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USER MANUAL - Abandonia Files

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1. Stone Skin increases the armor class of a character by 5 for 4 minutes plus an extra five minutes for every skill rank Cost to cast is 5 Experts up the time limit to an extra 15 minutes for every skill rank Masters extend the power to affect your entire party Blades fires a rotating razor thin metal blade at a single monster This spell can miss the chance it ll even hit relies heavily on the caster s rank of Earth Magic skill Cost is 8 spell points and requires recovery Damage is 1 5 points for every skill rank The chance that it will hit is your skill ranking times 5 Experts and Masters recover more quickly Stone to Flesh if cast in time removes the curse of being turned to stone from a character The caster s skill and rank in Spirit Magic determine how long the dire condition can be present before the spell loses effectiveness After that the only way to remove the condition short of Divine Intervention is to visit a temple Stone to Flesh costs 10 Its effectiveness is based on skill rank times 3 minutes of stone duration Experts effectiveness is their skill rank times hours of stone duration while Masters extend that to days Rock Blast releases a magical stone into the world a stone that will explode either when it comes into contact with a creature or when enough time passes causing damage in a radius of 20 feet The rock will bounce and roll until it finds a resting spot Be careful anyone can be caught in th
2. business of adventuring The variety of merchants and services in the various towns and cities should fit most of your needs Blacksmiths sell and repair weapons but not all Smiths sell the same tools of destruction Shop around for the most devastating bargain Armories handle sales of shields and armor and will also negotiate to repair such items Magic Shops and Apothecaries offer potions and miscellaneous arcane items For a price they may be able to repair certain mystic artifacts eneral Stores put a pricetag on the junk other shopkeepers are too proud to sell General Stores put a pricetag on the junk other shopkeep too proud to sell If you re hard up for sold they ll buy your wares at unfair prices if you re starving theyll always ave something to our party s bellies often tor more than you want to pay h thing to fill your party s bellies often f than y t to pay Like your own reality equivalent Banks in Enroth are establishments for keeping your sold safe while you re off literally saving the world Entering a bank will automatically provide you with the option to deposit or withdraw money Left click on the associated button and enter the desired amount 55 ee The teacher at a Spell Guild has just one thing to talk about spells and lots of them So long as the selected character in your party is a member of the suild and does not know all of the spells the suild has to offer the
3. Equipped Character Accessory Details Character Character Inventory Awards Exit Button Stats Skills 33 eec eee DA CASI Car E IA a A spectacular display of magic will gain you admirers a ferocious command of sleaming weapons will net an impressive body count Neither will feed your party arrange for transportation or carry out any of the dozens of other person to person negotiations that can make or break your quest It s not just who you know it s how you deal with them FAME ADO REPUTATION The party of adventurers you build share Fame and Reputation together equally Fame 18 simply how many people in the realm have heard of you It is never lost or diminished once Sained Hope you must for Fame such as mine The Reputation of your party rises and falls as you complete your quests Killing innocent villagers will not earn you any respect from the local authorities but might improve your chances of speaking with some shadier characters Reputation can always be improved by liberal donations to the local temple And as time passes your Reputation adjusts itself closer to zero as people forget the events of your past BUYING AND selling From my obscured slimpses of your reality your LIVE LIFE TO ITS FULLEST YOUR CHARACTERS LEARN BY DOING EXPLORE AND EXPERIMENT world is a materialistic one so you re comfortable with the concept of buying and selling Enroth supports
4. conceal a more devious plan but cannot see exactly how Or perhaps the stranger is honestly trying to help anonymously Either way no trap set by man or monster can overwhelm the fighting force have with me Caution will see us through this safely will of course write you when we arrive in Edenbrook You are always in my thoughts and miss you dearly Please convey a father s love to Nicolai Love NEVER UNDERESTIMATE THE COMBINATION OF DEVILS AND ARMY IN ONE SEN TENCE TA Y E 4 August 11 1152 17 4 Dear Catherine cannot honestly say that our trip to Edenbrook was uneventful As we approached the town we encountered a trickle of refugees fleeing Edenbrook that a gradually increased toa flood When questioned they told us that an army of devils r had been spotted walking and hopping toward Edenbrook a town with no wall and no standing garrison immediately increased our pace to reach the town before the monsters could sack it lt was well that did for our arrival was but hours ahead ofthe enemy Exhausted and ill prepared to fight against an unknown enemy my men nonetheless girded for battle ordered archers to the hilltop overlooking the town and infantry to hide amongst the houses near the road with flanking cavalry out of sight around the hill Thirty men on horseback were sent on ahead to lure the enemy into the trap lt worked The devils must have lacked even ru
5. 7261 0540 If you prefer mail please use the following address Customer Support Sold Out Software 122 Southwark Street London SE1 OSW United Kingdom World Wide Web http www sold out co uk Customer Support E Mail Address webmaster sold out co uk
6. ACROSS THE BAT TLEFIELD CHOOSE YOUR ALLIES CAREFULLY YOUR CONTINUED EXISTENCE DEPENDS ON EACH OTHER the item you re holding and selects himself as the target automatically So holding a potion and right clicking over a face would have that character drink the potion Doing the same with a healing or protection scroll would cast that spell on the character you re right clicking on Nalin Ce i CATAS Ml ES CREA TION Your sift is the ability to reach from your world and affect the fate of Enroth and beyond But it s not your hands that will directly search conjure and slay in the name of justice Instead all your wisdom and skills will be put to the test in suiding a team of adventurers s drawn from the best this land has to offer Best doesn t always mean well mannered or rishteous there are grim and shadowy talents in the land who may serve your goal You cannot afford weakness of spirit or indecision Only your authority can lead this party of characters good and bad in nature in restoring the Mandate of Heaven to the world You start out with enough influence to include four characters in your party drawn from six classes each from a different walk of life At first your leadership will only be sufficient to attract Apprentices But in time with discipline and training you may see your characters grow to become Experts in their field or even Masters Name Currently Selected Stat Bonus
7. Points Box Class Selection Box Available Skills Box OK Button Start the Game 23 eec eee The menace that threatens us all grows stronger with each passing moment Your party will be well advised to build up its skills and power for the hard times ahead Very hard times r indeed CREATE CHARACTER SCREEN Adventurers are defined by what they look like their walk of life and their strengths and skills Some see life as one big game a competition of points lost and gained The point score allows you to know your characters at every given moment Hit points follow their injuries and therefore reflect their health Skill points reflect their training and experience Click your rodent um mouse on a character to choose that adventurer directly The UP or DOWN ARROW key moves from one character trait skill name and so on to another allowing you to fashion the perfect warrior or mage And remember that right clicking anything with your rat ahem mouse conjures a window of information about that item Portrait puts a face to a character Pick something with personality you ll be seeing ita lot Use the rodent to scroll through available pictures for your portrait Class Icon Name visibly displays these details about your character Name gives you a chance to get personal with your character Click in the name field to rename your characters I advise you not to call your Knights
8. but apt to miss unless you study Spirit skill to an adequate level It costs 1 spell point to cast and you ll have to wait a short time before you can use it again Expect it to do 1 6 points of damage on your foe At Expert level your recovery will be faster At Master level it can be cast at no cost Bless characters to increase their chance of hitting monsters in hand to hand combat and with missile weapons A character s bonus to hit is increased by 5 which lasts for 4 minutes plus an extra 5 minutes for every skill rank The cost to cast this blessing is 2 spell points Experts duration is an extra 15 minutes for every skill rank Masters casting this spell affect all characters at once Healing Touch heals a single character restoring a small number of hit points 3 ae points based on skill Cost is 3 spell points Recovery is moderate but each skill rank will reduce that time An Expert s healing mends 5 11 hit points while a Master bandages E Lucky Day temporarily increases a single character s Luck statistic by 10 plus an extra 2 for every skill rank This lasts for 1 hour for every skill rank costs 4 spell points and requires a recovery time Experts add an extra 3 points of luck for every skill rank Masters spread the luck around to all the characters in your party Remove Curse if cast in time removes a curse from a character The caster s skill and rank in Spirit Magic determine how long the dread condition
9. can be present before the point of no return After that the only way to remove the condition short of Divine Intervention is to visit a temple Remove Curse cost is 10 and time is spent recovering Its effectiveness is based on skill ranking times 3 minutes of cursedness Experts effectiveness is their skill rank times hours of cursedness while Masters can extend that to days 48 _ Guardian Angel sets up a compact with the Higher Powers to resurrect your characters Should they die they ll be returned to life with 1 hit point and deposited at the last temple you visited The price for this service is half of the sold your characters have with them at the time of death Cost is 8 recovery time is significant Experts bring back all characters at half their hit points at time of death Masters arrange it so all characters return with full hit points The cost in gold doesn t change Heroism increases by 5 the damage that a character does with a successful attack This costs 10 spell points and the caster must rest it lasts for 4 minutes with an extra 5 minutes for every skill rank Experts get an extra 15 minutes for every skill rank Masters affect all the characters in your party Turn Undead forces all Undead Monsters in sight of the spellcaster to flee They ll be back when the spell runs out 3 minutes plus an extra 3 minutes for every skill rank Cost for this scattering is 15 Expert
10. few days march west of here so we shall soon reach the site of his last stand and begin tracking the killers Blackshire received us enthusiastically and a few hours consideration was all needed to select a new town magistrate His name ts Acton Spindler formal replacement for my previous magistrate and old friend Aaron Hampton have reason to suspect that Hampton was murdered poisoned to be specific but there is no time for me to conduct another investigation personally Instead am leaving Fineous Hogworth behind to look into the matter Ordinarily would not involve myself in local criminal matters but Hamptons death Fills me with a vague unease It is probably a much simpler matter than that but l am nonetheless anxious to learn the results of Hogworth 5 inquiry In the meantime am proceeding with my investigation into Kilburns death Yesterday evening at the nn n Blackshire received a letter from a rather nervous messenger who said he was paid to bring it to me by a mysterious stranger who didn t look quite human Pressed for a description he could only Say that the stranger was very tall and broad shouldered You know BIG like he barely fit into his own body And that he wore a hat that could have concealed inhuman ears The letter turned out to be a map showing a location near Kilbur ns last known camp with the name Kilburn circled in red ink 1 smell a very obvious trap which could of course
11. ignorant to a lot of truths in the universe I m here to educate you To open yourieyes Accept this your world is not your own At best it s a window on a reality of Might and Magic Enroth A new world to you es perhaps but a land of long tradition now facing a harrowing 7 a danger If it collapses beneath the horrors now threatening a to over run it your world will most assuredly be destroyed T i shattered all the way down to its foundation Survival of both Y y worlds your own and Enroth depends on your actions No pressure though You have the tools before you You call them by aN j 1 strange names computer and keyboard They re y no different than the crystals and cast runes I ve P Y ae P Sj a ml f al worked with for centuries Using them you can j 7 Y y Y j work my kind of magic reaching through that window i to draw together a party of adventurers and guide them to m victory There s no reason not to Except fear Decide now your course of action Will it be cowardice They re holding a place for you back in the pen with the rest of the sheep Or will it be courage PS Roland is Missing Panic It s gnawing at everything everyone everywhere Some say Doomsday i is coming to call that it s been foretold in the stars There s no shortage of men and wo
12. in the Map Book and manage your time in the pages of the Events Book Spells On will tell you what long term magic your party has in effect Look to the NPC Window for Followers who have joined your party for profit or pride Study the Automap as it keeps track of your surroundings N isht Day reminds you of the difference between the sun and moon it s easy to lose track Your Compass tells you which direction you re facing but not if it s the right direction AS YOUR MAIN WINDOW ON ENROTH YOU WILL BE SEEING THIS VIEW A LOT NEVER FORGET THOUGH WINDOWS LOOK BOTH BIE CHARACTER INFO URSIN While viewing details about a particular character a right click of the mouse on any statistic will provide a detailed description of that attribute Move between each of your characters using the TAB key or by clicking the onscreen buttons Stop being SO personal and go back to the adventure at hand by touching the ESCAPE key or clicking the EXIT button Unused Hand to hand bonus to hit Total Experience Skill Name Class Earned Points and to hand Damage Character Ranged weapon Statistics bonus to hit Rang ed weapon amage ul resistances Where two numbers are given for a Character s statistics the left number is the current level as affected by spells rest etc and the right number is the permanent or normal level IN ye Ga NN Equipment shows you what
13. power to stun opponents while a Master swordsman achieves a faster attack and a Master dagger fishter can handle a dagger in both hands and set in two attacks Should one of your characters achieve Master standing ina skill they sain the benefits of Expert status plus any new benefits from being a Master Try not to let it so to their heads It s worth reviewing how certain skill rankings can benefit or hinder a member of your party Weapon Skill increases the likelihood of an adventurer to score a hit in battle 1t ties in directly in determining an Expert or Master s chance of success Let s say a character is a level 8 Master staff fishter they would then have an 8 chance of stunning a monster when they hit it The same character would also have an armor class 8 above normal because Expert ranking would increase their defense by their skill ranking Armor Skill increases a character s armor class when using a particular type of armor Personally I ve given up trying to understand the current fashions Most armors reduce the overall speed of an adventurer increasing the time to take certain actions Being an Expert or Master will reduce this speed loss while skill ranking increases the level of protection There are three types of armor Plate Chain and Leather Shield usage is a specific skill and is not covered under the seneral armor category Magic Skill acts as an influ
14. suild s spell book bookshelf will appear on your screen Passing your mouse over a spell book tells you the precise spell it contains and its cost On behalf of your character you can then left click on any new spell you want to purchase for them A character in your party belonging to the Thief or Mercenary Guilds can speak to a teacher at the appropriate suild to acquire new skills in these shadowy areas The instructor will present a list of his available teachings with a price for each Left click on the skill to learn it and pay the price Temples offer a chance to give of yourself or at least of your party s hoard of sold This is one case where charity is good for more than your soul Generous donations can net healing or magical boons for your adventurers Talk to the holy man on duty for details Taverns rent rooms and sell food and drink Your party needs rest to recover from travel and battle and a Tavern s typical 8 hour overnight is a good way to recuperate visit to a house of Training obtains just one kind of service advancing the skill level of your party s characters The resident trainer will tell you if your selected character s performance in the field has earned enough experience points to move up a level If so the trainer will tell you what it costs j and will gladly take your gold to advance your adventurer Every level you train gives your character more skill points to spend Stables and Docks are
15. vapors that targets a single monster but also damages all other creatures within a 10 foot radius Cost is 100 delivering 1 25 points of damage for every skill rank Recovery time is significant but less for Experts and Masters Armageddon is the town killer inflicting 50 points of damage plus 1 point of damage for every rank of Dark Skill your character has to every creature on the map including all your characters It can only be cast once per day and only outdoors without cost in spell points Quite exhausting really Experts can use Armageddon twice per day while Masters can unleash it 3 times in one 24 hour period Dark Containment is a mystery even to me have slimpsed it but once Little more is known about this powerful albeit mysterious spell Learning its secrets is not for the weak or the faint of heart IS Te WALK THROCIGH You ve been confronted with a great deal in a short time with a great ordeal yet to come Are you up to facing the challenge The responsibility Only you know that answer and you better be honest with yourself Because out there in the real world Enroth not that mundane illusion you call home it s going to be you calling the shots And once you ve sathered a party of adventurers it s their lives on your head if you take a left turn into the wrong dungeon won t be there to hold your hand At best the advice here is a schooling I can only sh
16. where to go when ou need more in the wa of transportation g y y p than your party s blistered feet Prices and schedules vary SO speak to the local stablemaster or boatman Local City Councils are always in need of able adventurers to take on a varlety of dangerous quests FOLLOWERS amp TRAINERS Almost every character you meet in Enroth at least those not looking to kill your party outright can be persuaded to join up with your adventurers As you meet a new character a JOIN button will appear on screen Click this with your mouse pointer and the character will either reject your invitation or state his price and what skills he will bring to your party Signing on a new character will bring their image into one of the g to your party pigning g two windows below your automap Inviting along certain followers can have a negative side effect If their reputation is for evil for example that darkness could extend over your party and affect your future dealings and negotiations If you can find them Wandering Trainers can be a boon to your party imparting Expert or even Master level training to anyone in your party who qualifies to learn their particular skill By and large a Trainer will school anyone to become an Expert but will often place unusual restrictions on when they will share the secrets of a Master Youd expect a character s skill or fame or reputation to be the major factors but some Traine
17. your selected character calls his or her own The Equipped Character displays what the well dressed character is wearing wielding and brandishing at any given moment A character s inventory contains the sum of their material goods what they buy find or win by hard contest and can carry Deadlier weapons can replace weaker ones new armor can take the place of battle worn robes Artifacts are available for study and everything can be shared between members of your party Remember your character is limited to items he she has the skill to use A left click on an inventory object picks it up a second click drops it Use an item by first picking it up left click and then right clicking it over one of the character portraits Identify or repair objects by right clicking on them while in a pack Equip an item that 18 make it available for your character to use as a weapon amulet armor or shield by first picking it up left click then left clicking the item over the full fisure image of your character Give an item to another character by left clicking on a character s face Books or notes can be read by picking up and right clicking them over a character portrait or left clicking the object over the inventory figure Spells from spell books may be learned in the same fashion as books and notes are read Finally to stop being so materialistic and get back to the adventure touch the ESCAPE key or click the EXIT button
18. 8 spell points and be careful where you use it as it takes time to recover It lasts 5 minutes for every skill rank Experts Shields last 15 minutes per skill rank while a Master s version affects the entire party Lishtning Bolt discharges electricity from the caster s hand to a single target It always hits and does solid damage I like to call this one the Sorcerer s Darling It costs 10 spell points It fires instantly doing 1 8 points of damage for each skill rank Experts recover more quickly Masters faster still Jump launches your party into the air at a forty five degree angle landing them without damage a set distance away It costs the caster only 15 spell points and higher skill will reduce recovery time Experts and Masters recover more quickly Implosion is a nasty spell that affects a single target by destroying the air around it The result is a sudden inrush from the surrounding alr a thunderclap and 10 points of damage plus an extra 1 10 points of damage for every skill rank It costs 20 points to cast and rest is required afterwards Experts are back to readiness more quickly Masters faster still Fly grants the power of flight to your characters 5 minutes airborne for every skill rank Only available outdoors Fly initially costs 25 spell points and slowly drains spell points as it remains active Be careful not to fall from a great height Experts can stay up for 10 minutes per skill rank while Ma
19. Clerical magic that unique mix allows them to cast certain spells no other class can They cannot however learn Light and Dark magic lo make up for that Druids may begin their Apprenticeships with the Learning skill A Druid can grow to become a Great Druid gaining one hit point and one spell point per level and eventually to an Arch Druid gaining another spell point and another hit point per level The character s class whether Druid or Knight or what have you gives them unique abilities born of long tradition But it s the individual skills learned along the way that really make an adventurer special Just as in your world advantage can be Sained in one of two ways working at Lor bribery Development Points are the currency that allows a character to gain access to ever greater talents Simply shelling out development points will net a character a higher skill ranking improving his ability with a weapon a spell or in any number of skills The other perhaps more morally satisfying option is to search out a teacher whose lessons can improve a characters skill in one of man disci lines y Enroth is filled with dangers and marvels and so there are many skills which help a character survive this land MY DAYS OF ADVENTURING ARE IN THE PAST I ENVY YOU YOUR QUEST Weapons skill allows your character to use a particular weapon and increases the chance a character has
20. Flower they hate that Class Selection is where you decide on your character s walk of life Left clicking an class a lies IF tO character y pp Available Skills can be chosen with your rodent as well Bonus Points are a way to enhance a character playing favorites is dangerous by adding or subtracting points to a particular skill Left clicking the and buttons on the screen adds and subtracts points OK means you re ready to commit time to move on hope you made the right choice Touch the Enter key or left click this button 001 NE TT INFO Time to give some thought to who you invite to your party Knights are the workhorses of the fishting class coming onto the scene with the largest selection of weapons and armor no choices are closed to them if they advance enough in skill We re talking serious hardware Being the toughest warriors Knights begin with the greatest number of hit points and gain the most hit points when they advance in level Knights can be promoted to Cavalier status gaining two hit points per level and again to become an all out Champion gaining another two hit points per level Knights have no mind for magic and may never learn spells or the Meditation Skill Clerics are adventurous spell casting holy men who are mediocre fishters Their magic is most powertul in the areas of healing and defense Clerics can learn from the Mirrored path
21. NG OVERCONEID CAN BE AN 001 A 5 a a l 1 R i August 18 192 Dear Catherine ver the battle of Before the sun rose O chase to the monsters Edenbrook we departed to give Clouds streamed over our heads very like the ones that delayed us in Rockham threatening more summer snow Dauntless my men pressed on driven by the desire to avenge their fallen comrades and send these foul demons back to the Hell from whence they came The devils seemed tireless at first stopping only for water and fleeing like darkness before the sunrise We chased them for days even though they seemed to be outdistancing us mile after m ile Our forced marches and short rests made the hot summer days nightmarish and confusing Several men were felled by the heat and strain and we had to send a small contingent of sick men back to Edenbrook lest they die from the stress of the marcn On the fifth day we reached the bitter barren land of Pleasant Valley if the demons did not turn from their path soon we would chase them nto the sea Since we sim ly could not catch them at their tireless ace took a gamble and northwest until we reached the old trade road that snaked along the western coast hoping that when the enemy reached the sea they would lack any real plan and would follow the road dictable and again was able Aga n the enemy proved mindlessly pre to lay an ambush that proved decis
22. USER MANUAL Written By D G Chichester Illustrations By Casey Dodd 1998 The 3DO Company All rights reserved The software and the related manual for this 3DO product are copyrighted They may not be photocopied scanned translated reproduced copied or reduced to any tangible or electronic medium or machine readable form or publicly performed or displayed in whole or in part without the prior written consent of The 3DO Company The owner of this product is entitled to use the software and manual for this product for his or her own use but is not entitled to sell or transfer reproductions of the software or manual to other parties in any way nor to rent or lease the product to others without prior written permission from The 3DO Company Windows and DirectX are trademarks and or registered trademarks of the Microsoft Corporation Smacker Video Technology by RAD Game Tools Inc 1994 1998 MARS UEG 0002 NAG Might amp Magic VI Manual printed and presented by Mars Publishing Company www marspub com Edwin E Steussy Publisher Manual layout designed by Ratael Bautista ASS BS E CINE EIN ES KI WIS VE GE 0 0 00 00404 no npo s IN O MOUSE amp KEYBO J CON CES La ow 17 KEYBO J d2 CON HE A E e A a e Y MOUSE CON REDI S a ee
23. ZO GI 3 K El 4 CI 2 ION Leere G ME SC ENS eh ee See ht O MES A A DO CI 3 G 1 EJ E INFO SCI GENE FA AR ee ee o 272 INVEEN Oj ey SCI A E A E Bee EXI LOI ING ENI j IE eo R COMB Y amp queje via Pe ee A A RR EN EXI E PENGE A AAA o E E e S S A O AS A O E E ARO a FH 35 OE 5S W IK 1 jj QUA epee E A E kK CONS ke SI IDO NG AAA o A ia ee E O OG an PLO s a A TN A M S NE RGE Discouraging the Unworthy Enjoying your world are you It must be nice being so secure in where you are what you do and who you know Most everyone around you is much the same Pd imagine And you re all such a herd of sheep Slow and simple and when the knife comes from behind to catch your throat all you ll have time to do is squeak Baaada Or maybe you re different Maybe you ve got the fortitude to see beyond the safe illusion Or maybe you re just a fool rushing in where pagan deities fear to romp Either way we need your skills and your heart I am the Ur Mage Klavis Verge no doubt you ve heard of me Eh What Well no matter you re
24. a more manageable turn based situation In turn based combat moments become frozen in time Your party s adversaries become immobilized as you plan your character s attack actions and then unleash those actions on your enemies Don t mistake this for having the upper hand For in return your adventurers then become momentarily paralyzed as your foes are given their turn at aggression Touch Enter at any time to restore the rush of real time adventure To send a character into the fray of battle first select him her and then touch A on your keyboard or use the mouse and left click on a monster In the case of the keyboard your adventurer targets the nearest monster with the mouse he swings at the enemy you choose Should the foe be nearby your character will swing his weapon If the enemy is far and your character is armed with a bow he will shoot to kill But if your character can t fire he instead dodges and passes on that chance to attack Each character has a quick combat move that can be immediately unleashed on a monster with left click of the mouse Steel and muscle are only half the battle magic is the balance and its far ranging power can very well tip the scales of combat in your favor Touch S on your keyboard to cast a selected character s readied spell a most favored bit of magic kept at the fore for quick effect If it is a weapon spell it will be unleashed at the nearest monster Should it require
25. a subject like a healing spell your mouse pointer will become a crosshair Click the crosshair on your spell target for the magic to become real It s also possible to choose the target of your character s readied spell by CTRL clicking with your mouse In this case left click the mouse on a target while holding down the CONTROL key on your keyboard Refer ahead to my treatise on magic for the spell casting you can set loose in combat RESTING amp RECOVERY Battle injury or just the day to day stress of surviving in a land torn by strife will take a severe toll on your party Their overall health and magical potential reflected in their hit and spell points respectively can become dangerously depleted Rest R on your keyboard is the cheapest way to replace what has been lost As long as your characters have food and can rest undisturbed for 8 hours they will regain all their hit and spell points Your party will be unable to rest as long as there are monsters in the area Refer to your timing gem it should be green indicating no monsters close by in order for your party to rest A word about that timing gem it is notoriously unreliable indicator of danger when used indoors Something to do with the aura of buildings If you insist on driving your party to the brink of exhaustion they ll sladly accommodate you by wearing themselves out After 24 hours without Hest your characters will complain o
26. acters adding twice the spellcaster s Light Magic skill to their statistics Cost is 55 recovery is significant Experts cast the block of spells at 3 times Light Magic skill Masters make it happen at 4 times Paralyze disables a monster for 1 minute for every skill ranking Paralyzed monsters 52 eg may be freely attacked without fear of reprisal Not fair perhaps but satisfying Cost is 60 recovery 18 moderate Experts and Masters will recover faster Sunray is the second most devastating spell you may acquire Harnessing the light of the sun and concentrating it on one pathetic creature Sunray metes out 20 points of damage with an additional 1 20 points for every skill rank Tied directly to that distant source Sunray only works outdoors and during the day Cost is 130 Experts and Masters recover more quickly Divine Intervention calls upon the heavens to heal your characters of all damage restore your spell points and remove all adverse conditions This is available once per day only during the rising or setting of the sun and the sods exact a price on the spellcaster aging him 10 years in addition to a spell point cost of 70 A great deal of recovery time 18 needed though less with each rank of skill Experts can call upon Divine Intervention twice per day Masters three times OARK SPELLS Reanimate will allow the caster to raise from the dead any monster or NPC depe
27. are the knowledge to take you to the next level What I offer here is a small slimmer of EVERY MAN WANTS TO KNOW THE FUTURE UNTIL HE SEES WHAT CRUEL DESTINY THE FATES HAVE IN STORE SOME GO MAD WITH PEAR OTHERS WITHER AND DIE AS THEY ARE DEPRIVED THE THRILL OF SURPRISE HAVE LOOKED AHEAD AT WHAT YOU CAN EXPECT TO FACE BEWARE THE HEAVY PRICE OF KNOWING TOO MUCH clairvoyance to suide you in your first steps into a strange new land Your party begins their journey facing the South Gate of the city of New Sorpigal All you possess are the meager weapons and spells your adventurers have brought and food for at best a few days You will arrive with the knowledge of your immediate past mere hours before you drove away a pack of soblins from their filth ridden camp a deathtrap where the monsters staged their attacks on ignorant travelers Among the bones you found a handful of sold King Roland s original five letters and on the body of a traitor named Sulman one other far darker piece of correspondence This vile conspiracy between the Temple of Baa s King of the Devils and this murdered fool Sulman is only the merest hint of the menace facing the very soul of civilization But you can take advantage of their scheming with some cunning of your own This last letter relates where the traitor is to go for his reward and the word he must speak to claim it for his own Go to the Lonely Knight Tavern an
28. cters it must be coveted and invoked during your travels 2306 Miscellaneous skills include diverse abilities that will support your party in their day to day adventuring and seneral slaying of monsters from beyond Identity gives meaning to items and equipment you can t use something until you know what it is This skill will automatically identify an item if your character s skill level is high enough Special items may need an Expert or Master in this skill E p y p to properly identify them Merchant skill helps adjust prices in your favor whether buying or selling Remember buy low sell high Repair skill allows your characters to fix broken equipment The higher the skill level the better the quality of item your character can play handyman on Expert and Master rankings allow characters to repair complex items and artifacts Bodybuilding skill pumps your character up adding hit points directly to totals Meditation adds spell points directly to your relaxed character s totals Perception sharpens your character s chance of noticing a trap catch it in time and the damage it causes can be reduced or even avoided A higher perception skill equals a chance to escape stronger traps Expert and Master rankings allow a character to notice and escape different types of traps Diplomacy is like having a politician in your pocket It alters your reputation in your favor Got a 10 skill ranking in Diplomacy Tal
29. d seek out Andover Potbello Talk to him about the letter and he ll give your party a tidy sum of sold It s blood money yes but you can wash it clean by using it to finance the start of your good cause Gold always burns a hole in my robe I m quick to spend it Don t be frivolous in your purchases but I suggest now would be a good time to visit the local armor shop and outfit your characters with some protective gear Start a conversation with the armorer eager for business he ll be quick to speak of the services he can offer your party Pass your mouse pointer over any item in stock and the eager armorer will talk price a right click on the item will provide more information on the item and a left click will make the purchase Click once too often and you ll be out of gold before you know it Some of your characters are ill suited to certain types of protection sorcerers for example can not use so don t waste money on plate armor Once an adventurer has purchased some armor it becomes part of their personal inventory View an inventory by first selecting a character then click a second time to conjure up a magical view filled with detailed information about your adventurer Click the third button from the left to delve into their personal inventory of goods and supplies Equip their armor that is to say make it available for them to use as protection by first picking it up left click then left click the item over
30. dimentary discipline or intelligence for they immediately gave chase to my men The horsemen raced 1 7 past the archers hiding below t w the crest i the hi ll and passed into town with the devils hot on their heel lempnig ho S taken the trap spru ng As hundreds T of the most filthy VICIOUS and stupid beasts ever to draw breath filled the road beneath the hill gave the archers the signal A Arrows rained down upon the devils from above while the infantry sprang F from their hiding places to bar entrance to the town Before the first shock ll of the two armies clash faded the light cavalry rode around the hill charging mo 7 into the main mass of devils with lance and sword Then the battle began in 3 earnest and twas all we could do to hold our lines against th Though the battle was short the tales of valor and bravery are many Sir Ragnar rescued Chief Sorcerer Tanir from certain death when he was set upon by no less than five devils after his fireball spell failed Ragnar charged y d into the group swinging wildly and screaming like a barbarian His first swing v lopped one head clean off while the next skewered an enemy through its black i heart gt la y The other three devils quickly overcame him but a recovered Tanir slew all three with his famed insides out spell in time to save Sir Ragnar Youl be happy to hear that he is recovering n
31. e to the right and left sides Press click the right button while the pointer is over an object to request information on that item If the spirits favor you and there s information to share your request will be sranted Click the left button while the pointer is over an object and you can pick the object up To drop an item while it is in your hand left click the object on the sround To give the item to one of your characters left click over the character s face you want to give 1t to Left clickins on a character s large portrait the one you get when you re viewing his inventory or statistics means you want that character to do something with the item If it s a weapon or piece of armor your character will try to equip or wear it If it s a scroll your character will either read it or cast a spell from it If it s a spell book your character will try to learn the spell that book contains To drink a potion pick it up and left click on the character s large portrait To add an ingredient or mix two potions pick up the ingredient potion and right click it over the potion you wish to add it to Results are unpredictable and may be hazardous to your health Po There is a shortcut to all this Holding an item e with the mouse and right clicking over a character s face re means you want that character to do something with RESPECT YOUR ENEMIES SAVE YOUR CONTEMPT FOR APTER THEY ARE LYING IN PARTS
32. e blast This spell costs 15 points and needs time to recover Its damage is between 1 8 points per skill rank Experts recover more quickly 47 ee __ while Masters are even faster Turn to Stone temporarily turns a target to stone for 5 minutes for every skill rank These stone statues are invulnerable to any sort of attack Cost is 20 spell points Experts keep things rocky for 10 minutes for every skill rank Masters 20 minutes per skill rank Some recovery required Death Blossom fires a magical stone far into the air causing a very powertul explosion with a radius of 40 feet when it lands This spell can only be used outdoors costs 25 points and requires time to recover Damage is 20 points with an extra 1 point for every skill rank Experts recover faster after causing an explosive radius of 60 feet Masters need less time to recover and extend their damage to 80 feet This spell is for the open countryside not indoors in your living room parlor Mass Distortion increases the weight of a single target enormously for an instant causing significant internal damage equal to 25 of the monster s hit points plus another 2 per rank of Earth Magic skill The bigger they are the harder they fall Spell point cost is 30 and is very tiring Experts and Masters recover more quickly SP R T SPELLS Spirit Arrow launches an arrow of pure energy Highly useful
33. e how long the a character can be poisoned before the point of no return After that the only way to purge the system short of Divine Intervention is to visit a temple Cure Poison cost is 8 its recovery time is significant Its effectiveness is based on skill rank times 3 minutes of being poisoned Experts can cure a character who has been poisoned for one hour times the caster s skill rank while Masters can extend that to days Speed temporarily increases a single character s Speed statistic by 10 with an extra 2 for every skill rank Cost is 10 with a moderate recovery time Experts increase the Speed statistic by an extra 3 for every skill rank while Masters can haste all characters in the party at once Cure Disease if cast in time removes the diseased condition from a character The caster s skill and rank in Body Magic determine how long a character can be infected before the point of no return After that the only cure short of Divine Intervention is to visit a temple Cure Disease cost is 15 and requires some recovery Its effectiveness is based on skill rank times 3 minutes of disease Experts can cure a character who has been diseased for one hour times the caster s skill rank while Masters can extend that to days Power temporarily increases a single character s Endurance statistic by 10 with an extra 2 for every skill rank Cost is 20 Experts increase the Endurance and Might of a character by an extra 3 for every sk
34. ealing you will use no food but remember that your characters need to rest and heal every 24 hours or they will become weak Whichever way you choose pressing Esc or Exit skips the animation and t back in th pato lL Da 7 5 conte Amount of food needed to rest 8 hours restoring all hit and spell points CIEN Car Experience counts And like all great truths this one is self evidently simple yet complex enough to warrant a monk s life of study Let s consider how to add to your party s ongoing experience As your party explores Enroth and meets with strange and unusual creatures who quickly die screaming each adventurer gains experience When a character gains enough experience they become eligible to move up a level in a system of status and ranking More than an eso boost of prestige although there is that a higher level nets additional skill points that can be used to buy improvements to a character s set of talents More so a higher ranking adventurer enjoys greater hae points protecting them from damage and spell points enabling ever more impressive displays of magic A level advancement is achieved by visiting the training grounds and paying for training Mercenary yes but you get what you pay for The price to increase an adventurer s level is LOOO experience points for every level you advance So to move up from third level to fourth level a c
35. ed the game but when I launch the same don t set any sound effects I can see the game on the screen and I can hear the music but the sound effects are sone This is most likely a problem with your audio drivers DirectX 5 0 may not contain complete audio drivers for every audio card on the market Please refer to the above Question and Answer to find out if your audio driver is DirectX compatible If is not compatible please follow the Installing DirectX from the CD from above 60 y nee Problem Answer Solution 1 2 3 4 iA Problem Answer Solution 1 2 3 4 Pr oblem Answer Solution Notes 61 reem IN CASE YOU MIGHT NEED MORE HELP ON YOUR QUEST Selb IM ASS AED ISO Having a problem setting your game running Not getting any sound Problems with DirectX Visit our website at www sold out co uk to get late breaking news and information answers to Frequently Asked Questions FAQ s 1 links to hardware manufacturers web sites and the latest product updates Do you want to ask a specific technical question You can use the online email form available atout web site If you would preter to call us our Customer Support phone number is 44 0 20 7928 9655 Our hours of operation are Monday through Friday 10 00am 1 00pm and 2 00pm to 5 00pm GMT You can also send us a fax at 44 0
36. eir attack to their comeback from injury 37 JOE 1 i ema Each of your characters counters run independently from other characters counters and monsters time counters When a character takes an action like swinging his sword or casting a spell his her timing gem will go dark indicating he is recovering from his last action and is too busy to take another one For example an attack with a dagger thrust might cost 40 ticks meaning that until that time goes by the character will be unable to act After the time has passed the timing gem will lisht up again meaning that this character can perform another action A monster s attack can take ticks off a character s counter slowing their setting back in the green A character who is moving perhaps backing away before his gem is green will find his recovery time slower A running character faces an even greater time penalty As I said every character in your party is different Those who are inherently faster can take action and lose less time on their counter they re ready to go again in a shorter period Experts and Masters of certain skills can senerally expect speed bonuses that reduce the time it takes them to take actions Time can also be made to work for you Your keyboard s Enter key shifts the chronological forces from real time when everything around you is happening all at once in a dizzying blur of action and menace to
37. ence on each spell modifying the effect of its magic greater skill can multiply the damage a spell causes or increase the time magic may last A magic skill does not reduce the time it takes to cast a spell or the number of skill points it costs to conjure the masgic although an Expert or Master ranking may award these benefits There are nine schools of magic overall the four elements fire alr earth and water the priestly magics spirit mind and body and the extreme and dreadful good evil path of light and dark magic Miscellaneous Skills include the less showy but ever important abilities that will support your party in their day to day adventuring and battles These skills include Diplomacy Learning Bodybuilding Meditation Merchant Disarm Traps Identify and Perception Each of these skills follows the same rules in regard to an eminent Expert or Master ranking BALANCE YOUR FORCES AS YOU MIGHT SUSPECT MIGHT AND MAGIC ARE THE KEYS TO SUCCESS Dg E Finally we get to the good stuff magic No street merchant prestidigitation here I m talking the real thing or as real as the unreal can set Marvelous things are possible by tapping into the Preternatural but beware it s also possible to unleash forces that will east on your soul Press C on your keyboard or left click on the Cast Spell icon to materialize the currently selected character s spell book The Tab key w
38. ened with the M key With the cult of Baa gaining ground 80 quickly time itself threatens to become your enemy Turn this threat to your advantage using the T key to study your Time and Calendar options It will require many Quests to restore the Mandate review your current assignments with the O key Information is power Fortunately it is at your disposal by touching N important Notes from your travels are automatically kept for you by this mystic scribe Since I can t be at hand at all times the Z key provides a quick reference view of your party Dangers high and low can be avoided by Jumping with the X key Your journey is documented on an arcane map that keeps track of your route for you Magnify or shrink its view with the and keys MOUSE CONTROL The Rodent of Parc or mouse if you prefer is a slothful familiar unwilling to so much as move without your helping hand Nonetheless when instructed by you it can and will scurry back and forth between your world and Enroth to convey your wishes Its abilities change with your needs but you can depend on certain behaviors Move the mouse in your world and a reflection of its motion scampers across your slowing screen Move the mouse over an object in Enroth and writing will appear to describe it Fountains will be called fountains doors will be called doors and people will be called by their names There are two buttons on top of your mous
39. er s skill ranks while Masters can extend that to days MINO SPELLS Meditation temporarily increases a single character s personality and intellect statistics by Os plus an extra 2 for every skill rank This will last for 1 hour for every skill rank and carries a cost of 1 spell point Experts add an extra 3 points while Masters affect the entire party Remove Fear removes the fearful condition from a character if this spell is cast in time The caster s skill and rank in Mind Magic determine how long the character can be paralyzed by fear before the point of no return After that the only way to lift the curse short of Divine Intervention is to visit a temple Remove Fear cost is 1 recovery time is required Its effectiveness is based on skill rank times 3 minutes of being atraid Experts 49 can revive a character who has been fearful for one hour times the caster s skill rank while Masters can extend that to days Mind Blast fires a bolt of mental force guaranteed to hit any target and damage that monster s nervous system Expect 5 points of damage with an extra 1 2 points for every skill rank Cost is 3 spell points recovery time is moderate Experts and Masters are progressively faster to recover Precision temporarily increases a single character s Accuracy statistic by 10 with an extra 2 for every skill rank This lasts for 1 hour for every skill rank Cost is 4 spell points Experts add an
40. extra 3 per rank to Accuracy while Masters extend the spell to the entire party Cure Paralysis if cast in time removes paralysis from a character The caster s skill and rank in Mind Magic determine how long a character can be immobile before the point of no return After that the only way to get him moving short of Divine Intervention is to visit a temple Cure Paralysis cost is 5 and requires recovery Its effectiveness is based on skill rank times 3 minutes of paralysis Experts can revive a character who has been paralyzed for one hour times the caster s skill rank while Masters can extend that to days Charm calms a single targeted creature and removes any hostile feelings it has towards your characters y an effect that lasts for 3 minutes for every skill rank If this creature takes any damage it will immediately become hostile again So be nice Cost is 8 points recovery time is moderate Experts double the effect s duration while Masters quadruple Yt Mass Fear causes all creatures in the spellcaster s line of sisht to flee in fear a cowardly condition lasting 3 minutes for every skill rank If a creature takes damage while under the influence of this spell the spell will be broken Mass Fear will not work on Undead creatures This spell costs 10 points Experts and Masters recover more quickly than Apprentices Feeblemind removes the ability of a target to cast spells until this spell wears off Feeblemind will last for 5
41. f weariness and become weak This puts them at a disadvantage when using combat and many other skills There are magical means available to cure this weakness 7 but they are temporary While your party 1s resting your window into Enroth becomes focused on their recuperation If you are approached and attacked by monsters while asleep you will be at a severe disadvantage until all your characters awaken to deal with the assault The best way to avoid being attacked while you sleep is to pass the night in an inn Your adventurers are vigorous men and women and they need to eat resularly to keep up their strength While not given to snacking between meals food is consumed every time your party sleeps If the cupboard runs bare your characters will be unable to benefit from sleeping and will not set their hit points and spell points restored from rest There are two ways of using the rest screen You can select Rest amp Heal 8 hours to rest until you are healed or you can Wait Without Healing by selecting one of the three buttons under that heading If you choose to rest and heal a number will appear next to the apple icon in that section This number indicates the amount of food you will use for sleeping on the terrain you ve chosen to oaii p gt Rola Certain terrain like snow and desert cost more food to camp on to simulate the difficult conditions of traveling through such inhospitable regions If you select wait without h
42. fect lasts for 5 minutes per rank of the spellcaster s skill carries a cost of 60 Experts shrink monsters by two thirds both size and damage while Masters quarter a beast s size and damage Day of Protection simultaneously casts Protection from Fire Electricity Cold Poison 59 ee and Magic on all your characters plus Feather Fall and Wizard Eye The statistics added equal 2 times the spellcaster s skill rank This spell costs 70 and lasts for one day Experts add 3 times the spellcaster s skill rank Masters add 4 times in statistic increases Finger of Death attempts to immediately slay a single creature by stripping its soul from its body Charming Finger of Death has a 3 chance per skill rank in Dark Magic of working Cost is 80 recovery time is moderate Experts get their chances upped to 4 Masters improve their odds all the way up to 5 Moon Ray heals your characters and damages all monsters in sight For every skill rank this spell delivers 1 4 points of damage to your enemies and restores an equal number of hit points to all characters in your party This is the only spell that harms all monsters in sisht and aids your party Moon Ray is restricted to working outdoors and in the moonlight Cost is 90 Recovery is required though less for Experts and Masters Dragon Breath is the most powerful damaging spell you may acquire lt empowers the spellcaster to exhale a cloud of toxic
43. future reward for some loyal knight or nobleman It has been unused since the Succession Wars having Formerly belonged to a supporter of my brother Provisions here are meager we arecountin on resupply from either Rocklin or you as we can only hold out fo r two weeks with the available rations The forces we have here are barely adequate fora defense but we should be able to last until your reinforcements arrive Hurry We have spent some time exploring the castle Finding many secret 1 assages and surprises perhaps we may even find an tunnel If the wall is breached the traps pits and secret ways will serve us well hope it never comes to that but it is best to be mae Ww ill be much relieved if the treacherous necromancer wno used to own this castle was paranoid enough to have dug an escape tunnel Sulman has been a greathelp during this entire misadventure and he has promised to look into the cause of the snowstorms he 1S after all a Master of A r to see if they are divinely sent Another has ead forint over our castle and is even now covering us with snow and misery Devils seem to operate better in cold weather Anyway this siege will give Sulman plenty of time to look into the causes Perhaps the traitor that is surely amongst our ranks is also the cause of the storms Fear of such a tra tor has me sleeping poorly at night pre
44. gic determine how long the a character can be debilitated before the point of no return After that the only way to get strength back is to rest Cure Weakness cost is 1 its recovery time 1s moderate Its effectiveness is based on skill rank times 3 minutes of weakness Experts can revive a character who has been weakened for one hour times the caster s skill ranking while Masters can extend that to days First Aid restores 5 hit points on a single target Cost is 2 recovery moderate and reduced for every level of skill Experts heal 7 points of damage Masters heal 10 Protection from Poison increases all your characters resistance to Poison 1 point of resistance for every rank of the caster s Body Magic skill Cost is 3 points recovery time is moderate The Protection lasts for 1 hour per skill rank Experts double the resistance while Masters triple Harm slams a single creature with completely reliable magical damage 8 points of damage are guaranteed with an additional 2 points of damage for every skill rank Cost is 4 recovery is nominal Experts and Masters recover faster Cure Wounds heals 5 hit points on a single target plus an extra 2 points of healing for every skill rank Cost is 5 spell points some recovery is required Expert and Masters recover faster Cure Poison if cast in time removes the toxic condition from a character The skill and rank in Body Magic determin
45. haracter will need a total of 4000 experience points following on this example it would cost 5000 points to advance from fourth level to fifth The actual cost in sold can vary from one training ground to the next shop around if you feel like pinching ingots Individual skills can be improved in the course of your adventure by paying development points to increase an adventurer s skill ranking For example you can choose to increase a character s skill with daggers from rank 3 to rank 4 when the fates roll their dice the ranking determines whether or not a dagger attack is successful To improve the skill ranking of one of your party view an individual adventurer s skills and click on the skill you want them to increase If your character has the development points to shell out the rank of that character s skill will increase by one The cost to buy one rank of skill is equal to the rank number you re buying So in our edged weapon example increasing a Dagger skill from rank 3 to rank 4 would cost 4 skill points There is another way of improving a skill ranking and this is by finding an elusive and mysterious teacher These nomadic instructors may agree to increase an adventurer s skill from Normal to Expert or even from Expert to the very heady Master A more impressive title makes for some special abilities that aren t senerally the same for each skill For instance a Master mace swinger gains the
46. hem 4 0 and these horrible sum m er snowstorms seem to pursue us as a i relentlessly as the devils them selves fear there is a traitor amngst us somehow signaling the enem y Our every m ove My dear Iwant you to give th s letter to w ilb to organize an army la Five thousand men an ur Hum phrey He s rge enough to put these devils dow n say twenty d do it im m ediately lalso want you to call upon Rocklin the King of the Dwarves and inform him of the situation Hell com danger affects both our kingdons and he als to h s a d during the Succession Wars agains In the m eant m e we will fle can hold off the e this o owes me a favor since came tmy evil brother Archibald e east again to seek a fortified location that demonic army until help can arrive lam not going to reveal the location until we arrive there for by the enem y lam having Sulm h counti fear these essages will be intercepted this m essage May you get th s soon and act on it sooner am 5 an dispatch our fastestm essenger with g on you and thinking of you and Nicola all the time August LEZ My beloved We reached Castle Kriegspire a day ahead of the enemy and have fortified our position in anticipation of attack This is the last message you will receive from me until we are liberated by the army i you and Humphrey are preparing thank the gods that reserved th s part cular castle as a
47. icely at the House A ra of Healing in Edenbrook and will be out of bed in no time Unfortunately many were not so lucky Others who survived the combat itself contracted a disease our healer says was caused by the Filthy condition of the devils claws In all eighty three men fell n the fight against these devils Yet we have rovidence to thank that our fortuitousarrivalin Edenbrooks hour of need prevented the death of hundreds more The devils suffered much heavier losses 272 dead The survivors much less than half thankfully fled as one on some sort of unseen si nal and we were too exhausted to give chase After a short rest here we will hunt them down and finish them off know you will want to know that I have survived the battle unscathed fear that what have just written may be disquieting but you would never forgive me for telling you anything but the truth I am entrusting my adv sor Sulman to takecareofthe detail of informing the families of the fallen as I have entrusted i him with so many other things including the delivery of these letters to you 0 fi He will handle the matter with tact and can be relied on to select the f speediest messengers for my letters o m Ss will send another letter after we have caught up to that demonic army and dispatched it You and Nicolai should hear from me in about a week CONFIDENCE IS A GOOD THI
48. ill rank while Masters can increase the Endurance and Might of all characters in the party at once 51 8 nee Flying Fist cannot miss and it pummels an opponent with 30 points of damage plus an extra 1 5 of damage for every skill rank Cost for this hammering is 25 spell points and the caster needs some time for recovery though less if you are Expert or Master Power Cure restores hit points to all characters in your party at once 10 points of healing plus an extra 2 for each skill rank Cost is 30 recovery is quite significant Experts and Masters recover more quickly Light spells P Create Food makes food but only works if you have less real z food than the spell creates For a cost of 20 spell points you can ls Chedlen One day worth of food plus your Light magic skill divided by 10 Recovery time is moderate Experts double the skill effect Masters triple the skill effect Golden Touch converts a single item in your inventory into sold with a worth equal to 40 of the item s actual value For every rank of Light Magic skill there is better chance that this spell will succeed Take care for if the spell fails the item is broken Cost is 25 recovery takes time Experts will make a conversion worth 60 of the item s value Masters will net a value of 80 Dispel Magic removes all helpful spells on all monsters in sight This bi
49. ill run throush all the schools of magic studied by any selected character Use the Arrow keys to choose a spell and press Enter to cast it Or use your mouse personally I like to use a rat its bigger and easier to hold to select a spell one left click or cast it a second left click Right clicking a spell will conjure up a small transdimensional window with information about the spell in question Mouse clicking on the small tab at the bottom of the book will set the currently selected spell to a particular adventurer s readied spell this is the magic held at the ready for quick release The Spacebar will also set the readied spell The Escape key will close your character s spell book as will a mouse click on the onscreen Quit Spell Book button Fire sPeLLs Torch Light produces a sphere of light around your party It only waiting It costs 1 spell point to cast Expect it to last one hour times your adventurer s skill rank At Expert and Master levels the lisht produced is noticably brighter An essential spell works indoors Use it for those dark caverns where something might be Flame Arrow fires a single flaming arrow Don t be taken in by the power of fire this spell is notoriously inaccurate with no more chance of finding its target than a regular arrow lt costs 2 spell points to cast and you ll have to recover your energy before you can use it again lt works instantaneou
50. its own brand of capitalism and you may find bargains by following these seneral rules When entering any place of business it s a good idea to start things off by striking up a conversation with the resident merchant a shopkeeper banker bartender trainer or what have you A left mouse click on their image is all it takes for them to reveal the services they can offer All you need to do is put the pointer over an item to inspire a local shopkeeper to make a sales pitch including his asking price Right click on the other hand gives details on the items such as type armor damage f description and value Note that value and price are different Prices are influenced by the Merchant Skill of the character doing the shopping A very skilled character can leave a shopkeeper crying in his cash box a lack of skill makes a character and thus you pay through the proboscis Left click on an item to buy it its cost in sold will 34 oe be deducted from your riches Don t waste a busy merchant s time trying to buy an item if y H rying y your character doesn t have enough gold or enough room in her pack to carry 1t away Either instance will force a shopkeeper to ring up no sale Many merchants will also buy items freeing up space in your adventurers backpacks and drumming up extra sold should your party be short Shopkeepers will only barter over their particular stock in trade don
51. ive With a full days rest at the narrow ass had chosen my men were able to contrive a vicious am ush that would have turned Archibald green with envy when fully half of the enemy had Filed into the pass we attacked rolling boulders down the cliff face and i showering them with arrows The avalanche we cause blocked the road if splitting the demonic army jn half We concentrated on the part of the army that had yet to travel through the pass na and thus lacked leadership from the front In minutes we had decimated that portion without a F single loss on our side The remaining arm y of devils imm ediately fled north chased by our arrow and curses Considering the small num ber of devils forty five or so and the difficu I declared the m Issiona successan our victory remaining ty in chasing thenany Further dwe spent the night celebrating The celebration fearw as premature As the night hours UN woreon my outridersbegan to return from their scouting details with reports of an army of devils numbering in the thousands travelling out of the badlands in our direction Iw as forced to order a retreat hunter and hunted reversing roles Catherine I write this le infrequent and brief rest sto 1 1 tter to you during one of our 1 ps Our pursuers are faster than us and do not t re as easily My scouts and seers report that the ty dem ons have Followed our trail despite all efforts to shake t
52. k to a nobleman and your reputation goes up by 10 talk to a soblin and it soes down by 10 Your character fits in everywhere Disarm Trap skill is the perfect thing for when you can t remember where you left your keys all chests will open automatically but you may get hit by a trap The more skill you have the better your chance to disarm any trap before it goes off Learning skill increases the experience your character receives Every rank of skill increases the experience bonus your character receives Experts double and Masters triple this bonus learn enough to do the math and you ll see how this can add to your advantage INTRO TO GAME SEHEN Everyone but the Cyclops of Dark Moor will tell you there s more than one way to look at the world That s never been truer than from your unique perspective The luminous slass in your possession affords multiple views of Enroth and the situation of the adventurers who have sworn on in your service I ve made some notes to help you understand what may at first appear as unfamiliar territory Don t worry you ll recognize the key elements soon enough Then it ll be your own world you ll have trouble recognizing MAIN ADVENTURE SCREEN Automap Care sel sp ell Fly spell Zoom Qut Compass E 3 ra dl 2 dE pra a Eir ol gt A LEE o i ki 3 NPC Followers Turn Bas ed Mode Indicator Active ray Spell
53. l rank in Water magic The spell costs 15 points to cast and Experts and Masters will recover faster Town Portal transports the party to the last town they visited At Apprentice level it only works outdoors As a further caution the chance of Town Portal working is rather small improved by your rank of Water Magic skill Cost is 25 and recovery is slow Experts can use this spell indoors and Masters can choose the town Ice Blast fires a ball of ice in the direction the caster is facing The ball will shatter when it hits something launching 7 shards of ice in all directions except the caster s Shards will ricochet until they strike a creature doing 12 points of damage plus 1 2 points per rank of Water Magic skill or melt Beware that the ricochet can hit your party even when the shards don t start out in their direction It costs 25 points and requires recovery time which is less for Experts and Masters Lloyd s Beacon lets you place one marker at a location you want to teleport back to in the future Just how far in the future depends on your skill and ranking in Water Magic the marker decays in 1 hour times a character s skill rank Cast Lloyd s Beacon whenever you wish to either place a marker or return to one Cost is 30 Experts can set up to 3 beacons which decay in day per skill rank Masters have 5 Beacons which decay in 1 week per skill rank EARTH sPeLLs Stun slaps a monster with magical force 3 forcing it
54. llowed by A SETUP DirectX Example if your CD ROM drive is D you would type D _ SETUP DIRECTX Press OK Now you will see the DirectX Setup window Click on the Reinstall DirectX button At this point DirectX setup may prompt you about your video and or audio drivers Follow the recommendations and restart the computer as prompted n0 I have installed the game but when I launch it I just get a black screen I can hear the sound effects but I can t see anything This is most likely a problem with your video drivers DirectX 5 0 may not contain complete video drivers for every video card on the market Here is an easy way to see if your primary display driver is DirectX compatible Go to your Control Panel In the Control Panel so to Add Remove Programs Double click on the DirectX Drivers in the list box This will bring up a small list box called DXSetup This box will display all the DirectX components for your System and indicate whether or not they are DirectX 5 0 certified Look for an item called Primary Display Adapter and Direct Draw If it is not listed as Certified you will need to set updated drivers that are Direct X 5 0 compatible Most manufacturers have released updated video and audio drivers that are compatible with DirectX 5 0 and have them available on their web site You can find many links to hardware sites by soing to our support web site at http Iwrww 3do com customerservice I have install
55. men buying into that cowering under the night sky More troubling still are the ones looking to those demon stars for twisted suidance A cult has formed the Temple of ibaa with a taste for fear and uncertainty and a hunger for the end of the world Their terrible desire has set them to sowing seeds of disaster across the land It s fertile soil for the Doomsday cult s A he dread King Roland is missing Prince Nicolai is uE too young to manage the realm and Queen Catherine W 1 is away in Erathia attending to the funeral of her father A council of noblemen runs the show but there s nothing noble in the spiteful infighting between the lords and their lackey councilmen While they snipe at each other for personal gain the Temple of Baa grows more deadly I fear the noblemen are positioning themselves to replace King Roland s reign with a dark theocracy Worse am tempted to believe the rumor that one of the council members may himself be high priest of the Temple of Baa You ll have plenty of opportunity to determine that for yourself because the council is essential to your journey through Enroth They hold the keys to the mighty Oracle and they ll only agree to let you in if you meet their self serving needs They ll want to set tasks for the adventurers in your party quests that may distract you from uncovering the evil that gnaws at the land 11 you fail ou
56. minutes per each skill rank of the spellcaster Cost is 15 points Experts recover from casting more quickly Masters faster still Cure Insanity removes the taint of insanity from a character if this spell is cast in time The caster s skill and rank in Mind Magic determine how long a character can be whacko before the point of no return After that the only way to return sanity short of Divine Intervention is to visit a temple Cure Insanity cost is 20 its recovery time is significant Its effectiveness is based on skill rank times 3 minutes of insanity Experts can restore a character who has been attacked for one hour times the caster s skill ranking while Masters can extend that to days Psychic Shock targets a single creature with mind damaging magic 12 points of damage plus an extra 1 12 points for every skill rank Cost is 25 Recovery time depends on your level of expertise Experts and Masters have the advantage Telekinesis lets your characters avoid traps by manipulating objects switches chests doors from a safe distance The distance and strength of Telekinesis is determined by a character s skill in Mind Magic Cost is 30 and it is exhausting Expert s Telekinetic power is based on doubling their skill rank in strength Masters on triplins them 50 A 2 _ BODY SPELLS Cure Weakness if cast in time removes weakness from a character The caster s skill and rank in Body Ma
57. nd continue down the corridor and let your imagination run wild as to what s in those 12 vaults in the room ahead Could be treasure but it could also be poison or even more rats Search the room fisht for your party s life if need ben just make sure you find the scroll that contains a secret pattern of 16 buttons This solution opens a special door you find it by proceeding from the front of the keep directly through the door in front of you from that point make a left Open the door using the scroll pattern and if you re smart use your power to save this moment in time and set back to New Sorpigal Your adventurers are no doubt wounded So when you get back to town have them rest on the street there s no shame in that Click the Rest button on your window into Enroth or touch R on your keyboard either will allow your party a chance to recuperate In the morning go back to the City Council and get your reward from the clerk Hint use dl 277 the fountains in town for 8 ecial surprises 7 P You haven t finished with the Abandoned Keep you know there s more treasure and danger to be found in its dank walls New Sorpigal holds another dungeon to the northwest worth your attention as well look on the map I ve provided you And when you re ready the rest of the world waits to the West but it doesn t wait long the Temple of Baa is moving fast The experience yo
58. nding on their original hit points and the caster s skill in Dark magic Don t try to use this on a disintegrated friend it will only work on a visible corpse It costs 20 spell points to cast Experts and Masters can reanimate corpses with higher hit points Toxic Cloud creates a poisonous cloud of noxious gases 1n front of the spellcaster and sends it slowly away from your characters dealing out 25 points of damage plus an extra 10 points per skill rank The cloud remains intact until something runs into it It costs 30 spell points to conjure Recovery time is necessary though less for Experts and Masters Mass Curse curses all monsters in the sight of the caster for 1 minute per skill rank Cost is 40 recovery time is moderate Experts curses last 2 minutes per skill rank while Masters last 4 minutes per point Shrapmetal fires a 3 shot blast of hot jagsed metal in front of the caster striking any creature that sets in the way and inflicting 6 points of damage plus an extra 1 6 points of pain per skill rank Cost is 50 recovery is minimal Experts recover faster and unleash 5 shots per casting Masters recover even faster and set loose 7 shots at a time Shrinkins Ray reduces even the srandest of monsters to more manageable sizes Apprentices will reduce a creature to one half of its normal size and this shrunken monster will only deal out one half its normal damage This ef
59. of scoring a hit If you become an Expert in a weapon skill you will sain certain combat advantages when using your weapon Masters gain even more advantages You cannot become an Expert or Master on your own 7 no matter how many ranks you have you must find a teacher to elevate you to that status Staffs are two handed poles equally good for offense and defense Expert ranking with the staff will increase the character s armor class and Master ranking will allow them to occasionally stun their opponents Sword skill covers most types of blades longer than a knife Expert swordsmen gain a quicker attack while Master swordsmen may wield any one handed sword in their left hand and another weapon in their right Daggers don t do the kind of damage that a sword or an axe can deliver But their quick attacks can sometimes let a character get in two slices for every one move made by a slower opponent Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right Master dagger fighters have a chance of killing a surprised opponent with a single blow Axes are rather slow on the attack but do a lot of damage when they hit Expert axe fighters gain more speed in their attacks while Master axe fighters can deliver tremendous damage Spears make their point by including all pole weapons with blades attached to the business end Versatile they can be used one or two handed but they work better wi
60. ouble the resistance while Masters triple LA Poison Spray sprays 1 shot of poison at monsters directly in front of your characters Damage is low but few monsters have resistance to poison so it s an easy way to make em suffer Cost in spell points is 4 recovery is required The effect is 2 points of damage plus an extra 1 2 points of damage for every skill rank Experts recover more quickly and fire 3 shots Masters are back at it faster with 5 shots Water Walk lets your characters walk along the surface of water without sinking 3 for 5 minutes for every skill rank Only useful outdoors this spell costs 5 spell points initially but you should never forget that this magic constantly drains spell points while active Experts stay topside for 10 minutes for every skill rank Masters are afloat for 1 hour Per skill ranking The spell drain is the same no matter what level the caster Ice Bolt fires a single bolt of ice at a single target Always a hit it does moderate cold damage 1 7 points of damage per skill rank Cost is 8 Experts and Masters recover more quickly Enchant Item will attempt to make an ordinary item magical The chance of success increases with the caster s skill in Water magic Unless the caster is a Master weapons cannot be enchanted Cost to cast is 10 spell points Experts make better magic items Acid Burst targets a single monster with an acidic bolt that does 9 points of damage plus 1 9 points per skil
61. ply don t have as many choices to begin with Paladins begin with the Spirit realm of magic and can later learn to use the Clerical Mind and Body realms They ere however restricted from learning the powers of the realms of Light and Dark as well as the Elemental magics Paladins who remain true to their cause may achieve the rank of Crusader gaining one hit point and one spell point per level and ultimately ascend to Hero gaining another hit point and spell point per level Archers are another type of hybrid oh let us lament the true original in this case of Knight and Sorcerer Archers may learn to use any type of weapon although their specialty is surprise the bow Their discipline prevents their use of shield or plate armor n Archer s talent for spell casting begins with the Air realm of magic and may eventually srow to take in all the Elemental realms The realms of Light and Dark magic owever are beyond their grasp Archers can focus themselves to become Battle Mages gaining one hit point and one spell point per level and eventually may aspire to Warrior Mages gaining another hit point and spell point per level Druids combine the best of Sorcerer and Cleric classes They have few hit points and make poor fighters their arsenal is limited to staff dagger and bow and their armor is limited to leather or shield On the plus side they can build a heck of a circle of rocks and can use both Sorcerer and
62. r misses Cost is 2 points It is a tiring spell requiring rest t fires instantly dealing 1 point of damage plus an additional 1 5 points of damage for every skill rank Experts are ready to go again more quickly Masters fire at no cost Protection from Electricity increases all your characters resistance to electricity 1 point of resistance for every rank of the caster s Air Magic skill Cost is 3 points the caster must recover after using it The Protection lasts for 1 hour per skill rank Experts double the resistance while Masters triple it Sparks fires three small balls of lightning that bounce around until they hit something or dissipate It s hard to tell where they will go so this spell is best used in a room crowded with small monsters and with most of your party elsewhere The spell costs 4 Sparks do 2 points of damage plus 1 additional point of damage per skill rank Experts recover more quickly and fire 5 balls Masters are ready to go again even faster with 7 shots Feather Fall slows the speed of a fall and prevents your party from being hurt when falling more than ten feet The cost for this spell is 5 points and recovery takes time It lasts for 5 minutes for every Air Magic skill rank Experts get the duration up to 10 minutes per skill rank while Masters rate 1 hour per skill rank Shield slows missile attacks such as rocks and arrows and cuts their potential damage by half A Shield costs
63. r worlds die Never forget that But if you succeed the adventurers you suide will gain experience and skill And they may yet be the ones to restore the Mandate of Heaven The Mandate of Heaven What s this Mandate exactly 11 you have to ask you may never understand Some call it the moral order of the universe the opposite of the cold terror breeding up there in those abhorrent stars To do what is risht instead of what is to your own advantage Sounds simple doesn t it And yet why do so many rulers resort to force in place of leadership If a king embraces the moral order and follows it then he is worthy to rule If not he has no business no right to sit on the throne For he s lost the Mandate of Heaven The Temple of Baa schemes to destroy for all time that pact between the gods above and the earthly rulers of this land Their doomsday stock in trade monstrosities and disaster conspire to convince the people that y King Roland Ironfist has lost the very same Mandate they wish pa to obliterate The Temple followers whisper that rebellion is the only way to reclaim the favor of the gods And rebellion will place the friendly neighborhood Doomsday cult in E power naturally The Oracle understands this better than anyone For centuries she has been the link that carries the sods mandate Find her and she may help you stop the destruction of preciou
64. rans Dimensional Manipulation and with knowled e you can command them to do your bidding ge y i times they will confound you Like the Protean Wolves of Kriegspire these artifacts can and will perform different functions at different times Such is their nature But I know how to tame their wild wa S and I can pass that wisdom on to you y E op If you were to consider yourself a pu eteer you could think of these objects 3 A PEPR 1 as the strings you pull and slide to suide your characters through Enroth But to consider yourself 370 0109670 do a disservice to those who risk everything in joining you on this quest Take heed pay attention don t blink There won t be a test lat ae Just the difference between life and death d RUNES OF JT DINAKIA 7 bate 4 Ged 1 eD TOUCH THE KEYS AND REACH BETWEEN WORLDS Qu ADS CAN ASEO JE The Runes of Binaria or keyboard if you re intent on staying srounded in your reality performs many tasks These are only the most common refer to the chart on the left for a full listing Touch the A key to launch an Attack on the nearest monster See my advice on combat a bit later in this tome for more details on that A mouse click on any nasty has the same effect ett a readied Spell magic that a character has set in place for quick use with the S key Hold the CONTROL key and click on an object beast or character to direc
65. rock delivers 8 points of damage plus 1 additional for every skill rank Experts recover faster and bring down 12 rocks Masters are ready again more quickly with 16 rocks This spell cannot be cast indoors thank the sods Inferno burns all monsters in sight your party is excluded from the cookout An efficient way to clean out rooms full of weak or moderate strength monsters in one or two easy castings Cost to your character is just 25 spell points and recovery time is significant That s for 12 points of damage with an additional point of damage for every skill rank Experts recovery time is cut somewhat while Masters take just a quick breather between spells Incinerate is one of the strongest direct damage spells you may acquire inflicting massive damage ona single target Only the strongest of monsters can expect to survive this spell But if one does then it s you who has to survive Spell point cost is 30 recovery is necessary It happens instantly searing 15 points of damage plus 1 15 points extra for each rank of the caster s skill Experts recover more quickly Masters faster still AIR SPELLS Wizard Eye reveals the locations of monsters and characters on your group s automap It lasts for 1 hour and it costs one spell point to cast Experts and Masters will learn more on casting this spell than an Apprentice Static Charge targets a single monster with a jolt of static electricity Not much damage but it neve
66. rs will hold onto their Master lessons because of the time of month the location or even the weather Clearly wandering does little for their social skills CAN AD ANDES ECOV ERY There s nothing wrong with giving peace a chance But in these dark times in Enroth you may very well be dead by the time you first say Hello This is not to say that you should revel in violence What you go throush to restore the Mandate to this land may very well sicken you with the stench of blood and the screams of pain But liberty demands eternal vigilance and justice sometimes requires a willingness to stand firm and fight ATTACKING A timing gem next to your portrait s THE BEST DEPENSE IS PRANKLY TO RUN AWAY head warns you of the presence or absence of monsters When it is green it usually means that there are no monsters present reliability is reduced when used indoors A yellow color will indicate a definite monster presence but somewhat distant from the holder of A the gem When the gem 1s red well stop lookins at the gem because something mean 18 Very close Time is perhaps the most important factor to bear in mind as you go into battle On the one hand time works against you every character in your party 1 moves at an individual padel and that Wa Pia af Qi l l u 7 l i 7 internal clock or counter regulates a everything from the speed of th
67. s eather Fa ea ire d Poison amp E i r Books Water Walk vents Maps E Gold Food Game Options Quick Reference Quests Notes a Timing Gem A E Hit Points Spell Points Cast Spell Bless spell Stone Skin spell Rest Heroism spell Shield spell Haste spell The Adventuring Window is where everything happens movement monsters combat interaction The Turn Mode Indicator appears if you ve switched from real time to turn based adventuring Guardian Angel Flying and Walk on Water Icons will materialize to remind you when your party has been blessed by these powers and fade away as those magics dissipate Active Spell Icons are a visual reference to the currently active party spells The Hit Point Bar and Spell Point Bar monitor an adventurer s health and magical power Left click your mouse on Cast Spell to cast a new spell on Rest to give your party a chance to make camp and rest on Quick Reference to review arcane notations helpfu in managing your party and on Game Options for direct access to the mechanical bridge that spans from your world to mine Keep your eye on Food and Gold so you know how much your party has of each A left click will open any volume in your portable library review the goals of your quests in the Quest Book study the knowledge you ve acquired in the Notes Book see the world as you ve explored it
68. s and Masters will recover faster Raise Dead if cast in time restores a character to life The caster s skill and rank in Spirit Magic determine how long the character can be worm food before the point of no return After that the only way to revive the corpse short of Divine Intervention is to visit a temple Raise Dead costs 20 Its effectiveness is based on skill rank times 3 minutes of death This magic will leave your character in a weak condition for a full day Experts can make the spell work for one hour of death times their skill rank while Masters can extend that to days Shared Life combines the life force of your characters and redistributes it between them as evenly as possible All current hit points are totaled and 1 extra hit point is added for every skill rank The cost for this averaging is 25 the recovery time is very significant Experts add 2 extra hit points for every skill rank Masters add 3 extra Resurrection if cast in time removes the eradicated condition from a character The caster s skill and rank in Spirit Magic determine how long the character can be dead before the point of no return After that the only way to revive the corpse short of Divine Intervention is to visit Temple Stone Resurrection cost is 20 is the most exhausting spell recounted so far Its effectiveness is based on skill rank times 3 minutes of eradication Experts can revive a character who has heen eradicated for one hour times the cast
69. s of the Light and Dark magics and the awesome spells available in those realms For weapons however Clerics can only choose the mace staff or bow They do a little better with armor only Plate is forbidden to them With much diligence and study Clerics can ascend to Priest gaining CONSIDER INVITING A CLERIC TO JOIN YOUR PARTY NOTH ING WRONG WITH HAVING PRAYER ON YOUR SIDE one hit point and spell point per level and eventually High Priest gaining another spell point and an extra hit point Sorcerers are students of Elemental magic concentrating on offensive and utilitarian magic Downright rotten fighters they re barely able to use the dagger the staff or the bow effectively Forbidden shield and all but leather armor they also have the lowest hit points of all the classes They d be thoroughly pathetic if not for the tremendous offensive spells they command and their access to the Mirrored paths of Light and Dark magic the most powerful wizardry in the land With much spell casting experience Sorcerers can be transformed into Wizards gaining one hit point and one spell point per level and then to Archmages gaining another spell point and another hit point 25 p Paladins cross the lime between Knight and Cleric performing both roles well but not as well as either of the more focused classes alone Like Knights Paladins can learn to use any type of weapon or armor they sim
70. s order and repair the damage already done Fail and learn to love chaos July 28 1152 eS iiil a My Beloved Catherine It is my sincere hope that this letter will lay to rest the fears you have 0 expressed for my safety and that of my men As you must understand this 1 trip could not be avoided Both the Kilburn investigation and the Blackshire appointment require my personal attention and haven t visited the Northwest in ages It troubles me that you should fret over my welfare during my i absence however short t will be So please dear accept my promise that will return bu September without mishap After all what could go wrong have five hundred armed men in my expedition all of them veterans of the Archibald campaign lam a popular king travelling in lands no one disputes as mine and we have heard no news of rebellion or unrest Many people flockto watch us passthrough their hamlets and villages eager to get an admiring glimpse of their king and his men Nothing stands in our way and no dangers beset us Even the monsters are scarce We ve seen but a handful of goblins and ogres 1 and not even one dragon The only trouble we ve had was a freak F Fi snowstorm that struck as we entered the village of Rockham Even that rf peculiar as it was was of little consequence as the villagers put us q for the night in their houses and barns a of the devils that some
71. say plague towns n the Northwest we have only rumors We have not yet encountered a soul who claims to have seen one himself nor anyone who has found the bodies of Lord Kilburn and 3 his Rangers The only devils we have seen are these huge mosquitoes that love the swamplands so much Wretched pests My place in history would be assured if could only think of a way to rid the world of such nuisances No Catherine Lord Kilburn was probably slain by something much more mundane than devils perhaps a pair of dragons ora large band of highwaymen Either way We shall resolve his disappearance in short order bringing any human culprits to justice or slaying any monsters cannot have my men attacked with impunity THESE LETTERS ARE THE LAST THE KING Now once again put your fears to rest and believe me when say that will return come September Tell our son Nicolai that love him and know that love you with all my heart Forever Yours LINK WE HAVE TO THE KING HAS A GOOD HEART BUT HE WOULD BE WELL ADVISED TO MAKE ROOM FOR A LITTLE SUS 00 DA r ii August 4 115 2 Dear Catherine Due to the snowstorm n Rockham of which wrote you last week we have reached Blackshire one day behind schedule By the time you receive this letter we shall once again be on our way following the leads we discovered while in town Kilburn s expedition disappeared a
72. sly and will do 1 8 points of damage assuming it hits anything At Expert level Flame Arrow costs just 1 point and can be used again more quickly Masters recover more quickly and fire without cost What a bargain Protection from Fire increases all your characters resistance to fire 1 point of resistance for every rank of the caster s Fire Magic skill Cost is 3 points and the caster must recover The effects last for 1 hour per skill rank Experts double the resistance while Masters triple it Fire Bolt launches a burst of fire at a single target consider it the Old Reliable of the Sorcerer s arsenal Costing 4 points it takes awhile to rebuild strength and use it again It fires immediately and will deliver 1 4 points of damage times a character s skill rank Experts are ready to fire again more quickly while Masters recover even faster Haste reduces by 25 seconds the time it takes to recover from casting a spell or attacking with a weapon Beware for characters will be weak for six hours after this spell wears off It costs 5 points to cast and requires recovery It lasts for 4 minutes plus 1 additional minute 42 eem P for every skill rank a character has Experts reduce the recovery time while a Master s spell affects the entire party Fireball targets a single monster but explodes to hurt anyone else caught in the blast What a show But keep your party ata distance if the
73. sters wing it for an entire hour per skill rank Starburst calls 8 stars from the heavens to smite and burn your enemies in a 20 foot radius Try not to get caught in the blast Cost is 30 spell points recovery is very significant each stars damage is 20 points plus an extra point of damage for every skill rank Experts reduce their recovery somewhat and get 12 stars Masters turn back their recovery even more and deliver 16 stars It only works outdoors WATER SPELLS Awaken automatically awakens all of your characters from a normal sleep and dramatically reduces the duration of sleep spells cast on your characters Cost is 1 spell point some recovery is required afterwards Awaken will remove 3 minutes of sleep times the caster s skill rank Experts multiply skill rank by hours while Masters multiply them by days Cold Beam targets a single monster with a field of extreme cold for an instant Not much damage only moO points but always a hit Cost is 2 spell points Recovery is required but with every advance in skill becomes less of a problem Experts recover faster and Masters cast without cost Now that s an education that pays off Protection from Cold increases all your characters resistance to Cold 1 point of resistance for every rank the caster has in Water Magic Cost is 3 points recovery is 45 p 0 required The Protection lasts for 1 hour per skill rank Experts d
74. suming could ever sleep well in these circumstances What would a man have to gain from such treachery A high post in the devil hierarchy would like to see that Wealth Do devils even HAVE wealth What could it be If there is such a traitor I shall catch him and have him publicly strung up and tortured To think that he is probably hiding under my very nose makes me sick unto death There is nothing worse than a traitor Even Archibald would agree Well no use complaining He will show himself soon enough am sure must go now and finish preparations for the siege Know that if never see you again love you and J love Nicolai And if you love me half as much move as fast as you can to send reinforcements to our rescue Pray for us s If I should fail to return tell Nicolai that the Third Eye is in the Well he understand when the time is right It is his birthright and he will need it if he is ever to be King KING ROLAND PLACES MUCH FAITH IN HIS SON HMM PER HAPS THE PRINCE CAN BE AN ALLY IN YOUR OWN QUEST THERE ARE TWO TYPES OF MAGICIANS THE QUICK AND THE ROTTING MOLDERING WORM FLAVORED FOOD FOR SPAWNS OF EVIL INTRO FO MOUSE KEYDOARI 70000 LS It doesn t matter what you call these instruments crystal ball computer the Scry of Silicon the Ordered Runes of Binaria a keyboard the Abacus of Turing A rat a mouse the Rodent of Parc They are Artifacts of T
75. t each spell just as a pinch of nishtroot is used to flavor a cauldron brew Skill in a particular school is required before its spells can be learned Magic skill can multiply modify or alter time for a given spell There are nine schools of magic including the four elements Fire Air Earth and Water the priestly magics Spirit Mind and Body and the sood evil paths of Light and Dark Experts and Masters have the power to conjure greater spells of any magic Fire magic is a sood way to burn a bad guy and also includes spells having to do with speed and pain Air magio tends to be defensive and informational in nature and includes spells of accuracy and flight Water magic is equally useful for defense and offense and concentrates on spells that move or change things Earth magic is defensive and includes spells that protect bind and strengthen Spirit magic concentrates on spells of life and death Live forever bring back the dead slow or accelerate aging Body magic cures disease dissolves poisons and senerally heals and enchants Mind magic charms and confuses Light magic includes some of the strongest spells in the land Light magic cannot be chosen by beginning characters it must be learned and mastered during your travels Dark magic comprises some of the most powerful magic in Enroth Spells of darkness can have spectacular results but generally carry a price Dark magic cannot be chosen by beginning chara
76. t expect io sell off magical trinkets to a weapons dealer Selling an item opens the selected character s backpack A right click on an item in a character s inventory will reveal what is known about the object Passing the mouse over the object will prompt the merchant to tell you how much he is willing to pay for it Left clicking will conduct the transaction On occasion your adventures can reward your party with a weapon or other item that can t be readily identified Some merchants can help with this mystery usually at a cost of 50 sold Choosing to identify an item opens the presently selected character s backpack Passing the mouse over the object will prompt the merchant to tell you what he ll take to identify it A left click will deduct this cost and provide you full information about the item Like hearts and bones objects in use by your party can be broken Sometimes they can also be fixed but merchants know you re in a bind they ll charge you a percentage of an item s usual price to repair it As part of a shopkeeper s repair service your selected character s backpack is opened so a broken item can be chosen for mending Again pass the mouse over the broken item and the merchant will examine it and sive an estimate Left clicking will accept his services When you ve completed your transaction left click the EXIT button at the lower right of your scry screen or press the ESC on your runes to return to the real
77. t of trickery costs 30 spell points recovery is moderate and mitigated somewhat by the caster s spell rank Experts and Masters recover faster Slow isa spell I frequently used as a child When cast for 35 spell points it will halve a monsters speed and double its time to recover The effect lasts for one minute for each skill rank of Light magic Experts and Masters will recover more quickly Destroy Undead only works on those blasphemies calling upon the power of the Gods to undo the evil magic that extends their unnatural lives 16 points of damage plus an extra 1 16 points of damage for every skill rank Cost is 40 Recovery time varies being shorter for Experts and Masters Day of the Gods simultaneously casts Power Meditation Speed Lucky Day and Precision on all your characters and Guardian Angel for one easy cost of 45 spell points Ain t magic convenient The spell lasts one day and its effect is to cast all those spells at twice the caster s Light Magic skill to the characters statistics An exhausting spell Experts cast all six spells at 3 times Light Magic skill Masters at 4 times Prismatic Light can only be cast indoors and inflicts damage on all creatures in sisht 25 points of damage with an extra 1 point for every skill rank Cost is an affordable 50 spell points Recovery time is shorter for Experts and Masters Hour of Power simultaneously casts Haste Heroism Shield Stoneskin and Bless on all your char
78. th two hands Expert ranking with the spear will increase a character s armor class and Master ranking will boost damage caused Bow skill targets both bows and crossbows Expert marksmen Sain a speed increase with their weapon while Masters fire two arrows with every attack Mace skill covers all blunt trauma weapons batons flails the seneral whack in the head arsenal Expert mace swingers do extra damage with their weapons while Master mashers can stun opponents Armor skill allows your character to use a type of armor and increases a character s armor class If a character is not skilled with a particular type of armor he cannot wear it All armors carry a penalty by slowing down a character Master and Expert skill in armor reduces this drag for all types of armor There are three kinds of armor Plate Chain and Leather Leather armor is the lightest armor available Providing less protection than chain or plate armor it also slows a character down the least 25 p 0 Chain armor provides more protection than leather and less than plate thus it also slows a character down more than leather Plate armor delivers the most gong for your sold it affords the most protection but also the sreatest reduction in speed Shield skill directly improves a character s armor class while a shield is equipped Expert and Master shield ranking increase this defensive bonus Magic skill is used to cas
79. the full fisure image of your character With everything now in position for your adventure to truly begin this is an excellent time to preserve the condition of your party The unique nature of your interaction with Enroth allows you the privilege of freezing a moment in time and holding 1t safely within your Silicon Sery Should a terrible mishap befall your adventurers it is possible to reclaim that moment and once more continue the quest for the Mandate from that point Save the status of your adventure by clicking the Disk button on your main adventure view this materializes a small window providing several mechanical operations to keep you connected to Enroth Click the button that proclaims Save Game the sods treat us as such playthings slots will appear before you in which you must type a name that identifies this moment Once this is done click the check box or press the ENTER key to continue It s wise to use this power frequently albeit responsibly Explore New Sorpigal s other shops and distractions but don t set too distracted from the cause at hand And take care not to wander into the wilderness quite yet There are dangers just over the Sly line that your party is for the moment almost certainly ill equipped to deal with let alone survive Should you ignore my words and experience destruction and humiliation first hand you can restore your party to one of the earlier times that
80. tly cast the spell on a target Set your party in motion forward back left and right with the Arrow keys Using the SHIFT key will put your party into a run Using the CONTROL key in concert with the LEFT or RIGHT ARROW key will allow your party to sidestep in that direction useful in combat If an object has potential the Spacebar will activate it Bodies of fallen enemies and friends may be searched in the same fashion Pressing the Enter key will alter the flow of time changing your party s action from a free flowing real time adventure to a turn based combat system When your party is in turn based mode they will not be able to move run or fly You will only be able to attack characters and monsters Or turn alter your field of view Pressing Enter again will toggle your party s actions back to real time Touching the numbers 1 through 4 will select the corresponding member of your party Touch the number a second time to see details about this person s name skills etc Touching the numbers 5 and 6 selects one of the followers who may have joined your party for mercenary or personal reasons Touch the BE second time to start a conversation The View keys and Flying keys are positioned according to function Ignore the Flying keys until you have learned the art probably much later in your travels R simply Rests your party allowing them to recuperate from battle and travel Your Map Book is op
81. to recover from the spell before it can do anything else It also knocks monsters back a little giving you a chance to get away while the getting is good Costis 1 and some recovery required In effect Stun adds to a monster s recovery time with somewhat greater effect for every skill rank of the spellcaster Experts and Masters are both more effective Magic Arrow fires a single magic arrow This spell is notoriously inaccurate and has no more chance of finding its target than a regular arrow It costs 2 spell points to cast and you ll have to wait some time before you can use it again It will do 2 points of damage assuming it hits anything with an extra 1 6 damage points for every skill rank At Expert level the cost is just point and recovery time is faster Masters can fire again more quickly and without cost Protection from Magic increases all your characters resistance to magic 1 point of resistance for every rank of the caster s Earth Magic skill Cost is 3 points recovery is required The Protection lasts for 1 hour per skill rank Experts double the resistance while Masters triple it Deadly Swarm summons a swarm of biting stinging insects to bedevil a single target Moderate in its damage the swarm nonetheless never misses and the damage is physical making resistance unlikely Spell point cost is 4 Damage is 5 points plus an extra 3 points for every skill rank Experts and Masters recover more quickly
82. ur party faced in the Keep is measured by a form of what might be called points The higher powers like to treat us mere mortals like game pieces As your adventurers sather an increasing number of points they have the right even the responsibility to present those at a Training Center There s one in New Sorpigal certainly There learned men will evaluate and consider and pontificate and well the important thing 18 that with enough points a character in your party can increase their ranking for one or more skills The hisher the rank the better the guarantee of success whether that skill be for politics bartering or killing Hmm hard to tell those apart sometimes In any case visit the Training Grounds speak with the trainer improve your party s standing and their chances Remember this is the very shortest of looks ahead in your adventure There may be twists and turns along the way cannot predict and you alone will have to deal with Or die trying What lies beyond that first horizon no man can Say Trouble Shoot n After install the game and go to play the keyboard and mouse lock up to the point where I must restart the computer The problem is that DirectX 5 didn t install on your system In order to install DirectX 5 from the CD do the following Put the CD in the CD ROM drive Press the START Button on the Windows95 task bar Go to RUN Type your CD ROM drive letter fo
83. y stand too close they will be hurt as well This one costs 8 spell points and takes some time to recover It takes place instantaneously and delivers 1 6 points of damage times a character s skill rank to all within a 10 foot radius An Expert s recovery time is faster a Master s faster still Ring of Fire generates a 5 foot ring of fire around the party that damages all monsters it contacts and doesn t burn your party Its cost is 10 points with a significant recovery time lts effect is immediate and it causes points of damage plus 1 additional damage point for every skill rank Experts conjure a 10 foot ring while Masters recovery time is cut significantly Fire Blast launches streaks of fire in the direction your characters are facing The bolts aren t magically guided so a little practice aiming is called for if you want to do anything useful Cost is 15 spell points and the caster must rest afterwards It fires 3 bolts instantly delivering 4 points of damage plus an additional 1 3 points of damage for each skill rank Experts need less rest and send out 5 shots Masters even less rest and launch 7 shots 43 0 rem Meteor Shower summons 8 flaming rocks from the sky ina 10 foot radius surrounding your target Unless you re eager to visit a healer yourself try not to be near the victim when using this spell Cost is 20 with a period necessary to recoup energy It happens instantly and each
84. you so wisely saved You were wise about it weren t you Once more click the Disk button and from there choose Load Game to select from your preserved moments Enough wandering There s time for that after you ve saved the world Visit the City Council They ll have a quest waiting they always d something to test your mettle Talk to the Clerk about Goblinwatch the Abandoned Keep southwest of town that the Council would like to put back into use Preventing that urban renewal are the soblins and other evils that have taken up residence If you can clear the beasties out your party is welcome to whatever they find inside The clerk will provide a key to Goblinwatch on to it Bravery counts walk right up to the front door and walk on in Attitude doesn t hurt at a time like this There s danger just ahead now would be the pertect time to preserve your party s situation just in case Take a right follow the corridor ahead Try not to scream when the siant rat attacks Show the abomination no mercy Click the first of your characters to attack and then click the monster itself A fishter will do all in their power to strike a killing blow If your strategy is to unleash magic on the beast first select the magician click the character and then CONTROL click the rodent devil with your mouse If their readied spell is a destructive one that rat is one step closer to dead Leave the rodent s corpse behi

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