Home
3DP-V500TX User`s Manual
Contents
1. number For updated BIOS drivers or product release information you may visit ASUSTeK s home page at http www asus com tw Copyright 1996 ASUSTeK Computer Inc All rights reserved Product Name ASUS 3DP V500TX Manual Revison 1 00 Manual Release October 1996 ASUS 3DP V500TX ASUS CONTACT INFORMATION ASUSTeK COMPUTER INC Marketing Info Address 150 Li Te Road Peitou Taipei Taiwan ROC Telephone 886 2 894 3447 Fax 886 2 894 3449 Email info asus com tw Technical Support Fax 886 2 895 9254 BBS 886 2 896 4667 Email tsd asus com tw WWW http www asus com tw Gopher gopher asus com tw FTP ftp asus com tw pub ASUS ASUS COMPUTER INTERNATIONAL Marketing Info Address 721 Charcot Avenue San Jose CA 95131 USA Telephone 1 408 474 0567 Fax 1 408 474 0568 Email info usa asus com tw Technical Support BBS 1 408 474 0555 Email tsd usa asus com tw ASUS COMPUTER GmbH Marketing Info Address Harkort Str 25 40880 Ratingen BRD Germany Telephone 49 2102 445011 Fax 49 2102 442066 Email info ger asus com tw Technical Support BBS 49 2102 448690 Email tsd ger asus com tw ASUS 3DP V500TX HI IV CONTENTS TINT RODUCT ION ENT Feature Eet nah ss deli ccna hile utenti Eed ee 1 System Capabilities a e ua lk ape 1 System Requifements mees e eege eege AA 1 Parts of the ASUS Card edan a ai man gees 2 Jumper EE 2 Introduction EE 3 StaticElectricit
2. Checking this tick box will prevent OpenGL using the GLINT DELTA triangle setup chip on 3DP V500TX based boards This is useful for performance comparisons Draw Line Endpoints This option when set can improve the legibility of text rendered by some applications using stroke fonts such as ProEngineer Force Nearest Neighbour Texturing Setting this registry value will ensure that OpenGL only performs nearest neighbour texturing operations In some applications this can give a performance though in some cases using a lower quality texture filter Note that textures will still be ren dered with perspective correction Tick this box if you are happy with the perfor mance texturing quality that is achieved with your application Enable Texture Compression Setting this registry value will force OpenGL to shrink 2D texture maps as they are loaded to reduce the memory needed to store them Texture maps are halved in both x and y dimensions so that they require a quarter of the original memory The setting has no effect on 1D or paletted texture maps This setting applies to all hardware configurations Disable MipMapping This variable is only relevant to the GLINT ASUS 3DP V500TX Checking this tick box will prevent OpenGL from allowing mip map texture filtering to be enabled This option will override mip map filtering settings of an OpenGL application forc ing the allowed filtering to be either GL LINEAR or GL NEAREST These two filtering op
3. If defined and nonzero this variable causes default 2 clock memory cycle timing values to be loaded into the LBMemoryCtl and FBMemoryCtl registers In this case the registry variables GlintTiming LBMemoryCtl and GlintTiming FBMemoryCtl are ignored By de fault this variable is defined and nonzero This provides backward compatibility with driver releases before version 1 6 where the clock timing was forced to 2 clocks for a page access and 5 clocks for a non page access You must reboot to change ASUS 3DP V500TX 21 Registry Variables 22 A REGISTRY amp DMA VARIABLES GlintClockSpeed This variable is used to indicate the oscillator frequency of the reference board this value cannot be read from the board By default this value is zero indicating that the clock frequency used should be the default for the chip revi sion This variable should only be changed if the clock speed of the board is not the default for the chip type This variable is read every time the Test button is used in the Display Applet and also at boot time Thus to change the clock speed start the Display Applet and press the Test button On return from the test screen the new clock speed will have been loaded into GLINT When asked if the test screen could be seen answer No and press Cancel in the Applet This will leave all system settings unmodified ex cept the GLINT clock speed will have been updated DMA Control Variables GlintDMA NumberOf
4. OpenGL application such as one of the standard demos provided with the release The GLINT busy graph will start to register Sampling is once every second by default To add new counters repeat the steps by choosing Add to Chart from the Edit menu Running perfmon remotely Perfmon can be run on a remote machine connected to a machine with a GLINT card over a network The remote machine does not need a GLINT card but must be running Windows NT The remote machine is used solely for displaying the graphi cal output of the Perfmon utility Permon takes care of sampling the GLINT counters via a network connection Running Perfmon remotely e On the remote machine start the Perfmon utility from the Administrative Tools program group Inthe Computer field press the button labelled or if you know the name of the machine on which the GLINT installed type HOSTNAME where the hostname is the network name of the GLINT machine After typing the name press Return e If the button is used then a standard network dialog will be displayed Choose the remote machine in the usual way e You are now connected to the GLINT machine Continue in the same way as for the local procedure described above ASUS 3DP V500TX 15 IV UTILITIES amp DRIVERS 16 Event Logging This release has been extended to register a number of event log errors and warnings when problems are encountered The events that can be l
5. V500TX If the desired resolution depth and frequency have not been chosen at install time then open the Display Applet to define the required resolution color depth and monitor frequency This selected mode can be tested to ensure that it can be handled by the monitor For running the default 3D demos a resolution of 1024x768 with 4096 colors is recommended Selecting 75Hz is desirable if the monitor can support this frequency On some double buffered applications the higher refresh rate allows higher frame rates to be achieved For NT 4 0 the display will change dynamically for NT 3 51 a reboot is necessary The above procedure installs the NT display driver control panel applet and the OpenGL installable client driver Once the display resolution and pixel depth have been appropriately re configured the machine is ready to run both Windows NT and OpenGL applications and demos Heidi To install the latest version of your GLINT Heidi driver locate your 3DStudio Max directory on your hard drive and then enter the Drivers sub directory Rename the file in there wglint hdi to wglint bak Then copy the new wglint hdi from the floppy diskette to the Drivers directory You can now run 3DStudio Max and the new driver will be used ASUS 3DP V500TX IV UTILITIES amp DRIVERS 3D Graphics amp Double Buffering The display driver contains an extension to allow 3D applications and the OpenGL installable client driver to dri
6. by pass Currently this is not mapped in by the driver but it must have a valid physical address not zero which does not conflict with other addresses in the system since GLINT will respond to accesses in this range This region should be on an 8MB boundary and is 8MB in length PhysicalAddress Region2 Specifies the physical address for the framebuffer by pass This address must be on a 32MB boundary and is 4MB in length PhysicalAddress ROMBase Specifies the physical address for the onboard ROM Currently this is not mapped in by the driver but it must have a valid physical ad dress not zero which does not conflict with other addresses in the system since GLINT will respond to accesses in this range This address must be on a 64KB boundary and is 64KB in length UseBiosAddresses Normally the base addresses for PCI devices are allocated by the NT operating system Some older X86 machines do not operate correctly if these addresses are used In particular this may apply to older 486 machines If this vari able is defined and set to 1 then the base addresses assigned by the PCI BIOS to the GLINT chips are used instead of those assigned by the operating system ASUS 3DP V500TX 25 3 A 3 Z S s p AS m OR 26 B OPENGL ENVIRONMENT This structure is similar to the standard pixel format descriptor and allows each layer to define it own device capabilities independent of the main plane or o
7. chip spends rendering Host busy This variable indicates the percentage of time that the host CPU spends in the application and in the driver but not waiting for GLINT DMA to com plete Wait DMA This variable indicates the percentage of time that the host is waiting for space in the DMA buffer queue When this value becomes nonzero it indicates that the queue of DMA buffers is full and that the driver must wait for GLINT to complete the existing DMA buffer and start the next one to free a space in the queue DMA Buffer loads sec This is the number of DMA buffers that are being started every second by the DMA interrupt handler DMA dwords sec This is the number of dwords of information that are being DMAd to GLINT every second This number divided by the number of buffer loads per second gives the average size used in each DMA buffer Wait VBlank This variable can be used in non interrupt driven DMA mode to see the percentage of time that the host spends waiting for the VBLANK interrupt In interrupt driven DMA mode this value will always be zero Configuring GLINT Performance Monitoring On a Pentium machine the performance monitoring is installed as follows e Open a Command Prompt DOS window e Insert the Windows NT 3 51 driver floppy into the drive A e Change to drive A Type the command lodctr gintetrs ini The performance monitoring is now set for use If at any time it is necessary to rerun the lod
8. error ASUS 3DP V500TX III SOFTWARE INSTALLATION Windows NT Driver Installation This chapter describes the Windows NT Display Driver and OpenGL Installable Client Driver and Heidi for the ASUS 3DP V500TX Board This document should be read in conjunction with the README TXT file on the installation floppy which contains details of any enhancements and or bug fixes that have been made subsequent to these release notes being written Prerequisites e Windows NT 3 5 Build 807 or later Windows NT 3 51 Build 1057 Windows NT 4 0 Build 1381 e Intel 486 processor or later MIPS or DEC Alpha ASUS 3DP V500TX Board Before installing the software power down the machine and install the ASUS 3DP V500TX as the hardware installation instructions Boot the machine using the non VGA boot option new display drivers cannot be installed when the machine has been booted with the VGA boot option Once booted and you have logged in as an Administrator perform the following steps NT 3 51 Intel based PC workstation 1 Open the Control Panel in the Main Program Group and start the Display Applet 2 Press the Change Display Type button A new window titled Display Type will appear 3 Press the Change button in this window A window titled Select Drive will appear 4 Press the Other button in this window A window titled Install from Disk will appear 5 Specify the path A Ins
9. harmful interference to radio or television reception which can be determined by turning the equipment off and on the user is encouraged to try to correct the inter ference by one or more of the following measures e Re orient or relocate the receiving antenna e Increase the separation between the equipment and receiver e Connect the equipment to an outlet on a circuit different from that to which the receiver is connected Consult the dealer or an experienced radio TV technician for help WARNING The use of shielded cables for connection of the monitor to the graphics card is required to assure compliance with FCC regulations Changes or modifica tions to this unit not expressly approved by the party responsible for compliance could void the user s authority to operate this equipment Canadian Department of Communications Statement This digital apparatus does not exceed the Class B limits for radio noise emissions from digital apparatus set out in the Radio Interference Regulations of the Cana dian Department of Communications ASUS 3DP V500TX I INTRODUCTION Features The ASUS 3DP V500TX boards have been designed for high performance profes sional 3D graphics acceleration This device combines workstation class 3D graph ics acceleration and state of the art 2D performance All 3D rendering operations are accelerated by 3Dlabs s Glint500TX chip including Gouraud shading texture mapping depth buffering antialiasing and
10. local buffer memory to load a new texture then the OpenGL texture download will not succeed and will set the error code GL OUT OF MEMORY Textured primitives that expected to use this texture will not be rendered correctly The default texture minification filtering for OpenGL involves mip map filtering This gives good textured rendering quality but at the cost of low performance Much higher performance can be obtained by changing the default texture filtering such that the minification and magnification filtering modes are the SAME Setting them to GL_LINEAR gives good quality bilinear filtering and improved performance Setting both modes to GL NEAREST will give nearest neighbour filtering and the fastest possible performance BGRA Extension This extension provides an additional pixel colour format for compatibility with the blue green red component ordering of Microsoft Windows DIB device indepen dent bitmaps Palette Texture Extension The ASUS 3DP V500TX provides direct support for palette textures where each texel represents an index into an on chip 16 entry RGBA 8 bits per component lookup table An OpenGL palette texture extension has been defined by Microsoft which is supported by OpenGL ICD from release 1 0 11 The ASUS 3DP V500TX supports 1 2 amp 4bit texel depths ASUS 3D Labs Driver extension In addition to the extensions mentioned above the 3Dlabs_DriverState extension has been added This extension is simply a mec
11. option ASUS 3DP V500TX III SOFTWARE INSTALLATION NT 4 0 Intel based workstation Open the Control Panel in the Main Program Group and start the Display Applet Press the Change Display button A new window titled Display Type will appear e Press the Change button in this window A window titled Change Dis play will appear Press the Have Disk button in this window A window titled Install from Disk will appear e Specify the path AN Insert the driver floppy for your machine architecture into the drive and press Ok The Change Display window will appear with two sb windows Select the chip type in the left hand sub window and the nearest board type in the right hand sub window and press Ok e Then follow the instructions and quit the control panel applet When asked if you want to restart the machine press Yes Note that for NT 4 0 there are no options to select a given resolution at install time When the machine reboots NT 4 0 allows the video mode to be dynamically changed without the need for a reboot The machine will now shutdown On restart again choose the non VGA boot op tion It will restart using the ASUS 3DP V500TX Board as the display device This can be checked by opening the Display applet again and pressing the Change Display Type button The Display Type window should report that it is run ning on a ASUS 3DP
12. the other all the pixel formats that are exported are changed to only support that mode For instance if the first pixel format chosen includes overlays all the remaining pixel formats exported will be changed to export overlays but not alpha and vice versa When all OpenGL win dows are closed the system reverts to exporting a choice of pixel formats The driver must work in this way as setting overlay mode is a global change and alpha and overlay planes cannot be supported simultaneously When overlay planes are used an additional registry variable must be set otherwise icon corruption may be seen DisableOffScreenBitmaps This variable should be created as a DWORD value in the same place as the other variables described in the section Registry Variables and set to a value of one A reboot is necessary for this change to take affect If the Softimage rendering package which requires overlay plane functionality is used we recommend that one of the SupportSoftimage registry variables are set Full details on these variables are given earlier in the section describing all of the registry variables This will optimise the OpenGL drivers for use with the package ASUS 3DP V500TX
13. using uncached DMA buffers has undefined results on these machines GlintDMA LatencyTimer This variable sets the PCI latency timer for the GLINT chip This determines the maximum number of PCI cycles that GLINT can hold onto the PCI bus while performing DMA once the bus grant has been removed It is not recommended that this variable be modified You must reboot for changes in this variable to take effect 3DInterfaceBuffer SizeLongs This defines the length of the shared memory buffer used by the OpenGL DLL to communicate with the driver The length is specified in DWORDS The installation default is 0x2000 32KB 3D Double Buffering Control DoubleBuffer NumberOfBuffers This specifies the total number of screen sized buffers to be allocated from VRAM by the driver One buffer is always allocated for the main displayed screen If this variable exists and is greater or equal to 2 then a second off screen buffer is allocated for use by the 3D extension values gt 2 are reserved for future use Any VRAM remaining after allocation of the screen sized buffers is available for use by the display driver for pattern cache and off screen bitmaps The installation default is 2 You must reboot for changes in this variable to take effect DoubleBuffer MultiColorSpace Setting this variable to 1 specifies that the sys tem lock on the double buffering token should be ignored This will allow applica tions such as the ProEngineer CAD package which
14. Buffers This defines the number of DMA buffers config ured for use by the 3D extension As each 3D context is created a DMA buffer will be allocated to it Typically each 3D application whether OpenGL or another ac celerated 3D API will use a single context If all DMA buffers have been allocated then shared memory buffers are used instead If this variable does not exist or its value is set to zero then use of DMA is disabled DMA will not be available if the installed GLINT board does not support DMA transfers In this case an event is logged in the system log file This can be viewed using the Event Viewer The installation default is 4 You must reboot to change GlintDMA SizeOfBuffer This variable defines the size in bytes of each DMA buffer Its value will be rounded up to the next system page boundary The size will be limited to 256KB since this is the maximum size that can be specified to GLINT for a DMA transfer The installation default is 0x10000 64KB You must reboot for changes in this variable to take effect GlintDMA NumberOfSubBuffers This variable describes the number of sec tions into which a single DMA buffer is divided for use by a 3D application This is used by interrupt driven DMA to construct a queue of buffers which are to be loaded into GLINT by the DMA interrupt handler The maximum size of the queue is always 2 less than the number of sub buffers specified This is to allow the 3D application to fill one buffer
15. ENT ExportSingleBufferedModes If this variable is defined and set to 1 then single buffered modes are made available via the Display Applet Note choosing too high a resolution may result in insufficient VRAM being available to support accelerated double buffered rendering In this case software only rendering will be used instead A system reboot is necessary for changes in this variable to take effect The following variables may not be supported in future releases and are not created by the default installation Some PCI BIOS allocate invalid physical addresses for the GLINT memory regions Setting the following variables override the BIOS speci fication and force the physical addresses of the different GLINT PCI address re gions If these variables are used care must be taken to ensure that they are on the correct boundary for the given region and that different regions do not overlap Typical addresses to try are high memory addresses such as 0xA0000000 See the section on PCI BIOS under known Anomalies and Restrictions below for a description of how to override the physical address for the framebuffer AllowAddressOverride This variable must exist and be set to nonzero in order for the following registry variables to take effect PhysicalAddress Region0 Specifies the physical address for GLINT control reg isters This value should be on a 128K boundary PhysicalAddress Region1 Specifies the physical address for the localbuffer
16. Le ie e RE A e a ii 18 Problems and Solutions pp 20 A REGISTRY amp DMA VARIABLES 00000000000000000000000000 21 Registry Vata DIGS sie nk la Et Ee Ebene 21 DMA Control Ee EE 22 3DDoubleBufferingControl 23 B OPENGL ENVIRONMENT 0000000000000000000000000000000000000 24 OpenGL OverlayPlanesSupport 24 rd CHION ds klar inn la die nina NN ln imla bes 24 NP LETHE TIL AL 9 RR RR RE YE e OY MELE akn 24 OpenGL Registry Variables a sala iy By 24 ASUS 3DP V500TX FCC amp DOG COMPLIANCE VI Federal Communications Commission Statement This device complies with FCC Rules Part 15 Operation is subject to the following two conditions This device may not cause harmful interference and e This device must accept any interference received including interference that may cause undesired operation This equipment has been tested and found to comply with the limits for a Class B digital device pursuant to Part 15 of the FCC Rules These limits are designed to provide reasonable protection against harmful interference in a residential installa tion This equipment generates uses and can radiate radio frequency energy and if not installed and used in accordance with manufacturer s instructions may cause harmful interference to radio communications However there is no guarantee that interference will not occur in a particular installation If this equipment does cause
17. SW Export PFD SUPPORT GDI in Single Buffer Formats IM Number of DMA Bulfers f Export PFD SUPPORT GDI in Double Buffer Formats V Export High Resolution Single Buffered Formats m Softlmage version 3 01 specific support E Softlmage version 3 51 specific support B Dynamic Buffer Options Use BIOS PCI base addresses m Number of Sub Buffers 5 Dynamic Configuration Params m Dynamic Texture Configuration Disable Fast Clear Planes E Force Nearest Neighbour Filtering m Disable Delta SW Enable Texture Compresssion E Draw Line Endpoints B Use High Quality Texture GLINT 300 SX only E Disable MipMapping GLINT 500 TX only Perspective Correction PERMEDIA only Force Nicest Force Fastest Use giHint Gamma Correction Adjustment Gamma value 1 00 Apply Cancel ASUS 3DP V500TX d 5 5 gt Displays Control sanun Al S s p 10 IV UTILITIES amp DRIVERS Registry Variables Enable Multiple 4096 Double Buffered Windows When in 4096 colour mode there can only be one double buffered OpenGL win dow This check box allows multiple double buffered windows to coexist in this mode simultaneously which can be useful for particular applications Note though that any buffer swap operation will cause a buffer swap to happen for all other double buffered windows Export PFD_SUPPORT_GDI modes These two check boxes control whether the PFD_SUPPORT_GDI flags are ex ported for singl
18. Zaika 3DP V500TX User s Manual USER S NOTICE Il No part of this product including the product and software may be reproduced transmitted transcribed stored in a retrieval system or translated into any language in any form by any means without the express written permission of ASUSTeK COMPUTER INC hereinafter referred to as ASUS except documentation kept by the purchaser for backup purposes ASUS provides this manual as is without warranty of any kind either express or implied including but not limited to the implied warranties or conditions of mer chantability or fitness for a particular purpose In no event shall ASUS be liable for any loss or profits loss of business loss of use or data interruption of business or for indirect special incidental or consequential damages of any kind even if ASUS has been advised of the possibility of such damages arising from any defect or error in this manual or product ASUS may revise this manual from time to time without notice Products mentioned in this manual are mentioned for identification purposes only Product names appearing in this manual may or may not be registered trademarks or copyrights of their respective companies The product name and revision number are both printed on the board itself Manual revisions are released for each design represented by the digit before and after the period and for manual updates represented by the third digit in the manual revision
19. alpha blending The addition of Delta chip enhances performance by off loading the host of both the rendering and setup calculations whilst also reducing the PCI bandwidth reguirements Based on the powerful ASUS 3DP V500TX plus Delta combination this boards provides the ultimate 3D system performance for the power user The ASUS 3DP V500TX provides greatly enhanced hardware support for texture mapping and sig nificant performance improvements System Capabilities e Onboard SVGA e 8Mbytes VRAM and 8Mbytes DRAM System Requirements e Suitable for use in computers supporting the PCI bus e g IBM AT compatible computers with 80486 Pentium or Pentium Pro CPUs e One available PCI slot e VGA XGA SuperVGA or Extended VGA compatible monitor ASUS 3DP V500TX II HARDWARE INSTALLATION Parts of the ASUS Card IBM Palette DAC 256x16x16 VRAM 8MB Front amp Back Monitor output ALI VGA Chip Glint Delta Chip Glint 500TX Chip 1Mx16x4 DRAM 8MB Front amp Back Jumper Settings H D 123 123 Enable Default Disable VGA Enable Disable VGA Enabled The onboard SVGA chip can be Enabled or Disabled ASUS 3DP V500TX Il HARDWARE INSTALLATION Introduction The board will have been configured for the options installed at the factory Before installing the board please check that the jumper settings are correct and that you have taken note of the static electricity precautions St
20. and GLINT to be performing DMA on another buffer The remainder can be queued Setting this variable to 2 disables interrupt driven DMA since not enough buffers are available to create a DMA queue DMA still works but the DMA buffer is split into two parts so that GLINT can load one while the 3D application prepares the other Setting this variable to zero disables DMA and forces FIFOs to be used This latter feature is generally used only for comparing performance of DMA and non DMA operation without needing a reboot ASUS 3DP V500TX A REGISTRY amp DMA VARIABLES This variable is read every time a 3D context is created Thus it is not necessary to reboot the machine for a change to take effect Changing this variable has no effect on any already running 3D applications The installation default is 5 This variable can have considerable 3D performance implications 2 is usually ideal for single buffered applications and 5 seems well suited to double buffered applica tions GlintDMA AllocateCached The driver automatically determines whether the DMA buffers can be allocated as cached or uncached Setting this variable to zero forces buffers to be uncached setting it to 1 forces buffers to be cached It is not recom mended that this variable be created or modified The default installation does not create this variable You must reboot for changes in this variable to take effect This variable should not be defined on Alpha platforms as
21. ariable to 1 causes the BIOS base addresses to be used rather than those configured by NT In particular on machines which use the Intel Multi Processor Specification 1 4 MPS 1 4 there is a bug in the NT HAL for many machines which causes invalid base addresses to be configured Setting this variable may fix this problem Boot Time Buffer size Options These boxes can be used to specify the size in Kb of a DMA buffer along with the number of DMA buffers allocated at boot time Ideally you would like enough DMA buffers to cater for all of the OpenGL contexts however each of these buffers will use up system memory For more information see the notes on the GlintDMA NumberOfBuffers and GlintDMA SizeOfBuffer registry variables ASUS 3DP V500TX IV UTILITIES amp DRIVERS Dynamic Buffer Option Number of Sub Buffers Each DMA buffer is subdivided into sub buffers which are used in conjunction with an Interrupt DMA mechanism to reduce latency in the system The number of sub buffers can be set here setting it to 2 will disable the interrupt mechanism For more information see the notes on the GlintDMA NumberOfSubBuffers registry variable Disable Fast Clear Planes Checking this box will disable the use of the fast Depth Clear planes and is equiva lent to setting the environment variable GLINT DONT USE FCP to TRUE This option should be used in cases where the Depth buffer needs to be read back into the application Disable Delta
22. atic Electricity Precautions 1 ASUS 3DP V500TX boards are supplied with disposable grounding wrist straps Follow the supplied instructions 2 Alternatively before handling any components or touching anything inside the system unit discharge your body static electric charge by holding onto a grounding surface If the system unit is connected to a grounded outlet you can touch a suitable part of the system metal chassis 5 U f 3 Do not remove boards from their antistatic bags until you are ready to install them 4 When handling boards hold them by their edges and their metal mounting brackets Avoid touching components on the board and the edge connectors that plug into the expansion slots 5 Avoid plastic vinyl and styrofoam in your work area ASUS 3DP V500TX 3 uogelasu l II HARDWARE INSTALLATION Installing the ASUS 3DP V500TX Board Installing the ASUS 3DP V500TX board in your system is simple so please follow the instructions carefully To install the board 1 Switch off your system and all peripheral devices 2 Follow the static precautions described above 3 Remove the cover from your system 4 Remove any existing video boards installed in the system To do this detach the monitor cable from an existing video board remove the screw that holds the board in place and then pull it out from its expansion slot Store the old video board in an antistatic bag 5 Find a free PCI expa
23. cessary to disable the use of the fast clear planes by setting the environment variable GLINT DONT USE FCP to TRUE or by checking the corresponding box in the control panel applet This issue arises when more than one context is being used to render to the same window e g Windows NT 4 0 OpenGL pipes screen saver with multiple option selected If this variable is set then this disables the use of ASUS proprietary fast clear mechanism that allows the depth Z buffer to be cleared up to 16 times more quickly than normal Typi cally this becomes significant for animation rates of 10Hz or higher in large windows On Windows NT 4 0 the standard OpenGL screen savers do not get hardware acceleration at the 32668 color depth The problem is due to the fact that the Microsoft binaries test for a pixelformat with the cColorBits field set to 16 at this color depth whereas the pixel formats exported for all our hardware is the correct value of 15 at this color depth All other color depths do not suffer from this bug ASUS 3DP V500TX 19 V RESTRICTIONS Problems and Solutions 1 Under 4096 colors depth Paint Brush cannot fill with colors This is a known problem with Microsoft GDI with Windows NT 3 51 The problem does not exist in Windows NT 4 0 2 The window of 3D Paint included in Microsoft NT3 51 Resource Kit in terferes with rendering progress dialogs There are wrong results in the dialog block even when it is in background 3DLab
24. color mode with 4 bits per color component GDI rendering operations are replicated into both the high and low nibbles To select this mode choose one of the 4096 color modes from the List Of Modes menu in the Display Applet Not all 3D Graphics drivers for taking advantage of this mode though the OpenGL Installable Client Driver does Color Space Double Buffering and OpenGL The OpenGL Installable Client Driver differentiates between the two buffers by setting the writemask appropriately Swapping the buffers over in this instance does not incur the cost of a blitting operation the OpenGL buffer swaps over and all the GDI rendering remains intact This mode therefore provides the optimal double buff ering performance since hardware double buffering is available for all window sizes Because the swap operates on the whole screen there can only be one double buff ered OpenGL window that uses this technique Thus the first 3D window created can be color space double buffered while all subsequent 3D windows must use BitBlt double buffering assuming there is sufficient VRAM to support another com plete screen sized buffer If the first window closes the next 3D window created will use color space double buffering ASUS 3DP V500TX IV UTILITIES amp DRIVERS Dual Headed Displays This Release supports dual headed displays using two ASUS 3DP V500TX boards The configurations for each board must be identical In particular they must ha
25. creates multiple double buffered rendering contexts but only ever display one double buffered window to use color space double buffering The caveat is that if a second double buffered application is started then it will ignore the system lock resulting in flickering or incorrect pictures being displayed as there will be no arbitration between the applications of when the swapbuffers command which affects the whole screen is executed This is not created at installation by default which is the same as setting it to 0 meaning that the lock is in force You must reboot for changes in this variable to take effect ASUS 3DP V500TX 23 Registry Variables Z S s p ANI BN3dO dg 24 B OPENGL ENV RONMENT OpenGL Overlay Planes Support Introduction Overlay planes provide a method by which OpenGL applications can render over screen areas in a nondestructive way A typical use of such functionality would be to draw dialog boxes above a rendered 3d scene There would be no need to save and restore from a bitmap or re render the scene when the dialog is cleared as the stan dard main plane rendering remains intact Overlay planes are used by many high end OpenGL applications as they are a common feature on Silicon Graphics hard ware Overlay planes are not provided as a standard part of OpenGL in the way that stencil or depth buffers are On Windows NT Microsoft define a standard overlay plane specification as part of
26. ctr utility then the following command should first be run to uninstall GLINT performance monitoring capability unlodctr glint ASUS 3DP V500TX IV UTILITIES amp DRIVERS Using Perfmon for Performance Monitoring The Perfmon utility is found in the Administrative Tools program group It can be run either locally or across the network The best option is to run the utility on a remote machine across a network This allows the full screen of the local machine to be used to display the 3D application Also since displaying the graphs for the perfmon output is done by the display driver running perfmon locally will impact the perfor mance of the 3D application being measured When running remotely the only over head is some network traffic every probe interval by default once a second Running perfmon locally e Start the Perfmon utility from the Administrative Tools program group From the Edit menu choose Add to Chart The Object field provides a sorted scrollable list Choose the GLINT object In the Counter field the GLINT counters described above will be listed Choose GLINT busy and press the Add button Then press the Done button when Add has been pressed the Cancel button turns into the Done button e A graph will be added which indicates how busy the GLINT chip is Initially this will be zero since there are no 3D interrupt driven DMA applications run ning e Start a 3D
27. dows The conformance tests that involve mip map texture filtering miplin c mipsel c and texbc c will fail on 500 TX if the DisableMipMap check box in the con trol panel applet is set The default state is to have this set because this pro vides the best trade off between image quality and performance for the major ity of applications When using the glaux library supplied by Microsoft specifying that you re quire alpha planes in the visual is not satisfied by requesting a visual type of AUX RGBA as opposed to AUXRGB when calling auxInitDisplayMode type In these instances the hardware accelerated visual that will be returned in some modes may not have alpha planes This is be cause the display driver exports visuals without alpha planes before those that do This problem can be resolved in two ways Firstly if you have the source e code then when specifying the visual type you can OR in AUX_ALPHA 3 i along with AUX_RGB for Example auxInitDisplayMode AUX_RGB AUX_ALPHA Secondly if source is not available the following registry g Q variable can be set to 1 which enables the visuals with alpha planes to be 7 2 selected first 5 3DExtensions ExportAlpha in HKEY LOCAL MACHINE SYSTEM CurrentControlSet Services glint Device0 Setting this variable will result in a decrease in the performance of some appli cations as the driver must perform additional setup calculations for ASUS 3DP V500TX to cater for the Alpha valu
28. e as well as R G and B 18 ASUS 3DP V500TX V RESTRICTIONS In some cases there is confusion over the meaning of the PFD SUPPORT GDI bit in the dwFlags field of the PIXELFORMAT descriptor ASUS have seen applications for instance Open Inventor which incorrectly assume that if this flag is set rendering to bitmaps is supported by the visual The Installable Client Driver does not support bitmap rendering so these applications fail To enable these applications to work the exporting of PFD SUPPORT GDI can be disabled by setting the following registry variables FALSE The applica tions will then choose a Generic pixel format so using unaccelerated software rendering to draw to bitmaps 3DExtensions SupportSingle 3DExtensions SupportDouble By default PFD SUPPORT GDI is set to TRUE for single buffer formats and FALSE for double buffered formats Note under WindowsNT Generic pixel formats that support double buffering and rendering via GDI are mutually exclusive This is because GDI does not have the ability to render to the back buffer ASUS have therefore chosen to set the default for double buffering so as to be in line with the Microsoft imple mentation However with care GDI rendering and double buffering may be mixed so the latter registry variable will cause PFD SUPPORT GDI to be exported by double buffer formats should an application benefit from this added functionality When running multi threaded applications it may be ne
29. e buffered and double buffered pixel formats The check boxes alter the registry variables 3DExtensions SupportSingle 3DExtensions SupportDouble Export High Resolution Single Buffered Formats When this box is checked it will enable the driver to boot at resolutions where only single buffered pixel formats are supported by GLINT acceleration because at higher resolutions there is not enough VRAM to support double buffered formats By default this is not enabled and it prevents users from booting into a mode that will result in unaccelerated OpenGL applications that use double buffered modes SoftImage Version 3 01 Application support Version 3 01 of Softimage requires this to be set to ensure the correct operation of Softimage on the 3DP V500 TX board This option requires a reboot to take effect Softimage Version 3 51 Application support This box need to be checked to correctly run Softimage version 3 51 The option is mutually exclusive with support for version 3 01 which will be disabled when this is selected This option requires a reboot to take effect Use BIOS PCI base addresses Normally the NT HAL allocated PCI base addresses for the GLINT card These override those which are normally supplied by the PCI BIOS On some machine configurations these addresses are not valid for the given hardware In these in stances the base addresses originally configured by the BIOS are often valid and allow the machine to boot Setting this v
30. ert the release NT3 51 driver floppy into the drive and click Ok button 6 A number of different options for different resolutions depths and monitor fre quencies are supplied If you know the option you want and you are sure that the monitor supports this option then choose it If not or you are unsure about the capability of your monitor choose a 640x480 option at 60Hz with a pixel depth of 12 When the machine has rebooted you will be able to select a new option and test the monitor capabilities at this resolution and frequency 7 Part of the description of each option indicates the 3D double buffering capabili ties of the card at that depth and resolution Double Buffered means that multiple double buffered 3D applications can be supported 1 Double Buffered Window means that only one window can be double buffered at a given time Attempting to run a second double buffered application will fail until the first one has exited 8 A window may appear asking you to confirm that you have been changing Click Yes 9 Press Continue in the Windows NT Setup window 10 Two more information windows will appear Press Ok in both 11 If you are upgrading your drivers you may be asked whether you want to use the Current or New drivers Select the New option 12 A window titled Display Settings Change will appear Remove the driver floppy from the drive and press the Restart Now
31. hanism for adding extra state to the Client Driver and add extra control to the currently selected context For more de tails please contact ASUSTeK COMPUTER INC Performance Monitoring The current release supports simple performance monitoring This will be extended in future releases Currently the main use is to allow a user to determine how much time is being spent by the GLINT chip and how much time is being spent in the 3D application including time spent in OpenGL for instance The performance moni toring is not specific to OpenGL and can be used by any application or DLL which uses the ASUS 3Dlabs extension For Pentium and Dec Alpha platforms this release of the NT 3 51 display driver provides performance counters which allow the standard NT Perfmon utility to be used to measure performance characteristics for 3D DMA driven applications This feature is not currently supported under NT 4 0 ASUS 3DP V500TX 13 14 IV UTILITIES amp DRIVERS The performance monitoring is only available when using interrupt driven DMA Other configurations will allow graphs to be generated but they may not be mean ingful In addition the BitBlt for swapbuffers is not presently taken into account in the GLINT busy time so the results are only strictly accurate for single buffered or color space double buffered applications Examinable performance counters GLINT busy This variable indicates the percentage of time that the GLINT
32. hese two variables are used as a pair The Ctl variable specifies a value to be loaded into the GLINT LBMemoryCtl register The CtlMask variable specifies which bits of that register are to be modified If ul Value is the value read from the LBMemoryCtl register then the new value loaded is ulValue amp CtlMask Ctl amp CtlMask If the Ctl variable is not defined or is zero then the value defined by resistors on the board is used If the CtlMask variable does not exist then a value of 1 is used You must reboot for changes in this variable to take effect GlintTiming FBMemoryCtl GlintTiming FBMemoryCtlMask These variables are used in the same way as the LBMemoryCtl variables but they control the value to be loaded into the GLINT FBMemoryCtl register If the Ctl variable is not defined or is zero then the value defined by resistors on the board is used If the CtlMask variable does not exist then a value of 1 is used You must reboot for changes in this variable to take effect GlintTiming FBModeSel GlintTiming FBModeSelMask These variables are used in the same way as the FBMemoryCtl variables but they control the value to be loaded into the GLINT FBModeSel register If the Ctl variable is not defined or is zero then the value defined by resistors on the board is used If the CtlMask variable does not exist then a value of 1 is used You must reboot for changes in this variable to take effect GlintTiming Use2ClockMemoryCtl
33. ly only double buffered resolutions are selectable using the Display Applet unless a registry variable is set to override this see below This is to avoid confu sion where double buffered applications run through software rendering only be cause of insufficient VRAM available to support accelerated double buffering ASUS 3DP V500TX IV UNLUTIES 5 2 5 5 IV UTILITIES amp DRIVERS Full Screen Double Buffering If an application window covers the whole screen the display driver will automati cally switch to use a hardware double buffer mechanism which can have a signifi cant performance benefit This mechanism will not be available to an application that has more than a small window border at the top of the screen It will also be unavailable if for example a floating task bar common on NT 4 0 is at any edge other than the top of the screen since the display driver will check and find that the application window does not cover the whole screen Color Space Double Buffering If 4096 colors mode is chosen then hardware double buffering is implemented using interleaved nibbles Each pixel is 32 bits deep with the front buffer occupying bits OxOFOFOFOF and the back buffer occupying bits OxFOFOFOFO Switching between these two buffers is done using the Palette DAC readmask This is known as Color Space Double Buffering In this mode standard Windows applications see the display as providing 12 bits per pixel true
34. n the screen If this happens then a new physical address can be configured for the framebuffer by setting a registry variable If this variable exists its value will over ride any address set up by the PCI BIOS If having booted the NT driver black areas are seen on the screen try setting this override variable as follows 1 run regedt32 exe 2 open the key HKEY LOCAL MACHINE SYSTEM CurrentControlSet Services glint Device0 3 From the Edit menu choose the Add New Value option 4 Set the Value Name to be PhysicalAddress Region2 Be careful to spell the name exactly as specified it is case sensitive 5 Set the data type to be REG_DWORD and press OK 6 In the DWORD editor window set the physical address value see below for suggestions and press OK 7 Check that the entry has been created correctly and reboot the machine Selecting physical addresses in this way is an empirical task An address must be chosen which does not conflict with any other in the system the PCI address space is 4 GigaBytes in size so there is plenty to choose from This task should be per formed by the PCI BIOS but if it fails to do this the user must choose instead A useful address to start with for the framebuffer is 0xA0000000 If this fails incre ment the address in units of 32MB Another good starting address is 0x40000000 The final address chosen must be on a 32MB boundary On MIPS machines physical addresses should have
35. nsion slot in your system 6 Remove the metal cover plate from the slot you have chosen and put the screw to one side 7 Ensure the onboard jumpers are correctly set on your ASUS 3DP V500TX board see earlier chapter 8 Align the board PCI slot connector with the expansion slot in our PC and gently lower and push the board into the free slot 9 Secure the board to the expansion slot with the screw you removed from the metal plate 10 Replace the cover on your system and plug in the power cord 11 Reattach the video cable to the devices video output connector 12 Turn on the monitor and power up the system Installing a Second ASUS 3DP V500TX Board A second Board can be installed in a similar manner to the first The jumper settings on the second board should normally be set to be the same as those on the first Only one board will act as the VGA even if the jumpers on both boards are set to enable VGA To obtain a picture during boot up it may therefore be necessary to connect the video cable to the second 3DP V500TX rather than the first In some systems the BIOS can be confused by having VGA enabled on both boards When this occurs the VGA jumper should be fitted on one Board to disable VGA However it is then necessary that the Board with enabled VGA is positioned in a PCI slot so that it is recognized before the VGA disabled Board Determining the correct slot is a nontrivial task so this is best resolved by trial and
36. ogged include e no DMA support has been configured e no interrupt driven DMA has been configured e anon cache coherent PCI bus has been detected which results in uncached DMA buffers e fewer than the required number of DMA buffers have been allocated After booting the driver it is advisable to check the system event log to determine the characteristics of your machine For example if an event log indicates that inter rupt driven DMA has not been configured this may be because the BIOS has not been configured for PCI interrupts This would also be an indication that perfor mance monitoring will not provide meaningful results since the busy counter depends on DMA interrupts working To view the system event log run the Event Viewer from the Administrative Tools program group From the Log menu ensure that the System Log has been selected Look for events with the Source type glint Double click on these events to read the event message If no glint events are logged then everything is working perfectly In this case inter rupts are working all DMA buffers have been allocated and the PCI bus is cache coherent ASUS 3DP V500TX V RESTRICTIONS Restrictions amp Trouble Shooting PCI BIOS Some PCI BIOS may not assign correct physical addresses to PCI regions Experi ence shows that this sometimes happens with the PCI region for the framebuffer If this problem does arise the NT driver will boot but black areas will be seen o
37. ppropriate display list Since display lists are not editable in OpenGL the OpenGL implementation is able to cache texture data defined within a display list This cach ing cannot be performed when a texture is invoked in immediate mode since the application in this case is at liberty to have changed the texture data since any previ ous reference The performance gain using this approach will benefit performance for ASUS 3DP V500TX The second option is to use the OpenGL texture object extension This functionality has become a standard part of the OpenGL version 1 1 functionality Unlike the use of textures in display lists texture objects are fully editable and may have their images and parameters altered at any time when bound Refer to Appendix E for further details Considerations specific to ASUS 3DP V500TX Board For the ASUS 3DP V500TX texture data is stored in the local buffer memory on the graphics card The memory available for textures is therefore constrained by the local buffer memory available It is also constrained by the amount of local buffer memory already consumed for the depth buffer stencil buffer etc which varies according to the current display resolution in use I e there is more memory avail able for textures when the display resolution and therefore the size of the depth buffer stencil buffer is lowered ASUS 3DP V500TX IV UTILITIES amp DRIVERS If the condition is reached where there is insufficient
38. s is currently looking into this problem 3 About Heidi driver in 3DMAX a In 256 color mode 3DMAX displays a wrong background color under Windows NT 4 0 and Windows NT 3 51 platforms Our Heidi driver does not support 256 color mode We recommend that you run 3DSMAX at 15 bits per pixel or higher b When the 3DMAX program window is moved off the screen and back the window does not refresh itself therefore displaying the wrong content Heidi does not handle window expose events this is not a limitation of our driver but instead the application s A user can manually force a redraw of all windows by pressing 1 5 VW el A 20 ASUS 3DP V500TX A REGISTRY amp DMA VARIABLES Registry Variables In addition to the standard registry variables set up by the driver and the display applet the following configuration variables are used They are located in HKEY_LOCAL_MACHINE SYSTEM CurrentControlSet Services glint Device Timing Register Configuration See the GLINT Hardware Reference Manual for details of the registers described in this section GlintTiming VTGSerialClk If defined this register is used to program the GLINT VTGSerialClk register If not defined then a suitable default value will be used This register controls some fundamental VRAM size values It should be modified in the oemsetup inf file supplied with the driver for a given board GlintTiming LBMemoryCtl GlintTiming LBMemoryCtlMask T
39. the WGL interface This interface is used by Windows NT OpenGL applications which require overlay functionality notably Softimage Implementation The Microsoft overlays standard provides for up to 15 levels of underlay and 15 levels of overlay in addition to the main rendering plane Each level of underlay or overlay referred to as a layer plane has it own layer plane descriptor structure OpenGL Registry Variables OpenGL SupportSoftimage This variable is used to optimise the OpenGL driv ers for use with version 3 01 of the SoftImage rendering package We do not recom mend use of this variable unless you will be using the SoftImage application If this variable is defined and set to then the optimizations will be enabled A system reboot is necessary for changes in this variable to take effect OpenGL SupportSoftimage351 This variable will optimise the drivers for ver sion 3 51 of the SoftImage rendering package Once again we recommend that you only use this variable when using Softimage If this variable is defined and set to 1 then the optimization will be enabled A system reboot is necessary for changes in this variable to take effect Miscellaneous Registry Variables UseSoftwareCursor If defined and set to 1 a software cursor is used instead of the normal hardware cursor This variable is not created by default A system reboot is necessary for changes in this variable to take effect ASUS 3DP V500TX D OPENGL ENVIRONM
40. the top 4 bits set to zero To ensure this for the whole region the address chosen should be less than or equal to 0x08000000 Having created the Region2 registry variable and assigned it a value the machine should be rebooted Continue modifying the address until the black areas of the screen do not appear Normally this will work after the first one or two addresses Note this procedure is required very rarely Generally the user will never be re quired to perform these steps ASUS 3DP V500TX 17 e m U a V RESTRICTIONS Display Driver The following errors have been noted during testing of this software release e In 4096 color mode the standard Paintbrush application from the Accessories Program Group does not work correctly This application does work correctly at all other pixel depths e The HCT GDI and GDI w clip fail at 4096 color mode This is believed to be due to a limitation in the conformance tests OpenGL The depth clear conformance test will fail unless the environment variable GLINT DONT USE FCP is set to TRUE or the corresponding box in the control panel applet is checked The problem is with the readback of the Depth Buffer not its clearing If this variable is set then this disables the use of ASUS proprietary fast clear mechanism that allows the depth Z buffer to be cleared up to 16 times more quickly than normal Typically this becomes significant for animation rates of 10Hz or higher in large win
41. ther layer planes This allows a double buffered rgb main plane to coexist with single buffered color index overlay plane etc Each layer defines a color which is defined to be transparent and allows rendering in lower planes to show through Functions are provided for creating rendering contexts in layer planes manipulating the pal ettes of color index layers and swapping layer planes independently of the main plane if the graphics device supports this capability ASUS drivers support OpenGL overlays are provided in 32bpp truecolor display modes In standard truecolor modes each 32bit pixel is split into 8 bits of red green blue and alpha Overlays are provided by replacing the alpha component with 8 bits of overlay Thus a single 8 bit color index overlay is provided in addition to a 24 bit rgb main plane The overlay plane is single buffered if the main plane is single buffered and double buffered if the main plane is double buffered Independent swaps of the main and overlay planes are supported when blit double buffered When full screen double buffered such as when an OpenGL application takes up the entire display indepen dent swaps are not supported To provide access to OpenGL overlays in 32bpp modes extra pixel formats are ex ported in addition to the standard pixel formats These extra pixel formats are de fined to have an 8 bit overlay plane but no alpha As soon as any OpenGL applica tion chooses a pixel format of one type or
42. tions are rendered much faster than the mip map filtering option on the GLINT ASUS 3DP V500TX Gamma Correction Adjustment The gamma correction adjustment affects the entire screen display The default gamma value is 1 0 and the allowable range of floating point values is 0 3 to 4 0 Any new user defined value will take effect when the Apply or OK button are selected ASUS 3DP V500TX 11 IV UNLUTIES gt A 3 12 IV UTILITIES amp DRIVERS OpenGL Environment Variables The control panel applet is the preferred method for controlling OpenGL behavior However two environmental variables are described below which provide an alter native means of changing two of the options The environment variable GLINT DONT USE FCP can be used to disable the use of the Fast Clear Planes by the OpenGL Installable Client Driver This is done by setting the variable to TRUE within the system applet of the control panels OpenGL Texturing amp Extensions Efficient use of multiple textures OpenGL applications that wish to render primitives with multiple texture maps will achieve much higher performance by avoiding the invoking of the different textures in immediate mode There are two alternative options for efficient switching be tween multiple textures The first option is to define each texture or array of mip map resolutions within a display list Switching between different textures is then achieved by referencing the a
43. ve the same amount of VRAM to run dual headed simply plug in a second board The driver will automatically detect the presence of the second board and run dual headed To switch back to single headed operation remove the second board The ordering of the boards depends on the PCI slots they occupy On startup the Windows logo will be displayed halfway between both boards If the left and right displays are swapped simply swap the monitor cables connected to both boards Note In this release dual headed support on NT 4 is not included only avail able for NT3 51 Control Panel Applet Some of the registry variables detailed in the next section can be directly changed by the GLINT control panel applet accessible through the control panel This applet allows both boot time and run time control over the configuration of OpenGL and other applications using the GLINT display driver Options that are not applicable to the currently installed graphics board will be disabled greyed out The control panel is split into a number of groups as listed below Note currently it is necessary to have Administrator privileges to run the control panel applet This is because it allows updates to the registry which are only allow able to a user with administrator privileges GLINT Configuration Settings HD Boot Time Configuration Params Boot Time Buffer Options Size of Each DMA Butter Kb 64 Enable Multiple 4096 Double Buffered Windows
44. ve the hardware To provide a double buffering capa bility for these 3D applications the display driver provides the following features Ascreen sized off screen buffer is configured if the DoubleBuffer NumberOfBuffers registry variable is greater or equal to 2 see below This buffer is used in 256 4096 32768 and True Color modes to provide BitBlt double buffering The off screen buffer is also used to provide full screen hardware double buffering if an application window covers the whole screen For double buffering to be available the chosen resolution and pixel depth must fit into 2MB This restriction applies to ASUS 3DP V500TX boards The resolution tables below define which pixel depth and resolution combinations provide a double buffering capability Resolution and Color Depth Table of Screen of Color Space Blitted of H W Colors Resolution Buffers 2x Buffering 2x Buffering Buffering SCH 800x600 1024x768 1152x870 1024x768 1152X870 1280x1024 1600x1200 800x600 1024x768 1152X870 FA FA FA FA ND ND AA LY 22727272727 Z Gogo E 1600x1200 resolutions are available at 60Hz The rest of the above modes are avail able at both 60Hz and 75Hz monitor refresh rates In addition the 640x480 resolu tion is available at 72Hz A full list of all modes is available via the display applet once the driver has been installed and the system rebooted Choose the list all Modes option to get this list Current
45. yPrecautilons 3 Installing the ASUS3DP V500TX Board aa 4 Installing a Second ASUS 3DP V500TX Board 4 WindowsNTDriverlnstallation 5 REEL GUISES 3 ae ala an e EE 5 NT 3 51 Intel based PC workstation 5 NT 4 0 Intel based workstation 6 E N e e a a Ea dia Sa SAN a 6 3D Graphics amp Double Buffering aaa 7 Resolution and Color Depth Table aaa 7 Dual Headed Displays sales naa isil 9 Control Panel Applet eier AAA al A A ki 9 Registry Ee TE 10 OpenGL Environment Variables aaa 12 OpenGL Texturing amp Extensions Ne 12 Efficient use of multiple textures 12 Considerations specific to ASUS 3DP V500TX Board 12 Performance Monitoring na EES 13 Examinable performance counters 14 Configuring GLINT Performance Monitoring 14 Using Perfmon for Performance Monitoring 15 Running perfmonlocally 15 Running perfmonremotely 15 RunningPerfmonremeotely 15 Wei 10 ASUS 3DP V500TX CONTENTS VY RESTRIC PIONS raris L Restrictions amp Trouble Shooting pp 17 EE 17 Display Driver ice melena 18
Download Pdf Manuals
Related Search
Related Contents
【取扱説明書】はこちら Sony W995 2.6" 113g Black Copyright © All rights reserved.
Failed to retrieve file