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DGT XL user manual

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1. List of options Option Clock type Basic extra time 00 Manual set to store max 5 personal settings of max 5 periods Free mix of timing systems main time additional time amount of moves 01 TIME 5 min 02 TIME 10 min 03 TIME 25 min 04 TIME 1H 05 TIME 2H 06 TIME fb Guillotine 1H45 fb 15 min 07 TIME fb Guillotine 2H fb 1H 08 TIME 2x fb Guillotine 2H fb 1H fb 30 min 09 TIME 3x fb Guillotine 2H fb 1H fb 1H fb 1H 10 Fischer Blitz 3 min 2 sec move 11 Fischer Rapid 25 min 10 sec move 12 Fischer Slow 90 min 30 sec move 13 Fischer Tournament 100 min 40moves fb 50 min 20moves fb 10 min All 30 sec move 14 Bronstein Delay Blitz 5 min 3 sec move free 15 Bronstein Delay Rapid 25 min 10 sec move free 16 Bronstein Delay Slow 1H55 5 sec move free 17 TIME fb Fischer 2H TIME fb 10 min 30 sec move 18 TIME 2x fb Fischer 2H TIME fb 1H TIME fb 15 min 30 sec move 19 Go Canadian Byo yomi 1H fb 5 min byo yomi 20 Go Canadian Byo yomi 2H fb 10 min byo yomi 21 Scrabble 25 min TIME fb upcount 22 Hour Glass 1 min each 23 Internet Chess Computer controlled H Hours fb Followed by
2. The Fischer Tournament Program is completely derived from the input of the number of moves When the digits have stopped flashing you can start the timer by pressing the Run Pause button The timer continues using the changed times 13 Message Display In combination with a DGT Electronic Chess Board the DGT XL can display messages i e computer moves or move errors when used in combination with chess programs In all modes the clock accepts messages from the computer See Timing Methods par 12 Internet Chess for further information Manual settings Option 00 Option 00 offers the maximal freedom to set the DGT XL according to your personal preferences It is possible to choose from the different timing methods as well as to set your own preferred default settings or just to combine different systems The maximum number of personal default settings is 5 they can all be saved and recalled at a time to your own choice When starting the DGT XL select option 00 using the J or E buttons and press to activate it 1 Activating a default setting To activate a default setting hold the Store button S for a few seconds while the option digit is flashing L Load will appear in the left display Then select one of the five default settings 1 5 Fig 2 B by using the J or E buttons Finally press EJ to confirm your choice By pressing the Run Pause button briefly this default setting is activated By pressing the R
3. and Fischer methods 8 2 PERIODS Fischer Options 17 and 18 This method also applies from the first move Starting the game in a traditional way the player has to complete a predetermined number of moves within a fixed period of time By playing the last period using Fischer situations where time trouble influences the result of the game too much can be avoided Always ensure that the lever is in the correct position before a game begins 9 GO using the Canadian Byo yomi method Options 19 and 20 This method is derived from the original J apanese Byo yomi method of the game GO When playing with traditional clocks was the method that was most commonly used an official who would be in control of the time using a stopwatch would always accompany the players The player gets an extra 5 or 10 minutes of extra thinking time to complete a predetermined number of moves usually 10 or 15 after the standard thinking time has been used up When the Byo yomi method is active it is possible to reload the Byo yomi time for the player whose time is currently counting down by pressing and holding the BACK button J for three seconds After this Byo yomi time has appeared in the display a player must indicate their turn is over 10 Scrabble Upcount Option 21 In Scrabble games have to be finished even if a player exceeds the available thinking time The more time a player uses after exceeding the available
4. play white and who is to play black by recognizing the initial 3 position of the lever The display will show which side has started the game playing white 7 Color indication Central in the display of the DGT XL the icons Error Not a valid bookmark self reference and O indicate which player is playing which color Fig 2 F To set this default ensure the lever is in the correct position before starting the timer White is always the side where the lever is lifted at the start of a game The automatic move counter will respond to this position When playing Fischer in multiple periods where transitions to the next period are dependent on a predetermined number of moves it is extremely important to set the correct color indication as otherwise the automatic adding of extra time per move will fail during transitions 8 Temporarily stopping the timer During the course of a game you can temporarily stop the timer by pressing the Run Pause button Restart the timer by pressing the Run Pause button again If the lever position is changed on a stopped clock the time correction procedure is started to check or change the main times move numbers or period numbers 9 Move counter Option Check Battery condition During the course of a game you can check the number of completed moves by pressing the Moves button The display will show the number of moves played so far When holding the button after 3 seconds
5. the active option number will be showed If one of the stored user programs is active this will be indicated by a leading p Again after 3 seconds the battery condition will be showed as a value where at 100 or lower the battery warning is lit and batteries must be replaced At approx 85 the clock stops working During these checks the timer will continue normally 10 Time corrections During a game you can change the time that is currently displayed by pressing the Pause button and subsequently holding the Adjust button for three seconds until the left digit flashes To change the flashing digit the number of hours of the left player press Jj or GH As each desired digit appears in the display press EJ This causes the next digit to flash The sequence of digits is as follows Hours tens of minutes minutes and in the similar position in the display tens of seconds and seconds First change the left player s time then the right player s time When you have changed and accepted both players times the move counter will appear in the display You can change it as well by pressing the or E buttons When changing the move counter of the right player it is possible that the player color icons Error Not a valid bookmark self reference and will change as well as the logical result of the input of the number moves and the position of the lever If more periods are programmed or active the period number can now be changed
6. thinking time the bigger the number of points that will be subtracted You can use Upcount as an independent method by choosing manual settings option 00 This way the display will show 0 seconds when starting the game 11 Hourglass Option 22 The thinking time for the player to move decreases while simultaneously the opponent s thinking time increases This method offers an exciting alternative to the traditional quickie 12 Internet Chess Option 23 In combination with a DGT Electronic Chess Board the DGT XL can be used for playing games on Internet Chess servers or as a computer controlled clock for playing against chess programs When option 23 is activated the clock accepts game timing instructions or messages from the server For these functions the board driver version 1 10 or later dgtebdll dll must be used This driver and additional information is available on www dgtproj ects com Operation 1 Batteries The DGT XL requires 2 AA penlight batteries We recommend alkaline batteries To insert the batteries remove the cover from the battery compartment on the bottom of the timer by clicking on it NOTE If you do not plan to use your timer for a long period we recommend that you remove its batteries If BAT Fig 2G appears on the timer display the batteries are nearly discharged and should be replaced as soon as possible When this message first appears the batteries still contain enough ene
7. ble per move the player is also allotted an extra amount of principal thinking time after a predetermined number of moves has been completed For this option a move counter is available This counts the number of completed moves that is the sum total of the moves played by both white and black The allocation of new principal thinking time occurs only at the appropriate moment if the DGT XL is carefully operated Note The DGT XL remembers through the operation of the lever at the start of a game which player is playing white The icons Error Not a valid bookmark self reference and in the display Fig 2 F clearly show which player is to move This has consequences for the moment when a player exceeds the available thinking time for the first time If black is the first to exceed the allotted time for the first period then white receives a double bonus The correct operation of the lever is important in the Fischer and Fischer Tournament options 7 Bronstein Blitz Rapid and Slow Options 14 15 and 16 The oldest proposal from the chess world for a solution to the problem of limited thinking time came from IGM David Bronstein His method applies from the first move The principal thinking time is reduced by delay Before the principal thinking time is reduced the player has a fixed amount of time to complete a move It is not possible to increase the thinking time by playing more quickly as it isin the FIDE
8. e been in use for a long time others are the result of the possibilities now offered by modern electronics Every method has its own charm and has an influence on the manner in which a sport is experienced The traditional quickie of 5 minutes per person is different from 3 minutes using Bronstein or Fischer in which every move attracts an extra 3 seconds of thinking time although the total thinking time for a game is hardly any different We recommend players to experiment with the various methods which the DGT XL offers It can add an extra dimension to your favorite sport 1 TIME Options 1 to 5 This is the simplest way to allocate time Each player is given one period in which they must make all moves 2 1 PERIOD Guillotine Options 6 and 7 The first period is used to play a predetermined number of moves The second period the Guillotine is used to finish the game 1 Period Guillotine can be used as an alternative to the traditional Rapid and Blitz with a quiet start 3 2 PERIODS Guillotine Option 8 For a less frantic game it is possible to play a game with two periods before the Guillotine 4 3 PERIODS Guillotine Option 9 A quiet end to a game also has its advantages The simple traditional clock gives the players repeated one hour periods in which to complete a predetermined number of moves For more than 50 years it was standard in chess to play a serious game in two periods se
9. parated by a break This had two disadvantages 2 Games could not always be decided after two periods From 1990 onwards the increasing strength of chess computers and endgame databases added what some considered an unfair advantage in the ability to analyze adjourned games Various proposals were made for ways to finish games in one session without having to resort to the Guillotine method as this method may influence the final result of the game in a way that can be unsatisfactory to the players The Bronstein delay and Fischer methods provided a solution by giving players a predetermined amount of extra thinking time after making each move After the introduction of the Digital Game Timer in 1994 the application of the above mentioned methods has been a major topic in discussions in the chess world The results of these discussions have been translated successfully into the new DGT XL 5 Fischer Blitz Rapid and Slow Options 10 11 and 12 This method applies from the first move allowing a player to gain extra time apart from the standard period as every completed move attracts extra time By completing moves in a time that is shorter than the extra time per move a player can build up the thinking time available for subsequent moves 6 Fischer Tournament Option 13 The Fischer Tournament method is the most complex in the way thinking time is regulated In addition to the extra time availa
10. r the player on the left and 30 minutes for the slightly weaker player on the right Suppose you want to save this as default setting number 3 Select option number 00 Confirm by pressing EJ Select TIME Confirm by pressing EJ e Setasfollows 0 O 1 D 5 O o 4 0 4 0 O 3 D o D o 0 e Select END e Confirm by pressing D e Hold the E button for a few seconds e Select default setting number 3 e Confirm by pressing D 4 A complex example Suppose you want to play in 3 periods 40 moves in 1 hour and 30 minutes followed by 20 moves in 30 minutes and finish playing Fischer with an extra 20 seconds attracted per move Suppose you save it as default setting number 5 Select option number 00 Confirm by pressing D Select TIME Confirm by pressing EJ Set as follows 1 EY 3 O o O o O o O 1 O 3 O o O o O o O This completes period 1 e Again select TIME e Confirm by pressing D Set as follows 0 D 3 D 0 O 0 O 0 amp This completes period 2 Select FISCH Set as follows 0 D 1 DO 0 O 0 O 0 O 10 minutes standard time 0 EJ 2 O 0 EY 20 seconds extra per move 0 EY 0 O number of moves 0 for a final period using Fischer set 0 as the number of moves for multiple periods set the number of moves per period e Select END e Confirm by pressing EY e Hold the B button for a few seconds e Select default setting number 5 e Confirm by pressing EJ
11. rgy to allow the current game to be completed See the below paragraph 9 how to check the battery condition 2 Switching on the DGT XL Switch the time on and off with the ON OFF switch on the bottom of the DGT XL If you want to reset the clock after a game you will have to switch off the clock first using the ON OFF switch 3 Choosing an option number When you switch on the timer the display shows the option number that was last selected Press the Ef 1 or fj 1 buttons in order to change the number on the timer s display Fig 1 4 Activating an option number When the selected option number appears in the display press J OK to activate this number The starting time will now appear in the display To check the option number during a game see paragraph 9 For details on manual settings option 00 see the Manual Settings section 5 Buzzer The DGT XL has an automatic sound signal which indicates that a player approaches and exceeds the time limit Switch the buzzer on or off by pressing and holding the sound button firmly for three seconds The symbol xj in the display Fig 2 E shows the sound signal is switched on 6 Starting a game After activating the option number press the Run Pause button to start the timer Ensure the lever is in the correct position before the game begins This is especially important when playing Fischer or Bronstein as the clock will know who is to
12. rige User Manual introduction Timing Me th d Susien 2 1 TIME Options 1 t 5 ccc ays 2 1 PERIOD Guillotine Options 6 and 7 wed 3 2 PERIODS Guillotine Option 8 wai 4 3 PERIODS Guillotine Option 9 ccecce nue 5 Fischer Blitz Rapid and Slow Options 10 11 and 12 Hance 6 Fischer Tournament Option 13 cccccceeeseeeeeeeeeeeneeeeenes 2 7 Bronstein Blitz Rapid and Slow Options 14 15 and 16 2 8 2 PERIODS Fischer Options 17 and 18 ney ATA 9 GO using the Canadian Byo yomi method Options 19 and 20 OFF 10 Scrabble Upcount Option 21 E m TE Hourglass OPtION 22 isinin 1 1 12 Internet Chess Option 23 nicnissiiianieinda an ON 1 Batteries ccccccpctesciernans pen mane i Switching on the DGT XL A switch off 4 Choosing an option number ae Activating an option number Starting a game BRRWWWWWWWWWWWWWWNNNNDN Color indication s ms Temporarily stopping the timer ry 9 Move counter Option Check Battery condition siii Kl Back 1 RunPause Bu D ok 10 Time corrections cccccccccecccesssseeeeeeeenes ae 8 Storage Sound E Moves Adjust 13 Message Display ade Manual settings Option 00 aia 1 Activating a default setting sesserseresreererreererrreresreereere Fig 2 Qe Mamual Set
13. the first player has run out of time However if you set a number between 01 and 99 the next period will start as soon as the player has individually completed this number of moves Programming a non zero amount of moves for a Fischer period only has effect if all previous periods if any were programmed as Fischer with non zero moves If you just want to set one period then proceed to END by pressing J or Ej buttons and confirm by pressing D If you want to set multiple periods then first choose the timing method you want to use for each period and then complete the procedure per period as indicated above After you have set the last period finish by pressing END Note Not all sequences of methods are allowed to be set If logically a sequence of settings is impossible it is impossible to select these settings If for example the second period has been specified as Upcount it is impossible to set a third period after Upcount If you want to save the set time hold the STORE button S for a few seconds P Program will now appear in the left display Continue choosing the number 1 to 5 Fig 2 B of the default setting using EJ or E buttons and confirm by pressing La You can start the game by pressing Run Pause O Below you will find two examples of setting a program On our Internet site www dgtprojects com you will find more examples 3 A simple example Suppose you want to play a game with 15 minutes fo
14. tings yagi tuiisanenantuima iad dectataat dnt ENE 3 A simple example DIGITAL EXCELLENCE D C C a A CONDES canbe 7 Listor OPTIONS uione arn T i ISCH DELAY GLASS UPCNT BYO END 5 DELAY HGLASS JPCNT BYO END l K i d CE This DGT Projects product complies to the regulations for electro 2 oe 3 magnetic compatibility EMC 89 336 EEC j 3 BAT 4 I A GAT i i DGT projects e WWW DGTPROJ ECTS COM WWW DIGITALEXCELLENCE ORG WWW DGTXL COM DIGITAL EXCELLENCE Version 1 10 Copyright 2003 DGT Projects BV Enschede The Netherlands 09 2003 Introduction Timing Methods Time is an exciting aspect of many sports This is certainly true in games such as chess go draughts shogi and Scrabble A players skill is determined not only by decisions but by how quickly those decisions are made The more a sport is seen as a contest the more important it becomes to reduce the time a player has to perform an action This should be realized in a way that is closest in line with the typical features of the contest and the sport that is practiced The DGT XL offers 11 different standard methods for timing two player games The thinking times that are most commonly used are pre programmed in the DGT Clock as options 1 to 22 but it is also possible to combine different methods by manually setting your own personal preferences use option 00 Whilst several methods are well known others may be less familiar to you Several of these methods hav
15. un Pause button again the timer will be activated for the start of a new game 2 Manual settings In a manual setting you can create up to five consecutive periods setting a standard method Time Fischer Bronstein Delay Hourglass Upcount Byo yomi for each period with desired values for both time and number of moves A manual setting can be saved after input Choose Option 00 On the left the number 1 will appear Fig 2 B to indicate the first period has to be set Select a timing method Fig 2 C by proceeding to the desired method using the D or E buttons buttons Confirm by pressing EJ Set the standard time for the player on the left in the left display Use the J or E buttons and confirm by pressing EJ It is possible to return to the previous digit using the KJ BACK button Set after each other Hours tens of minutes single minutes tens of seconds seconds Continue to the right display and repeat the procedure for the player on the right When using Fischer or Bronstein Delay subsequently set the extra time per move or the delay time per move in minutes and seconds When using Fischer you will also have to set the number of moves for the first period afterwards When using Fischer the following is of particular importance When using Fischer it is possible to choose when to start the next period If you set the number of predetermined moves as 00 the next period will start as soon as

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