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1. RENDER physically based unbiased biased amp gpu render engine 2 ROM T a 2 pw are RT hi at a www thearender com sketchup TABLE OF CONTENTS INTRODUCTION INSTALLATION GENERAL LAYOUT OF THE PLUGIN WINDOWS ACTIVATION IVAIN WINDOW CONTROL BAR MAIN WINDOW TABS DISPLAY TAB WINDOW SELECTION FOR INTERACTIVE RENDERING OVERLAY OPTION BATCH RENDER WINDOW THEA BROWSER WINDOW THEA TOOL WINDOW CAMERA TAB MATERIAL TAB MATERIAL LABORATORY MAT LAB LIGHT TAB TOOLS TAB CREATING EXTERNAL MODELS amp THEIR PROXIES LICENSE TERMS DISCLAIMER APPENDIX A MATERIAL PRESET TYPES o BR WWNDN PP B 11 12 13 13 15 17 19 19 20 GU INTRODUCTION Thea for SketchUp is an integrated version of Thea Render This allows a creation of stunning images right inside SketchUp and an inter active work with cameras materials and lights There is an option of saving a complete Thea scene with all associated files for utilizing advanced tools present in Thea Studio Thea For SketchUp supports SketchUp Versions 6 7 8 2013 2014 and 2015 both Free Make and Pro on both systems Windows amp OS X For downloads and plugin features please visit www thearender com sketchup INSTALLATION MS Windows Please use the provided Bundle installer which contains Thea Studio and the SketchUp plugin Please make sure you hav
2. In this way you will get 3 images which we then imported inside SketchUp and placed inside the proxy com ponent You can explode them and delete the bounding box Once happy with the result you can right click on the component and save it in the same folder as original mod thea file LICENSE TERMS Solid Iris grants to You a personal non transferable and non exclusive license to download install and use Thea for SketchUp and associ ated printed and or electronic documentation accompanying the Software in accordance with this agreement This license does not under any circumstances grant ownership of the Software to You A single copy of the program can be installed and used by You on one machine You can install the application on up to two more machines provided that the plugin is not used or executed simultaneously on any machines If You wish to install the Software or use the Software concurrently on additional machines You must purchase additional licenses Demo version is provided for evaluation only and its use for commercial purposes is prohibited DISCLAIMER Thea for SketchUp is provided as is and without warranty of any kind express implied or otherwise including without limitation any warranty of merchantability or fitness for a particular purpose In no event shall the author of this software be held liable for data loss damages loss of profits or any other kind of loss while using or misusin
3. TAB Thea For SketchUp uses the console to send you messages informing you about current state of rendering time in which rendering was fin ished and warnings In general visiting the console is recommended if something doesn t work as expected It can help you finding a source of problem no light in a model or missing texture 7 Copyright Solid Iris Technologies UlDle WINDOW SELECTION FOR INTERACTIVE RENDERING OVERLAY OPTION Mode Below the Rendering Engines list when Interactive File Edit View Camera Draw Tools Window Extensions Help Interactive Sever ciy Render is enabled a selection box with options SHB OFPX EE FRO Display in Thea Window allows define whether the interactive rendering Rte f C Thea Render for SketchUp in Thea Window P will be shown inside Thea window right image or in SketchUp Window in SketchUp with ed Blended with SketchUp inside SketchUp images below as an Overlay Multiplied with SketchUp With edges mode is especially suited for interaction with SketchUp model This mode temporarily modifies SketchUp display style to allow the best visibility edges in exterior interior models You can navigate modify materials add models and see the changes appearing in Sketch Up while rendering Blended and Multiplied options give you full freedom of setting up SketchUp style Blende
4. as well 3dsMax Plugin Demo version limitations Cinemald Plugin Rhino Plugin SketchUp Plugin 6 Activate Plugin Licenses 7 Please not that while plugin is not licensed rendered image resolution will be limited 1280x720 and watermarks will be added All other features and func tionality are fully supported Copyright Solid Iris Technologies 2 i MAIN WINDOW Thea rendering window contains three parts Rendering panel darkroom It displays rendered image with resolution informa tion and elapsed rendering time When double click it maximizes window size Lets you start pause stop rendering save current im age and displays current progress Allows you to modify rendering options display environment channels animation settings and show additional information in the console tab Gi Sul Ray Tracing 1074 s p Devices 1 Environment Channels Animation Console v Threads Max IR Pr sto MC Clamp Level 100 Normal Limits Interactive Server Clay Tracing Depth im Bucket Render Transp Time min Supersampling Auto CPU Normal Samples px 512 CONTROL BAR Render Phase info In this area we see some details concerning our rendering progress or the time Save button needed to be finished It allows to save the current render as an image and also the currently rend
5. higher number is needed when there are many highly reflective surfaces in a model Mode IR Presto Y Interactive Server Clay Display Thea Window Y in Thea Window in SketchUp Window in SketchUp with edges Blended with SketchUp Multiplied with SketchUp When Interactive option is enabled you can choose where the live rendering will be dis played Thea for SketchUp can render either in Thea Main Window or directly in SketchUp using Thea Overlay method For detailed description of available blending options with SketchUp view please check page 8 For detailed description of parameters of rendering methods please refer to Thea Render manual Tip When rendering interactively a screen resolution instead of camera resolution is being used Disable Interactive option to render at full size Non Interactive Modes There are three non Interactive high quality modes available e Adaptive BSD In many cases fast method based on presets but it requires some experience when a certain set up is advantageous Sd c Rendering Display Environment Channels Animation Console Mode Adaptive BSD daptive BSD E Adaptive BSD Settings Threads Max Preset 00 Exterior Preview Limits Server CeyR 00 Exterior Preview Supersampling Auto X ay 8 01 Exteri i EE Exterior Mediui erior Presets are prepared for Exterior and Interior scenarios Ba
6. just the region Ray Tracing 129x4 s p Devices 1 i Rendering Display Environment Channels Animation Console N z Threads Max Mode IR Presto MC Clamp Level 1 00 i Limits Interactive Server Clay Tracing Depth si s Bucket Render Transp Time min 2 Supersamplin Aut CPU Normal Samples px 512 BATCH RENDER WINDOW 2 Thea Batch Render As we have already described by pressing the boca Open Batch Render window button the window Render Scene Name Display Environment shown beside opens It lists all available scenes ms Cf LI d OF T Bue of a SketchUp model in a table along with their Scene2 7 ia names and a check option for including them Scene 3 I the Batch process Once we select the scenes we want to be 17 35 Batch started rendered we can define which of their settings 17 35 Exporting scene Scene1 17 55 Rendering started Camera Display Environment Rendering will 17 35 Scene rendered _ 135 Saved in C Users Desktop Example Scene mats 3 5cene 1 png be ta ken into account by checking the corre e 2 sponding box and then press the Start Batch Render button A new window opens that allows us to define the location of the rendered images During renderin
7. power is specified in several units Temperature can also be specified instead of default color texture There a is an option to make emitter not visible in a rendering or to make it passive it will have a luminous appear ance but will not cast the light into a scene Emitter Color Power 100 0 fw Passive v Visible Thea Material Mat Lab This type uses full Thea Ma terial editor from the Studio and allows full control over material properties such as Clipping that we see in the example preview Any of previous material types can be also edited this way Remove Thea Material button removes all Thea material settings associated with SketchUp material Copyright Solid Iris Technologies Color Reflections Roughness Emitter Color SU Power 100 0 Watts m Passive v Visible BSD Settings Iw Global Photons Iw Caustics Photons Use Temperature Use SketchUp Material Use External Texture d T Le Remove Thea Material
8. IED WITH SKETCHUP Tip While using the Overlay and modifying model the best results can be achieved with Presto engines using only GPU for rendering CPU should be unused and made available to SketchUp Copyright Solid Iris Technologies 8 Interactive Region Rendering in SketchUp window Interactive Rendering inside SketchUp window allows you to render just a selected area of you camera view You can mark the desired part of SketchUp view when Interactive Rendering is on by holding Shift button Drag to select a region tool tip will ap pear then you can drag a frame to cover required area Multiple regions can be displayed at the same time You can also save an active region by pressing the save button Region Render in Darkroom When a rendering is done sometimes there is a small thing in an image that has to be altered that doesn t affect the rest of it With a right click and dragging you can select a part of the rendered image a green dashed line will appear with a size of the selected region displayed When you start a new render the original image will stay but Thea will re render just the selected area Please note that although the image will be displayed in full display controls will affect only the region In general it is not advised to modify them as the result will not match the original image Entire image is being saved only non HDRI formats Exr img thea and Hdri save
9. Up server and their status how much they contributed to the rendering so far number of contributions and technical details about them Super sampling This corresponds to the super sampling used for the image output i e internal resolution multiplier for anti aliasing enhancement None corresponds to no super sampling Normal to 2x2 and High to 3x3 Auto corresponds to no super sampling for biased engine and 2x2 for unbiased engines Setting super sampling to a higher level will generally improve anti aliasing of the output but will increase memory de mands for storing the image 4 times in Normal level and 9 times in High level The time needed to render the scene will also be increased for biased engine But for the unbiased engines the extra time needed to render the higher resolution image is usually amortized by the reduced noise visible in the visualized down sampled image It is usually suggested for unbiased rendering to change super sampling to None for high resolution output and High when there is persisting noise Threads This is the entry for the render worker threads that will be used during rendering not all application process threads The special value 0 same like Max corresponds to the number of logical cores on your machine Exceeding this value shown explicitly as the last value in the drop down list will have no benefit and actually an impact on performance Limits for unbiased methods Progressive unbiased rendering m
10. als and also models in a future will be freely available in our on line repository www thearender media i Name i Dependencies Thea Advanced Scenes 100 4 MB Thea Studio v1 2 10 Birch Trees I 68 1 Thea Studio v1 2 10 Birch Trees II 58 9 MB Thea Studio v1 2 10 Birch Leaves 2 6 Thea Studio 1 2 10 Brick Walls 47 8 MB Thea Studio v1 2 10 Exterior Pavements j 124 0 MB Thea Studio v1 2 10 HDRI Studio IBL 91 1MB Thea Studio v1 2 10 Leather 123 8 8 Thea Studio v1 2 10 Natural Stone Slabs 77 7 Thea Studio v1 2 10 Natural Stone Tiles 123 7 Thea Studio v1 2 10 Outdoor Furniture Set r 21 4MB Thea Studio v1 2 10 Presto Benchmark Scenes 62 1 MB Thea Studio v1 2 10 Sample Xfrog Library d 67 8 MB Thea Studio v 1 2 10 Thea Render 0 0 MB Upholstery Fabric 5 9MB Thea Studio v1 2 10 Wall Finish 31 5 Thea Studio v1 2 10 Wicker 27 9 Thea Studio v1 2 10 Xfrog Alethopteris serli 9 1 Thea Studio v1 2 10 Xfrog Atlas Cedar 46 8 Thea Studio 1 2 10 A set of 8 high quality birch tree models and 4 fallen leaves models for instancing to Xfrog Balerina Epidendrum eee ee ror ei Xfrog Bell Agapanthus 12 2 Thea Studio v 1 2 10 under Model data folder Xfrog Boxwood 126 6 Thea Studio v1 2 10 In addition we also made a birch tree material library to change the leaves of the birch _ Xfrog Breadfruit Tree f 13 4MB Thea Stu
11. asked to select a file you want to save into the light component Tip IES description is saved inside each IES light component You can safely share SketchUp model with others without supplying ies files with it General Properties A light component can be Enabled which means it will be casting light Shadow controls whether the light will be casting shadows Soft Shadow specifies whether the shadow will be soft based on a imaginary radius of the light source expressed in meters Min Rays and Max Rays parameters are used only by the Adaptive BSD engine Those are used rarely For a detailed description please refer to Thea Render Manual Container lets you assign a container material in which the light is placed Setting this mate rial is valid only for a situations when a light is submerged in a water or placed inside a material containing properties of a medium It can be also used to force a light to show a volumetric projection of light Tip It is important to keep lights away from other geometry Soft shadow radius cannot be larger then a distance to a wall or light fixture Failure to meet this condition can result in a noisy rendering Copyright Solid Iris Technologies UlDle TOOLS TAB Convert Thea material s to SKM Camera Material Light Tools This button can convert a selected Thea material to a SketchUp material in SKM f
12. ation are also exported and can be used in Thea Studio Thea for SketchUp 1 5 01 306 1355 x64 License This button opens the License Form window that allows you to add your serial name email ad dress and make an activation of the program as described on page 2 Device Selection Please select the devices to be used by Presto engine This button opens the Device Selection button that helps you Mer Memo STs aa SRE or define the devices that will be used by Presto engine enable 0 Quadro K5000 4096 MB 8x192 3 0 m Z1 Intel R Core TM i7 2600 12193 MB disable them and adjust their priorities Device selection is also possible directly from Presto rendering settings panel Copyright Solid Iris Technologies Pugin Pere eene PREFERENCES General Interactive Render Channels Lan guage Language Default By clicking on Preferences button a new window appears From here you can change the Language of the plugin In order to do so Changing the language requires SketchUp restart you need to follow the next steps leise ck when Fabro There is a TheaForSketchUp po file in the folder Thea4SU file lan guages v Weld vertices mE w Lar This file needs to be translated using Poedit program The program essais will generate a TheaForSketchUp mo file that has to be copied to the corresponding folder of the selected translation language If
13. ave processing power For a detailed description of all options please refer to Thea Render Darkroom tutorial Section 2A Tip If a rendering looks too dark it is usually caused by exposure settings in the very first column In general e 150 Higher value Brighter image e Shutter speed Lower value Brighter image e f number Lower value Brighter image 5 Copyright Solid Iris Technologies ENVIRONMENT TAB Sd Or Rendering Display Environment Channels Animation Console Environment Image Based Lighting Use Sky Edit settings Illumination Background E Background e Reflection Intensity 1 00 Rotation 00 Wrapping Spherical L Refraction It tells Thea to create a background for a rendered scene in a form of Physical Sky It will look as a clear sky which will be automatically adjusted to a position Environment Preview of the Sun Turning this on makes plugin disable the background image if it is being used This window shows a preview of environ ment which is being automatically updated When Manual Sun is disabled and IBL light ing used then the environment maps can be Use Sun Use Ground rotated by dragging the preview image It tells Thea to create the Sun that This button toggles a ground plane that will give same shadows as those catch shadows and can also reflect objects present in a SketchUp model above it Edit Settings allow to open t
14. ck on a thumbnail in Thea Browser hae an a att Triangles Points the plugin will offer same two appearance option tri v Add bounding box angles and points Adding a bounding box is optional when Detailed proxy option is enabled Birch Tree 04 8m mod thea Birch Tree 05 10m mod thea Copyright Solid Iris Technologies Proxy components be also created manually in various ways but they always have to be based a proxy ated by two above methods View Draw Tools Window Plugins Help ious There is a method working especially well for trees e insert a mod thea into an empty SketchUp model in the origin e switch to a front view and turn off perspective won AT e select Camera Zoom tool so a whole height of SketchUp view an 1 is occupied by the proxy bounding box Zam sperd maton ti 50 e set Thea camera to Arbitrary aspect ratio and adjust resolu n tion so the red camera frame matches the bounding box The larger resolution usually vertical can be 512 pixels n e in Channels tab enable alpha channel and render the model non interactively in Thea Window e once satisfied with the rendering save the image as a png Match New Photo Zoom to Photo file The alpha channel responsible for transparency will be S saved automatically in this format cR Display Render e repeat same procedure for side and top view 8
15. creen in a standard manner perspective or orthogonal depending on a current view in SketchUp or using Spherical or Cylindrical projection The spherical projection allows creating renderings of virtual panoramas that can be viewed in external programs Correct aspect ratio of such an image is 2 1 Shutter speed controls a motion blur which appears in an animated scene Thea gives you control over a diaphragm of a camera It can be circular or polygonal defined by a number of blades This influences a look of a depth of field effect and a motion blur Depth of Field The depth of field can be controlled in the plugin in two ways Either by f number of camera lenses or by percentage of a blurriness of a rendered image When Auto Focus is enabled plugin automatically adjusts focus distance to keep what is visible in a camera in focus when possible Focus distance displays a manual distance at which a camera is focused at To set that value click Set button and select a point in a model The distance will be calculated automatically The value is disregarded when Auto Focus is enabled Z Clipping With these two options you can enable a Near and Far vertical clipping by defining the distance in meters In this way you are able to create vertical cuts and see inside interior rooms for example without the need to cut a wall Level Camera This button levels camera without changing its position It is helpful especially when setti
16. d works best with dark backgrounds and bright lines as in With edges Multiplied works opposite hidden line mode with white background looks best 29 85 FPS 2242 00 S PX 59 1536 MB GeForce GTX 580 Gd Sd The rendering can be saved as an image both in sta ndard and overlay 4 Qo Select objects Shift to extend select Drag mouse to select multiple Measurements modes RENDERING IN THEA WINDOW Thea4SketchUp Ov File Edit View Camera Draw Tools Window Extensions Help File Edit View Camera Draw Tools Window Extensions Help x dg O WH ogp 99 5e 2xXmNetes osi x d OC WH 2 2 5 Nets Cs S 1431 00 S PX 63 1536 MB GeForce GTX 580 Q Select objects Shift to extend select Drag mouse to select multiple Measurements Q O 8 Select objects Shift to extend select Drag mouse to select multiple Measurements IN SKETCHUP WINDOW IN SKETCHUP WITH EDGES File Edit View Camera Draw Tools Window Extensions Help File Edit View Camera Draw Tools Window Extensions Help MME CF M CR SAB 2 meses CWO MMI C USA 68 9 8 2 cui 19 51 FPS 543 00 5 63 1536 MB GeForce GTX 580 4 Select objects Shift to extend select Drag mouse to select multiple Measurements Select objects Shift to extend select Drag mouse to select multiple Measurements BLENDED WITH SKETCHUP MULTIPL
17. d on page 17 Wie Wood i When browsing previews you can select the one you want double click on pen 4 4 Leather 01 mat thea 4 4 Leather 07 mat thea 4x4 leather 08 mat thea it and then inside SketchUp you can either p aint a surfa ce with the mate rial EE or insert a model at a desired location External dependencies Textures IBLs Model When Thea Sky is double clicked it is enabled and added directly to the IBL of the Environment tab Please note that Skies also may alter current display settings 4x4 leather 09 mat thea 4x4 leather 10 mat thea 4x4 leather 11 mat thea C ProgramData Thea Render Materials Leather Custom folders can be defined using a right click and choosing Add folder option In the same man Add folder ner they can be refreshed or removed Refresh External Thea models usually contain very complex geometry It is not feasible to load them directly into SketchUp By default Thea brings just a bounding box of an external model but in general it is Create proxy component Birch Tree 04 8m mod skp better to have a proxy component that will resemble a shape of the full geometry With a right click you Thea can help you create this approximation automatically The available options of the proxy creation are described in detail on a page 18 Birch Tree05 10m modthea SketchUp model mod skp can be written in the same folder as the Thea Model mod thea and in this way this SketchU
18. dio v1 2 10 installation a new sub folder called Birch Tree is Xfrog Bristlecone Pine 11 6 MB Thea Studio v1 2 10 The library can be installed and used only by licensed customers within Thea Render Xfrog Caucasian Fir d 18 7 MB Thea Studio v1 2 10 context Copyright C Solid Iris Technologies Xfrog Cherry Tomato 22 7 Thea Studio v 1 2 10 Xfrog Chinaberry Tree d 194 3 MB Thea Studio v 1 2 10 Xfrog Coulter Pine 12 8 MB Thea Studio 1 2 10 Install Close About Birch Trees Bee iD M Un h N m QI m un Copyright Solid Iris Technologies e p N 5 t5 With this option you are able to see some information on the plugin and its current version x64 after plugin number means that the plugin is 64bit application and can access whole avail able Ram memory 32bit versions in SketchUp 2014 and earlier can address only 3 3 7GB of Ram We highly recommend upgrading SketchUp to 64bit version when using Thea for SketchUp on a machine with 64 bit Operating System and more then 4GB or Ram Copyright C 2008 2015 Solid Iris Technologies Close Copyright Solid Iris Technologies eUIDi
19. displays currently rendered image allows engines and rendering mode selections provides controls over the displayed render ing its channels and environment settings THEA BROWSER This button opens Thea Browser Window that helps with easy insert ing Thea models materials skies and SketchUp components proxies Tip in case the plugin is not enabled you can go at Preferences of SketchUp gt Extensions and enabled it at the list ACTIVATION For activating the plugin you need to open Thea Tool a mm feens input Form XAR window open Tools tab and click License Main Plugins Misc b u tto n Please enter all the following data using ascii characters These data will be kept private and used only for contacting you about licensing Make sure that your e mail is correct and operationa as it will be used to send you any activation codes License Input Form window will open and you will be asked to enter your 2 license details exactly as in a license e mail ee 3 E mail Address 4 1 Your full name Studio Serial 2 E mail address Activate License N 3 Thea Studio Serial number 4 Press Activate License 5 6 Open Plugins tab and enter SketchUp plugin serial number 7 Press Activate Plugin Licenses Application v Please enter any additional plugin serial numbers you have received You can add these serial numbers at a later time
20. e administrator rights while installing the plugin To ensure that right click the installer file and select Run as Administrator A destination folder will be automatically found in case of SketchUp versions 6 7 8 2013 2014 and 2015 to The Seth St Choose Components Choose Components Choose which features of Thea for SketchUp you want to install Co Choose which features of Thea Render for SketchUp you want to install Check the components you want to install and uncheck the components you don t want to install Click Next to continue Check the components you want to install and uncheck the components you don t want to install Click Install to start the installation Select components to install v SketchUp 6 Plugin v SketchUp 7 Plugin v SketchUp 8 Plugin v SketchUp 2014 Plugin v SketchUp 2015 Plugin Select components to install Thea Render Standalone Thea for SketchUp Plugi Space required 142 9MB Space required 151 8MB NullsoFt Install System v2 46 TEN Mac OSX Please use the provided Bundle installer which contains Thea Studio and the SketchUp plugin The installer will guide you through the needed installation steps It also gives you the possibility to select the SketchUp version s for the plugin to be installed A destination folder will be automatically found in case of SketchUp versions 6 7 8 2013 2014 and 2015 Install Thea for Sketc
21. el CREATING EXTERNAL MODELS amp THEIR PROXIES To keep SketchUp model size low and still produce very high quality renderings it is often good to export the most heavy components like trees cars etc into an external mod thea files and replace them in SketchUp with a simplified proxy version Proxies can also be created for Thea models coming from other modeling applications This can be done in Thea Browser Every SketchUp component can be exported into an external mod thea file and replaced by automatically generated approximation of the original a Flip Along Soften Smooth Edges Zoom Selection The special external model creation tool can be opened by right clicking on a selected com Y IUE ponent and choosing Thea Render Create external model proxy option Create external model proxy 1 Thea Render Assign Mask Index Creating external model A thumbnail for an external model can be obtained directly from SketchUp by pressing the From SketchUp button or from a render When you press Render button a new rendering will start using current rendering engine and settings Only a selection will be rendered It is recommended to choose one of interactive rendering methods for that purpose When the same Render button will be pressed while rendering still running a square portion of it will be used as a preview You can adjust camera sun position to achieve the best look When happy with the result
22. endering Modes W Ambient Occlusion Diffuse Depth 1 Distance 1 000 Rendering limits Threads GPU Normal Limits Intensity 1 000 Time min CPU me x Samples px Device selection for Presto The control provides a selection among Thea Render engines There are several options that allow also an interactive type of rendering IR indication Most of rendering modes are progressive which means that user decides when expected quality of an image is reached Interactive Modes IR Those modes allow not only render the model as a static image but also let interactively move a camera around a model adjust shadow materials modify model and see the rendering being updated e IR Presto AO e R Presto MC For fast rendering Presto engines can be selected as they use both your GPU CPU You can define extra parameters for devices used by Presto engines at Devices window Preto Modes with Bucket Render enabled will start rendering in tiles It allows rendering of big resolution and multiple channels images and avoids memory limitation issues that may otherwise occur Adaptive AMC This progressive method works very well with multiple lights and com plex lighting conditions Most important parameter for IR engines is the Tracing Depth which defines how many times light bounces in a model Values starting from 4 give good results in simple conditions while a
23. ered model as pack thea or scn thea file Render Selection that can be opened then in Thea Studio Check box when enabled before rendering only current selec tion will be rendered 94 dal Finished in 06s im Refresh button It forces a refresh of a current view of the rendering It is usually being used Stop button when one wants to see immediately the progress of the rendering being It stops the rendering and makes Thea refresh the main done The plugin refreshes the view window so it displays the final image automatically at some intervals Open Batch Render window Start Pause button With this button you can open the Batch Render window and se Start button makes Thea collect all necessary data from SketchUp lect among Scenes those that you need to add in queue for ren and start the rendering process dering All details on this window are described on page 9 Pause button appears instead of the Start button when rendering is in progress pauses the rendering Tip You can double click on the control bar to get all tabs below hidden It is useful when doing an interactive presentation or when more space for the rendering window is needed Copyright Solid Iris Technologies MAIN WINDOW TABS RENDERING TAB Rendering Mode Rendering Display Environ ent Channels Animation Console Mode IR Presto AQ Clay Tracing Depth 5 v Interactive Server R
24. ess 75 Bump 5 Color Transparency 525 Bump Color Reflections 265 Roughness Bump 55 Material Preset Ceramic Car Paint Colored Metal Mirror Thin Glass This type describes a ce ramic material with a glossy finish The material using this pre set will resemble a car paint When Metallic option is en abled the paint will behave as it would contain uniformly spread metallic flakes This type is designed to give a metal appearance with pronounced reflections when Roughness is less then 10 The material will behave as a mirror surface This type overrides SketchUp material color This type describes an archi tectural glass with a control over Metallic reflection it may posses due to applied coatings This material doesn t require a volume of a geometry and is especially suited for non solid thin face objects Color Color v Metallic Bump 55 Colored Metal Color Roughness 9 Bump Fo Color Metallic Reflections 95 Bump Copyright Solid Iris Technologies Material Preset Available options Example Preview Thick Glass This type produces a volumetric glass which takes into account the refrac tions within object volume Roughness of a surface and intensity of Reflections can be controlled Emitter This type turns a painted face into a light emitter Its
25. g at the bottom of the Batch Render window a list with details on the batch process appears At any point you want you can press the Stop button to stop the rendering procedure Tip Refresh Scenes button clears the selections you have made to allow you to re enter them Tip You can save load each scene settings at the Camera tab of the Tools window as described on page 11 9 Copyright Solid Iris Technologies f THEA UDle THEA BROWSER WINDOW Thea Browser serves following purposes mii gives fast access to Thea Materials external Models and Skies and also SketchUp components located in Thea Data folder s M gives access to the same content in user defined Custom folders Cloth and Leather e allows finding used and missing external textures models and other Fetters image maps Exterior Pavements Se lets save into a zip archive a SketchUp file with all external depen LE dencies textures images and models j Metals mens s a a 2 2 leather 04 mat thea 20 leather 05 matthea 2x2 leather 06 mat thea Please note that Thea provides wide ra nge of material libra ries as well as Models and Skies Studio lighting setups You can download and install MN them through Tool Tools Check Updates describe
26. g this software The software must not be modified you may not decompile disassemble Any kind of reverse engineering of the software is prohibited Copyright Solid Iris Technologies THEA APPENDIX A MATERIAL PRESET TYPES Material Preset Available options Example Preview Default Thin Translucent This default type resembles SketchUp material as close as possible SketchUp trans parency is converted into uniform alpha transparency This material type repre sents a very rough surface It provides control over Reflec tions and Sigma Roughness which influences how well an object accepts light from all directions It makes the material to appear more flat This type of material be haves as plastic It provides Roughness and Reflections parameters It is a good base for a whole range of plastics from very rough and dull to polished and shiny This type produces a single sided translucent material which is perfect for curtains and other non volumetric objects One can control its transparency percentage This type represents a lacquered surface typically seen as a finish of timber floors It provides Reflections and Roughness parameters With the roughness set to 0 it resembles polished mate rial and with higher values a satin appearance Copyright Solid Iris Technologies Color Bump Color Reflections 75 Sigma Roughness 55 Bump 55 Color Reflections 9 Roughn
27. hUp Custom Install on Macintosh HD Action Size eoo __ Thea For SketchUp Bundle Installer Package Name 1 item 1 6 Introduction Thea For SketchUp 6 Skip 39 9 MB E V Thea For SketchUp 7 Upgrade 39 9 MB a License V Thea For SketchUp 8 Upgrade 39 9 MB Destination Select V Thea For SketchUp 2013 Upgrade 39 9 MB uc 7 Thea For SketchUp 2014 Upgrade 39 9 MB V Thea For SketchUp 2015 Upgrade 39 9 MB Thea For SketchUp Bundle Thea Studio Upgrade 119 1 MB Installer mpkg aquired 318 8 MB Remaining 337 02 GB o Thea For SketchUp Bundle Installer y j S GoBack Continue 1 Copyright Solid Iris Technologies UlDle GENERAL LAYOUT OF THE PLUGIN WINDOWS Once the plugin is installed correctly a new item in the Plugins menu will appear Show Thea Tool Window Thea Browser Show Main Thea Window Show Thea toolbar You can also have access to Thea for SketchUp through tools palette Select Show Thea toolbar from the plugin menu A toolbar as seen in will appear on the screen User interface of the plugin consists of three windows THEA TOOL WINDOW THEA MAIN RENDERING WINDOW It allows setting up cameras editing materials placing and editing lights exporting a scene to Thea Studio and defining other preferences The main window
28. he corresponding panels for editing cmd Rendering Display nvironment Channels Animation Console Image Based Lighting C Illumination Background OE Intensity 1 00 Rotation 00 Wrapping Spherical Environment Edit settings IBL e e lll Background IBL Image Based Lighting By selecting the IBL edit settings the panel with the corresponding panel appears where user can specify the Illumination Background Reflection and Refraction maps Image based lighting is a convenient way to add illumination to your scene coming from captured photos of the surrounding environment Since a photo of a real scene can be used the lighting is highly convincing and enhances the realism of your renders In most cases the im ages used for this kind of lighting need to be of high dynamic range in order to provide enough lighting for a scene One can use an image for illuminating the scene nevertheless he can also set up different images for background reflections and refrac tions This makes possible to use different source for lighting and for reflections background which in most cases need more details in the image This is actually a usual render optimization where the illumination source is relatively low detailed texture in order for the image to quickly converge while background and reflections use a detailed map for visually enhanced results To add o
29. hich let you specify emit tance as a temperature K All material types except Emitter have Bump Map texture parameter The bump texture can simulate uneven surfaces The map can employ same texture as SketchUp material has or an external texture The very last option on the preset list is Thea Material Mat Lab The material laboratory Mat Lab can create all kinds of complex materi als but is rather complex to use Detailed use of Mat Lab won t be covered in this document but full information can be found in the Thea Studio manual at www thearender com downloads Tip When rendering interactively in Thea Window cursor changes to a cross hair and allows selection of a material directly in a rendered image Single click opens Material tab and shows the material properties Copyright Solid Iris Technologies UlDle MATERIAL LABORATORY MAT LAB BROWSER PREvIEW OPTIONS ACCEPT CHANGES REJECT CHANGES Texture Layers 13102 Ariege 2 gt Scattering rd ec xD nd Texture 8 xto m M Weijhting MENU LAYERS ARRANGING ACTIVE ADDING TEXTURE LAB PROCEDURAL LAYOUT LAYERS LAYER LAYERS TEXTURES SETTINGS For detailed description of the material laboratory check Thea Studio manual www thearender com downloads Tip If you want to bring existing Thea material into SketchUp the best way to do this is using Thea Browser Page 10 wi
30. ht You can specify roughness of the reflec Ozone 0 350 Wavelength 1300 i 0 e Lem Water Vapour 2388 E tions as well as their intensity and color Sky settings affect the appearance of Thea Physical Sky The most important is the very first parameter which takes value 2 5 for a clear and close to 10 0 for an overcast sky CHANNELS TAB Thea Render for Sketch M Y ae xl Rendering Display Environment Channels Animation Console Currently visible Presto AQ Channels Luminance Analysis Channel Normals ObjectiId AO Reflection UV Raw Diffuse Color Self Illumination Analysis Nene Alpha Min Z m 0 000 Depth Materialld GI Refraction Shadow Raw Diffuse Lighting Pass per Light Min Il Lum Alpha Max 7 m 10 000 Alpha Direct 555 Position Raw Diffuse GI Maxll Lum 15000 00 This tab is being used when an additional image is being required other than a standard rendering This is mostly used when a post pro cessing is intended using external image manipulation program Available channels are Color standard rendering Normal Depth Alpha Object Id Material Id and channels specific to Adaptive BSD rendering mode Direct Ambient Occlusion Global Illumination Sub Surface Scattering Reflection Refraction Transparency and Irradi ance Some channels like Shadow Channel Raw Diffuse Color Raw Diffu
31. ndow which will create a new SketchUp material with a proper texture color Mat Lab browser doesn t do that LIGHT TAB Thea Tool SketchUp doesn t have its native light sources Thea for SketchUp uses components with a special names to define position and orientation of lights There are thee light types available in the plug l IES Light m Emittance Power 930 regular omnidirec Spot Light A light based on scientifically mea Efficacy lm W 20 00 tional spherical light sured real life values provided by A directional light that allows light bulbs and fixture manufactur Econ Inverse Square focusing of alight cone ona Sin a form of ies files Temp 2854 chosen area in a model One can also paint a face with a material using Emitter preset and in this way create an area light Front side of the face will be emitting light Camera Material Light Tools In thea pointlight Point Light Creating Lights Light tab allows a creation and editing properties of light components To create a light open Thea Tool Window and select Light tab At the bottom there are three buttons responsible for creation Enabled Shadow of three types of lights On the start of light placing tool user is asked to show in SketchUp model a location of a source of light by right clicking and subsequently a target of the light In case of a point light only the distance f
32. ne of image types select proper type and press Browse button to select a desired image When proper bitmap selected its path will be displayed in the adjacent horizontal input box One can control intensity rotation and a way the image is wrapped around a model Sun E Environment Manual Sun Sun Settings Adaptive BSD The Sun intensity position and spectral color is handled edt cating Fla Enable Poston Power Wom EE by the plugin automatically based on Shadow settings in Polar Angle deg 6641 Emittance Defaut SketchUp wr Q Azimuth 8181 gt 100 E There is an option to override those settings when it is needed When Manual Sun enabled you can modify a softness of Sun shadows with the multiplier power and emittance settings If you want to have a complete control over the Sun position regardless of SketchUp s Shadow settings then disable SU position You are able to adjust the sun Polar Angle and Azimuth either by entering the desired values or manually by opening the Environment Preview and clicking preferred location in the preview Copyright Solid Iris Technologies 6 eUIDiel TECHNOLOGIES Ground amp Sky Environment Ground Settings Sky Settings Ground settings let you control a way the ground plane Edit settings 20 5 roughness 30 E Reflections Turbidity 2500 Turbidity 0045 d reflects lig
33. ng up a camera for a panoramic shot Scene Settings This section allows associating Thea Render settings with SketchUp scenes pages It works same way as it is done in SketchUp with scene settings except they are not loaded automatically when a scene is selected but it has to be done manually by selecting the scene name and clicking Load button To save settings select a scene name from the list mark setting types you want to store and press Save button Available options are Camera Settings Display Settings Sky IBL Settings Render Settings Copyright Solid Iris Technologies UlDle MATERIAL TAB Material Tab serves as a simple material properties editor based on set of available presets It allows a fast transformation of a standard SketchUp material into Thea material without a need of opening an advanced material editor called Mat Lab When TheaTool window is being opened SketchUp cursor changes to Thea cursor which indicates that it is possible to click on a painted face within a model and this way pick material for editing Other way of choosing a material is selecting its name from the drop down list Material Presets Thea for SketchUp provides a wide range of ready to use material settings presets Most of them expose certain properties that can be adjusted to fine tune and achieve a desired look Some of possible result based on a same SketchUp material a
34. odes can render indefinitely until user decides that a rendering quality is good enough Time and samples limits allow to stop rendering when a first of those two conditions is met e Time minutes Time limit is given in minutes Rendering stops after specified time Value of means no time limit Samples px Samples limit stops rendering when all pixels in an image have been sampled specified number of times In simple lighting condition cases a value of 300 is sufficient In more complex interior scenes higher values may be needed Value of 0 means there is no samples limit By default the limit is set to 512 samples per pixel DISPLAY TAB Rendering Display Environment Channels Animation Console ISO 100 22 P Sharpness 50 Chroma 20 Glare 6 Blades Shutter 250 Brightness 100 Burn 10 Contrast 20 Weight 20 f number 5 6 Advantix 100CD crf v Vignetting 20 White Balance 6500 Radius Display Tab is a very important space where you can manipulate your rendered image especially in terms of exposure brightness colors saturation contrast and apply any post processing First two sections are related to a render exposure and the following three to a filtering Please note that Glare filter requires a considerable amount of time to perform on larger images When rendering it is being disabled to s
35. ormat The created materials can be placed in a model by using regular Paint Bucket It automatically optimizes the tex ture of the SketchUp material and adds the same preview as Thea material has So apart from the existing Thea material libraries that can be found inside SketchUp Bucket you can have any Thea material converted and applied to faces in the same way as all other materials cherry metallic Convert Thea material s to SEM Select edit D tn Metallic Car Paints M 4468 A Iw Technical note Paths to textures which are stored within Render Materials folder will be written inside SKM file as relative to that folder This makes SKM libraries system independent All other texture paths will be stored as full In a case a path to a texture changes the conversion process has to be repeated Camera animation Objects movement Selection Only v pen in Thea Studio Export model as Thea Scene Tip Thea for SketchUp installer comes with a ready to use set of SKM Thea materials Check your SketchUp materials for Thea reference Export Saves model as Thea scene in scn thea or pack thea format Note that when the Selection Only box is checked only the current selection is saved By enabling the Camera Animation option and or Objects movement your animation paths scenes included in anim
36. p file will be used instead of the bounding box when inserting the exter nal models as a proxy When mod skp is present then its preview will be displayed on top of mod thea preview as shown on the image Thea Browser also has a Model Info section which shows External Dependencies associated with a model This window allows us to view and find modify update external Textures IBLs and Models used in the scene File name Referenced in TheaData Materials Woaod wood 04 2048x2048 AAD4 pnqg waod 04 natural 6 7 MB lt TheaData gt Materials Cloth and Leather Leather bump 001 10241024 AAD1 png Leather shine Red bump 615 0 KB lt TheaData gt Materials Upholstery Fabric 2x2 fabric 02 bump Jpg Material 2 11 MB lt TheaData gt Materials Upholstery_Fabric 2x2_fabric_05_diffuse jpg Material 2 376 0 KB G ProgramData Thea Render Skies HDRI IBL Studio B Studio Q2 hdr Environment 2 3 MB lt TheaData gt Maodels Furniture chair 1 mod thea chair 1 maod thea 789 4 KB pea Right clicking on Model Info option appears that allows us to save in zip format a whole SketchUp scene along with the existing dependencies textures external models etc Copyright Solid Iris Technologies TECHNOLOGIES THEA TOOL WINDOW CAMERA TAB Te Thea Tool Camera Material gt Tools EN r Resolution ru 800 x 600 ES NSS As
37. pect ratio E Lens Projection Sta ndard Shutter speed motion blur 250 Diaphragm Circular Depth of field ee Pinhole f number v Auto Focus Focus Distance 1 000 m Set Z Clipping Near Distance Far Distance Level camera Scene Settings i Camera Sky IBL Render Thea for SketchUp 1 5 01 307 1355 x64 Resolution The Width and Height settings control resolution of a rendered image Please note that interactive rendering modes use full area of plugin s main window and render exactly at same resolution The Plus amp Minus buttons increase or decrease current resolution two fold H orizontal V ertical toggle button changes orientation of the rendered image Aspect ratio This setting control proportions of a final rendered image When SU Window option is selected the resolution of a rendered image will be adjusted to be same aspect ratio as model view in SketchUp When Thea Window is selected the resolution is adjusted to reflect current proportions of main render view A typical proportions of 4 3 is characteristic for old type of monitors with resolutions of 800x600 1024x768 1600x1200 Wide screen proportions of 16 9 is more common in new monitors with resolution of 1600x900 1920x1080 When creating a panoramic spherical or hemispherical im age a correct ratio is 2 1 Lens Thea can project a rendered image on the s
38. re allowed to change this parameter The AutoSave location of the rendered images is being displayed in the Console in the Rendering Window when the window is being opened Initial Appearance of Interactive Render General Interactive Render qm You can control how responsive the Interactive Render is by adjusting the slider to find best balance between quality and Initial Appearance responsiveness The more responsive the less precise initial frame of IR will be Using the Channels preference panel we can select a format and in case of Exr the bit depth for each channel but please ae Interactive Render Channels be aware that not all channels will require 32 bit depth if Use multi layered output Only some like the position depth and UV pass will benefit Force RBG output from 32 bit depth Color 22 bit dH To save our render passes as one multi layered EXR file we Normal aie option Create multi layered EXR includ E E If the option is disabled the plugin will be saving each chan Alpha 26i lEx nel as a separate file Objectld 32 bit Copyright Solid Iris Technologies IO THEA eUDie Check Updates This window helps you see publicly available for an immediate download Thea applications plugins models and material libraries You can read more about each package in the description window Please note that all of materi
39. re shown above For a detailed descrip tion of all available presets please refer to Appendix B Edit in Mat Lab If you double click a face or press Edit in Mat Lab then an advanced material editor Mat Lab will open It is described on page 13 A preview of the rendered material is generated in Mat Lab and will be displayed in SketchUp after accepting changes with E button Important Please note that SketchUp will be frozen as long as Mat Lab will be open Close it to unblock SketchUp Save Material At the very bottom of the tab you will find also Save button that saves current material with an available preview in mat thea for later direct use or mat pack file for archiving or sharing it with other Thea users in our material on line repository www thearender media DEFAULT CAR PAINT METAL METAL THIN GLASS THICKGLASS MIRROR EMITTER ROUGHNESS ROUGHNESS 100 Editing Material Presets The color by default is linked with SketchUp material color or texture By pressing the NM button you are can select a custom color which wil replace original SketchUp color texture External texture can also be chosen When it is specified then it can be imported into SketchUp with a right click Import texture The texture size will be automatically reduced but in a rendering a full resolution of the original texture will be used Temp asa a Additionally for the Emitter preset the texture selection has an option w
40. rom the source to target is being used to calculate a sufficient Container Global Medium light power to reach the target It is important to place light sources in a distance to an adjacent geometry higher than a radius of the light Failing to comply with that rule may produce unde sired noise in the final image Once light component is created its name and properties will be displayed in the Light tab General Softshadow radius m 0 020 r Create lights Thea for SketchUp 1 5 01 307 1355 x64 Tip If a light looks faint in a rendering make sure that exposure settings ISO Shutter speed and f number are correct For interiors values of 800 30 and 2 4 accordingly are usually sufficient 13 Copyright Solid Iris Technologies UlDle Editing Lights Light properties can be invoked by selecting a light component or clicking a component while Thea Tool is active On a top of the Light tab a name of currently edited light component is being displayed Camera Material Light Tools Mame thea spotlight b Emittance Power 6 30 W sr 20 00 Inverse Square Temp kK 2854 Efficacy Im W Attenuation Spot light options Hot Spot 30 00 Name thea ies light X Emittance Temp 2854 IES light options Multiplier 100 IES sample ies sample ies Load General Iw Enabled Iw Shadow Soft shado
41. se Lighting Raw Diffuse GI Self Luminance and Pass per Light are only available to Presto engines Luminance Analysis describe the luminance and illuminance distribution Thea Render can compute both of them Luminance is computed out of the box for any image that you have already rendered and for any render settings IIluminance can be computed by the Adaptive BSD engine To view the analysis of a rendered image select Photometric from the drop down menu Min 11 Lum and Max Il Lum parameters con trol a range of illumination the analysis is performed on ANIMATION TAB C Thea Render for SketchUp xd Rendering Display Environment Channels Animation Console Animation Adaptive BSD Settings v Animate camera Animate objects Walkthrough Settings 24 Frames per second Enable Render Animation Lighting precision 100 This tab contains all needed settings related to animation Here you can select if camera and or objects animations will be used Camera movement will follow exactly same path as it moves in SketchUp Field of view changes during animation won t be applied For Adaptive BSD engine you can also enable the Walkthrough option in case of camera movement only and define the lighting precision Frames per second parameter controls how fluid an exported animation will be Animation rendering can be only started by pressing Ren der Animation button CONSOLE
42. sic preset already gives good result in many cases Please note that Interior methods are memory hungry and it is not advised to use them in 32 bit versions of SketchUp or when less then 4GB of RAM is available Unbiased methods Those progressive engines don t require any settings and deliver renderings of the highest quality e Unbiased TR1 engine It is preferred in exterior renders and interiors where direct light ing is the most dominant in the scene e Unbiased TR2 engine It is preferred when difficult indirect lighting is dominant in the render or heavy caustics are present such as a sun pool caus tics Tip For advanced users you can create your custom Adaptive BSD preset inside Thea Studio Edit Adaptive BSD render settings save them Render Presets Save current set tings and copy from Thea Data Presets folder to SketchUp Plugins Thea4SU files presets Copyright Solid Iris Technologies 4 Server Network Rendering Server option is available for non Interactive rendering and lets perform a network rendering with the use of other machines with render ing nodes installed When it is enabled a new Tab called Network Log appears Rendering Display Environment Channels Animation Console Network Log Address Status Contribution Commits Last Commit Subscription Threads Platform Revision a 2 3 The Network Log shows all machines that are connected to Sketch
43. the language is already set in the system then it will be automati cally used when SketchUp starts If it has not been set automatically user can open Thea Tool Tools Preferences and select the language manually The language modification will be active after SketchUp Will restart If for example you have placed the TheaForSketchUp mo file at the folder with name es Spanish at the drop down list of the Language window you will see the Spanish language too Typical Country Codes are de German es Spanish fr French it Italian ja Japanese pt Portuguese pt BR Brazilian Portuguese ru Russian zh_CN Chinese Simplified zh_TW Chinese Traditional Use Back face material This option helps dealing with models where multiple faces are painted on a back side only whereas the front face has no material By enabling this option Thea for SketchUp plugin will use the back face material for rendering instead of the default white material Weld vertices Having this option enabled is recommended It allows materials with displacement and wireframe procedural texture to be handled cor rectly You may want to turn it off if you see shading errors in a rendered image This can be the case especially with models imported to SketchUp from other modeling software Auto Save Enable or disable the Auto Save option With Auto Save enabled Thea is saving automatically the rendered image every 10 minutes this is the default time but you a
44. w radius m 0 020 Container G lobal Medium Create lights Pointlight Spotlight Thea for SketchUp 1 5 01 307 1355 x64 Point light amp Spotlight properties Point lights and spot lights share several properties Emittance Color of a light is controlled by a color of material the light component is painted with When a temperature is enabled it will be used instead of the color All lights have flowing parameters Power expressed in multiple units efficacy Im W attenuation and light temperature K Unique spotlight properties Spot lights have additional Hot Spot and Fall Off values that control a shape of light cone Hot Spot describes the inner angle where the light is emitted at a full intensity Fall Off is an angle the light fades completely at IES Light properties Multiplier can be used to modify an intensity of IES light In general it is advised to keep this value at default 1 0 because IES format describe real life values of brightness To get a rendering brighter display settings have to be adjusted instead By default an IES light have a sample ies file loaded into it and available preview image displayed below It is possible to load a different description of light distribution by selecting it from a drop down menu and pressing Load button To use an IES file not present in Thea Studio IES files folder select from the list Other file and press Load You will be
45. you can adjust Proxy Creation options described below From SketchUp Render Creating Proxy Proxy Component Creation Proxy can be automatically created from original compo Detailed proxy 200 E nent using two options triangles or points You need just specify a maximum number of those in a proxy v Triangles Points Save as mod skp On the right there is an image of an original model contain Iv Add bounding box ing about 27 000 faces and two proxies based on it each containing 2 000 triangles or points The second proxy had also Add the bounding box option enabled Replacement options Replace the instance Replace all instan DUERME If you don t want to create the detailed proxy but just the bounding box disable the Detailed proxy option If you don t want to save the mod skp file but just use it once in the current model disable the Save as mod skp option The new proxy will replace all instances of the selected component or just the selection When you press Save button you will be asked to select a location where the external model and the optional proxy will be saved All the associated textures coming from the component will be placed also in the same folder Create nt x e proxy compone LC Proxy Component Creation Detaled prory 20 When creating a proxy component from an existing Thea _____ model with a right cli
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