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Lighting Control Console User Manual - ELS

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Contents

1. 100 Deleting Palettes llis 100 Chapter 12 Creating and Using Effects 101 About Effects 0 EE EE EE a ees 102 The Effect List iuo uen e DT ms 102 Effects Editor scire atm t e e ere RU e 103 Effect Status Display ee eee 106 Step Eflects ii ER ER RR REA BALER NAA RE RAE ANG ANA 107 Program a Step Effect liliis 108 Absolute Effects 000 cee ee 109 Relative Effects 0 ee EG a ee ee ee ee se ee 109 Apply an Existing Effect llle 110 Editing Effects Live es cece eee eee 110 Stop an Effect liliis 110 Deleting an Effect 0200000 cece eee 110 Effects on Submasters 1 ii ee ee ee SG ee tee 111 Recording an Effect to a Submaster 111 Running an Effect from a Submaster 111 Appendix A Important Concepts 113 Important Concepts 0000 cece eee 113 Channel 0 les 113 Address AA AA PE 113 Record Target cosge coreeni e as m rama ona 113 UG utu ue RR NO EE LG d RE EE dde ei 113 Move Instruction and Track illis eee 113 Tracking vs Cue Only anuau aaua Ee eee 114 Move Fade a eel a Rh eR 114 HIPS BIS mr Use rte e sad ies 114 Syntax StrYCture ss AE Ee RR marge He RR GRA NG REUS 115 Parameters and Parameter Categories 116 Live and Blind 0 0 EE a ad 116 Appendix B Dep 2i axe DE bebe ara OE HS Ep 117 OAAR HR EE
2. 41 OSCE sn ud ERE ER ESAE OER AN 42 Deselecting Channels lille 42 Setting Intensity liliis 43 Level Wheel 0 0003 44 Select Last set ndi vee heehee PARRA RR RR EE EO Neri 44 USING TYO AMA ER OE OR EE EES 45 Channel Intensity 0 0000 45 Remainder Dim 0 EE GE EE es 46 SII AA AE RT 47 Channel Check ia EE a aaa 48 Address at Level EE EE ER te ee 48 Address Check iii cc ee RR EE RE EER aa 48 Moving Light Control EE EE ee EE ee ee 48 Chapter 7 Storing and Using Submasters 49 About Submasters ee 50 Recording a Submaster lilii llle 50 Submaster Displays eese 50 Additive vs Inhibitive ee eee 51 Proportional vs Intensity Master 51 HTP vs EIP 2272 EE TANGKAD ANN EEG ind 52 Exclusive Submasters llle 52 Independent rens 52 Updating a Submaster EE EE EE Ee ee se ee 53 Deleting a Submaster 0 EE ee eee 53 Using Bump Button Timing With Submasters 54 Controlling Subfades Manually a 54 Submaster List ee eee Rh keen d 55 Editing Submasters 0 000 cece eee eee 55 Chapter 8 Working with the Cue List 57 Basic Cueing ized edes weed EE d E RE Ed Pe end 58 Cue Numbering 02 aa a 58 Recording Cues in Live 0 0 0 EE SE ee ee eee 59 Using Record REPRE 59 Using Cue Only Track nonan naaa 60 T
3. 33 Patching a Dimmer By Channel 4 33 Patching a Scroller EE SE EE Ee Ee ee 35 Patching Accessories LEDs and Moving Lights 36 Clearing the Patch 0 0 cee Ee ee 37 KI About Patch When you open a new show file Element creates a 1 to 1 patch This means that the patch will automatically have channel 1 patched to address 1 channel 2 to address 2 and so on up to the maximum channel count of your console Depending on your situation you may need to create a custom patch which associates certain addresses with certain channels Displays To begin patching your show you must first open the patch display Press the Patch button to open the display The patch display will open on the primary display and the CIA will display the patch controls By default patch is displayed in a sequential address view While in the patch by address view any initial numeric entry from the keypad is assumed to be an address As it is possible to patch by either address or port offset pressing the Data key will toggle the display to show the alternate output information Note Port offset refers to the DMX universe or port and the offset of the address For example since a single DMX cable can transmit 512 addresses known as a universe the port offset for address 515 would look like 2 3 because address 515 is the 3rd address of universe 2 Address view Port Of
4. 85 editing palettesin 98 modifying cuesin 68 recording cuesin 59 textindicators 126 updating groupsin 85 load partial show 29 lock CON a 18 loop cott BARA eS 64 MEE EE HT N 115 M managing show files 7 27 manual control laSt AA 41 next EE EE EE ee ee 41 channel check 48 during playback 81 AA 42 remainder dim 46 selecting channels 41 setting intensity 43 sneak a 47 submasters 54 timing manual for cues 62 manual override key in playback 82 mark flag so athe hate scat tat us 67 ML Control 48 92 MOVE 10 aa hnd Sek hae Al 22 move to softkey with cues in blind 73 Moving Light Control 48 92 moving lights display conventions 125 patching a 36 multipart cues 63 N navigation keys data SE tiesto spe de abe d 22 next Kay osse n 41 NOdES eee eee 14 Element User Manual numbering CUES pp 58 numeric view groups nawa eost ens 86 O Offset 3 5 sr eR TER 2 42 channels in groups 85 on screen prompts 5 online forums register for 3 open displays a 21 from the browser 21 from the hardkeys 21 part
5. EE EE 93 blind channel display 99 display indicators 113 123 editing cues iN 72 editing palettesin 99 recording cues in 72 spreadsheet view 25 edit palettes in 100 textindicators 126 Blokes odit aroa a o 66 channels parameters 66 CUES coru Ae Ee IR 66 broWSet i NGA LAGA DA BKA Naiwan 18 file save as 30 Image sa ER BR abala ETUR 20 navigating within 20 virtual keyboard 20 bump button timing isle ERE 54 C Central Information Area CIA 18 browser aa 18 locking 18 unlocking a 18 virtual keyboard 20 channel compound patching 34 channel check 48 channels display conventions 125 ordered with groups 84 selecting 41 check 48 CIA See Central Information Area cleaning Element 14 clear cue attributes 65 patch a 37 submaster EE Ese 53 close displays s ee the eb baa paa 21 color indicators in live blind EE EE 124 color palette description 93 command line on screen prompts 5 syntax structure 115 compound channel patching llle 34 configure gateways 14 NODES cse as Ve aen 14 console capacities 15
6. 69 D data navigation key 22 delay timing 00 63 delete GUEST 74 QrolpS Mis nent IR RR 85 palettes 100 show file s a 30 submasters 53 dimmer patching llle 33 dimmer check See Address display indicators 113 123 displays blind channel 99 changing format 23 COSE Han RE RS sre D tea edd 21 color indicators 124 controlling llle 21 conventions 113 123 effect status 106 expanding 113 123 navigating 21 ODO maha ve e eara ANG 21 from the browser 21 from the hardkeys 21 patch opening 32 playback status color indicators 127 indicators in 127 text indicators 127 scrolling within 22 spreadsheet view 25 Element User Manual SWAP ws Kaban Bo NANG 21 table view a 23 DMX outputting 0000 14 E editing cues in blind 72 effect NEA 110 from submaster list 55 groups from group list index 86 groups in live leues 85 palettes in blind 99 palettes inlive 98 palettes in spreadsheet view 100 effects about c vette eee eas 102 absolute 109 applying an existing 110 editing T
7. lt Effect gt 1 Type Step based Enter Scale Applies only to relative effects Cycle Time Provides a cumulative time to complete one full iteration of an effect In step based effects the cycle time determines the time required to complete one full iteration of the effect In these effect types modifying the cycle time changes the timing values proportionally within the effect itself To change the cycle time click Cycle Time and then enter the desired time in minutes and seconds from the keypad followed by Enter This can also be adjusted from the encoder 11 Creating and Using Effects 103 Duration Cycle This determines the length of time an effect will run To specify click Duration Cycle and then choose the desired method from the buttons that appear to the left The options are Infinite for step and absolute effects the effect will run until the channel is provided a new instruction or the effect is stopped Relative effects with an infinite duration will run until a stop flag is applied Duration the effect will run for a set amount of time given in minutes and seconds Enter the time from the keypad Num cycles the effect will run for a set number of iterations Enter the number using the keypad e Duration Cycles Num Cycles 1 0 Enter Parameters This allows you to select which parameters will be involved in the selected effect by default By entering a value here
8. Disabled PDF File Settings This screen allows you to select the orientation and paper type for PDF files RFR Settings This screen is for allowing RFR connections The default setting is Enabled EJ Setup 121 122 Element User Manual Appendix C Display Conventions Element relies on many traditional ETC indicators which you may be familiar with as well as some new ones This section identifies the graphical and colorful conventions used in Element to indicate conditions to you Indicators in the Live Blind Display This is the live blind summary view 8 Green 7 Blue 9 Magenta 2 White Number 6 Red 3 Bright White Number er P 4 Gold Outline 1 Gray Number 10 White 5 No Outline OW Note The color and text conventions described below apply regardless of the format of live blind being used See Using Format on page 23 KI Display Conventions 123 Color indicators Element uses color to indicate the selection state and information about channel or parameter levels Channel numbers channel headers Selected Unselected 1 Gray number Unpatched channel number 2 White number Patched channel number 3 Bright White number Channel is parked 4 Gold outline Selected channel 5 No outline Deleted channel Channel or parameter levels 124 6 Red Manual data any data that has been set but not yet stored to an ac
9. Recording CuesinLive 0 cece eee eee 59 EP Ioco TP 62 EE AE E UE e 66 e Modifying Cues Live 0 elles els 68 Recording and Editing Cues from Blind 72 e Deleting Cues 0 AA 74 Working with the Cue List 57 Basic Cueing Cues are at their most basic level the looks created for scenes in a show Cues are stacked in a list for playback using recorded fade times Technically speaking a cue is a record target comprised of channels with associated parameter data cue timing and cue attributes such as preheat follow instructions and so on Typically cues are written in order starting with the first look of a show then moving on through each scene recording new cues when lighting levels need to change In Setup you have determined if Element will operate in a Cue Only or Tracking mode By default the system is set to tracking therefore this section of the manual primarily addresses working in tracking mode It is important to know which mode you are working in as it impacts how cues are edited See Record Defaults on page 119 To learn more about how tracking works check out this video If your console is set in Track mode default changes move forward through the cue list until a block or a move instruction is encountered f your console is set in Cue Only mode changes to cues have no impact on subsequent cue data Note The current mode of the console w
10. SMPTE Time Code Rx This touchbutton is used to toggle SMPTE time code between Enabled and Disabled thereby controlling whether Element can receive SMPTE time code Choosing Disabled will disable all timecode lists that have a SMPTE source The default for this setting is Enabled MIDI Time Code Rx As above but for MIDI instead of SMPTE The default for this setting is Enabled Resync Frames This touchbutton allows you to configure how many frames need to be synced before timecode starts running Frames can be from 1 30 Default is 2 frames MSC Receive This touchbutton toggles the setting for receiving MIDI Show Control from an external source between Enabled and Disabled The default setting is Disabled MSC Receive Channel Also known as Device ID this setting allows you to establish the device ID from which Element will receive MIDI show control information Only MSC data with the correct device ID will be received A device ID can be from 0 126 or if set to 127 Element will receive MSC data from all IDs All Call For example MSC Receive Channel 5 0 Enter ACN MIDI Rx ID s This setting allows you to specify the MIDI Show Control data that Element will receive when transmitted over the Advanced Control Network ACN When set Element will receive MSC data from any gateway that has its MIDI In Stream ID set to the same number ACN MIDI Receive ID ca
11. Step 1 To patch a dimmer you must first open the patch display Press the Patch button Step 2 To patch by channel you must press Format Step 3 Enter a channel number from the control keypad When typing any number from the control keypad and patch is in channel mode channel is assumed and is placed on the command line You can also use the and Thru keys to make your channel selection Step 4 Enter the address or addresses Press At and enter the address or addresses using the control keypad You can also use the and Thru keys to make your address selection Multiple addresses may be patched to a channel in a single command For example 1 0 At 1 0 5 2 0 5 3 0 5 Enter would patch address 105 205 and 305 to channel 10 When more than one device is patched to a channel Element automatically creates parts for each device This is used if you need to access an address directly in the patch by channel display Status in the Patch Display The first column in the patch display will advise you when a channel requires your attention e lis displayed next to a channel number when there is a problem with the patch or to indicate there is an error Patching a Compound Channel A compound channel consists of any channel that controls more than one device It can consist of mutliple dimmers patched to the same channel or accessories patched to a channel such as a fix
12. 4 Time Time Manual Time 3 Enter adds a manual dwell time and a 3 second downfade time to submaster 4 When the bump is pressed and held it will flash on and stay on until the button is released at which time it will begin the downfade Sub 4 Time 3 Time Hold Enter adds a 3 second upfade time and a hold dwell time When the bump is pressed the upfade starts Once atthe target value it will remain there until the button is pressed again The downfade will bump to zero e Sub 4 Time Enter resets all time for submaster 4 to default Up 0 Dwell Manual Down 0 Controlling Subfades Manually It is possible to take control of submasters even if they have recorded time To capture the fade you must push the potentiometer past the current fade level Once this is done control is transferred to the potentiometer for full manual control You may then use the potentiometer to increase or decrease the submaster level as needed Element User Manual Submaster List You can access the submaster list by pressing Sub Sub or through the browser Record Target Lists Submaster List gt Select The list view includes a list of all submasters including their label and all recordable properties You can navigate within the list by using the Next and Last buttons or by selecting the desired submaster from the command line When this display is active the softkeys will repaint to supp
13. Upon termination of this EULA you must destroy the Software the related documents and any and all copies thereof within ten 10 days after the date of termination and submit documents evidencing such destruction to ETC 15 Miscellaneous A Complete Agreement This Agreement is the complete agreement between the parties with respect to the Software and supersedes any other communication written or verbal with respect to the Software B Severability The provisions of this EULA are severable if any term or provision shall be deemed void or unenforceable by a court of competent jurisdiction such declaration shall have no effect on the remaining terms and provisions hereof C Governing Law This Agreement shall be governed by the laws of the State of Wisconsin USA MUN 101879 2 009900 001 1 4 The Artistic License Preamble The intent of this document is to state the conditions under which a Package may be copied such that the Copyright Holder maintains some semblance of artistic control over the development of the package while giving the users of the package the right to use and distribute the Package in a more or less customary fashion plus the right to make reasonable modifications Definitions Package refers to the collection of files distributed by the Copyright Holder and derivatives of that collection of files created through textual modification Standard Version refers to such a Package if it has not be
14. a a 76 e Selected Cue ocius EE DR at Rx 77 Out of Sequence Cues 00 00 78 Playback Fader Controls KI Cue Playback 76 Introduction to Playback Cues are played back using the master playback fader pair The master playback fader pair is located to the left of the control keypad The master is a split cross fader pair The two buttons beneath the master fader pair are Go and Stop Back The Load button is located directly above the fader pair Playback Controls Stop Ba Grandmaster Button Element User Manual Selected Cue The selected cue is always indicated just above the CIA The selected cue and all of its attributes are displayed near the bottom of the live blind display and on the playback status display Live Blind When working in live the selected cue is always the last cue you recorded edited updated or played back When entering blind for cues the selected cue will be selected and displayed unless you have Preserve Blind Cue enabled in Setup Changing the selected cue in blind will cause the playback status display to change as well allowing you to see all the attributes of the cues surrounding the selected cue When you return to live the selected cue is synchronized to the last activated cue in that mode When in Live or Blind if you press Live or Blind respectively the selected cue will re synchronize to the last executed cue This cue will appear on the command
15. c Scroll through the device list and make your selection After the selection is made the fixture or device type will be placed on the command line after the channel number and displayed in the box beneath the Type button Note Notice the two softkeys Show Favorites and Manfctr located beneath the CIA These softkeys provide you with the option of showing only the library of fixtures or devices that are already patched in the show and your favorites Show Favorites or all fixtures or devices available in the library sorted by manufacturer Manfctr Step 6 Enter a starting address for the selected channel or group of channels Press At and enter the address using the control keypad The address may be entered in standard format 1 0 2 5 or by using port and offset 3 1 Step 7 To select a device interface optional click Interface Step 8 Click the Attributes softkey to set detailed moving light attributes Step 9 The following buttons may be available on this page Invert Pan and Invert Tilt Swap Scroller Gobo Wheel Color Wheel Preheat Proportion and Curve Step 10 If your moving light includes parameters such as a color scroller or gobo wheel and you have custom gels or non standard patterns installed use the Scroller Wheel Picker and the Editor to modify the device patched The more specific your patch data Element User Manual including accurate colors and patterns th
16. selects part 2 of channel 3 Click the Type button in the CIA a Click Manfctr from the CIA to display the library The two columns on the left are pagable and show manufacturer names b Use the arrow buttons to scroll the list of manufacturers Selecting a manufacturer repaints the device columns with all devices from that manufacturer that are available for patching c Scroll through the device list and make your selection After the selection is made the fixture or device type will be placed on the command line after the channel number and displayed in the box beneath the Type button Notice the two softkeys Show Favorites and Manfctr located beneath the CIA These softkeys provide you with the option of showing only the library of fixtures or devices that are already patched in the show and your favorites Element default devices Show Favorites or all fixtures or devices available in the library sorted by manufacturer Manfctr Show Favorites will have a list of generic and commonly used devices Step 5 Step 6 Click the Attributes softkey Click on Scroller to assign a scroller The Scroller Wheel picker will display in the CIA You can either select one of the default scrollers or you can create your own scroller For additional information on creating a custom scroller and or calibrating a scroller please see the Patch section of the lon Operations Manual ES 35 Patchi
17. 2 5 Enter records the specified cue and places a rate override instruction on all timing values The cue would now be played back at 125 of recorded time values Note The playback rate override function is useful when you want to speed up or slow down a cue because it allows you to adjust the speed of the cue without having to readjust all of the individual times within the cue To do this determine the rate at which you want to play the cue back and then apply that rate to the cue as shown above Curve Curve is used to affect the percent completion of a cue or part by applying the curve s output level as the percent completion for all fade calculations Following is an example of how to assign a curve to a cue Cue 6 More SK Curve 5 Enter applies curve 5 to cue 6 Label Label is used to attach an alphanumeric label to a cue or cue part Following is an example of how to apply a label to a cue Record Cue 7 Label lt name gt Enter records cue 7 and applies the label as entered on the alphanumeric keyboard Clearing Cue Attributes To clear attributes from a cue Cue n Follow Enter removes the follow time from the specified cue n Cue n Label Label Enter removes the label from the specified cue n Cue n Link Loop Enter removes the link instruction from the specified cue n Cue n thru y Rate Enter removes the rate ins
18. 2 System Basics 19 Using the Browser To use the browser you must first draw focus to it by pressing the Browser key When focus is on the browser the window border highlights in gold The scroll lock LED illuminates red and the paging keys will now control selection in the browser Menu arrows Print Utilities Y Record Target Lists Cue List P Group List P Palettes P Submaster List gt Macro Editor Park Display Hom Use the page arrow keys to move the selection bar up and down the list You can also use the level wheel to scroll through the list When the bar highlights the desired menu press Page B to open the menu Continue pressing Page B to open submenus Scroll to the item you wish to open using Page A or Page V and then press Select You may also click the item you wish to open and then press Select You can also use the level wheel to scroll in the browser If you wish to close a submenu scroll to that item and press Page 4 To draw focus to the browser at any time press the Browser key Virtual Keyboard It is possible to open a virtual keyboard in the CIA which mimics the hard keys found on the actual Element keypad This virtual keyboard is accessible from the browser The virtual keyboard is found with the other virtual controls in the browser Navigate to Browser gt Virtual Controls Virtual Keyboard This will give you click access to the Element hardkeys on the CIA
19. ANA Indicates a manual reference override Manual changes have been made that override a previously stored reference such as to a palette Once recorded the reference will be broken If updated the referenced target will be updated as well unless otherwise instructed Indicators in the Playback Status Display Cricket amp Cache Attributes Int Up Int Down Follow Link Loop Curve Rate Label External Links scenel scene2 scene3 fun stuff cool stuff blue blinder jets Gold serbe Any item cue list page highlighted in gold indicates current Outlined in gold indicates selected Red ss Cue fade is in progress cue list area Text indicators e Borb seecue3 Indicates a blocked cue B indicates the entire cue is blocked b indicates a channel parameter block only Found in the cue display Flags area e F6 seecue9 Indicates a follow time associated with the cue in this case 6 seconds Found in the cue display e M seecue2 Indicates a marked cue M indicates an AutoMark s DYS AA indicates that AutoMark is disabled P seecue6 Indicates the cue will preheat Found in the cue display Flags area KI Display Conventions 127 Indicators in the Fader Bar Display The Fader Bar display is located directly under the Playback Status display 5 6 128 Amber box indicates a channel fader Current channel number controlled by fa
20. Opening and Closing Displays llle 21 Swap Displays 0000 0c lese 21 Scrolling within a Display leise 22 Data Key eA 22 Label Keys sevice Cea awe deat ve BANDANA expe e E AUS 22 Recall From Copy To Replace With and Move To 22 Using Format a see 23 Zooming Displays 0 0 cee 24 Managing Show Files 27 Create a New Show File eere 28 Open an Existing Show File 1 2 0 0 0 cee eee 28 Saving the Current Show File llle eee 30 Using Quick Save ta EER EE ANG ee ee 30 Using Savo AS o oss jah Renew EE 30 Deleting a File sis MEES eras EE ER a hed E Red hoa ee 30 AUC ends aed hee x ben EE eek E ei 31 About Patchiz esi ends oaks le Bagan ete tog pev Sa KA 32 Displays PC 32 Patching a Dimmer By Address liiis eee eee 33 Tutorial ER EER AE RR II DEA ex IS Ree ERE YA 33 Patching a Dimmer By Channel 2 33 Ere AE m ppt reete N EE xtd eb 33 Patching a Compound Chamnel 0a 34 Patching a Scroller 0 0 eee ee ee eee 35 Tutorial 232 SEE EE is arta eh RES BANA RE 35 Patching Accessories LEDs and Moving Lights 36 Tutorial 5 3e e ree ode e eA 36 Clearing the Patch oer eeu ER EE n 37 Element User Manual Chapter 6 Basic Manual Control 39 Using Channel Faders ees 40 Selecting Channels EE EE EE ee ee ee ee ke 41 Select Channels From the Keypad
21. Power Down the Console a 8 Getting the Lights On 000000 EE EE Ee Ee ees 9 Setting Levels Via Channel Faders 2 9 Setting Levels Via the Control Keypad 9 Recording a Lighting Look lille 10 Recording a Submaster llle 10 Element Overview 11 Console Geography EE EE EE EE EE EE Ee ee ee ke 12 Control Keypad Layout 0 0 0 Ee ee ee 13 TermINol0gy ss EES SERE REEN RE GRO eee RR KEES WAG 14 Littlites a ayia AE AR EO HE ew RR EE EE 14 Cleaning Element ie ei cee eee ed ee ee 14 Outputting DMX EE ee 14 Console Capacities ES SS ee ee 15 Output Parameters ss EE EG EE ee ee eee 15 Channel Counts EER RR RR RE SERE ldem mx n RE 15 Cues and Cue ListS SEE SE EE llle 15 Record Targets EE eee ee 15 Fadels SE e ve EE NU SEDEER ka ee ig 15 System Basics EE ES Ee a 17 The Central Information Area CJA EE EE EE Ee ee 18 i Chapter 4 Chapter 5 Browser a a due ee ie ei IMG e aa 18 Collapse Expand the CIA 22 eee eee 18 Lockthe CIA uie eb eee che ER ed eed 18 Command Line Prompt lille 18 Usirig Softkeys e cose cene er Ee Rede hana Na 19 Context Sensitive Softkeys llle 19 Changing Softkey Pages 00 eee eee eee 19 Using the Browser eh 20 Virtual Keyboard soares sesepan e e hen 20 Display Control and Navigation isle eese 21
22. Record Cue 4 Time Manual Enter applies a manual time If the cue had previously been given split times would apply a manual to the upfade time If the cue had a single time all of the timing would be manual and controlled by the fader Record Cue 4 Time Time Manual Enter applies a manual intensity time to the downfade Element User Manual Delay Time Delay is used to delay a move instruction from being executed The countdown of a delay time begins the moment the cue is executed for example pressing Go Delay times can be added to any cue or cue part See the chapter on multipart cues in the lon Operations Manual for more information on cue parts Following are some examples of recording with a delay Record Cue 2 Delay 5 Enter stores cue 2 with a 5 second delay on intensity Record Cue 2 Time 9 Delay 3 Enter records cue 2 with a 9 second upfade delayed from Go by 3 seconds Record Cue 2 Time 7 Delay Enter Enter records cue 2 with a 7 second upfade and removes a delay time on the upfade Assigning Cue Attributes You can record cues with specific attributes to affect how cues behave when executed Cue attributes include follow time link loop curve rate and label Cue attributes can be entered when the cue is initially recorded or they can be added or modified at a later date Follow A follow time automatically activates
23. When the battery is near to a complete drain the indicator will flash When charging the indicator will depict increasing power to verify that it is charging When the remote is not in use set the switch to the Off position to guard against accidental key presses and to conserve battery power Charge the battery using the USB mini b cable that shipped with your RFR Connect the USB mini b connector to the handheld remote and the other end to the USB charger adapter supplied with your RFR You may also attach the USB cable to a powered USB hub personal computer or your console A full recharge may take up to 12 hours Provided there is enough battery charge you may use the remote while charging AN CAUTION If you choose to charge the remote from the Element console you should unplug the base station before doing so The remote will be functional once it is connected directly to the console If the base station is still connected and a command is entered on the remote multiple iterations of the command may register and this may create errors in the Element command line RFR Operation Modes The RFR defaults to opening in Live mode There are other modes available in the RFR however To switch modes hold down the Mode More SK button and then select the desired mode from those available by pressing the appropriate softkey Mode options are Park Live Playback and Patch D Remote Control 131 132 Park Mode T
24. for DoD contracts in paragraphs c 1 and 2 of the Commercial Computer Software Restricted Rights Clause in the FAR 48 CFR 52 227 19 for civilian agencies or in the case of NASA in Clause 18 52 227 86 d of the NASA Supplement to the FAR or in other comparable agency clauses The contractor or manufacturer is Electronic MUN 101879 2 009900 001 1 2 Theatre Controls Inc 3031 Pleasant View Road Middleton Wisconsin USA 53562 0979 8 Limitation of Liability UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY WHETHER TORT INCLUDING NEGLIGENCE CONTRACT OR OTHERWISE SHALL ETC BE LIABLE TO ANY PERSON OR ENTITY FOR ANY INDIRECT SPECIAL INCIDENTAL OR CONSEQUENTIAL DAMAGES OF ANY KIND INCLUDING WITHOUT LIMITATION DAMAGES FOR LOSS OF GOODWILL WORK STOPPAGE COMPUTER FAILURE OR MALFUNCTION OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES EVEN IF SUCH PARTY SHALL HAVE BEEN INFORMED OF THE POSSIBILITY OF SUCH DAMAGES THIS LIMITATION OF LIABILITY SHALL NOT APPLY I TO DEATH OR PERSONAL INJURY RESULTING FROM SUCH PARTY S NEGLIGENCE TO THE EXTENT APPLICABLE LAW PROHIBITS SUCH LIMITATION Il FOR CONSUMERS WITH RESIDENCE IN A MEMBER COUNTRY OF THE EUROPEAN UNION A TO DEATH OR PERSONAL INJURY RESULTING FROM ETC S NEGLIGENCE B TO THE VIOLATION OF ESSENTIAL CONTRACTUAL DUTIES BY ETC AND C TO DAMAGES RESULTING FROM ETC S GROSS NEGLIGENT OR WILLFUL BEHAVIOR SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCI
25. it is provided to you on a license exchange basis You agree by your installation and use of such copy of the Software to voluntarily terminate your earlier Agreement and that you will not continue to use the earlier version of the Software or transfer it to another person or entity 6 Third Party Software The Software may contain third party software not owned by ETC which requires notices and or additional terms and conditions Such notices and or terms and conditions may be obtained by contacting your ETC sales rep and are made a part of and incorporated by reference into this Agreement In addition certain copyrights notices for such third party software also are included in the documentation attached hereto By accepting this Agreement you are also accepting the additional notices and terms and conditions if any set forth elsewhere T U S Government Restricted Rights The Software and any documentation were developed at private expense are commercial and are published and copyrighted The Software and any documentation may be transferred to the U S Government only with the prior written consent of an officer of ETC The Software and documentation are provided with RESTRICTED RIGHTS Use duplication or disclosure by the U S Government or any person or entity acting on its behalf is subject to restrictions as set forth in subdivision c 1 ii of the Rights in Technical Data and Computer Software Clause at DFARS 48 CFR 252 227 7013
26. the arrow keys on Element along with the Properties softkey Properties will allow you to scroll through the fields and pressing Select choose a field Pressing Select again will toggle options such as Enabled and Disabled Some fields require data from the keypad and then Enter Selecting Properties again will return the scroll ability to the buttons on the left of the CIA Show When you select the Show softkey the CIA will display the following buttons Show Settings Cue Settings Show Control Show Settings Click Show Settings to enter this category Two fields will be available to you Num of Channels and Dim Dbl Offset Num of Channels You may use this field to set the number of channels in your Element to the number of channels in your system up to either 250 or 500 depending on the channel count for your Element Enter the number of channels for your system using the keypad This entry must be confirmed with the Enter key Dim Dbl Offset This allows you to set the address offset for dimmer doubling The default for this is 20000 to match the Net2 standard offset including Sensor software EJ Setup 117 118 Cue Settings Click Cue Settings to enter this category You will be able to set the cue default times for intensity up and down Show Control This section allows you to adjust settings for MIDI show control time code MIDI or SMPTE analog and serial functions
27. you do not need to specify the required parameter when placing an effect on a channel group To add or remove parameters to the effect click Parameters and then select the desired parameters from the buttons that appear to the left e Parameters Iris Enter Attributes These determine the basic behavior of the effect Attributes include behaviors such as forward reverse bounce positive negative and random grouping or random rate The attributes are slightly different between step absolute and relative effects Forward the effect will run in the programmed direction the arrow on the pattern editor indicates forward for pattern effects step and absolute effects will follow numerical order Reverse effect will run in the opposite direction of forward or reverse numerical direction Forward and Reverse are mutually exclusive settings Bounce effect will run first in forward then in reverse Subsequent passes alternate between forward and reverse Positive effect will run the steps on state and off state as programmed This is applicable to step effects only Negative inverts the on state and off state for the effect This is applicable to step effects only Random Grouping channel distribution or step order depending on the type of effect are applied in a continuously random fashion Random Rate this overrides the cycle time of the effect Random Rate is applied in a range for example 5
28. 1 Step 4 Delete Enter Enter Effect 1 Step 4 Thru 8 Delete Enter Enter Insert a step To insert a step anywhere in the effect specify the step you wish the new step to be inserted before Effect 1 Step 4 Insert Enter Inserts a new step before step 4 If step four does not exist it also creates the steps necessary to have step 4 and then places a step ahead of it as well Inserted steps result in all succeeding steps to be bumped one place lower in the effect In the above example by inserting before step 4 step 4 would become step 5 step 5 would become 6 and so on The inserted step would become the new step 4 Absolute Effects Absolute effects are a listing of sequential actions that channels are to take They differ from step effects in that there is no on off state rather they define progressive behavior from one action to the next to the next and so on The best example of this is that palettes can be used as actions in absolute effects See the Effects chapter of the lon Operations Manual Relative Effects A relative effect is an offset from the current state of a channel parameter There are three different types of relative effects focus color and linear Each of the these effect types have a graphic editor designed specifically for the parameters involved Relative effects have many of the same properties and attributes as step based and absolute effects See the Effects ch
29. 4 5 Color Palette 4 Sneak 40 Enter You will notice channels 1 through 8 intensity and color parameters sneaking to the required values over a period of 40 seconds You may also use groups to apply palettes For example e Group 1 1 Beam Palette 5 Enter e Group 5 Color Palette 6 When applying palettes only selected channels will be affected The data recalled from a palette is referenced To break the reference you may use Make Absolute Recalling Palettes Recalling a palette can be done in two different ways You can recall a whole palette so you don t need to remember which channels are used for what palette To recall only specific parameters of a palette select channels and the required parameters or those not required using the key in the command line The following are methods that can be used to recall palettes Recall From Color Palette 4 selects all the channels in color palette 4 and sets them to the color value recorded in the palette Channel List edge Beam Palette n Enter recalls only the edge data from the specified beam palette for the selected channels Intensity Palette y at z Enter recalls the intensity palette for selected channels and sets all recalled intensity values to a proportioned level of their recorded states Note The above example breaks the referenced link to the intensity palette To maintain the link the palette
30. Levels will not be set until the command line has been terminated KO Quick Start Step 5 To remove a channel s level you can either use the command At Enter or you can use Sneak Enter If you have no recorded any lighting looks yet At Enter sets the level to 096 while Sneak Enter takes the level completely out 1 0 At Enter sets the level of channel 10 to 096 Sneak Enter fades out all manual levels 5 Sneak Enter fades out the manual level for channel 5 1 Thru 1 0 At Enter sets the levels for channels 1 through 10 to 096 2 0 Thru 2 5 Sneak Enter fades out the levels for channels 20 through 25 Recording a Lighting Look Often times you will want to create and recall a lighting look Submasters and cues are two ways that you can record looks to be able to recall them This quick start will only cover recording submasters Recording a Submaster For more information about submasters see Sforing and Using Submasters page 49 Step 1 Set the channel levels that you want in your look using the channel faders and or keypad Step 2 Switch the Fader Position Switch to Submaster mode Note If you have an Element 60 console the third bank of faders are always in submaster mode Step 3 Press Record then the bump button of the submaster you wish to record This action will terminate the command line so there is no need to hit Enter You can al
31. RE ERAT OK 117 Opening Setup EE EE EE EE eee 117 Appendix C Display Conventions 123 Indicators in the Live Blind Display 123 Indicators in the Playback Status Display 127 Indicators in the Fader Bar Display 128 Appendix D Remote Control 129 Remotes Overview llle es 129 vi Element User Manual Introduction Welcome to the Element User Manual This guide is a basic resource for users of the Element control system Additional resources available to you are listed in this introduction This chapter contains the following sections Welcome to Element 00 llle lesen 2 Using this Manual lille 2 Register Your Element 00 0 0 lille 3 Help from ETC Technical Services 4 e Other Reference Materials 5 Online Element User Forums AA 3 Introduction gt Welcome to Element Thank you for purchasing the Element Lighting Control Console from ETC This introduction to Element will list all the various helpful tools available to you In addition to this User Manual Element also has video tutorials an online user forum dedicated completely to Element and support from ETC Technical Services When using Element you are never alone Please take a moment to learn more about the tools available to you Using
32. Stop Back button for the required fader To resume the cue press the Go button To fade to the previous cue on that fader using default back timing press the Stop Back button again from this state When a cue on the playback fader is complete the first press of Stop Back will go back to the previous cue Subsequent presses of Stop Back will step backwards sequentially through the cue list from that point Stop Back uses default back time as established in Setup See Default Times on page 120 Or you can back into the previous cue using specific timing by pressing Go to Cue Last Time n Enter Go To Cue 0 You can use the Go To Cue 0 Enter command to send the cue list to cue 0 Go To Cue Out To reset all parameters to their default states unless they are controlled by a submaster and reset the cue list so that the first cue is pending press Go To Cue Out Enter Element User Manual Using Manual Control There are three types of manual control for playbacks Cues can be stored with manual timing When cues have stored manual timing the default behavior of the fader is to control those manual values Cues can be captured for manual intensity control only This is possible only when the associated cue has no manual timing values Cuescan be manually overridden using the Man Override amp Load feature which captures all parameter transitions In each of these cases f
33. a cue or are given a new instruction manually Move Fade systems allow for fade within fade behavior Fade within fade means that you can start a long fade in one cue and the following cues will not affect the long fade as long as none of the following cues contain move instructions for the channels in the long fade cue Additionally manual changes to channels will not be removed by pressing Go unless the incoming cue contains a move instruction for those channels HTP vs LTP HTP HTP Highest Takes Precedence and LTP Latest Takes Precedence are terms used to define the output of a channel parameter that is receiving data from multiple sources In HTP the highest level of all sources will be executed In LTP the most recent level received will be executed The cue list and submasters can operate as HTP or LTP for intensity parameters only Non intensity parameters NPs are always LTP Element s default cue list setting for intensity is LTP Element s default submaster setting for intensity is HTP and channel faders default to LTP HTP is only applicable to the intensity of a channel HTP channels will output the level that is the highest of all inputs HTP channels are also referred to as pile on because as control inputs are added for example you may bring up cues and multiple submasters that all have the same channel recorded at various levels the system calculates which input has the highest level for that channel and outpu
34. block will stop the trace from moving any further backwards through the cue list Element also supports an auto block function Auto block can protect your cue data from unwanted changes For example in cue 5 you set channel 1 to 50 It is stored as a move instruction Then you later go back to an earlier cue and set channel 1 to 5096 and it tracks forward to cue 5 Channel 1 will be auto blocked in cue 5 Even though it is now at the same value as the previous cue the original concept of a move instruction is maintained Blocks that you have applied will display parameter data in white Auto blocks are displayed in white with a white underscore Cue 5 Block Enter B is displayed in the flags field indicating a cue level block When this cue is recalled all data that would otherwise appear as a tracked value will be displayed in white Any changes upstream in the cue list will not impact this blocked cue data At a Channel or Parameter Level Blocks can also be applied to a channel or a channel parameter This can be done in live or blind When applied in live the block instruction must be stored or updated to the appropriate cue 9 Block Enter applies a block to channel 9 A red B appears near the channel in the live display indicating a block has been applied but is not yet stored Group 5 Color Block Enter applies a block to all of the color parameters for group 5 When the block
35. cee 111 11 Creating and Using Effects 101 About Effects Effect 102 Effects are manual control functions that can be applied to a channel parameter and then included in submasters or cues Cues can contain both standard transitions for some channels and parameters and effects for the same or other channels and parameters A single channel parameter cannot have more than one effect applied at any time However a channel may have one effect running on one parameter and another effect running on a different parameter Effects have user defined properties and attributes which are applied to the effects whenever they are used in cues Effects also have cue level overrides which allow you to use an effect in multiple locations and modify its size shape or rate in individual cues Within Element effects are broken up into three fundamental behavior types Step Absolute and Relative effects This manual will focus on Step based effects please see the effects chapter of the lon Operations Manual for information on Absolute and Relative effects The Effect List At any time you may press Effect Effect to view the effect list Any recorded effects will be displayed here The effect list is a blind view and any changes made in this view are automatically stored a record command is not required Notice that there are effects existing in this list prior to any being recorded Effects 901 916 are preprogrammed relative effects that
36. cleaning a 14 geography 12 playback controls 76 conventional fixtures display conventions 125 COPY tO ttti Soe Aa 22 create Cuore NAN 59 137 138 cue selected the inblind 000 UV IVE ERE EE cue level timing SENDE Eg E ees Cue Only mode deleting cuesin cue playback cues Ag Enter about ecol exer us attributes irse clearing TOllOW ss EDE DERE RES deleting EE EE EE EE e in Cue Only mode in Track mode editingin blind execute listar 22e YOO CUE ise Sawa a Tr eS manual control during playback modifying from spreadsheet view using At Enter using move to inblind using Record using Replace With using Update modifyinginlive multipart numbering 00 out of sequence using go to cue recording using Record recording in blind recording in live 59 storing using Cue Only Track in Cue Only mode 61 in Track mode 60 timing eec ee kina 62 delay kadyo a AAAS ae 63 manual lusus 62 parameter category 63 Setting cR 62 updating to references 69 without references
37. data to submasters as well See below Channel List Record Sub 5 Enter records all data for the channel list to sub 5 Once a submaster has been recorded it can be raised from either a fader or from the keypad See below Sub 5 At 5 Enter brings submaster 5 to 5096 from the keypad Submaster Displays At the bottom of the playback status display you will see the following when then fader selection knob is in submaster mode e Submaster number Submaster label if any Independent flag if any Master flag I M if any Current setting Element User Manual Additive vs Inhibitive You may define your submaster as additive contributes to the live output or inhibitive limits live output Element defaults to submasters being additive To toggle a submaster between additive inhibitive or effectsub Sub 7 Mode Enter Additive submasters are indicated by a green LED and a green outlined fader icon in the fader window Inhibitive submasters display these indicators in red in the fader window display however the bump button will still display in green Channels mastered by an inhibitive submaster are indicated with an l next to the intensity value in the channel display in live Inhibitive submasters do not provide levels to the stage picture they limit them similar to a grandmaster For information on effectsub see Effects on Submasters page 111 Proportional vs Inte
38. in the Public Domain or otherwise make them Freely Available such as by posting said modifications to Usenet or an equivalent medium or placing the modifications on a major archive site such as ftp uu net or by allowing the Copyright Holder to include your modifications in the Standard Version of the Package b use the modified Package only within your corporation or organization C rename any non standard executables so the names do not conflict with standard executables which must also be provided and provide a separate manual page for each non standard executable that clearly documents how it differs from the Standard Version d make other distribution arrangements with the Copyright Holder 4 You may distribute the programs of this Package in object code or executable form provided that you do at least ONE of the following a distribute a Standard Version of the executables and library files together with instructions in the manual page or equivalent on where to get the Standard Version b accompany the distribution with the machine readable source of the Package with your modifications C accompany any non standard executables with their corresponding Standard Version executables giving the non standard executables non standard names and clearly documenting the differences in manual pages or equivalent together with instructions on where to get the Standard Version d make other distribution arrangements with
39. in the record and all data that was included will not track forward Color data in the cue remains unchanged Update Cue 5 Cue Only Enter updates cue 5 with only those manual parameters that were receiving their instructions from that cue The changes will not track forward in the list Note that if the data being updated were referenced this action updates the referenced target as well 5 Record Cue 7 Cue Only Enter Enter rerecords the specified cue except the contributions from channel 5 The changes will not track forward in the list With system set to Cue Only Record Cue 5 Track Enter Enter rerecords cue 5 This will force the changes to track forward in the list until the next move instruction or block 5 Color Record Cue 7 Track Enter Enter rerecords the specified cue except the color data from channel 5 The recorded changes will track forward in the list Update Cue 3 thru 7 Track Enter updates cues 3 thru 7 Range updates are subject to the normal rules of track cue only in determining impact on subsequent cues 70 Element User Manual Using Trace Trace works just as Track does except it allows changes to be tracked backwards through the cue list until it sees a move instruction A trace will track into but not beyond a more or a blocked instruction Following are some examples Update Cue 5 Trace Ente
40. instruction has been stored or updated any tracked values the block was applied to will be displayed in white Channel level blocks and auto blocks are indicated in the cue list by a block representing a partial Element User Manual Mark The Mark flag is used to relay information about automarks When using automarks an M will display in the flags field for the specific cue that will execute an automark A D is displayed when automark has been disabled for a cue Preheat Preheat can be used to warm filaments in the cue immediately preceding an intensity upfade from 0 Preheat values can be assigned channels individually in patch Preheat is assigned on a cue or cue part basis and if assigned any channel in that cue with a preheat value assigned in patch will fade to that intensity in the cue immediately preceding the cue with the preheat flag Cues with a preheat flag will display an O in the preheat flag column indicated by a P at the top of the column When a channel is in a preheat state a Ph is displayed in the intensity field of that channel When a preheat is executed the preheat value is established using the upfade time of the associated cue It is possible to hold the Data key to see the actual preheat values Using the Execute List The execute list can be used to trigger macros When you click Execute a dialog box appears This provides a list of the available triggers To trigger
41. liquidator appointed or suffer similar MUN 101879 2 009900 001 1 3 measures in any relevant jurisdiction or if you cease doing business in any form or are no longer able to meet your obligations within the meaning of this EULA 11 Confidentiality You shall keep secret and confidential and shall not disclose to any third party any and all confidential information owned or otherwise possessed by ETC including without limitation the Software the related documents and the contents of this EULA without prior written approval from ETC 12 Ownership ETC and its licensors shall retain exclusive ownership of all world wide intellectual property rights in and to the Software and any copies of the Software All rights in and to the Software not expressly granted to User in this EULA are expressly reserved for ETC and its licensors 13 Warranty for Third Party s Intellectual Property Rights You shall indemnify defend and hold harmless ETC and the Supplier or Suppliers as applicable from and against any and all losses damages claims liability costs and expenses including reasonable attorney fees suffered or incurred by ETC or the Supplier as a result of any claim by any third party that by reason of your use or application of any intellectual property right contained in the Software constitutes an infringement of any third party s property rights including but not limited to patent and copyright 14 Destruction of the Software
42. load By default all components are selected gray and will be loaded To withhold any show components from loading simply deselect them in the CIA by clicking the respective button Note You will need a mouse keyboard or touchscreen to deselect options To reselect all show components click the Reset button and all buttons will return to gray selected To stop the show load process click the Cancel button When you have selected or deselected all of the show components you require press Select or click OK Element loads the selected show to the console Eg Managing Show Files 29 Saving the Current Show File To save the current show data navigate within the browser to File Save and press Select The Show File Archive is the default storage location for show files when they are saved The new time stamp located beneath the show file name on the CIA indicates that the show file has been saved All previous saves are stored in the Show File Archive with the time stamp following the file name Note When saving a show file for the first time Element will provide the name Show File and will attach a time date stamp to the name To change the name use a mouse and the on screen keyboard or an attached USB keyboard Using Quick Save To save the current show data to the hard drive without having to navigate to the browser hold down Update and press Select Using Save As To save an existing
43. mode is not supported A scroll wheel on a mouse can also control zooming Element User Manual Spreadsheet Blind Only Spreadsheet format is available only in blind mode It is useful for viewing and editing channel data and trends for multiple cues submasters or palettes at one time Cues and other record targets are displayed on the vertical axis and channel data is visible on the horizontal axis To just view intensity information click Hide NPs If the parameters are already hidden click Show NPs to view Cue numbers Channel number Parameters Cricket amp Cache Scroller F 1 open BO ON OU Aa EN System Basics 25 26 Element User Manual Chapter 3 Managing Show Files This chapter explains how to create open and save your show files Each of these operations are accomplished through the browser area This chapter contains the following sections Create a New Show File 0 0 a 28 Open an Existing Show File 5 28 Saving the Current Show File EE ee se 30 Using Save AS co ee ee a IEEE RN 30 Eg Managing Show Files 27 Create a New Show File To create a new show file navigate within the browser to File New and press Select You will be prompted for confirmation that you want to reset the system Press Select or click OK to confirm or Cancel to discontinue the operation In Element a new show file defaults to a 1 to 1 patch Click
44. must be recalled without a modified intensity value Calling back the intensity palette at full will also break this link Element User Manual You can also make a channel selection and recall from a palette to display the actual recorded value For Example For this use of recalling palettes you must first select the channels and then which palette you are recalling from e S3 Recall From Color Palette 5 As long as channel 3 was previous recorded in color palette 5 channel 3 will now be set to color value recorded in that palette In this case the channel is not referencing the palette It has been given the absolute value as stored in the palette ET Using Moving Lights and Palettes 97 Editing Palettes Live D Note If a palette is already recorded Record replaces all existing data Recording over a previously existing palette reguires a confirmation if confirmations are enabled in the setup menu lt is also possible to Update to add manual changes to the record target 98 Rerecord Rerecording follows the conventions illustrated in the Record section detailed earlier in this chapter The only exception is that a confirmation is required to record over an existing palette For Example Color palette 4 has already been recorded To rerecord color palette 4 adjust the parameter values as needed you may also adjust the parameters of previously excluded channels in order to add them to pa
45. proportionally from their captured values to their previous values If a fade is captured and the faders are not reset to 100 prior to the next press of the Go button the fader will automatically reset to 10096 upon cue execution Alternatively you can set the fader to 096 before executing the next cue to capture the cue for manual intensity control when the Go button is pressed if the fader is set to proportional control Intensity control is released from the fader when the cue is considered complete when the fader is brought back to 10096 If the fader is set as an Intensity Master the intensity control is maintained even when the cue has completed If a pending cue has any manual control properties you may either preset the fader to zero or if it is a virtual fader the console will automatically set the fader to zero when the Go button is pressed The master fader pair must be manually set Manual intensity override is not possible if there is any manual timing in the cue as the potentiometer is already occupied with that control Element User Manual Chapter 9 Using Groups and Intensity Palettes Groups are channel selection devices used for fast recall of specific channels Intensity palettes are also channel selection devices but unlike groups they also contain intensity information A maximum of 1000 groups and 1000 intensity palettes can be recorded Once recorded they are accessible from the keypad and throu
46. the next cue in the sequence when the follow time of the associated cue has elapsed The follow time begins counting from the moment the cue is executed Following are some examples of use Record Cue 5 Follow 8 Enter records cue 5 and provides a follow time of 8 seconds which impacts the start of the next cue in the list The following cue will automatically initiate on the same fader when the follow time has elapsed The follow time will begin counting down when the associated cue Cue 5 is executed To remove a Follow time Cue x Follow Enter Working with the Cue List 63 64 Link Loop Link allows cues to be run out of sequence by causing a different cue number to be loaded into the pending file of the playback fader when the cue that carries the link instruction is activated If a follow time is included with the cue attributes the activation of the linked cue will occur when the follow time has elapsed Following is an example of using link Record Cue 2 Link Loop Cue 8 Enter records the specified cue 2 and provides a link to cue 8 in the cue list When cue 2 is played back the linked cue is loaded into the pending file of the fader Loop is provided as a method to link a series of cues and loop them a number of times in a sequence Once the sequence of cues has played back the first time the system recognizes the loop command and plays the sequence again A loop specifie
47. then which palette you are recalling from S3 Recall From Int Palette 4 As long as channel 3 was previous recorded in intensity palette 4 channel 3 will now be set to that level In this case we will say the level is 5096 Channel 3 will display 50 in red instead of displaying the intensity palette number In this case the channel is not referencing the palette It has been given the absolute intensity level as stored in the palette For more information on using intensity palettes please see Using Moving Lights and Palettes page 91 KI Using Groups and Intensity Palettes 89 90 Element User Manual Chapter 10 Using Moving Lights and Palettes This chapter will briefly look at Element s moving light controls as well as discussing how to use focus color and beam palettes Palettes are building blocks that can be used to create cues and effects Palettes are a critical component when using moving lights and can save considerable programming time when editing show data This chapter contains the following sections Moving Light Control 0 4 0 Aa 92 e AboutPaleftes EE sess 93 e Palette Types oe de ER ER NG RR RE DERE ER EER AE 93 e Storing Palettes Live 94 Using Palettes AA 96 Editing Palettes Live 000 SE EE Ee ee ee 98 Editing Palettes in Blind EE EE EE ee 99 ET Using Moving Lights and Palettes 91 Moving Light Control Control of movi
48. this Manual In order to be specific about where features and commands are found the following naming and text conventions will be used Facepanel buttons are indicated in bold brackets For example LIVE or Enter Optional keys are indicated in lt angle brackets gt for example lt Cue gt or lt Sub gt Browser menus menu items and commands you must perform are indicated in bold text For example In the File menu click Open Or Press Record Enter Alphanumeric keyboard buttons are indicated in all CAPS For example TAB or CTRL Keys which are intended to be pressed or held simultaneously are indicated with the and symbol For example Update amp Select Softkeys and clickable buttons in the Central Information Area CIA are indicated in bold braces A note about lt More SK gt more softkeys this command is always indicated as optional and is only indicated once in an instruction regardless of how many pages of softkeys exist This is because there is no way to predict what softkey page you are on at any given time Press lt More Softkeys gt until you find the required command References to other parts of the manual are indicated in italics When viewing this manual electronically click on the reference to jump to that section of the manual Note Notes are helpful hints and information that is supplemental to the main text CAUTION A Caution statement indicates situations wh
49. 23 technical services 4 Element User Manual text indicators in live blind 126 in playback status display 127 time bump buttons 54 cue setting s noaa a 62 CUES bad heed p AG 62 dola ea ce ERU DR De 63 Go To Cue 2 eee eee 79 manual control of in playback 81 setting for parameter categories 63 ure DP m 60 with update 71 Track mode deleting cuesin 74 U update cues using Cue Only Track 70 without references 69 current cue 71 groups in live 85 inactive cues 71 palette a 98 references In CUeS seio ERI 69 source CUC 000 Ee 71 submasters 53 using trace 71 V view spreadsheet in blind 25 table e paham haha Vases 23 virtual keyboard 20 W Web site x ou kaa KA Ay bababaan oe 4 working with the cue list 57 143 144 Element User Manual END USER LICENSE AGREEMENT EULA PLEASE READ THE FOLLOWING CAREFULLY BEFORE OPERATING INSTALLING THE SOFTWARE BY OPERATING INSTALLING THE SOFTWARE YOU WILL BE DEEMED TO HAVE ACCEPTED AND AGREED TO THE TERMS OF THIS AGREEMENT THE SOFTWARE IS LICENSED AND COPYRIGHTED NOT SOLD Subject to the following terms and conditions Electronic Theatre Controls Inc ETC grants to you User a non exclusive li
50. 6 groups about s eiie 83 deleting 85 editing from the group list index 86 editing inlive 85 group list index opening 86 numeric view 86 ordered channels 84 ordered view 86 recalling 000000 85 recording inlive 84 recording with offset 85 selecting lusus 85 updating in live 85 139 140 GUI See Graphical User Interface H help system description liliis 5 ELT mann Ede a 114 Aa tai Tu 86 indicators in playback status display 127 indicators in live blind 113 123 intensity manual override in playback 82 set with level wheel 44 Setting cce gms 43 EO EE ER 45 RE EE E 45 intensity palettes description 93 recalling aa 88 recording aa 87 IRE Res ean uertit ees 136 K keypad selecting channels with 41 L label siste ud reda N N RA 22 ol OE EE apre 65 last key 0 0 eee eee ee 41 LEDs patching 005 36 level wheel setting intensity with 44 linklloop 00 cee ee 64 list view el foil EE een bends 86 submaster editing from 55 opening 04 55 Littlites uiuo GAY ROUES 14 live Address si a aaa 48 display indicators 113 123 editing effectsin 110 editing groupsin
51. DENTAL OR CONSEQUENTIAL DAMAGES SO THIS EXCLUSION AND LIMITATION MAY NOT APPLY TO YOU 9 Export Administration The Software including technical data are subject to U S export control laws including without limitation the U S Export Administration Act and its associated regulations and may be subject to export or import regulations in other countries User shall not directly or indirectly export or re export the Software or the direct product thereof without first obtaining ETC s written approval User agrees to comply with all regulations and acknowledges that it has the responsibility to obtain licenses to export re export or import the Software The Software may not be downloaded or otherwise exported or re exported i into or to any country to which the U S has embargoed goods or to a national or resident thereof or ii to anyone on the U S Treasury Departments list of Specially Designated Nationals and Blocked Persons List or iii to any country facing U S sanctions as listed by the U S Treasury Department s Office of Foreign Assets Control 10 Termination Notwithstanding the above ETC may without prejudice to any other rights or remedies terminate this EULA if any of the following events should occur i if you fail to perform or comply with any provision or term herein and ii if you become insolvent go into liquidation file or initiate an action for bankruptcy or have a receiver administrative receiver or
52. EE te tbe EE 110 relative 109 status display 106 STEDE nA NG Ed ashe Gat 107 programming 108 stopping 110 submasters 111 Element User Forums 3 enter key using in syntax 115 ETC locations 4 ETC Technical Services 4 execute list 67 expanding displays 113 123 F Fader Bar a 128 fader control hardkey 80 faders fader control hardkey 80 playback 00005 75 playback controls 80 YON kai ead rane eite Euer 80 stop back 80 file create new show 28 NAG SA vaa ER pet ete EA 66 DlOCK oro ex trees 66 channels parameters 66 OUES AA ae hak DRR wada 66 marks d KAYA BAN NA SE 67 focus palette description 93 follow 2a ca eens KANAN ae sad 63 group list index USING i EE EE Vee eR os 86 format changing 04 23 summary data view 24 G gateways a 14 YO KEY cb lees emet ig aa n ES 80 in playback 80 Go To Cue CUMING ARE d PG angina 79 gotocue vi eee PP e 79 go to cue 0 playback button 80 go to cue out playback button 80 Graphical User Interface GUI display conventions 113 123 group list index 86 editing from 86 Opening a 8
53. Element show file to a different location or with a different name navigate within the browser to File Save As and press Select omm the musical 6 05 12 39 04 esf Element provides you with three locations to save an Element show file esf including the Show File Archive the File Server if connected or a USB device if connected Navigate to the desired storage location and press Select When using Save As to save the show file to a specific location the alphanumeric keypad will display on the CIA Name the show file and press Enter The show file will be saved in the specified location with the show file name you entered with a time stamp suffix Deleting a File Element provides you with the ability to delete show files from the Show File Archive and the File Server from within the browser To Delete a Show File Navigate within the browser to File Open and press Select Navigate to the desired show file and press Delete Press Enter to confirm or any other key to abort the deletion process 30 Element User Manual Chapter 4 Patch The Patch is used to associate a channel with an address Once a channel is patched to an address and the output is connected to a device for example a dimmer moving light or accessory the channel will then control that device This chapter contains the following sections About Pach AA 32 Displays EET 32 Patching a Dimmer By Address
54. IDs the Element will listen to Serial Group IDs are from 1 32 Element can be set to listen to multiple group IDs Serial Group Ids 1 5 Enter Desk When you select the Desk softkey the CIA will display the following buttons Record Defaults Manual Control Face Panel Face Panel Keypad Displays PDF File Settings RFR Settings Record Defaults This screen enables you to change general record defaults Auto Playback When enabled this feature automatically plays back cues and submasters as they are stored and releases manual control For submasters to automatically play back the slider must be at full This field is a toggle state between Enabled and Disabled When auto playback is Disabled all manual levels are maintained and cues must be loaded and executed on playbacks The default is Enabled Track This field allows you to switch between tracking and cue only modes see Tracking vs Cue Only page 114 The default is Tracking Record Confirm This setting allows you to enable or disable the confirm action when storing over a previously recorded target The default is Enabled Delete Confirm This field allows you to enable or disable a required confirmation before any delete command is executed The default is Enabled Setup 119 120 Manual Control This desk setting button gives you access to Element s manual control settings Manual Time In this section you may change t
55. IE d 47 Channel Check 22 ees 48 Address at Level 0 0 a 48 Address Check 0 0 a 48 Moving Light Control EES ES SE ee 48 E Basic Manual Control 39 Using Channel Faders One way to bring up channel levels with Element is using the channel faders The fader position switch is used to select between channels 1 40 channels 41 80 or channels 81 120 Element will ship with the fader position switch in channels 1 40 mode Note Channel faders will only control the first 120 channels Channels 121 and above must be controlled via the keypad See Selecting Channels on page 41 40 Raising a channel fader will bring up the corresponding channel s level This will be reflected on Element s live display The channel intensity level will appear in red to indicate the level is being set manually Intensity data Element s fader bar display will also show the channel s level For more information See Indicators in the Fader Bar Display on page 128 Element s channel faders are LTP or Latest Takes Precedence See HTP vs LTP page 114 Element User Manual Selecting Channels Selected channels are available for manual control through keypad commands level wheel and or ML controls Element provides interactive ways to select channels including the control keypad and groups See Selecting and Recalling Groups on page 8b Select Channels From the Keypad The k
56. IMING aran ko nt he ar eh eee Ed TREE ES 62 Setting Cue Level Timing auaa 62 Delay Time rie tiai AA a lh e 63 Assigning Cue Attributes 0 0 0 a 63 Clearing Cue Attributes 2 2 0000 20 ee ee eee 65 Flags sene RE ate chad etae peat AY 66 BOCK AN ata DO Ret ue En uere uta eet E ee 66 lE COM TD 67 Preheat uu oe ee REDI URN LIF KERE DER AE 67 Using the Execute List llle 67 Modifying Cues Live eh 68 Using At Enter 202 cee eee 68 Using Record see dumped AG week ee eee Rd 68 Update Lp e Ed SCR RM 69 Recording and Editing Cues from Blind 05 72 From the Cue Spreadsheet eee 73 Deleting Cues 20 AA AG 74 In Track Mode sac DEE tree kd Bane RO Sad RR ngana 74 In Cue Only Mode 1 ei EE eee 74 Chapter 9 Cue Playback ier bel 75 Introduction to Playback 1 2 0 0 ES Ee ee eee 76 Playback Controls 0 0 0 ENL a E A ee 76 Selected Cue 2 0 2 2 20 0020 71 Lina Blind se es RASSE dase DRAERS oe HA late gate aise 71 Out of Sequence CueS EE EE EE EE ees 78 Go TO OUMA io OE EE EN lees 79 Playback Fader Controls EE eee ee 80 Go and Stop Back EE EE EE cece eee 80 G To CuS OD A PER 2th ze Sp 80 Go To Cue Out EE EE EE EE Ee eee 80 Chapter 10 Using Groups and Intensity Palettes 83 Recording Groups Live eee 84 Ordered Channels lilii eee ee ee ee ee 84 Offset 2 th
57. Palettes Palettes are referenced data This means that when included in cues or effects changes to the contents of the palette are propagated into all of the places the palette is stored Four types of palettes are available Intensity Focus Color and Beam Element supports up to 1 000 palettes of each of the four types Palettes can be recorded as decimal or whole numbers and are automatically filtered into IFCB categories Color data cannot be placed in beam palettes intensity cannot be included in focus palettes and so forth This makes the process of creating palettes easier faster and less work Palette Types Intensity Palettes Intensity palettes can easily be created for use with all channels that have intensity parameter data Focus Palettes Focus palettes can be created for all channels that have pan and tilt functions Color Palettes Color palettes can be created for all channels that have any color parameter data Color palettes store any combination of color data including CMY RGB and HS settings color scrollers and color wheels Beam Palettes Beam palettes can be created for all channels that have any beam parameter data ET Using Moving Lights and Palettes 93 Storing Palettes Live Palettes may be stored in live or blind Note To be able to record and label palettes you will need a mouse Storing Palettes with Record The most common method to create palettes is to store them from Live Pa
58. The browser and parameter display will be hidden from view while the virtual keyboard is open To close the virtual keyboard press the Browser button 20 Element User Manual Display Control and Navigation Opening and Closing Displays Displays can be opened and closed in different ways depending on the display Many displays are accessible from Element s keypad while other displays are accessible from the browser and softkeys The blind displays of record targets also called lists can be quickly accessed by double pressing the record target button such as Cue Cue will display the cue list From the hardkeys Several displays are opened directly from buttons on Element s keypad Those displays are Live Blind Patch Setup Park Browser and ML Control You can open list views of any record target by double pressing the key for the desired record target From the browser Open and navigate the browser as described in Using the Browser page 20 When you open a new display such as the cue list index or group list it will open on the primary display If the display does not open to a monitor such as setup or the browser it will open in the CIA Some displays are available from the softkeys when the Browser button is pressed Again any time you wish to return to the browser simply press Browser Closing Displays To close any display Press the Browser key again to open a different display Press Escape to cl
59. a macro Cue 1 Execute Macro 5 Delay 7 Enter triggers Macro 5 Removing a trigger To remove a trigger access the cue number and click Execute the record target type and press Enter Cue 5 Execute Macro Enter Working with the Cue List 67 68 Modifying Cues Live Recorded cues can be modified live Cue attributes such as link loop label and so on may be edited as well The cue does not need to be active played back to change cue attributes You may also change cue attributes for a range of cues if you wish Recall From Copy To Replace With and Move To may be used to create and edit cue data See the lon Operations Manual for more information Using At Enter A useful feature when editing cues is At Enter This is a simple feature which allows you to select any channel or parameter or several of them and remove their move instructions allowing the value from the previous cue to be manually recalled At Enter is essentially a recall from the previous cue command it completely removes a move instruction and any manual data and replaces it with the value from the previous cue For Example Cue 5 is active in Live e Group 1 Focus At Enter This command lifts the current move instructions for Group 1 focus and recalls the focus data for those lights from the immediately preceding cue It is now manual and can be stored or updated as required You m
60. ader or an intensity master Below is an example of four different submasters in different modes with the same effect stored to them Effect on an Additive Proportional Submaster The submaster contains the intensity pan tilt data along with the effect Pressing the bump button starts the effect The fader controls values not affected by the effect Pressing the bump button again stops the effect Effect on an Additive Intensity Master Submaster Pressing the bump button marks the lights and starts the effect The fader brings up any intensities stored in the submaster Pressing the bump button again stops the effect Effect on an Effect Proportional Submaster Pressing the bump button starts the effect The fader controls the rate and or size based on the effect s entry behavior Pressing the bump button again stops the effect Effect on an Effect Intensity Master Submaster Pressing the bump button starts the effect The fader controls the rate and or size based on the effect s entry behavior Pressing the bump button again stops the effect In other words there is no difference between a proportional fader and an intensity master when the submaster is configured to be an effect submaster 11 Creating and Using Effects 111 112 Element User Manual Appendix A Important Concepts Important Concepts Before using Element you should read and familiarize yourself with the concepts defined below You will find that unde
61. ailable on page one of live mode which is designed to modify levels Home e Group Sneak Full Out RemDim The following softkeys are available on page two of live mode which is intended for recording or updating cues e Record Update Time e Cue only Track shown as Qoly Tk Trace e Macro In live mode the left thumbwheel controls the level of the selected channels The right thumbwheel acts as next and last buttons defaulting to next or last cue selection for the currently selected cue list D Remote Control 133 134 Playback Mode Softkeys The following softkeys are available in playback mode e Sub LoadQ e Stop Bk e Macro e Goto Q Go Sub is used to set the level of a submaster Sub 5 7 Enter sets submaster 5 to 70 Load Q allows you to load a cue into the pending file for the master playback fader pair only Load Q 5 Enter Loads cue 5 of the master playback fader to the pending file for that fader Clicking Go will execute this cue Go and Stop Bk are duplicates of the Go and Stop Back buttons for the Element master fader pair Macro allows you to execute a macro Macro 3 Enter Goto Q allows you to jump to any cue in the show Goto Q 6 Enter plays back cue 6 for the master playback fader pair Goto Q 4 2 Enter plays back cue 2 from cue list 4 To play back cues from any other list than the one load
62. al values are released unless auto playback on record has been disabled in setup See Auto Playback on page 119 Upon playback displayed parameter levels will be color coded for clarification of the record action Blue intensity has increased from the previous cue or a non intensity parameter has changed Green intensity level has decreased from the previous cue or a non intensity parameter has marked Magenta level has tracked from a previous cue White level has been blocked see Block page 66 Using Record When the Record button is pressed the keypad defaults to cue mode use of the Cue button is optional The following are representative examples of recording cues in Live Once the cue record has been specified cue attributes such as timing can be combined and entered in any order you wish Record Cue 5 Enter records all parameters of any channels with non default data into the specified cue number 5 Record Cue 5 Label name Enter records the specified cue and provides an alphanumeric label Requires a mouse or keyboard Note When using the console in Tracking mode or when using track editing it is important to understand the concept of Blocking A cue containing a Block flag will stop edited levels from tracking through that cue Blocks are often placed on the cue at the top of an act scene or intermission or anywhere you want to protect cues from levels that may t
63. alue manual data will remain manual If the updated cue is the source of the current value the values will change to magenta indicating tracked when the update is completed Working with the Cue List 71 N Recording and Editing Cues from Blind Press Blind and the selected cue will be displayed You can make changes to cues in the blind display using either the summary table or spreadsheet views CAUTION Edits in blind take effect immediately Record or Update commands are not reguired in blind If changes are made in the blind display to an active cue these changes will not impact the current stage state Move instructions can be removed from a cue by selecting the channel and pressing At Enter This allows all values from the previous cue to track into the current cue You can also use this command for specific parameters as well For Example Suppose you are in blind cue 5 and you make changes to channels 1 5 e 1 Thru 5 At 5 0 Iris 3 5 Enter Intensity goes to 50 and Iris to 35 You decide to remove the Iris instruction iris At Enter The Iris value from the previous cue tracks in Then you remove the intensity change as well Intensity At Enter All values from the previous cue track in Instead of using multiple commands you can in one command return the channels to their values from the previous cue e t Thru 5 At Enter The impact of blind edi
64. and must be stored Cue level overrides also must be stored or updated to the required cue but do not impact the basic effect itself Element User Manual Step Effects In step effects each step contains an on state and an off state The on state is the action the channels in the step should take when the step is active The off state is the action the channels in the step should take when the step is not active Step effects are a quick and easy way to build simple chases When building step effects channels must be defined for each step This is different from absolute and relative effects Once complete you may play back the effect on all channels embedded in it by pressing Recall From Effect x Enter Or you may specify only certain channels to play back from the embedded channel list A step effect is displayed in a chart with the following columns Step indicates the step numbers e Channels displays the channel s in the step Param displays the parameter if other than intensity controlled by the step Step Time time from triggering the associated step to triggering the next step In Time the length of time for the channels to fade to the on state Dwell Time the length of time the step remains in an on state Decay Time the length of time it takes for the channels to fade to the off state On State the parameter level in 96 or referenced data to be used for the on stat
65. ange 90m 300 ft indoor 200m 656 ft in free field Power 2x NiMH rechargeable battery Recharge using the USB connection Size 160mm 4 5 x 72mm 2 6 x 20mm 8 excludes antenna Base Station Receiver Data USB type B Ethernet Weight 400g 14 oz includes antenna Connections Integral USB connector to console or RPU Ethernet Power USB or Power over Ethernet PoE Maximum USB cable length 5m 16 5 from power source using USB Size 112mm 4 4 x 71mm 2 7 x 45mm 7 excludes antenna KI Remote Control Weight 380g 13 oz includes antenna 135 136 iRFR The iRFR is a software application that runs on an Apple iPhone or iPod Touch The application can be downloaded from the Apple Application Store search for iRFR The iRFR offers the same functionality of the RFR A closed wireless network is needed For additional information on the iRFR including setup please visit the iRFR Documentation Wiki Element User Manual Index Symbols D E 45 Ey hed io it eins OR atone Nts ta WE 45 Numerics 1 to 1 patch 32 A absolute data with palettes 99 absolute effects 109 accessories patching esee I edie 36 Address in llVe BA ae SO ee 48 address il eL Ru 48 ATENTE iaa apad es EDE Ee cheated 68 B back Key ri er reui 80 basic manual control 39 beam palette description
66. apter of the lon Operations Manual 11 Creating and Using Effects 109 110 Apply an Existing Effect Once an effect has been created it will appear in the effects list To apply an existing effect press Select Channels Effect x Enter The selected channels will begin their changes as programmed in the effect Editing Effects Live To edit an effect while it is running press Browser Effect Status The effect status display will open in the CIA and any currently running effects will be visible in the display Select the effect you want to edit live by pressing Effect x Enter To edit other properties of the effect in live click Edit and the effects editor will open See Effects Editor page 103 Changes made in the editor will impact the effect itself and all instances in which the effect is used Stop an Effect Pressing Stop Effect Enter will stop all running effects To stop a specific effect press Stop Effect x Enter You may also stop effects on specific channels by selecting channels Stop Effect Enter You may also remove an effect instruction by selecting channels Effect At Enter This command will work in live or blind You can also stop the whole effect by pressing Effect x At Enter Deleting an Effect To delete an effect press Delete Effect n Enter Enter If you delete one of the default effects 901 through 916 that effect will return to its de
67. are automatically available to you see To navigate this list use the navigation keys as described in or select the effect number you wish to work with Notice that when you select the effect list the CIA changes to display the information for the currently selected effect Label Entry Exit Dur Cyc Scale Immediate Infinite Infinite Infinite Infinite Infinite Infinite Focus C de Immediate Infinite Focus C de Immediate Infinite Immediate Infinite Infinite Infinite Linear Cascade mmediate Infinite Linear Casca mmediate Infinite Linear C de mmediate Infinite Color C de Immediate Infinite Linear C de Immediate Infinite Linear C de Immediate Infinite Element User Manual Effects Editor When viewing the effect list the selected effect is displayed in the CIA The effect properties and attributes are shown in categorized buttons in the CIA To change any property or attribute click the corresponding button and enter data as required The properties display of the effects editor is shown below and definitions of properties follow Type Scale Entry Exit Focus 25 Cascade Fade by Size Fade by Size Cycle Time uration Cycle 5 Infinite Parameters Attributes Time Time Pan Forward 1 1 Grouping Trail Spread Even Type Defines the effect type step based absolute or relative linear focus or color To change the type click Type and then press the desired effect type in the buttons to the left
68. arious methods of setting intensity 1 3 At 5 s05 Enter selects channels 1 and 3 and sets an intensity level of 50 1 thru 5 4 Full Enter selects a range of channels 1 through 5 except channel 4 and sets the intensity to full 1 thru 8 At 3 Enter adds 30 to all intensities in the channel selection If they were at 50 they will now be at 80 If channels 1 3 and 5 were at 30 and 4 was at 50 they would be 60 and 80 intensity respectively 5 thru 8 At 3 Enter scales the intensities of the selected channels in the list down 3096 of their current values 1 thru 4 At 1 3 0 Enter scales the intensities of the selected channels in the list up 30 of their current values If channels 1 through 4 were at 40 intensity this would scale them up by 3096 to a value of 52 2 5 level wheel roll the wheel up for greater intensity or down for less intensity 1 Full Full selects channel 1 and sets it to the level as established in Setup Group 9 Out selects all channels in Group 9 and sets the intensity values for those channels to zero As long as channels are on the command line you can continue to address them with commands without having to reselect them For Example 1 Thru 5 Full Enter The selected channels are highlighted in gold with white channel text and red intensity values indicating manual data Y
69. ation of the Software Removal emulation or reverse engineering of all or any part of the Software constitutes an unauthorized modification to the Software and is specifically prohibited If the Software is licensed to a User for use in a member country of the European Union User may reverse engineer and or decompile the Software to the extent that sufficient information is not available for the purpose of creating an interoperable software program and cannot be obtained by observing examining or testing the program but only for such purposes and to the extent that sufficient information is not provided by ETC upon written request User shall not remove any product MUN 101879 2 009900 001 1 1 identification copyright notices or other notices or proprietary restrictions from the Software 4 Warranty Information Software is provided AS IS under this License without warranty of any kind either express or implied including without limitation warranties that the Software is free of defects merchantable fit for a particular purpose or non infringing The entire risk as to the quality operation and performance of the Software is with User Should any Software prove defective in any respect User assumes the cost of any necessary servicing repair or correction This disclaimer of warranty constitutes an essential part of this license 5 Upgrades If this copy of the Software is an upgrade from a previous version of the Software
70. aults all submasters to HTP For more information on HTP and LTP see HTP vs LTP page 114 To toggle a submaster between HTP and LTP e Sub 6 HTP LTP Enter Exclusive Submasters Submasters can be placed in exclusive mode This prohibits storing the contribution of the submaster into any record targets In essence this acts as a fixed Sub Record command To place a submaster in exclusive mode e Sub 5 Exclusive Enter Independent You can also set a submaster to independent allowing submaster values to remain unaffected by other submasters or playback fader instructions They will however still be impacted by manual control grandmaster blackout park instructions or other play faders and submasters on independent Inhibitive subs can not be set as independent To toggle a submaster between independent on or off e Sub 7 Independent Enter Element User Manual Updating a Submaster It is possible to make changes to a submaster in live mode Update is used to store changes to a submaster Update Sub 5 Enter updates sub 5 to include changes in live output only for channels already in submaster 5 Channel list Update Sub 5 Enter adds only the specified channels to submaster 5 Labels can be changed without restoring the contents as well Sub 6 Label xxxx Enter Deleting a Submaster You can delete a submaster using the Delete key When a submaste
71. ay also use At Enter to affect only certain channels or parameters by selecting them specifically 2 At Enter this will remove the changes for channel 2 only 2 Color At Enter this will remove only the color data changes for channel 2 2 Thru 5 9 1 1 Thru 1 5 1 1 2 Zoom At Enter removes the changes for only the selected channels for all parameters except zoom Using Record You may modify a cue by rerecording it entirely After making changes to channels or parameters Record Enter Enter will replace any data in the active cue with the current stage settings Record Cue x Enter Enter will replace the any data in cue x with the current stage values Element User Manual Update Update is a powerful feature and also very versatile Using a combination of Cue Only Track Trace and Make Absolute the number of ways you can update specific information and manual data is virtually endless Below you will find some examples of how data can be updated to various record targets either at once or individually This list is by no means exhaustive so you are encouraged to try methods of updating on your own Updating to References When a cue is active it is possible that various record targets palettes will be played back within that cue As changes are made to the data in that cue as well as to the individual palettes updating b
72. cense to use the Software 1 Grant of License This is a worldwide royalty free non exclusive license granted to User subject to and in accordance with the terms and conditions of this Agreement ETC intends to provide but does not guarantee updates or upgrades of the Software ETC will provide maintenance and support relating to the Software The Software may not be transferred sold assigned leased rented sublicensed or otherwise conveyed in whole or in part by User to any third party without ETC s prior written consent You have acquired a device Device which includes software licensed by ETC from one or more software licensors The Software is licensed not sold You may use the Software only on the Device 2 ETC s Software Rights The Software is a proprietary product of ETC and is protected under all applicable copyright laws and international treaties Except for the limited license granted herein all right title and interest to and in the Software remains forever with ETC 3 Additional Restrictions User may not modify distribute rent lease or sell the Software but User may transfer User s rights under this License on a permanent basis provided User transfers this License together with the accompanying Software and all other relevant materials retaining no copies and the recipient party agrees to the terms of this License User agrees not to cause or permit the reverse engineering disassembly or decompil
73. clude Delete Group 5 Enter Enter deletes group 5 Delete Group 3 Group 5 Enter Enter deletes groups 3 and 5 Delete Group 3 Thru 9 Enter Enter deletes groups 3 through 9 2 Delete Group 7 Enter deletes channel 2 from group 7 KI Using Groups and Intensity Palettes 85 Group List The group list allows viewing and editing of groups Open the Group List To open the group list you can Press Group Group Press Blind amp Group n the browser select Group List from the Record Target Lists You can navigate within the group list using Next and Last or by selecting the group you want to work with Ordered View and Numeric View By default grouped channels will be displayed in ordered view Therefore grouped channels will appear in the order they were added to the group see Ordered Channels above If you wish to view the channels in numeric view press the Format key and the view will be switched channels will appear in numeric order from lowest to highest This setting is important in defining next and last functionality within groups in live blind If left in numeric format when using Next or Last group selection channels will be selected in numeric order If left in ordered view they will be selected based on their order of being stored to the group Editing Groups from the Group List An existing group can be modified without the need f
74. ctions and tracked values For Example Cue 1 sets channel 1 to full That value is tracked forward until cue 10 The programmer plays back cue 1 on fader 1 Then the programmer sets channel 1 s intensity to 5096 manually If she executes cue 2 channel 1 remains at 50 as it is a channel parameter that is not receiving a move instruction from the incoming cue However if she presses Go to Cue 5 Enter an out of sequence execution even though the value for channel 1 in Cue 5 is a tracked value channel 1 will fade from the manual value of 5096 to full in the Go to cue time Element User Manual Go To Cue Go to Cue instructions can be executed from any operating mode By default a Go to Cue instruction is an out of sequence cue and will follow the rules of such see Out of Sequence Cues above Following are examples of Go To Cue Go To Cue Enter replays the current cue Go To Cue 5 Enter all parameters with values in cue 5 are faded to those values even if they are tracked Go To Cue Next Enter takes you to the next cue in the active list Go To Cue Last Enter takes you to the previous cue in the active list Go To Cue Timing You can use a Go To Cue instruction with different timing options as follows Go To Cue 2 Time 1 Enter this command would take you to cue 2 in 1 second Go to Cue Next Time 3 Enter this command would take you to the next cu
75. d with 0 loops the sequence indefinitely Hitting Go will take you to the next cue out of the loop A loop specified with a will loop for that number of times and then go on to the next cue Normally levels from the cue prior to the start of the loop will track into the loop To avoid this make the first cue in the loop a block cue See Block on page 66 Following is an example of using loop Cue 2 Link Loop Cue 1 Link Loop 3 Follow 4 Enter records a link from cue 2 back to cue 1 Because there is a follow time cue 1 will automatically trigger 4 seconds after cue 2 If cue 1 also has follow time it will automatically trigger cue 2 This sequence will run 4 times once plus 3 loops and then stop in cue 2 The loop value specifies the number of times the loop instruction will be performed Since the sequence has run once prior to the loop command the total number of passes will be the specified number of loops 41 Element User Manual Rate The Rate softkey can be used to apply a rate adjustment to all timing in the cue The default rate is 10096 which is real time To slow a cue down set the rate below 10096 To speed the cue up set the rate above 100 The range rate for a cue is O 200096 A timing value of 5 with a rate of 50 will replay in 10 seconds A timing value of 5 with a rate of 20096 will replay in 2 5 seconds Following is an example of using rate Record Cue 4 Rate 1
76. der Current channel level Level will display regardless of control from fader or keypad Bright gold box indicates that fader 1 is currently being used Up arrow indicates that there is a higher level currently set for the channel and that the fader needs to be raised to match Down arrow indicates that there is a lower level currently set for the channel and that the fader needs to be lowered to match Label channel and submaster labels will display Green box indicates a submaster Red box indicates an inhibitive submaster Current submaster number controlled by fader Level of submaster currently Indicates that the submaster is an intensity master Effect on a submaster Element User Manual Appendix D Remote Control Remotes Overview Three different remotes are available for controlling Element the phone remote the radio focus remote and the iRFR Phone Remote The phone remote allows for remote control of the Element console by using a wireless phone The base station for the phone connects directly to the phone remote jack on the rear of your console See Console Geography on page 12 The numeric keypad of the phone is used to control channels and levels Phone Remote Functions The numeric keypad of the phone is mapped as following 1 2 3 zb Thru 4 5 6 Last Macro 7 8 9 Next Address Full Shift 0 Enter Clear CL c Sneak To use the commands in grey first hi
77. drawn from the previous step After paging to the Channels column specify the channels for the effect e t thru 1 2 Enter Channels 1 12 will be broken up and distributed through the steps in the chart Choose the parameter you would like in the effect by clicking e Parameters Intensity Intensity is assumed unless another parameter is specified All steps are now intensity based Use the page arrows to access the Step time column Enter the desired step time 1 Page arrow to the Dwell Time In time is left at O column and enter a dwell time 1 Page arrow to the Decay Time column and enter a decay time RID Page arrow to the On State column and enter the on state percentage e 1 0 0 Page arrow to the Off State column or use the softkeys to go to the desired field and enter the off state percentage SI Adjust any of the effect details on the right side of the CIA by clicking the appropriate detail button and making changes see Effects Editor page 103 The cycle time is an aggregate of all of the timing in the effect and indicates how long it will take to make one full pass through the effect If the cycle time is modified by the keypad or the encoder it proportionally adjusts all of the timing within the effect 108 Element User Manual Delete a step To delete a step from a step based effect specify the effect in the command line and press Delete Effect
78. e Off State the parameter level in 96 or referenced data to be used for the steps off state If you want the off state to be the background state from playback select the column and press At Enter All times are entered from the keypad in minutes and seconds tenths and hundredths Here is an example of a step effect when viewed in the CIA Type Scale StepBased n a Cascade Cycle Time uration Cycle 6 25 Infinite Fade by Size Parameters Attributes Intens Forward Positive Step Time ON OFF Delete Insert Move To Step effect softkeys 11 Creating and Using Effects 107 Program a Step Effect Below is the process used to program the effect illustrated in the image above For Example To open the effects list press e Effect Effect Establish the number of the effect by pressing Effect 1 Enter The CIA will repaint with unpopulated fields for the new effect Assign the effect as step by pressing e Type Step based The effect will appear in the list and the CIA will repaint with the default entries for the effect and a step chart for the effect Define the number of steps by clicking e Step 1 Thru 6 The steps will populate the chart and will remain selected To make identical changes to all steps at once you may now use the page arrow keys to navigate the chart To make changes to only a single step specify only one step in the command line default values are
79. e in the selected list in three seconds Go to Cue Last Time 2 Enter this command would take you to the previous cue in the selected list in two seconds Go To Cue 8 Time Enter this command would take you to cue 8 using all timing values stored in cue 8 Other Go To Cue options When Go to Cue is pressed the softkeys in the CIA are changed to provide Go to Cue modifiers to enhance your playback ability From these softkeys you can specify that when going to a cue only some elements of that cue will be played back Specifically you can choose to play back single parameter channels only conventionals e GoTo Cue 1 SingleParam Enter multiple parameter channels only moving lights e GoTo Cue 2 MultiParam Enter move instructions only e GoTo Cue 3 MovesOnly Enter or you can choose play back a cue and withhold any link follow execute instructions it may contain e GoTo Cue 4 MinusLinks Enter These can be combined within the command line as well e Go To Cue 1 MultiParam MovesOnly Enter Cue Playback 79 80 Playback Fader Controls Go and Stop Back Using Go The Go button is used to execute the pending cue When Go is pressed all parameters assume their required positions in the recorded times unless they have been recorded with manual timing Using Stop Back All fader activity can be instantly stopped mid transition by pressing the
80. e more detailed programming and operating will be Note For additional information on using the Scroller Wheel picker or setting detailed moving light attributes please see the Patch section of the lon Operations Manual Clearing the Patch You can clear the patch entirely by accessing the clear functions from the browser Select Clear from the main browser menu The clear functions window will open in the CIA Clear MIDI Reset Syst esiti Time Code Clear SMPTE Clear Sh lies Time Code Reset Show Clear Patch Defaults Reset Desk Reset Patch Defaults Reset Subs 1 toi Clear Targets To clear the patch click Clear Patch To reset the patch to 1 to 1 click Reset Patch A confirmation is required before the patch will be cleared or reset To exit the clear functions screen without clearing press the Browser key at any time or select a clear button and then select Cancel from the confirmation screen 38 Element User Manual Chapter 5 Basic Manual Control Element provides a variety of ways to select and command control channels This chapter identifies the many basic ways you can select channels and manipulate show data within Element This chapter contains the following sections Using Channel Faders 0 0 a 40 Selecting Channels 0 llis 41 Setting Intensity lille 43 Using t and 96 a a a Pa E Eme 45 Remainder Dim 2 ees 46 iS ER Pause md AU ires AE ve
81. e power button on the front of the console is used to power up the Element console A separate power switch located in the rear panel of the console can be used to disconnect power from the console s internal components WARNING Before servicing the Element control console you must switch off the power from the rear of the console and disconnect the power cord completely USB Ports One USB port is provided on the front of the console to connect any USB storage device Additional USB ports on the rear panel of the console can be used to connect peripherals such as an alphanumeric keyboard pointing device or touchscreen control for external monitors Level Wheel Proportionally adjusts intensity for selected channels It also provides scrolling and zoom functions in various modes IEEE Ethernet 802 3 Ethernet Port Ethernet port for connection to a network switch network gateways and accessory devices Littlites You may connect a Littlite to the side of your Element console Cleaning Element Should the exterior of your Element require cleaning you may gently wipe it with a dampened not dripping non abrasive paper towel or soft cloth If this does not clean the console sufficiently you may apply some window cleaner containing ammonia is fine to the cloth and repeat the process until clean Outputting DMX In order to output control levels from Element you can either use the DMX ports on the back of the console o
82. ea ce eee ieee he beds E ER ee aah ase pied 85 Editing and Updating Groups in Live 044 85 Selecting and Recalling Groups 0 00 else 85 Deleting Groups eee 85 Group Listes asa sit TL tust wets V att e ea ae A BUR UE 86 Open the Group List lille 86 Ordered View and Numeric View llle lesen 86 Editing Groups from the Group List 86 Recording Intensity Palettes Live AA 87 Using Intensity Palettes eee eee 88 Applying Palettes eee 88 Recalling Palettes llle 88 iv Element User Manual Chapter 11 Using Moving Lights and Palettes 91 Moving Light Control 0 cece eee 92 ML Control 0 ee 92 About Palettes coadiutor ORA edd 93 Palette Types ne 93 Intensity Palettes llle 93 Focus Palettes 00 EE EE EE EE EG eee 93 Color Palettes EE 0000 eee eee 93 Beam Palettes 000 EE EE EG EE ee ee ee ee 93 Storing Palettes Live ii EE SE ee 94 Storing Palettes with Record EE EE EE EE ee 94 Using Palettes es EE EE eee 96 Applying Palettes EE EE GE Ee ee 96 Recalling Palettes EE EE eee 96 Editing Palettes Live ii ie ee Ge eee 98 Rerecordi EE ER RISE RA RICE ER EE ERAS 98 Update dea se eR CE RR AUR PAPANG haki 98 Editing Palettes in Blind llle 99 Editing in Blind se 99 Editing Palettes in Spreadsheet View
83. ed channels 1 through 3 and adds a label to intensity palette 2 Note To be able to label intensity palettes you will need a mouse or keyboard KI Using Groups and Intensity Palettes 87 Using Intensity Palettes Intensity palettes can be either applied to a selection of channels or recalled in their entirety Intensity palettes can be selected from the control keypad using Int Palette or from the ML Control display When palettes are applied or recalled all data is manual and will display in red Applying Palettes Palettes are applied only to selected channels therefore you must select channels before applying a palette If a selected channel has no stored value in the applied palette it remains in its current state Applied palettes will appear as manual data for the specified channels That data will appear as abbreviations of the palette type IP3 Intensity Palette 3 or as the palette label as defined in the displays settings To see the numeric values behind any palette or other referenced value press and hold the Data key When palettes are applied channels with stored data in the palette will follow that data according to manual time settings Palettes may also be applied using the sneak feature with default sneak time or a time specified using the Time key For Example To apply an intensity palette you must select the channels and which intensity palette you want to use e 1 Thru 5 Int Pa
84. ed to the master playback fader pair requires you to specify the cue list in the command line The left thumbwheel controls intensity of a selected submaster The right thumbwheel acts as next or last for the most recently selected cue list Element User Manual Patch Mode In patch mode the LCD displays the channel address and type for the currently selected channel s Softkeys The following softkeys are available in patch mode e Address e A e B e l e Fixture Controls shown as FixCtrl Address allows you to change the address of the selected channel 1 Address 1 Enter addresses channel 1 to output 1 A and B are used for patching dimmer doublers 9 7 Th 1 0 2 Address 1 B Enter patches channels 97 102 to outputs 1B 6B for dimmer doubling is used to patch the port and offset 2 Address 3 1 Enter patches channel 2 to port 3 offset 1 or address 1025 FixCtrl is used to display the fixture controls for a channel if available 6 FixCtrl displays fixture controls for channel 2 In this mode the right thumbwheel will function as next last commands Technical Specifications Handheld Transmitter Output U S A Default HF 1 2 410 MHz with 11 additional HF channels available 2 410 2 465 GHz 99 groups available per channel Antenna Helical fixed Connections Integral USB mini b connector for charging the unit Working r
85. element Lighting Control Console User Manual Version 1 6 Copyright 2009 Electronic Theatre Controls Inc All Rights reserved Product information and specifications subject to change Part Number 4330M1210 1 6 0 Rev A Released 2009 07 ETC Element Eos lon Emphasis Expression Insight Imagine Focus Express Unison Obsession Il ETCNet2 EDMX Revolution and Sensor are either registered trademarks or trademarks of Electronic Theatre Controls Inc in the United States and other countries ETC permits the reproduction of materials in this manual only for non commercial purposes All other rights are reserved by ETC Table of Contents Chapter 1 Chapter 2 Chapter 3 Introduction aoaaa aaaea 1 Welcome to Element SS a 2 Using this Manual EE EE 000 cece ee eee 2 Register Your Element elles 3 Online Element User Forums a 3 Help from ETC Technical Services A aa 4 Other Reference Materials 0 00 5 On Screen Prompts sess 5 Help System si ic eve cee Sd che EX bed aa sean Pade EUR ED 5 Important Lighting Concepts 0 0000 5 lon Operations Manual 022000 cece eee 5 QUICK Stail tern ra as ee eet AA Sar a tec CR a 5 QUICK Start eee eui v REESE Ra 7 Geitting Started ess eres Gale HARE a ROPA RE SEMEN 8 Hardware uite ades rece mac ual E EDS AR EE reU dari 8 Power Up the Console sels 8
86. en modified or has been modified in accordance with the wishes of the Copyright Holder Copyright Holder is whoever is named in the copyright or copyrights for the package You is you if you re thinking about copying or distributing this Package Reasonable copying fee is whatever you can justify on the basis of media cost duplication charges time of people involved and so on You will not be required to justify it to the Copyright Holder but only to the computing community at large as a market that must bear the fee Freely Available means that no fee is charged for the item itself though there may be fees involved in handling the item It also means that recipients of the item may redistribute it under the same conditions they received it 1 You may make and give away verbatim copies of the source form of the Standard Version of this Package without restriction provided that you duplicate all of the original copyright notices and associated disclaimers 2 You may apply bug fixes portability fixes and other modifications derived from the Public Domain or from the Copyright Holder A Package modified in such a way shall still be considered the Standard Version 3 You may otherwise modify your copy of this Package in any way provided that you insert a prominent notice in each changed file stating how and when you changed that file and provided that you do at least ONE of the following a place your modifications
87. ensity s FOCUS Hala Rs Pan and Tilt Color s All color parameters such as color wheel CMY scrollers and SO on e Beam Any parameter not covered in the other categories Live and Blind Live and Blind are methods to view and edit data in your show files Live displays data that is currently being outputted So if you raise a channel s level in Live Element will output that level Blind displays data that is not being outputted You can make changes to levels in Blind but you won t see those changes being outputted Blind is useful for editing When you press the Live key the screen will show you the live display When you press Blind you will see the blind display In either case you may use the Format key to alter how the data is displayed see Using Format page 23 Element User Manual Appendix B Setup Overview This appendix discusses Element s system settings that you can change to meet your preferences Opening Setup There are two ways to open the setup screen You can either press Setup or press Browser and scroll down to Setup The CIA will display the setup screen and the softkeys will change Element will default to displaying show settings however if you change the view Element will remember the view you were in when you return to setup The setup displays are Show Desk Note To select buttons in the show and desk displays you can either use a mouse or
88. ere made absolute All of the data updated in cue 5 will now be shown as absolute data 5 Thru 9 Update Make Absolute Enter breaks only the references for channels 5 9 and record their manual values to the cue Other manual values will not be included in this update Working with the Cue List 69 Using Cue Only Track The Cue Only Track key can be used as an applied exception to the cue only track system setting Therefore if the system is set to Cue Only the key behaves as a Track command Alternatively if the system is set to Track the key behaves as a Cue Only button For more information on Tracking vs Cue Only see Tracking vs Cue Only page 114 and Using Cue Only Track page 60 Cue Only Track can be used in conjunction with record or update functions Following are some examples of use Note In the following examples the commands Cue Only and Track indicate the same key hit of Cue Only Track a single button on the keypad The system setting determines the actual context of the button For clarity only the contextual function of the button is used in the examples With system set to Track Record Cue 5 Cue Only Enter Enter rerecords cue 5 This will make the changes to cue 5 only The changes will not track forward through the list Color Record Cue 5 Cue Only Enter Enter as above but changes to color parameters will not be included
89. ere there may be undefined or unwanted consequences of an action potential for data loss or an equipment problem WARNING A Warning statement indicates situations where damage may occur people may be harmed or there are serious or dangerous consequences of an action Please email comments about this manual to TechComm etcconnect com Element User Manual Register Your Element Registering your Element system with ETC ensures that you will be notified of software and library updates as well as any product advisories When you register you will also be enrolled in My ETC a personalized ETC Web site that provides a more direct path of communication between you and ETC Register now at http www etcconnect com product registration asp Online Element User Forums You are encouraged to visit and participate in the ETC Element User Forum accessible from the ETC web site www etcconnect com This gives you access to an online community of Element users where you can read about other users experiences suggestions and questions regarding the product as well as submit your own To register for the ETC Element User Forum Step 1 Goto ETC s community web site www etcconnect com community An introduction page to the online community will open Step 2 You may register for the forum using the register link in the introduction or by clicking the join link in the upper right corner of the page Step 3 Follow the regist
90. ermany 49 80 24 47 00 0 techserv hoki etcconnect com Element User Manual EE Introduction Other Reference Materials On Screen Prompts Element provides on screen prompts located above the command line to aid with programming These context sensitive prompts will give instructions and options based on the current display and key hits Help System A help system is also contained within your Element console To access help press and hold Help and press any key to see the name of the key e adescription of what the key enables you to do e syntax examples for using the key if applicable Note Help is included on most tangible action buttons on your Element console This includes most softkeys and clickable buttons as well as the traditional keys on the keypad As with hard keys the press and hold Help action can be also used with softkeys and clickable buttons Important Lighting Concepts In addition to Element s video tutorials ETC also has a video explaining the important lighting concepts of tracking and preset If you are new to lighting consoles it is highly recommended that you take a few moments and view this video Additional lighting concepts are also explained in this User Manual please see mportant Concepts page 113to learn more Periodic Table of Element The Periodic Table of Element is a handy reference guide for the various concepts and components of Element Please visit the Per
91. eypad defaults to selecting channels therefore no channel key is provided Channels may be selected on the control keypad using the and Thru keys for consecutive or non consecutive channel selection The following examples illustrate various methods of selecting channels from the control keypad 5 Enter selects channel 5 5 7 Enter selects non consecutive channels 5 and 7 5 thru 9 Enter selects channels 5 through 9 2 thru 8 5 Enter selects a range of channels 2 through 8 except channel 5 6 Enter removes channel 6 from the current selection list 1 Enter adds channel 1 to the current list of channels Note You may use and multiple times to add or remove multiple channels from the selection Thru lists may be entered in ascending or descending order Next and Last The Next and Last buttons increment and decrement channel selection If only one channel is selected Next increments the channel selection to the next sequential channel while Last decrements the channel selection by one If there is no specific channel selected when Next or Last is pressed channel 1 is selected Select channel 10 then change the selection to channel 11 using the Next key 1 0 Enter Channel 10 is selected with a gold outline around the entire channel and the channel number is indicated in white Next Channel 11 is now
92. fault values Element User Manual Effects on Submasters Channels running effects can be loaded onto a submaster Pressing the bump button of the submaster starts or stops the effect For the submaster to control the rate and or size of the effect it must be configured as an effects submaster When a submaster is defined as effect only the effect information is stored The slider will then have control of the in and out behavior of the effect If the submaster is set to additive the slider will control non effect values only Note The Mode softkey toggles between inhibitive effectsub and additive Click Mode until effectsub is on the command line Recording an Effect to a Submaster To apply an existing effect press Select Channels Effect x Enter Recording to a submaster press Record Sub x Mode Enter A submaster must be configured to be an effect submaster You can configure at the same time as you record the submaster Before you hit Enter hit the softkey for Mode until effect sub is on the command line Now hit Enter and the submaster has been recorded and configured at the same time Note The Mode softkey toggles between inhibitive effectsub and additive Click Mode until effectsub is on the command line Running an Effect from a Submaster The way effects are played back from a submaster depends on its mode and whether the submaster is set to be a proportional f
93. fset view Pressing Format will toggle between patch by address and patch by channel modes While in patch by channel mode any initial numeric entry from the keypad is assumed to be a channel When in patch by address mode the command line will say address In patch by channel mode the command line will say channel Element User Manual Patching a Dimmer By Address Tutorial Step 1 To patch a dimmer you must first open the patch display Press the Patch button Step 2 Enter an address number from the control keypad When typing any number from the control keypad and patch is in default address mode address is assumed and is placed on the command line Step 3 Enter the channel or channels Press At and enter the channel using the control keypad Multiple addresses may be patched to a channel in a single command For example 1 0 5 2 0 5 3 0 5 At 1 0 Enter would patch address 105 205 and 305 to channel 10 When more than one device is patched to a channel Element automatically creates parts for each device This is used if you need to access an address directly in the patch by channel display Note If at any point you try to patch an address that is already in use Element will post an advisory to indicate this preventing you from duplicating addresses in your patch Element will only patch an address to a single channel at a time Patching a Dimmer By Channel Tutorial
94. g Unless you specify otherwise Element assigns default fade times to any cue you record Default timing is designated in Setup Cue level timing can be applied when a cue is recorded or can be added or modified later The Record command is not required when changing the time of a pre existing cue Following are some examples of record commands with cue level timing Record Cue 5 Time 9 Enter record cue 5 and puts a time of 9 seconds Record Cue 6 Time 3 Time 9 Enter records cue 6 and specifies the intensity up focus color and beam time at 3 seconds and the down time at 9 seconds The first instance of Time is used for intensity up fade meaning intensity value is fading to a higher level than is previously set and the second instance of Time is used for intensity down fade time intensity values fading to a lower level than is previously set Cue 6 Time Enter Enter resets time to default value If the cue is recorded with split time this command only resets the upfade time Cue 6 Time Time Enter Enter resets the down intensity time to the default value Manual Timing at a Cue Level It is possible to assign a time of manual for manual parameter transition through the associated fader Manual times are assigned by using the Manual softkey that is displayed when recording a cue For more information on manual timing see Manual Timing Control page 81
95. gh the displays This chapter contains the following sections Recording Groups Live Selecting and Recalling Groups Group List Recording Intensity Palettes Live Using Intensity Palettes KI Using Groups and Intensity Palettes 83 Recording Groups Live Record groups of channels that you want to have available for fast recall later Groups can be stored as whole numbers such as Group 5 or as decimals of tenths or hundredths such as Group 2 5 or Group 7 65 All groups may be labeled These labels are then displayed in the group list The following syntax examples illustrate the various methods and features available when recording groups 1 Thru 5 Record Group 7 Enter records only channels 1 5 to group 7 Record Group 7 Enter records all channels with non default values to group 7 3 Thru 8 Record Group 8 5 2 Enter records channels 3 8 to group 8 52 3 Record Group 7 Enter records all channels except channel 3 to group 7 Record Group 7 Label name Enter records as above and adds a label to the group Note Groups do not contain intensity levels See Recording Intensity Palettes Live on page 87 Ordered Channels When recording groups channels are ordered in the group based on their selection order when the group is stored This ordering is useful combined with Next and Last functions and when apply
96. he command line is cleared or Next or Last is used to increment to the next address This feature is useful when you want to perform an address or dimmer check Address Check Address check allows you to quickly step through all of your patched addresses D Note Address check differs from Address at Level because it skips non intensity parameters of patched addresses Address 1 at Full Check Enter brings address 1 to full intensity Use Next or Last to progress through the address list to complete the address check Any key press other than Next or Last will terminate address check mode Moving Light Control For more information about the ML Control display see Moving Light Control page 92 For more information on programming moving lights please see the Element Moving Light tutorials and or the lon Operations Manual Element User Manual Chapter 6 Storing and Using Submasters Submasters are intensity levels and non intensity parameters recorded to a fader for simple playback This chapter explains how to record and use submasters on your Element console This chapter contains the following sections About Submasters 00 llli less 50 Recording a Submaster 4 0 0 0 50 Using Bump Button Timing With Submasters 54 e Submaster List lile ees 55 KI Storing and Using Submasters 49 50 About Submasters Submasters can store any para
97. he default times for manual changes to occur in live Times can be set for Intensity Up and Intensity Down Manual Control This section allows you to specify the values for certain buttons and settings used in manual control To change any value click the appropriate button in the CIA and use the keypad to enter a new value Preserve Blind Cue This enables the console to recall the last selected cue in blind when you return to blind The default is disabled Level This sets the default for Level which is accessed in Element by double pressing Full Any value between 0 100 may be entered The default is 100 Plus This sets the level for the which is accessed in Element by pressing At which will increase the selected channel by the set percentage Any value between 0 100 may be entered The default is 1096 Minus This sets the level for which is accessed in Element by pressing At which will decrease the selected channel by the set percentage Any value between 0 100 may be entered The default is 1096 Rem Dim Level This allows you to set the level for all Remainder Dim commands The default is O Default Times In this section you may change the default times for sneak commands back time and go to cue time The default for these is 5 seconds except for back time which uses a default of 1 second Face Panel In this section you may change the sounds settings as well as adjusting the inc
98. his function on Element press At or At By default and are assigned a value of 10 This can be changed in Setup page 117 This can be used with any parameter Channel Intensity When channels are selected pressing At increments the intensity level by 10 or by the value established in setup Alternatively you may press At to decrement the intensity level by 10 You may use these keys consecutively to add to or subtract from the intensity level For Example Select channels 1 through 10 and set them to an intensity level of 4596 from the keypad e t Thru 1 0 At 4 5 Enter Change the intensity level to 65 using which is set to its default value of 10 in the setup menu AU At E Basic Manual Control 45 Remainder Dim Rem Din temporarily provides a zero intensity to all channels except those that are currently selected those that are parked or those with intensity contributions from submasters If the remainder dim command is reversed the stage returns to its previous state You may use the following commands for remainder dim Next and Last moves through the channel list select channels Rem Dim Enter sets all non selected channels to zero Rem Dim clears the rem dim function and returns the stage to its previous state Pressing Rem Dim again releases all channels from rem dim mode and restores the stage to its previous sta
99. his mode is used for parking channels and also for channel check and address check functions Softkeys The following softkeys are available in park mode Address e Channel Last e Full Out Next Address and Channel are used to select addresses or channels for parking Channel 7 5 Enter Parks channel 7 at 50 Address 8 Full Parks address 8 at full Full and Out are used to set those levels for channels or addresses Out parks the channel or address at 0 Next and Last are used for the check functions see below 9 Enter unparks channel 8 Channel or Address Check When a single address or channel is selected using Next and Last you can rapidly increment or decrement through the channels or addresses to verify function This only works when a single channel or address is selected on the RFR and then Next and Last is used In this mode the thumbwheels will also function as next and last commands Element User Manual Live Mode Live mode is used for modifying levels and recording or updating cues This mode is intended to allow you to make basic adjustments to show data Buttons and softkeys function as they do within Element The command line is displayed in the LCD to verify the commands you enter It also displays details for the currently selected channel or the current cue if no channels are selected Softkeys The following softkeys are av
100. ial show 29 ordered channels 84 ordered view groups 2o vb peer CEPS 86 out of sequence cues 78 using go to cue 79 output DMX 2 14 P paging softkeys aaa 19 palettes about EE EE 91 as absolute data 99 beam a 93 CONOR 2 ee KAKA KARA DANG 93 deleting aaa 100 editinginblind 99 spreadsheet view 100 editing in live 98 fOCUS 22 32 obedire RE 93 intensity EE EE ee 93 recalling aa 96 rerecording 98 selective storing using Record 95 storing a 94 using Record 94 types of aaa 93 updating a 98 parameter category timing SOtting ees 63 partial show loading 29 patch ak ee Eens EE D A A E 31 TWO Lis Kaha ARR ex tme 32 accessories 36 Clean mamana Coen dtu 37 compound channel 34 dimmer 0 2000 eee 33 display a 32 BEDS 4b Mese 36 moving light lusus 36 status column 33 tutorial patching dimmers 33 patching moving lights 36 patching by address 33 by channel 0 33 scroller 0 0 ccc eee eee 35 Phone Remote 129 playback fader controls GOs Ate geen ted 80 Stop Back 80 intensity manual override 82 manual control dur
101. ill be displayed in the upper left corner of the Live or Blind displays The command line prompts will also provide some guidance depending on the current mode Cue Numbering Cues can be numbered from 01 10 000 Element provides you with multiple ways to number your cues The most common methods are listed below After pressing record enter a cue number which can be a whole number 1 or a decimal number 1 1 After pressing record rather than entering a cue number you may press Next which will automatically number the cue with the next sequential number in the cue list For example the current cue is numbered cue 1 1 pressing Record Next will automatically number the new cue 1 2 Whole numbered cue Next increments the next whole numbered cue e Tenths numbered cue 1 Next increments in tenths Hundredths 01 numbered cue Next increments in hundredths When recording decimal cues it is not necessary to specify the leading cue number if a decimal cue has already been recorded For example if the current cue is numbered 5 2 when you enter the next record command you can just enter 5 to record cue 5 5 58 Element User Manual Recording Cues in Live When using Record all parameters of any lights that have non default values either from manual control other cues or submaster playback are stored in the target cue When cues are recorded they are automatically played back and manu
102. ill stop running the effect and return to their background state using the exit time Stop and Fade when the effected is exited channels will stop running the effect and return to their background state using the exit time Stop and Hold when the effect is existed channels will halt exactly where the effect left them Time Entry or Exit These fields establish the length of time for channels to enter or exit the effect It can be entered in minutes and seconds from the keypad These timing values are applied to the entry and exit modes You can also use cue level timing for these click Entry Time Enter or Exit Time Enter Grouping and Trail Grouping and trail are used with relative and absolute effects See the effects chapter of the lon Operations Manual for more information 11 Creating and Using Effects 105 Effect Status Display To view the effects currently running you may press Browser Effect Status to reveal the effect status display in the CIA This display shows you any currently running effects and gives you the ability to edit the effect while running For Example To edit an effect select the effect using the command line or by clicking on the effect in the status display Effect 9 0 2 Enter Effect Status The effect itself can be accessed for editing from this display by clicking Edit Any changes made directly in the live effect editor are made to the effect itself
103. ing 81 out of sequence cues 78 using Go aa 80 using stop back 80 using go to cue 79 playback faders about xah nan 75 Playback Status Display 127 playback status display color indicators 127 indicators 00 127 text indicators 127 power powering down 8 preheat cue flag 00 eee eee 67 prompts ON SCrEEN ee ee 5 R Radio Focus Remote RFR 129 basic use 130 keypad 130 141 142 LCD ha IE E 130 recharging 131 thumbwheels 130 operation modes 131 I G 133 Dark iua duet Ades 132 patch 135 playback 134 recharging 131 technical specifications 135 rate cue attribute 65 recall from 22 record cues in live 59 using Record 59 cues in blind 72 groups live a 84 palettes aa 94 with selective store 95 submasters 50 recording intensity palettes 87 register your Element 3 relative effects 109 Release See Sneak rem dim See remainder dim remainder dim 005 replace With n n n aaan a aaan 22 rerecord palettes RFR See Radio Focus Remote S SAVE aS eee saving existing sh
104. ing Patch 1to1 will deselect the option and result in a blank patch Show File Names Names of show files may appear in the browser list in normal text or in bold text Files in normal text indicate that there is only one show file stored by that name Bold show names indicate that there are several versions of the show file stored under that name the bold one being the most recent To access the most recent show file simply select the bold name You may right arrow gt from the bold name to expand a list of previous versions beneath it in the browser Select the desired show from the expanded list Open an Existing Show File To open an existing Element show file navigate within the browser to File Open and press Select Browser Y File ch comm the musical i Save Open 7 5how File Archive i ion fle 2009 04 01 14 j a tech comm the n 6 05 12 39 04 esf i i tes 05 19 16 25 25 esf P KINGS A MESI i P Export j Import p Exit Element RED onset Element provides you with multiple locations to retrieve an Element show file esf including Show File Archive This is the default storage location for show files when a show file is created and saved Folders are automatically created to store older versions of a show file This allows you the ability to open the latest version or an earlier version of a show file if desired File server if one is connected When there is no file server connected
105. ing effects to groups For Example If you record a group by selecting channels in the following order 1 3 5 Thru 9 Record Group 1 Enter and later you select Group 1 and press Next the channels will be accessed one at a time in the same order in which they were initially selected If new channels are added to an ordered group using an update command those channels are added to the end of the channel list from an ordering perspective When a group is previewed using the group list the display defaults to showing the ordered view Channels can be reordered as needed from this list Use the Format key to change to a numeric listing of channels For another example e 1 0 Thru 2 Record Group 1 Enter This will record channels 10 through 2 to Group 1 and then if you select the group you can cycle through the channels using Next starting with 10 then 9 then 8 and so on Element User Manual Offset You can use the Offset softkey to aid in channel selection prior to storing groups The offset options are Odd Even Reverse and Random For example 1 Thru 9 Offset Odd Record Group 5 records all odd numbered channels between 1 and 9 to Group 5 Editing and Updating Groups in Live Existing groups can be updated or rerecorded in Live If you rerecord an existing group a confirmation is required unless disabled in Setup By rerecording a group y
106. iodic Table of Element lon Operations Manual The Element User Manual is a beginning guide to the Element Lighting Control Console For more in depth discussion of topics covered here or for more advanced features of Element such as show control please see the lon Operations Manual The lon Operations Manual is available as a pdf on the Element Tutorial CD or for download from www etcconnect com Quick Start To quickly get started with Element please See Quick Start on page 7 For more in depth information about Element please continue reading this User Manual Element User Manual Chapter 1 Quick Start This chapter will walk you through the steps of quickly getting started with Element This chapter contains the following sections Getting Started AA 8 EE AA Aa 8 Getting the Lights On a 9 Recording a Lighting Look 2 EE EE EE ee 10 EST Quick Start Getting Started This chapter will quickly get you started with using Element Later chapters will go into further detail of topics touched upon here Hardware FaderPosition Switch Faders and bump buttons Power button Blackout and Grandmaster Power Up the Console Step 1 Attach the appropriate power cable to the IEC connector on the rear of the console Step 2 Press the power switch lis on under the IEC connector on the rear of the console to turn power on This will provide power t
107. ions 125 126 Ph Text Indicators in live blind Please note examples of text indicators in the following graphic a om n _ underscore t gee COLE COLE NEN Jaa Gaie COCO CECCE Ceo Ceect s OOSS GOETE dj LEGO BEEEE SEEDED OSCE Color conventions listed above apply to text indicators as well Therefore red indicates a manual value that must be stored e t B eo l IP P lt Ph Underlined value white indicates a system applied block also called an auto block Found in place of parameter data in summary view Indicates that not all parameters in that category are at the same value This indicator is found only in the summary view or in table view when the parameters are collapsed into a category view only Indicates the channel or parameter is manually blocked This block must be stored Channel is controlled by an inhibitive submaster Indicates that the value is referenced to a palette Intensity Color Focus or Beam This text is followed by a number indicating which palette is being referenced This can be substituted with the palette label if the Show Reference Label setting is activated Indicates the channel is parked Indicates the channel is at a preheat level Element User Manual EE Ea Found in the non intensity categories of a marked channel The O is followed by a number indicating which cue the mark is in preparation for OR
108. is said to track Levels will continue to track until they encounter a move instruction EY Important Concepts 113 114 Tracking vs Cue Only Move Element is by default a tracking console Tracking relates to how changes to cue data are handled New data is saved to a cue and unchanging data is allowed to track through to the next cues until a change or move instruction is given When editing a cue in tracking mode changes will track through subsequent cues as long as that previous data was also tracking through those cues It is possible to change the default setting of Element to Cue Only This prevents changes from tracking forward into subsequent cues unless overridden with a track instruction Element also has a Cue Only Track button that allows you to record or update a cue as an exception to the default setting Therefore if the console is set to Tracking the button acts as Cue Only If console is set to Cue Only it behaves as a Track button When the Cue Only override is used to edit previously tracked data the adjustment is made only in the current cue The tracked data is protected in the following cues See Using Cue Only Track page 60 for more information Fade Move Fade is a lighting control philosophy which determines how cues are played back Element adheres to this philosophy In a Move Fade system parameters do not change from their current setting until they are provided a move instruction in
109. isappear and the lock will lock the CIA to hold it in place To unlock the CIA click the lock again and the double arrows will reappear Command Line Prompt Directly above the command line you will see red text that will prompt you for an action The prompts will change between different displays and actions and are useful information to aid you in programming Element User Manual Using Softkeys Some of the features and displays in Element are accessible from the softkeys which are located in the bottom right area of the CIA Those softkeys correspond to buttons S1 86 and More SK Remember the use of the Browser button This button offers softkeys that access the following displays Effect Status Show Control Curves Each of these displays offers its own specific softkeys of relevance Context Sensitive Softkeys Softkeys are context sensitive and will change depending on a number of factors including the active display the current command line the active record target and so on Element always repaints the softkeys to coincide with your current action To get the full use of features on your Element system be sure to familiarize yourself with the softkeys that become available as you program your show Changing Softkey Pages When there are more relative softkeys than the six available softkey buttons the LED in the More SK button will light Press More SK to view the additional softkeys
110. ise Square 9 Sheung Yuet Road Kowloon Bay Kowloon Hong Kong m Tel 852 2799 1220 Fax 852 2799 9325 Service Americas service etcconnect com m UK service etceurope com m DE techserv hoki etcconnect com m Asia service etcasia com Web www etcconnect com w Copyright 2009 ETC All Rights Reserved m Product information and specifications subject to change sisie 4330M1210 1 6 0 m Rev A m Released 2009 07
111. it will not display in the browser USB E device When a USB device is connected and an Element show file esf is available on the device you will notice the USB is displayed in white text and is expandable When the USB device is connected and no Element show file is loaded on the device you will notice the USB F is displayed in a grey color and is not selectable Open the desired location To open a show file from the Show File Archive navigate within the browser to File Open Show File Archive and press Select To open a show file from the file server navigate within the browser to File Open File Server and press Select To open a show file from a USB device navigate within the browser to File Open USB E and press Select 28 Element User Manual Select the specific show file Navigate within the specified storage location and select the show file you wish to open press Select If the selected show has multiple time stamps navigate to the desired revision and press Select This will open the partial show loading screen in the CIA Color Cues Palette Submasters Fixtures Beam Patch Palette Effects Curves System Settings Intensity Palette Groups Focus Show Pales M5 Control From this screen you can select which components of the show file you wish to load The buttons at the center of the CIA represent all of the show components that you can choose to
112. ith The following are representative methods used for editing palettes in blind spreadsheet Color Palette 1 Thru 9 Enter selects color palettes 1 through 9 1 Scroller 4 Enter sets channel 1 scroller value to 40 in the selected color palette In addition to the examples given above here are some examples of the additional palette editing features you have while editing in spreadsheet view palette type 1 thru 5 Move To palette type 9 thru Enter this will move palettes 1 5 to palettes 9 14 respectively You do not have to supply the end value for Element to perform the move Deleting Palettes To delete color palette 1 press Delete Color Palette 1 Enter Enter When palettes are deleted any references in cues will be converted to absolute data Element User Manual Chapter 11 Creating and Using Effects Effects are a method within Element to provide dynamic repetitive action to channels This chapter explains the different types of effects and how to use them This chapter contains the following sections ia AE ADA OE ur AKA pa RA xu e 4 heads 102 The Effect List 022 AA NA NAA ea sea oe ees 102 Effect Status Display ll elles 106 N io Loo oos EE OE N bd XA ER 107 Absolute Effect llli lesen 109 Relative Effects llli llle lees 109 Apply an Existing Effect lille 110 Effects on Submasters
113. ith is used to select channels that have certain specified values and then provide new instructions for those values For Example Select a range of cues e Cue 1 Thru 9 Enter Select a range of channels that are used throughout these cues and enter a change instruction e 1 Thru 7 At Color Palette 5 Replace With Color Palette 3 Enter This instruction finds all instances of channels 1 7 in cues 1 9 that are in color palette 5 and replace CP5 with CP3 Be aware of the track cue only settings when using this command The range of possibilities of potential Replace With commands is virtually endless and can be applied to single cues or channels ranges of cues or channels parameters of any type or timing data Move To Move To is used to move cues from one location in a cue list to another location in the same or a different cue list When cues are moved values that were tracks or move instructions and now match the previous cue will be auto blocked by the system The impact on subsequent cues is based on track cue only settings as described above Below is an example of Move To Cue 2 Move To Cue 9 Enter the contents of cue 2 moves to cue 9 Cue 2 is deleted If cue 9 already existed a confirmation would be required to overwrite it You can also hit Copy To Copy To to access Move To In the above example any tracked values in cue 2 become blocks see Block page 66 or mo
114. l data being output from Element In blind it will display all data for a single record target cue palette In the table view a slight space is provided between fixture types giving a clear delineation between them The name of the fixture type is displayed at the top of the section for that fixture racking vohiton Intensity color Parameter data Beam Scroller Hue Saturatn Scroller Fan Scroller MSpeed Gobo Ind Spd Gobo Mode F F 5 3 7 FL FL gt Intensity Color Cyan Hue 77 196 196 196 IH CECECEEECEECEECCEECE Fixture type _ Flags Attributes Cue Int Up IntDown Dur MBP Follow Link Loop Curve Rate Label External Links ED 5 EE Live Table View 2 System Basics 23 Summary View The summary view displays the largest number of channels of any of the formats Below you can see channels 1 80 are shown This format is best used to see large numbers of channels intensity data or parameter category data Individual non intensity parameters are not visible in this view Channel numbers Intensity data aue eee meme EEE di GOB ARE OOH E EB Eel GEEEOECOEDEEEEE EE F C B data Zooming Displays You may zoom the table and summary view to display more or less channels To do this press and hold the Format button and scroll the Level Wheel to alter the number of channels visible Scrolling the wheel up zooms in Scrolling the wheel down zooms out Zooming this display when it is in 100 channel
115. le above deleting cue 5 in cue only mode would result in any tracked values in cue 6 that originated in cue 5 being converted to move instructions If you apply the Track button to the delete instruction the move instructions from cue 5 are deleted and the values from cue 4 would then track into cue 6 and beyond Some examples of cue deletion are Delete Cue 5 Enter Enter deletes cue 5 Subsequent cues in the list are affected depending on the console default setting as described above Delete Cue 6 Cue Only Track Enter Enter deletes cue 6 making exception to the default setting as described above Delete Cue 7 Part 1 Enter Enter deletes part 1 of cue 7 Delete Cue 8 Part 1 Thru 3 Cue Only Track Enter Enter deletes parts 1 3 of cue 8 making exception to the default setting as described above Group 1 Delete Cue 2 Enter deletes any channels in group 1 from cue 2 Cue 2 remains in the cue list and any channels not in group 1 are unaffected Delete Cue 2 thru 8 Cue Only Track Enter Enter deletes cues 2 8 making exception to the default setting as described above Element User Manual Chapter 8 Cue Playback Element has many features that aid in cue playback The playback section includes the master fader pair Grandmaster load button and the fader control softkey Introduction to Playback
116. lects group 3 and sneaks it to color palette 1 in 7 seconds E Basic Manual Control 47 Channel Check Channel check allows you to quickly step through all of your patched channels This is useful for checking lamps or checking focus Note Parked dimmers will not be affected by the channel check feature The following examples illustrates the how to use the channel check feature 1 at 7 s05 Channel Check Enter brings channel 1 to 70 intensity Next channel 1 returns to its background state and channel 2 is set to 70 intensity Next channel 2 returns to its background state and channel 3 is set to 70 intensity For Example If the command line currently reads e 1 at 5 0 Enter You may still place channel 1 in channel check mode even though the command line is terminated Click e Channel Check Enter Use Next or Last to progress through the channel list to complete the channel check Any other key press other than Next or Last will terminate channel check mode Address at Level The Address softkey in Live is used to send level information directly to an output address Address 5 Full Enter sets output address 5 to full It will return to its previous level once the command line changes After using the Address command Next and Last may be used to increment the address number and set it to the same level Addresses return to their previous level once t
117. les the Software to deal in the Software without restriction including without limitation the rights to use copy modify merge publish distribute sublicense and or sell copies of the Software and to permit persons to whom the Software is furnished to do so subject to the following conditions The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software THE SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND EXPRESS OR IMPLIED INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM DAMAGES OR OTHER LIABILITY WHETHER IN AN ACTION OF CONTRACT TORT OR OTHERWISE ARISING FROM OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE Corporate Headquarters m 3031 Pleasant View Road P O Box 620979 Middleton Wisconsin 53562 0979 USA m Tel 608 831 4116 m Fax 608 836 1736 London UK m Unit 26 28 Victoria Industrial Estate Victoria Road London W3 6UU UK m Tel 44 0 20 8896 1000 m Fax 44 0 20 8896 2000 Rome IT m Via Ennio Quirino Visconti 11 00193 Rome Italy Tel 39 06 32 111 683 m Fax 44 0 20 8752 8486 Holzkirchen DE Ohmstrasse 3 83607 Holzkirchen Germany m Tel 49 80 24 47 00 0 Fax 49 80 24 47 00 3 00 Hong Kong Rm 1801 18 F Tower 1 Phase 1 Enterpr
118. lette 2 Enter As long as channels 1 through 5 were originally recorded as part of intensity palette 2 they will now be at the intensity level of that palette If they were not originally part of the palette those channels will remain at their current state Recalling Palettes Recalling a palette can be done in two different ways You can recall a whole palette so you don t need to remember which channels are used for what palette For Example e Recall From Int Palette 2 All the channels in intensity palette 2 will be selected and put to the level of the palette The data will appear as abbreviations of the palette type IP3 Intensity Palette 3 or as the palette label To see the numeric values behind any palette or other referenced value press and hold the Data key Intensity Palette y at z Enter Recalls the intensity palette for selected channels and sets all recalled intensity values to a proportioned level of their recorded states Note The above example breaks the referenced link to the intensity palette To maintain the link the palette must be recalled without a modified intensity value Calling back the intensity palette at full will also break this link Element User Manual You can also make a channel selection and recall from an intensity palette to display the actual intensity value For Example For this use of recalling palettes you must first select the channels and
119. lette then rerecord the palette e Record Color Palette 4 Enter Enter Update Live changes can be updated to both active and inactive palettes When updating a parameter in an active palette that parameter will no longer be absolute data but will now be in the updated palette on stage The following illustrates how to update color palette 2 when no cues are active and you have recalled channels within that palette channel list Update Color Palette 2 Enter any manual changes for channels originally in the palette are updated in color palette 2 1 Update Color Palette 2 Enter adds channel 1 s manual data to color palette 2 If a channel or parameter does not have data in the palette being updated it will not be added to that palette unless the user specifically requests it by specifying the channel Element User Manual A Editing Palettes in Blind CAUTION When editing palettes in blind changes to palettes are automatic therefore no update or record command is required Palettes can be viewed and edited in blind in the summary table and spreadsheet views View palettes from blind While in any blind mode when no channels are selected you can enter a palette from the command line This will take you into blind channel mode for that palette Color Palette n Enter You may also cycle through the available palettes using Next and Last Editing in Blind The foll
120. lettes can be numbered from 0 01 through 1000 and each can be given a label Record will store the relevant current parameter data for all channels with non default data for the appropriate palette type as modified by the filter settings on the front panel To select which palette type you want to record you will need to have the ML Control screen open Press ML Control See ML Control on page 92 Color Beam and Focus palettes are accessed from the ML Control display Intensity palettes can be accessed from the ML Control display or by pressing Int Palette For Example Assume you want to create a custom color using the color picker for hue and saturation data and store that data to a custom color palette First you must select channels e 1 thru 1 1 Enter Using the color picker adjust the hue and saturation levels to the desired look When the color is selected store the palette e Record Color Palette 4 Label sFOH Blue Enter Notice that when you recorded the color palette all of the color data for channels 1 through 11 is displayed in live with the reference CP 4 Because Record was used it stored all of the color parameters for those channels When a palette is created the channels and the parameters involved in the record action are automatically set to the palette reference CP 4 in this instance To view the absolute data for those channels press and hold the Data key The fo
121. line The attributes of the selected cue such as timing attributes label and external links are shown at the bottom of the live blind display above the command line Attributes Int Up Int Down Dur MBP Follow Link Loop Curve Rate Label External Links scenel In Live To load a new cue to the faders press Cue Enter Load When the Go button is pressed the activated cue will be the selected cue The selected cue is changed by go record or update instructions as well as cue modification or selecting a cue on the command line When you execute a cue that has a follow time the next cue will become the selected cue when activated In Blind While in blind changing the selected cue will change the playback status display to show information surrounding that cue AN CAUTION When editing in blind changes to cues are immediate therefore no update or record command is reguired While working in blind mode cues can be executed in live using Go Back and Go to Cue but this does not change the cue you are working with in blind LE Cue Playback 77 78 Out of Sequence Cues An out of sequence cue is any cue that is played back in one of the following ways Cue is executed using a Go To Cue command Cue is executed by a link instruction Cue is loaded into a fader s pending file Generally when an out of sequence cue is executed the entire contents of the cue will be played back move instru
122. llowing methods can be used to store palettes using Record Record Focus Palette 2 Label name Enter records focus parameter data for all channels not at their default state and adds a label to focus palette 2 Record Color Palette Next Enter records data to the next sequential color palette number 5 Record Beam Palette Next Label lt name gt Enter stores to the next sequential beam palette withholding the group or channels specified and adds a label Element User Manual Selective Storing Palettes with Record Palettes can also be created using selective storing which allows you to specify only the channels and or parameters that you want to store The following examples illustrate various methods of selectively storing palettes using Record 1 Thru 3 Record Intensity Palette 2 Label lt name gt Enter records the intensity data for selected channels 1 through 3 and adds a label to intensity palette 2 Group 2 Record Beam Palette Next Enter records the beam parameter data for Group 2 to the next sequential beam palette number 9 Record Focus Palette 5 Enter stores the focus data to focus palette 5 excluding the group or channels specified 1 Thru 9 Iris Zoom Record Beam Palette 5 Enter stores all zoom and iris data for channels 1 9 to beam palette 5 Note When using a selective store yo
123. ly you with options to affect the submaster type or if the submaster is set to independent You can also move the content of a submaster using Move To For example Sub 1 Mode Enter toggles the submaster 1 between additive inhibitive and effectsub Sub 2 Independent Enter toggles submaster 2 s independent setting on and off Independent can only be activated on an additive submaster Sub 2 Move To Sub 9 Enter Enter moves the contents label and timing data from submaster 2 and places it in submaster 9 Submaster 2 is removed You may copy the contents of a submaster by using the Copy To button Editing Submasters If you want to actually edit the contents of the submaster you can select the submaster and click Edit This changes focus to the live blind display and places you into the blind edit mode for the specified submaster You may also press Blind and select the required submaster from the command line Any changes made in this screen are automatically stored A Record or Update command is not required Changes made in blind to active submasters are immediately routed to live output KI Storing and Using Submasters 55 56 Element User Manual Chapter 7 Working with the Cue List Cue are basically looks created When cues are created they are stored in a cue list This chapter contains the following sections Basic CUBING na epee ERRARE DE De ORE RR a 58
124. meter data for channels You can copy cues or palettes to a submaster as well Channels running effects can be loaded onto a submaster See Effects on Submasters on page 111 On submasters the button beneath the potentiometer acts as a bump button or a mark button depending on the submaster type Proportional or Intensity Master It is possible to program upfade dwell and downfade times in association with the submaster bumps When a submaster bump LED is blinking it means that the submaster must be homed due to either changes to its content or to its mode In either case reset the submaster by dropping it to zero and the moving the fader back to the desired position Inhibitive submasters see below that are blinking must be homed to 100 rather than zero The LED will also blink when the submaster is in a Held state via bump button timing Recording a Submaster You can record current stage contents directly to a submaster To do this set levels in live as needed then record them to the submaster See the following examples Record Sub 5 Enter records all current values to sub 5 Record Sub 5 Mode Enter as above and alters mode between inhibitive or additive Other submaster properties HTP LTP Exclusive and so on can be assigned in this way as well Pressing a submaster s bump button with Record on the command line will record the data to that submaster You can also record selected channel
125. n be from 1 32 ID ranges may be used For example ACN MIDI Receive ID 2 5 Enter MSC Transmit This touchbutton toggles the setting for transmitting MIDI Show Control data between Enabled and Disabled The default setting is Disabled MSC Transmit Channel Also know as Device ID this setting allows you to establish the device ID with which Element will transmit MIDI show control information A device ID can be from 0 126 For example MSC Transmit Channel 5 0 Enter ACN MIDI Tx ID This setting allows you to specify the ID number of MIDI Show Control data that Element transmits over an Advanced Control Network ACN When set Element will transmit MSC data to any gateway that has its MIDI Out Stream ID set to the same number ACN MIDI Transmit ID can be from 1 32 ID ranges may be used ACN MIDI Transmit ID 2 5 Enter Element User Manual Analog Inputs This touchbutton toggles the setting for receiving analog inputs between Enabled and Disabled Default is Enabled Relay Outputs This touchbutton toggles the setting for allowing Element to trigger external relays Options are Enabled or Disabled The default is Enabled Serial Enablej This touchbutton toggles the ability to receive serial commands Options are Enabled or Disabled The default is Enabled Serial Group Ids This touchbutton is for setting up which serial group
126. nel faders EB Element Overview 16 Element User Manual Chapter 2 System Basics This chapter will discuss using the basic Element displays This chapter contains the following sections The Central Information Area CIA Using Softkeys Using the Browser Display Control and Navigation Using Format 2 System Basics The Central Information Area CIA The Central Information Area CIA is displayed on the lower portion of the screen Command Line Command Line Prompt Browser Double arrows CIA lock CIA show hide shown unlocked Softkeys Browser The browser is the interface for numerous functions including saving a show opening a show changing settings viewing record target lists opening displays and many other functions Press Browser to display Collapse Expand the CIA It is possible to collapse the CIA from view You can collapse the CIA by pressing Browser or by clicking the double arrow icon on the right side above the CIA The CIA will collapse from view exposing a larger viewing area of whatever display is visible above the CIA The double arrows will move to the bottom of the screen To expand the CIA into view again press Browser or click the double arrow at the bottom of the screen The CIA will reopen Lock the CIA You can lock the CIA in place to prevent it from being collapsed To lock the CIA click on the lock above the browser The double arrow above the CIA will d
127. ng Accessories LEDs and Moving Lights The process of patching moving lights requires more detail than patching a dimmer Specific information is required for more advanced control of the features offered by moving lights 36 Note Patching accessories LEDs and Moving lights require a mouse or touchscreen Tutorial Step 1 To patch a moving light you must first open the patch display Press the Patch button Step 2 Press Format to change the display to patch by channel mode Step 3 Enter a channel number or multiple numbers from the control keypad When typing any number from the control keypad and patch is in default channel mode channel is assumed and is placed on the command line You can use the and Thru keys to make your channel selection For example 1 0 1 Thru 1 1 0 Note Alternatively when patch is in address mode DMX address is assumed and is placed on the command line Channel mode and address mode are toggled using the Format key in the patch display Step 4 Click the Type button in the CIA Step 5 Select a device type from the fixture library a Press Manfctr from the CIA to display the fixture library The two columns on the left are pagable and show manufacturer names b Use the arrow buttons to scroll the list of manufacturers Selecting a manufacturer repaints the device columns with all devices from that manufacturer that are available for patching
128. ng lights is done by using the ML Control display Pressing ML Control will open up the ML Control display in the CIA You will need to have a moving light selected to properly view this display The display will change based on the device selected If you have a device that only has intensity and color parameters the ML Control display will only show intensity and color parameters Note To use the ML Controls you will need either a mouse or a touchscreen ML Control Controls available in this display will change based on the fixture selected 92 8 1 10 4 1 9 a PAA Category button ERU EI RB Parameter button Clicking the button will put the parameter on the command line PAA Home button allows you to home a specific parameter or attribute of a parameter LA MA AA Collapses or expands categories Oa ade pah MEG Parameter attributes s O aaa MA Arrow to scroll through a fixture s available categories a AA Palette button Clicking the button will put the palette on the command line DES TER EE Palette Select buttons Will display number or label e dU seris ak ees Virtual encoder Click and hold close to the center line for slow movement further away for faster movement WO te Aa oie eee Opens the gel picker EE S Toggles the color format from Hue Saturation to absolute parameter data and back N MEE AE Gives pan and tilt functionality to a mouse or trackball Element User Manual About
129. nsity Master A submaster can be set to be either a proportional fader or an intensity master This is done using the Fader softkey Element defaults to submasters as proportional Proportional submasters When a submaster is proportional the slider will control all contents of the submaster intensity and non intensity parameters when moved from zero When a proportional sub is return toward zero channels will be returned to their previous levels The bump button can be used to bump all values to their recorded levels in the submaster or by assigning timing values fade the contents of the submaster up or out Intensity master When set to this fader type the slider will control intensity only The bump button can be used to preset mark non intensity parameters stored to the submaster If the bump is not pressed before the slider is moved the slider will also fade the non intensity parameters to their recorded values Once the non intensity parameters are at their end state the slider only controls intensity When dropped toward zero controlled intensities will be faded toward zero To toggle a submaster between a Proportional or I Master fader e Sub 8 Fader Enter KI Storing and Using Submasters 51 52 HTP vs LTP Submasters can be set to be either Highest Takes Precedence HTP or Latest Takes Precedence LTP This setting is applied to intensity only Non intensity parameters are always LTP Element def
130. nter selects all channels in Group 5 and places them in random order This selection may be used only temporarily or it may be recorded to a new Group 1 thru 2 0 Offset Even Random Enter selects all even channels within the range and puts them in random order Offset 4 Enter selects every fourth channel in the current channel selection Deselecting Channels Channels are deselected when any action is taken on the keypad that is unrelated to manual control such as recording groups and cues or updating a record target etc You can also press Clear after a terminated command line to clear the channel selection Element User Manual Setting Intensity Channel intensity may be manually entered from the keypad set with an intensity palette if programmed set with a channel fader or set with the level wheel Pressing At after channel selection assumes an intensity value will be added to the selected channels You may also use the Full button to bring the selected channels to their full intensity or you may use the Out button to fade the intensity out Use the Level Full Full At and At keys to affect the intensity value of selected channels Each of these keys are set at a specific value established in the Setup page T Level is set by default to full 10096 intensity and are each set by default value of 10 points The following examples illustrate the v
131. o all internal electronics Step 3 Press the power button located in the top left corner of the console above the USB port The button LED will illuminate blue to indicate the console is running The console will boot up into the Element environment Element is now ready for use Power Down the Console Step 1 In the browser menu select File gt Power Off Console A dialogue box opens asking you to confirm Step 2 Confirm this command by pressing Select or clicking with a mouse the OK button in the dialog box The console will power down Note For additional information on setting up Element s hardware please see the Element Setup Guide Element User Manual Getting the Lights On When Element first boots up it will default to a 1 to 1 patch See About Patch page 32 for more information Since Element starts off patched you can begin bringing up levels immediately Setting Levels Via Channel Faders For more in depth information on using Element s channel faders see Using Channel Faders page 40 Step 1 Check to make sure the Fader Position Switch is set to Channel 1 40 The first two rows of faders will then control channels 1 40 1 20 will be controlled by the first bank and 21 40 by the second bank Step 2 Make sure Element is displaying in Live Press Live Step 3 Check to make sure the Grandmaster is at 100 The top of Element s display will show Grandmaster in red if the Grandmaster is belo
132. ollow time counts down from Go Manual Timing Control Manual timing can be set for any parameter or group of parameters The potentiometer is then used to control the progress of a transition For Example Assume the active cue contains an instruction to set color at 5 for channel 1 The pending cue contains an instruction to set channel 1 to color 12 and the color parameter has a manual time Press Go to activate the cue Channel 1 color does not change As you move the fader up manually channel 1 color moves proportionally from color 5 to color 12 Any parameters with timing will start their moves at the press of Go and be unaffected by the manual control To program a channel manual time 1 Color Time Manual Enter assigns a manual time to channel 1 This must be recorded or updated to a cue Manual timing can also be set at a cue category level Record Cue 5 Time Manual Enter KI Cue Playback 81 82 Manual Intensity Override An intensity transition may be taken over manually and the transition captured by dropping the fader down until it reaches the percentage of cue completion i e if the cue is 5096 complete when the fader is manually dropped to 5096 the intensity transitions will be captured and the intensity portion of the cue completed by moving the fader manually between 5096 and full or anywhere in between If the fader is dropped below 509 the fader will fade all intensity values
133. or recording or updating as follows Select the required group by pressing Group n Enter or using Next and Last to navigate through the list The selected group is highlighted in gold and above the CIA command line BLIND Group x is displayed The following actions are now possible Label name Enter ads or modifies a group label Copy To Group 7 Enter copies the contents of the selected group to group 7 2 Insert Before 9 Enter inserts channel 2 into the group placing it before channel 9 in the ordered view 2 Insert After 5 Enter inserts channel 2 into the group placing it after channel 5 in the ordered view 2 Delete Enter removes channel 2 from the group Random Enter rearranges the channels in the group randomly Reverse Enter reverses the order of the channels within the group Element User Manual Recording Intensity Palettes Live Palettes are referenced data This means that when included in cues or effects changes to the contents of the palette are propagated into all of the places the palette is stored Intensity palettes contain both channel and intensity information Groups only contain channel information Recording intensity palettes is very similar to recording groups Intensity palettes can be stored as whole numbers such as Intensity Palette 5 or as decimals of tenths or hundredths such as Intensity Palette 2 5 or Intensi
134. ose the active display The screen will return to live or blind Press Live or Blind to replace the display with the live blind view To close a display in the CIA press the Browser key and the browser will reappear Swap Displays When using two monitors you can swap displays between monitors by pressing the Swap key Press it again to return to the original configuration LEE System Basics 21 Scrolling within a Display By default the page keys will advance retreat a display by one page per press However to scroll through displays you may press the Scroll Lock key on the keypad The LED on the button illuminates red when in scroll lock mode Scroll lock is a toggle state When scroll lock is first pressed Page V scrolls table spreadsheet and channel views down Page A scrolls table spreadsheet and channel views up Page P scrolls table and spreadsheet views right Page 4 scrolls table and spreadsheet views left Data Key Pressing and holding Data allows you to view the values behind any referenced or marked data Data exposes the next lower reference level So if you view a palette reference and press Data the absolute data will be displayed instead Label Key Element allows for labeling of cues channels submasters and more Below are some examples of labeling syntax Note You will need a mouse keyboard or touchscreen to create labels Cue 6 Label l
135. oth the cue and references within that cue is simple When you have overridden a reference in a cue the data is displayed in red with a red R in superscript next to the channel s intensity By default Element updates any referenced data that was included in the cue For Example Cue 5 is recalled Live It contains references to color palette 1 You make changes to intensity and manually adjust the color for channels included in these record targets To update both the cue and the palettes press e Update Enter This will automatically take the manual color changes and update them to color palette 1 Therefore cue 5 now references the new intensity values and the modifications to CP1 have propagated through all of the show data If you had made changes to other channels that were not included in the palettes used in cue 5 those values would also be updated to the cue as absolute data Updating Without References Make Absolute If you want to record your changes to the cue without updating the references you may use Make Absolute break the associated to the reference The Make Absolute command can be applied to the required channels or parameters before the update instruction or they can be applied during the update Update Make Absolute Enter breaks the references for any parameters which have been changed and update the cue with the changes The referenced target will no longer be displayed in the channels which w
136. ou may continue to modify channels 1 through 5 since they are still selected and displayed on the command line AU EI At PIF This command would reduce the intensity of channels 1 through 5 by 2096 A 7 5 Enter You can continue manipulating the selected channels so long as the channels are selected and displayed on the command line ES Basic Manual Control 43 44 Level Wheel You may set intensity for selected channels using the level wheel Rolling the level wheel upwards increases intensity Rolling it downwards towards you decreases it The level wheel is a proportional control Therefore differing intensity settings will maintain their relationship to each other proportionally as the device adjusts the intensity For Example Assume the following intensity levels are set Channel 1 at Full Channel 2 at 50 Channel 3 at 25 The level wheel lowers intensity when Channel 1 is at 50 e Channel 2 will be at 25 This proportionality is maintained with intensity increases as well Select Last The Select Last softkey allows you to reselect the previous channel selection This includes multiple channel selections groups and so on Other select softkeys on Element do the following Select Active selects all active channels Select Manual selects all channels with manual data Element User Manual Using and Use and to incrementally change parameter values To access t
137. ou replace the contents of the group you do not add to it Updating a group does not require a confirmation and adds channels to the group rather than replacing them Other editing or updating examples are Group x Label Label Enter clears the label Group x Label name Enter stores a new label 1 Thru 5 Update Group n Enter adds channel 1 5 to existing Group n For record examples please see Recording Groups Live page 84 Note To be able to label groups you will need a mouse or keyboard Selecting and Recalling Groups Groups may be recalled from the control keypad To select a group Group 1 Enter selects all channels in Group 1 Group 1 at 5 s05 Enter selects Group 1 and places all channels within at 5096 If Next is used after a group selection it accesses the first ordered channel in that group Pressing it again accesses the second ordered channel in that group and so on Next used after the last channel in the group accesses the first channel in the group again Last may be used with group selects similar to Next Deleting Groups When you delete a group the group number and all contents from the Group List Index are deleted Delete commands require a confirmation by default This can be altered in the default settings If you disable confirmations the second enter is not required in the following examples Group deletion features in
138. ow file scroller patching 045 scrolling displays select channels keypad EE Ee dee Selectlasti is RR ee poh aay pP Services ETC Technical show file create a deleting 30 loading parts of 29 name bold AA PA 28 normal 28 NEW bina MOER eR Pb OA ad amba 28 open existing 28 quick save 30 SAVE AS 4 AM dd Vos EP D 30 saving existing 30 sneak description 47 softkeys abouts 4 oes vendo Lgs 19 changing pages 19 context sensitive 19 spreadsheet view 25 editing palettesin 100 modifying cues from 73 modifying using move to 73 modifying using replace with 73 status in patCh 33 step effects 107 stop back key 80 storing palettes using Record 94 submasters about eec ERE 50 bump button timing with 54 clearing 00 0000 53 deleting naaawa babata bad 53 effects Aa 111 St PRA PUNA a Yu P ees 55 editing from 55 manual control 54 recording 50 updating a 53 summary view a 24 swap displays 21 syntax StrUCtUre aa 115 using enter 115 T table view 22202
139. owing are representative methods used for editing palettes in blind 2 Iris At Enter removes the current parameter category setting from channel 2 1 Iris 5 0 Enter selects channel 1 and sets iris value to 50 2 Copy To 5 Enter copies the information from channel 2 to channel 5 6 Recall From Focus Palette 1 Enter recalls the values for channel 6 from Focus Palette 1 When editing in blind it is possible to remove an instruction from any palette by selecting the channel and parameter and pressing At Enter Recall From Copy To Replace With and Move To may be used to create and edit palette data See the lon Operations Manual for more information ET Using Moving Lights and Palettes 99 100 Editing Palettes in Spreadsheet View Spreadsheet view shows a range of palettes along the Y axis and channels and channel parameters along the X axis Viewing palettes in spreadsheet view is useful when you want to compare data between palettes You may select a palette from the spreadsheet using the Next or Last keys to move through the list or you may select the exact palette from the keypad You may also select a range of palettes to edit at once You can make changes to the palette s by selecting channels and altering parameter values In addition to normal editing functions you may also use the following commands in this view Copy To Make Absolute Move To and Replace W
140. r updates cue 5 and tracks changes backward until a move instruction is encountered If the system is in track mode the change will track forward in the cue list until the next move instruction or block If in cue only mode this has no impact on subsequent cues Update Trace Cue Only Track Enter updates the selected cue and tracks changes backward until a move instruction is encountered If the system is in track mode the change is prohibited from tracking forward in the list If in cue only mode the change is allowed to track forward Updating the Current Cue The current cue is updated by simply pressing Update Enter This updates any manual levels that are not overrides to an active submaster to the current cue Updating a Source Cue To update the source of a level in the current cue therefore a move instruction in a prior cue you must specify a trace for the desired channel s 5 Update Trace Enter updates any manual changes for channel 5 in the current cue Any tracked values for channel 5 are traced back to the source of the value the original move instruction and changed to the new value The value for traced changes in the current cue will be magenta indicating it is a tracked value Updating a Non Active Cue Itis possible to use the same update commands illustrated above to update inactive cues cues not live onstage In these situations if the updated cue is not the source of a channel s live v
141. r is deleted the slider remains configured as a submaster but it will be empty Delete Sub 5 Enter Enter deletes the contents of sub 5 KI Storing and Using Submasters 53 54 Using Bump Button Timing With Submasters Each submaster bump can have three different timing values Upfade Dwell and Downfade see below The default timing is set so that the bump functions as an on flash key for additive submasters and an off flash key for inhibitive submasters The three timing values are Upfade time this is the time for the submaster to fade from its home position to its target position O to Full if additive Full to O if inhibitive The default time is O Dwell time this is the time the submaster look will hold before starting the downfade This can be set to a specified time or to Hold or Manual Hold time maintains the submaster values until the bump is pressed a second time Manual time applies the submaster values only as long as the bump is held The default is Manual Downfade time this is the time for the submaster to fade from its target position to its home position The default time is O At any time the potentiometer can be used to manually override fade progression or a submaster triggered with time To add bump button timing live Sub 8 Time 3 Time 4 Time 3 Enter adds a 3 second upfade 4 second dwell and 3 second downfade to submaster 8 Sub
142. r to output over a network you may connect a Net3 gateway or Net2 node If your device receives Net3 or ETCNet2 directly no gateway or node is required Element has two DMX ports To output connect one 5 pin XLR cable per port The first port will output the first universe of DMX addresses 1 512 and the second port is the second universe outputting addresses 513 1024 Nodes and gateways must be given an IP address before they can function with Element This may require using NCE Network Configuration Editor or GCE Gateway Configuration Editor and a Windows PC to configure the gateways or nodes The NCE or GCE Software CD and related user manuals and setup guides were packaged with your gateway or node Use these materials to prepare them for use with Element For more information on Net3 gateways or Net2 nodes see the product literature that accompanied the hardware or download it from our website at www etcconnect com Element User Manual Console Capacities Output Parameters 1 024 Outputs DMX channels Channel Counts 250 or 500 Channels Cues and Cue Lists Up to 10 000 cues 1 Active Playback 1 Cue List Record Targets 1 000 Groups 1 000 x 4 Palettes Intensity Focus Color and Beam 1 000 Curves 1 000 Effects 1 000 Macros Faders 1 Grandmaster with Blackout 1 Master Playback with Go and Stop Back 40 or 60 Faders with bump buttons a maximum of 300 configurable submasters e 120 chan
143. rack in from upstream cues See Block page 66 Working with the Cue List 59 Using Cue Only Track In Track Mode Element defaults to being in track mode When you create a new cue any unchanged channel parameter data from the previous cue is tracked into the new specified cue Any changes in this new cue will also track forward into subsequent cues until a move instruction or a block flag is encountered In the example below the grey boxes indicate tracked values and the white boxes indicate move instructions When in track mode edits made to an existing cue will track forward through the cue list until a move instruction is encountered Changes made to Cue 3 will affect the cue list as shown below in bold Cer fo cue3 50 cues o SN NJ po a aj als oa N Using Trace Trace works just like Track except it allows changes to be tracked backwards though the cue list until it sees a move instruction In the example below the channel levels have been adjusted while cue 3 is live on stage Using Trace will take those adjusted levels and update them into the cues as follows channel 1 s new level is recorded into cue 2 channel 2 s level is recorded into cue 1 and channel 3 s level is recorded into cue 3 This is because the move instruction for those channels are contained in those cues In the case of channels 1 and 2 their new level will track into cue 3 Using Record Cue 3 Trace Enter would affect the c
144. ration instructions provided by the community page Introduction 3 Help from ETC Technical Services If you are having difficulties your most convenient resources are the references given in this user manual To search more widely try the ETC Web site at www etcconnect com If none of these resources is sufficient contact ETC Technical Services directly at one of the offices identified below Emergency service is available from all ETC offices outside of normal business hours When calling for assistance please have the following information handy Console model and serial number located on back panel Dimmer manufacturer and installation type e Other components in your system Unison other consoles etc Americas Electronic Theatre Controls Inc Technical Services Department 3031 Pleasant View Road Middleton WI 53562 800 775 4382 USA toll free 41 608 831 4116 service etcconnect com Asia Electronic Theatre Controls Asia Ltd Technical Services Department Room 1801 18 F Tower 1 Phase 1 Enterprise Square 9 Sheung Yuet Road Kowloon Bay Kowloon Hong Kong 852 2799 1220 service etcasia com United Kingdom Electronic Theatre Controls Ltd Technical Services Department 26 28 Victoria Industrial Estate Victoria Road London W3 6UU England 44 0 20 8896 1000 service etceurope com Germany Electronic Theatre Controls GmbH Technical Services Department Ohmstrasse 3 83607 Holzkirchen G
145. re or syntax Generally speaking the order of syntax can be described as What are you trying to affect Channel group What do you want it to do Change intensity focus pan and tilt What value do you want Intensity at full Iris at 50 Naturally other commands will be used in the course of programming your show but most other functions are modifiers of these three basic steps modifying the channel s you are are working with determining what parameters of those channels you are impacting and what value you want them to assume When working with record targets the syntax is similar Note Not all actions on Element must be entered from the command line although many will result in a command line instruction Other actions bypass the command line entirely Enter Since the command line can receive multiple edits and instructions at once it is necessary to let Element know when you have completed your instruction in the command line This is done with the Enter key There are some commands which are self terminating and therefore do not require Enter to be pressed Some but not all of these commands are Out Ag At I Full Full EY Important Concepts 115 116 Parameters and Parameter Categories Element divides fixture parameters into four major parameter categories Intensity Focus Color and Beam These are the parameters in each category e Intensity Int
146. rement and acceleration effect of the level wheel Face Panel Keypad This screen allows you to adjust the auto repeat settings delay and speed for the facepanel keypad as well as enable disable the blackout and Grandmaster functions for your Element Displays This desk setting button gives you access to the Element display settings High Contrast Display This button toggles the setting between Enabled and Disabled When enabled high contrast brightens the cue numbers and channel numbers in displays and also brightens the magenta used to show tracked values The default setting for this is Disabled Show Reference Label This button toggles the setting between Enabled and Disabled When enabled referenced record targets such as palettes with labels will have their labels displayed in the live blind display rather than their target type and number Label can be used to toggle between views The default setting for this is Disabled Element User Manual Group Chans By 5 You can turn off on the grouping of channels in groups of 5 in the live summary view from this field The default for this setting is Enabled 100 Channel Display This setting can be used to display 100 channels at a time in the live summary view The default for this setting is Disabled Cmd Line on PSD This setting can be used to display an optional command line on the Playback Status Display The default for this setting is
147. round states cue or submaster instruction if any For Expression users this is similar to Release If there is no background state from the playbacks the channel intensity will be set to O and non intensity parameters will be set to their home position The sneak command follows the sneak timing default established in Setup page 117 unless a timing value is provided as part of the sneak command The sneak command can also be used to send a channel parameter to a specific destination either with or without timing The following examples illustrate the various methods of using the sneak command channel list Sneak Enter releases manual control setting parameters to their background state If there are current values for those parameters from a playback those are the values that will be restored If there are no values from a playback the parameters are set to home or default position channel list Color Sneak Enter sneaks color of the selected channels to the default or background state Sneak Enter when no channels are selected restores all channels with manual values to their background state Sneak Time 3 Enter restores all channels with manual values to their background state in 3 seconds Group 5 Color Palette 9 Sneak Enter selects group 5 and sneaks it to color palette 9 using default sneak time Group 3 at Color Palette 1 Sneak Time 7 Enter se
148. rstanding these terms and concepts will improve your efficiency with Element Channel A channel is a single numerical name that is used by Element to control a dimmer a group of dimmers a dimmer and a device or a complete moving light fixture This is different from previous ETC consoles which would have multiple channels for every parameter or device needed When you select a channel number on Element all of the controllable properties or parameters of that channel are available through the keypad level wheel or the On Demand Moving Light ML Controls Address Addresses are numerical identifiers set on the actual dimmers moving light fixtures or other devices you want to control To connect addresses to channels you will need to use the Patch function of Element For more information see Patch page 31 Note You can patch more than one address to a single channel but you cannot patch multiple channels to a single address Record Target A record target is any data location that you can store data using a Record command Examples of record targets are cues palettes and macros Cue A cue is a recorded lighting look Cues are stacked in a list for playback using recorded fade times Move Instruction and Track A move instruction is simply a cue that contains a different level for a channel from the previously recorded cue This cue tells the channel to move to a new level A level that is not moving in a cue
149. se with an Element console this button functions as Enter which terminates the command line 8 The first press of this button is at The second consecutive press is at level The third press is at Out S1 S6 These six buttons are softkeys defined by the operating mode and identified in the bottom portion of the LCD see below The first press of this button is The second consecutive press is LCD General Layout Deals ofourenttarget The handheld remote LCD is divided into four sections The top section displays status for the selected target The middle section displays the S z command line This section scrolls to accommodate viewing long command syntax The next section displays the console s mode status and error status if any The bottom section displays the current function of the soft keys it also displays the various modes when Mode More SK is pressed and held Thumbwheels The two thumbwheels on the RFR one left one right have varying functionality depending on the selected mode see RFR Operation Modes page 131 Generally speaking the left thumbwheel acts as a level wheel It increases or decreases intensity for selected channels The right thumbwheel behaves as next and last for scrolling through data lists Element User Manual Recharge the Handheld Battery A battery level indicator is found in the upper right corner of the handheld LCD
150. selected with a gold outline and white channel number while channel 10 is no longer selected When a group of channels is selected pressing Next or Last selects the first or last channel in the channel list For Example Channels 11 through 20 are selected Next Channels 11 through 20 are still the specified channel list but only channel 11 is selected for control You can now sequentially press Next or Last to cycle through the list Note Next and Last can be affected by the current Flexichannel use of the Flexi key state Please see the System Basics chapter of the lon Operations Manual for more information on using flexichannel ES Basic Manual Control 41 42 Offset Offset is a feature used to select a range of channels from within a broader channel selection For the offset feature to function you must first select a group of channels then click Offset When Offset is clicked the softkeys change to the following Even Odd Reverse and Random These keys along with the numeric keys from the keypad are used to create channel offsets The following examples illustrate how offset works 1 thru 10 Offset Even Enter selects channels 2 4 6 8 10 1 thru 2 0 Offset 3 Enter from the selected group this syntax would select channels 1 4 7 10 13 16 19 which is an offset of every third channel from the selection Group 5 Offset Random E
151. so record a submaster using the following syntax Record Sub Enter in case you don t want to jump to submaster mode on the faders Step 4 You can either leave that look up and build upon it or use Sneak Enter to fade out the manual levels If you would like to record looks to be able to play them back using Element s Go button please see Basic Cueing page 58 Element User Manual Chapter 1 Element Overview Inside this chapter you will find a general overview of your Element control console This chapter contains the following sections Console Geography Control Keypad Layout Terminology e Cleaning Element Outputting DMX Console Capacities EB Element Overview Console Geography Below is a diagram of the Element console with references made to specific areas of use The terms and names for each area and interface are used throughout this manual FaderPosition Faders and Switch bump buttons Power button Blackout and Grandmaster Remote IEC receptacle MIDI Out and In trigger port PER lt T T gt oe ah e Phone EA EED ED ED FA ip S ila remote EC eue FO port AC input o eet S do Si 1 o Eo o o KO O vo DR bj a Q CHEO CEO Nla ce DMX ports Dv 1 and 2 Hard power switch VGA port video USB Ethernet ports ports port Note Element can support up
152. t name gt Enter Group 3 Label lt name gt Enter Sub 8 Label lt name gt Enter If you press the label key for a target already labeled this posts the current label to the command line To clear press Label again You can Clear to backspace one character at a time or type to append to the existing label Recall From Copy To Replace With and Move To Recall From Copy To Replace With and Move To may be used to create and edit data See the lon Operations Manual for more information Element User Manual Using Format Some displays have multiple formats When the display is first opened it opens in its default view The default view for Live Blind is table view Pressing Format will toggle between table summary and if in Blind spreadsheet views Live and Blind share formatting When you change from one format to another format you are always working with the same format until you change it The exception to this is spreadsheet which is only available in blind If you are working in blind spreadsheet when you retum to live you will be working with the table or summary view based on which one you were last using Table View Table view is available in live or blind If devices other than dimmers are patched table view displays the fixture type associated with channels and details about each channel s category and parameter levels In live table view displays all active channe
153. t the button followed by the number or symbol above the grey command For example to place a on the command line press 1 Pressing will clear the command Commands entered from the phone remote will appear on the command line for the console D Remote Control 129 Remote Focus Remote RFR The Net3 Radio Focus Remote RFR provides remote access to frequently used console features such as dimmer and channel checks as well as update and record functions i Dag 00000 a00000 00000 0O The RFR handheld remote and receiver unit features a high frequency HF link for bi directional communication with a connected console During operation the system status can be viewed on the LCD of the remote Basic Use Guidelines Keypad Function The keypad illuminates while the keys are in use and remains illuminated while the unit is transmitting data After a key is released the keypad will dim the backlight until the next button press or transmission Most of the buttons on the handheld remote function exactly as they work on the Element console A select few of the buttons require additional explanation More SK Mode When this button is pressed and released the soft keys will change to the next page of softkeys if there is more than one page available Press and hold the More SK Mode button to display the available RFR modes Enter Chan When the RFR is connected for u
154. te Using the Next and Last buttons releases the current selected channel from Remainder Dim mode and sets its intensity to zero while selecting the next or last channel and continuing Rem Dim operation For Example Assume channels 5 through 9 are selected and set at an intensity level of 5096 and channels 10 through 15 are selected and set at an intensity level of 7096 Select channel 9 and dim the remaining channels 9 Rem Dim Enter Channel 9 is set at an intensity level of 5096 and all remaining channels are dimmed to zero Next Selecting Next changes the channel selection to channel 10 which is set at an intensity level of 70 the level set in the previous state and all remaining channels including channel 9 are dimmed to zero Rem Dim can be used in groups including the use of Next and Last buttons to progress through the channels within the selected group You can set the dim level for all remainder dim commands in Setup page 117 When set to a value other than zero all Rem Dim commands will bring intensity to this level instead However it won t bring an intensity up For example if the rem dim level in setup is set to 5096 Rem Dim will drop any value above 50 to 50 but not add intensity to any channels below 50 Element User Manual Sneak The Sneak command when a destination is not provided removes manual changes from selected channels and allows the channels to sneak back to their backg
155. the Copyright Holder 5 You may charge a reasonable copying fee for any distribution of this Package You may charge any fee you choose for support of this Package You may not charge a fee for this Package itself However you may distribute this Package in aggregate with other possibly commercial programs as part of a larger possibly commercial software distribution provided that you do not advertise this Package as a product of your own 6 The scripts and library files supplied as input to or produced as output from the programs of this Package do not automatically fall under the copyright of this Package but belong to whomever generated them and may be sold commercially and may be aggregated with this Package 7 C or perl subroutines supplied by you and linked into this Package shall not be considered part of this Package 8 The name of the Copyright Holder may not be used to endorse or promote products derived from this software without specific prior written permission 9 THIS PACKAGE IS PROVIDED AS IS AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE The End Copyright c 1998 1999 2000 Thai Open Source Software Center Ltd and Clark Cooper Copyright c 2001 2002 Expat maintainers Permission is hereby granted free of charge to any person obtaining a copy of this software and associated documentation fi
156. thru 150 Play with these behaviors to see how they alter your effect Element User Manual Entry Establishes at what time and how channels will enter the effect To change the entry method click Entry and then choose a method from the buttons to the left Entry modes vary by effect type The options are Cascade channels enter the effect according to the trail and cycle time values if applicable Immediate all channels enter the effect instantaneously Fade by Size the effect will achieve its full value as allowed by the pattern or step or absolute values using the In Time Fade by Size and Rate the effect will achieve its full value as allowed by the pattern or step or absolute values and ramp up to full speed using the In Time Exit Establishes at what time and how channels will exit the effect To change the exit method click Exit and then choose a method from the buttons to the left Exit modes vary by effect type and how the effect is stopped The options are Cascade channels leave the effect when they have completed their last pass number of cycles or when they do not have enough time to make a final complete pass duration Immediate all channels exit the effect instantaneously Fade by Size when the effect is exited values will return to their background state while still running using the exit time Fade by Size and Rate when the effected is exited channels w
157. tive cue or submaster 7 Blue The intensity value is higher than in the previous cue Non intensity parameters NPs are in blue when any move instruction has occurred 8 Green The intensity value is lower than in the previous cue Also used in reference marking to indicate a channel has just marked 9 Magenta The recorded value is tracked unchanged from a previous cue 10 White The value is blocked 11 Yellow Value is controlled by a submaster Element User Manual Conventionals Most of the channels in the above image are conventional channels intensity is the only available parameter Channel Number Straight line under channel headin di Conventionals have a straight line beneath the channel number They also display only the top field intensity as no other parameters are available on a conventional channel Intensity data 1 No other parameter categories Moving Lights or Multi parameter Devices Several channels in the image are moving lights possessing more parameters than just intensity Wavy line under channel heading intensity data 0 Moving light channels have a wavy line beneath the channel number as well as parameter category indicators Focus data F at the bottom of the channel Color data C Beam data B This view also has additional data fields beneath intensity F C B KI Display Convent
158. to 2 monitors either 2 DVI monitors or 1 VGA and 1 DVI Element User Manual Control Keypad Layout The control keypad area is divided into several sections including record targets numeric keypad with modifiers display softkeys navigation and special function controls Display and navigation keys are used for quick access to common displays format paging and navigation within displays The load button is located above the fader pair and is used to load the specified cue Display Live Blind Patch Setup Park Browser Control Format Expand Data NG O O Mor S Flexi ta Black Load 8 s2 s3 sa 5 S6 SK Sau LES Ms Out Softkeys ka Recall Label Macro Learn About Copy To From Note Last Escape Page a Select j Special p m 07 DIM CAT CU f Su aa et function controls Delete Hep Oe Block Uno Het Net doce rev Page Cue Record t Thru cr L Sneak Rem Dimmer Navigation Part Update 7 8 j 9 Dim Address STOP Int BACK Palette Sub 4 5 J 6 Out Frame Q Only Follow Group 1 2 J 4 3 Full Track f E GO Delay Time Clear 0 a LA o Enter Record targets Numeric Keypad and modifiers and related commands EB Element Overview 13 Terminology Power Button Th
159. truction in cues n through y You may combine these to remove multiple attributes at once Cue n Follow Link Loop Enter removes the follow time and link instruction Working with the Cue List 65 66 Flags Flags can be applied to cues to change specific behaviors Flags can be set for Block Preheat and Mark Block Block flags prevent edited levels from tracking into a cue For example if channel 1 is at full in scene 1 and scene 2 and you want to make sure it stays at full in scene 2 when you edit scene 1 place a block flag on the cue at the top of scene 2 A block also forces a move instruction on playback blackout cues typically get blocked to ensure that they fade any moving levels from the previous cue to zero You can apply a block to a cue a cue part to any channel or group of channels or parameter or group of parameters within a cue At a cue level A cue level block causes all tracked values in the cue to be treated as move instructions for editing and playback purposes which prohibits any data changes from tracking into the cue Parameters that are not included in the cue are not impacted by the block instruction Blocks do not protect a cue channel or parameter from being modified by a range edit nor are they protected from a trace instruction see Using Trace page 71 lt is assumed that if you use the trace instruction then you really want the initial value to change A
160. ts on subsequent cues is determined by the default setting of Track Cue Only mode Obviously in track mode any changes will track forward until the next move instruction unless Cue only is pressed In cue only mode any changes will apply only to the selected cue If you want values to track forward the Track button will allow it The track cue only instruction must be applied when a value is entered Trace can also be used to have changes trace back to the initial move instruction Such as e 1 Thru 5 At 5 0 Cue Only Track Enter Or e 1 Thru 5 At 5 0 Cue Only Track Trace Enter To Live From Blind From blind a softkey Live is posted when you press Recall From or Copy To to allow you to copy to or recall information from live The following examples only work with the Live softkey not the Live hard key 1 Recall From Live Enter e 2 Copy To Live Enter Element User Manual From the Cue Spreadsheet The cue spreadsheet is another useful blind view of cue data In spreadsheet view cues are listed on the y axis and channels and parameters are displayed on the x axis This view is useful for viewing a limited number of channels over a span of numerous cues This makes spreadsheet view useful for viewing overall trends in channel and parameter data Editing cue ranges is possible in spreadsheet view Move To is only available from this view Replace With Replace W
161. ts that level for the channel As control inputs are removed you pull some of the submasters down to zero the console will adjust the channel level if required to the highest remaining level Element User Manual LTP LTP is applicable to any parameter of any channel LTP output is based on the most recent move instruction issued to the channel parameter Any new values sent to the channel will supersede any previous values regardless of the level supplied Element determines the LTP value for a channel which is overridden by any HTP input values that are higher than the LTP instruction This is then finally modified by manual control Element provides true LTP channel faders that can be used to create and edit recorded cues and submasters When using the channel faders you must first raise or lower the fader to match the current intensity level of the channel then you can use the fader to adjust that channel s level higher or lower When using channel faders to edit submasters the channel fader will not be able to lower a level provided by an HTP submaster this is the behavior of HTP To edit submasters using channel faders you will need to switch the submaster to LTP operation first See HTP vs LTP on page 52 Syntax Structure Most instructions can be entered into Element through the command line When entering data into the console the Element command line expects instructions to be entered in a specific structu
162. ture with a color scroller a fixture with a gobo wheel and so on By default Element will add a part if you are trying to patch to a channel that has already been assigned an address To patch a compound channel in address format S 1 3 At 8 Enter Assuming channel 8 was previously patched to an address this will create a part 2 and address it at 513 To patch a compound channel in channel format 9 At 5 4 0 Assuming that channel 9 is already patched to an address this will create a part 2 and address it at 540 8 Part 2 At 5 1 3 This will create a part 2 for channel 8 and address it at 513 If you wish to patch by address while in the channel view press Address 5 1 3 At 8 Enter This will perform the same action as the previous example assuming channel 8 was previously patched to an address AN CAUTION Itis recommended that you do not patch more than one multiple parameter device such as moving lights to the same channel Doing so can cause extreme difficulty in controlling the devices 34 Element User Manual Patching a Scroller Note Patching a scroller requires a mouse or touchscreen Tutorial Step 1 Step 2 Step 3 Step 4 Follow the instructions for Patch by channel Add a part to the channel See Patching a Compound Channel on page 34 Select the part of the channel you wish to patch the scroller 3 Part 2 Enter
163. ty Palette 7 65 For Example To record an intensity palette you must first select channels and give them an intensity level e t Thru 1 10 At Full Enter If channels 1 through 10 are the only channels currently with a level you can go ahead and record the intensity palette e Record Int Palette 1 Enter However if you have other channels currently with levels and you don t want those channels to be part of the intensity palette you will need to reselect channel 1 through 10 before recording the palette 1 Thru 1 0 Record Int Palette 1 Enter or Select Last Record Int Palette 1 Enter Using Select Last will put the channels you last selected back onto the command line When an intensity palette is created the channels and the intensities involved in the record action are automatically set to the palette reference IP 1 in this instance To view the absolute data for those channels press and hold the Data key The following methods can be used to store intensity palettes using Record Record Int Palette 2 Label name Enter records intensity data for all channels not at their default state and adds a label to intensity palette 2 Record Int Palette Next Enter records data to the next sequential intensity palette number 1 thru 3 Record Intensity Palette 2 Label lt name gt Enter records the intensity data for select
164. u must specify the channel list to be included or excluded identified by the modifier as part of the Record command Otherwise all channels with appropriate non default data will be stored in the new palette ET Using Moving Lights and Palettes 95 Using Palettes Intensity palettes can be from the control keypad and Focus Color and Beam palettes are selected from the ML Control display When palettes are applied or recalled all data is manual and will display in red Applying Palettes Palettes are applied only to selected channels therefore you must select channels before applying a palette If a selected channel has no stored value in the applied palette it remains in its current state Applied palettes will appear as manual data for the specified channels That data will appear as abbreviations of the palette type IP3 Intensity Palette 3 FP8 Focus Palette 8 and so on or as the palette label as defined in the displays settings To see the numeric values behind any palette or other referenced value press and hold the Data key When palettes are applied channels with stored data in the palette will follow that data according to manual time settings Palettes may also be applied using the sneak feature with default sneak time or a time specified using the Time key For Example Select channels 1 through 8 at intensity level 45 and sneak into color palette 4 over 40 seconds 1 Thru 8 at
165. ue Only Mode When you create a new cue any channel parameter data from the previous cue is tracked into the new cue The Cue Only Track key can be used as an applied exception to the cue only track system setting Cue Only Track which is a single button on the keypad The system setting determines the actual context of the button depending on the mode the system is operating For clarity only the contextual function of the button is used in the examples Note In the following examples the commands Track indicate the same key hit of With system set to Cue Only Record Cue 5 Track Enter records cue 5 This data will track forward in the list until the next move instruction or block 5 Color Record Cue 6 Track Enter records the specified cue except the color data from channel 5 The data will track forward in the list until the next move instruction or block Working with the Cue List 61 62 Timing At a cue level timing categories are provided for intensity up and intensity down transitions Each of these times can have an associated delay Time can be entered in minutes and seconds example 10 15 or seconds and tenths of seconds example 1 3 or 100ths of seconds example 1 35 with valid fade times from zero to 99 59 When no time is applied at a cue level the defaults established in System Setup are used See Cue Settings on page 118 Setting Cue Level Timin
166. ue list as shown below in bold 60 Element User Manual Using Cue Only The Cue Only Track key is an exception to this behavior When you record a cue in the middle of the cue list using the Cue Only button will prohibit new information from tracking into the subsequent cue and will protect the previously tracking levels by adding a move instruction into the next cue for those levels When you rerecord or update a cue the modifications will not track forward Using Record Cue 3 Cue Only Enter would affect the cue list as shown below Ci Note In the following examples the command Cue Only indicates the same key hit of d Cue Only Track which is a single button on the keypad The system setting determines the actual context of the button depending on the mode in which the system is operating For clarity only the contextual function of the button is used in the examples With system set to Track Record Cue 5 Cue Only Enter records cue 5 New values or changes will not track into the subsequent cue Color Record Cue 5 Cue Only Enter as above the recorded data will not track forward and all color data is excluded from the record operation Any color data in the previous cue will track in 5 Record Cue 6 Cue Only Enter records the specified cue except the contributions from channel 5 The stored data will not track forward in the list In C
167. ves in cue 9 as well as any move instructions which now match the previous cue Cues after cue 9 are affected based on the default setting of track cue only Any values in the cue after cue 2 that tracked from moves in cue 2 are changed to move instructions Ranges of cues can be moved as well You can also move cues to other cue lists In either of these situations if any cue is to be overwritten a confirmation is required Working with the Cue List 73 T4 Deleting Cues Cues lists of cues or ranges of cues can be deleted When deleting cues the track cue only setting of the console will determine how subsequent cues are affected The Cue Only Track button can be used to modify the default behavior as needed In Track Mode When the console is in track mode deleting a cue also removes any move instructions provided by the cue For example assume you have stored cues 1 10 and cue 5 contains move instructions for channels 1 5 If cue 5 is deleted the move instructions are deleted as well and the values from cue 4 will track directly into cue 6 and beyond In this instance if you used the Cue Only button in the delete instruction cue 5 would be deleted but the tracked values in cue 6 that originated in cue 5 would remain and be converted to move instructions In Cue Only Mode When the console is in cue only mode any subsequent tracked values are not eliminated but are converted to move instructions instead In the examp
168. w 100 Step 4 Check to make sure the Blackout key is not lit It is located directly above the Grandmaster Step 5 You can now raise one or more channel faders to control channels 1 40 Note Use the Fader Position Switch to change the channels the faders will control The first 120 channels can be controlled via the faders Channel 121 and above must be controlled from the keypad Step 6 Lower the faders as needed to fade out channel levels Setting Levels Via the Control Keypad For more information about the control keypad see Selecting Channels page 41 Step 1 Step 2 Step 3 Step 4 Make sure Element is displaying in Live Press Live Check to make sure the Grandmaster is at 10096 The top of Element s display will show Grandmaster in red if the Grandmaster is below 100 Check to make sure the Blackout key is not lit It is located directly above the Grandmaster You can now set levels from the keypad Here are some examples of the syntax needed 5 Full Enter sets channel 5 to 100 or Full 1 Thru 1 0 At 7 5 Enter selects a range of channels 1 through 10 and sets their level to 7596 2 7 At 2 0 Enter selects channels 2 and 7 and sets their levels at 20 5 0 Thru 7 0 6 0 At 5 s05 Enter selects channels 50 through 70 except 60 and sets their levels to 50 Enter must be used at the end of the command to terminate the command line

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