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Everyday Language II
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1. LOCUTOUR MULTIMEDIA COGNITIVE REHABILITATION VV Ww Vw Vv Vv Vw ww Everyday Language II Naming Scanning and Planning with Colors Numbers and Shapes Jill eo M A Marna Scarry Larkin M A CCC SLP Everyday Language II Naming Scanning and Planning with Colors Numbers and Shapes Introduction This CD contains 8 games that expand on the concepts introduced in Everyday Language I Colors Numbers and Shapes In addition to counting from 0 to 20 naming 9 basic colors and discriminating size the student will learn basic geometric shapes and complex two and three dimensional shapes The new vocabulary is presented in a movie format with the examples of concepts demonstrated as if the teacher were right there providing examples on the whiteboard The CD provides the opportunity to develop receptive expressive language skills rapid automatic naming visual scanning visual perceptual discrimination figure ground discrimination auditory discrimination auditory memory verbal rehearsal strategies reasoning and planning skills The cognitive skills of planning rotation in space and visualizing shapes is an important component of the Dominoes and Plug Ins games The language of math is as important to learn as the language of the playground or the language of the kitchen In order for the child to use these concepts in the classroom they must have made the connection between the words the symbols and the
2. Stimulus Presentation Order Random Sequential Scenes are displayed in the same order every time the game is played unless this option is set to Random LocuTour Multimedia 800 777 3166 Objective How to Play Game Controls Options Bingo Numbers 2 D Shapes 3 D Shapes Mixed The student will isolate the relevant feature of the target and match to same on a field of 25 utilizing efficient scanning strategies The student will pro cess auditory and or visual information for location color shape or number Game Setup Choose options from the Options menu Help Volume Say Color Wrong Shape Call Rate On Correct Auditory Stimulus Target Shape Bingo Found Animation Timer Choose the level you would like to play Numbers 2 D Shapes 3 D Shapes Mixed Game Play Begin playing by pressing the Call Next Item button As each column and item name are called out mark them on the card by clicking on the appropri ate spot When an entire row column or diagonal is completely marked out the game is won A paw print indicates the correct item has been matched with the correct location If the item is not found in the allotted time the computer announces the next item Adjust the allotted time using the Timer option in the Options menu If the item does not exist on the card the next item is called when time runs out or when the player clicks the Call Next Item button It is not necessary to wait for time to r
3. Group IT Color Object Size Number Shapes Mixed 9 colors numbers S M L 0 20 simple all numbers shapes complex all shapes 3 D Two buttons must be selected One from Group I and one from Group IT Game Play Training Level Stock Room Assistant Match numbers and shapes by their properties of color type or size Each item on the stock room shelf will be circled in blue starting with the top left item and ending with the bottom right item Drag the highlighted item to the highlighted box Items put into the wrong box will be put back onto the shelf Level 1 Stock Room Match numbers and shapes by their color type or size by dragging each item into its correct box Match as many as possible before the time runs out The timer can be set to unlimited if necessary Items and their boxes are not circled and may be moved off the shelf in any order An organized sequential approach to filling the boxes is encouraged If the On Error option is set to Pause incorrectly placed items will be named and placed into the correct box When the On Error option is set to Continue the boxes can be filled with correct or incorrect items No error handling will occur Incorrect items have a red box with a diagonal line through them The boxes can be opened to view the contents by clicking on the Open button Once items have been placed into the boxes they cannot be removed The shelves are restocked whenever the red To Stock button is clicked or automatical
4. Isolate the shape from the context label the shape and select a matching shape from the choices on the left Color and size are irrelevant features Drop the shape from the left onto the corresponding shape that is hidden in the scene Once placed shapes be come opaque Game Controls Repeat Repeat placement of shapes onto the current scene by clicking on the Repeat button a left curving arrow Practice matching the same shapes in the scene but with varied choices on the left This feature works best when the option Pause After All Found is set to 6 seconds or Pause Show Answer The computer highlights the hidden shapes and the target shape after clicking on the Show Answer button If Auditory Stimulus is set to Voice the computer names each shape as it is highlighted The computer names only one shape for each click on the Show Answer button Last Repeat the last scene by clicking on the Last button a left facing arrow on the Menu Bar Next Advance to the next scene by clicking the Next button a right facing arrow on the Menu Bar Options Auditory Stimulus Voice No Voice Choose Voice to name the shapes when they are picked up or No Voice for silence Pause After All Found No Delay 2 4 6 Pause Determines how long the game pauses after all of the shapes in a scene are found The Next button changes screens and targets Target Text in Menu Bar Hidden Visible Sets whether shape names are displayed in the text bar
5. concepts that they represent As an example the number three is a word a shape and a representation of the concept threeness An underlying language problem will make it difficult for the child to understand math in the classroom as well as hinder their application of math to everyday activities The objectives of this CD are to teach 28 two and three dimensional shapes 9 colors counting sets and the concepts scanning the visual field pre planning and spatial rotation These games were designed for students at the pre school to second grade levels The format is intentionally low key and simple in order to provide an uncomplicated background for learning these concepts The multisensory approach requires the student to listen to directions make choices drag and drop objects and repeat information aloud A record function allows students to practice new vocabulary and compare their pronunciation to the game s recordings Shaping Up Match Ups Sorter Shapes Around Us Plug Ins Bingo 1 23 Dominoes Game Play Instructions Getting Started To play one of the eight games click the game s name in the Main Menu or use the tab key to highlight a game and press return Start a new game by clicking the Game button in the Menu Bar Game Play Settings Overview Press the Sign in button located on the Menu Bar in the Main Menu to enter the names of the teacher and student Their names will automatically be printed on the results a
6. numbers represented by the number of shapes on the tile or by the numeral Some rules to follow when tiles are placed At least one edge must touch another tile that has already been placed Each tile contains two sections When a tile is placed on the board each section must have the same number of shapes or the same numerals as the sections on adjacent tiles If none of the tiles can be placed on the game board the player may draw more tiles by clicking on the Draw a Tile button or pass to the next player by clicking on the Next Player button Rotation Pieces may need to be rotated before being placed on the board Rotate pieces by clicking the Rotation button the arrows in a circle to switch into Rotate Mode Now each time a tile is clicked it will rotate one quarter turn in a clockwise direction After the tile is rotated switch back to Move Mode by clicking the Hand button and place the tile on the board This will require pre planning and is an excellent divided and shifting attention task LocuTour Multimedia 800 777 3166 Options Draw a Tile Draw more tiles by clicking the Draw a Tile button shows cardbacks on two tiles Pass to Next Player End a turn without placing a tile by clicking the Pass to Next Player button the three right facing arrows Show Grid Determines whether the game board is Visible or Hidden On Correct Specify if the game should Continue or Pause once a tile is correctly placed When
7. Text One card in the pair will display a picture while the other card will have the written name of that picture Picture Sound One card in the pair will have a picture while the other card has a picture of an ear and the player must listen to the labeled object and remember its location for matching Same Visual Arrangement The items on each card pair will be arranged in exactly the same way The items can be matched by numeral to object object to object with same placement same to same or any combination of nu meral object and or placement Different Visual Arrangement The items can be matched by numeral to ob ject object to object with different placement same to same or any combina tion of numeral object and or placement Timer 10 30 60 or Unlimited seconds Set the amount of time given to find a match LocuTour Multimedia 800 777 3166 2 Shapes Around Us RSV 4 Shapes 6 Shapes 8 Shapes Objective The student will perceive target objects separate from a background of in creasing complexity Howto Play Game Setup Choose options from the Options menu Help Volume Auditory Stimulus Pause After All Found Target Text in Menu Bar Stimulus Presentation Order Choose the level from the Content Bar 4 Shapes 4 in choice field 3 matches in context 6 Shapes 6 in choice field 4 matches in context 8 Shapes 8 in choice field 6 matches in context Game Play Scan the objects in the scene on the right
8. The current picture and homework tasks will print if the game is in progress If printing is selected from a results screen the results page will print Finished Click on Finished to Quit Program Return to Menu View Results Pause Stop continuous play of shapes or concepts by clicking anywhere on the picture screen Resume play by clicking on Start or the Next button a right facing arrow in the bottom right hand corner of the game screen Next Advance to the next screen by clicking the Next button a right facing arrow Last Return to the last screen by clicking the Last button a left facing arrow Special Keys Some control functions may be accessed using the following special keys on the keyboard Volume Press up down arrows on the keyboard Print Press the letter P Show Hide Text Press the letter H Show Answer Press the spacebar Results pages Results pages are displayed after each set of 10 game screens for most screens and may be printed immediately for a hard copy of the student s progress Data may also be saved to a disk in text format by clicking on the Save Log button Homework This CD includes practice pages for use in home or classroom Practice pages may be printed from within the game at most game screens or from a PDF file on this CD To print a particular screen while playing the game choose the Print option on the Menu Bar at the bottom of the screen LocuTour Multimedia 800 777 3166 Object
9. ayed in the text box Shapes Colors on Screen Different Same Choose whether the shapes and colors in each set on the screen are the same or different The default is Same LocuTour Multimedia 800 777 3166 Objective How to Play Options Match Ups Six Twelve Twenty Forty eight Cards The student will encode object or numeric information into working memory and demonstrate accurate retrieval of information using a matching task Au ditory and visual planning strategies will be employed for efficient retrieval Game Setup Choose options from the Options menu Help Volume Computer Skill Level Auditory Stimulus Target Text in Menu Bar On Match Time to Make Choice Choose the level from the Content Bar 6 Cards 3 matches 12 Cards 6 matches 20 Cards 10 matches 48 Cards 24 matches Choose the number of players from the box in the upper left corner of the screen The C stands for 1 player vs computer Enter students names by highlighting Player 1 Player 2 etc and typing the name in the highlighted space The computer s skill level may be set in the Options menu Choose the color of the number or shape to be displayed on the game card Red will make all the shapes and numbers red Choose cardback design 30 choices from the multicolor cardback button Game Play Click on Start to begin the game The student clicks on two cards to turn them over If they match the pair will be p
10. ficient retrieval Student will increase the speed processing for salient feature identification and placement from unlimited time to 2 seconds LocuTour Multimedia 800 777 3166 Objective How to Play Shaping Up Training lm a Who Am I The student will learn definitions and identify 21 numbers 9 colors 12 shape components 6 classes of shapes 5 classes of triangles 5 simple shapes 5 complex shapes 6 Three Dimensional concepts and 8 Three dimensional shapes The student will practice expressive language skills by saying and recording the target word in isolation phrases or sentences The student will learn the definitions and identify Numbers 0 20 Colors red yellow green blue orange purple brown gray black Shape Components The elements that make up all other shapes are point line ray line segment end point angle right angle acute angle obtuse angle intersection perpendicular lines and parallel lines Classes of Shapes The categories of specific shapes are open shape closed shape polygon side triangle quadrilateral and parallelogram Triangles The classes of triangles are triangle right triangle equilateral triangle isosceles triangle and scalene triangle Simple Shapes The 2 Dimensional shapes are circle oval triangle square and rectangle Complex Shapes The 2 Dimensional shapes are rhombus trapezoid pentagon hexagon and octagon 3 Dimensional C
11. in Pause mode the game waits for a mouse click before passing to the next player s turn Auditory Stimulus Set whether the click heard when laying a tile down is audible Voice or not No Voice Timer Set the amount of time to recognize and place a tile Choose 30 60 90 or Unlimited seconds The Unlimited option reduces time pressure anxiety and the time settings can be used to encourage more rapid decision making Starting Tiles Set the number of tiles to begin play Options are 1 3 or 5 tiles The default is 5 Shapes on Dominoes Choose which shape s appear on the domino faces The default is Mixed but you may choose any of the other 2 D and 3 D shapes listed The layout pattern of shapes on a tile is the same for same number values regardless of the shape used i e 8 rectangular prisms will be laid out with the same pattern as 8 circles LocuTour Multimedia 800 777 3166 Macintosh System Requirements The Macintosh version requires an Apple Macintosh with a Power PC chip 8 12 megabytes of available RAM System 7 or OS8 9 a CD ROM drive and color monitor A microphone may be required to record voices You can play the games from the CD or drag the icons to a folder on the Hard Disk Windows System Requirements The Windows version requires Windows 95 98 ME or Windows 2000 XP a Pentium chip 12 16 megabytes of available RAM a CD ROM drive a multimedia sound card and video card and a color monit
12. ives Menu Orientation and Attention Student will orient to the computer screen and respond using the mouse touchscreen keyboard or voice Student will visually focus on stimulus material move eyes from left to right and top to bottom using efficient scanning processes Student will auditorily attend to stimuli from the computer or from the instructor Receptive Expressive Language Student will demonstrate comprehension of visually and auditorily presented stimuli by responding to computer prompt Student will maintain attention during the auditory presentation of words and respond with words phrases or sentences as requested by instructor Student will record speech and listen as speech is played back to learn self monitoring skills Student will acquire vocabulary for colors numbers and shapes Student will form associations between colors numbers shapes and the written text for each Student will rapidly name target stimuli when presented with visual prompts Student will answer the question What is it for 28 shapes Student will answer the question What color is it for 9 colors Student will answer the question What number is it for 21 numbers Visual Perception Visual Discrimination Student will perceive target objects separate from a background of increasing complexity Student will visually discriminate colors shapes numbers and size Student will isolate the relevant feature of the target and
13. laced in the student s pile The student then gets another turn If two cards do not match they are turned over when the next student or the computer chooses the next card The student may hear the picture labeled again by clicking on it The student continues to uncover pictures and find matching pairs until all of the matches have been found The pictures will be different for the next game unless the student chooses to play the same game over by clicking on the Repeat left curving arrow button Play a new game by clicking on the Play Again right curving arrow button At the end of each game the computer will automatically go to the Quick Results page Computer Skill Level Beginner Intermediate Expert Master Set the computer s ability level Auditory Stimulus Voice No Voice Choose Voice to label the shapes and numbers when they are turned over or No Voice for silence Target Text in Menubar Hidden Visible Allows text cues to be displayed in the text box LocuTour Multimedia 800 777 3166 On Match Reset Cards Wait for Click Determine whether cards are to be automatically removed once a match is found or if the computer should wait for a click from the next player Cards Match By Choose how card pairs will be matched Picture Picture Each card in a pair will have exactly the same picture Picture Picture Size Varies Card pairs will have the same picture but pic tures may be different sizes Picture
14. ly restocked when the shelves are completely cleared and there is time remaining on the timer Level 2 Factory Conveyor Belt Move the items off the conveyor belt and into the correct boxes Not only is this a timed exercise but shapes not belonging to any box may come along LocuTour Multimedia 800 777 3166 Options on the conveyor belt Begin play by clicking on the green light Pause play by clicking on the red light Drag items into the correct boxes Allow unmatched items to continue to the end of the conveyor belt and fall off Items lifted off the conveyor belt may be placed back on by dropping them above the belt If On Error is set to Pause game play is paused when an item is incorrectly placed The computer names the item and places it in the correct box Resume play by clicking the green light The speed of the conveyor belt can be changed from low 15 seconds processing speed to high 2 seconds by clicking on the numbers on the speed control Wrong Shapes Default 0 10 30 50 For Levels 1 and 2 only Training Level allows no errors Set the number of unmatched shapes that appear on the shelves With the Default value Level 1 has no unmatched shapes 0 Level 2 has no unmatched shapes when the speed is less than or equal to 3 At speed levels 3 4 and 5 there will be 15 30 and 40 un matched shapes on the conveyor belt Setting the percentage in the options menu will override these settings Settings will
15. match same to same in gradually increasing levels of complexity Student will identify and match 28 different shapes and ignore the irrelevant features of size and color with interfering background foils Student will choose the target from a field of 3 12 shapes place it then align the target by rotating it to the matching shape Student will develop efficient visual scanning skills by searching for a target distinguishing the salient features of color shape size and or number Student will find and match objects based on the properties of the salient features and ignore irrelevant features Arithmetic Student will count objects to 10 Student will identify numerals from 0 20 Student will answer the question How many for sets of objects Student will match numbers with equivalent sets Student will read written numbers from 0 20 Student will make associations between quantities in sets and written numerals utilizing efficient attention scanning and number recognition skills LocuTour Multimedia 800 777 3166 Concept Formation Encoding Planning and Memory Student will find like objects on the basis of a specific variable Student will find and match like objects on the basis of a specific variable Student will encode object or numeric information into working memory and demonstrate accurate retrieval of information using a visual matching task Auditory visual and planning strategies will be employed for ef
16. n the right When the shape is dropped onto the correct slot the two will join together if no rotation is needed When the shapes do not align it is necessary to rotate the shapes using the rotation buttons The buttons rotate clockwise and counter clockwise The student can be taught to visualize where the shape should go and then plan a rotation strategy Once placed the shape plugs in and becomes opaque If a shape is incorrectly placed the student can rotate the shape but it will never plug in and must be returned to the left side of the screen Note It is important to place a shape onto the center of the target shape The hand indicates the center of the shape Auditory Stimulus Voice No Voice Choose Voice to name the shapes when they are picked up or No Voice for silence Autoplay Delay No Delay 2 4 6 Seconds Pause Set delay time to allow the student to watch as the computer places the shapes in the correct spots Target Text in Menubar Hidden Visible Allows text cues to be displayed in the text box LocuTour Multimedia 800 777 3166 Objective How to Play Game Controls Options 1 2 3 How Many Do You See Training I Shape 2 Shapes 4 Shapes 8 Shapes The student will make associations between quantities in sets and written numerals utilizing efficient attention scanning and number recognition skills Game Setup Choose options from the Options menu Help Volume Auditory Stimul
17. nce when the player has won the game Timer 10 20 40 Unlimited Set the number of seconds a player has to iden tify an item LocuTour Multimedia 800 777 3166 Dominoes li 1 R Numbers Shapes Mixed Objective How to Play Game Controls The student will choose the target from a field of 1 5 tiles select the tile select the rotation if indicated rotate the tile then align matching tiles on the Domino grid Game Setup Choose the Options from the Options menu Help Volume Show Grid On Correct Auditory Stimulus Timer of Starting Tiles Shapes on Dominoes Choose the content from the Content Bar Numbers 1 10 tiles matched by numeral Shapes 2 D and 3D tiles matched by number of shapes on tile Mixed Numbers and Shapes match by numeral or number of shapes Choose the number of players from the box in the upper left corner of the screen The C stands for 1 player vs computer Enter students names by highlighting Player 1 Player 2 etc and typing the name in the highlighted space Choose the color of the Shapes and Numbers that appear on the tiles from the Color Pad Finally choose which number range to practice Tiles can appear with num bers in the ranges of 1 5 6 10 or 1 10 Game Play The goal is to be the first player to place all of their tiles onto the game board Place one tile per turn within the time limit specified in the Options menu Each of the tiles contain two
18. nd homework pages LocuTour Multimedia 800 777 3166 Game Controls Content Bar Level Selection Change a game s level while playing the game double click on the desired level button See game page for specific levels The level will be highlighted in orange and the adjustments will begin immediately If a Quick Results Screen appears click on the Start button in the menu bar Hide text Show text Hide the object s labels and descriptions in the text bar by clicking on the Sunburst button Show text by clicking it again Repeat Click on the Repeat button to replay the exact same stimuli Use Play Again to play a new game with different stimuli Menu Bar Record Record and play back speech using the VCR like Stop Play Record buttons Options Adjust game play options by opening the Options pop up menu Each game will have different options See game page for specific options Changes made in the Options pop up menu occur immediately Help Read instructions on playing this game Volume Adjust the game sound volume level by moving the bar up or down Game Display all the game titles and allow the student to move immediately to a different game Start Begin a game by clicking on the Start button clicking on the picture screen pressing the space bar or pressing the enter key Show Answer Reveal the answers by clicking on Show Answer Hide them again by clicking Hide Answer Print Click on the Print button or type P to print
19. oncepts The elements that make up 3 D shapes are plane solid shape face edge base prism 3 Dimensional Shapes The 3 Dimensional shapes are rectangular prism cube triangular prism sphere cylinder cone and pyramid Game Setup Choose options from the Options menu Help Volume Wait Time Between Screens Pause After Prompt Stimulus Presentation Order Choose the content from the Content Bar Numbers Simple Shapes Colors Complex Shapes Basics 3 D Concepts Classes 3 D Shapes Triangles Then select one of three levels of play Training I m a level and Who am I level The selected level is highlighted in orange LocuTour Multimedia 800 777 3166 Options Game Play Training Level The computer presents concepts and shapes with a definition description and examples The student will sustain auditory attention as the auditory and visual information is presented I ma Level 1 The computer displays a picture names it and moves to the next picture Set the speed between screens in the Options menu Lower the volume and have the student name the items for continuous naming word fluency practice Who am I Level 2 The computer displays a picture and asks Who am I The question is answered by the computer after a pause Set the pause time after verbal prompt in the options menu Pause time ranges from 5 to 30 seconds This question answer format practices confrontation naming of the target
20. or A microphone is required to record voices Complete Manual A manual that provides instructions for each game is included on this CD It is located in the Manuals folder and is formatted in Adobe Acrobat format If you do not already have Acrobat installed a copy is included on the CD There is an Extra Homework folder that includes pictures of each of the items on the CD LocuTour Multimedia Inc End User License Agreement This agreement allows you to a Use the LocuTour Multimedia software on a single computer at any one time b Print copies of the complete manual from the CD and distribute those copies i for use by personnel employed by you ii for use by your therapy clients iii for use by other third parties provided the copies are distributed free of direct or indirect charges 2002 John Scarry and Marna Scarry Larkin All Rights Reserved For information on other products and a free demo CD check out our web site at www LocuTour com or e mail us at info LocuTour com Everyday Language II Naming Scanning and Planning Using Color Shapes and Numbers Stock Number M11 2 MADE WITH macromedia
21. resume to the default levels after the game is exited Auditory Stimulus Voice No Voice Allows auditory cues to be turned on or off The Default option resets the option to pre determined settings Timer 30 60 90 seconds 2 minutes 5 minutes Affects Levels 1 and 2 only Set the timer for each round On Error Pause Continue Affects Levels 1 and 2 only Set whether the game pauses and gives the correct item placement Target Text in Menu Bar Hidden Visible Allows text cues to be displayed in the text box LocuTour Multimedia 800 777 3166 vA Objective How to Play Options Plug Ins 2 Shapes 3 Shapes 4 Shapes 6 Shapes The student will choose the target from a field of 3 12 shapes place it then align the target by rotating it to the matching shape The student will employ the cognitive strategies of pre planning scanning and visualization of shape rotation on a two dimensional plane Game Setup Choose options from the Options menu Help Volume Auditory Stimulus Autoplay Delay Target Text in Menubar Choose the content from the Content Bar Select target items by clicking on one of the four buttons located on the left side of the Content Bar 2 Shapes 2 targets 1 foil 3 Shapes 3 targets 1 foil 4 Shapes 4 targets 4 foils 6 Shapes 6 targets 6 foils Game Play Chose a shape from the left side of the screen and plug it into the matching target spot on the gray bar o
22. un out before calling for the next item Pause Pause the game with the Pause button Listen Again Repeat the last call by clicking the Listen Again buttons 3 waves Hide Show Sunburst button Hide the object s labels and descriptions in the text bar by clicking on the Sunburst button Show text by clicking it again Next Play with a new Bingo card by clicking the Next button a right facing arrow or repeat play on the current card by clicking Repeat a left facing arrow Say Color Yes No Determines whether the color is labeled in addition to the shape and location Wrong Shape Call Rate 0 10 25 50 Set the percentage of calls that do not match shapes on the Bingo card On Correct Continue Pause Once an item has been identified choose whether the game will automatically Continue with the next call or Pause until the mouse is clicked again Auditory Stimulus Voice No Voice Set whether a Voice or No Voice names the item the player clicks on from the Bingo card The item being called is always named regardless of whether auditory stimulus is set to voice or no voice LocuTour Multimedia 800 777 3166 Target Shape Hidden Visible Hides or shows the target shape and the text in the target shape box The default is Visible If the target shape is hidden the player must rely on auditory information in order to identify the target Bingo Found Animation Animate No Reward Provides an animated re ward seque
23. us Autoplay Delay Target Text in Menubar Shapes Colors on Screen Choose the content from the Content Bar Select target items by clicking on one of the four buttons located on the right side of the Content Bar 1 Shape 1 target set 1 numeral foil 2 Shapes 2 target sets 2 numeral foils 4 Shapes 4 target sets 2 numeral foils 8 Shapes 8 target sets 2 numeral foils Game Play Count the number of shapes in a group Find the number on the left side of the screen and drop it onto the space provided If an incorrect number is chosen it will move back to the left If Auditory Stimulus is set to Voice in the Options menu the objects will be highlighted as the computer counts them then the incorrect number will be moved back to the left Error handling models left to right top to bottom scanning and one to one correspondence Show Answer The computer will highlight each object in the set and count aloud The correct numeral on the left will be highlighted with a blue box and the answer line will also have a highlighted blue box The student should then pick up the correct numeral and place it on the line Auditory Stimulus Voice No Voice Choose Voice to name the shapes when they are picked up or No Voice for silence Autoplay Delay No Delay 2 4 6 Seconds Pause Set delay time to allow the student to watch as the computer places the shapes in the correct spots Target Text in Menubar Hidden Visible Allows text cues to be displ
24. vocabulary Wait Time Between Screens No Wait 2 5 15 30 Seconds Set the delay between each concept presentation This allows for expressive naming prac tice or teacher intervention and instruction Pause After Prompt 5 10 15 30 seconds For the Who Am I level only Choose the time delay between the computer s question Who Am I and the computer s answer Stimulus Presentation Order Random Sequential Scenes are displayed in the same order every time the game is played unless this option is set to Random Say Color Yes No Default will be no color Text will match the speech LocuTour Multimedia 800 777 3166 Objective How to Play P Training Level 1 Level 2 The student will develop efficient visual scanning skills by searching for a target distinguishing the salient features of color shape size and or num ber The student will find and match objects based on the properties of the salient features and ignore irrelevant features The student will increase the speed of processing for salient feature identification and placement from un limited time to 2 seconds Game Setup Choose options from the Options menu Help Volume Number of Wrong Shapes Auditory Stimulus Timer On Error Target Text in Menu Bar Choose the content from the Content Bar Select target items by clicking on two of the six buttons located on the left side of the Content Bar Target categories are Group I
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