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Manual - Chris Athanas

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1. Strength Controls the amount of the effect Squish Centroid This controls the center of the effect Num of Waves Controls the number of waves in the ripple Wrap Around if eh a Allows the effect to wrap around to the opposite side Hint Be sure to turn off Do Wrapping for tran filling in the source layer sitions Also animate the center for interesting ase Controls the phase of the waves looks Blend This controls the overall blend of the effect with the underlying layer StarField creates a simulation of flying through a field of stars You have full control over the number of stars soeed warp center perspective streak amount distant cutoff maximum size random color color stars minimum and maximum color for the stars and blending with the original image Increase the streak amount for star wars light soeed jump effects Hint For a more convincing effect render a single frame with no Streaks and lots of stars Use this single frame as a background for the star speed effect Star Shape of the star to render Use single dot for fast renders Spee The speed controls how fast you travel through space Twist Controls the left right rotational speed Warp Center The warp center controls the point where the stars will eminate Birth Fade Up Controls the num of frames to fade up new stars Bigger slower Streak Amount This controls the length of the streaks for the stars Minimum Maximum Size This co
2. Life Lifespan of the stroke particles This also controls the length of the streak Show Streaks Renders streaks for the particles if checked Minimum Size Minimum size of the particle Maximum Size Maximum size of the particle Well X Source Source location of the well Well X Direction Movement direction for the well Well X Strength Magnetic negative or Repeller postive strength of the well Blend This controls the overall blend of the effect with the underlying layer Create ented daunin images with GravityWell Laser creates a laser ray style beam You have control over the type of beam the start and end point for the beam start and end color start and end size and spacing controls Of course you can also blend with the source image The spacing control lets you create star wars style stun gun effects where the beam is spaced out accord ing to the spacing control You can control the laser type from four types of beams High Energy creates a fat and bright beam Pistol creates a smaller beam Thin Laser creates a very small line and Stun uses small ovals The laser brightens the image The col ors should be set rather dark to keep the color saturation of the laser effect If you make the color too bright you will create a white only laser and all color will be washed out You can also create blast type explosions To create a blast set the Start and End locations close together and manipulate
3. of the terms of this agreement Please read these terms carefully before clicking Continue when installing the software as clicking Continue and pro ceeding to install the software will indicate your agreement to these terms If you do not agree to these terms then DigiEffects is unwilling to license the software to you in which event you should click cancel and abort the installation of the software LICENSE You may use the Software on a single computer You may copy the Software only for backup purposes provided that you reproduce all copyright and other proprietary notices that are on the original copy of the Software provided to you You may transfer the Software and all rights under this Agreement to another party together with a copy of this Agreement if the other party agrees to accept the terms of this Agreement If you transfer the Software you must at the same time either transfer all copies whether in printed or machine readable form to the same party or destroy any copies not transferred RESTRICTIONS You may not use copy modify reverse engineer or transfer the Software or any copy in whole or in part except as expressly provided for in this Agreement You may not disassemble or decompile the Software Any attempt to transfer any of the rights duties or obligations hereunder except as expressly provided for in this Agreement is void You may not rent lease loan resell for profit distribute or network the Software
4. the Size controls to get the desired size and effect Beam Type Controls the shape of the laser beam Start Point Starting location for the laser Start Color Start color for the laser Start Size Starting size for the laser End Point Ending location for the laser End Color Ending color for the laser End Size Ending size for the laser Use Spacing When checked the laser pulses are soaced evenly using the spacing control Spacing ae the distance for the spacing of the pulses Bien This controls the overall blend of the effect with the underlying layer Hint Use thin laser to create simple lines Newsprint creates a half toned image where all aspects of the halftoning process can be animated including the halftone shape offset size of the halftone dots angle dark color and light color And you can blend it back with the source image One great use for this filter is for creating images that come alive on a newpaper then walk off into real life Create a smaller sized halftone for more detail larger for a more grainy look Halftone Shape Sets the shape of the halftone Dot Line and Square Offset Controls the center of the mask Size Controls the size of the halftone image Angle Angle of the halftone image mask Dark Color Render color for the dark areas Light Color Render color for the light areas Blend This Control the overall blend of the effect with
5. 20 SPECIAL EFFECTS PLUG INS FOR ADOBE AFTER EFFECTS Laser Edgex Pearls FogBank StillNoise NewsPrint i fe aS ee E a BERSE z DPA R AE Blizzard OilPaint Perspectron Risen iL Ripploid GravityWell Spintron Crystallizer Squisher Contourist NightBloom StarField BumpMaker CycloWarp VanGoughist ERSERK10 for After Effects 20 Natural Organic amp Distortion Effects for the Video Professional DigiEffects Berserk Filters User M anual Acknowledgements DigiEffects acknowledges with gratitude the contributions of its develooment team which produced the software described in this document e Software Design and Programming e VAR Channel Advice Chris Athanas Jim Thill Mike Krohn Artistic Design Special Thanks Oliver Muoto Jeff Matulich Dan Wilk Direction and Manual Layout Trish Meyer Sam Dewitt JoAnne Milette Jant Boichel e Inspiration Dan Prochazka David Biedney 1996 DigiEffects amp Chris Athanas All rights reserved Berserk is a trade makr of DigiEffects No part of this publication may be reproduced stored in a retrieval system or transmitted in any form or by any means electronic mechanical or otherwise without express written approval of DigiEffects AfterEffects is a registered trademark of Adobe Inc Apple DiI iEffects Macintosh and Power Macintosh are registered trademarks of Apple g Computer Inc All other prod
6. LIMITED WARRANTY DigiEffects warrants for the period of thirty 30 days from the date of delivery of the Software to you as evidenced by a copy of your receipt that 1 The Software unless modified by you will perform in accordance with the user documentation provided by DigiEffects Your sole reme dy under this warranty is that DigiEffects will either correct within a reasonable period of time any Software Error failure of the Software to perform in accordance with the user documentation reported during the warranty period or if DigiEffects is unable to correct any such Software Error refund to you the money paid for the Software DigiEffects does not warrant that the Software will meet your requirements or that operation of the Software will be uninterrupted or error free or that all Software Errors will be corrected 2 DigiEffects will have no responsibility to replace or refund the purchase price of any medium The above warranties are exclusive and in lieu of all other warranties express or implied and DigiEffects expressly disclaims all other war ranties including the implied warrants of merchantability fitness for a particular purpose and non infringement No oral or written infor mation or advice given by DigiEffects its employees distributors dealers or agents shall increase the scope of the above warranties or cre ate any new warranties Some states do not allow the exclusion of implied warranties so the above exclusi
7. The size of the image determines the speed of rendering As the size of the image grows the rendering time increases by the square of the image size So by render ing lo res previews you can quickly experiment with many effects until you find the look you want This is also a great way of figuring out what the filter parameters do Some filters StarField VanGoughist are rendered without anti aliasing To increase the anti aliasing of these effects scale up the source layer to twice its normal size then adjust the scale geometry down to 50 Apply the filters and turn up the qual ity setting for the layer The result is a smoother image especially for StarField Experiment We create the filters for a specific effect but many times our users have a different purpose in mind so don t limit your imagination to what we have designed the filters to do Go crazy and try different things The texture generator filters Pearls BumpM aker Contourist VanGoughist are useful for creating texture masks for type They are also useful for creating backgrounds for screens with typography Sometimes the effect can be overwhelming so by applying a blur or a brightness contrast filter you can reduce its strength while keeping some of the detail Using the Berserk filters in conjunction with other DigiEffects filters you can create amazing creative and unique effects Check out the CD ROM for special offers 17 gt DigiEffects Berserk Filte
8. ct over time If you do not choose to Randomize Per Frame you can select a random seed which will change the effect slightly for each different value You can also adjust the Horizontal and Vertical Size of the brushes as well as the total number of brush strokes applied to the image And finally you can blend the effect back with the source image You can choose one of 15 different brush types each giving a startling different look Experiment with the different brush types to see what kind of effects you can achieve You can control the size of the brush stroke both horizon tally and vertically Use Include Source to bring in detail under the strokes If this is not checked the background color will be used Alpha mode controls how the effect uses the alpha channel of the source image Ignore Alpha The alpha channel is replaced with full alpha Clip To Alpha The alpha channel is used as a mask Alpha is not affected Use Brush s Alpha The alpha channel is replaced with the alpha channel of the brush Include Source Check this to paint over the source image Background Color Color to fill background if the include source is not checked Alpha Mode This controls how the effect will use the alpha channel Brush Type Type of brush to use Randomize Per Frame Randomizes the strokes for every frame Random Seed If randomize per frame is yes this controls the seed for the effect Horiz Size This is horizontal
9. g layer Pearls creates a beautiful flowing animated texture Pearls uses a particle system to create its effect You can control the number of Pearl Nodules particles the starting seed value size of the nodules brightness of the nodules and the speed of travel of the nodules You can then tint the resulting Pearl texture with a color and also blend the texture with the source image You can also execute the effect over the source image The speed of the pearl particles is randomly determined and will be calculated to be between the Min and Max Speed values Brightness of the nodules are calculated to be between the Min and M ax Brightness settings Pearls is a great effect for an interesting moving background or for creating an animated texture map for use in 3D programs Include Source Allows you to include the source image as a part of the effect Number of Nodules The number of particles used to create the effect Seed Value The starting random seed Min and Max Size The smallest and largest size of any pearl particle Hint Use Brightness and Contrast filter to increase the contrast of the image 10 Pearls cont d Min Brightness The darkest setting for any pearl particle M ax Brightness The lightest setting for any pearl particle Min Speed Hor The slowest horizontal speed for any pearl particle Negative values move left and positive values more right Speed is in pixels per rendered frame Ma
10. ge and after smooth ing which blends the contours leaving a smoother looking image Smoothness performs a pre blurring of the image This allows the contour lines to be smoother and more organic looking Tolerance controls the range of brightness values that an individual contour can render to After Smoothing performs a post blur on the contoured image which will smooth out the sometimes harsh contour lines The individual Contour Depth sliders control the brightness that each contour line is to operate within The Contour Color is the color of the contour line Contourist is a great utility for creating high tech infrared glasses or predator type displays It s also use ful for creating textures when combined with other filters Blend This controls the overall blend of the effect with the underlying layer Smoothness Controls the amount of pre blurring of the source image Tolerance Controls the range of brightness values each individual contour line will render After Smooth This controls the amount of post blurring of the contour image Contour X Depth Controls the level of brightness that this contour line will render Contour X Color Controls the color that this contour line will render Crysta Iizer creates a crystalline type pattern using the source image as a crystallization source The crystal pattern is made up from a series of circle shaped nodules You can control the number of nodules which control
11. ions thereunder You agree and certify that neither the Software nor any direct product thereof is being or will be acquired shipped transferred or re exported directly or indirectly into any country prohibited by the Act and the regulations thereunder or will be used for any purpose prohibited by the same GENERAL This agreement will be governed by the laws of the State of California except for that body of law dealing with conflicts of law If any pro vision of this Agreement is held to be unenforceable that provision will be removed and the remaining provisions will remain in full force This Agreement is the complete and exclusive statement of the agreement between us which supersedes any proposal or prior agreement Oral or written and any other communications between us in relation to the subject matter of this Agreement If you have any questions concerning this Agreement you may contact DigiEffects by writing to DigiEffects 1817 California St Suite 203 San Francisco CA 94019 By installing the software you acknowledge that you have read this Agreement understand it and agree to be bound by its terms The Software and the accompanying user documentation are protected by United States Copyright law and International Treaty Unauthorized reproduction or distribution is subject to civil and criminal penalties page 20
12. itions Be sure to turn off Wrap Around for transitions Strength The amount of the warp Power Centroid The center of the warp Num of Waves The number of waves to warp Wrap Around oe allows pixels to wrap around from opposite sides filling the layer Phase Li controls the phase of the waves in the warp Bien This controls the overall blend of the effect with the underlying layer Edgex creates a posterization of the image by thresholding the individual color channels red green blue You can also control the softness of each channel And finally you can blend the original image back in Softness lets you adjust the harshness of the effect Increase softness to make the effect smoother Red Edge Controls the maximum value for the red channel Red Softness Controls the smoothness of the red channel Green Edge Controls the maximum value for the green channel Green Softness Controls the smoothness of the green channel Blue Edge Controls the maximum value for the blue channel Blue Softness o oR the smoothness of the blue channel Blen asl ee ae This controls the overall blend of the effect with the Great for pseudo new wave looks underlying layer I i HE e d MEMES Fog Bank simulates a rolling bank of fog or smoke You have full control over three banks of smoke or fog and each bank can have a different seed scale position blend and brightness value The banks are labeled thus Closest Fu
13. its documentation were developed at private expense and no part of them is in the public domain The Government acknowledges DigiEffects representation that the Software is Restricted Computer Software as that term is defined in Clause 52 227 19 of the Federal Acquisition Regulations FAR and is Commercial Computer Software as that term is defined in Subpart 227 401 of the Department of Defense Federeal Acquisition Regulation Supplement DFARS The Government agrees that 1 if the Software is supplied to the Department of Defense DoD the Software is classified as Commercial Computer Software and the Goverment is acquiring only restricted rights in the Software and its documentation as that term is defined in Clause 52 227 7013 c of the DFARS and 2 if the Software is supplied to any unit or agency of the United States Government other than the DoD the Government s rights in the Software and its documentation will be defines in Clause 52 227 19 c of the FAR RESTRICTED RIGHTS LEGEND Use duplication or disclosure by the Government is subject to restrictions as set forth in subparagraph c 1 ii of the Rights in Technical Data and Computer Software clause at DFARS 52 227 7013 DigiEffects 1817 California St Suite 203 San Francisco CA 94109 EXPORT LAW ASSURANCES You acknowledge and agree that the Software is subject to restrictions and controls imposed by the United States Export Administraion Act the Act and the regulat
14. lN oise filter to Largest size for any flake simulate distant snow flakes Brighten or Solid Selects the flake rendering mode Brighten causes the flake to make the underlying image lighter and Solid renders the flake over the image without regard to the underlying layer Opacity Controls the transparency of all flakes Adjust this parameter to control the solidness of the flakes Bum pM aker creates a grainy raised texture for use as a background texture for type treatments or as a displacement map You can control the light source and elevation You can also control the height of the texture grain amount and smoothness You can then add a tint color and blend the effect with the source layer Direction The direction of the light source Elevation The height of the light source Height The height of the texture map Grain The strength of the grain Smoothness The smoothing of the texture map Tint Color Hint Use brightness and con The color of the tint applied to the texture trast image controls to enhance Blend the texture image This controls the overall blend of the effect with the underlying layer Contourist selects contour lines based on the brightness values of the source image and colorizes these contours with a user selected color You can select up to 5 contour lines each with a different color and user defined contour value You can con trol the tolerance of the line value smoothness of the source ima
15. nitude of the warp Power Centroid Controls the center of the warp Num of Waves Controls the number of waves in the ripple Wrap Around Allows the effect to wrap around to the oppo site side filling in the source layer Phase Controls the phase of the waves Blend This controls the overall blend of the effect with the underlying layer x 7 1 Fy 2S E Hint Layer 2 Ripploid filters with slightly different settings to create wild watery effects Spi ntron creates a weird and twisty warp You have full control over the strength the power centroid and amount of spin You can also control the wrapping method and of course blending with the original image Spintron is great for creating interesting looking transitions opens and closes Strength Controls how strong the effect is Power Centroid This controls the center of the effect Spin Amount Controls the amount of spin or rotation Do Wrapping Allows the effect to wrap around to the opposite side filling in the source layer Blend This controls the overall blend of the effect with the underlying layer Hint Be sure to turn off Do Wrapping for transitions 12 Squisher creates an interesting squishy type of warp You 3 can control the strength center number of waves wrap around Hi phase of the waves and blending with the original image gt Squisher is great for creating transitions and opens Be sure to turn off wrapping for transitions
16. ntrols the maximum size of the stars StarField Cont d Random Color This controls whether the color for the stars should be chosen randomly Color Stars This controls if the stars should be colored if chosen randomly It is only active if Random Color is yes Minimum Maximum Color If Random Color is not checked these control the minimum re maximum color in the range of colors possible for the stars Blen This controls the overall blend of the effect with the underlying layer StillNoise creates noise that does not change when animated over time This is useful for creating textures and other elements that should not change over time but still need to be time based Refrain from changing the Seed over time as this will create a discontinuous effect Amount This controls the magnitude of the noise Seed This controls the random seed for the noise Blend This controls the overall blend of the effect with the underlying layer Hint Use this effect to enhance the variation for OilPaint or as a simulation of distant snow for the Blizzard effect 14 Va nGoug hist creates a painterly effect by brushing the source image with a series of bitmapped brush strokes You can create very organic seemingly hand painted effects You can control how VanGoughist interacts with the alpha channel include the source image or a background color control the type of brush stroke and you can randomize or not the effe
17. ok value for the bank Dont animate this unless you read the VanGoughist hint Bank Scale H Horizontal stretch of the fog bank Bank Scale V Vertical stretch of the fog bank Gra vityWell creates a swirling image using a particle system and a series of 3 gravity repeller sources or wells For each well you have control over the source position rotational direction and the strength of the source Particles are generated and flow around the wells optionally leaving streaks You have several controls for the rendering of the particles including the number of particles lifesoan of the parti cles ability to show streaks and running a full or preview render You can also control the minimum and maxi mum range for the size of each particle To get a feel of the effect we recommend that you turn off full render and reduce the number of brush strokes to under 100 For streaks the Particle Life control will set the life soan and the streak length for each rendered particle As each particle is rendered the image gets lighter Finally you can control the blend with the source image GravityWell takes a few frames to begin showing particles so the first few frames of the animation may be blank or very dim Size of the particles are randomly chosen between Minimum and Maximum size Full Render Controls if the render uses single pixels or particles Num Particles Controls the number of particles applied to the image Particle
18. on may not apply to you In that event any implied war ranties are limited in duration to ninety 90 days from the date of delivery of the Software This warranty gives you specific legal rights You may have other rights which vary from state to state LIMITATIONS AND REMEDIES DigiEffects entire liability to you and your exclusive remedy shall be the correction of the Software or the refund of your purchase price as set forth above If DigiEffects is unable to deliver a replacement which is free of defects in workmanship you may terminate this Agreement by returning the Software and your money will be refunded Regardless of whether any remedy set forth herein fails of its essential purpose in no event will DigiEffects be liable to you for any damages including any lost of profits lost data or other incidental or consequential damages arising out of the use or inability to use the Software or any data supplied therewith even if DigiEffects or an authorized dealer has been advised of the possibility of such damages or for any claim by any other party page 19 Some state do not allow the limitation or exclusion of liability for incidental or consequential damages so the above limitation or exclusion may not apply to you GOVERNMENT LICENSE If you are acquiring the Software on behalf of any unit or agency of the United State Government this provision applies The Government acknowledges DigiEffects representation that the Software and
19. rs Troubleshooting Q can t find the Berserk filters in the Filter menu A Be sure the filters reside in the Plug ins folder and that the Plug ins folder is in the same folder as the AfterEffects application Q hear beeps and the filtered image doesn t show up A You are running out of memory Increase the memory partition for AfterEffects by using the Get Info command on the AfterEffects application icon Q I d like to see faster previews A To see a faster preview drop the resolution by clicking on the resolution pop up in the Comp window This will soeed up the previews up to 800 Q can t see the offset center movement handles in the comp window A You must first click on the name of the effect in the effect controls window Q can t run the filters on my computer keep getting a 68K Stub error A Berserk Filters only work on PowerPC machines You must use a PowerPC Macintosh to use the filters Q I d like to see a real time preview of my filter settings A By holding down the option key while moving any slider you can see a real time preview of your settings as you move the sliders Q The distortions look aliased A Be sure the quality switch is set to full antialias mode Slash leaning to the right 18 DigiEffects Software License Agreement DigiEffects DigiEffects is willing to license the enclosed software the Software only upon the condition that you accept all
20. s the level of detail the size of the nodules and the nodule falloff The nodule falloff controls the snoothness of each nodule Crystallizer is great for creating background textures and transitions You can set the Random Seed or randomize the seed for each frame of animation This can create a buzzy effect so we recommend that you leave the Randomize Each Frame option off See VanGoughist about how to smoothly interpolate frames when using Randomize Each Frame option ay Nodule Size Pa l Size of each crystal nodule Larger sizes create slower renders but each nodule will be smoother when rendered Nodule Falloff Controls the falloff amount of each nodule Lower values create smoother crystal nodules Num of Nodules Total number of crystal nodules rendered More nodules creates more detail and render slower Random Seed The seed value for the randomization Setting this value will create slightly different looks Do not change this per frame as it will jump and the animation will not look smooth Randomize Every Frame This will randomize the effect every frame Blend This controls the overall blend of the effect with the underlying layer Create interesting animated textures CycloWa rp creates an alternate to the traditional splash type warp You can control the strength number of waves the power center phase and wrap around You can also blend in the source image CycloWarp is great for creative trans
21. size of the brush stroke Vert Size This is vertical size of the brush stroke Number of Strokes This is the number of strokes applied to the image Blend This controls the overall blend of the effect with the underlying layer Hint To create a smoothly animated effect over time when the Randomize Per Frame is checked use this method 1 Render out the movie at half the soeed that you will want the final animation 2 Import the new movie into a new comp 3 Render out the movie at twice the speed but be sure to turn on Enable Frame Blending in the comp time layout This will blend the individual frames creating a smoother transition Look on the CD at the VanGoughist sample for what this looks like 15 VanGoughist Samples Dabble e J T anti E e ee x ERA al Fani a a Unaffected I i i kL hf la Bh s i Ae f idl j N ra g j TH Ti ELERS 1a i Kip 7 iy i nf ian E E D ih a i ET N ii B iF Block squeezed vertically Brush Types Arrow Block Cylinder Droplet Dunes Pyramid Shard Softer Stroke Swirl Water 16 gt DigiEffects Berserk Filters Tips and Techniques Layering filters can produce wild and unusual effects To make experimentation faster pre render a movie with the effect applied Then import this movie and apply another effect over it This will eliminate the slowness associated with applying multiple filters to an image
22. the underlying layer for N ightBloom simulates a depth of field effect It is primarily designed for night time scenes but can be used ay scenes You have full control over the shape of the bloom or lens iris shape the size of the bloom the threshold for the blooming the brightness of the bloom the amount of blur and the amount to blend with the original image If you want to create deep focus types of effects this is the effect for you Due to the nature of the processing for this effect ren der times can be rather long for large images Drop the resolution while experi menting with settings for faster previews Bloom Shape Style of lens aperture Bloom Size Size of the bloom flare Bloom Threshold Brightness threshold value to render the bloom shape Lower darker parts of the image Bloom Brightness Brightness value of bloom shapes Blur Amount Amount to blur the underlying source image OilPatnt simulates an oil painted look You have control over fil ae the diameter of the effect and the smoothness of the painted look 4 Also you can blend back with the source image F Diameter Controls the amount of the effect Smoother Paint Creates smoother looking paint daubs Smoothness Range Controls the range of smoothness for the smoother i Ignored if Smoother Paint is deselected Blen This controls the overall blend of the effect with the underlyin
23. ther and Furthest The inspiration for this effect comes from Dan Prochazka the ex product manager for Final Effects and the current product manager for Fractal Design Poser a 3D human figure rendering program The simulation is most effective when the three layers are moving at different soeeds in the same direction Set an initial keyframe with all the banks positioned at the same point Then later in the timeline place a new keyframe with each bank centered at a different location but along the same direction The control you will be adjusting most of the time when using this effect is the Bank Offset control This controls the position of each bank Setting the bank Brightness to a lighter setting higher number will create a fog effect and darker will create a smoke effect Fog looks better for night shots and smoke looks best for daytime scenes If you would like to create an interleaving fog effect apply FogBank twice and adjust the Blend settings for each bank With a little bit of experimentation you can create some amaz ing and realistic looking fog and smoke This manual will only describe a single bank as all bank controls are the same Bank Blend Controls the opacity of the bank as Bank Brightness Aime Controls the brightness of the bank Create Realistic animated flowing fog Bank Offset banks Instant San Francisco Controls the position of the bank 6 FogBank Cont d Bank Seed Controls the overall lo
24. uct names mentioned in this manual are A te used for identification purposes only and may be trademarks of thier www digieffects com respective companies Registered and unregistered trademarks used info digieffects com herein are the exclusive property of thier respective owners DigiEffects 415 563 4318 makes no claim to any such marks nor willingly or knowingly misused or i misapplied such marks DigiEffects Berserk Filters The Digitffects Berserk Filters contains 20 useful and breathtaking efffects that can be put to work immediately in After Effects 3 0 or high er Best of all they are easy and fun to use When the Berserk Filters are combined with the standard tools and fil ters that come with the After Effects 3 0 program the results can be amazing not to mention profitable This manual provides an outline of each filter aS well as instructions on how to use them To install the Berserk software simply follow the read me instructions on the CD This information provides step by step instructions on how to install your new software and also includes last minute updates and changes that may have been made after this manual went to print Thank you for choosing DigiEffects as your special effects company If you have any comments or suggestions for improvement please feel free to contact us at the following addresses We are confident you will not be disappointed with the effects And with a little practice and cre ati
25. ve Ingenuity neither will the people who see your work Chris Athanas Director of Engineering DigiEffects www digieffects com supportanigieffects com 415 563 4318 gt DigiEffects Berserk Filters Effect Descriptions Common Options There are some parameters that are common between the different filters One parameter is the Blend control which controls the amount of blending with the source image and the other is the Random Seed which can create a slightly different look for an effect Blizzard creates a simulated snow storm Blizzard uses a particle system to create its effect You can adjust the number of flakes soeed and size of the flakes lilt amount gravity and the opacity of the flakes You can simulate light snow or full blizzards By combining Blizzard with other filters you can create interesting animated textures The size of the flake is randomly selected between the Minimum and Maximum sizes Number of Flakes Controls the number of flakes to create Wind Amount The velocity of the horizontal offset ha iana gs 08 ehh st Mates Gravity L D o ote tte EATS Speed of downward snowfall RRE iii pg eae TOAT N Lilt Amount sg O r Tae aye aye The amount of left and right sway action ee ee TEA Lilt Frequency aaa ETE The frequency of the lilting low frequencies sway slowly high frequencies sway quickly Minimum Size A OE Smallest size for any flake Maximum Size Hint Use the Stil
26. x Speed Hor The fastest horizontal speed for any pearl particle Min Speed Vert The slowest vertical soeed for any pearl particle Negative values move up and positive values more down Speed is in pixels per rendered frame Max Speed Vert The fastest vertical soeed for any pearl particle Tint Color The color to tint the texture Blend This controls the overall blend of the effect with the underlying layer Perspectron creates a unique warping effect Perspectron simu lates mapping an image on a rubber sheet and stretching the sheet with a series of control points The controls to this effect take a while to get used to but once mas tered will produce all kinds of interesting images including strange warping for reflective sheet types of shots Upper Left Controls the upper left corner of the warp Upper Right Controls the upper right corner of the warp Lower Left Controls the lower left corner of the warp Lower Right Controls the lower right corner of the warp Include Source Shows the source image underneath the effect Wrap Around Allows the effect to wrap around to the opposite side filling in the source layer Blend This controls the overall blend of the effect with the underlying layer Hint You can give an animated human personality to any still image using this filter 11 Ripploid creates a rippling wave effect with enhanced controls for increased warping Strength Controls the mag

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