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Getting Started - Scenario Design Center

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1. 2nd PVA Army probability 2 the 15 00 16 June 1385 902 at 301 109 Warsaw Pact Recon Co 2nd PVA Army Scheduled Dialog DAW TE dere 195 PSTD at ATS TAT a ree Pact HO Ded PAA Bere Pred PA Arra Help non zero arrival probability a unit above it This new convention serves to assist scenario design only and has no effect on game play whatsoever shares the first
2. a Warsaw Pact command keport It is still daytime and you may note that many enemy Feinforcements have arrived forces revealed during Turn Ar unts are available Warsaw ai Chemical ammunition available 3 5 1 are no longer visible Artillery mne ammunition available 2 Pact owing to the enemy s recent 1 out of 1 HO out of command SIGINT detects enemy HO at 0 6 Turn d come visibility range OK Select a report to scroll to the given location Oo K Let s recon the 50 point objective hex again Select the 94th Recon Battalion and move it hex by hex adjacent to the objective as shown You will find the gt objective still held by an enemy f mechanized infantry unit Let s fire some artillery at that hex Artillery can fire at any unit in its range so long as an eligible spotter can see Te it Howitzer Bri 18 Guns 100 Morale C Movement 60T Fatigue Select the Howitzer Battalion as shown It is a towed artillery unit meaning it must be deployed to fire Toggle it into Deployed Mode now ue Check the unit s range by right clicking its Unit Box You aaa ba Gi gt t a a will see your howitzer s range is eight hexes and the Semele L 50 point objective rests within this range Sth Guards hit Rifle Diw Detense 12 speed 10 2nd Guards Tank Anny a A IF Chemical Gop of Sov Forces Ger Toned Gine hotonzed 122mm Howitzer Hard FAB H aL i
3. fog of war active will be hidden from you and Summarized as X less than 10 men XX 10 to 99 men and XXX 100 to 999 men Let s continue your ground reconnaissance Locate the 94th Recon Battalion once again This time change it into ge Travel Mode exactly as you did with the recon yahelicopter unit Travel Mode gives a ground unit a larger movement allowance particularly when using roads and is the only means for a ground unit to cross a f river or a canal ata bridge The act of changing movement aimode may trigger enemy reaction fire Move the recon battalion northwest across the bridge at Athe canal and continue along ithe primary road until it makes contact with an enemy armored unit as shown Reaction fire oe may ensue Beware that when as sin Travel Mode offensive and idefensive strengths amongst other things are greatly reduced It costs movement I points to change out of Travel Mode too kai f y If able click the Change Travel Fa E f Mode Button on the Toolbar snow Your recon battalion will Tip Clicking the Reachable Hexes Button on the Toolbar will highlight the extent a unit may still potentially move in a turn Clicking the Divisional Markings Button on the Toolbar will add color to your forces based on the organizations they belong to Pressing the Shift key will add locality labels to the map Try each of these now The ca
4. same way twice Click ok to close it Warsaw Pact Command Report 1 Air units are available Chemical ammunition avaiable 3 Arhilen mine ammunition available 2 SIGINT detects enemy HO at 6 3 Warsaw Pact Select a report to scroll to the given location OBJECTIVE OF THE GAME Click Info and then Victory on the Menu Bar As you can see to obtain a major victory in this battle you must earn 250 Victory Dialog First Side Waras Pact Objective Points NATO Losses 0 MenLosses Of Gun Losses 0 Vehicle Losses OQ Mava Loses J 0 Sur Lozees Warsaw Pact Losses MenLoses QJ 0 Vehocle Losses 0 Nava Losses O Air Losses TCC Gun Lot Victory Vales Major Defeat Ma M Total Points 0 Outcome Warsaw Pact Mino Defeat k Minor Victo bien Poirt Loss 0 Gun Pont Loss Of Vehicle Point Loss 0 Maval Pomt Loss Air Pont Loss p hien Poirt Loss 0 Gun Port Loss 0 Vehicle Point Lass O Maval Point Loss O Air Point Loss CO Minor Deteat 0 250 Major Wicho Help Victory Points by the scenario s end Click ok to close it If you look at the map you ll see some oval shapes with numbers inside them These are your objectives To win a major victory you will need hold objectives and inflict enemy casualties equal to 250 points As you incur losses points will be taken away from you TURN 1 In this scenario the Warsaw Pact move
5. GETTING STARTED Soviet armor mechanized infantry and special forces surge across the frontiers of the northern Federal Republic of Germany under the blazing fire of helicopter gunships and the swarming menace of the Red Air Force The industrial heartland of the Ruhr and the ports of the Netherlands shine as beacons for i this moment many had estimated yet none had believed possible Welcome to Modern Campaigns North German Plain 85 This guide is designed to get you playing immediately EE i ea ee ee Dir For veterans of the Modern Campaigns system be sure to check out the What s New in North German Plain 85 section of this manual SCENARIO SELECTION File Selection Dialog Status Mode New Normal HOO Started scr A Old buh Osa Sem Use 10_01s North German Flan scr ean se ae FIO Us North German Plain Initialscn C OlyDae Olean JRA pen Nea 0 Play By E Mail 10053 NG Plain easier NATO scn A 10_06 _MG Flam early French scn Two Player Hot Seat HO Ofs_ NG Plain Prepared scr Turns E H10 08s NG Plain winter scr Title Getting Started Friend or Foe Along the Elbe Designer Saunders and Blackie Description Northem Germany June 10th 1985 Shots rang out all along the frontier as units of the Warsaw Pact began crossing Into West Germany The first NATO organized resistance came in this sector where elements of the 6th Panzer Grenadier Division were tasked with the protection of the province of Schlesw
6. antry unit and it may respond with anti aircraft reaction fire lf you Survive and posses sufficient movement points to do so try moving your helicopter unit hex by hex northwest as shown It is very likely that you may uncover more enemy punits along the way and receive their reaction fire I Let s now see if we can gain some information regarding the vicinity of the 50 point objective hex using air reconnaissance Your Command Report advised that you have air units available this turn _ Click on the 50 point objective hex to make it your target and then click the Call Air Mission Button on the Toolbar Call Sir Mission Air Mission Dialog x A dialog will Available Ae Support eee E 110th FB Ag 36 Su 24M Fencer 20730718 NIGHT 1061h Fu Bomber Div 60th Air Comps A SNOWING all air E u reat Fir units at your disposal You ll notice only one listed in bold at this time a Recon Flight of Mig 25 Foxbats Being listed in sP Recon Flight 4 MiG 25F Forbal 0 0 20 RECON 60st Recon Agl 106th Fir Bomber Div 6 Unknown ARA Men Movement conducted against the selected hex If successful enemy units within the visibility range of the target hex may be revealed in varying detail Visibility may change from turn to turn To find a turn s visibility range look at the Terrain box in the Hex Info Area Tip Enemy unit information with
7. dni 144 Men 1002 Morale C Movement 120T Fatigue Toggle the squadron into Deployed Mode and now move it hex Faby hex Unlike your other helicopter units once landed this type of helicopter unit converts into an infantry unit Toggle it into Travel Mode jagain and it reverts to its airmobile status FINISH THE GAME You now know how to move fire and assault with your forces With the victory conditions in mind keep maneuvering your forces in the manner you see fit The end of the game will be announced at the conclusion of the enemy s final turn at which time final Victory Points will be shown To restart the scenario click File and Selection in the Menu Bar A list of scenarios will appear and you may select any by double clicking on its entry Tip Scenarios 10_01 to 10_07 represent larger longer ranging campaigns containing many variations New players may wish to proceed with something smaller before embarking on these offerings of the game FURTHER INFORMATION user This Guide is designed to make you feel comfortable with what s going on in Modern Campaigns but it is no substitute for the User Manual which is the series rulebook You can see this whilst playing by pressing F2 or click User Manual here Omdj The Main Program Manual discusses the various elements of the interface in helpful detail You can see this whilst playing by pressing F1 or click Main Program Help FileMain Program H
8. econ unit and its information is now displayed in its Unit Box in the Hex Info Area Mi 2 Hard nf Right click this Unit Box reveal more data about the unit Acorns including its recon status Helicopter Squadron AA a Sth Guards Met Rifle Diw Defense 11 Speed 28 Recon Unit Helicopter znd Guards Tank Ammy Grp of Sow Forces Ger _ Select the helicopter recon unit and click the Change Travel Mode Button on the Toolbar You ll see a white line appear at the bottom of the unit and a T next to its movement points It is now in Travel Mode A helicopter may only fly if in Travel Mode Your Command Report indicated that SIGINT electronic warfare which occurs at the start of each turn during a scenario in which it is active had detected an soe mr ed i an enemy unit which now S m ETN a sits at the northwest Visibility Smit of the map with a Supply ae icon Tip Remember do not be concerned if you do not see this unit in your current game As with many things SIGINT is probability based and no scenario will ever play the same way twice You may in fact currently see another unknown enemy unit elsewhere on the map or none at all Unknown Let s send your helicopter recon unit to scout that portion of the map With the unit selected drag and drop it to the first village due north from its current position as shown You will likely run into a West 4 German mechanized inf
9. elp here notesp f you wish to delve inside the game designer s head Press F3 whilst running the game and Designer s Notes will be yours or click Notes Help File here Be sure to also check out the essay by Bob Mayer entitled Northern Exposure Operation RHINEGATE North of the Fulda Gap History Help File here Pressing F4 invokes a feature called the Parameter Data Table It provides a host of information including movement costs terrain benefits and stacking limits amongst other Parameter Data Dialog things Don t forget that PRESSING F4 invokes the all important Parameter Data Table Become familiar with it and note that its figures may change from scenario to scenario to depict the nuances of a battle at hand Lastly documentation for the game s editors may be found in the following help files e Scenario Editor Help File e Order of Battle Editor Help File Finally be sure to check out the What s New in North German Plain 85 section of this manual WHAT S NEW IN NORTH GERMAN PLAIN 85 Built Up Areas Without Roads To simulate the enormous movement costs associated with operating in a built up area roads may not connect all hexes in some multi hex towns Movement between _ these hexes is still permitted However the road movement rate will not apply Amphibious Vehicles BROM2 ieee Though not a new concept it is important to remember TRT m So By acum PA that some uni
10. ig Haolstein and the land gateway to Denmark The first major city in the west Hamburg lay before the advancing 94th Guards Motonzed Rifle Division but the big cities did not matter to Soviets The dual task of this division was to secure the bridges over the Elbe at Geesthacht and over the Neetze Canal before the division was to turn northward leading the drive into Denmark Size small Designer Note This scenario is designed for playing as Warsaw Pact Human vs Al Refer to the Started HLP file for a quick start to this game and SCenarid Cancel Help Insert the North German Plain 85 CD if you haven t already and after the introductory cinematic you ll be taken to the File Selection Dialog Click the scenario 00 Started and then ok This takes you to the Al Selection AN Selection Dialog Dialog where you choose the side you NATO A r T wish to play For the purposes of this tutorial select Warsaw Pact Al Manual Manual Manual for yourself and Automatic With Fog of War for Nato Click ok to get the game underway and you are now the Warsaw f Automatic with FO Automatic with FOW Pact commander C Automatic C Automatic NATO Advantage Warsaw Pact 100 0 100 Rules Help Your first Command Report will appear with information relevant to the first turn Note its contents and beware that the information you see may differ from that illustrated No game of Modern Campaigns will ever play the
11. ll differ In this case the assault met with total Em SUCCESS Air Mission Dialog pe Let s now Available Ait Support bring in some 18th FB Agi 36 Su 24M Fence 20 30 18 NIGHT 106th Fir Bomber Div 60th Ai Corps Meee 340th FB Agt 36 Su 25 Frogfoot 20 32 20 106th Fir Bomber Div 60th Air Corps Warsaw fp Click the f 1 498th FB Rgt 26 MiG 27D Flogger 18 28 18 NIGHT 106th Ftr Bomber Div 60th Air Cor enemy armoured unit adjacent to your recon battalion at the north of the map Click the Call Air Mission Button on the Toolbar The Air Mission Dialog once again appears As an eligible friendly unit now spots the target hex three air regiments await in bold for your orders Select the first entry the SU24 Fencers of the 118th Fighter Bomber Regiment As with your air recon mission click ok Your air mission will fly against the designated hex and if successful its combat results will be displayed on screen Continue moving the remainder of your units in any order you see fit At minimum try to maneuver your Howitzer Battalion and 2nd SP Howitzer Battalion to their destination hexes as shown When you ve finished your actions click the Next Turn Button on the Toolbar and click ok if prompted The enemy will move and fire its forces Your units may fire automatically in reply Some enemy movement may be spotted Your next turn will be announced once the Warsaw Pact Command Report appears TURN 2 rs
12. n you right click to fire an Use Chemical Weapons Alternative Fire Dialog will pop up Use Artilen Mines Cancel Fire Mission Click Use Chemical Weapons anda chemical artillery attack will occur The results of your fire will be shown on screen and a green Chemicals icon will be placed in the target hex 4 Now if able maneuver Maand select another artillery unit in range of sanother enemy unit Let S fire an artillery mine barrage Follow the same procedure as for your chemical attack but ethis time click Use Artillery Mines in the Alternative Fire Dialog The results of your fire will be shown on screen fand a gray Minefield icon will be placed in the gtarget hex he advised that reinforcements have arrived this turn Click the Arrived Units Button on the Toolbar Arrived Dialog The Arrived Dialog will pop up Amived Units Double click to place listing Warsaw Pact 2 94th Helicopter Sqdn 94th Guards Mot Rifle Dry at 49 16 reinforcements ready for entry To introduce a reinforcement double click its listing in the Arrived Dialog Now check the eastern border of the map EEN YOU will see the 2 94 Helicopter Squadron in flight awaiting Examine the squadron s Unit Box in the Hex Info Area You will notice it comprises of men and not vehicles unlike the other helicopter units you have commanded so far ro aa s l a i P l ma Fi 2 94th ERE Sgq
13. nal you have just crossed for example is called the Elbe Lubeck Let s now initiate some combat Select the Tank Battalion as shown and move it adjacent to the enemy s guided missile unit Click the Change Travel Mode Button on the Toolbar to set it to Deployed Mode T 62 MRR IARI In Modern Campaigns most direct fire occurs against Lic 6 adjacent hexes Right click the tank battalion s Unit Box ard MMotonzed Rifle Regt ee 8 and you will see that its range against both hard and soft Sth Guards biot Rifle Civ Detense 25 i Perm targets is one hex Speed 14 limp of Sov Forces Ler Tracked Znd Guards Tank Ammy lf your unit survives reaction fire against it and possesses sufficient movement points you may return fire To do so select your unit exactly as you did for movement Now with the Control Button pressed place the mouse over the adjacent enemy unit A crosshairs will appear Right click to fire The results of your fire will be shown on screen either there will be no effect you ll cause fatigue a loss or possibly disrupt the enemy the results will be yellow or cause it to be broken the results will be red 4 Let s send our attack helicopters into the fray Select the 1 94th Helicopter Squadron Toggle Travel Mode to send it airborne and z maneuver it two hexes away from the enemy s guided missile unit things will become apparent Because it has a ha
14. rd attack factor it is an anti tank helicopter unit The unit is denoted Guided meaning it is armed with guided missiles Lastly the unit has a range of two hexes Leave your helicopter squadron at its current location Fire at the enemy guided missile unit exactly as you did gt with your armor The results of your fire will be shown on screen lf the enemy unit still remains on map it may A have been weakened sufficiently to conduct a close assault against it see Select the 1 3 Motorized TR Battalion as shown and yamove it adjacent to the syenemy guided missile i BES E a LK unit e E as 2 F T a ae i B To enter an enemy occupied hex you must assault it To do so select your motorized battalion and right click the enemy s hex A dialog will appear announcing the initiating of an assault Note Changing your motorized battalion to Deployed Mode now though safer would leave it with insufficient movement points to assault this turn Assault Status To conduct your assault click the Resolve Assault Button on the Toolbar Resolve Assault Results will appear showing both sides losses If you ve won and any remaining enemy retreat you will scapture its hex If you win and the enemy is unable to retreat you will capture some of its forces instead but Tei inot enter its hex Remember do not worry if your No Effect Vehicle outcome does not match the one illustrated as play F wi
15. s first Let s probe the enemy s lines with some reconnaissance and three assets exist for this purpose all of which are included this scenario land helicopter and air Click on the unit indicated It is the 94th By Recon Battalion a land unit and its information gt is now displayed in its BF Unit Box in the Hex Info Pes Area Let s send this unit northwest Double click the recon battalion on the map or click its Unit Box so that the Unit Box lights up It is now selected and ready for orders 94th Recon Br a0 Vehicles 100 Morale E Movement 96 Fatigue il Let s move it one hex at a time To do so right click an adjacent hex If able to move it will obey The Status Bar will tell elt you why if not Let s now move this unit to a distant hex the crossroads two hexes to the west To do so with the left ee mouse button down drag it to the indicated determine the path it follows so it s wise to drag smallish distances to keep control because with fog of war active smovement cannot be dtaken back Doing so may reveal an enemy unit Did it fire at you The system handles enemy reaction fire during your turn and will likewise fire your units during its turn If necessary and if it is able to do so continue moving the recon battalion until it occupies the crossroads as shown Click on the unit indicated It is the 3 94th Helicopter Squadron a helicopter r
16. t 76r H ri 5 a ft Ei ie Assaut 10 AA 2 0 Sth Guards Miot Rifle Diw Detense 12 ord Motonzed Rifle Regt 2nd Guards Tank Ami Spee d 10 rE IFfChemical lamp of Sow Fo mez ler james ees hotonzed To fire artillery follow exactly the same procedure used for regular fire The results of your fire will be shown on screen In Modern Campaigns some artillery units may be capable of firing chemical ammunition and mine ammunition Your Command Report advised that you have chemical ammunition and artillery mine ammunition at your disposal eee Engineer To Top of Stack To Bottom of Stack Turn Clockwise Turn Counterclockwise Change Travel Mode Change Rail Mode Save Movement Costs Toggle Bigging In Damage Fail Damage Ferry Combine Breakdown Recon Spotting a0 On Foot Remove From Map Artillery Dialog Air Mission Undo Last Movement select the 2nd SP Howitzer Battalion unit fas shown and toggle it into Deployed Mode Note Being a mobile artillery unit it could fire in Travel Mode with a corresponding Travel Mode penalty Let s now fire a chemical barrage To do so click Command and then Use Alternative Fire on the Menu Bar With the Control Button pressed place the mouse over the 50 point Select type of fire objective and a crosshairs will Alternative Fire Dialog l appear as normal However this Use Normal Fire l i A time whe
17. ts in Travel mode are capable of crossing ie Ue rivers and canals without the benefit of a bridge at the Sth Guards bhiot Rifle Civ Detense 12 Hem cost of their entire movement allowance Such units are JEEE designated Amph or Amphibious in their Unit Boxes Amphs Recon Fomored Car Znd Guards Tank Ammy Grp of Sow Forces Ger Changes Introduced With Korea 85 1 01 Veteran gamers may wish to pay specific attention to the following rules introduced with the update to Korea 85 Wired Bridges Ferries Limited Air Recon Optional Rule Congestion and Minefield Attack Movement Loss Ferries and Congestion were rules added for another game and are not used in this title im Retreat Into Enemy Zone of Control Gamers should also note that whilst a retreat into an enemy zone of control after an assault is usually prohibited a unit may retreat into such a hex if it is occupied by a friendly unit Scheduled Dialog Scheduled Dialog a Also introduced f with the update to Korea 85 is a change to the scheduled Dialog p 302 95 Warsaw Pact 1 3 Tank Battalion 16th Tark Pol al Peat A unit listed with a pt 302 34 Warsaw Pact 3 3 Tank Battalion 16th Tank Pol Division Scheduled Reinforcements Select to scroll double click bo view 3 0 arrival Ie 303 93 Warsaw Fact md Motorized Rifle Bn 16th Tank Pol Division ilitv i elat 300 109 Warsaw Pact 1 Helcopter Regt

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