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User Manual - Gurkensalat
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1. GA C A AO DREAD LORDS SOLO EDITION ANTRO DUO fl 61 ae earners ae em ee rita i orn a er ae Eee 5 OURESTORVES OAR Omer rrr errata ete O a cee emer ene eee 5 SY STIEMSFRE GU IR EME Nes cere ce eres Fa O oa 6 INSTANCIA as ce ree ese eT re a 6 TENN CPC 21 BY k Stenenene cee tacteemabteeencceecencoeteccpeecen Rea USOS 6 STARTING ANEW GAME E E crap re ee er eRe I a A a 7 RESTORING ZAC SAVED ME o o 8 PEAYINGFA GAME7 NETH Es MEE E a A 8 a EMG AMPAIG a a E EE E E ee earn e treat erento 8 Campaign Thread LoS cance scenes caer eater Ree O TAE coe ae rion toen enema ea eee EL 8 Can gn NS AAA Foo cae ee er aaa eer aera ee 9 TTIW BAS SA loros 10 GE REATING AgIN EVES AIBA Mega rree etree mete oe ee ecm Smee er ene ree eae are 10 CARAS retreat tee ene ee are ee A OEE 10 CAIRO Z AUSONIA CO eter tem rrere teeter eee er eset aera nescence Maren ea 14 ECN Ma aa 15 ANEA e AE A A O E A EES een eee 15 AP A T E O E A AO 15 UR eYel g ere tar AA EE ESR ae 15 Personaliy DINCAVA IN DARA AA er eee 19 Super ADEs CaA vata ee 15 CHOOSINGIORRONENTS a E E E a semen em en ene 16 DIC lee VE I Ss sarge EA Sea 18 EDITING O REATINGRY OURTORPONENIES presereeo ter nem sheen enna sere cc oa nar nnn eee renee eae 20 Choosing vial Your ODDONGNIE SiS OOK LMG asas eso see eee eee 20 THe BersonaililyO y OUP Alen CD POMEN scare tenes E taa 22 INTERACTING WWITAST AE GALAXY craton mnrrercrrts Un ue teem ass 24 THE MAINES GREEN bia oa caterers er ee area
2. Influence Victory Win by extending your influence to control a certain portion of the galaxy Note that extending your influence will also improve your tourism income This can make it lucrative to pursue an influence victory Technological Victory You ll find Technological Victory at the end of a long expensive branch on the technology tree If you manage to research this you ve won a Technological Victory End Game Summary This presents you with a wealth of information about your game your total score is displayed The Summary screen breaks down your score by categories which are further distilled in the Technology Military Economy and Social tabs The Timeline allows you to present various data on a graph IV The Details Still not satisfied Fine This section is for you Planetary Improvements A planet s class determines how many useable tiles there are for your colony Each tile can hold a single project Some tiles contain special resources that can give a boost e Artifacts These increase research of any project on that tile by 200 uncommon e Fertile Soil These increase the food production of any project on that tile by 200 uncommon e Mineral Rich These increase the Manufacturing Points of any project on that tile by 200 uncommon e Mystic Spring These increase the approval bonus of any project on that tile by 200 uncommon Ruins These increase the influence bonus of any project on that ti
3. e Rewind This button rewinds the battle to the beginning e Play This button plays the battle out e Pause Pauses the battle e Fast Forward Forwards the battle to the end Also on the control bar are e Report This gives a detailed summary of what just occurred in the battle e Speed This option determines the speed that the battle plays out between half speed and 10X speed And finally there is a display mode button that has a camera icon on it It toggles between Top Down 1 View the battle with opponents facing each other from left to right Top Down 2 View the battle with opponents facing each other up and down Orbiting Orbit the outside of the battle looking in From Center Look out at the battle from the center of action Free Camera Control the camera yourself using your mouse left button can grab screen middle mouse button can tilt the camera e Cinematic The camera will automatically try to show the battle in interesting ways to bring your battles to an epic level Repairing Damage Ships repair themselves automatically by recovering lost hit points over time Factors like racial abilities or nearby starbases with repair bays accelerate their rate of repair A ship in orbit will recover lost hit points at double speed Planetary Invasions To invade a colony you need to build a transport which is a ship with the transport modules component Each transport module holds 500 legions or 500 000 troops
4. Each choice will unlock certain advantages and disadvantages as follows Good Civilizations e Citizens are more loyal and less likely to defect if their colonies are under an opponent s influence e The five most populous planets have no maintenance costs for their Initial Colony structure e Trade income with other good civilizations is increased by 25 e There s a Diplomatic Ability bonus when dealing with other good civilizations e Unique technologies include Superior Defenses e The Temple of Righteousness Galactic Achievement is only available to good civilizations Neutral Civilizations e Citizens are more content and an approval bonus applies e There s a discount when you directly purchase a ship instead of build it e Any tiles that can be improved through terraforming are instantly upgraded e A bonus is applied to ground invasions against all non neutral alignments e Unique technologies include additional weapons and defensive technologies e The Temple of Balance Galactic Achievement is only available to neutral civilizations Evil Civilizations e Starbase upgrade fees are waived e Propaganda Center projects make planets less susceptible to rebelling e Secret Police projects improve a colony s approval rating e Other civilizations trade routes pay 1bc per turn they spend in an evil civilization s sphere of influence e Unique technologies include Superior Weapons e The Temple of Malice Galactic Achi
5. 9536 Constructor 2 e RIGHT BUTTON CLICK Sends the currently selected object A x KERCHEN I to the location that the mouse cursor is over if applicable O porn MES Nothing e MIDDLE BUTTON CLICK Controls the game camera You e can also use the mouse wheel to zoom in and out on the map i Glare n Constructor Nothing ICONIA By holding the shift key down you can select multiple objects with the SO octal mouse Constructor Nothing WISP mq Population m9 Approval 73 a Nothing Nothing Listing planets and ships The first button on the control panel allows players to display a list of their planets and ships By default i Il display the planets Players can sort planets by numerous criteria such as population income approval spending name etc Players can see the progress of ships and planetary improvements being constructed By clicking on those progress indicators players can choose a different ship or project for the planet to be working on At the very top of this dialog are three buttons that aren t terribly easy to see They control the overall dialog ship list planet list and close If you click on the ship button the display changes to show all your ships A small go to x button is by each ship which will tell that ship to fly to the currently viewed sector Double clicking on a ship in the list will center the view on that vessel Civilization Research The R
6. Beam Multiplier Field Starbase Mobilization Energy Grid Starbase Militarization Omega Cannon Starbase Militarization Missile Bloom Starbase Militarization Beam Multiplier Field III Starbase Projection Omega Cannon Ill Starbase Projection Missile Bloom III Starbase Projection Beam Multiplier Field IV Starbase Domination Omega Cannon IV Starbase Domination Missile Bloom IV Starbase Domination Beam Multiplier Field V Starbase Conquest Omega Cannon V Starbase Conquest Missile Bloom V po Starbase Conquest Protecting Your Starbases All the goodies to your starbases won t matter very much if you leave them unprotected The technology path of Starbase Fortification will provide the player with a variety of modules that can enhance the defenses of a starbase These defenses come in the form of weapons to strike back when attacked and armor shields and anti missile defenses Particular weapon and defense technologies will occasionally provide a specific starbase defense as well But for those who really care about their starbases they will want to specifically explore the Starbase Fortification portion of the technology tree Weapons you can equip your starbases to defend themselves Weapon Module tack mp Attack missie ack Technology Requirement Suspece meser s someone sip Poner staoase Forteston aran stas orcos subspaconiesern 0 pese Forncaton snip Pounders o erase Foriaton sir v
7. players can win the game by controlling 75 of the galaxy Allow Surrenders Alien opponents controlled by the computer will often surrender if they feel their situation is hopeless You can take away this ability if you choose el Game Options These are additional options that we have added based on player suggestions e Disable Tech Trading Some players felt that the alien players were too aggressive in trading technology with one another Turning this on will prevent any technology trading in the game e Blind Exploration Enabling this option means that players cannot see on the mini map the sphere of influence of different players In effect when enabled players won t see where other players are located e Mega Events Dark Avatar When enabled mega events are allowed These are events that are intentionally designed to destabilize the game e Super Abilities Dark Avatar If you want to play a game in which players don t have any of their special super abilities you can do that as well Pick Your Civilization Which civilization do you want to be the leader of There are 12 to choose from with a custom race to boot PICK YOUR CIVILIZATION Figure 2 Pick which civilization you want to play as The civilizations are e The Terran Alliance The Humans Or at least humans from a United Earth in the 23 century They are the diplomats the negotiators e The Drengin Empire They are not to put it polit
8. A 40 HON DESENA SARS Proa Adame E E ta e o I S A 41 Choosing aiHuno URSA D a A a 42 Adding Extras MON US ee mete N oa 42 Adam EES O O O aaa 43 Ada MWe apoa LO YO SII a T 43 Adang Defenses to YoUr SIMP E A ec te ae E E A A T 43 AMMO dE SO VOU S eee eee eer eee ee 44 Completing Your SUD D EA a Rie A oe es eee 44 HIARUNNING A GAEAGC TIC CIVILIZATION e a aeee ea e 45 COUR COl ON a E meee roca 45 The Pane CSS YOU COIONYy S O T 46 TNSPOPU ENNEN NE e E E Er EE RA EAE ET A ee 46 Military S oca a Re Sea o d aga eae eae seen acenacemeee seca 47 Colony Approval P a a a e E O E 47 Golony Menee PONS sii esr asa ee RA 48 OIDO Sa 48 Planear SUNAT ro ee 48 ASIA a ELN So eee em O VAIN OA 49 SATB Ta Ga MING LES IN eee as em ee 49 MEU RNE naa aa ee 50 SHE ce ee eet A ES 50 CONTRO CURS aaa O 53 EEX AAA os 53 A A a 53 FROSOUIEE Sa ID ASOS renracen cape o eee nace cee ees eee 55 EIEEE IRIE SSE aaa ci 55 O OU INHUCH CEE SIA DASCS ore er NN ee So Es Sansa in EEE Hea EES Tas 56 ECONOMICA Dase A ae anette a a merce aa 57 MAYAS PAID ASE Sy rere ee rane ogo amen eee eee ee 58 Protecting Yo r Stara SeS IT eres sips A ep 59 MINING BASES Si a Rabia iia 60 GOMBA Tearesysconsoverevaervrre e A ence tame eee See EE E e 61 SDSS S HO aren a eee a eee eT aa aaa 61 FICEMB O a a 61 TACENS E E E E OO A eat eee 62 Repairing Damage ara a a ER 63 O e PEO al 63 WINNING mHE GAME a rc cca ce masa cee ene cn E vee et ee ghee eI 64 AAS DE VAS a a a LON IOECeOOS 65 PL
9. Ships are used to explore and fight In Dark Avatar asteroid fields appear in various parsecs inthe galaxy as well usually in groups of two to four These asteroid fields can be mined and the resources then sent back to your planets Space mining technologies can be researched to provide access to mining base upgrades that your Space Miner can construct The Main Screen The main screen can be broken down into 3 primary components 1 The Top Border includes the Menu button the currently selected sector display and the current game date 2 The Main Map dominates the main screen showing planets ships stars etc 3 The Control Panel at the bottom of the screen displays information about your civilization and the currently selected object It also contains the controls for navigating through the user interface of Galactic Civilizations II The Top Border The top border displays the Menu button which will open up the options load saved game manager the current sector you are viewing and the current date e In Galactic Civilizations Il Dread Lords the game year starts at 2225 e In Galactic Civilizations II Dark Avatar the game year starts at 2226 By default players play Dark Avatar The Main Map The main map is where all the action is The things you will see on the map are Planets Colonies and Stars Ships Anomalies Asteroids Galactic Resources The main map is broken up into tiles called parsecs All movemen
10. a component from the list box and then using the mouse button to select which hard point on the ship to put it on Choosing a Hull For Your Ship The first step in making your own ship is to pick a hull Initially you won t have very many choices but as you gain new technologies more hull choices are added The hull determines how large the ship is The larger the ship the more space it has to put things on it but the more expensive it will cost and the more logistical units it will use Ships have what are called hard points These are little red dots that appear all over your ship You can connect components to these hard points Logistics The Silent Killer Your Logistics ability determines how many ships can be put together into a fleet Small 1 o 2 A ee cS SSS A AO 10 As ships get larger they get more hit points and they use up more logistics There s a delicate balance between the size of a hull the cost of a hull the hit points a hull provides and the logistics If you have the money bigger ships are definitely more lethal but they cost massively more Adding Extras to Your Ship Extras are just eye candy They have no functionality other than to help you control how your ship visibly looks Make your ships look like robots or some fighter from a sci fi movie or like a space spider or whatever Extras have hard points on them and connect to other hard points There is no limit to th
11. accesses ga aaa E 25 ASMA BR a 25 TASA A A eR a 25 Planets COlOMICS AAT eS alls maA Eaa N a A E N E eee 27 OMG TG MG aa Bo eee we era oi oa a 28 IEISTFING SEAN ES AN BES Pa 28 CMIEIZATIONIRESEAR Chl tesesticesst EE E A en a 29 GAIEA GiiIGaEEGON MN gers cesta ners see aaa T 29 aAXAl I COME AA EN Caan TET ETAT E TE eT 30 LOUIS AAC iaa S AMC NA a Racine eae ic E 31 Military Social and Research EXPENSE SE EAA Aaa a aaea a AE EE vaa aaa 31 COlOMY MalINenanCOVEX DCH SES oa creer ee ae 31 ESPiOn ag CIEXPCNSCS eee ae AEE E EE OCE cee ota te ren RA mnie 31 SVEI EET CO AAN sierra tata esac soca se SY BOnussPIOduCiOny ReSCareh exp Ol SC Sata a 31 A ESPIONAGE IDARKAVATARS eater on ey oe otc is E EA TE 32 POR ON RO O A TE A eerie rede erent Ramee ener ore 33 E Wire O a E e O EAE E O R EA AE at 33 signing Treaties Dark Avatar Taa a esse A RR A E AAE A A E A 34 SESO EE POW GIS as 34 RO o 34 TEQUES AAA ist io catan ori ea Co aaaaa 35 UNC MEMES acia ana ERA N 35 SR E GIMIbIZAMIONUMANAGER Siietenesqesenticctnercenveueetenetene next negce cas eee ernment aca meamara 35 A A Ce ee nee ee Ae ee eres 35 OAS oer E EE AE E E E T E ee ee 36 AN ee E A A E ae E I ta 36 SLES IAS E cients er eee A e ee aaa 36 A ea reece are arent yaar Sees AS T ae ey ae y COLIMA EI err ey tere 37 Ethical e A E A a ecee earec ce mea emneeee ees 38 THE SHIPYARD YE rhc APR eRe rs ex crete proce a IT ote Cicer Peres One ac CP reer 39 OUEN A poor aa 40 MT EA a RO O O
12. advised of the possibility of such damages Any liability will be limited to refund of the purchase price TERM This license is effective from your date of purchase and shall remain in force until terminated You may terminate the license and this agreement at any time by destroying the SOFTWARE and its documentation together with all copies in any form COPYRIGHT NOTICE The Company and or our Licensors hold valid copyright in the Software Nothing in this Agreement constitutes a waiver of any rights under U S Copyright law or any other federal state or international law ACKNOWLEDGMENT YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT UNDERSTAND IT AND AGREE TO BE BOUND BY ITS TERMS AND CONDITIONS YOU ALSO AGREE THAT THIS AGREEMENT IS THE COMPLETE AND EXCLUSIVE STATEMENT OF THE AGREEMENT BETWEEN YOU AND THE COMPANY AND SUPERCEDES ALL PROPOSALS OR PRIOR ENDORSEMENTS ORAL OR WRITTEN AND ANY OTHER COMMUNICATIONS BETWEEN YOU AND THE COMPANY OR ANY REPRESENTATIVE OF THE COMPANY RELATING TO THE SUBJECT MATTER OF THIS AGREEMENT Developed by Stardock Entertainment Inc 15090 N Beck Road Ste 300 Plymouth MI 48170 USA http www stardock com Stardock is a registered trademark of Stardock Systems Inc Galactic Civilizations and Galactic Civilizations Il Dread Lords are trademarks of Stardock Entertainment Inc Copyright Stardock Entertainment Inc 2006 All trademarked names mentioned in this document and SOFTWARE are u
13. are actually doing is hiring workers At 100 you have full employment a remarkable though difficult to get to achievement Below the spending slider are three other sliders that determine where your workers should go They can be assigned to labs to speed your research to the factories to produce ships or to the factories to improve your planets further These sliders determine the ratio in which your workers are employed Tax Income Population determines your tax income The more population you have the more money you receive from them at a given tax rate When you tax your citizens you are taking a percentage of the income they generate How much money they make depends on your civilization s economic ability and what planetary improvements you ve constructed As you raise taxes your approval rate drops If it drops too low you will lose control of the Senate and your citizens will leave you and your official population will drop Backstory Info Your population only counts citizens in your civilization Your citizens may renounce their citizenship if they become unhappy enough at which point your population will decrease Similarly people who are currently not citizens of your civilization may join you and give the appearance of a rapidly increasing population Tourism Income Tourism income is based on the total population of the galaxy and what percentage of the galaxy you control For every 100 million people 1 billion c
14. based on the outright cultural conquest path ipomaiccusess sk a The second path below requires a Foreign Relations Center to already be installed When added up these modules can expand the borders of your influence far from your home planets If powerful enough your influence can actually cause planets to rebel and join your civilization The goal is to get your influence to be four times the native influence Click on a planet and view its influence you may have to spend some money on espionage if the values appear as Next to the influence the planet generates is a second value in parenthesis that indicates the ratio of alien influence to native influence Economic Starbases Economic starbases are very powerful and very versatile In their area of effect they can greatly increase the value of your trade routes when your freighters pass through and you ve installed trade modules onto your starbase For trade modules you can see the paths your freighters pass through on the map To maximize trade build a series of starbases that follows the path of your freighters You can literally double or even triple the value of a starbase in this manner Orbital Replicators Industrial Sector Moreover Economic starbases can also increase manufacturing on the planets that are located in their area effect with manufacturing modules A single starbase s area of effect can often fit three or more planets in it Since th
15. free orbital fleet manager Hyperion Shipyard Increases the base speed of ships constructed on that planet Hyperion Shrinker Improves your miniaturization ability by 15 Hyperion Fleet Defense All ships on planet become part of defense fleet Hyperion Logistics Center Improves your logistics ability by 6 Doubles manufacturing on a given planet All potentially usable tiles on your planets are instantly usable Doubles the planet s influence Economic Capital Hyperion Re Supply Center Increases the range of your ships by 25 The Galactic Achievements include Galactic Achievement Eyes of the Universe Allows player to see all ships on mini map increases sensor range Doubles the perceived value of anything you offer in the Galactic Bazaar diplomacy trade screen OS Ships in orbit appear to be 5 times as strong when looking at Military Spin Control Center Might graphs Tir Quan Training Increases Soldier ability by 25 And the Trade Goods include Trade Good ncreases Population Growth ability by 50 Increases Diplomacy ability by 25 Xinathium Hull Plating Adds 15 to all ships hit points There are also some special planetary improvements super projects and achievements only available to those who have chosen good neutral or evil as their ethical philosophy Mods Galactic Civilizations ll has been designed to be modded Mods are stored in a single directory galciv2 mods There is a mod example a
16. it Regarding the Terran Alliance Human beings are truly an enigma in the galaxy On first impression they come across as a race of peace loving merchants The Drengin Empire initially dismissed the Humans as being weak but in time they became quite concerned with the growing power and potential of the Humans Human beings were still living in caves when the Drengin Empire and Arceans had nuclear power In the blink of an eye Humans have split the atom and lunged into interstellar travel And for all their seemingly peaceful ways the Humans have a pretty blood thirsty past Some Humans would have made excellent Drengin In 2178 when the great space race began seen in Galactic Civilizations the Humans were a minor player It was in 2215 when the Drengin began to become seriously concerned with the Humans during the Xendar Human wars The Xendar were a minor civilization that were ethically similar to the Drengin When the Xendar began to overrun some Torian and Ashellian colonies the Humans put an economic embargo on them In retaliation the Xendar wiped out an entire Terran Alliance colony that had 34 million inhabitants and put forth a significant military force ready to attack Earth itself Over the course of the next several months in a series of clashes the Humans annihilated the Xendar There is no Xendar minor civilization They re gone The Humans ability to deal with a threat militarily and ruthlessly was not lost on th
17. on how much of the galaxy you control and how many people live in it Influence can also cause a colony to rebel If a colony is in an area that applies four times 4 0 or more the amount of influence the colony itself is generating there will be a chance every turn that the colony will rebel and join the more influential civilization If you see a pirate flag on a colony you should immediately take steps to raise the amount of influence it creates Racial abilities and projects that add to Loyalty decrease the amount of foreign influence that applies to a colony The amount of influence your planets generate is also pooled every turn to form a reserve you will spend when the United Planets vote is held every December You can use these Influence Points in trade agreements with other civilizations which will allow you to either barter away or store up voting leverage The United Planets The United Planets is an intergalactic body that meets every December to hold a vote on various proposals These proposals are randomly determined but with a high enough espionage value you can see what the proposals will be before a vote is called The number of votes each civilization receives is determined by the pool of Influence Points it has built up over time Each civilization s total votes are displayed before the proposal is decided Afterwards you can see how each civilization voted on the proposal The United Planets tab on the Foreign Pol
18. the K TARSHIP INTELLIGENCE REPORT TAS CHALLENGER 1 pc wk 2 PC J pull size 16 0 0 Medium 40 0 0 ship Components 30 Crew Phasors IV Beam 4 Intelligence Report SENTRY 5 Guarp G Auto EXPLORE W AuTO RETREAT R AUTO ATTACK K RALLY POINT T UPGRADE DECOMMISSION SHIP DETAILS SUPER DOMINATOR CORVETTE Sniper Hit Points 7 7 a Speed 4 su va Sensor Range 3 su Range 2 3 pc z Experience 15 Level 3 Maintenance 2 bc DESCRIPTION TIl take the shot Hull Size Tiny Ship Components Railgun MK III Mass Drivers 1 Railgun MK III Mass Drivers 1 Max Capacity 30 Used Capacity 22 Running in DEBUG mode Structures will be listed Sensors Sensor Range 1 Basic Support Range 6 Ship Destination INTELLIGENCE REPORT DONE gt Figure 25 Clicking on the I button on your ships will bring up the Ship Details window You can still get to the Intelligence Report by clicking on its button at the bottom of the dialog Otherwise you can give commands to the ship from this dialog Commanding Your Ships You can issue your ships specific commands Fleets Sentry This tells a ship to be idle until another ship friendly or enemy comes near Guard This tells the ship to sit idle until an enemy ship comes near Auto Survey This tells a ship to survey any anomalies you ve revealed requires a survey module Auto Explore Th
19. to join and in some cases involved changing their government The process was accelerated greatly when humans came into contact with the Arcean Empire which was the first alien race Earth had encountered What is ironic is that as violent as human history is the alien civilizations who deal with Earth only know it from its peaceful united planet history Some such as the Drengin have mistakenly concluded that humans have no stomach or capability for war Military Social and Research Production On the global financial management screen you control what percentage of your population to employ 0 to 100 You also control where those workers devote themselves military research and social production Your workers produce either industrial units IUs or research units RUs These in turn are used to build ships construct new planetary improvements and research new technologies If you are not building a social project on a planet those workers are then moved to work on whatever military project is underway If nothing is being built then the costs go back to your treasury and the people go and work on something in the private sector which doesn t involve you Colony Approval The Approval percentage represents what percent of people approve of the job you re doing If you put your mouse over the percentage it will explain where it came from Things that make people unhappy include e High taxes e Being in debt e Population
20. 27 Starbases are built using constructors The important thing to remember is that starbases function best when upgraded with additional constructor modules Each new constructor module will allow you to choose from a list of upgrades improving the starbase s attack capabilities defenses how efficiently it harvests a resource or the bonus it extends to nearby colonies or ships Players can see the area effect of starbases by clicking on the starbase itself Any module that affects influence manufacturing economics or trade will work only in the area of effect A starbase built in an empty parsec can be either a military starbase an economy starbase or an influencer starbase The type you choose will determine the modules that can be built These starbases can extend bonuses to ships or colonies up to eight parsecs away Starbases can also be used to enhance the value of trade routes that move through their area Starbases are particularly useful for harvesting resources which are represented by colored polygons The color indicates the bonus they give to whomever controls them purple for research green for economic light blue for influence red for military this increases the attack rating of all your ships regardless of their range from the starbase and yellow for approval The effects of a resource can be improved by adding additional mining modules onto the starbase Don t forget to add modules to help your starbase defend it
21. ANETARVAMPROVEMBENTS tac ento oi 65 MODS ara E O EE eens ee 67 E OPTIONS CREEN taa acco ae ETE 68 CamEnO PICAS O 68 MEA LO OTIS o a ere Pee RR O 70 AOp O a NS ee 71 MIC ah ae ee Pee ia ery ere OR roe en een ember pyar yee MT et eee T 72 GCETMNG THE MOsMOUnOr tHe GAMEt iodo tocas a V BEYOND TAE GAME eo aac es eee acres reese anes eee 74 DESIGNERUNOIES E GERAD WARD EU beccecsacecnc ccsuccrecc ctc cent sc ee OCIO OI eee 74 Play ass Difierent CiviiZ ANO ea 74 If You Have a Good Machine Use the CPU Features ccoooncccccnnncccncconoconoconononocononononcnnnnons MS Keep AE RARA E a eS fm 90 ASH LO eS oe ters aU er ED er Doe Pe nee a a A eres err rma rie error 75 REGANTES UE ee ere 15 RegardingtHyperdnveand Stargate Ser ere e ea e see 76 Rega O e e maA aa ae 77 REJAS E O a see 78 E EO ENE EO Gc DIAN aE EP E E AEE ee ee 78 MICREDI Sa 79 M el ere Be RS 80 MISTECGHNICAE SUPRORT sweets EEEE EE EE EEE EE EEEE EEEE ERANS 82 COMMONS FR CB LNA mE aaa a ee EE TT 82 Savile EE AS ea E 82 OBESA Us es 82 l Introduction Welcome to Galactic Civilizations a turn based strategy game in which you take on the role of leader of an interstellar civilization As ruler you must decide how to spend your limited resources Do you build a great military Research new technologies Enhance your diplomatic skills Create a great trading empire Expand your cultural influence These choices and more will face you as you match wits against alien civ
22. Advanced troop modules hold twice as many Before you can invade you must first destroy any ships in orbit around the planet Then simply move your transport onto the planet to begin the invasion During the invasion an advantage factor for each side is calculated This is based on a number of factors such as the quality of the soldiers their courage what defenses have been built the technological levels of each civilization and so forth These advantages are translated into points The attacking civilization automatically receives 5 points for air superiority The attacker can also choose among various invasion options to affect their advantage factor Once these choices are made the invasion begins and both sides take casualties Eventually the side with no surviving soldiers loses Winning the Game Unless you re playing one of the scenarios in the Galaxy Setup screen with special victory condition rules there are four victory conditions The Victory Status tab in the Civilization Manager details the requirements for each victory condition and specifies how close you are to meeting those requirements Conquest Victory The last man standing wins Kill off the other major races to win a conquest victory Diplomatic Victory Form an alliance with all the surviving major races to win a diplomatic victory Note that you can also achieve this by forming an alliance and then killing anyone who isn t part of your alliance
23. E 5 Copy the documentation accompanying the SOFTWARE 6 Upload or transmit the SOFTWARE or any portion thereof to any electronic bulletin board network or other type of multi use computer system regardless of purpose except as provided for above for mods 7 Include the SOFTWARE in any commercial products intended for manufacture distribution or sale 8 Include mods in any commercial products intended for manufacture distribution or sale ACTIVATION FOR UPDATES Updated versions of the SOFTWARE made available after the release will require Internet access to activate the update Alternatively users may send an email with a special code to be sent back the file needed to activate the Registered Version on a machine without direct Internet access Please see http www stardock com StardockActivationInfo asp for more information Updates can be obtained from the website at http www galciv2 com or via the Stardock Central program bundled with the SOFTWARE WARRANTY DISCLAIMER The SOFTWARE is supplied AS IS Stardock disclaims all warranties expressed or implied including without limitation the warranties of merchantability and of fitness for any purpose The user must assume the entire risk of using this SOFTWARE DISCLAIMER OF DAMAGES Stardock Entertainment Inc assumes no liability for damages direct or consequential which may result from the use of this SOFTWARE even if Stardock Entertainment Inc have been
24. INVENTION MATRIX EA 4 be K 16 tp fi INVENTION MATRIX E 4 bc K 16 tp jo INVENTION MATRIX tS 4 be E INVENTION MATRIX 4 bc 16 tp gt MANUFACTURING CENTER 3 bc E 10 mp gt MANUFACTURING CENTER 3 bc E 10 mp ANUFACTURING CENTER EA PLANETARY IMPROVEMENT TOTALS dustry Figure 21 Near the bottom right of the Colony Management screen is a button that brings up the Improvement Summary dialog Players can see where all those shields and money come from Planetary Details The Planetary Details screen allows you to assign governors to run your planet rename your planet and even destroy your colony But the real fun of this screen are the stats If you bought this game you probably like statistics It s okay It s just you and us We ll keep your secret The details screen has all kinds of interesting stats Everything from the population of your planet compared to others down to how people are feeling about things Even a brief history of the planet is kept CLASS 12 Previous NEXT EXTERNAL BODI Es Figure 22 Learn the REON E your SO histories that you create Galactic Influence Every planet generates a certain amount of influence based on its population racial bonuses and projects like embassies Influence determines the extent of your cultural control and is visually represented by color coded borders on the main map The primary advantage of influence is Tourism Income based
25. Paul Boyer Akil Dawkins Scott Tykoski Drew Loveridge Andy Wilson Scott Brodie Jake Callery Kristoffer Lynch Alex Gounaropolous Paul Warzecha Al Developer amp Economic Engine Brad Wardell Metaverse Pat Ford Paul Kerchen Andrew Powell Cari Begle Laurence Parry Music Mason Fischer Eric Heberling Documentation Brad Wardell Tom Chick Kristin Hatcher Website Design George Marsack Installer Kris Kwilas Biz Brian Clair Angela Marshall Larry Kuperman Kim Kolaz Stardock Central Brian Harper Take 2 Games Tony Costa Stacy Rachels Licensed Technology Bink 1991 2006 by RAD Game Tools Inc Public Relations Tom Ohle Evolve PR Miles Sound System 1991 2006 by RAD Game Tools Inc Site Moderators Mike Crassweller MPEG Layer 3 Audio compression licensed by Aaron Rister Fraunhofer IIS and THOMSON Multimedia Vil License Important Read this before using your copy of Stardock Entertainment Inc s Galactic Civilizations II End User License Agreement This user license agreement the AGREEMENT is an agreement between you individual or single entity and Stardock Entertainment Inc Stardock for the Galactic Civilizations Il program the SOFTWARE that is accompanying this AGREEMENT The SOFTWARE is the property of Stardock Entertainment Inc and is protected by copyright laws and international copyright treaties The SOFTWARE is not sold it is licensed LICENSED VERSION The LICENSED VER
26. SION means a Registered Version using your personal serial registration number or an original fully working version of the SOFTWARE If you accept the terms and conditions of this AGREEMENT you have certain rights and obligations as follow YOU MAY 1 Install and use one copy of the SOFTWARE on a single computer 2 Install a second copy of the SOFTWARE on a second computer only if you are the main user of this computer home computer or laptop for example 3 Install the SOFTWARE on another computer only if you change your main workstation In such a case you must uninstall the software from the old computer 4 Use the SOFTWARE via a network only if you have purchased an adequate number of licenses The number of users must not exceed the number of licenses you have purchased 5 Make a copy of the SOFTWARE for archival purposes only 6 Create mods based on the documented functions of the SOFTWARE to customize it and upload those mods to GalCiv2 com YOU MAY NOT 1 Copy and distribute the SOFTWARE or any portion of it except as expressly provided in this Agreement 2 Sublicense rent lease or transfer your personal serial number without express written consent from Stardock 3 Sublicense rent or lease the SOFTWARE or any portion of it 4 Decompile disassemble reverse engineer or modify the SOFTWARE or any portion of it or make any attempt to bypass unlock or disable any protective or initialization system on the SOFTWAR
27. agent is on a planetary improvement that improvement is disabled There are several other ways to manage agents For example you can also click on an alien planet and press the Spy button which will also open up the Place Agent window When aliens start putting agents on your planets you can easily track all of them from the Espionage tab on the Finance Management screen I UE Foreign Policy amp Diplomacy The fourth button on the control panel will open up the Foreign Policy screen The Foreign Policy screen is where you ll conduct your diplomatic interaction with the other civilizations in a game The Relations tab will present you with an overview of your standing with each civilization rating their military and economic standing compared to yours Each civilization s attitude towards you is displayed on a colored bar with a notch somewhere between red hostile and green friendly FOREIGN POLICY RELATIONS STATS REPORT TREATIES UNITED PLANETS FOREIGN RELATIONS a or Figure 13 From the foreign policy screen you can conduct diplomacy and trade as well as keep an eye on what your opponents are doing The Trade Screen The Trade screen displays a viewscreen picture of the race you re speaking with By selecting an option from the drop down list you can replace the viewscreen with information about the status of your relations with that civilization your current trade with them or polling data about how your
28. and their citizens view one another Figure 14 Each civilization reacts to each other in different ways You never know what they re going to say To the right are items they can bring to the table To the left are items you can bring to the table You can select anything from the lists to create a proposal in the area at the bottom The Al will assign a value to your offers and accept or reject your proposal based on the value of the trade their standing with you and your diplomatic ability Diplomatic ability can be increased by playing a race with Diplomacy as a special ability building improvements like Diplomatic Translators or researching certain technologies Among the things you can trade are money influence points that can be spent at the next United Planets vote trade goods that have been built as projects on one of your colonies treaties such as agreements to attack another civilization make peace with another civilization form an alliance or surrender colonies technologies and specific ships You can get additional information about your relationship with another civilization by checking the Report tab which will break down the positive and negative factors affecting your relationship The Treaties tab shows a latticework display detailing each civilization s status with every other civilization The Minor Races tab is used to interact with less significant races that don t expand and that won t figure into
29. attle will then take place Battles work as follows Ship vs Ship When two ships meet their combined weapons and defenses are matched up The attackers attacks are divided between the three types of weapons and the defender s defenses are divided into the three types of defense The weapons a ship has are e Beam Weapons e Mass Drivers e Missiles The corresponding defenses a ship has are e Shields e Armor e Point Defense When a ship fires onto another ship the defenses of the ship are evaluated The attacker rolls a value from 1 to the value of their weapon The defender rolls a value between 1 and the value of their defense If the defense is the non optimal defense for that kind of weapon then the square root of the result is taken For example If my laser weapons roll an 8 and the defender s armor rolls a 4 that roll becomes a 2 because it is the non optimal defense against lasers Ships fight it out weapon by weapon with the weapons wearing down the defense rolls until they start taking away hit points In each round the attacker attacks and the defender defends and then they switch roles Both sides always get to fire unless the player has the Super Warrior ability in which they get first strike When a ship reaches 0 hit points it is destroyed If both ships reach 0 then the defender is destroyed and the attacker receives 1 survival hit point Fleet Battles Fleet battles are where your ship designs rea
30. ctories even further Bonus production is separated because you are only charged for half the cost Therefore if you see a production bonus of 1 you are actually getting twice as much as you re only charged for half of it gt E Espionage Dark Avatar Espionage allows players to spy on other civilizations steal technologies and destabilize their worlds The way it works is that on the Finance Management screen players can set their Espionage Spending rate Players can put up to 25 of their tax income into espionage players with the Super Spy ability can put up to 50 This money then goes to hire and train agents There is an Espionage tab on the Finance Management screen that allows you to see the progress of your agents Each new agent costs more to bring in than the last so be careful how you use them ECONOMY TRADE ESPIONAGE gt AVAILABLE AGENTS 2 OUR PLACED AGENTS ESPIONAGE SPENDING 96 BC Figure 12 Players can manage their agents and monitor foreign agents globally on the Espionage tab on the Finance screen When an agent is available the Place Agent button on the main UI will turn red Press that button and your mouse cursor will change to the place agent cursor Then simply click on the planet you wish to place the agent on On a given planet you can place agents on most planetary improvements or you can place agents on enemy agents who are on your planets to nullify them When an
31. d a spore ship which when used on a defenseless colony will eliminate all population and turn it into a toxic world of the same class controlled by them e Super Spy Gets an agent to start with and can build a Counter Espionage Center on planets that prevents spies from being put on the planet and provides a morale boost Choosing Opponents You can have up to nine opponents in a given game The list of available opponents to choose from is on the right side CHOOSE OPPONENTS SELECTED OPPONENTS j W koratH CLAN vease or wortos Figure 4 Top middle displays selected opponents Right list box displays opponents you can add in Note the button at the bottom that enables you to design your own opponents Click on an available opponent and then press the Enable button to add them or double click on them to add or remove Difficulty Levels You can set the intelligence of individual players These difficulty levels determine how much the computer player s economy is penalized compared to yours or whether it gets bonuses at higher levels as well as which artificial intelligence algorithms it gets access to Players can also set these things individually for each player Computer Intelligence Computer player s economy reduced by 90 and only simplest algorithms used Computer player s economy reduced by 75 and only simplest algorithms used Computer player s economy reduced by 50 and only simplest algorith
32. d planets the planet class is displayed in the description area of the control panel In Dark Avatar some planets require special technologies to colonize Class Description PA gt Basically useless 4 Think Mars 5 5 This 1S Cet Alpha vi Unpleasant like northern Michigan 10 to 14 Like Earth 115 A paradise Very rare but where we hope to retire A planet s class determines the number of useable tiles available when it becomes a colony The more tiles a planet has the more productive potential it has Highly unpleasant Above your colonies on the main map are symbols that indicate the status of your colony in a variety of ways A Nom RS E i gt o Jdi P Colony has urused tiles and is rot building A olony has urused tiles and is currently building soc al projec s Colony has 2 Sarper are s currently corstructiag a skin Colony has a starper but 15 not constructing s ship CD colony is in danger of cefacting tn anotas civiizarinn nlony is curently defended by ships are orbit and carnat he invadad o Colony has ar nemy agent on it Culuny s residents are very unhappy Controlling the Main Map AEF Players can interact with the map through the keyboard and mouse The mouse is used in the following ways O poet ee ose Aa iy Income 1614 s Expenses 1228 e LEFT BUTTON CLICK Selects the object that the mouse is E O E fan fO DRENGI currently over 12 9 Population
33. e that super fast colony ship you designed will be back next game no need to have to re design ships over and over unless you choose to SHIP DESIGN i ES gt S na ESENS 56 114 Y gt Oh uns L gt 19 i AVAILABLE WEAPONS Beam gt Class Missile Size 19 Cost 50 Damage 2 gt LASER MARK V LASER MARK IV NS Class Beam Size 8 Cost 25 Damage 1 Hit Points Co Maintenance Spe Range Sensor Radius Figure 19 Whatever you can imagine can be created in Galactic Civilizations Il lll Running a Galactic Civilization The fate of billions of people robots sponges and crystalline lattice depend on your ability to run your civilization Our task is to help you understand more about how you do this At a basic level you have only a few resources to work with e Money Which you get from lots of sources e Research Which is obtained from your planets which is used to get new technologies e Industrial Production Which you get from factories on your planets e Influence Which is generated from your planets This section deals with how to obtain these things and what you can do with them to meet your goals as supreme ruler of your galactic civilization Your Colonies Players start out with a single colony along with a colony ship which can be used to create another colony on another planet From there players will have to construct additional colony ships fr
34. e Drengin The Terran Alliance is a product of a United Earth and was formed shortly after the Arcean Empire came into contact with them Earth had only become united in the late 21 century And by united we really mean more of a worldwide economic alliance that only a third of the population was part of It wasn t until the realization that there was a whole galaxy waiting that Hmans became sufficiently motivated to work more closely together The Terran Alliance is mostly funded by the United States the European Union Oceana Japan China and the Russian Federation which all still exist as sovereign states within the Terran Alliance Regarding the Thalan The Thalan are a mysterious race that literally popped out of nowhere in 2224 They quickly established a homeworld and while seemingly friendly are very concerned about the Terran Alliance According to reports the Thalan are from another dimension a future dimension in which following a great crusade by the Humans the galaxy is destroyed as a result of individuals within the Terran Alliance They claim to have come to this galaxy to prevent this but say they have come approximately five years too early Regarding the Torians amp Drengin The Torians were once a peace loving civilization living on the pre industrial world of Toria Around 100 000 years ago a Drengin probe discovered the Torians and the Drengin decided to conquer them Understand what this means the Dr
35. e detail on the background of that civilization Treaties The Treaties tab enables players to see what treaties are in effect for different civilizations FOREIGN POLICY RELATIONS STATS REPORT TREATIES UNITED PLANETS MING Races DRENGIN EMPIRE STATISTICS TERRAN ALLIANCE United Planets The United Planets tab will enable you to see the voting strength of each civilization and what laws have been enacted and are in effect The Civilization Manager The Civilization Manager is designed to provide a convenient overview of your civilization There are tabs for Colonies Timeline Government amp Ethics Victory and Graphs Colonies This displays all the colonies in your civilization It shows the name class military production social production research approval any project currently under construction and any ship currently under construction This list can be sorted by clicking on any header You can also change ship construction by clicking on the ship currently being built 33be 23 12 0 bc 22 1 2 Figure 15 Manage your entire civilization from a single screen This is what people mean about spreadsheets in strategy games A Timeline The Timeline tab displays how your civilization is doing compared to others over time You can set a time span ranging from the past turn to the entire game or you can set any span of time in between You can then click on the buttons to compare how each ci
36. e number of extras you can add to your ship Of course the more extras you add the more complex your ship becomes and the slower the game can become if you have thousands of ships on your screen Figure 18 Component controls for size and rotation Extras like all components can be sized and rotated in all three dimensions Adding Engines to Your Ship By default your ships move at one parsec per turn 1 space Milestone propulsion technologies such as Impulse Drive can add to this base However you can boost your ship speed further by adding engines Engines use up a lot of space in exchange for adding a lot of moves to your ship Adding Weapons to Your Ship Once you have figured out who you are likely to attack or be attacked by you will hopefully have chosen weapons technologies that are best able to deal with their defenses Your weapons options come in three forms e Beam weapons e Mass driver weapons e Missile weapons Missiles are expensive but do more damage Mass drivers are cheap but tend to do less damage Beam weapons are in between Like your other components choose a weapon from the list box and place it on a hard point Adding Defenses to Your Ship When choosing a defense you should try to add as many defenses of the type that counters the type of weapon your opponent has e Shields counter beam weapons e Armor counters mass drivers e Point defense counters missiles In a battle your defens
37. e of metal that is extremely valuable in trade The net result is that the more of these you mine the greater your economic ability is increased Military Resources These resources contain a special type of energy that magnifies the weapons and shielding on your ships which makes them stronger and more powerful EEE A Influence Resources These resources can increase your civilization s cultural ability Mining these will be important to any civilization that is hoping to convince others to defect to them peacefully Research Resources These resources contain a type of crystal useful for vastly increasing the effectiveness of your existing research computers The net effect is that you gain in your ability to research Influencer Starbases Influencer starbases take the influence you have in a given corner of the galaxy and multiplies it by the percentage of the accumulated modules Its effect on influence is strictly defined by the area of effect of the starbase This is important to remember because if your goal is to expand your boundary of influence it will never expand beyond the area of effect of the starbase due to it Influencer starbases can be built anywhere However alien civilizations will notice their construction and how they react to them will depend heavily on the given civilization There are two paths of Influencer starbase module upgrades The first one is based on the diplomatic technology tree path the other is
38. e will roll between O and the defense value However against a non optimal weapon your defense will only roll between 0 and the square root of your defense Hence if your opponent fires a missile at your ship and your ship is only equipped with shields totaling a defense rating of 16 you will only roll between 0 and 4 instead of 0 and 16 To offset the challenge of having to pick the right defense components to defend your ship use a lot less space and are a lot less expensive than weapons cca aa ee Adding Modules to Your Ship Modules are various special items that give your ship extra capability Common modules include e Colony modules These hold colonists and allow the ship to colonize planets e Troop modules These hold invasion troops which allow the ship to invade undefended planets e Sensors These modules extend how far around the ship the fog of war is lifted e Support modules These extend the range of your ship e Trade modules These allow the ship to create trade routes e Mining modules These allow the ship to mine asteroids e Constructor modules These allow the ship to construct or add to starbases Completing Your Ship Once you have completed your ship you can save it and give ita name and a description If you select the Template option it will save it as a template for future games Saved vessels will automatically come up in future games once you have the right technologies to build the ship Henc
39. ein 0 reso Fonction subspaconieserm 0 _stbase Foriteaton u Ship Pounder III N Starbase Fortification IIl Star Javelin Ill A ASA Starbase Fortification III With defenses you can equip your starbases to help them survive attacks Defense Module Defense MD Defense Missile Defense Requirement Ray Shielding SSS Starbase Fortification Combat Armor a E Starbase Fortification Missile Defender MESS Starbase Fortification Ray Shielding II Ss Starbase Fortification II gt ES A Starbase Fortification II Starbase Fortification I Combat Armor II Missile Defender II Ray Shielding III 20 gt Starbase Fortification III 20 Starbase Fortification III Missile Defender III eS Se ee ee Starbase Fortification Ill Combat Armor III Mining Bases On asteroids you can send a Space Miner to construct mining bases These mining bases will provide resources to the planet of your choice The further away the planet the fewer resources you will receive Figure 28 Mining bases will ship Industrial Units to the planet of your choice There are three levels of mining bases e Basic Provides up to 5 resources per base e Intermediate Provides up to 10 resources per base e Advanced Provides up to 20 resources per base These require the Space Mining technologies to upgrade Combat Combat is very simple Move a ship into the same parsec as an enemy ship or starbase and a b
40. ely diplomats They ll gladly have you over for dinner as long as you are the main course e The Altarian Resistance The Altarians are not Humans though they are genetically very similar They are doggedly ethical but not terribly tolerant of other points of view e The Arcean Empire These guys are very very tough Very honorable but not very interested in aligning with anyone They are the main rival to the Drengin Empire for galactic domination e The Torian Confederation For thousands of years they were enslaved by the Drengin Empire but having thrown off Drengin oppression in the pre hyperdrive era they now have the problem of the Drengin Empire being able to send massive fleets to their world They are very erratic e The Yor As sentient artificial life forms the Yor are unique They were created by the Iconians to help serve an ancient race known as the Precursors The Yor have grown to detest all organic life forms and are very dangerous e The Dominion of the Korx These guys will sell their own mothers to you Or they would if they hadn t already sold her to the guy who came before you e The Drath Legion The Drath were a sentient race that developed on the same planet as the Altarians But long ago for reasons we don t know they left Altaria after nearly becoming extinct due to constant warfare with the Altarians Ironically ethically they are very similar to the Altarians They d probably get along fine now if it weren t
41. en ship style you can even assign the computer players to use your designs for their ships If you have a favorite science fiction show you d like to see the players emulate now is your chance 377 AS AVAILABLE SHIP TEMPLATES SL Fone PiN Figure 8 Ships you ve previously designed and saved as templates can then be assigned to the computer players to make use of The Personality of Your Alien Opponent This last tab on the Customize Your Opponent screen is a little intimidating It allows players to fine tune how the computer player acts CUSTOMIZE YOUR OPPONENT f F 9 SY Figure 9 You can customize your opponents in ways never before possible in a strategy game The options are Race Behavior This determines whose dialog and which Al personality the computer player will use Galactic Civilizations ll doesn t have an artificial intelligence engine it has several artificial intelligence engines that run in the background Each one has its own strengths and weaknesses Here you can choose which one it uses Natural Abilities This determines which algorithms the Al can make use of The Al attempts to simulate a lack of skill by intentionally making mistakes or by making simplistic decisions You can choose to have it not make those mistakes by increasing its natural abilities For reference the Intelligent setting or higher for the Computer Intelligence setting has the Al maximize this val
42. engin Empire embarked on a plan to conquer another planet without any sort of faster than light drive That is commitment The process of conquering a planet in the pre Hyperdrive age involved constructing a Stargate and then hauling it with unmanned ships to Toria This took 70 000 years The Stargate once activated cut the travel time down to merely five years The Drengin invasion fleet swooped in and swiftly conquered the planet Over time the Drengin became weary of dealing with the insurgency of the Torians The Torians did not easily bow to Drengin oppression and the 10 year trip for reinforcements made rapid response impractical Eventually the Drengin left Toria and the Torians now equipped with stolen Drengin technology destroyed the Stargate This was in the Earth year of 2050 A little over a century later the Drengin would be armed with Hyperdrive which would have enabled reinforcement to arrive in a matter of months With the arrival of Hyperdrive it meant that the Drengin had bigger fish to fry With a galaxy full of uncolonzied worlds the time to spend resources re conquering the Torians could not be justified yet VI Credits Designer amp Product Manager Brad Wardell Team Leader Scott Tykoski Development Lead Cari Begle User Interface Designer Paul Boyer Developers Cari Begle Jesse Brindle Scott Tykoski Brad Wardell Charles Lentz Ross Dexter Joe Engalan Paul Kerchen Art amp Animation
43. enslave them to bring greater glory to Drengi This disagreement has become an outright civil war As leader of the Drengin Empire s military forces you must stop the genocidal Korath clan from taking control of Drengi and prevent the extermination of all sentient life in the galaxy in order to make it safe for your oppression ll The Basics This section will guide you through the basics necessary to play Galactic Civilizations II Creating a New Galaxy When you start a new game you will need to set up the galaxy in terms of size who you are playing as and who you are going to go up against Galaxy Setup The Galaxy Setup screen is your first set of choices for what sort of game you d like to play GALAXY SETTINGS Habitable A Number of Planets Planets Abundant Number of i Stars Star Density Abundant Number of Custom Map Asteroids Number of Minor Races Figure 1 Design your own galaxy Galaxy Size The galaxy size determines how many sectors are in the galaxy Description Dimension TotalSectors Smal ESAS 12x12 SES 16 25 64 144 24 18x18 Scenario The Normal setting will proceed with the default victory conditions Otherwise you can choose from among various scenarios in this drop down menu The text for each scenario details the specific rules and victory conditions that will apply Note that some settings will be disabled if you choose to play a scenario Galaxy Se
44. es when you ve finished The Campaign Galactic Civilizations II Gold Edition includes two campaigns that help players get used to the Galactic Civilizations II universe and touches on the game s backstory Campaign The Dread Lords The Dread Lords were an ancient and powerful civilization that was once on the brink of conquering the galaxy and vanquishing their opponents the Arnor Just as they were about to conquer the last Arnorian homeworld both the Dread Lords and the Arnor vanished Thousands of years later ten younger civilizations including the Humans and their archrivals the Drengin Empire began to expand into the galaxy There they found traces of the two ancient Precursor civilizations As these ten new civilizations claimed the galaxy tensions mounted An interstellar war unfolded between the Human led Coalition which included the Altarians Torians and Arceans and the Drengin Alliance which included the Drengin Empire the Yor the Drath and the Thalan Two civilizations the Korx and the Iconians remained neutral But as they will soon learn there are far worse things in the universe than each other Campaign The Dark Avatar The galaxy is on fire The evil Drengin Empire reigns supreme and now must decide what to do with the vanquished Within the Drengin Empire there is dissent on the question of what to do with their victory Should they annihilate the surviving sub Drengin species or should they
45. ese starbases can stack upon each other multiple starbases can add to each other s manufacturing you can vastly increase your production on your planets Trading Module Trade Route Revenue Bonus Technology Requirement Advanced Trading Post Advanced Trade Trade Center Master Trade The modules that can help enhance your trade include Military Starbases Military starbases exist primarily to enhance the combat effectiveness of your ships This can be used to support ships in orbit to help defend your planets or to help project your power into enemy territory such that your fleets become even more lethal Since starbase values stack if you see an opponent building several military starbases near your space beware In addition there are a handful of modules that come with certain milestone weapon technologies There are also Fighter Drones that can be attached to every starbase to aid ships by giving nearby vessels a leg up in battle Here are some special modules that are of interest e Repair System This will double the speed in which ships in the area of effect regain their hit points e Interdiction Beam This system works to slow down enemy ships in the area by a full warp factor 1 to movement rate e Protective Fields This adds 1 to all types of a ship s defense Requires Starship Defense technology Technology Military Module Beam Attack Missile Attack Requirement Beam Interceptor Starbase Militarization
46. esearch Screen will bring up a list of available technologies The bottom of the screen displays the overall technology tree Different technologies have different costs but these aren t fixed as you research new technologies the cost of future technologies will increase When a new technology is discovered it unlocks new planetary improvements new civilization abilities new ships new ship components and so on On the technology tree screen technologies are grouped together by class There are for instance several classes of laser weapon technologies Rather than displaying Laser 1 Laser 2 and so forth they are grouped together as Laser weapons Tip If you have a mouse wheel button you can zoom in and out on the technology tree with it Galactic Economy Building things costs money That money comes from a variety of sources including e Tax Income e Trade Income e Tourism Income Money is spent on projects ranging from Military Spending Social Spending Research Spending Colony Maintenance Espionage Ship Maintenance Leases Bonus Production You can control your income and spending from the Finance Management screen ESPIONAGE INCOME 1228 bc Where should production spendina Figure 11 The Finance AAEREN screen controls your economy The taxation slider determines your tax rate The Spending slider determines what percentage of your production capacity you will use Spending Tip What you
47. evement is only available to evil civilizations You can check your ethical alignment from the Civilization Manager The Shipyard Ships are designed in the Shipyard which is accessed by clicking the far right button along the bottom of the main screen s center display On the main Shipyard screen you ll see a list of all your ship designs You can click the headers at the top of the list to sort them showing either all your designs only the core default designs or only your own custom designs ANAGE YOUR SHIP DESIGNS SHIPS TEMPLATES SHIP DETAILS TIES Figure 16 The Shipyard Each ship type in the list displays a number in parenthesis which indicates how many of that vessel you currently have in service A full 3D view of your ship is displayed in the window with its stats displayed underneath the picture You can manipulate the view with the buttons in the upper right corner of the window or by holding down the middle mouse button and moving your mouse From the Shipyard you can click New to clear the template for a new design The Upgrade button will allow you to change an existing design for any ships yet to be built note that you can t upgrade any of the core designs The Obsolete button will remove the ship design from the list and decommission any ships of that type that have already been built The Delete button will simply delete the design without affecting any ships of that type that have already bee
48. for that whole near wiping them out thing e The Thalan The Thalan have come from another dimension to keep the Humans from destroying the universe Why they think the Humans are going to wipe out creation hasn t been explained and their PR people haven t returned our calls e The Iconian Refuge The Iconians are the ones who created the Yor Unfortunately they must not have had any science fiction stories on their world because if they had they would have known that the Yor would have risen up to wipe them out The Iconians managed to flee and have only recently returned to the stars e The Korath Clan Dark Avatar The Korath are actually ruined Drengin If a Drengin can truly be ruined that is The Drengin are merely evil the Korath are evil maniacs According to extensive interviews the difference can be summed up as follows The Drengin and Korath would both want to eat you The difference is that the Korath would want to eat you while you re still alive e The Krynn Consulate Dark Avatar The Krynn are the new Jihad As the galaxy becomes more unstable this enigmatic race has been able to build increasing followings based on their doctrine of ruthless adherence to a strict moral code Each civilization has its own racial bonuses and default technologies On top of that each civilization receives points that they can use to add to those bonuses 5 Customizing Your Race Players can customize what their race looks like a
49. g of weapons etc Show Opponent s Battle Sequence When two opponent ships do battle display firing of weapons etc ccc cca A __ gt Show Ship Damage When ships take damage display effects representing that fires electrical effects etc Show Explosions When a ship is destroyed show an explosion Simple Explosions If this option is checked a simpler explosion animation is used so that it finishes more quickly Disable Engine Trails in Full Battles Display the exhaust from engines This effect is fairly GPU intensive and on lower end machines you may want it to be turned off Always Watch Player Ships In Full Battles When player ships battle display the battle in the Combat Viewer even if they are starbases freighters and other non essential ships Battle Length Instant Quick Normal Full Instant battles show no effects two ships fight and one immediately disappears Quick battles have both players fire weapons simultaneously Normal battles show the attacker firing its weapons and the defender firing back in two separate steps Full battles have battles displayed on the Combat Viewer Full Fleet Battles Display fleet battles in the Combat Viewer Show Full Fleet Battles Only If Both Sides Are Fleets Enables the user to control whether a fleet is shown in the Combat Viewer if both sides are fleets then it will display them in the Viewer Auto Play Full Battles Have the Combat Viewer automatical
50. game in sand box mode Continue Game To continue your last game Load Game To load a saved game Campaign To play the story driven campaign for the active chapter Metaverse To play a sandbox game with a defined set of rules in which scores can be submitted online Options To change video and other game settings Tutorials Video tutorials on how to play the game Credits Who s responsible for this thing Quit Restoring a Saved Game If you had a game in progress that you saved or was automatically saved you can return to it by loading the saved game You can select Continue Game to load the last game you played Playing a Game on the Metaverse The Metaverse allows players to compete against one another indirectly online It uses a protected set of data files i e no mods so that all players are using the same rules When a game is finished players can optionally submit their scores To use the Metaverse players must use their Stardock net account If you haven t created one the game will take you to a page where you can create an account for free This account can be used to receive updates to the game with your serial number get free additional content participate on the forums and manage your in game characters Once you have logged on you can create your characters You will need your serial number to create a character Once created you can then play normal stand alone games and submit your scor
51. he Yor upon the Iconians is detailed elsewhere The Arnor disappeared and the mortal civilizations evolved and grew at their own pace The ability to move great galactic distances remained a monopoly of the Arnor that the new civilizations lacked Regarding Hyperdrive and Stargates The Arnor alone possessed a way to travel great galactic distances Their departure removed that ability In time two of the mortal civilizations came up with their own means to travel great distances the Drengin and the Arceans Their solution was to build monstrously large structures called Stargates As long as they were hooked together a ship could travel between them at speeds greater than the speed of light Stargates do not work instantaneously in this universe They are in effect an expressway A ship traveling between two Stargates may still take many years to travel between them When the Arcean Empire came into contact with a United Earth in the early 22 century they shared with them how to create their own Stargates Humans led in a very particular technology fusion The combination of space folding technology and fusion led to a new type of drive propulsion system called Hyperdrive With Hyperdrive individual ships could travel without the need for a Stargate Moreover Hyperdrive allowed ships to travel in much shorter time the great distances of the galaxy In 2170 this technology leaked out and all the civilizations had access to
52. he title So make sure you visit www galciv2 com occasionally and check the updates area l Il be continuing to update and enhance the Al over time The Backstory Galactic Civilizations exists in a game universe that has been developed over the past two decades Below is some detail on who s who in the game Regarding the Dread Lords Long ago there were the five guardians of the universe The Mithrilar These immortal beings existed to safeguard all of creation In time the most powerful of the Mithrilar called Draginol used the crystal tool of creation called the Telenanth to create a race of beings called the Arnor Draginol was not yet wholly ruined and his intentions were still pure He created the Arnor in two groups the Dred nir and the Elas nir The Dred nir were few in number for Draginol put the most time and effort into them They resembled him the most in both mind and spirit The Elas nir by contrast were much more numerous and simple They had no concept of the passage of time for instance and were far less potent than the Dred nir In time the simple difference of time perception would cause the two parts of the Arnor to war on each other But prior to that war the two collaborated to create great things The cataclysm that put an end to the Mithrilar also helped spark life in the galaxy How life began remains unknown but we do know that when it began the Mithrilar were no more The first species t
53. icy screens lists any proposals currently in effect You can click on icons along the bottom of the display to select other civilizations and show the distribution of voting power You can leave the United Planets by clicking the button in the upper right of the screen but it will mean you can no longer maintain trade routes which are a potentially lucrative source of income Once you leave the United Planets there is no turning back Ships Ships serve a variety of functions from colonization trade invasion mining and construction However the most common ship is the military vessel Ships are built on planets that have starports Players choose amongst previously designed ships and construct them at their starports via the Industrial Units from factories When a ship is selected you can learn a great deal about how it was made what it is armed with and even where it is going if you have enough espionage or if it s your unit You can learn about ships by clicking on the I button in the ship context window 22 22 moves Lert 4 4 SENSOR RANGE 4ec Figure 23 Next to the name of the ship are two icon buttons The first one will open up information about the ship the second will allow you to rename it All ships have certain attributes as follows Attack Beam Missile Mass Driver These ratings are determined by the weapons equipped on the ship Defense Shield Point Defense Armor These ratings which c
54. igher score than you The degree of the advantage is based on how far ahead your opponent is e Creativity will lead to your race randomly discovering technologies from time to time e Defense improves your ships rating for all three types of defenses e Diplomacy adds to your diplomatic advantage when dealing with other civilizations e Economics adds a bonus to your tax revenue e Espionage adds to the effectiveness of your espionage spending e Hit Points adds to the hit points of all your ships e Influence adds a bonus to the production of Influence Points on each of your colonies e Loyalty reduces the amount of other civilizations influence applied to your colonies thereby reducing the chance that they ll rebel e Luck is a mysterious under the hood advantage that can help you at various points throughout the game It can improve the chances of a critical hit in combat or reduce the odds of getting a negative random event e Military Production adds to the number of shields you produce on each colony which are used to build ships e Morale adds to the morale rating for each of your colonies making it less likely that you ll suffer the effects of low morale e Planet Quality raises the number of usable tiles available after you colonize a planet e Population Growth adds to the population growth rate on all of your planets e Range lets your ships stray farther from planets and starbases e Repair allows ships to repair
55. ilizations making the same choices You can choose from ten civilizations each with its own unique strengths and weaknesses Or if you prefer you can design your own from scratch Once you have chosen which civilization to lead you will start with a homeworld a colony ship and a survey ship Your colony ship can be used to colonize new worlds to expand your population influence and military might Every planet in the galaxy is unique but some are better than others Making sure your civilization has the best planets is the key to your success Our Story So Far The year is 2225 50 years ago Humans invented a technology called Hyperdrive that allowed ships to travel great distances into the galaxy Setting out they found themselves in a race among the major galactic civilizations to explore colonize and ultimately conquer the galaxy This is their story A System Requirements To play Galactic Civilizations II you will need at least e 1000 MHz Pentium lll or AMD equivalent processor e 256 MB of total system memory e A 32 MB video card with hardware T amp L nVidia GeForce 2 or ATI Radeon 7500 or better DirectX 9 0c compatible video card e CD ROM drive if running the retail version e 2 GB of free hard disk space We recommend that you have e 2 2 GHz Intel Pentium 4 or AMD equivalent processor e 512 MB of total system memory e 128 MB video card with DirectX 9 0c support most modern video cards that are
56. is tells the ship to automatically go out and explore new sectors to seek out new life and new civilizations to boldly our legal department made us stop there Rally Point Tells a ship to go to a particular rally point you ve created Auto Attack Tells a ship to automatically attack any enemies that come near it You can organize a fleet by pressing the Create Fleet button when you have multiple ships in a sector The limit on the number of ships in a fleet is your logistics rating You can increase your logistics by researching technologies Each ship uses logistics points based on its size Tiny ships 2 points Small ships 3 points Medium ships 4 points Large ships 5 points Huge ships 6 points Fleets are particularly potent in combat since they use the combined attack ratings of their component ships Starbases Starbases are stationary platforms that can be built in any parsec that doesn t contain a planet or star Figure 26 Starbases extend range harvest galactic resources provide bonuses increase influence and more al To build a starbase you must first build a ship with a constructor module such as the default constructor Move the ship to the location of your intended starbase and click the Construct button in the center panel of the main screen If you are looking to mine a galactic resource having your constructor intercept the free resource will automatically build the starbase Figure
57. le by 200 uncommon Precursor Artifacts These increase Tech Points of any project on that tile by 400 rare Splendid Soil Increases food production on that tile by 400 rare Rare Elements Increases Manufacturing Points of any project on that tile by 400 rare Precursor Library Increases Tech Points by 800 legendary Precursor Mine Increases Manufacturing Points by 800 legendary There are four types of projects 1 Standard projects which can be built multiple times on every colony 2 Superprojects one of which can be built by each civilization 3 Galactic Achievements only one of which can be built in the entire galaxy 4 Trade goods which only one civilization can create but can then be traded with other players The planetary improvements include Improvement Benefit Market Centers Banks Improve your tax income from the planet by N Increase the food production on a planet which allows Farms population to grow Embassies Cultural Exchange Increase the Influence Points for the planet Research Labs Provides Technology Points for the planet Entertainment Networks Increases your Approval Rating on the planet Orbital Fleet Manager Allows your ships in orbit to defend the planet as a single fleet Planetary Defense Increases the hit points of ships in orbit Factories Provides Industrial Points for the planet The Super Projects include NE Hyperion Fleet Manager Gives all your planets a
58. lly get exciting Since combat is weapon based and not ship based a given ship could theoretically attack N number of vessels where N is the number of weapons on your ship A fleet of fighters could attack a massive capital ship The race would be on to see if the fleet of fighters can wear down the capital ship before the capital ship destroys all the fighters The capital ship might be able to destroy several fighters per round The Combat Viewer Screen On the fleet battle screen players can see their ships fight it out depending on your settings The combat screen is designed to allow players to see their creations in action Besides looking cool the Combat Viewer enables players to see how their weapon and defense choices stack up against their opponents For example if you have a ship with Phasor V beams on it for a beam attack of 6 and Advanced Deflectors for a shield defense of 4 you might think you should be able to win against a ship that has just a puny set of Harpoon missiles for a rating of 4 and deflectors for a rating of 4 After all your ship has a higher attack value But in practice your ship would likely lose every battle because his missiles will go right through your shields your shields would offer a defense of between 1 and 2 against his missiles The Combat Viewer allows players to watch every shot fired every damage point taken It is designed to look similar to a video player The bottom of the screen contains
59. lready present The way mods work is that whatever files you place in the directory hierarchy will be used to replace Seams that have a duplicate name In this way you can replace graphics screens or anything New files you add will be used by the mod automatically The data you may want to modify exists in galciv2 darkavatar data english directory for Dark Avatar Graphics exist in the galeiv2 gix a a Galciv2 darkavatar voix Graphics are either in X for 3D models or PNG for bitmaps Screens are in dxpack Stardock DesktopX www desktopx net To enable mods go the Options screen and choose Use Mods and then select the mod you want to use You can download mods created by others from www galciv2 com in the library area or library galciv2 com Figure 29 Downloading free mods that users have created from galciv2 com The Options Screen When the player selects the menu screen or hits Esc they see the following options at the bottom of the screen Quick Save Saves current game Load Save Brings up the load save dialog Retire Ends the current game and takes the player to the end game summary Quit Exits to the desktop Main Menu Returns the player to the main menu Continue Continues the current game The options screen is divided into four categories Game Interface Audio and Video Game Options Prompt To Upgrade Starbase If this isn t enabled a ship with a constructor mod
60. ly start the battle when it is brought up as opposed to the player having to hit the play button Audio Options From here the player can determine what sounds play Music Volume Adjusts the volume of the game s music Sound Effects This enables interface and in game sound effects Background Music This enable music during the game Event Music This enables special music during certain events Video Options Video Quality Preset Use this to automatically turn off options to increase performance at the expense of video quality Resolution Use this spinner to change your game resolution to a resolution supported by your video card and monitor Custom resolution is a setting for advanced users which will ignore the preset resolutions and use whatever is specified in the prefs ini file Anti Aliasing 0 6x Sets the amount of anti aliasing applied to the graphics Anti aliasing affects how smooth the graphics are You can increase performance by turning this off Fullscreen This option is on by default unchecking it will cause the game to run in a window If the game resolution matches your desktop resolution the game will appear fullscreen even if the game is running in a window Hardware Mouse Cursor Determines whether your cursor is rendered in hardware or software The Hardware Mouse Cursor is the normal Windows mouse cursor while the Software cursor is bigger and more detailed Brightness Sets the brightnes
61. ms used Sub Normal Computer player s economy reduced by 30 and only simplest algorithms used Ultimate Computer player s economy gets a 100 boost and advanced algorithms used Individual intelligences are then added together and then turned into a general difficulty level which can be described below a teles O O You can also edit your opponents as well in order to really adjust their intelligence Editing Creating Your Opponents Editing your opponents is a lot like creating a custom civilization You can change what their ships look like what the civilization looks like what colors they use and more The Krynn are here to to the galaxy Intelligence Intelligent EDIT Figure 5 You can edit the particulars of a selected opponent here Choosing What Your Opponent Ships Look Like By customizing or creating a new opponent you can choose which style of ship they use Each of the default civilizations has their own ship style you can choose from CUSTOMIZE YOUR OPPONENT i TOAD LORDS WA als PERSONALITY t Er a ST TA Figure 6 You can also decide what a custom opponent s ship style will look like If you re a modder you can create your own ship styles see Mods on page 75 to see what s possible CREATE CUSTOM SHIP STYLE Figure 7 This button is a gateway to some really cool stuff If you ve previously created ships and saved them as templates under a giv
62. n at some point The dialog and behavior of each player is based on what civilization you are playing as They will literally talk differently to you based on who you play as If You Have a Good Machine Use the CPU Features At the time this is going to print dual core machines are starting to become popular and quad core is starting to become available In Galactic Civilizations II the Al uses two threads and the game itself uses several others This means it will automatically take advantage of your dual core or quad core processor But when we had to design the Al timings we couldn t assume players would have this wrote a bunch of Al_CPUX_ functions that use much much more advanced algorithms for planning strategy However these are only used if you have the high CPU options selected The normal Al should be more than a match for most players I ve spent most of my adult life writing computer game Al and given the CPU time it s pretty effective The threads even on a normal Pentium 4 class machine do the job Consider that when you hit that Turn button there s no please wait dialog Keep Updating the Game One of the dirty secrets at Stardock is that the designer of the game also controls the budget for it This is not typical because generally it s not a good idea It s still not a good idea for the company but it s a great idea for gamers The net result is that resources are provided to keep enhancing t
63. n constructed Your Designs Ships are composed of hulls containing components At the beginning of a game you ll have very few hulls and components but as you research more technologies you ll discover more components Templates Players can also have their designs saved as templates This way players don t have to keep re designing ships game after game To use a template click on the Templates tab and then choose Use once you have selected a ship template you want to base your new ship on From there it s like designing a ship except with most of the work already done How to Design a Starship Designing a ship is easy And we say that in order to rationalize to ourselves that it s really not that easy If we didn t say it was easy we would have to work harder to come up with a fancier and easier way to design ships But by saying it s easy we thus thrust responsibility for its complexity onto you the customer Special Abilities Figure 17 Designing your ship Here are the six steps needed to design a ship 1 Choosing a hull 2 Pick eye candy to put on your ship 3 Add engines 4 Add weapons 5 Add defenses 6 Add modules You can add components to hard points by either a Double clicking on the component and having the game automatically find a suitable place for it b Choosing a component and then pressing the Place button in the bottom left c Selecting
64. nd what its logo is by pressing the direction buttons underneath the image CUSTOMIZE YOUR CIVILIZATION RACE NAME TERRAN ALLIANGE LEADER NAME ALAN BRADLEY HOMEWORLD EARTH OVERVIEW ABILITIES RAGE ABILITIES Morale 10 Research Trade 25 Diplomacy 25 Trade Routes 1 Logistics 6 FEDERALISTS My Economics 20 POLITICAL APPEARANCE OVERVIEW RACE TECHNOLOGIES HyperDrive Xeno Communications Xeno Engineering wy 9 1 sack MM cian AT save Next Ja Figure 3 You can customize how your civilization looks as well as what abilities it has There are also six tabs in which you can potentially customize your civilization If you choose one of the included civilizations only four of those tabs are active Now you might ask Why should you bother to use a built in civilization when you could just create your own custom civilization The answer is that the included civilizations are stronger in certain areas than any custom civilization can be made Depending on your strategy you may want to use a built in civilization or create your own Tip Remember to choose a unique color for your civilization There are 16 8 million colors to choose from Racial Abilities Each race has different abilities and you can choose your own if you design a custom race The abilities include e Courage gives a bonus to the attack value of your ships when you re fighting against an opponent who has a h
65. not integrated into the system board e 2 GB of free hard disk space Windows 98 ME 2000 XP or Windows Vista are necessary to run this game Installing the Game If you are running the retail version place the CD into the drive and the Galactic Civilizations II LaunchPad will be displayed Choose Install Game to run the installer You will be asked where to install and then the files will be copied onto your hard disk drive Getting Updates Visit http www galciv2 com to get updates or use the included Stardock Central program to receive the latest version You will need your unique serial number in order to obtain these updates Once registered your serial cannot be transferred to another user Starting a New Game When you are ready to play the game double click on the Galactic Civilizations Il icon This will bring up the Galactic Civilizations Il LaunchPad Your options will be Play the Game Start a new game of the active chapter Manual Read the online version of the documentation Update Game Get the latest version of the game Update Serial If you mistyped the serial number while installing you can update it here Set Active Chapter Allows you to set the active chapter between Dread Lords original and Dark Avatar expanded Exit Press the Play the Game option and the game will load The introductory video will then play and you will soon be presented with these options New Game To start a new
66. nto parsecs Show Trade Route Lines Shows the route of a freighter between its home planet and its destination planet Show Auto Pilot Lines Shows the route of the selected ship to its destination Show Asteroid Field Bonus Lines Dark Avatar Shows a line between the asteroid field and the planet receiving its bonus Show Ships in Orbit Around Planets Dark Avatar When this option is enabled tiny ships fly around the planet showing which vessels you have in orbit Snap Back When Rotating With this enabled your viewing angle will always revert to the default when you release the middle mouse button Background Star Density Determines how many stars are displayed in the background Background Nebula Density Determines the amount of nebula displayed in the background Tactical View Zoom Level Determines how quickly the star map switches to tactical view when zooming out Edge Scrolling Speed Determines the scrolling speed when you hold the cursor against the edge of the screen Hide Nebulae and Stars in Ship Preview Windows If this option is enabled no nebulae or stars are shown in the ship preview windows on screens like the Shipyard Follow Auto Pilot Ships If a ship is on auto pilot its movement will be viewed at the end of the turn Move Camera to View Attacks When two ships battle have the camera move so that the player can watch Show Battle Sequence When two ships battle display visually the battle firin
67. o become sentient were known as the Iconians At least that is what the Arnor referred to them as The Iconians were mortal and also recognized the passage of time They with the guidance of the Arnor developed technology Together the Arnor began to spread across the galaxy To other fledgling mortal races the Arnor were simply known as the Precursors the first civilization Impossibly powerful and immortal the Precursors ruled all The rise of sentient mortal races was seen as a threat by the Dred nir They recognized that in time these mortal races would rival the Arnor in power The Elas nir by contrast had no such concept and felt no threat To the Dred nir the Iconians were a perfect example of this threat They were growing increasingly confident and technologically sophisticated Some chafed at serving the Arnor and openly lusted for the power of the Arnor The Iconians even constructed servants of their own called the Yor These mindless machines served the Iconians without question and made the Iconians increasingly powerful in their own right The difference in perspective between the Arnor led to the war The Elas nir in the end were able to banish the Dred nir to a pocket universe From there after the victors simply called themselves Arnor and the defeated Dred nir were alluded to as the Dread Lords In those final days of war the Dread Lords gave the Yor the gift of sentience and the resulting carnage of t
68. om their starports to colonize additional worlds Figure 20 Colonies produce ships tax income and research for your civilization How much of each they generate depends on what you construct on their surfaces The principle parts of a colony to bear in mind are The planet class of the world the colony is on The population of a colony Military Social and Research Production Approval Influence Food Production Income Spending Maintenance Constructing planetary improvements All of this is done on the Colony Management screen The Planet Class Your Colony is On On the Colony Management screen you will see the planet broken up into 72 tiles Some of these tiles are green which means that you can construct something on those tiles Some tiles may be yellow Those are tiles that require a terraforming technology such as Soil Enhancement before they can be upgraded into a usable tile The number of these usable tiles is based on the planet class A class 10 planet has 10 usable tiles Your starting planet will have two of those tiles already used one for the civilization capital and the other for the starport The Population of a Colony The population of a colony is dependent on your food production and approval rating Your food production in megatons per week represents the maximum population you can have in billions On the colony management screen you can see the population cap in Ys Your current pop
69. omposed of a number of sectors determined by the size you chose on the Galaxy Setup screen Each sector is divided into a 15x15 grid of parsecs Each parsec is numbered using a standard x y notation A parsec may contain a sun a planet an anomaly a resource a starbase and or ships Stars may be orbited by up to five planets each rated from class 0 to class 15 or higher when you ve researched certain technologies The greater the number the more habitable the planet The class also indicates the number of tiles that will be available if you colonize the planet In Dark Avatar planets may also have environments such as Toxic or Heavy Gravity A colored icon indicates whether they can be colonized A red icon indicates that you need a specific technology to colonize them A yellow icon indicates you can colonize but will lose half the planet s production A green icon indicates that the world is fully habitable to your civilization Anomalies can be investigated by ships with a survey module such as the survey ship that each civilization gets as its flagship when a game begins Some anomalies will add permanent bonuses to your empires Some might teleport your ship across the galaxy Others will simply be useless debris Resources are colored polygons that give your civilization a bonus if you build starbases on them Starbases can also be built to defend certain areas extend a civilization s influence and extend the range of its ships
70. ou design an opponent Super Abilities Dark Avatar Each civilization is really unique at doing something The super abilities are e Super Diplomat Is able to secure much better deals through negotiation than other civilizations e Super Dominator When going to war they receive a group of Corvette class ships The number they receive is based on their military power e Super Organizer When attacked other civilizations of a similar ethical alignment will often come to their aid if they have good relations Moreover other civilizations of a similar alignment will rarely go to war against them ccc cca a gt gt gt gt z _ _ _ __ _ _ 2 e Super Warrior When in battles they get the first strike ability That is their ships attack first and if their opponent survives only then do they return fire e Super Breeder If their approval is 100 their population increases at four times the normal rate e Super Isolationist Can colonize barren worlds and no foreign ship can travel more than 3 spaces per turn in their area of influence e Super Trader Gets all the trade techs at the start of the game and gets twice as much from trade e Super Manipulator Is very good at getting other races to go to war with each other e Super Hive Starts out with a significant range bonus and all factories are built in one week e Super Adapter Starts out with aquatic and toxic world technologies e Super Annihilator Can buil
71. ounter beam missile and mass driver weapons respectively are determined by the defenses equipped on the ship Hit Points A ship s hit points are mainly a factor of its hull size but can be affected by racial abilities or projects Speed The type and number of engines determines how many parsecs a ship can move each turn Sensor Range Ships can see out a certain number of parsecs tiles on the map based on what sensors they employ Range A ship s life support components determine how far it can stray from a friendly colony or starbase This is measured in sectors there are 15 parsecs in a sector At first your ships will only have a very short range but eventually they ll be able to travel multiple sectors from friendly territory Experience When ships get into battle they gain experience based on the relative strength of their opponent when compared to them Level When enough experience has been reached the ship goes up a level Each level increases the number of hit points a given ship can have Maintenance Ships cost a certain amount per turn Maintenance is 2 5 of the original cost of a ship Special Abilities Certain modules will give your ships special abilities like being able to construct starbases colonize planets conduct trade routes or survey anomalies Westinghouse NOVA KOS 4000 Phasor Array Figure 24 Clicking on the i button or Details if the ship is in a fleet will bring up
72. overnment may require a vote before you can initiate a war You ll want to make sure your approval rating is high enough before you attack another civilization Interstellar Imperium This is your default government form In this form all planets are controlled directly from the homeworld Interstellar Republic Having researched Interstellar Republic now the individual planets have some say in how the civilization is run But the flexibility this provides gives you some economic benefit Interstellar Democracy Individual planets now have significant input on how the civilization is run Star Federation The ultimate form At this point you are the leader of a massive coalition It is difficult to run but the benefits are significant Ethical Alignment There are three ethical alignments in Galactic Civilizations II good neutral and evil Each ethical alignment has unique bonuses technologies and ship parts As you colonize planets you ll encounter ethical choices Your decisions will determine which of the three philosophies you re leaning towards although some races already have a bent towards a specific alignment Drengin lean evil and Altarians lean good When you research Xeno Ethics you ll be presented with the option to choose one of the philosophies at a price that varies according to the choices you ve made so far A player who has made evil choices will have to pay more to choose the good alignment and vice versa
73. redits of tourism income is generated Your piece of it is based on your percentage of the galaxy that is in your sphere of influence Trade Income By researching Trade you can construct freighters which go to other planets The further those freighters travel and the richer the source and destination planets are the more money you receive from a trade route Military Social and Research Expenses Your workers have salaries In addition you have to pay for raw materials involved in building and researching things These expenses determine the actual costs of building ships building new planetary improvements and researching new technologies Colony Maintenance Expenses Many planetary improvements have a maintenance cost associated with them Each week you are charged that amount Espionage Expenses You can spend up to 25 of your tax income on producing espionage agents which can then be used to target alien improvements or to defend your own planetary improvements Starship Maintenance Expenses Military ships have a maintenance cost as well that is approximately 3 of their original cost in industrial units That is a ship that cost 100 lUs will take approximately 3 billion credits each week to maintain Bonus Production Research Expenses You can get bonus production from starbases and moons A moon around a colony provides a 10 bonus to production Starbases can have factories that increase the productivity of your fa
74. s level Contrast Sets the contrast level Ambient Light Sets the amount of ambient light to offset the dynamic light from stars Specular Intensity Changes the amount of light shining on the ships Disable Hardware Transform and Lighting when available Turns off the shaders when rendering objects like ships and asteroid fields which may increase performance for video cards that do not support the shader being used Disable Ship Textures Ships will be rendered without their textures but are still distinguishable by their colors Disable Planet Moon Ring Textures Disables the textures on planets and their moons or rings Disable City Lights on Dark Side of Planets If this option is off lights representing the populated areas of the planet are shown on the dark side of the planet Disable Anomaly Textures Turn off textures for anomalies Disable Resource Textures Turns off textures for the resources Disable Star Textures Turns off the textures for the stars Disable Damage Textures Turns off the textures used by the damage animations Disable Weapon Defense Textures Turns off the textures used by the weapon and defense animations Disable Rally Point Textures Turns off the textures for rally points Disable Asteroid Field Textures Dark Avatar Turns off the textures for the asteroid fields Disable Bump Mapping Decreases textural details Disable Point Sprites Disables all animations and images that u
75. s such as Stars Master of Orion Twilight Imperium Spaceward Ho and so forth But at its core Galactic Civilizations is really about building an interstellar civilization which is the same game it was back in 1993 What wanted to create was a game that had computer opponents that would play very much like real people As much as enjoy playing games multiplayer want to be able to play strategy games at my convenience and against opponents that won t prematurely quit or use some game exploit to ruin the experience Writing a game with the computer Al at its heart is very challenging because it means having to pick and choose which features go into the game very carefully It s very tempting to add in features that players want without considering how hard it will be to have the computer player make full use of them For example true tactical combat isn t in Galactic Civilizations II know people want it Heck want it But the question was could we develop a computer Al that would effectively make use of it Having a lot of features on its own doesn t make a game deep or more sophisticated What makes a game deep is having opponents that can fully make use of those features Another thing about games that make computer Al the central strength that there s a lot of buried treasure Below l Il outline some suggestions to get the most out of it Play as Different Civilizations Make sure you play as every civilizatio
76. sed for editorial purposes only with no intention of infringing upon the trademarks No part of this publication may be reproduced without written permission from Stardock Entertainment Inc All rights reserved Vill Technical Support Email support stardock com Forums http forums stardock com forumid 162 Website http www galciv2 com Common Problems Stability Performance amp Graphics MAKE SURE YOUR VIDEO DRIVERS ARE UPDATED If your video drivers are more than two years old this game will probably not function correctly This game uses the new text handling features of DirectX 9 0c which required video driver makers to update their drivers 99 of problems we have found in testing come from players who have very old video drivers If you re running on Windows Vista this may be especially important as some of the early drivers are problematic Another thing to try is to use the video options screen to turn down the settings In particular turn off anti aliasing if the game is not running fast enough Obtaining Updates Use Stardock Central to get updates You will need an Internet connection and your serial number to validate your purchase If you don t have access to the Internet on the machine you are playing on follow the on screen instructions in the activation area on how to do it manually
77. self from attack Starbase modules will stack with each other So building more of them can be very useful Resource Starbases Resource starbases can only be built on a galactic resource These resources are incredibly powerful and harvesting them will result in improvements in a specific civilization ability for as long as the starbase is harvesting it The starbase alone will add 5 to its corresponding ability military research influence approval or economy MiningMedule Bonus Technology Requirement ining Barracks a fne Xeno Factory Construction Extraction Center Manufacturing Centers Extraction Complex Manufacturing Centers Resource Sector do 5 Resource Sector Industrial Sector Mining modules can add more to the bonus but each one requires the previous upgrade in order to be built along with a particular technology requirement Galactic Resources One of the keys to victory is controlling as many of the five types of galactic resources as possible By building resource starbases on these resources you can then build mines on them see Starbases for a table of what you can build on resources J Morale Resources These resources contain a special type of fluid that increases the health of any living thing The net result is that the more you mine them the more of a morale boost your people will receive and hence a higher approval rating a Economic Resources These resources contain a typ
78. ses point sprites such as the background stars and some weapon effects Some older video cards do not support point sprites except through emulation so checking this option may increase performance Throttle Frame Rate This option helps prevent your video card from overheating by making sure that the engine doesn t try to render too many frames per second Planet Surface Variety If no pre generated planet surfaces are found for a given planet s habitability and class a surface will be generated This determines how many are randomly generated and how many are re used Getting the Most Out of the Game What This manual isn t enough Certainly not There are a number of resources online that can help you get more information about the game including GalCiv Il Wikipedia http galciv wikia com Databanks http www galciv2 com Databanks aspx GalCiv Il Forums http forums galciv2 com Walkthru of How to Play the Game http www galciv2 com walkthru V Beyond the Game This section will provide information beyond what is necessary to play the game We hope you find it interesting and helpful Designer Notes by Brad Wardell Most people have only recently heard of Galactic Civilizations It s not commonly known that the first version of it came out way back in 1994 It had a public beta in early 1993 There are a lot of classic space strategy games out there that we have looked at and been inspired by Game
79. t within the game is in parsecs A ship that can move 3 parsecs per turn can move 3 tiles per turn MN 1 Jan 2226 gt t Earth Y 17 18 19 TERRAN ALLIANGE A POPULATION E DOD e Xeno Researdh 2 APPROVAL 74 INFLUENCE 44 if 0 00 Colony Ship 13 Weeks REVENUE 32 ec Approval 74 5 SPENDING 6 ec BuiLD SHIP LAUNCH SHIP Z WEEKS item Description tem Description Current Treasury Rally Point Creator Agent Placer Mini Map Magnifier Agent Placer 17 MinitMap Magnifier Your Approval Rating 19 minima i y O Control Panel 12 Currently Visible Sector Background Story The map display is not designed to reflect absolute distances but rather hyperdrive distances In the same way that a map of the Earth becomes distorted when it is flat the map of the galaxy becomes distorted when made flat Hyperdrive works by folding space The more mass that is involved in the area the less it can fold As a result planets and stars are very close together to one another and other star systems are relatively close too The actual physical distance a tile represents varies greatly A tile in deep space may represent several light years while a tile in a solar system may only represent a hundred million miles km Planets Colonies and Stars When the player clicks on a planet they can see a number in a box to the top left of the planet view in the control panel This is the planet class On uncolonize
80. themselves faster than normal e Research adds to the number of flasks you produce on each colony which are used to research new technologies e Sensors extends the range your ships can see by a given number of parsecs A e Social Production adds to the number of hammers you produce on each colony which are used to build projects e Soldiering gives you a bonus in ground combat e Speed adds to the number of parsecs your ships can move each turn e Trade increases the amount of money you receive from trade routes with other planets e Trade Routes increases the number of trade routes your civilization can maintain e Weapons improves your ships attack rating for all three types of weapons Political Parties As the leader of a civilization you also belong to a political party When your party is in power in the Senate you get their bonuses However if you lose control of the Senate you get the winning party s bonuses as negatives Appearance On the Appearance tab you can customize what color different parts of the game are and what your ships look like You can even choose the style of ships Techs If you choose to create a custom civilization you will also have points for selecting what technologies your civilization will start with Personality Dark Avatar Custom designed players can choose what their super ability is The rest of these options are locked out not applicable to the player but become available if y
81. there are no ships left with unused movement Skip Moves Left Over From Auto Pilot If enabled you won t be prompted to move a ship if it arrives at its autopilot destination and still has movement available Enable Auto Focus to Move Camera to Selected Ship If the game auto selects a ship because the previous ship is no longer moveable this option causes the camera to move to show the selected ship Turning this option off does not turn off the auto selection of ships Enable Auto Save This enables a regular automatic game save Turns Before Auto Save 0 24 This determines how often the game is automatically saved if you enable auto save in terms of turns Build Same Ship Until Cancelled This will indefinitely build the same type of ship in your Starports until you clear the Starport or manually change the ship being built Show GNN News This enables a report every time you discover a new technology Show Social Events Only If Empty Queue Will only notify the player of completed planetary improvements when the build queue is empty Show Quarterly Reports If this is enabled quarterly reports come up every three months ranking all of the civilizations according to randomly determined criteria and detailing how your empire stacks up Interface Options Show Tool Tips Enables tool tips that display additional information if you hover the cursor over certain areas Show Grid Enables dark blue lines that divide the galaxy i
82. to services ratio There are other factors but those are the primary ones You can control all three factors Taxes and debt are self explanatory Population to services means that the higher your population the more stuff your citizens expect you to provide They re paying taxes so what are they getting in return You can build things such as entertainment centers which will please them Colony Influence Points Your colonies produce influence This influence determines how far out your sphere of influence around the planet goes Influence is affected by your civilization s Influence ability its population what planetary improvements you ve built such as embassies and the innate value of the planet Food Production Your civilization capital produces 12 megatons of food per week That is enough to feed 12 billion citizens To grow your population beyond that you will have to construct farms As long as your approval rating is greater than 50 new citizens will come to your colony each week until it reaches your food production limit Fun But Useless Fact You can use the middle mouse button and grab the planet in the colony screen and move it around Planetary Summary The summary button on the Colony Manager will display where all these numbers come from ai IMPROVEMENT SUMMARY aa ADV MARKET CENTER J E 10 f 1 ANTI MATTER POWER PLANT 3 bc R sox o gt CIVILIZATION CAPITAL Se 24 mp Ej 24 tp 12 mt w jo
83. ttings This is where you customize how your specific galaxy is to be generated Habitable Planets This determines what percentage of the planets in the galaxy can be colonized Number of Planets This determines how many planets there are per sector Number of Stars This determines the number of stars there are per sector Number of Asteroids Dark Avatar This determines how many tiles in the galaxy will have an asteroid field in it Star Density This determines the layout of the stars Tight clusters means that stars are in small groups with lots of space between groups Loose clusters is similar except that there s less space between the next group Scattered just means they re random Anomalies This determines the number of special objects in the galaxy When your survey ship comes into contact with an anomaly a random result occurs Technology Rate This is an important setting With this you can set how you can pace the game If you want a really epic long game set the technology rate to slow If you feel like you re hitting the turn button a lot waiting for things to happen boost the technology rate forward Victory Conditions This where you define what victory conditions are allowable Research When enabled players can win the game by researching the Technology Victory technology Alliance When this is enabled players can win the game by allying with all remaining players Influence When this is enabled
84. ue Aggression This determines how aggressive the computer players are How likely are they to go to war Ethical Alignment What is the default setting for the computer player Ever wanted the Drengin to be nice and cuddly Now is your chance 7 Financial Resources This determines how much money the computer player gets compared to you At 100 it is equal to you You can set this value all the way up to receiving twice as much money When used in conjunction with the Natural Abilities slider you can really tailor your experience For example you could have a very rich but very stupid opponent to play against or an impoverished but intelligent opponent CPU USAGE Normal High Maximum Higher values mean that this race will take more time to make its decisions so it will act smarter at the higher levels Figure 10 Advanced CPU algorithms are available for users with very fast machines These algorithms can make the Al play much more cleverly at the cost of more time between turns CPU Use This setting enables players to decide how much CPU power the Al is allowed to use The High setting allows the Al to simulate more turns into the future to project what it thinks its opponents will do The Maximum setting allows the Al to make use of new very intensive algorithms specially made for players looking for an intense challenge who happen to have very powerful computers Interacting With the Galaxy The galaxy is c
85. ulation will continue to grow as long as your approval rating is greater than 50 The higher the approval rating the more people on your planet will ask to join your civilization as citizens Backstory United Earth the capital of the Terran Alliance has a planetary population of nearly 12 billion people by the year 2225 However only 8 billion of the population have voluntarily joined as citizens of United Earth The rest continue on in existing nation states that are not part of the worldwide government This is why population can seem to grow or shrink so fast people aren t having children they re simply joining your civilization as citizens The charter of the Terran Alliance and other civilizations have something similar is that all people are free to join or leave the civilization as a citizen any time they choose If they leave they lose the benefits of the civilization and most importantly the protection the civilization provides The Terran Alliance was formed in the mid 22 century as a successor to the United Nations The individual nation states still exist USA Canada Japan China UK Germany Russia Australia etc but pool resources together into a common foreign policy and trade bloc To join the Terran Alliance the nation state had to be a liberal democracy adhere to fair trade practices and have no internal tariffs i e a free trade bloc The prosperity of the Terran Alliance encouraged other nations
86. ule will automatically upgrade a starbase if it moves into a parsec with a starbase Prompt to Pay for Starbase Module If this isn t enabled the selected module will be added to the starbase and the cost of the module will automatically be deducted from your treasury Prompt To Harvest Resource If this isn t enabled a ship with a constructor module will automatically construct a starbase if it moves into a parsec with a resource Notify When Special Improvement Complete Displays a wndow whenever you research a special improvement such as a Galactic Achievement or a Super Project Show Found Anomaly Popup Displays an information popup every time a survey ship explores an anomaly Use Mods Enable this to activate any special files in your mod folder Current Mods Directory The directory where GalCiv2 looks for mods is displayed with a description of the current mod if there is one in the directory and a button to bring up a dialog to change the directory Save Ship Designs to Hard Drive If this option is on ship designs are saved to the My Documents My Games GC2DarkAvatar folder so that they can be used again in subsequent games Otherwise the ship designs remain in memory until you exit load another save game or switch between Metaverse and normal games Skip Internet Available Test Enable this to start the game without verifying an active Internet connection Enable Auto Turn This automatically cycles the turn when
87. vernors to help automate your orders e Starport Construction Governor This governor allows you to tell all planets that are building one type of ship or nothing to build another type of ship or nothing e Starship Rally Point Governor This governor enables you to tell all ships going toa particular rally point or none to go to a different rally point or none e Colony Rally Point Governors Colonies can also be instructed to automatically send ships to a particular destination Government When you begin a game of Galactic Civilizations Il you are an imperial power with complete control over the Senate Your choice of political party controls the Senate and therefore you re guaranteed whatever bonus your political party confers However you can research more advanced forms of government Republic Democracy and Federation offer increasingly attractive economic bonuses by adding a multiplier to your tax revenue However implementing one of these forms of government will then link your political party s presence in the Senate to your approval rating To change to a new form of government simply research the appropriate technology and then switch to it by selecting the Government tab on the Civilization Manager screen Imperial governments do not have elections but all others do Lose control of the Senate and you get significant penalties Government Type Economic Bonus Interstellar Imperium Finally advanced forms of g
88. victory conditions you don t have to conquer minor races for a Conquest Victory The number of minor races is determined by the size of the map Signing Treaties Dark Avatar Players can sign special treaties with alien civilizations Certain treaties can only be enacted with individual players and are permanent unless you go to war with them e Economic Treaties These take 10 of your economic output and shares it with that civilization or with you if they re trading it to you You do not lose the income that you re sharing so there s no reason not to do this You can set up an economic treaty with one player and it s permanent unless they re defeated or go to war with you e Research Treaties These take 10 of your research and shares it with that player or vice versa You do not lose that research Just as with economic treaties you cannot end research treaties unless your partner is defeated or goes to war with you War Alert Players who start wars with those they have a treaty with end up with a diplomacy penalty for the rest of the game The other civilizations will look darkly at what you have done and raise the terms of any future trades Stats on Foreign Powers The Stats tab on the Foreign Policy screen will give you all kinds of data on the selected civilization To get more stats you must place agents in that civilization Report The Report tab will tell us what that race thinks about us and why plus give mor
89. vilization has fared in the following categories e Economy compares tax revenue e Military compares the value of all that civilization s ships with an attack rating the exact formula is attack rating defense rating hit points 10 e Population compares the total population of all that civilization s colonies e Research compares each civilization s total Research Points per turn e Manufacturing compares the Manufacturing Points generated by all colonies e Social Production compares the total Social Production from all colonies e Influence compares the total influence of each civilization e Approval compares each civilization s average approval rating among all their colonies e Popularity compares how well liked a civilization is by all the other civilizations e Diplomacy compares the diplomatic ability of each civilization e Treasury compares the amount of credits in each civilization s treasury Victory Conditions The Victory tab displays how close you are to achieving each of the four victory conditions Stats amp Graphs This tab will give you more numbers statistics and details about your civilization than you could possibly want to know However if you re interested in peering into the guts of your interstellar empire this is the place to go Governors Governors help to reduce the amount of micro management needed to oversee the running of your galactic empire There are three basic types of go
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