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DAC-3 Controller Manual

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1. 16 Button Basicfuncton Secondary Shift Function ss C CMS LED Play mode Switches between Autoplay Autopilot Shuffle Normal Autoplay shuffle modes with LED lit up normal LED out when enabling these modes player will start playing Turn off Autoplay modes if not already 3 GP Holding this button will change the function of Recordcase buttons and jog Holding this button will change the function of wheel behavior Recordcase buttons and jog wheel behavior for selecting groups instead of for selecting groups instead of tracks Up Down Arrows Shift sub groups tracks Up Down Arrows scroll major groups No CP Starts playing current track but returns to the position it Free for function started when released No Cue Loads selected cue point LED on loads AUO US WEN MORUE Go to autocue start point point is found but LED will still be on indicating ou are in cue mode Backlight Aaaa a Pe LED on Backlight Recordcase arrow down Moves downwards in FX Press repeatedly to scroll age Eres FX Apply Free Yes selected FX Yes Apply oor the current selected No function as of yet ss Up Down Arrows Scroll through recordcase 17 Button Basicfuncton Secondary Shift Function lt tsSSCSCMa LED lt lt Will start or remain in paused seeking mode seeking Will start or remain in paused seeking mode seeking backward 1 frame 100th of
2. DAC 3 Controller Manual First Edition Visiosonic Ltd 1881 A Drew St Clearwater FL 33765 www visiosonic com www pcdj com www fxuser com sales visiosonic com Copyright Trademarks License and Certain Restrictions Manual Written by Design amp Technical Layout Copyright 1999 2005 Visiosonic Ltd All Rights Reserved The Logos are trademarks and or service marks of Visiosonic Ltd and are being used herein with its permission Reproduction of this manual is not permitted without express written permission from Visiosonic Ltd The software may be used on a single computer The software interface and any related materials might not be copied in any way whatsoever You may not de compile reverse engineer disassemble or reduce the software Nor are you allowed to modify adapt translate rent sublicense assign lease loan resell for profit distribute or network the software disk related materials or create derivative works based upon the software or any part thereof Hicham Janati amp Ward Impe Eric Seijo Kyle Judd Ryan Sherr amp Andrew Van Almen Digital Audio Controller DAC 3 The purpose of the DAC 3 is to give the professional DJ real world touch control to manipulate the PCDJ Software This Controller combines the incredible working power of today s computers USB2 0 MIDI and hands on workability with on the fly capabilities Connecting the DAC 3 Controller Conn
3. Note Do not get confused with Holding down Shift and Play at the same time to enable Turntable style start up 10 Reverse Play or Reverse Loop Play The DAC 3 will let you play a song backwards or a Loop backwards This is done by holding down the R button Mixing Tracks Your ability to mix songs with seamless precision with the PCDJ Software is simple Follow the steps below to learn how to use the DAC 3 in mixing beat matching and more Instant Beat Matching NOTE The BPM must be set in both of the tracks that are loaded into the Players in order to be able to use this function STEP 1 Load both Players with tracks see Loading a Track Into the Player in Chapter IV on how to load the Players STEP 2 If you want the BPM of the track in Player A to match the BMP of the track in Player B press the Match button on the left side of the controller this is Player A side of the Controller The LED light to the right of the Match button will illuminate to show that the track in that Player has been Beat Matched You could instead match the BPM of the track in Player B to that of Player A by pressing the Match button on the right side Player B side of the controller NOTE The Instant Beat Matching feature works in any mode for instance play mode Sampler mode etc it also works with Loops as well At this point the Reference Player the one that did not change its BPM becom
4. Then you can easily move the Cue Point forward or backwards as many beats as you wish If there is a portion of a song that had no drum beat to follow for example if there s only talking or strings playing you can set the Cue Point before or after this section and then move the Cue Point to include this section Then when the drum beat starts up again it will be on the correct count NOTE To do Beat Stepping the BPMs of a song must be entered prior to using this feature If no BPMs are entered there is no way the PCDJ Software can calculate the beat The Wait List To load tracks into the Wait List with the DAC 3 follow the steps below STEP 1 Select a track on the Recordcase a highlight will show over the chosen track STEP 2 Hold down the Waitlist button and press the Load button STEP 3 Repeat steps 1 amp 2 until you ve built your desired playlist To learn how to do more things with the Wait List such as play tracks and delete tracks check back to Chapter IV under these topic headings Turntable Break Off Another cool feature in the DAC 3 is the Turntable Break When you hold down the Shift button and press Cue when the Player is playing the PCDJ Software will slow down to a stop creating a sound like a turntable being shut off Turntable Break On When you hold down the Shift button and press Play when the Player is stopped the PCDJ Software will start playing from a complete stop and gradually speed
5. Add Hardware Wizard helps you install hardware Device Manager properties of any device The Device Manager lists all the hardware devices installed on your computer Use the Device Manager to change the Driver Signing Device Manager Add Hardware Wizard Hardware Profiles Tnn Hardware profiles provide a way for you to set up and store different hardware configurations Hardware Profiles Cancel Step 3 The Device Manager Window Should Appear Devices and click on the symbol to Look for Human interface loxi Action View e gt p E expand the tree You should see PCDJ DAC 3 Controller number varies from the DAC 3 s connected Write this number down Now close all windows by clicking on the X GIGMACHINE Computer Disk drives mj Display adapters 23 DYD CD ROM drives a H E H A Gc Floppy disk controllers E Human Interface Devices gj HID compliant device Og USB Human Interface Device z Prcomtroners Seite 3 Keyboards T Mice and other pointing devices Modems Monitors BY Network adapters oy Ports COM amp LPT fi Sound video and game controllers m System devices Universal Serial Bus controllers The DAC 3 Features Diagram The DAC 3 has many awesome features specifically designed to allow the DJ to reach new levels
6. are a number of reasons why this might occur but none of them are caused by The PCDJ Software This is where the Pitch Bend feature comes into play Using the Jog Wheel You can temporarily bend the pitch of a song by turning the Jog Wheel clockwise pitch up or counter clockwise pitch down when a song is playing in the Player The faster you spin the Wheel the greater the degree of bend that will occur Using the Pitch Bend buttons You can also bend the pitch by holding down the Pitch Bend buttons To bend the pitch to a greater degree use the control combination Shift Pitch Bend hold down the Shift button and depress one of the Pitch Bend buttons minus to temporarily slow down the song and plus to temporarily speed it up The pitch will bend for as long as you hold down either of the Pitch Bend buttons Pitch Step sometimes it is necessary to be able to move the Pitch Control Slide minutely in order to better match up a song with another after having manually positioned the Pitch Control Slide to match the pitch or speed of one song with another An example would be You ve matched the pitch of one song in one Player with the pitch of another song in the other Player But the song that you changed the pitch of begins to drift off the beat of the other song This is because the pitch was not precisely matched This is where the Pitch Step control becomes very useful By holding down the Load button while the Player
7. jump to active waitlist and back Waitlist Load Add to Waitlist Changes Display from Elapsed Time to Remaining and back Will start or remain in paused seeking mode seeking for back ward 1 frame 100th of a sec at the time IN sets cue or start loop point Out sets end of loop cue Re loop Exit loop Re loop button immediately starts the currently selected loop Hold it down and move jog wheel right to scroll through the FX Press to apply new FX settings hold down FX and Apply to scroll through pre sets w jog wheel In Paused mode the Jog Wheel scrolls through the record case in played mode it will pitch up and down according to the speed and direction it s turned When the Folder Button is Held down while turning the Jog Wheel it will scroll through your groups Switches between auto play autopilot shuffle modes when enabling these modes player 1 will start playing if not already 15 N A at this time Left shift control FX MIXER plugin recorder on top Right shift control FX Mixer plugin recorder bottom Switches between waitlists N A Will start or remain in paused seeking mode seeking for oack ward 10 frames 100th of a sec at the time IN clears in cue point LED off exit loop Out clears out cue point led off exit loop Re loop exit loop clear both cue points In Paused mode the Jog Wheel scrolls through the record case tracks one ata time Turn off A
8. D off exit loop stored Sets end of loop cue when pressed when in button is blinking both LEDs stay on while Clears out cue point LED off exit loop loop is stored when pressed again the loop is exited RELOOP Exit loop Reloop button immediately starts the currently selected loop Led on while looping LED off when exiting or out of loop Waitlist Selects the current default waitlist Free for function Exit loop clear both cue points 19 Has LED O D O O e lt es O lt Z n e lt es Eo O D 09 Button Basic function Secondary Shift Function Play mode Switches between Autoplay Autopilot Shuffle Normal jnormal Autoplay autopilot shuffle modes Disengages Autoplay Autoshuffle with corresponding LEDs lit up normal all LEDs out Holding this button will change the function of Recordcase buttons and jog Holding this button will change the function of wheel behavior Recordcase buttons and jog wheel behavior for selecting groups instead of for selecting groups instead of tracks Up Down Arrows Shift sub groups tracks Up Down Arrows scroll major groups No CP Cue Play Hot start for selected cue points loading the cue point immediately and start playing from there if no cue point is loaded track loads from beginning and plays from there No Back to cue point and stop player Turntable brake Cue led on depending on Config set
9. a backward 10 frames 100th of a sec at the time sec at the time gt gt Will start or remain in paused seeking mode seeking Will start or remain in paused seeking mode seeking forward 1 frame 100th of a sec Iforward 10 frame 100th of a sec at the time at the time Shift When other buttons are eee ee ressed you will get witches pitc slide to volume slider p i volume will only be changed below the slider s center mark Center 100 the secondary function MixNow Fade in first track Free for function Wheel o Scroll through recordcase No function as of yet ze Zz Z D O O O Button Basic function Secondary Shift Function Load Track is Wi i a he Weken anc tie iil Might get another function as current function has no use on the player that is playing only display a warning track is playing Elapsed Remaining Changes Display from Elapsed Eaton E E Time to Remaining and back Direct 1 10 Enters exits Reverse Mode Re Enteros Reve Master Tempo vs Pitch Match Match Button adapts BPM of Loop wait mode entering loop when play is hit or cue point passed Free for function corresponding player to the track in the other player LED Release Match lock on as reminder of BPM lock to other player Temporary pitch up down Bigger Sant temporary pitch up down adjustment Sets cue or start loop point on the fly LED blinks until loop is Clears in cue point LE
10. as before mode pressed if track was paused it will PLAY Turn Table start to play return to paused mode if track was playing CP just load the selected cue point and starts playing from there CUE loads selected cue point and goes into paused mode PLAY PAUSE starts playing track when not playing but goes in edit mode when track is playing Selects cue points 1 gt 10 Automatic loop 1 3 5 7 9 11 13 15 17 19 not 1 1 16 2 1 8 3 1 4 4 1 1 5 1 6 2 7 loading to play position yet that 4 8 8 9 16 10 32 will be done with the CP or CUE button Folder button holding this button will change the function of Record case buttons and jog wheel behavior for selecting groups instead of tracks The arrows move you up and down selecting the tracks in the play lists Arrow up and down will act like page up and down Temporary pitch up down adjustment Bigger temporary pitch up down adjustment MT Enables Disables Master MT switches pitch slider to volume Tempo vs Pitch MT on LED on slider MT LED is blinking volume MATCH adapts BPM of will only be changed after passing corresponding player to the track current volume level with slider in the other player MATCH Release Match lock 14 Pitch Slider to Manually control the pitch of the according Player Enters exits Reverse Mode Will fade current track out and next track in immediately According to configuration settings Waitlist button will
11. beginning of the song In this cued mode the red LED light above the Cue button will light up Shift Cue Holding down the Shift button and pressing Cue will cause the Player to begin Braking in a Turntable style Brake The speed of this brake is configurable in the CFG Interface section 12 Play The Play button will start the corresponding Player A or B when pressed if the Player has a track loaded in it The green LED light above the button will light up If you press the Play button once more the Player will go into a Pause mode and the green LED light will begin to blink Pressing the button once again will cause the Player to resume playing from where it left off when it was paused 13 Pitch Bend These two and buttons will bend the pitch of the song being played in one Player This will speed it up or slow it down to synchronize with the song in the other Player for as long as the button s is are held down In combination with the shift button it will soeed up or slow down the track even more to allow you to catch up with the other player even faster 14 Display Window The blue window that shows the status of many of the DAC 3 s features K More on the DAC 3 Now that you ve become somewhat familiarized with the DAC 3 we can move on to learning how to operate many of its features Continue reading and as you go along try the controls on the DAC 3 as you learn about them This way you will better re
12. ecting the controller to your computer only requires a simple step Step 1 Plug the USB Cable into the USB Port of your Computer and plug the other end of the USB Cable into the USB Port of your Digital Audio Controller DAC 3 Windows should recognize it as New Hardware under Human Interface Device HID JU Found New Hardware x USE Human Interface Device E 15AM Tuesday Now just wait for Windows to install the DAC 3 as it is a plug and play device Using PCDJ VRM Programs you will not need drivers This device complies with the Definitions for Human Interface Devices HID J Found New Hardware x Once installed the DAC 3 should be ready to work with The PCDJ Software See E l image gt sE aa Tuesday Your new hardware is installed and ready to use Connection Verification It is necessary to verify that the DAC 3 is properly installed connected to your Computer and the PCDJ Software Step 1 Right Click on My Computer located on your Desktop or on your windows Start Menu My Computer Open Explore Search Manage Map Network Brive Disconnect Network Drive Create Shortcut Delete Rename Properties Step 2 System Properties window should appear Click Hardware tab then click on the Device Manager Button System Properties Ed Ea System Restore Automatic Updates Remote General Computer Name Hardware Advanced Add Hardware Wizard z4 The
13. er and the PCDJ Software you are positioning yourself to be a leader in your profession You now know how to utilize the advanced features of the PCDJ Software These procedures will quickly become second nature to you after you have worked with them a few times The next chapter offers Keyboard Shortcuts for the PCDJ Software Once you learn these shortcuts you will be able to master the system From here forward for as long as needed you should refer to this manual and work with the player until you know its features cold and can comfortably run it Do your homework before your gigs and have everything ready ahead of time You shouldn t be making lists and arranging tracks in the Wait List during your performance Also use the Wait List and Auto Pilot together when performing live This combination is so efficient you ll wonder how you ever got along without it in the past 13 Appendix functions and shortcuts TH A mea n i amp Is eal 600550500 s This is the button to keep pressed to get alternate functions on other buttons Function Button DAC 3 Button Display LOAD TE Loads Track in corresponding No function T player in play mode player will be locked and this will only display a warning a track is playing A CP starts playing current track CP No Function from selected cue point but CUE Turn Table stop to paused se returns to the state it w
14. es the Master Player In other words it takes over the Pitch Control of both Players When you move the Pitch Control Slide on the Controller of the Master Player you will see both Slides move in Players A and B This allows you to manipulate the speed of the songs in unison FYI Move the Pitch Control Slide on the Controller of the Subordinate Player and you will see the white dot located to the right of the Slide s handle on the PCDJ Software move This dot simply shows you the position of the Controller s Pitch Control Slide The LED light that is illuminated shows that the Player it represents is the subordinate or slave Player If you were to change out the track in the Master Player with a new track the LED light of the subordinate Player would begin to blink This means that that Player s Pitch Control is now independent of the Master Player but is still set to the previous pitch setting made by the Master Player To reset the subordinate Player s Tempo Control you only need to slide the Control Slide of the subordinate Player on the Controller to meet the Control Slide of the PCDJ Software The blinking LED light will turn off the white dot on the PCDJ Software will once again move with the Slide and the Control will be delegated back to the Player 11 FYI Another way to reset the Tempo Control back to the subordinate Player is by holding down the Shift button and pressing the Match button NOTE Resetti
15. ime look at touch play with feel etc the features on your DAC 3 Controller as you read about them in this section You don t have to try to operate these features at this time but get familiar with the actual controls instead of just pictures on a page i a a ey E z ODS 66 ed Kj E amt DAC 3 Right Side NOTE The controls of the left side of the DAC 3 are for Player A of the PCDJ Software and the equivalent controls on the right side are for Player B 1 Load This is the Load button Pressing it in the Stop mode will load the selected track from the Recordcase of The PCDJ Software This button is also used in combination with other buttons to execute more functions as well Wait List Clicking the Wait List button will open the active Wait List When in the active Wait List all the tracks that have been added in that Wait List will be shown This button is also used in combination with other buttons to execute other functions Shift The Shift button works like a typical Shift key on a computer keyboard by allowing combinations to execute secondary tasks For example holding down the Shift button and pressing the Cue button Shift Cue will cause the Player that is playing a song to slow down to a complete stop an effect that sounds like a turntable being turned off Jog Wheel When the Player is not playing a track The Jog Wheel will scroll up and down
16. is playing and tapping the or Pitch Bend buttons you can move the Pitch Control Slide in very small increments 0 01 This way you will be able to perfectly match up the two songs together Choosing a Position on the Cue Point Indicator When the Player is in the Sampler mode Simply press the direct access button where you want the Cue Point to be stored Different Ways to Set Cue Points There are a number of ways to set Cue Points with the DAC 3 Below is one way to do this Set Cue Points with the Jog Wheel STEP 1 Begin playing your track by pressing the Play button STEP 2 Press the Play button again at the point where you would like to save a Cue Point in memory STEP 3 Turn the Jog Wheel clockwise to seek forward or counter clockwise to seek backwards and the Repeating Pause mode is activated so you can hear exactly where your cue position is in the song STEP 4 To fine tune the cue s position hold down the Shift button and turn the Jog Wheel Holding the Shift button makes the linear movement of the seek function move in very small increments This allows you to be precise with the positioning of the Cue Point STEP 5 Click the Cue Stop button Making a Loop Point on the fly This has become even easier with the DAC 3 STEP 1 While the song is playing after listening to the song s beat press the IN button At the position where you want to set a Cue Point in the song LOOP IN STEP 2 The
17. n after a few seconds press the right Cue memory button again on the beat this will set your LOOP OUT point and begin looping Press the RELOOP button to exit the loop You now have a cue point Loop set at the point you wished OR STEP 1 Press the direct access button to select where to store the loop STEP 2 Press and Hold down the shift button while hitting one of the direct access buttons to select the length of the loop 1 1 16 2 1 8 3 1 4 4 1 2 5 1 6 2 7 4 8 8 9 16 10 32 beat loop NOTE Using the same combination of contro buttons while the Player is stopped can make the DAC 3 perform a completely different task Check the Key Combination and Shortcut Sheets Edit a Cue Point To put the Player into the Edit mode on the fly using the DAC 3 press the Play button to start the Player playing a track Then hold down the Shift key and press the Play button again You will begin to hear the Repeating Pause feature which reveals the Cue Points position in the song Beat Stepping If you have a Cue Point set and it is chosen in the Cue Point Indicator holding down the Match button and pressing the Cue Memory buttons will move the Cue Point exactly one beat per click The left button moving backwards by one and the right one moving forward by one for each time you press it The Beat Step feature makes it easier to set a cue on the fly because you only need to listen to the beat of the song and set a cue on the beat
18. ng the Tempo Control should only be done when the affected Player s output is in the monitor headphones because the Tempo of the song would jump as you reset it causing it to drastically change the speed pitch of the song The exception to this is to move the Controllers Tempo Control Slide very slowly to the position of the PCDJ Software s Slide handle This way there would be no noticeable change in speed Tempo 12 Other Functions of the DAC 3 Time Elapsed Remaining Toggle To change the running time dialog in the DAC Display Window hold down the Shift button and press the Load button Stutter Stop Cue Play To create a stutter effect hold down the Stop Cue button and tap the Play button as fast or slow as you would like Stutter and Continue Playing If you want the song to continue playing after you stutter hold down the Play button while still holding down the Stop Cue button take your finger off the Stop Cue button and then remove your finger from the Play button BPM to Pitch Toggle To switch the number in the DAC Display Window from the Pitch gauge to the BPM Beats Per Minute gauge hold down the Match button and press Shift Pressing it again will toggle it back to Pitch etc A Final Note VERY WELL DONE You have completed the tutorial for the PCDJ Software This is what music and mixing is all coming to high tech By adapting your DJ experience with the power and versatility of the comput
19. of dynamic performance and a higher realm of creativity As you look at the front of this controller you ll notice many controls which have many functions Depending on the mode that the PCDJ Software is in and by using one simple button touch or a combination of two or more touch buttons these controls will complete other tasks This manual will show you the different controls of the DAC 3 But before we move on to the diagram it is important to first understand the difference between the Player mode and the Sampler mode Read the next section and then proceed with the DAC 3 diagram Looping Player and Edit Modes Defined The Looping Mode A sampler is a device that copies a short piece of a larger audio track These short pieces of audio are technically known as samples In the PCDJ Software these samples are called Loops A Loop by definition is a short length of sound that can be used to work into a mix for creating greater effects of the music The Player Mode The Player mode plays back the audio tracks and Loops in the Dual Players It is selectively different than the Edit Mode in that it does not allow the setting or editing of Cue Points The Edit Mode The Edit mode allows you to create and edit Cue Points To begin to become familiar with this powerful tool DAC 3 look at the following diagram and read about the controls Important NOTE In order to keep from getting too much subjective information at one t
20. tain what you are studying Pausing the Player Presses the Play button and then press it a second time and the Player goes in to the Pause mode Edit Mode When in the Edit mode you are able to search through a song with sound For instance if you want to find a place to set a Cue Point you can seek forward or backwards with sound you are able to hear the song skipping forward or backwards like it sounds with a CD player The next two segments explain how to use and activate the Edit Mode Change Pitch Control Range Wait List Match Holding down the Wait List button and pressing the Match button will change the range at which the pitch will change in the playing song when the Pitch Control Slide is moved For instance every time the Match button is pressed while holding down the Wait List button the range numbers in the Pitch Control Slide change 4 8 16 32 and 54 The higher the number the greater the change in pitch will be in the playing song as the Pitch Control Slide is moved In other words at the lowest range 4 moving the Pitch Control Slide approximately 1 for example would change the pitch or speed of the song playing in the Player much less than if it were set at the highest number 54 Pitch Bend Though you may have the BPMs of two songs that are in the Dual Players you may occasionally need to temporarily speed up or slow down one of the songs in order to move their beats in sync There
21. the track list in the Recordcase when you spin it clockwise and counter clockwise With the shift held down the Jog Wheel scrolls faster page down When the Player is playing a track The Jog wheel will control the pitch speeding the track up and down as you spin turning the Jog Wheel with the shift held down will cause the pitch speeding to increase GP A V buttons record case group When you press the A and the V buttons you will move up and down to previous and next tracks in the recordcase In combination with SHIFT this will be page up and page down When you hold down the GP button the function of the A and the W buttons and the jog wheel it will change from track selection to group selection and it will scroll through your subgroups in the Record case The GP button in combination with the jog wheel will scroll through groups Cue Point position Looper These direct buttons will load the Cue Points stored in the cue points in The PCDJ Software If a track is playing it will keep playing but the cue point will be loaded to the requested point If however at some point cue or CP is pressed it will jump to the cue point CP This is the CP cued play button Each time you press it it starts the track from the cued position when you release the CP button the track is back on the cued position in cued mode In Out Reloop pressing the In button sets cue or start loop point LED blinking
22. till out point is stored pressing the Out sets the end of loop cue led out lit The Reloop button takes you out and back into a stored loop whenever requested Match The Match button will match the BPM Beats Per Minute of a song in one the Dual Players with the song that is in the other Player and keeps the bpm of both players locked to each other This means that when you change the position of the slider of the player to which the other player is matched it will slide along Keeping the BPM s in sync To further explain this If the BPM of the track loaded in Player A is 122 and the BPM of the track loaded in Player B is 137 pressing the Match button of Player A would change the BPM of Player A s track to 137 This of course would be reversed if Player 5 B s Match button were pressed Player B s tracks BPM would change to 122 to match Player A s BPM Accordingly when Match button is pressed on player A the bpm will change to 137 and when you the use the pitch control slider to change the BPM of player B then the bpm of track A will follow keeping BPM s in sync 10 Pitch Control Slider The Pitch Control Slider allows you to control the Pitch Control by hand 11 Cue Clicking the Cue button will stop the Player from playing a track If there is a Cue Point chosen the Player will set its playing point back to this cue position instead of returning to the
23. tings to cue or to pause es Play Pause Pauses playing track LED will Turntable off start blinking depending on Config settings to cue or to pause Recordcase arrow up Arrow up GP scroll through groups Recordcase arrow down Arrow down GP scroll through groups Fast search backwards 4x gt gt Search forward 2x Fast search forward 4x Shift When holding this button other buttons press will get T O rr m g lt es 7 J Free for function lt Cc 4 lt es Arrow up GP Shift scroll through sub groups Arrow down GP Shift scroll through sub groups iil O O O Switches pitch slide to volume slider MT LED is blinking volume will only be changed after passing current volume level with slider the secondary function o Mix Now i Hh A area ang Left shift control FX Mixer plugin recorder on top y Right shift control FX Mixer plugin recorder bottom according to Config settings Yes 20 Button Basic function Secondary Shift Function Press repeatedly to scroll through FX Apply Fre i C SY selected FX Apply Activates the current selected FX No function as of yet To shut down PCDJ Hold both load buttons for 4 seconds should only work when both players are paused or stopped Wheel Pitch Bend Scroll through recordcase No No 21
24. up to normal play speed The sound effect is like a turntable being turned on Creating Loops A Loop is a short length of sound that can be used to work into a mix for creating greater effects of the music STEP 1 To create a Loop first choose one of the cue positions in the Cue Point Indicator STEP 2 While playing a song hold down the Shift button and press the Cue Point Looper 1 2 3 4 button and a Loop will be created Each time you press a higher number the Loop will increase in length NOTE You can switch between the different Loops that you ve created by scrolling to the desired Cue Point Lights and playing them the same way as in the steps above Using Multiple Loops in the Mix Now that you know how to create loops and play loops you can learn how to use Loops in your mix STEP 1 You will now be able to scroll through your Loops exclusively in the Cue Point Indicator STEP 2 Choose a Loop to play by scrolling with the Cue Memory buttons STEP 3 Press the Loop Preview button and Play button at the same time and the chosen Loop begins playing NOTE You can stutter by tapping Play quickly STEP 4 Now scroll to the next Loop or cue position that you would like to play STEP 5 Press the Play button and the new Loop begins to play You can toggle between the two most recently played Loops by pressing the Shift button You can quickly play each Loop back and forth by pressing Shift Play Shift Play and so on
25. utoplay modes Button Basic function Secondary Shift Function Has LED Load Track ee Mien Comes onalng Free for function load track to karaoke player Or unload track SAP SECRETAR Changes Display from Elapsed Free for function total active waitlist time Time to Remaining and back Waitlist Load Add to Waitlist Adds a track to the active Remove track from waitlist waitlist when in waitlist No Direct access 1 10 Selects cue points 1 gt 10 1 3 5 7 9 11 13 15 17 19 not loading them yet they will be selected with the CP or CUE button The automatic load loop and start playing 1 1 16 2 1 8 3 1 4 4 1 1 5 1 6 2 7 4 8 8 9 16 10 32 Enters Exits Reverse Mode reverse should be possible to enable in the paused mode Possible backspin effect not currently available but track end start should return returning to cue pause afterwards to last cue in paused mode Match Button adapts BPM of corresponding player to the track in the other player Yes Might get another function as function has no use on the player that is EORNA paused E cue or start loop point a UU end of loop cue LED out Clears end of loop cue load out cue for editing end of loop cue load out cue for Clears end of loop cue load out cue for editing RELOOP Loop loaded but in paused mode LED blinking I think LED should always be blinking when player is paused Waitlist Enters exits Waitlist G Release Match lock led of

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