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The Immortal Manual

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1. f ELECTRONIC ARTS P O Box 7578 San Mateo CA 94403 7578 415 572 ARTS 398505 The Immortal was produced through the efforts of many people designers artists programmers and other dedicated workers If you copy The Immortal without authorization you raise the cost to all legitimate users Additionally copy ing The Immortal for any reason other than making backup copies is a violation of federal law Electronic Arts is a mem ber of the Software Publishers Association SPA and sup ports the industry s effort to fight the illegal copying of personal computer software Thank you for joining us in this effort to eliminate software piracy and to control software costs Contents Loading Tnsiucions ACTS ex cassasivnsvossnionusnan ercacverscevvenumedecnectasasiansmmssoconinsenns 3 Loading Instructions PCa ccncessacsiasvemnrsncatendecnsnito noe miinaa 4 Loading Instructions Apple IGS aaien EE 5 Key Commands saisis ne a E A aiai 6 Aen CONTO aaaea aen ieran n e E a EAS EAEN 6 Useithie Joystick to MONE ausy E 7 COMPA ean A Eai Eae 7 Using tems i Your Back eriirpiiiai iaeoa ni e i 9 Notes OnUsinp NCI rs caviar ie nash N E ETA 11 Fausing the Game osinon oii aE EEE kiaia e 11 Gerung Qor Pit Tra psisko aae totes 12 Increase Vitality By SEEPI ccon cayeerenicssnnrmaneisiciuiercawern wuasncanyeueccniens 12 Climbing Up and Down Lad Gets sccsissccnasisianecasiannvecasnrcavcsisnsirenenantasdnnonensencoe 13 Completing a Level of
2. Clear ing your mind you read the runes speaking the arcane words out loud slowly unraveling the coiled glyphs and weaving together the incanta Es A tingling power gathers at your fingertips You hold the element of fire Press the spacebar to look through your Pack Apple IIGS users Press joystick button A Move the cursor to 3 shots and press the joystick button Docu ths ill take efi eet waher you press the fire hatton When you re ready to cast a fireball press the joystick button Apple IIGS users Press joystick button B 20 5 Mordamir s Servant eeirtrty igujynhk gt jguikjtj As you round the corner the frenzied movement of ars rhfgcccv combat immediately catches your eye A huge goblin 8 dbxhsjjn his hands wrapped around the end of a wicked mace fhrgetds swings furiously at an equally powerful human ol warrior The man manages to deflect two blows before he falters and falls back it s obvious that he s near exhaustion Reeling about the goblin bares his teeth and leaps toward you Don t interfere he snarls You could fight him you think but your fingertips still itch with the element of fire The word of power slides easily off your tongue The fireball explodes on the goblin and he falls to the floor You ap proach the warrior You must find Mordamir the warrior says Handing you a key he hurries out the door The key you discover opens a
3. found on the history of this evil place After two days of bitter combat Arinar the Elven Lord escaped the enemy but through his veins ran a fatal poison drawn from the keen edge of the Shadowlord s blade Arinar fled over the high moun tains to the ruined city of Erinoch where he entered the Labyrinth in search of the fabled Water said by many to heal even the deepest wounds Deep in the chilly caverns of the forgotten Labyrinth the Elven Lord searched des perately for the Fountain slaying the evil minions that dwell in that dark place with Solondul a sword of great might But on the second day foul slime creatures caught Arinar off guard and stripped the flesh from his body To this day his bones and sword lay there still 33 Legends have told of way farers being attacked by Will O The Wisps reck oned such stories were the products of childish imaginations but now have seen these hateful creatures with my very eyes know little of their nature Are they intelligent Perhaps they are disembodied spirits of some sort or maybe creatures of the elements In any case they are extremely dangerous they despise the living and eagerly attack mortal flesh Maybe can devise a spell to bring them under my control 34 Spores The goblins sometimes use them as a kind of weapon When planted in soft dirt these spores produce mushrooms that grow to waist h
4. LEFT If the wizard is facing you the movements are reversed Fighting when the wizard is facing you may be tricky at first It s easy though if you remember to always move the joystick in the direction you want the wizard to lean Lean Away From the Monster s Swing To Parry His Blow Your opponent has to pull back his weapon before he can swing When you see him pull back lean in the direction his swing will travel When he pulls back lean away from his weapon Using Items In Your Pack You carry a Pack where you keep the valuable items you find To look at the items in your Pack press the spacebar Apple IIGS users Press joystick button A To use an item from your Pack move the cursor to the item and press a joystick button Use the joystick to move the cursor Press a joystick button to select the item To view other items in your Pack highlight other and press a joystick button To GO BACK TO THE AC TION move the cursor to a black square and press the joystick button You can also select your gold or key to go back to the action Don t worry you can t drop keys or gold Most items are activated simply by selecting them A few however require additional commands Blink Spell Once you ve selected the Blink Spell press the joystick button to blink Apple IIGS users Press joystick button B Carpet Select the Carpet to ride through the air Selec
5. down the joystick button to make the text scroll faster You can use this to scroll quickly through Only Useful Items Go to the Next Level Some items only function on a particular level Before you descend messages you ve already read but don t use it as a way to avoid reading messages altogether Most messages contain important clues you need to finish the game to the next level the magic of the labyrinth will remove any items you don t need from your Pack 12 i Restarting a Game or Level If you die you can choose to e Restart the current level you re on Ps e Go toa previously completed level e Start a whole new game You can also restart a level at any time during the game by pressing Ctrl R Press a joystick button To restart the level you re currently on leave NO highlighted and press a joystick button 14 klonplkj nnghbjvh fbrnegdb fqeyuhcg fbjhrhfy queidhjf krnndhcg bsfxfzca 7 a ja Don t enter a certificate just press a joystick button Going to a Previously Completed Level To go to a previously completed level leave NO highlighted and press a joystick button Type the correct certificate and then press Return or a joystick button You ll have to answer a copy protection quiz See Copy Protection in this manual 15 TI w Restarting a Game g To restart the game Level 1 ESEE move the joystick RIGHT to i Dea g
6. earth and form this deep chasm The crack cannot be crossed by rope the brisk winds rising from the dragon s lair make it too dangerous The only way across is a magic gate a teleport mechanism hidden in one of the rooms below The shaft of light on the other side is where the magic gate leads 38 Trolls The Shindrak as they call themselves rule much of the lower levels For the most part they are stupid and quick tempered something to take advan tage of 39 A troll will throw his ritual knife only when he wants to challenge another troll to combat Proteus a god of the sea was a master shape changer who could travel disguised as fire and wild boars This ring was forged by Pro teus when the earth was young It allows the wearer to take on the form of a goblin Beware Some are too wise to believe its charms 40 Troll bomb One whiff of these devices and trolls are paralyzed Red gems look best in purple light 41 Level 4 When Dunric interfered with the trolls battle against the goblins they kidnapped his daughter Ana and dragged her into the labyrinth As she possesses some of her father s skill in sorcery she had no trouble es caping the trolls But on her way out she lost a special ring given to her by her father 42 Some rings are never worn on the body 43 Level 5 The potion transforms and poisons you at the same tim
7. very soon so read the section on Combat before you leave this room 2 Goblin Attack The sound of clashing steel rings through the air as you enter the long chamber Before you lies an armored figure a man the blood from his wounds still cooling between the tiles of the stone floor To your right you hear a snarl From across the room a giant goblin lumbers toward you his sinewy muscles rippling as he raises his mace over his head You raise your sword readying your self 18 3 Dunric s Servant Who was this unfortunate you wonder You search his body and find a small bag containing a ring and a scroll Inscribed on the inside of the band is a name Dunric A fighter wouldn t have need for a scroll or a ring you think This can t be Dunric Perhaps Dunric s servant The sound of renewed battle shakes you from your thoughts Someone else is in trouble you mutter picking up your staff or i j vi gt search If there You can search for items just by moving to the area you want to searc f is anything of interest in the area a message will appear telling you what it is ii fa 19 hcejhekje kdhggouy a rtuffiff peedjcxk 5 Ph il xxlldcii wo ejsdizxs kdjfhrtb A s tnbeyugi 4 Fire at Your Fingers L yug You glance down at the leathery parchment scroll you re clutching and realize you re holding a spell of fireballs You stop for a moment
8. AND EXCLUSIVE REMEDY FOR ANY BREACH OF WARRANTY WITH RESPECT TO THE SOFTWARE PRODUCT Warranty Exclusions EA EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES WITH RESPECT TO THE MEDIA AND THE SOFTWARE INCLUDING WARRANTIES OF MER CHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE ANY WARRANTIES IMPLIED BY LAW ARELIMITEDIN DURATION TO THE WARRANTY PERIOD SOMESTATES DO NOT ALLOW LIMITATIONS ON THE DURATION OF AN IMPLIED WARRANTY SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE Limitation on Damages EA SHALL NOTIN ANY CASE BE LIABLE FOR INCIDENTAL CONSEQUENTIAL OR OTHER INDIRECT DAMAGES ARISING FROM ANY CLAIM UNDER THIS AGREEMENT EVEN IFEA OR ITS AGENTS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSE QUENTIAL DAMAGES SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU Unless indicated otherwise all software and documentation is 1990 Electronic Arts All Rights Reserved Amiga is a registered trademark of Commodore Amiga Inc Apple IIGS is a registered trademarks of Apple Computer Inc Atari Atari ST are registered trademarks of The Atari Corp NOTICE ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THE PRODUCT DESCRIBED IN THIS MANUAL AT ANY TIME AND WITHOUT NOTICE THIS MANUAL AND THE SOFTWARE DESCRIBED IN THIS MANUAL IS COPYR
9. IGHTED ALL RIGHTS ARE RESERVED NO PART OF THIS MANUAL OR THE DESCRIBED SOFTWARE MAY BE COPIED REPRODUCED TRANSLATED OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS P O BOX 7578 SAN MATEO CALIFORNIA 94403 7578 ATTN CUS TOMER SERVICE ELECTRONIC ARTS MAKES NO WARRANTIES EXPRESS OR IMPLIED WITH RESPECT TO THIS MANUAL ITS QUALITY MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE THIS MANUAL IS PROVIDED AS IS ELECTRONIC ARTS MAKES CERTAIN LIMITED WARRANTIES WITH REGARD TO THE SOFTWARE AND THE MEDIA FOR THE SOFTWARE PLEASE SEE THE ELECTRONIC ARTS LIMITED WARRANTY SOFTWARE 1990 WILL HARVEY ALL RIGHTS RESERVED MANUAL BY DAVID LUOTO 1990 ELECTRONIC ARTS ALL RIGHTS RESERVED
10. ame highlight YES and press a joystick button d Copy Protection Occasionally a picture of an item will appear and you ll be asked to enter a letter Look for the picture in this manual that matches the one you see on the screen Find the letter in the table beside the picture type it and press Return For example for the screen shown above you would find the picture of the scroll in this manual Next you would count down two rows the correct answer in this case the first letter is g 16 vsgqrotk gibnuhjy nkjgkfjv hbbghrty efqaacsx fdcehfgu bygfuujt hrrfbncx Guide to Level 1 j 1 A Plea for Help i a a a mea aka mehena ndati ae keat ena na mepa The candle flame leaps and hisses as you enter the small antechamber that leads to the first level of the dungeon A skull stares vacantly at the dancing shadows on the wall a grim reminder that this is no place for mortal men As you approach the table an image of Mordamir your lost master in the arts of wizardy rises eerily from the flame It speaks n image of thg ola aizar Horiamir leaps from thg Y ana heqins To 3 17 Mordamir is here you whisper You turn toward the door Dunric you think An other of Mordamir s students no doubt The master has taught many in his long life The thought that you aren t the only one looking for Mordamir comforts you for the moment You ll need to fight
11. and Michael Marcantel Music Doug Fulton Producer Don Traeger Associate Producer Jim Rushing Assistant Producer Happy Keller and Jon Horsley Product Management Christopher Thompson and David Bamberger Art Director Nancy Fong Package Art Gerald Chin Documentation David Luoto Testing Ed Gwynn Steve Smythe Mike Wallis Orlando Guzman Manny Granillo Kurtis Hsu Technical Support If you have questions about the program our Technical Support Department can help If your question isn t urgent please write to us at Electronic Arts Technical Support P O Box 7578 San Mateo CA 94403 7578 Please be sure to include the following information in your letter Product name Type of computer you own e Any additional system information like type and make of monitor video card printer modem etc e Type of operating system or DOS version number e Description of the problem you re having If you need to talk to someone immediately call us at 415 572 ARTS Monday though Friday between 8 30 am and 4 30 pm Pacific Time Please have the above information ready when you call This will help us answer your question in the shortest possible time 50 If you live outside of the United States you can contact one of our other offices In the United Kingdom contact Electronic Arts Limited P O Box 835 Slough SL3 8XU UK Phone 44 753 46465 In Australia contact EAE ECP 4 52 Lawrence Drive Nerang 4211 Q
12. could bore such a hole through the earth No jdcgfjop man could perform such a feat This is the work qjfghgin tgbuiojn of a colossal beast An angry beast SA You notice the beam of light peaking through the dungeon wall The shaft of light falls on a dial inscribed on the floor At the end of the dial embedded in the floor is a brilliant jewel as large as a man s fist The jewel and the shaft of light you imagine make up a special mechanism of some sort You re curious about the mechanism but at the moment you feel too tired to figure out how it works You cross over to a cozy pile of straw you noticed in the upper part of the room Sleep overtakes you quickly and you dream When you wake you study the mechanism more closely The sunlight needs to strike the jewel that much seems obvious Every year the beam of light inches closer to the jewel What At this rate the sun won t strike the jewel for another 1000 years You don t have that kind of time What mortal does Perhaps if you could reflect the light you could fool the mechanism ah there s the answer 25 26 The Codex of the Serpent gt T Level 1 Mordamir Wizard of the Crimson Keep wrote these notes for you my loyal apprentices and students to explain the mysteries of this dark labyrinth Today go forth to explore the dragon s lair hope my wits are keen enough to escape her cunning again Th
13. e You will benefit from its power to shrink you but you must find Water and drink it soon af terward or you ll never live past the hour Many mice but fewer men can pass through a crack in the wall This is the only way out of this level 44 45 Worm sensor The faster it chimes the greater your danger Level 6 When she rears up she s ready to web Move back She s most vulnerable when all four legs are on the ground The weight of one will open the way Set down food and a flying lizard could hold the door 46 Now is not the time to imbibe spirits 47 Level 7 The goblins crave the Water as much as men but a horrid water creature guards the way If the water monster were distracted long enough the goblins could open a gate and the creature would be washed away into the deepest underground sea Only a wizard adept at sailing stands a chance of distracting the monster and making his escape This is the final step before entering the dragon s lair do whatever you must to help the goblins open the way Your journey is almost complete if fortune finds us we will stand together against the dragon 48 Sandcastle Biography Will Harvey started writing computer games in high school After writing the hit Music Construction Set Will founded Sandcastle which produced Zany Golf and now The Immortal Will is working towards writing the first interactive film It i
14. e A is single sided and drive B is your only double sided drive see the instructions below under If Drive A is Single Sided 4 Turn on your computer The game will boot automatically 5 Follow the onscreen instructions Once the game is loaded the credits will go by and the game will start If Drive A is Single Sided If your A drive is single sided do the following 1 Boot your Atari as you normally would 2 Insert the Boot Disk into drive B 3 From the desktop move the cursor to the Boot Disk icon and double click to open the window 4 Move the cursor to the BOOTD2 icon and double click 5 Follow the onscreen instructions Once the game is loaded the credits will go by and the game will start Error loading file MAZE0 CNM If you receive this loading error you didn t insert the Play Disk when the computer requested it Repeat the loading instructions above and make sure you follow the onscreen instructions 4 Loading Instructions Apple IIGS To play The Immortal you need an Apple IIGS with 1 MB of memory a 3 5 disk drive and a two button joystick To play The Immortal If your computer is on turn it off Plug in your joystick Insert the Boot Play Disk into your startup drive Turn on your computer The game will boot automatically Follow the onscreen instructions Once the game is loaded the credits will go by and the game will start PSS a Do NOT attempt to enter the control panel onc
15. e or your gold and press a joystick button 11 y Getting Out of Pit Traps ight Climbing Up and Down Ladders There are deadly pit traps in the labyrinth if hdjghybi l you re not jise aiin iae find lt a hang knojktle To climb up or down a ladder move up to it and ing by your staff over rows of iron spikes k aia you ll automatically climb or descend Be careful ee ndheggcf ing down ladders move only to the side of the Fortunately there s always a chance of swinging dvxfsscd going down I out before your staff breaks fhtgrybg opening with the ladder on it or you ll fall to your fwvhnjui death To swing out gently rock the joystick back and o forth at an even pace l Completing a Level of the Labyrinth Whenever you complete a level you get a certificate WRITE DOWN ip YOUR CERTIFICATES AND KEEP THEM IN A SAFE PLACE If you quit playing The Immortal you ll need the certificate later so you can Hyouralin Swing out start on the level in which you left off Once you ve written down the Increase Vitality By Sleeping ai hik button to l bas Piles of straw provide comfortable SAFE places to rest and regain Vitality To sleep move onto the straw and just stand there After a moment you ll lie down and go to sleep PAY CLOSE ATTENTION TO YOUR DREAMS OR quit and start the next level some other time using a certificate Making the Text Scroll Faster While reading messages you can hold
16. e the game is booted or your disk will crash Note In this manual the two buttons on your joystick are referred to as joystick button A and joystick button B Because joystick models vary you ll have to experiment to find out which button on your joystick is button A and which is button B Key Commands abhi int S y nblosp AA fjdkexks w oon Music On Off fee ha s apain To turn the music off press Ctrl S Press Ctrl S sabia skeiogpe again to turn the music back on uskxgcbv al ahh ethan rieoqpoe J Restart l To restart a game or level press Ctrl R See Restarting a Game or Level in s this manual for details LEE Game Controls ii J Quitting the Game To quit The Immortal remove the disk from your floppy drive and turn off your computer Use the Joystick to Move You begin in the antechamber that leads to Level 1 Combat Vitality When a monster attacks you must fight to the death The best strategy is Vitality is life Run out of to parry when your opponent is about to strike and attack when he s Vitality and you re dead You leaving himself open lose Vitality when monsters inflict damage on you If you Attacking run out of Vitality you have Jab a a to start the level over see Restarting a Game or Level Push forward Pull back Then push forward Parrying To parry move the joystick RIGHT and
17. eight in a matter of seconds The full grown mushrooms immedi ately fire more spores in a radius of 30 feet The spores it must be added are deadly to humans goblins and trolls The goblins typically carry them in sacks i to protect themselves They can be recog nized by their strong sickening smell 35 Years ago when sorcerer s towers stretched toward the heavens and the Halls of Wizardry protected the knowledge of the spheres the city of Erinoch had need of locksmiths The most cunning locksmith recall was a dwarf by the name of Lindli His locks never involved anything as boring as a simple lock and key Lindli s mechanisms required the unusual finely crafted gems beams of light paces around an object Lindli prospered while serving the wizards of Erinoch But when the dragon came over 1000 years ago his house was destroyed and his family perished in the flames Lindli went quite mad after seeing the beast devastate his dreams and he cursed the wizards who un leashed the dragon s wrath He vowed to seal off the labyrinth forever so that men would no longer seek the Water 36 The magic dust can be thrown to make an irritable old fool your friend The gems must be dropped in the holes Gresh the Wise King of the Goblins knows the combination One must defeat him before he ll speak 37 Level 3 Only the fierce might of an angry dragon could split the
18. es in the Shadows You narrowly escape the flying arrows with your life You slam the door shut behind you and fall against the wall catching your breath But the room you re standing in seems disturbing too More traps you curse 23 You open your Pack and take out the map you found in the chest This room does resemble one of the rooms traced on the parchment You notice some conspicuous red dots they must mark danger There are red dots marking traps in the next room too These are surely i l the halls of hell Skirting along the upper left wall you Map make your way over to the door The door opens into a dark room You notice that the torches along the wall are out and suddenly you remember the warning on the note shades A fireball could light the torch Moving along the wall you shoot your last fireball The torch lights and just ahead you can make out the shadows of two shades On the far end of the room you make out some objects on the floor Mindful of the traps and shades you cross the room and pick up a curious amulet and a spell with which you can charm will 0 the wisps With your eye still on the two shades you cross down to the door Locked Fortunately you have the key a mulet 24 8 By the Light of Eternity Ktkujihj ukjnbihg In the room you find a deep abrupt cavern in the kjoipuoj dungeon floor What terrible power you imag ikikujyn Mune i poweny 8 bhgbvjh ine
19. nearby chest Inside the chest you find a collection of strange items gold a pouch full of bait a sack of spores a bottle containing what looks like normal water and a tattered map 21 You place all the items in your Pack May need them later you think Slinging the Pack over your shoulder you slip through the upper door 6 The Lieutenant s Treasure You shut the door behind you and look down both ends of the corridor To your right you discern the shadowy outline of another goblin Though he s noticed you he s not moving toward you Two more fireballs you whisper lifting your hand And this one s for you You search the lieutenant and find a note a key and more gold You hastily open the note The handwriting you notice is distinctly human It almost looks familiar Beware of shades you read They are dangerous invisible creatures that like darkness By firelight they cast a shadow by which you can detect and avoid them 22 You drop the note and step through the upper door Stone skulls line the walls of the chamber in which you find yourself Your wizard s sense tells you there s something wrong with this room but you re not sure what You ve seen this room before or a picture of it that is You open your Pack and pull out a musty tome The Codex of the Serpent You ll find The Codex of the Serpent in this manual 7 Shad
20. s more like a ride at Disneyland he explains cryptically Will is a PH D student in Artificial Intelligence at Stanford University Ian Gooding a native of Jamaica studied character anima tion at Cal Arts Last year he collaborated with Will on the animation and graphics of the miniature golf game Zany Golf Ian s unparalleled attention to detail comes through in all his work from the bouncing hamburger hole in Zany Golf to the man eating worm in The Immortal If you look really closely you can see a signature in the Wizard s staff Now lan is working on animated films at Disney Michael Marcantel was trained at Cal Arts in film graphics After his school years Michael applied his talents ranging from sign painting to making his own films One year ago he joined Sandcastle to work on The Immortal Michael is to credit for the rich and realistic rendering of the graphics Michael is now visiting friends and studying the local color of Brazil Brett G Durrett has been programming computers since High School He quickly got invloved in designing and programming computer games Brett joined Sandcastle nine months ago to do versions of The Immortal and Zany Golf Brett spends most of his free time purchasing small rodents and complaining about his hair 49 Credits Game Design Sandcastle Will Harvey lan Gooding Michael Marcantel and Brett G Durrett Software Will Harvey Brent G Durrett Graphics lan Gooding
21. sed since you last saw the old man You assumed he was dead that is until a few nights ago when he called to you in a dream You woke with the uneasy feeling that Mor damir still lived trapped in a bottomless cavern And so you set out to unravel the secrets of the Immortal Loading Instructions Amiga To play The Immortal you need an Amiga with 1 MB of memory and a joystick Note The Immortal does not support hard drives or any extra drives To play The Immortal 1 Remove any disks from your floppy drives If your computer is on turn it off Plug your joystick into joystick ort 2 3 Boot your computer as you normally would At the Workbench prompt insert the Boot Disk into df0 4 Your computer will prompt you to insert the Play Disk Remove the Boot Disk from df0 and insert the Play Disk The game will load automatically 5 Once the game is loaded the credits will go by Press the joystick button to continue Note Accelerated Amigas not supported If the game won t run prop erly with your accelerator card disable the card or turn it down to a lower speed Loading Instructions Atari ST To play The Immortal you need an Atari 520ST or 1040ST with 1 MB of memory at least one double sided drive and a joystick To play The Immortal 1 Remove any disks from your floppy drives 2 If your computer is on turn it off Plug in your joystick 3 Insert the Boot Disk into drive A If driv
22. t it again to deactivate l Fireball Spell Once you ve selected the Fireball Spell press the joystick button to cast a fireball Apple IIGS users Press joystick button B Protean Ring Select the Protean Ring to activate its magic power Select it again to deactivate Note You can t climb ladders while in goblin form 10 Don t Drop Items You ll Need Later Sometimes using an item consists of setting it on the ground for example you use a gem by setting it down Be careful If you set an item down in the wrong place make sure you pick it up again before you leave or you won t find it in your Pack Notes On Using Items Each kind of item has a specific use Spores can only be planted in dirt while the Troll Ritual Knife can only be thrown You can t control how an item is used just when and where Most items are useful only in a particular place one of the most challenging parts of the game is figuring out which item the situation demands When you first get an item there s no way to know what it does until you try it You can guess an item s general use you wear rings you drink potions but you can t know an item s magical properties until you try it Pausing the Game If you need to pause the game press the spacebar to bring up your Pack Apple IIGS users Press joystick button A When you re ready to go back to the action move the cursor to a black squar
23. the La Dy titit is ccccccssccrsannsosssninecrynoansascgansshesaseeamnagyois 13 Restarting et Game SVL eniemisrciaivahioed dGioot R A 14 Copy Protections reris iien Nia 16 Gide to Level es cesitesssinais waist tnssovndndgutleassicci netiria diisi 17 Codex ofthe Serpentaire ani EREE A 26 DOVE seta dasene dons ssopiectates wesc Gs Gases a ROEA Aie 27 DB Zrsrannsneoearan iia nena vn aeaii iaire a 33 NN pinpoint keh id E E al E A roa bic 38 Leyel a aaa heads de th aba Shepp cde paces EOE a 42 NSIS a A A A E EE 44 TRAV OU s E EE AEE T E E A E E E A ES 47 OUR E T E O AOE N ANOO E TAA 48 he morning sun heats the jagged peaks as you follow the forgotten road down to the valley floor The bleached ruins of great columned temples and towering citadels rise from the grassy plain like the bones of some colossal beast This was the ancient city of Erinoch destroyed by dragon s fire over 1000 years ago Mordamir spoke often of this city and the labyrinth below Mordamir You think back to the days when you were young and eager to learn to the spells of sorcery The old wizard Mordamir took you in and patiently taught you the arts of magic He taught you how to read the runes and unleash their power The power of charms and fire He showed you the strength of steel and taught you to use your wizard s cunning Mordamir was your master your mentor He was your guide down the treacherous path of wizardry He was your friend Many years have pas
24. ueensland Australia Phone 75 963 488 Limited Warranty Electronic Arts EA provides to the original purchaser of the computer software product fora period of ninety 90 days from the date of original purchase the Warranty Period the following limited warranties Media EA warrants that under normal use the magnetic media and the packaging provided with it are free from defects in materials and workmanship Software EA warrants that the software as originally purchased will perform substantially in conformance with the specifications set forth in the packaging and in the user manual Warranty Claims To make a warranty claim under this limited warranty please return the product to the point of purchase accompanied by proof of purchase your name your return address and a statement of the defect OR send the disk s to us at the above address within 90 days of purchase Includea copy of the dated purchase receipt your name your return address and a statement of the defect EA or its authorized dealer will at our option repair or replace the product and return it to you postage prepaid or issue you with a credit equal to the purchase price To replace defective media after the 90 day warranty period has expired send the original disk s to the above address Enclosea statement of the defect your name your return address and a check or money order for 7 50 THE FOREGOING STATES THE PURCHASER S SOLE
25. us leave these words for those who may have to come after me May they keep you from an un timely end in this forsaken place Zt Dunric my faithful student in the art of wizardry will be the first to come looking for me He s often accompanied by Erek a fighter 28 Ulindor my servant and bodyguard Upper levels a tribe of primitive creatures known as goblins Hostile to strang ers but seem to possess reason intelligence some ingenuity with tools The tribe goes by the name of Druul Their king is Gresh the Wise mae The goblins are currently at war with a more hostile and powerful tribe of creatures known as trolls Both sides desperately seek control Bs over the upper levels of the dungeon Perhaps a show of force would con vince one of them that wizards make better friends than foes 29 A safe path past the arrows got this far before set off the trap 30 Danger Pit traps In the dark room that follows are deadly creatures invisible to the eye Only their shadows can be seen in the light Keep a torch lit and watch their movements carefully They move quickly There are pit traps in this room as well 31 Riddle of the Sun Deep in immortal Dragon s Lair Once in one Millenium The Fortal opens to the Stair When a single Gem greets the Sun Mechanism tripped every thousand years by light Something shiny 32 Level 2 From a text

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