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1. Ph mt cg 5 L b J E m yp 4 op L IT a ac es Acre s a uer qua oe xd AE DID TM s neuer mur TL eee T n ECC PME ope C ELTE TI celo i gt xe ma ee ee Er aby can ee en Ap c Mian SES SURI SEE OR Teen oc THES SECURE NETTES TET fs 09 m Per T ACE A ion Hu oss ey Ae ju hA 2s d m la VE y iio ve r3 zb d gt Xam 3 x Spe ho aly aaa pee un E ver gil STS SS Als SOULS STE EDI ar amp TTLEW aU SSS TE ee aiig Stadia ae a Aa tet eau axza See a eee uti amr n i 1 i ot T Exe Tw ils We 1 P 3 Ly 1 2 i s aoe U p 7 r F gh ud Pe P 5 ym 4 5 e Wes sj S Abos pr nw i pa z mus XT de i a 3 v Aw oT 4 rf E f 4 a 4 c II Warning ee ee f ertain individuals have a condi PRECAUTIONS TO TAKE AT Bonoyhich may cause them to A
2. PF ROC FR OR ve 0 h Ge g allows to avoid an attack completely and to return part of the damage back to the enemy gt a oA ot AMBUSH a surprising attack that increases hit probability and damage amount x Pet t STEALTH hides the thief from the sight of other characters and allows him to sneak past them undetected RE TS OR EE 7 77 5 STEALING a handy skill on the other side of law though 4 oar os THIEVING allows removal of detected traps and to open locks of doors and chests T afe ORS I HA CON a Raf EE a al Caan To RR TO 0 t ota MAGICAL ATTACK allows support to the thief s weapon attack with magical powers that inflict much bigger amount of damage VO affa AN TA T 1 J amit arresa Loree erzes EF 4 7 i S ast e T bee Laiw TT AT B all ILoSC ua a KR jud TNT we 2 p 0 1 Ei 7 Fr zm J 2 2m 1 n PP M dd uro m JF A ae ob Ete 17 NETS A T os e pue E ATAR AAA EA ABa A Ae ee A ee a le se rs es VN M BS EAG WISI ARS nw
3. CHAPTER III ame Characters o fulfill your holy mission you will be able to choose one of three main characters a priest a paladin or a thief Each character is endowed with many skills that will enable you to develop your character into never thought of heights Skills that the characters possess are of two kinds com mon skills with which each character is provided and unique skills that make abysmal differences among main characters and will thus allow you to try out three wholly different gameplay strategies It will be up to you only what skills and attributes you will decide to develop for your character the game is really very flexible in this respect so that two priests for example can differ from each other like day and night Amongst the common skills of all three main characters there are MELEE COMBAT increases hit probability and inflicted damage when attacking with hand arms RANGED COMBAT increases hit probability and inflicted damage when firing the bow or thrusting throwing weapons ARMOR USE increases defense against all types of physical attacks and allows for usage of better protective wear PERCEPTION allows to automatically reveal hidden objects such as secret passage ways caches with treasures and deadly traps IDENTIFICATION allows the main character to identify found magical items without having to visit a merchant rd ie of m bE Be Ts
4. aa T Mists TE 7 ote p i A xL Fy 3 3 3 0029 Se F r x m E E PRI PERMITTED MAGICAL BOOKS FORBIDDEN MAGICAL BOOKS Liber Artum Magicarum Prohibitarum book of heretical magic Theologia Arcanea book of divine magic Adversum Maleficarum book of magic of true faith Elench s T s Pseudonym Gn se s Diquisitiones Magicae book of pagan magic book of magic of miracles Liber Lucifer Ordinis Novi Directorium Inquisitorum book of infernal magic book of inquisitorial magic SPELLS The main character must know the respective field of magic before he can cast spells But the knowledge of the field itself is not enough it is necessary to find spells that belong to this field of magic and learn them Spells can only be learnt from magic scrolls that can be bought in shops or obtained in some other way e g in treasure chests However the main character can only learn those spells for that he has the required mastery level The required mastery level can be found in the description of each scroll in the Mastery field The description also says if the main character knows that spell or not Note If there is a scroll with spell in the inventory that the main character is not able to learn it is graphically distinguished from those that the character can learn This way you can easily tell for example if a merchant offers spells that the character doesn t know yet E
5. E a r EEn EEn a Tm a mu a ee arme arm Gr T 7 pmm ja x aur ada ram CA Muar ar 7 z e a gar 5 TT mE p 7 PE L i ai E EL i E ERA Mors by E 80 e ee E 1 i 1 EK m ripe ic me 1 A Mir T 3 r m mec z bd EEF T ms Lir mE D WIE T PEE DE j 1 v L J gt 3 P E P r T PN 7 J 4 1 y me ER T La 7 J H 4 a T a a E UM UN 12 t 4 P t E Pei y Pr CS i 1 2 Z E el SUM vy ore y 1 d m o is wt S wt T A P A d k 1 4 i M a jg a nw mae Maxmian Cont ATTRIBUTES Merge IIT alins wai hal gni de Fah GE Ert Speed af 7 Ports to me 72 2 NESB TUS ARCANE TOMES E wo rt Dwine Mage Muagk of True Farh Magic of Miracles SE rs NEMPE 3 MEL Magik Mana Rewtoration START CAML vt Pagan Magi prival neq he MAIN MENU 1 2 CHARACTER CREATION the game The remaining fields of magic can be learnt by the main character from several magical books throughout the course of the game Y us f After you start a new game you have to choose its desir
6. See etre Lag TET STE OSE STN SENS oT ima c x ts _ er eS Set STs hee mem CS AD STS STS STS SS STS 2 2 29 Ln I 4 dc c s EXC P 9 UT OE VAL y V Y M 1 p e 4 2 MY PPY 7 fi 27 7 DU s x ii t ue 0 0 Se ww y 13 4 t TC 4 7 a p 4 25 3 VN T i 07 a gt ACE J E 2 7 j 2 a I s T ndi 2 3 j e a om x 4 T Ww TRADING Sell similarly as with purchase you can easily sell items this way without having to manually drag them from your side of the inventory to the other If you choose a trading option in the dialogue an inventory window appears with an offer of merchants goods on the left hand side and your own inventory on the right hand side Pages of merchants inventory can be turned in the same way as pages of your inventory After placing the mouse cursor over an item a price ap pears that the merchant demands for it or for which he is willing to buy that item from you Repair any damaged item can be repaired to its initial value of durability all you have to do is to click on the Repair icon and then click on items that you wish to repair Price of repair displays automatically after p
7. i y pa Sg V M TER F Fo a Tm ee ee ee a ur CHR CNUCU TENUTI a ag e RUM ee we vs Kx 2026 Ni oa kk Ape eL _www inquisitor E E y 1 8 9 9 1 E Ae 1 1 x T r0 Cinemax mx 4 d i T Ls 7 All trademarks belong to their respective owners All rights reserved p L
8. um rig Ere ear rs Fai FTA E ben ple ved iUm o Numer Bop NN all ba Fu Wr Ru E a TNT S We ras LOW ye bU 1 Za 7 Lat n e e aJ zi Ed iy ae 0 T t be Eo T 18 1 V Y r t M E i 7 7 i ra a z r a um EL yel Ls 7 1 ac ur m E n e Pew LR ac x ui x A i i NA ye lt gt SKILLS OF THIEF lt gt c SKILLS OF THIEF v Gu te Mn we 7 EM STEALING MAGICAL ATTACK RA LE Le laa LS Stealing is a filthy crime and nobody can say otherwise However it is also T The Magical Attack skill allows a character to interconnect the body and self evident that it is a useful skill which gives one many opportunities It J the mind for a short period of time and to inflict an attack during this time happens to everybody sometimes that they long for something which be which not only causes physical damage but certain magical damage as well longs to somebody else Unfortunately only really skilled thieves can attempt to It can bea fire damage a lightning damage a frost damage or a poison damage Such steal something really valuable and get away with it if they get caught attack will cost the character some mana though There is a dispute lead amongst the Holy Mot
9. LN RE aR a A TR A TO a s reader tme p d r i gt y v9 DE CO 1 0 au gt 2 c Et pe T EF A 4 d m Da 25 e P d D D i a 3 Leese Ld a c OEE et ay mTu a wat i 2 9T 9 eu aw eee ommum routes arrest o a v tv p on ee Mi e OO Or THOU i Lind s ru em 20 gt ses B soa gt gt ee eS gt ARE Lu Lll A9 252 uo lu Jui ATI LR idu lr Mlle ek Rh cllc t n e rere 8 Ew t r p h a Y E e ZW A Wes d 4 I 5 n P e 4 T yt pa i TRIAL As soon as you obtain other convincing evidence against an arrested person you can pass the whole case on to local inquisitorial judge After hearing out all of the gathered evidence the judge will decide whether to impose a trial against the ac cused or not If it happens so you as a plaintiff s attorney will have to bring for ward all of the evidence and eventually put in corpus delicti as well with which you will certify the accused persons guilt If you dont have those items at hand the trial will be adjourned until you will obtai
10. gt o asa oase w se s Be as m s n E m gt e zann eis om 7 B Pe iS aA AAA LLL xd Ald bee arenas aw Tuone mm hd T azs e ce mane Tema emd pies SE OTS SES OS Oe P2 1X Ss See Ow 7 4 5 1 4 2 lt 1 E 2v 7 a 44g v bgp p pst 5 ey L 4 E he gt oy 7 d 2 y n s 0 Ga D 4 b 3 f A gt 5 Jis a TA A La Di LE bl v LI AUTOMAP GAME WORLD MAP Pressing an appropriate button in the game book or the M key displays an au The game world map displays when the main character approaches an edge of an 7 outside location that he is currently located in An option to go to the world map shows itself as a cursor change By clicking on any place at the edge of an exterior a world map will be displayed Only those game locations that you can visit at the moment are shown on the world map Their number rises with the games progres tomap ofthe current location with the most important objects of interest marked that being icons of individual buildings church merchant in cities or doors and staircases in the undergrounds You can go back from the automap to the game by left clicking on the Back button or by pressing the Esc or M key SE RR CU AR Fans n ma ode sion es
11. Do ee RC mm CROWD MEN NS emt its e mpe MT mun VT ala REA j 1 Mas pe aS M v4 0 nian je a dis n Pai v a E3 Es peur N a Dile E LN Te ics LEM ID el A x ix il E E B4 5 3 i 4 ill I LI LS LL LIF amr ue m a o e LI Jua JL ol Sarco ST SSS ESTs TE EI ar SS Als SOLS STE Se t a k a 3 E a E 2 a om P NS sib un P i A J GEM GE S E r i TERN 5 3 Pr i n 3 7 s EY e 1 Fal OU 1 uci f 4 7 7 UN E E Vr ION om ran p COMMON SKILLS he higher the mastery level the higher the chances to reduce the damage taken Also the chance of receiving a critical hit and the clumsiness caused by wearing a MELEE COMBAT heavy armor are reduced A T APPRENTICE SKILL 1 STRENGTH 1 LEVEL 1 PRIEST PALADIN THIEF DISCIPLE SKILL 6 STRENGTH 20 LEVEL 9 PRIEST PALADIN THIEF JOURNEYMAN SKILL 11 STRENGTH 50 LEVEL 18 PALADIN THIEF MASTER SKILL 16 STRENGTH 70 LEVEL 27 PALADIN Melee combat includes both the skill of
12. oS fe Lal Jul ll eS Rl ld LI NLIS LI LI lr 1 EPIS ry I II I dum Set LIT LOI M i T m p wyo ro F a zw LENSES DETUR GPG Lacu PEAT La LEE a ANA ee a 1 Li 1 a 5 3 a 7 x i i T i x da s Vot A le rm 1 ee 1 m Amman n P5 ad E gt SKILLS OF THIEF lt gt AMBUSH O00000000000000000000000000000000000000000000000000000000000000000000000 OOOOOOOOOOOOOOOOOO Ambush is not only a crime punishable by death or at least by chopping off a hand it is also a skill useful for those who like to do well surprise attacks It is a tricky fighting maneuver when the assailant takes advantage of the fact that the victim does not know about his presence and thus easily inflicts wounds much worse than if the victim had defended The higher the mastery level the higher the chances to hit the victim and the damage inflicted The chances of causing a critical hit and an instant kill are higher as well APPRENTICE SKILL 1 DEXTERITY 1 LEVEL 1 DISCIPLE SKILL 6 DEXTERITY 20 LEVEL 10 JOURNEYMAN SKILL 11 DEXTERITY 40 LEVEL 20 MASTER SKILL 16 DEXTERITY 70 LEVEL 35 STEALTH OOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD Stealth allows a character to become almost invisible to all who
13. 1 EE EAM ye lt gt SKILLS OF PALADIN gt SKILLS OF PALADIN lt gt EE 7 EMT DIVINE STRIKE SMITHING x d LERRA on a ORE EGG Ld utr aos PETALA Pj Smithing is an indispensable part of the warcraft Therefore the paladins of the Brotherhood of the Righteous are skilled in it as well The protection of justice in the Realm cannot be stopped because a paladins sword has bro ken or a part of his armor fell off Without the smithing skill the enforcement of Divine Strike represents a conjunction of divine wrath and the strength of the paladins arm i e a conjunction of spiritual and physical side of justice Using the Divine Strike a paladin can multiply effect of a regular melee attack which is however costing him twice as much stamina G justice would be dependent on gold paid to the smiths for the repair of broken The higher the mastery level the more probable the critical hit which can stun an equipment opponent for a moment The higher the mastery level the more complicated armor and weapons the pala din can repair m 1 RT APPRENTICE SKILL 1 DEXTERITY 1 LEVEL 1 DISCIPLE SKILL 6 DEXTERITY 10 LEVEL 9 JOURNEYMAN SKILL 11 DEXTERITY 20 LEVEL 16 MASTER SKILL 16 DEXTERITY 40 LEVEL 33 1 ER APPRENTICE SKILL 1 CONSTITUTION 1 LEVEL 1 DISCIPLE SKILL 6 CONSTITUTION
14. ee ae GERE GR Dd uS Una a ee LEER 4 Xi i i 1 T 1 i 4 Ad D Mi 1 i 1 7 E Ro E CB Ma E ED ia Va Ping Pe E ee ee ee ee a TN 1 r Pe ea a E i UREN ST ae G was not supposed to be the end ofthe suffering the third Scourge of God struck this year in the form of a rain of fire that burnt everything it touched The Prophecy of Saint Ezekiel simply began to be fulfilled and there were no doubts that the end of the world was coming And you know the people instead of starting to pray to God and to ask Him for forgiveness whosoever began secretly to evaginate the inwards of domestic animals or desecrate wafers in their cellars in an attempt to catch the fancy of the one who will with the utmost probability take it over here for another thousand years And that is why the inevitable happened in an effort to prevent the Realm from the decay from within the king had signed a decree which entrusted all of the investigative and judicial power to the hands of the Inquisition The Holy Office as is the pretentious name of this clerical apparatus began to act im mediately and a witch hunting was commenced that had no match to itself in the last centuries The whole Realm was veiled in the fumes of burning stakes You might think that all problems were solved by this bu
15. 89 dak PR a Dt x T ar 7 p PUER en s 3 rk dui Gu i nw altacouua plc oru dolar ua JG wa MELOS Jesu MAGIC M agic has its basics in seven magic fields or skills whereas each field includes ten unique spells To gain knowledge of a field of magic the character must first obtain a magical book and by learning it he gets a new skill At the beginning of the game you can choose based on the selected character which magic skills fields of magic you want to know from start the remaining fields must then be learnt by the main character from ob tained books The main character can gradually improve in all fields of magic and gain higher levels of knowledge so called masteries in them that will bring him a betterment of spell effects All main characters are allowed to gain knowledge of any permitted or forbidden field of magic Yet only the priest can achieve the highest mastery level Paladin can reach the level of student only while the thief can get up to the level of initiate To attain a higher mastery level it is always necessary for the main character to gain a certain experience level and he must have the intelligence and the respective skill field of magic at the required level as well Conditions for attaining a higher mastery level are the same for all seven fields of magic NOVICE SKILL 1 INTELLIGENCE 1 L
16. If an object is locked you can open it with an appropriate key or through thief s skill Thieving with vio lence or using a spell e g Shatter To use violence against an object change the mouse cursor to an attack cursor with the T key first and then left click on the selected object Y rt 0 ane CAT Ed 2 Every object has a different level of unlocking or shattering difficulty and so it can happen that you will break your weapon in an attempt to open it D MELLE L TSO O ADO TCAD RT ST Oe If the interactive object is a chest a chest inventory will display upon its unlocking or shattering that is similar to the merchants inventory there is the content of a chest on the left hand side and the main character s inventory on the right hand side To obtain an item from the chest left clicking on it is enough to move that item automatically to your inventory If you dont have any free space left in your inventory the item will remain stuck to the cursor i aH 3 4 4 EP T 1 nmt Ei E 4 1 ri om D X A a d Fi d i i d 7 7 Dons ost ear 5 a A ty nt T ram 1l mercen amie a odi LES SL di TX k aah id v t 7 J 1 ih r IU NE a a D cel moo ow WA mants 0 ee GOA hss ma a eas Dao ae m B a om s a am A s s a
17. SOUND A compatible sound card HDD 2 3 GB of free disk space e me IIR ee ee Gr ii mo ee og Rt mum E xs Lowe mpom Se IR uc G n mme Um me DOW UON DE Ew E NE E WR d o RAM TAD pile reget ial UL um PR nn ee e m PCR ey e rhs Sree a ge E lp Rant an cp p I heirs a a ee RIP NEN FEY SS SS fear Blin SS SSS Pers am E eg a vetro a MATURE eem 8 gt ABE Cee VIr 1 1 EX EU 1 o TU 0 OE ui n es 7 Pi 1 5 aani eis ut ee E TEE ak ae ee A is pn E UE A NE 4 p i i 0 7 ol Dh i J e n il Ji Ye n ae va a E AU T 2 T CHAPTER I j a o Gane Guide EE n the first part of this manual the game guide you will become acquaint ed with the basics of the game We will show you how to start a new game how to choose your main character and how to shape his char
18. Student Blinding Student Crucifixion Student Stoning Initiate Invisibility Initiate Stigma Magister Turn to Ashes Magister Heretical Magic Pagan Magic Mastery Levels TA 2 Infernal Magic Novice skill Iv1 E Int E lvl priest paladin eL EIL 5 gt EL S c unl n d Q oT ula a RO Zonen efe aep ROD rss s e f s pon Per tmm b H 1 lu b T a m 4 7 E 2 gt cis RT rte JEN 7 b OT TS q 242 ast 8 4 ais miS HI maaan Rame vam ear ores amey ier mea aram mere ww L ry me we ee eres Geta Lamers mit er arrest _ 0 o mJ me Am Oeo 1 y i re 7 7 m gma em 20 gt ses TID c Ion wT aS Ud c ce UU Ce SOT lm ms Saut TUM didi OV i a M b ee TI y a gt ko PERSONAL JOURNAL The main character statistics can be found at this page Here you can see the name of the main character that you chose during th
19. hs JL BOE m o mna ff flc wm paras mam Tene w 7 bom MY 4 lt o eee S ov i gt d E B d rct a c m nro c EE 7 7 2 7 9 allis OR Pv i d aL W T L LS 0 3 39 T M A 1 le oma OR all TO 1 v 3 ERR a RC gt 7 DT 7 a a 1 za i f i i 1 i Fi i i d d 3 a 4 X 4 set LX lg a odes Rl H s Y 4 i 4 1 I i pot a 8 d IN a A MM whale Deres iab kehrte mw cn c o og 5 Q 3 4 Dopa s E n T E gt e ezana T mere E 3 V to 3 4 2 L 0 b bMS Mh i V T total in the game to disclose the culprits a rack a strappado a pillory and an iron maiden However in connection with torture a notice has to be given even though the inquisitorial law allows it as a regular way of obtaining a testimony or a confession you should approach its usage cautiously because no one can ever know if a character being questioned is really guilty and to torture an innocent can so cially harm the main character deeply Moreover every torture whether of a guilty or an innocent character worsens the main characters alignment Th
20. priest uses it in a dialog APPRENTICE SKILL 1 INTELLIGENCE 1 LEVEL 1 DISCIPLE SKILL 6 INTELLIGENCE 20 LEVEL 9 JOURNEYMAN SKILL 11 INTELLIGENCE 50 LEVEL 18 MASTER SKILL 16 INTELLIGENCE 70 LEVEL 37 WISDOM OCOOOOOOQOOOOOOOO OOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO to absorb a huge amount of information and use them for increasing their knowledge and understanding This helps them to better understand and perform spells of all magical books Wisdom is the priests strength Thanks to their wisdom the priests are able The higher the mastery level the lower the amount of mana necessary to cast a spell The mana loss for casting a spell decreases as well On the contrary the prob ability of successfully casting a spell increases and the time needed to restore mana after casting a spell decreases APPRENTICE SKILL 1 INTELLIGENCE 1 LEVEL 1 DISCIPLE SKILL 6 INTELLIGENCE 18 LEVEL 10 JOURNEYMAN SKILL 11 INTELLIGENCE 46 LEVEL 22 MASTER SKILL 16 INTELLIGENCE 66 LEVEL 38 ae ini hia p du swa ae Gu E nw _ plc oru Cds uw coii _ ua JG wa MELOS Jesu w SKILLS OF PRIEST HOLY AURA velop It will create a permanent spiritual shield taking its energy from the faith in the one true God and protecting it s bearer from dangers threaten ing him on the part of any conceivable enemies It is a gift the priests recei
21. t i xin A Shes a at 2 LIE Hm er of LM a iai AR _ a mai ids A 4 m ioni ee RR ue a s WEN TE e E ll hi ir 2 e 2F Li il a a t 1 xD a t t ga Ww we a o b omne c Se gt 7 LAN S Dons s as m me B gt ots s lt gt e Fite mri o E t 244 YA T n ENS as id V TA flames of divine justice purified their souls from their sinful bodies The number of cases of heresy was thus constantly kept in check even though the faithful world was consternated by this or that heretical conspiracy from time to time But after the ill star had appeared in the sky a few years ago the number of cases of exposed heresy began to rise rapidly in the Realm and it was no longer possible to face them in the same way as before That is why it was suggested for the Inquisition to receive far broader competences than thus far And so it happened But the result wasnt as many had hoped for because heresy took roots in the Realm so deep that they reach perhaps into the hell itself aS O mw pies g p i 7 P
22. 2 1 GAME WORLD DESCRIPTION 2 2 GAME BASICS III GAME CHARACTERS 3 1 PRIEST 3 2 PALADIN 3 3 THIEF i r J x T t 7 4 a v Se ne T A Se ee eee ee ee D wem eal a L 5 Ex i mW s Ts s SQ SLUT E MUROS UI Ta TT A o oT j Ye 5 s LER i FE Muf al 4 Y 1 Pe 4 Ea 6 a En aL MEE ND E yr i E C m xum ae ee LEN Th Pal 4 SAT del d X wr Ma LEPET bi eb et ud TM s am a TE E T PTER TAN 3 J i aN ai tj i E x 0 r ee k p CAN 1 s LA S l cio Boter AEM ME REKE RT a M 7 Kaa A a EN is CONNU o GARA ESTEE ANNUM u Pv pd R s a ee pum PEE M Tan es a am mm sa am ms ume vencer Sere 9 m 0 Sustem Requirements Installing and Running the Game MINIMUM SYSTEM RECOMMENDED SYSTEM E Y 4 eters Letras ma wm st amer reer arre ee arrest BSE on the setup file to begin the installation The Installation wizard will guid
23. E rd AU i o 2 1 GAME WORLD DESCRIPTION ULTHERST The Realm of Ultherst is one of the faithful countries of the Old World It is sur rounded by an ocean from three sides and the high range of the Moonshine moun tains on the north separates it from the rest of the faithful world The capital of the Realm is Alvaron where the sovereign of Ultherst King Edward II resides The whole land is decimated by the Scourges of God that befell it in the last three years and you can notice that at every step Most houses in towns are deserted business stagnates there is nothing to eat and hellish monsters or bands of bandits swarm outside the town walls The story will lead you to three large towns and their sur roundings Hillbrandt Glatzburg and Alvaron HILLBRANDT Your story begins in the barren foothills of the Moonshine mountains in a frontier town of Hillbrandt It is here where the investigation of your first case leads you The town and its surroundings are governed by Duke Weinberg who managed for many years to keep the town above water thanks to the mining of iron ore in near by mines But when the miners came across an ancient evil lurking in the depths of the earth the mining was over Monsters from distant times infested the mines and their neighborhood plundered the mining village of Asherbald and spread throughout the foothills of the Moonshine mountains Since then there is nowhere safe other than within the town walls If it was
24. Pes C ONUS ome 09 ons A E 7 aay T p 7 r p Tf B san oA MU e P as m s o o an A Pm d E J 0 Wes Y ae gt i NOTEPAD Notes that the main character makes during the game are automatically written down here The notepad is divided into three parts quests notes and proofs amongst which can be switched using icons at the top of the notepad In quests there are those tasks written that the main character received and hasnt fulfilled yet by completing a quest the appropriate record is deleted In notes you can find common information gathered throughout the game that remain in the book the whole time The third part of the notepad is composed of proofs where direct con vincing evidence against individual characters is written This evidence serves for convincing heretics and criminals and is important for trials Older entries in the notepad quests notes as well as proofs can be looked up us ing arrows located near the lower part of its backbone Johaness Clifford confessed that his master Duke Rowan Leerin kept several girls d in the secret sanctum under his house and threatened them that he wouki sacrifice them Master Dieter von Celbendiel witnessed secre meeting of Cardinal Trundqu
25. SAVE A list of names of this games authors After you start a new game you have an option to save your current progress any time under any name Information about a save game will display the date of the EXIT save and the current location in which the main character is found There is no By pressing this button you will exit the game without saving your current progress limitation of the number of your save games Save games are stored in the Inquisi tor Save Games folder placed in your Documents You can access the game menu anytime while playing either by pressing the Esc key or by clicking on the appropriate button in the lower right hand corner of the game screen i n iR V i r v NT 7 Ge DI lp ib i pm e x Ta e 2 A t 4 4 52 1 E 3 l i 0 i 3 Hi on E d Es E Ei a bI am 5 D E h 1 a b j i Toy Pa FRONS T TC ni ME or B i TEN OLET TE 1 SER v TERR OP TRU Ros y sail Pens iin ers b d Rr ee oma Ge Ceu s alas WT Trask 1 5 vo i y 2 d es LAT UM i MBA aare me E dac cuui T ca Sige I cuan eda eh Tig Luo TE mies may rs e xm qam ox JLLE AIT m CE EES ul lE 1l A lI RII LLL d b JA ee ge LLL 145 1 1 11 1 P E T ET ee E RE RU ET 3 men nol eee ee E E 7 E
26. ae LI NLIS LI ee lr 1 EPIS ry I II I r E d ba T gt F 4 oe CTO Lee LIS Lg LIA 1 S Et 1 E DEM om eli a 1 Li 1 a 5 3 a ees eee IPLE E IL M 7 C vl 3 Ay L3 MUR P 1 La Be KEYBOARD SHORTCUTS Attack dialogue manipulation Casting Weapon swap Run Walk Character statistics Spellbook Skillbook Use potion icon seal activation Allow Forbid the party to drink potions Party command Attack Party command Cease fire Party command Hold positions Party command Attack the target Party command Help me Game menu Quick save Screenshot Quick load Display items and characters names ae ini hia p du sw iH acou God ew Galtacowua plc _ FT ua JG wa MELOS Jew PARTY The main character can admit subsidiary characters into the party that will be will ing to accompany him and to help him That is quite important because two even tually three or more characters are a force to be reckoned with After admitting a subsidiary character as a member of the party his portrait will show up next to the portrait of the main character Subsidiary characters have an intelligence of their own you can nevertheless issue them simple commands using keyboard shortcuts that the subsidiary characters always obey You just have to remember that a
27. chance to talk about everything that interests you which is important mainly for gathering evidence during your investigation with merchants there is also an opportunity to visit their store It is important to have in mind that each person you are talking to will take up a different attitude towards you according to your and his or her belief your reputation and if that person has heard about you already That way it may happen that a person will refuse to talk to you about certain topics There are several options how to make him or her talk then Alberto Kelley Creetings knight Can I ask you if youv already deciphered and brought me the scroll I lent you Ay Not yet Master Alchemist Alberto Kelley Hmmm no problem Im sure youll succeed soon What can do for you Could I talk fo you for a moment Alberto Kelley Of course knight Whats the matter What do you think about the crisis the Realm has been dragged into Alberto Kelley As a scientist Im trying to look at the current situation of the Realm through empirical eyes knight Im trying to objectively asses the facts and conclude logical inferences which could be handled and utilized Creat What have you discovered TTN gt p e n Er ae Ce SITPA A Fa v 3 SOR aan Us TT Uy eom eene o A I k ate I AAT ui 2 EVO metre s r x T 5 At EL LL See Set
28. command is always issued to the whole party hence you cant issue different commands to different party members Attack by issuing this command you will order your party to attack any thing hostile in the vicinity Cease fire this command results in a party stopping attacking You can use this for a quick retreat from a battlefield or when you for any reason dont want your party to engage in a fight e g when an enemy doesnt see you and you want it to stay that way Stay here pursuant to this command your party stays on a position where the main character was located in the instant of issuing this command The party will actively defend against eventual attacks but it wont leave the given position Help me if the main character fights anyone i e if you attack an enemy by left clicking on him and you issue this command your party members will leave their own fights behind and attack your enemy You can also use this command when you decide to open a locked object with force your party will come to aid you in your effort Attack a selected target with this command you can mark an enemy you want your party to attack This way you can also mark a locked object chest door that you want to open with force Note Most subsidiary characters have their own history motives and manners thus even if you find allies in these characters not everything will always be according to your wishes Moreover some characters may n
29. desired position if that position is accessible If you click on the mouse button over a non accessible position the character wont move Note The default type of character movement is a quick walk If you for any reason want to switch to a slow walk press the R key You can go back to a quick walk in the same way Attack if the mouse cursor rests on an enemy the main character will at tack that enemy with currently equipped weapon Dialogue if the cursor rests on a character that can be talked to a dialogue window will pop up Object manipulation if the cursor rests on an interactive object door chest barrel the main character will try to manipulate it open it smash it If the object is locked and the main character has a key on himself the object will open automatically Picking up an object if the cursor rests on an item lying on the ground the main character will pick this item up and put it into the inventory If the cursor rests on an item in the inventory that item will stick to the cursor and become moveable Using an item if the cursor rests on an item in the inventory the main character will use this item by double clicking on it drink a potion learn a spell or a book of magic x m EON 0 E lt TT T r 5 8 j es pit uk ii wats ts TNT WSN ip a h rer r ror 2 c Lo E m E Ee oS fe Jul ll eee
30. do not pay attention The character uses shadows and enclosed terrain features as well as his spiritual ability to look like he is not there at all It is however quite an exhausting activity that costs the character some stamina The higher the mastery level the better the stealth effect Also the stamina demand is lower and the probability that the character will stay hidden even when somebody is watching him increases At higher levels the character is able to stay hidden even after casting a spell or attacking an enemy The duration of inconspicuousness is longer as well APPRENTICE SKILL 1 DEXTERITY 1 LEVEL 1 DISCIPLE SKILL 6 DEXTERITY 18 LEVEL 14 JOURNEYMAN SKILL 11 DEXTERITY 36 LEVEL 26 MASTER SKILL 16 DEXTERITY 62 LEVEL 40 p SKILLS OF THIEF ELOQUENCE Eloquence is a skill that can do miracles it can improve the thief s reputa tion lower the prices of items in the shops ease persuasion during dia logues or get the thief out of any trouble It is no wonder then that elo quence is practiced mainly by people who often find themselves in problematic situations he higher the mastery level the higher reputation bonus the character gets It also affects prices in the shops of items being sold as well as of items being bought The threatening skill improves and if a reputation loss occurs it is lowered by the eloquence of the character APPRENTICE SKILL 1 INTELLIGENCE 1 LEVEL 1
31. higher rank after complet ing certain tasks and so it can happen that it will be you who will act as local inquisito rial prosecutor or judge you can naturally issue an arrest order to yourselves then On the grounds of an issued arrest order you can go and put a suspected character to jail Characters are arrested by conveying a charge to the suspect That person will either give in voluntarily or you will have to overcome his or her resistance using violence If you succeed and the suspect wont fight till death a portrait of the arrested person will show up next to the portrait of the main character Then it is necessary to escort the arrested person to the local sheriff and hand him or her over for imprisonment If you do not convey your suspicion to a person and attack him or her directly you are not acting in accordance with the law and the suspect has every right for private defense TORTURE Torture is an important part of every inquisitorial investigation and you are fully entitled to use it Therefore you will be able to use four torturing instruments in 3B f E t fers LL Je BOS STE M I SENS eT c 7 how 4 r 5 D bl v 5 MR qd SOON RR ADR AC IR OR omo ome Yee 1 a TR EE REIR CERRO EIER OR RATE 1 T gt sh Lis p d 7 3 ud a x gt LA P
32. or her as much as he or she demands All that matters is your financial capacity If something important happens during a dialogue e g if you accept a new quest take a new note etc this event will be listed in the information window A mutual relationship between the main character and the person he is currently speaking to is among other things related to the price of goods with merchants There fore it is wise to be on good terms with them Henry Portmann Pleased to see you boy How is your investigation of the werewolf case getting on Did you manage to ay discover the villain who lets them in the city at the full moons ee No Sheriff not yet But Im working on it Henry Portmann Im pleased to hear that Sooner or later you will certainly manage to catch the heretic Even though there is not much time left until the next full moon Can talk to you for a moment Sheriff it Henry Portmann Sure boy Whats on your mind What do you need to know from old Henry Portmann Thats all farewell DIALOGUES The game is to a great extent based on interaction with other characters in the game world Every person can know a secret that can help you to finish the game In case you want to talk to someone or someone else wants to talk to you a dia logue window appears After each statement of a person you are talking to you get a list of possible answers and reactions to choose from For most characters you have a
33. re UE x y p OF were IPE wre s tuna mu c d Bs nl PES oa oe a EL u 1 TX 4 ran g E 4 DIN 3 f 0 WC V va RM v DLL i DT dm 1 E THE BOOK OF SPELLS AND SKILLS Spells that the main character learns during the game are put into this part of the game book Once learnt the spells are automatically placed on the page of the re spective field of magic You can switch amongst individual fields of magic and skills by clicking the icons at the top of the book By clicking on the spell or skill icon a description of this spell skill displays along with all the available statistics You can also grab this icon and place it into any game slot As far as skills are concerned only an active skill icon can be placed into a game slot because there is no need to activate the passive ones Active skills icons are highlighted for easier overview Divine Magic Inquisitorial Magic Mastery Level Student Skill Il Inquisitorial Magic is focused on the destruction of heretics and hellish monsters It includes offensive especially Inquisitorial Magic has its origins in the book Directorium Inquisitorum 9 Magic of True Faith Magic of Miracles Inquieiforial Magic The spells of the Inquisitorial Magic are Sixth Sense Novice Open Wounds Novice Curse Novice Lig ht
34. replaced health indicator the second yellow by another one of the same kind if bar represents the stamina indicator they are still in your inventory and and the third blue bar represents the INFORMATION WINDOW GAME OPTIONS hence it is not necessary to replenish mana indicator By placing a mouse Important information about BUTTONS them manually The same applies to cursor over an indicator you will learn Three buttons placed be the seals the current numerical value of it low the game slots open the game menu the game book and exit the game respec TD 6 0 V r T 7 game progress e g obtaining a new quest moving up a level tak ing a note etc are displayed in this window Older entries can be looked up using a slider tively AER ee aan n m 1 n s AAI TAD RO ANN ee ee T a y 4 1 I 4 I 1 T i 1 i 1 ri T 3 i 1 L 1 n 1 a E EN e a eee PE d T al d Mare Poari EN Ba pu hu L4 ws LONETES CA 0200 a Les gt PES me r 7 Y o E o 9 9 The rest of the inventory pages repre sent a backpack of the main character where you can put anything that will fit in A purse where all gold points gath ered during the game are put is a
35. right hand side of the screen a window with information about that item will pop up by clicking on the right mouse button Among others a destroy an item icon is present in this window that can be used to irrevocably destroy most of the items Note Destroying an item can serve as a way of getting rid of useless items but it can also represent a requirement to finish certain quests Mixing a potion if your main character is a priest you can use the right mouse button in the inventory to mix potions and to make more complex and powerful potions of them To do so grab a potion with your cursor that you want to mix with another one and right click on a potion you want to mix it with If successful a newly mixed potion will appear in the given slot of the inventory ae n ini hia p ui bs mie also _ W dole Ja Vaio tee ee Em Note The whole game with all of its functions can be with some exceptions con trolled with mouse only But to make things easier there is a whole set of keyboard shortcuts with which you can control the game with more flexibility A list of all key board shortcuts is available in the Controls section of the game at any time LEFT MOUSE BUTTON According to the situation clicking on the left mouse button has the following functions Main character movement by clicking on the left mouse button you move the main character to a
36. troubles of the feudal world be it the rising power of the aristocracy demands of citizens growing rich or the all encompassing power of the Holy Mother Church the repre sentative of God Almighty on Earth And when there is nothing else going on a plague breaks out or the faithful world is invaded by the pagans from the desert realm of Jad Habaal or the barbarians from the distant north The story that awaits you and in which you will play the cardinal role takes place in one of these faithful kingdoms in an ancient land known as Ultherst that its citizens simply call The Realm As well as other faithful countries of the Old World the Realm has existed for nearly a thousand years now under the protection of God counting from the instant when the paganism was overthrown and the individual faithful states rose up on the ruins of the ancient realm of Ereborn While it wasnt a time full of calm and piece as you might imagine as periods of prosperity took turns with periods of wars and decay there was on the other hand nothing in all those long thousand years that could severely endanger the faithful world But that was soon to change and quickly The Prophecy of Saint Ezekiel one of the twelve followers of the First Prophet the harbinger of the true faith written up in the book of Revelation haunted the faithful world with the fall of the thousand year old Kingdom of God on Earth and the release of the Devil from his prison That
37. was supposed to happen after an ill star appears in the sky and the land is struck with three terrific disasters called the Scourges of God famine plague and a rain of fire And that is exactly what happened Three years ago a star appeared in the sky that was never seen before In the same year the Realm was smitten with such disastrous bad crops that the people as well as their cat tle were dying from the starvation Those who hadnt died lived to become a witness of a far more deadlier catastrophe next year a plague The Black Death consumed more than a half of all citizens of the Realm turned many towns and villages into deserted places and threw the Realms population into a deep desperation But that 30 CFI LUTZ TEX EO ET rd jur 7 1 eg iom Cus rw L A din sw a ie t omae ic m 3 a c EFT Et I T ur T s n heat gt a dica 0 A 5 ig CES 7 Lr EE ir x a cha T T Sag 44d tla 1 j feds am F CUP pP E Oe dT anita hr d nm SM Erie UR uda e E aun LER MID ib ee 3 f EAEE ST s 3 i Le E ACE b 3 E a a x5 8 T d Ue WELLS Ez Y A EM tes ee 2 Cae SERIEN a A po in
38. 10 LEVEL 11 JOURNEYMAN SKILL 11 CONSTITUTION 20 LEVEL 24 MASTER SKILL 16 CONSTITUTION 40 LEVEL 41 DEFENSE O000000000000000000000000000000000000000000000009000000000000000000000000000000000000000000000000000000000000000000000000000000 e The paladins of the Brotherhood of the Righteous are trained in combat since their novitiate period of training for combat is often the only way to enforce justice in the Realm Combat however requires not only attack skills but defense skills as well Therefore the defense skills receive as much atten tion as the attack skills He who can defend himself is more needed in the battle than the famous barbarian berserkers PILLE EJ E T i xm cum 3 IC ae ru rar The higher the mastery level the lower the damage taken by the paladin but at the cost of a stamina loss The duration of the skill is longer as well and the chances of defending completely against an attack are higher Deadly attacks will not kill the paladin but will only decrease his chance to hit temporarily s iml SE xd Li Mr os ur es Aw ow mer M b T APPRENTICE SKILL 1 SPEED 1 LEVEL 1 DISCIPLE SKILL 6 SPEED 18 LEVEL 8 r REY xi mpm a Dile JOURNEYMAN SKILL 11 SPEED 26 LEVEL 18 MASTER SKILL 16 SPEED 36 LEVEL 34 LN uu i Te ics LEM ID el A x ix il
39. 16 CONSTITUTION 48 LEVEL 45 ENEMY ESTIMATION LCOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO strong and weak points of opponents with their experience and use these weaknesses to their own benefit This makes an experienced paladin a more dangerous opponent than anybody else because such a paladin knows where to inflict a wound what the weaknesses of his opponent are and when to retreat from a fight Estimation of an enemy is a useful skill which enables the paladins to discover The higher the mastery level the more qualities of an opponent the paladin can estimate Chances to hit armor class and spell penetration increase as well APPRENTICE SKILL 1 INTELLIGENCE 1 LEVEL 1 DISCIPLE SKILL 6 INTELLIGENCE 10 LEVEL 6 JOURNEYMAN SKILL 11 INTELLIGENCE 20 LEVEL 12 9 MASTER SKILL 16 INTELLIGENCE 35 LEVEL 24 w duros ANUS d ee a e Tm MARC Ow UU pr STL CAGTI GTI D SSS SSE Ars Dv E C SKILLS OF PALADIN SHIELD USE cases a shield which protects from a deadly attack of an infernal beast or a fierce heretic who cooks human insides and fornicates with black goats in the cellar below his house helps more than an unshakable faith in the Lord The founders of the Brotherhood of the Righteous order realized this and decided that every member from the novi
40. DISCIPLE SKILL 6 INTELLIGENCE 15 LEVEL 16 JOURNEYMAN SKILL 11 INTELLIGENCE 25 LEVEL 29 MASTER SKILL 16 INTELLIGENCE 36 LEVEL 41 AGILITY 9000000000000 0000O00X OOOOOOOOOOOOOOOOOOO LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO says And this is especially true when a deadly attack which could separate the soul from the body for all eternity occurs Dodging a brutal enemy at tack is a useful skill anybody who often finds himself in situations solved by violence can use CD Agility is good both for the body and the mind an old imperial saying The higher the mastery level the higher the chances of dodging an incoming attack completely Higher level characters are able to wound an enemy while defending themselves or confuse him completely by a clever maneuver APPRENTICE SKILL 1 DEXTERITY 1 LEVEL 1 DISCIPLE SKILL 6 DEXTERITY 22 LEVEL 12 JOURNEYMAN SKILL 11 DEXTERITY 39 LEVEL 22 9 9 MASTER SKILL 16 DEXTERITY 72 LEVEL 44 a s F ae Ly E D E a UE t T LES UH ty pm Dote s XT TS ip a h rer r pm cH o E m e ML n E T E E x a URS GRO CE MG DOE P _ CmOWn ACD og ee m cus E x 2 me mo muon ee mA E Mes EJ PIT ad m aca s E nan 7 e um ay TIETE are e ee TREE INE E 73 erre ihe perl m haie E MONETE TE rb is ag
41. E A dr A FE its E 1 F qu a E 7 TM hac 1 a P ulta DC ilr am LXI LA LiB m L LE LL Lee a 1 f ui a mifi Een Teu IRE AL RE ALII TL LII ee ORTOS 7 w amp c mod m aa Oe mw gt YW x cw lt ars gt lt vr 7 2 lt ee uw w E am 6 arr j Y 4 4 5 4 io a 1 j P d 0 v m r gt gt i i E E 2 n 3 a 2 4 D 5 t gal LI 2 n A d 7 UT v TE xy 4 UN Tuv J T UD 7 ye o v 3 i e V 4 7 se 9 x p d ma PT 4 e 2 La Chief The thiefis a former nobleman that was deprived am ELOQUENCE of all property of his title and nearly of his life as Xe improves communication with other characters and well which made him an outlaw dependent only 5 makes prices in shops more favourable on himself But he got a chance to gain his status back and in that effort his special skills acquired 3 AGILITY during years spent among the worst scum of the Realm will surely come in handy gamers LEE gean qe oto 0 amc t OR L A wann
42. EH di Intelligence Uonshution i at ae dm d du 4 d mu 4v 7 UN e a a 4 A a RR M i Mana Eystarafion ii Spiritual Insight DIES T Ta Skill Pointe Aw s ORE IET AREA Damage Defence gt gt o ALD a Sms acm Eel aeons OO SSUES SE es COS DOL BSS aon m0 1 LI e meas x os RP AN UU c dm VIR A RASA NR UM SO AN RA eT ee vu es a D were dodo Sree ceni p ore s s LS s s lt m ELI ewes or TE dias el 0 d 77 a i Mz uy ty Br e fr artem zs a res NS T 0 lt 1 1 d d B 7 r v 5 n Cot t d aw m aia erd enap app A ger t TIP wna pese UPS D MI id rx r S 2 ref E R b Aa 4 f 4 P 9 m 94980 a a B 7 7 N CONS t 7 AN 4 G pi ii i Threatening for some characters it works to press on them and to make them answer under the threat of an imminent violence The threatening itself can consequently lead to even larger deterioration of your relation ship though Flattering through flattering you can make those characters that are vain glorious and take pride in being right at all times answer your questions Bribing the easiest way how to make someone talk is to pay him
43. EVEL 1 STUDENT SKILL 6 INTELLIGENCE 18 LEVEL 15 INITIATE SKILL 11 INTELLIGENCE 38 LEVEL 35 MAGISTER SKILL 16 INTELLIGENCE 60 LEVEL 45 Fields of magic are furthermore divided into permitted and forbidden according to which magical books the Holy Mother Church allowed and which it rejected 1 M SNNT T 7 E FW ALES dani ae ee aci or quy T ASTE CES LE ee 7 A a h rer r ror 2 c o UL np ML Eau meee ER p ki dir er m a 1 1 1 UE A 3 die e as r L Ls ress mass arme amene 000007 asoa wrs T M 7 s mea rms meas e ooo RPV SES u eRe RO OE or OR S m SS OTS EES ow ws r 3 ov be f p T AD r 3 2 QM v Iv 3 sm gt as an Da ce OP tw 7 3 E t Armor and Weapons gt PROTECTIVE WEAR Boots t Gloves t Helmets ARMOR Padded Armor t Leather Armor t Scale Armor Chain Mail Plate Armor Full Plate Mail SHIELDS Buckler Round Shield t Large Shield t Pavise SHORT BLADED WEAPONS Knife Dagger t Stiletto Falchion Short Sword Double Blade LONG BLADED WEAPONS Short Saber Saber t Backsword t Long Sword Bastard Sword Two Handed Sword BLUNT WEAPONS Combat Staff t Great Club Mace t Flail War Hammer t Two Hande
44. Elixirs o p E pr AS Llc o lt ar pmes V 021 127 7 z 5 JEU t P d UM d De pe ERO a ND gt mo mm Sama ese a P r D e us gt ll bd Lm TO D HJ p pet 7 2 LELSL LL LLLI Cama n4 E Ad gt 0 mer o M a 1 1 D i 4 npe t G SAE NEEE Ep e a iE d LL NI me VTS SES sc AFETE Er EE c A LI a oe merane m ZG mag UN UOS mma 7 Pee rs PET iz 1 E Hal T ey i i p f a Tia E T Tai mp es e a E e m ar FE ee muon EUER i mU EM ical Support Cerhn In case of troubles please contact our technical support f A L A be ten gaah A di vet e TA X 5 A a iG id v ir E aie E 1 r r a a m D M EY 3 i 3 ET i s S 7 J NM TEM lux esie Jug ee ae o fee Se NS i a MI Be IS 3 j x Nd 1 eR t e AR PE ate a afr ca ie LL ape ota gh Wm cus LOU LEES SUDORE cna T Eka NE A uu Va
45. KILL 6 CONSTITUTION 14 LEVEL 5 JOURNEYMAN SKILL 11 CONSTITUTION 26 LEVEL 12 MASTER SKILL 16 CONSTITUTION 37 LEVEL 24 m EUN s f d ls P i wy CM HET vatis Qr n EN ee ey E E I A a h rer r ror 2 c o ES mL un tee ed a pre oe a E L 4 8 e Rm ai D DS P i ms a r t i ce se p zin x T rab mel wi PL aT 2 1 i i i I i T i 1 i i PN 2 S ly en i 1 5 T x i i 4 my T mac em udi 5 S39 ee ye n os ee TE ee Veg y d da e o e Spey tae fey bk zu hoa a T Oe D e a upi amres Sle eS ee dcr dero ee vu Ag r 4 r ap Aes PEA T VP dm he LE 1 DOLI P IT pi a es A d ws TA i vr T F T F n d gt 7 cL di SKILLS OF PRIEST SPIRITUAL INSIGHT OO000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 Spiritual Insig
46. LL TIMES WHEN PLAYING experience epileptic fits and which COMPUTER GAMES could also include loss of conscious ness particularly when exposed to certain types of strong light stimuli Ifyouare playing a game on such as a rapid succession of imag a screen play at a reasonable es repetition of simple geometrical distance from the screen and as shapes flashes or explosions far back from it as the connector cable will reach LITT I 1 1 p iil iil These individuals may experience fits while playing computer games containing such visual stimuli even though they may have no previous medical history of such a condition or may never have suffered an epi leptic fit If you or a member of your family have ever experienced symp toms linked to epilepsy fits or loss of consciousness in situations of strong light stimuli please consult your doctor before playing any computer games Parents should also monitor their children closely when they are playing computer games If you or your child show any symptoms of the following dizziness disturbed vision eye or muscle twitching dis orientation involuntary movement convulsions or blackouts you should stop playing immediately and seek medical advice Do not play if you are tired or lacking sleep proelia Ta FF R M Always play in a well lit room and ensure that the screen brightness level is not too high While you are playing en
47. SKILL 11 INTELLIGENCE 25 LEVEL 12 MASTER SKILL 16 INTELLIGENCE 40 LEVEL 24 It is much safer to fight in armor than without it there is no doubt about 4 that If one is affluent enough to be able to buy armor it is very likely that 4 9 Set eee Ler ee m Sl this investment will save his of her life one day EM cz p M ae a M dE ET P e Ku rica ia eus TY TW T a H0 a um durus VON ARD V ll 2 AS LS Ra oe ee T we ar Q F 7 MAX P b p 4 3 a t xia 2 7 ia p i TU j PPP er j H E UIS WEN Ty D ey 3 E 2 a 1 jw PEN y Y o r T x a h f 7 2 DEC GFE ELE BIE CELE CDI STEEL EES IS STL SS ID DINAR ODE ELS TOE EE E SNK REECE Ere SNe enea umes c Acum c Use c Dos ETE e eee n of 9 2 SP 4 see 4 is d 7277 J d P ot 2 ecc lt lt 7 A 1 gt P Apr p rivst j ee he priest comes from the bosom of the Holy HOLY AURA Mother Church who through its Holy Office fights negatively influences all enemies in sight and makes all against all forms of heresy in the Realm The priest forms of attack against
48. URNEYMAN SKILL 11 CONSTITUTION 25 LEVEL 22 MASTER SKILL 16 CONSTITUTION 45 LEVEL 40 3 EN at p i E 1 Ha be ai x J 1 T j a r lt ELS L 7 d I x a he mu MS m TAE T T Ass In uL m EE ro o om omo c ee G LITT I 1 1 p iil iil proelia Ta FF R M Qs me z a E x CuOWn ap xD amc Lc et 7 a IMNENCIOHNIF T eae Teas oe ue SF kak ET NM SETA qub d Sik ENE AN TENE ELO ua W GLCER PUR eee ct mr mo wma heir ETARE EEE porc V PET 2 eiia CA Ppa ee A aS i a Sica aa vai ma cm Ua E E iw i LEE X prs nde norms recae cw Lis die Ts k j Lm umi EE mo ee Ne 7 Cb t hui S 7 Por 7 F 1 a INI MS aE uae Mg P d ub 2 1 CUL T a P 7 ef is ak 5 m War rx 2 Mie VY T RI F t i dits p PD WU 4 r i 4
49. acteristics MEDIUM Subsequently you will familiarize yourselves with the main character s con trol and with his interaction with other characters and the surrounding game CREDE HARD world 9 0 gt a LOAD EASY A E f fy A j atom 2 d la nox FILAS N d jin LL ee Le lm LM TIMIDI LA RM The game world itself its reality and story are covered in the second chapter of this manual vel dn iw cir rali at alii wn lin a lv a mln p n aln Y nhe Le 1 1 GAME MENU T When the game starts a game menu appears where you can control the following basic functions of the game LoAD NEW GAME On this screen you can select a save game that you wish to load All you have to do By pressing this button you will start a new game If you are already playing a game is to indicate the respective save game by clicking on a diamond and press the you have to save your progress in this game first because with the start of a new Load button game the older game will be terminated Idi naan ci Au OPTIONS CONTINUE The Options menu includes game resolution setting Video sound volume setting If you have opened the game menu when playing a game pressing this button will Audio and an overview of keyboard shortcuts Controls return you back to it Otherwise this button is inactive Pe A 7 PaL F 0 CREDITS
50. ain character also must have an appropriate attribute value strength dexterity as well as a respective skill at the required level While the experience level and attribute values are different for individual skills the required skill level is the same for all levels of mastery APPRENTICE NOVICE LEVEL 1 DISCIPLE STUDENT LEVEL 6 JOURNEYMAN INITIATE LEVEL 11 MASTER MAGISTER LEVEL 16 To ease your orientation requirements for attaining the individual levels of mas tery are stated in the description of each skill both in your personal journal and the books of spells and skills The maximum value of any skill is 20 A skill value is raised by investing skill points that the main character receives at each level up or in some other way The rule is that the higher the skill value the more skill points you need to raise its value again ifs t dac 4 nd AE a ae My Spel eR Lcx Oe DR ee ADR RE an 4 ST x Cure a Sa a mm ES a Tae M d E a 3 UE eo d Cu FEE 2 OT mS t B r n hl 1 D maT SM mg mm ama m a ee ee Sh acr pi Damen s oa ee a mocwr EE m DEO ROS E Soe i 2 EF ee ay
51. ais RN OAG Se ee a Km E e ma iuge och URL uam E TX am e ee zm na am rx dc e a am em 3 OE am mmm oe ee ee J am ea a a ee eee eee ee eee ee i hl LL 1 EE r I mars TL EE Set eee Lee ee 1 i i d 1 Ei 3 i 3 i 5 5 E Ei ri A g A 1 Ar P z aa dT wed in CURES CN SIVE rS n i ofl 1 B az d b ada ri ia Z2 ne 2 F 1 gt SKILLS OF PALADIN lt gt HOLY PROTECTION OO00000000000000000000000000000000000000000000000000000000000000000000000 0000000000000000000000000900909000 the imperial Holy Cross Order which has been developing it since the day it was founded The principles of holy protection have been reput edly discovered by a novice named Benjamin del Torra during his first crusade he rumors have it that it was supposed to protect him from the lure of Jad Habaal brothels At the end the spiritual training had borne unexpected fruit which became a welcome contribution to the order and it s holy mission o Holy Protection was adopted by the Brotherhood of the Righteous from The higher the mastery level the higher the magic fire frost and lightning re sistances APPRENTICE SKILL 1 CONSTITUTION 1 LEVEL 1 DISCIPLE SKILL 6 CONSTITUTION 18 LEVEL 13 JOURNEYMAN SKILL 11 CONSTITUTION 27 LEVEL 28 MASTER SKILL
52. at is why you should always try to avoid the torture by obtaining a needed evidence in another way but that is not possible in all cases mo und vw nere ir vor s ciat a Y De pies ce 9M reyes COTS SS SS te v A C Pene e Se 7 DE A B 1 E a UM LA Ae E f d 7 P 7 n IRON MAIDEN An iron maiden is an all metal torturing instrument in the form of a double wing hollow figurine with spikes on the inside where the questioned person is placed in the middle of the figurine that is then slowly being closed which results in a gradual penetration of iron spikes into the body of the person being interrogated STRAPPADO A strappado is an instrument with which the questioned persons hands tied up behind his or her back are pulled aloft resulting in his or her arms being dislocated in the shoulders thanks to his or her weight RACK A rack is a classical torturing instrument where the ques tioned person is laid on a slant bench and stretched using belts with a winch until his or her limbs dislocate and his or her muscles crackle PILLORY A pillory is a bench equipped with folding planks at both ends with openings for hands legs and head into which the questioned person is locked and then beaten with stock whip burnt with iron or choked with water po
53. ce stage until his death shall be trained not only in weapon and armor use but in the fight with a shield as well This skill therefore in creases the control of a shield Faith is not the only thing that can protect a person from danger in many The higher the mastery level the better the shield protects the knight The chances of receiving a critical hit are lower as well APPRENTICE SKILL 1 STRENGTH 1 LEVEL 1 DISCIPLE SKILL 6 STRENGTH 18 LEVEL 10 JOURNEYMAN SKILL 11 STRENGTH 44 LEVEL 22 MASTER SKILL 16 STRENGTH 69 LEVEL 39 STURDINESS 9909000000 2000000000000000000000000000900X OO00000000000000000000000000000000000000000000000000090900 tent in his fight against injustice that is what one of the order s regula tions says And the paladins keep this commandment for their sturdiness enables them to survive many bloody battles Sturdiness increases the paladins stamina which anybody who drenches in blood daily will appreciate Every paladin of the Brotherhood of the Righteous order shall be persis The maximum hit points increase when the paladin becomes an apprentice as well as when he is promoted to a disciple his stamina increases after he is pro _moted to a journeyman and his poison resistance increases when he becomes a master because an experienced paladin cannot be poisoned easily APPRENTICE SKILL 1 CONSTITUTION 1 LEVEL 1 DISCIPLE SKILL 6 CONSTITUTION 15 LEVEL 9 JO
54. d Flail AXES Axe t Great Axe f Combat Axe t Two Handed Axe Double Bladed Axe f Battle Axe Bows Short Bow Long Bow War Bow Composite Bow f Arrows POLEARMS Lance Trident Long Lance Pike Halberd Partisan THROWING WEAPONS Throwing Daggers Throwing Axes M Ye 24 cad el at pr Yo Lea TT t M TIED PR t hi4 ose gd 0 c tz ROL BE DaB TEES ce DS IMS pet D 020 D ee vO A 3 E 5 4 i 1 p 7 Book of Magic SEALS Fire Lightning Frost MAGICAL BOOKS Permitted magical books Theologia Arcanea book of divine magic Adversum Maleficarum book of magic of true faith Diquisitiones Magicae book of magic of miracles Directorium Inquisitorum book of inquisitorial magic Zak zan magick knihy Liber Artum Magicarum Prohibitarum book of heretical magic Elench s T s Pseudonym Gn se s book of pagan magic Liber Lucifer Ordinis Novi book of infernal magic SPELLS Theologia Arcanea book of divine magic Adversum Maleficarum book of magic of true faith Diquisitiones Magicae book of magic of miracles Directorium Inquisitorum book of inquisitorial magic Liber Artum Magicarum Prohibitarum book of heretical magic Elench s T s Pseudonym Gn se s book of pagan magic Liber Lucifer Ordinis Novi book of infernal magic POTIONS Basic potions Composed potions
55. e LR 4 ee a RI L m CR Omne aa cm Om Rusa ee E 1 1 tay T v al Pa i M P5 a4 E M Lb eS 1 J i PEs tum t sie s oe d 1 3 GAME CONTROLS EPIS ry I II I RIGHT MOUSE BUTTON According to the situation clicking on the right mouse button has the following functions Inquisitor is an RPG i e a Role Playing Game and as such requires a higher degree of controls than other games In this chapter you will become ac quainted with all parts of the game as well as its controls Casting a spell if you activate any of the spells located in the slots on the i T m p wyo ro F a zw LENS SEL GPG 1ES Le La ee ee Le a SANA a 1 Li 1 a 5 3 a ees IPLE T IL right hand side of the screen you will cast that spell by clicking on the right mouse button Most spells require the cursor to be over the spells target character object while doing so Using a skill if you activate any of the skills located in the slots on the right hand side of the screen you will activate that skill by clicking on the right mouse button Displaying item information if the cursor rests on an item located in the inventory or in the slots on the
56. e creation the current rank attri butes skills level immunities attack defense and also the indicator of good and evil that shifts based on whether the main character performs good or bad deeds There are also cells here in which undistributed points of skills and attributes can be found If there are some undistributed points available the buttons of those attributes and skills that can still be raised are lit activated In case there are no undistributed points left or if an appropriate ability or skill is at the maximum level the button is grayed out inactive Note To take back the freshly distributed points of skills and abilities is possible only until you close your personal journal As soon as you close it or switch to another page of the game book the allocated points can t be taken back By placing the mouse cursor over a skill a description of this skill displays along with the requirements for a move to a higher level of mastery phowzzz fe Divine Magic Magie of True Faith Magic of Miracles _ inquisitorial ITI Heeretical Magic Pagan Magic Infernal Magic i Melee Combat _ Ranged Combat Armor Wee of a Physical Resistance TET Perception am Cn T NEA BI Wer m M i i Jd EE Holy Aura 9 m AE Flagellantism b rhe ur DS AN Inquisieril Investigator SET 60400 Mana fo DE DE 0 En Tire Frost Resistance T Lighining Resistance Foon Eiri R
57. e there was no doubt that the order was becoming more powerful than the royal family itself Currently the order is headed by Grand Master Christoffer de Malamert a bold and dreaded warrior that has gotten into a bitter conflict with Inquisition because he refused to subdue members of the order to its authority Relations between the Brotherhood of the Righteous and the Holy Office are thus very tight ARISTOCRACY Individual provinces of the Realm are not governed by the king directly but by the aristocracy Although the noblemen are kings liege their power allows them to act relatively independently in relation to the royal crown in fact But if they break the bounds they can easily get to know the kings wrath and end up imprisoned or ex ecuted At the most important places of the Realm noblemen exercise kings power as royal governors which is a title that the king grants them even hereditarily for their services to the homeland HERETICS Heresy existed everywhere and ever since the moment the First Prophet died on the cross and most of the Old World adopted the true faith there were people that diverted themselves from it for all sorts of reasons whether they were worship ers of the old pagan gods or followers of the Devil And the Holy Mother Church does its best the whole time to fight against heresy because it threatens the very principles of faith Ihose who were found guilty were burnt at the stake so that the ET ges eas
58. e you through the whole game installa tion process all you have to do is to follow the on screen instructions Just don t forget that you will need at least 2 2 GB of free space on the drive you wish to install the game on We also recommend to reserve another 100 MB of free space for the game s work files Based on your decisions made during the installation you can run the game once the installation is complete either by double clicking on the games icon placed on the desktop or by clicking on the Play Inquisitor icon placed in the Programs Cinemax Inquisitor folder of the Start menu Attention The game will automatically try to identify and set an optimal game configuration based on your hardware equipment Once the opening video se quence that you can skip anytime by pressing the space key ends make sure that this setting matches the real perfor mance of your PC or change it manu ally to the appropriate settings More information can be found in the chapters Game menu and Game controls of this users manual REQUIREMENTS OPERATING SYSTEM Windows XP Vista 7 PROCESSOR Dual Core 2 GHz RAM 1 GB GRAPHICS 3D graphics card supporting DirectX with 256 MB of memory SOUND A compatible sound card HDD 2 3 GB of free disk space REQUIREMENTS OPERATING SYSTEM Windows XP PROCESSOR Single Core 1 6 GHz RAM 512 MB GRAPHICS 3D graphics card supporting DirectX with 64 MB of memory
59. ed difficulty level Sub SKILLS sequently choose the main character with which you want to play the game and continue to the character creation section You can press the Back button anytime to return to the previous menu his is a list of skills that your character will posses from the beginning of the game All skills start at the minimal value of 1 and cannot be raised before the game starts you can familiarize yourselves with their description by moving the mouse cursor over a skill though 7 em E NAME Type in the name of your main character This name will be displayed in the game PORTRAIT journal along with the characters rank Jp Choose a portrait of your main character This portrait will be displayed in the up per left hand corner of the game screen while playing and will indicate all negative ATTRIBUTES influences affecting your character Allocate undistributed attribute points to individual attributes You can lower the number of points for each attribute to the minimum allowed by which means you STARTING THE GAME will gain other undistributed points for allocation You cant raise the attributes Once you set your character s attributes and select the desired fields of magic you above the maximum allowed though Based on the already allocated points the can begin the game If you havent allocated all undistributed attribute points or values of health stamina and mana are instantly calculated have
60. ent by a throwing or y a ranged weapon Unlike melee combat this skill gives the attacker a high 9 T xc 11 domum n sh er chance to avoid a direct contact with the opponent that pursues his or her death A disadvantage of the ranged combat is the need to restock an ammuni tion arrows throwing daggers or axes constantly IDENTIFICATION lll Shi 4 The higher the mastery level the higher the chances to hit the opponent Damage caused to the enemy increases as well i This skill is used for identification of found items It helps to find out what kind of object it is what are its qualities and possible magical attributes APPRENTICE SKILL 1 DEXTERITY 1 LEVEL 1 PRIEST PALADIN THIEF Those who do not have this skill must leave the identification to merchants DISCIPLE SKILL 6 DEXTERITY 15 LEVEL 7 PRIEST PALADIN THIEF who are not likely to do it for free JOURNEYMAN SKILL 11 DEXTERITY 25 LEVEL 14 PRIEST THIEF MASTER SKILL 16 DEXTERITY 50 LEVEL 21 THIEF he higher the mastery level the higher the chance to identify a found item The character also gains the ability to identify more difficult objects such as scrolls ARMOR USE seals artifacts or relics QOOOOOQ gt OOOOOOOOOOOOOOOO QOOOOO OOOOOOOOOOOO QOOOOOOOOOOOOOOOOOQOo APPRENTICE SKILL 1 INTELLIGENCE 1 LEVEL 1 DISCIPLE SKILL 6 INTELLIGENCE 15 LEVEL 7 JOURNEYMAN
61. gt y J 2 ma A k 3 E Pur NN die cM A MAH BS Hg He xi NI M py N T h X E 1 Ad NUNG wu A Rails E CRIT ee MN ISI UNIS TUA AL ONG RAS EA Eon t eb RA AM A le arrese oe C a qmm Oy af UR a7 5 i J 21 l mama as c E 5 5 R T E an ll LI LII LL uan E i SL 1 ES a c IINE I LER E m di y x j T p Y V F zw N T3 a SANA ee Le 1ES Le drama GP Sa LENS SEL a 1 Li 1 a 5 3 a ees eee IPLE E IL M a 1 E ui TS a zs rn s Volts AA EE C yl 7 x gt SKILLS OF PRIEST AUTHORITY OO0000000000 belief that he is performing God s will It is an inner strength which serves as a shield for the priests spirit and a support in his work Not only the faithful have the respect but the heretics and hellspawns submit to it as well al though only against their will i he authority of the priest is based on a natural respect he gains by his firm he higher the mastery level the higher the cowardice of enemies the priest strug gles with With every successful attack there is a chance that the enemy flees in horror or will be paralyzed by fear Also the effect of threatening is bigger when the
62. he knightly order of SHIELD USE the Brotherhood of the Righteous an opposing improves defensive capabilities of shields against force standing up against the boundless author all forms of physical attack ities of the Holy Office He is called up mainly to fight and his special skills correspond that 4 STURDINESS increases the amount of paladin s hit points iX i an ean i A j mu 5 1 L 4 3 2300 b i e E gi j9 4 r 4 1 HOLY PROTECTION increases paladin s magic resistance which enables him to better withstand magical attacks ENEMY ESTIMATION reveals some of enemy s characteristics thanks to which paladin gains numerous advantages during a fight DIVINE STRIKE increases the probability and amount of damage of the criti cal hit the most powerful blow in the game DEFENSE increases defense abilities of the paladin but at the expense of his stamina and hit probability SMITHING allows to repair damaged items without having to visit a merchant gt 7 1 N a 1 l k Pr du 2 EE wx Bao eo 1 1 E WA P lt a os i f 3 e i i j ida TE ME I v Ina Te P y E P 1 q Y aL dd NA s Ts x PEE T d ja x A eta ad NY pk at uo UE yet e p TS Aas nema Um aes ee ras Aha _ mmm aia r BS ee BS a aA A aad i d
63. her Church of how it is possible that laics have such supernatural powers The higher the mastery level the more opportunities the thief gains his chances when their faith which is usually considered to be the main source of magical of a successful theft increase he can steal not only on the street but in the shops power is minimal or none whatsoever That is why theories emerged that super as well and there is a greater chance he will not be discovered when he makes an natural powers of a human being do not come from faith but from a state of mind unsuccessful attempt Na Le x d row T Pj L m ay pt 1 ER The higher the mastery level the bigger magical damage is inflicted and the less APPRENTICE SKILL 1 DEXTERITY 1 LEVEL 1 mana is consumed Also the duration of this skill is longer DISCIPLE SKILL 6 DEXTERITY 22 LEVEL 9 JOURNEYMAN SKILL 11 DEXTERITY 44 LEVEL 18 MASTER SKILL 16 DEXTERITY 74 LEVEL 36 APPRENTICE SKILL 1 INTELLIGENCE 1 LEVEL 1 DISCIPLE SKILL 6 INTELLIGENCE 14 LEVEL 7 JOURNEYMAN SKILL 11 INTELLIGENCE 28 LEVEL 14 MASTER SKILL 16 INTELLIGENCE 40 LEVEL 35 e THIEVING QO0O00O0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000900 PILLE EJ E T i Thieving is a useful skill which allows the thief
64. ht is the most controversial of all the spiritual skills It en ables a priest to connect his consciousness with a spiritual plane of exis tence which alchemists call the astral world thus gaining many supernatu ral powers The problem with this skill is that while in the astral world the priest is deprived of his own sight and the Spiritual Insight skill cannot be terminated be fore its time to end comes The higher the mastery level the better supernatural powers the priest is gaining while in the astral world his intelligence increases his ability to cast spells of all magical books improves and the duration of Spiritual Insight is longer APPRENTICE SKILL 1 INTELLIGENCE 1 LEVEL 1 DISCIPLE SKILL 6 INTELLIGENCE 26 LEVEL 8 JOURNEYMAN SKILL 11 INTELLIGENCE 41 LEVEL 16 MASTER SKILL 16 INTELLIGENCE 72 LEVEL 39 49 TR ALIE RIS JL E Llc LITER IL LL ee ee iE re E rs mM e n 1 h a E E i r Ls is POPE 4 P Es d mo mees ee ct EE T e e oe oe mu ee ee ee e m PL zl nl i ER dL um ee zk 4 a Eni A de ry amem AERIS r 7 ew L ih LEN ae i r k SKILLS OF PRIEST ALCHEMY OO0O0O0000000000000000000000000000000000000000O0O0O0O0000000000000000000000000090000000000000000000000000000000000000000000000000000090O For many centuries alchemy
65. illius wath one of his minions where the Cardinal commanded him fo carry out the necessary preparahone jor a heretical mass they had planned tog ether As soon as the Grand Dukes servant maid Francessca Culvardi was freed of unclean powers that drove her to attack Bishop Trevoriue she toki me the name of one of her kidnappers and pormentors I was fhe merchant Raimond Ventano Duke Rowan van Leerin pleaded guilty that he had several innocent girls kidnapped whom he needed for a perverse heretical rite During he wanted fo animate a statue of King Edward Il through which he wanted to usurp power in the Realm I found secret diary of the mad Duke Rowan van Leerin l contains a detailed description of the Dukes gruesome plan to ds patch His Majesty King Edward ll and fo usurp the power in the Realm Dietrich the gravedgger confessed he purveyed a dead body from the Clatzburg cemetery for Crand Duchess Yulkette Heidrick and that she paid him for it Apparently the Crand Duchess needed a body of a mad tainted girl that had been lying in the sacred ground exactly for thirteen days When put to torture the merchant Raimond Ventano pleaded guilty of kidnapping Francessca Culvardi and along with two other heretics Ethien de Pasque and Yulliette Hesdrick invoking the fallen angel Baphomet the demon of madness and the lord of chaos during a horrible heretical mass cU Da c9 OS J 7
66. ira v t de due rage t fe 1 P 1 a Ex ae f Hia uk Laos NOMEN 7 nly o sk Bui wu iure Ky Ma a i a 7 Ja JM env E a i i i i Sg E any Li Rr Rl LJ x Jl Rc 1 a ST SE my n Er RE RI o ol o aE E A o RS IX XL E LIIL JL ELI eu E A i Il r fe eee LL LIT a eee ul Ae ull LI LI eee LT lll i LEE LI 1 4 A 3 P E Es 1 n wl b LI i Er M 3 E Fi Ww mg E 8 7 E an E a 1 1 NS h M 7 Ei 3 EI 0 E EM H R D i E 2 d EN b T 9 a 1 7 daa a ae LAT X1 eee Ue ag Sa Ll Emm mcus i 23 v 4i uon JA 0 s rn we ete TS zl UN A H j mmo o Sc ETS See ME itii r 7913 44 1 EN RE d 0 S 1 0 od VN o Im adhi xr ll 1 zi m r T Ma p k 00 31 Wen Fu m ma r 4 4 E 5 is where Archbishop Laurencius the head of the Holy Mother Church the Inquisi tor General Commend
67. ita ot ou skill icon has to be put into a slot before that spell can be cast or that skill used You can place an icon character creation process displays here If the main character is stricken with some negative effects e g immo bilization drunkenness curse the portrait will change its colour to green by opening the book of spells and skills choosing an icon of a spell or skill grabbing it by clicking on the left mouse button and placing it into a slot of your choice by click ing on the left mouse button again A spell or skill can be subsequently activated by pressing the respective keyboard shortcut keys 1 through 0 or by double clicking on the left mouse button over it am a 2 mu DM 02 L 2 SUBSIDIARY CHARACTERS PORTRAITS If you accept a subsidiary character into your party his or her portrait will display next to the main charac ters portrait Subsidiary characters that are not members of your party but are only being escorted by you are placed in a different frame in a J You can also place potions and seals chain into the game slots By pressing the E respective key a potion will be drank or a seal activated Spells from seals HEALTH STAMINA AND AS J can be cast in a similar way as spells MANA INDICATORS f Tur d f d i from the books of magic A drunk The first red bar represents the tei 41821 potion will be automatically
68. lacing the mouse cursor over an item ls c A Al v Te z 32 3 Identify as in the case of repair you can identify items this way that you were not able to identify yourselves and hence cannot use them 4 LOL LR LE ERIS NOT RTS IR CR RR x P 7 c M L E The basic way of trading is that by moving an item from the merchants inventory to yours this item is bought and vice versa by placing your item to the merchants inventory this item is sold But you can also use buttons from the menu located below the merchants inventory Steal this option is available for the main character of thief only from the mastery level of apprentice and above By activating this button and subse quent clicking on a selected item you will try to steal it If you are caught the trading ends and you will face corresponding consequences RJ Buy upon activation of this button you just have to click with your left mouse button on items that you wish to buy and these items are automati Quit trading by pressing this button you will quit trading You can also do cally put into your inventory If there is no free space left in your inventory so with the Esc key the last item remains stuck to the mouse cursor ICM INTERACTIVE OBJECTS LN At many places of the game world you can find chests doors barrels and similar objects that you can open or manipulate in some other way
69. lowers started The mission of the Church is to bring salvation to people by guiding them to obedience and repentance similar to a shepherd leading his sheep Dur ing centuries though the Church ceased to take care of spiritual matters only and became a powerful player in the fields of politics and business as well The fortune of the Holy Mother Church moved entirely away from the idea of saint prophets of poverty and renunciation The spiritual law binds an entire society without excep tion and the position of archbishop head of the imperial church is comparable to that of the king No wonder there are many people that dont like it but it is better to hold ones tongue these days Archbishop Laurencius is the head of the Holy Mother Church nowadays an old priest with a longtime experience obtained in service at the Apostolic See far beyond Realms borders INQUISITION Although the Holy Office was born from the Holy Mother Church the Inquisition isnt subordinated to the Church in any way quite on the contrary Based on the kings decree everything and everyone is subject to the Holy Inquisition The In quisition has the right to investigate and try all crimes against God and faith that is ao Bie wile tle Gey Gite el eee A ee uu A a um SS Se SSS E E AU S Zi oN a AL v E i wd
70. lso a part of the inventory You do not have to worry about your purse since you cant lose it in any way which naturally cannot be said about your money The inventory is for the sake of better manipulation with items divided into the left and right side and using the buttons located below the inventory you can open any inventory page on any side of it But you cant open the same page on both sides of the inven tory at the same time Pressing the right mouse button over an item displays an information win dow with item description and char acteristics pies mee COTS O9 SS CM TROP O EE 2 n 02 24 M 3 7 n en 1 IURI j a a pm I aS M v ia P pe 9 P If you want to use bows in fight you have to equip arrows into the appropriate slot o4 gt GAME BOOK Game book is a general term for your inventory book of spells and skills notepad and personal journal You can switch amongst individual parts of the game book using the but tons in its lower left hand corner A button to show the automap is also situated here INVENTORY Items that you have gained during the game are stored in your inven tory The inventory has five pages in total On the first page you can find the equipment and weaponry the main character has currently on Int
71. n corpus delicti once again In case you have these items about or if no items are needed to implement evidence the inquisitorial judge will deliver the verdict of guilty and you will be bound to set the stake on fire m rema i T J n ud a i WI m un PE ua MI MI ur j z t i ka ss i ku a Ti tu x at Sas ee m LE UM EUM P ilm 1 r i 3 amp r IJ EL IAS Sa Le ena YT i i E et GEOCNCONZTIOMORCONEUR OMCWUTNRST RENCIYR IE 7 CN IUS S zac Lm 1 EE E niv A 7 Li P 7 D M ws t 21 r Fa i Me w 7 The above mentioned skills common to all main characters as well as special skills of individual main characters represent so called crafts Except for them each main character can master seven different magical fields in total that belong to magical skills We will talk about them in the chapter about magic below The main character can gradually improve in all craft and magical skills and attain higher levels of knowledge so called masteries that will bring him other possibili ties and improvements To attain a higher level of mastery it is always necessary to reach a given experience level Ihe m
72. nt for the great help of Bishop Quen tin an old and experienced priest the people of Hillbrandt could have ended in all sort ways But thanks to him there is still a touch of hope among people GLATZBURG Roughly amidst the Realm there is an old town of Glatzburg situated It was built near the former ancient town of Galibornium a thousand years ago in the times when the pagan realm of Ereborn was destroyed under the attack of faithful armies led by Saint Orthenius It used to be a rich town with massive stone walls imposing citizen houses and busy market places but bad times descended even here Order in the streets is kept by the iron hand of Grand Duke Heidrick a considerate and strict man Recently though he has had to face infinite bands of bandits and robber barons that have almost laid siege to the town and wont allow any merchant expedition in or out of the town ALVARON Not far from the southern shore of the ocean lies the royal residential town of Al varon In its center stands the royal castle a magnificent structure built in the most monumental of styles But there are more such buildings in Alvaron after all this 32 T NY 1 1 oye a ZI 4 v4 we i Li r Lir ot M mos Gee EEG wg Gua Se JEUNE Gi Beis Seo _ SEA ARLA ANC wu m a Ee b PIS x 1 7 z ue 1 rl j e jn a P p 1 i is L i UT
73. nt picked all fields of magic you will be alerted to it along with a query if you want the program to make the allocation of remaining attribute points and the MAGIC selection of fields of magic for you Depending on the selection of the main character priest paladin thief choose those fields of magic that you want your character to know at the beginning of Knowledge of a field of magic is a requirement for the game character to be able to learn spells from that field b pee ke e 7 1 a oe 3 Vx E 1 e NINE LEN IL il x i sil D om P ace 10 4 t n i 7 idm P ee ee es ag 8 La iari ee M M REC Mi np ET aera yy 1 aiii he ath ae AE ee ip aN RES ete th ga aC ea e xe WA Fe r M d L 2 WE prt w f ps nn T 5 3 3 Ee SS Se Lee Le ee Lee a y F i 1 i NUR aac dd TRETE z Fus d rm de TAE Los t UI f N adn NY Da Ww a a Pede Mr ND DERE cie lcge dios ci ns Lo epp ie ci EAT MR cta LI Rl lh oll Ro px Rl od iiA dx Rc Be Pe HCE ER EIL E n ery cp m Ll RB M ae T y ee E LII E Xi RI ML SE MRT SM E LIII LITL LL F a me A BR p RI TE Rl p e
74. o individual slots the appropriate items that the main character is to wear like armor weapons shield helmet rings etc can be placed It is not possible to equip the character with more items that there are slots If the character wields a two handed weapon e g a bow or a two handed sword a shield cannot be equipped at the same time the slot for it disappears There are also buttons on this page of the inven tory for so called quick weapons i e weapons that the main character has ready for immediate usage You can prepare three weapons and shields for immediate usage and you can use these buttons or the W key to switch amongst them B d ges Lll BG TENE EOE OTE d MR ry anes ees pes wv bom 4 v r n R dec es xad ovn 3 gt B 0 i 1 1 rct a n gi 7 2 7 7 allis OR az ert 7 a 2 T Y7 9 we Ep Y fi LI LE y ae 3 ORONO y ee ir 4 EN z za i 4 i 1 T 1 1 d d d 3 3 1 L 1 4 X 4 n E E LE J Im aroe ce Cu Ll ROAR Caan Om x B gt M X p s 4 I i as wae 2 Ed 1 4 i 1 1 d 3 d f i wi 4 i P a 3 T i 1 i i 1 a E ua H i E
75. oni as well as other very prominent persons of the Realm reside It used to be a town brimming with endless entertainment carnivals and fairs but that all ended A stifling atmosphere of the end of the world lies heavy on the town now and the fact that the King has been drowning in his grief over the loss of his only son the Crown Prince Louis for several years already doesnt help either THE KING He used to be a powerful sovereign and a dauntless warrior that was willing to do anything for the welfare of his Realm He was loved by people and tolerated by aris tocracy which is quite something But since the moment his whole royal family died of the plague including his three daughters and the Crown Prince Louis it started to go from bad to worse with King Edward He was unable to bear his grief and wine became his most faithful companion That was why he didnt think twice when sign ing a decree entrusting all of judicial power to the hands of Inquisition And with that he plunged the Realm into an even bigger schism that he is not able to solve alone Though the far worst question is what happens with the Realm if the king dies and leaves no heir to the throne behind 1017 MOTHER CHURCH When the First Prophet died a martyr s death on the cross he left twelve followers saint prophets behind And it was them who stood at the birth of the Holy Mother Church a clerical institution continuing the work that the First Prophet and his fol
76. ot see eye to eye with each other and so you will have to choose who to have in your party and who to let go a s aen E 5 E Wr LES ail pU wp eres 1 k TAN r i N SNN ii A a h rer r ror 2 o Ln n n ML Re gt ses B assa somo m X ee asse o aao ovas soras Soci BOSS D Ln a pn rms en mA me TRUE c TV I nans hd paras c ene RE a Ca Oud pea EOE HOUR ce mun k A 2 v s 4 T v En 7 Uc E gt T T s Sree Sere ceo mnn ey 77 mene apes gt dede ers fry mans c TE i poem ers a ew eee lt 1 E r1 2 b nia E 1 d 4 n d mu P s d 4 2 4 7 4 7 0 7 ae 4 z y J 4 1 y P J U 7 4 f t e w r 7 0 T J 7 A A i J 7 4 we j on 5 i x 0 s E 1 Rs l DAX GAME SCREEN MAIN OL Te E m GAME SLOTS CHARACTER S PORTRAIT E377 aar JB These ten game slots are intended A portrait that you chose during the for spell and skill icons A spell or 5 INE ONT xa n 4 y 2 1 7 z xg Lee Lev
77. pecially after you move to another act of the game Most locations become available automatically through the course of the game along with the progression of the storyline but there are some places that you have to learn about from certain 4 ar fie 7 R characters that will reveal their locations to you A AAA Dac The name of the location always displays automatically upon placing the mouse cursor over it Moving the main character and his party to another location can be done by left clicking on the selected location To return to the current location all you have to do is to press the Esc key or left click on an icon of the location you are currently in q 3 sue aye P 1 Cw gt M et 5 Jed i LEM ll ELLE li IM E E f i aw 3 a L T3 P 5 4 ec t H ers 4 0 4 ha Each exterior has a firmly set place where the main character appears upon mov ing to that location It can often be within the sight of a group of enemies hence it is always necessary to be on alert when moving to a location you havent been to yet d t 1 T H i r4 i i 1 1 4 t 4 1 Tk 1 i i 1 d d d I gt i s 1 A E i M z 1 RB 5 aL t L 1 je Te anu a A f 1 7 le SOLO EE P um j f 3 D i i dod ain aaa EE y Ja y T
78. r Re Te 1 D Maece A t 7 i t 0 d u dtr A v all cases of heresy no matter who the suspect is It is lead by the Inquisitor General cardinal Commendoni a strict and reserved man that is absolutely convinced of the rightness of each of his steps The structure of the Inquisition is rather com plicated it breaks up into individual curia that cover the area of the whole Realm and where the superb authority is maintained by an appropriate curial inquisitor All inquisitorial judges and investigators in that curia that partake in investigations and trials of cases of heresy are subject to him And we cant forget to mention that the Inquisition is of course competent to use torture during their interrogations BROTHERHOOD OF THE RIGHTEOUS Many centuries ago when the Old World writhed in agony of crusades waged against the pagan desert realm of Jad Habaal a powerful knightly order of the Brotherhood of the Righteous had been born in Ultherst that took justice into its hands in the time when the then leader of the Realm was fighting in distant sand lands for the liberation of God s grave When crusades died away the order was preserved and extensive competences in the field of administration of justice were entrusted to it Paladins of the Brotherhood of the Righteous thus above all became a guarantee of safety on roads as well as within cities But as their power was rising many started to raise a warning finger becaus
79. sure you take a 10 15 minute break every hour 1 1 E i i 1 Ei 3 fi 3 i 5 5 E Ei ri dum Set LIA LOI amp Lay 4 7 VETT J Ni P ET C ese 2 ha T APA v OWN va 0 0 0 k i j d n Lie Bd eR P 7 7 j PEN T usta E t F i AR ar 7 41 0 A i H Hs 1 EP h x 7E re f r L 1 ES wu ee Bed Ws esu cs ose Ua ee Cees eee FLT ee ee i nm pc c r an amp Se re ER TR E Fia MTS 7 dedi t Nu E spon DT P 7 MM NS _ ra Duo E X065 A L TT LTI f ra t P 7 5 eee P t 4 E Wea i A A ontents EPILEPSY WARNING SYSTEM REQUIREMENTS INSTALLING AND RUNNING THE GAME 0 SC q I GAME GUIDE 1 1 GAME MENU sa Pli STE TF Sh Ere e eal MET Th A on m opcra Lal Tac ne P T 1 4 ET P hu X 7 5 Om 1 M 1 2 CHARACTER CREATION 1 3 GAME CONTROLS Ee i 1 B 5 d E i 1 II GAME WORLD GUIDE
80. t quite the contrary The omnifarious powers of Inquisition became a thorn in the side not only of the potent Realm aristocracy that was afraid of their abuse but above all of the Brotherhood of the Righteous an ancient knightly order long entrusted with keeping its eye on the justice in the Realm That is why Ultherst is being decimated not only with heresy and the panic about an anticipated end of the world but also with deep inner clashes And to add to it the Realm has been flooded with monsters from the old times that as if poured out of the gates of hell set ajar No wonder that the rest of the faithful world watches events in the Realm with a growing discomfort because the taint can easily overcome the frontiers of the Realm and infest the whole world 3l o 7 TUE Eo E LSE ren r ttr Rer ce ec rE EE E In i zi END eee M 1 NT ET TET TOR TOTIS rrm See army ee ee ee ee ee ee wr aa 1 gian WS 5 i f y 0 il y j ed CHAPTER II Gane World Guide elcome to the Old World It s a world full of danger and adventure It is not a world totally different from that of ours although a few centuries back in the times of the dark Middle Ages Just as in Europe of the 14th century for example there are monarchs in the Old World reigning over in dividual countries that have to cope with the day to day
81. the priest whether physical or has the most extensive knowledge of magic arts magical difficult for them of all characters which means that he above all is suitable to pursue magical skills T FLAGELLANTISM decreases the amount of received damage d 1 rr 0 7 MET TTE dem QN 1 e AUTHORITY drives fear into the veins of enemies and improves rela tionships with other characters s WISDOM decreases the amount of mana needed to cast a magic for mula B RR a Rs OR ll SO RR OR a Ra C COR a ORC a Rui 0 2 4 ra j s X m DC n ALCHEMY improves effects and duration of potions MANA RESTORATION enables to restore mana but at the expense of stamina SPIRITUAL INSIGHT allows the priest to look into the spiritual plane of the world thanks to which invisible and hiding creatures can be seen and the might of characters s own magic formulas can be heighten M oo eee f 1 1 i ys AG gt a 1 d tt d 1 T i i jd gt 4 i i 4 D wriT2 S p a Oa QA v 1 Can x Nd 30 1 j LA A gt T v E TEE 3 T nb 2 i 25 ad M MAR TX eura apa o Fn S T ICT Y Ep a 1 ji 27 H Mum OGURICISU CNN LEG NN Ca Qa RO Ec Maa 7 YN K T by n
82. to open locked doors and chests and remove traps Even though this skill can be used for doing good deeds as well it was called after the more frequent way in which it is being used Anyway no matter for what purpose this skill is used one must count with the fact that picking a lock or removing a trap is a time consuming task that costs the character a lot of energy xm cum 3 IC ae ru rar s iml SE xd ed Li Mr os ur es Aw ow The higher the mastery level the less time is needed for opening a lock or removing a trap and the less energy it takes EI yw T ri aigi a BW e APPRENTICE SKILL 1 DEXTERITY 1 LEVEL 1 DISCIPLE SKILL 6 DEXTERITY 15 LEVEL 6 JOURNEYMAN SKILL 11 DEXTERITY 26 LEVEL 12 MASTER SKILL 16 DEXTERITY 50 LEVEL 24 mn a Dile LN Y Te ics LEM ID el A x ix il E A dr A FE X E a qu ee p 7 eS age e ulta DC ilr am Tidar LAE ME ALL an ee ee Lee f Fo asik d EA TFN T t i AE sh ui See simui Maru mace decide a 1 f IRE AL ALII LII mg emS pm mm ES a a r E ae ba B p a8 4 oe eee Lee ee ee LIA 1 L zE AM DM o M old a 1 Z3 5 a 5 a a ess OR ar ABI
83. tored increases at the same time APPRENTICE SKILL 1 INTELLIGENCE 1 LEVEL 1 DISCIPLE SKILL 6 INTELLIGENCE 16 LEVEL 10 JOURNEYMAN SKILL 11 INTELLIGENCE 33 LEVEL 26 9 9 9 MASTER SKILL 16 INTELLIGENCE 57 LEVEL 40 Ful ay ods SUS CET TET um FS TPE Sr ee Ux ur mR E 7T EL ee a m were s TE rm L Ro s EN 7 d TN 29 Pe X gli we ee VIO i a T F vo A CES Er ae f j Um mmm PI PEL e ID dii ig pu DL m e D der A eas o o e sas 16 3 ao s oras B e lt old STE eman EEG Pe neos bt T uh cO mun we uu a DTE eee STS com ow Imes ens SES OA TOU SETS SES ON cm mem Seg Se wre d oa d 7 lt P S mor ral RA n7 Df g e 3 4 p pm 7 7 gt c A lt be 3 4 c RET 4 T5 t ge a 7 y imm ss ee 4 ms i A Vs Y a ee Ai V E J 4 alain The paladin is a member of t
84. unarmed combat and wielding of all types of melee weapons daggers swords axes blunt weapons and 9 polearms The higher the mastery level of this skill the higher the chances to hit the oppo nent Damage caused to the enemy increases as well PERCEPTION O00000000000000000000000000000000000000000000000000000000000000 9X LITT I i APPRENTICE SKILL 1 STRENGTH 1 LEVEL 1 PRIEST PALADIN THIEF Perception increases the probability of discovering disguised traps hidden DISCIPLE SKILL 6 STRENGTH 15 LEVEL 7 PRIEST PALADIN THIEF doors buttons hideouts as well as small items such as rings necklaces and JOURNEYMAN SKILL 11 STRENGTH 25 LEVEL 14 PALADIN any other treasures MASTER SKILL 16 STRENGTH 50 LEVEL 21 PALADIN n Ld iL Il The higher the mastery level the higher the chances to discover hidden objects RANGED COMBAT Also the damage inflicted by sprung traps and blindness penalty are reduced Le L0 QCOQOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOO0O0000000000000000000000000000000000000000000000000000000000000000 i T i Ei 5 1 1 d 5 Ei Ei i 1 i 5 1 t 1 i APPRENTICE SKILL 1 INTELLIGENCE 1 LEVEL 1 DISCIPLE SKILL 6 INTELLIGENCE 10 LEVEL 6 JOURNEYMAN SKILL 11 INTELLIGENCE 20 LEVEL 12 MASTER SKILL 16 INTELLIGENCE 40 LEVEL 18 Ranged combat is a skill that enables to kill an oppon
85. ured into his or her throat l l a A Le n 7 9 4 gt FS ON s dm us S 5 7 C we MET Ar s DT Sy 9 2 2 2 GAME BASICS INVESTIGATION Inquisitor is a role playing game which means that the main character will travel the game world communicate with other characters and of course fight The story of the game revolves around an investigation of crimes against God and King With your main character you will search for clues of dangerous as well as cunning crim inals gather evidence against them and convict them Accomplishment of most tasks is therefore bound to obtaining a sufficient number of convincing evidence that will allow you to exhibit a charge against a certain character and arrest him or her subsequently According to the Inquisitorial Codex anything that can prove the guilt of the suspect may be used as an evidence Most often it will be testimonies of witnesses and corpus delicti but it can also be for example logical deductions of the main character implied from other seemingly unrelated information To make your investigation easier all of the gathered evidence is written down in a special part of your notebook ARREST As soon as you manage to gather adequate number of evidence against a certain character you can look up local inquisitorial prosecutor or judge and ask him to issue an arrest order If you play the role of priest you can be promoted to a
86. ve for taking the orders and a powerful weapon for those who are lead by their mission to places where divine sight cannot see Qo Holy Aura is a skill that all the priests of the Holy Mother Church can de he higher the mastery level the lesser the chances the priest will be hit by an enemys attack or spell The magic defense of all priest s enemies is also lowered APPRENTICE SKILL 1 STRENGTH 1 LEVEL 1 DISCIPLE SKILL 6 STRENGTH 14 LEVEL 9 JOURNEYMAN SKILL 11 STRENGTH 26 LEVEL 18 MASTER SKILL 16 STRENGTH 38 LEVEL 36 FLAGELLANTISM OO090090900000000000000000000000000000000 000 DODDO oo roots lie in an originally heretic cult of the Flagellants also known as The Whippers The Whippers believed that self torment is a way to remedy the world and so they publicly exposed and whipped themselves en masse to make the world better The cult was later incorporated in the Holy Mother Church and flagel lantism began to be performed as a means of strengthening the body and the spirit o Flagellantism is a peculiar skill previously banned and punished for it s The higher the mastery level the higher the pain tolerance of the priest Fatigue penalty decreases and fear resistance increases as well Ihe chances that a critical hit of the priest will interrupt his spell casting or an attack are lower too APPRENTICE SKILL 1 CONSTITUTION 1 LEVEL 1 DISCIPLE S
87. was a field neglected by the clergy and only taken care of by the Royal Alchemist Guild and if tolerated by local bish ops and governors also by folk seers and herbalists Only in the 10th cen tury did the brothers of Saint Fiono s Order start to study this science and the first achievements came soon especially when it came to mind and sanity affecting elixirs Thanks to this alchemy was accepted as a spiritual science by the Saint Messia Council and soon became very popular within the clergy The higher the mastery level the faster the effect of potions which add mana stam ina and hit points The potion maker is also able to make more complex potions consisting of two three or four different basic potions APPRENTICE SKILL 1 CONSTITUTION 1 LEVEL 1 DISCIPLE SKILL 6 CONSTITUTION 12 LEVEL 8 JOURNEYMAN SKILL 11 CONSTITUTION 24 LEVEL 16 MASTER SKILL 16 CONSTITUTION 39 LEVEL 29 MANA RESTORATION Mana Restoration is a skill vital to any priest It allows him to restore a part of the maximum amount of mana using concentration which is however paid by a stamina loss Saint Orthenius who always longed for an unlim ited source of mana because he did not want to reconcile with the idea that he could be ever left without a power in his fight against heresy is considered the discoverer of this mental ability The higher the mastery level the lesser the amount of stamina used up by this skill The amount of mana res

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