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1. 0 p 17 z 7 PII e Be 2 a EITE E ER Ey 4m gt O Ooo mo aa Bo L a pja pja ple pja pja pja pja pja p a pja pja pja pja pja uu D ses nst 1 ais 1 Aux 2 biad 3 ux 4 ux 5 j preron AEE Ax24 AL aa TOTH o E transport Pro Tools F The Drum Track playing in sync with Pro Tools when running BFD2 as an RTAS plugin 7 3 Drum Track display Loop Start Track Loop end start marker marker ruler marker m Scrollbar Insert Position Parts Track Zoom marker marker lane in out Track ruler The ruler represents the Drum Track s timeline in bars and beats Track lane Grooves are added as Parts into the Track lane using drag amp drop Only one Part can play on the Track at any one time Position marker The blue playback position marker indicates the current playback position when the Drum Track is playing Insert marker The red insert marker indicates the insertion point when adding a part to the Drum Track and when moving or copying parts within it It also specifies the point at which part split operations occur Changing the insert marker position To change the position of the insert marker click the desired position in the Track lane This is used for the Split Part at marker function in the Part context menu Start marker When in standalone mode or when the host transport is stopped the start marker specifies the point in the Drum Track to which to send the
2. e 103 BPM_Funk_Fill 1 D 1 Jaak k 103 BPM_Funk_Fill 2 103 000 44 1 Funk ere a 4 BFD2 e Scrollbar 103 BPM_Funk_HH1 103 000 4 4 2 Funk ere a i BFD2 103 BPM_Funk_HH2 W 103 000 4j4 2 Funk PEDR Si BFD2 103 BPM_Funk_HH3 fe 1032 00 4 4 2 Funk ere a 4 BFD2 icti i 103 BPM_Funk_HH4 103 000 44 2 Funk Wi BFD2 G roove listin g 103 BPM_Funk_HH5 103 000 44 2 Funk PETERT BFD2 click to select or 103 BPM_Funk_HH6 103 000 m 2 Funk Dak BFD2 i 103 BPM_Funk_HH7 103 000 44 2 Funk er Si BFD2 double click to 103 BPM_Funk_Ridet 103 000 44 2 Funk PEDR a 4 BFD2 load 105 Baiao 1_Fillt 105 000 44 1 Latin ere a 4 BFD2 105 Baiao 1_Fill2 105 000 44 1 Latin er a BFD2 105 Baiao 1_Fillbart 105 000 44 1 Latin a Si BFD2 105 Baiao 1_Fillbar2 105 000 44 1 Latin PEDR a 4 BFD2 A 105 Baiao 1_Fillbar3 1 i PEPE S i Click to load erpe e Feaci iiie the selected Groove Audition preview buttons Unlike the Palette chooser the Groove chooser allows you to select and load individual Grooves Use the scrollbar to browse through all available Grooves in the listing To load a Groove to the current slot first select it by clicking on it in the listing and click the Load button Alternatively you can simply double click a Groove in the listing to load it Loading multiple Grooves If you select multiple Grooves in the listing they are loaded to successive ascending slots in the Palette starting with the current slot To sel
3. Send Power and source routing button The on off buttons for sends are slightly different to those for the FX slots They Pre FX pre fader e are a representation of the Send From routing defined in the Sends inspector which dictates the point at which the send exists in the signal path Post FX pre fader e Clicking one of these buttons turns the send on or off Posi fader e Clicking one of these buttons while holding down the ALT key cycles through the three possible send from settings to set the source point of the send from the Off e channel e Pre FX pre fader e Post FX pre fader e Post fader Send Level The main part of each send slot is a horizontal fader for the send level Click and drag up and down in this area to set the send level The destination aux channel name is also shown in this area The colour of this fader depends on the destination routing of the send If the send is routed to the main input of the destination channel its colour is red If the send is routed to the sidechain input of the destination channel its colour is light blue Input and Sidechain trim These controls are only available on aux channels and the master channel They allow the adjustment of the input level for the main input and the sidechain input Input trim This control adjusts the level of the channel s main input sig nal This input can receive signals as a result of routing one or m
4. You can also adjust the velocities of all events or a selection of events using the Velocity lane described in the previous section Undo button The Undo button while it exists on the Grooves page toolbar does not operate like the rest of the toolbar buttons and is not restricted to Editor functions any action performed in the Groove page can be undone See section 4 4 for details of the Undo function 104 6 4 Other Editor functions A number of additional editing functions are available in the Editor area Editor display settings Grid Edit Grid based controls menu destructive Editor display settings eae Follow If you re zoomed into a Groove so that only part of it is visible enabling the Follow function causes the display to scroll and follow the playback position indicator Focus By default the Editor shows the currently selected Groove With the Focus button enabled the Editor shows the currently playing Groove instead This means that if for instance a Groove s End Action setting results in a transition to another Groove the new Groove is shown in the Editor when the transition takes place With this button disabled the Editor only ever shows the currently selected Groove Metronome Enabling the Metronome button results in a click or other sound being played on each beat Normally the metronome is only active when using the recording function However if you require it during pla
5. the coloured tab at the top of the channel is grey and no kit piece photo is shown Once a kit piece is loaded into the slot it becomes active again The kit piece quick load controls in the Utility panel s kit piece inspector provide an easy way of doing this without needing to switch back to the Kit page You can also double click the channel to bring up the kit piece chooser panel for the kit piece s slot If a kit piece in the current kit has had its ambience channels re routed to aux channels these settings are reset if aux channels with the same name do not exist in the new preset Note that even if the required aux channels do exist in the new preset they may have been set up for a different purpose so you may hear strange results Custom ambience sends are an advanced mixing function provided for versatility so it is recommended that you only use them only if you know exactly what you want to achieve without needing to load mixer presets If you use them a lot when making your own presets it is a good idea to formulate a consistent channel naming scheme when creating custom ambience routings for example Kick OH Snare OH Rm and so on Loading saving channel presets You can save and load presets of individual mixer channel strips using the channel context menu Please see section 3 6 for more details These presets are not part of the BFD2 database They are stored in op Channel lt user location
6. e a Groovy Fi te m __ e e 0 0 e e v pus ee So r T yO Oce lean 1 Editor grid 6 2 The Editor grid is made up of articulation lanes for kit pieces which contain events to trigger sounds It is very similar to MIDI drum editors in commonly used host sequencers If you have used such software you ll find other elements of the grid familiar such as the ruler and velocity lane as well as zoom and scrolling controls 2 Edit modes toolbar 6 3 The toolbar contains a number of editing tools with which to manipulate events in the editor grid Again these functions are prob ably familiar to you if you have used advanced host sequencer MIDI editors before The toolbar also includes the Undo button which allows you to undo any operation in the Grooves page 3 Other editor functions 6 4 Across the top of the editor grid are a number of additional editing functions including grid and quantize controls amongst others 4 Groove FX 6 7 While it is technically not related directly to the Editor the Groove FX is nonetheless a crucial element in creating realistic and great sounding drum parts It allows you to apply a number of timing quantization and humanization functions to the output of the Groove engine in a non destructive way It also allows you to destructively apply settings to the current Groove or all Grooves in the Pa
7. 119 chapter 08 MAPPING PAGE key and automation mapping 8 1 Overview The Mapping page allows you to map MIDI control devices and host automation parameters to BFD2 s articula tions and software controls o penon ai a o m m o m a o m s o m l BE OS sane m gt Ooo BE 40 m SE oree Ta lt a gt 0 Ooo mmm Key mapping view Automation mapping view Loading and saving maps sections 8 2 8 3 You may not even need to use the Mapping functions as BFD2 comes supplied with a number of pre made maps for common pad controllers and electronic drumkits If you create custom key and or automation maps for your own needs you can save them for future use in BFD2 Key mapping view sections 8 4 8 5 8 6 Mapping articulations to MIDI notes If you have simple mapping needs using a MIDI controller keyboard or desktop pad unit for instance the Kit page s MIDI note learn wizard provides an intuitive and easy way of assigning keys or pads to articulations See section 2 11 for a guide to this function The key map view in the Mapping page is especially useful if e you have an electronic drumkit e you want to layer individual articulations on a single key e the pre made maps and simple mapping technique do not suit your w
8. Loading BFD 1 0 and 1 5 Bundles By default the Palette chooser does not show BFD 1 x Groove Bundles However you can make these visible and loadable from the Palette chooser See section 5 7 for a full guide to this process 80 5 3 Loading Grooves J Load BFD2 Preset Using the Groove chooser panel to load Grooves rs alette To load a Groove into a Palette slot in firstly bring up the Groove Chooser in one of the following Load Groove h ways Load Kit 1 Select a slot in the Palette on which to load a Groove Then click the Load button on the BFD2 amp Load Mixer control bar and click on Load Groove from the Load menu that appears Load Key Map Load Automation Wap 2 Double click a slot in the Palette on which you want to load a Groove 3 If the current Groove slot is empty click the shortcut to the Load Groove function that is shown in the editor area The Groove Chooser is almost identical to the Palette Chooser except that it lets you load individual Grooves into slots rather than load an entire Palette and all its associated settings that overwrite the entire current state of the Grooves page See section 5 2 for details of how to use the Palette chooser panel The Groove chooser panel differs in the ways described below Selecting and loading Grooves Delete Groove from database Show Palettes button Category see ic e Info filters ci a Info columns
9. e It displays and allows you to load automation maps instead of key maps The Current Key Map indica tor is replaced by the Current Automation Map indicator which displays the automation map currently loaded into BFD2 If no automation map has been loaded the factory default BFD2 automation map is indicated Similarly to the key Map chooser if the current automation map has been modified since it was loaded an asterisk is shown next to its name Load Mixer Load Palette e The Load Auto Map Too button is replaced by a Load Key Map Too button which loads a key map with the same name if it exists in the lt user location gt Maps folder Delete automation map from database Ze Sticky button Automation map listing click to select or double click to load Click to load e the selected automation map Automation map loaded when BFD2 is launched When an instance of BFD2 is launched it reloads the last automation map that you loaded However if you have specified a startup preset in the BFD2 Data preferences the automation map contained within it overrides the last automation map that was loaded 123 8 3 Saving in the Mapping page The Mapping page allows you to save a number of different types of files The save functions are accessed from the Load menu on the BFD2 control bar Save BFDOS Preset Save Key Map Save Key Map This function opens a system file save dialog prompting you
10. the main sequencing hosts that include this functionality are Ableton Live and Steinberg s Cubase and Nuendo Additionally some modular hosts such as Plogue Bidule and Energy XT provide the ability to patch MIDI between plugins Setting up the MIDI output function Wohi SS 1 YW 3FC To use the MIDI output you first need to enable the function in BFD2 In the Session preferences enable the Send MIDI Out set ting By default MIDI channel 1 is used for transmitted note events This can be changed using the MIDI Out channel setting also in the BFD2 Session preferences Using the MIDI output as a MIDI input in your host Once the BFD2 MIDI output is enabled it becomes available as a MIDI input in your host This can be used as a MIDI input source for MIDI tracks routed to any instrument The actual method with which the MIDI routing is accomplished varies between hosts Typically in sequencer hosts you need to set the MIDI input port of a MIDI track to the BFD MIDI Out and also set the channel according to the MIDI Out channel setting in the BFD2 Session preferences Modular hosts on the other hand involve graphical patching of between the MIDI output and input ports on modules Please consult your host s documentation or support services for guidance on performing such tasks Latency of the MIDI Out The VST MIDI output suffers from latency This is not the fault of BFD2 but of inherent flaws in native audio systems
11. tions in the overheads However you don t necessarily have to stick to these Again ambience channels can be good in mono and reducing the stereo spread can give the drums more impact When dealing with stereo ambience channels remember that the position of the different parts of the kit are hard coded into the stereo image of the ambience channels This is an unavoidable limitation of having stereo ambience channels However the am bience channels for any Kit Piece can be flipped for example if you move the direct cymbal signal to the other side of the stereo image you can flip the ambience to match Crash cymbals tend to positioned on the right of the kit rides to the left and splashes towards the centre The Drummer perspective setting in the BFD2 preferences flips all pan settings globally to reflect the drummer s perspective sit ting at the kit or back to the engineer s perspective in the control room watching from the other side Which perspective you use is entirely up to you Gain levels When mixing drums or anything else for that matter in the digital domain it s a good idea to keep all individual channel gains at sensible levels peaking between 12 to 15 dB This means that even when you sum a lot of channels together you still have a decent amount of headroom on the master outputs meaning that any clipping is unlikely Pulling your host mixer s master fader down to compensate for excessive levels o
12. 100 kHz These filters are crossover filters the frequencies that are filtered out before the distortion stage are accessible via the Clean control Dirty amp Clean The Dirty control sets the amount of processed signal that is heard at the output The Clean control sets the amount of the clean signal which is comprised of the signals filtered out by the low pass and high pass crossovers before processing In other words all the frequencies removed from the signal by the filters It is important to remember that these are not wet and dry controls use the standard Mix control at the top of the effect inter face in order to mix between the pre and post effect signals Tone The Tone control is a simple 6 dB per octave low pass filter for the Dirty signal after the bit and sample rate reduction stages It allows you to roll off harsh high frequencies that may have been generated in the signal as part of the processing 173 12 5 Other effects Gain The Gain effect is a simple tool for increasing or decreasing a channel s gain Gain This is the only control on this effect and lets you increase the channel s gain up to 18 dB or decrease it up to inf dB Delay BFD2 s Delay effect can operate as a stereo or mono delay line depending on whether it is used on a stereo or mono channel Sync amp Time The delay time can be set either in absolute time values in seconds or in tempo based values In
13. In the Export panel you can adjust various controls for exporting audio from BFD2 Kit piece inspector The kit piece inspector allows kit piece control for the last selected kit piece direct mixer channel with the exception of articulation controls This is to avoid needing to switch to the Kit page to adjust most kit piece parameters 56 3 5 Mixer channel controls and indicators Eis ae MATER vi EIR 0o Ie Gg Oey MEHR uE TET F Bae Ser AUE Label strip and coloured tab Pan Controls indicators in Regular and FX Sends views Label strip and coloured tab Channel The label strip allows you to name each channel Double click mage the label strip to edit its contents and press ENTER when you re done FX sends Om We recommend that you keep names short as only a small Pone ai indicators number of characters are visible on the strip Just above the label strip is a coloured tab The colours are helpful when viewing the mixer as they indicate the channel type and status Fader The fader sets the gain of the channel Pan For kit piece channels a pan control exists on the primary direct channel which allows you to set the pan position of all the kit piece s direct mic channels This control is duplicated in the Kit page slot windows as well as in the kit piece inspector available on the Kit page and in the Mixer page Utility panel evel A l Re Record enable If you set an aux chann
14. You can also load any kit in the listing by double clicking it If you change your mind and decide you don t want to load a new kit click the Cancel button Keyboard operation You can navigate around the available kits with the cursor arrow keys The selected kit can be deleted from the database by pressing the DELETE key Load the selected kit by pressing the RETURN or ENTER key To exit the chooser panel without loading anything press the ESC key Info The Info area displays information about the currently selected kit and allows you to rate it Photo amp rating The large kit photo shows a representation of the included kit pieces It is especially useful if you are using the List or Details views Above the kit photo is the star rating control with which you can rate the kit by clicking on one of the stars This is used as a favourites system when the Sorting type is set to Star rating kits are shown in order of their rating When you set a kit s rating it is applied immediately to the BFD2 database Info The info display shows information about which kit pieces exist in each of the kit s slots e Valid kit pieces names are shown in black e Empty slots or those with unidentifiable contents are shown in grey 29 e Invalid kit pieces are shown in red this usually means that the kit pieces have not been authorized or are somehow corrupt If you suspect they are not authorized exit
15. and SHIFT click on further notes to add to the selection You can also move and copy selections using drag amp drop in the same way as you can with the Select tool 103 Erase tool Click an event or selection of events with the Erase tool to erase it If you hold down the mouse button in an empty area and drag a selection box is created Any events enclosed within the selec tion are deleted when the mouse button is released You can also use the DELETE key while in other Edit modes in order to delete the current selection Mute tool Clicking on a selection of events with the Mute tool causes it to be muted it becomes silent but is not deleted If an event or selection is already muted clicking it again unmutes it You can create a rectangular selection box in the same way as the select tool but when you release the mouse button the notes enclosed by the box are muted and also selected If the selection contains both muted and unmuted notes their state becomes inverted Velocity tool To use the Velocity tool click on an event or selection of events hold the mouse button down and drag vertically Upward move ment increases the velocity of the events while downward movement decreases it If you use the Velocity tool on a multiple selection of events their velocities are adjusted by the same amount However if you try and adjust velocities beyond their limits their values become saturated at the minimum or maximum amount
16. equalization because you re making different elements sit together better by restricting their frequency range if they clash with each other What might sound great solo d doesn t always work in the mix it can often be overbearing in the mix context If you properly EQ elements in context indi vidual parts can often appear weak while solo d Always remember that not everything has to sound huge if you want a powerful mix One basic use of EQ is to cut the low frequencies on sounds that don t really need it such as hihats and cymbals This can result in a less muddy low end allowing kicks and toms more space to achieve their impact It also benefits the rest of your mix too beyond the drums Approaching compression It s a good idea to carefully EQ a sound before it hits a dynamics processor such as a compressor or gate Unnecessary frequen cies can adversely affect how a dynamics processor reacts to the signal Compression can be used creatively as well as for functional reasons like taming heavily fluctuating dynamics With the right ap proach creative compression can have a very powertul effect that is commonly heard on commercial recordings However always remember that any compression is in fact making the sound smaller a compressor squashes the dynamics of a signal so that you can make it louder without clipping It is incredibly easy to overdo it and completly ruin the sound of the drums or make
17. heavily EQ ing these signals so as not to end up with a messy mix While you can obviously use the distortion effects available within BFD2 it can be good to think outside the box try re amping the drums for example Route a channel via an Aux set to its own output to a mic d up guitar bass amp or small PA speaker and record it back into your host You could even try some headphones hi fi speakers or if you re lucky enough to have access to one a Leslie rotating speaker for really organic psychedelic swirling effects You can even create your own real analog reverbs by doing this in the garage or whatever other space you can possibly take your rig Noise Don t be afraid of noise At the risk of sounding rather controversial its presence in a mix can actually make it sound warmer more organic and more alive A noise free digital production can risk sounding clinical flat and lifeless Recordings always con tain some noise and most commercial productions are also mixed on an analog console through analog processors a process which always contributes some noise to the mix It is a natural real world phenomenon and we are used to hearing it Try running some channels through some hardware processors instead of hyper clean plugins or experiment with bouncing parts to tape Even simply running the audio out of a good D A converter and back in through a good A D can give your recordings some colour and bite There s somehow s
18. if 19 you Click Yes the preset file and its associated photo are deleted from the lt user location gt BFD2 Presets folder If you click No the preset s files remain untouched If you leave user kit files on disk they are scanned during the next full rescan of the database Trash and rebuild all databases in the BFD2 Data preferences BFD2 never prompts to delete factory installed Preset files Note that this function always leaves the actual kit piece audio files untouched if you want to delete these to recoup hard disk space you must go into BFD2 s audio folder and delete the relevant folders Sticky button Enabling the Sticky button results in the Preset chooser panel remaining open after a Preset is loaded This is useful if for example BFD2 is being played via MIDI and you want to repeatedly change Presets until you find what you need Clicking the Sticky button saves you having to keep opening the Preset chooser panel Load selective elements from Presets A BFD2 Preset stores all of the following constituent elements e Kit kit pieces and kit piece setups e Mixer e Groove Palette Drum Track and other Groove page settings e MIDI kKeymap e Automation map MIDI CC note and host automation assignments e Session preferences A button is provided for each of these elements in the Preset chooser panel with the exception of embedded Session prefer ences Each of these buttons when enab
19. internal FX and simply output a stereo pair If this is all that you need you can use the Master channel level to control the overall volume of BFD2 If on the other hand you set up more than a stereo output you can use the Gain control to adjust the volume of all BFD2 s chan nels together Help menu oP See section 1 9 for details of the Help menu Help 1 6 Status Bar CPU amp HD RAM performance Controller Rude Playback indicator meters learn solo ai Tempo position A J aaus Atoms Oifis leor Shaw MIDI log wind HE 1 Ooo am MIDI MIDI amp audio Offline Context info Transport Beat light Time Log stream switch display controls signature indicators MIDI Log Clicking this button opens an external MIDI log window making it easy to view and troubleshoot incoming MIDI events The contents of the log are identical to the smaller log built into the Keymap page See section 8 4 for more details of MIDI logging in BFD2 Audio stream indicator The Audio stream indicator lights up when BFD2 has successfully launched and been integrated into the host audio engine 4 when running as a plugin or when the standalone version of BFD2 has successfully established communication with the specified audio device MIDI stream indicator This indicator lights up whenever BFD2 receives any MIDI input RAM indicator This indicator displays how much RAM is being used by BFD2 This includes the cached start portion of each sound 4
20. is used as the Search criteria However you can load any type of kit piece into any slot Simply change the Type and Search settings in order to change the displayed kit piece type Controls in the kit piece chooser panel View size This drop down menu selects the size of kit piece images shown in the chooser panel A range of settings are available including text only displays Larger sizes result in larger pho tos but requires more use of the scrollbars in order to view all the available items The List and Details settings result in faster operation due to the fact that images are not displayed You can still see a photo for each kit piece by selecting it its details are displayed in the inspector This setting is used for all kit piece slot choosers and is recalled between sessions Its state is stored in the BFD2 preferences therefore if you re initialize your BFD2 preferences this setting is returned to the default Standard size 33 Sorting Using this drop down menu you can sort kit pieces in the listing by the following criteria e Manufacturer e Star rating e Articulation count e Kit piece class e Disk size e Name Rating your favourite kits and sorting chooser contents by Star rating can make it easier to find your favourite kit pieces This setting is used for all kit piece slot choosers and is recalled between sessions Its state is stored in the BFD2 preferences the
21. o a ae i oe oe m l rr D es et Selected Groove slot oF OO Fae HHA a 2 I h a er Oo I I La t p rer a I o i oe E ie k l L Slot Start Action e e Fill button Slot End Action efE The area above Groove slots forms the Default Action controls Meanwhile the area below the Groove slots forms the Slot Action controls Unless you set specific Slot Actions for individual slots all slots follow the Default Action settings Please note that the Slot Actions do not apply to Grooves on the Drum Track Any structuring of playback over time in the Drum Track must be manipulated in the Drum Track itself Start The Start parameter defines how a Groove should commence playing when triggered whether immediately or using one of a number of synchronized transition methods End The End parameter specifies what happens after a Groove completes playback You may want a single Groove to keep repeating once it ends or alternatively you may want to trigger another Groove at random or simply stop playing altogether Fill button The Slot Groove Actions area includes the Fill button with which you define a slot as containing a Fill Fills are used for the Auto Fill function They are also useful when recreating a classic drum machine fill in technique a certain beat is playing and with a single trigger the fill is played and after the fill ends playback of the previous beat resumes
22. the gate reacts to the channel s sidechain input rather than the main input while still applying the gating process to the main input This allows you to control the gating of the main input signal with another signal entirely LP Freq amp HP Freq These controls allow you to filter the input signal used to trigger the gate while leaving the actual processed signal unfiltered This allows you to isolate certain frequencies in the input to improve the gating response for example excessive low frequencies in the input can make the gate react more than required It is important to remember that these filters affect only the key signal used to trigger the gate whether it is the main input or the sidechain input They are not applied to the processed signal Key Listen Enabling the Listen button lets you hear the key input being used to trigger the NoiseGate s amplitude detection circuit instead of the processed input signal The key signal can be either the main input or the sidechain input It is very useful when using the LP and HP filters and or the sidechain input Hysteresis Noise gates have a tendency to open and close very quickly when the input signal s amplitude remains close to the threshold level for longer periods something that can result in gate chatter Increasing the Hysteresis control smooths out the gate response to reduce this problem although the gate becomes less sensi tive to small changes around the
23. 11 18 are discarded 26 2 3 Loading and saving in the Kit page Load BFD2 Preset Loading in the Kit page You can load and save a number of different elements in the Kit page Load Kit i Kits section 2 4 Load Mixer A kit is comprised of a number of kit pieces loaded into kit piece slots as well as any Link setups Eaa PRE and additional parameters for each kit piece adjustable in the kit piece inspector You can if you Load Key Map wish choose to load only the kit piece arrangement and dispense with the additional settings Load Automation Map Kits are loaded and saved using the Load menu in the BFD2 control bar Kit pieces section 2 6 You can load individual kit pieces into the available slots in order to build a custom kit Blevifuss Snare This is achieved via the Load buttons on each kit bt Ea hs piece slot or by double clicking anywhere in a slot DW colectas Snare Black Mi Yoy can also use the kit piece quick load controls at DrumTraks Snare i Gretsch Snare the top of the kit piece inspector as an alternative way Ludwig Snare Black Beauty of loading kit pieces Ludwig Black Oyster Snare Su p Ludwig Vistalite Snare Suprapt Kit piece presets section 2 9 These are presets of kit piece inspector settings for each kit piece class kicks snares hihats toms cymbals and percussion Kit piece presets are saved using the Save kit piece preset function on the
24. Assign only 1 note per articulation When enabled this setting disables the layering of multiple articulations on a key If you attempt to map an articulation to a key already containing an articulation the mappings already present are removed Select keys with MIDI notes When this setting is enabled pressing a MIDI key selects that key in the Keyboard layout The display jumps to this key so that it is showing in the currently viewed keyrange MIDI Learn Note Wizard preferences These settings control the behaviour of the MIDI note learn wizard in the Kit page MIDI learn wait mode default This setting determines whether Wait mode is enabled by default It is enabled in factory default settings Only learn 1 note per articulation When this setting is enabled the MIDI note learn wizard does not allow you to use the same key for more than one articula tion When you attempt to map an articulation to a note that is already mapped to another articulation the previous mapping is removed MIDI learn next slot mode default This preference specifies whether next slot mode is enabled by default It is enabled in factory default settings MIDI learn accept time sec This setting defines the amount of time that BFD2 allows for you to play an alternative MIDI note before moving to the next articu lation By default this is set to 5 seconds MIDI learn skip time sec When wait mode is disabled in the wizard this setting spec
25. BFD2 and run the FXpansion License Manager to verify their authorization status If necessary authorize the expansion pack containing the kit pieces Then re run BFD2 It may also be necessary to trash and rebuild the BFD2 database Import BFD1 kit Original BFD kits are very different types of files to the kit files used in BFD2 Because of this they are not shown in the kit selector panel even if you have specified a BFD data path containing kits made for BFD 1 0 or 1 5 However BFD2 gives you the ability to import BFD kit files to the BFD2 database To do this click the BFD1 Kit Import button to bring up a system file open dialog Then browse to and select one or more BFD1 kit files that you want to import The kits are converted into BFD2 format and added into the database so that they can be loaded in the kit chooser If you specify that you are a BFD1 x user during the BFD2 setup wizard BFD2 automatically imports any BFD1 x kit files it finds in the current data paths Saving kits Use the Save Kit item in the BFD2 Save menu in order to save the current kit Clicking this menu item opens a system file save dialog allowing you to save the z kit to any location Save BFD2 Preset Save location Save Ki When you save your own kits you are prompted by default to save them in the Save Kit piece Preset user level BFD2 folder at the following location lt user location gt Kits Save Mirer We recommend that yo
26. BFD2 parameter list Mapping an already mapped BFD2 parameter lf a BFD2 parameter is already mapped to a MIDI CC or note creating a new mapping for the parameter results in erasing the previous mapping 134 8 9 Mapping MIDI notes to BFD2 controls To map MIDI notes to BFD2 controls select MIDI note as the automation type Automation parameters table in MIDI note view o pp TERRA f s os pag When MIDI note is selected as the automation type the automation source table switches to MIDI note mode It is comprised of three columns Note There are 128 available notes per MIDI channel in the MIDI specifica tion Notes are arranged in the table from the lowest note C 2 to the highest note G8 Mode or Clea all curent keymap assign me gt Ooo or a There are two possible modes momentary and toggle Momentary mode engages the control while the MIDI note is held down upon release the control returns to its off state Toggle mode on the other hand is a latching behaviour play the note once and release it to engage a control and play release the note again to return it to its off state BFD2 decides on a suitable default setting for the mode depending on the BFD2 parameter being mapped By clicking in this column you can override this setting Parameter When an mapping has been created the assigned BFD2 parameter is shown in this column When no mapping exists f
27. Groove chooser Info display The Info display shows information about each Groove It looks very similar to the Groove Info Inspector in the Grooves Page except that information fields cannot be edited You can however rate Palettes with the star rating control Any changes are ap plied immediately to the BFD2 database See section 5 8 for details of the information fields Delete Groove from Database This button replaces the Delete Palette from database button It functions in the same way except it deals with Groove files rather than Palette files Load from File In the Groove chooser this button brings up a system file open dialog that allows you to load an individual file to load from any location Note that you cannot load multiple Grooves using this method You may need to do use this function if you ve downloaded a Groove made by another user If you want the loaded Palette to be accessible in the Palette chooser you must re save it into the user location If you change the file type extension to MID in the open dialog you can browse to and import a MIDI file This feature is de scribed in section 5 7 Load Cancel buttons To load the currently selected Groove s click the Load button You can also double click any Groove in the listing in order to load it If you change your mind click the Cancel button nothing will be loaded 82 5 4 Playing Grooves in the Palette Triggering
28. If you click No the map s files remain untouched BFD2 never prompts to remove factory installed keymaps Sticky button Enabling the Sticky button results in the key map chooser panel remaining open after a key map is loaded This is useful if you want to repeatedly change maps until you find what you need without having to keep opening the chooser panel 121 Current Key Map indicator The key map currently loaded into BFD2 is shown here cor key uae 3020 If no map has been loaded the factory default BFD 2 0 key map is indicated If you have made any modifications to the current map since it was loaded an asterisk is shown next to the current keymap name Import BFD1 Map This function is provided in case you are a previous BFD 1 x user and already have a custom keymap that you would like to use in BFD2 Clicking the button opens a system file open dialog in your BFD Keymaps folder If necessary navigate to the location of the required keymap select it and click the Open button The keymap is converted to BFD2 format and added to the database A default image is used for the map Load Auto Map Too With this button enabled loading a key map also loads an automation map with the same name if it exists in the lt user location gt Maps folder If no automation map exists with the same name the current automation mappings are unchanged Load Cancel buttons To load the currently selected key map click t
29. MANUAL l DEA 5 2 0 1 pension Dec 2007 www fxpansion com a ee SN em 6 SN ee ee eee NMN ml pen O Cera Caen E O EE E OE E E CE E O E OE OE E E S E Cee E E E E O WDA AWA AWA ONNNDDADDAOD O UA Krsf RHR AO O 21 21 22 22 22 22 23 24 24 25 25 25 26 26 Contents MANUAL chapter 01 INTRODUCING BFD2 1 1 An introduction to BFD2 e Welcome to BFD2 e Credits 1 2 BFD2 Architecture e How BFD2 works e Anatomy of a kit piece e Articulations e Mic channels e Microphone buses 1 3 Recording notes e Personnel e Kit preparation and tuning e Recording path e Microphones 1 4 Introduction to the BFD2 interface e Control conventions e Interface overview 1 5 Control bar e Page buttons e Preset indicator e Load menu e Save menu e Gain e Help menu 1 6 Status Bar e MIDI Log e Audio stream indicator e MIDI stream indicator e RAM indicator e CPU and hard disk performance meters e Offline switch e Controller learn e Context info display e Transport e Rude Solo light e Beat light e Tempo e Time signature e Playback position 1 7 Loading BFD2 Presets 1 8 Saving BFD2 Presets e Elements saved with Presets 1 9 BFD2 Help functions e Context info display e Tool tips e Help menu e Getting further
30. MIDI Export Drum Track Audio When you save the Palette the saved file contains all constituent Grooves and their i P slot actions Groove FX and Editor settings and the contents of the Drum Track This m means that a saved Palette is more than just the contents of the Palette slots save Kit See section 5 9 for more details on saving Palettes AEE Save Key Map Export Groove MIDI Save Automation Map This function opens a system dialog box to save the currently selected Groove as a Save Key Automation Maps MIDI file n If multiple Grooves are selected a separate MIDI file is saved for each Groove See section 5 8 for more details on exporting Grooves as MIDI files Export Groove Audio The Export Audio function performs an audio export of the current Groove selection If multiple Grooves are selected a separate set of audio files is saved in a separate folder for each selected Groove See section 5 8 for more details of this function Export Track MIDI This function exports the entire Drum Track as a MIDI file See section 7 7 for more details Export Track Audio The Export Audio function performs an audio export of the Drum Track See section 7 7 for further details 74 4 4 Undo function Every operation performed in the Groove page can be reversed by clicking the Undo button This multiple level Undo function is very useful as many functions which can drastically change your work are only
31. Mis a High velocity hits are darker in colour than soft velocity hits Selected events are larger than other events Muted events are shown as solid white These do not produce any sound until they are unmuted again Ruler and Groove length Ruler Groove End marker Ruler The ruler at the top of the grid shows a timeline in bars and beats The end of the Groove is represented by the Groove End marker Changing the length of Grooves To change the length of a Groove click and drag the Groove End marker left or right The cursor changes to a horizontal arrow Click and drag at the right edge of the ruler to increase the Groove length beyond the cur rent workspace You may need to decrease the current zoom level in order to set the desired length more easily Release the mouse button at the desired point to set the Groove length Note that Grooves must always be a whole number of bars long 100 Velocity lane hy Danm el ml C oe oe or ee Bien Ef my wA Seem es fh E Velocity Velocity lane show hide The velocity lane underneath the Ruler shows event velocities as vertical stalks with higher stalks denoting high velocity events while lower velocity events are represented by shorter stalks You can draw directly onto the velocity lane in order to paint in velocity changes quickly If you hold down the ALT key you can draw lines in the velocity lane which
32. New Groove function from the slot context menu that appears If you have previously created changed a Groove s length creating a new Groove results in a Groove with the same length as the last Groove whose length was changed If the slot already contains a Groove you are asked for confirmation before a new Groove is created replacing the previous con tents of the slot Playing the currently selected Groove When using the editor you may want an easy method of playing back the edited Groove without having to play the relevant MIDI key or click the Groove s preview button in the Palette If this is the case firstly set the Auto Play mode to Palette and set the Palette Auto play mode to Current in the BFD2 Session preferences this is the default setting in case you haven t touched these settings before Then make sure that the Groove repeats when it ends by setting the Default and or Slot Groove End Actions accordingly see section 5 6 for more information on Groove Actions Omni Omni Current Current Groove A z Random This means that when playback is started either via the BFD2 transport or via the host transport when running BFD2 as a plugin the currently selected Groove in the Palette is played Because the currently selected Groove is always shown in the Editor as long as only one Groove is selected and the Focus button is not enabled this is a very useful playback mode when editing Groov
33. Publicity Session drumming Session drumming Assistant audio engineering Photography and video Technical support Technical support BFD 8BK Audio Content Electronic BFD PER Audio Content Percussion Jacques Mathias Patchen Preston Mikael Adle Jessy Schmidt Derik White Kevin Hay Chris Dagley Mayur Maha Recorded at AIR Studios Lyndhurst Hall London Thanks to all the beta testers especially Rail Jon Rogut Robert Sfeir Ralf Steyrer Jordan L Chilcott Christopher Reis Oliver Kauert Andrew Cordani Mikael Adle Murray McDowall and Hiroaki Honshuku Additional thanks to Apostrophe BLT Cay Tre Karma all pizza places in a mile for keeping us caffeinated and fed to the Foundry Charlie Wright s Bar Music Hall Pool bar Bricklayers and every booze emporium in Shoreditch for keeping us sane to all our families and friends cheers 2007 FXpansion Audio UK Ltd O PETE 1 2 BFD2 Architecture How BFD2 works Disk streaming multi channel sample playback engine At the heart of BFD2 is a sample playback engine that streams multi channel audio recordings of drum hihat cymbal and per cussion instruments called kit pieces being played in various ways and recorded with multiple sets of microphones There is an inherent latency when accessing files on a hard drive Because of this BFD2 caches a short segment of the start of every sound in system memory Therefore even though BFD2 can use a lo
34. Save BFD Preset lt user location gt Grooves If you wish you can save them in any other folder within the Grooves folder It is recommended that you save Palettes within the user Grooves location in save Groove Palette order for them to be visible in the Palette chooser panel Save Groove Wherever you save a Palette it is added to the BFD2 database It is very im Export Groove MIDI portant to remember however that if it is removed from the database or if you Export Groove Audio trash and rebuild your database items not saved in the user location are be re scanned Export Drum Track MIDI J Export Drum Track Audio The information specified in the Palette info inspector is saved with Palettes Ad ditionally their Library field is set to User Save Kit Save MERET Gave Key Map Naming the saved Palette file The current name of the Palette as defined in the Palette info inspector is the default filename shown Either stick with this or type a different filename then hit er ENTER or click the Save button in order to save the Palette save Automation Map ave Key Automation Maps 6 GPM Fon tT If you type a new filename to replace the default filename shown BFD2 asks you if you want to change the name stored in the Pallete s Name field The Name field is used to label the Palette in BFD2 s database so setting the Name properly is important when locating
35. Sidechaining 3 9 Mic tools panel e Direct controls e Ambience bus controls e Master bleed controls 3 10 Mixer preset panel 3 11 Audio Export panel chapter 04 GROOVES PAGE overview an introduction to BFD2 s groove engine 4 1 Introduction e Key concepts e BFD 1 x users 4 2 Grooves page interface 4 3 Loading and saving in the Groove page 4 4 Undo function 4 5 Transport tempo and time signature e Transport e Beat light e Tempo e Time signature e Playback position 4 6 Using the Groove Engine chapter 05 GROOVES PAGE part 1 palettes grooves and fills 5 1 An Introduction to the Palette e MIDI channels and key ranges e Palette and info inspectors visibility 5 2 Loading Palettes e Palette chooser e Loading BFD 1 0 and 1 5 Bundles 81 81 83 83 84 84 85 85 85 86 86 87 88 88 89 89 90 90 91 91 92 92 92 92 93 94 94 94 95 96 97 97 97 97 98 99 99 100 100 101 101 102 103 103 103 103 103 104 104 104 104 105 105 105 105 105 106 106 107 5 3 Loading Grooves e Using the Groove chooser panel to load Grooves 5 4 Playing Grooves in the Palette e Triggering Grooves with MIDI notes e Triggering Grooves with Preview buttons e Auto Play and transport controls 5 5 Working with Grooves in the Palette e Selecting Grooves e Operations on Grooves in the Palette e Blending elements of other Grooves in the editor
36. Simply drag the point up or down on the slider in order to change the boundary between the zones If the point is set at 64 this means that the two zones are set as follows 0 64 hit 65 127 half edge This essentially means that the hit articulation is used if the snare pad is struck up to half way from the centre beyond which the half edge articulation is played when the pad is struck 9 6 Controlling cymbals Many electronic drumkits feature manual choking of cymbals by grabbing the cymbal trigger Such systems usually involve a pressure controller on the cymbal which sends out polyphonic aftertouch poly pressure messages associated with the cymbal MIDI notes You can use this feature in BFD2 by enabling the Choke with aftertouch setting in the MIDI preferences Please note that after touch choking only works on cymbals in actual cymbal slots If your e drum system features positional sensing on the cymbal please note that BFD2 does not currently respond to this fea ture 144 chapter 10 BFD2 PREFERENCES customizing BFD2 10 1 Preferences page overview Click the Preferences button in the BFD2 Control bar in order to show the Preferences page pw i ES be v BFDZ2 oO lt Preset Load Save eg Sub categories containing relevant e _ preferences Preferences toolbar Session containing e various categories E OS zm 1 Mer d Ooo an wy 10 BFD2 contains t
37. There are 3 separate choke fade types for hihats pedal notes and closed tip notes have separate choke fade times to the rest of the hihat s articulations It is recommended that the pedal and closed tip choke fade times are kept at low values while the other hihat choke fade times covering all open articulations as well as the closed shank articulation should be kept at higher values The pedal is the only thing that chokes an open hihat when playing a drumkit When playing BFD2 s sounds from an electronic drumkit the pedal note sent out when the pedal is moved down fully is the note used to choke an open hihat It has also become conventional for sample based drumkits to choke open hats with a closed hat note Therefore the closed tip choke fade time is also provided and is set to a low value by default Open hihat positions and the closed shank articulation are splashier sounds that react similarly to cymbals when played repeat edly in succession Default choke fade base Default choke fade range Hihat choke fade base Hihat choke fade range Hihat closed tip choke fade Hihat pedal choke fade Tom choke fade base Tom choke fade range Cymbal choke fade base Cymbal choke fade range Cymbal choke fade manual Detail The minimum fade time for all kit piece slots without indi vidual fade times kicks snares and percussion The maximum fade time for all kit piece slots without indi vidual fade times
38. a BFD2 parameter has been mapped to a MIDI note or CC it is highlighted in yellow in the BFD2 parameter column Mapping an already mapped BFD2 parameter lf a BFD2 parameter is already mapped to a MIDI CC or note creating a new mapping for the parameter results in erasing the previous mapping 135 8 10 Mapping host automation to BFD2 controls To map host automation to BFD2 controls select MIDI note as the automation type Automation parameters table in host automation view When Host automation is selected as the automation type the automation source table switches to host automation mode It is com prised of two columns Auto ID There are 128 available host automation parameters with an ID from 0 127 Host automation parameters are listed in the table arranged numerically by automation IDs Parameter Mixer Chan Master Effect 3 Filter Mod Pitch lt em gt 0 Ooo moO ma When an mapping has been created the assigned BFD2 parameter is shown in this column When no mapping exists for a host automation parameter this column is blank Creating a host automation mapping 1 First make sure that Host automation is selected as the automation type 2 Find the BFD2 parameter you want to assign in the BFD2 parameters column 3 In the automation source table find the host automation parameter to which you want to map the BFD2 parameter 4 Drag and drop the BFD2 parameter from the BFD2 parameters
39. a click away The Undo button exists on the Groove page toolbar see section 6 3 It does not operate like the rest of the toolbar but tons for changing Edit modes and is not restricted to Editor functions virtually any action performed in the Groove page can be undone To see which action can be undone by clicking the Undo button move the mouse over the undo button the last action is shown in the context display in the BFD2 status bar Virtually any action can be undone so even if you load a new palette by accident feel free to undo it While you can set up any number of levels for the multiple level Undo function in the BFD2 Grooves preferences please note that having more levels of Undo available uses more RAM 4 5 Transport tempo and time signature These controls located in the BFD2 status bar are used for a variety of purposes when using the Grooves page JE re Ooo r t ft Tf fT T T T T Return Stop Play Record Loop Panic Beat light Tempo Time Playpack to start signature position Transport Play Use the Play button in the transport to start playback when using BFD2 as a standalone application When using BFD2 as a plugin it can be used while the host is stopped until it is started when playback restarts in sync with the host The Play button is primarily used with the Auto Play functions in BFD2 it is used to start playback of either the Drum Track or a Groove in the Palette It is also used in
40. and the wizard moves onto the next articulation if one exists and the whole process is repeated from stage 1 Otherwise the wizard exits and you are returned to the Kit page 46 If this mode is enabled the wizard continues to the next occupied kit piece slot after a kit piece is mapped This is repeated either until there are no more filled slots or until the end of the kit is reached The order of slots is dic tated by the slot numbers section 2 2 contains a summary of the slots in each kit size To map the whole kit click on the kick 1 slot slot 1 and enable the Next Slot mode setting This results in moving to the next kit piece after the current one has been fully mapped Next KP button If you do not want to map an articulation when in Next slot mode and there are no more articulations in the current kit piece but there are kit pieces loaded into slots after the current slot in the kit the Next button is replaced by the Next KP button click it to move onto the next kit piece Wait mode By default Wait mode is enabled meaning that the wizard waits indefinitely for you to play a MIDI note during stage 1 When Wait mode is disabled you are given a set amount of time 15 seconds by default to MIDI learn each articulation before the wizard moves onto the next one If no MIDI note is received within this time no assignment is made for that articulation The amount of time available for each articu
41. being set to ascending destinations of the same type i e either outputs or aux channels Rearranging channels on the mixer You may want to move channels around in the mixer in order to suit personal preference In order to do this click on a channel s selection bar and drag it left or right as desired Channel processing order There is one important caveat when rearranging channels The processing order in the mixer is defined from left to right You cannot route a channel s output or sends to another channel to its left It must always be to a channel on its right BFD2 does not allow you to move any channel that contains a valid routing to a position in the mixer that would break this rule The master chan nel for example must always be at the extreme right of the mixer and cannot be moved to any other position 61 Keyboard shortcuts for mixer operation BFD2 provides a number of keyboard shortcuts for mixer operation If you re using BFD2 as a plugin in a host you should be aware that some hosts take control of the keyboard and do not allow keyboard shortcuts to be routed to BFD2 The following shortcuts are available Previous channel Next channel Increase Gain t Decrease Gain Toggle Solo PAGE UP Toggle Mute PAGE DOWN Toggle Phase P Toggle Record enable R Delete channel DELETE Please note that as with any control in BFD2 you can hold down SHIFT to achieve fine control when manipulating controls suc
42. bleed controls in the Mic Tools panel part of the Mixer page s Utility panel Articulation controls BFD2 allows you to set up a number of parameters for each articulation in the selected kit piece Firstly select the articulation that you want to tweak using the selector or select All in order to affect all articulations in the selected kit piece Articulation selector The Articulation selector drop down menu is used to select which articulation in the current kit piece to adjust If you want to edit settings for all articulations Articulation in the kit piece select All in the menu selector Audition strip The Audition strip plays the selected articulation when clicked The velocity of the audition depends on where the strip is clicked low velocity layers are played towards the left of the strip with velocity increasing towards the right With All specified in the selector a preview of the main articulation is played Artic Trim With the Artic Trim control you can adjust individual articulations between levels of o0 to 12dB This is extremely useful when you want to adjust the relative levels of different open and closed hihat articulations for example The default is O dB Vel to Amp This setting makes the amplitude of an articulation quieter or louder depending on the incoming note velocity This occurs in addi tion to the different velocity layer samples being played over the veloci
43. button When you import a kit piece it is not loaded into the current slot it is added to the database It is visible in the kit piece chooser panel whenever the Type and Search criteria allow it so that it can be loaded like any other kit piece Progress bar After you click the Import button the progress bar updates to indicate the current progress on the import process When it reaches 100 the import process is complete 38 2 8 Kit page toolbar The toolbar on the left of the interface provides a number of functions in the Kit Display Select The Select tool is the default tool in the Kit Display It allows you to select kit piece slots by clicking on them You can also ALI click a kit piece slot in order to preview its main articulation hit or closed tip for hihats at a velocity of 95 If you prefer this audition function can operate in a similar way to the articulation Audition strip although restricted to the main articulation only Enable the Left right velocity scaled preview support setting in the BFD2 GUI preferences if you want the audition to work in this way If you enable the Select triggers preview setting in the BFD2 GUI preferences clicking a kit piece slot window rather than ALT clicking auditions it as well as selecting it Link This tool allows you to link two kit pieces together for layering purposes To link two kit pieces while in Link mode click and drag one of the kit pieces onto the
44. certain range For example if Low is set to 64 and High is set to 127 an incoming velocity of O produces an output velocity of 64 while an incoming velocity of 16 produces an output velolcity of 72 and so on Velocity Curve This parameter controls the velocity curve of triggered note events Clicking and dragging the parameter causes a small graph curve to appear and change shape The graph represents incoming velocity x axis against output velocity y axis Delete articulation Clicking this button while any articulation is selected removes the assignment from the key Variable articulation controls When any variable articulation is selected an extra set of controls are available e Selecting the variable tip articulation displays the variable hihat tip controls e Selecting the variable shank articulation displays the variable hihat shank controls e Selecting the variable snare articulation displays the variable snare controls For details on these controls see chapter 9 130 8 7 Introduction to BFD2 automation Overview BFD2 allows you to change most of its controls over time by using hardware controllers or messages from your host MIDI con tinuous controllers MIDI CCs MIDI notes and host automation parameters can be assigned to the available software controls MIDI CCs and host automation MIDI CCs and host automation both have their own set of advantages and disadvantages BFD2 supports both methods so it s enti
45. channel with the desired FX on them Create the required sends to the aux from each channel and set each send level as required If you only want to perform parallel processing on a single channel you can simply use the Mix control on the channel s FX Using Sidechaining Sidechaining is the use of one signal to control the behaviour of an amplitude sensitive processor that acts on another signal It is not heard in the output of the processor at all It is a common feature in compressors in order to compress one signal according to the amplitude of another BFD2 s mixer allows you to use any internal channel as a sidechain source for a compressor or gate inserted on any other chan nel In addition the sidechain is also available to feed the filter FM function in the Filter effect Setting up a sidechain To set up a channel as a sidechain source for a com pressor on another channel first set up a send to the channel that is going to be compressed and turn up the level of the send Then click the Sidechain button for the send in the Sends inspector This Send is now routed to the sidechain of the channel that you want to compress Now insert a compressor on the destination channel and click the SC button on the compressor interface The compressor now reacts to the sidechain signal rather than the actual signal in the channel EQ ing the sidechain d defau q defau A common problem when compressing is the existen
46. column to the desired host automation parameter ID in the automation source table Alternatively you can also select the desired host automation parameter in the automation source table and double click the desired parameter in the BFD2 parametercolumn Mapping indication in BFD2 parameter table lf a BFD2 parameter has been mapped to a host automation parameter it is highlighted in yellow in the BFD2 parameter column Mapping an already mapped BFD2 parameter lf a BFD2 parameter is already mapped to a host automation parameter creating a new mapping for the parameter results in erasing the previous mapping 136 chapter 09 ELECTRONIC DRUMS AND BFD2 9 1 Intoduction to using electronic drumkits with BFD2 BFD2 supports the use of electronic drumkits for triggering sounds Pre made maps are provided for most kits However if you want to customize the response or if you need to map a kit that isn t Supported in the provided presets this section explains how to best use BFD2 s mapping system for working with electronic kits Most triggers pads on electronic kits are fairly straightforward to map to BFD2 s sounds However the hihat requires more atten tion as does the snare if you want to utilize positional snare information for switching between the hit and half edge hit If your kit Supports grabbing a cymbal trigger to choke it BFD2 can support this too This chapter assumes that you are familiar with using t
47. context menu offers a number of useful functions for managing channel strips and provides access to Using the output the channel preset system See section 3 6 for more details routing selector 58 Controls indicators available in Regular view only Channel Image The channel image serves several purposes Firstly it makes it easier to visualize the purpose of each channel for kit piece direct channels the loaded kit piece is shown If a kit piece direct channel exists for which a kit piece is not yet loaded for example snare1 bleed channels when nothing has been loaded into the snare slot a generic image of a direct mic is shown The other channels show images of relevant mics or other studio equipment see section 3 3 for examples of the images shown for each type of channel Clicking the image results in the channel being selected Kit piece direct mic channels The channel image has two extra functions for kit piece direct channels e ALT clicking the image results in a preview of the kit piece s main articulation at a velocity of 95 FX slot selector e Double clicking an image brings up the kit piece chooser for that channel meaning that you can load kit pieces from the chooser panel without switching back to the Kit page first Sand level Note that you can also load kit pieces using the kit piece L quick load controls in the Kit Piece inspector part of the Mixer page s Utility panel source routing indica
48. decide you don t want to load a new preset click the Cancel button Keyboard operation You can navigate around the available presets with the cursor arrow keys The selected preset can be deleted from the database by pressing the DELETE key Load the selected preset by pressing the RETURN or ENTER key To exit the Preset chooser panel without loading anything press the ESC key 20 Photo amp Rating The large photo of the Preset showing a representation of the included kit pieces is espe cially useful when using List or Details View settings Above the photo is the star rating control with which you can rate the preset by clicking on one of the stars This is used as a favourites system when the Sorting type is set to Star rating Presets are shown in order of their rating This means that those with a higher rating are shown first When you set a preset s Star rating it is applied immediately to the BFD2 database 1 8 Saving BFD2 Presets To save the current state of BFD2 as a Preset use the Save BFD2 Preset func tion on the Control bar Save menu Save BFD2 Preset A system file save dialog is displayed prompting you to save the Preset to disk The suggested filename used for the Preset is that defined in the Preset name S kit box although you can type a new filename if you wish iliii jsa When you are happy with the filename and location hit ENTER or click the Save s
49. dropouts at lower latencies It is highly recommended to run the hard drive containing BFD2 s sounds from a separate bus to the audio interface Numerous options are available Cardbus or ExpressCard Firewire E SAITA cards are one option while USB2 hard drives or audio interfac es represent another solution Some laptops feature fast 7200 RPM internal drives in such cases running BFD2 s sounds from the internal drive is another potential option Recommended systems for low latency If you re serious about drumming with BFD you must assemble a system which can get down to very playable low latencies Au dio interfaces such as those by RME and Lynx can deliver latencies as low as 64 or 32 samples 1 5ms or 0 75ms at 44 1 kHz A PCI or PCI Express solution is recommended with CardBus and ExpressCard interfaces on laptops being of similar quality A Firewire interface on its own bus is the next best option in our experience An internal 7200 RPM drive for the sounds is preferable if this is not possible use an external drive on its own bus Firewire USB2 and E SATA are all potential options If you also use a good MIDI interface PCI PCI Express is better than USB and a fast computer you can achieve a very respon sive feel when playing BFD2 with e drums If it is not possible to assemble a system capable of stable low latency operation it may be best to record your performance while monitoring the sounds in your drum bra
50. e M S Room in BFD2 e Stereo room in most previous BFD libraries Amb3 e Room2 in BFD2 s library e PZM in most previous BFD2 libraries The signal from the stereo Overhead mic set above the kit The signal from the room mics BFD2 features an M S room mic set BFD2 s mixing engine decodes each M S re corded kit pieces on the voice level so you can mix and match kit pieces with previous BFD libraries most of which feature a stereo Room The signal from the third set of ambient mics The wide high placed Room2 mics in BFD2 and PZMs in previous libraries all tend to sound huge Direct mic channels mono Kick In Kick Out Snare Bottom Snare Top Snare Top2 Multi Primary direct and bleed channels The signal from the mic inside the kick drum The signal from the mic outside the kick drum The signal from the mic underneath the snare drum The signal from the first mic above the snare drum The signal from the second mic above the snare drum BFD2 s library is the first to contain this mic channel which does not exist in previous BFD libraries The signal from the direct mic for all Kit Pieces except kicks and snares This is usually empty for kicks and snares The kick and snare mics are used for all Kit Pieces as bleed signals are recorded through them A Kit Piece s own close mic d direct signal is known as the primary direct mic channel For a kick this is in the Kick In and Out mic channels an
51. ee save Key Automation Maps The Export Audio function performs an audio export of the Drum Track from the begin ning to the end of the last part on the track Optionally a tail at the end can be added in order to capture any lingering decays at the end The size of the export tail is defined in the BFD2 Grooves preferences Export settings The settings in the Export panel in the Mixer page are used for the export path file prefix and file format while the record enable buttons on each mixer channel are used to determine what channels are exported a separate audio file is generated for each mixer channel enabled for recording If you attempt to initiate an export before a valid export path has been set an error message appears to inform you of this fact and the operation is cancelled Set a record path in the Export panel in order to successfully perform the audio export If no channels are currently armed in the mixer BFD2 prompts if you want to arm all channels and continue If you only want to arm certain channels for export you must cancel the operation and arm the relevant channels in the Mixer page before attempt ing the export again 7 6 Combining playback methods Groove playback and MIDI triggering of articulations If you enable the Polyphonic mode setting in the BFD2 Session preferences BFD2 is able to play more than one Groove simulta neously This means that you can overlay additional Grooves via MIDI
52. exists on that key If you use an electronic drumkit that supports manual cymbal choking using polyphonic aftertouch poly pressure messages you can enable the Choke with aftertouch setting in the BFD2 MIDI Preferences Please note that aftertouch choking only works on cymbals All Articulations upwards All Articulations downwards These are used for mapping all articulations to consecutive keys going either up the keyboard from the selected key or down Variable tip hihat slot only Variable shank hihat slot only These articulations appear for hihats only Please see section 9 3 for more details Variable snare snares only This articulation appears for snares only Please see section 9 5 for more details 129 8 6 Mapping inspector When any MIDI key is selected by clicking on it or playing the note via MIDI as long as the Select keys with MIDI notes prefer ence is enabled the mapping inspector displays a number of settings for the key which can be applied to any of the articulations currently mapped to it Articulation list Selected key e Era Variable Variable Artics only aa 70 rticu lation controls Low amp High velocity Articulation list Each articulation that has been mapped to the key is shown in the articulation list Click any articulation to select it and edit its parameters Low amp High velocity These parameters allow you to proportionally scale incoming velocities over a
53. expand and collapse all Palettes in the listing Other elements within a Palette A saved Palette stores the entire state of the Grooves page In other words it contains the following e constituent Grooves e the selected Groove when the Palette was saved e settings for Default and individual Slot Groove Actions e Groove FX settings e settings in the Editor such as grid swing view settings etc e Auto Play settings e the contents of the Drum Track When you load a Palette all these elements are loaded with it overwriting the current state of the Groove page 78 Audition Preview buttons When a Palette in the listing is _ expanded to show its constituent eee Grooves by clicking the expand 32 BPM Funk HHI D collapse button to its left an extra 82 BPM_Funk_HH4 ce 2 column appears in the listing con z s2 000 s4 E taining an audition preview button 32 BEM Funk HHT ic FE for each Groove in the Palette 82 BPM_Funk_HH8 H 2 82 BPM_Funk_Inter e 2 These buttons allow you to audi 82 BPM_Funk_Intro cl 1 TTR tion a Palette s Grooves before manka o loading it 82 BPM_Funk_FBar3 Til E Click a Groove s audition preview esl Al button to start auditioning it Click T the button again to stop the audi Audition preview buttons tion or click another Groove s audition preview button Auditioned grooves play at the current tempo through currently loaded kit pieces Note that if
54. for a filename in Save Automation Map order to save the current articulation mappings as a BFD2 key map la a a Save Key Automation Maps Save location Save MIDI Event Log When you save your own key maps you are prompted by default to save them in the user level BFD2 folder at the following location Save Kit lt user location gt Maps f Save Mixer We recommend that you save your maps into this folder in order for them to be save Groove Palette visible in the keymap chooser panel Wherever you save a key map it is added to the BFD2 database It is very important to remember however that if it is removed from the database or if you trash and rebuild your database items not saved in the user location are not re scanned Key map files are saved with the bfd2map extension A default image file is saved with key maps Save Automation Map This function opens a system file save dialog prompting you for a filename in order to save the current automation settings as a BFD2 automation map Save Location The default save location for automation maps is the same as that for key maps lt user location gt Maps It is recommended that you save your automation maps into this folder in order for them to be visible in the keymap chooser pan el Wherever you save a map it is added to the BFD2 database It is very important to remember however that if it is removed from the database or if
55. gt Mixers Channels Paste Channel Mm Clear Channel Sends Remove Channel Remove All Unused Loading saving effect presets New Effect BFD2 s built in FX suite features its own preset system Please see section 3 7 for more details on using aera FX presets P d Paste Effect f Reset Effect These presets are not part of the BFD2 database They are stored in B Cia Effect lt user location gt Mixers Effects O D 51 3 3 Introduction to BFD2 mixer channels Channel views BFD2 features two distinct channel strip views Regular view This is the default channel strip view in BFD2 If the FX and Send slots are showing disable the FX Sends view button in the toolbar to switch to the Regular view Regular view displays a long throw fader and any essential additional controls such as mute solo Record enable phase flip and the channel context menu button El FX Sends view If the Regular view is currently displayed enable the FX Sends view button in the toolbar in order to switch to the FX Sends view This view consists of a smaller fader section and a readout of the 4 effect and send slots In addition aux channels and the master channel have a couple of advanced controls for ihi setting main input and sidechain trim This view is designed to allow you to see the FX and sends of more than one channel simultaneously If you do not need to do this you can stick to the Regular view although if you i need to use
56. height You can assign as many keys to variable tip or shank notes as you need However all variable tip notes share the same settings while all variable shank notes share another group of settings If you like you can lock the variable tip and variable shank set tings together if you don t need to adjust each of them independently There are also a number of important preferences that dictate hihat response see section 9 4 for details Important note BFD2 allows variable hihat control only for the hihat slot slot 3 You may load additional hihats in other slots and trigger their articulations directly with MIDI notes but variable hihat control is restricted to hihats loaded in the hihat slot only Assigning variable tip and variable shank articulations Any hihat note that your electronic drumkit brain transmits should be assigned to ee either a variable tip or variable shank articulation with one important exception E E Almost all brains send out a pedal note or foot chick sound when the hihat pedalis BES depressed fully This note should always be mapped to BFD2 s pedal articulation F80 S28 lt Hihat 1 4 S gt ogy The variable tip is used for the main surface or bow of the hihat which should be a used if you only have a single zone hihat trigger pad Tip refers to the fact that the 1 4 shank surface of the hihat is struck with the tip of the stick 0 S122 lt Snare Droo ia The variabl
57. help with BFD2 chapter 02 KIT PAGE building and adjusting your kit 2 1 Kit page overview 2 2 Kit Size e 10 piece kit e 18 piece kit e 32 piece kit e Switching kit sizes 27 27 28 28 28 30 31 31 32 33 33 33 36 36 37 37 37 38 38 38 38 39 39 39 39 39 40 40 40 40 41 42 42 43 43 45 45 45 45 45 46 46 47 47 48 48 48 49 49 51 51 51 51 52 52 52 2 3 Loading and saving in the Kit page e Loading in the Kit page e Saving in the Kit page 2 4 Loading and saving kits e Loading kits overview e Controls in the kit chooser panel e Saving kits 2 5 Kit display and kit piece slot windows e Kit display e Kit Piece Slot windows 2 6 Loading Kit Pieces e Overview e Controls in the kit piece chooser panel e Possible problems when loading e Building unorthodox kits 2 7 Importing your own sounds into BFD2 e Sample Import panel e Import settings e Photo settings e Velocity layers e Import amp Cancel e Progress bar 2 8 Kit page toolbar e Select e Link e Note Learn e Clear Kit 2 9 Kit piece inspector e Photo amp star rating e Kit piece quick load controls e Kit piece presets e Basic kit piece controls e Ambience sends e Advanced kit piece controls e Kit piece bleed controls e Articulation controls 2 10 Mini mixer e Mixer e Master Dynamics e Master Tuning e Humanize 2 11 MIDI Note Learn wizard e Initializing the MID
58. here Notes Any additional notes for the preset are shown here You can double click this field to edit and enter your own text Next Previous mixer preset Clicking these buttons steps through to the next or previous available preset They offer a quick way of cycling through presets with the minimum of effort Please note that there is no warning when switching presets 69 3 11 Audio Export panel The audio export panel panel is located in the Utility panel In order to display it the Utility panel needs to be visible click the Utility view switch if it is not currently visible Then click the Sends buiton at the top of the Utility panel BFD2 s audio export functions allow you to create convenient multi channel mixdowns from BFD2 without having to depend on your host s mixdown features which can often be quite limited You can record enable any mixer channel you wish to export as a discrete audio file Therefore you can export direct mic channels ambience buses aux channels and the master channel Export button Click the record enable button on any mixer that you want to export Export folder Sets the path folder location to which to write exported audio files It is recommended that you use a drive that is not used for BFD2 s audio data as it may not be possible to properly stream samples for playback while recording to the same drive File prefix The filename of each exported audio
59. impossible to get a symmetrical response that follows the stereo placement of a kick this is a very common technique so as not to interfere with a kit s panning To bleed or not to bleed In practical terms using bleed gives a more natural recorded drum sound as it always exists in real world recordings However artificial separation is an ideal situation mix engineers often use gates to eradicate bleed as much as possible You may find that bleed is more problematic on some kit pieces rather than others Therefore the possibility of controlling bleed for one or more kit pieces is provided in the Kit Piece Inspector If you re not interested in bleed at all and are only concerned with achieving separation of the different kit pieces you can eradi cate it completely by turning down the master kick and snare bleed controls in the Mic Tools panel in the BFD2 Mixer page Panning Don t be afraid to use mono when it comes to the ambient channels or panning the directs it can help the mix to sound bigger It s quite common to use a mono room signal with heavy compression for example Although the directs are panned by default in BFD2 to reflect the layout of the kit it can be a good idea to put the kick snare and hat in the centre of the stereo field this can give the drums more weight presence and impact It s also wise not to go overboard on panning toms and cymbals The default pan positions in BFD2 are to match up with the posi
60. in order to bring up the kit piece chooser for that slot meaning that you don t need to switch to the Kit page in order to do so Some kit piece lanes may not be seen with certain View selector settings See the View controls sub section below for more details on these settings The kit piece lane shows all events for the kit piece in the current Groove Expanding a kit piece lane to show its articulation lanes To the left of the kit piece name is the expand collapse button O65 AAN Ree See Click the button to expand the kit piece lane to show each articulation lane within it In collapsed mode a single lane is displayed for the kit piece showing events for all articulations this is called the kit piece lane While in this mode clicking the expand collapse button results in a a separate lane being displayed for each articulation within the kit piece The articulation lanes show all events for that articulation in the current Groove Brady Snare gai f iki nf il j ry ij il Hit Ts ip amp i gt Ka Drag a _ _ _ Rim Rim shot I JSS babs sss A T Side stick _ Bei EEREN wD _ Articulation lanes 99 A single lane is always shown for each articulation regardless of whether you have mapped the articulation to a MIDI key or not If an articulation does not exist in the slot s currently loaded kit piece its name is gre
61. initialized state default settings although FX and sends are not affected Clear channel FX This function removes all FX currently inserted on the channel Clear channel sends This function removes any send settings on the channel It does not appear on the master channel s context menu as it does not possess any sends Remove channel This function appears only when applicable It allows you to remove aux channels and direct or ambience channels that are not being used by loaded kit pieces or by bleed signals from other kit pieces Remove all unused Unlike the other functions on the channel context menu Remove all unused does not apply only to the current channel It re moves all currently unused channels in the mixer this includes direct and ambience channels that are not being used by loaded kit pieces or by bleed signals from other kit pieces as well as aux channels that are not output or send destinations from any channels 62 Signal Routing indicators In order to make it easier to visualize output send and sidechain routings BFD2 features routing overlay indicators to graphically represent current signal routings By default these routing indicators are turned off Click the Signal button in the mixer toolbar in order to enable them Output routing indicators Moving the mouse cursor over the Output Routing selector for a channel displays a red ar row from it to the destination channel Send and sid
62. is divided into 4 zones for each band each high lighted in a different colour corresponding to the colour of each band s standard controls on the interface With a band highlighted click and drag up down to adjust the band s gain and left right to adjust its frequency For the two Mid bands clicking and dragging up down while holding down the ALT key allows you to adjust the band s Q Filter The Filter effect provides non resonant high pass and low pass filters for broad tonal shap ing of signals It can be used to roll off the low end in Overhead and Room buses or to remove ultra low frequencies from kick drums espcially when low shelving EQ is applied HP Freq The high pass filter removes frequencies below the specified frequency which can be set within a range between 20hz and 500hz LP Freq The low pass filter removes frequencies above the specified frequency which can be set within a range of 35 Hz to 3 kHz Power buttons Each filter features a power button when it is turned on the filter is enabled and when it is turned off the filter is bypassed 167 Filter Mod This is a state variable self oscillating multimode filter with a response of 12 db per octave I default It has a built in envelope follower to modulate the filters cutoff frequency relative to the input This stage is modelled on an analog full wave rectified envelope follower Additionally the filter frequency can be modulated at au
63. is ticked BFD2 adds your BFD 1 x data path and imports all the kits into the BFD2 database If BFD2 detects a BFD1 instal lation on your system this checkbox is ticked by default I like to use tool tips Ticking this checkbox results in tool tips being displayed when the mouse cursor is held over a control for approx 1 second If you want to ad just the time it takes for tool tips to appear you must edit the Tool tip appear time setting directly in the BFD2 GUI preferences 22 When moving a control I like to drag up and down around circular Setting this item to up and down requires vertical mouse movement to adjust circular knobs in BFD2 while setting it to around circular requires circular mouse movement The preference that this item affects Circular knob movement is located in the BFD2 GUI preferences My main host application is BFD2 Standalone various plugin hosts This item affects the 2 octave numbering and 1 octave numbering settings in the BFD2 GUI preferences If you select the BFD2 standalone here the 2 octave system of note numbering is used If you choose one of the other hosts in the list the note num bering preferences are set accordingly lam a keyboard finger drummer e drummer drum programmer use a various MIDI controller hardware keymaps These items in the wizard specify how you are going to control BFD2 Depending on the setting specified for the firs
64. is very useful programming velocity ramps If one or more events are selected the velocity stalks of selected events are highlighted with others greyed out With a selection active drawing on the Velocity lane only affects selected events Velocity show hide This button toggles the Velocity lane in the display If you don t need the functionality of the velocity lane instead just relying on the shad ing of events to discern their velocity you can hide the Velocity lane to achieve more space for the Editor Grid As BFD2 provides the Velocity tool for adjusting velocities of individual events the Velocity lane is not essential for many operations View controls View selector You can choose which kit pieces appear in the Editor by using the View Selector Artics This is the default view mode In this mode only articulations used in the Groove are shown in the Editor This is the most compact view and saves having to scroll through a large number of event lanes when editing If you are using this mode and require a kit piece articulation which hasn t yet been used in the Groove switch to Groove or Kit view to make your initial edits and then switch back to Artics view Groove When this view is selected only the kit pieces used in the current Groove are shown If you are using this mode and require a kit piece that hasn t yet been used in the Groove switch to Kit or All view
65. it Managing FX with the Effect context menu Clicking the effect menu button makes the effect context menu appear This menu can also be accessed by right clicking anywhere on an effect s interface New effect This is a sub menu containing a list of BFD2 FX letting you load a new effect in place of that currently in the slot This is espe cially useful if you re using the Regular mixer channel view which does not show the standard channel effect slots which allow you to load FX The following FX are available Gai Filter Mod Cut Effect ain ilter Mo TW oe EQ Drive COPY Effect Comp Chan Bitcrusher fee Paste Effect Comp Bus RingMod fee Reset Effect Delay Freqshift yf Clear Effect Filter TinCanVerb Me Load Preset Flanger Noise Gate eee Chorus See chapter 12 in particular sections 12 3 to 12 6 for details on using each effect Copy effect This function copies the current effect and its settings to the clipboard Paste effect This function pastes any effect and its settings from the clipboard to the current effect slot Reset effect Clicking this function resets the current effect to its default settings Clear effect This function removes the effect from the slot Load preset Clicking this item makes a system file open dialog appear allowing you to load previously saved preset files for the effect You can also use the preset browser in order to quickly browse through available presets Save pr
66. keeps looping while you edit Clicking on another Palette slot that contains a Groove causes it to start playing and stops the original Groove Note that this oc curs regardless of whether Polyphonic mode is enabled in the Session preferences The transition follows the relevant Start and End Groove Actions as normal This is the default sub mode for the Palette Auto Play mode Groove In this sub mode you can specify a specific Groove to play when the transport is started The Groove is specified via an accom panying setting in the preferences Palette Auto Play Groove by setting the MIDI note of the desired Groove slot Random In this sub mode a random Groove from the Palette is started when the transport is started Drum Track f B BPM Honk H Hi Choosing the Drum Track Auto Play mode allows you to assemble a sequence of Grooves within BFD2 itself and play it back in sync with your host when running BFD2 as a plugin This feature is very useful if you use the standalone version of BFD2 as a live drum accompaniment tool you can put together a whole song s worth of drums with as many changes as you like and manipulate each part in the Editor You may even find that you prefer BFD2 s drum editing environment to that in your host and choose to construct your projects drum parts within BFD2 The state of the Drum Track is saved with Palettes and BFD2 Presets making it easy to quickly load up a whole song s worth of dr
67. kicks snares percussion The minimum fade time for the hihat slot The maximum fade time for the hihat slot The choke fade time applied to previous hihat sounds when a closed tip hihat is triggered The choke fade time applied to previous hihat sounds when a pedal hihat is triggered The minimum fade time for the tom slots The maximum fade time for the tom slots The minimum fade time for cymbal slots The maximum fade time for cymbal slots The choke fade time for manual choking a cymbal using the slot choke articulation or using poly pressure mes sages sent out by electronic drumkits The Detail settings allow you to set the level of velocity layer detail for each kit piece class kicks snares hihats toms cymbals and percussion These settings operate relative to the Max velocity layers setting in other words the lower detail levels proportionally reduce the number of layers specified in this setting Velocity layers are selected at proportional intervals over the velocity range so you still get the benefits of BFD2 s natural variations in kit piece timbre and dynamics only with less resolution over the velocity range Four detail levels are available Minimal Only one velocity layer is loaded for each articulation in the kit piece class The Vel to Amp setting for each loaded articulation is automatically set to 100 in order to scale the volume over the velocity range Small BFD2 loads appr
68. learn function in the status bar Virtually all BFD2 faders knobs and buttons can be assigned to MIDI quickly and intuitively by using the controller learn function in the BFD2 Status bar This function is covered in section 1 5 Automation mapping page The automation mapping page gives you a complete overview of all MIDI assignments as well as the ability to assign controls manually to MIDI CCs MIDI notes and host automation parameters While you can assign MIDI CCs and notes to BFD2 controls via the controller learn function in the status bar the automation mapping page is the only area in BFD2 that allows you to assign host automation parameters to the software controls Multiple mappings BFD2 allows you to assign any one software parameter to two possible automation parameters 1 ONE MIDI CC or MIDI note 2 ONE host automation parameter It is inadvisable to send MIDI and host automation values at the same time because the BFD2 parameter would keep jumping between values sent by the two sets of messages Setting a unique MIDI channel for MIDI automation You can specify a separate MIDI channel for MIDI automation events by using the Controller MIDI channel setting in the BFD2 Session preferences This is useful because if you want to assign a lot of buttons to MIDI notes for example you may run out of notes because they are already used by articulation assignments and Grooves although you can as discussed elsewhere assig
69. more top mic channel than bottom For a crunchier sound use more bottom snare which lets through more of the actual snare wire resulting in more top end crack and sizzle A lot of the apparent top end crack of a snare also comes through the overheads as well as the bottom snare channel Damping If a snare sounds too ringy use BFD2 s damping functions to control its decay Introducing damping can radically alter the charac ter and feel of a snare Hihats EQ Rolling off the low end on the hihats is very useful It removes a slightly gongy element to some hats which can often be undesir able Cutting the low end in this way also helps hihats to sit better in the mix Accentuating the frequencies around 1 3 kHz tends to make the stick aspect of the sound more pronounced while boosting above this range especially at 5 10 kHz results in more of the classic hihat sizzle 177 Dynamics While compression can tame hats and balance the levels of different hihat articulations remember that it s always nice to retain a good amount of dynamics for the hihat as this can contribute a lot to the feel of a groove Therefore try not to over compress hihat channels You can of course adjust the levels of individual hihat articulations in the kit piece inspector something which is sometimes vital as EQ ing in particular can pronounce the energy of non closed articulations Toms EQ The bass energy of toms tend
70. name as the Bundle Check to see that the Bundle loads properly in BFD if you re not sure 3 in the BFD2 Data preferences click the Scan data paths for new files button 4 if the Grooves correspond to the BFD 1 5 keymap set the Import MIDI map in the BFD2 Grooves preferences to use the BFD 1 5 keymap provided with BFD2 If your Grooves are created for a different keymap you ll need to make a suitable new BFD2 keymap see chapter 8 for details of how to do this The Palette and Groove choosers should now show the bundles and MIDI grooves which are ready to load Both Groove and Fill Bundles are shown in the chooser Assembling Palettes from BFD1 5 bundles Groove Bundle sets generally consist of one or two Groove Bundles and an accompanying Fill Bundle each consisting of up to 12 MIDI files In order to assemble these into a single BFD2 Palette proceed as follows 1 Using the Palette chooser load the first Groove Bundle When loading a Bundle in this way the Grooves are placed into as cending slots starting at C5 2 Using the Groove chooser on a suitable Groove slot in the Palette with the Show Palettes button enabled load all the Grooves contained within any other Groove and Fill Bundles in the set Use the multiple selection capability in the chooser in order to accomplish this 3 If the set contains Fills select them in the Palette and click the Fill button in the Slot Groove Actions area These are now desig nated as Fi
71. needs such as when using sidechains with certain FX To create an Aux channel click the Add Aux button A new aux channel strip appears in the mixer and is available as an destination for custom ambience routing in the kit piece inspector and also as an output or send destination on suitable mixer channels To be able to create an output or send routing to an aux channel the source channel must be on the left of the destination aux channel If you select multiple channels in the mixer and then click the Add Aux button while holding down the ALT key an aux channel is created and the output routings of the selected channels are set to this new aux channel Aux channels can be hidden by deactivating the Aux mixer view switch in the mixer toolbar To reveal them again activate the button By default aux channels are added to the mixer as stereo channels They can be switched to mono using the mono stereo switch on the Aux channel strip In FX Sends view Aux channels have a couple of extra controls for the overall level of incoming input sig nals and sidechain signals These are useful if you have several sources fed into a single input and need MIER IBMI EIR to adjust their overall level instead of adjusting the send level for each source sialo Master Unused aux channels Like direct and ambience channels an aux channel can be in an unused state This means that it is nota Aux channels destination for any output or sen
72. of the scrollbars in order to view all the available Presets The List and Details settings result in faster operation due to the fact that images are not the right side of the panel This setting is recalled between sessions Its state is stored in the BFD2 preferences therefore if you re initialize your BFD2 preferences this setting is returned to the default Standard size Sorting With this drop down menu you can sort Presets either by Name or Star rating Rating the Presets in the database and sorting the listing by Star rating can make it easier to find your favourite Presets This setting is recalled between sessions Its state is stored in the BFD2 preferences therefore if you re initialize your BFD2 preferences this setting is returned to the default sorting by Name Search The Preset chooser panel includes a search facility in order to narrow down the amount of Presets shown in the listing Delete Preset from database Clicking this button removes the selected preset from the BFD2 database This feature is provided if you find you have too many presets and you want to get rid of those which may not be to your taste making those you do like easier to find in the Preset chooser You are asked for confirmation before you can continue If you choose to remove a user preset from the database you are also asked if you want to remove the preset files from disk
73. position marker when pressing the Return to start button on the transport This means that playback next starts from the start marker point You can press the Return to start button during playback which causes the playback position to a a e t jump to the insert marker without interrupting playback When running BFD2 as a plugin in a host the Drum Track playback position always starts in sync with the host position You can click the Stop or Return to start buttons on BFD2 s transport during playback in order to disconnect the synchronization between host and plugin Changing the Start marker position To change the position of the start marker click the desired position in the Track ruler Loop start and end markers Looped playback only When the Loop button is enabled on the BFD2 transport the Loop indicators appear on the Drum Track ruler When the position marker reaches the end loop indicator playback loops back to the position specified by the start loop indicator Click and drag the start and end loop indicators by clicking and dragging them left and right along the ruler Zoom in out The zoom in out buttons at the bottom right of the Drum Track display control the horizontal zoom level of the Drum Track You can also use the mousewheel while holding down the ALT key to change the zoom level Scrollbar If the zoom level results in part of the Drum Track not being visible use the scrollbar to change the visible ar
74. removed Show Hide Inspectors Palette and info inspectors visibility By default the Groove and Palette info inspectors are not Key shown as they share screen space with the Palette Click the labels Show Hide Inspectors button to reveal them Click the but Slot Fill ton again to hide them and devote all available space to the Groove Actions button Palette You can freely adjust the visible Palette and info inspector areas by clicking the border between them and dragging up down See section 5 8 for more information about the Palette and Groove info inspectors 71 5 2 Loading Palettes To load a Palette bring up the Palette chooser using one of the following methods ge Load BFD2 Preset 1 Click the Load button on the BFD2 Control bar and click on Load Palette from the Load menu that Load Palette appears Load Groove hs 2 If the current Groove slot is empty click the shortcut to the Load Palette function that is shown in the editor area Load Kit Load Mier Load Key Map Load Automation Map Palette chooser The main area of the Palette Chooser shows a listing of the available Palettes in the BFD2 database Use the scrollbar to browse through all available Palettes Delete Palette from database Category su y e nfo filters pay Info columns e 80 BPM_Nu Metal Jock 80 Partido Alto YVaa 30 Samba Reggae er a 82 BPM_Funk Y x 82 Son
75. section 2 8 for more information on using the Vel Rnd parameter for articulations All Hihats variable The All Hihats variable setting provides a quick way of turning a set of regular hihat articulations into a variable hihat setup It works by changing all hihat articulation mappings with the exception of the pedal articulation to variable equivalents See section 9 3 for more details of this function Retrig threshold This setting defines a period of time after each received MIDI note within which further received notes are ignored This setting is useful if you own a triggering system prone to cross talk and double triggering The value is set in seconds The default value is 0 050 50 milliseconds Hihat reopen thresh Hihat Trans time Hihat tip tighten base Hihat tip tighten range Hihat shank tighten base Hihat shank tighten range These settings are related mostly to controlling hihats from electronic drum systems See section 9 4 for a guide to setting these preferences However even if you are not using an electronic drum system you can make closed tip and shank hihat articulations sound tighter by setting the Hihat tip tighten base and Hihat shank tighten base preferences as required Vel to Amp default amount This value specifies the default amount set for the Vel to Amp parameter for each articulation in each loaded kit piece Firstly this setting is useful when using lower detail levels for exam
76. selected right mouse button tool is highlighted by the small LED to the button tool top right of each toolbar button You can also use keyboard shortcuts to select the left and right mouse button tools See section 6 4 for details By default both mouse buttons are set to the Select tool Hearing events during editing e Undo button With the Preview events during editing setting enabled in the Grooves preferences the relevant articulation is heard when entering notes selecting and moving notes altering their velocity and unmuting them Select tool Clicking on an event with the Select tool selects it Holding down SHIFT while clicking on another event adds it to the selection and SHIFT clicking on an event which is already selected deselects it Dragging the cursor from an empty area on the grid creates a selection of any notes enclosed by the resulting selection box Holding down SHIFT while dragging a selection box inverts the selection status of any events within it Creating multiple event selections is useful in applying other tools to several events at once You can select all events in the current Groove using the Edit menu or the CTRL A Windows or COMMAND A Mac keyboard shortcut See section 6 4 for further details e Moving events With the Select tool you can change the position of selected events by clicking and dragging them left or right If the Snap function is engaged moved events are snapped to the curre
77. size This drop down menu selects the size of the key maps shown in chooser panel listing A range of settings are available including text only displays Larger sizes result in larger pho tos but requires more use of the scrollbars in order to view all the available items The List and Details settings result in faster operation due to the fact that images are not displayed You can still see a photo for each key map by selecting it its details are displayed in the Info area This setting is recalled between sessions Its state is stored in the BFD2 preferences therefore if you re initialize your BFD2 preferences this setting is returned to the default Standard size Search The key map chooser panel includes a search facility in order to narrow down the amount of kit pieces shown in the listing Delete key map from database Clicking this button removes the selected key map from the BFD2 database This feature is provided if you find you have too many maps in the list and you want to get rid of those which may not suit your needs You are asked for confirmation before you can continue You can bring removed maps back by trashing and rebuilding your database If you choose to remove a user key map from the database you are also asked if you want to remove the map files from disk if you click Yes the key map file and its associated photo are deleted from the lt user location gt BFD2 Maps folder
78. snares with the snare line from _ another Groove Note that using this function always results in replacing the kit piece element of the current Groove it is never overlaid even when Polyphonic mode is _ f w82 BPM Funk HH4 enabled 82 BPM Funk HH3 Here the 82 BPM Funk HH6 Groove is playing with the snare Expanded kit piece elements are also used in replacing or merging parts in the cur element from the HH5 Groove rently edited Groove with those from others This feature is covered in section 6 5 Previewing individual elements of one Groove over another snare Click the expand collapse button again to collapse the Groove to its normal state Auto Play and transport controls By enabling the Auto Play function further ways of playing Grooves are possible You can set a certain Groove a random Groove or the currently selected Groove to play when your host sequencer starts Alternatively BFD2 s transport controls replace the host transport when the host is stopped or when using the BFD2 standalone application B2 BPM Hunk HHI Auto Play also lets you use the Drum Track feature which allows you to lay out a full drum performance by sequencing Grooves from the Palette See chapter 7 for further details on the Auto Play functions Please note that as long as Polyphonic mode is enabled in the BFD2 Session preferences you can still trigger additional Grooves manually via MIDI over the top of Grooves tr
79. switches the send on lit and off unlit The cur rent state is shown on the button Send From You can route a send from any of 3 source points in the chan nel signal path Pre FX pre fader The signal is sent from the point in the signal path before the E Post FX slots This point is also pre fader Therefore it reaches the destination without being processed by the FX and is not affected by any level adjustment via the channel s level fader Send Send From Post FX pre fader Power The signal is sent from the point in the signal path after the FX but before the fader The sent signal reaches the destination after being processed by the channel s FX slots but is not affected by any level adjustment via the channel s level fader Post fader The signal is sent from the point in the signal path after the channel s level fader This means that the sent signal reaches its des tination after being processed by the whole channel the FX slots and the level fader This is the default setting for the Send From parameter Send To Select the send destination from this drop down menu You can cre ate a send to any available aux channel or to the master channel as a sidechain as long as the destination channel is to the right of the source channel see the Channel processing order sub section in sec tion 3 6 Main Sidechain selector You can choose to route the send signal to either the main input for
80. tempo mode the delay is synced to BFD2 s tempo It is possible to adjust the Time parameter smoothly in realtime without suffering glitching like many digital delays The delayed signal simply changes pitch smoothly towards the new delay time in a similar way to an analog BBD bucket bridge delay BPM mode When the Sync parameter is set to BPM the delay time is set in tempo based values Possible values range from 64th note to 2 bars including dotted and triplet variations the latter being especially useful for classic shuffle grooves using simple 4 note input Seconds mode In this mode the delay time is set as an absolute time value ranging from 31ms to 4 seconds Feedback This control sets the amount of delay regenerations caused by feeding the delayed signal back into the input Higher values feed the delayed signal back in at a higher amplitude leading to more regenerations of the input signal Settings of 100 lead to in definite regenerations until the value is reduced and with good use of the built in filtering can result in classic psychedelic dubby analog delay effects Swing The BFD2 delay features 2 taps which are played at the same time with the swing control at the centre position By turning down the Swing control you can move the left tap before the right tap up to a distance of half the delay time By turn ing up the Swing control the right tap is moved up to a distance of half the delay time
81. that intelligent use of different velocities and accenting is an important element of groove and can contribute to swing like effects even with tightly quantized patterns Try making a straight closed hihat pattern quantized to 1 16th notes with each note at a velocity of 100 When this pattern is played back it sounds pretty rigid and robotic Now select every off beat 16th note and reduce its velocity to around 50 When this pattern is played it offers a much more inter esting sense of groove without any timing changes having been appliled Soft velocities are good for anything gentle and acoustic such as mellow jazz soul country and blues while high velocities are great for really rocking out The level of velocity layer detail in BFD2 gives you a lot of room for variation and accenting hits allowing deep complexity and dynamic expression When combined with all the other functions in BFD2 such as processing and articulation velocity control the creative possibilities are immense Try applying heavy compression to these low velocity hits while adding a liberal amount of Vel to Damp velocity to damping in the kit piece inspector for further dimensions Dynamics controls The Dynamics controls are valuable tools to get the most out of BFD2 s high detail levels Don t confuse these with dynamics processing such as compression or gating The BFD2 Dynamics controls scale incoming note velocities up or down This allows you
82. the Remove all unused function on the channel context menu BFD2 also asks you if you want to remove unused channels when the Reset mixer function is used Ambience channels Ambience channels appear in the mixer whenever a kit piece is loaded into any slot They can be hidden by deactivating the Ambience mixer view switch To reveal them again activate the button There are three types of ambience channel in the BFD2 audio architecture OverHead Stereo overhead mics in front of the kit Room BFD2 features a Mid Side Room set located between the overheads and the main room mics This captures the space of the room in a very useful way making it possible to expand the stereo image or reduce it to true mono with very natural sounding results The Mid Side decoding is done at the voice level so if you re using sounds from other BFD libraries in BFD2 normal stereo Room channels can happily co exist with BFD2 Mid Side Room channels in the Room ambience channel Amb3 The Amb3 bus is a combination of the third stereo ambience channel on all kit pieces BFD2 features a second set of room mics much further back than the Mid Side Room set raised sie sial sig approximately 4 5m above the floor This set of mics captures the size of the AIR Studios room with exceptional clarity and power Previous BFD libraries features a set of PZM boundary mics on the floor on either side of the kit Ambience cha
83. the Save Mixer function on the Control bar Save menu shows a system Save dialog allowing you to save the current mixer to any location Save BFD Preset Save location When you save your own Mixer presets you are prompted by default to save Save Mixer them in the user level BFD2 folder as follows lt user location gt Mixers Save Kit We recommend that you save your kits into this folder in order for them to be Save Groove Palette visible in the mixer preset chooser panel and the mixer preset panel in the Utility Save Key Map panel Save Automation Map Save Key Automation Maps Wherever you save the mixer it is added to the BFD2 database and shown in the panels used to load mixers It is very important to remember however that if it is removed from the database and you trash and rebuild your database items not saved in the recommended user location are not re scanned Wherever you save the preset it is added to the BFD2 database It is very important to remember however that if it is removed from the database or if you trash and rebuild your database items not saved in the user location are not re scanned Varying channels between mixer presets When loading a new mixer preset only settings relevant to the current kit are applied If any direct channels exist in a mixer preset for kit piece slots that are currently empty they are shown on the mixer but are shown in an unused state
84. the case adjust the transition point between closed and 1 4 open so that it is at or below 90 and move the other sliders to appropriate points over the rest of the available range moving down towards 0 You can use the MIDI event log to examine the range of values transmitted by your hihat pedal You may also be able to adjust this range of the MIDI CC in your drum brain All Hihats variable setting This setting located in the BFD2 Session preferences represents a quick way of changing a set of regular hihat articulations into a variable hihat setup It works by changing all hihat articulation mappings with the exception of the pedal articulation to variable equivalents using a single preference check box To illustrate this using the Roland TD 20 example Roland note MIDI note note no BFD2 default All hihats variable mapping enabled Open Bow A 1 46 open tip variable tip Closed Bow F 1 42 closed tip variable tip Open Edge DO 26 open shank variable shank Closed Edge A 1 22 closed shank variable shank Pedal G 1 44 pedal pedal In the table above the column to the extreme right shows the effective mappings with the setting enabled The original mappings are not changed at all and you can return to normal by disabling the preference While the preference is enabled hihat articulations display the relevant variable hihat controls in the Advanced mapping settings display instead of the standard settings so you c
85. the controller learn context menu Et Eea ear automaton Clear automation Drea A tb This function clears the control s current automation mapping If the parameter has not yet been mapped this function is greyed out on the menu Context info display The context info display provides information about the control currently under the mouse cursor Parameter names and values are shown While a control is being adjusted the context info display remains locked to the parameter until the mouse button is released showing the value as it changes Transport The transport controls are used in conjunction with BFD2 s Groove engine Please see section 4 5 I lt E p 6 for more details about the transport buttons 17 Rude Solo light The Rude Solo indicator is always lit whenever one or more channels are soloed in the BFD2 mixer You can ALIT click this light in order to un solo all channels currently in a solo state Beat light This indicator flashes on every beat when BFD2 s Groove engine is playing Q Tempo When using BFD2 as a standalone application you can enter a tempo for the Groove Engine by double clicking the Tempo indicator Simply type a new tempo and hit ENTER You can also click and drag this control up and down to adjust the tempo When running BFD2 as a plugin the Tempo indicator is not editable because BFD2 is locked to the host tempo Time signature Similarly to the tempo yo
86. the defined Groove length recording continues with the length of the Groove increasing until the Stop button is pressed When recording is stopped the Groove length is set automatically to accomodate the recorded events Loop record mode By enabling the Loop button on the BFD2 transport you can record in loop mode This means that when the defined end of the Groove is reached the record position returns to the start of the Groove Therefore you can keep overdubbing elements until you press the Stop button to terminate recording Loop commit record mode Normally clicking Undo after stopping recording would undo all events recorded during that take However in loop commit record mode BFD2 sets undo points by committing any recorded events at the end of each bar After recording you can keep clicking the Undo button to regressively undo the events recorded during each loop cycle in the take You can even use the Undo button without leaving record mode Try assigning the Undo button to a suitable MIDI note in the automation map Loop record commit mode is enabled in the BFD2 Grooves preferences Metronome button When the Metronome button in the Editor is enabled a click is heard on every beat when recording Optionally you can also hear the metronome while playing back Grooves There are a number of different available metronome sounds All these behaviours are controlled in the BFD2 Grooves preferences Record lead
87. the destination channel or to its sidechain input If it is sent to the sidechain the signal is not processed through the channel but instead is used for sidechain enabled FX There is one exception the EQ effect is capable of processing the sidechain for reasons which are discussed in the Using sidechain ing sub section below Send level This fader sets the send level from the channel The send level can also be set by clicking and dragging the send slot in the channel strip Send indicators If the Sends inspector is currently displayed moving the mouse cursor over one of the selected channel s send slots highlights its settings in the inspector Like wise moving the mouse cursor over a send s settings in the inspector highlights the relevant slot in the chan nel The BFD2 mixer also provides overlaid signal routing graphics showing send and sidechain routings See section 3 6 for more details on these indicators 66 Using sends for parallel processing Parallel processing for multiple channels is the main reason for using sends There are a variety of situations when you might want to use parallel processing For example you may want to send a small amount of the hihat and snare channels to a reverb or flanger on an aux channel or compress all the kick channels through a compressor while also leaving the original signals in the mix These kinds of methods are commonly used in drum mixing Set up an aux
88. their full decay is complete Please note that Offline mode is non realtime and should only be used during offline mixdown or rendering in your Sequencer if it even offers this feature Do not leave the Offline switch enabled during ordinary playback If your Sequencer only provides realtime bouncing facilities a good example is Pro Tools you should leave Offline mode turned off at all times Controller learn l i l nO Learn The controller learn function gives you a quick method of assigning BFD2 controls to MIDI continuous controllers MIDI CCs and even to MIDI notes so that you can use physical keys knobs faders or other controllers to control BFD2 con trols such as knobs faders and buttons Using controller learn I Zikin Ride K 20 ad Default 1 When the controller learn button is enabled an overlay appears on the interface with all MIDI controllable parameters high lighted in green 2 Click the desired automatable control and then do one of the following e move the physical knob fader or other controller to assign a MIDI CC e play a MIDI key to assign the note this is especially useful for buttons 3 The assignment is made and the assigned note or MIDI CC number is overlaid on the control Please see section 8 8 for more details on automation of BFD2 parameters Controller learn context menu While you are in controller learn mode right click on any assignable control to display t Masta IES
89. this button reverts to the factory default settings for Session MIDI preferences Notes MIDI channel Grooves MIDI channel Controller MIDI channel These settings specify the MIDI channels on which BFD2 re ceives MIDI data for the following purposes e triggering articulations with MIDI notes e playing Grooves with MIDI notes e automating BFD2 controls with MIDI CCs and MIDI notes By default all of these are set to Omni which means that articulation keymaps Groove notes and MIDI automation receive on all MIDI channels It is very likely that you will start to run out of MIDI notes in particular if you have large complex kits lots of Grooves or lots of MIDI note automation If this is the case you can make BFD2 receive MIDI data on different channels for each of these purposes If you want to change any of these 3 settings it is not advisable to leave any others with an Omni setting You should set each to a specific MIDI channel even if you want two of them to share a channel Send MIDI Out MIDI Out channel These settings relate to BFD2 s MIDI Out function which outputs events from the Groove engine see section 7 7 for further details of using this feature 150 Session Playback preferences Revert to factory defaults Clicking this button reverts to the factory defaults for MIDI session preferences Auto fill period This setting defines how often fills are triggered when using the Auto fill function Set the nu
90. this means you may need to adjust the input and output levels when changing ratios Input amp Output This control varies the input level going into the compressor Once the input level has reached the internal threshold compression begins When this happens use the Output control to turn down the increased input The Input control ranges from 20 tp 40 dB while the Output control ranges from 40 dB to 20 dB Attack The Attack control has a an arbitrary range of 0 to 10 which equates to a real world range between 0 02 ms and 0 8 ms Release The Release control has a an arbitrary range of 0 to 10 which equates to a range between 50ms and 1 1 seconds Ratio Ratios available are 4 1 8 1 12 1 20 1 and Nuke which is an emulation of the all buttons in mode on a classic limiting ampli fier design It results in a particularly brutal type of compression Comp Bus This compressor is based on a classic bus compressor design from the centre section of a well known British large format mixing console It is most commonly used to add glue and power to a drum bus However it also works very well as a channel compressor in its own right offering a different flavour of compression compared to the Comp Chan Attack Six attack times are available 0 1 ms 0 3 ms 1 ms 3 ms 10 ms 30 ms Release Five release settings are available 0 1 ms 0 3 ms 0 6 ms 1 2 ms and Auto Ratio Three ratio settings are
91. to change the dynamics of the playing in real time The Master Dynamics control is particularly useful especially if you assign a MIDI controller to it for realtime automation Pro gram a drum track as normal then record yourself riding the Master Dynamics control over its duration with a MIDI controller Pull it down slightly for the verses and perhaps towards the end of the bar leading up to each chorus start to pull it up to give the drums more intensity Each Kit Piece slot has a Dynamics control too so you can adjust the intensity of each part of the kit independently You may be surprised how many different permutations of drum sounds you can achieve with a single pattern and the Dynamics controls 160 11 3 Using articulations effectively The various articulations are a very important aspect of BFD2 and making intelligent use of them can contribute to the realism of your drum tracks Articulations such as snare drags offer quick access to elements of a drum performance which are not always straightforward to program or play Other articulations represent different ways of playing a Kit Piece Kicks Kicks are typically recorded with a snare present meaning that it also contains the sound of the snare wire resonating when the kick is hit However some kicks also offer a no snare hit which does not contain the snare rattle due to the snare drum being removed Snares BFD2 s snares generally contain a hit a
92. to make your initial edits and then switch back to Groove view Kit Selecting Kit shows all kit pieces which have actually been loaded into their slots All When All is selected all 32 available kit piece slots are represented in the Editor regardless of whether they are loaded It is not especially recommended to edit Grooves in this way with required kit pieces not loaded as it does not show the possible articulations that might be available when a kit piece is loaded into an unused slot However it is provided so that you can double click the greyed out kit piece name to launch the kit piece chooser for that slot saving you from having to switch to the Kit page to load a kit piece Expand AIll Collapse All The Expand All and Collapse All buttons offer a quick way of expanding and collapsing all kit pieces to show or hide their individual articulation lanes 101 Zoom and scroll controls mi aes i n Doaa Pt TF T afd ti noo es J k3 Hi Rogers XPS Kick om Ui i gi jk ti Hit MIs a0 an Bih aa J am Brady Snare MIS a5 pa m rA al Bos or nes Hihat Trad MIS im f Threeq 3 4 tip MIS Vertical H scrollbar Closed Closed Tip MES ClosedS Closed shani M E H sar item iii Horizontal Zoom in out scrollbar Zoom in out The zoom in out buttons at the bottom right of th
93. to stick to pre defined manufacturer based kits Most drummers regularly mix and match parts of the kit for different musical needs and it takes a matter of seconds in BFD2 Having said that there is absolutely nothing wrong with finding a kit that works for you and sticking to it There are infinite ways in which to shape a single kit to sound good in any type of context Likewise there is no need to stick to the same library when building a kit Although the various expansion packs are recorded in different rooms to the original library there is no reason why they can t sound good in the mix together 11 2 Using Velocity layers The importance of utilising BFD2 s velocity layers A very easy mistake to make with BFD2 is to use maximum velocities all the time When you do this in effect the drummer is playing with maximum force all the time something that does not happen often in real life As a consequence the drum part sounds robotic and machinegun like A drum kit is a massively expressive instrument it sounds very different when played with soft hits low velocities than when it is played with brutal force high velocities The BFD2 library has up to 96 velocity layers What this means is that the drums are recorded being struck by up to 96 levels of intensity It s vital to make good use of these velocity layers in order to achieve realistic drumming Deploying velocity layers effectively It is vitally important to remember
94. vs MIDI triggering MIDI Triggering BFD2 s Grooves can be triggered with MIDI notes by default playing while the note is held down Optionally you can enable Latching mode in the Grooves preferences which toggles playback of a Groove when its MIDI note is played As described in chapter 5 a Groove s playback behaviour when it is started and when it ends are configurable Using these methods it is possible to construct drum parts on the fly by playing MIDI notes Start and end behaviours can be set to keep certain Grooves playing or playback moving to other Grooves firing off fills at opportune moments and so on You can record these MIDI notes in your host sequencer when running BFD2 as a plugin or simply use BFD as a live jamming tool if you re a guitarist it s a good idea to use a MIDI footswitch board to switch to fills and different sections It s also possible to use Palette slots preview buttons to jam Grooves live although this doesn t allow as much hands on freedom as using a dedicated MIDI controller See chapter 5 especially sections 5 4 5 5 and 5 6 for more details on using Grooves in the above ways Auto Play BFD2 s Groove engine features several Auto Play modes which allow you to use BFD2 as more of a tradi tional drum machine or auto accompaniment module When an Auto Play mode is enabled the Groove engine starts playing lt P e rl automatically when you start your host sequenc
95. when using the Drum Track Auto play mode e The current position in the Groove when recording events in real time via MIDI 4 6 Using the Groove Engine BFD2 features a number of different ways of playing Grooves These are described in more detail in sections 5 4 and 7 1 Playing Grooves with MIDI notes Each slot in the Palette containing a Groove is assigned to a MIDI note Play a Groove s MIDI key in order to play it In normal mode keep the note held down for as long as you need it to play In Latching mode enabled in the BFD2 Session preferences press the note once to start playback and again to stop it Using each Groove s preview buttons Each Palette slot features a Preview button which starts and stops playback in the same way as playing a MIDI key when in Latching mode If desired preview behaviour can be changed so that playback only occurs while the mouse is held down on the Preview button Using Auto Play features BFD2 features a number of Auto Play modes which play Grooves when the BFD2 transport is used to start playback or when your host sequencer transport is started This method of operation makes BFD2 behave like a synced drum machine or auto ac companiment module 76 chapter 05 GROOVES PAGE pari 1 palettes grooves and fills Default Groove Actions 5 1 An Introduction to the Palette Auto Fill The Palette is central to the Groove engine It consists of 128 button slots each correspondi
96. while BFD2 is already playing back Grooves in Auto Play mode creating layered drum patterns on the fly Hints for polyphonic Groove playback When layering Grooves together polyphonically it is very easy for them to become extremely busy It can also cause a lot more disk streaming and resource load for your machine to deal with You may also encounter somewhat unnatural kit piece choking behaviour a prime example is when combining hihat parts from different Grooves Therefore it s a good idea to use the mute and solo controls in the Editor to isolate kit pieces in Grooves you want to overlay onto those already playing It can also be a good idea to mute out certain parts from Grooves playing via Auto Play For example use the Editor mute and solo controls to isolate Grooves that don t contain any snare crash and tom events and play these in the Drum Track Play another set of Grooves via MIDI that contain snare crash and tom events Therefore over a set bed of kick and hihat pat terns you can create new hybrid Grooves in real time you ll need a host if you want to record this kind of Groove performance jamming 118 7 7 Using BFD2 s MIDI Out In compatible hosts you can use the output of the BFD2 plugin s Groove engine as a MIDI input stream to trigger other instru ments on entirely different MIDI tracks Currently the only plugin format that supports this feature is VST and even then only in some hosts
97. wish you can save them in any other folder within the Grooves folder It is recommended that you save Grooves within the user Grooves location in save Ki order for them to be visible in the Groove chooser panel Gave Mixer Wherever you save a Groove it is added to the BFD2 database It is very im Gave Key Map portant to remember however that if it is removed from the database or if you Save Automation Map trash and rebuild your database items not saved in the user location are not re scanned Save Key Automation Maps The information specified in the Groove info inspector is saved with Grooves Additionally their Library field is set to User Naming the saved Groove file The current name of the Groove as defined in the Groove Info inspector is the default filename shown Either stick with this or type a different filename then hit ENTER or click the Save button in order to save the Groove If you type a new filename to replace the default filename shown BFD2 asks you if you want to change the name stored in the Groove s Name field The Name field is used to label the Groove in BFD2 s database so setting it properly is important for relo cating Grooves in future BFD2 s Groove format When you save a Groove in this way it is saved in BFD2 s proprietary Groove format this is not a MIDI file The reason for this is that Grooves contain events related directly to BFD2 s articulations mean
98. 11 112 112 112 112 114 114 114 115 116 116 116 117 118 118 118 118 118 118 119 119 119 119 120 120 120 120 120 120 121 121 122 123 123 124 124 124 124 124 6 6 Recording Grooves via MIDI e MIDI Mappings e Initiating recording e Recording modes e Metronome button e Record lead in 6 7 Groove FX panel e Show Hide advanced Groove FX e Groove FX power e Apply Groove e Apply All e Quantize effect e Double Half time effect e Simplify effect e Dynamics effect e Swing effect e Humanize effects e Humanize Velocity e Humanize Timing chapter 07 GROOVES PAGE part 3 auto play drum track and other ways of using grooves 7 1 Auto Play mode e Auto Play vs MIDI triggering e Auto Play modes 7 2 Drum Track Introduction e Enabling the Drum Track e Drum Track synchronization 7 3 Drum Track display 7 4 Working with the Drum Track e Adding parts to the Drum Track e Manipulating Parts on the Drum Track e Part context menu 7 5 Loading saving and exporting the Drum Track e Saving and loading Drum Track contents e Exporting the Drum track as MIDI e Exporting the Drum track as audio 7 6 Combining playback methods e Groove playback and MIDI triggering of articulations 7 7 Using BFD2 s MIDI Out e Setting up the MIDI output function e Using the MIDI output as a MIDI input in your host e Latency of the MIDI Out chapter 08 MAPPING PAGE key and automat
99. 2 66 plus a small overhead for BFD2 s engine CPU and hard disk performance meters The 3 horizontal meters in the status bar provide a perform ance guage for several aspects of BFD2 s system resource usage iii iin e Synihesis CPU Annnnnnnnnnnnnnnnnonnnnanannananaaonaanrannnnnit Mixer CPU ULLLLLLLELLLLELELELLLLLLLLLLLLLLLL LLL LLL LLL e Hard disk load Synthesis engine CPU usage The synthesis engine is involved in receiving MIDI input or generating Groove engine events and playing back the relevant articu lations Mixer engine CPU usage The mixer engine processes all routing mixing and FX functions in BFD2 Hard disk load This meter indicates the intensity of hard disk resource usage Do not be alarmed if this meter reaches high values as your machine may well be able to handle a large amount of disk usage It is intended as an indicator of the amount of hard disk activity that is occurring If your machine cannot handle the amount of disk usage required the side effects are usually clearly audible tails may be cut or intermittent and audio dropouts or other artifacts may occur Offline switch This switch is intended for use with hosts that provide an offline non realtime bounce or mixdown facility When the Of Ore fline switch is on BFD2 waits for all data to be properly delivered from the hard disk before allowing the host to continue ensuring that sounds are not cut off before
100. 7 148 149 150 150 151 152 152 152 152 153 153 154 154 155 156 157 158 158 159 159 159 160 160 160 160 160 160 161 161 161 161 161 162 162 162 162 162 163 163 163 163 9 5 Positional snare control e Variable snare controls 9 6 Controlling cymbals chapter 10 BFD2 PREFERENCES customizing BFD2 10 1 Preferences page overview 10 2 Data preferences e Preference Options e Data Path e Startup 10 3 Groove preferences e Show Groove Session preferences e MIDI Import e Editor Preferences e Metronome 10 4 Session preferences e Session MIDI prefereces e Session Playback preferences 10 5 MIDI preferences e MIDI Channels e MIDI Input Transformations e MIDI display e Key Mapping preferences e MIDI Learn Note Wizard preferences 10 6 Engine preferences e Streaming Engine e Synth options e Fade preferences e Detail 10 7 GUI preferences e Control behaviour e Mixer GUI Options e Kit Page e Keyboard Shortcuts Chapter 11 PROGRAMMING TIPS 11 1 Building the kit 11 2 Using Velocity layers e The importance of utilising BFD2 s velocity layers e Deploying velocity layers effectively e Dynamics controls 11 3 Using articulations effectively 11 3 Damping tuning and tightening e Damping kicks snares and toms e Tightening closed hihats e Tuning the kit 11 4 Layering e Introduction to layering e Simple layering using the Link function e L
101. BFD2 Load menu in the control bar You can load kit piece presets via the kit piece preset loading controls located in the kit piece inspector BFD2 Presets section 1 7 You can also load BFD2 Presets using the Load menu on the BFD2 Control bar Presets contain a snapshot of the entire state of BFD2 In the Preset chooser you can load any or all of the following Load Ki e Kit kit pieces and kit piece setups Load Mixer e Mixer Load Palette e Groove Palette Load Key Map Keymap Load Automation Map e Automation map e Session preferences Rather than be able to load default kits mixer presets Grooves and mappings when the software is launched BFD2 instead only allows you to set up a default Preset to load whenever it is launched This is to avoid having too many default settings specified and also due to the sheer variety of possible kit mixer and mapping setups that might conflict with each other Saving in the Kit page You can save the following using the Save menu Save BFD2 Preset Kits section 2 4 Kit piece presets section 2 9 save Ki Save Kit piece Preset BFD2 Presets section 1 8 Gave Mixer Save Groove Palette Save Key Map save Automation Map save Key Automation Maps 2 2 4 Loading and saving kits Loading kits overview Load Kit To load a kit click the Load button in the BFD Control bar and click on Load Kit from the Load m
102. Compress This control reduces the range of dynamic variation in the playing Grooves Turning it all the way to the right makes all events play at the maximum velocity 127 assuming that other Groove FX that affect event velocity are inactive Do not confuse this with the audio compressors in BFD2 s Mixer page which alter the dynamics of audio signals The Compress effect in the Groove FX is an event velocity compressor which is more akin to telling a drummer to use less intense accenting or at extreme settings to play every hit at exactly the same force Weight The Weight control allows you to scale up or down the velocity of playing Groove events this is like asking a drummer to play more softly or harder overall It is useful as a makeup velocity gain control when used in conjunction with the Compress control It works in a similar way to the Master Dynamics control elsewhere in BFD2 although it applies only to the Groove engine Nor mal triggering of articlulations via MIDI is unaffected 110 Swing effect The Swing effect applies a variable amount of non destructive swing to playing Groove events A number of timing grids are available with variable amounts of swing This is a non destructive Swing function as opposed to destructively quantizing events to a swung grid in the Editor Functions Also within the Groove FX section do not confuse the Swing effect with the Q Swing parameter in the Quantize effect T
103. D2 covering everything from use of mic channels to the built in FX suite Mixing advice These sections give you pointers on mixing from using BFD2 s built in control over mic channels bleed and panning to routing functions external processing and understanding how to mix each part of the kit Please take the advice for what it is a useful starting point if you re inexperienced with mixing drums It s not intended as gospel or a Set of rules There are no rules if you have your own ideas about your sound we encourage you to experiment and be creative 12 1 Mixing basics How to approach mic channels panning gain EQ and compression 12 6 Mixing each part of the kit Some helpful pointers on using EQ and other processing on various parts of the kit 12 7 Routing scenarios A guide to using BFD2 s routing functions for three common scenarios creating a sub mix achieving mic channel separation over separate outputs and creating a send to an external reverb 12 8 External processing More creative advice on using external processing to take your drum sounds even further BFD2 FX guide The BFD2 FX all contain a number of common controls located at the top of each effect s interface See section 3 7 for more details about these controls as well as for information on launching and managing effects in your mixes The guide in this chapter contains suggested uses for common controls where particularly applicable such a
104. FD2 63 BPM Funk 63 0 4 4 Funk PFET BFD2 OutDub 4 64 0 4 4 Reggae HETET BFD2 oS a som aia ii SS Si a ners You can sort Palettes in the listing by name tempo or rating by clicking the relevant column header Click a header again to toggle between ascending and descending arrangement These information categories are also shown for a Palette s constituent Grooves if it is expanded by clicking the expand collapse button to its left Note that you can only sort Palettes by clicking the Name Tempo and Rating column headers 79 Category filters 3 category filters are available to narrow down the Groove listing in order to make it easier to find what you need Each filter can be set to one of the following categories e Library e Genre e BPM range e Author e Time signature e Star rating By default these are turned off as each filter is set to all Search function The Palette chooser s Search functions allow you to further narrow a Roe down the number of Palettes in the listing within the bounds defined by the three category filters Type in the Search text box to search for Palettes using one or more keywords Name Author Library and Genre information fields are searched These information fields are set using the Palette Info Inspector before saving a Palette to disk Delete Palette from Database Clicking this button with a Palette selected removes it from the database Please note that no Palette
105. Grooves with MIDI notes Once a Groove is loaded into a slot you can trigger the slot s MIDI key in order to play the Groove When the note is released playback of the Groove stops The Groove in the Palette s F 3 slot plays while an F 3 note is played into BFD2 E 82 BPM Funk g 32 BPM Funk Inte i g2 BPM 32 BPM Funk i g2 BPM Fi 82 BPM Funk 82 BPM Fi i g2 BPI Funk O89 BPM Funk o2 BPM Funk i x E _E E ag BPH Fur m 82 BPM Funk 32 BPM Funk 82 BPM Funk RAS Funk 2 BPM Funk rae BPM Funk Groove playback occurs while the key is held down and stops when it is released The slot s key label turns light blue while the Groove plays and its playback indicator lights up These indicators are also used as preview buttons see below l I I i i 7 q g 5 i j _ E E E I H H p g p E F Y Y Y ka a T kd ki Y Y k ka T Start and End Groove Actions The way in which a Groove starts and what happens when it ends are defined by Groove Actions A Groove s Start action dictates whether it starts playing immediately or at the start of the next beat or bar There are a variety of possible End actions including playing the current Groove again or moving onto another even though the input MIDI note has not changed You can set up default behaviours for all slots Start and End Groove Actions and customize individual slots to behav
106. I learn function in the status bar e Automation mapping page e Multiple mappings e Setting a unique MIDI channel for MIDI automation e Automation view interface 8 8 Mapping MIDI CCs to BFD2 controls e Automation source table in MIDI CC view e Mapping indication in BFD2 parameter table e Mapping an already mapped BFD2 parameter 8 9 Mapping MIDI notes to BFD2 controls e Automation parameters table in MIDI note view e Creating a MIDI note mapping e Mapping indication in BFD2 parameter table e Mapping an already mapped BFD2 parameter 8 10 Mapping host automation to BFD2 controls e Automation parameters table in host automation view e Creating a host automation mapping e Mapping indication in BFD2 parameter table e Mapping an already mapped BFD2 parameter chapter 09 ELECTRONIC DRUMS amp BFD2 9 1 Intoduction to using electronic kits with BFD2 e How electronic drumkits work e Cross talk between triggers and zones e Double triggering setting the Retrigger threshold e Latency 9 2 Simple hihat control e Advantages and disadvantages of non variable hihat control 9 3 Variable hihat control e Overview e Assigning variable tip and variable shank articulations e Assigning the hihat height pedal MIDI CC e Customizing hihat pedal response e All Hihats variable setting 9 4 Other settings related to hihat control e Preferences e Kit piece Inspector 144 144 144 145 145 146 146 146 146 147 147 14
107. I learn wizard e Next slot mode e Wait mode chapter 03 MIXER PAGE engineering your drum sound 3 1 Mixer page overview e How to approach mixing 3 2 Loading and Saving in the Mixer page e Loading mixer presets e Saving Mixer presets e Varying channels between mixer presets e Loading saving channel presets e Loading saving effect presets 3 3 Introduction to BFD2 mixer channels e Channel views e Types of channel strips in BFD2 55 55 55 55 55 55 56 57 57 59 59 61 61 61 61 62 62 63 64 64 64 65 65 66 66 66 67 67 68 68 68 68 69 70 72 72 72 72 73 74 75 75 75 76 76 76 76 76 T7 77 77 Vi 78 78 80 3 4 Mixer toolbar and utility panel e Reset Mixer e Add Aux e Remove Aux e FX Power e Mixer view switches e Utility Panel 3 5 Mixer channel controls and indicators e Controls indicators in Regular and FX Sends views e Controls indicators available in Regular view only e Controls indicators available in FX Send view only 3 6 Using the mixer e Selecting channels e Rearranging channels on the mixer e Channel processing order e Keyboard shortcuts for mixer operation e Channel context menu e Signal Routing indicators 3 7 Using FX e The FX rack e Basic FX controls e Managing FX with the Effect context menu e Swapping and copying FX between slots 3 8 Using Sends and Sidechains e Sends panel e Send indicators e Using sends for parallel processing e Using
108. Palettes in future BFD2 Palette format When you save a Palette the entire state of the Groove page is saved with it In other words it contains the following e constituent Grooves e the currently selected Groove e settings for Default and individual Slot Groove Actions e Groove FX settings e settings in the Editor such as grid swing view settings etc e Auto Play settings e the contents of the Drum Track When reloaded a Palette overwrites all current settings in the Groove page If your Groove Palette is made for a certain kit mixer and keymap setup it is recommended that you save a BFD2 Preset for easy recall this saves the entire state of BFD2 to one file 96 chapter 06 GROOVES PAGE part 2 editing recording and groove FX 6 1 Introduction to the Editor The BFD2 Groove Editor provides a complete integrated editing environment for modifying the BFD2 grooves or for creating your own The Editor shows the contents of the Groove in the currently selected slot Editor interface overview o XPAnSi Q Bekaa BFD2 gen AIRS Ki RA a cot L lt gt geile Reece toFi 3 1 16 Note Y ORRIN 22 Pu Funk Fase C 4 Cie BPMFunK BSH 82 BPM_Funk Fert i T oa r gt T ire 3 5 cere G pr F A O g 54282 BPM_Funk_Intro i G83 nter z i mg ii id ii i alin td eae TF l ClosedS Closed shani viviviviviviviviviviviviviy
109. Please see section 5 6 for more details on making these settings Moving Grooves m You can move selections up or down the Palette via drag amp drop If you move a rm single Groove from one slot to a slot containing an existing Groove the Grooves are 5 swapped between slots When you move multiple Grooves they are placed on sequential Groove slots going up from the slot on which they were dropped If any other Grooves already exist within this sequence of slots they are swapped 4 a BPM Fill 4 into the original slot of the Groove which replaces it pi Sr 29 BPM FBard Da 82 BPM EEE Copying Grooves 4 oa _ _ If you hold down the ALT key while you drag amp drop the selection is copied any D89 BPH FBari Grooves that already exist in the destination slots are over written Please note that if you move or copy an arbitrary multiple selection in other words the selected Grooves are not all in neighbouring slots to each other the moved or ce BPM Funk Intro copied Grooves are placed on neighbouring slots to each other GH3 ES BPM Funk Inter ce APM Funk HH Saving and exporting Grooves 82 BPM Funk HH You can save or export a selection of one or more Grooves See section 5 8 for Fa 29 BPM Funk HHE details v se c Moving a selection of 2 Grooves to new slots L Ld L C Ld C Ld L Ld Ld Ld La La Ld Ld e Editing Grooves When a single Groove is selected it is shown in the Editor which
110. a drop down menu A setting of 16384 or 32768 is fine for most systems while very fast newer machines may be able to run at 4096 or 8192 You should try to use the low est setting possible on your system Stream buffer The Stream buffer is the size in sample frames of the buffers of data being streamed into RAM from the hard disk for each voice Generally hard drives are more efficient at reading fewer large chunks of data than many smaller chunks However a larger Stream buffer uses more RAM and may be inefficient if not all the data is used such as when notes are choked Settings of 4096 8192 16384 32768 and 65536 samples are possible selectable via a drop down menu Settings of 8192 16384 or 32768 are fine for most systems you should try to use the lowest setting possible on your system If you set a value that is too low for your system to handle you are likely to hear dropouts or other audio artifacts Max cache buffers This setting represents the maximum number of disk streaming buffers cached in RAM If the same velocity layer is triggered repeatedly it is possible to avoid reading from the disk by reusing the disk streaming buffers with the same data This param eter determines how much of your RAM you want to set aside in the hope of acheiving such reuse If you have even a moderate amount of dynamics in the performance or if you are using Humanize velocity or Anti machinegun mode you may find that not much reuse occu
111. aded This is useful if for example BFD2 is playing a MIDI sequence or Groove and you want to repeatedly change kit pieces until you find what you need Clicking the Sticky button saves you from having to keep opening the slot s chooser panel Target indicator The target indicator displays information about the destination kit piece slot Target Slot slot number Each kit piece slot is numbered see section 2 2 for information on kit piece slot numbering for each of the 3 available kit sizes in BFD2 Target Suggested Class This is the suggested kit piece type for the destination slot number Nevertheless you can as already mentioned load any type of kit piece into any slot Currently in Slot The name of the kit piece currently loaded into the slot If no kit piece is currently loaded into the slot Empty slot is shown 34 Import Clicking this button opens the sample import panel BFD2 allows you to create single articulation mono or stereo kit pieces with multiple velocity layers from a set of one of more samples See section 2 7 for a full guide to using this feature Load Cancel buttons To load the currently selected kit piece click the Load button You can also double click any kit piece in the listing in order to load it If you change your mind and decide you don t want to load a new kit piece into the slot click the Cancel button Keyboard operation You can navigate around the a
112. ally designed to load hihats and there is no real reason to load any other type of kit piece into this slot If you have an electronic drumkit you should be aware that the Hihat slot is the only slot that supports variable hihat control 2 Grooves Even though Groove events do not rely on articulations being mapped they are nevertheless usually intended for a certain type of kit piece articulation In the vast majority of cases Grooves are designed for kits that follow suggested kit piece slot uses How ever you may sometimes come across Grooves that come with a BFD2 preset specifically designed for them Like articulation mappings Groove events fall back intelligently to suitable articulations in the loaded kit piece so this can be good for experimentation Please bear in mind however that a Groove simply may not make sense when played with a complete ly different type of kit composition Solution save BFD2 Presets Because of the large number of variables when building unconventional kits it is recommended that after you have set up the kit and mixer the way you want it mapped the available articulations as required and so on you should save a BFD2 Preset using the Save menu on the BFD2 Control bar This function saves the entire state of BFD2 and therefore saves all current BFD2 set tings It is much more convenient to save a BFD2 Preset file instead of having to save Kit Mixer and MIDI presets that correspond to one another Wh
113. an customize hihat response as you would when dealing with variable tip and variable shank articulations 14 9 4 Other settings related to hihat control Preferences Hihat reopen threshold Most drum brains constantly send out hihat pedal movement MIDI CC messages while the pedal is moved One of the few brains that does not operate in this manner is the Roland TD20 which only sends out hihat pedal CC messages during and very close to a hihat trigger When brains constantly send out the hihat pedal CC potential problems are created with BFD2 s transmuting features such as turning a closed hat into an open hat when the pedal is moved up very shortly after a closed hat trigger If CC messages are sent continuously the transmuting would always be active which is not desirable The HH reopen thresh parameter sets a time limit defined in musical notes after a hihat trigger for transmuting to occur if the pedal is moved It is set at 1 64 note by default which is optimal for most situations However if you need to adjust this response you can de crease it to 1 128 note or increase it up to a maximum of 1 4 6 note Retrigger threshold As mentioned in section 9 1 the Retrig Threshold setting exists to combat double triggering problems Hihats can be especially prone to spewing out lots of notes especially dual zone triggers Increasing the Retrig threshold may help in overcoming such problems Hihat transition fade tim
114. annels These are shortcuts to the actual ambience channels that exist in the main Mixer page Note that unlike the Direct fader they do not represent the virtual mic buses for ambience types Since these are shortcuts to the main mixer s ambience channels they do not affect ambience signals that have been custom routed to aux channels For example if you route a kit piece s Room signal to an aux channel the Room fader in the Mini mixer does not affect this signal Mini mixer controls Level fader This fader sets the gain of the channel It includes momentary peak level indicators as well as red clip indicators click these to clear their status Meter The stereo meters provide visual feedback for the level of each channel Mute amp Solo Each channel can be muted or soloed These mute and solo buttons are extensions to the Mixer page s mute and solo controls and operate in the same domain For example soloing the Direct channel in the Mini mixer results in soloing all direct channels in the main BFD2 mixer Master Dynamics The Master Dynamics control adjusts the dynamics of the whole kit relative to the individual kit piece Dynamics controls in the kit piece inspector This control effectively makes the drummer play the whole kit more quietly or more loudly Master Tuning This control adjusts the tuning of the whole kit relative to the individual kit piece Tune controls in the kit piece inspector This con
115. anning of the left and right pitch modulated signals 175 RingMod A ring modulator multiplies two signals together giving you the sum and the difference between them and the output The RingMod in BFD2 has an internal oscillator that provides one of the signals the other being the drum sound passing through it This effect is great for radical timbral changes for more experimental sounding mixes Mode Changes the waveshape of the internal oscillator which is multiplied with the audio input to the effect Sine Triangle Saw Square and Parabolic oscillator shapes are available as well as white or pink noise Pitch This control adjusts the pitch of the internal oscillator The range of this control provides a huge variety of effects Drive This control introduces an adjustable amount of distortion on the input signal overdriving the signal in this way changes the waveshape of the input leading to further variations in the resulting effect Frequency shifter Not to be confused with a pitch shifter a frequency shifter works in a similar way by chang ing the frequency of the sound passing through it However unlike a pitch shifter the result ing signal does not result in a harmonic series Pitch The Pitch control adjusts the amount of frequency shifting and is represented in semitones You can shift the input signal s frequencies up or down by up to 36 semitones 3 octaves Amp The Amp control adjus
116. are warned that parts on the Drum Track will be affected you can cancel the operation at this point or choose to go ahead with it If you do clear the Groove the part on the Drum Track remains but it does not play anything until a new Groove is created or loaded into the slot If you load a new Groove into the C5 slot the new Groove is played by the part that still exists on the Drum Track Default and Slot Groove Actions are ignored Parts on the Drum Track do not follow the Default and Slot Groove Actions of their original Grooves Any structuring of Parts over time must be explicitly created in the track itself Only one Part can be played on the Drum Track at any one time The Drum Track has a single layer it does not permit any type of layering of multiple Parts on top of each other Only one Part can be playing on the Drum Track at once Manipulating Parts on the Drum Track Selecting Parts Click on a Part to select it Additional Parts can be selected by shift clicking Several adjacent Parts can be selected by clicking on the song background and drawing a selection box over the desired Parts The currently selected Parts are highlighted 116 Moving selected Parts To move Parts on the Track lane select one or more parts and then drag them along the Track lane The posi Lio m ag i PE EIE i i tion at which they will be dropped is shown by the insert k lt lt naman BEEPER PE KE marker Release the mouse bu
117. ariable zone slider for the Variable Tip articulation see section 9 3 lf your drum brain sends out a pedal note when the hihat pedal is fully depressed D Drum and V Drum brains fall into this cat egory then you should disable this setting Auto splash event When using an electronic drumkit with variable hihat controller enabling this setting causes BFD2 to generate a hihat splash sound when the hihat pedal is closed and opened in very quick succession Choke with aftertouch Enable this option in order to make BFD respond to polyphonic pressure aftertouch signals for choking cymbals This method of cymbal choking is commonly implemented in electronic drum brains such as those in V Drum and D Drum systems MIDI display 2 octave naming 1 octave naming Some sequencers and MIDI controller devices use an octave numbering system which begins at C 2 rather than CO while some others use C 1 as the lowest key These settings allow you to set the note numbering convention according to your own preference The 2 octave numbering set ting is enabled by default due to the fact that it seems to be the most common system in the major sequencing hosts 152 Key Mapping preferences These settings concern the behaviour of the MIDI page Prompt for Choke note overwrite With this setting enabled attempting to map a slot Choke articulation to a key already containing other articulations results in a warning and request for confirmation
118. arn mode With the Learn mode button enabled sending a MIDI CC or playing a MIDI note causes the relevant CC or note to become se lected in the automation source table The automation type must be set to the relevant type of control for this function to work in other words if the automation type is set to MIDI CCs playing a MIDI note does not change the selection and vice versa Delete selected mapping When a MIDI CC note or host automation parameter is selected in the automation source table clicking this button results in the mapping being cleared This button has no effect if the selected automation source is not mapped to a BFD2 control 133 8 8 Mapping MIDI CCs to BFD2 controls To map MIDI continuous controllers CCs to BFD2 controls select MIDI CC as the automation type Automation source table in MIDI CC view When MIDI CCs is selected as the automation type the automa tion source table switches to MIDI CC mode It is comprised of three columns CC ID There are 128 available CCs per MIDI channel in the MIDI specifica tion with an ID from 0 127 MIDI CCs are listed in the table arranged numerically by their IDs CC Name Many CCs are commonly associated with a more meaningful name which is listed in this column Parameter When a mapping has been created the assigned BFD2 parameter is shown in this column When no mapping exists for a CC this column is blank Mode This column a
119. asonable to expect yourself to program drums that you can only hear in your head The more you practice drum programming techniques the more skills you learn A good way to transcribe a pattern is to import a looping segment of a song into a track on your sequencer While looping the part program the drum sounds until it sounds right then mute the loop Whatever remains should be a reasonable approximation of the drums Another valuable resource for study is BFD2 s library of Grooves Even if the patterns in the Groove library aren t your cup of tea you can study them as MIDI parts in your sequencer to see how a drummer pushes and pulls against the grid of hard beat divi sions It s also a good idea to look at the event velocities to get a feel for how accenting and velocity variation can help the feel of a drum pattern If you like the feel of a Groove or a Fill but not the actual pattern it s very easy to to create new patterns by moving notes up and down to different kit piece articulations in your sequencer s piano roll or in BFD2 s Groove editor Many sequencers also contain tools for groove quantizing extracting the feel from a MIDI part such as an exported Groove and using it as a quantize tem plate for other MIDI parts See your sequencing host s manual for details of such features 163 chapter 12 MIXING AND EFFECTS USAGE Overview The aim of this chapter is to help you approach mixing with BF
120. available 2 1 4 1 and 10 1 Threshold Unlike the channel compressor the buss compressor allows you to adjust the threshold which represents the input level at which the compressor starts to react Make up gain This control allows you to increase the output gain after the compressor circuit has applied gain reduction to the input signal Analog limit This button applies analog non linearities to the input to the compressor s amplitude detection circuit while not affecting the input signal itself This results in a different character to the processing the compression effect is more transparent on attacks 170 Noise Gate default A noise gate is a type of dynamics processor that mutes or attenuates the input signal until I y cpu0 0 e A S aa its amplitude exceeds an adjustable threshold level at which time the gate opens to allow z audio through at its actual level They are often used during drum mixing in order to isolate drums within signals containing bleed or spill from other drums Another common use is to reduce the decay of toms and kicks Noise gates are often referred to simply as gates While BFD2 contains bleed in the kick and snare channels it can easily be turned off rather than having to use gates to minimize bleed Likewise the decay of kit pieces can be adjusted using the damping controls in the kit piece inspector However using gates can be good for creative effects or simply for recreati
121. ave Kit piece Preset button Save Mixer Save Groowe Palette Save Key Map Save Automation Map Save Key Automation Maps Save location When you save your own Presets you are prompted by default to save them in the user level BFD2 folder as follows lt user location gt Presets It is recommended that you stick to this location so that your Presets are acces sible whenever you use the Preset chooser Wherever you save the Preset it is added to the BFD2 database It is very important to remember however that if it is removed from the database or if you trash and rebuild your database items not saved in the user location are not re scanned Preset photo When you save a Preset a TGA graphic file is saved along with it showing images of the kit pieces it contains This photo is then visible in the Preset chooser panel during future browsing Elements saved with Presets When you save a Preset all the following elements are saved with it e Kit kit pieces and kit piece setups e Mixer e Groove Palette Drum Track and other Groove page settings e MIDI keymap e Automation map MIDI CC note and host automation assignments e Session preferences It is not possible to opt not to save any of these elements You can however selectively choose to load only certain elements with the exception of embedded Session preferences when recalling Presets at a later time If you specifically do not want to sav
122. aving to switch back to the Kit page All kit piece inspector settings are available with the exception of the articulation controls section 2 9 5 FX rack section 3 7 The FX rack shows the contents of the 4 FX slots for the currently selected mixer channel A full suite of high quality audio FX is built into BFD2 How to approach mixing This chapter explains how to use BFD2 s mixer However it does not tell you how to mix or how to use the built in FX processors Chapter 12 contains a comprehensive overview of drum mixing and harnessing BFD2 s FX suite to create great sounding drum tracks It is of course advisable to first read this chapter to become familiar with using the mixer so that you are in a position to be able to accomplish whatever drum mixing techniques you need 48 3 2 Loading and Saving in the Mixer page Load BFD Preset Loading mixer presets Load Mixer To load mixer presets also known as mixers in BFD2 click the Load button in the BFD2 Control bar z and click on Load Mixer on the Load menu that appears This opens the mixer preset chooser panel sae ae Di AMES Note that you can also use the mixer preset panel located in the Utility panel in order to load docu Load Key Map ment and rate mixer presets see section 3 10 Load Automation Map Mixer Preset chooser panel Delete mixer preset from database Slee Sticky button Mixer preset listing click to select or do
123. ay the kit piece more quietly or more loudly You can alter the dynamics of the whole kit relative to kit pieces individual dynamics settings by using the Master Dynamics control in the Mini mixer A similar control called Weight exists in the Groove page in the Groove FX section s non destructive velocity manipulation func tions This affects only the Groove engine and accompanies a velocity compressor for smoothing out velocity dynamics 42 Kit piece bleed controls In BFD2 bleed is the sound of other kit pieces picked up by the kick 1 and snare 1 direct mics In real world situations bleed occurs across all direct mics For various reasons bleed only exists within BFD2 in the kick and snare mic channels For further details on bleed please see sections 1 2 3 3 and 12 1 Bleed destination The Bleed destination buttons allow you to route the kick and snare bleed for the kit piece in one of three ways On Bleed is routed as normal to the kick 1 and snare 1 mixer channels Direct The kit piece s bleed is routed to its primary direct mic channel Therefore there would be no bleed from the kit piece in the kick1 and snare1 mic channels except their own respective bleed signals Off The kit piece s bleed is turned off completely Bleed trim You can adjust the level of the kit piece s bleed signals with this control Changing overall bleed levels You can change overall bleed levels by using the master
124. ayering individual articulations in the Mapping page e Creative and experimental layering 11 5 Programming patterns e Drumming fundamentals e Transcribe study and edit existing drum parts e Physical interfacing with the computer 164 164 164 165 165 165 165 166 167 167 167 168 169 169 169 170 170 171 172 172 173 174 174 174 175 175 176 176 176 177 177 177 177 178 178 179 179 179 179 180 180 180 180 180 chapter 12 MIXING AND EFFECTS USAGE e Overview e D CAM FX 12 1 Mixing basics e Mic channel usage e Panning e Gain levels e Approaching EQ and compression 12 2 EQ and filtering e EQ e Filter e Filter Mod 12 3 Dynamics processing e Common compression parameters e Advanced features in BFD2 s dynamics processors e Comp Chan e Comp Bus e Noise Gate 12 4 Distortion e Drive e Bit Crusher 12 5 Other effects e Gain e Delay e Flanger e Chorus e RingMod e Frequency shifter e TinCanVerb 12 6 Mixing each part of the kit e Kicks e Snares e Hihats e Toms e Cymbals 12 7 Routing scenarios e Creating sub mixes for processing mic channels together e Mic channel separation e Creating sends to an external reverb 12 8 External processing e Artificial reverb e Distortion and re amping e Noise e Resampling and re sequencing 2 0 1 Dec 2007 manual revision 2 chapter 01 INTRODUCING BFD2 1 1 An introduction to BFD2 Welc
125. before the left tap This control opens up a huge array of swung delay grooves which can add a wide variety of rhythmic feels to the delay effect LowCut and HighCut These filters allow you to apply tonal shaping to each delay regeneration They are presented as LowCut effectively a High pass and HighCut Low pass in order to differentiate them from the LP HP crossover filters in the distortion effects The LowCut control removes low frequencies from the feedback path It allows you to set a frequency below which the signal is filtered The HighCut control removes high frequencies from the feedback path It allows you to specify a frequency above which the signal is filtered Such filtering is very useful to prevent delayed signals intrusively taking over a mix It is also essential to use these filters when recreating classic analog tape and BBD delay effects Sum Input stereo only Enabling this button sums the left and right inputs to a single mono signal and feeds one delay line instead of two 174 Flanger The Flanger effect is a short modulated delay line with feedback to the input It is used for a sense of movement and for psychedelic effects from the subtle to the extreme The modulation source is a sine LFO with adjustable frequency Freq The Freq frequency control affects the speed of modulation of the delay time Depth The Depth control adjusts the amount of modulation of the delay time Display The n
126. bstan tial cross talk also occurs between zones on multi zone pads In practice this is often not a major problem as it reflects what would happen with real drumkit to some extent However when using BFD2 it can cause problems e Excess disk streaming due to more voices are triggered at once e Problems when using MIDI learn for note assignments due to multiple notes being sent when striking one pad or zone It can be more effective to use manual note assignment when assigning your e drum system to BFD s sounds In order to do this you need to know which note is sent out by each pad or by each part of the pad Sometimes the brain itself has setup pages which provide this information while it can often also be found in the manual There may be situations however when you may have to examine he MIDI output from the drum brain BFD2 s MIDI event log allows you to do this Double triggering setting the Retrigger threshold Another symptom of cross talk is double triggering and unwanted choking of sounds especially when using dual zone triggers Most drum brains have various configuration parameters to get around the cross talk and double triggering problem while BFD2 also contains the Retrigger threshold setting located in the BFD2 Engine preferences It allows you to set a length of time after a received note in which to ignore all notes However it s always a good idea to eradicate these problems at the source Please consult
127. cator of the perceived width rather than an accurate display of the mics used in BFD2 recordings Master bleed controls The Master bleed controls allow you to change the overall levels of bleed signals These operate relative to the individual kit piece kick and snare bleed levels set in the kit piece inspector Master Kick Bleed level This control sets the overall level of kick mic bleed Snare Bleed level This control sets the overall level of snare mic bleed Other Bleed level Some expansion pack libraries contain bleed in direct channels other than the kick and snare channels For example some BFD XFL kicks and snares possess an additional bleed signal in the hihat direct mic channel This bleed appears in the hihat slot direct mic channel if one of these kit pieces is used Use this control to set the bleed levels in all other direct mics except kicks and snares If you are not using any such kit pieces this control does not have any effect 68 3 10 Mixer preset panel The Mixer preset panel allows you to rate and view information about the current Mixer preset You can also enter your own information to document own presets before saving them using the Save Preset button in the Mixer Page Toolbar Additionally this panel allows you to quickly browse through mixer presets without needing to use the mixer preset chooser panel Photo Mixer presets can have an associated picture When using factory presets left c
128. ce of 5 E excessive low end frequencies in a sidechain signal causing h mam l a compressor to react more than desired The BFD2 com E B daa pee pressors include a sidechain highpass filter to quickly filter bs a i g3 out the low end from a sidechain signal om w However you may need to apply a more complex EQ process to a sidechain signal in order to isolate a particu lar band of frequencies such as the mid crack of a snare sound BFD2 s EQ processor provides a way of doing this Insert an EQ on the channel that you want to compress making sure that it is before the compressor in the list of inserts If you then click the SC button on the EQ interface the EQ processes the sidechain instead of the channel signal 67 3 9 Mic tools panel Click the Mic Tools button at the top of the Utility panel to dis play the Mic Tools panel This panel offers some additional ways to control BFD2 s mic channels and buses e Mic display Direct controls Level amp Meter This fader controls the level of all direct channels together It is a pre mixer control it alters the level of all mic channels before they enter their direct channels on the mixer The meter Ambience bus i 5 e _ provides a visual representation of the level controls Mute amp Solo These buttons allow you to mute and solo all direct channels in the mixer Master bleed Ambience bus controls controls The following c
129. clip board Paste selected Grooves If the clipboard contains Cut or Copied Grooves this function pastes the contents to the current slot and as many subsequent empty slots going up the keyboard as necessary depending on how many Grooves are in the clipboard New Groove Creates a new empty 1 bar Groove on the slot This is required if you want to create a new Groove from scratch and draw or record notes into it with the Editor If you have previously created changed a Groove s length creating a new Groove results in a Groove with the same length as the last Groove whose length was changed If you attempt to create a new Groove on a slot that already contains a Groove a warning is shown requiring you to confirm the action before you can continue If the currently selected slot is empty a shortcut to this function is also shown in the Editor area Clear Palette Clears the entire contents of the Palette A warning is shown requiring you to confirm the action before you can continue Export MIDI Export Audio These functions allow you to export the selected Groove s as MIDI or audio See section 5 9 for further details of these export features 86 5 6 Groove Actions The Palette area contains 2 sets of controls above and below the list of slots which let you define Groove Actions or playback characteristics Default Start Action e Default End Action e Auto Fill tr oe i
130. conjunction with the Record button when recording Groove events via MIDI Stop This button stops Groove playback This is possible even when the BFD2 plugin is playing in sync with the host Groove play back in BFD stops while the host keeps playing If the host is stopped and restarted Groove playback restarts in sync with the host position After playback has been stopped in this way when using the Drum Track if BFD2 is restarted without host sync playback com mences from the position at which playback was previously stopped Record The Record button is used in conjunction with the MIDI Groove Recording features This button is only accessible when the Grooves Page is shown except if you start recording and then switch to another Page before stopping recording Loop The Loop button is used in various Groove page features e Used for enabling Looped MIDI Groove recording e Used for enabling Looped playback in the Drum Track Return to start The Return to start button is used with the Drum Track When pressed the playback position resets to position of the Start marker This button can be used during playback without pressing Stop first Doing so disconnects synchronization if using BFD2 as a plugin in a host Panic The Panic button stops playback of any Grooves that may be currently playing 75 Beat light This indicator flashes on every beat when BFD2 s Groove engine is playing Tempo This indicator display
131. create a new Groove using the New lt fe Groove function in the Slot context menu and set it to the desired length K To arm MIDI recording click the Record button on the BFD2 transport The Record button lights up a solid red this arms the record function which is ready to start recording when it receives a play command 1 ee ww est lt o 9 Press the Play button on the BFD2 transport to start l z T E recording in standalone mode or when running in a host if E A you d like to record without the host playing in sync Choke Rogers XP8 Tom Floor Hit sho gt fol OMe m enn wh b H p m w i E 2 amp D Y In order to record while the host plays in sync press play in your host BFD2 s transport starts receives a play command in sync with the host being started a g Choke Rogers XP8 Tom Mid Hit jij g E aR nm ow i mM gt 1 o T Pal Q g mm g j C n Ww 5 KH RR E m2 kD Sp Gp aD 2 09 N N Whichever of the above methods you use to start the transport when it is record armed the Record button starts flashing and enters recording mode a ap vivivivivivivivivivivivivivifiviviviviviviviviviy g Recording modes E Default recording mode By default when the position reaches the end of
132. ction pastes them to the key MIDI event log The MIDI event log displays a list of all MIDI events received by BFD2 It is very useful for troubleshooting and making advanced mapping tasks easier Log display as The log displays incoming MIDI data in the following format T Notes Channel 1 16 Note On CO G10 Velocity 1 127 U E E E E Th Th fh IB I0 nN a in la in la fl ELI fl fil fl fl fl fl fl a MIDI Continuous Controllers CCs Channel 1 16 CC 0 127 Value 1 127 I ti Ln Ln En En En On en OE i i Other MIDI messages e g Pitchbend etc Channel 1 16 Message value Use the scrollbar to scroll up towards older events in the log buffer Note that this log is also provided as an auxiliary window click the MIDI log button on the BFD2 Status bar to open an external window Clear log O MIDI Log Clicking this button clears the entire contents of the MIDI event log 05 co 071 v 049 gt Save log Using this button you can save the current contents of the event log for troubleshooting or technical support purposes External MIDI Log You can also use BFD2 s external MIDI log window Simply click the MIDI log button in the Status bar in order to open this window Its contents are exactly the same as the key mapping page s MIDI event log 2 2 2 05 cc 071 v 000 gt 05 noteOn 036 v 087 05 noteOn 039 v 056 127 8 5 Working with the key mappe
133. d shows what the author considers is the best tempo for the Groove Time Sig This shows the time signature of the Groove and can be edited by using the two sets of up down arrow controls It is possible for the current time signature to be different to this Groove If this is the case when playing Grooves from the Palette some of the groove may be looped or truncated to fit the necessary bar length Grooves played from the Drum Track always play to their full length Genre Choose the Genre of the current Groove by clicking on this field and selecting the genre from the drop down menu Alternatively you can double click the field and type in any genre you want Star Rating You can set a rating for the current Groove This is used as a favourites system in the Groove Browser when the list of Grooves is sorted by rating making it easier to find your favourite Grooves You can specify a rating for a Groove or Palette from 1 worst to 5 best When you rate a Groove the rating is automatically saved into the BFD2 Groove database you don t need to re save the Groove in order to store ratings Author The name of the Groove s author is shown here and can be edited by clicking on the field Comment An additional text field is provided for adding your own notes to the stored information 92 Palette Info inspector The following information is available and can be edited for the currently loaded Pal
134. d for a hihat or cymbal it is in the Multi mic channel The Kick In Out mic channels are the primary direct mic channels for the kick Bleed from the kick appears in the Snare Bot tom Top mic channels The Multi mic channel is empty for kicks except on certain BFD XFL kicks which feature bleed captured through the hihat mic The Snare Bottom Top mic channels are the primary direct mic channels for the snare Bleed from the snare appears in the Kick In Out mic channels The Multi mic channel is empty for snares except on certain BFD XFL snares which feature bleed captured through the hihat mic The Multi mic channel is the primary direct mic channel for all other Kit Pieces whose bleed appears in the Kick In Out and Snare Bottom Top mic channels Bleed is only present in the kick and snare mic channels Bleed from the other mics is not included because the levels were too low and not useful enough to justify the extra RAM and hard disk bandwidth required In any case bleed can be in many cases an annoying side effect of the drum recording process which is often minimized during post processing by using noise gates Microphone buses As well as mic channels when using BFD you need to be aware of the four microphone buses which are virtual groups of the mic channels Ambience buses The ambience buses allow you to approach mixing in BFD2 in the same way as a real drumkit recording Even though BFD2 s kit pieces posses
135. d is especially useful for button controls in BFD2 Host automation Click this button to view host automation mappings and map host automation parameters to BFD2 parameters BFD2 parameters This column displays all assignable parameters in BFD2 A number of global parameters are shown along with further param eters for the Kit Mixer and Grooves pages which are arranged in a tree view list Depending on the current automation type any parameters that are already mapped are highlighted in yellow Kit The Kit section contains a list of all 32 available slots each expandable to show its automatable parameters Mixer The Mixer section has a number of global mixer parameters and also shows a list of the current channels each expandable to reveal its controllable parameters The available channels in this list is updated dynamically as channels are added to the mixer Groove The transport controls are shown in the Groove section as well as an expandable item for the Groove FX controls Automation source The contents of this table varies according to the current automation type See the next few sections in this manual for a full guide to using this table when using each of the automation types 132 Clear All Auto Click this button to clear all assignments for the current automation type The labelling of this button changes to reflect the current automation type BFD2 asks for confirmation before applying this function Le
136. d its settings browser 40 Next Previous buttons Clicking these buttons steps through to the next or previous available preset They offer a quick way of cycling through presets with the minimum of effort Save BFD 2 Preset Saving kit piece presets Save Kit os ad Save Kil piece Preset In order to save the currently selected kit piece s settings as a preset click the Save button on BFD2 s control bar Click on Save kit piece preset from the Save menu that appears Sawe Mixer A system file save dialog is shown allowing you to name and save your preset It is recom J Save Groove Palette mended that you save the preset in the default folder which is shown so that it is acces Save Key Map sible from the preset browser Save Automation Map Kit piece presets are not part of the BFD2 database They are stored in the following folder A adi SEOSE lt user location gt Kit Pieces Basic kit piece controls Trim The trim control is a global volume control for the kit piece Adjusting it affects the level of all the kit piece s mic channels equally You can think of it as a pre volume control it sets the level of the kit piece at the start of the signal path before any routing and mixing features are applied This control is duplicated in the individual kit piece slot windows Pan The pan control sets the pan position of the kit piece within the direct bus It does not affect the ste
137. d routings mono and stereo Unlike unused direct and ambience channels the coloured tab at the top of unused aux channels never turns grey it always stays orange However like unused direct and ambience channels unused aux channels can be removed via the the Remove all unused func tion on the channel context menu and the Reset mixer function Master channel The master channel is a special aux channel that is compulsory It is hard wired to the first sterero output from BFD2 This channel cannot be removed even if you end up routing all channels to other outputs or aux channels If you need to route a number of signals to a certain output and apply the same processing to them all together before the output you must create an aux channel and set its output accordingly The master channel is always at the far right of the mixer and cannot be moved It also possesses no sends Master channel 54 3 4 Mixer toolbar and utility panel Reset Mixer Clicking the Reset mixer button resets all channel settings to their defaults as well as removing any loaded FX and send settings completely You are asked for confirmation before you can continue If there are any unused channels in the current mixer BFD2 also asks if you would like to remove them Unused channels are kit piece direct channels that are not being used by loaded kit pieces or by bleed signals from other kit pieces Add Aux Clicking this button addds a st
138. de Grooves It also includes an advanced Groove editor humanization effects and a number oo of ways of varying Grooves over time such as the Drum Track which allows you to sequence a whole track of individual Grooves Mapping page chapters 8 and 9 BFD2 features powerful mapping for playing its drum sounds and automating its parameters Preferences page chapter 10 The Preferences Page allows you to customize BFD2 to your needs by changing a number of settings Preset indicator The Preset indicator displays the name of the last loaded BFD2 Preset You can also click it to manually type a new name for the current session which is also used as the suggested filename when you next save a BFD2 Preset 14 Load menu Clicking the Load button shows a menu allowing you to load various elements into BFD2 The Load menu is partly context a dependent varying according to whichever Page is currently in view The menu has 3 sections 1 BFD2 Preset A Preset is a snapshot of the entire state of BFD The Preset loader panel allows you to selectively load different elements of Presets For a full guide to loading Presets please see the Loading presets section later in this chapter 2 Page dependent elements Depending on which Page is currently in view the next part of the menu shows the relevant Load items the exception is the Preferences Page which does not require any loading functions 3 Commonly used element
139. ded in phase with each other including for kit pieces which feature mul tiple out of phase mics such as kicks and snares However if you need to flip the phase of any channel you can do so Mono Stereo aux channels only By default aux channels are added to the mixer as stereo channels This button al lows you to change an aux channel to mono This is especially useful if you want to process multiple direct channels together before sending them into your host as mono outputs If you have any FX on an aux channel before changing it from stereo to mono status they are switched for mono versions automatically with their settings intact and vice versa Stereo state Output routing Each mixer channel can be routed to any available output or any available aux chan nel as long as it is positioned to the right of the source channel in the mixer layout see the Channel processing order sub section in section 3 6 for details Mono state You can route as many channels as you like to the same output or aux channel they are summed before the output or before the input of the aux channel The output routing selector does not exist on the master channel as it is hardwired to the first set of BFD2 outputs Channel strip context menu Right clicking anywhere on a channel strip results in the channel strip context menu appearing You can also left click the menu button on each channel in order to make this menu appear This
140. ding Off No record commits are made during the recording Pressing Undo after recording would undo the whole take On Recorded events are committed at the end of each loop cycle forming an undo point for each loop cycle during the take During or after recording you can keep clicking the Undo button to regressively undo the notes played during each loop cycle in the take A commit is only performed at the end of a loop cycle if events are received within it Maximum undo steps Here you can set the maximum number of undo steps in the Groove Editor s unlimited undo function More steps use more RAM Export tail length seconds This preference allows you to specify the size of the tail retained at the end of an audio export The length of the tail is set in seconds Retaining a tail at the end of exports makes sure that any lingering decays are captured However if you are trying to create au dio files that are an exact number of bars long for example with the Export Groove Audio feature leave this setting at 0 Preview load tempo time sig if possible If this setting is enabled Grooves are previewed at their original tempo in the Groove and Palette choosers when using BFD2 as standalone or while the host is stopped when using BFD2 as a plugin Additionally when running BFD2 in standalone mode the current tempo is changed to the original tempo of a Groove or Palette when it is loaded When the setting is disabled Groove
141. dio rate by the input The filter is modelled on classic multimode synthesizer filter designs at the circuit level with its sound characteristic reminiscent of the well known Oberheim filter although it is not an exact model of this filter You can also use the channel s sidechain input as the source for the envelope follower and for the audio rate FM For example you could use a bass drum tuned very low as a rough and ready LFO to modulate the filter Mode 4 filter modes are available each offering different filtering functions relative to the cutoff frequency Low pass Allows through only frequencies below the cutoff frequency High pass Allows through only frequencies above the cutoff frequency Band Pass Allows through only a band of frequencies around the cutoff frequency Notch This is the opposite of a band pass in that it allows through all other frequencies except a band of frequencies around the cutoff frequency Modulating a notch filter can give phaser like results In drive This control sets the amount of signal gain before the non linearities of the filter As well as increasing the gain using more drive results in a rich and complex interaction with the filters resonance Out drive This is an OTA type non linear amp function at the output in order to boost and colour the filtered signal Pitch This control adjusts the cutoff frequency of the filter It is measured in octaves to be more musically
142. ds playback stops Default This setting only exists in the Slot End Action menu for Grooves 5 mo tf When selected the Groove s End behaviour follows the Default End Action setting pom Loe Slot End Actions for Fills Previous Groove Stop When the Fill ends the Groove that was playing previously is played again i Fill Prev Groavel This function is very useful when you just want to break out of a Groove and trigger a fill with one note and when it ends just have it go back to the previous Groove that was playing with no further interaction If there was no Groove playing before the Fill the Fill is looped until another Groove or Slot End Actions for Fills Fill is played Random Groove When the Fill ends a random Groove from the Palette is played Stop When the Fill ends playback stops 89 5 7 Importing BFD 1 x Grooves and MIDI files Importing BFD 1 x Grooves and Bundles Groove formats BFD2 Groove files are stored in a proprietary format which allows the software to associate events with specific articulations and are therefore independent of MIDI mappings A Palette lets you assemble up to 128 Grooves while a saved Palette also includes the state of the entire Grooves page On the other hand BFD 1 x used MIDI files as Grooves routing notes to articulations according to the default BFD keymap Up to 12 MIDI files were referenced from a text file called a Bundle file The MIDI file
143. e keyboard layout Clear All Keys Keyboard layout Selected key SS e2 stein se Key DR2ISS1 Cymbal Hit gt 53 6 lt Hihat Half shank gt en A EEO Auto G82 S71 Cymbal Hit gt A S31 lt Hihat O Tip gt G8 S3 11 lt Hihat Peda F 1 53 9 lt Hihat C Tip gt EJEN 508 so SS oe e e y 0 Ooo a Keyrange selector Mapping inspector Kit piece listing The kit piece listing shows all the kit piece slots in the current kit size a Kit piece listing amma MIDI event log You can map a kit piece slot even if no kit piece is loaded into the slot the default choices of articulations for the slot are map pable You can map a kit piece slot even if it has no kit piece loaded If you map a slot that has nothing loaded in to it you can only map the default articulations available for the slot Keyboard layout and keyrange selector The keyboard layout shows a region of 11 2 octaves of the keyboard at any one time Each key is labelled with its MIDI note The keyrange selector effectively a scrollbar allows you to access the entire keyboard range The currently displayed region is shown as a shaded overlay on the keyboard range Click and drag the shaded region up or down to change the displayed keyboard region You can also use the mousewheel to scroll up and down the keyboard range Mapping inspector You can edit the mapping properties of the currently selected key in the mapping inspecto
144. e The Hihat trans time parameter defines the speed of the transition between sounds during the transmuting process If you set this value too high you may suffer from swishy sounding hihat transitions Hihat tightening controls The tightening controls simulate the act of pressing down hard on a real hihat pedal which makes the hat sound tighter with a reduced decay These controls located in the BFD2 Engine preferences can be set to gradually make the closed hat tighter over the MIDI CC range of the closed tip and shank articulations Tighten default The default Tighten control sets the amount of tightening applied at the lowest point of the closed zone Tighten amount This control sets the maximum possible tightening amount This is the amount of tightening applied when the MIDI CC value is at the highest point of the closed zone There is a proportional increase in the tightening applied as the MIDI CC is increased 142 Hihat choke fade settings The hihat has more choke fade settings than other kit pieces because of its more complex nature The default Hihat choke fade settings should be adequate for most purposes using both e drums and more conventional input means Please see 10 5 for more details about the fade settings The default values are as follows Hihat choke fade base 1 000 Hihat choke fade range 1 000 Hihat closed tip choke fade 0 030 Hihat pedal choke fade 0 030 These settings tel
145. e Editor grid control the horizontal zoom level Scrollbars If the Zoom level results in part of the Groove not being visible in the Editor grid use the horizontal scrollbar to change the visible area If there are too many kit pieces or articulations to be visible at once use the vertical scrollbar to change the visible area Additional mousewheel functions You can also use the mousewheel to scroll up and down in the Editor Grid Hold down ALT while using the mousewheel in order to zoom in and out 102 6 3 Grooves toolbar Left mouse To the left of the Editor grid is the Grooves toolbar containing a number of tools with which to button tool manipulate events in the grid It also contains the Undo function which can undo any operation performed in the Grooves page Left and right mouse button tools You can have two tools available at once one for each mouse button If you re using a Mac with only one mouse button available you can use CTRL click for right mouse button functionality Left click on a tool to select the tool operated by the left mouse button Right click on a tool to select the tool operated by the right mouse button The cursor changes to show the currently selected left mouse button tool However once the right mouse button is held down the cursor changes to represent the right mouse button tool The current left mouse button tool is highlighted in the toolbar Right mouse Additionally the currently
146. e Slot context menu 5 6 Groove Actions e Summary of available Groove Actions e Start Actions for Grooves and Fills e End Actions for Grooves e Slot End Actions for Fills 5 7 Importing BFD 1 x Grooves and MIDI files e Importing BFD 1 x Grooves and Bundles e Importing MIDI files into the Palette e MIDI Import panel 5 8 Groove and Palette Info Inspectors e Documenting Grooves and Palettes e Palette and Info inspector visibility e Groove Info Inspector e Palette Info inspector 5 9 Saving and exporting Grooves e Saving Grooves e Exporting Grooves as MIDI e Export Groove as Audio 5 10 Saving Palettes chapter 06 GROOVES PAGE part 2 editing recording and groove FX 6 1 Introduction to the Editor e Editor interface overview e Other topics covered in this chapter e Playing the currently selected Groove 6 2 Editor Grid e Kit piece and Articulation lanes e Events e Ruler and Groove length e Velocity lane e View controls e Zoom and scroll controls 6 3 Grooves toolbar e Left and right mouse button tools e Hearing events during editing e Select tool e Draw tool e Erase tool e Mute tool e Velocity tool e Undo button 6 4 Other Editor functions e Editor display settings e Metronome e Grid controls e Grid based destructive processes e Edit menu e Keyboard shortcuts 6 5 Combining elements of other Grooves 108 108 108 108 108 108 109 109 109 109 109 110 110 110 110 111 111 111 1
147. e certain elements for example Grooves or mixer FX within a Preset you should first clear the Palette or remove the FX from the mixer before saving the Preset Alternatively you may want to save a Preset with mixer settings but no kit pieces so that you can load whatever kit pieces you want into a certain mixer setup Since mixer channels are dependent on kit pieces being loaded it is necessary to first create the mixer settings with kit pieces loaded However before saving the Preset clear the kit remove all kit pieces from their slots The mixer channels remain but they are inactive until you load kit pieces into the relevant slots 21 1 9 BFD2 Help functions BFD2 offers a number of different help methods to make learning the software as painless as possible Context info display The context info display in the BFD2 Status bar shows information about the control element currently underneath the mouse cursor This also displays the current values of controls and updates to show any adjustments made while they are adjusted Tool tips Tool tips are shown when the mouse is hovered over a control for a definable length of time This time is set in the BFD2 GUI preferences and is defined in animation frames A setting of 25 is roughly equivalent to 1 second If you prefer you can switch off tool tips in the BFD2 GUI preferences Help menu Clicking the Help button on the BFD Control bar displays the Help menu Launch PDF Man
148. e current contents of the Drum Track The Grooves in the Palette remain unchanged You are asked for confirmation before you can continue 117 7 5 Loading saving and exporting the Drum Track Saving and loading Drum Track contents You cannot load and save only the contents of the Drum Track since they are dependent on Grooves in the Palette Therefore the Drum track can only be saved and loaded along with the Palette Exporting the Drum track as MIDI You can export the entire Drum Track as a MIDI file by using the Export Drum Track MIDI function on the BFD2 Control bar Save menu Save BFD Preset This results in a system file save dialog being displayed prompting you to for a filename for the saved MIDI file If you need to navigate to a different location before typing a filename and then hit ENTER or click Save Save Groowe Palette Save Groove Export Groove MIDI The current MIDI mapping is used for the export If an articulation is mapped to more than Export Groove Audio one key the lowest key to which it is mapped is used for its MIDI events in the exported Export Drum Track MIDI file J Export Drum Track Audio K Using the MIDI export mode setting in the Groove preferences you can choose to export a MIDI file containing one track for all kit pieces one track per kit piece or one track per Save Kit articulation Save Mixer Save Key Map Exporting the Drum track as audio
149. e differently See section 5 6 for more details Latching mode By default playback is active while the MIDI key is held down Using the Latching mode setting in the BFD2 Session preferences you can change this behaviour so that instead you play the key once to start playback and play it again to stop playback Alternatively while a Groove is playing you can simply trigger another Groove via another MIDI key Polyphonic mode Normally only one Groove can be played at any one time If Polyphonic mode is enabled in the BFD2 Session preferences more than one Groove can be played simultaneously Things can quickly get too busy or simply very messy when using polyphonic Groove playback See section 7 7 for some hints on using this mode Omni Omni Omni Current K 83 Triggering Grooves with Preview buttons n es APR The playback indicators on the right of each slot in the Palette double as preview but my ma tons Clicking a slot s preview button plays the Groove contained in the slot a o2 BPM a2 BPM Funk When previewing playback follows the behaviour defined by Groove Actions See His ai Fun section 5 6 for more details of Groove Actions ry _ mis G2 BPM Funk HHS Click another slot s Preview button in order to change to that slot s Groove The CHI Boa BPM Funk HI method of transition is dictated by the Default and Slot Start Actions m 82 BPM Fun If Polyphonic mode is enabled cl
150. e overview Mecter mr mw Y xlimis i G 37 mmga e x IMs Sian Ixdmlls S S S S al SUE f4 Niet E 08 em BE or ior Ree phate Gelb cick akira A gt tro 4 4 io 1 Loading and saving kits 2 3 2 4 Use the Load and Save menus in order to load and save kits 2 Kit Size 2 2 This selector lets you choose between 10 18 and 32 piece kits 3 Kit display 2 5 This changes for each kit size Click a kit piece in the display in order to select it Each kit piece in the display flashes when it is played 4 Kit piece slots and loading kit pieces 2 5 2 6 2 7 The number of kit piece slots shown depends on the kit size Each slot features a controls for loading a kit piece into the slot and clearing its contents as well as trim and direct pan controls 5 Kit page toolbar 2 8 2 11 The toolbar features tools for selecting and linking kit pieces It also features a wizard tool for easy MIDI learn based key assignments for kit piece articulations 6 Kit piece inspector 2 9 This inspector features a multitude of ways to tweak the sound and response of the selected kit piece and its articulations A preset system is also available for kit piece inspector settings The inspector includes the kit piece quick load controls allowing you to flick through available kit pieces without opening the kit piece chooser panel 7 Mini mixer 2 10 The mini mixer contains a n
151. e shank is used for the edge of the hihat which should be used in addi 0 S124 lt Snare Rim gt tion to the variable tip if you have a dual zone hihat trigger pad Shank refers to the Variable shank fact that the edge of the hat is struck with the shank or body of the stick parang dina Example Roland TD 20 A good example is the Roland V Drums range of kits Most of Roland s brains send out the same set of notes for the hihat The following table illustrates which notes to map to which articulation Roland note MIDI note note no BFD2 mapping Open Bow A 1 46 variable tip Closed Bow F 1 42 variable tip Open Edge DO 26 variable shank Closed Edge A 1 22 variable shank Pedal G 1 44 pedal The Roland brain decides whether to send the open or closed note depending on the pedal controller value and a setting on the brain dictating the transition point between open and closed This distinction is unimportant to BFD2 because it contains additional 1 4 open 1 2 open and 3 4 open sounds Therefore the open and closed sounds are mapped to the same variable articulation BFD2 makes its own decisions about which actual hihat articulation to play depending on the value of the pedal controller The pedal note meanwhile chokes any playing open sound and plays the hihat pedal articulation the foot chick sound 139 Assigning the hihat height pedal MIDI CC The hihat pedals of most electronic ki
152. e you can route signals to them Note that these settings can lead to issues when using mixer presets see the subsection entitled Varying channels between mixer presets in section 3 2 Advanced kit piece controls Damping BFD allows virtual control over damping very much like putting a blanket or pillow inside a kick drum or placing objects which absorb vibrations onto the surface of a snare or tom Do not confuse damping with choking a cymbal after it has been struck in order to stop its decay The damping controls consist of 2 parameters and affect all articulations in the kit piece Damp Amount As this control is increased the decay of the kit piece becomes shorter Damp Freq The damping frequency is a crossover frequency Below this frequency setting the decay of its ambience channels is shortened according to the damping amount Above the frequency the damping is less extreme This results in a more natural ambience sound when using the damping functions Tuning The control allows you to tune a kit piece in other words to increase or decrease its pitch You can tune sounds up to an octave away from its original pitch While tuning cymbals has no obvious real world equivalent it is still very useful to do so in the virtual domain Dynamics The dynamics control scales incoming velocities up or down As such it is not really a way of tweaking a kit piece but rather a way of telling the drummer to pl
153. ea 115 7 4 Working with the Drum Track Adding parts to the Drum Track aa 52555555 c Rogers KPE Kick ls re BPM Funk FII Hit MLS a 82 BPM_Funk Fart J 8 BPM Funk FBar3 C AE sili p MoSnare Mo MiS Sn are Choke WS Mish E is E7 BPW Funk FEa h eo Gal Box PM Funk Inter i O Brady Snare D rag Mic alc Rim Rim a mis oc Sid k rey fa Half Edge Han MIS Choke mis C Bosphorus Hihat Trad MIM 5 BFM Funk HHE ie APM Funk HHT eC arre 82 BPM_Funk_HH5 eg OSs Fink HHS 2 BPM Funk HH4 L O Fe EE point i a Roce TEETE by the insert marker ji i EA 5 j Dragging a Gro OpenT Open tip za a ove t To add a Groove as a Part on the Drum Track drag and drop any groove from the palette to the desired point in the Drum Track Here the Groove has been dropped into position creating a new part on the track Once a Groove has been dropped onto the Drum Track it is referred to as a Part It is important to remember several facts about Parts in the Drum Track Drum Track parts reference Palette Groove slots Parts on the timeline are actually instructions to play a Groove from the current palette If your track uses a groove from a slot at MIDI key C5 and you clear the groove in that slot you
154. each of which also corresponds to a MIDI key Each slot in the Palette can be set as a Fill and has its own definable behaviour regarding how it starts and what happens when it ends Grooves can be triggered via MIDI or using BFD2 s Auto Play features 2 Editor and toolbar chapter 6 The Editor lets you modify Grooves or write new ones from scratch either by drawing and manipulating notes with the mouse or by recording live via MIDI This editing environment is fully featured and rivals major sequencing hosts MIDI editors The toolbar includes the Undo button which allows you to undo any operation in the Grooves page 3 Groove FX section 6 7 BFD2 provides a comprehensive set of non destructive quantization and humanization effects which are applied to the output of the Groove engine They can also be destructively applied to the currently selected Groove or all Grooves in the Palette 4 Auto Play controls and Drum Track chapter 7 When using BFD2 as a plugin in a host the Auto Play functions provide a way of automatically starting playback of the Groove engine in sync with the host transport You can choose to start playback of a random Groove specific Groove the currently selected Groove in the Palette or the BFD2 Drum Track The Drum Track is an integrated timeline on which to lay out a sequence of Grooves in order to create a complete drumming performance 5 Info inspectors section 5 8 The Groove and Pal
155. ece hit or closed tip for hihats at a velocity of 95 In order to preview any articulation at any velocity use the Audition strip in the kit piece inspector s articulation control section Selecting a kit piece ALT click on any kit piece in the kit display in order to select it without auditioning it 31 Kit Piece Slot windows Slot number Load kit piece __ __ _ s Clear Direct Mute amp kit piece Pan Solo Each available kit piece slot window in the display shares some common features Kit Display highlight When the mouse cursor is moved over any slot window its corresponding part of the kit display is highlighted Selecting a kit piece When using the Select tool clicking on a kit piece slot selects it and its settings are displayed in the kit piece inspector If you enable the Select triggers preview setting in the BFD2 GUI preferences clicking a kit piece slot window to select it also results in an audition being heard Load kit piece The Load button opens the kit piece chooser panel You can also double click anywhere on the slot in order to open the chooser panel See section 2 6 for more details on loading kit pieces Clear kit piece This button removes any kit piece currently loaded into the slot Image The main part of the slot window shows a photo of the loaded kit piece If the slot is empty a generic grey picture of the sug gested kit piece type is shown Trim The trim contro
156. ece the MIDI Learn wizard appears prompting you to play the desired MIDI key for the kit piece s first articulation Hit or closed tip for hihats Simply play the MIDI key you want to map to the articulation Next Done button If you do not want to map the current articulation click the Next button to move onto the next articulation if one exists If there are no more articulations and no more kit pieces loaded in subsequent slots if using Next Slot mode the Next button is replaced by the Done button click it to exit the wizard and return to the Kit page Previous button If you have mapped an articulation and moved onto the next but then change your mind about the last mapping you created click the Previous button to go back and re map it Exit button To quit the wizard without mapping the current articulation click the Exit button 2 Accept time If a MIDI note is played in order to map the current articulation the wizard enters the accept time stage and you are given 5 seconds to play a different MIDI note if you didn t get it right the first time If you play a different MIDI note the process is repeated you are again given 5 seconds to play another note The duration of the accept time can be defined in the BFD2 MIDI prefer ences 3 Repeat the process for the next articulation After the accept time elapses without another note being played the articulation is mapped
157. echain routing indicators When Sends are visible on the mixer mov ing the mouse cursor over a channel s send displays a red arrow from it to the destina tion channel Additionally the send s controls in the Output routing indicator Sends inspector are highlighted Send routing indicator If a sidechain is routed to a channel moving the mouse cursor over the sidechain send displays a light blue arrow from it to the destination channel Additionally the sidechain send s controls in the Sends inspector are highlighted Sidechain routing indicator Channel routing indicators Master Moving the mouse cursor over a channel s name results in all of the Fisnner channel s routings being displayed e Output routings to and from it e Send and sidechain routings to and from it Cha nnel routing indicators v Turning off signal routing indicators If you find the routing indicators distracting you can disable them using the Signal view switch in the mixer toolbar 63 3 7 Using FX The FX rack FX or effects are BFD2 s built in audio processors The FX rack shows the contents of the 4 FX slots on the selected channel When BFD2 is initialized the FX rack shows the master channel s FX by default as the master channel is selected by default Select any channel on the mixer in order to show its FX in the FX rack To load an effect either click on the slots in the FX Sends mixer vi
158. ect multiple Grooves in the listing e CTRL click on a Groove Windows e COMMAND click Mac Adds the Groove to the current selection If a selected Groove is CTRL clicked it is de selected e SHIFT click Selects all Grooves between the currently selected Groove and the lowest or highest selected Groove a contiguous selection With the desired Grooves selected click the Load button in order to load them into ascending slots starting with the current slot BFD2 displays a warning message if the end of the Palette is reached and it is not possible to load all the selected Grooves 8 Show Palettes button 82 BPM_Funk_HH3 82 BPM_Funk_HH4 82 BPM_ Funk HH5 82 BPM_Funk_HH6 amp 2 BPM_Funk_HH 82 BPM_Funk_HH8 82 BPM_Funk_Inter 82 BPM_Funk_Intro 82 BPM_Funk_FBart 82 BPM_Funk_FBar2 82 BPM Funk Foard 32 BPM_Funk_FBard tat a ma na na ra ra ma ma a ra E EA EA E7 EA EA EJ PIS EA EJ EJ By default the Groove Chooser shows a listing of all Grooves in the database By clicking the Show Palettes button you can show Grooves as children of their parent Palettes which can make Grooves easier to find Like in the Palette chooser Palettes can be expanded to show the Grooves they contain by clicking the expand collapse button to its left When expanded clicking this button returns the Palette to its collapsed state The Expand All and Collapse All buttons also appear in this mode of operation
159. ection of the kit and its reflections within the room much more effectively than individual directional close mics on various parts of the kit which sound very dry in comparison Articulations Here is asummary of possible articulations in BFD2 Please note that some kit pieces do not contain all possible articulations Kicks Snares Hihats Toms Cymbals Percussion Mic channels Hit No Snare Hit Rim Sidestick Drag Half edge Pedal Closed tip Closed shank 1 4 open tip 1 4 open shank 1 2 open tip 1 2 open shank 3 4 open tip 3 4 open shank open tip open shank Hit Hit Bell Edge Hit Alt more Half edge is the skin or head struck half way between the centre and the edge Most previous BFD libraries featured a flam instead previous BFD libraries did not in clude an open shank articulation To support electronic drums all tip and shank hihat articulations can also be triggered via a MIDI CC and 2 virtual articulations variable tip and variable shank 3 articulation cymbals are new in BFD2 Percussion slots like all slots in BFD2 can have more than 2 articula tions This allows you to load large complex percussion pieces from the BFD Percussion expansion pack which required one of 2 snare slots in BFD 1 5 Each velocity layer sample of each Kit Piece articulation possesses 12 mic channels 3 stereo 6 mono Ambience channels stereo Overhead Room
160. ed back This is a more practically useful function as you can apply the current settings to all Grooves in the Palette so they are equally af fected If you like you can then enable the Groove FX section again in order to change the feel of all Grooves even more with new settings perhaps repeating the Apply to All process As with the Apply Groove button when using randomization effects this button applies different results each time it is clicked If you don t like the results you get when you apply randomization effects you can always use the Undo function to revert to how it was before 109 Quantize effect The Quantize effect allows you to apply a variable amount of non destructive quantize to playing Groove events You can quantize to a variety of resolutions with optional swing This is a non destructive Quantize function as opposed to the destructive Quantize function in the Editor Func tions Quantize type Select a timing resolution using this drop down menu The following types are available Straight Triplet Dotted 1 note 1 2 1 2 triplet 1 2 dotted 1 4 1 4 triplet 1 4 dotted 1 8 1 8 triplet 1 8 dotted 1 16 1 16 triplet 1 16 dotted 1 32 1 32 triplet 1 32 dotted 1 64 1 64 triplet 1 64 dotted 1 128 1 128 triplet Quantize The Quantize control varies the amount of quantizing applied with results ranging from unquantized minimum position to hard quantized maximum position Adjusting this control betwe
161. eedle display in the Flanger effect represents the current delay time Position This is a fixed delay time which is added to the delay time which is modulated by the internal LFO It is a very short delay ranging from 0 ms to 15 ms Feedback This control adjusts the amount of the flanged signal that is fed back into the input Higher feedback settings result in a more pronounced flanging effect Settings over 50 lead to extreme comb filter type effects Spread stereo only This control allows you to adjust the panning of the left and right channel processed signals Phase stereo only The Phase control offsets the phase of the internal LFOs for the left and right channels Mode By default with this button turned off the flanged signal is in positive phase with the input signal Enabling this button results in the flanged signal is out of phase with the input signal A positive phase setting tends to lead to a more obvious flanging effect Chorus The Chorus effect is a modulation effect that is pitch based It is used for thickening up sounds Freq The Freq frequency control affects the speed of pitch modulation Depth The Depth control adjusts the amount of modulation away from the input signal s original pitch Display The needle display in the Chorus effect represents the speed and depth of modulation in relation to the original pitch the centre position Spread stereo only This control varies the p
162. een sessions Its state is stored in the BFD2 preferences therefore if you re initialize your BFD2 preferences this setting is returned to the default Standard size Sorting With this drop down menu you can sort mixers either by Name or by Star rating Rating your favourite mixer presets and sorting chooser contents by Star rating can make it easier to find your favourite presets This setting is recalled between sessions Its state is stored in the BFD2 preferences therefore if you re initialize your BFD2 preferences this setting is returned to the default sorting by Name 49 Search The search facility allows you to narrow down the amount of presets shown in the chooser panels Delete mixer preset from database Clicking this button removes the selected mixer preset from the BFD2 database This feature is provided if you find you have too many presets and you want to get rid of those which may not be to your taste making presets you do like easier to find You are asked for confirmation before you can continue If you choose to remove a user preset from the database you are also asked if you want to remove the preset files from disk if you Click Yes the mixer preset file and its associated photo are deleted from the lt user location gt BFD2 Mixers folder If you click No the preset s files remain untouched If you leave user kit files on disk they are scanned during
163. el to mono operation a pan control appears on the channel e Meter S ee Phase flip The pan control is only applied when a channel s output is routed to a stereo destination output or aux channel If the channel is routed to a mono output destination pan is ignored Mute amp Solo Channel Output routing Meter context menu The meter provides a visual guide of the channel s level It includes momentary peak level indicators as well as red clip indicators click these to clear their status 57 Mute amp Solo All channels have a mute and solo button Mute and Solo behaviour Implied and Hard Mute Solo BFD2 s mixer features very flexible mute and solo behaviour It features two types of mute and solo states implied and hard e Engaging only the solo button on a channel results in implied mutes on all other channels mutes are shown elsewhere but the mute state of those channels is only implied When the solo button is disengaged the implied mutes on the other non soloed channels are also disengaged e Implied solos are generated on channels contributing signals to the soloed channel or in its subsequent signal path They are shown in a half lit state e Engaging only the mute button on a channel results in only that channel being hard muted it is in an actual muted state e Engaging both mute and solo buttons on a channel results in the mute overriding the solo Both buttons are lit to show tha
164. els Gain Chorus EQ Drive Comp Chan Bitcrusher Comp Bus RingMod Delay Freqshift Filter TinCanVerb Flanger Noise Gate 59 Sends You can set up 4 sends per channel which are used for parallel processing and sidechaining They can be routed to any available aux Channel as long as the destination channel is to the right of the source channel see the Channel processing order sub sec tion in section 3 6 Sends can also be routed to the master channel You can route a send into the main input or the sidechain input of the destination Sidechaining is used for certain FX which allow you to process the main input while reacting to the sidechain input signal Do not confuse mixer channel sends with the ambience sends in the kit piece inspector The ambience sends are for setting lev els and creating custom routings for each kit piece s ambience channels Sends in the mixer meanwhile are intended for parallel processing sidechaining and other such mixing tasks The send controls on mixer channels offer controls for switching the send on or off altering the send source point and for setting the send level All other aspects of a send are controlled from the Sends inspector in the Utility panel If the Sends inspector panel is currently displayed moving the mouse cursor over one of a channel s sends highlights its settings in the panel Please see section 3 8 for further details on using the send controls and the Sends inspector
165. en loading BFD2 Presets you can choose to only load selective elements from those saved in each Preset file which are applied to the current BFD2 environment where suitable For more details on loading and saving BFD2 Presets please see sections 1 4 and 1 5 36 2 7 Importing your own sounds into BFD2 BFD2 allows you to import mono or stereo WAV files to make your own single articulation kit pieces which can have multiple velocity layers There are a number of things to be aware of when using kit pieces created with the Sample Import function e There can be only 1 articulation in the kit piece It can be either one amplitude scaled sample or multiple samples for velocity layers e They only produce sound in the direct bus There is no facility for ambience channels such as those within BFD2 s factory sounds However you can of course use the mixer s routing functions to send the audio for further processing on an aux chan nel for example e Only 1 channel is active for the kit piece slot on the mixer no matter what Kit Piece slot is used unless it is loaded into the kick1 or snare slots e Samples can be mono or stereo but you cannot use a combination of mono and stereo samples in the same imported kit piece Sample Import panel In order to create a kit piece from a set of one or more samples you must open the Sample Import panel First open the kit piece chooser panel for any kit piece slot Click the Import button on the
166. en these values allows you to tighten up timing without losing all of the feel of the original Grooves Q Swing This control applies a variable amount of swing to 1 8 1 16 1 32 1 64 and 1 128 grid resolutions Do not confuse Q Swing with the Swing effect The principle is similar to that of the grid Swing for snapping and quantizing to the Editor grid See section 6 4 except that the Groove FX Quantize effect grid is altered rather than the Edit Grid for snap editing and destructive quantizing Double Half time effect Activating the Double time button makes the Groove engine play at double time double the current tempo Activating the Half time button makes the Groove engine play at half time half the current tempo Simplify effect The Simplify control dials in an algorithm that selectively mutes events in terms of importance to the Groove It s something of a complexity gate with the control acting as a threshold parameter It is very useful if you find a Groove to be too busy for example with a lot of ghost notes that intrude upon the rest of your song too much The function judges events based on their velocity and distance from the current Quantize grid settings At smaller settings low velocity events that are subtantially away from the quantize grid division are muted As the control is increased more and more events are carefully removed in order to simplify the Groove further Dynamics effect
167. end thump of a kick lies in the 40 80 Hz range many engineers refer to this as the chest region because you can feel it in your chest rattling your ribcage The main body of a kick exists in the 80 120 Hz range with the the fundamental frequency of most kicks depending on size be ing at around 80 Hz The body and resonance of the drum shell is found in the 160 500 Hz range Cutting these frequencies scooping the mids leads to a cleaner modern kick sound which sits well in the mix Leaving these in is suited more to an old school sound The beater sound lies between 1 and 6 kHz depending on type harder beaters tend to have more energy in the higher frequen cies Accentuate this frequency range for a modern clicky rock kick sound Alternatively roll off some of the top end for a more relaxed woofy sounding kick more suitable for jazzy or funk music Mic channels The inside and outside kick mic channels sound very different to each other The inside kick sound gives you the brighter more aggressive sound with less low end and some shell resonance This is because the mic is pointed much closer to where the beater strikes the skin The outside kick sound is much more like the kick sound as we hear it while standing next to the kit It is often deeper in bass and less attacky How you balance these signals is up to you but just remember that the outside mic gives you the depth and weight while t
168. enu that Load Mixer appears This opens the kit chooser panel Load Palette Load Key Map Delete kit from database Load Automation Map Ale Sticky button Kit listing click to select or double click to load hi 7 Click to load Tech telel ERM Load Audo Oniy impon BFD Kit Cano tz the selected kit All available kits are displayed with an image representing its contents To see more information about a kit click it to select it Detailed information about the kit and a larger photo is displayed in the inspector to the right To load a kit select it by clicking on it and then click the Load button You can also double click any kit in the listing in order to load it A kit file stores a set of kit pieces in either of the 3 available kit sizes as well as further settings in the Kit page such as Link and kit piece inspector setups Controls in the kit chooser panel Load Audio Only button You can choose to load only the kit pieces in a kit by clicking the Load Audio only button Leaving this button off results in a kit s Link and kit piece inspector settings being loaded with it Slot Load switches EEE Gn TE CEN TEA TEAC STE The Slot Load switches allow you to specify which kit piece slots are replaced T LA E iN iE E E E E i EAEE TEE EEEE EEE ETE by new sounds and settings from the loaded Kit AAEE EE EEEE EEEE E Turning off a Slot Load switch results in the current contents of that
169. er transport or when clicking the Play button on the gt BFD2 transport when the host is stopped or when running BFD2 as a standalone application If Groove playback has been started simultaneously with the transport playback behaviour is then controlled by the Default and Slot Groove Actions unless the Drum Track is being used in which case the sequence of Grooves in the Drum Track overrides individual Groove Actions Effectively it is similar to playing a MIDI Groove note of indefinite length or just a single note on in Latching Mode whenever starting playback in your host Auto Play modes Off When Auto Play is turned Off Grooves are only heard when you play them via MIDI notes or when you click the Preview buttons on the Palette in order to start playback Palette In this mode BFD2 plays back Grooves in the Palette when the transport is started There are three sub modes for this auto play mode which are configurable in the BFD2 Session preferences using the Palette Auto Play mode and Palette Auto Play Groove settings G I azs Ss _ vg Tax min T BFD2 v2 0 1 fey Prese 112 Current When playback is started the currently selected Groove in the Palette is played following the behaviour defined by Groove Ac tions Since the currently selected Groove is also the Groove shown in the Editor this Auto Play mode is very useful when editing a Groove Set its End Groove Action to Loop so that the Groove
170. ereo aux channel to the mixer If you need a mono aux channel click the mono stereo button on the aux channel after it is added If you select one or more channels in the mixer and then click the Add Aux button while holding down the ALT key an aux Channel is created and the output routing of the selected channel s is set to this new aux channel Remove Aux To remove an aux channel from the mixer first select the channel it then click this button FX Power The FX Power button is a global power button for all FX currently loaded into the mixer s channels It operates in addi tion to the power buttons on each FX slot Therefore after turning the FX Power off and on again any Power settings that previously existed remain untouched Mixer view switches The switches at the bottom of the toolbar alter the appearance of the mixer in various ways Signal The Signal view switch toggles the overlaid signal routing indicators which visually indicate output send and sidechain routings Amb This view switch toggles the visibility of ambience channels in the mixer Direct This view switch toggles the visibility of direct mic channels in the mixer Aux This view switch toggles the visibility of aux channels in the mixer Utility The Utility view switch toggles visibility of the Utility panel containing the Mic Tools Sends inspector mixer preset audio export and kit piece inspector panels FX Sends The FX Sends view switch tog
171. erview Page buttons F3 0 3 ee E Fe 2 control bar These change _ Features the Load the contents of R ge Eiht bel Save and Help the main inter i Defaut menus the Page face buttons and other functions See section 1 5 See section 1 5 This changes according to the currently selected page Status bar Contains various displays and read douts and several important func tional controls See section 1 6 Save Help menu menu _ m ar w Io ee Ae BFD2 v2 0 1 Bpen Page buttons Preset Load Gain indicator menu Page buttons Clicking these large buttons switches to one of the five Pages each covering a different aspect of BFD2 s operation Only one Page can be active at any one time Kit page chapter 2 The Kit page is used for building and tweaking the kit as well as providing very simple mixing functions Mixer page chapters 3 and 12 BFD2 s advanced and full featured mixer gives you access to virtually unlimited routing mixing and effects processing The built in EQ compression and other effects can be accessed here as well as advanced mic ma nipulation and audio export functions If you re more of a writer than an engineer a variety of professional mixer presets are at your fingertips Grooves page chapters 4 5 6 and 7 The Grooves page is an advanced drum sequencing environment allowing you to preview load and play BFD2 s e library of ready ma
172. es If the End Action of the Groove is set to move to a different Groove you won t see the playing Groove in the Editor as it normally shows only the currently selected Groove If you want to see the currently playing Groove instead enable the Focus button in the Groove Editor see section 6 4 for details 98 6 2 Editor Grid Sie VON Jol p J e Ruler AYRARPETL TAO EBOUEY E Velocity lane Rogers XP8 Kick MIS i View controls SE ocaestanalestastaustostaustoeilenir Brady Snare M S l i j Kit piece and z gt SS Side stick MIS _ Be _ a Bosphorus Hihat Trad MU EF 1 articulation ThreeaT 2 4 to MB e Evenis anes lt ClosedT Closed Tip 77 J gt ClosedS Closed shanif S Be e e l EA o o ERSSSSTEME M E i p Kit piece and Articulation lanes Kit Piece Lane he ua poe eS aL Kit piece lanes Note that t ick slot has nothing loaded If a Kit Piece is loaded its name is shown on the kit piece lane If no kit piece is loaded yet in the slot the slot name is greyed out and a indicator is shown to the left of the mute and solo buttons You can double click the slot name or kit piece name
173. es in electronic drum systems such as those Half by Roland qWS18 2 lt Cymbal Bell gt 1 ry upwards Positional sensing works by the drum brain sending out a MIDI CC representing the a a distance from the centre where the value is 0 and the edge value 127 In order to utilize this functionality a variable snare articulation must be mapped in BFD2 Typically you should assign it to the key normally assigned to the hit articulation typically D2 Please make sure that it is the only articulation on the key delete any articulations that may have originally existed on the key Variable snare controls Once a variable snare is mapped select the key on which the mapping exists and select the variable snare articulation in the mapping inspector The variable snare controls are shown Variable snare controls Q MIDI CC Firstly define a MIDI continuous controller to use as the source for the positional information Click and drag the MIDI CC value up and down to set the CC number You can also define this MIDI CC in the MIDI page Automation view by mapping the relevant kit piece slot s Position parameter to the desired MIDI CC On Roland kits this MIDI CC is usually CC 17 Adjusting positional response A position slider is also provided in the variable snare advanced mapping settings in order to define the MIDI CC value repre senting the boundary between the hit and half edge articulation zones
174. eset Clicking this item brings up a system file save dialog allowing you to save the effect s current settings as a preset Presets can be reloaded using the Load preset function on the effect context menu or by using the preset browser Swapping and copying FX between slots You can re order and copy FX in a channel s slots using drag and drop This offers a quicker way of performing these tasks com pared to using the Copy Paste and Clear functions on the effect context menu Swapping FX between slots Simply click an effect s interface and drag it to the left or right until it docks into another slot When you release the mouse button it is dropped into the destination slot and the content of the destination slot is moved to the moved effect s original slot Copying FX from one slot to another If you hold down the ALT key while dragging and dropping an effect over another slot it is copied onto the destination slot Any effect previously in the destination slot is lost 65 3 8 Using Sends and Sidechains Sends panel The Sends inspector panel is located in the Utility panel In order to display it the Utility panel needs to be visible click Main the Utility view switch if it is not currently visible Then click eel selector the Sends button at the top of the Utility panel This panel offers control over the 4 sends in the currently selected channel e Send level Send Power This button
175. ette Info inspectors allow you to view details about the currently selected Groove and the entire current Pal ette By default they are hidden they can be viewed by clicking the Show Inspectors button below the Palette You can also rate Grooves and Palettes in these Info Inspectors so that they can be sorted by Star rating in the chooser panels in order to make your favourite Grooves easier to find 6 Transport section 4 5 The transport controls are used in numerous Grooves page operations from playing Grooves in Auto Play mode to recording Groove events live via MIDI input 73 4 3 Loading and saving in the Groove page There are several different elements that can be loaded and saved in the Groove page All of these load and save functions are available from the Load and Save menus situated on BFD2 s Control bar Load Groove This function brings up the Groove chooser in order to load a Groove into the current oes ooo slot or multiple Grooves on sequentially higher slots starting at the current slot If the currently selected Groove slot is empty a shortcut to the Load Groove func j Load BFDZ Preset tion is shown in the editor area See section 5 2 for a guide to loading Grooves Load Palette BFD2 is capable of loading Grooves in its own format as well as the MIDI file Grooves used in BFD1 x although these are not visible by default since BFD2 ships with the entire BFD1 5 Groove Librar
176. ette if one has been loaded If you have assembled your own set of individual Grooves in the Palette this information is empty With the exception of the rating any changes are stored with the Palette when it is next saved If the Groove Info inspector is currently showing click the Palette button in order to view the Palette Info Inspector Star Rating You can set a rating for the current Palette This is used as a favourites system in the Palette Browser when the listing is sorted by rating making it easier to find your favourites You can specify a rating for a Groove or Palette from 1 worst to 5 best When you rate a Palette the rating is automatically saved into the BFD2 Groove database you don t need to re save the Palette in order to store ratings Name The name of the currently loaded Palette is shown here and can be edited by clicking on the field If no name is entered the Palette s filename is shown Author The name of the Palette s author is shown here and can be edited by clicking on the field Genre Choose the Genre of the current Palette by clicking on this field and selecting the genre from the drop down menu Alternatively you can double click the field and type in any genre you want Photo Palettes can have an associated image When using factory supplied Palettes left clicking the photo opens the author s specified website in the system s default browser although th
177. ew or use the Effect context menu to select a new effect see below for details of this menu All FX share some common controls on their interfaces For information on individual effect controls and operation please consult chapter 12 CPU Label strip and Power indicator coloured tab Basic FX controls FX preset Power button browser The Power button turns the effect on and off SC With the button disabled the effect is by passed You can control the power for each FX slot by Input meter A B compare using the Power buttons to the left of each FX slot on mixer channels Effect context menu Mix You can also turn all FX power on and off using the main FX Power button on the mixer toolbar Input meter The small input meter is very useful to make sure the effect is receiving a signal and if the input is clipping Mix The Mix control which is a mix control between the processed wet and unprocessed dry signals exists on all BFD2 FX By default all FX are set to 100 wet but this control allows you to adjust this as required If you re using FX on an aux channel its recommended to leave this control alone and use the send level on each channel being sent to the aux unless you have a specific requirement that requires adjusting the control While it is not common to see a wet dry blend control on compressors all BFD2 s dynamics processors feature this control in order to quickly facilitate parallel compression for a sin
178. f individual channels is bad practice as is slapping a brick wall limiter across the mas ter outputs Running your individual channels at sensible levels also means that any EQ and other processing that is applied is less likely to clip its channels 165 Approaching EQ and compression EQ equalization and compression can be used in a variety of ways The traditional approach is to use these processors in a subtle way so that instruments fit together better in the mix tame over dynamic tracks to level them out more and so on In terms of getting a good mix well balanced levels between the various drum mic channels and between the drums and the other instruments in your song tend to be more important than EQ or compression Seasoned mix engineers use heavy amounts of EQ and compression only as a last resort usually to fix a poorly recorded instrument or as a creative effect Approaching EQ When using EQ cutting rather than boosting can often lead to the same perception of the sound without eating into headroom This doesn t always seem desirable but in the context of a mix it often works best It leads to a cleaner mix boosting lots of ele ments can result in a mess which is more prone to distort Another pitfall to avoid is the mistake of constantly EQ ing in solo mode Make your EQ adjustments with the rest of the song s instruments playing EQ ing only makes sense in the context of the rest of the mix It s called
179. f the humanization features in BFD2 Settings range from 0 to 100 To turn off randomization completely for an articulation set this parameter to 0 It can be useful to turn off randomization for articulations or kit pieces when using lower Max velocity layers and detail settings randomization in these cases can sound unnatural and intrusive 44 2 10 Mini mixer Master dynamics e Master tune and Humanize controls The mini mixer allows you to blend between the ambience channels and the direct master bus as well as offering global control over tuning dynamics and humanization for the kit Please note that if you need to control the over all volume of BFD2 the easiest way to do so is by using the BFD2 main volume on the Control bar see section 1 2 for details Mixer The mini mixer provides simple mixing control to let you blend the direct and ambience chan nels without having to switch to the Mixer view Direct master bus The Direct master bus consists of all kit piece s direct mic channels This mic bus does not have a dedicated channel on the main BFD2 mixer although you can easily set one up by creating an Aux channel and routing the direct mic channels for all kit pieces to it The Direct master level can however be accessed on the Mic tools panel part of the Mixer page Utility panel Ambience channels The three Ambience channel level parameters are for the Overhead Room and Amb3 ambience ch
180. ferences if you want the audi tion to work in this way 32 2 6 Loading Kit Pieces Overview To load a kit piece into a slot click the Load button on the slot to open the kit piece chooser panel You can also double click anywhere on a kit piece slot in order to open the panel Delete kit piece from database 06 Sticky button Kit piece listing 2 e ees click to select or l double click to load X M Preview amp Info Click to load Pinson e Cenceie tcse the selected R kit piece Click on a kit piece to select it You can preview individual articulations at any velocity before loading the kit piece Once the de sired kit piece is selected click the Load button to load it into the slot You can also double click a kit piece in order to load it To return to the Kit page without loading a new kit piece click the Cancel button BFD2 also offers the kit piece quick load controls in the kit piece inspector for fast browsing through available kit pieces without opening the chooser panel See section 2 9 for details You can also load kit pieces in various ways in the Mixer and Grooves pages Each slot is intended for a specific type of kit piece By default the Type drop down menu and Search criteria are set so that the chooser panel shows the relevant kit piece type If you try to load a kit piece into the Ride 1 slot for example Type is set to Cym bal and Ride
181. file contains the name of each mixer channel editable in the label strip enabled for export along with this optional file prefix Resulting files are named in the following format FilePrefix_MixerChannel WAV Bit depth This setting dictates the resolution of the exported audio files 16 and 24 bit resolutions are available Rec enable all Clicking this button record enables all mixer channels Rec disable all Clicking this button record disables all mixer channels Export button The functionality of this button changes depending upon the state of the Export Sync mode set ting When the Export Sync mode is set to Range or Host clicking this button arms the export function meaning that the export com mences when certain conditions are reached Click the Export button again to disarm the Export function When using the Host Export Sync mode the export commences when the host or BFD2 transport is started and stops when the host or BFD2 transport is stopped When the Export Sync mode is set to Range exporting commences when playback in the host or the BFD2 Drum Track reaches the Start point and stops when the Duration has been completed When the Export Sync mode is set to Free clicking the Export button starts exporting immediately and clicking it again stops it Time During an export this display shows the time in minutes and seconds that has elapsed since the export began 70 Expo
182. files are deleted these still exist on disk It can be useful to remove Palettes that you don t like from the database as it can make those that you do like easier to find You can always get deleted Grooves back using the Trash and rebuild all databases function in the BFD2 Data preferences Load from File Clicking this button brings up a system file open dialog allowing you to browse to and select a Pal ette from any location that may not already exist in the database You may need to do use this function if you ve downloaded a Palette made by another user If you want the loaded Palette to be accessible in the Palette chooser in future you must re save it Load Cancel buttons To load the currently selected Palette or parent Palette of the currently selected Groove click the Load button You can also double click any Palette in the listing in order to load it or any Groove in order to load its parent Palette If you change your mind and decide you don t want to load a new Palette click the Cancel button Info The Info display shows information about each Palette This display in the Palette chooser looks very similar to the Palette Info in spector in the Grooves page except that information fields cannot be edited You can however rate Palettes with the star rating control Any changes are applied immediately to the BFD2 database See section 5 8 for details of the information fields fe Wi
183. formation regarding the manufacturer name materials and production date of the kit piece The class type of the kit piece as well as its size on disk and its location in the data path is also shown Below this information a separate text box contains additional factory and recording notes 35 Possible problems when loading If a problem is encountered when loading a kit piece an error icon is displayed in the slot If you experience any of these please get in touch with our technical support team for further advice Not found This error appears when BFD2 can t find a kit piece that exists in the database in any of the current data paths You may have deleted or moved some files or folders by ac cident or there may be other reasons the data could be missing If you cannot resolve the problem it may help to trash and rebuild the database in the BFD2 Data prefer ences Error A This indicates that something went wrong during the loading process the main cause of this is if there is not enough RAM to load the kit piece fully Other possible causes some layers may have failed to load or there may have been in adequate permissions to load the kit piece The BFD2 runtime log should help in determining what went wrong please consult the BFD2 FAQ for details of how to retreive the logs or contact our tech support team for advice Exception This message signifies a serious internal error when loading the kit piece You shou
184. g which is heard in many classic drum sounds It also has the benefit of being used for widening the stereo image The BFD2 mixing engine handles the M S decoding in real time on the voice level to take advantage of this type of recording Amb3 Room2 For the Room2 mic set on the Amb3 mic bus a stereo spaced pair of Sony C800 s was used placed diagonally 23 ft away from the kit and very high up in the room around 20 25 ft Compared to the Room set this mic set has a more obvious room slap back reverb effect Because of the height of placement it captures the size of the room well It has a brighter more dense sound 12 1 4 Introduction to the BFD2 interface Control conventions Faders Faders are controlled by clicking and dragging vertically Faders are oriented vertically but some controls such as the send level controls in the FX Sends mixer view are horizontally aligned but are still controlled by clicking and dragging vertically Knobs Knobs are controlled by clicking and dragging vertically up down by default This can be changed to circular motion in the GUI preferences or with the startup wizard Graphs Graphs can be oriented horizontally or vertically They can be adjusted in 2 ways e Click anywhere over the range to jump to a value e Hover the mouse near the current value and click and drag in the axis in which the graph is oriented horizontally or vertically This method is much like u
185. gle channel without having to set up an aux channel for it SC This button is for use with BFD2 s sidechaining features See section 3 8 for details This button is not usable when sidechain ca pable effects are used on direct or ambience channels You must use an aux or the master channel for sidechaining CPU indicator Each effect features a CPU usage indicator so that you can keep track of the CPU power being used by your FX setups A B compare This button toggles between two distinct states for the effect each with its own settings and preset loading By default the A state is in operation and highlighted in blue If you want to try some completely different settings without having to save the current settings as a preset click the button All adjustments are now made to the B state You can load a new preset and change all effect settings as desired If you decide to return to the A state click the button again Of course any adjustments previously made to the B state are recalled should you decide to return to it by clicking the button again 64 FX Preset browser E The preset browser provides a drop down menu showing all available presets for an effect Snare Bark Less as well as buttons to step to the previous and next available presets It also serves to display Snare Ful EO the name of the last loaded preset Clicking the name of the preset displays a menu showing all available presets Simply click on a preset to load
186. gles the channel FX and sends controls It is not strictly necessary to use this view as the selected channel s FX are shown in the FX rack and its sends settings are shown in the Sends inspector How ever this view is useful for an overview of FX and sends settings across all channels as well as providing access to the main and sidechain input trim controls 55 Utility Panel The Utility panel is a multi page panel providing a number of functions while mixing It hosts 5 panels accessed by clicking the 5 selector buttons at the top e Panel selector buttons Ropers XFPS Kick d Default Here the currently displayed panel is the kit piece in e specior allowing access to kit piece parameters without switching to the Kit page Mic Tools panel The Mic Tools panel offers additional control over certain aspects of mic channels and buses which are not possible from regular mixer channel functionality This includes width and distance controls for the ambience buses control over the direct mic bus and master bleed level controls for the bleed channels Sends inspector This inspector provides control over the 4 sends on the currently selected mixer channel Mixer preset panel This panel allows you to flick through mixer presets quickly without bringing up the mixer preset chooser It also al lows you to set a picture and additional information for your own mixer presets Audio Export panel
187. go X 82 0 4 4 Latin OPP ESS BFD2 icti 85 BPM_5 4 85 0 5 4 Jaz PEDR Si BFD2 Palette listing 85 BPM_Smooth Jazz 85 0 4 4 Jaz www k BFD2 click to select or 87 BPM_Smooth Jazz 87 0 4 4 Jaz JJ ktk BFD2 oo Sas 88 0 4 4 Latin er Ei BFD2 double click to 90 BPM_24 90 0 3 4 Jazz Lak BFD2 load 90 BPM_T 4 90 0 7 4 Jazz JJ kk BFD2 e Scrollbar 90 Medium Samba 90 0 44 Latin Ja BFD2 93 BPM_Rock 3 0 4 4 Rock ere Si BFD2 94 BPM_Nu Metal 94 0 414 Metal PTRS BFD2 i 95 BPM_Rock 95 0 4 4 Rock JJ ktk BFD2 lt Click to load ee e_ the selected Palette Expand collapse buttons Loading a Palette To load a Palette first select it by clicking on it in the listing and click the Load button Alternatively you can simply double click a Palette in the listing to load it The entire Palette is loaded clearing the entire current state of the BFD2 Grooves page You are asked for confirmation before you can continue Grooves within a Palette You can expand a Palette by clicking the expand collapse button to its left in order to reveal its constituent Grooves You can select and view information about a Groove within a Palette as well as audition it before loading However the par ent Palette always stays selected when selecting any Groove within it so if you click the Load button with a constituent Groove selected the parent Palette is loaded Expand All amp Collapse All These buttons allow you to quickly
188. going into the drive circuit For example you may want to distort the high end of a kick drum while leaving the deep low end unchanged The low pass filters frequencies above the specified frequency It has a slope of 6 dB per octave and ranges from 1Hz to 100 Hz The high pass filters frequencies above the specified frequency It also has a slope of 6 dB per octave and ranges from 1 kHz to 100 kHz These filters are crossover filters the frequencies that are filtered out before the distortion stage are accessible via the Clean control 172 Dirty amp Clean The Dirty control sets the amount of post distortion signal that is heard at the output The Clean control sets the amount of the clean signal which is comprised of the signals filtered out by the low pass and high pass crossovers before the distortion stage In other words all the frequencies removed from the signal by the filters It is important to remember that these are not wet and dry controls use the standard Mix control at the top of the effect inter face in order to mix between the pre and post effect signals Tone The Tone control is a simple 6 dB per octave low pass filter for the Dirty signal after the distortion stage It allows you to roll off harsh high frequencies that may have been generated in the signal as part of the distortion effect Bit Crusher The Bitcrusher effect provides a type of digital distortion that occurs when the samp
189. grey until a 3 channel snare is reloaded into the slot Direct snare channels in Regular view Other types of kit pieces are represented by a single primary direct mic Bleed mic channels the kick1 and snare1 channels The kick1 and snare1 kit piece slots have further unique properties They carry bleed the sound of other kit pieces through the 2 kick mics and the first 2 snare mics The snare top 2 channel in BFD2 does not contain bleed These channels like ambience channels appear when any kit piece is loaded into any available slot This occurs even if all bleed is turned off in the kit piece inspector bleed controls or if it is routed to primary direct mic channels Imported kit piece channels If you load a kit piece created by BFD2 s sample import function it is represented by a single direct channel in the mixer either mono or stereo depending upon the samples in the kit piece Imported kit pieces have no ambience or bleed channels 52 Unused direct channels A kit piece s direct channel can be in an unused state if e no kit pieces are loaded into the slot and no other kit pieces bleed exists within it e a snare with 3 direct mic channels is replaced with one with 2 direct mic channels These channels still exist in the mixer and are simply inactive until they become used again The coloured tab at the top of the channel strip turns grey instead of green or teal Unused channels can be removed if you prefer using
190. h as faders and knobs Channel context menu BFD2 s mixer features a comprehensive system of managing channel settings including loading and saving channel settings as presets This is achieved by using the channel context menu You can access this context menu by right clicking anywhere on a channel or by clicking its context menu button Note that the channel context menu applies only to the channel on which it appears regardless of whether multiple channels are currently selected The exception is the Remove all unused function which removes all currently unused channels in the mixer Load channel preset This function brings up a system file load dialog which allows you to load a previously saved channel strip preset Any applicable settings are loaded if the preset contains settings that are inappropriate for the destination channel they are ignored Save channel preset Using this function you can save the contents of a channel strip to a preset for future use via a system file save dialog box Copy channel This function copies the settings of the channel strip to the clipboard Paste channel This function pastes the channel strip settings stored in the clipboard to the current channel Any applicable settings are applied if the clipboard preset contains settings that are inappropriate for the destination channel they are ignored Reset channel This function resets the channel s parameters to their
191. he inside gives you the attack and definition Damping and tuning On faster songs choose a tighter kick and use more damping The quicker the tempo of the song the less bass and decay you can get away with on the kicks Tuning the kick drum to the key of the track can also help to make things gel together nicely This is a common solution to situa tions where a bassline and kick are not sitting nicely together Snares EQ The low end thump of a snare is usually around 100 140 Hz depending on its size and tuning as always Rolling off the very lowest frequencies can help a snare to cut through a mix Also lowering the amount of bass affects the response of any compres sion applied to the snare Less bass energy means that compressors respond better to the the transients of the drum Side chain compression is an alternative way of dealing with this Cutting the low mids at around 250 400 Hz opens up the sound of the drum while removing some mids at 700 Hz reduces the bark of the snare The crack and attack of the snare is usually to be found between 2 to 7 kHz If it s any lower than 2 kHz it tends to honk Boosting some very high frequencies at around 12 15 kHz really accentuates the ultra high end sizzle If the snare is sounding too aggressive in the mid range cutting at 1 2 kHz by 1 or 2 dB smooths it out whilst still retaining the bite and weight Mic channels For classic pop snare sounds use
192. he Groove page s Palette Info inspector results in the author s website being launched in your system s default web browser If you are not connected to the internet or simply want to disable this functionality for any other reason this setting provides this possibility Display tool tips Enabling this setting results in a tool tip a short piece of context sensitive help appearing when the mouse cursor hovers over a part of the user interface for a certain amount of time The amount of time required to hover over a control or other part of the interface can be defined with the Tool tip appear time set ting While tool tips are very helpful when first starting to use BFD2 you may eventually find them distracting If this is the case you can disable this setting Note that context sensitive help always appears in the context info display in the BFD2 status bar whatever the status of this set ting Tool tip appear time This setting specifies the time required to hover over a control or part of the user interface for a tool tip to appear The time is defined in animation frames A setting of 23 is roughly equivalent to 1 second 158 Mixer GUI Options Show mixer signal routing Show Utility panel Show ambience channels Show aux channels Show direct channels Regular channel view These preferences set the default states of the mixer view switches in the Mixer page toolbar see section 3 4 for details Animate
193. he Load button You can also load any key map in the listing by double clicking it lf you change your mind and decide you don t want to load a new key map click the Cancel button Keyboard operation You can navigate around the available keymaps with the cursor arrow keys The selected keymap can be deleted from the database by pressing the DELETE key Load the selected keymap by pressing the RETURN or ENTER key To exit the key map chooser panel without loading anything press the ESC key Info The info area displays information about the currently selected keymap Photo The large key map photo representing the hardware or software it supports is especially useful if you are using the List or Details views Info The info display shows any relevant information provided with factory made keymaps Key map loaded when BFD2 is launched When an instance of BFD2 is launched it reloads the last key map that you loaded However if you have specified a startup preset in the BFD2 Data preferences the key map contained within it overrides the last map that was loaded 122 Loading Automation maps To load an automation map click the Load button in the Control bar and use the Load Automation Ss e Map function on the Load menu that appears This opens the automation map chooser panel This panel operates in almost exactly the same way as the key map chooser described previously with two differences
194. he MIDI view in BFD2 Please make sure you read the previous chapter fully before this one How electronic drumkits work Electronic drumkits or e drums usually consist of a number of pads which transmit trigger signals as control voltage over an audio connection Additionally a pedal mechanism that transmits the variable state of the pedal between open and closed again using a control voltage over an audio connection The audio signals are routed to a converter box commonly referred to as a drum brain which translates audio signals received from pads into MIDI messages The brain often also has onboard sounds which are rather limited due to memory constraints Common e drum systems include D Drums formerly made by Clavia Roland V Drums the Yamaha DT series and Alternate Mode Drumkat Note that some budget e drum systems such as the Ion kit do not support variable hihat pedals instead using a switch type pedal that simply changes between open and closed states You cannot utilize variable hihat control with such kits Cross talk between triggers and zones It s very common to experience cross talk symptoms when using e drum systems when you strike one pad the resulting vibra tions are picked up by other pads sensors This is often made worse by the fact that most e drum systems are supplied with a single frame mounting system resulting in less isolation for each pad In addition to cross talk between individual pads su
195. he Q Swing parameter allows the use of swung grids in the Quantize effect whereas the Swing effect allows you to apply a separate layer of swing with a different feel and timing grid When used in conjunction with each other the Quantize and Swing effects allow you to neutralize the feel of a variety of Grooves and apply a totally different feel to them Because of the number of variable controls in these two effects a huge range of different timing feels can be achieved Swing template type This drop down menu allows you to choose the timing grid for the Swing effect You can choose between 1 16 Note R 8th note and 16th note swing templates A number of bonus Swing templates from FXpansion s GURU We Note sample rhythm workstation are also provided If you own GURU you can create swing templates within it simply create a new groove from a pattern s Shift graph values see the GURU documentation for details on how to accomplish this Then copy the Groove file you created from the GURUdata Grooves folder into the following folder lt user location gt BFD2 SwingTemplates Swing The Amount control varies the intensity of the swing No swing is applied with this control at the centre position If you increase the control events are swung towards the previous or next grid division up to a maximum of a third of the way towards the neigh bouring beat division The swing amount is also shown as a graphical control in maximi
196. he same set of FX Let s say you want to group the kick in and kick out channels and apply some parallel compression to them e Create an aux bus and set it to mono mode e Set the kick in and kick out Output selector to the Aux channel you just created e Adjust the levels of the kick in and kick out channels to achieve the desired balance between them e Insert a compressor in one of the Aux channel s FX slots and set the controls as required e Set the Wet Dry blend control to achieve the desired balance between the compressed and uncompressed signal e There are many possibilities for sub mixing you may want to create stereo sub mixes for all the toms or cymbals for example By using the ambience send routing controls in the kit piece inspector you can even route the ambience signals for these kit pieces to the same aux channel or a separate set of kit piece specific ambience channels Mic channel separation If you want to send each mic channel out of the BFD2 plugin into your host s mixer without performing any mixing or processing in BFD2 s mixer proceed as follows e Set each kit piece s direct mic channels to an individual output Since they are mono it is recommended that you use mono output routings e Set each ambience bus to a pair of stereo outputs from the plugin e BFD2 has 16 mono outputs and 8 stereo outputs so if you are using a large amount of kit pieces you need to route some direct channels through
197. he source Groove drag and drop the expanded kit piece element from the source Groove to the desired location in the grid while holding down the ALT key ce BPM Funk Fill Close De4 mO e BPM Funk Foard ClosedS Clo J o 62 BPM Fk Fears Padal misi P Kick Choke Mis Snare oan Rogers XP8 Tom Floor MIEN Hihat Hit nel 8 BPM Funk FBar3 High Tom Choke L a Uf BPM Funk Pear Rogers XPS Tom Mid MAI E8 BPM Funk Peart Hiit E3 Choke O Rogers AF8 Tom Hi Hiit Choke o Zikjian Crash A 16 Hiit T a to show its elements which can be dragged across to the currently edited Groove 107 6 6 Recording Grooves via MIDI BFD2 provides the ability to record a new Groove or add events to an existing Groove using MIDI input in real time It is not possible to record directly onto the Drum Track All recording is conducted only on the current Groove selected in the Palette which is displayed in the Editor MIDI Mappings While BFD2 s Groove engine does not require any MIDI note mappings in order to play back events you must have each articula tion mapped to MIDI notes in order to record Groove events via MIDI Please note that even if you have an articulation mapped to more than one MIDI key and use them all to record events they are always represented by one lane in the Editor Initiating recording To begin the process select a Groove in the Palette or
198. he start point has been changed It is not possible to change the length of a part beyond that of the original Groove Part context menu _ ni E BPM Fig aii ig opy selected Parts Paste before selection gem Paste after selection J Solit Part at Marker Clear all Parts Right clicking on the Drum Track brings up a menu with a number of additional functions for manipulating Parts Exactly which functions are available depends on whether you right click on an empty area of the track or if you click on one of a selection of Parts Cut Selected Parts This function removes the selected Parts from the track and stores them in the clipboard Copy Selected Parts This function stores the selected Parts in the clipboard Paste at marker This function pastes the copied Parts to the point indicated by the insert marker Parts are inserted one after the other in their original order in the track Their relative positions when they were originally copied are not retained Split part at marker If you right click on a part you can split the part at the position marker When a part is split the first of the resulting two Parts has a indicator at its right to show that it has been shortened and can be increased to its original length The second of the resulting Parts has a indicator at its right to show that it is starting later than the actual start of the original Groove Clear All Parts This function clears th
199. her signal entirely Sidechaining is not available on the Comp Chan Key HP Key signal High pass This control allows you to apply a variable high pass filter on the key signal that is used for the compressor s amplitude detection It applies to either the main input or the sidechain input whichever is being used to trigger the compressor However it is never applied to the actual signal that is heard at the output This control is useful when there is too much low end in the sidechain signal resulting in the compressor reacting too heavily Parallel compression and the Mix control Parallel compression involves mixing a compressed signal usually fairly heavily compressed with the original dry signal in order to achieve the huge sound of a compressed drum mix while keeping the transients of the original drums intact While it s unusual to see a wet dry mix control on a compressor the Mix control on BFD2 s compressors is very useful for apply ing parallel compression to a single mono or stereo channel without creating additional aux channels If you need to apply parallel compression to more than one channel at once you must first create a sub mix on an Aux channel 169 Comp Chan The CompChan channel compressor is derived from a classic feedback based FET limit ing amplifier design It is also what is known as a fixed threshold design the threshold at which compression starts is not adjustable In practice
200. iable hihat control method it offers a distinct advantage When recording in a MIDI sequencer the resulting MIDI data is much easier to edit When using a MIDI CC for the hihat pedal position you need to move or copy the recorded CC values along with any notes when editing This can be cumbersome If you use the simple hihat control method any editing and quantizing you need to do are also much more straightforward You can move notes to other articulations after recording to make parts more expressive 138 9 3 Variable hihat control Overview As discussed in the last section variable hihat MIDI recordings can be tedious to edit or quantize Therefore if you use this method of hihat control it s advisable to either make sure your takes are spot on or to be resigned to tedious editing operations Of course if you re predominantly using BFD2 for playing live this is not a concern Note that BFD2 s Groove recording function automatically converts variable hihat input into standard hihat articulations which do not rely on the hihat pedal height MIDI CC values Electronic drumkits use a MIDI continuous controller referred to as Hihat height in BFD2 to represent the position within open and closed states of the hihat pedal Whenever a variable tip or variable shank note is played BFD2 plays the appropriate tip or shank articulation from those available closed 1 4 open 1 2 open 3 4 open or fully open depending on the Hihat
201. icking another slot s Preview button plays its Groove Ea aEwess at the same time as the current Groove 2 Stopping previews Each Groove can be stopped by clicking its respective Preview button again You can also use the Stop or Panic buttons in the BFD2 transport to stop playback of all currently playing Grooves Preview mouse behaviour Enabling the Hold mouse button to preview setting in the BFD2 Grooves preferences results in preview play back being active only while the mouse buiton is held down on a Preview button The end result is that it works in the same way as holding down a MIDI key to play Grooves without Latching mode enabled It is not possible to preview Grooves polyphonically using this setting as it is only possible to click only one preview button at a time By default the Preview buttons behaviour is similar to Latching mode when using MIDI triggering the button is clicked once to enable playback and again to stop it mii Ii TUIR Me its kit pi m T82 BPM Funk HHE You can expand each Groove in the Palette to show its kit piece elements as indi 3 TS BPM Funk HH ae Groove elements in the Palette by clicking the expand collapse button to its 25 BPM Funk HHE g BPM Funk HHS These kit piece Groove elements have their own preview buttons so they can Kick replace the corresponding element in a Groove that is already playing For example with a Groove already playing you can replace its
202. ics depending on the position and height of ambience microphones This room was portioned into a slightly smaller space more appropriate for drum recording without losing its lush reverberant sound The mixing console in the studio 1 control room is a rather special custom Neve featuring AIR Montserrat mic preamps It was designed in 1989 by Rupert Neve with consultation from George Martin and is a classic fully discrete Neve design offering a bandwidth of 100 kHz Personnel All sounds were recorded and edited by Gareth Green with engineering assistance from Kevin Hay Drumming duties were shared between Emre Ramazonoglu and Darrin Mooney both respected and experienced session play ers Kit preparation and tuning During the sessions the primary objective was to capture the instruments as organically and powerfully as possible while cover ing different kinds of voicing and tuning A lot of the drums especially the vintage kits have loose hardware and other supposed flaws These have all been retained as there really is nothing worse than sterile characterless drums The drums hihats and cymbals themselves are a mixture of modern vintage and custom instruments The library includes two historic and famous kits Firstly a classic Ludwig Spiral Vis talite that was once owned and played by the late John Bonham and secondly Ringo Starrs Blue Oyster Ludwig kit that was used on a number of classic albums The othe
203. ifies the time delay before the wizard moves onto learning the next articulation or the next kit piece if the current articulation is the last in the current kit piece and next slot mode is enabled By default MIDI learn skip time is set to 15 seconds 153 10 6 Engine preferences E 49 ESS orre ism aa dar 1 Ooo ana Streaming Engine Load all to RAM With the Load all to RAM setting enabled BFD2 loads the entire kit to RAM and no data is streamed from the disk Please ensure you have enough RAM before using this option The size of each kit piece is shown in the Info tab of the kit piece chooser panels To use this option with the highest kit piece de tail levels you would realistically require several gigabytes of RAM However if you use this option in conjunction with 16 bit mode and a low Maximum velocity layers value it can be a viable option when using smaller amounts of RAM 16 bit mode In this mode sample data is loaded into RAM and streamed from disk at 16 bit instead of 24 bit Because 24 bit data is stored in memory as 32 bit floats using 16 bit mode effectively halves the memory footprint required by BFD2 Preview RAM audio only This setting makes BFD2 play only the initial part of the sounds which are held in RAM with no disk streaming taking place It can be useful as a preview mode while composing in order to avoid disk usage and disabled during mixdown The actual amount of each sound stored in RAM is de
204. iggered via Auto Play 84 5 5 Working with Grooves in the Palette Selecting Grooves Click a Groove slot in the Palette in order to select it If the slot contains a Groove it is shown in the Editor 62 BPM Multiple Selection l f 182 BPM Funk Intro Ci You can select multiple Grooves in the Palette by holding down the CTRL or SHIFT G 3 M ng 5py nie r keys while clicking on Grooves P EPN rere m Please note that when multiple Grooves are selected you cannot use the Editor H m ale TT m e CTRL click on a Groove windows T g2 BPM HHE L e Apple click on a Groove Mac E3 RPM Funk AAS G Adds the Groove to the current selection If the Groove is already selected this proc Mik bhrd a an E ie ess de selects it M32 BPM Funk HH3 L e SHIFT click Ltt 82 BPM Funk HH2 Selects all Grooves between the currently selected Groove and the lowest or highest selected Groove a contiguous selection Operations on Grooves in the Palette Setting Slot Groove Actions You can define the way in which each Groove in the Palette behaves when it starts playing and what happens when it ends Selecting multiple Grooves is very useful for setting Slot start and end actions for more than one Groove slot at once Simply multiple select the desired Grooves and set the Slot Start and End Actions as normal The Actions are applied to all Grooves m ihe seleclion Setting the Slot End Actions for a multiple Groove selection
205. ilence over the velocity range Setting up this preference is a good idea if you want to have a more conventional dynamic response for BFD2 s sounds without having to set the Vel to Amp parameter for each articulation in each kit piece after you load it or load a suitable kit piece preset This preference can be fine tuned in the Engine preferences where you can specify a default Vel to Amp amount between 100 and 100 Vel to Tune This control allows the tuning of each articulation to vary depending on the incoming note velocity There are a lot of uses for this control from extreme creative effects to very subtle changes which can give some extra character to the sound of the kit Settings range from 100 to 100 This parameter can have positive and negative values for increases and decreases in pitch with higher velocities Vel to Damp Adjusting this setting allows the amount of damping applied to the articulation to be varied according to the velocity of incoming note events Any changes in the damping applied to each articulation as a result of this parameter are relative to the kit piece s overall damp ing amount setting Settings range from 100 to 100 This parameter can have positive and negative values for increases and decreases in the damping amount with higher velocities Vel RND The Vel RND control allows you to control the amount of humanization applied to each articulation of a kit piece when using any o
206. in You can set a lead in time for recording in bars Recording only starts after this time following a transport start when record armed The amount of bars is defined with the Record lead in setting the BFD2 Grooves preferences By default there is no lead in the time is set to O bars If the Metronome button is enabled it is heard during the lead in period 108 6 7 Groove FX panel ns i Power Quantize Simplify Double Compress Swing Humanize Apply Show hide effect effect Half time effect effect effects functions advanced effect Groove FX The Groove FX section is a set of effects that allow you to manipulate the velocity and timing of the contents of the Groove en gine The effects are real time and non destructive the original Grooves are not changed in any way You can think of the Groove FX panel as a set of MIDI effects at the output of the Groove engine event stream that is applied before the sounds are triggered Please remember however that the Groove engine is not really a MIDI engine because it triggers articulations directly rather than generating MIDI events that feed into the MIDI input for articulations The panel is visible in Editor view underneath the Editor Grid While the Groove FX section is real time and non destructive you can destructively apply its settings to the current Groove or all Grooves in the Palette Show Hide advanced Groove FX With this button you can toggle the Gr
207. in and then afterwards route the recorded MIDI to BFD2 s sounds 9 2 Simple hihat control The easiest way to control BFD2 hihats with an electronic kit is by ignoring the MIDI CC transmitted by the brain according to the hihat pedal position and instead simply using the open closed and pedal hihat notes transmitted by the brain The drum brain calculates whether to send out an open or closed hihat note depending on the state of the hihat pedal Some brains that support multi zone triggers are capable of sending out different open and closed notes for tip also Known as bow and shank edge triggers A pedal note is transmitted when the hihat pedal controller is fully depressed These notes are mapped to suitable BFD2 articulations Example Roland TD 20 The following table shows how to map the notes transmitted by a Roland TD 20 to achieve non variable hihat control Roland note MIDI note note no default BFD2 mapping Open Bow A 1 46 open tip Closed Bow F 1 42 closed tip Open Edge DO 26 open shank Closed Edge A 1 22 closed shank Pedal G 1 44 pedal It is highly recommended to remap A 1 and DO to 1 2 open tip and 1 2 open shank as these represent the most common type of open hat sound The open tip articulation in particular is more like a hihat bell sound or a small ride cymbal Advantages and disadvantages of non variable hihat control While it may be argued that using this method is less expressive than using a var
208. in BFD2 is there if you need it If you don t turn it down and work with the direct signals Room and PZM signals tend to be the biggest sounding channels which really give a heavy impression of space and increased sustain If you want a dry intimate sound turn these down The Overhead channels still provide a lush sense of ambience without sounding too huge You can adjust ambience levels for each Kit piece using the Kit piece Trim controls as opposed to the Direct Trim Therefore if you need a tight kick but a huge snare turn down the Kit piece Trim on the kick and leave it up on the snare These controls act like reverb sends while the OH Room and PZM faders are effectively like return levels for 3 different reverb algorithms Mic channel selection There are all kinds of ways of using BFD2 s mic channels Many recording sessions are conducted with just a set of stereo overheads perhaps with some kick reinforcement with a dedicated direct kick mic There s nothing wrong with just using one mic bus such as the directs or overheads It is entirely up to you and depends upon the sound you want to achieve You can recreate virtually every mic ing technique in BFD2 so be creative A good technique for an all purpose drum sound is to use the direct mic channels for punch a touch of overheads for a sense of space and a mono room dialled in to taste Mono rooms are great because they sound very punchy and thick and since it s virtu ally
209. ing that Grooves are not reliant on a certain MIDI keymap If you need to save a Groove as a MIDI file use the Groove MIDI export functions in BFD2 If you have a set of Grooves in the Palette you can save the whole Palette which saves each individual Groove with it The Grooves can always be loaded as individual Grooves although the Show Palettes button must be enabled in the Groove choos er See section 5 10 for a guide to saving Palettes Exporting Grooves as MIDI If you wish to save Grooves for use in other MIDI applications you can save a Groove as a MIDI file In order to do this select the Groove and use the Export Groove MIDI function in the BFD2 Control bar Save menu This results in a system file save dialog being displayed prompting you to export the Groove The current name of the Groove as defined in the Groove Info inspector is the default filename shown for the MIDI file If you need to navigate to the correct location and type a different filename and then hit ENTER or click Save If more than one Groove is selected a series of numbered Grooves is saved based on the specified filename The current MIDI mapping is used for the export If an articulation is mapped to more than one key the lowest key to which it is mapped is used for its MIDI events in the exported file Using the MIDI export mode setting in the Grooves preferences you can choose to export a MIDI file containing one track for all kit pieces
210. ion in the list and then clicking the Learn button above the list You can now press the key that you want to use as a shortcut for the function CTRL SHIFT and ALT modifiers are accepted Select a function and click the Clear button in order to remove the assignment The following functions can be assigned to a keyboard shortcut Function Default keyboard shortcut Kit page F Mixer page F2 Grooves page F3 MIDI page F4 Prefs page F5 Save Program CTRL S Load Program CTRL O Play Stop SPACE Left tool Select Grooves unassigned Left tool Draw Grooves unassigned Left tool Erase Grooves unassigned Left tool Mute Grooves unassigned Left tool Vel Grooves unassigned Right tool Select Grooves unassigned Right tool Draw Grooves unassigned Right tool Erase Grooves unassigned Right tool Mute Grooves unassigned Right tool Vel Grooves unassigned 159 Chapter 11 PROGRAMMING TIPS 11 1 Building the kit Choose the right kit pieces Choosing the right Kit pieces is paramount to getting the right sound If you want a tight kick sound start with the tightest sound ing kick you can find Pay close attention to the composition of your kit and be creative BFD2 allows you a lot of freedom by allowing you to mix and match toms and to load any type of Kit piece into any type of slot it s very easy to use a floor tom as a kick for example Mix and match There is absolutely no reason
211. ion mapping 8 1 Overview e Loading and saving maps e Key mapping view e Automation mapping view e Switching between views 8 2 Loading in the Mapping page e Loading key maps e Key map loaded when BFD2 is launched e Loading Automation maps e Automation map loaded when BFD2 is launched 8 3 Saving in the Mapping page e Save Key Map e Save Automation Map e Save Key Automation maps e Save MIDI Event Log 125 125 125 125 125 126 127 127 127 127 128 128 128 129 129 130 130 130 130 130 130 131 131 131 131 131 131 131 131 132 134 134 134 134 135 135 135 135 135 136 136 136 136 136 137 137 137 137 137 137 138 138 139 139 139 140 140 141 142 142 143 8 4 Key mapping view e Kit piece listing e Keyboard layout and keyrange selector e Mapping inspector e Clear all keys e Key labelling e Single articulation previews e Key context menu e MIDI event log e External MIDI Log 8 5 Working with the key mapper e Mapping an articulation to a MIDI key e Mapping multiple articulations to neighbouring keys e Layering multiple articulations on a single key e Special articulations 8 6 Mapping inspector e Articulation list e Low amp High velocity e Velocity Curve e Delete articulation e Variable articulation controls 8 7 Introduction to BFD2 automation e Overview e MIDI CCs and host automation e MIDI note automation e Parameter MID
212. is behaviour can be disabled in the BFD2 GUI preferences You can specify an image file as a photo to associate with the kit piece If no image is specified a default image is used Browse button Clicking the browse button opens a system file open dialog allowing you to browse to a JPEG PNG or TGA image file to specify as the imported kit piece s photo The file must have a resolution of 96x96 pixels Clear button Clicking this button removes the photo currently specified for the kit piece Comment An additional text field is provided for adding your own notes to the stored information Copy to Grooves Clicking this button copies currenty entered Palette information fields to all Grooves currently in the Palette where applicable 93 5 9 Saving and exporting Grooves Saving Grooves If you create a new Groove or modify an existing Groove it is likely that you will want to save your Groove into the BFD2 database With the desired Groove eri selected use the Save Groove function in the BFD2 Save menu located in the Cove AFD Preset Control bar A system file save dialog is displayed prompting you to save the Groove to disk Save Groove Palette Save location Export GroovesMiDl When you save your own Grooves you are prompted by default to save themin Export Groove Audio the user level BFD2 folder as follows Export Drum Track MIDI lt user location gt Grooves Export Drum Track Audio If you
213. ixer section or using the Direct Master level control in the Mixer page s Mic Tools panel How mic buses are used in BFD2 Mic buses are controlled via the Mic Tools panel part of the mixer s Utility panel In this panel you can control the level of the Direct bus as well as the Width and Distance of the ambience buses The ambience channels that exist in the Kit page s Mini mixer and in the main Mixer page should not be considered as mic buses This is because while ambience signals from individual kit pieces can be routed to other aux channels they are still considered to be part of the ambience buses They are still affected by the Width parameters in the Mic Tools panel although for technical reasons the Distance controls do not apply 1 3 Recording notes BFD2 s sounds were recorded in studio 1 at AIR Studios at Lyndhurst Hall Hampstead London AIR Studios was started in 1969 by George Martin a pro ducer famous for his work with The Beatles It moved to its present location at Lyndhurst Hall a stunning grade II listed converted church in Hampstead in 1991 It offers one of the best live rooms in the UK Studio 1 s recording room could be described as medium to large sized It consists mainly of wooden surfaces with excellent dispersion characteristics and a fast decaying explosive sounding reverb quality The size of the room offers a lot of options when recording with very different reverb characterist
214. l Mac Adds the channel to the current selection e SHIFT click Selects all channels between the SHIFT clicked channel and the existing selection All selected channels are highlighted In addition one of the channels is the primary selection and is highlighted brighter than the other selected channels Its settings are shown in the FX rack sends inspector and kit piece inspector The above shot shows the 3 snare channels selected with the Snarel Bot channel being the primary selection Clicking on any other selected channel results in it becom ing the primary selection Clicking on any unselected channel selects it and clears the current selection Manipulating multiple channels When multiple channels are selected you can manipulate their main controls together with the exception of the channel context menu The controls you can manipulate in this way are the level fader mute solo functions record enable phase invert and the channel output routing selector e Adjusting a control on one of the selected channels results in the control being changed for all selected channels e Holding down ALT while adjusting a control on one of the selected channels results in the control being inversely affected on all the other selected channels This functionality does not include the channel output routing selector e Holding down the ALT and SHIFT keys while setting the channel output routing results in the selected channels
215. l Articulations downwards in the pop up list that appears Each articulation in the kit piece is mapped to a single key going up or down the keyboard from the original key o Gps Sn BE Q lt Preset Load Save Slot Choke Hit Drag Flam Rim shot Side stick Half Variable G 2 58 2 lt Cymbal Bell gt All artics upwards All artics downward nae SS Oe an O a a A gt fC o T 422 Siot8 Choke 128 Layering multiple articulations on a single key You can place as many articulations as you like from any kit pieces on a single key This offers a more advanced means of layer ing sounds than using the Link function in the Kit page Simply keep dragging additional articulations from any kit piece to the same key Please note that you cannot layer slot choke articulations If you try to drag a slot choke onto a key containing one or more exist ing articulations you are prompted to overwrite the current assignments for the key Likewise if you try to drag another articula tion onto a key containing a slot choke you are prompted to overwrite the slot choke with the new assignment Special articulations Slot Choke Any kit piece can be choked by playing a slot choke key This stops the decay of any kit piece according to its fade settings in the BFD2 Engine preferences Please note that you cannot layer a slot choke note with any other articulation placing a choke note on a key overwrites any mapping that already
216. l BFD to only perform a fast choke on a playing hihat articulation if a pedal note usually G 1 is received it also performs a fast choke on closed tip articulations more on that later Most drum brains send out a pedal note when the hihat pedal is fully depressed in addition to the MIDI controller messages for pedal movement Everything else is choked much more slowly allowing more natural cymbal style choking for open hihat sounds meaning that BFD won t choke hats when drum brains send out masses of MIDI notes because of cross talk between zones etc Additionally there is a separate choke fade setting for closed tip sounds This is provided for keyboard drummers and program mers who are unfamiliar with needing to choke an open hat with a pedal sound You may find that your e drum system is demonstrating a lot of cross talk between hihat zones and perhaps sending out unde sired closed tip notes If this is the case try increasing the Hihat closed tip choke fade setting to a larger value Please also note that since the closed shank articulation is quite a splashy sound not unlike a 1 4 open tip it is treated as an open articulation i e it won t have a fast choke unless the global hihat fade choke fade settings are set to small values Kit piece Inspector Amplitude scaling with velocity If you re accustomed to the way that e drums onboard sounds respond you may want to add some amplitude scaling over the velocity
217. l is a global volume control for the kit piece Adjusting it affects the level of all the kit piece s mic channels equally You can think of it as a pre volume control it sets the level of the kit piece at the start of the signal path before any routing and mixing features are applied This control is duplicated in the kit piece inspector Direct pan The pan control sets the pan position of the kit piece within the direct master bus It does not affect the stereo position of the kit piece in its ambience channels This control is duplicated in the kit piece inspector and on the primary direct channel for the kit piece in the Mixer page Mute amp Solo With these buttons you can mute and solo all mic channels for each kit piece These controls are duplicated in the kit piece inspector Kit piece audition When a kit piece is loaded into the slot ALT clicking anywhere in the slot plays an audio preview of the main articulation in the kit piece hit or closed tip for hihats at a velocity of 95 The Select tool must be enabled in the toolbar for this to occur If you need to preview individual articulations at variable velocities use the Articulation preview controls in the Kit Piece Inspector If you prefer this audition function can operate in a similar way to the articulation Audition strip although restricted to the main articulation only Enable the Left right velocity scaled preview support setting in the BFD2 GUI pre
218. lation is defined in the BFD2 MIDI preferences with the MIDI Learn skip time setting 47 chapter 03 MIXER PAGE engineering your drum sound 3 1 Mixer page overview To access the Mixer page click the Mixer page button in the BFD2 control bar Eip Mesh iN o Mni ip Mies Blo Mni ip Mni Fipo Mies Blo Bes Blo Bes BKB es Mni iip Mni ip Mes Sipo Mni p iad tal LEN Las l lad iad LEN l tal iad bad lad LPN i ka gt hen cor co Be gt Bex 1 Loading and saving mixer presets section 3 2 Use the Load and Save menus in order to load and save mixer presets 2 Mixer channels sections 3 3 3 5 All mic channels ambience buses and auxes are represented by channels in the BFD2 mixer 3 Toolbar section 3 4 The Mixer page toolbar lets you add and remove aux channels and reset the mixer It also contains a global power button for BFD2 s internal FX and a number of view settings for the mixer 4 Utility panel section 3 4 This multi function panel provides access to a number of important functions in the Mixer page by clicking the tab buttons at the top of the panel e Send controls for each channel section 3 8 e Mic tools for mic bus and bleed control not covered by mixer channels section 3 9 e Mixer preset panel allows you to document and quickly browse through mixer presets section 3 10 e Audio export settings section 3 11 e Kit piece inspector this lets you adjust kit piece settings without h
219. ldn t ever see this message but if it appears the BFD2 runtime log should contain information about what happened See the BFD2 FAQ for details of how to retrieve it or consult our tech support team for advice Unknown This means that an unknown error occurred You shouldn t ever see this message but if you do please save the current BFD2 session as a Preset and contact our technical support department for further advice Building unorthodox kits Even though each slot in all 3 kit sizes have suggested purposes BFD2 allows virtually unlimited freedom when building kits This is achieved by changing the setting in the Type selector in the kit piece chooser panels Potential issues While being able to freely build your kit can yield some great creative ideas you should be aware of these potential issues 1 Articulation mappings Because different kit pieces have different numbers of articulations you can create discrepancies between the kit and the key map If you load a snare into a tom slot for instance the slot contains 5 articulations instead of 1 These extra articulations need to be keymapped before they can be played via MIDI If on the other hand you load a tom into a snare slot any mappings which exist for the snare which do not have a logical equiva lent for a tom fall back to a suitable available tom articulation It is not recommended to load different types of kit pieces into the Hihat slot This slot is speci
220. le rate and bit depth of the audio is reduced It allows you to simulate the sound of early samplers useful for underground hip hop and other lo fi styles i default e AB Bits This control reduces the bit depth from a maximum of 16 bits to a minimum of 1 82 bits which is effectively almost pure digital noise The noise generated by the bit reduction proc ess is called quantisation noise 10 a 1008 Early digtal drum machines and samplers tended to have 8 or 12 bit resolution e 1E ia NOE Freq This control adjusts the sample rate frequency of the audio processed by the effect and ranges from a maximum of 100 kHz to a minimum of 1 HZ Lower sample rates result in an aliasing effect on the processed audio Drive This is an OTA type distortion stage after the crossover filters enabling you to add gain and colour to the signal before it is proc essed by the bit and sample rate reduction stages LP Freq amp HP Freq These crossover filters exist before the bit and sample rate reduction stages allowing you to dictate which part of the signal is processed For example you can process the high end of a kick drum while leaving the deep low end unchanged The low pass filters frequencies above the specified frequency It has a slope of 6 dB per octave and ranges from 1Hz to 100 Hz The high pass filters frequencies above the specified frequency It also has a slope of 6 dB per octave and ranges from 1 kHz to
221. le short fade times for snares and kicks sound fine cymbals need much longer fade times for instance Hihats meanwhile need special attention as their choking behaviour is very different to other kit pieces How fades work There are two components to the choke fade time for each of the above categories fade base is the minimum fade time while fade range is a maximum of extra fade time added to the base value according to BFD2 s dominant excitation preservation algorithm This algorithm allows longer fade times for louder articulations higher velocity when choked by softer articulations lower velocity while reduce the fade time when a low velocity articulation is choked by a successive higher velocity articulation This approach achieves realistic results while reducing the disk streaming load when possible A low velocity articulation choked by a high velocity articulation has a fade time of fade base whereas a loud event choked by a soft event has a fade time of fade base fade range Please note that the settings are quite powerful and with extreme settings you can achieve results which may sound unrealistic Subtle use is advised if you want realistic results Extreme settings are however facilitated as an aid to creativity and experimen tation 156 Special concerns for hihats Hihats have a few extra fade parameters as in many ways the hihat has the most complex choking behaviour within a drumkit
222. led tells BFD2 to load that constituent element of the preset If an element s button is disabled it is not loaded from the preset For example if you re working in a session with the Grooves that you want but you merely want to try out different kit and mixer settings from various Presets simply disable the Grooves button the current Palette in the Grooves page is unaffected when the new kit and mixer settings are loaded By default the MIDI Map and MIDI CCs buttons are disabled because you would normally want to stick with the same MIDI map pings when trying Presets Load BFD1 Original BFD 1 x Programs are very different types of files to the Preset files used in BFD2 Because of this they are not shown in the Preset chooser panel even if you have specified a BFD data path containing valid BFD 1 x Programs files However BFD2 gives you the ability to load a BFD program file through an additional file load dialog To do this click the Load BFD1 button to bring up a system file open dialog Then browse to and select the BFD1 program file that you want to import After the program file has been loaded in this way it is recommended that you re save it as a BFD2 Preset in order to be able to load it easily from the Preset chooser panel Load Cancel buttons To load the currently selected preset click the Load button You can also load any preset by double clicking it in the listing If you change your mind and
223. lette Other topics covered in this chapter e Blending elements of other grooves in the Palette section 6 5 You can merge or replace a kit piece s events from other Grooves in the Palette which is very useful for remixing new Grooves from existing ones e Recording Groove events via MIDI 6 6 BFD2 allows you to record Groove events in real time using MIDI input devices such as keyboards drum pads or triggers 97 Creating a new Groove in a slot Pla Y in S yc ef End Random Groove Fil pa eeeencccennenenccennneeny 2 Grooves No Groove selected De De L 7 EPM Funk Fear C 4 R BFM _Funk_FBar aml 38 BPM Funk Fart Copy aaa Grooves Cut selected Grooves lite S Te ae eee ey een Cee Ea s Paste Grooves inter To load a Palette select Load Palette or click here KD 7 m Clear Palette Export MIDI ees 5 F Sa aktina To create a new Groove click here _ To load a single Groove double click a Slot or click here KH 62 BPM_Fumk_ HH4 wa BPM Funk _HH3 Ee BPM Funk HHZ BA m LE ee F m EH aaan i d ka ka ka ka ka ka Cd Gd ka ka ka ka E kd ir i Slot Start Default Slot End Default v If the currently selected Groove slot is empty a shortcut to the New Groove function is shown in the Editor area Click it to create a new 1 bar Groove in the slot Alternatively even if the slot is currently occupied by a Groove right click on a slot and select the
224. licking the image opens the author s specified website URL in the system s default browser although this behaviour can be disabled in the BFD2 GUI preferences Next previous e mixer preset If you have not loaded a palette containing an image a default image is displayed ummm tl rating It is possible to add or change the image for the mixer preset in this panel You can specify any JPEG PNG or TGA image file as a photo to associate with the kit piece Browse button Clicking the browse button opens a system file open dialog allowing you to browse to a JPEG PNG or TGA file to specify as the imported kit piece s photo The file must have a resolution of 180x150 pixels Clear button Clicking this button removes the photo currently specified for the mixer preset Star rating You can set a rating for the current mixer preset This is used as a favourites system in the Preset chooser when the listing is sorted by Star rating making it easier to find your favourite presets You can specify a rating for a mixer preset from 1 worst to 5 best When you rate a preset the rating is immediately saved into the BFD2 database you don t need to re save the preset in order to store the rating Author The name of the mixer preset s author is shown here and can be edited by double clicking on the field URL Factory mixer presets can contain the website URL of the preset s author which is shown
225. llows 2 different modes of MIDI CC control behaviour Continuous default This is the default mode and the most obvious way to control a fader or knob in BFD2 the fader or knob s value follows the MIDI CC values continuously Switch This mode is intended to be used when controlling buttons in BFD2 with MIDI CCs When you set this mode for a MIDI CC to note assignment the MIDI CC range is divided in two with each half of the range setting the state of the assigned button MIDI CC value BFD2 button state 0 63 off 64 127 on Creating a MIDI CC mapping 1 First make sure that MIDI CCs is selected as the automation type 2 Find the BFD2 parameter you want to assign in the BFD2 parameters column list 3 In the automation source table find the MIDI CC with which you want to automate the BFD2 parameter You can use the learn mode function and send values for the relevant CC in order to jump to and select the desired CC 4 Drag and drop the parameter from the BFD2 parameters list to the desired CC in the Automation parameters table Alternatively you can also select the desired MIDI CC in the Automation parameters table and double click the desired param eter in the BFD2 parameter list 5 If required set the Mode of the assignment to Switch if controlling a button Mapping indication in BFD2 parameter table lf a BFD2 parameter has been mapped to a MIDI CC or note it is highlighted in yellow in the
226. lls 4 Save the assembled Palette to the BFD2 User Grooves location 90 Importing MIDI files into the Palette BFD2 allows you to import a MIDI file into a slot in the Palette and optionally split the file into smaller Grooves to be placed on ascending slots beginning with the destination slot Initiating MIDI import There are two ways of initiating the MIDI import process Using drag amp drop Drag amp drop a MIDI file onto the destination Palette slot from a system file location such as the desktop or a folder window Using the Groove chooser You can load a MIDI file using the Groove chooser by proceeding as follows 1 double click the destination palette slot to bring up the Groove chooser 2 Click the Load from file button 3 set the file type to mid 4 browse to and open the MIDI file MIDI Import panel After initiating the MIDI import process using one of the two above methods the MIDI Import panel appears MIDI file summary The summary area displays an analysis of the imported MIDI file The filename tempo time signature and length in bars are shown Importing the MIDI file as a single Groove If you want to import the whole MIDI file onto one slot as a single Groove you don t need to make any adjustments in the MIDI import panel simply click the Import but ton to import the MIDI file as a Groove onto the destination slot If you change your mind click the Cancel button to return to the Groove page wi
227. loor Tom 13 Tom 4 all toms 1 E Mid Tom 14 Tom 5 all toms N ae High Tom 15 Tom 6 all toms ola ey a Crash 1 16 Crash 2 r N a N Cymbal 17 Cymbal 2 7 008 SS 006 S008 ESANA e S208 e Sens Ride 18 Ride 2 TD e Co v ToOumnge et XMS IC Tenne mn 2 When the load kit piece button is clicked for the Floor Mid and High Tom slots the kit piece chooser defaults to the appropriate type of gr 6 E tom by setting the search criteria automatically as required To view S ee all toms clear the search text box When loading a kit piece into the Tom 4 Tom 5 and Tom 6 slots the kit piece selector defaults to displaying all toms When loading a kit piece into the cymbal slots the kit piece chooser defaults to the intended cymbal type by putting the relevant search criteria automatically into the search text box To view all cymbals clear the search text box The Cymbal 1 and Cymbal 2 slots slot 8 chooser defaults to showing all cymbals 25 32 piece kit 1 Kick 1 10 Kick 2 19 Perc 2 26 Perc 9 2 Snare 11 Snare 2 20 Perc 3 27 Perc 10 3 Hihat 12 Perc 21 Perc 4 28 Perc 11 4 Floor Tom 13 Tom 4 alltoms 22 Perc 5 29 Perc 12 5 Mid Tom 14 Tom 5 alltoms 23 Perc 6 30 Perc 13 6 High Tom 15 Tom 6 alltoms 24 Perc 7 31 Perc 14 7 Crash 1 16 Crash 2 25 Perc 8 32 Perc 15 8 Cymbal 1 17 Cymbal 2 9 Ride 1 18 Ride 2 The 32 piece kit features the same first 18 slots as the 18 piece kit but with an extra 14 pe
228. mber of bars you want between fills here Palette Auto Play mode If you re using the Palette Auto Play mode this setting allows you to choose between 3 behaviours when BFD2 s transport is started either using the Play button on BFD2 s transport or by starting the host transport when using BFD2 as a plugin Current factory default When BFD2 s transport is started it starts playing the currently selected Groove This mode is particularly useful when working in the editor while setting the edited Groove s End Action to Loop Groove When BFD2 s transport is started a specific Groove from the Palette is played This Groove is specified using the Palette Auto Play Groove setting Random When BFD2 s transport is started it plays a random Groove from the Palette Palette Auto Play Groove If you re using the Groove Palette Auto Play mode this setting lets you specify the MIDI note of the Groove you want to start playing when BFD2 s transport is started Groove engine active You can switch off the Groove functions in BFD2 entirely if you wish by disabling this setting The Groove functions do not work at all with this setting disabled Latching mode When this mode is enabled Groove are started and stopped with a MIDI note on message instead of keeping a key held down to keep it playing note on to start note off to stop When the Groove ends its behaviour follows its defined Groove Actions Theref
229. mixer meters Animate FX meters These settings allow you to disable metering on mixer channels and in FX interfaces While these settings are enabled by default they are provided in case the metering graphics cause excess CPU usage on your system Kit Page Connect kit and slot With this setting enabled moving the mouse cursor over a kit piece in the graphical kit display results in the corresponding kit piece slot window being highlighted with an overlaid green connecting line Disabling this setting turns off this behaviour Select triggers preview When this setting is enabled clicking a kit piece slot window in the Kit page with the Select tool results in a preview being heard By default this setting is disabled meaning that you must ALT click a kit piece slot in order to preview it Clear slots on kit load By default when loading a kit any kit piece slots that do not contain a kit piece in the loaded kit are unaffected By enabling this setting the entire previous kit is cleared before the new kit is loaded Default kit size This setting allows you to specify the kit size when BFD2 is launched You can use kits with 9 18 or 32 kit piece slots Keyboard Shortcuts BFD2 allows you to set up keyboard shortcuts for important functions Please note that many hosts steal keyboard input from the plugin in such cases BFD2 s keyboard shortcuts do not work Shortcuts are assigned to functions by clicking the funct
230. n the Groove engine to its own MIDI channel too This MIDI channel setting also applies to the controller learn function Once set BFD2 receives MIDI only on the specified chan nel when making controller learn assignments If you create some MIDI automation assignments and subsequently change the Controller MIDI channel setting all current as signments receive on the new MIDI channel regardless of what channel was used when first creating the mappings 131 Automation view interface R Learn mode e e E Automation selected 16 CC Name Parameter Mode type Mapping pam iaiia Continuous Clear All Auto an i O D Dd O Dd D Dd Dd Dd NANNAN Key and Auto ot 22 ae eens ae Continuous S 0S wes Ww arent Kar O Ooo ima BFD2 Automation parameters source table Key and Auto buttons If the Mapping page is currently in key mapping view click the Auto button to show the automation mapping view Click the Key button to return to key mapping view Automation type These three buttons allow you to choose between the 3 automation mapping types Each automation type covers a different type of automation method MIDI CCs Click this button to view the MIDI CC mappings and map BFD parameters to MIDI CCs This view is recommended for faders and knobs MIDI notes Click this button to view MIDI note automation mappings and map MIDI notes to BFD2 parameters This metho
231. nare2 being triggered whenever Snare is trig gered BFD2 s user sample import function allows you to use any samples for this purpose including stereo samples from specialized drum replacement sample libraries Layering individual articulations in the Mapping page You may want to layer specific articulations for example Snare1 s main hit with an imported kit piece in one slot and its sidestick with a separate imported kit piece in another slot In order to do this load the kit pieces and drag and drop the relevant kit piece articulations onto an empty key in the Mapping page key mapping view Play this key whenever you want the layered effect Creative and experimental layering There is a lot of room for creativity when using layering techniques For instance you can use different amounts of ambience and damping for each snare and use the tuning controls to adjust the sound further This is even before using processing to take it even further You can use similar methods on kicks to make them huge with thunderous low end You don t need to restrict layering to drum replacement applications it s also great for designing strange and experimental kits especially when used with more esoteric libraries such as BFD Percussion and 8 Bit Kit 162 11 5 Programming patterns A guide to drum pattern programming is beyond the scope of this manual like good melody and harmony parts there are no shortcuts to good drum com
232. nassigned Unassigned Unassigned Unassigned Unassigned Unassigned Unassigned Unassigned Unassigned Unassigned Note that some hosts do not route keyboard input through to BFD2 If you use such a host you should use standard interface controls for these functions the Edit menu Erase tool and standard way of left clicking and right clicking Edit toolbar buttons You can also change the assignments for Tool selection in the BFD2 GUI preferences 106 6 5 Combining elements of other Grooves You can combine elements of any Groove in the Palette with the currently selected Groove Firstly select the destination Groove for editing Then expand the relevant source Groove in the Palette so that its kit piece components are showing Make sure you click on the expand collapse button to expand the source Groove clicking anywhere else in the slot results in the Groove replacing the cur rent selection and being shown in the Editor You can audition elements by clicking their preview buttons this is done without changing the currently selected Groove Replacing elements To replace the events for any kit piece in the current Groove destination with a kit piece element from the source Groove drag and drop the expanded kit piece element from the source Groove to the desired location in the grid Merging elements To merge the events for any kit piece in the current Groove destination with a kit piece element from t
233. nes of MIDI CC values are as follows 0 9 open 10 49 3 4 open 50 79 1 2 open 90 109 1 4 open 110 127 closed When a variable tip is triggered in BFD2 the concurrent value of the hihat pedal MIDI CC is analyzed Depending in which zone the value lies the appropriate articulation played For example if the value is 30 a 39 4 open tip articulation is played If it is 110 a closed tip is played and so on When using a hihat with less than the maximum amount of articulations BFD intelligently remaps triggers to the most appropri ate articulation that does exist This occurs if you unload any articulations in the Kit view or if you use hihats from previous BFD libraries The original BFD library did not include 1 4 open or 9 4 open articulations while all pre BFD2 expansion packs do not include an open shank articulation Lock Tip and Shank If you don t need to adjust the variable tip and variable shank responses separately you can enable the Lock Tip and Shank button This results in locking the settings of both articulations together so that the Pedal Position slider controls are exactly the same for both articulations 140 Possible problems Apart from a problem in getting the MIDI to BFD2 check your host MIDI filter settings it is possible that your pedal may not be sending out the maximum possible range of MIDI CC values For example its maximum value when fully closed may be 90 instead of 127 If this is
234. ng the types of techniques used in real drum mixing sessions BFD2 s Noise gate has a sidechain function allowing you to create triggered pulsing effects very easily For example route any channel such as a hihat or a user sample direct channel to the master channel s sidechain input and insert a noise gate in one of the master channel s effect slots Enable the sidechain button for the gate and adjust the threshold until the sidechain input trig gers the audio on the channel When setting very fast attack and release times it is common to hear clicks in the audio especially with sounds predominantly comprised of low frequencies such as kicks and toms this is totally normal and you simply need to increase these times slightly to eradicate the problem Attack This controls the speed at which the gate opens once the threshold has been exceeded by the input signal s amplitude Hold This parameter controls the amount of time the gate remains open after the input signal has dropped below the threshold level Release This controls the speed at which the gate closes at the end of the hold time Threshold This control allows you to set the level at which the gate starts to open When the input signal amplitude exceeds the level speci fied by the Threshold control the gate starts to open to allow audio through SC Like the compressors the NoiseGate features a sidechain function By enabling the SC Sidechain button
235. ng this button removes the selected kit from the BFD2 database This feature is provided if you find you have too many kits and you want to get rid of those which may not be to your taste making kits you do like easier to find in the chooser panel You are asked for confirmation before you can continue If you choose to remove a user kit from the database you are also asked if you want to remove the kit files from disk if you click Yes the kit file and its associated photo are deleted from the lt user location gt BFD2 Kits folder If you click No the kit s files re main untouched If you leave user kit files on disk they are scanned during the next full rescan of the database Trash and rebuild all databases in the BFD2 Data preferences BFD2 never prompts to delete factory installed kit files Note that this function always leaves the actual kit piece audio files untouched if you want to delete these to recoup hard disk space you must go into BFD2 s audio folder and delete the relevant folders Sticky button Enabling the Sticky button results in the kit chooser panel remaining open after a kit is loaded This is useful if for example BFD2 is playing a sequence or Groove and you want to repeatedly change kits until you find what you need Clicking the Sticky button saves you having to keep opening the kit chooser panel Load Cancel buttons e a To load the currently selected kit click the Load button
236. ng to a key on your MIDI keyboard Any Groove you want to use in BFD2 must be assigned to a slot in the Palette whether you want to trigger it with a MIDI key or use it in the other possible playback modes The Palette is shown in the form of a MIDI keyboard layout going from the lowest note at the bottom to the highest note at the top Use the scrollbar or mousewheel to access the full range of the keyboard in the Palette Tee BPM Funk F MIDI channels and key ranges D 4 gg EZ BPM Funk cus AP M Funk F By default the Groove palette and any notes mapped to 8 BPM Funk articulations receive MIDI events on all MIDI channels Omni mode As well as this any MIDI note automation of BFD2 controls also receives on Omni TI u H fo fo fo e Scrollbar 4 4 4 a F a Lad b itis BPM Funk Each slot L L L L L L L L ta a L In the BFD2 Session preferences you can set Groove notes articulation notes and MIDI automation to separate MIDI channels Unless you change the MIDI channel settings it is recom mended that you use C5 and above for Grooves so as not to k as interfere with the default key assignments for the sounds eee indicators A Groove cannot co exist with articulation mappings on the same key If any slot already contains an articulation mapping for BFD2 s sounds it is greyed out You can still place a Groove onto the key but any articulations mappings are
237. ngs Shift Events Left Every selected event is moved left earlier in the Groove by one grid division Any event which moves past the start of the Groove cycles round to the end Shift Events Right Every selected event is moved right later in the Groove by one grid division Any event which moves past the end of the Groove cycles round to the start 105 Edit menu ETE PAP The Edit menu allows you to perform several selection and editing operations Youcan S Select all Events also perform these operations using keyboard shortcuts although many hosts do not Cut selected Events allow all keyboard events to get through to BFD2 In such cases the Edit menu is invalu able A summary of the Editors keyboard shortcuts is given later in this section Copy selected Events Paste Events Select all events This function selects all events in the current Groove Cut selected events This function removes the selected events from the Groove and stores them in the clipboard Copy selected events This function stores the selected events in the clipboard leaving the events themselves unchanged Paste selected events If Groove events exist in the clipboard this function pastes them into the current Groove Events are pasted to the same kit piece slots articulations and positions that they occupied when they were cut or copied to the clipboard This occurs even if the kit piece slot is empty If the original articulati
238. ning and tightening Damping kicks snares and toms The damping controls in the Kit Piece Inspector act as an envelope to control the length of a sound s decay Increasing the damp ing amount shortens the decay time Snares and kicks can become more powerful and cutting while you can dramatically reduce the duration of toms to stop them dominating the mix The damping function in BFD emulates real world damping methods such as using a damping ring on snares and toms or filling kick drums with duvets blankets or pillows Damping is especially useful in groove oriented music or when using fast tempos shortening the decay of the drums can make them punchier and creates more space in the mix for other elements Using the damping controls to a large degree over 50 is a much easier alternative to using gates to achieve similar effects Tightening closed hihats Damping on hihats is not usually appropriate although the facility is provided if you would like to experiment A more useful tool for hihats is the tighten feature This allows you to shorten closed hihats without affecting open hat positions Even if you don t use a hihat pedal controller set the tighten amount for the closed tip and closed shank articulations using the default hihat tighten parameter in the BFD2 Session preferences When using a hihat pedal controller the amount of tightening is variable within the closed position range of MIDI CC values Tuning
239. nnels as the third stereo ambience channel Whichever library you re using the third stereo ambient channel from each kit piece is summed into the Amb3 ambience channel Ambience versus reverb You can think of each Ambience bus as a stereo reverb return from a mono in stereo out reverb processor unit The sends are located in the Kit view in the Kit Piece Setup inspector The difference is that the ambience is not generated by a reverb proces sor at all instead it is real recorded room ambience This means that you cannot change the characteristics of the ambience or change the placement of kit pieces within the stereo spectrum although the Distance parameter for each ambience bus produces an effect similar to a pre delay control on a digital reverb These are inherent limitations when using recorded ambience The huge advantage is that it is real it s impossible to achieve such reverb using artificial means If you need to create a different reverb space and change the stereo placement of kit pieces within it it s very easy to create sends from the individual kit piece direct channels to an aux channel and route the audio into your host for processing with any reverb of your choice See section 12 7 for a walk through example for doing this Custom routing of ambience It is possible to override the routing of a kit piece s ambience to the 3 ambience channels using the kit piece inspector s ambi ence send controls
240. nt Grid resolution at the relevant grid division and at the Original position between grid divisions When this function is disabled selected events can be freely moved with no snapping You can move selected events to other articulations or kit pieces by clicking and dragging them vertically When you drag and drop events to different sets of articulations or different kit pieces altogether BFD2 attempts to maintain events on different articulations but if the target kit piece has fewer articulations than the original or if you reach the vertical borders of a kit piece s lanes the moved events are forced onto the same articulations e Copying events You can copy events in the same way as moving events by holding down the ALT key while moving selections around the grid Draw tool Clicking on the grid with the Draw tool creates a new event at the cursor position If you hold down the mouse button when entering an event and then drag it left or right you can reposition the event in time If you hold down the mouse button when entering an event and then drag up or down you can change the velocity of the event When entering an event the velocity of the previous edited event is used If the Snap function is enabled the event s position is snapped to the nearest division at the current grid resolution After entering an event it becomes the current selection Note that when using the Draw tool you can also click on notes to select them
241. ols you would not have such control in a real world drum recording situation However the creative possibilities are too great to omit this functionality As described in the Mixer page chapter see section 3 3 you can think of the Ambience buses as stereo reverb returns With this analogy in mind these controls form the sends to those reverb units Send level Routing selector However this is not a reverb send at all the reverb is real recorded stereo ambience alongside direct signals in BFD2 s mul tichannel audio files You cannot pan the kit piece in the ambience channels apart from inverting the stereo image with the Flip Ambience button or change any characteristics of the ambience beyond processing its signals further or using the parameters in the Mic Tools panel part of the Mixer page s Utility panel The following controls are available for each of the 3 ambience sends Send level There are 3 send level controls for the Overhead Room and Amb3 ambience types Each control dictates the level of that type of ambience for the current kit piece Routing selector By default all ambience signals for all kit pieces are routed to the 3 ambience bus channels in the BFD2 mixer You can however override these settings and route the OH Room or Amb3 signals for any kit piece to any currently available aux channel Note that there are no aux channels set up by default you need to create them in the mixer first befor
242. ome to BFD2 Thank you for purchasing BFD2 Welcome to the most advanced acoustic drum production environment ever As you begin to explore the software and manual you ll start to realise the sheer power you have at your fingertips About this manual There is a huge amount of functionality in BFD2 so please take the time to study this manual as you delve into the software We realise it s a rather large manual but it is broken down into fairly easily digestible sections logically structured for each part of the software Remember to use the PDF bookmarks integrated into the document to make navigation through the manual quick and easy Credits SKoT McDonald Paul Chana Steve Baker Andy Simper Angus Hewlett Andreas Schnetzler Gareth Green Alex Akers Rus Brockman Mayur Maha Rob Bantin Rhiannon Bankston Thomas Julia Titchfield Emre Ramazanoglu Darrin Mooney Kevin Hay Ben Ferns Ryan Sellers Alex Volmer Steve Duda amp Husky Hoskulds John Emrich BFD2 Grooves BFD1 Grooves Project lead Programming synthesis engine and mixer Programming kit page panels and Installer Programming Groove engine Programming effect DSP amp circuit modelling Programming adapters licensing Programming website Lead audio engineering production editing Graphic design interface 3D modelling Graphic design packaging Documentation Quality assurance engineering Marketing amp Sales Artist relations amp
243. omething real about the sound of electrons whizzing around a circuit or being written as magnetic information to tape and read back you can potentially add more depth and dimension to your sounds when doing things like this Another idea is to use noise samples as imported samples in BFD2 and mix them in with the drum sounds while processing them Resampling and re sequencing BFD2 is perfect for making your own breakbeats You can think about it as a soundsource for making your own personalised breaks by creating good sounding drum mixes and mixing down patterns to stereo exports You can then re process the clips and use beat slicing techniques on them and then use a sampler plugin to re sequence the slices This is a common technique in hip hop drum amp bass and other breakbeat music FXpansion s GURU sample beatbox instrument is an excellent integrated tool for such purposes Many sequencing hosts also contain good tools with which to manipulate imported audio you may prefer working with chunks of audio than MIDI using tools like Pro Tools Beat Detective for example BFD2 s versatility means you can tailor the sound pattern groove and tempo exactly to your needs and use the Export Groove Audio function to come up with instant loops to slot into your beat slicer of choice 180
244. on does not exist it is remapped to the main articulation in the slot If a Groove isn t long enough to contain the pasted events the events are pasted beyond its end point In order to reveal them the Groove s length must be manually increased to a suitable length Keyboard shortcuts All the functions in the Edit menu are also provided as keyboard shortcuts Additionally a shortcut for erasing the selected events rather than cutting them to the clipboard is provided on the DELETE key please be aware this is not the same as the BACKSPACE key The DELETE shortcut is very useful as it provides acess to the Erase tool while having two other tools active on the mouse but tons very useful if you want say the Draw tool on the left mouse button and the Velocity tool on the right mouse button Function Windows shortcut Mac shortcut Select All events CTRL A COMMAND A Cut selected events CTRL X COMMAND X Copy selected events CTRL C COMMAND C Paste selected events CTRL V COMMAND V Delete selected events DELETE DELETE Select tool left button Draw tool left button Erase tool left button Mute tool left button Velocity tool left button Select tool right button Draw tool right button Erase tool right button Mute tool right button Unassigned Unassigned Unassigned Unassigned Unassigned Unassigned Unassigned Unassigned Unassigned Velocity tool right button unassigned U
245. one track per kit piece or one track per articulation 94 Using drag amp drop to export Grooves You can also drag and drop to export a single or multiple Groove selection either to a MIDI file or to a MIDI or audio instrument track in your host sequencer The same MIDI export preferences described above also apply to drag amp drop exports To initiate a drag amp drop export select one or more Grooves in the Palette and drag them outside the BFD2 window Exporting to MIDI file If you drop the Groove selection onto a suitable save location in other words the desktop or a folder shown in a Windows Ex plorer or a MacOSX Finder window the Grooves are saved as individual MIDI files at the destination Exporting to host MIDI track If you drop the Groove selection onto a MIDI or audio instrument track in your host sequencer while running BFD2 as a plugin each Groove is created as a MIDI part sequentially from the point at which they were dropped This functionality depends upon the host s level of support for drag amp drop of MIDI files Some hosts may support drag amp drop of single files but not multiple files and others do not support drag amp drop at all Please consult your host s documentation or technical support services to determine how it reacts to drag amp drop of MIDI files Export Groove as Audio The Export Audio function performs an audio export of the current Groove selection The resulting file is c
246. ontrols are available for each ambience bus Overhead Room and Ambs Width Direct controls Using the Width control you can change the width of the ambi ence bus s stereo field Settings range from mono to fully enhanced stereo As you move this control the mic display visually represents the movement of mics in relation to the kit The Width control applies to ambience signals even if you have routed them to custom aux destinations Distance The Distance control offers a virtual control over the distance of each set of ambience mic channels from the kit Effectively it puts a short delay between the ambience channels and the direct mics It has a similar effect to the ambience as a pre delay control has over the wet signal on an artificial reverb unit As you move this control the mic display visually represents the movement of mics in relation to the kit If you custom route ambience signals to aux channels the Distance control is not applied on them Mic display This display represents the location of the ambient mics in relation to the kit The mics move in response to adjustment of the Width and Distance controls for each set of ambient mics The display is representative rather than being totally accurate especially as BFD2 s sounds contain an M S pair for the Room mics changing the width for an M S pair has nothing to do with moving a pair of mics apart It is therefore intended to be used as a rough visual indi
247. oove FX view to minimized view or to the normal maximized view By default it is shown with all controls available However if you need more workspace for the Editor the panel can be collapsed to a smaller view with only the most important controls showing by clicking the Show Hide advanced Groove FX button Click the button again to expand it Groove FX power 5 When this button is enabled the Groove FX section is active on the output of the Groove engine Click the button to disable the Groove FX section Apply Groove This button prints or destructively applies the current Groove FX settings to the currently selected Groove Once this function has been applied BFD2 asks you if you want to power off the Groove FX section This is because if it remains active it applies the same effects again when the affected Groove is played back When using randomization effects this button applies different results each time it is clicked If you don t like the results you get when you apply randomization effects you can always use the Undo function to revert to how it was before Apply All This is a similar function to the Apply Groove button except that it destructively applies the Groove FX settings to all Grooves in the Palette Once the button is clicked BFD2 asks you if you want to power off the Groove FX Erra section This is because if it remains active it applies the same effects again when the processed Grooves are play
248. or a note this column is blank Mode This column allows 2 different modes of MIDI note control behaviour Toggle default Toggle mode is a latching behaviour play the note once and release it to engage a control and play release the note again to return it to its off state Momentary In this mode the assigned BFD2 control is engaged when the MIDI note is held down when it sends a MIDI note on message Upon release of the MIDI note when it sends a MIDI note off message the control returns to its off state e Assigning BFD2 transport controls If you need to assign the BFD2 transport controls it is recommended to use momentary mode Creating a MIDI note mapping 1 First make sure that MIDI note is selected as the automation type 2 Find the BFD2 parameter you want to assign in the BFD2 parameters column 3 In the automation source table find the MIDI note to which you want to map the BFD2 parameter You can use the learn mode function and play the relevant note in order to jump to and select the desired note 4 Drag and drop the parameter from the BFD2 parameters column to the desired note in the automation source table Alternatively you can also select the desired MIDI note in the automation source table and double click the desired parameter in the BFD2 parameter column 5 If required set the mode of the assignment to Momentary Mapping indication in BFD2 parameter table lf
249. ore when using this mode play a Groove s MIDI key once to start it and again to stop it Polyphonic mode Ordinarily BFD2 allows you to play more than one Groove at once When Polyphonic mode is enabled multiple Grooves may be played simultaneously A newly triggered Groove doesn t stop any other Grooves currently playing This is useful for layering Grooves See section 7 6 for hints on using Polyphonic mode 151 10 5 MIDI preferences e 2 BFD2 aos HQ BE 08 286 ESSE Affine Leam Hm gt O Ooo fen MIDI Channels Show Session MIDI There are a number of song based preferences concerning the behaviour of the Groove engine Click the Show MIDI Song Set tings button to view and edit these Preferences Song preferences are saved with a BFD2 program Therefore they can be set independently for each BFD2 session Song preferences allow you to save a set of defaults to use as initial settings when BFD2 is launched They can be changed on a per session basis while retaining the defaults unless they are specifically changed and re saved MIDI Input Transformations Auto pedal event This setting is to be used when using variable hihat control with electronic drum brains which do not send out a pedal foot chick note automatically when the hihat pedal is closed When enabled BFD2 generates and play a pedal note whenever the hihat height MIDI CC reaches the first value within the closed zone defined with the V
250. ore channels outputs to it and or by creating one or more sends to the channel s main input The current input signal s level is represented on the small LED meter to the control s right The input trim control is a useful way of adjusting the over all level of all signals fed to an aux or master channel input instead of having to adjust the levels of all the individual Sources Input trim and meter Sidechain trim Sidechain trim Aux and Master channels also have a sidechain input with and meter the trim control providing an overall level control for the sidechain input Sidechains can receive signals from more than one sidechain send source so this control allows you to set the level of them all together instead of having to adjust the send levels from all source channels The current sidechain input signal s level is represented on the small LED meter to the control s right 60 3 6 Using the mixer Selecting channels Click anywhere on a channel in order to select it When a channel is selected its settings are shown in the following parts of the mixer page e FX rack e Sends inspector in Utility panel e Kit piece inspector in Utility panel if a kit piece channel is selected The selected channel is highlighted Selecting multiple channels You can select multiple channels in order to manipulate their controls simultaneously e CTRL click on a channel Windows e COMMAND click on a channe
251. orking methods and you need to set up more complex mappings Automation mapping view sections 8 7 8 8 8 9 and 8 10 Mapping BFD2 parameters to MIDI CCs and notes 8 7 8 8 8 9 BFD2 parameters can be mapped to MIDI continuous controllers or notes Notes are especially useful for button type controls Mapping BFD2 parameters to host automation parameters 8 7 8 10 You can also map BFD2 parameters to host automation parameters which are high resolution automation systems provided by advanced host sequencing environments Switching between views Use the Key and Auto buttons in the Mapping page toolbar in order to switch to the Key mapping and Automation mapping views respectively 120 8 2 Loading in the Mapping page Load BFD2 Preset Loading key maps l l Load Key Map To load a key map click the Load button in the BFD2 Control bar and use the Load Key Map func load Aulomalion ag tion on the Load menu that appears This opens the key map chooser All available key maps are displayed with an image representing their contents ane Di KET Delete key map from database Load Palette Ze Sticky button Key map listing click to select or m double click to J A odd fiese Dus kies Trager 1 Fitemate Node Droma pdf Click to load To load a map select it by clicking on it and then click the Load button You can also double click any map in the listing in order to load it View
252. other When the source kit piece is selected an arrow showing the link to the destination kit piece is displayed between the two slots While the source kit piece is deselected a small indicator arrow is shown on its slot When you trigger the source kit piece the linked destination kit piece is triggered If it is the same kit piece type the corresponding articulation is triggered If the destination kit piece is a different type of kit piece to the linked source BFD2 tries to trigger an articula tion with the same name If this does not exist the first articulation is played hit or closed Wa dy S tip for hihats _ Removing a link To remove a link right click on the source kit piece where the arrow is coming from A list of links from this kit piece are shown in the context menu that appears Click on the link that you want to remove in order to break the link Linking the snare to the percussion slot The kick already has a link set up Disconnect from Rogers XPS Tom Floor cell veame e Clicking on the kick shows its link destination Right click on a slot to remove a link Note that if you want to layer specific individual articulations you must map multiple articulations onto a single MIDI key in the BFD2 Mapping page See section 8 5 for details Note Learn With the Note Learn tool selected clicking on a slot launches the MIDI note learn wizard for that slot and optionally for subse quent sl
253. ots Please see section 2 11 for a full guide to using this feature Clear Kit Click this button to remove all kit pieces currently filling any slots all kit piece inspector settings and any current Link setups 39 2 9 Kit piece inspector Photo The kit piece inspector on the right hand side of the Kit Dd e la or rating panel allows you to tweak each part of the kit just like ne you would in a real world drum recording environment It operates on the currently selected kit piece Kit piece quick load sets Basic kit piece controls With the exception of the Articulation controls the kit piece inspector is also available in the Mixer page Utility panel when selecting kit piece direct channels in the mixer Ambience sends Photo amp star rating The photo indicates the currently selected kit piece The star rating control allows you to rate the kit piece This is used as a favourites system in the kit piece chooser panels when the Sorting method is set to Star rating Advanced kit piece controls When a kit piece is rated in this way the rating is saved in the BFD2 database immediately Kit piece bleed controls Kit piece quick load controls The kit piece quick load controls provide an alternative to the kit piece choosers for loading kit pieces into the currently selected slot Articulation When the slot is empty the available kit pieces cor controls respond to the suggested
254. oximately a quarter of the max velocity layers setting for each articulation in the kit piece class Medium Approximately half of the max velocity layers setting are loaded for each articulation in the kit piece class Large The maximum possible amount of layers as specified by the max velocity layers setting are loaded for each articulation in the kit piece class 157 10 7 GUI preferences E 006 vm SS or isn aaron ier 8 Oo5e fanaa Control behaviour Circular knob motion When this setting is enabled circular mouse movement is required to control knobs in BFD2 When the setting is disabled knobs are controlled by vertical mouse movement The setting is disabled by default Left right velocity scaled preview support With this setting enabled BFD2 reverts to a BFD1 style preview mechanism of velocity increasing from left to right This occurs in the following preview hotspots e ALI clicking a kit piece slot window in the Kit page e ALI clicking a kit piece in the kit piece chooser listing e ALI clicking a kit piece s direct channel photo in the Mixer page e ALI clicking a key in the keymapper s keyboard layout If this setting is disabled clicking anywhere in these preview hotspots results in a preview with a fixed velocity of 95 Launch web browser for images When this setting is enabled clicking a photo associated with a mixer preset in the Mixer page s mixer preset panel or a Groove Palette in t
255. panel in order to open the Sample Import panel Import settings Velocity layers Photo settings Progress bar Import amp cancel buttons Import settings Destination Select a data path to which to save the imported samples as a kit piece Imported sounds stream in the same way as other sounds in BFD2 so the path must be one of the data paths set up in the BFD2 Data Preferences If you want to specify a new data path you must first set it up in the BFD2 preferences If you receive an error when importing samples make sure that you have adequate permissions to write to the data path and try again Kit piece Type Choose the kit piece type from this drop down menu The kit piece can be classified as kick snare tom cymbal or percussion Hihat is not an available option because it would require more than one articulation Name Type a name for the created kit piece This is the name which is visible in the kit piece chooser panels 37 Photo settings You can specify any JPEG PNG or TGA image file as a photo to associate with the kit piece If no image is specified a default image is used Browse button Clicking the browse button opens a system file open dialog allowing you to browse to a JPEG PNG or TGA file to specify as the imported kit piece s photo The file must have a resolution of 180x150 pixels Clear button Clicking this button removes the photo currently specified for the kit piece Veloci
256. ple if you installed BFD2 at a low detail level or if you have reduced detail levels using the Max velocity layers and Detail settings Using a high Vel to Amp setting gives you a smoother dynamic range than a small number of velocity layers would allow Secondly you may be used to the velocity response of drum sounds in synths and samplers when a drum sound s amplitude scales down to silence over the velocity range This is especially true if you re used to the sounds used in electronic drumkit brains However this isn t really how real drums respond so leave this set to 0 if you are using a sufficient amount of layers and prefer a natural response If you prefer an amplitude scaled response set this preference to anything from 50 to 100 The default state of this preference is dictated by your answer to the first question in the BFD2 setup wizard see section 1 9 Fade preferences A choke fade or fade occurs if an articulation in a kit piece is triggered before an older articulation from the same kit piece has finished decaying For example if you play 2 high toms rapidly in succession the first is faded out while the second is triggered The fade settings allow you to adjust the fade times for the kit The hihat tom and cymbal slots have their own fade settings while all other kit piece slots use the default fade settings Differ ent kit piece types require different choke fade times to sound realistic Whi
257. position However here are a few hints and tips to point you in the right direction Drumming fundamentals Consider how a drummer would play a pattern Most drummers have 2 hands and 2 feet 4 limbs in total It therefore logically follows that generally up to 4 things can be played at any one time It s good to watch a few drumming videos a good source of these can be found at drummerworld com or study some drum scores to get a better idea of how drum patterns are composed Study a few points of drumming rudiments things like single and double strokes paradiddles and so on Understanding how drummers build rhythms is vitally important in creating realistic drum parts Physical interfacing with the computer Drumming is a very physical activity It s good to play something in real time to capture real spontaneity and groove instead of us ing a mouse on a piano roll A keyboard action is not ideal for drumming as there is a lot of travel required to trigger the note Keyboard mechanisms were designed to move hammers that hit strings not to play drum sounds It s better to use something more tactile and responsive like a drum pad unit such as the M Audio Trigger Finger Korg PadKontrol Akai MPD 16 24 etc or an electronic drum kit Transcribe study and edit existing drum parts Try to transcribe the drum parts from your favourite records If you find it difficult to program drums that you can hear with your ears then it s unre
258. pping the label would change to read as follows lt Multiple gt lt 2 gt Other labels e Groove notes are labelled with lt Groove gt e Slot chokes are labelled as follows Slot slot number Choke e Mappings whose articulations are not currently loaded are labelled with a indicator Key colours Keys are shaded to represent various states Green One or more articulation mappings exist on the key Grey A Groove note exists on the Key Blue A slot choke note exists on the key Light blue The currently selected key Purple Destination slot during a mapping operation 126 Single articulation previews If a key contains a single articulation click the key while holding down the ALT key to hear a preview of the articulation For qui eter velocities click towards the left of the key Clicking the key towards its right results in higher velocity previews Previews are not available for keys containing multiple articulations or for keys containing a single articulation of a non loaded kit piece labelled with a indicator Key context menu By right clicking on a key the key context menu appears This menu allows you to cut copy and paste mappings between keys Cut Removes any mappings from the key and stores them in the clipboard Copy Stores the key s mappings in the clipboard and leaves them intact on the key Paste If the clipboard contains cut or copied mapping settings this fun
259. provides a comprehensive environment for adjusting existing elements and adding new ones using the mouse or MIDI input You can also apply humanization effects to either the currently selected Groove or the whole Palette It is not possible to edit multiple Groove selections See chapter 6 for a full guide to using these features Adding Grooves to the Drum Track Add a selection of Grooves from the Palette to the Drum Track by dragging and dropping it to the desired position indicated by the insert marker See section 7 5 for more details on this feature 85 Blending elements of other Grooves in the editor As mentioned in the previous section each Groove can be expanded to show its constituent kit piece elements kicks Snares hihats toms cymbals and so on When editing one Groove you can replace or merge an element of another Groove by dragging an element from the Palette to the Editor grid See section 6 5 for a guide to using these features Slot context menu Right clicking on any selected Groove slot displays the slot context menu containing com oo BPM Funk HHE a number of further Groove based operations P43 nen noe Cut selected Grooves Paste Groovw Copy selected Grooves Copies all currently selected Grooves to the clipboard Cut selected Grooves oe Clear Palette Export MIDI Export Audio Ld Ld Ld Ld Ld Ld Removes all currently selected Grooves from their slots and stores them in the
260. r Select a key in the keyboard layout by clicking on it The key is high lighted in light blue and its contents can be edited You can also select a key by playing it via MIDI This function can be turned off by disabling the Select keys with MIDI notes setting in the BFD2 MIDI preferences See section 8 6 for further details on the mapping inspector Clear all keys Clicking this button in the toolbar clears all current key mappings 125 Slot amp Choke AAA ddd b AAA ASALLI 58 2 Cymbal Bel 57 2 Cymbal Bell gt 1 59 1 lt Cymbal Hit gt 771 Cymbal Hit 53 1 Hihat O Tipe S411 Hihat Pedal gt 52 9 Hihat Tip gt S22 Snare Drage Keyrange selector Click and drag up down to k e access the full keyboard layout Key labelling Keys containing a single articulation mapping are shown in the following format Slot name Artic index Kit piece Articulation If more than one articulation has been mapped to a key it is labelled as follows lt Multiple gt no of articulations For example if a snare is loaded into the snare1 slot and the drag articulation is mapped to a key the following is shown 2 4 lt Snare Drag gt If you delete this articulation from the key and then load a tom into the same slot the following would be displayed on the key 2 4 lt Iom Hit gt If you now map any other articulation to the key without deleting the current ma
261. r Mapping an articulation to a MIDI key 1 Using the keyrange selector select the desired part of the keyboard 2 Drag amp drop the kit piece to a key If you want to move to a different area of the keyboard without abandoning the drag amp drop operation move the mouse cursor at the top or bottom edge of the keyboard layout so that the viewed area scrolls up or down the keyboard 3 After you release the mouse button over the desired key select one of the kit piece s articulations from the pop up list that ap pears eB A Q E Bo OQ Load a E3 Clear log Oifise Lem S27 Orange County Se a p aky o A gt BE Of use SS o S2 om Cary tnt nd psy 4m gt Click and drag a kit piece from the listing to a key Select an articulation from the list that appears E 48 115M8 Mapping multiple articulations to neighbouring keys 1 Using the keyrange selector select the desired part of the keyboard 2 Drag amp drop the kit piece to a key Remember that you are also mapping to keys above or below the note on which you drag amp drop the exact number depending upon the number of articulations in the kit piece If you want to move to a different area of the keyboard without abandoning the drag amp drop operation move the mouse cursor at the top or bottom edge of the keyboard layout so that the viewed area scrolls up or down the keyboard 3 Select either All Articulations upwards or Al
262. r instruments in the library were selected to offer a wide tonal and stylistic range from the modern tight punch of the DW Collector s Series to the warm rounded tones of the vintage Gretsch Round badge kit We even managed to drag our house kit at FX HQ down to the sessions a late 70s Rogers XP 8 with Bosphorus hihat and Brady jarrah wood snare Snares especially were carefully tuned to range from deep and loose to tight and ringy with lots of overtones Drum heads were chosen in order to complement each individual instrument while various types of damping were used when appropriate The resulting library offers a very wide and varied selection of sounds great for all kinds of music Recording path All sounds were recorded through the Neve s AIR Montserrat preamps into Pro Tools via Prism ADA 8 XR converters at 24 bit resolution with a sample rate of 44 1 kHz No EQ compression or other processing was used on any channels 1 Microphones Several microphones were set up for many mic positions with the most appropriate sets being used for each kit Some snares were mic d using a slightly different technique involving the top snare mics pointing at the side of the snare shell instead of at the top skin BFD2 s snares offer two mics for the top snare position allowing even more flexibility than before when mixing Microphone delay was edited out from the direct channels so all kick and snare mic channels are
263. range By default BFD2 s sounds are played at natural recorded levels with the kit piece struck at varying inten sities to form the velocity layers While it is difficult to achieve on a real kit you may require a more linear scaling of loudness when playing an e drum hihat as it can simply feel more playable probably due to limited dynamic response of trigger ing technology If this is the case you can increase the Vel to Amp parameter for the hihat articulations This control is located in the Kit Piece Inspector in the Kit view To set it for all hihat articulations select the hihat kit piece in the Kit view and in the Kit Piece Inspector s Articulation selector choose All articulations Then increase the Vel to Amp parameter to dial in the amount of scaling required Levels of different hihat articulations You may want to adjust the levels of the different hihat articulations in relation to each other This can be achieved using the Artic Trim control in the Kit Piece Inspector in the Kit view 143 9 5 Positional snare control The BFD2 soundset features a half edge snare articulation which is the head of the snare struck halfway between the centre and the edge The regular hit articulation on the other hand is a result of the snare head being struck in the centre The Variable snare articulation allows you to access the hit and half edge articula neal tions using the positional sensing of snar
264. rcussion slots as shown above These slots have no default mapping due to the fact that they potentially need lots of MIDI keys so it would really be necessary to first set the Groove Palette to another MIDI channel If you need this many kit pieces please set up your desired mapping and save a Program so that it s set up for future use While these slots are intended as a percussion rack especially for use with the BFD Percussion expansion pack you can of course use them to load any kit piece you like a ZIMS TE ule LEIK RTE nug kiue xim s r A mira E Fi aE moe ee g P gt Mi amiT A erie Kmr CE nRdFitz2 2i a Ostii lt FERB CH Ap S WWineG E i TrsSin oa H RMsSmTC EZI a gt _ an z a T ed p BED pt BED Gy bat xju o zis LE Troy TF gt Ie IMIS 2 xus 2 x uis TL e Rr Hitan mai T 4 k Conmentl Fir C s IAE Puls Ce pdms Ce s CP dimis hi Ge Pauls Switching kit sizes If the kit size is changed to a larger setting any currently loaded Kit pieces are unaffected you simply have more slots available to you If you change to a smaller kit size the slots which still exist in the smaller size are unchanged However any slots that do not exist in the smaller size are lost the kit pieces and any settings made to the slot are cleared from memory For example if you change from an 18 piece kit to a 10 piece kit slots
265. refore if you re initialize your BFD2 preferences this setting is returned to the default Manufacturer Type This drop down menu specifies the type of kit piece displayed in the current kit piece slot s chooser panel intended purpose are displayed However by changing the kit piece type you can load any kit piece into any slot Please note that there are certain important things to bear in mind when loading different below for usage guidelines Search The kit piece chooser panel includes a search facility in order to narrow down the amount of kit pieces shown in the listing Quick search Useful search terms are stored in the quick search drop down menu to the left of the Search text box Delete kit piece from database Clicking this button removes the selected kit piece from the BFD2 database Please note that the kit piece s audio files remain untouched This feature is provided if you find you have too many kit pieces and you want to get rid of those which may not be to your taste making kit pieces you do like easier to find in the selector You can bring them back by trashing and rebuilding your database Because this function does not affect kit piece audio files if you want to reclaim hard disk space you must go into BFD2 s audio folder and delete the relevant kit piece folders Sticky button Enabling the Sticky button results in the kit piece chooser panel remaining open after a kit piece is lo
266. relevant Res This control adjusts the resonance of the filter You can think of this as having a similar effect as the Gain control on an EQ it accentuates the frequencies around the cutoff point This is achieved by feeding some of the sound at the cutoff point back into the filter High resonance settings cause the filter to self oscillate be very careful with your speakers and your ears when using such settings Attack This control changes how quickly the envelope follower section responds to transients in the input signal Longer attack times mean that the filter takes a longer time to respond to amplitude changes Release The Release control changes how quickly the envelope follower causes the filter to return to its original position when the input signal decreases after a transient Env Depth This control adjusts the amount of modulation of the filter s cutoff frequency by the built in envelope follower FM Depth This control sets the amount of audio rate modulation of the cutoff frequency by the input 168 SC Enabling the SC button results in the FilterMod effect using the channel s sidechain input as the source for the enveloper follower and audio rate FM features This means you can use other channels to modulate the filter cutoff This function allows you to be very creative with the filter here s a few ideas to try out e for quick and dirty LFOs try tuning a kick down really low and using it a
267. rely up to you which to use MIDI continuous controllers allow a maximum resolution of 128 steps While RPN and NRPN commands allow higher resolutions it is relatively rare for hardware MIDI controllers to support them because of the complexity required to program these functions Host automation on the other hand allows far higher resolution for continuous parameter control The amount of resolution can vary depending on the capabilities of the host and the plugin format as well as any hardware control surfaces used It tends to be anything from 14 bit 16 384 steps to 32 bit floating point effectively continuous While it is easy to draw host automation curves onto track lanes in your host hardware controllers for this type of automation tend to be expensive and specialized Also the controls available for plugins on these hardware automation devices tends to be rather fiddly and uncustomizable usually having to page through many parameters to reach the one you need at any one time MIDI controllers tend to be easier to customize to your needs and because they are cheaper they make it affordable to have more dedicated hardware controls at once MIDI note automation BFD2 allows you to map MIDI notes to software controls This is very useful for button type controls You can also assign a con tinuous control such as a fader or knob to a MIDI note the note toggles the control between minimum and maximum values Parameter MIDI
268. reo position of the kit piece in its ambience channels This control is duplicated in the individual kit piece slot windows and on the primary direct channel for the kit piece in the Mixer page Mute amp Solo With these buttons you can mute and solo all mic channels for the kit piece These controls are duplicated in the individual kit piece slot windows Flip Ambience Because the ambient mic buses are stereo you can encounter problems when panning the Direct mic channels for a Kit Piece The position of the Kit Piece within the stereo field of the ambient mic buses cannot be changed this is an inherent drawback of true stereo ambience However activating the Flip Ambience button results in the Kit Piece s Overhead Room and PZM left right channels being swapped around Using this method the Kit Piece s ambient reflections can at least be inverted if you decide to alter the direct panning so that it is predominantly in the other half of the stereo field In addition you can use the Width controls in the Bus Mixer in order to manipulate the stereo properties of the ambient mic buses 4 Ambience sends By adjusting the OH Send Room Send and Amb3 Send controls you can control the level of the currently selected kit piece s ambience channels Overhead Room and Amb3 You can also set up custom routing of each type of ambience for the selected kit piece It is important to realise that these are artificial contr
269. roove e Play in Sync e Loop e Stop e Immediate e Move Up e Default e Move Down e Stop e Default Start Actions for Grooves and Fills Next Bar The Groove starts playing from its start at the start of the next bar End of Groove The Groove starts playing from its start when the current Groove ends Play in Sync The Groove starts playing immediately from the point in the Groove corresponding to the current playback position This allows timing to stay synchronized with the rest of the song when you want to drop in new Grooves at any point or switch between multiple Grooves quickly Immediate i Pa a Lee BPM Funk HHS MOLE Default Default Slot Start Actions only The Groove or Fill starts playing immediately from the start of the Groove This setting exists only in the individual Groove and Fill Slot Start Action menus When selected Grooves and Fills start playing according to the Default Start Action setting Slot Start Actions 88 End Actions for Grooves Random Groove Fill When the Groove ends any available Groove or Fill in the Palette is played Random Groove When the Groove or Fill ends a random Groove from the Palette is played Loop When the Groove ends it is played again Move Up When the Groove ends the next slot up in the Palette containing a Groove is played Move Down When the Groove ends the next slot down in the Palette containing a Groove is played Stop When the Groove en
270. rs at all and could possibly reduce this parameter a little You still need at least 1 cache buffer per voice Max voices The Max voices setting dictates the maximum number of voices BFD2 can play simultaneously If the voice limit is exceeded BFD2 implements an intelligent voice stealing system based on the oldest voice which is still playing The number of voices required for a performance can be larger than you think For example decaying cymbals and toms can raise polyphony requirements quite considerably 64 is a safe number to use and voices don t use much RAM Max velocity layers You can limit the amount of velocity layers used by BFD2 thereby reducing the strain on the hard disk and RAM at the expense of detail If a kit piece is loaded that has more layers than the number specified with this setting BFD2 only loads the selected velocity layers at proportional intervals over the velocity range so you still get the benefits of BFD2 s natural variations in kit piece timbre and dynamics only with less resolution over the velocity range Smaller values can be useful as an efficient preview mode while composing Simply increase the value and restart the engine before performing a final mixdown with full quality To change the setting double click the box and enter a new value between 1 and 256 If you are using a low number of layers it is recommended that you set the Vel to Amp default preference to a high positive
271. rt Sync mode Free The Free Export Sync mode lets you manually start and stop the export by clicking the Export button Audio is written in real time as BFD2 is used until the Export button is clicked again Range This Export Sync Mode starts and stops exporting within a definable Start point and duration This mode is intended to be used when using BFD as a plugin in a host Before performing the export you must first arm the Export function by clicking the Export button Host When Host mode is selected the Export function commences when the host or BFD2 transport is started Use the BFD2 trans port when running BFD2 as a standalone application or while the host transport is stopped when running as a plugin Before performing the export you must first arm the Export function by clicking the Export button Start This value defines the start time in bars to commence the export when the Export Sync mode is set to Range Duration This value defines the length of the export in bars when the Export Sync mode is set to Range 71 chapter 04 GROOVES PAGE overview an introduction to BFD2 s groove engine 4 1 Introduction BFD2 s Grooves page is an advanced rhythm production environment giving you a great interface to write and Ee edit drum patterns as well as providing performance playback methods and even a track on which to sequence patterns This chapter is intended as an introduction
272. rtifacts when using the Groove Editor disable this set ting Metronome Metronome type There are a selection of metronomes included with BFD2 Select the one which suits you best Metronome volume This setting allows you to specify a volume level for the metronome and ranges be tween a maximum of 100 and a mimimum of 1 Metronome mode This setting determines when the metronome is heard Two settings are possible Record only When the metronome button is enabled it is heard during recording Record and Play When the metronome button is enabled it is heard when playing back and recording 149 10 4 Session preferences BFD2 m B AQ Load Save Gain Help DPE 3 215MB Em OF ne Learn f _ Play Off F EE gt ee 2a 4 4 I 10 Session preferences are settings that are not needed often enough to merit a place on the main interface but which are useful to save on a session by session basis If you want any settings in this category to be applied when BFD2 is launched you need to create a suitable startup preset with BFD2 set up the way you want it To do so proceed as follows 1 set BFD2 s parameters as you want them 2 set up BFD2 s session preferences as desired 3 save a BFD2 preset 4 go to the Data category in the Preferences page 5 set the BFD2 preset you just saved as the startup preset Session MIDI prefereces Reset to factory default values Clicking
273. ry initialized state Dry Trashy Drums 2 Dub Wonderland DV i DW 2 146 10 3 Groove preferences BFD2 BFD 1 5 Import MIDI key map Ignore unmapped notes Unmapped MIDI note mode One track for all kit pieces MIDI export mode At loop end Groove record commit mode EJE Maximum undo steps 5 Preview load tempo time sig if possible EU Max Drum Track length bars Session C Preview events during editing C Show BFD1 Bundles Metronomes Blip Metronome type Metronome volume Record Only Metronome mode E OS zm Offline Leam Grooves Page m gt d Ooo Zo mrm Show Groove Session preferences There are a number of session based preferences concerning the behaviour of the Groove engine You can view and edit these settings by clicking this button which is a shortcut to the Session Preferences category also accessible using the Session button on the Preferences toolbar Session preferences are saved with a BFD2 preset or host project containing the BFD2 plugin Therefore they can be set inde pendently for each BFD2 session See section 10 4 for more details on these settings MIDI Import Import MIDI key map This setting lets you specify a MIDI key map to use in several circumstances within BFD2 1 It is used for mapping notes in imported MIDI files 2 It is used for mapping notes in imported BFD 1 x Bundles and Grooves See section 5 7 for more details on these func
274. s The next section of the menu allows you to load commonly needed elements from Pages other than that currently in view The Load menu allows you to load the following elements into BFD2 e BFD2 presets e Kits e Mixer presets e Palettes e Grooves e MIDI kKeymap e Automation map MIDI CC note and host automation assignments Save menu i Click the Save button in order to display the Save menu The save menu is structured in exactly the same way as the Load Gave menu The menu allows you to save the following e BFD2 preset e Kit e Kit piece preset e Mixer preset e Groove e Groove Palette e MIDI keymap e Automation map MIDI CC note and host automation assignments e Keymap Automation map e MIDI event log contents Groove engine export functions When in the Groove page the save menu also gives you access to the groove engine s export functions e Export Groove MIDI e Export Groove Audio e Export Track MIDI e Export Track Audio Gain Because it is possible to route audio out of 32 channels when running as a plugin within a host BFD2 includes an overall Q plugin gain control which affects the level of all channels simultaneously Do not confuse this control with the Master channel level the Master channel in the BFD2 mixer is simply a special Aux channel to which all channels are routed by default set to outputs 1 amp 2 is all you need if you want to process all BFD2 sounds with the
275. s are always auditioned and loaded at the current tempo Max Drum Track length bars Here you can set up the maximum length the Drum Track in bars The default is 1000 if you require longer drum tracks increase this value Hold mouse button to preview This setting changes the behaviour of preview buttons in the Palette and Groove amp Palette choosers With the setting enabled Groove previews play while the mouse button is held down on its preview button When disabled clicking a preview button starts playing the Groove and clicking it again stops it Preview events during editing With this setting enabled events are heard when being edited in the Groove editor This occurs during the following operations e drawing an event e selecting an event e moving an event to a different articulation lane e changing an event s velocity Show BFD1 Bundles BFD2 is capable of loading the MIDI files Grooves used in BFD 1 x as well as its own new proprietary format However BFD1 x Grooves are not visible by default since BFD2 ships with the entire BFD1 5 Groove library converted into the new format If you have additional BFD1 x Grooves see section 5 7 for further details on loading them in BFD2 148 High accuracy song position display This setting is enabled by default and results in a highly accurate position marker in the Groove Editor grid This can cause more CPU usage on some systems so if you find you are experiencing audio a
276. s discrete ambience signals this is impossible to achieve when recording a real drumkit when any ambient mics capture the sound of the whole of the kit Also while you can manipulate each kit piece s direct mics as channels in the BFD2 mixer there are too many ambience chan nels three channels would be required for each kit piece to control each kit piece s ambience efficiently Therefore the overhead room and amb3 signals for all kit pieces are each organized into groups called the ambience buses Please note that you can in the kit piece inspector route the ambience signals to individual Aux channels on the mixer if you wish This facility is provided for advanced and experimental mixing applications If you do this you can still control the Width of each ambience type using the Mic Tools panel in the Mixer page s Utility panel Overhead The Overhead mic channels from alll Kit Pieces Room The Room mic channels from all Kit Pieces Amb3 The third set of ambient mic channels from all Kit Pieces Direct bus There is a fourth mic bus called the Direct bus which represents the direct mic channels of all kit pieces mixed together This does not have a dedicated channel on the mixer by default although you can create one if you wish by adding an Aux channel and routing all kit pieces direct channels to it You can however control the level of the Direct Master bus using the Direct fader in the Kit page s Mini m
277. s exist in a subfolder with the same name as the Bundle file These two formats are fundamentally different The entire BFD 1 5 Groove library is provided with BFD2 as Palettes in the new format Therefore BFD 1 x Grooves and Bundles are not shown by default in the Palette If you have any third party BFD 1 5 for mat MIDI Grooves or if you have made your own custom Grooves BFD2 is capable of loading them MIDI Import mapping Since BFD 1 x Grooves are in MIDI file format with no internal articulation mapping BFD2 must consult a MIDI keymap in order to assign its MIDI note events to articulations The Import MIDI key map setting in the BFD2 Grooves preferences allows you to specify a keymap to use for importing MIDI Grooves By default BFD2 ignores any MIDI notes encountered that are not defined in the referenced keymap A preference also exists Unmapped MIDI note mode to show a warning when this occurs instead of simply ignoring any unused notes oO Accessing BFD 1 x Bundles in the Groove and Palette choosers 1 Enable the Show BFD1 Bundles setting in the BFD2 Grooves preferences 2 Make sure the bundles and their constituent MIDI grooves are contained within a BFD 1 5 data path BFD2 looks for Groove Bundles in BFD Grooves and for Fill Bundles in BFD Fills A Bundle must be usable in BFD to be loadable in BFD2 This means that it should properly reference up to 12 MIDI files inside a sub folder of the Grooves folder with the same
278. s in the BFD2 Drum Track If you need such functionality you must use a host that is capable of this BFD2 s Drum Track follows host tempo changes It also tracks host time signature changes but does not represent them graphically Therefore if you use tempo changes we recommend that you sequence BFD2 entirely from the host Looped playback If the Loop button is enabled on the BFD2 transport playback does not follow the host playback position Instead when the play position reaches the end loop indicator in the Drum Track ruler playback loops back to the position specified by the start loop indi cator Shuffle y E E ee Bars Beats Min Secs o elie factory defaults m compare auto safe 1 2 3 MIDI Node BFD2 1 a 82 BPM Funk Fill OLudwig Vistaite Kick 7 S i 6 382 BPM Funk FBard O Ludwig Vistalite Snare Sif I 382 BPM Funk FBar3 Paiste Hihat Soundedge EME S Sd 282 BPM_Funk_FBar2 Ludwig Vistalite Tom Flo S onl 282 BPM_Funk_FBart Ludwig Vistalite Tom Fix f S Ludwig Vistalite Tom Mid FY E ese Paiste Crash 200220 PT Paiste Crash 200214 FS amp Paiste Ride 22 MIS OMB Chimes EEMS 82 BPM_Funk_intro 82 BPM_Funk_Inter 82 BPM_Funk_HH8 82 BPM_Funk_HH7 82 BPM_Funk_HH 82 BPM_Funk_HHS 82 BPM_Funk_HH4 82 BPM_Funk_HH3 82 BPM_Funk_HH2 82 6PM_Funk_HHT fo SP ga Ga Ga GA Gp Gy Ga GA D o GP o o o o op a
279. s the current tempo If BFD2 is running as a plugin within a host sequencer that provides tempo information this control is not editable and follows the current tempo in the host When running BFD2 in standalone mode or in a host that doesn t provide tempo information a tempo between 30 and 999 BPM can be entered To edit the tempo double click the Tempo indicator type a new tempo and hit ENTER Time signature This indicator displays the current time signature lf BFD2 is running within a host sequencer that provides time signature information this is not editable and synchronizes to the current time signature in the host When running BFD2 in standalone mode or in a host that doesn t provide time signature information the time signature can be entered directly by double clicking this indicator and typing a new value or by clicking and dragging each number in the time signature up and down Playback position This readout is an indicator of the current playback position in bars and beats when BFD2 is in play mode and in record mode when recording Grooves via MIDI Depending on a number of different circumstances this indicator can show any of the follow ing When using BFD2 as a plugin in a host e The current song position of the host When using BFD2 as a standalone application e The current position in the current Groove when using any Auto Play mode except Drum Track e The current position in the Drum Track
280. s the filter FM source perhaps after some additional processing e load arbitrary sounds as user samples using BFD2 s sample import functions and use them as the filter FM source e use a Self oscillating filter on another channel as the filter FM source 12 3 Dynamics processing Common compression parameters Attack The Attack control on a compressor represents the speed at which the gain is reduced when transients pass through it This control is often misunderstood Always remember that the attack does NOT indicate the amount of time taken before the compressor starts to compress Release The Release control on a compressor sets the speed at which the gain level returns to normal after a transient has passed Ratio The ratio specifies the gain reduction applied by the compressor The numbers in the ratio represent the change in gain before and after compression For example assuming that the threshold level has been breached then a ratio of 2 1 would mean that for every 2 dB of in creased signal level coming into the compressor the output level rises by 1dB Advanced features in BFD2 s dynamics processors SC The BFD2 Comp Bus and the NoiseGate feature a sidechain function By enabling the SC Sidechain button the processor reacts to the channel s sidechain input rather than the main input while still applying the processing to the main input This allows you to control the dynamics of the main input signal with anot
281. s when using the Mix control for quick parallel compression effects Note that it is beyond the scope of this guide to provide a full explanation of each effect and how it works some familiarity with these types of processors is assumed 12 2 EQ and filtering A guide to BFD2 s EQ Filter and FilterMod FX 12 3 Dynamics processing A guide to using BFD2 s dynamics processors CompChan CompBus and NoiseGate 12 4 Distortion A guide to the Drive and BitCrusher FX 12 5 Other effects A guide to the rest of the processors in BFD2 Gain Delay Flanger Chorus RingMod FregShift TinCanVerb D CAM FX FX labelled with the D CAM logo are painstaking models of real world analog circuits and components including their non lineari ties These advanced modelling techniques bring you as close as possible to manipulating your sounds with real analog hard ware The fully D CAM modelled FX are the Comp Chan Comp Bus Filter Mod and Drive processors The filters used in the EQ are also D CAM modelled as are filtering and drive elements of most of the other FX 164 12 1 Mixing basics Mic channel usage Using ambience It s important to remember you do NOT need all mic channels at maximum levels in the mix In most normal mixing situations drum ambience is turned down to quite subtle levels You wouldn t normally have three wet reverb signals turned up as loud as the dry sound so why do it with real ambience The ambience
282. se larger rooms and add bus compression to achieve huge drum sounds just like you would do with BFD2 s ambience If things are sounding too reverby for the mix try to find a reverb program with a very strong early reflection element and use more of this than the main reverb tail itself This is also great for achieving slapback room effects especially when combined with pre delay Also don t go crazy on the room size and reverb time parameters be sensible Reverbs that are too long simply clutter up the mix and sound messy Pre delay can be very useful it can help to seperate the drums from the reverb and keep the mix sounding more defined instead of distancing the drums to the back of the mix Pre delay is the time between the beginning of the dry sound and the beginning of the reverb A setting of between 10 and 25 ms can work very well Extreme settings can produce slapback effects like when using the Distance controls for the ambience buses in BFD2 s mixer Using mono reverbs can really pin the drums to the centre of the mix and as described earlier is a very common production technique for getting big drum sounds Distortion and re amping Some distortion or overdrive mixed back in with the dry drum mix can add dirt grit and colour to the drums while not killing the definition and quality of the sound and transients It s good to keep some subtlety by mixing distorted signals at low levels and
283. sed music where an excessively resonant set of toms would take over the mix The same applies to metal where the beats are just too dense to accomodate undamped toms Panning Try not to heavily pan the toms there aren t many drummers with arms 12 feet across Also toms with lots of low end such as floor and large mid toms usually sound better when mixed in both speakers Cymbals EQ Like the hats it s very useful to high pass filter the cymbals heavily Again it gets rid of gongy tones and low end bark Don t be afraid to cut too heavily even all the way up to 2 kHz or more this is a very common technique in the context of modern rock or pop production Take care when boosting treble on cymbals as it very easy to overdo it and up with an cymbal track that is too bright and messy Mic channels It can be good to use more ambience than direct signal with cymbals Using the overheads makes cymbals sit in the mix more realistically However try and retain a good amount of the direct channel for rides as this helps the attack to cut through General guidelines for EQ and compression Remember to read the Approaching EQ and compression topic in section 12 1 This contains some important general guidelines when using EQ and compression on your sounds 178 12 7 Routing scenarios Creating sub mixes for processing mic channels together You may want to process a number of mic channels together through t
284. sing the graph a fader adjusting with click and arag Fine control and returning to default values e Holding down the SHIFT key while adjusting a knob fader or graph gives you fine control e Double click a knob fader or graph to return it to its default value Drop down menus These are indicated by a downward facing triangle click to display the menu Click a menu item to select it and hide the menu again or click elsewhere to just hide the menu Mice Room Nice No Bleed Click any item to select it Other drop down menus do exist located on buttons for example These are detailed in the manual where necessary Numerical value boxes These can be adjusted in 2 ways e click and drag vertically to adjust the current value Click and cae vertically e double click the box type a new value and press ENTER or RETURN to adjust Double click to type a value Right clicking Right clicks are used in several parts of the BFD2 interface particularly for accessing context menus and the secondary tool in the Groove editing environment If you use a Mac and do not have access to a 2 button mouse you can access right click functions by holding down the CTRL key while clicking your mouse button However a 2 button mouse is highly recommended Some keyboard shortcut that operate with the CTRL key on Windows are accessed on Mac by using the COMMAND key instead This is also known as the APPLE key Interface ov
285. slot re maining unchanged when a kit is loaded View size This drop down menu selects the size of kit images shown in the chooser panel A range of settings are available including text only displays Larger sizes result in larger photos but re quires more use of the scrollbars in order to view all the available kits The List and Details settings result in faster operation due to the fact that images are not displayed You can still see a photo for the kit by selecting it its details are displayed in the inspector This setting is recalled between sessions Its state is stored in the BFD2 preferences therefore if you re initialize your BFD2 preferences this setting is returned to the default Standard size 28 Sorting With this drop down menu you can sort kits either by name or by star rating Rating your favourite kits and sorting chooser contents by Star rating can make it easier to find your favourite kits This setting is recalled between sessions Its state is stored in the BFD2 preferences therefore if you re initialize your BFD2 preferences this setting is returned to the default sorting by Name Search The kit chooser panel includes a search facility in order to narrow down the amount of kits shown in the chooser panel Quick search Useful search terms are stored in the quick search drop down menu to the left of the Search text box Delete kit piece from database Clicki
286. st to receive this stereo output on one of its mixer channels See your host s documentation for details of how your host implements this functionality BFD2 operates in the same way as any multiple output plugin e You can then insert a reverb plugin on this signal or route it from your audio interface s physical outputs to a hardware reverb unit e You can still route the original direct mic channels within BFD2 for further mixing and processing e The above method is usable for any type of parallel processing for example parallel compression Simply create the desired mono or stereo sub mixes using the output and or send routing functions and route the sub mixes out of BFD2 for further processing 179 12 8 External processing The following techniques involve knowledge of routing and other functions in your host and familiarity with other software Note that this section is intended as creative advice with the best intentions Please don t ask us how to achieve these techniques There is a wealth of information available via search engines such as Google and Yahoo Artificial reverb Don t be afraid to use an artificial reverb especially on the snares and toms Using a fake space in addition to or instead of BFD2 s recorded ambience can open up a new world of sounds engineers often do this with real multitracked drums too Ex tremely short bright plate reverbs can completely change the nature of the drums You can also u
287. t a number of text fields for documenting information about currently loaded Grooves and Palettes such as the name recommended tempo time signature and musical genre This method of documentation can be very useful when loading Grooves and Palettes in future as you can sort and search for these information fields Palette and Info inspector visibility By default the Groove and Palette info inspectors are not shown as they share screen space with the Palette Click the Show Hide Info Inspectors button to reveal them Click the button again to hide them and devote all available space to the Palette You can freely adjust the visible Palette and Info Inspector areas by clicking the border between them and dragging up down Groove Info Inspector The following information is available and can be edited for the currently selected Groove With the exception of the rating any changes are stored with the Groove when it is next saved If the Groove Info Inspector is currently showing click the Palette button in order to view the Palette Info Inspector Dw oa A J i i Name The name of the Groove is shown here and can be edited by clicking on the field If no name is entered the Groove s filename is shown BPM This shows the recommended tempo of the Groove in beats per minute BPM and can be edited by clicking on the field Please note that Grooves are always played back at the current tempo but this fiel
288. t item a number of hardware controller kKeymaps are listed in the second item Note that BFD2 overrides this setting if you subsequently load a new keymap or if you set up a startup Preset with different key map settings Getting further help with BFD2 Further information and help about BFD2 can be found at the fxpansion com webpage Internet shortcuts to all of these help methods are available on the BFD2 Help menu 1 Launch online FAQ www fxpansion com bfd2faq The FAQ is often updated with late breaking information about BFD2 This includes common solutions to problems which are not covered in the manual for example installation and authorization issues 2 Launch online forum www fxpansion com forum Our forum is frequented by our programming and technical support teams as well as knowledgable and experienced users of BFD2 If you have a query which is not covered in the provided documentation or webpage FAQs you can often find an answer in the forum after a quick search It is also possible to obtain answers to new questions from other users out of our usual office hours 3 Launch online support www fxpansion com support lf all other help resources have not yielded answers to your questions you can fill out a technical support request in the Support section at fxpansion com You must register your copy of BFD2 before you can obtain technical support 23 chapter 02 KIT PAGE building and adjusting your kit 2 1 Kit pag
289. t of RAM it allows you to use sounds with detail levels far beyond conventional RAM limitations Hard disk space is far cheaper than RAM and will be for the foreseeable future Dedicated interface for working with multi channel acoustic drums Rather than having to work with a generic sampler interface and sample libraries designed within its limitations BFD2 s user interface allows you to work with its hyper detailed sample library as if you were playing and mixing a real drumkit There are functions dedicated to building the custom kit of your dreams in seconds tuning and damping kit pieces and high end studio quality mixing tools It features simple to use mapping tools and dedicated support for electronic drumkit systems Mean while the flexible Groove engine lets you lay down convincing drum tracks quickly and easily Anatomy of a kit piece Articulations A kit piece is made up of one or more articulations These were referred to as hit types in previous versions of BFD An articula tion is an individual way of playing a percussive instrument such as a drum cymbal or hihat For example hihats feature up to 11 articulations a pedal down sound foot chick and tip and shank edge sounds when the hihat is closed fully open and at three positions in between Good use of multiple articulations allows greater realism than using conventional sample sets because of the expressive range possible on a drumkit Velocit
290. t the hard solo and mute states are engaged While in this state unmuting the channel results in it reverting to a hard soloed state If the channel is instead unsoloed it will be left in a hard muted state it is not an implied mute e Hard muting an auto soloed channel in implied solo state overrides the implied solo and the channel is muted Solo Isolate function You can set up channels in solo isolate mode which means that they are always heard when soloing any other channel To put a channel into solo isolate mode click its solo button while holding down the SHIFT key The solo button becomes half lit and is always heard along with any other soloed channel Rude Solo indicator The BFD2 status bar contains a Rude Solo indicator that is always lit whenever one or more channels are soloed a You can ALT click this indicator in order to un solo all channels currently in a hard solo state Record enable This button is used in conjunction with BFD2 s audio export features Enabling this button for a channel means that the channel is exported as a discrete audio file when performing any export audio Click the button to record enable a mixer channel Click it again to record disable it You can record enable and disable all mixer channels using the audio export panel part of the Mixer page Utility panel Phase flip This button allows you to reverse the phase of any channel All BFD2 s mic channels are provi
291. t the centre of the drum head another hit halfway towards the edge a rim and a sidestick as well as drag rolls Some expansion packs contain different other articulations such as flams When using the drags remember that BFD2 s choking mechanism lets you cut the sound of a Kit Piece with another hit A choke event is ideal for cutting short a drag if it s too long and you don t want to choke it with another snare hit Hihats Hihats have the most possible articulations of any Kit Piece type in the BFD2 library Tip and shank sounds are provided at a va riety of degrees between open and closed as well as pedal foot chick sounds Tip is used to describe the tip of the stick hitting the top of the hihat while shank refers to the body of the stick hitting the edge of the hat For most applications where you need a classic open hat sound you should aim to use the 1 2 open articulations The open tip sound is more like a hihat bell the top cymbal in a hihat actually sounds more like a ride than a hihat when it is not vibrating against the bottom cymbal It s also good to remember that a drummer generally chokes an open hihat by moving the pedal down which results in a foot chick while stopping the two hihat surfaces from vibrating against each other by bringing them to a closed position Therefore you should use low velocity pedal hits in the appropriate place after an open position for choking 11 3 Damping tu
292. termined by the RAM Buffer setting Mixer in own thread If you have a multi core CPU you may want to enable this option to devote one of the cores to BFD2 s mixer engine Please note that this mode increases latency by one host buffer usually this is defined by the buffer size setting for your audio card This is for technical reasons and is unavoidable Restart engine If you change any of the following settings it is necessary to click the Restart engine button in order to make them active e Load all to RAM e 16 bit mode e RAM buffer e Stream buffer e Max cache buffers e Max velocity layers If any kit pieces are currently loaded when this function is used BFD2 reloads them automatically using the new settings 154 RAM buffer This value in sample frames is the size of the portion of each sound held in RAM to enable low latency operation within BFD2 to circumvent the inherent latency involved with hard disk seek times The portion held in RAM plays while BFD2 s streaming engine cues up the rest of the data from the hard disk A larger value gives the hard drive longer to deliver the data but is more demanding on RAM If the setting is too low for your system you are likely to suffer from dropouts and other audio artifacts This value determines the length of each sound played when the Preview RAM audio only option is enabled Settings of 4096 8192 16384 32768 and 65536 samples are possible selectable via
293. the List or Details views Above the photo is the star rating control with which you can rate the preset by clicking on one of the stars This is used as a favourites system when the Sorting type is set to Star rating mixer presets are shown in order of their rating When you set a preset s star rating it is applied immediately to the BFD2 database It is also possible to rate the current mixer preset in the mixer preset panel The rating can also be changed after the preset has been loaded by using the mixer preset panel Import BFD1 mixer Original BFD mixer presets are very different types of files to the mixer preset files used in BFD2 Because of this they are not shown in the mixer preset chooser panel even if you have specified a BFD data path containing mixers made for BFD 1 0 or 1 5 However BFD2 gives you the ability to load a BFD mixer file To do this click the Load BFD1 Mixer button to bring up a system file open dialog Then browse to and select the BFD1 mixer file that you want to load The settings within the file are translated to BFD2 equivalents and applied to the current mixer BFD 1 0 mixer presets contain settings only relevant to the first 9 kit piece slots while BFD 1 5 mixer presets contain settings only relevant to the first 18 slots If you want to use these settings in future it is recommended that you re save them as a BFD2 mixer preset 50 Saving Mixer presets Using
294. the extra aux and master channel input and sidechain trim controls you must switch Direct snare channels to FX Sends view in FX Sends view Types of channel strips in BFD2 Channel strips appear in the mixer dynamically depending upon what kit pieces are currently loaded and what mic channels they contain There are various types of channel Kit piece Direct channels Each kit piece slot that currently has a kit piece loaded is represented by a number of direct channel strips on the mixer e the primary direct mic s e the bleed mics Direct channels can be hidden by deactivating the Direct mixer view switch in the toolbar To reveal them again activate the button Primary Direct mic channels Kick and snare kit pieces are special within BFD Whenever a kick is loaded into a slot it is represented by 2 primary direct channels in the mixer for the inside and outside kick mics These can be identified by the colour of the tabs at the top of each channel e primary direct mics are green e secondary direct mics are teal Whenever a BFD2 snare is loaded into a slot it is represented by 3 primary direct channel strips in the mixer there are 2 mics above the BFD2 snares and another below them MEERR MMi EIR When a BFD library that does not contain 2 snare top mics is used only 2 direct channels are available If you replace a BFD2 snare with say a BFD Jazz amp Funk snare the snare top2 chan nel is unused its coloured tab turns
295. the kit It can be a good idea to adjust the tuning of the various parts of the kit slightly to match the key of the rest of your project This can be a very quick way of getting the drums to sit better in the context of a song As well as the individual tuning controls for each kit piece slot BFD2 provides a Master tune control which adjusts the tuning of the whole kit It is possible to quickly achieve wild variations of drum sounds in this way Please note that excessive use of the tuning controls can degrade the quality of the sounds even though a high quality resam pling algorithm is used in BFD2 it is advisable to use as little tuning as possible to optimally preserve the fidelity of the record ings 161 11 4 Layering Introduction to layering This technique is widely used in modern production whereby a sampled snare and kick are layered over the original drum track s kicks and snares doubling them up The usual method for this production trick called drum replacement is fairly cumbersome you need to isolate the kicks and snares from any bleed in their tracks and use the transients to trigger the required sounds ina sampler When using BFD2 it s far easier Simple layering using the Link function If you want to layer two snares in BFD2 load the first into the Snare1 slot as normal and then load another into the Snare2 slot Then using the Link function in the Kit page link the two slots This results in S
296. the next full rescan of the database Trash and rebuild all databases in the BFD2 Data preferences BFD2 never prompts to delete factory installed mixer preset files from disk Sticky Enabling the Sticky button results in the mixer preset chooser panel remaining open after a preset is loaded This is useful if for example BFD2 is playing a sequence or Groove and you want to repeatedly change mixers until you find what you need Clicking the Sticky button saves you having to keep opening the mixer preset chooser panel Note that you can also use the mixer preset panel in order to quickly load and cycle through available mixer presets in the data base Load Cancel buttons To load the currently selected preset click the Load button You can also double click any mixer preset in the listing in order to load it If you change your mind and decide you don t want to change the current mixer click the Cancel button to return to the Mixer page Keyboard operation You can navigate around the available mixer presets with the cursor arrow keys The selected preset can be deleted from the database by pressing the DELETE key Load the selected preset by pressing the RETURN or ENTER key To exit the mixer preset chooser panel without loading anything press the ESC key Photo amp Star rating The large photo can be associated with a preset with the mixer preset panel see section 3 10 It is especially useful if you are using
297. the previewed Groove contains events for kit pieces that are not loaded they do not produce any sound If no kit pieces are loaded at all previewing the Groove results in no sound Only one Groove can be previewed at any one time If you click another Groove s audition preview button before the current Groove has finished playing the current Groove stops playing immediately and the new one begins Whether or not polyphonic mode is enabled in the BFD2 preferences audition previews cause BFD2 to stop playing any other Grooves that may already be loaded and playing in the Groove engine The Hold mouse button to preview setting in the BFD2 Grooves preferences results in auditions only playing back while the mouse button is held down on the audition preview buttons Auto preview The Auto preview function allows you to automatically preview the selected Groove looped and synchro nized to your host tempo and transport Again if any Grooves are already loaded and playing in BFD2 they are muted when previewing a Groove in the Palette chooser Palette and Groove info columns The following information is shown in columns for each Palette e Name BPM original tempo e Time Sig original time signature e Bars length in bars e Genre e Rating e Library 55 BPM_Shuffle Rock 55 0 24 Rock a al wa k k BFD2 60 BPM 3 4 60 0 a4 Jazz PPE BFD2 WhyFuss 0 60 0 4 4 Reggae ie o BFD 63 BPM_5 4 63 0 5 4 Jazz ca ala amp kk B
298. the same outputs You can set more than one channel to the same output although it can be more manage able to route the required channels to an Aux channel to set up a sub mix and route this channel to the appropriate output e There are no rules about how you should set up your routing everything depends on your creative needs and what you want to achieve e Once you have separated out the mic channels to individual outputs from BFD2 set up your host s mixer to receive them See your host s documentation for details of how your host implements this functionality BFD2 operates in the same way as any multiple output plugin e You can then process the mic channels through whatever plugins you choose in your host route the channels out of your audio interface s physical outputs in order to use external processors and effects units or simply record them as audio tracks Creating sends to an external reverb If you have invested in a high quality reverb plugin or hardware unit it is very simple to set up one of BFD2 s outputs as an exter nal aux send e Create a stereo aux channel e Create a send on each of the direct mic channels that you want to send to the reverb and enable them e For each Send set the Send To destination to the Aux channel you created earlier and Set up the Send From routing and the send level as required e Set the output selector of the Aux channel to one of BFD2 s stereo outputs e Set up your ho
299. them excessively intrude into the rest of your song See section 12 6 for a guide to processing specific parts of the kit 166 12 2 EQ and filtering EQ BFD2 s EQ is based on a well known classic console design It offers 4 bands of EQ includ ing two parametric mid bands Low and High bands The Low and High bands are switchable between a bell with a fixed Q of 2 5 octave and a shelving response with a fixed rolloff of 12 dB per octave e Low band frequency range 40 to 600hz e Low band gain range 16 5 dB e High band frequency range 600 to 14khz e High band gain range 20 dB Parametric Mid bands The Mid bands feature bell curves with adjustable Q e Low Mid Band frequency range 200hz to 2Khz e High Mid band frequency range 800hz to 7khz e Q range 0 5 octave to 2 5 octave e High band gain range 20 dB Band power Each band has its own Power button allowing you to save CPU by only using the bands you need SC Enabling the EQ s SC button allows you to EQ the channel s sidechain input This can be very useful to EQ a sidechain input before it enters a compressor for example For this function to work the EQ must be placed before the sidechain processor in the channel s effect slots Frequency Display control You can change EQ curves by clicking and dragging the graphical display in the EQ effect interface To edit a band in this way move the mouse cursor over the display The display
300. thout importing anything Splitting and importing the MIDI file as multiple Grooves BFD2 allows you to split the MIDI file into smaller Grooves of equal length to be imported into ascending Palette slots beginning with the destination slot In order to do this you need to adjust the Groove split parameters Bars per Groove This parameter specifies the length of each smaller Groove in bars Grooves This parameter shows the number of smaller Grooves that will be created with the current Bars per Groove setting Import Groove This pair of values allows you to set up a range of the smaller Grooves created to actually import to Palette slots New name This field allows you to enter a name for the Grooves to import These named Grooves are numbered sequentially in the Palette Import amp Cancel Once you ve set the parameters up as required click the Import button The MIDI file is split as specified and the desired seg ments are imported into the Palette as Grooves in ascending slots starting with the destination slot If you change your mind click the Cancel button to return to the Grooves page without importing anything You can also press the ESC key in order to cancel the operation 91 5 8 Groove and Palette Info Inspectors The Groove and Palette Info Inspectors displays and allows you to edit additional information for loaded Grooves and the entire current Palette Documenting Grooves and Palettes You can se
301. threshold level Mix With the Mix control at 100 the BFD2 NoiseGate mutes the signal completely when closed If you want to let the signal through at a low level decrease the Mix control to allow more of the dry signal through 171 12 4 Distortion Drive BFD2 s Drive effect offers 4 distortion circuit models useful for adding colour grit or more extreme distortion to your pristine drum sounds Mode Diode 3 X Diode clip circuits are found in countless guitar pedals and other distortion units It gradually 1S ia drives the input throughout the amplitude range It shapes the input signal s amplitude as shown in fig 1 OTA Operational Transconductance Amplifier This mode models the behaviour of an overdriven OTA chip It shapes the input signal s amplitude as shown in fig 2 fig 1 Diode fig 2 OTA OpAmp Operational amplifier This mode models the behaviour of an overdriven OpAmp chip It shapes the input signal s amplitude as shown in fig 3 HalfRect Half Rectifier This type of distortion allows through the top half of the input signal s waveform It shapes the input signal s amplitude as shown in fig 4 fig 3 OpAmp fig 4 HalfRect Drive This control sets the amount of distortion that takes place LP Freq amp HP Freq These crossover filters exist before the distortion stage to enable you to shape the tonal characteristics of the signal
302. time aligned with reference to themselves Bottom snare and outside kick mic channels have been phase flipped to ensure they are already in phase No time aligning of ambience channels was performed as this would affect the natural stereo image provided by their timing discrepancies Directs Kick In The most appropriate inside mic from the following was chosen for each kick e AKG D112 on the beater side e ElectroVoice RE20 inside the kick Kick Out The most appropriate outside mic from the following was chosen for each kick e Neumann FET 47 e CAD VX2 Neumann FET 47 CAD VX2 Snare Top Snare Top1 Shure SM57 Snare Top2 Neumann KM84 Shure SM57 Neumann KM84 Snare Bottom Neumann KM84 c Qa Hi Hats Sennheiser MD421 Coles 4038 Neumann KM84 AKG D112 ElectroVoice RE20 Toms Sennheiser MD421 on top skin only Cymbals We gt Neumann KM84 Manley Gold AKG C12 Overheads The most appropriate set from the following was chosen for each kit piece e Coles 4038 e Manley Gold reference Sony C800 Both sets were arranged as stereo spaced pairs with the Coles in a Blumlein array as they have a figure of 8 response Room For the first Room mic set original AKG C12s were used in M S configuration They were placed in front of the kit approx 8 ft away and aligned just above the kick drum The use of the M S configuration is intended to facilitate a good true mono room sound somethin
303. tions The default setting for this preference is the BFD 1 5 key map meaning that BFD2 is ready to accept BFD 1 5 format MIDI files immediately Unmapped MIDI note mode When this preference is set to Warn on unmapped notes BFD2 warns you whenever importing a MIDI file containing notes which do not exist on the specified import MIDI map this setting can be found in the MIDI preferences category see section 10 5 By default this is set to Ignore unmapped notes which means that any encountered notes that do not exist on the keymap are ignored 147 Editor Preferences MIDI export Mode This setting specifies the track structure of exported MIDI files in BFD2 You can choose between 3 settings e One track for all kit pieces e One track per kit piece e One track per articulation Record lead in bars You can set a lead in time in bars for BFD2 s Groove recording functions Recording only starts after this time when hitting the Play button while MIDI recording is armed Simply enter a number of bars to use as a lead in Enter 0 if you do not want a lead in when you record Groove record commit mode This setting determines if Loop Commit mode is used in which a commit point is set at the end of each Groove cycle when recording in Loop record mode See section 6 6 for more details Each commit point can be considered as an undo point by using the Undo function you can undo each cycle of recor
304. to how the Groove engine works while chapters 5 6 and 7 provide an in depth guide to all its features Key concepts There are several key concepts to be aware of in the Groove engine Groove The basic elements used in the Groove engine Grooves contain events these are not MIDI notes but triggers for specific kit piece articulations Therefore Grooves always play the correct articulations no matter what mapping you set up Fill Once loaded any Groove be designated as a Fill It is still a Groove but referenced as a Fill for use with some features Palette The Palette is a set of 128 slots each capable of holding a Groove and each represented by a MIDI key A Palette is also the name given to the preset format of the Groove engine When you save a Palette it stores the entire state of the Grooves page BFD 1 x users If you have been using the Groove features in BFD 1 0 and 1 5 please see section 5 7 for a discussion on how BFD2 s Grooves Fills and Palettes differ from the Grooves Fills and Bundles used in BFD 1 x 72 4 2 Grooves page interface z ee JANNRBDD l AutoFill P gt gt rs gt r 5 gt ga D co a rs gt D Y J KI D oc SEE o ss y O 6 1 Palette chapter 5 You can have up to 128 Grooves loaded in memory at any one time Each of these must be assigned to a slot in the Palette
305. to lie in the 50 120 Hz range Obviously larger toms have much more bass energy than smaller ones The main body of the toms in the 120 500 Hz range can be very troublesome there is a danger of them ending up sounding too thick and heavy Some good use of a narrow bandwidth EQ cut tuned to taste helps the toms to sit in the mix better without overpowering everything else The attack of the toms lies in the 1 7 kHz range this contains the bite of the tom If you remove a lot of mid range then you ll be left with this frequency range with the toms having very little apperent sustain Tom selection If you want thunderous toms use larger ones Don t stick to preset conventions on tom selection BFD2 allows you to mix and match toms so you can assemble custom tom sets Two floor toms and a rack tom can be great even if the 2 floor toms are not from the same set once they are EQ d and compressed in the mix it is very hard to tell that they re from different kits Replacing the high tom with a mid tom is often a good idea as many high toms are too small and therefore high pitched for some applica tions Damping Using BFD2 s damping controls on toms is a great alternative to using gates to tame the toms Most of BFD2 s toms are re corded undamped to allow maximum flexibility For certain types of music they can last too long in their untreated form Use large amounts of damping over 50 for funk and other groove ba
306. tor FX Sends power indicators These 2 banks of 4 vertical LED indicators show the current on off state of the channel s 4 FX slots left bank and 4 sends right bank Controls indicators available in FX Send view only The FX Sends mixer view contains all the displays and con trols available in Easy view although faders and meters are much smaller It also features the following additional controls FX slots There are 4 insert points called FX effects slots available on each channel A variety of FX such as track and bus compressors EQs and filters and others including phaser flanger delay distortion chorus and more FX Power Each FX slot features a button to turn it on or off Turn off an effect to bypass it If you ALT click any button all FX slots in the channel are turned on ALT click any button again to turn off all slots FX Selector Click on a slot to display the FX menu All available FX are shown in the menu select one by moving the mouse over the desired effect and releasing the mouse button To remove any FX from the slot select none in the FX menu The 4 FX for the currently selected channel are displayed in the FX Rack Refer to section 3 7 for more details on the FX rack and other aspects of using and managing FX Please see chapter 12 in particular sections 12 3 to 12 6 for more details on using BFD2 s FX suite The following FX are available for mono and stereo chann
307. trol allows you to radically alter the sound of the whole kit very easily Humanize The Humanize control defines the maximum amount of random velocity variation higher or lower than the original velocity that can be applied to events in order to inject a more humanized feel and make drum parts sound less mechanical This is because a real drummer doesn t play the kit with exactly the same force all the time Do not confuse this control with the Humanize Velocity effect in the Groove FX which applies only to Grooves The Humanize control in the Kit page is applied only to direct MIDI triggering of articulations This control does not affect articulations whose Vel RND parameter is set to 0 45 2 11 MIDI Note Learn wizard The MIDI Learn Wizard is provided so that you can quickly assign MIDI mappings by playing the notes for each articulation on your MIDI input device If you intend to use an electronic drumkit for hihat control it is recommended that you refer to chapters 8 and 9 which deal with manual mapping and configuring BFD2 to respond to specialized electronic drumkit control systems Initializing the MIDI learn wizard Click the Note Learn button in the Kit page toolbar to activate the Note Learn tool Then click on a kit piece slot in order to map its articulations to notes via MIDI learn A kit piece must be loaded into the slot in order to perform this function 1 MIDI note request Upon clicking a kit pi
308. ts the level of the output signal TinCanVerb This effect is a recreation of a cheap sounding room reverb unit perfect for trashy sound ing drum mixes and an antidote to the lush real ambience in BFD2 s recordings It is not intended to serve the function of a premium quality digital reverb for this purpose it s best to use a good quality external reverb plugin or hardware unit Size The Size control lets you adjust the size of the virtual reverberation room Smaller rooms offer subtle ambience while large rooms result in a more cavernous and reflective effect Decay time This control adjusts the decay time of the reverb effect Use smaller decay times for subtle small room effects with larger times useful for special effects Damp Increasing the Damp control results in less high frequencies in the effected signal leading to a darker reverb sound At least some damping is essential to avoid overly tinny and fatiguing results Pinch amp Squeeze These controls manipulate the shape of the virtual reverb room leading to a variety of resulting effects They make the reverb sound a lot more artificial and are useful for special effects Freeze As the name suggests this button freezes the current reverb buffer and loops it indefinitely until the button is disabled Automat ing this effect is excellent for dubby special effects 176 12 6 Mixing each part of the kit Kicks EQ The low
309. ts transmit a MIDI continuous controller in order to represent the position of the pedal be tween open and closed A MIDI CC value of 0 means that the pedal is open fully up As the pedal is moved down the value of the MIDI CC increases The maximum possible value is 127 Usually the MIDI CC used is 4 The MIDI CC that you want BFD2 to use for hihat control is defined using the MIDI CC param eter in the mapping inspector for variable tip or variable shank articulations Customizing hihat pedal response In order to customize the response of the hihat in BFD2 you can adjust a number of controls in the mapping inspector for the variable tip and variable shank articulations Variable hihat controls The Variable hihat controls let you specify the articulation transition points over the range of hihat height MIDI CC values Lock Tip and Variable hihat Shank controls Hihat height MIDI CC There are four adjustable points on a large slider representing the transitions between the hihat articulations over the pedal range and forming five zones for closed 1 4 open 1 2 open 3 4 open and fully open articulations Each of these points displays a value from 0 to 127 which corresponds to the hihat height MIDI CC value at which the transition occurs Drag the points up and down to adjust them For example let s say that the points for the variable tip control are set at values of 10 50 80 and 110 This means that the zo
310. tton to drop the part at the desired position Move Parts to 12 0 If there is a gap of the same or greater size as the moved Part between the insert marker and another Part in the track the Part simply slots into the gap If there is no gap or a gap smaller than the moved Part between the insert marker and another Part in the track all subsequent Parts in the track are nudged later in time by the length of the moved Part in other words the gap is preserved Copying selected Parts You can copy Parts using drag and drop by holding down the ALT key while moving them This function follows exactly the same behaviour as that which occurs when moving Parts except that the original Part is not moved it is copied Changing the size of Parts It is possible to make a Part shorter in the Drum Track by clicking and dragging its extreme left and right edges When you move the mouse cursor over the extreme right edge of a Part you ll notice it change to reflect the fact that you can click and drag at this point Click and drag towards the left in order to shorten the Part An indicator appears at the right of the Part to indicate that it has been truncated If you move the mouse cursor over the extreme left edge of a Part the cursor changes to reflect the fact that you can click and drag from this point towards the right in order to change the start point of the Part A indicator appears at the left of the part to indicate that t
311. ty layers This is where you add samples and sort them into the desired order going from the highest velocity layer at the top of the list to the lowest layer at the bottom Add Layer s Click this button to add a sample Any mono or stereo WAV file can be selected but it must be at a sample rate of 44 1kHz ata bit depth of either 16 or 24 bit If only one sample is specified BFD2 automatically scales the amplitude of the sample with incoming velocity this has the same effect as turning the Vel to Amp control to maximum If you specify two or more layers BFD2 splits the samples proportionally across the velocity range as normal Any amplitude scal ing needs to be dialled in manually with the Vel to Amp control after the kit piece is loaded Remove Layer s With a sample selected click this button to remove the selected sample from the list of velocity layers Move layer up By clicking this button you can move the selected sample up the list of velocity layers it changes places with the sample immedi ately above it Move layer down By clicking this button you can move the selected sample down the list of velocity layers it changes places with the sample im mediately below it Import amp Cancel When you have finished arranging samples in the list click the Import button to save the user kit piece into the database If you change your mind and decide that you don t want to create a kit piece at this time click the Cancel
312. ty range Settings range from 100 to 100 This parameter can have positive and negative values for increases and decreases in ampli tude with higher velocities When it is set to 0 there is no amplitude scaling on BFD2 s sounds they are played back exactly as they exist on disk High positive settings of this parameter result in BFD2 responding more like conventional sample sets It is very useful if you are using a small number of velocity layers in order to save on system resources as it can smooth out the dynamic resolution over the velocity range Negative settings are provided for creative experimentation Vel to Amp is always set to 100 when using a minimal detail setting for any kit piece with this detail setting only 1 velocity layer is in use for each articulation 43 Vel to Amp default During the BFD2 setup wizard which runs when you first launch BFD2 you are asked if you want an amplitude scaled response Your choice initializes the state of the Vel to Amp default amount preference If you choose a natural response a Vel to Amp setting of 0 there is no amplitude scaling with different velocities within BFD2 the velocity layer samples played at varying degrees of force take care of the loudness over the velocity range If you choose an amplitude scaled response during the setup wizard the Vel to Amp default is set to 100 This means that the amplitude scales down to s
313. u can enter a new time signature either by double clicking this indicator and typing a new value or clicking and dragging each number in the time signature up and down 4 4 Playback position This readout is an indicator of the current playback position in bars and beats of either the host when using BFD2 as a plugin the Drum Track or the current Groove 1 7 Loading BFD2 Presets BFD2 Presets store the entire state of a BFD2 session To load a Preset click the Load button in the Control bar and click on Load BFD2 Preset from the Load Paane menu that appears This opens the Preset chooser panel Any available preset is displayed with an image i Load Miter representing its contents Load Palette Load Key Map Delete Preset from database Load Automation Map Te Sticky button Preset listing click to select or double click to load Photo amp Star rating Click to load jeasaron Cancel he selected Preset Click a Preset to select it A larger photo and rating information is displayed in the Info display to the right To load a preset select it by clicking on it and then click the Load button You can also load any preset in the listing by double clicking it View size This drop down menu selects the size of Preset images shown in the chooser panel listing A range of settings are available including text only displays Larger sizes result in larger photos but requires more use
314. u save your kits into this folder in order for them to be vis e _ ible in the Kit chooser panel save Groove Palette Wherever you save the kit it is added to the BFD2 database It is very important a to remember however that if it is removed from the database and you trash and save Automation Map rebuild your database items not saved in the user location are not rescanned Save Key Automation Maps Kit Photo When you save a kit a TGA graphic file is saved along with it showing images of the kit pieces it contains This photo is visible in the kit chooser panel during future use 30 2 5 Kit display and kit piece slot windows e Kit display Kit display The kit display serves a number of purposes in the Kit page Visual representation of the current kit The kit shown differs depending on the current kit size See section 2 2 for details of the 3 kit sizes When the mouse cursor is moved over a part of the kit in the display its corresponding slot window is highlighted this behaviour can be turned off in the BFD2 GUI preferences using the Connect kit and slot setting Kit piece event indicators When a kit piece receives a MIDI Groove or preview event its surface flashes in the kit display to indicate that it has been played 5684 BED2 _ eran _ Ss BFD2 v2 0 1 pendam Kit piece audition Click on a kit piece in the kit display in order to hear a preview of the main articulation in the kit pi
315. ual This function launches the BFD2 PDF manual in your system s PDF reader Start BFD2 setup wizard The BFD2 setup wizard is provided as an easy way to set up BFD2 s prefer Launch BFD2 Online FAQ ences in order to achieve the best performance for your particular system Launch BFD Online Support When you use the Start BFD2 setup wizard function on the Help menu the Launch BFEO Online Forum setup wizard panel is displayed Amplitude scaled response This item affects Vel to Amp default amount setting in the BFD2 Engine preferences With an amplitude scaled response the default Vel to Amp amount is set at 50 meaning that whenever a kit piece is initialized in other words when it has just been cleared the Vel to Amp amount is set to 50 Therefore when you subsequently load a kit piece it is fully amplitude scaled with incoming velocity If you un tick this checkbox the default Vel to Amp amount is set at 0 no amplitude scaling is applied when a slot is initialized If you want to specify other values for the Vel to Amp default amount preference it is necessary to adjust the preference itself This computer is connected to the internet Ticking this checkbox enables the Launch web browser for images setting in the BFD2 GUI options This results in launching fac tory Groove Palette and mixer preset authors websites when their images are clicked on the BFD2 interface have BFD 1 x installed If this checkbox
316. uble click to load es te oO Photo amp Star rating Click to load BFD Mocer Canos Bae the selected mixer preset Click on a mixer preset in the listing to select it Information about the preset is shown in the Info area Once the desired preset is selected click the Load button You can also double click any mixer preset in the listing in order to load it To load a kit click the Load button in the BFD Control bar and click on Load Kit from the Load menu that appears This opens the kit chooser panel All available kits are displayed with an image representing its contents To see more information about a kit click it to select it Detailed information about the kit and a larger photo is displayed in the inspector to the right To load a kit select it by clicking on it and then click the Load button You can also double click any kit in the listing in order to load it View size This drop down menu selects the size of mixer presets shown in the chooser panel A range of settings are available including text only displays Larger sizes result in larger photos but requires more use of the scrollbars in order to view all the available presets The List and Details settings result in faster operation due to the fact that images are not displayed You can still see a photo for the preset by selecting it its details are displayed in the Info area on the right of the chooser panel This setting is recalled betw
317. umber of useful functions Firstly the master tune master dynamics and humanize controls offer a number of ways of changing the way the kit sounds and plays The mini mixer itself allows a quick way of setting the mix between direct and ambient mic channels without having to switch to the Mixer page 24 2 2 Kit Size 10 piece kit OONOG OhRWDNDN 18 piece kit OONO ORWDN 0 Perc You can choose between 3 kit sizes using the selector buttons on the toolbar All slots have an intended purpose when the kit piece chooser panel is displayed for each slot it sets the Type and Search controls to show the intended variety of kit piece However you can load any kit piece into any slot by changing the Type and Search criteria Kick Snare Hihat Floor Tom Mid Tom High Tom Crash 1 Cymbal 1 Ride 1 When the load kit piece button is clicked for the tom slots the kit piece chooser defaults to the appropriate type of tom by setting the search criteria automatically as required To view all toms clear the search text box When loading a kit piece into the cymbal slots the kit piece chooser defaults to the intended cymbal type by putting the relevant search criteria automatically into the search text box To view all cymbals clear the search text box The Cymbal 1 slot slot 8 chooser defaults to showing all cymbals prag i A Kick 1 10 Kick2 E a 8 a Snare 11 Snare 2 ai im Hihat 12 Perc F
318. ums in new projects Another major advantage of using the Drum Track is that BFD2 features a built in offline export function allowing you to export the whole track as a multi channel bounce faster than real time This is very beneficial if you want to create drum bounces quickly and your host does not offer an offline mixdown feature When using BFD2 as a plugin in a host the play position in the Drum Track is always synchronized to the host playback position when the host s transport is running You can reposition the playback position marker using the mouse or the Return to start button in the transport and use the BFD2 transport to start and stop playback when the host is stopped or when using BFD2 as a standalone application 113 7 2 Drum Track Introduction The Drum Track allows you to put together a sequence of Grooves to form an entire track of drums Enabling the Drum Track The Drum Track remains inactive until Auto play is enabled and the Auto play Mode is set to Drum Track Drum Track synchronization Playback follows the host tempo and time signature if you are running BFD as a plugin within a host and synchronizes to its the host playback position when the host transport is running If you are using the standalone version of BFD2 or if the host transport is stopped use the transport tempo and time signature controls in BFD2 s status bar to control playback You cannot create tempo or time signature change
319. use for the slot However if you load a different type of kit piece into the slot the quick load controls allow access to this type Previous Next Kit piece selector Click the kit piece name to display a drop down selector menu featuring all available kit piec Blevifuss Snare es for the intended slot type Click on the desired kit piece to load it bt Craviatto Snare K I oy Collectors Snare naay Next Previous buttons Clicking these buttons steps through to the next or previous available kit piece They offer a Ludwig Snare Black Beauty quick way of cycling through available kit pieces with the minimum of effort Ludwig Black Oyster Snare Su i i Vistalite Snare Suprapt Kit piece browser Previous Next Kit piece presets Kit piece presets allow you to save kit piece inspector settings for future use They are saved on the basis of a kit piece s type Therefore all kicks access the same set of presets all snares access another set of presets and so on This functionality is very useful in saving commonly needed setups so that you don t need to tweak the same kit piece settings whenever you create a new kit A number of presets are provided giving quick access to damped and dry kicks snares and toms for example Preset selector Click the browser to display a drop down selector menu showing all available presets for Kit piece the type of kit piece loaded into the slot Click on the desired preset to loa
320. ut to the exact length of the Groove at the current tempo with an optional tail definable in the BFD2 Grooves preferences If multiple Grooves are selected a separate set of audio files is saved in a separate folder for each selected Groove Export settings The settings in the Audio Export tab of the Mixer page Utility panel are used for the Record path file prefix and file format while the record enable buttons on each Mixer channel are used to determine what channels are exported a separate audio file is generated for each mixer channel enabled for recording If you attempt to initiate an export before a valid export path has been set an error message appears to inform you of this fact and the export operation is cancelled Set a record path in the Audio export panel in order to successfully perform the audio export If no channels are currently armed in the mixer BFD2 prompts if you want to arm all channels and continue If you only want to arm certain channels for export you must cancel the operation and arm the relevant channels in the Mixer page before attempt ing the export again 95 5 10 Saving Palettes To save the current Palette use the Save Palette function on the BFD2 control bar Save menu A system file save dialog is displayed prompting you to save the Palette to disk Save location When you save your own Palettes you are prompted by default to save them in the user level BFD2 folder as follows
321. vailable kit pieces with the cursor arrow keys The selected kit piece can be deleted from the database by pressing the DELETE key Load the selected kit piece by pressing the RETURN or ENTER key To exit the kit piece chooser panel without loading anything press the ESC key Preview amp Info The preview and info area displays information about the selected kit piece as well as allow ing you to rate it and audition its articulations Photo Preview tab e photo amp star rating The large kit piece photo is especially useful if you are using the List or Details views Above the photo is the star rating control with which you can rate the kit piece by clicking on one of the stars This is used as a favourites system when the Sorting method is set to Star rating kit pieces are shown in order of their rating Please note that you can also set a kit piece s rating when it is loaded in the kit piece Inspector Whichever of theses methods you use to rate a kit piece the change is applied immediately to the BFD2 database e preview Each articulation present within the selected kit piece can be previewed by clicking its Audi tion strip Click towards the left of the strip for lower velocity layers and towards the right for higher layers Info tab The info tab in the Inspector shows factory information about the selected kit piece Two information readouts are shown the top display shows standard in
322. value anything from 50 to 100 This means that all loaded loaded articulations are set to scale their amplitude over the velocity range giving a smoother dynamic range than a small number of velocity layers would allow Note that BFD2 allows further detail settings for each type of kit piece which operate as proportional reductions of the Max veloc ity layers setting See the Detail preferences sub section below for a guide to making these settings Synth options Drummer perspective Enabling this setting allows you to hear BFD2 s output from the drummer s perspective rather than that of a listener on the other side of the kit All pan settings are inverted as are the ambience channels The inversion occurs relative to the Flip ambience set tings for each kit piece This setting is enabled by default Disable SideStick tuning With this preference enabled the sidestick articulation for snares is not affected by changes to the tune and master tune param eters in the Kit page This results in behaviour that more closely resembles how a real snare works 155 Anti machinegun mode With this setting enabled BFD2 never plays the same velocity layer twice in sucession for an articulation This effectively removes the machinegun effect which can make drum rolls and other intricate parts sound unrealistic If the Vel Rnd parameter is set to O for any articulation it is not affected by the Anti machinegun mode setting See
323. w and the BFD2 user storage location Any files which have been removed from the database using the various chooser panels are ignored Trash and rebuild all databases This button results in your entire database being trashed and rebuilt from BFD2 s data locations The locations that are scanned include any set up in the Data Path setting see below and the BFD2 user storage location This function rescans any items that have been removed from the database but which have not been deleted Remove unreferenced info from database If you have deleted any kit files presets Grooves or other files used in BFD2 from your hard disk clicking this button removes their entries from the database Data Path The data path specifies the location of the BFD2 folder containing the sample data and other files like keymaps Grooves and so on If you have spread out your BFD2 data over several drives you can set up as many data paths you like You can also select a BFD folder from a BFD 1 0 or 1 5 installation Always make sure to select the BFD2 or BFD folder when specifying a data path in other words DO NOT select BFD2 Audio BFD Data or any other folder Startup Startup Preset Back To The Seventies Cashmere You can specify a default Preset to load when BFD2 starts A Preset stores the entire state of BFD2 Alternatively you can set this option to Don t load anything meaning that BFD2 is launched in its facto
324. with no additional triggering Auto Fill button The Auto Fill button is located in the Default Groove Actions area With this button enabled a Fill is played at a regular interval defined in the BFD2 Session preferences By default a Fill is played every 4 bars When using the Auto Fill function Fills should only be 1 bar long If a longer fill is encountered only its last bar is played Use the Auto Fill period setting in the Session preferences in order to define the interval in bars 87 Summary of available Groove Actions Below is a summary of the available Default Start and End Groove Actions as well as the available Slot Start and End Groove Actions for individual slots Default Actions Start End e Next Bar e Random Groove Fill e End of Groove e Random Groove e Play in Sync e Loop e Immediate e Move Up e Move Down e Stop Slot Actions The available Slot End Actions vary according to whether a slot is set to be a Groove or a Fill Slot End Actions for Grooves and the Slot Start Actions for Grooves and Fills also contain a Default setting which results in the Default Action setting being used It is not possible for a Groove slot set as a Fill to follow the Default End Action By default the End parameter in the Fill Slot Ac tions is set to Previous Groove Start End Grooves End Fills e Next Bar e Random Groove e Previous Groove default e End of Groove e Random Groove Fill e Random G
325. wo types of preferences 1 Session preferences These are settings that are not needed often enough to merit a place on the main user interface However they are the kind of settings that are useful to set and save with each project Therefore these settings are saved along with a BFD2 preset and with your host project when running BFD2 as a plugin The Session preferences category is accessed using the Session button in the Preferences toolbar or via shortcut buttons in the MIDI and Groove preferences categories 2 Global preferences All other categories in the Preferences page contain the kind of settings involving BFD2 s performance and underlying engine that you won t need to change very often They are stored in a dedicated preferences file in BFD2 s system folder and are used whenever you launch BFD2 They are not saved with each project or preset 145 10 2 Data preferences BFD2 a Don t load anything Startup preset QS LAF m 1 e W0 s Offre Lean M Context info der 1 Ooo mn a im Preference Options RESET ALL PREFERENCES Clicking this button and agreeing to the subsequent confirmation dialog results in all your preference settings being trashed reverting to factory default settings Scan Data Paths for new files Clicking this button causes BFD2 to scan its data locations for new files The locations that are scanned include any set up in the Data Path setting see belo
326. y converted into the new format If you have additional BFD1 x Grooves see section 5 7 for further details on loading them in BFD2 Load Groove Load Kit Load Palette Load Mirer This function brings up the Palette chooser allowing you select a Palette to load Load Key Map Please note that doing so overwrites all settings in the Groove page including any aaa Grooves already in the Palette any Groove FX or editor settings and any events on Load Automation Map the Drum Track If the currently selected Groove slot is empty a shortcut to the Load Palette function is shown in the editor area See section 5 3 for details on loading Palettes BFD2 is capable of loading old format BFD1 x format Bundles although this capability is disabled by default due to BFD2 ship ping with the entire BFD 1 x library converted to BFD2 format If you have additional BFD1 x Bundles see section 5 7 for details on using them Save Groove This function saves the currently selected Groove to the BFD2 database e Gave BFD2 Preset Please note that this saves a Groove in BFD2 Groove format You can export as MIDI by using the Export Groove MIDI function on the BFD2 Save menu l Save Groove Palette See section 5 8 for a guide to saving Grooves Save Groove 1 Export Groove Audio You can save the current contents of the Palette using the Save Palette button on the po j a Palette Export Drum Track
327. y layers Each articulation is made up of a number of audio files called velocity layers These audio files are recordings of the articulation being played at varying intensities from soft to hard As well as the amplitude loudness the timbral response of percussive instruments varies greatly with playing dynamics The high amount of velocity layers in BFD2 s sounds lets you recreate the sound of dynamic drumming giving convincing results when using accenting This is very important in the formation of realistic grooves Multi channel audio files Each velocity layer is an audio file made up of multiple channels These are recordings from several sets of microphones used to capture each kit piece Real drum recording situations commonly use multiple mic setups in order to capture a variety of different elements Firstly a kit piece may sound different depending on where a mic is placed Snares sound very different when mic d from above compared to from below a mic placed on top captures the pop of the skin being struck while the crunch and sizzle of the mesh Snare is captured at the bottom Meanwhile mics inside kick drums tend to pick up the snap or click of the beater striking the drum The main thud and low end power is captured by a mic outside the kick drum Drum recording situations also make use of stereo sets of mics to capture the kit as it sounds as a whole within a space They capture the proj
328. yback you can enable it in the BFD2 Grooves preferences as well as select from a number of different metronome sounds You can also change the level and sound of the metronome in the Grooves preferences Grid controls Snap If this function is activated event drawing and moving operations are snapped to the currently selected grid resolu tion Grid Type selector l A np e Swing control Here you can set different grid resolutions for quantizing and snapping Straight triplet and dotted note grid resolutions are available Swing control If a straight grid type is chosen the Swing control moves every off beat grid divi sion This is useful for easy creation of swung grooves when entering new notes using the Snap function Do not confuse this function with the Swing functions in the Groove FX panel The grid Swing function is only used to manipulate the Editor grid Grid type selector Grid based destructive processes Quantize events Clicking this button causes every selected event to be quantized to the nearest Grid division Do not confuse this function with the non destructive Quantize function in the Groove FX panel which can be set to its own grid resolution and option ally applied to the current or all Grooves The grid based Quantize Events function is a destructive quantizing process that is applied to currently selected events in the current Groove only applied with reference to the current grid setti
329. yed out and a indicator is shown to the left of the mute and solo buttons While in expanded mode clicking the button again returns to collapsed mode When in collapsed mode you can edit the kit piece s events Any new events you add are created on the first articulation for that kit piece For full control over editing a kit piece s events it s recommended that you expand its lane to show all articulation lanes before adding new events Mute and Solo buttons Each kit piece and all its individual articulations have a mute and solo button It is therefore possible to mute and solo the events of the whole kit piece or individual articulations Mutes override solos if a kit piece is muted none of its articulations events are heard irrespective of their solo status Events Events are shown as diamonds on each articulation lane these are one shot triggers There is no way of controlling the duration of events triggered sounds MEEEENEEERTEENEE i o ale a damping affect the decay of a sound re ma m e je ial des kat i ilas il i sl L play until they decay naturally m r s E i 3 l i i 3 m However manual choke events Drag mls me Se te ad 4 or other articulations of the same amin stot aaa Fo kit piece can be used to stop the aaiamihaniams t i 4 i i i i jA _ decay of a sound Also remem amp ber that other parameters like i hd l E Hit
330. you can route any of a kit piece s 3 ambience signals to any available aux channels Note that while the Width control for the ambience buses in the Mic Tools panel still apply the Distance parameter is not applied if you require this function on an ambience aux routing you can use a delay with minimal feedback at very small delay times and set its Mix control to the extreme right Further limitations exist when loading new mixer presets see the Varying channels between mixer presets sub section in sec tion 3 2 for more details You would not normally have the ability to perform such routing during a real drum recording session However the ability is pro vided for advanced and experimental mixing scenarios Unused ambience channels Like direct mic channels ambience channels are capable of being in an unused state This happens if no kit pieces featuring ambience are currently loaded into the kit These channels still exist in the mixer and are simply inactive until they become used again The coloured tab at the top of the channel strip turns grey instead of blue Unused channels can be removed if you prefer using the Remove all unused function on the channel context menu BFD2 also asks you if you want to remove unused channels when the Reset mixer function is used 53 Aux channels Aux channels exist in order to allow the creation of sub mixes for parallel bus compression and other rout ing and processing
331. you trash and rebuild your database items not saved in the user location are not re scanned Automation map files are saved with the bfd2auto extension A default image file is saved with automation maps Save Key Automation maps This function opens a system file save dialog prompting you for a filename in order to save a key map and automation map with the same name although the two resulting map files have different extensions bfd2map and bfd2auto Save Location The default save location for these maps is lt user location gt Maps It is recommended that you save the maps into this folder in order for them to be visible in the chooser panels Wherever you save the maps they is added to the BFD2 database It is very important to remember however that if they are removed from the data base or if you trash and rebuild your database items not saved in the user location are not re scanned A default image file is saved with the maps Save MIDI Event Log You can save the contents of the MIDI Log for diagnostic and troubleshooting reasons The MIDI Log is described in section 8 4 When you select the Save MIDI Log function a system file save dialog appears at the last used folder prompting you for a filename MIDI Event Logs are saved with the log file extension 124 8 4 Key mapping view BFD2 s keymapping mapping process involves dragging and dropping a kit piece from the kit piece listing to a MIDI key in th
332. your e drum system documentation for information on how to minimize the effects of cross talk with your kit Latency When you re playing BFD2 with e drums it is important to be aware that BFD2 may not respond as quickly as any onboard sounds in the drum brain This is due to latency which is an inherent problem in computer based digital audio systems It is important to remember that latency is NOT caused by BFD2 The sources of latency issues lie elsewhere in your system Causes of latency when using BFD2 e Possible additional processing time required in the brain to create the MIDI output as opposed to triggering the internal sounds e Any inherent latency and timing inaccuracies involved with connecting the brain s MIDI output to the computer s MIDI interface e Any latency involved in getting the data from the MIDI interface to BFD2 USB MIDI interfaces for example can have much larger latency than PCI or serial interfaces e Audio interface latency buffer size Smaller buffer sizes result in lower latencies However they also require more CPU power and well engineered audio interface hardware and drivers 137 Bus traffic problems You may find it particulatly difficult to achieve low latencies on laptops and smaller machines with limited expansion potential no ability to install dedicated internal drives or audio interfaces This means you may need to chain devices on the same firewire bus for example This often leads to
333. zed view only Click and drag the representative event diamond to the left or right of the centre to set the amount of swing Humanize effects The Humanize Velocity and Humanize Timing effects are randomization effects with a control to dial in the amount of randomiza tion required Humanize Velocity This effect is a great way of adding a more human feel to Grooves by applying varying degrees of randomiza tion to Groove event velocities This effect applies to Grooves only if you want to humanize incoming MIDI notes for triggering sounds directly you need to use the separate Humanize control in the Kit page which applies only to incoming MIDI The Amount control defines the maximum amount of random velocity variation higher or lower than the original velocity that can be applied to events Humanize Timing The Humanize Timing effect is another way of making Grooves sound more human by applying varying amounts of timing randomization to playing Groove events Lower settings are recommended for subtle and non intrusive humanization while high settings can result in your drums sounding like the drummer necked several bottles of rocket fuel prior to the take The Amount control defines the maximum amount of random timing variation before or after the actual event that can be applied to events 111 chapter 07 GROOVES PAGE part 3 auto play drum track and other ways of using grooves 7 1 Auto Play mode Auto Play

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