10 83 0 307 0 002 0 9 5 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 123 ascos 60 0 0 07 lineWeight 0 SortingOrder 3 class airport class near zoom 50 Colorie 1030 Del Weil hs sortingOrder 11 lineWeight 4 5 class mid zoom 50 25 Colorie 10 337 0427 Dolls hs sortingOrder 11 lineWeight 4 class far zoom 25 10 cala 10 33 Dead Weil Ws sortingOrder 11 lineWeight 3 class megaFar zoom 10 0 Colorie 10 33 0427 Dolo dg sortingOrder 11 lineWeight 2 5 class contourLines class interval5 zoom 50 cole 1070 0 30 0 30 Oo 7 95 CollorMaan 1000 0 339 0 20 10 colorWater 0 0 50 1 0 75 colorMainwater 0 0 35 0 9 175 sortingOrder 4 lineWeight 2 5 interv
119. lated at the same time NOTE Currently only works for the P359 Merlo and the MHT7140L Manitou List of user defined keys and their actions User defined Key Action User defined 13 Extends boom arm User defined 14 Retracts boom arm User defined 15 Raises boom arm User defined 16 Lowers boom arm User defined 17 Tilts forks up User defined 18 Tilts forks down User defined 19 Moves forks together User defined 20 Moves forks apart By default the above user defined keys are not mapped to any controls 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 53 6 4 Simulation Settings There are now 3 settings replacing the Training Realistic options e User settings used if running as a User e Admin settings used if running as a Admin e Enforce will force all connecting clients to use the User or Admin settings depends on if client is User or Admin Image 1 36 Simulation Settings MAIN OPTIONS SIMULATION 5 4 Enemy Units OK Advanced Gunnery Features Disabled True Auto aim Disabled Disabled True Training Custom True DEFAULT Auto guide AT Disabled Disabled True Constant turret slew rate Disabled Disabled True BACK Manual Fire Disabled Disabled True 4 rem Semi transparent aiming Disabled Disabled False Show grenade trajectory Enabled Enabled True Weapon crosshair Enabled Enabled True Realistic Custom Y Weapon safety switch Enabled Enabled True Mouse look Disabled Disabled False
120. less stable due to the greater demand on system performance so use with care Terrain distance may now also be increased over 20km by editing the VBS3 cfg file This file can usually be found at My Docs gt VBS3 VBS3 cfg Edit the file by adding editing the following parameter to the desired value in meters MaxViewDistance 30000 MaxObjectDrawDistance 20000 Save the file and restart VBS3 So in the above example you would be able to set Terrain Distance up to 30km and Object Draw distance can be extended out to 20km as well via the sliders in Advanced Video Options Note There are two additional view object draw distance VBS3 cfg settings for use with magnified views found in the Video Options They are Dynamic Terrain Distance and Dynamic Object Draw Distance see above for 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 44 more information These settings work in conjunction with the MaxViewDistance and MaxObjectDrawDistance parameters 6 1 6 Set Terrain View Distance for all clients Generally different clients can have different view distances set and in some situations this may be desirable There may also be situations where an admin may want to force all clients to have the same view distance There is currently no direct setting to do this but it can be accomplished via the setvideoSetting and publicExec scripting commands publicExec true setVideoSetting viewDistance 5000 N
121. lly Auto aim Assists aiming by softly locking your weapon cursor on a target as you pass your cursor over the target firing during the lock distinguished by a change in color from white to dark red ensures a direct hit on the target e Auto guide AT When enabled allows guided missiles to be treated as fire and forget Generally report ing a 100 hit probability Constant turret slew rate If enabled the turret will have the same turn rate irrespective of whether they are zoomed or not e Semi transparent aiming Simulates aiming with both eyes open by making weapon semi transparent 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 54 Show grenade trajectory When enabled shows the approximate trajectory line for the throwing of grenades and 40mm grenade launcher Weapon crosshair Enables or Disables the crosshair visible without looking through the sights Its pur pose is to give an approximation of where the weapon barrel is pointing Weapon safety switch Activates the weapon safety mode default ON Mouse look When this is enabled it allows the camera to rotate much more quickly as the restrictions of the units movement are removed This feature is disabled as default Force NVG compatibility Enabling this option allows the player to use night vision NVG while looking and aiming down the sight scope of a weapon Default is disabled 6 4 2 Heads Up Display HUD e
122. ltip gt a help text that will be visible in GUI lt tooltip gt argument Supported types are e bool value true or false e String e number e enum value number index of an enum item presets folder This folder contains the Preset files that will be loaded when the launcher starts New arguments can be added 1 Declare the argument in rc SupportedArguments xml 2 Create a corresponding UI element declare in rc GUI xrc argument type UI element bool wxCheckBox string wxTextCtrl number wxSpinCtrl enum wxChoice The name of the UI element must be the same as the name of the argument EXAMPLE to add new bool argument nosound 1 add to rc SupportedArguments xml argument name nosound type boo1 gt lt default gt false lt default gt lt tooltip gt No sound output lt tooltip gt lt argument gt 2 create corresponding UI element in rc GUI xrc lt object class wxCheckBox name nosound gt lt label gt nosound lt label gt lt object gt visit http wiki wxwidgets org Using XML Resources with XRC 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 23 wxSpinCtrl and wxChoice labels For wxSpinCtrl and wxChoice there should be a label element optional lt LABEL gt lt object class wxStaticText name limitfps label gt lt label gt limitfps lt label gt lt object gt lt VALUE gt lt object class wxSpinCtrl name limitfps
123. meters and minimum value is 100 000 For realistic Earth like curvature use worldRadius 6 371 000 VBS3 3 00 MaxPermanentCraters Sets the number of permanent craters to be maintained in the HF1 session 1 should be used for unlimited number of craters for example MaxPermanentCraters 1 unlimited number of craters MaxPermanentCraters 50 50 craters in the session VBS3 3 2 LVCExplosionClamp This value controls whether the explosion that happens over LVC will be created clamped to the ground or it will happen in the air If the explosion happens under the ground and is notin an underground structure it is automatically clamped to the ground if the explosion happens less than LVCExplosionClamp meters above the ground it is also clamped to the ground Note that the explosion is not clamped to the sea level but the ground level Value is in meters e g default setting is LVCExplosionClamp 1 5 VBS3 3 3 roadDrawDistance Road draw distance in meters Values than greater than zero override the default road draw distance Actual road draw distance is never higher than view distance Default value 1 Note There is also a new related script command setRoadDrawDistance VBS33 4 NetworkInterface By default the primary NIC the first connection in the network connections list as set by the NIC binding order will be used for multicast messages Use this parameter to select a different NIC Network Interface Card
124. mmand line argument to connect to other than localhost Possible types e 0 Simulation dient same as simulationClient e 1 AARSimulation client e 2 Simulation AAR Simulation client Note Generally it is recommended to use SC type 1 simulationClient 1 for AAR recording rather than SC type 2 because AAR recording is very demanding Description Start AVRS mode Enables CNR connection in AAR Alternative command line for this is EnableCNR Starts LVC Game version of VBS3 Start Tactical weapon mode Hardware integration like shooting on screens or Q3d Description Allow simulation on the PhysX hardware Starts VBS3 with no map loaded Disables checking for changed textures on disk It can reduce lag that can occur on bigger maps when running VBS3 in a window and regaining focus after switching focus out Generates a full listing of the config cpp used by VBS3 Specifies the maximum FPS the engine will use Only net work updates will be performed in the remaining time Added posibility to allow script interruption Possible values 0 No script interruption all scripts are finished within one frame 1 No script interruption time for scripts is limited within each frame 2 Scripts may be interrupted time for scripts is limited within each frame every script is started after limit for limited time 0 5 ms 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page
125. multichannel cfg describes the ViewClient configuration in the form of an array with an element for each client The possible values for the clients are described below Syntax example VCOI Channel name 30 30 15 15 FOV Left FOV Right FOV Bottom FOV Top 007 O 07 1 wer ieee dell 0 0 0 Offset X Offset Y Offset Z The final element required to complete the setup on PC 1 is the addition of startup parameters to the VBS3 launch shortcut Add the following to the VBS3 shortcut on PC 1 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 93 PC1 Startup lt Insert VBS3 installation path gt VBS3 exe admin host viewserver Step 4 The remaining configuration is limited to PC 2 and the ViewClients Create three shortcuts to VBS3 with the following startup parameters PC2 Startup lt Insert VBS3 installation path gt VBS3 exe forcesimul cfg VC Name window connect auto viewclient VC Name VC name in the startup parameter refers to the names of the ViewClients defined in the MultiChannel cfg The channels must be started in windowed mode because only one channel can be full screen on a single PC The forcesimul parameter is very important as it allows the windowed VBS3 instances to continue being rendered while not being in focus As this is a very simple test we can use the connect auto parameter This means that each client will connect to the first available VBS3 s
126. n no clutter at the Very Low setting Video Memory Specifies limit of how much VRAM should be dedicated to textures The lowest setting lim its the usage to 230MB Default has a special meaning there is no limit and all HW VRAM will be detected and used for textures minus something allocated for render targets like 50MB VSync If enabled maximum framerate is synchronized with the monitor s refresh rate If turned off tearing effects can be visible but framerate can be higher than monitor refresh rate o Enabled double Sets double synchronization i e 30 FPS on a 60Hz display 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 42 e ATOC Influences the rendering of vegetation Sets alpha to coverage for grass trees Support depends on video hardware also requires Antialiasing to be enabled Objects Detail Sets the overall quality of object models With a lower setting you may see lower Levels of Detail LODs for objects at closer distances Water Reflections Sets level of reflections in the water o Disabled Old static reflection image only o Low Only terrain is reflected o Normal Terrain ships and airplanes helicopters are reflected o High Terrain ships airplanes helicopters and objects close to water are reflected o Very High All objects are reflected Shadow Filtering VBS3 3 2 Improved shadow buffer technique makes shadows smoother Only works with High and Very Hi
127. n looking through optical devices such as binoculars and weapon scopes This feature is controlled by the following settings e e e Terrain Distance Object Draw Distance MaxViewDistance MaxObjectDrawDistance Dynamic Terrain Distance Dynamic Object Draw Distance 9 1 1 Terrain Distance and Object Draw Distance Terrain Distance and Object Draw Distance are set via the sliders in the Video Settings Image 1 54 Terrain Distance and Object Draw Distance MAIN OPTIONS VIDEO VIDEO OPTIONS BASIC ADVANCED Language English Quality Preference Very High Re solution Windowed Brightness Render resolution 1280x720 10 Gamma Correction pect Ratio 16 9 Wide Refresh Rate Default The default range of values are Terrain Distance 500m to MaxViewDistance default 500 20000 e Object Draw Distance 500m to MaxObjectDrawDistance default 500 10000 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 85 9 1 2 MaxViewDistance and MaxObjectDrawDistance MaxViewDistance and MaxObjectDrawDistance sets the upper limit that terrain distance and object draw distance can be set to Values are set in the VBS3 cfg MaxViewDistance 25000 000000 If no entry in VBS3 cfg the default value is 20 000m MaxObjectDrawDistance 10000 000000 default P2 VESI CLE MaxViewDistance is set internally to 20 000m and no entry is put into the VBS3 cfg by default If you want a MaxViewDist
128. nDefW 1024 winDefH 768 Note that you can not change the window resolution from within VBS3 you must manually edit the values You can select an Aspect Ratio from the default lists in the VBS3 Video Options or you can set itto Automatic which will allow the engine to calculate the correct aspect ratio based on the current screen resolution Note Gamma correction does not work in windowed mode 6 2 Audio Options Audio options lets you control the various sound elements in VBS3 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 45 Image 1 28 Audio Options dialog MAIN OPTIONS AUDIO DEFAULT BACK e Effects the volume of general sound effects like weapon reports explosions and engine noises e Radio the volume of radio chatter Voice Over Network boost controls the VOIP volume Hardware Acceleration toggle hardware accelerated sounds on and off disabled acceleration is the most compatible setting but may mean lower performance and quality of sound e EAX enable or disable advanced spatial audio effects 6 2 1 VOIP The Voice Over Network boost slider controls the VOIP volume The VOIP sound cut off distance can also be set in the VBS3 cfg through the parameter VOIPRange VOIPRange 80 Default value in meters Note this sets the range at which VOIP transmissions will be delivered not the fade out of volume Radio and Effects volume settings will affect the volume
129. nar projection effect achieved Well the basic premise is that the side views should not be rotated but instead that the central frustum orientation should be maintained and the limits of the frustum for the side projections should be moved The diagram below shows the difference between the two concepts 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 98 Image 1 65 Spherical Planar projection Spherical Projection Planar Projection Frustum centre line Left frustum border is 3A degrees Right frustum border is A degrees 1 unit To achieve a planar or off centre i tian with 3 2 Consider the projection to occur in projection with the same angles of unit circle so that the length of the frustum centre line is 1 unit projection as the spherical projection we need the left frustum border to be 2 A 3A degrees from the frustum centre line and the right frustum border to be A degrees from the frustum centre line Therefore the length of the opposite side from angle A of the right angled triangle is tan A The right border is a negative value since we are moving to the left and not the right of the frustum centre line The projection is rotated by multiples of 2A to obtain the multiple projection views As shown in the diagram the spherical projection calculates the center to right or center to left length of the image by considering the projection to occ
130. new server session you can press New or double click Host Session in the session browser see Image 1 12 above You will then be given the option to select a terrain and a mission that corresponds to the selected terrain 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 30 Image 1 15 Select your map and mission or create your own mission using the Editor MAIN gt NETWORKING HOST SERVER As Samaw Baghdad Baghdad one 16km IED Baghdad Green Zone 16km Basra Iraq 25km bia_multimap_01_01_hires Geotypical Afghanistan 25km Geotypical Eastern Europe 25km Geotypical Southwest USA 25km Geotypical Tropical 25km Marnehuizen Porto Prison Sahrani Sample Terrain Landbuilder Examples Sample Terrain Multimap Sample Terrain Multimap Inset North Carolina 5km Takistan Tech Demo Extended Surfaces Tech Demo Heightmaps Offset Tech Demo Lightmaps ces Outside Texture r 4 Sample Terrain Warminster 5km On the server mission selection screen the following options are available EDIT Edit an existing scenario in the editor Click on a terrain area click on an orange colored mission name and press Edit See the Editor Manual for more information White colored missions are missions that have been Exported to Network Scenarios from the Mission Editor and they cannot be edited This export function is designed for dedicated servers which do not allow mi
131. ns a multiplayer session name is defined in mission editor add unit dialog Automatically assign the player to the group with the leader name when the player joins a multiplayer session Automatically assign the player to side side when the player joins a multiplayer session side is east west civilian or resistance File to write the server s PID process ID to The file is removed automatically when the exe is stopped Only works for dedicated servers Select port 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 134 multicast 0 multicast address ttl level 12 5 Network Client Parameter connect serverIP name name passwordz password viewclientz ID simulationClient type Setting multicast 0 disables multicast By default multicast is enabled in VBS3 Network update messages UpdateMan UpdatePositionMan UpdateTank etc will be multicasted to every client and to the server There is no need to use a command line entry to enable it e Default multicast address 225 6 7 8 will be used e LAN only Multicast only works over LAN setup not over the internet The error message Multicast con nection rejected will be shown when trying to use multicast over the internet Disable Multicast Use multicast 0 to disable multicast Defined multicast address will be used Time To Live TTL for multicast packets The IP m
132. nses and to create a diagnostic report 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 11 Image 1 4 The Sentinel HASP Admin Control Center SafeNet Sentinel ACC Sent e Q Q localhost1947 int devices htm renet Sentinel Admin Control Center Sentinel Keys Available on WAYNE_BIA PC Sentinel Keys Location Vendor Key ID Key Type Version Sessions Actions Products 0 Local 8035 HLTime BN 325 Products Features Sessions Blink on Features 1 Local 59558 1 HL Time BN 3 25 Products Features Sessions Blink on ESE 2 NATOSERVER 59576 gt HLNet10 HEE 3 25 EiBrowse Netreakires Update Attach Access Log Configuration Diagnostics Help About More Languages Please refer to nttp localhost 1947 int ACC help index html for more information 2 4 Install VBS3 Insert the VBS3 installation disc into your DVD drive the installation will not run from a CD drive Click Start on the taskbar then My Computer Double click your DVD drive icon to browse the contents of the VBS3 DVD peo pes ES Double click VBS3 Setup exe The Setup wizard starts and steps you through the installation process 2 4 1 Choose Components to install e VBS3 Core Files Required Required installation e Start Menu Shortcuts Check to add shortcuts to your Start Menu list e Desktop Shortcuts Check to add Shortcuts to your desktop e LVC Shortcuts Check to include LVC shortcuts e Lapto
133. ntrol option is enabled the driver of a vehicle will start in freelook mode and will not be able to disable it To change a control click on the action you would like to modify and another screen will be displayed showing the keyboard mouse controls that are currently associated with the action on the left side of the screen On the right side is a list of all available keyboard mouse controls that you are able to use to reconfigure the action To remove a control select the current option in the left hand menu and select delete from the bottom of the screen repeat if more than option is listed To add a new control press the key or mouse key you wish to use and this will then appear in the left hand menu as the new mapped control Alternatively you can drag a control selection from the right hand menu by selecting the option and holding down the LMB whilst moving it to the left hand menu If you wish to revert back to the default controls of VBS3 at any time select the Default option You are also able to adjust mouse sensitivity floating zone and axis or enable disable your preferred controller Joystick steering Wheel etc It is recommended to leave these values in their default settings 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 47 Image 1 30 Preparing to reconfigure the Move Forward action MAIN gt OPTIONS gt CONTROLS KEY CONTROLS w Prim Mouse Btn OK UP 2x Prim M
134. o E 0 75 3275 lineWeight 1 5 lineColor 0 0 sortingOrder 7 class mainRoad15 zoom 25 15 type mainRoad 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 120 OR Zr ite OBZ dg Ate LE AD olezar gt gt Military cfg color 10 73 0952 0 2 1e lineWeight 0 75 ecos 4007 107 10 lh SortingOrder 7 class mainRoadO zoom 15 0 type mainRoad colori 1070 0 27 0225 whe lineWeight 2 nec loa 0719 0 2 0525 iD SortingOrder 7 j class localRoad50 zoom 50 type road collexel i 292 0 74 abe lineWeight 3 InineColkere 11 40 0 0 Wie sortingOrder 6 class localRoad25 ZOOM a5 052251 type road colore gt 4d 02922 19 74 ide lineWeight 1 5 deme e cler 10 OPE Ws ie sortingOrder 6 class localRoad10 zoom 25 10 type road colori 10 Oj 0 Ore lineWeight 1 5 ime Color ME 10 0 0 1 sortingOrder 6 class localRoad5 zooml 10 5 type road calor AO O Oj 079 lineWeight 0 75 Asper 40 O Qv iE sortingOrder 6 class trackRoad25 zoom 25 type track exe 10 0 0 Oe lineWeight 1 5 fnm e ect HO 0 OW its sortingOrder 5 class trackRoad10 zoom 25 10 type track aloe 10 0 Of Ole lineWeight 0 75
135. of VOIP transmissions 6 3 Controls The controls section allows the user to view and or modify the default controls of VBS3 Control options are saved on a per user basis To enter this area first select the Options menu icon on the main menu then using your LMB select the Controls icon depicted by a graphic of mouse and keyboard The controls screen will then be displayed showing the default controls of the simulator This list can be filtered by selecting All controls at the top of your screen This opens a drop down menu with various filter options as per the below diagram 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 46 Image 1 29 Filtering the control choices by category MAIN gt OPTIONS CONTROLS Accelerate editor camera d OK Aim down Aous Nn Right Thumb Y Down NO L Aim left e XBox Right Thumb X Left DEFAULT Aim right XBox Right Thumb X Right o C E Aim up se Up ght Thumb Y Up BACK Auto hover off uc ee Bank left q Bank right MOUSE OPTIONS Binoculars Buldozer back OOo Buldozer down e X Axis 4 b Buldozer left Buldozer look down Buldozer forward Bee Buldozer free look L Y Axis 4 p N ABLED M Force freelook mode agnetize fixed Y 7 Floating zone 4 SS b r magnetize planes bd aise terrain 5 m sibs r reset camera O NUM zer right RIGHT Driver Freelook The ability to force freelook mode for the driver of a vehicle When this co
136. ommon cfg parameters 2 22 20 ooo coco ccoo ccoo cece eee cece Aaa Doaa aaa onanan 80 8 5 2 Performance Tuning Options 2 2 2 20 cece cece ono ence cece ccc ee cee eeceeeeceeeceeeeeeeees 80 8 5 3 MONITOR ei fas node HR EA EET E eC 81 8 6 Server Config File 2 2 2 0 2200 c cece ccc cece cece cece ccc ec ccc eeececeeceeceeeeeeeees 82 8 07 Server Options AS A ee eos 82 8 6 2 Mission Cycles 1 2 2 2 ooo cece cece cece cece cc ceececcececeeccecececceecececcceettccecseeettecceeeeees 83 8 7 Server Difficulty Settings 22200 200 c occ cece cence eee c ee eeeceeeeeeeeees 84 EA 84 BZ CUSTOM prole 3 o eta arta tata des 0 84 9 Implementation Guides _ 2 ccc c cece cece ccceeececeeeeeeeee 85 9 1 Dynamic terrain object draw distance 00 220 e eee e cece ce cece cece cece eee eeeees 85 9 1 1 Terrain Distance and Object Draw Distance 220 220 c cece cece cece cece ee eeececeeeceeeee 85 9 1 2 MaxViewDistance and MaxObjectDrawDistance 2 0 cccceeeccceccccecccccececceececeeeceees 86 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 5 9 1 3 Dynamic Terrain Distance and Dynamic Object Draw Distance 22 2220 2220 2220 86 9 2 Automatically start a network mission o ooooococcccccccccccccccccccccccccccccccccccnono 88 9 2 1 For a Hosted Server 2 20 0 0c e eee cece e esee se sees esee see sers e sse line 88 9 2 2 For a Dedi
137. on detailing specific parameters of the engagements that took place see here for more information on engagements Accessing the Event Log The Event Log can be accessed during the AAR playback via the Tools menu Image 1 47 Event Log in the Tools menu File View Tools Measure Distance List Bookmarks 00 00 10 00 0020 00 qi Logistics Report Event Log m List Forms 1 Runa normal AAR session 2 Click on Tools in the toolbar 3 Select Event Log in the menu 4 Observe Event Log interface appears Displayed Events By default Events are shown for the whole AAR period If a specific period is selected in the timeline then only the events occurring during that period will be displayed Using the Event Log Upon selecting the Event Log from the tool bar the interface will open for the instructor or commander to inspect and use O 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 65 Image 1 48 AAR Event Log interface EVENT LOG O 2014 05 07 11 32 19 AARTTEST INTRO AAR CURRENT TIME 00 00 00 2 EXPORT 00 03 19 6 LOG START 00 00 00 LOG END 00 03 19 6 SHOOTER TIME DUR TYPE POSITION AMMO CLOSE 00 00 22 2 1831ms Machinegunner F89 Minimi B 1 1 A 1 3 45V 5 56x45mm 00 00 31 4 2 E Machinegunner F89 Minimi B 1 1 A 1 3 5 56x45mm 00 00 31 6 8ims Machinegunner F89 Minimi 1 A 1 2 2 2 5 56x45mm 00 01 18 1 1180ms Grenadier F88A1 M203 82 5 56x45mm 00 01 23 7 1291ms L
138. onger impact on AI skills Disabled equates to moral having less of an effect on AI conduct in battle Super AI When Enabled offers a greater intelligence to the AI The AI will perform with a higher degree of cunning and awareness Disabled returns the AI to the normal difficulty setting allocated by the scenario designer 6 4 6 Camera e e 3rd person view Enables or Disables the ability to adopt a 34 person view port while using the avatar in the game Automatic driver camera turn If true then when controlling a vehicle the view direction is affected by the direction the vehicle is headed If false then the camera is independent of vehicle steering RTE camera retains absolute height Allows the editor camera in the RTE to follow an absolute height instead of a relative height Show avatar in ist person view Enables disables the drawing of the avatar proxy in 1st person view when in vehicles Use DOF for optics enables the default ArmA1 DOF depth of field effect for optics 6 4 7 Al Skills These settings retain the Training Realistic choices with the addition of the Force on client option Enemy Friendly units AI settings can be adjusted to the desired intelligence and accuracy level for both friendly and enemy AI units Subtitles The subtitle settings enable or disable in game main subtitles as well as in game radio message subtitles 2015 Bohemia Interactive Australia Pty Ltd All Rights reserve
139. ooooocccoccccccccccccccccocccccoccccnoccccnncccnnccccnccccnnes 22 4 4 1 Config files 2000 e eee cece be cece cece ebe eee eeeeeeeeeeeeeeeeees 22 4 4 2 Remapping Arguments 2 0 0 2 2c cece ccc cee cece ccc eee e sess cece ee eeeeeeeeeeeereeeeeeeeeeeee 24 4 5 LOGIN SCrEeN 222s Shs A ANNE e a ta 24 4 5 1 Logging in as an Administrator 2 2 2 2 220 cccccocccccococccoccccncccnnnccc 00ain aan 0112an 25 4 5 2 Logging in as a User o ooon c cece eee cece SAA aea de atanena iens 25 5 Menu Options 0 eR tds a Ia leet Ee a 27 5 l Training Menu oe te eet E re eec bec te peo reused ca Sh ce a caus 27 5 2 Networking Menu 20 2 2 coco ce cece cece eeeeeeeeeeeeeeeeeeeseees 28 5 2 1 Session browser column headings 2 0 2 202 2220 cece cece cece cece ce ceeeeeeeeeeeceeceeeeeeeees 29 5 222 Selection opliohs s eet ean die didn TU b ee 29 52 3 SOWING A SOS Bae ele EN 30 b 2 4 AA les a he dh At Cer ace E Dp 30 5 2 5 Remote server IP Addtess eem i veel aed A ES SSS Ea aieo 30 5 2 6 HOSUNG a SESSIOM tc t mte ise ee edat te ahd ON NA 30 5 2 Networking Lobby tiszai a RERO 31 5 2 9 ASSIGNING FOES 55 4 ct eei Retos diaria dedu tea ee desta sd 33 5 2 9 Dedicated Server commands 22 20 20 34 5 3 Mission Editor 2 0 0 0 00 c cece cece eee cece cece cece cece eee eeeeeeeceeeeeeeeseeseees 34 5 4 After Action Review AAR 2 2 2 e eee eeccccecccccccecceecececceeeecccceseeett
140. or missions on the Admin computer Select the terrain from the list displayed in the left panel A list of available missions on this terrain are displayed in the right panel Select Left Click the desired mission to load it up 8 2 6 Controlling the Dedicated Server As stated above it is not possible to control the Dedicated Server though the console Commands must be made via a VBS3 client that is connected to the Dedicated Server e e Only the client logged is as Dedicated Server Administrator will be able to fully control the Dedicated Server e The VBS3 client that logs in as Dedicated Server Administrator will have Logged in as admin displayed at the top left of the VBS3 screen when they connect to the Dedicated Server ies This VBS3 client must also be a VBS3 Administrator i e a VBS3 instance that has been started with the admin command line parameter See page 71 for a list of server commands 8 2 7 Closing the Dedicated Server To dose the Dedicated Server click the X in the top right corner of the Dedicated Server Console or use the exitAll command from the VBS3 client with admin status 8 3 Dedicated Server Configuration Server configuration consists of four elements 1 2 VBS3 Startup Parameters Connectivity settings Server Basic Cfg file configure the server s connectivity e g cfg serve er basic cfg Server setup Server Config file optional configure various game server
141. or that profile such as AARs missions configuration and profile files are stored in the lt My Docs gt VBS3 Other Profiles WM profile name folder O 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 61 7 3 AAR Playback To view your recorded AAR file navigate back to the main menu and select the menu option After Action Review You will be presented with the AAR Selection screen Image 1 43 The AAR selection screen MAIN AFTER ACTION REVIEW OK TERRAIN MISSION As Si wi 3 07 9 aar001 one n Zone 16km IED Zone 16km Geotypical Afghanistan 25km Geotypical Eastern Europe 25km Geotypical Southwest 2 Geotypical Tropical 25km Marnehuizen Porto Prison Rahmadi Sahrani The top part of the window displays a list of available Dedicated Servers and their respective after action review files The bottom part of the window list after action review files that are held on the local machine To download an AAR file from a Dedicated Server click on the server name click on the server file and then click Download The mission will be transferred to the local AAR list in the bottom part of the window The downloaded AAR files are saved in the user profile s AAR Directory For security reasons you can only download AAR files from a Dedicated Server To start an AAR playback select it in the Mission window and click OK Once the AAR loads you will be presented with
142. or with satellite texture RGBA kaniy oo lineColorSatellite array Line color with satellite texture RGBA LO lineWeight Line weight in pixels 1 5 sortingOrder number Sorting order between 0 and 15 higher will be drawn on top textSize Text size 0 023154847 textFont Text font vbs Titillium Light array Zoom interval 10 5 visible from zoom level 10 to 5 Color of forest area RGBA 0 6 0 8 0 2 0 5 linCoor array Color of forest outline RGBA 0 40 0 80 0 1 lineWeight Line weight of forest outline in pixels us sortingOrder number Sorting order between 0 and 15 higher 2 will be drawn on top Building type buildingOutline building wall house fence or wall O 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 117 Color of power lines RGBA 0 50 0 50 0 50 1 sortingOrder number Sorting order between 0 and 15 higher will be drawn on top sortingOrder number Sorting order between 0 and 15 higher 3 will be drawn on top Color of airport area RGBA 0 35 0 2 0 1 1 sortingOrder number Sorting order between 0 and 15 higher will be drawn on top lineWeight Line weight 1 5 array Zoom interval color array Color of land contour lines RGBA 0 35 0 2 0 1 1 colorMain array Color of main every fifth land contour line 0 50 0 35 0 20 1 RGBA colorWater array Color of wat
143. orner access user profile details and armband color 5 1 Training Menu Enter the single participant training area by selecting the Training icon with a single click of your Left Mouse Button LMB Immediately after selecting this option you will be brought to the training menu and be presented with the following screen 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 27 Image 1 11 Select single player missions via the training screen MAIN TRAINING SCENARIOS Training nO Training Mission 01 START Training Training Training Mis Training REGULAR Training Training Training Training Mission 09 O O O O O oO O o In this tutorial you will learn the basic movement controls of the simulator and will complete an obstacle course to test your skills Depending on your version of VBS3 you will be presented with a number of tutorials missions as shown above To engage these tutorial missions simply select the mission with your LMB so the text is highlighted by orange shading and then select Start from the right hand panel After a short time of loading you will be presented with a briefing screen for the training mission Here you will be given your mission objectives mission parameters and any other important information required to complete the objectives Once you are ready to enter the simulation click on the Start button with your LMB 5 2 Networking Menu
144. ote You can use setVideoSetting to set other video options such as objectDrawDistance See the scripting wiki entry for setVideoSetting for more information 6 1 7 Windowed Mode VBS3 can be run in a window in addition to full screen This is especially useful for scenario designers and when external applications such as those related to DIS HLA activities also need to be regularly monitored To run VBS3 in windowed mode simply create a shortcut to the VBS3 exe executable file right click on the shortcut icon select Properties and in the Target field add the following code window Preconfigured shortcuts are available through the windows Start Menu for VBS3 Administrator Windowed and VBS3 User Windowed modes Note Some users may be familiar with the VBS1 extensions x n y zn for manually setting the window resolution in the shortcut That method has been deprecated and is no longer functioning in VBS3 This is due to the more robust display definitions available in VBS3 To set the window display resolution you will need to edit the following file c Documents and Settings lt USERNAME gt My Documents NVBS3NVBS3 cfg You will need to change the winW winH and winDefW winDefH properties to manually set the display resolution The W pairs refer to the X orientation or the width of the window The H pairs refer to the Y orientation or the height An example would be as follows winW 1024 winH 768 wi
145. ouse Btn Left Ctrl DEFAULT BACK Prim Mouse Btn Left Ctrl Sec Mouse Btn Left Ctri Middle Mouse Btn PREVIOUS DELETE 6 3 1 Supported peripherals VBS3 inherently supports head tracking via TrackIR and display on multiple screens via TripleHead2Go Image 1 31 VBS3 supports TrackIR4_Pro and TripleHead2Go products PAPITO I 5 6 3 2 Logitech G27 Racing Wheel setup The Logitech G27 Racing Wheel is often used with VBS3 This topic will set out some configuration tips to help set the steering wheel up correctly 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 48 Image 1 32 Logitech G27 Racing Wheel Key mappings are already put under the default settings for the vehicle controls 1 Install Logitech drivers don t plug the wheel in before 2 Follow installation instructions to plug in the R27 steering wheel 3 Run Logitech Gaming Software a In Options Global device settings change Degrees Of Rotation to 900 degrees 200 is by default 4 Run VBS3 and in Options Controls a Ifyou have had a previous version of VBS3 installed reset the settings to default to bring up the key mappings for the wheel b Enable True steering wheel 6 3 3 OME RTE Camera Controls The camera control keys for the OME and RTE can now be separately configured in the Key Control section Editor Controls section O 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 49
146. p Keyboard Configuration Check to load the laptop keyboard configurations as default e Firewall Exceptions Check to add Windows Firewall exceptions for VBS3 and CNR VBS3 includes a number of 3rd party components as standard 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 12 CNR Sim and CNR Log CNR Sim Free and CNR Log are included as standard with VBS3 For more information see Calytrix CNR Sim Log Upgrades to CNR Sim Base or CNR Sim Pro are available please contact sales bisimulations com for pricing HASP After the core VBS3 installation is complete the Aladdin HASP drivers installation notification opens Click OK at the prompt to install the drivers DirectX VBS3 automatically installs the latest version of Microsoft DirectX The DirectX setup process replaces obsolete files so if you already have the current version on your machine no change occurs DirectX is a Microsoft product for more information see http windows microsoft com en us windows7 products features directx 11 OpenAL OpenAL sound drivers install to the VBS3 installation directory OpenAL is a cross platform 3D audio API appropriate for use within game engines and many other types of audio applications OpenAL drivers are installed as part of the VBS3 package to enhance the audio experience For more information please visit http www openal org 2 4 2 Manual Installation Itis possible to inst
147. pendents Activate Stationary Inkspots for Al Units Maximum inkspot size 25 3 meters Inkspot grow rate 5 meters per minute Close Note Inkspots will not work accurately with AARs recorded in versions earlier than VBS2 1 30 O 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 63 Image 1 46 AAR with Inkspots and FOV displayed 7 3 2 Tools Panel On the left is a tools panel that presents information help text statistics and also allows you to access bookmarks that have been saved in the AAR Change the visible panel by clicking on the icons on the right of window 7 3 3 Editor Object Tree The panel on the top right contains the Editor Object Tree This displays the various Editor Objects that are currently active in the AAR 7 3 4 AAR Playback Toolbar The slider and four buttons under the menu bar comprise the AAR Playback Toolbar Much like any playback system you will note play forward reverse and return to start buttons in the top right corner Along the top is a play progress meter bar that allows you to move time forward and back within the AAR playback Holding down the slider bar icon with your LMB will allow you to move time forward and back To start playing the AAR click the D icon with your LMB 7 3 5 Using the AAR Interface The AAR interface in VBS3 is very similar to the Offline Mission Editor and Real Time Editor interfaces see the Editor Manual for a complete des
148. placed with a square stop button Image 1 41 AAR Timer recording 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 60 The scenario is now being recorded to the hard drive of the server You can start and stop recording multiple times within the same scenario 7 2 1 Bookmarking Events Bookmarks are used by an Administrator to record when specific events occur in a mission Bookmarks can be added at any time when AAR recording is active The bookmark panel is shown in Image 1 42 below To add a new bookmark click on the Add Bookmark button enter details and then click OK You may also delete bookmarks as required Image 1 42 AAR functions accessible in the RTE 248VJ N 30 a 027 029 030 031 recargo toner oeo nrc NN 8 rar Stato tds e cr ue 4 orto URI ot petete 5j Add Bookmark Add a bookmark at the current point in time 6 Delete Bookmark Delete selected bookmark 7 2 2 Saving your AAR file Once the red stop button is pressed a save dialog box is displayed Enter an appropriate name for the AAR recording and click OK If you exit the mission without saving the AAR file will automatically be saved as date LastMission AAR files are saved in lt My Docs gt VBS3 AAR On the server They can be copied and replayed on any installation of VBS3 user or administrator Note If a user creates a new profile in VBS3 then all files f
149. putation in microseconds Window for ack based bandwidth estimation in micro seconds Channel drop interval in seconds Fading coefficient for goodAckBandwidth Initial bandwidth in bytes sec Initial latency in microseconds Upper bound for the best grow state additive coef Upper bound for the best grow state multiplicative coef Upper bound for OK state additive coef Upper bound for OK state multiplicative coef Additive upper bound of actual latency over minLatency for output restrictions Multiplicative upper bound of actual latency over minLatency for output restrictions Upper bound for small restrictions state additive coef Upper bound for small restrictions state multiplicative coef Time at which a message is considered lost additive coef in microseconds Time at which a message is considered lost multiplicative coef for aveLatency 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 148 float unsigned unsigned float unsigned unsigned float unsigned unsigned unsigned float float float unsigned float unsigned unsigned float float maxBandOverGood maxBandwidth maxChannelBitMask maxDropouts maxOutputAckMask maxPacketSize midDropouts minAckHistory minActivity minBandwidth minDropouts minLatencyAdd minLatencyMul minLatencyUpdate okDropouts outWindow rcvBufSize
150. r 0 2 0 020022 ccc eee eee eee eee eeceeeeeeeeees 11 2 4 Install VBS 32 222 sete O a hn er e de Sa Ad 12 2 4 1 Choose Components to install 2 2 2 2 cece cece cece ence ce ceceeccccceeeetecccceeeeerteeeees 12 2 4 2 Manual Installation ooo eee e le se se sr se ne ee 13 2 4 3 Custom Add on Location 2 2 2 2 o oo eee eee esc elle 13 3 Starting VBS3 cocos ratio bss aoe NR EDI tate tS 14 3 1 Admin and User Modes 0 2 0 2 0 cece eee eee eee eee c eee eee cece iaraa arrra ararnar 14 EA A foc CR tek NA 14 3 2 1 Multiple VBS3 instances 2 22 2 cece ccc cece cece cece cccececcccecceeeecceceeceeeeteccceeeetees 15 4 VBS Launcher HEU DIRE NEUEM LI 16 4 1 Starting VBS3 with the VBS Launcher program 2 2 220 2 ee eeee eee e eee 16 4 150 QUICICSEaFE ooa at eles hale atid oe ede ee detiene Neng Ht eode X s geld 16 Al Ds eui ES 17 4 1 3 Dependencies 22 menea lace fk EDU dee do doo eya od NE Bee pee f itn ame ER 18 41 4 Extra parameters 4 32 easet err il tye anne oud Eee ne raro Aus Mrs Conn aud f 18 4 1 S O eb dun eee ead ue e qtia oua P NS 18 4 T 6 ODplOriS ncc A A EAT AL Lo A PLUMA NE A LoT AAT NE eS 18 4 1 7 Start p parameters meriin eiie ive A dada yes 18 4 2 Remote launch ocn e le rins 20 PAS A IDEE ISIN EI MARINES 20 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 2 AS A O RR AS A A 20 4 3 Batchilaunch si d DA e ee ed LODO dt S 21 4 4 Advanced configuration o
151. r black USB key and VBS3 fails to start with the and have not done a full install you need to manually install message Error 7 VBS3 USB key not found and the HASP drivers on the computer HASP drivers are located in I have the USB key in the computer the HASP Drivers folder of your VBS3 installation Installation is as follows 1 Remove the USB key from the computer 2 Find manualInstall bat in the HASP Drivers folder of your VBS3 installation Double click on this file and follow the prompts Oncethe drivers are installed re insert the USB key Attempt to start VBS3 once again B If you have fully installed VBS3 or separately installed the HASP drivers and you still receive this error message it is likely that your USB key has failed Contact Bohemia Interactive support bisimulations com A Ensure that you have installed the HASP drivers on the remote computers See the solution to Problem 2 for instructions on installing the HASP drivers I am using a network USB key and the HASP License Manager is running on the computer where the USB key is inserted However VBS3 is not starting on the remote computers and the error message Error 7 VBS3 USB key not found appears B Check that the firewall software on both the host and client computers is not blocking VBS3 Note that Windows XP SP2 has an inbuilt firewall that may cause these types of problems C Ensure that the host computer can be
152. r the standard map RTE OME AAR briefing the minimap and the advanced minimap 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 113 9 9 1 Implementing a custom 2D map To implement a custom 2D map follow these steps e Create a file in c Users name Documents VBS3 Config folder You can use any name but it must end with cfg e Configure the map elements as desired see below e Pointthe mapStyle parameter in the VBS3 cfg to the cfg file you created e g mapStyle yourmapstyle cfg where yourmapstyle cfg is the name of your custom configuration file The VBS3 cfg file can be found at c Users name Documents VBS3 VBS3 cfg Note this assumes you are using the default profile If you are using a profile from C Users name Documents VBS3 Other Profiles then adjust the paths accordingly 9 9 2 Map Style Configuration All map elements we want to see on the 2D map must be configured If a map element is not configured it will not be visible on the 2D map An element may be configured for multiple zoom levels e Zoom level is same zoom as used in the configuration for 2D object visibility without custom map style e Zoom level can range from a value of 0 333 highest magnification to 6225 lowest magnification 1000x for one map e g 6 225 to 6225 on Rahmadi e Ifan elementis not configured for a zoom level then is will not be visible at that zoom level 2015 Bohemia Interac
153. rEach _viewClientArray The initial code is identical to the viewclient sqf code that has been outlined before so lets just look at the differences This is the publicExec statement publicExec statement publicExec format getViewClientID 1 name format cam camera camCreate getPos carl carl switchCamera External cam cameraEffect EXTERNAL BACA EE a EE ACME Car Sor OO NC omic ams SERTE ACNE ORDINAL leftAngle rightAngle bottomAngle topAngle _lookX _lookY _lookZ _xPos _yPos _zPos this After detecting which viewclient we are dealing with the first thing we do is create a camera at the position of a vehicle in the mission that we have named car1 The meaning of the syntax can be understood by looking at the wiki entry for camCreate We store a reference to this camera as cam so that we can refer to it later in the script call Next we switchCamera and create a cameraEffect these commands may seem superfluous however they are required for the functionality to work If you are trying this way of doing things just remember that you have to have them Next we come to the actual important aspects of the script call that will position and orient our camera s how we want For this we now need to look at the multichannel cfg multichannel cfg class cfgMultiChannel viewClients UVE OTLU O OO O AL De De my Op 2 yco2 Ve Oe O 0 de aly Oy 0572 2 7 yco3
154. ram The VBS Launcher is a small program which will help with the configuration of VBS3 on startup There are various preset configurations and you can save your own presets for use later By default VBS Launcher comes a range of tabs including the Launcher tab and the VBS3 tab Each main tab has a series of sub tabs under them which allow the configuration of the launcher and the various startup parameters for the modules The configuration settings are saved in the Presets section of the VBS Launcher for future use 4 1 1 Quick Start To start VBS3 in full screen administrator mode 1 Inthe Launcher Tab select the VBS3 module 2 Inthe Presets section use the drop down selector for Select preset and select Admin 3 Click Launch modules 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 16 Image 1 5 The VBS3 Launcher program j ES VBS Launcher mx Bohemia Interactive Launcher CNR Log CNR Sim VBS3_ Modules Batch launch Modules Dependencies CNR Log CNR Log CNR Sim CNR Sim Y E VBS3 extra pameters Presets Select preset Admin Save current configuration as Reset to default values Options Remote execution Force 32 bit Launch modules Terminate modules Launcher ready 4 1 2 Modules e Launcher Tab o Modules Allows you to select which Modules to launch for th
155. ration file in this instance so the cfg parameter is removed Performance Tips e Itis very important with Example 2 that the PCs used for the viewclients are as closely matched in graphical and processing performance Having large disparities in hardware in a setup such as this example can cause issues with tearing in synchronisation between the channels e Example 2 also relies on having a stable and consistent network performance It is recommended that where possible the network should have a speed of 1gbit It is also important that each PC in the network has similar network card performance 9 4 Advanced MultiChannel Concepts The previous examples explain how to achieve a spherical projection which is ideal for a dome or hemispherical screen However this has some issues when the above approach is used on a flat planar projection surface or multiple monitors Due to the rotation of the projection views the horizon will bend or be at an angle on the side views in comparison to the center view This effect can be seen in the image below 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 97 Image 1 63 Spherical Projection For those wishing to use a flat projection surface or multiple monitors this is a very unwanted effect The desired effect is that the horizon should remain level as the viewer looks up and down as can be seen in the image below Image 1 64 Planar Projection So how is this pla
156. re is atleast 1 Simulation Client present 9 7 7 Example setup e 64bit Dedicated Server with multicast on PC1 note multicast is on by default but only works over a LAN e Two SCs on PC2 simulationClient 0 connect lt serverIP gt e Admin VBS3 and AAR SC running on PC3 simulationClient 1 connect lt serverIP gt e Client VBS3 instances running on PC4 not on PC1 and PC2 At default settings e setBalancingThreshold 1 1 e setBalancingOffload 0 1 Each SC will handle 47 62 of entities The DS will handle 4 76 of entities Once the number of entities being managed by the DS or one of the SCs exceeds the above values by 10 the excess entities will be transferred to balance the load back towards the 47 62 47 62 4 76 split 9 8 Mirror view 9 8 1 Description VBS3 3 2 This feature provides the ability to reverse ViewClient images to simulate viewing the world through a mirror This will allow users to replicate a view as seen through mirror s i e most often encountered in vehicle periscopes This can be done via command line arguments as well as call script functions that mirrors the rendered screen in VBS3 9 8 2 Prerequisites The following files must be installed in the following locations 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 112 e XMirror fusion 32bit or 64bit o Place the fusion into the respective lt VBS3 installation pluginsFusion folder m pluginsFusion for 32
157. rea multicast 0 Setting multicast 0 disables multicast By default multicast is enabled in VBS3 Network update messages UpdateMan UpdatePositionMan UpdateTank etc will be multicasted to every client and to the server There is no need to use a command line entry to enable it e Default multicast address 225 6 7 8 will be used LAN only Multicast only works over LAN setup not over the internet The error message Mult icast connection rejected will be shown when try ing to use multicast over the internet Disable Multicast Use multicast 0 to disable multicast multicast address Defined multicast address will be used simulationClient type Player invisible client to take care of a certain number of units vehicles and network objects or and AAR from server use connect command line argument to connect to other than localhost Possible types e Q Simulation Client same as sim ulationClient e 1 AARSimulation client e 2 Simulation AAR Simulation client Note Generally it is recommended to use SC type 1 simulationClient 1 for AAR recording rather than SC type 2 because AAR recording is very demanding For example VBS3 server config server config netlog port 2302 A suggested setting can be found here Note A full list of command line parameters can be found here 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 79 Due to changes in way En
158. rimary screen Even if the adapter chosen is not the primary one these coordinates will still be relative to the top left of the primary screen and will be reset by VBS3 if the adapter changes and these values are not set to the correct range for the new adapter shadowsCamHeightCoef Sets the shadow drawing distance based on the camera s height above the ground maximum distance is the distance spe cified by shadowDistance must be 1 shadowDistance Sets maximum shadow distance when computing the shadow drawing distance from the camera s height above ground StationaryDefaultColor Default color of the inkspot e g Sta tionaryDefaultColor r g b a StationaryUnitMaxSpeed StationaryUnitMinDistance StationaryUnitTime VOIPRange Controls the VoIP sound cut off distance default value 80 metres VONTransmissionFrequency Frequency of VON transmissions Default value is 16 which means the data is being sent amp gt 16 times in one second LVCAlignToGround Automatic HLA alignment setting to 0 will turn it off 1 will turn it on DynamicViewDistance 1 Dynamic view distances allows increased object drawing distances when using magnified optics since fewer objects need to be rendered This technology allows high magnification observation optics to be useful at very long range The dynamic DynamicObjectDrawDistance 1 view distance will be used according to the FOV and will adjust between the current view and object vie
159. rnalTurret 20 Controls if it is possible to enter a turret fire weapon in nay tur default ret of an externally controlled vehicle Default behavior is now to have this as False To enable this functionality set LVCCanEn terExternalTurret 1 maximizedWindow 0 default If set to 1 all the window size and positioning settings are ignored and the window will cover the whole screen including the taskbar VBS3 must be in windowed mode i e started with the window parameter Must be used in combination with the noBorder 1 option noForceMonitor Allow windowed mode to span multiple monitors Can be set to 1 or 0 Default is 0 Setting this to 1 allows VBS3 to span over multiple monitors horizontally or vertically depending on winW and winH setting With noForceMonitor 0 the window will be forced to fit the monitor VBS3 also presumes that your main monitor is on the far left horizontally upmost vertically regardless of the position of your secondary monitor it is possible to correct this by simply putting negative values for the WinX WinY parameters aarBonesRecorderDiffRate Sets Sampling rate for bone recording Lower numbers will produce AAR recordings with more fluid animations but greater in size Higher numbers will create smaller AAR recordings with less fluid animations but slightly better performance Value can range from 0 to 2 Default aarBonesRecorderDiffRate 0 025 VBS3 3 00 aarParticlesRecor
160. rval 0 stops monitoring See here for a full list of commands and more information on managing a dedicated server 5 3 Mission Editor This button opens the mission editing interface Please refer to the VBS3 Editor Manual as this subject is quite comprehensive Image 1 18 Mission Editor terrain selection MAIN SELECT TERRAIN SELECT TERRAIN As Samawah OK Baghdad Green Zone Geotypical Afghanistan 25km Geotypical Eastern Europe 25km Geotypical Southwest USA 25km Geotypical Tropical 25km Porto Prison Rahmad Sahrani Takistan Warminster 5km Note Your terrain list may vary from the above image 5 4 After Action Review AAR The VBS3 AAR After Action Review provides a comprehensive recording and playback capability suitable for either training or analysis More information on using the AAR in VBS3 can be found here 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 34 Image 1 19 AAR Screen MAIN AFTER ACTION REVIEW OK iS Seas TERRAIN MISSION a 2013_08 6 15 aar002 As Samawah GAA 2013_08 19 aar001 Baghdad Baghdad Gr Basra Iraq 5 5 Library Menu The library gives the user a chance to familiarize themselves with various weapons and vehicles found in the simulator Rather than an online slideshow it is an interactive experience where the user is able to try the weapons and vehicles in mini simulations This component is fully
161. safeMaxBandOverGood winsockVersion Maximum maxBandwidth goodAckBandwidth ratio Maximal bandwidth in bytes sec maxBandwidth should never raise over this value Maximum size of internal NetChannel bit masks Maximum ratio of packet dropouts switches the most radical slow down mode on Maximum size of outputAckMask Another restriction is based on time outWindow Maximum BRUTTO packet size transferred over the net Packet drop out ratio for slow down Minimum acknowledgement history size in number of mes sages for dropout restrictions Minimum channel traffic for maxBandwidth growing Minimal bandwidth in bytes sec maxBandwidth should never drop below this value This drop out ratio is considered as noise doesn t matter Additive coefficient for periodic minLatency update in micro seconds Multiplicative coefficient for periodic minLatency update Update interval for minLatency Early warning gt leave the optimistic grow mode Sent bandwidth computation window for getPreparedMessage in microseconds SO_RCVBUF parameter of socket Safe over estimation of maxBandwidth over goodAck Bandwidth used in case of drop out alert WSAStartup WinSock required version 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 149 14 Appendix 1 VBS3 Controls S N O 1 V 1 n W IS wa Ames EY 1751371177 yog pLoz O 48uAdo9 ET Uuonoeilp 1001
162. specified file supported versions for WRP P3D AAR ParamFile SQM Mission RTM WorldSerialize FXY UserInfo cfg CampaignVersion RolesSerialize From VBS3 3 3 information is also provided on RVMAT version AAR Plus version versions for each AAR Plus module BIS signature version TextureHeader version TextureHeaderManager version Can specify a path to a file where the info should be dumped e g info c exedump txt or leave the string after info empty file info txt will be created in exe directory 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 141 profiling novsync alignViewWithHead 12 11 Deprecated in VBS3 Parameter forceRender GenerateShaders hidedebugger interop nofreezecheck ranking IP sm2 sm3 X number y lt number gt noPause showScriptErrors lt missionPath gt or lt mis sionPath gt mission sqm Note requires at least the VBS3 3 2 Telemetry ships with VBS3 and can be accessed through Fusion This startup parameter enables Telemetry profiling and allows use of the profileScope and profileCounterAdd script commands Disables VSYNC when presenting frame buffer to the output the measured FPS can exceed monitor refresh rate then usually 60FPS Suitable mainly for testing purposes Sets alignment of 1st person camera to the head If parameter is not set 1st person camera is always aligned with the
163. ssion editing from the server mission selection screen e START Start an existing VBS3 network scenario Click on a terrain area click on a mission name and press OK BACK GO back to the Network session browser 5 2 7 Networking Lobby Once a mission is selected you will be taken to the networking lobby screen where unit selection is made for the scenario and player roles are allocated 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 31 Image 1 16 The networking lobby MAIN gt NETWORKING PLAYER SELECT atya NI WAYNE BIA w 1 1 A 1 wayne bia 1 Leader M4 Aimpoint Trace Binoc Smoke IOTV gro uF 3 wayne_bia Host 0000000000000 2 Rifleman M4 Aimpoint IOTV 3 Rifleman M4 Aimpoint IOTV 4 Grenadier M 203 ACOG IOTV 5 Grenadier M4 M203 ACOG IOTV amp Automatic Rifleman M249 M145 IOTV 7 Automatic Rifleman M249 M145 IOTV B Rifleman M4 Aimpoint IOTV 9 Rifleman M4 Aimpoint IOTV HH m mw mw fF m iw gt 1 1 A 2 Al E Networking Lobby column headings POOL Pool of available players that are connected to the server and available for allocation o Players appear highlighted in the color of the side they are assigned to Blue for BLUFOR Red for OPFOR Yellow for Independent Green for Civilian If a player is not assigned they appear with no background color o Players that are selected ar
164. stallation 11 1 Hasprus The hasprus XXXXX exe is used to apply v2c files to your HASP key and to generate a c2v file if required The XXXXX will be the 5 letter key code printed on the side of your HASP key eg YYMEA YIMWI 11 2 Build Integrity Checker Support Log Generator Key Code exe it checks VBS3 installation for registry entries version numbers of some key files and the revision numbers of the addons 11 3 VBS3 Firewall Exception Tool The VBS3 Firewall Exception tool can be used to add Windows Firewall exceptions for VBS3 and CNR 11 4 terminator exe This file is used to kill VBS3 should it hang on shutdown only when exit was hit in VBS3 This is NOT meant to be called by users VBS3 executes it when shutting down 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 131 12 Command Line Options 12 1 Audio Video Parameter window nosound nosplash d3dfonts dsound 12 2 Misc Parameter admin forceSimul MinErrLevel lt number gt maxmem lt number gt world Description Run in window default Full Screen No sound output Skip initial screens Use DirectX fonts Use DirectX sound Description Start VBS3 in admin mode will default to user mode if omitted VBS3 will continue to draw the scene and run the simulation even if the VBS3 window has lost focus This can be very useful if GUI plugins are used or multiple instances of VBS3
165. str gt batch ter minate lt str gt Example Usage Startup VBSLauncher exe srv VBSLauncher exe srv s VBSLauncher exe b C Launcher MyBatches xml VBSLauncher exe bl batch1 VBSLauncher exe b C Launcher MyBatches xml bl batch1 VBSLauncher exe bl batch1 S VBSLauncher exe pl Dedic atedServer s VBSLauncher exe pl Dedic atedServer rl 192 168 1 101 batch config terminates the batch specified if exists in the batch config Action Starts the launcher in server mode Starts the launcher in server mode and hidden no console Starts the launcher in GUI mode and loads a batch config from the file specified Starts the launcher in GUI mode and launches batch1 from the default batch config Starts the launcher in GUI mode and launches batch1 from MyBatches xml Starts the launcher hidden no launcher GUT launches batch1 from the default batch config and terminates the launcher when all tasks from batch1 are done Starts the DedicatedServer preset hidden no launcher GUI Enables remote launch sets network address list to 192 168 1 101 and launches Dedicated server preset i e launches dedicated server on the 192 168 1 101 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 19 4 2 Remote launch 4 2 1 Client To launch VBS3 across the network select the Remote execution button and specify the network addresses of the computers th
166. the following class Missions class MPMISSION 01 name for the mission can be anything template autotestl intro cadetMode 0 difficulty O veteran l cadet not only AI but radar map etc server cfg 2 Your bat file for the VBS3 Admin client should look like this start VBS3 exe window admin connect 127 0 0 1 autostart autoassign manl admin client bat file a 127 0 0 1 should be replaced with the IP for your DS b mani should be the name of the unit in the mission that you want to enter as This should be different for each client computer and obviously the bat file autoassign will reflect the different names 3 The mission itself needs a description ext file with briefing 0 description ext Mission will not start automatically if there are unfilled playable slots available 9 3 MultiChannel Guide 9 3 1 Description VBS3 multichannel allows the expansion of a player s viewpoint across multiple graphical outputs or multiple networked PCs The multichannel setup is made up of two components a ViewServer and ViewClients This guide will show two examples of different basic multichannel setups There are two main approaches to setting up a VBS3 multichannel configuration that will be discussed in this guide 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 89 The first approach Example 1 uses a single PC with multiple graphics outputs to display multiple channels
167. ticast 9 6 1 Description The ability for VBS3 to multicast was introduced to reduce the strain on a server caused by a large number of clients VBS3 will now multicast non guaranteed update messages directly from clients where the units are being simulated to all other clients Previously a large proportion of server resources was spent determining sorting and sending non guaranteed update messages The multicast solution removes the this burden from the server and speeds it up considerably even with many players As an added benefit these messages are now delivered with a lot lower latency due to not having to go through the server first The latency speed up also opens the way to implement a load balancing mechanism is it now possible to offload some units to different machines while still keeping a good response time see Simulation Clients Main advantage of multicast updates update messages no longer pass through the server e the largest bottleneck on the server is removed and it is sped up considerably especially with a high number of players e latency of update messages is smaller especially for client to client updates which are no longer affected by the server FPS e g movement of units remote to the server will be smooth even when the server FPS is low 9 6 2 Implementation New command line arguments Only needs to be specified on the server not on clients joining the server Multicast is on by default in VBS3 Ne
168. tive Australia Pty Ltd All Rights reserved Page 114 9 9 3 Example map styles Image 1 73 Default style 04 LZ 05 SQT CONTOUR INTERVAL 100 m Elevations in meters j _ 200 m f 30 SY rd od Bi pt Y olezar e P j z gt EK T 6 atti mmu 2251 A pam d a 238 i t c DAS 2 Avg 2327 i X gt amp f 4 i P Ost e d gt 3313 o de 2327 f era 4 wd 2424 o a A p 2256 t D gt a 4 2328 es 9 gt FP j o 05 5 V ds d bo 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 115 Image 1 74 Military style see here for full text CONTOUR INTERVAL 20 m Elevations in meters p Y j 200 m 3 3 u Fi P A J q 7 6 P Sy t A vens O N f o 9 9 4 Map Elements This a list of the individual map elements with type description and an example array Zoom interval 10 visible from maximum zoom to 10 type string Type of road mainRoad road or track track Color of filling RGBA 0 95 0 72 0 27 1 lineWeight Line weight in pixels Outline color RGBA 0 0 0 1 sortingOrder number Sorting order between 0 and 15 higher will be drawn on top 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 116 array Zoom interval 10 5 visible from zoom level 10 to 5 colorSatelite array Text col
169. ttings and speed up the process of getting a scenario started without users playing around with what their in game face might look like or whether or not they wear sunglasses 3 2 Profiles A VBS3 profile stores all relevant information for a particular user including e Options configuration settings e Keyboard settings custom key controls e Editable missions e Overlays e AAR and in game video recordings The first profile created when VBS3 is started is stored in wy Docs gt vBs3 on the computer where VBS3 is run Other profiles created will be stored in lt My Docs gt VBS3 Other Profiles Important Deleting a profile will also remove all associated saved games and custom created missions assigned to the deleted profile See page 36 for information on setting up a profile 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 14 3 2 1 Multiple VBS3 instances It is possible to run multiple instances of VBS3 on the one computer and it is possible to use the same user account for each instance However some user specific data settings unsaved OME mission may be lost or corrupted slightly when switching back and forth Therefore it is recommended that users running concurrent VBS3 sessions switch each session to a different unique VBS3 profile upon launch 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 15 4 VBS Launcher 4 1 Starting VBS3 with the VBS Launcher prog
170. twork update messages UpdateMan UpdatePositionMan UpdateTank etc will be multicasted to every client and to the server Default multicast address 225 6 7 8 will be used Parameter Description multicast 0 Since multicast is on by default in VBS3 this setting will turn off multicast multicast address Same as above but defined multicast address will be used ttlz level Time To Live TTL for multicast packets The IP multicast routing protocol uses the Time To Live TTL field of IP datagrams to decide how far from a sending host a given multicast packet should be forwarded e 0 Restricted to the same host Won t be output by any interface e 1 Restricted to the same subnet Will not be for warded by a router e lt 32 Restricted to the same site organization or 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 108 department e lt 64 Restricted to the same region e lt 128 Restricted to the same continent e lt 255 Unrestricted in scope Global Default value 32 9 6 3 Multiple NICs Multicast messages can only be transferred through one NIC Network Interface Card By default the primary NIC the first connection in the network connections list as set by the NIC binding order will be used From VBS3 3 4 if you wish to use a different one you can do so by using the NetworkInterface vbs3 cfg parameter NetworkInterface 0 will use the primary N
171. ty of the game epenet If enabled all objects that are close enough so that collision can occur will be simulated on one computer This should improve the object interaction during network play nolgagg VBS3 3 4 Disable optimizations for large object view distances Default is run optimizations when using large object view dis tances see lgagg VBS3 3 4 Enable pruning so objects behind other objects are not drawn Default is to have no pruning see noprune Note Pruning will generally increase performance but in some circumstances e g CPU limited the test itself can be more expensive than just rendering everything noroads VBS3 3 3 This disables roads in game and in 3D view but roads still be visible in 2D view in the OME RTE This only works on maps packed with binarize exe version r111905 or later noLandShadows VBS3 3 3 Disable land shadows Use to improve performance on large terrains no200wait VBS3 3 4 Disables waiting for object grids to load within a 200 meter radius of the camera This reduces stuttering while traversing object grids for drawing purposes limitedNetwork VBS3 3 4 This disables computing errors for network entities so no object updates will be sent over the network noUnderground VBS3 3 4 The command disables underground cutting Note The change is purely visual and affects the OME RTE simulation and AAR A player is still able to walk down the stairs of an underground
172. uaranteed to have in bits 64000 per second This value helps server to estimate on bandwidth available Increasing it to too optimistic leal values can increase lag and CPU load as too many server messages will be sent but discarded Can not be big ger then 16Mb per player will be cropped to this Value MaxBandwidth lt top_limit gt not lim Bandwidth the server is guaranteed to never have ited in bitss per second This value helps the server to estimate bandwidth available MinErrorToSend limit 0 01 Minimal error to send updates across network Using a smaller value can make units observed by binoculars or sniper rifle to move smoother MaxCustomFileSize limit 393216 Maximum size of custom file in bytes Users with custom face or custom sound larger than this size are kicked when trying to connect The greatest level of optimization can be achieved by setting the MaxMsgSend and MinBandwidth parameters The settings that work best for you will be determined by many factors including the number of expected clients and bandwidth available Here is an example of settings used by a public VBS2 Dedicated Server which connects clients over the internet rather than over a LAN MaxMsgSend 2048 MaxSizeGuaranteed 512 MaxSizeNonguaranteed 256 MinErrorToSend 0 008 MinBandwidth 1436000 MaxBandwidth 60000000 8 5 3 monitor Use the monitor command when logged into the server to monitor server resource usage
173. ulticast routing protocol uses the Time To Live TTL field of IP datagrams to decide how far from a sending host a given multicast packet should be forwarded e 0 Restricted to the same host Won t be output by any interface 1 Restricted to the same subnet Won t be for warded by a router lt 32 Restricted to the same site organization or department lt 64 Restricted to the same region lt 128 Restricted to the same continent e lt 255 Unrestricted in scope Global Default value 32 Description Connect to given server Setting this parameter to connect auto will connect a client automatically to the first server found Player name user settings Can also be used for single player to nominate a profile to load see profiles Password for logging into a password protected Dedicated Server as set in the Dedicated Server s server config Starts VBS3 in View client mode The ID is used to identify the View client in the configuration scripts run on the View server Player invisible client to take care of a certain number of 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 135 12 6 Special Builds Parameter avrs cnr vc tws 12 7 Advanced Parameter epeAllowHWScene noland noTextureReload exportcpp limitfps scriptInterruption number units vehicles and network objects or and AAR from server use connect co
174. ur in a unit circle that means the distance from the point of projection to the projected image is 1 unit Therefore the center to right projection length can be calculated using the trigonometric laws for a right angled triangle or to be exact tan A opposite adjacent As we have already stated that the length of the adjacent is 1 unit we are therefore left with a simple correspondence opposite tan A To obtain the multiple views in the spherical projection we therefore rotate the side frustums through 2A degrees and multiples of this for successive projections This hopefully explains the meaning behind the settings in the Multichannel cfg in the previous examples So now to explain how the Planar Off Center projection is achieved Here we are keeping the frustum center line in the same location and not rotating it therefore our right angled triangle is formed from that central projection center line The left frustum limit of the left projection is therefore 3A degrees from that center The right frustum limit of the left projection is now not to the right of the frustum center but to the left so it is A degrees from that center line since A degrees would put that limit to the right of the center line As an example let s consider a Multichannel cfg set up which would produce this effect for a frustum angle A 25 degrees or a total field of view of 50 degrees in the center projection PlanarMultichanne
175. userlist Displays a list of users on the server use PAGE UP to scroll up 8 0 3 Chain Icon The color of the chain icon seen on Client computers indicates the quality of the connection to the Dedicated Server Green Means that the last message received is younger than 5 milliseconds Orange Means that the last message received is older than 5 milliseconds Red Means that the last message received is older than 10 milliseconds 8 1 Dedicated Server System Specs 8 1 1 General Specifications CPU VBS3 is multi threaded and will use multiple CPU cores For VBS3 a quad core CPU is highly recommended 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 72 These recommendations apply as well to VBS3 Fusion applications Current CPU models do decrease processing speed per individual core as more core s are active so quad core CPU s are suggested for a balance between individual core processing speed and concurrent processing capability Intel Xeon 36xx 56xx and E3 E5 series CPU s and their equivalent i5 i7 models as well as AMD Opteron FX 4k and equivalent Phenom II models are all suggested for VBS3 usage GPU Not applicable for a dedicated server Memory The 32 bit version of VBS3 is limited to a 4GB RAM system more memory can be added but will not be used by the program If running a 64 Bit OS then use the 64 bit version of VBS3 to allow the program to utilize more memory Hard Drive While a dedicat
176. ve their location with an icon and distance indicator HUD Waypoints info always on The next waypoint is persistently shown rather than fading in and out HUD labels If False then this turns off HUD labels for everything except player controlled avatars Nearby shot awareness Visualize nearby shots directions Show speaker icons in AAR Disables the display of Speaker icons in the timeline in AAR recordings Use Game Map When enabled VBS3 will use the old style Armed Assault game map instead of the new C2 Interface Vehicle Awareness Indicator Situational awareness radar with Turret direction and FOV indicators Infantry Awareness Indicator Situational awareness radar with FOV indicators Hide Steerable Parachute HUD Hides special HUD controls shown when player is in a steerable para chute Infantry Heading Indicator Heading indicator compass strip for infantry 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 55 6 4 3 Multiplayer e Can Host MP Session Allows users to host Multiplayer Sessions Seagull respawn This setting toggles between a dead player respawning as a seagull above the battle field or receiving the You are dead message on a black background Show network stats This setting enables or disables the network statistics display accessible by play ers during a network session VON ID Shows VOIP ID Start AAR in multiplayer Automatically starts AAR
177. ver net Walk or run temporary Walk or run toggle h Zoom in continuous Zoom out Zoom out toggle Results in game when Button Trigger Right shoulder button Left shoulder button Right Trigger Left Trigger Left Thumb stick Right Thumb stick CONTROLLER OPTIONS OK Page Up XBox Left Thumb Y Up Box Start x Left Thumb X Right XBox Left Thumb X Left DEFAULT BACK 18 mode MOUSE OPTIONS Dn Zz Force freelook mode X Axis XBox Left Thumb Y Down Y Axis E Left Shift T XT NUM NUM 2x NUM using the SUGV Action Stow SUGV not currently used Flippers up Flippers down Arm up and down Turret control 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 52 Button X TI toggle Button Y Export LVC image prompts will be seen on screen Xbox Left right up down Vehicle movement Image 1 35 Gamepad control layout for SUGV GAMEPAD CONTROL LAYOUT FLIPPERS DOWN N FLIPPERS UP STOW SUGV gt A lt NOT USED gt ARM UP AND DOWN 9 EXPORT LVC IMAGE TOGGLE THERMAL IMAGE VEHICLE MOVEMENT TURRET CONTROL 6 3 6 Forklift setup Forks and tines on Forklift can be controlled via user defined keys meaning users are no longer forced to use the Operate Machinery interface By assigning the actions to the controller keys any controller device can now be used to operate with forks and tines and both can be manipu
178. viewed by clicking the View EULA text at the bottom left of main screen Image 1 9 Admin Login Screen VB Si a ms PROFILE WAYNE BIA COLOR NJ NAME gt LI Autologin 7D Bohemia x i Interactive SIMULATIONS Copyright 8 2814 Bohemia Inter 4 5 2 Logging in as a User Starting VBS3 in User mode will bring up the User Login Screen This provides fewer options when logging in A User can e Change the displayed name click the Profile name e Change the armband color click the colored box Note selecting the white box with the red diagonal line as shown in the image below means no armband will be displayed e Loginand enter the main menu click the LOGIN text The EULA can be viewed by clicking the View EULA text at the bottom left of main screen 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 25 Image 1 10 User Login Screen Bohemia Interactive 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 26 5 Menu Options The list of selections running vertically down the left hand area of the screen are your main menu options VB S3 TRAINING SCENARIOS NETWORKING MISSION EDITOR AFTER ACTION REVIEW LIBRARY OPTIONS EXTENSIONS CHANGE PROFILE 7 Bohemia a A Interactive SIMULATIONS Version 3 4 1 117472 18 Along the bottom of the main screen you can view the EULA the VBS3 version number and in right hand c
179. w 2 Start VBS3 3 Click OPTIONS CONTROLS ALL CONTROLS 4 Assignthe keys as shown in the table below User defined 1 XBox Left Thumb Y Up User defined 2 XBox Left Thumb Y Down User defined 3 Xbox Right Trigger User defined 4 Xbox Left Trigger User defined 5 Xbox White User defined 6 User defined 7 User defined 8 User defined 9 User defined 10 Xbox Black Xbox Y Xbox A Xbox Back Xbox Start 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 51 User defined 11 User defined 12 Aim down Aim left Aim right Aim up Car back Car forward Car left Car right Night vision XBox Left Thumb Y Right XBox Left Thumb Y Left Mouse Down XBox Right Thumb Y Down Mouse Left XBox Right Thumb X Left Mouse Right XBox Right Thumb X Right Mouse Up XBox Right Thumb Y Up S DOWN XBox Down W UP XBox Up A LEFT XBox Left D RIGHT XBox Right N XBox x Image 1 34 Mapping Controls MAIN gt OPTIONS CONTROLS CONFIGURE CONTROLS Turn out Turn right Up User defined 1 User defined 10 User defined 11 User defined 12 User defined 13 User defined 14 User defined 15 User defined 16 User defined 17 User defined 18 User defined 19 User defined 2 User defined 20 User defined 3 User defined 4 User defined 5 User defined 6 User defined 7 User defined 8 User defined 9 Vehicle turbo Voice o
180. w distance and the Max values set in the VBS3 cfg files see here for more information MaxViewDistance Sets the maximum view distance that will be available in the Video Options Terrain Distance slider MaxObjectDrawDistance Sets the maximum object draw distance that will be available in 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 144 the Video Options Object Draw Distance slider useLVCMarking 1 Setting this to 1 and with LVC enabled a vehicle will show the text from the URN Marking Lvc field on their sides With this set to 0 the URN Marking text will be shown RTTScattering 0 The default value of 0 prevents scattering of the Rendering Set ting this to a value of 1 enables Render To Texture scat tering This distributes the Render To Texture task over several frames to improve performance This will result in the Render To Texture rendering to be one or more frames behind It will only have an effect if more than 1 Render To Tex ture texture is visible allowJoinInProgress 0 Determines if JIP is possible on the server if false 0 players without a chosen role are kicked out from the lobby during the start of the mission and it is not possible to connect to an already running game Only server settings matters client allowJoinInProgress settings have zero influence Joining in progress not allowed by server configuration message is dis played to clients during JIP if allowJoinInPro
181. when VBS3 is started The procedures are different depending on whether you are using a dedicated server or using a standard instance of VBS3 to act as the host a hosted server Note autotest1 intro is the name of the mission used in the examples below Replace this with the name of the mission you want launched This mission must be one that is saved to network i e exists as a pbo mission in your VBS3 installation Ampmissions folder 9 2 1 For a Hosted Server 1 Your bat file for the Hosted Server should look like this start VBS3 exe window admin forceSimul autostart autoassign manl init hostMission autotesti Intro hosted server bat file The window forceSimul parameters are optional 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 88 2 The player unit s in the mission needs to be named eg man1 this name is used in the autoassign line in the bat file 3 The mission itself needs a description ext file with briefing 0 description ext 9 2 2 For a Dedicated Server 1 Your bat file for the Dedicated Server DS should look like this start VBS3 exe server config server server cfg init hostMission autotestl Intro dedicated server bat file a You will need to manually create the server folder in your root VBS3 folder e g C Bohemia Inter active VBS3 server as well as the server cfg file in that folder b Theserver cfg file should contain
182. x selest 5 tol sa sx selec 4 _azimuth x select 5 alude _ selec Gp roll x select 7 SPOS MESES cl cias _yPos x select 9 MALOS x elect 10 publicExec format getViewClientID 1 name format this switchCamera View cam sardina liebe Gl 2 Aly Sarceda ute Bo BO ly sel OMEN MIS Testanglle Er gntanglle O EEOMAN GS m topAnglie Mu ECO EOI ESOS Y EOS ZEC SII pennok forEach _viewClientArray viewClient sqf This script takes the ViewClient alignment data from the MultiChannel cfg and applies it to each channel Step 3 We now need to consider what ViewClient configuration will be required to successfully achieve a full 180 display with no overlapping imagery 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 92 Image 1 60 180 degree 3 channel configuration 180 Number of VCs 60 The calculation for finding the desired client FOV and angles is very simple in this example Each channel in our example requires a horizontal FOV of 60 and for this example we have chosen a vertical FOV of 30 Create a new file in C Users lt user name gt Documents VBS3 Config called Multichannel cfg and add the following text Multichannel cfg class cfgMultiChannel viewClients EVC OIL 07 30 197 15 60 U 0 07 O 0 URVRCXQEZMI 30 3 19 15 COS 30 0 15 Lar GU Or O 07 O Multichannel cfg The
183. xperiencing poor graphical performance A Ensure you are running the latest drivers for your graphics in game slow frame rate graphical stutter card Visit your graphic card manufacturer s website to download the latest drivers B Try adjusting the in game video options From the VBS3 main menu select Options and then Video Try lowering the resolution or selecting Advanced and selecting Normal or Low for all graphical settings While playing in multiplayer I receive anerror This is a known issue that shall be addressed in a future message similar to add on depends on release Simply press OK and game play will not be affected downloadable content that has been deleted 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 129 I cant adjust video audio or difficulty settings You are starting VBS3 in User Mode To start VBS3 in Admin Mode use the command line option admin see the section Command Line Options I have a large number of AI units in my network The mission should be run on a Dedicated Server and with at mission which is causing the mission to run least one Simulation Client running on a different computer slowly See here for more information 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 130 11 Support Folder In your VBS3 installation gt optional support folder there are some utilities which will assist you in managing your VBS3 in
184. y made up of 5 channels As with Example 1 firstly we must make some basic calculations to discover the required FOVs and offset angles This is represented in Image 1 62 Image 1 62 360 degree 5 channel configuration 360 Number of VCs 72 As can be seen in Image 1 61 the intended viewing position makes VCO03 the central channel PC 1 in our example should have the following multichannel cfg Multichannel cfg class cfgMultiChannel viewClients UN Oma Sos Sp 15 35 144 0 O O O 0 O 2015 Bohemia Interactive Australia Pty Ltd All Rights reserved Page 96 UNICOAY 36 307 19 1 12 Wp Op Q 19 0 HOOS 36 307 19 15 0 9 OW 0 O VC04 36 SO 159 15 127 e Oz Oe O 0 VC05 36 36 15 15 144 0 0 OOO Multichannel cfg As with the previous example this setup has no overlap between the channels The mission is created on PC 1 and the VBS3 server is started in the same way as shown in Example 1 What remains is the setup of the startup parameters on each of the ViewClient PCs Startup Parameters lt Insert VBS3 installation path gt VBS3 exe connect auto viewclient VC Name Essentially the startup parameters are the same with two differences Firstly as each client is running on its own machine it is no longer necessary to start the client in windowed mode so the window parameter is removed Secondly there is no need to use a custom configu

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