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1. 42 The Timeline When your Timeline is open the movie which the Timeline is linked to is generally displayed in the top of the screen with the attached timeline below it Code Components of the Timeline A timeline of your movie represented in hours minutes seconds and hundredths of seconds The movie displayed is from the location of the playhead in this timeline The playhead is the small triangle pointing in a downward direction It can be dragged right or left to move through time in the movie Code rows with names that are populated automatically from code buttons refer to page 33 or created manually when a code button is first activated A tool bar to conveniently access all the tools for editing and presenting your instances Ara i O T i el a E ge FE an Ef i a A isik FaF uma ag it pari wi Tam Deia bire Tej Hss a ep Ladi 00 00 00 00 EEL a ae i aam Wr Aai Aen 43 Studiocode SPORTSTEC The Timeline Toolbar Merge Rows When creating instance movies this button presents 3 options Refer to page 92 Merge Rows plays instance movies in chronological order regardless of the row the instance is in Sequential Rows plays instance movies from row A then row B etc Selection Order plays instance movies in the order that the instances were selected Make Movie Makes a movie
2. Gy Hold down OPTION and click and drag on the row number This will create a duplicate row with all the scripts included This is quite a time saver when creating rows that will have the the same columns of data in them like student statistics Copy and Paste Rows with Scripts Use Cell References Use a cell as a data place holder for script referencing Setup a column where the student names are inputted then reference this column by its name or coordinates in a script This makes changing data very easy because it can be changed in the cell not the script In the script create a variable that reads the reference cell s data Sstudentname cell Student row show count Outburts where row studentname This variable will look to the player column in the same row and use this data in the script By typing A McGrath into the Student column cell the script finds how many Outburts labels there were in the A McGrath timeline row v v ia S x x z me gt Vv ce Copy to Excel Data being displayed in the cells of a statistical window can be copied into Excel or any other spreadsheet program Hold down COMMAND and click in the cell then press COMMAND C to copy the data to the clipboard COMMAND V will paste the data in the other applicaiton A group of cells can be selected by holding down COMMAND click in top left cell then click in the bottom right cell of the group of cells to be copied 14
3. Sorting Rows By Column da 2 4 2 d Rows can be sorted by column by pressing CTRL and sont ascending clicking on the column header name cell This is useful when ae Student sort dieveoencling sorting rows alphabetically or numerically Sorting options sort frequency ascending are explained further in the Sorter window section of this z Teacher sart frequency descending manual Opening The Edit Script Window To add a script to a cell press CTRL and click on a cell Choose Edit script from the popup menu This will open the script editor window A y k Edit cell color After a script is added to a cell the upper left corner of the cell will have a green triangle in it Insert time reference for Clear cell 7 Print cell L Edit script q Di SE 7y 146 Adding A Script The edit script window is a very basic text editor with copy and paste functionality Mark Instances The window consists of two parts the title of k the cell and the script for the cell show count instances where row Mark The title of the cell can be set so it can be referenced in another cell s script The script for the cell is set in the area below the title The scripting language and commands are quite difficult to master but extremely powerful Each command is documented in this manual with examples Work through these examples and email support sportstec com for further help
4. handle 5 different languages Australian English lproj is used for testing Studiocode uses this list to try to match the language used in the international language preferences If all but the English proj folder is renamed or removed then Studiocode should boot in English irrespective of the operating system Our recommendation is that you place an x in front of the languages that you don t want so that the operating system does not recognize them 2 gt me e al lt x Studiocode SPORTSTEC Studiocode Preferences The Preferences windows provides you with a series of settings for Studiocode Here s an index of the function settings with an explanation of the specific setting options General AUNOA Preferences a General Capture W Auto save Timeline data E Communication _ Auto load files Labels Open timelines with playhead set to start E Edit list By Overlay text Commando T Apple remote Drawing Windows Movies Flagging s E Matrix Default Web p 4 F Cancel OK _ i ri lt When Auto save Timeline data is selected any opened timeline will be saved automatically as the timeline is updated By selecting the Auto load files option any files that are open when Studiocode is quit they will be reopened on the next launch of Studiocode We recommend doing this on match day Turn this option on
5. E m Check the display output check box to display cell information from a statistical window Change a Button Function 1 Double click on the button you want to change 2 In the Edit Button Window change the selection from code to title or text label Tia a Y Gida E 7 amaa Populate Rows in Timeline Automatically A benl E r l Foe pie ee F Ss ro pin a ed E Check the populate box to automatically populate the timeline with code rows upon code or capture mode activation _ Ds m n IB Ta jih Soe kd Dais naio ii r i TE a He EF ee a feo ll bon A code row will be created whether there are any instances in the row or not E bF kama mgn Code Blocking Labels While coding you will find that you may want to prevent certain labels from inserting into certain codes so the labels do not end up in the wrong code There are two options to help with this d l a hae eee eee Boab a mimi 1 Block labels unless last down stops a label from inserting into an instance unless it was the last code button pressed down activated m im E Ya 39 Studiocode SPORTSTEC To effectively use this property the coding process must be done sequentially to guarantee that the label inserts into the correct code bock labs wees list dover z bock all lobs 2 Block all labels stops the c
6. N 2 z lt x x z a gt v cc HH MM SS Specify the time in hours minutes and seconds Format HH MM SS Arguments 153 Studiocode SPORTSTEC HH hours MM minutes SS seconds Example show count instances where start time gt 00 01 01 45 show a count of all the instances that have a start time greater than 1 minute 1 45 seconds INDEX Finds the value from a range of cells with the given offset Format INDEX offset IN reference reference Arguments offset an offset number 1 is the first cell or column offset 1 is the first column row offset 1 is the first row If the offset is just a number it will count the offset in the columns first Reference column number or column title row number Example index 2 in 3 4 3 8 returns the 2nd cell in the range This will be the cell in column 3 row 5 index 4 2 in 2 5 9 9 returns the 4th column and 2nd row starting from column 2 row 5 This will be the value in column 5 row 6 INSTANCES Will return all the instances in the timeline Format INSTANCES Example length instances returns the total length of the instances in the timeline count instances returns the total number of instances in the timeline Use in conjunction with WHERE to select particular rows INSTANCES2 154 Will return all the instances in the timeline between the red markers Format INSTANCES2 Example length instances2 returns the t
7. 1 Sort Ascending sorts the rows in alphabetical order from A Z according to the data found in the column Numbers will be sorted from lowest to the greatest number 2 Sort Descending sorts the rows in reverse alphabetical order from Z A according to the data found in the column Numbers will be sorted from the greatest to the lowest number 3 Sort Frequency Ascending sorts the least frequent found text or number in fa the column and groups those at the top the next least frequent found text Bess or number is placed below this grouping This pattern is followed through sgn out the column of data powers 4 Sort Frequency Descending sorts the most frequent found text or number in __ tsa sarees the column and groups those at the top the next most frequent found text a a or number is placed below this grouping This pattern is followed through ican Nasal out the column of data Mi ck Hamitin 5 Sort All Rows by Movie Time sorts the rows according to the instance start time This sorting option only works when clicking on the time reference column header Synchronizing Changes Back to the Timeline After making changes to the duration of instances speakers transcription and labels in the rows of a transcription window The changes can be synchronized back to the original timeline Select the specific rows in the window to be synchronized then press the populate button in the tool bar To synchronize all the rows
8. counts the number of instances that do not have a or have b and c as labels in them AND will be calulated first before the OR as it has higher priority Use brackets to force logic 165 N 2 z lt x x z a gt v cc Studiocode SPORTSTEC Numeric Commands These commands perform numeric calculations All standard mathematical functions 4 can be used eg show 7 8 ABS Returns the absolute value of a number Format ABS number Arguments number numerical expression Example show abs 5 2 returns 10 CEILING Returns a number which has the number rounded up to the specified number of digits from the decimal point If you need to display a certain number of digits after the decimal point use the decimal command Format FLOOR number number of digits Arguments number numerical expression number of digits if positive the number of digits to show at the right of the decimal point If negative the number of digits to the left of the decimal point starting at tens If 0 no decimal placing will be left Example show ceiling 34 23001 2 returns 34 24 show ceiling 3423 456 2 shows 3500 show decimal ceiling 0 1 0 2 shows 1 00 DECIMAL 166 Returns a string which has the number to the specified number of digits from the decimal point The number is always rounded down Format DECIMAL number number of digits Arguments number numeric
9. EDIT ae agg 17 Studiocode SPORTSTEC Instance edit Instance trim Nudge all instances left Nudge all instances right Moves all instances in the timeline Moves all instances to the right of the playhead in the timeline Removes unused instance time to the right of the playhead Nudge all instances on the right of the play head to the right in the timeline Find and replace Nudge sound track left Nudge sound track right Contract sound track Expand sound track Paste Instances in Movie Organizer Delete Drawing Items Edit Instance Labels Show Labels Tree Find Find Text in Transcription Window WINDOWS Present movie Full screen Make movie Full screen coding Play backwards Stop movie Play movie Stack instance movies 18 Hold down 8 Z plus 2 amp drag Hold down 8X plus 2x amp drag CF NL N amp R NV Measurement gt Angle ROWS CAPTURE o G MOVIE WINDOW amp PLAYBACK An Introduction Studiocode SPORTSTEC TIMELINE WINDOW Create an instance in selected row 1038 amp Drag instance movie playhead Extend or shorten instance X 2x amp Drag on leading or trailing edge of instance Duplicate instance XC 2X amp Drag from instance to other row CODE WINDOW Duplicate button 38 x amp Drag from a button Me es Edit button window apply button property to on button property text selected buttons Toggle Code Edit mode 98 T or 981 G
10. Gitleleeee Table of Contents Overview of Studiocode 1 Studiocode Set up Requirements ccccecccecccecceeccescceecees 2 Current Version of Studiocode ccc ccc ccccccccccccccccccccccces 2 Registration of Studi0cOde cece cece cece cece ccc ceceeceecesceeees 3 Before You Start Using Studiocode ccc ccc ccc ccc cccccccccceccecceccecs 3 Online Registration 42 6 066466 0000460066665 646655000000 44004500000 00640405 0044 3 Dongle REGIstrationss oss0 cneiced esieb ences nese ewer ewee esi ee bere esve sean es 4 Change the Registration Mode cccccccccccccccccccccccccccsececceces 4 CHOOSING Language ssesssesssscsecosescsescsescsesosessesoseeos 4 Studiocode Preferences ccc cece ccc cccccccccccccccccccccccccccces 6 A gt 6c E E E beeeesed eee wess cewewssoscuse cece E es 6 6 10 0 ee eer 6 COTTA ION osc ooo so are eck ws aces ere sees ors oe a se ee ec ees 8 LAD GIS ca sock oe ae wd eae be oe ees ee eee FEAE TTET cs eseeseoeee esas 8 eae 6605 55 se ween cose hoes dee wees sae vee e bs bee bs ose eseewess esaeees 8 Overlay TOKE x 6 5 g esw oie rins iow rror TIE 0k 9 694 045 952 E NOS REE RK E ewan 9 COMON en 5 saeco boas ot oes EA cans Ses eeasereesseeden 11 Appie ROMOLO 60 5 405464 060140000465400540000000000 050040166000 1650 R ia eees 11 DIAWING siwcectedinasacteah od tertdxewsdew ees Oexsovdense ve Owe ese eeveeus ss 11 WV IN GLOWS ob ao acco sc ose eo oe eee eee eects vee ot
11. Good labels where Rob was also found in the instance in the row named Effort N 2 z lt x x z a gt v cc LABEL IN Will return a label in the instances If an instance has 3 labels it will return the instance 3 times Format LABEL string IN instances Arguments string a label name instances any command that returns instances Example show count label a in instances limit 1 returns the total number of labels in the 1st instance in M m I the timeline with a in it 155 Studiocode SPORTSTEC LABELS IN Will return all the labels in the instances If an instance has 3 labels it will return the instance 3 times Format LABELS IN instances Arguments instances any command that returns instances Example show count labels in instances limit 1 1 returns the total number of labels in the second instance in the timeline LABELS Will return all the labels in the timeline If an instance has 3 labels it will return the instance 3 times Format LABELS Example count labels returns the total number of labels in the timeline Use in conjunction with WHERE to select particular rows LARGE Finds the nth largest value in the cell group Format LARGE reference reference RANKED ranking Arguments reference column number or column title row number or quoted text representing a cell title ranking a number representing the nth largest value 1 b
12. Movie Organizer The Movie Organizer is a presentation creation tool designed to organize and edit instances Instances can be dragged around to change the order or they can be trimmed using the instance edit window A movie organizer can be saved and reopened for future presentation or editing A movie organizer window can be opened in two ways The first is Choose File gt New gt Movie Organizer The second is to use the shortcut keystroke press COMMAND OPTION V to paste into an organizer This will open a new movie organizer if one is not already open If an organizer is open then the instances will be pasted in the open movie organizer window Paste Instances Into The Organizer a fr BS 1 Click drag and drop selected instances into mar ees Sse w Gute the movie organizer ule En maet SS SS 2 Select an instance or multiple instances a laa res el oe cf and press COMMAND OPTION V 3 To place an entire row into the movie organizer select the row by clicking on the row name press COMMAND OPTION V Hold down COMMAND and click on multiple row names to select multiple rows of instances Playing Instances In The Movie Organizer All Instances can be played by clicking on the Make Movie Button at the top of the movie organizer All Instances associated with a row can be played by double clicking on the row name An individual instance can be played by double clicking on it in the movie organizer window Make Movie Optio
13. When importing data from external sources it is almost always necessary to push the instances around to align them to the movie There are 4 convenient mouse driven features to accomplish this 1 Set the playhead at the start point of an instance hold down CTRL COMMAND 42Z then click and drag the playhead to point in the video where the instance should start All the instances in the timeline will move also In most cases this should synchronize all instances in the timeline 2 Sometimes it is necessary to remove gaps between sections of instances in the timeline This is common if all the movies captured were paused at breaks in the action and the coded data was time was not paused To removed the gaps set the playhead to the start time of the first 76 instance after the gap hold down CTRL COMMAND X and drag the playhead to the left until the instance aligns with the movie 3 Similar to CTRL COMMAND X the playhead can be set at the last instance s end time preceding the gap then choose Edit gt Remove unused instance time to right of playhead OPTION SHIFT COMMMAND L 4 If amistake is made using Remove unused instance time to right of playhead the instances can be nudged back by holding down OPTION SHIFT COMMMAND R All the instances to the right of playhead will nudged to the right creating a gap Adjust Placement of Selected Instances Instance adjustments can add or subtract time to any selected instances in a time
14. b Choose System Preferences from the menu c Click on the Network icon in the System Preferences panel d Click on either Ethernet or Airport in the list of the Network Preferences panel depending on whether your connection is to be hardwired or wireless Click the Advanced button 78 2 Configure the Server computer Ethernet or Airport port to a static ip address gt Configure Manually KH a Configure Manually b IP Address 10 0 1 1 IP Address 10 0 1 1 c Subnet Mask 255 255 255 0 Subnet Mask 255 255 255 0 d Press the Apply button e dj 3 Configure the Client computer s Ethernet or Airport port to a static ip address a N Configure Manually a Configure Manually b IP Address 10 0 1 2 IP Address 10 0 1 2 c Subnet Mask 255 255 255 0 Subnet Mask 255 255 255 0 d Press the Apply button K J Connect the computers using an ethernet cable if Ethernet is configured Capture Network Locations A handy Mac OS feature is network locations Locations can be switched quickly to configure the system from one network environment to another i Open network preferences panel in System Preferences 2 Click on the Location menu in the top of the panel and choose Edit Locations 3 Add a new location and give it a name suitable for the network environment The newly created location will have all the settings that
15. gi 00 20 oF 5 With everything in place press the i g button to insert a start time the shortcut for this is CTRL I Now press the play button Aa The shortcut for play is CTRL L The movie will start to play and loop around between the black markers 6 Enter the speaker name by clicking in the speaker cell of the row or press TAB on the keyboard Then enter the utterance of the speaker in the transcription cell by clicking in the cell or using TAB to move into the cell 132 7 Itis likey that the utterance is longer than 5 seconds so we want to advance the loop to continue entering the whole phrase or thought Click on the button or press F2 on the keyboard F1 will move markers backward The loop will jump forward 5 seconds and inputting can continue Continue to advance the markers and transcribe until the loop is in the region you want to end the instance 8 While looping around the desired end time press the button or CTRL O at the moment you want the instance to end After clicking on the button or keystroke the end time will be set the routine will jump down a line set the start time for the new row using the previous end time and populate the speaker cell with the last speaker So all that needs to be inputted is a new speaker the utterance and jump through the loops until desired end time Repeat this pattern until transcription is complete Once you are comforable with this routine we recommend really learn
16. or row Smith returns the total length of Outburst labels in the front timeline which are not in row Miller or row Smith show length instance 1 shows the length in seconds of the first instance in the timeline instances which can be grouped using OR AND NOT LIMIT Will limit instances based on conditions that meet the criteria in the argument Format instances LIMIT offset select instances LIMIT select N 2 z lt x x z a gt v cc Arguments instances quoted text specifying label you wish to count in the front timeline or instances which can be grouped using OR AND NOT offset the offset to start counting eg 1 will skip the first instance etc If offset lt 0 then will count from end eg 1 last instance Can be left out if offset is 0 select how many instances to select If select lt 0 it will select up to the end value 1 last 2 2nd last etc Example instances limit 2 will grab the first 2 instances instances limit 4 2 will offset 4 instances and select the next 2 That makes it the 5th and 6th instance 157 Studiocode SPORTSTEC instances limit 4 1 will grab the 5th to the last instance instances limit 3 2 will grab the 3rd and 2nd last instance length a or b where row row 1 or row row 2 limit 3 2 returns the total length of the 4th and 5th labels in the timeline with a or b in them and the row row 1 or row 2 LO
17. Appr termediate Thi oe Mee be HIGA Lega 120 og i H PEL doe tA WTC 4 Lae 126 Device Native The capture will use the settings that are coming from the source We recommend using this option in most cases as it reduces the load on the cpu and results in the highest quality possible A common native codec is DV DV files will be 13 76GB per hour 66 Apple Intermediate This is a codec designed by Apple to be an intermediate format in an HDV workflow This codec produces very large and high quality video files while not requiring a lot of cpu work to do so Files are roughly 20GB per hour This is a great codec to use when you want a high quality master that will be used to create other videos such as for iPod or streaming over the internet H 264 This option compresses the video into the H 264 codec a derivative of MPEG There are 3 options while using this codec the options only change the frame size thus reducing the file size We recommend using the H 264 SD option for most occasions This creates a H 264 encoded movie with a frame size of 640x480 One hour of video will be approximately 2GB per hour The data rate will fluctuate according to images being processed MPEG 4 This option compresses into the MPEG 4 codec Like H 264 there are 3 options each one uses a different frame thus resulting in a smaller file This has traditionally been the codec of choice for capturing good quality files with relatively small file siz
18. Brasri dg Emash _ Cty Eet i Quick Label Searches The most basic type of search is the Quick label search just type in the label to be searched for and hit RETURN on the keyboard This quick label search is conducted on all open timelines The results of this search are displayed as a number in the yellow button to the right of the text that you have just typed in Clicking on the yellow button will make a movie of the found instances This is the quickest way of searching for a particular label Q inaccurate Quick label search 113 N 2 z lt x x z a gt v cc Studiocode SPORTSTEC Advanced Search There are 3 search modes in the Find window Instances Text and Find and Replace These modes apply to specfic file types Instances mode is designed to search for codes labels and transcription text in timelines transcription windows or movie organisers Text mode is designed to search through transcription and statistical windows And Find and Replace works across all file types Seared trae Toe Fini ard Aopleece Sava eee e The Find window will open in Instances mode by default This will likely be the most common mode used Instances and Text modes work very similar in the way in which the search criteria is setup Find and Replace work with direct text input while allowing specific windows to run against to be toggled on or off The following sub sections will cover using
19. Changing Stack movie grid layout c ccc cc ccc cccccccccccececcccecs 101 Stack movie Playback Preferences ccccccccccccccccccccccceccsceecs 101 Editing Instance MovieS sesssesssesssesssccsescsesosescsecseeo 102 Delete a Segment in an Instance MOVie cc cee cece cree cc cecccceceees 102 Copy Cut and Paste Instance Movie Segments ccccccccccceccccecs 102 Drag and Drop Instance Movie Segments cccccccccccccccccceccecs 103 Combining Instance Movies ssesssescsesssesssesseccsescseccee 104 Saving INSTANCE MOVIES ssrisrerriss rs sarats rer sxw seve ronwesvewaresonens 104 Removing Extra Movie Tracks ccccecccscccccecccsceescesceess 105 MUNIDILVING Audios cxcescapsemavarauceseorimanhrarsyareeteee aerate eese 105 Working with Code ROWS ssesssesssesssessecosesoecosescsescseeo 106 Move a R W 6 5 66 66 6 60 6 Visa 408 stos nE r E AES 106 vi Select Multiple ROWS oo 06 60 05 650 6 05 00564446 65450000 04440 ee eke ees vetoes 106 Duplicate a ROW iss 68 ceed 0006 wines doe 50 otida siestar CSAC ee eee ds 106 Delete a ROW s hicance ae seanove ono e dues a0sesesaensonsesanses nosaNeses 106 Edit Code Row Names lt 9 66 0 s 5000s ee wdew caw eus eee ew can eeeenaes ee wen sa eeas 106 Change Code Name Colors cccccccccccccccccccccccccccsssececsececs 106 Add a New Blank Row to a Timeline ccccccccccccccccccccccccsces 107 Create a New Row from Selected Instances using New R
20. Go to System Preferences 3 Choose International in the personal settings area 4 Click the language tab Your preferences should look like this if you are running a Japanese operating system ar dap ape eae gt TEE Bi Tram er coc Lom 5 Drag English to the top position 6 Start Studiocode It should start in English 7 When the session is finished the user should reset the order of languages found prior to changing them in the steps described above Please note This order can affect the operating system if the user logs out or reboots For example if the order in step 5 was used and the user logged out and logged in again or rebooted the system the operating system would run in English 2 Forcing Studiocode to run in English irrespective of the Operating System OS 1 Make a copy of Studiocode and rename it to distinguish it from the original In this 1 a Studiocade gf Studiacode Eng 2 Hold down the control key and click on the duplicated version and select Show Package Contents 3 Click the list view so that it is easier to see the contents 4 Expand the view until you see something like this 5 The folders ending in lproj define the language preferences You can see that this version of Studiocode is set up to example it has been appended with Eng J ri j Ei pid pipihi T eta La Puge eA a rH Obey i A iiri C i p 4
21. If the new instance was in front of the combined one it will be added to the beginning if it was behind it will be added to the end Repeat this process to assemble a full length movie for presentation Saving Instance Movies Any instance movie can be saved as a file for presentation archive or distribution purposes So after editing a movie you can save your work 1 Click on the movie that you want to save so that it is the front most window When saving the front most window will be selected by the software as the window to save 2 Choose Save from the File menu in the main menu bar Alternatively you can press COMMANDSS or click on the save button in the main tool bar 3 Select the target save location and name the file 4 Set the required movie format from the bottom of the save window Studiocode stand alone or MoviePlayer stand alone movie formats create files that contain all the necessary data to view the movie independent of the original movie file Since stand alone movies contain all the necessary data to be played on its own they tend to be large files Stand alone files are required when you wish to share the movie with other people on their computers Studiocode or MoviePlayer reference to original movie formats create reference files that point to original movies Reference movies are very small in size and save very fast as they do not contain any raw video data and thus do not duplicate video data Howeve
22. Instance edit from the main menu bar or press CONTROL E A movie window will open with left amp right arrows in each of its upper corners 3 Press the arrows in the direction required to lengthen or shorten the clip The upper left arrows will adjust the start of the instance and the upper right arrows will adjust the end The instance will update in the timeline as adjustments are made 3 P Trim The trim feature can be used to quickly adjust start and end times for a row of existing instances It is a sequential process trim start gt end gt start gt end gt start and so on The process starts by setting the first point if the playhead is set before the midpoint of the instance it will begin by adjusting the start time to the playhead location When it is set beyond the midpoint it will adjust the end time Once the adjustment is made it will jump to the end time of the selected instance or the start of the next instance 1 Highlight the instance and position the playhead to the required start time of the instance not beyond the midpoint or the end point will be trimmed 2 Press CONTROL T the start time will be adjusted and the playhead will jump to the end time of the instance 3 Position the playhead to where the adjustment of the end point should be made and press CONTROL T The playhead will jump to the next instance in the row 4 Position the playhead for the new start time and press CONTROL T The playhead wil
23. The Realtime capture option is the default selection selecting this option will cause the Realtime capture window to be used through out the program It is the recommended option Communication Refer to pages 78 84 for detailed instructions for Remote Communications settings e Name Description This sets the computer name that will be displayed in the Remote Communications window Note Avoid using puncuation characters in the name Keep the names simple Change Password This sets the password that allows others to access remote communication features over the network e Use same password as default for autoconnection to clients This allows the settings of one password for all networked machines It can greatly simplify the connection process e Allow servers to Start Stop capture This option will allow or block start and stop capture commands Allow servers to Pause Resume capturing This option will allow or block pause and resume capture commands Allow servers to update capturing This option will allow or block capture update commands Do not show errors as they occur When selected this option will supress the error log from appearing if an error is encountered Advanced Options e Do not connect with clients This option will stop a computer connecting to any clients in the Remote communications window This blocks commands from being sent from the computer to other clients e Stop servers connecting to t
24. This will open the Sound Settings window 7 Set the Format to AAC the Channels to Stereo L R the Rate to 48 000khz Render Settings to Normal and Target Bit Rate to 128kbps NOTE These audio settings will create a CD quality audio track in the converted movie If audio is not important uncheck this option in the Movie Settings window and no audio will be exported This will make the resulting file smaller but when compared to video tracks audio tracks are extremely small in size So in the long run not choosing to use audio saves negligible hard disk space 8 The last area in the Movie Settings window are the internet streaming options If you are going to use the movie to stream from a file server on the internet then you should select the appropriate settings as defined by the host of the server For this example uncheck Prepare for Internet Streaming options For general use these settings should be turned off 9 With the Video and Audio check boxes checked and the Prepare for Internet Streaming unchecked click the OK button in the Movie Settings window 10 In the Save exported file as window type ina name and target location to export the file 11 Click OK to start the conversion process After the conversion is complete these settings will be saved as the default settings So in most cases they do not need to be set up again Permanent custom options in the movie format drop down menu can be configured f
25. a new window To help keep transcription in context rows before and after can be set to be included in the generate window The proceeding and or following rows will be included in the new window It is often important in transcription analysis to find out what said before or after an utterance to better understand its meaning When simply finding text in a transcription window any found text will be highlighted in the window using the color chosen in the color well default is red Options to Bold or Underline are also available To clean up the found text items click on the Clear now button All highlighted text will become unhighlighted The Auto clear option can be ticked which will clean up previously found strings of text Or auto clear can be unticked and using the color well multiple strings can be found and highlighted in different colors This is colorful bit of text 117 N 2 Z lt x x z a gt v cc Studiocode SPORTSTEC Find And Replace The find and replace mode works as most find and replace features work in any word processing software A string of text is chosen to find then another is chosen to replace the found text This window can help to replace misspelled text change button names in the code window or change scripts in the statistical window It covers all windows anes Fiad _ a e a ee et apina at Eniri Barmi im iha a _ hait bii Wi ginh ete ee H Timaline
26. element does not have a lt group gt sub element the second does To learn more about label groups see this section of the manual at page 48 We recommend using label grouping as it has great benefits in the Matrix and without them the Sorter loses most of sorting power lt label gt This element indicates that a label is contained in the instance This is a sub element of lt instance gt and there can be as many lt label gt elements as required lt text gt This is a sub element of lt label gt Its content is the label that will appear in the contents of the instance in the timeline There can be only one lt text gt sub element per lt label gt element See page 15 of this manual for a description of a label and how and where it is used in Studiocode 56 Example lt label gt lt text gt First Step lt text gt lt label gt Here is the second example with the lt group gt sub element used within a lt label gt element lt label gt lt group gt Speed lt group gt lt text gt Fast lt text gt lt label gt lt group gt The lt group gt sub element indicates that the label described in its sibling lt text gt sub element belongs to its contents label group There can be only one lt group gt sub element per lt instance gt element Code lt free_text gt The lt free_text gt sub element s contents are the Transcription notes contained in an instance in the timeline There can be only one lt
27. last row of that window If a transcription window is not open a new one will be created automatically with the instances When multiple instances are exported at once they will be pasted in the window chronologically If the selection is across multiple rows each row will be pasted in their respective sections in the window Creating an Instance Movie in the Transcription Window Double click on the row number or time reference cell for a row To make a movie of multiple rows select the rows using COMMAND or SHIFT and press the movie button in the transcription tool bar If no rows are selected the movie button will create an instance movie from all rows Movie Viewing and Editing Instances in the Transcription Window H The edit instance movie can be used to view and trim instance rows in the A transcription window Click in a cell and press on the edit movie button in the transcription window tool bar to open the instance edit movie window The start and end time of the instance can be edited using the arrow buttons in the corners of the edit instance movie To change the instance being displayed in the movie window click in any cell of a different row The edit instance movie will update as the cells are clicked in different rows Turn on movie looping mode to make the make the movie play continuously saving a few keystrokes or mouse clicks Editing Labels with the Label Tree Popup Labels and instance notes can be edited a
28. press COMMAND A to select all the rows then press the populate button When synchronizing data back into timelines the original timelines must be open NOTE The purpose of requiring the timelines to be open is to insure that accidental synchronization does not occur Changes made through synchronization cannot be undone once the timeline is saved By default the auto save timeline data preference is turned on 135 N 2 c lt x x z a gt v cc by SPORTSTEC K stucigogge Overlay Text Display Options in the Transcription Window Each column of data in the Transcription window can be turned off for overlay text display When the column type icon has cross through it the data will not be shown as overlay text pepe fe _ This is used to limit what is presented in the movie and attention can be brought to specific data The examples below show how turning off columns displays less data No columns tumeg ot SA phase ball n c one Left re kick reception turnover SA phase ball 1 Row name column ikii off 136 Transcription in the Timeline Transcription can be added directly to an instance in the timeline This is designed to add information conveniently if the transcription window is not neccessary It is a good way to quickly add content that speaks to those viewing the movie or as a method to record special information regarding the in
29. there are a few different options The first difference is the search target only the front window or all open windows can be searched This mode will not search a folder of files like instance mode Cell script Cell text Column tithe The second difference is the data type options Cell text Cell script and Column title These are the onle types of data that can be searched for in this mode Cell text will look for text that is contained a cell this could be transcription or statistical output Cell script will search the script that is attached to the cell And Column title will search only in a given column name The last difference and most powerful aspect of text mode are the search options a D Search Options Reset to default iwi Ignore case io Rows before iwi Bold Ignore whitespace Underline Mig a 0 bye Rows after m iwi Trim whitespace iwi Auto clear C Use wildcards Generate results Arre S 4 Like the instance mode Ignore case Ignore whitespace Trim whitespace and Use wildcards are available These are the heavy lifters for searching transcriptions particularly wildcards Use the asterisk following or preceding a search string to find rows that might contain the data being hunted But the real power of the text mode is the Generate results feature By clicking the Generate results button a window with the results will be generated This work great for pulling out specific rows into
30. volume Press OK to commit the new setting and save the movie 105 Studiocode SPORTSTEC Working with Code Rows Move a Row Click and drag from the row number in the timeline Select Multiple Rows 1 Press COMMAND and click on the row numbers E you want to select 2 To select a range of rows select the top row of the desired range then select the bottom row while holding down SHIFT Duplicate a Row 1 Press CONTROL and click RIGHT CLICK on the row number you want to duplicate 2 Select Duplicate selected rows from the drop down menu Delete a Row 1 Press CONTROL and click RIGHT CLICK on the row number you want to delete 2 Select Delete selected rows from the drop down menu Edit Code Row Names 1 Press CONTROL and click RIGHT CLICK on the row number you want to edit 2 Select Edit row from the drop down menu This opens the row properties strip 2 Type in the new name in the text area 3 Use the arrow keys to move up and down rows or press ENTER to move down rows and SHIFT ENTER to move up rows 4 Press the ESC key when changes are complete to close the strip Change Code Name Colors 1 Press CONTROL and click RIGHT CLICK on the number you want to edit Select Edit row from the drop down menu Click on the color chip to the left of the row name Drag into the color palette and choose a new color Use the arrow keys to move up and down rows or press ENTER to move down ro
31. 01 55 00 18 00 00 00 05 00 Grammar 23 00 01 55 00 18 00 00 00 05 00 Interpreting 39 00 03 18 21 31 03 00 00 05 08 Composure Appearance 23 00 02 00 00 18 79 00 00 05 21 test 23 00 08 43 85 682 01 00 00 22 77 Speaker 1 13 00 02 47 98 26 30 00 00 12 92 177 Studiocode SPORTSTEC This feature allows you to view e The number of times each code was used in the timeline e How much time those actions took e The percentage of the total time those codes were used in relationship to full length of the movie e The mean time of the instances in each row Send output to ik ala acl Excel file Using the Send output to Excel option graphs and other meaningful calculations can be done very quickly This is a truly powerful little feature Export Final Cut XML The Final Cut XML export creates a XML file with instance information that can be imported into Final Cut Pro 6 0 or greater To use this export select some instances in a timeline choose File gt Export gt Final Cut XML There are two export type options in the save dialog at the bottom Clips amp Markers Export as clips E k The Clips option will export each instance as a clip in the project bin So each instance will be row in the clip bin and treated individually Expor as markers H4 Markers is the other option The instance movie start and end times will be imported into Final Cut as Markers to the timeline movie
32. Aa heehee el aoe i fi i Menkes i a F eeo On op Maii Q HI A Man a Fram E EE TOF i 0 EHL em _EE Eee Mamam ie eet eee ee Fi a r Chena Teper bigi E Genes i a Bate ath ret Fira Ecicer Carre ow An additional option to this is to have the process flatten the movie once the export is complete This will create a single file from all the movie parts inside the package It is recommended to do this as it makes the package void of file references A definite plus in terms of file portability also it allows the file to be extracted from the package and directly uploaded to Sportstec Stream or used more easily in some other workflow When the options are set and the Save button is pressed the export movie window will appear Each movie part in the package will be converted until all are converted The export will continue converting all the parts in the package until it is finished or the application is quitted If the application is quitted while there are still movie parts left to convert it will start up again when the original movie package is opened again Once the export is complete a movie package with same will be found in the same folder as the original capture PO ees Leo gt ketiass FLT a l n EEEE An export can be paused cancelled or deleted anytime To pause press the pause icon in the row to the right of the progress bar To cancel press the x
33. Instance information such as labels is included in the marker making it convenient to see data about the marker See the Final Cut documentation for more information Both formats of the file that is created will have all the clip information including row instance number and transcription information The row name and instance number will appear as the name of the clip or marker in Final Cut The timeline file name will appear in the master comment 1 section of the bin and the transcription notes will appear in the clip comment section of the bin Note The XML file references the movie data which is likely a reference movie moving the source movies will disconnect the media and the clips will have to be relinked in Final Cut There are some situations that can cause Final Cut troubles when resolving the movie references that are based on other movie references and so on It is best to try not have a lot of movie references built on top of each other The closer the source movie is in the data referenced in the XML file the better the chances everything will work consistently 178 Converting Movies Any movie can be converted to another format using the convert movies features in this software If Studiocode can view the file it can be converted in some way to another format using this system The standard format for captured movies is DV The DV format creates very large files approximately 13 8GB of hard disc storage per hour of vid
34. Keys box in the edit button properties window 2 Press the key or key combination you want to use Combinations can be configured T using the modifier keys COMMAND OPTION CONTROL and SHIFT 3 Press the modifier keys first then the character you want to assign en Ery nhh ammm mira I E T fara te Note You can use up to three modifier keys at once plus one character This allows for over one thousand individual hot key combinations There are some combinations reserved for the system most of these use the COMMAND key Change the Hot Key Text Color 1 Click on the color chip next to the Show keys check box and select a color from the palette _ ee bos Hide Hot Keys 1 Uncheck the Show keys check box to hide the hot key text in the button ti Erys E h mn Capture Mode When in Capture mode activating buttons in the Code Window will create instances Kl in the Timeline in Current Time refer to the definition of Current Time in the Capture section of the manual Capture 36 Code Mode a Sj Code Mode will insert instances at the position of the playhead on the timeline When a code button is clicked to start marking an instance in the timeline the instance will start at the playhead if no lead time is set for the button After the movie is captured and s available in a timeline coding can be done by dragging the playhead to any location or Code using the mo
35. ORS SRO NES Hee ENO 135 Sorting ROWS 6 6c6 co siwes c50 5 eho h Gs HRSG paias eRe O dose NR a EHO aeRe us 135 Synchronizing Changes Back to the Timeline ccccccccccccccces 135 Overlay Text Display Options in the Transcription Window 0 136 Transcription in the Timeline cc cece cece cece cece ceecceesceeecs 137 Adding a Transcription to an instance cccccccccccecccceccccccceces 137 Viewing Transcription text iN a MOVIE cece cece cece ccc c ccc cecceces 137 Setting the amount of lines of text displayed ccccccccccccccees 137 The Drawing Window ssssesssescsesssesosecseccsesosescseoseeo 138 The Drawing Window Toolbar ccccccccccccccccccecccceccccscceces 138 Drawing TOONS 644460sswsdsenesne ss na enra N NAERED EN 139 Changing a Drawing Object sssccssscsosscsosecssoscososesoseeooo 139 Using the Text TOOl ccssssscssessenseseerisrena torin r Erin arrine isE aanas 139 Delete Drawing Items sssssssssecooosesoscesosessosssoossesooeeooo 139 Customizing the Drawing Tool Bar sssssossssosecsoossososesoseeooo 139 Create a Movie incorporating the Drawing WindoW ssssssssssoseesos 140 Create Angles and Measurement Lines sssssssosesssoscoossesoseeooo 141 Line Measurement Tool sssssssssssossssosossssesosososessssosooeee 141 Set the Line Parameters csc sccsscdsccstssedcessessecsiecscaseiecdacesianws 141 Setting the Scale Factor for the Line Leng
36. a rainbow but you can quickly sort the timeline using the Sort rows by color feature So Teacher action buttons might range from 1 16 to 30 16 and Student action buttons might range from 1 7 to 30 7 In this example the Teacher actions will sort to the top of the timeline and the Student actions will sort below them 108 Editing Instances in the Timeline Manually Creating a New Instance 1 Highlight a row by clicking on the code row name or row number If there are no code rows you will need to create a new row Refer to page 107 Add a New Blank Row to a Timeline 2 Position the playhead at the point in the timeline where you want the instance to start or end 3 Press down OPTION COMMAND and drag the playhead in the timeline to the required end or starting point Note Using a 2 button mouse you can hold down OPTION COMMAND RIGHT CLICK and drag in any row to create an instance Pressing CONTROL and clicking activates the right mouse click So you can press CONTROL OPTION COMMAND and click amp drag in any row to create an instance too Adjust the Length of an Instance Click and Drag Press OPTION COMMAND position the mouse cursor over the beginning or ending of an instance When the cursor changes to arrows pointing to the left amp right click and drag the instance to the required length L 2 D 7 Instance Edit seus T 1 Select an instance in the timeline 2 Choose Edit gt
37. a sequence of images from a video source such as a camera or digital convertor into a file on the internal hard disk of the computer or other storage device The capture windows supports various PCI capture cards firewire and USB cameras such as a webcam The capture window can be directly accessed in several ways 3 1 By clicking on the camera icon in the main toolbar e 2 Through the main menu Capture gt Open capture window 3 A keyboard shortcut 36R In the Code window by pressing the Capture icon Before opening the capture window connect the camera or video source to your computer When the capture window is opened it will search for any connected video sources If it does not find an attached source it will default to the built in iSight camera if available on the computer otherwise it will indicate none available This is useful to know when testing connectivity iian between computer and video sources b i The cable used to connect a camera is likely to be a 9 pin to 4 pin or 6 pin to 4 pin Firewire cable The 9 pin or 6 pin end of the cable connects to the computer and the 4 pin connects to the camera Digital converters generally have a 6 pin connector some have both 4 pin and 6 pin gt Capture Making the connections When connecting any video devices for capture try to visualize the video signal flow Drawing the signal flow on paper can be very helpful Start by id
38. and compressed are all options We recommend creating a reference package first so the results can be checked quickly Do not delete the original movies until you have saved it as a stand alone package When saving standalone packages check the file size stacked timelines can create some very large files 99 7 v S lt x x z 2 gt u Studiocode SPORTSTEC Stack Movie Zooming The stack can be zoomed in a Timeline Instance or full screen movie Hold down OPTION COMMAND and double click on the view you want to zoom in all other views will be hidden until you zoom back out To zoom out back to the stack press OPTION COMMAND and double click on the zoomed in view Multiview Hotkeys can be configured so the zooming can be done by pressing keys on the keyboard 1 Access the Preferences for Multiview Hotkeys in the Movies panel of the Studiocode Preference Choose Studiocode gt Preferences then press the Movies Icon In The Toolbar 2 Tick the Multiview hotkeys tick box to turn the feature on then set the Hotkeys for the switching There are 12 possible views available for zooming using Hotkeys e Click in the empty buttons to the right of the Movie numbers Then press a key on the keyboard to set the Hotkey General Capture iwf Auto play movies created Communication _ Adjust display resolution for full serean movies La beal Full sereen movies T Belt ist Use singl
39. are currently set in network preferences panel If any changes are made the changes will be saved for this location To quickly switch locations click on the apple in the upper left corner choose Location and select the proper network environment 79 Studiocode SPORTSTEC Preferences for Remote Communication Open the Communication Preferences by clicking on the Preferences button in the Communications window or by choosing Studiocode gt Preferences then click on the Communication icon in the toolbar A Preferences General Capture Name Description Kevin s iMac E Change Password Labels gt Edit list _ Use same password as default for auto connection to clients Allow servers to Start Stop capture W Overlay text eee Allow servers to Pause Resume capturin D Commando i PUETE Allow servers to Update capturin Apple remote is i 3 _ Do not show errors as they occur Drawing Fa Windows Ad Heat ns Movies Port 9093 T Receiving port Default 9093 Flagging C Do not connect with clients p Matrix C Stop servers connecting to this computer Web Disable automatic connection to clients C Use AMX communication protocol for AMX devices only Stop Disable all communication SS Default Cancel lt The Stop Disable all communications checkbox option is a universal network security option This preference is checked by default so when you access the Preferenc
40. camera angles of an event each timeline can be merged into a single stacked timeline Stacking timelines merges all the coded instances in the timelines that are being stacked If the same rows exist in each timeline the instances and rows will be merged into one in the new timeline Stacking timelines requires synchronous video So it is important that all captures are continuous through the whole event Pausing and resuming capture will cause the movies to be out of sync We recommend starting capture 1 2 minutes prior to the start of the event It is also a good idea to capture audio Audio is a great way to find the synchronization point of a movie If all cameras are not pointed at the same thing when the event starts audio can provide solid clues to find a worthy sync point Stacking timelines is basically the same process as stacking instance movies 1 Close all windows except for the timelines and movie windows that are going to be stacked 2 Find the sync point in each timeline and position the playhead on each timeline to that point It is a good idea to move the playhead back a couple of seconds by pressing OPTION LEFT ARROW on each timeline after setting the sync point This will give a little extra movie time prior to the first event that might need to be coded 3 Choose File gt Stack timeline movies 4 Name the file and save it Remember to check what type of package is being created when you save Standalone reference
41. capture and coding Export Transcript Text File Using the transcript text file export will create a tab delimited text file based on the data in the transcription window This export only works if a transcription window is selected and will export all the transcribed rows in the transcription window separating each column by a tab character To use open an existing transcription window with data choose File gt Export gt Transcript text file Name and choose the location to save the file This format is very common when dealing with transcriptions A tab delimited file can be easily imported into most spreadsheet programs like Microsoft Excel or other third party applications The first column is the time stamp for the start of the instance or utterance the second column is code name or speaker the third column is the text or utterance itself and the remaining columns are used for labels or notes Here is an example 00 00 03 84 Matilda Alexis quit taking all my toys Angry 00 00 49 97 Alexis These are my toys had them first Upset 00 01 25 85 Matilda No you did not Fired up Export Transcriber XML File This export generates a Transcriber 1 5 1 compatible XML file from a transcription window The format is very specific to this open source project To learn more about Transcriber visit the official website At the time of this writing the website is http trans sourceforge net en presentation php 176 Instance Fr
42. cece ccc sececsesecsececceces 28 Create or Add a New Label Button cc ccc ccc cccccccccccccccccceccecs 28 Use A Picture As A Graphic Button ccc ccc cece ence cece cecscsccccsces 28 RESIZE a BUON o3 56005 405 5 0404 58 5009 084604 5056545506 560845 TETERE 29 Delete a Button sav icccavdvekonss oe weer eevee ease iaeGuebN Geen Seine erres 29 MOVE a BUTON 6 iniicse dis ed oii a ne a tie eens 0500s 0ssnieeedisecseoneweces 29 Move a Group of Buttons is cscirssisissssesesiditrs isidori cateri ostarin 29 Duplicate a BUON sossiesistnsrstt rsr 3456605 0660004000606404004050t00 Rees 30 Duplicate a Group of ButtonS ssssssecccoseccosecosecosoeeessoeeoooe 30 Button LAYCIS isaac aie iis dies bes sre tne eos 0 ss 658 oeeeesseieensseeen ee ewsadeee es 30 Edit BUCLON WINGOW sss sere irt stris AEn EENE EEEEE IPANEN ENEE EERENS ER SSE 31 EdItA BUON 66 05 60 sa das oe di snr Tas a nrar ausnar A 31 Change A Button NaMe sssscsssssssosessossosossesosesososeoooseooo 32 Change A Button Color ssssscssssreors iriste rendra raided rres keni iienaa 32 Change the Position of a Button Name cccccccccccccccccceccecceces 32 Change the Text Color of a Button Name ccccccccccccccccccccecceces 32 Change the Visibility of a Button Name cccccccccccccccceccccceces 32 Change the Font Size of a Button Name cccccccccccccccceccecceces 32 Frame a BUN 6 sisisisrserisitsispissierisesip srir iiras esera 32 LOCK a Button POSiItION
43. code window to a client s code window This means that multiple people can be coding on different computers all feeding information to each other s timeline or into a single timeline over a network Using the Internet capture and coding processes can literally be done across the globe The button push commands are sent from server computers to client computers automatically when code mode is activated in a code window There are no configuration settings in the preferences for this feature of remote communications The only things that are required are the connection to a client and the identical code windows on each computer There are a few items to note 1 Use identical code windows on each server and client Remote button pushing is when a server code window sends the push command to the matching client code window The client computer locates the button to be pushed down and pushes it down If the same code window is not open on the client computer no buttons will be pushed down so no instances will be created in the timeline of the client computer 2 Multiple windows can be open at one time It is a good practice to break down a single large code window into multiple smaller ones This can make the coding process focused and accurate for the people coding 3 Do not set the same hotkeys for multiple windows When multiple code windows are open the hotkeys may push down the wrong buttons if the same ones are set in the buttons of the w
44. color Draws an ellipse with fill color Sets the thickness of the selected drawing tool or object Drawing Tools 1 Select the pencil from the Main Tool bar S 2 To draw a straight line select Click on the point of the movie frame where you want the line to start and drag the line to the desired end point 4 To change the colour of the line click on the 5 To change the width of the line click on the 12 en a Drawing Object Select a color from the Color palette Select the tool you wish to use by clicking on it This tool will remain active until another tool is selected or the ESC key is pressed When the ESC key is pressed the default selection Ye tool will become active Click amp drag to draw in a Movie with the active tool 4 To resize or change a drawing object click the selection tool We then click amp drag on the handles of the drawing object Handles are the squares at the ends of the line tUuums 5 To move a drawing object click on the selection tool and click amp drag on the object 6 To change the color of an object select the object then click on the Color Palette tool and select the desired color in the palette 7 To change the thickness of an object select the object and click the Line Thickness B12 tool and select the desired thickness from the list Using the Text Tool T 1 Select a color and font size for the text 1 2 Click on the text tool T then click on the location
45. combination columns a 1 C N Select the label Select the label you Select the label you want to combine you want to want to combine with with another label Drag the label you combine with another label Right want to combine with the selected another label Press click on the Add label to the combination bar The the Add icon in the button and choose a combination bar is located immediately toolbar and select the label from Add gt Label below the toolbar label from the menu or Group menu fy POPES Foraard SC 430 Hardadi roman 50 ey endtel k k Z Combining Labels One of the most powerful features of the matrix is labels can be combined using boolean operators AND OR and NOT to count different combinations of labels that may exist within an instance Questions Appropriate AND 1 Appropriate Safety There are many ways to combine labels Information Gathering together When labels are combined the label Make Up name will display at the beginning of the label Action Detailed FE MEE combination The default boolean operator is AND when a label combination is made 125 7 v Ea S x x z 2 gt Vv ce Studiocode SPORTSTEC Changing the Boolean Operator The default operator is AND while this is the most commonly used operator There are times you will want to change this especially when trying to exclude certain labels The operator can be change
46. for other computers on the network 82 The Communication Window Open the Communication window by choosing File gt Communication window Either enter a password chosen for the network for a completely new network or enter the password of the existing network in the dropdown panel The function of the dropdown panel is for you to either set or change the communications password for your network The communication window is where Client computers can be added suspended removed and edited Errors and logs can be accessed for trouble shooting or basic monitoring You may also access the Preference panel from here too Communication P i fi i F j J i we U if T i Ade foineral Nampan Fih Emam Loge Preferences Clients TER Hamr IP Addresa computers Servers Rio cittiputers All available and connected Clients and Servers are shown in this window The number of connected Clients and Servers are shown in the list on the left edge of this window NOTE If remote communications are required to be sent over the Internet IT consultation will be a must This will require a high level of network experience and is a very involved setup Please contact Studiocode to get more information on setting up remote communications over the Internet Capture 83 Studiocode SPORTSTEC Connecting To Clients For Remote Communication Clients can be added and connected in two ways Automaticall
47. icon to the right of the progress bar To delete a row in the queue select the row and press DELETE on the keyboard The export window supports multiple items in the list It is based on a first in first out queuing system To add more items to the queue during capture say for converting multiple packages over night open a timeline package select the timeline window then choose File gt Export gt Movies gt Convert movie package select the movie format and destination and add it to the queue All items in the queue will be handled when the previous item above it in the queue is completed This is especially useful for archiving and hard disk space saving purposes 183 Studiocode SPORTSTEC Create an Edit List An Edit list provides you with a complete list of events in play order Edit lists are great for creating customized reports in Excel Using Excels graphs functions and macros you can create some very informative reports from the timeline data CET i rm 1 Open a timeline with the data to be i at Bal tie _ GEY Ty z dee exported Be I ee a Uhin ii 2 Tert beter j Tare eempedtt aG edb A iteram 2 Choose Edit list from the File gt Export menu emir sprinter apa ie 4 in the main menu bar a i semasa 2 Save the Edit list to a file name related to the EE e a te i tag eld performance you are analysing and choose a minkapi en erie etn i ai target location for the file arma ror
48. in the tool bar to indicate which mode is active A convenient shortcut is OPTION UP ARROW or OPTION DOWN ARROW to change modes Code Window Transparency This is used mainly while coding in full screen To increase the transparency of the code window make the code window MORE transparent less distinct click on the Up arrow in the top left hand corner of the window next to the capture button To decrease the transparency of the code window click on the Down arrow 25 Studiocode SPORTSTEC Capture ni Al This will open the capture window so that you can code in real time Capture Code s Use Code mode to code the timeline with your events at any time Code Label gt a Use Label mode to code labels into instances in an existing timeline ie after the capture has taken place Label Use Edit mode to build your Code Window by creating buttons and also to change button properties location and size In Edit mode you also link buttons to make Edit your coding more efficient Matrix E With a Timeline open clicking this button in the Code Window allows you to quickly display a Matrix of selected buttons and Labels Matrix Enter Pressing the Enter button while engaged in Code or Capture mode will end all active code buttons The short cut for this is the TAB key This is a very convenient feature while live coding especially when multiple code buttons are active Pressing the Cle
49. let go A shutter sound will be heard indicating that the picture has been copied to the clipboard Press COMMAND V to paste the picture A snapshot of the matrix can be pasted into a Word document or any other text editor that accepts images Copy The Code Matrix As A Table A selection of cells or the whole matrix can be copied and pasted or dragged and dropped into an open spreadsheet or text editor Select the rows and columns or cells by holding down COMMAND or select the whole matrix by pressing COMMAND 4A To copy and paste press COMMAND C to 124 copy the cells then press COMMAND YV in the target document To drag and drop you must select the row and or column name to drag from then drop in the open spreadsheet or text document Create A New Code Row In The Timeline From A Text Label 1 Select a column in the matrix by clicking on the text label column header 2 Anew row can be created from the matrix by pressing CTRL while clicking on the selected text label column header Select Make Timeline row from selected cells This will create a new row in the timeline with a row name of the text label Duplicating Columns Columns can be duplicated by holding down OPTION and clicking and dragging on the column name then drop into desired position Another way to duplicate is to right click on the column and choose duplicate from the menu Also you can copy and paste to duplicate Duplicating columns is most often used when creating label
50. move in Mudge sound track left TAL Nudge goumd rick tighi TER Canit ice brace T Wi Dapand iound track THR the direction specified and resume play If the video is attached to a timeline then Studiocode will try to update the movie resource so the change is permanent 6 Save timeline Capture Synchronization of audio that is gradually drifting throughout a movie 1 Move the timeline cursor to a point near the end of the movie 2 Zoom in the timeline turn on movie looping in the main toolbar and play the timeline movie 3 If the sound is slightly behind the video select Edit gt Contract sound track OPTION COMMAND L 4 If the sound is slightly ahead the video select Edit gt Expand sound track OPTION COMMAND R 5 When you use these features the video and sound will pause move in the direction specified and resume play If the video is attached to a timeline then Studiocode will try to update the movie resource so the change is permanent 6 Save timeline T3 Studiocode SPORTSTEC Add Capture Event to iCal Movies can be captured using iCal events Follow these steps to set up movie to be captured This is useful when you are not going to be at your computer when the performance is happening and you want to setup a queue of movies to be captured consecutively 1 Choose Capture gt iCal Capture from the main menu bar to open the iCal Capture window are Hoa Coriri F Tid b
51. movie time displays the time for which the instances are found in a timeline This is convenient for finding its position in the timeline When this is selected the time display is not continuous it can appear to jump from 01 03 15 to 00 03 25 This depends on how the movie was created 3 TimeCode displays the timecode track information which is time of day for when the movie was captured or for what time the movie timecode was set The position can be set manually set by using the vertical and horizontal sliders however it is easier 10 to present a movie full screen and use the mouse to set the position The size of the time text can be changed using the slider or manually inputted The background opacity can be set using the slider or manually inputted The background can be switched on or off by ticking the box The background color can be set by clicking on the color well and selecting a color The foreground opacity slider sets the overall opacity for the time display This is set by dragging the slider or manually inputted a value 2 gt me e al lt x Commando This preference is used to set up the Commando Remote options Click on the different drop down menus to set the options See the Commando remote description in this manual for more details Apple Remote This preference is used to set up the Apple Remote options Click on the different drop down menus to set the options See the Appl
52. open a live transcription window that is linked to Button 1 The name of the button that the live transcription window is linked to is in the window s title bar mre Coda window uiton Bpultaj barbinin Lest Feni 6 When Button 1 is down actively coding if the live transcription window that is linked to closed by either clicking the red button in the window or pressing COMMAND W the live transcription will be saved in the instance that is being coded If the the button is pressed up to stop coding the text will disappear and be saved in the instance while keeping the live transcription window open 7 Do steps 4 through 6 using Button 2 Note that both windows can remain open As many live transcription window can be open as required Note that the live transcription window opens for the last button pressed down Check the title bar of the windows to see which window is linked to the buttons One of the problems that will likely be encountered is how to use hot keys while inputting text into the live transcription window There are two unique rules to handle this situation when using this feature 1 Single short cut keys cannot be used to trigger buttons when the live transcription window is the active window 2 _COMMAND OPTION COMMAND CTRL and CTRL OPTION plus another key can be used as hotkeys that will pass through the live transcription windows and be received by the code window Live transcribing
53. open all the windows that will be used such as code windows matrices and statistical windows then quit Studiocode The next time you launch they open again in the last used positions Open timelines with playhead set start moves the playhead to the beginning of the movie if the timeline is not in the opened recent list If the timeline is in the open recent list then the last playhead location is set Capture Quick Recording Folder This is the default folder where the capture package will be saved automatically when the Quickstart capture feature is used Use timecode produced from capturing device Timecode generated from the capture device will be saved in the timeline timecode track o Close window when recording stopped When this option is selected the capture window will be closed when capture has been ended Equalize video and sound tracks when capturing This option is used when recording MPEG4 video in the Standard capture window It helps with video and audio sycnhronization Allow code mode during capture When selected code mode can be used in the code window to code instances at the location of the playhead in the timeline during capture Note Remember to switch back to capture mode in the code window to code instances using the capture movie window not the timeline movie window Show timeline movie during capture When selected the timeline movie window will appear along with the capture window This is
54. opps progra Mr Fard perg iki center TIE GHE EN iel Hinni Hae aay i orema al ar ikti Ceo Pr Mr Prg Uh Daa gii ii arnih tee eer het Gerd led bel ri ee rye fo ao mk Pere g i E pri Gore Jel inol Sorry l en uia H ut Gos rem pay ence ia Doce coef 1 oe that duce The transcription window is a spreadsheet style coding and analysis tool It is a powerful combination of a code window movie organizer text window and even the statistical window In the transcription window spoken words and phrases can be coded and transcribed instances can be trimmed labels can be added or removed plus full presentations can be organized Rows can be automatically sorted by movie time references alpha numerically or frequency of occurrence according to data in the cells of the columns And after all the transcription work is complete presentations can be arranged and a movie can be created It also includes powerful find replace and generate results features Open a new transcription window by choosing File gt New gt Transcription window from the main menu Transcription Tool Bar Sprei wo Bp opp pEpgE een Bet Coker Mew Bod fee Coe Se Mee SE ee pode Par Mep me The print button will send the document to a printer or a pdf can be made The Column button inserts a new column after the selected one or creates a new one as B the last column _ The Row button inserts a new row after the selected one or creates a new one as th
55. press CONTROL and the RIGHT ARROW key 2 To move a button to the bottom layer highlight the button press CONTROL and the LEFT ARROW key 3 To move one layer at a time press the CONTROL key and press ARROW UP to move the layer up 1 level at a time or press the CONTROL key and press ARROW DOWN to shift the layer down 1 level at a time Move to front Alternatively right click CONTROL CLICK on the button and select the Move to back action from the drop down menu Move forward Move backward Note In a Code Window you may select multiple buttons either by using the Apple lasso function or by holding down the Command key and individually clicking the desired buttons 6 Applying Properties to Multiple Buttons You can apply any property to a group of selected buttons Select a group of buttons with the edit button window open then right click on the property and select apply to selected buttons from the drop down menu The property will be copied to all the selected buttons All properties can be copied to another button except the hot key and any button links 30 Edit Button window Edit A Button Tatas wWoOGhim se A 2 a2 go oe Core Com jae hi Bana Code mopi m 7 1 In the code window double click on the button you want to edit This opens the Edit Button window You can also right click on the button and select Edit Button from the drop down menu Ear a Geer fee Eee fe Li T
56. return instances with both labels in them but only once overlap instances instances will return all the instances as every instance will overlap itself overlap instance 1 instance 2 returns both the first and second instance in the timeline provided they overlap Otherwise it will return nothing show start overlap label 1 where row row 1 label 2 where row row 2 will show the start time of the first instance that overlaps where label 1 is in row 1 and label 2 is in row 2 RANK Finds the rank of the value in the range Format RANK value IN reference reference order 158 Arguments reference column number or column title row number value a number to search reference reference for order LARGEST or SMALLEST depending on what you want the rank to represent The value is optional and will default to LARGEST Example rank 2 in 2 1 4 3 largest returns the 2nd largest value of all cells between column 2 row 1 and column 4 row 3 rank 1 column1 1 ccolumn1 5 returns the largest value from all cells between row 1 and 5 in column column1 rank 2 column1 4 column2 9 smallest returns the 2nd smallest value of all cells between column1 row 4 and column2 row 9 SMALL Finds the nth smallest value in the cell group Format SMALL reference reference RANKED ranking Arguments reference column number or column title row number or quoted text repre
57. seconds in length 160 H m I count a or b where row row1 and time lt 20 will count the instances that have a or b in them in row row1 and are shorter than 20 seconds count instances where start time lt 4 or end time gt 20 and time lt 4 will count all the instances which are smaller than 4 seconds and have a start time in the first 4 seconds or an end time after the last 20 seconds TIMER Converts the input in seconds to a timer string with a given precision Format TIMER seconds precision Arguments seconds the time in seconds you wish to convert to hours mins seconds precision the number of decimal places to show A value lt 0 will show no decimal places Example TIMER 3601 123 0 will return 1 00 01 TIMER 3601 123 2 will return 1 00 01 12 UNIQUE Will return instances from the given arguments that do not overlap for any part of the timeline Opposite of the overlap command Format UNIQUE instances instances Arguments instances labels or instances Example unique label 1 labels 2 returns all instances which have label1 in them and do not overlap with any instance containing label2 in them It will also return all instances which have label2 in them and do not overlap with any instance containing label1 unique instances instances will do nothing as there will be no unique instance as it will overlap with itself unique instance 1 ins
58. the Labels Tree window When code mode is activated in the code window the labels tree pop up menu is saved into the timeline and can be accessed by right clicking on an instance Strip Instance Contents Sometimes it is necessary to remove any labels and instance notes from instances in a row of the timeline 1 Select the instances in the timeline press COMMAND A to select all 2 Choose Edit gt Strip instance contents Remove duplicate labels from Selected Instances If data has been imported using one of the many imports it can often contain duplicate labels that are not necessary To clean up the duplicate labels select the instances or all isntances and choose Edit gt Remove duplicate labels from selected instances Any duplicates will be stripped from the instances This feature is helpful when cleaning up coded instances too especially if label counting is important in the matrix or statistical window 50 To Add or Remove a Text Label in an Instance There are 2 ways to add or remove labels from an instance 1 En Right click on an instance the Labels Tree will open e Deine Caen ingrasi Hover over a text label and press COMMAND to add a label a blue diamond swasa will appear next to the label To remove a label hover over the text label press COMMAND To add or remove multiple copies of the same label hold down COMMAND and click on all the labels you wish to add or remove You may also select the opti
59. times Outburst is found then followed by student outbursts So if there were 30 Outburst s in the timeline it would display 30 student outbursts in the cell Variable Commands Variables are specified using the dollar sign and a name eg message hello In that example Smessage holds the text hello which can be used later on in the script Variables only hold their value for the cell in the statistical window A variable can hold a number text or even instances in the timeline Numbers cannot be used as the first character after the sign Example Soutbursts count Elated or Angry show Soutburst This will display the total count of Elated or Angry labels found in the front timeline As the script gets larger and more complex variables make it easier to make changes because the variable only has to be edited in one spot It will not need to be changed in every part of the script where it is called 168 SCOLUMN Returns the column where the cell is located Format SCOLUMN Example show My current column is column will show a message what the column is for that cell in the statistical window ROW Returns the row where the cell is located Format SROW Example show My current row is Srow will show a message what the row is for that cell in the statistical window Output Commands These commands will output or effect another parts of the program li
60. you want to re capture a movie and link it to a saved timeline you need to re establish the link between the two files Link a Re Captured Movie to a timeline 1 0pen a timeline file 2 Studiocode will not be able to find the original linked movie 3 Click OK 4 Use the open dialogue box to locate the movie This links the re captured movie with the codes 5 Save the timeline once the link has been established Link another Movie to a Timeline You may also wish to link more than 1 movie to a timeline With the timeline open 1 From the Main Menu select File gt Link movie to timeline window 2 Follow the prompts to link the selected movie to your timeline Align Instances after Re Capturing a Movie Nudge Right Or Left When you have re captured a movie and re linked it to a timeline you may find the instances in the timeline don t line up with the relevant parts of the movie To correct this 1 Press SHIFT COMMAND3 R to nudge the instances to the right This moves all the instances one frame to the right Hold the keys down to repeat the nudge continuously The operation will accelerate the longer the keys are held down 2 Press SHIFT COMMAND L to nudge the instances to the left This moves all instances one frame to the right Hold the keys down to repeat the nudge continuously The operation will accelerate the longer the keys are held down Using the Mouse to slide and move instances in the Timeline
61. 6 Press the TAB again to advance to the next instance Pressing SHIFT TAB will retrogress to the previous instance 7 To stop Label Mode change modes in the code window We suggest opening the Edit Instance Labels window COMMAND E to make viewing the labels contained in an instance easier to view This will update according to the selected instance with the added bonus of being able to easily remove labels Once Label Mode is active there are several clever ways to use the feature Click and add labels Select an instance and click on the label buttons to add labels Select another instance any where in the timeline and repeat the process Adding a label to a group of selected instances Select a group of instances or all instances COMMAND 4A and click on the label button in the code window This will add the label to all the selected instances convenient for adding metadata such as event name or date to a bunch of instances 39 Studiocode SPORTSTEC Removing a label from a group of selected instances Select a group of instances or all instances COMMAND 4A hold down SHIFT OPTION COMMAND and click on the label button in the code window The label will be removed from the instances If there are duplicate labels press the label button down multiple times while holding down SHIFT OPTION COMMAND each click will remove the label from the selected instances Button Links Exclusive Links Code Button to Code Button Tw
62. 7 Studiocode SPORTSTEC Statistical Commands Quick Glossary SCOLUMN Returns the column the cell is in SROW Returns the row the cell is in Returns the absolute value of a number If values are numbers returns 1 if both values are not zero otherwise returns If using text then it is assumed that you are referring to labels and the return result will be instances from the timeline that contain both labels AND is commonly used inside other commands see IF COUNT and can be combined with OR and NOT BUTTON Returns 1 if button is down and 0 if button is up in the code input window STATE CEILING Returns a number which has the number rounded up to the specified number of digits from the decimal point If you need to display a certain number of digits after the decimal point use the decimal command CELL Grabs the output from another cell in the window CELL_COLOR_ Changes the color of the cell COUNT Counts the number of labels in the timeline including multiple ones in the same instance DECIMAL Returns a string which has the number to the specified number of digits from the decimal point The number is always rounded down Gives the latest end time of the labels or instances in the timeline in seconds Returns 1 if no instances END TIME Returns all instances that have the correct end time condition EXIT Stops the rest of the cell from being executed FLOOR Returns a number which has the numbe
63. Coding Coding can be done during capture press the capture icon in the code window tool bar to start the process You can code using the mouse or using hot keys To save time we suggest using hot keys because you can type while watching the performance whereas if you are mousing you will have to look where you are clicking Pausing the movie capture during breaks such as advertisement breaks will save your computer disk space Click on the pause button in the capture window or press COMMAND K Click on the resume button or COMMAND K to continue capture Use the pause option if you need to fast forward dvds tapes or interrupt the video signal during the movie capture 37 Code Studiocode SPORTSTEC Pause Restart Coding To pause the coding and pause the movie of the Timeline and then also to restart the coding press the Space bar on the keyboard Live Transcription During the process transcription text can be inputted directly into any active code button The best way to demonstrate how this process works is to work through these steps 1 Open a timeline with linked movie 2 Create a new code window with 2 code buttons named Button 1 and Button 2 Do not set lag time for these buttons the lag time might end before the text can be inputted 3 Initiate code mode in the code window 4 Press Button 1 in the code window to start coding an instance 5 Press CTRL on the keyboard This will
64. DEX accacukawsiescu EEEE EE EVERA EENEN 154 IN TANCES ae eE EE N EER 154 IN TANC ES 2 5 ccucaoucucsaucnseswessaencunotescianaedsanteunsneeasouaenes 154 INSTANCE dccwosedeueseucoxGe sew sGe ocwese nce sus uous soneer es nooeneene 155 LABEL oro acts gees eae E sc soda ce cue ean dbs eeiase we ceteuutate oecoenmen 155 EIN oss dees crete ics aioe cage e aa we TAEA sen eea caeasouesut 155 LABELS IN wa cnc edero eA pasGatactieashodiousciaceisdeecaodeeutenaenes 156 EABELS io ccnacarasnsecseaiessswassenwndwemedesecpasressecneeresteorne ont 156 LARGE or sceca wcasarase Sa wes aee cate he EE EEEE AREA 156 LENGTH ck se E oc a aes ene sree ae sees EE eeueenn sane 157 IVAN case gah tees boards Sn bog e eae e wae dees dane dsocoausanceusanuenes 157 LOOKUP cuccworeceeiewsevnsos oy ious ou EEA EEEE EEEN ETERA 158 OVERLAP osessssessesscsscssssccecssecesoecoecscoscoecoeceeseseecoeose 158 RANK oee A A EENE A teen A AN 158 SIMALL orrena eNA EEEE ERA 159 START S S E O E A E E E E 159 START CME sccous vaucatesscutsaseetevencturssqeubsusieeecensuecuesurcnesus 160 TIME ooo ogee bo eave anes ew a ed ewes ae waters awa se E ENS 160 TIMER is ccare tov eacacenqeasacesetasscenees sar E E NRA 161 OUNIOUE ae eee een ie cee en bots ores cea EEEE EEEE ESE een EEN 161 UNIQUE RANK 5 oc st 06co sces 0s6 sara o4 06s eed 086554 00S ve cwationna bee Sneeewnes 162 WHERE iced eve dee eee caiw sds ea ca EEEE E use nest Gaare eee neeents 162 Logical CommandsS essssssesosescsesosess
65. ENERAL 20 Hide Others XC H MAC OS X S 2 Er Sd gt mo e z dad c S lt x 21 F F Pis ac n SS MN e Jnn mm Sb Se i ee Part 2 Code Launch Studiocode Click on the icon in the Dock or double click on the Studiocode icon on your desktop or in the Applications folder The Code Window The code window is the starting point for coding your movies It will contain all the event categories buttons you want to analyze Code buttons are used to categorize and mark the time of events in your movie These events become your own personal study of performance specific information You can save time by coding events as you capture your movie Then if you want to change add or delete information it s easy to go back and do so later Create a New Code Window 1 Choose File gt New gt Code window from the main menu bar The Code Window Toolbar ASA Code window Seg ES A Wa ei ke Cae Capture Code Label Edit Matrix Enter TAB Clear ESC Reset Button Keys Links Default lead O The Code Window Toolbar contains icons which have 4 distinct functions 1 Coding Functions Button Enter Clear Reset 2 Operating Mode Functions Edit Code Capture Label 3 Display Functions Keys Links Transparency 4 Analysis Matrix Note In Window Operating Modes 2 above you will notice a colored halo around the icons
66. Execute Searches the Timeline open and executes the statistical commands in every cell in the window that has a statistical script Execute Unlocked and Searchable Column Cells d Allows cells in the column to be edited Allows cells in the column to be searched with CNTRL F N 2 z lt x x z a gt v cc Locked and Unsearchable in Column Cells Prevents cells in the column from being edited 8 Ca Prevents cells in the column from being searched with CTRL F 145 Studiocode SPORTSTEC Moving around a Statistics Window Moving from cell to cell can be done in two ways 1 Pressing the TAB key will move the cursor from one cell to the next cell on the right Pressing SHIFT TAB will move the cursor from one cell to the next cell on the left 2 Holding down the CTRL key and pressing the arrow keys will move the cursor in the direction of the arrow key that is pressed Moving A Column Click and drag on the column information header where the column number is located move the column to the new location Moving A Row Click and drag on the row number move the row to the new location Deleting A Column TQ 1 delete To delete a column press CTRL and click on the column information header Select Delete column from the popup menu Default Deleting A Row 1 Edit row color To delete a row press CTRL and click on the row number Select Delete row Delete row __ from the popup menu
67. Length You can use the vertical and horizontal scale option to scale the lines and angles to reflect real world values e To set the Vertical scale for a movie move the line over a known measurement in the movie select the Vertical Scale Option and type in the real world value e To set the horizontal scale for a movie move the line over a known measurement in the movie select the Horizontal Scale Option and type in the real world value All angles and lines should be recalibrated accordingly The biomechanical measurement tool can be used either on the preview movies or in full screen mode where greater precision of measurement is available because of the larger picture size The line tool is most effective for movies where the camera is fixed and does not zoom in and out 141 N 2 z lt x x z a gt v cc Studiocode SPORTSTEC Angle Measurement Tool Choose Angle from the Analysis gt Measurement menu in the main menu bar An angle will appear in the middle of the screen The measurement tool has a number of invisible handles on it On the angle measurement tool there are five handles to grab Move the mouse pointer over the ends of the line tool the cursor changes to a cross hair 1 2 3 Click on these areas to move the ends of the angles and the vertex Move the mouse pointer over the middle of either arm the cursor changes to a finger pointing 4 5 Click on this area to
68. OKUP Finds a match for a given value in the first range and then returns the value in the cell with the same relative position in the second range Ranges cannot overlap or be of different sizes Format LOOKUP value IN reference reference USING reference reference Arguments reference column number or column title row number value a number string or instances you want to search the first range with A range is specified by reference reference Example show lookup w in column 2 1 scolumn 1 8 using column 4 1 scolumn 3 8 shows the value in the cell 3 to 4 columns to the left of the current cell if it finds w in the cell 1 to 2 columns to the left of the current cell lookup cell data in sorted 1 sorted 8 using rank 1 rank 8 using the cell on the same row in column data search the column sorted and if it finds it return the value from the column rank at the same row OVERLAP Will return instances from the given arguments that overlap for any part of the timeline This is opposite of the unique command Format OVERLAP instances instances Arguments instances labels or instances Example overlap label 1 labels 2 returns all instances which have label 1 in them and overlap with any instance containing label2 in them It will also return all instances which have label 2 in them and overlap with any instance containing label 1 It will also
69. Timeline ccccecccccccecccccccscsceees 123 Replace Labels and Codes from selected Timeline cccececcsccees 124 Information Button viru eae osu oie dinius 6 66in4 bine eceneescesensewnewnes 124 Add Button 8 i cicdiwsewdd ei ewide Sei etetac thes eeeveien ses ieevetiecvewue 124 Organizing ROWS and CoOlUMns ccccccccccccccccccccccccsececcccecs 124 Copy The Code Matrix As A Picture ccccc ccc cc cccccccccccececcccecs 124 Copy The Code Matrix As A Table ccc cece cc cence cece ccc cececcececs 124 Create A New Code Row In The Timeline From A Text Label 4 125 Duplicating COMM oo 5 0 5009 6044009 64568 40504664500060 000s nN Ne Ree SOR GOES 125 Combining Labels cscicsciusewaks dv 04s 6ew sew eee cob Seer eneslnneeee veda seuss 125 Changing the Boolean Operator ccccccccccccccccccccccececcccecs 126 Saving The Code Matrix oc oe sins dsc iso eindeseeiseeeeded eases ceaeeedaneese s 126 Resetting The Code Matrix cccccccccccccccccccccccccccccecsececeecs 126 MOVIE Organer sorospen rrai ES 127 Paste Instances Into The OrganiZer ccccccccccccccccccccccccceceecs 127 Playing Instances In The Movie Organizer ccccccccccccccccceccecs 127 Make Movie Options In The Movie Organizer ccceccccecccccccsces 127 Changing Row Name In Movie Organizer cccccccccccccccccccece 128 Editing Instances And Movies In The Movie Organizer ceeceeees 128 Paste A Pictur
70. aeew ees 93 Adjust the Movie Volume cc ccc ccc cc cccccccccccccccceccececsesececs 93 Resize Movie Window ccc cece ccc ccc ccc ccc ccc ccccccceccecceccecces 93 EXDOMING MOVIES iccdccocentosieseneswuesenesetasecenesieoeneesueeneceres 94 DV Video EXDOlE is isswe cis i0i5 6a ede Sere Wk Sav i Err aes 94 Vdeo OUUCEXOONG 404600 655 064 080054 05 00050606V5as 00 sabes tee suasaeseewees 94 Using Instance Movie Chapter Markers csccccccscccccesceeees 95 Viewing Text Labels In An Instance cece cece cece eccescescees 95 Manipulating Movies ccc ecc ccc c ccc cccccceccescesscescesceeees 96 Closing Movie WINGOWS 6 66 5 0 04 69 9 6 60 0604 60 0 905 0 956404 6 a0 oko mde ede ea oa 96 Movie Window Sizes and Proportions ccccccccccccccccccccscccececs 96 Overlay TWO MOVIES 6444550494 28 40004006604 640660405064 s05 GN eNO dean aes 96 Align Two Overlaid Movies cccccccccccccccccccccccccccccecsscsececs 97 Change Transparency Level of Movie WindOwWS cceccecccecccecces 97 Flip an Instance MOVi ws lt oes 68 bs ein d55 68 685 660s 44 ia 68508 N80 eEN Ow ewe es 97 Stacking Instance MOVIES 6s5 i55 54040005 s0405en ses ees oateacteedaeveseuaers 98 Stacking Timeline Movies cccccccccccccccccccceccccscsecscsececcecs 99 Stack Movie ZOOMING 6656 6055 0045 550555 sh005oese sie bey Ae ede whsie ee CKRN AES 100 Changing Stack movie view locations in the grid ccccccccccccece 101
71. ain menu bar The movie frame will be flipped horizontally 7 v S lt x x z gt U c 97 Studiocode SPORTSTEC Stacking Instance Movies Stacking is the process of projecting more than 1 movie in the movie window at the same time Two or more instance movies can be stacked in various configurations in one movie window The only limiting factors to how many movies can be stacked are the computer s screen size and speed Each viewing angle in the stack movie can be moved around the stack The stack configuration can be changed 1x2 2x2 4x1 etc Any viewing angle in the stack can be zoomed and the other movies in the stack are hidden from view 1 Open a timeline with some coded instances Find three similar instances to view and make 3 separate instance movies from each one 2 Set the playhead on each movie to a point at which all three movies will be in sync This might be one second prior to a particular event 3 With all the sync points set in each instance movie press COMMAND Y or choose Stack instance movies from the Windows menu in the main menu bar 4 A stacked movie will open up with all three instances in a 3x1 configuration 5 To change the stack movie configuration press CONTROL COMMAND and click in the stack movie window Select 1x3 or 3x1 from the pop up menu 6 To move a viewing angle location in the configuration press down COMMAND and click and drag the viewing angle to ano
72. al expression number of digits if positive the number of digits to show at the right of the decimal point If negative the number of digits to the left of the decimal point starting at tens If 0 no decimal placing will be left Example show decimal 34 235 2 shows 34 23 show decimal 3423 456 2 shows 3400 show decimal round 0 499 0 2 shows 0 00 FLOOR Returns a number which has the number rounded down to the specified number of digits from the decimal point This is similar to the deimal command excepts that it returns a number and not a string If you need to display a certain number of digits after the decimal point use the decimal command Format FLOOR number number of digits Arguments number numerical expression number of digits if positive the number of digits to show at the right of the decimal point If negative the number of digits to the left of the decimal point starting at tens If 0 no decimal placing will be left Example show floor 34 235 2 returns 34 23 show floor 3423 456 2 shows 3400 show decimal floor 0 999 0 2 shows 0 00 ROUND Returns a number which has the number rounded to the specified number of digits from the decimal point It will round up or down depending on which is the closest digit If you need to display a certain number of digits after the decimal point use the decimal command Format ROUND number number of digits Arguments number numerical expression n
73. all aertgt ctbes Recent and Saved Searches While searching timelines and other windows every time a search is done the criteria is saved in the Searches column on the left of the window Any search can be easily referenced by clicking on the date time row in Recent Searches section Note If the list is not in view click on the disclosure triangle to the left of the Recent Searches text SAVED SEARCHES A Weekly label search My everyday text search H My common Find and Replad RECENT SEARCHES in Mon 24 May 01 33 34 PM BG Fri 21 May 10 39 49 AM O Fri 21 May 10 39 35 AM FA Fri 21 May 10 39 18 AM FA Fri 21 May 10 38 29 AM y When the date time row is clicked on the criteria will be loaded and the search can be done again This does not load previously found data only the criteria used in the search This can be saved by clicking on the save button at the end of the Search mode selection row the criteria will then be saved in the Saved Searches list The saved search will be given a default name of Saved Search To rename the search double click on the name and input the new name Search criteria can be saved directly to be used again in the future This is especially helpful when creating complicated searches By clicking on the save button at the end of the Search mode selection row the criteria will be saved in the Saved Searches list Just as stated above the saved search will be given a default name of S
74. an try copying and pasting this example into TextEdit or some other text editor like Text Wrangler then changing some of the content between the elements and importing it into Studiocode For those not familiar with XML remember all open tags must also be closed i e lt TAGNAMES If the file is not formatted perfectly in this way it will not import lt file gt lt SESSION_INFO gt lt start_time gt 2010 03 10 21 21 39 63 1100 lt start_time gt lt SESSION_INFO gt lt SORT_INFO gt lt sort_type gt sort order lt sort_type gt lt SORT_INFO gt lt ALL_INSTANCES gt lt instance gt lt ID gt 1 lt ID gt lt start gt 4 9984074982 lt start gt lt end gt 10 0046128241 lt end gt lt code gt Alexis Proctor lt code gt lt label gt lt text gt First Step lt text gt lt label gt label gt lt group gt Speed lt group gt lt text gt Fast lt text gt lt label gt lt free_text gt This is a great example of a fast first step lt free_text gt 53 Studiocode SPORTSTEC lt instance gt lt instance gt lt ID gt 2 lt ID gt lt start gt 29 0119131044 lt start gt lt end gt 59 2852137351 lt end gt lt code gt Alexis Proctor lt code gt lt label gt lt text gt First Step lt text gt lt label gt lt label gt lt group gt Speed lt group gt lt text gt Fast lt text gt lt label gt lt free_text gt This is another great example of a fast first step lt free_text gt lt instance g
75. ance respectively Here is a brief example on how this might be done 1 Create a tab delimited file that looks like this Remember that each label must have a tab in between each other And each line must end in a carriage return not a line feed Label1 Label2 Label3 Label3 Label4 Label 1 Label2 Label 1 Label 6 Code 2 Code a timeline row with 3 instances CodeRow E E 3 Select the instances in the timeline 4 Choose File gt Import gt Tab delimited data into selected instances 5 Each line of the tab delimited file will be imported as labels in the corresponding instances Line 1 gt Instance 1 Line 2 gt Instance 2 Line 3 gt Instance 3 Generic CSV The generic csv import will import most comma separated value files that meet the following conditions GOD EMY rari a D Se ay 1 The first line row in the file is the column header value Leg om i SEET description E m pE 2 There are columns values for Mins Secs Frames and each te oe line row has this data Otherwise the data will be imported a re ube into the timeline B Ne Conary ba ggg ee og Choose File gt Import gt Generic CSV file then select the file oS ae thes to import B mari abel E Fiai yar e A window will appear where each column value can be be i configured as to how it will be imported into the timeline By unchecking the tick box in the import column the row will not be imported The column heading
76. ance select the instance and press the CONTROL E keys This will open the instance edit window Make changes by pressing the arrows in the upper corners of the instance edit window To delete any instance highlight the instance and press the DELETE key To drag and drop instances between movie organizer windows select multiple instances in a movie organizer hold down COMMAND OPTION click and drag from the selected instances and drop into another movie organizer window Paste A Picture From The Clipboard Into The Movie Organizer 1 Click on the new picture button in the Movie Organizer tool bar this will create a alll new picture row in your Movie Organizer In the new row click on the white box and paste in your picture 3 Drag the picture row to the row above the clips you want it to show before Note When a picture is pasted into the movie organizer it is scaled to the full movie size Drag the bottom of any picture to resize the row Pressing SHIFT COMMAND and dragging the bottom of any picture will simultaneously alter the size of all picture rows New picture Changing Labels with the Labels Tree Pop up Menu The labels tree pop up menu can be accessed by right clicking on an instance The labels tree pop up menu is created from all the labels found in the movie organizer window If new labels need to be added open a new labels tree window add the labels to the new window then right click on the instances to add the new label or a
77. anges the text color of Teacher in the front code input window to red if Sa lt 1 send text color 0 100 0 to button Teacher send text color 0 0 100 to button Teacher If a lt 1 then the button s text color will be green otherwise it will be blue 171 Studiocode SPORTSTEC 172 Pats Distribute Exporting Data Files Timeline data can be easily exported and used in other applications such as Excel and Final Cut Pro Export an Edit List An edit list generates a complete list of events in play order It creates a tab delimited file that is easy to manipulate in a spreadsheet editor like Excel Using the edit list data graphs functions and macros can create some very informative reports The export is simple to perform Open a timeline and choose File gt Export gt XML edit list The file that is exported will likely have an excel icon and can be opened by Excel immediately Since this is a tab delimited file it can also be opened by many simple text editors or can be used as a data source for other workflows The export will appear like this in Excel Edit list For more information see the Import section of this manual There is a more in depth explanation of the data structure of the file Also see the Export Preferences section this file type can be exported during capture and coding Export an XML Edit List Like the Edit List the XML edit list generates a list of ev
78. apture Code Window functions during Capture During capture with a Code Window open you may create instances in the Timeline using capture mode live capture or code mode after capture or add labels to an instance after instance has been created You may also add more buttons or labels to your code window or remove them Thus you may toggle between capture mode code mode label mode and edit mode without affecting the capture Update Code Button A code button in the code window can be created to update the capture when it is pressed down 1 Create a new code button in the code window 2 Name the code button lt capture_update gt 3 Set the code button with a lag time The lag time amount depends on how long the update process should happen after the button is clicked A good approach to using the lt capture_update gt button is to have it activated by another code button with lag time Set the lag time for the lt capture_update gt button 1 second longer that the code button that triggers it When the code button ends its lag the lt capture_update gt button will trigger the update process 1 second later 71 Studiocode SPORTSTEC Synchronizing Sound and Video When using DV capture devices you may occasionally find inaccurate sound and video synchronization in captured movies Most Common Problems that Occur are 1 The sound is offset by the same amount throughout the movie file 2 When capturin
79. ar button while engaged in Code or Capture mode will depress the last code button pressed down stopping the marking of an instance The short cut for this is the ESC key This is mostly used when accidently hitting a code button during live coding 4 Pressing the Reset button while engaged in Code or Capture mode will remove the last instance that was ended This can also be achieved using keystrokes COMMAND Z 26 Button eby Clicking and dragging from this button into the canvas below will create a new code button Holding down OPTION will create a new text label button Button Keys Pressing the keys button will reveal all the hotkeys that are set for each button in the Code window when Show keys option is selected for the button and the hotkeys are not visible Code Pressing the links button will reveal all hidden links between buttons By right clicking on this button you can choose to show or hide all links in the code window Hiding all the links will tidy up the appearance of the code window Jal Eee sentir D To see a record of the buttons you ve used take a look at the history line The most recent button activation is shown to the right of the line A triangle pointing down indicates a code button which has been activated A triangle pointing up indicates that code button having been turned off Button Information Bar The Button Inform
80. arkened section within it s timeline 7 File gt Save as gt Format Movie Player Standalone movie on desktop The movie is now ready to be distributed or presented in a Quicktime movie format on either Mac or PC 140 Create Angles and Measurement Lines The measurement tools line and angle can be found under the Analysis gt Measurement menu By using known distances in a frame of video you can accurately measure other distances relative to a known distance Known distances that can used in a video frame are landmarks such as a goal or field marker You can use the landmark to set the relative scale of the line tool Line Measurement Tool Choose Line from the Analysis gt Measurement menu in the main menu bar a N C o l 2000 _ Aline will appear in the middle of the screen The measurement tool has a number of invisible handles on it On the line measurement tool there are three handles to grab Move the mouse pointer over the ends of the line tool the cursor changes to a cross hair 1 2 Click on these areas to move that end of the line Move the mouse pointer over the center of the line tool the cursor changes to a finger pointing 3 Click on this area to s move the line tool Set the Line Parameters Press CONTROL and click on one of the lines to set the Line Color Line Thickness Vertical Scale Horizontal Scale Make Vertical Make Horizontal Setting the Scale Factor for the Line
81. ate Se in the button properties window Then press the keys button Caji the code window to show them c 2 Use USB peripheral devices such as remote controls or number keypads to make use more flexible especially if you are running a camera and trying to code at the same time 31 p U e 2 Change the button properties E Wi ee E bereter In the Edit Button window any box or A iste mame _ t radio button which can be activated or deactivated is refered to as a property Dipun m bm i aai because such action will change the Cmm property of the button es Click OK to commit changes or Cancel iia sa a to close the window and not save the L z jJ changes mm o 0 o e kes E dee i i To speed up the editing process leave A tee in the Edit Button properties window open a tack pout aa and click on another button in the Code od window This saves the previous button memes esa 3 properties and switches to the selected aicea sync button Click OK to commit changes and close the window i Lay Boe m lt E E A 6 Hot Keys 1 To keep a tidy window uncheck the show key box next to the hot key text box K stuciocoge SPORTSTEC Change A Button Name ui t iki EEEECECSSSCSEE E SS ee ee te a x Mime piei a bel ee i n et ales iin irra BoP cn m Change the Posi
82. ation Bar is located directly below the Code Button History line When you hover the cursor over a button it s name will be displayed in this bar Studiocode Button Types Code Button code Jack Code buttons are identified with a diamond symbol e Name a code button to define an event which will become an instance in the timeline For example you may name a Code button Direction to mark every time a direction is given by a participant When you have captured a movie and used a code button the button creates a row in the left column of the timeline identified by the name assigned to the button i IE Du The code button identifier symbol a diamond will be either red or green A red diamond means it has a toggle action that must be clicked on to start coding an instance and click on it again to stop coding A green diamond means the button has a lag time and will stop coding at the predefined lag time after it has been clicked 27 Studiocode SPORTSTEC Text Label Button Text label buttons are identified with a circle symbol Name a text label button with a description or a consequence of an event marked by a code button This label is inserted into the last opened coded instance on the timeline or inserted into all active code buttons For example you may name a text label button Good Communication for a Student code button Labels in an instance can be quickly viewed by mousing over an instance in t
83. atures and functions you will use and it assumes you have already seen a demonstration or been trained in using Studiocode and therefore have some knowledge base of how it works If you are unfamiliar with the Studiocode suite of products or require more information please contact the Studiocode Business Group by email support studiocodegroup com Overview of Studiocode Using Studiocode is easy just follow some simple steps and you ll be on your way Here s a quick guide how the Studiocode process works You ll find step by step instructions in the following pages 1 Click on the Studiocode con in the dock or on your desktop 2 Create anew Code Window This is the window where you can design your analysis platform by creating and editing code buttons to categorize events in the video 3 Decide which events in the video you want to categorize code for future analysis 4 Create and name Code Buttons for all the events For example you may want to code a particular person a particular action or each time a specific event occurs in the video Each button will code specific instances for the actions in the timeline 5 Capture record the movie to the hard drive and at the same time code the information you need using the buttons in the code window 6 You now have the movie captured and the information about the movie coded in a timeline The movie and the timeline are linked together and are a chronological record of the instanc
84. aved Search To rename the search double click on the name and input the new name A saved search is saved in the in the search mode context So when a find and replace search is saved when it is selected in the Saved Searches list ne mode will be switched to find and replace The mode is esented by the saved or recent icon icon is Instance mode mode and icon is Find and Replace mode 119 N 2 z lt x x z a gt v cc Studiocode by SPORTSTEC Code Matrix The code matrix is a two dimensional grid representation of code rows and text labels in a timeline The rows in a matrix are generated from the rows in a timeline The columns are the text labels that are coded in the instances of the rows The cells of the matrix display the instances that have the text label coded in them The intersection cells can count the instances that have the text labels coded in them or count the amount of the label are found in the instances By default the matrix is an instance counter not a text label counter Using The Code Matrix 1 Click on the Matrix im ane Occupational Safety 6680B8 button in a timeline ul i or code window LL 2 Doubleclick on the row to create a movie for all in the row 3 Doubleclick on the column to create a movie for all s with the text label 2 4 Double click on a cell to sq movie of the intersection BRE instance and label 5E The cumulative totals o
85. below the component and choosing a color Background and Text overlay opacity of the overlay text can be set by dragging the slider or manually inputting an opacity value The lower the value the more invisible the background will be The background opacity sets the opacity for the background of the text that is displayed where the text overlay opacity sets the opacity for the overall text display of all components Vertical text position is changed by moving the slider The text can be moved to the absolute top and bottom boundaries of the movie frame Full Screen Time Display Full screen time display IM Time displayed while presenting full screen _ Display whole seconds Display time as Movie time Relative movie time L TimeCode Time position Vertical gt Horizontal Q Size j 5 Background opacity 40 Mi Background iz Time color Foreground opacity ae 100 L C Default W When Time displayed while presenting full screen is selected a time counter will be shown in a floating window over the movie The floating window position can be changed by clicking and dragging on the window Display whole seconds removes the hundredths place from the counter This makes the window less wide hiding the higher precision data There are 3 time display options 1 Movie time displays the actual movie time from 00 00 00 00 to its end as it relates to its total play length 2 Relative
86. bels that have the search string in the ending of their name is UA is not Label SALUE does not contain begins with ends with 4 Input a search string This is usually the label name or part of the label name A string is made up of any amount of characters including puncuation and other character types eeina 0 bet 5 Establish the last element in the search criteria row by selecting from the following drop down menu Note Grouping only applies to labels Further criteria can be from any group subtracted added or nested by using the buttons respectively to and group the right of the criteria row L 115 N 2 z lt x x z a gt v cc Studiocode SPORTSTEC 6 The last item to set is in the Search Options section below the rows of the criteria These options apply to all search strings that was inputted in the rows of criteria Ignore case will ignore capitalization So Bob will be considered the same as bob Ignore white space will ignore spaces between characters So Bob Jumped will be same as BobJumped Use wildcards this is a method of pattern seaching If there were a certain amount of label names that started with B an asterisk could be used to find these by using B as the search string Trim whitespace will ignore spaces after names This is helpful if names were inputted strangely Only search selected categories will
87. box at the left of the window a we Good Communion ii 6 In row B choose the second row you want to Cai use and click the Create row button y J AND OR or NOT can be used as aa NN A ar E T Hot A N operators AND will create instances soit Fister ED eter tet date Biante ha ait ea r r e ee a where A and B overlap OR will create a E a instances from both rows combining to aI i result where overlaps occur NOT creates O Com Jk J instances where A does not exist Create New Row Hints 1 For fast alternating dialogue between two people code one person s half of the conversation then use the NOT operator to create the second person s timeline row 2 When you want to use more than two rows create a new row from the first 2 rows then create another row from that row using it as row A and the third row as row B Repeat this again and again to drill down further 107 N 2 c lt x x z a gt v cc Studiocode SPORTSTEC Sorting Code Rows Rows can be sorted in a variety of ways manual dragging up and down being the most common However using name and color can automate the process and make organizing the timeline a lot quicker Ten nen by name Goat roa by calor Sout n be Geko heme by ratte Geof cost by namber of bining Gort tack in rete Greer Sort Rows by Name Choose Rows gt Sort rows by name from the main menu bar All rows will sort by alphabetical ord
88. button name COLOR SEND TEXT Changes the text color of the button in the code window with that button COLOR name SHOW Outputs the number or text to the cell START Gives the earliest start time of the labels or instances in the timeline in seconds Returns 1 if no instances found START TIME Returns all instances meeting the correct start time condition Adds all the values in the cell group TIME Returns all instances meeting the instance length condition TIMER Converts the input in seconds to a timer string with a given precision Returns instances from the given arguments that do not overlap for any part of the timeline Opposite of OVERLAP Finds the rank of the value in the range making sure it is unique WHERE Selects certain instances based on conditions 150 Display Commands These commands change the display of the cell that the script is in CELL_COLOR Changes the color of the cell The color ranges are 0 to 100 percent of red green and blue Different percentages of each color will result in different colors Format CELL_COLOR red green blue Arguments red anumber 0 to 100 green a number 0 to 100 blue anumber 0 to 100 Example cell_color 100 0 0 turns the background color of the cell red cell_color 100 100 0 turns the background color of the cell yellow ROW_COLOR Changes the color of the row The color ranges are 0 to 100 percent of red green and blue Different percentages of eac
89. by SPORTSTEC K stucigogge Manipulating Movies Closing Movie Windows The most basic movie operation aside from opening a movie is closing one To close a movie window press the red button in its window bar However a more convenient way to close movies is to use the shortcut COMMAND 41 This shortcut closes all open instance movies instantly When analysing instances from the timeline a lot of instance movies can be open at one time clicking on the red button to close them all can take awhile Using this shortcut makes this a lot quicker This function can be found under the Windows menu Close all instance movies Movie Window Sizes and Proportions One of the more basic manipulations of a movie is to change the size Studiocode changes the size based on halves of the original movie size The change a movie window size press COMMAND SHIFT on the keyboard to increase and COMMAND SHIFT to decrease The same function can be found under the Windows menu Reduce movie size and Increase movie size In the menu the shortcuts for this are COMMAND gt and COMMAND lt gt and lt are inputted by holding down SHIFT and SHIFT To reset the movie window to its native size choose Windows gt Natural movie size menu item Movie proportions can be changed by using the Movie proportions 16x9 Movie proportions 4x3 and Movie proportions native Using these features will either stretch or shrink the movie window according to the movie
90. ccccccccccececs 51 IMPOMUNG FICS svicwonccoresssetwenercoaesreaueieceseeeeuareuseewern ceeds 52 Se LISt ocucotecduciasiecusstaeeseuaoiecstoncens csansteseeceeinssaewsesees 52 XML Edit Lists ccwssscwass Chawiicoamenweeesrecateenetwurescressaceoewasaeds 53 Tab Delimited Data into selected instances ccccccccccccccccccececs 59 Generic CSV sireci attr Oo ba A EErEE EENEN AE iee wie Genueau eae 59 Set Directory for Auto XML Import ccc ccc ccc ccc cccccccceccecceccecs 61 CID UFE oar rr EE ere E er re ce 65 Making the CONNECHONS 4 46 6 4 449 995 554664546665 4050006 400NSe eK OOK ieee RT aes 65 SIGN All PIOW bunewcnvaeea Ge errr had eve Gh Osee eee weed eee baeenes yeseeesecness 65 Setting Video and Audio SourceS sssessssssesosescsecosecscsecseeo 66 Compression ODUONS cccscscee rece sr cwersstrse EErEE EENE RERE En 66 VIdeo COGGCS 6 6646 05 4560 5004 0655 940445 6540506540506 R SON EeRee SN aRear tos 66 Audio COGGCS awe avee enase ee ewh ute veGe Ere Essa Ea Or ANERER Keene seeene es 67 The Capture Window Toolbar ccccccccccccccceccesccesscescces 68 Customize the Capture Window Toolbar cccccccccccccccccscececes 69 Capture Window FUNCTIONS ccc ccc cece cece cece ecceesceesceseees 69 Basic Capture ee ee ee oe er 69 Quick Capture a ee ee ee ee ee ee rer ee 70 Append Capture a isiikivieie eevee oN 6 esi 5 bib Errun eS iN 6 CORSO LON WON EAs 70 Update Can Cle s4 6655 60ase 5 ones eu eudes seul ecse
91. ccccescesccescescees 86 MOVIE Play RACK sosirii sE a Er E AETAT ETAT EAT EAEAN ETAN EOAR CEEA 89 Playing any Movie a5 65 s was oh0 6 06 9 60 9554659 5950S SENSES RE DENG ROR ESOS 89 PAUSE ANY MOVIG isc 66 6 lt o 6 5 os ah 085 oie hae S 6 Ras aN esau ah ew tastas snsd adoris 89 View the Movie Frame by Frame ccccccccccccccccccccceccccscceces 90 Play a Movie in Slow or Fast Motion cccccccccccccccccceccccecceces 90 Go to a Specific Part of the Movie ccc ccc ec ces cc ccccccsceccccscceces 90 Movie Playback Keyboard Control cccceccscsccscccccscesceecs 90 Creating Instance Movies 1c03 c cecdsncdvendeecdesceeescdsasssneveisanres 91 Play a Single Instance 655 050 9004 06600wseoeeeaGseeeecaeewes Sanna dweaeewan s 91 Play All Instances in a Single ROW ccccccccccccccccccccceccccscceces 91 Merge Rows Sequential Rows and Selection Order sseeeeees 92 ute a i ee eer er re re 92 K stucigogge SPORTSTEC Segu ntial ROWS ins aa6 c05 0565 cn 00 8605 e EEEE sE OTETI DEI Ee eh ewe ees 92 Selection Order oeiedee ceased wesace iar ewe dees eis ewGW danse eeewee ens eae ds 92 Presenting Instance MOVIES ccccccccscccccccccsscccesceesssceees 93 Present a Movie in Full Screen ccc ccc cece cc ccc ccc cccccccccceccecces 93 Stop Presenting a Movie in Full Screen cccccccccccccccccccccceccecs 93 Loop Instance Playback o s s 0 066 0004 06wa0weenag deen es eee e oben Sees ey
92. cell Column 2 Srow 2 returns the contents of the cell which has a column title of Column 2 and 2 rows up from this cell COUNT Will count the number of labels in the timeline including multiple ones in the same instance Format COUNT labels Arguments labels quoted text specifying label you wish to count in the front timeline or instances which can be grouped using OR AND NOT optional WHERE conditions conditions ROW quoted text or ROW quoted text which can be grouped using OR AND NOT Example count Outburst returns a count of all the Outburst labels in the front timeline count Outburst and Elated where row Miller returns the total number of Outburst and Elated labels in the row Miller count Outburst where row Miller returns the total number of Outburst labels which are not in row Miller Sa not Outburst or Elated show count a This example uses a variable and shows the total number of labels in the front timeline which do not have Outburst or Elated labels in them Variables are handy to use in long expressions or scripts saving a lot of time in retyping or changing conditions 152 END Will give the latest end time of the labels or instances in the timeline in seconds It will return 1 if no instances are found Format END instances Arguments instances instances or quoted text specifying
93. ck Keyboard Control Once a movie is created or linked to a timeline you can use many key combinations to play it at different speeds UP ARROW plays the movie DOWN ARROW stops the movie RIGHT ARROW moves the movie forwards by 1 10 sec frame by frame Hold it down for continuous slow motion movement forward LEFT ARROW moves the movie backwards by 1 10 sec frame by frame Hold it down for a smooth rewind action HOME moves the playhead to the beginning of the movie END moves the playhead to the end of the movie Pressiko the modifier keys COMMAND SHIFT OPTION amp CONTROL plus LEFT OR RIGHT ARROW will move the playhead at different increasing speeds Another way to move the playhead around is press CONTROL L CONTROL K or CONTROL J CONTROL L will play the video forward each time it is pressed the movie will play faster CONTROL J works the same way but in reverse CONTROL K will pause the video 90 Creating Instance Movies You can create an instance movie in the timeline from A single instance All instances in a single row chronologically Selected instances across multiple rows chronologically Merge rows Sequential rows in order of row number and the selected rows Sequential rows Selection order in a single row or across multiple rows Selection order Play a Single Instance 1 Double click on the instance in the timeline or select an instance and press the Make movie button in the timeline t
94. considered false and will execute the false statement otherwise any nonzero result is considered true and will execute the true statement You can use any relational operators lt lt gt gt on numbers or quoted text and logical operators AND OR NOT on numbers When an empty string is compared to a number with or the string will be consdiered as 0 statement any normal command including another IF Example if 5 lt 6 show true show false shows true You can change the result by changing the condition to 6 lt 5 Sa cell 1 0 if Sa lt 0 show cell is negative show cell is positive Using a variable this example shows whether cell in column 1 row 0 is positive or negative number Sa cell 1 0 if a 0 show 5 Sa show N A Again using a variable to set the cell location this example shows 5 divided by the contents of cell in column 1 row O If that cell is O or blank then show N A if tom lt tot and 4 lt 5 show true show false shows true if tom lt tot and 6 lt 5 show true will do nothing as the condition is false and there is no false statement NOT 164 Used to exclude criteria in arguments in order to specify a search more directly If value is number returns 1 if value is 0 otherwise returns 0 If using text then it is assumed that you are referring to labels and the return result will be instances from the timeline tha
95. create a movie clipping on the desktop As you drag and drop rename the movies so you don t forget what video is in each one Remember to select the segment of the movie in the instance movie timeline for which you want to create a movie clipping 181 Studiocode SPORTSTEC Direct Movie Exports Beyond the standard Convert Movie export there are 4 direct movie export features found in the File gt Export gt Movies menu To export a movie using one of these options create an instance movie and select the export from the menu The export will automatically take place Each of these direct exports do not have any customizable options iPhone movie to iTunes This export converts the instance movie to an iPod ready format and sends it to the iTunes library Depending on the iTunes preferences it could be added to the library or be copied into the library AppleTV movie to Desktop If you use an Apple TV device this export will create an Apple TV ready file that can be synchronized to the device When chosen the file will be automatically exported to the desktop This export also produces very high quality video Selected instances by row to iPhone movie to iTunes Upon export each row will be exported as an individual movie with the selected instances in time sequence selection order cannot be used The movie name will be the row name Once the export is complete the movies are sent to the iTunes library A trick to using
96. created The second column of data will dictate the code row that is created in the timeline Its ending point will be the next row in the data where a matching code row is found All other columns in the data file will be inserted labels for the instances Paste Laerdal Debrief Data Similar to the METI Data import the Laerdal Debrief Data import creates code rows and labels based on data in an event log Use the same steps outlined in the METI import to import the data into the timeline Rows and instances will be created for vital signs with their values being inserted as labels A Laerdal event log should look something like this Debriefing Date 11 03 2008 Time 16 17 24 Healthy patient 00 00 00 Scenario started Healthy patient 00 00 00 HR 80 BP 126 84 SpO2 98 PAP 25 10 etCO2 34 mmHg T blood 37 2 C etO2 16 00 00 32 Left lung sound Crackles 00 00 32 Right lung sound Crackles 00 00 48 Pulse radialis brachialis Pulse absent 00 00 49 Central pulses Pulse strength normal 00 01 00 HR 80 BP 126 84 SpO2 98 PAP 25 10 etCO2 34 mmHg T blood 37 2 C etO2 16 00 02 00 HR 80 BP 126 84 SpO2 98 PAP 25 10 etCO2 34 mmHg T blood 37 2 C etO2 16 00 03 00 HR 80 BP 126 84 SpO2 98 PAP 25 10 etCO2 34 mmHg T blood 37 2 C etO2 16 00 03 22 Left lung sound Pleural Rub 60 Set Directory for Auto XML Import XML data can be automatically imported into a capturing timeline by selecting a folder for Studioc
97. crssristrs 65564556 005 60005 56064 FEEN NENESE enews 80 PASSWON sscsreris rsrsrs oderit Has wa EENET ENSSAT E AEE EE ETENEE OS 81 Port Settings 46 40 0085444008404 00d ENTENT EAEAN AN Eaa 81 Default Password for Auto Connection To Clients sssssssssssesssosee 81 Allow Servers to Start Stop Capturing ssssssscssssssosssososeososeeoo 81 Allow Servers to Pause Resume Capturing cccccccccccccccccccccecees 81 Allow Servers to Update Capturing ccccccccccccccccccccceccccececs 81 Do Not Show Errors As They Occur ccccccccccccccccccccceccccecceces 82 Do Not Connect With Clients c ccc ccc cece ccc cec ccc ccccceccececceces 82 Stop Servers Connecting To This Computer ccccccccccccccccceccecs 82 Disable Automatic Connection To Clients cccccccccccccccccecccces 82 Use AMX Communication Protocol ccc ccc cccccccccccccccceccecececs 82 Remote Communication Security ccccccccceccccccceccseceseccees 82 Stop Disable All Communication cccccccccccccceccccccccscscececs 82 The Communication Window cceccscccccscccccescesccesceees 83 Connecting To Clients For Remote Communication eee00 84 AUTOMATIC Connection ssirerisirsteanesds d treust Trs dana CANELANE EAS 84 Manual CONNCCHON cesecssrrsviricidsti sorp ENET ENES eewead INAI N RANEREN 84 Capturing Using Remote Communication esessssesessesssseseoee 85 Remote Communication Coding sccecccc
98. d by clicking on the operator between two labels in the combination bar below the toolbar In most occasions the operator will be AND After clicking on the operator to expose the menu select AND OR or NOT AND will count those instances that contain the combination of labels OR will count those instances that contain either of the labels in the combination NOT will count those instances that contain the first label and not the following label Note A good approach to using this feature is to duplicate a label several times then add a different label to each duplicate to check for existence of the combination This demonstrates the real analysis powers of the matrix and is what it was designed to do Saving The Code Matrix Organizing the matrix and making various label combinations to produce the desired outcome is the key to using the matrix to the fullest Once this work is done it important to save it so it can used to run against other timelines Choose File gt Save or press COMMAND S to save the code matrix This file can opened later and used to analyze the data in another timeline Resetting The Code Matrix After organizing the matrix by deleting columns and rows and making new combinations you may want to revert to the original matrix To start from scratch simply open another matrix by clicking on the matrix button in the timeline toolbar all possible rows and columns will be loaded from the timeline into the matrix 126
99. d in the Communications window capture commands can be initiated through the Capture window Open the Capture window to view or set up the necessary buttons in the Capture toolbar There are two capture remote communication buttons in the Capture window Communicate and Communicate Only These buttons are not a part of the default of the toolbar set and must be added by customizing the capture window toolbar see the capture window section on customizing the toolbar to add these buttons to the capture window The Communicate capture button will initiate a quickstart capture locally server and remotely on the connected clients with the initiate recording option checked All the capture functions in the local capture window stop pause and resume will both work on the local server capture and the remote client captures The Communicate Only capture button will only send capture commands e to the clients and will not initiate the local capture The captured files will be ommunicate only found in the preferred quickstart capture folder They will be named using a date stamp according to the system date To set the Quickstart capture folder choose Capture gt Quickstart set folder from the main menu bar along the top of the screen 85 Capture Studiocode SPORTSTEC Remote Communication Coding The most powerful and simple feature of remote communications is the ability to send button push commands from a server s
100. d is dragged past 23 59 59 99 This means the playhead was dragged past midnight e Set movie time to zero this option resets the movie time to 00 00 00 00 according to the location of the playhead The time will be displayed in red when the numbers are negative or the playhead is set before the new zero point e Set TimeCode this option reveals a menu from the timeline title bar The time can be set here e Delete TimeCode track this option removes the Timecode track It can be readded by using the Set TimeCode function but the original one that may have been done during capture cannot be brought back e Use frames for TimeCode this option will display the hundredths of seconds in frames e Use seconds for TimeCode this option will display the Timecode to the hundredths of seconds 47 Studiocode SPORTSTEC The Labels Tree Window The labels tree is a pop up Menu system used to add or remove e FB Sf rt text labels for an instance in the timeline or the movie organizer Pet Coles See fot tle fee Ge The term Labels Tree is derived from the concept that groupings of labels may resemble the branch of a tree because labels may be grouped into categories or branches The labels tree pop up menu is auto generated from the text aaa labels in a code window or can be created manually using the i Farad Labels Tree window When code mode is activated in the code Satintactory window the labels tree pop up menu is sav
101. d to stop the capture Click and holding down the mouse button will reveal a drop down menu of options Append Button Allows you to stop a capture and then resume the capture at another time by appending _ the resumed capture to the initial capture reference movie file Append Pause Resume Button The Pause Resume button allows you to pause the capture and then resume later You W cannot logout of the capture or perform another task in Studiocode while the capture is one paused Update Button A Manually updates the reference movie See also the Hot Tip on page 71 Uodate Preferences Button l Al Takes you to the Preferences Window eee Customize Button a8 Ye Opens the Capture Customization Window Customize Current Time Display ee 00004 03 04 a Displays the current elapsed time of the capture 68 Customize the Capture Window Toolbar You may customize the toolbar of the Capture window by clicking the Customize icon This will open the Capture Customization window Drag and drop the function icons either to or from the window into the toolbar 6616 a g Captur Append Pai pie references Curmis Drag your favorite Items into the toolbar 8 S Church Cee Poul PET a Cammie Demmin oak Oo a OOOO S Lies ies LinS full raed Carrs CORTE Ate 5 Tipai Taie Flexibhe Space Caidorne Preferences w OF drag the default set into the toolbar So w 1 Ae Capture Aaen Piir Pr
102. dded or removed in a cell Click in the cell change the text input new text or delete the text When adding text labels care must be taken that the label is inputted correctly in the cell If a label is misspelled or the capitalization is wrong two different labels will be created that mean the same thing To help this problem the label tree popup menu can be accessed in any cell by holding down OPTION and clicking in a cell The label tree popup menu will appear and the labels can be added or removed Using the label tree is the best way to make sure that labels are consistently inputted in the transcription window 134 Using the Keyboard To move around in the transcription window with the keyboard begin by selecting a cell with the mouse Press the TAB key to move to the next cell to the right of the active cell When the last cell in the row is reached it will wrap to the next row down in the first cell Pressing SHIFT TAB will move in the reverse direction Alternatively hold down CTRL and use the arrow keys to move up down right and left around the cells i g s Sorting Rows ar sort ascending Columns in the transcription window can be automatically sorted in sort descending 5 different ways To access the sorting options right click on the sort frequency ascending column header name cells sort frequency descending sort all rows by movie time Time reference Speaker Transcription Labels
103. dit button properties window 2 Check the custom lead time box and enter the number of seconds of lead time you need Note If no Custom Lead Time is Tile lina specified the default lead time will B Conte BA canton ead time 3 ners apply Il rairatate l De 34 Lag Time Lag Time automatically adds a specific time to the end of an instance when it is being coded When you click on the code button to code the instance Studiocode adds the lag time to the end of the Instance For example You are coding a movie and have a six second lead time and a two second lag time for a code button named Clapping When you see the person Clapping and click on the button the instance in the timeline will be eight seconds Y Tithe inactive i Cais Ff custom lond time amp 1 7 ried AF tag fare 7 HEE poparie This becomes a fixed length instance and requires that you only click on the button once which makes the coding process faster and easier p Customize a Lag Time U i In the code window double click E S on the code button for which you ae ren a j want to set custom lead time This oe Se will open the edit button properties ay i window hi Sa 2 Check the Lag time box and enter pte bate mee u m the required lag time pete ete E 3 Code Buttons that use a lag time a E ER aa a aa have a green diamond identifier is a ee let la j During coding if a fixed length instance button is reacti
104. e START TIME Will return all instances that have the correct start time condition that meets the criteria in the argument Format instances WHERE START TIME operator value Arguments instances quoted text specifying label you wish to count in the front timeline or instances which can be grouped using OR AND NOT operator lt lt gt gt value the start time you wish to test in seconds Example count instances where start time lt 20 will count the number of instances that have a start time in the first 20 seconds count a or b where row row1 and start time lt 20 will count the instances that have a or b in them in row row1 starting in the first 20 seconds count instances where start time lt 4 or end time gt 20 and time lt 4 will count all the instances which are smaller than 4 seconds and have a start time in the first 4 seconds or an end time after the last 20 seconds TIME Will return all instances that have the instance length condition that meets the criteria in the argument Format instances WHERE TIME operator value Arguments instances quoted text specifying label you wish to count in the front timeline or instances which can be grouped using OR AND NOT operator lt lt gt gt value the instance length you wish to test in seconds Example count instances where time lt 20 will count the number of instances that are shorter than 20
105. e SPORTSTEC movie windows option The timeline and its movie window will be locked together and can be dragged around together as one This works great if the Default timeline and movie arrangement option is turned on also To move them independently hold down SHIFT and click and drag on the window to reposition it The Edit instance window for sorter options are 1 Standard While this option is selected the edit instance movie will play through once unless movie looping is turned on and remain in the current row of the sorter 2 Go to next instance While this option is selected the edit instance movie will play through to the end then the sorter window will drop down a row from the current selected row and the movie for the new row will be paused at the start 3 Go to next instance and play While this option is selected the edit instance movie will play through to the end then the sorter window will drop down a row from the current selected row and the movie for the new row will be start to play automatically Maximum number of instance movies value set how many instance movies can be open at one time Once the maximum is reached the oldest movie made will be closed to allow the new one to be created While working with Studiocode windows get pushed all over the place especially timelines to help create some consistency in where a timeline will open select Default timeline and movie arrangement This option sets the timeline mov
106. e From The Clipboard Into The Movie Organizer 128 Changing Labels with the Labels Tree Pop up Menu ceecceccece 128 Adding 16X65 50 dbs Rents sass 6 oi eon Sows tae He N Sees eN eee a 128 Save A Movie Organizer i466 6 56 065 5694655654 60544 600008 0006S a aOR SE ee eee aes 128 Database Instances from a Movie Organizer ccccccccccceccecceces 128 instance SEQUENCE 6 295ca5 oes5ccseccetscsesacostenccesvessceaweessssees 129 Play and Edit Instances in the Instance Sequencer cccccccccccccecs 129 Delete Instances from the Instance Sequencer ccccccccccccccsccees 129 Editing Labels in the Instance Sequencer cccccccccccccccccceccees 129 Transcription WINKOW ccc cece ccc cece ccc ecccecceeeceeeceesceees 130 Transcription Tool Bar 6 vss veces soi we se eee Sins Vuela s derinti venrei rtn 130 Transcription Window Column Types ccccccccccccccccccccccscccces 131 Transcription Window Column Type Settings ccsccccccccccccccccces 132 Transcription Window Column Settings Bar ccsccecccccccccccceces 132 viii Transcribing VideO sisssssserscsies sods 654946 655 0S OER H EN doe Ennis 132 Exporting Instances to a Transcription Window cccccccccccccceces 134 Creating an Instance Movie in the Transcription Window seeeee 134 Viewing and Editing Instances in the Transcription Window 6 134 Using the Keyboard iis vis ios 6s 5s oN NOSSO SS 6a SEEN
107. e Li gies tad Sooo WE oe fee SiG Pile aar ee Ar Tse tPF a ii 1 aeren 13 Ti T3 LF 4 EE i LEET 1 0 Pa Lewd il T Ir JE 13 im Uyimga FETT IE E mas l ii in lady 4 ley PO eo a m a ae ee 2 Inthe iCal Capture window choose a date for the event by clicking on the graphical calendar 3 Set the start and end time using the appropriate controls As a convenience set the start time and use the slider to set the end time If a longer end time is required increase the end time manually fart 20Gb PM i Emi 4 256 P 120 FI Ja 4 Inputa name in the File name text box to be used for the captured file 5 Press the Add to iCal button in the toolbar iCal will launch and a new calendar will be created called Studiocode if one does not already exist An event will be added to the calendar using the settings from the iCal Capture window The event has a specific naming convention that must used lt capture gt MOVIE NAME The movie file name will become the text inside the quotes For instance if the file name in the iCal Capture window was Arrest Simulation the iCal event will be named lt capture gt Arrest Simulation The resulting captured file name will be Arrest Simulation SCpkg If this naming convention is not used Studiocode will not capture properly If you want to rename the event change only the name between the quotes in the iCal event The event will trigger Studiocode to open 1 minut
108. e Remote description in this manual for more details Drawing e Hide drawings when playing movie at full screen When selected this option will hide drawings on an instance when the instance movie is presented in full screen e Delete full screen drawings when movie starts This option only works in full screen when selected drawings that have been drawn on the movie while the movie is paused will be deleted when the movie begins to play Pen size This sets the pen size for the drawing pencil cursor Windows OOO Preferences 3 General Capture vi Bring all windows forward when a single window is clicked Communication _ Group timeline and movie windows Labels Edit instance window for sorter Edit list O Standard BB Overlay text Go to next instance B Commando Apple remote Drawing Maximum number of instance movies 10 Default timeline and movie arrangement Movies W Auto execute scripts Flagging j Matrix Default Go to next instance and play Web Cancel OK There are times when a lot of windows from various applications might be open at the same time selecting Bring all windows forward when a single window is clicked will make sure that all the open Studiocode windows come to the front and will not be obscured by another application s window To make moving timelines and their movies around a little easier select the Group timeline and 11 Studiocod
109. e Window for the first time the Preference window will be unavailable You will be required to uncheck the box and then either enter a password chosen for the network for a completely new network or enter the password of the existing network You will now be able to set the remainder of the preferences for your network to operate See the explanation below regarding this function but we recommend that this checkbox be activated when the network is inactive Name Description rare Eero Compubrr I Provide the computer with a name for the network This is the name that will appear in the Communications window of other computers connected to the network to indicate whether or not you are connected Use a name that best describes how the computer will be used eg Client computer 1 or Server computer This will make it easier to identify computers in the list 80 Password aa Faron O char mini Tiii Pas iment a J Set the password and verification field for the computer for this network NB This is not a system password it is a password for this Studiocode network only It is common practice to set all computers in the network to the same password so the auto connection feature can be used Port Settings ton jogg i Race pat Chenu 25i Port settings can be changed here Studiocode uses 9093 which is a port left undefined by networking standards When setting up for Internet
110. e as standalone package does De you wish to pisce the move inside a move package ha C Yea 46 Place front movie and timeline inside a movie package In previous versions of Studiocode it was common practice to have a free standing movie and timeline file If you have this situation package them Open the timeline and choose File gt Place front movie and timeline inside a movie package It will package them up together Note Timeline files can still be free standing as long as the movie is packaged You can have as many timelines pointing at a single package as you wish Timeline Backup Folder The timeline is continually backed up inside the movie package Up to 50 timeline backup files will be saved The oldest one will be removed when a total of 50 files is reached As coding or editing of instances is done in the timeline a backup timeline file is saved in a folder called BACKUP folder Each backup file is saved with a time stamp included in the name If a gross error is made when editing the system loses power or crashes while the file is open a backup file can be used to replace existing timeline Code To replace an existing timeline with a backup timeline Open the package navigate into the BACKUP folder then drag and drop the backup timeline next to the existing one in the folder above and delete the existing timeline When you double click on the package the backup timeline will open as the default timeline The fi
111. e button ar To stop the capture press the stop button The capture window will disappear and the timeline and movie window will remain Quick Capture The quick capture feature is used to initiate capture instantaneously forgoing any save options By pressing CONTROL COMMAND R capture will start immediately and the movie will be saved in the quick recording folder with a date stamp as the name This feature can also be accessed in the drop down menu of the red capture button in the capture window toolbar While this is a convenient feature for rapidly starting capture it is mainly employed through the remote communications and iCal event captures Append Capture This feature allows you to append a capture to an existing movie Select Append in the Capture Window Toolbar then select the movie file you wish to append the proposed Append capture to then capture as normal The new capture will be attached as a continuation of the existing movie Update Capture During capture a new file is written approximately every 5 seconds then from these files G a continuous reference movie is created on the fly This automatic update process can be Uodate manually made to occur by pressing the update button in the capture toolbar Pressing update will start a new file This is useful when exporting movies through the matrix web export Note Pressing the update button does not drop frames during capture Communicate This is a l
112. e can split at the playhead intersection by dragging the playhead to point that the instance should be split into two then choosing Edit gt Instance split 110 Combining Timelines Two or more timelines can be combined back to back so analysis over multiple movies can be performed very quickly The combine timeline process creates a reference package A reference package takes up very little space but remember do not delete the original movies until the project is finished or saved as a stand alone package 1 Choose Combine z timeline movies FS LG ae eA ES from the File menu 1 a Ba fel Clasaroce bovini a in the main menu T CFVICES a ers ite 1 a Clatsroom Bay bar 6 ious l h Sj Matin s Olagarncm Ey J ocate the di Cussroom Day 4 timelines you want to combine Select and add AM janet each one in the thy ogiak order you want them to appear ___Add aelection Fakirin g into the new F Remia item paces 3 timeline f Combine J With all the timelines added press the Combine button Name the file and z Save Cancel Merging Timelines There are cases where multiple users have coded the same movie and they must merged together to either compare the results of the coding or combine the results of the coding into one timeline To do this use the merge timeline window feature The key to using this feature is the coding should be done using the same video of an
113. e field iy Overlay text i Use both fields D Commando Apple remote Duration of text movies for instances 3 00 Drawing iv Limit hapter track t xt ta 250 characters Windows M Don t play sound if movie playback speed is greater than 300 percent IM Expand or contract audio Movies Flagging E Matrix Timeline stack movie lead time when view is switched 10 Eeh Mi Instance movie plays from previout chapter marker when view ie switched _ Multiview hatheys Mowe NOME howie 7 eM Movie 2 HONE Movie amp NONE Movie 3 NGHE Movie WONI Movie 4 MLINE Movie LO BONI Movie 5 MON Movie 11 Kiki Movie G SOME Mawle 12 NOM Default Gane _ OK When a stack movie is open and a multiview Hotkey is pressed the view will zoom To unzoom back to the stack view press the Hotkey again This can also be done by clicking on the grid icon in the top of the movie The movie views are numbered from left to right top down in the grid 100 Changing Stack movie view locations in the grid Hold down COMMAND while clicking and dragging on the view Drop the view in the approximate location of the grid to relocate Changing Stack movie grid layout Hold down CTRL COMMAND and click on the Stack movie Choose the grid layout from the popup menu If using a right click mouse hold down COMMAND then right click on the stack movie and choose the grid layout from the popup menu Stack movie Playback Preferences Refer to the Movie Prefer
114. e file NOTE Be careful not to set this number too low in some situations trying to update a file too quickly will actually take the process longer overall and can also interrupt other processes Overlay Text i UW gt me e al lt x Movie Overlay Text AOO Preferences 3 General Capture Movie overlay text Communication cat aien 14 Labels gt Edit list M Background M Code M Label Mi Instance notes E P Commando 7 Apple remote Background opacity Text overlay opacity Drawing 50 100 Windows O a Movies Text iti Faod ext position i Matrix Vertical ain Full screen time display _ Time displayed while presenting full screen __ Display whole seconds Display time as Movie time Relative movie time TimeCode Time position Vertical Horizontal Qe Size jess 5 Background opacity f 40 M Background WE Time color Foreground opacity 100 Default S The overlay text preferences can be set live so we recommend opening a movie with overlay text then make changes to the preferences This will save some time getting the settings perfect Overlay text font size is set by inputting the desired font size in the text box Showing or hiding components of overlay text is done by ticking the boxes next to each component Studiocode SPORTSTEC Changing colors of overlay text components is done by clicking on the color well
115. e if there are hundreds of timelines to search 114 Establishing Search Criteria Once the search target has been determined the next step is establish the search criteria Establishing searching criteria for a label is created using the following steps 1 Select Any All or None of the following are true from the drop down menu If any is chosen each row with criteria set will return the found instances When all is chosen only instances that meet all rows of criteria combined will be returned None will return any instances that do not match the criteria of the following are contains d 2 The first choice in setting the criteria is the data type The data types that can be searched are Transcription Label or Code In the first drop down menu select Label to start to establish the initial criteria 3 Establish the operator of the search criteria by selecting from the following drop down menu As it relates to labels these options mean Is will return labels that contain the exact characters inputted in the search string Is not will return labels that do not contain the exact characters inputted in the search string Contains will return the labels that have the search string in their names Does not contain will return labels that do not have the search string in their names Begins with will return labels that have the search string in the beginning of their name Ends with will return la
116. e in the Timeline When you right click Control Click on an instance in the Timeline the Labels Tree for that Timeline will be displayed in a drop down panel The labels and label groups which are available will be displayed The groups will be indicated by an arrow marker hover the cursor over the group name to display the labels in that group The labels which are attached to that instance are indicated by a blue diamond marker or a red arrow marker beside a group name if a label from that group is attached You may add or remove a single label in that instance by clicking on the label in the existing labels tree displayed You may add or remove multiple labels from an instance by displaying the labels tree for that instance then hover your cursor over each label and press the Command key Exporting Instances to a Transcription Window Any group of selected instances or a single instance can be exported to a Transcription window Select the instances in the Timeline then press the Transcription Transcription button in the Timeline tool bar If a Transcription window is open the instances will be pasted below the last row of that window If a transcription window is not open a new one will be created automatically with the instances When multiple instances are exported at once they will be pasted in the window chronologically If the selection is across multiple rows each row will be pasted in their respective sections in the wind
117. e last na TOW Colum in The Bold Italic Color and Size buttons will change the selected font accordingly etd Bele Cador ore a The Movie button will make a movie of all the rows in the window he Edit movie button opens the edit instance movie window where start and end times for a row can be adjusted using the arrow buttons in upper corners of the movie window By pressing the Populate button selected rows in the transcription window be created in an open timeline window This process will also update existing instances if changes have been made and synchronise changes Ecker movie ponulate LA Click on the Play button to start the timeline movie playing The Stop button will stop the timeline movie playing Ska 130 Moves the black looping markers back one loop The shortcut key is F1 Moves the black looping markers forward one loop The shortcut key is F2 Moves the red looping markers back one loop The shortcut key is F3 Moves the red looping markers forward one loop The shortcut key is F4 Moves the red and black looping markers back 0 5 seconds The shortcut is F5 Moves the red and black looping markers forward 0 5 seconds The shortcut is F6 Insert or update the start time for the current row PES Insert or update the start time for the current row and jump down to next row moving loop by its duration teal Lines sets the the amount of lines to be displayed in the text track below the
118. e prior to the start of the event Then using the start and end times set in the event of the Studiocode calendar the capture will start and end Note Simultaneous events cannot be captured at the same time Also if using MobileMe synching and mulitple capture computers be careful not to sync the same calendars to all the machines 74 Delete a Movie Movie files are generally quite large so space on your hard drive must be managed and organized especially if you do not have any external storage Drag the movie package to the trash can in the dock Make sure Finder is the active by clicking on the desktop Select Finder from the main menu bar and choose Empty Trash The Finder shortcut to trash a file is COMMAND DELETE To empty the trash the shortcut is SHIFT COMMAND DELETE gt ey a When you delete a movie file we recommend saving the timeline file so you can link it back to the movie Timelines are very small data files often no more than 20KB It is a common practice to export the video to a dvd or tape for archiving purposes then recapture the video and match the coded information back to movie To do this create a folder call it Timelines then open a movie click on the timeline window and select File gt Save as Save the file in the Timelines folder Now you have your timeline data saved and it can be matched back up to the video at a later date Capture 75 Studiocode SPORTSTEC Linking Movies If
119. e wesoieveeoteus 11 MOVOS o aoa aos ees ow nse tee as se ee oe ee oe EEEE ee 12 MARTIN as os oo Soca se once tueus ese aeeekec EA use ssseeweeee 14 Wen os ose T sae E sche dows essteeee cesees bowaeccuweecbeueuseecess 14 Studiocode TErMS ccc ccc cece cece cece cc cccccccccccccccccccccccceees 15 The Studiocode Main Tool Bar ccc cece cece cece ccc ccccecccccccees 16 REV DO AIG SIMONE CUCS enro segs eo aan ote areree oreo ene eae ENERE NENEA 17 Launch Studiocode ccc ccc ccc cc ccc ccc cece ccc ccceecccccccscceecs 25 TNE Code WINKOW 666 6056 s006000600 05000500 06000600 sRw eesti awadewaisonien 25 Create a New Code WINdOW cc cc ccc ccc cccc ccc ccccccccccccccccccccces 25 The Code Window Toolbar ccccccccccccccccccccccccccscccccceces 25 Code Button HIStOryy sc0cios ovcws dans enw snnden dew heseww es eeeeeorasweswess 27 Button Information Bar ccccccccccccccccccccccccccccccccccccccccece 27 Studiocode Button Types ssssssssossesossecossessoseccossecoseeeo 27 STUCIOCOde Oy SPORTSTEC Code BUON iiia sis 09 40 00 rrara sneha ew Deed a Nba AOS E REO REs6e reese aa 27 Text Label Button ssssessessrsresesssssss iontas soster s terrer Errno eR 28 Title DUON enneren AA EEN EEA E ENE AN 28 Graphic BURON srissscsiserecissssxre ex teneexdencextes es eesueeweuewenesweds 28 Edit MOUE ic42440550 ce sGeeuesecdaeegeeesseacsecestaerscesenespseaennenten 28 Create Add New Button ccc ccc ccc cece ccc c
120. ecs 29 Applying Properties to Multiple Buttons ccccccccccccccccccccecees 30 MOUKCYS 6 osers cee esesdeeieseireneetsones de 0eeensensdaeiwsesetsedaeeseewoes 31 Live COOGING bo0ionc sce cewatereevatnsewsweeesaGuseves wes Veeeasees nes SAeNees 37 Use multiple Labels Tree WINdOWS ccc ceccccccccccccccecscsscscsces 49 Update Code Button 5 oisioice sce b06n sles eee ce ce tN oN be W hres eae iba inast 71 Network LOCAUIONS 5 95 04 5 6 565 46 54649645651 0506 N00 RECS ERROR RON ECReEN ees 79 Create New Row HINES 6 0 0 66s00deen eese ewe ew eee ees ae sees vee ees ee eee eee 107 Code Button Colors and Sorting cccccccccccccccccccccccsceccccecs 108 Editing Labels with the Label Tree Popup ccccccccccccccccceccecs 135 Creating Title MOVICSs 6 646 46 4 0 6 04G05044445 060540 40006554 050540005500 a4 Nes 143 Copy and Paste Rows with Scripts cccccccccccccccccccccccceccececs 148 Use Cell Referentes ssiscsscisessiesserestisrie tter tst irt d KE Sam irados 148 Copy to Excel i605 56 00 he iratis O56 ein 5 Se Vee OOOO Oe dW se ENER EN E 148 Drag and Drop Reference Movies cccccccccccccccccccecceccecceces 181 Mac OS X Snapshot Features cc ccc cece cece cc cececcccccscececececes 184 S J S Q her S e is T S Q Welcome to Studiocode The Ultimate in Performance Evaluation This manual will help you find your way around Studiocode It includes descriptions of the fe
121. ed into the timeline ane and can be accessed by right clicking on an instance All the labels found in the instances in the timeline are shown in cells of this spreadsheet style window Pretragu The pop up menu will display in the order of the rows in the Labels Tree window Labels can be sorted alphabetically in ascending or descending order The Labels Tree window can configure the pop up menu layout to extend horizontally so labels can be structured in logical and easy to navigate branches A Labels Tree can be saved as a file and used similarly to a code window Many Labels Trees can be opened at one time It is the front most Labels Tree window that will appear as the pop up menu when an instance is right clicked on This is useful when coding enitirely different aspects of an event and can help avoid long lists of labels that make it difficult and time consuming to find a specific label A default Labels Tree window is created for the Timeline from using a code window in code mode If multiple code windows are used all the labels from each window will be added to the default labels tree in the Timeline Accessing and Creating a Labels Tree There are many ways to access a Labels Tree A Labels tree can be accessed from the Timeline Sorter window and Movie Organiser window The most common way is to Labels i i press the labels button in the timeline window This will open a Labels Tree with the labels that were used for cod
122. ed when they are imported This is rather important for a better end user experience So it should be highly considered especially when importing live XML data during captures The lt SORT_INFO gt element has a sub element called lt sort_type gt This element tells the timeline how it should sort the rows The options for sorting are e lt sort_type gt sort order lt sort_type gt sort order indicates that a specific order must be followed during the import The import routine will look in the lt row gt element to find a value to assign a priority for the sort e lt sort_order gt 1 lt sort_order gt lt sort_order gt is set in the lt row gt element Its contents should be represented by an integer or float 1 2 3 or 1 1 1 2 1 3 The smaller the number the higher priority the sort will be The highest priority will be the first top row in the timeline We recommend using integers but floats can be handy if you need to insert something at a later date e lt sort_type gt color lt sort_type gt color sorts the rows automatically by color using Studiocode s standard color sorting method lt sort_type gt name lt sort_type gt name sorts the rows by name alphabetically e lt sort_type gt color then name lt sort_type gt color then name sorts the rows by color then name alphabetically e lt sort_type gt instance count lt sort_type gt instance count sorts the rows according to the number of instances greatest bein
123. eing the largest Example large 2 1 4 3 ranked 2 returns the 2nd largest value of all cells between column 2 row 1 and column 4 row 3 large cell1 cell2 ranked 1 returns the largest value from all cells between cells with titles cell1 and cell2 large 2 1 column1 4 ranked 3 returns the 3rd largest value of all cells between column 2 row 1 and the column with the title column1 on row 4 large Scolumn 1 row column 2 row 1 ranked 1 returns the largest value of all cells 1 column right of current cell to 2 columns right 1 row down 156 LENGTH Will give the length of labels in the timeline including multiple ones in the same instance in seconds Format LENGTH labels Arguments labels quoted text specifying label you wish to get the length of in the front timeline or instances which can be grouped using OR AND NOT optional WHERE conditions conditions ROW quoted text or ROW quoted text which can be grouped using OR AND NOT Example length Outburst returns the total length in seconds of all the Outburst labels in the front timeline length Outburst and Elated where row Miller returns the total length of Outburst and Elated labels in the row Miller length Outburst where row Miller returns the total length of Outburst labels which are not in row Miller length Outburst where row Miller
124. eleieetes Cusbirrick Chew iran and Takt Use umali sive Dene Capture Capture Window Functions Basic capture Start to learn how to capture by stepping through the basics first Make sure the capture source camera or convertor is connected and turned on Or try using the Built in iSight camera Open the capture window by clicking on the Capture icon in the main toolbar This will open the capture window and an image should appear in the window from the camera or convertor Press the red capture button to start capture This button will reveal a drop down menu if the click is held down while pressing the button Name the file and choose a destination folder The desktop is a good place to start capturing files to as you will not lose them as easily 69 Studiocode SPORTSTEC Once capture has begun a timeline window will pop up This timeline allows live access to the capturing file all the features of the timeline can be used live during capture This timeline will continue to grow in length during the capture In the capture window the status section in the bottom of the capture window will indicate captured file length size and data rate It will also indicate disk information available space and approximate capture length available according to remaining disk space At any time the capture can be paused by clicking on the Pause button To continue capture after pausing press the Resum
125. ence Window section on pages 12 13 For an Instance movie with Chapter Markers in a Stacked Movie View e Ifthe movie is playing and it is selected It will expand the view zoom in if the view is of all the movies in the stack It will contract the view zoom out if the view is of an expanded view in the stack The movie time will jump to the previous chapter marker at that beginning of the chapter for both of the view options described above e Ifthe movie is stopped and it is selected for both an expanded or contracted view the movie only changes view and does not jump to a chapter marker For an Instance movie without Chapter Markers or a Timeline movie Note In the case of an Instance movie this will be a movie made of a single instance only e If the movie is playing and it is Zoomed in or out the playhead will jump back by the number of seconds which have been specified in the Movie Preferences Timeline stack movie lead time when view is switched 10 e Ifthe movie is stopped and it is Zoomed in or out the movie only changes view and the playhead does not jump back 10 seconds Making a Movie from a Folder of Movies Studiocode captures in a series of movie segments each segment contains a number in the file name 00001 00002 00003 etc This sequential numbering scheme is also used by tapeless video cameras So to make generating a single movie from a series of sequentially named movie files easy the Make movie from a
126. entifying the source and destination connectors physically on the devices then map out how they are going to connect to each other matching video out to video in accordingly For instance if you are sourcing the video from a satellite receiver you are likely going to be using an analog to digital convertor as a bridge from the source to the capturing computer Signal Flow Satellite Video Out gt Convertor Video In gt Convertor Firewire Out gt Computer Firewire In So the signal flow will start at the video out connector of the satellite box travel to the video in connector on the convertor using a rca cable then travel to the computer using a firewire cable Set the convertor settings to analog input if automatic detection is not enabled 65 Studiocode SPORTSTEC Setting Video and Audio Sources The video and audio input sources can be set in the capture window below the video preview window To change the video source click on the drop down menu next to the camera icon A Choose the source from the list A camera or other J _ device should appear in the menu if properly connected To change the audio source click on the drop down menu next to the microphone icon If a camera or other external device is used for capture this option will be greyed out Compression Options The capture window has options to change the encoding method that is used while capturing the movie The encoding method is ref
127. ents in play order but in an XML structure The XML edit list is generally used for transferring timeline information from timeline to timeline However since it is common file structure it can be used in hundreds of ways To export an XML edit list open a timeline with coded data and choose File gt Export gt XML edit list The file will contain all the descriptions of the instances including start and end times row names and colors label groupings text labels and instance notes A file will look this in a simple text editor lt file gt lt ALL_INSTANCES gt lt instance gt lt ID gt 1 lt ID gt lt start gt 279 5398520953 lt start gt lt end gt 616 7625308135 lt end gt lt code gt Alexis Proctor lt code gt lt label gt lt text gt Great Work lt text gt lt label gt lt label gt lt group gt Effort lt group gt 175 Studiocode SPORTSTEC lt text gt Solid lt text gt lt label gt lt free_text gt Excellent example of good footwork lt free_text gt lt instance gt lt ALL_INSTANCES gt lt ROWS gt lt row gt lt code gt Alexis Proctor lt code gt lt R gt 64083 lt R gt lt G gt 65535 lt G gt lt B gt 23454 lt B gt lt row gt lt ROWS gt lt file gt For more information see the Import section of this manual There is a more in depth explanation of the data structure of the file Also see the Export Preferences section this file type can be exported during
128. eo These files will fill up an internal hard disk very quickly To save space we recommend converting the files into an alternate format Follow these instructions for a simple and fast method of converting any movie to a MPEG 4 format that is suitable for coding editing analysis and presentation NOTE Converting is commonly referred to as compressing since the purpose in most cases is to reduce compress the size of the file Converting the movie creates a stand alone movie 1 Open an instance movie from a timeline that has a video linked to it Set the video window size to half of its natural size So if your C E m video is 720x480 set the movie size to i 360x240 2 Choose Convert movie from the File gt Export gt Movies menu in the main menu bar This opens the Save exported file as window where you can set up all the options for the a Save eapered fe a gt conversion E 3 Choose Movie to Quicktime Movie Where BE eis isj from the Export drop down menu in the window Then press the Options E tate ha A Bho Gl Coen button to configure the specific movie We Ment lacest betises conversion settings The Movie Settings ica window will open and the Video Audio Gann T sa and Internet settings can be changed E video 4 ln the Video area of the Movie Settings Te E window click on the Settings button a Sapp errana The Standard Video Compr
129. ep lt free_text gt lt instance gt lt ID gt lt ID gt is a unique identifier for the instance Each instance must have a unique identifier no two can be the same and there can only be one of these elements per lt instance gt element This is a sub element of lt instance gt and its content must be represented as an integer Example lt ID gt 1 lt ID gt lt start gt This sets the start time for the instance in the timeline It s contents represent seconds The contents can be an integer or float with precision up to 10 decimal places This is a sub element of lt instance gt and there can only be one of these elements per lt instance gt element Example lt start gt 4 9984074982 lt start gt lt start gt Like lt start gt lt end gt sets the end time for the instance in the timeline It s contents represent seconds The contents can be an integer or float with precision up to 10 decimal places This is a sub element of lt instance gt and there can only be one of these elements per lt instance gt element lt code gt The contents of the lt code gt element sets the row name in the timeline where the instance will be created This is a sub element of lt instance gt and there can only be one of these elements per lt instance gt element Example lt code gt Alexis Proctor lt code gt The next part describes the labels that will be contained in the instance In the example the first lt label gt
130. equency Reports While one of the most basic exports the instance frequency report is a very effective gauge for finding percentages and overall lengths of coded instance rows It also shows instance count and calculates mean time The export can be quickly viewed in an Output window or saved to an Excel file The following is a simple example on how to use this export 1 Open a timeline with some coded instances the more the better 2 Select some specific rows or a range of rows in the timeline 3 Choose File gt Export Instance frequency report 4 Set the Summary statistics window to use Selected rows If no rows are selected in the timeline this option will be dimmed out Summary Statistics Use All rows Selected rows Send output to Output window Excel file rT Te N J 5 Set the Send output to option to Output window 6 Press OK The results show a quick summary of each of the selected rows from the timeline This export while very simple is really quite powerful if the instances are accurately coded ANO Output TT Tr pint bold italic underline color size Statistics for Autism Story codes Number of rows 11 Name count total time mean time Fingerspelling 22 00 01 54 92 17 99 00 00 05 22 Vocabulary 22 00 01 50 00 17 22 00 00 05 00 Structuring Space 2f 00 02 15 00 21 13 00 00 05 00 Omission 11 00 00 55 00 08 61 00 00 05 00 Numbers 20 00 01 39 40 15 56 00 00 04 97 Classifiers 23 00
131. er Sort Rows by Color Choose Rows gt Sort rows by color from the main menu bar Colors are sorted in order of the palette from left to right descending from lighter to darker The color palette has 600 colors and each color has an X Y coordinate White in the upper left most corner 1 20 and the darkest red in the lower right most corner 30 1 define the sorting pattern from left to right top to bottom Sort Rows by Color then by Name Choose Rows gt Sort rows by color then by name from the main menu bar All rows will sort by color and then within each color sort by name Sort Rows by Number of Instances Choose Rows gt Sort rows by number of instances from the main menu bar All rows will sort according to how many instances are in each row The row with the most amount of instances will move to the first row The row with the second most amount of instances will move to the second row and so on Sort Rows in Reverse Order Choose Rows gt Sort rows in reverse order from the main menu bar All rows will arrange in reverse order from top to bottom to bottom to top Code Button Colors and Sorting A great way to make organizing the timeline a quick job is to consider your button colors and how they will affect sorting Use colors with the X coordinates from 1 30 and same Y coordinates for similar code buttons categories Then use descending Y coordinates from 1 20 for grouping different categories The code window will look like
132. erred to as a codec Codec stands for compression decompression and is the way in which the data is stored compressed and presented decompressed For many capture workflows the native codec used by the source might not produce the optimal results so a different codec might be chosen to use during capture This is common to reduce the file size For example the DV codec produces very good quality video but the file size is quite large So as a way of reducing the file size capture using the H 264 or MPEG 4 codec option While the quality is not as good it is much easier to transfer and store the smaller files While choosing different codecs from the native ones is a great option be aware that it requires more CPU to recompress the files on the fly We recommend doing a lot of testing to guarantee that the options used during capture will work through the entire span of the video workflow You might find that your computer is not powerful enough to handle capture recompression and coding at the same time You could also find that the chosen video codec will not work in some third party software involved in your workflow Video Codecs There are 3 codec choices for the video component of capture apart from the device s native video codec These are designed by Apple to produce the best results possible The video codec options can be accessed by clicking on the drop down menu to the right of the video source drop down D
133. es Files will be roughly 2GB per hour H 264 will supercede this codec in the future Audio Codecs And there are 3 choices for the audio component of capture apart from the device s native audio codec Generally speaking audio codec settings are largely ignored as when compared to video mainly because the size of the audio component is insignificant to that of video For the most part using the Device Native settings will be perfect However to save a little space using AAC High Quality is a good option Next to the audio source drop down menu are the compression options By default the menu selection is set to Device Native Capture T Bi ibp mka i kig L a T FEL FO Rewer Saale 4 i err ae bl tag Dii Coo N BAT names n Ghain den La Device Native This will capture using whatever the device is outputting AAC High Quality This delivers a CD quality audio track at 128kbps AAC Voice Quality This delivers a low quality audio track at 32kbps Apple Lossless This delivers a very high quality audio track that is quite large in size depending on the audio that is being recorded This is a good option to use if recording using external microphones and audio is really important to the video 67 Studiocode SPORTSTEC The Capture Window Toolbar ane Capture E ie G Et Ey ois 6 0 ee Capture Append Pause Preferences Customize Capture Stop Button Press this button to start capture an
134. es you have coded 7 Now the movie is captured you can also transcribe the movie directly from within Studio code The transcription window will provide you with the ability to populate the timeline with instances based on captured events 8 You can now analyze performance according to the information on the timeline If you want to change the information add to it or delete from it it s easy Studiocode is completely flexible to fit your needs Welcome to Studiocode You ll wonder how you ever did without it 2 gt me e al x Studiocode SPORTSTEC Studiocode Set up Requirements The minimum recommended computer requirements for Studiocode are Apple Macintosh with a 2 2 Ghz Intel Core Duo or faster Mac OS X 10 6 Snow Leopard or greater 4 GB RAM Your Hard Disk Drive storage requirements 13 GB per hour of video Built in Firewire 800 or greater QuickTime 7 or later We strongly recommend adding more RAM and hard disk space to any computer using Studio code Current Version of Studiocode The current version which this manual relates to is Studiocode Version 4 0 To check which version of Studiocode you are operating click on Studiocode in the Main Menu The first item in the drop down menu About Studiocode n nn nn displays the Studiocode version you have Registration of Studiocode Before You Start Using Studiocode Studiocode will only run if you have ei
135. essor Settings He SES E eps window will open In this window aint configure the following Frame Rate Current Key Frames All Compressor Quality Medium Data Rate Automatic y NOTE Frame rate will be the same as fa a E 7 gt the original Every frame will be a key ee re frame which converts a file that can be ene a ee ae eee easily edited Compressor quality at Bes treme tem 2 miava eza medium and the data rate at automatic ou i will produce an acceptable movie where the algorithm will determine how to best raita vt convert the movie from various frame aE eT samples from the entire movie J 5 Click OK to save the settings 179 Studiocode SPORTSTEC Next configure the Audio settings f E Sond Caring Femma ALL Cymal rare LEH thie Channels Heres L Ai DE ate 23 Sa if On pare fer lntentet Mreaming oe te Tiree Bi Bite RA Video Reel raya Filt r mirt l Sond Cartiingi 180 Preni Fast Mart s H Cancel C Sour Settings Ferma AAC zi Channels Sterea R E fate oo Is none O Ehre Advin Settings Render Settings AAC Larder Settings ie PP ape _ Play Source Cancel Mavi Sete rege Comaroni MPG video Durim Merdan Dien See Clr Famin AAC Lamele rare a6 eM thi Channels Hered iL Ki De tate LS bea _ Prepare fee inbelt reaming 6 In the Audio area of the Movie Settings window click on the Settings button
136. event or possibly another video angle of the same event This way the codes will synchronize with the video correctly Here are steps to merge 2 timelines however many timelines can be merged at once also 1 2 Open 2 timelines that are linked to the same movie or copy of the same movie Select the rows to be merged in each timeline Individual instances can also be selected if there are instances that should not be included in the merged timeline Choose File gt Merge timeline windows A new timeline will appear with the merged rows of instances This timeline will not be linked to a movie Choose File gt Link movie to timeline window and select the movie that the original timelines were linked to The timeline should be saved either next to movie package that it is linked to or be saved inside the movie package 111 v uv S lt x x z a gt v ce Studiocode SPORTSTEC Databasing Instances Databasing provides an easy method to group specific coded instances into one timeline Studiocode creates stand alone databases that hold all the coded information and video data for each instance that is exported to it Databases are a great way to keep only the information that you code A neat way to use databases is to create one for each student As a research project progresses instances from different movies can be exported into their personal database By the end of the project each student has a database
137. ext then it is assumed that you are referring to labels and the return result will be instances from the timeline that do not contain the label NOT is commonly used inside other commands see IF COUNT and can be combined with AND and OR If values are numbers returns 1 if either value is not zero otherwise returns If using text then it is assumed that you are referring to labels and the return result will be instances from the timeline that contain either label OR is commonly used inside other commands see IF COUNT and can be combined with AND and NOT OVERLAP Returns instances from the given arguments that overlap for any part of the timeline Opposite of UNIQUE PUSH Pushes the button up down in the code window If this is a label button then BUTTON you only need to use DOWN PRANK Finds the rank of the value in the range Returns a number which has the number rounded to the specified number of digits from the decimal point It will round up or down depending on which is the closest digit If you need to display a certain number of digits after the decimal point use DECIMAL ROW_COLOR Changes the color of the row SMALL Finds the nth smallest value in the cell group 149 Review Analysis Studiocode SPORTSTEC SEND Changes the value of the button in the code window with that button name SEND Changes the background color of the button in the code window with that BUTTON
138. f columns ad can also be highlighted and These totals represent the total er Pab aL Refers to Regulations or Legislation in the timeline from which the Equipment Safety Features was generated Double click on Safe Practices Recommendation totals to make a movie NOTE When a row name text label cell or total is clicked on the instances are selected in the timeline The matrix can be used to select instances to paste into a movie organizer or sorter window The Code Matrix Toolbar The code matrix can be easily customized to display specific in depth analysis Rows and columns can be deleted or added text labels can be put together using boolean operators and or or not After customizing a code matrix it can be saved and opened at another time to use on another timeline Adding Columns and Rows After removing a column or row you may want to add it again Add a label by doing the following e Deselect all columns and rows by clicking in a cell or in an empty area Label DE shee a around the matrix Label which ignores group Click on the Add button in the matrix toolbar this will reveal a menu to Row select the label or row to add 120 Select the column or row to add It will be added at the end of the columns or rows Note Ifa column is selected when you are adding a combination will result see the Combining Labels by Adding section below Removing Columns and Rows Any row or column can be removed fr
139. files Here is an example of what the file should look like There are tabs separating each column of data 00 00 03 84 Matilda Alexis quit taking all my toys Angry 00 00 49 97 Alexis These are my toys had them first Upset 00 01 25 85 Matilda No you did not On Fire Note If you are importing third party data the time formatting is important It is HH MM SS 00 00 is hundredths of seconds and is separated by a colon not a dot This does not comply with some spreadsheet editor s format like Excel So watch out for this convention and change the formatting before importing Transcriber XML File The XML Transcript imports files that were created using Transcriber the open source transcription application Since Transcriber is open source and projects like this can change with very little documentation or announcements we cannot guarantee that this import option will work as specified unless using Transcriber version 1 5 1 found on its official website To learn more about Transcriber visit the official website At the time of this writing the website is http trans sourceforge net en presentation php 58 Tab Delimited Data into selected instances There are occasions where data does not contain time stamp information By creating a tab delimited file from the data and coding some corresponding instances the data can be imported as labels into the coded or specifically selected instances Each line will be imported into each inst
140. folder of movies can be used Place all the movie files in the same folder the choose File gt Make movie from a folder of movies and select the folder A reference movie will be created with all the segments together in sequence according to the number in their file name Save the movie as a standalone or convert it to another format This feature is handy if a movie package has been corrupted or when capture has ended unexpeditely The movie parts can be quickly put back together to create a continuous movie 101 N 2 c lt x x z a gt v cc Studiocode SPORTSTEC Editing Instance Movies Instance movies can be edited using delete cut copy and paste or drag amp drop features By selecting a segment of an instance movie the segment can be deleted or copied and pasted into another instance movie NOTE Editing instance movies does not edit the timeline Delete a Segment in an Instance Movie 1 Select a segment in the instance by holding SHIFT and dragging the playhead in the instance movie As the playhead is dragged the timeline of the instance movie will fill in with a darker grey color The darker grey area is the selected portion 2 Press CONTROL COMMAND DELETE to clear the selected segment Or choose Delete movie segment from the Edit menu in the main menu bar An instance movie for presentation can be assembled from many different segments of other instance movies Copy Cut and Paste Instance Mov
141. formation in your movie When you want to mark a piece of action from a movie for later reference analysis you code that as an event with a code button Code Button Code buttons are used to define an event by its name and time when it occurred in a movie Code Matrix The code matrix is a two dimensional grid representation of code rows and text labels in a timeline Code Window The window for creating and using code buttons to categorize events in a timeline Database A database is a timeline created by exporting selected instances from one or multiple timelines The database process only exports the specified code and movie data This process removes all the unwanted code and movie data and allows you to compile information in one file Instance An instance is a coded segment of a movie An instance becomes part of a timeline for that movie also see Code Label A Label is text inserted into an instance to describe an event or a consequence of an event marked by a code button Lag Time Lag time presets a specific length of time to an instance when it is being coded so that it creates an instance of a fixed length Lag time creates a button that only needs to be pressed once The beginning of the instance is marked when the button is pressed down and the end is marked when the lag time runs out Lead Time Lead time automatically adds a preset time to the beginning of an instance when it is being coded When you click on the code button to code the i
142. free_text gt sub element per lt instance gt element To learn more about Transcription notes see pages 130 137 in this manual Example lt free_text gt This is a great example of a fast first step lt free_text gt The last section of the example describes each rows color and sorting in the timeline lt ROWS gt The lt ROWS gt element starts the section that tells Studiocode how to represent the code rows in the timeline It is an element of the root element lt file gt It contains sub elements that indicate color for specific lt code gt sub elements and provides sorting order information when the lt sort_order gt sub element is used Example lt ROWS gt lt row gt lt sort_order gt 1 lt sort_order gt lt code gt Alexis Proctor lt code gt lt R gt 65535 lt R gt lt G gt 4139 lt G gt lt B gt 4139 lt B gt lt row gt lt ROWS gt lt row gt The lt row gt sub element represents information about a specific row s representation in the timeline There can as many lt row gt sub elements as required lt sort_order gt As described above the lt sort_order gt sub element sets the sort priority when the lt sort_type gt sub element contents of the lt SORT_INFO gt element are set to sort order There can be only one lt sort_order gt sub element per lt row gt sub_element and it is a sub element of lt row gt 57 Studiocode SPORTSTEC lt code gt The lt code gt sub eleme
143. g MStanC S sisser sepad irran NEn RETEA ERS SeReeNSSs 37 Stop COGING ssrsrcssssrsi ts ssanie 004K Oe Se aE 37 Pause Restart Coding ssssssssesoossssossesosesooseosoossesooeeoooe 38 Live FaN UON iia te AEE EA EEEE EEA EEA EREE EAE secee us 38 Es Ke1 A T 39 Using Label MOG s 0ss0si0 ones 466s ewes eer eew sex dOes eens ceeu eee eeedeve es 39 CHUCK ANG add labels 54 65 95645656s 095 05545640 S SOS Owen O Re eWeek eNOS 39 Adding a label to a group of selected instances ccccccccccccccccecs 39 Removing a label from a group of selected instances cccecceccecees 40 POOR LINKS orrir seeen ar E scene seneeumeuneereneuaeers cowed 40 Exclusive Links Code Button to Code Button sssssssssssssssssceoooe 40 Exclusive Links Text Label to Code Button ssssessssesoossssoseeoooe 40 Activation Links Button to Button ccc ccc ccc cece ccc ccc cnc eccccecens 40 REMOVE ch LUA igs 6 559 5005 Gare Ns COWS NG dG OSV E NW KAG RT ROG NCRAW Ses oeeer 41 Analysis from the Code Window Matrix Function sseeeeees 41 Create a New Code Window Using an Existing One eceeeeees 42 Saving Code Windows 94 0 cdsnccasadncciceuduasdcccdnacdseneaesueisa sees 42 The Timeline sereas oaus trend ae as pee enema uererssaeree ee ceuecaoeee 43 Components of the Timeline ccc cece ec cece cece cece ececcecesceceees 43 The Timeline Toolbar se 4 6 0 6 0 lt sva ae den Gewese aerenwd eee whee eaewen wes oa
144. g a long movie the sound and video synchronization can be good at the start of the video but the further one goes the more the sound and video synchronization becomes a problem In this case the scale of the video and sound is different and is a known problem in Quicktime When Do Synchronization Problems Occur The problem of the gradual drift is most likely to occur when the pause resume button in the capture window is not used for extended periods of capture These buttons start a new video file each time they are used so they can re synchronize the video and sound Using the procedures below may not be very useful in this situation since there are variable length sections of video and sound and synchronization in one area may lead to slight misalignment in others Fortunately the contracting and expanding procedures work best for movies created when the pause resume button are not used because any drift is constant across a single movie file m i E ice ay LE Jo ee eli dey a La Se ee Bae ee a PE oana E beam e jijakadi a ii ri D m N W n Jet pee Ee In preferences under Capture select Equalize video and sound tracks when capturing This will equalize the length of the sound and video tracks during the movie capture process even if the pause button is used In general the sound track tends to be shorter than the video track so this function attempts to keep them the same length This setting is tur
145. g first row Example lt SORT_INFO gt lt sort_type gt sort order lt sort_type gt lt SORT_INFO gt Code The sorting methods are similar to those found under the Rows menu in the Main menu Try opening an existing timeline and use the various sorting options to find out what will work best We recommend experimenting using color and name Color is a really good way to achieve nicely sorted and presentable timelines lt ALL_INSTANCES gt This declares the parent element for all the lt instance gt sub elements This is where the real work begins this element contains all the instances that appear in your timeline See this in the short example at the beginning of this section of the manual It follows the lt SORT_INFO gt element lt instance gt The lt instance gt element represents a single instance in the timeline and all the sub elements contained within will describe the instance to be represented in the timeline until closed with lt instance gt It is a sub element of lt ALL_INSTANCES gt Example lt instance gt lt ID gt 1 lt ID gt lt start gt 4 9984074982 lt start gt lt end gt 10 0046128241 lt end gt J3 Studiocode SPORTSTEC lt code gt Alexis Proctor lt code gt lt label gt lt text gt First Step lt text gt lt label gt lt label gt lt group gt Speed lt group gt lt text gt Fast lt text gt lt label gt lt free_text gt This is a great example of a fast first st
146. ge two monitors especially when they are not side by side If extending the desktop to a secondary monitor is used an instance movie when presented in full screen will be exported in full screen to that monitor Using Instance Movie Chapter Markers When an instance movie is created from multiple instances in a timeline each instance in the instance movie is marked by a chapter marker There are two ways to jump through the chapter markers 1 In the instance movie press the TAB key to move forward to the next chapter marker SHIFT TAB moves backwards to the previous chapter marker 2 Click and hold on the chapter menu in the bottom right corner of the instance movie A drop down list of chapter markings will appear Click on the instance you want to view Ht NOTE A similar feature is in the timeline Select a row of instances press CONTROL TAB to jump to the beginning of each instance SHIFT CONTROL TAB will move to the previous instances ii aad Tit Viewing Text Labels In An Instance Text labels within an instance can be viewed in two ways Hover the mouse cursor over the instance Open the Edit labels window by selecting in the timeline the text labels will appear Edit instance labels from the Edit menu in the strip above the playhead bar in main menu bar Click on an instance and the labels will appear in the Edit labels window 7 v S lt x x gt gt v ce g5
147. gi 4007 Dti Eer S Successful registration is indicated by 7 Registration was successful This application requires restarting Click OK to quit OF Change the Registration Mode The registration code that you received with the software should be put into the registration code line Clicking ceme will registration process complete the 1 Select the Studiocode application menu on the top left of the main menu bar then Change Registration Code 2 If you inadvertently select the incorrect registration method you can change this during the launching process by holding down the ESC key when clicking on the icon Choosing Language There are two options that can be used to run Studiocode on a non English operating system Method 1 is probably the easiest to implement and allows you to temporarily switch languages see next page If this temporary method is not satisfactory the second method is more permanent This more permanent method would mean that you could have specific local language or English versions To run in English you would start the English version and it would use English irrespective of the operating system Please note We will use Japanese examples to outline the steps required to choose your language options There are two ways to do this For Example Running Studiocode in English on a Japanese Operating System 1 Quit Studiocode if it is running 2
148. h color will result in different colors Format ROW_COLOR red green blue Arguments red anumber 0 to 100 green a number 0 to 100 blue anumber 0 to 100 Example c row_color 0 0 100 turns the row background color blue 2 row_color 100 50 0 turns the row background color orange z v 3 SHOW he Outputs the number or text to the cell Format SHOW value Arguments value numerical expression or quoted text Example show Hello displays Hello in the cell when the scripts are executed 151 Studiocode SPORTSTEC Information Commands Information commands return information about timelines and statistical windows CELL Grabs the output from another cell in the window This command is useful in calling on another cell s output to be used in an expression or variable Format CELL reference Arguments reference column number or column title row number quoted text representing a cell or the column title Example show cell 2 1 returns the output from the cell in column 2 row 1 show cell my cell title returns the output from the cell which has a title my cell title show cell my column title returns the cell which has a column title of my column title on this cell s row show cell Column 1 3 return the cell which has a column title of Column 1 on row 3 show cell Scolumn 1 row 2 returns the contents of the cell 1 row to the left and 2 rows down show
149. he timeline The text labels will appear above the playhead strip TACK gt 3 Good Evert Eerie Communication 00 205 00 00 00 206 001 00 i 00 07 OF Title Button Title Buttons are identified with a yellow square A title button does not perform any coding action it is used to put headings comments or graphics within the code window Clicking on a title button will have no coding effect within the timeline ie no instance is marked on the timeline nor is there any labeling function when it is clicked Graphic Button An image can be copied and pasted into the code window It is called a graphic button By default a graphic button will be created as a code button This may be changed to a Text Label or Title button Refer Change a Button Function The identifier of a graphic button appears in the center of the image Graphic buttons cannot be resized in the code window Graphic or title buttons can be replaced by other graphics using the right click drop down menu on the button and selecting copy or paste Edit Mode Si Create Add New Button Edit To create a code button click and drag the code button icon iF inthe tool bar to the blank area below Create or Add a New Label Button To create or add a Label Button to the Code Window hold down the Option key and click and drag the Code Button icon from the Toolbar to the Code Window Use A Picture As A Graphic Button Any image can be used as a button in the c
150. he beginning of the first instance 3 Click and drag from the middle of the movie frame of the second instance and drop into the first instance movie The first instance movie will highlight with zebra stripes around the movie frame 4 The segment will insert at the location of the playhead In this case that is at the beginning of the first instance lal uv v lt x z 2 gt K ce 103 Studiocode SPORTSTEC Combining Instance Movies A simple way to combine instances in a specific order is to use the Combine instance movie feature This feature creates a new instance movie from all open instance movies in the order that they are layered on the screen 1 Open 2 or more instance movies in reverse order for which you want them combined Create the second instance first then the first one This will layer them correctly without having to click on the movie windows to layer them 2 Choose Windows gt Combine instance movies in main menu bar A third movie window will open that will have both instances in the movie in the order that they were layered on the screen NOTE To add another instance to the beginning or end of the new combined movie close the first 2 instance movies used to create the newly combined one Do not close the newly combined instance movie Open another instance from the timeline layer it in front or behind the open combined instance movie then choose Combine instance movies
151. he only way to export full screen video to a recorder burner or projector tv monitor is to use the video out port of the Apple computer Plug in the external device using the DVI Mini DVI or Video Out port on the computer You may need to use a convertor cable to match the input of the external devices With the hardware connected follow these steps to enable the video to be exported 1 94 Open the Display preferences in the System Preferences of the computer Click on the blue apple in the upper left corner of the screen choose System Preferences from the menu Click on the Displays icon in System Preferences In the Display preferences click on the detect display button This will export the desktop to the external device The image will appear on the external device There are two ways to export using the display settings The first is mirroring the desktop so that what is on the main screen of the computer is presented There is a check box in the display preferences that will turn mirroring off or on The second is extended mode where a secondary monitor is available to use as another screen for video export The secondary display position can be moved in relation to the primary screen in the display preferences If mirroring is enabled the exact image on the computer will be displayed on the secondary monitor This is a common way to set this up as users tend to lose the mouse on the secondary monitor and find it difficult to mana
152. her window The statistics window scripts can be executed manually by pressing the execute button in the window or executed automatically upon a change in the timeline or with the click of a button in the code window The statistics window can drive output from a script to a button in the code window Scripts can be written to change button colors and push buttons up or down according to customized calculations The statistics window is extremely flexible rows and columns can be moved added and deleted to present the output in hundreds of ways A Statistics window reads the front most Timeline unless the From command is used in it s scripting Create A Statistics Window Choose File gt New gt Statistics window from the main menu bar The Statistics Window Toolbar Simulation Statiatice ri 2k Fe rwh k Bint Gere Ae Pid Baie Coirm Tae Faerie 144 Print p Prints the window contents Print Column ii A new column will be created to the right of the column where the cursor is located If the cursor is not in a cell then the column will be created to the right of the last column Column inthe window Row Ce A new row will be created immediately below the row where the cursor is located If the cursor is not in a cell then the row will be created below the last row in the window Row Text Properties vil TT TTF For manipulating the text in the heading columns and rows Bold Italic Color Size
153. hidden characters so use the export as tab delimited file if creating an edit list in excel The file to be imported must be tab delimited file with the following columns in order and included as the first line start time end time category Nth instance descriptors descriptors The start time and end time must be in 00 00 00 00 format These columns set the start and end time e for the instance The category column represents the timeline row e Nth instance is the number of the instance in the row descriptors indicates how labels are in the instance e descriptors are the label names that are in the instances The amount should match the descriptors and each label should be separated by a tab e Each instance must be on a separate line Here is an example of some lines AOOO Data lis gt B C D E BM start time end time category Nth instance descriptors c 2 00 00 45 80 00 00 59 58 TRANSITION 1 0 3 00 00 49 00 00 00 59 00 CLASS ROOM 1 0 4 00 01 02 57 00 01 12 57 CLASS ROOM 2 0 5 00 01 08 98 00 01 18 30 TRANSITION 2 0 6 100 01 16 92 00 01 25 93 Self Defence 1 0 To use this import open a Timeline and choose File gt Import gt Edit list and select the Edit list file The instances will be imported into the front most timeline in your working window 52 XML Edit List Similar to the traditional Excel type Edit list file an XML edit list file can be employed The XML file format offers a bi di
154. his computer This option will block servers from accessing the computer e Disable automatic connection to clients When selected the autoconnection process will not take place in the Remote Communications window The connection process will have to be undertaken manually e Stop Disable all communication This turns on or off all communications It is recommended that remote communications is turned off when not using the feature Labels Show Groups Copy all Labels when transfering instances Edit List The edit list preference enables or disables live edit list export during capture and coding sessions Either format can be exported singularly or simulatenously The file formats are described in length in the Export section of this manual Choose the target file directory by clicking the popup menu below the Directory for timeline text The default is the capture package and generally this option should always be used Only change this setting if these data files will be used in an alternate workflow like for updating a web site or something We recommend always using the XML format Note Another added benefit of enabling these options is they provide another form of backup for the timeline data Update timeline share edit list every X seconds Use this option to increase or decrease the frequency of which the edit list is updated This applies to both exports and helps with timing when scripting is used to pick up the data from th
155. ick Select Windows from full screen presentation on Present movie button the main menu bar and mode select the movie choose Present movie window and press the PIREA PENPENP EE IT COMMAND M keys on This will present the movie Prevent mava Hu ake meyra TH the keyboard full screen ANETE coding hiia Fiap backends ma op ine E C Fay mirii J X IN F Stop Presenting a Movie in Full Screen To stop presenting a movie in full screen press the ESC key on the keyboard Loop Instance Playback Looping an instance repeats it continuously 1 On the main tool bar select the Loop button It will change from to gt 2 Double click on the instance to play it NOTE When the looping feature is turned on the timeline movie will loop also If the timeline is Zoomed in it will loop within the zoomed range Adjust the Movie Volume F 1 On the main tool bar click on the Volume button iq Drag the control button to the desired volume n 2 In an instance movie click on the speaker icon in the bottom left of the movie window Drag the control button to the desired volume 1 Use the Function keys on the keyboard to increase or decrease volume Resize Movie Window 1 Select the movie window 2 Choose Reduce movie size or Increase movie size from the Windows menu in the main menu bar or use the shortcut keys SHIFT COMMAND lt key or SHIFT COMMAND gt key Note A timeline movie has 2 rectangle icons i
156. icked unless trouble shooting is required Do Not Connect With Clients a Dis AG Conme WAR cema D Tick this box when the computer will be acting only as a client The computer will not act as a server and send any commands to any clients Commonly used when computer is acting as a client only DO NOT CHECK THIS BOX if you are a Server computer in the network Stop Servers Connecting To This Computer Tick the box to stop all servers from connecting to the one The computer cannot be a client when this ticked Commonly used when the computer is acting as a server only mt ihe tener connected to thik birme Disable Automatic Connection To Clients pic this box to stop auto connecting to clients This stops any attempt to find and connect with clients using Bonjour technology on the network When this option is ticked all clients must be added manually fl Dube automatic connection to then Use AMX Communication Protocol Ly DEE aea CONECHON bo chert The AMX communication is available to users that IO ia tbl apoio he cies hava an AMX system with the custom protocol code installed on the AMX control system Remote Communication Security Stop Disable All Communication oe ce ied comes ali Tick this box to stop all remote communications We highly recommend that when remote communications are not being used that this box is ticked Accidentally starting capture or code button pushing could be very problematic
157. ie Segments When an instance movie is created from a timeline the entire length of the movie is selected by default If you move the playhead in the instance movie you will lose the selection To reselect the whole instance move the playhead to the beginning hold down SHIFT and drag the playhead the entire length of the instance movie 1 Open two instance movies from a timeline 2 In the second instance movie press CONTROL COMMAND 4 C This will copy the selection in the instance movie If the playhead was not moved it will copy the entire length of the instance movie If it was moved it will only copy the frame that is currently being displayed 3 In the first instance movie move the playhead to the end and press CONTROL COMMAND V This will paste the second instance movie segment at the end of the first instance movie 4 Repeat this process to continue adding segments to the end of the instance movie Note Segments can be pasted into any part of an instance movie Position the playhead where you want the segment to be inserted and when you copy and paste it will be inserted at that point The actions of the Keyboard Shortcuts referred to above may also be achieved from the Edit drop down in the Main Menu 102 Drag and Drop Instance Movie Segments To simplify the process you can drag and drop movie segments from one instance movie to another 1 1 Open two instance movies from a timeline 2 Position the playhead in t
158. ie in the upper left corner of the screen and does a best effort to maximize the timeline window to display the most data that it can on the screen When using the statistical live during coding it is very desirable to have this option selected As changes in the timeline are made this triggers the statistical window to automatically execute While building and testing a statistical window having this option turned on can be bothersome so we recommend turning it off for those occasions This will save a little time by not throwing up errors every time a change is made Movies wn os E Preferences General Capture Ww Auto play movies created a Communication Adjust display resolution for full sereen movies Labels Full screen movies eae te O Use single field By Overlay text E Use both fields p Commands T Apok remote Duration of text movies for instances 4 00 Drawing mi Limit chapter track text t 250 characters Windows Don t play sound If movie playback speed is greater than 300 percent W Expand or contract audio Flagging ae Matrix Timeline stack movie lead tine when view is seatched 10 Web iw Instance movie plays from previous chapter marker when view is switched _ Multiview hotkeys Mowie 1 Mowe 7 Movie 2 Movie E lt hissada J hissi ih 12 e Auto play movies created When an instance is created from any source it will open and begin to paly Adjust resolution for full screen
159. ill hide the window leaving the window bar only showing Click on the window bar for the labels tree that will GAMM Suden Teacher display in the popup menu when an instance is right clicked on The top most label tree window will display in the popup menu 49 Studiocode SPORTSTEC 4 Add the name for the second branch in cell 1 4 Adding text into this cell ends the previous branch and starts a new one Then add labels in the cells 2 4 2 5 and 2 6 This Branch 1 ad creates the second branch with 3 labels as Branch 3 b Label 5 options in the popup menu es Label G 5 Add the name for the third branch in cell 1 7 Then add labels in the cells 2 7 2 8 and 2 9 Adding text into this cell ends the previous branch and starts a new one This creates the third branch with 3 labels as options in the popup menu 6 Save the labels tree so it can be re opened and used again to label instances in a timeline 7 Test the labels tree by opening a timeline and right clicking on an instance If the labels tree is the top most label tree window the popup menu will appear as it has been structured Editing Text Labels Using the Labels Tree Pop Up Menu The labels tree is a pop up menu system used to add or remove text labels for an instance in the timeline movie organizer and the sorter window The labels tree pop up menu is auto generated from the text labels in a code window or can be created manually using
160. in a movie where you want to type the text 3 Type the text in the text box 4 To edit the text double click on the text using the selection tool 5 To save and exit click the red button at the top left of the window Note The instance will be marked in the Timeline with a triangle in the top left corner of the instance marker to indicate that the instance contains either text or drawing marks Delete Drawing Items To delete drawing items select the Edit menu from the Main Menu bar or use the Keyboard Shortcut function 3 lt amp Customizing the Drawing Tool Bar Most of the drawing tools you may find that you do not use and the wide tool bar can get in the way when presenting and drawing in full screen To customize the appearance of the tool bar click on the button in the upper right corner of the tool bar This will reveal a check box below each tool Uncheck any tools that you do not wish to see in the tool bar Click on the button in the upper right corner to close and save customization J De gaire T H i a Td al iii j J L T x ri r i i j 139 N 2 z lt x x z a gt v cc Studiocode SPORTSTEC Create a Movie incorporating the Drawing Window To create movies incorporating pictures of your analysis use the drawing window The drawing window is able to create movies that can be combined with other instances 1 Open up an instance by double clicking on it Stop the instance movie at
161. indows 4 Capturing does have to occur locally on a server computer Connect to a capturing client with the same code window open open the same code window on the server and activate code mode The button pushes will start on the client even though the server is not capturing Imagine 20 or more people could be viewing the same event coding on separate computers in different geographical locations while all the data is being pushed into one capturing client The possibilities for this feature are endless 86 Movie Playback Playing a movie is easy you can go to any part of the movie whenever you like with a click of the mouse You ll be there instantly no need to fast forward or rewind Playing any Movie There are five ways to play a movie A Wy 2 4 Ca a a 4 D TA DYA Click on the Double click Press the Press the UP Press play icon on the movie SPACE BAR on ARROW on CONTROL L on the main window the keyboard the keyboard on the tool bar keyboard C G JN iy ANE A Dinne rh Pause any Movie There are five ways to pause a movie 0 oo Click on the Click on Press the Press the Press pause icf the movie SPACE BAR on DOWN CONTROL K on the tool bar window the keyboard ARROW on on the the keyboard keyboard Mes Me IN ANE AX I Note With a roller mouse place your cursor over a
162. ines other than the original one used to create it this is especially handy when doing comparative or longitudinal analysis Open the saved matrix and a timeline you wish to load into the matrix then click on the Timeline Timeline button in the matrix toolbar and select the timeline from the list 121 v v e lt x x z a gt v ce Studiocode SPORTSTEC L codes l Note If the saved matrix does not contain new labels in the new timeline they will not E automatically show up Ifyou want to add new labels to a saved matrix Open a new Lp matrix by clicking on the matrix icon in the timeline toolbar then copy and paste the new J movie 1 codes labels into the saved matrix Ifyou are planning on using the matrix to do longitudinal Autism Story codes analysis do not change your code window without updating a saved matrix Besides copying the matrix as a table and pasting into another document the matrix can export an Excel document and a tab delimited text file Click on the Export button in the matrix toolbar to access the various exports Exporting A Code Matrix To Microsoft Excel The matrix can be exported as an Excel ready document The export generates a table for the full matrix Click on the Export button in the toolbar and select Excel from the menu Name the file and save Exporting A Code Matrix As A Tab delimited text file To make using the matrix data available to more third party application
163. ing the keyboard shortcuts This can drastically reduce transcription time Using the keyboard the pattern from the first instance is CTRL L gt CTRL I gt SPEAKER gt UTTERANCE gt F1 gt MORE UTTERANCE gt CTRL O The second instance SPEAKER or TAB gt UTTERANCE gt F1 gt MORE UTTERANCE gt CTRL O CTRL J Play movie backward press multiple times to increase speed CTRL K Stop movie playing CTRL L Play movie forward press multiple times to increase speed OPTION CTRL 4J Play a fraction of movie forward with audio OPTION CTRL L Play a fraction of movie backward with audio F pa F5 Move red and black markers 0 5 seconds backward Move red and black markers 0 5 seconds forward N 2 z lt x x z 9 gt v cc 133 Studiocode SPORTSTEC If the function keys are controlling other aspects of the system like the sound or brightness open System Preferences click on Keyboard and tick the Use all F1 F2 etc keys as standard function keys Once this setting is enabled you will need to press the fn key and the Fkey to perform the system operation like increase the volume Exporting Instances to a Transcription Window Any group of selected instances or a single instance can be exported to a Transcription window Select the instances in the Timeline then press the transcription button in the Timeline tool bar If a Transcription window is open the instances will be pasted below the
164. ing the playback speed slider in the main toolbar In some cases the default playback speed may be greatly increased to allow for faster coding Cutting out the sound playback makes this process smoother Expand or contract audio Set this option to automatically adjust the length of the audio track to match the video track This can help with audio video synchronization e Timeline stack movie lead time when view is switched The default for this setting is 10 this means when one angle of the stack is being played and the view is switched th playhead will jump back 10 seconds so the new view can be easily replayed without rewinding This jump only occurs when the movie is playing If the movie is paused the angles will switch without the playhead moving Instance movie plays from previous chapter marker when view is switched Like the timeline stack movie this causes the playhead to jump back to the start of the instance or chapter This makes replaying another angle easier because the movie does not have to be rewound Multiview hotkeys Turn on the multiview hotkeys by selecting the check box then click on the boxes next to Movie 1 Movie 2 etc Choose a hotkey by pressing a key on the keyboard Movie 1 will be the top right angle Movie 2 will be the next one to the right and so on If there are 4 or more angles the numbering will flow from right to left and down Note These hotkeys will override any other hotkeys in the applica
165. ing the timeline Once opened this window can be edited and the changes will be saved in the timeline The window can also be saved like a code window and used to label other timelines and the new Labels Tree data will be saved in those timelines Opening an existing Labels Tree is a good place to start when building separate Labels Trees for various coding work flows Labels Trees can be created from scratch too Select File gt New gt Labels Tree Then add a label in a cell of each row in the first column of the window When this window is the front most Labels Tree window it will be used to create the pop up menu that appears when an instance is right clicked Save this window by pressing COMMAND S awn ikgot leek a E In Studiocode a Labels Tree can be created by right clicking on the Label mode 48 button in a Code window Select export labels from the pop up menu and all the labels will be exported into a new Labels Tree The label button color will also be exported making it easier to find label sections in the window Adding a New Text Label to The Labels Tree Press the new row button in the tool bar of the Labels Tree window This will create a new row under the currently selected row or at the bottom of the window if no cells are selected Deleting a Text Label in the Labels Tree Right click on the row number and select delete row from the pop up menu Changing a Label Click in the Labels Tree cell and edit the tex
166. ke buttons in the code window BUTTON STATE Returns 1 if button is down and 0 if button is up in the code input window Format BUTTON button_name STATEOR BUTTON button_name STATE IN WINDOW window_name Arguments button_name a string with the name of a button in the code input window window_name the name of the code input window Example SHOW BUTTON name1 STATE shows 0 or 1 depending on if the button is up or down N 2 z lt x x z a gt v cc IF BUTTON name STATE IN WINDOW window1 SHOW DOWN SHOW UP show up down depending on if the button name1 is up or down in the code input window with title window1 169 Studiocode SPORTSTEC PUSH BUTTON Pushes the button up down in the code input window If this is a label button then you only need to use DOWN Format PUSH BUTTON button_name DOWN PUSH BUTTON button_name UP Arguments button_name a string with the name of a button in the code input window The button name must be in quotes Example push button Poor Behavior down pushes the button Poor Behavior down in the front code input window SelatedOutburst count Elated where row Student SangryOutburst count Angry where row Student If SangryOutburst gt SelatedOutburst push button Poor Behavior down push button Poor Behavior up This script uses an if statement when the student s Angry Outbur
167. l jump to the end of the instance Repeat until all adjustments are made 109 p 3 N 2 z lt x x z a gt v cc Studiocode SPORTSTEC Instance Adjustments 1 Select an instance or range of instances by clicking and dragging over the instances in the timeline 2 Select Edit gt Instance adjustments from the main menu bar 3 Input the time in seconds for the amount be adjusted 4 Select whether the time will be added subtracted from the instance marks 5 Check the mark in or mark out check boxes apply the adjustments to one or both 6 Click the adjust button Note If you make a mistake simply make the opposite adjustment If you added 3 seconds to the mark in time of an instance change the add to a subtract and adjust it back Adjustments can be made up to hundredths of seconds so this can make some very finite adjustments to an instance hardly possible with a mouse Delete an Instance Highlight the instance by clicking on it then press the DELETE key Copy an Instance from One Row to Another 1 Press OPTION and click amp drag on the instance you want to copy 2 Drag it to the new row Move an Instance from One Row to Another 1 Copy the instance to the new row by pressing the OPTION and click amp drag the instance to the new row 2 Delete the original instance by selecting it and pressing the DELETE key Instance Splitting An instance in the timelin
168. label you wish to get the latest end time Example end Outburst returns the end time of the latest instance which has the label Outburst in seconds end Outburst and Elated where row Miller returns the latest end time of Outburst and Elated labels in the row Miller end instances returns the end time of the last instance i e The latest overall end time show end instance 1 shows the end time of the last instance based on start time This might not be the latest overall end time END TIME Will return all instances that have the correct end time condition that meets the criteria in the argument Format instances WHERE END TIME operator value Arguments instances quoted text specifying label you wish to count in the front timeline or instances which can be grouped using OR AND NOT operator lt lt gt gt value the end time you wish to test in seconds Example count instances where end time gt 20 will count the number of instances that have an end time after 20 seconds count a or b where row row1 and end time gt 20 will count the instances that have a or b in them in row row1 ending after the first 20 seconds count instances where start time lt 4 or end time gt 20 and time lt 4 will count all the instances which are smaller than 4 seconds and have a start time in the first 4 seconds or an end time after the last 20 seconds
169. le name can be changed if desired The Timeline Timecode This function is to help integrate specific time based imports such as METI data SimMan data and XML transcription data into a Studiocode Timeline A new preference has been added in the Capture Preferences Use Timecode produced from capturing device When this is ticked a Timecode track will be created in the movie from the data that the device is outputting Remember to set the correct time on the camera or device that is being used to capture from The Timeline timecode can be altered by right clicking on the Timeline timecode counter situated above the row column in the Timeline window Right clicking on the counter will reveal a Pop up menu these are the options e Use movie time this option displays standard movie time hh mm ss hshs The hs is hundredths of seconds e Use Timecode this option displays the timecode in terms of 24 hour time as in the time of day The numbers will be displayed in blue This is useful for setting the time of day of an event so the ability to when an instance occurred NOTE Changing the counter to display this might show the time at which the capture was done This can be read from the camera or capture hardware that is connected Be sure to set the camera time so the correct time is captured Presenting breaking the timecode up segments along the timeline is not possible The timecode will roll over to 00 00 00 00 when the playhea
170. lete Instances from the Instance Sequencer Select a row and press the DELETE key Editing Labels in the Instance Sequencer The labels popup menu can be accessed by right clicking on a row The labels in the pop menu that are displayed will only be those labels from the movie organizer row Open a saved label tree to add new ones or open the timeline and press the labels button Instance sequencer for Movie organizer Quadrant 3 Clip Duration 00 00 35 78 Start 00 00001 42 End 00 00 37 20 Labels Management Corrective General Clin Duration 00 00 09 61 Start 00 00 37 60 End 00 00 47 2 1 Labels Instruction Positive General Management Corrective Specific Corrective General Corrective Specific Instruction Management Positive General Clips Duration 00 00 17 98 Start 00 02 42 70 End 00 03 00 Positive Specific Labels Management Positive Generall Clip4 Duration O0 00 17 21 Start 00 00 55 39 End 00 01 21 Labels Instruction Positive Specific Cli Duration 00 00 45 727 Start 00 03 00 78 End 00 03 46 51 Labels Instruction Positive Specific Clip Duration 00 00 04 00 Start 00 07 02 10 End 00 07 06 10 a Labels Instruction Corrective General 129 7 v S lt x z 2 gt u Studiocode SPORTSTEC Transcription Window Tanit 2b ees ve gt ni pppap gpg me Pee Cole Boe kij Eee Em fee ir mF eos Fe oe Yoa fork a EP
171. line In the main menu bar choose Edit gt Instance adjustments Mark In will add or subtract time from the beginning of an instance Mark Out will add or subtract time from the ending of instance Nudge clips will move the selected instances Use a minus sign in front of the number to nudge clips to the left aoe ere A Click on the adjust button once to make Fl ark mazar H poe jms the adjustments that are ticked The adjust Ri matma ma 10 scortha button can be clicked on as many times as pal iga arance OG neceeds required to make the necessary adjustments It will continuously apply the adjustments I y apply J Capture 7 Studiocode SPORTSTEC Remote Communications A flexible network feature Studiocode remote communications are designed to provide one or more computers the power to control information on or share information with multiple computers during the capture and coding process It can start pause resume and end capture on client computers over a local area network or even over the Internet Remote communications requires networking configuration We recommend running this feature over a gigabit ethernet network This will insure that the best possible network environment is in place Wireless networks can be employed but suffer from drop out and range problems especially in highly populated areas where there are a lot of mobile communication networks and active devices For purposes of explaini
172. linked to multiple code buttons it is in a chain of exclusivity where the text label will describe any of the linked code buttons Click on the Links icon in the tool bar to display the links for the button If the Show all Links is turned off for the button these links will not show up until it is turned on To change the Show Links option right click on the links button in the tool bar of the code window and select 40 inks i ei mni SOGWT es a YP Soe oe Siew ee rir Comes fe ioe oil ee eee ee leet ee rice mi ici Irii e E p Code Button 2 Remove a Link Click on the source button and open the edit button properties window Click on the Exclusive link drop down menu and click on the button link indicator to be removed Code Analysis from the Code Window Matrix Function Clicking on this icon will take you to a matrix of the open Timeline or of the front Timeline if more than one Timeline is open If you right click Control Click on the icon you will be offered BE mo ET rT w Use Timeline codes and labels Matrix Use Code Input codes and labels 1 A matrix consisting of the buttons and labels in the Timeline with the matrix cells populated Or 2 A matrix consisting only of the buttons and labels in the Code window A full Code window from a Timeline could potentially produce a very large and unwieldy window An analyst may quickly construct a sim
173. ly use the shortcut OPTION COMMAND M Sequential Rows Sequential rows creates instance movies in row order of the timeline for all selected instances When multiple instances are selected in different rows the sequential rows feature will start from the lowest row number and proceed to the highest row number All instances in each row will be played in chronological order 1 Organize the timeline rows by dragging on the row number 2 Select the Sequential rows feature in the timeline 3 Hold down the COMMAND key and click on the row number to select multiple rows 4 Click on the Make movie button on the timeline tool bar The instances will play according to their row order Selection Order Selection order creates instance movies in the order that instances are selected in the timeline 1 Select the Selection order feature in the timeline 2 Hold down the COMMAND key and click on the instances in the order you want them to play in the instance movie As each instance is selected it is labeled with a number 1 2 3 3 Click on the Make movie button on the timeline tool bar The instances will play according to their selected order 92 Presenting Instance Movies Any timeline movie or instance movie can be presented in full screen Present a Movie in Full Screen There are three ways to present a movie in full screen a 1 2 gt 3 N To play the movie in On the main tool bar cl
174. m anything on the screen Press SHIFT CONTROL COMMAND 4 keys then click and drag over the area to be copied Paste your copied image into the code window COMMAND YV To paste an image to an existing button press the CONTROL key and click on the button From the drop down menu select Paste image 29 Studiocode SPORTSTEC Duplicate a Button 1 To duplicate a button and its properties highlight the button by clicking on it once 2 Press the OPTION key and click and drag the duplicate to another location within the code window 3 Name the new button All the properties will be the same as the original except for the hot key and the linking Hot keys can only be used once per code window 4 To duplicate a button from one code window to another press the OPTION key and click and drag the duplicate to the new window Duplicate a Group of Buttons To duplicate a group of selected buttons from one code window to another press and hold the COMMAND key and click on each button in the group next press the OPTION COMMAND key and click and drag the group to the new window Button Layers Every button created in the code window is on a separate layer These layers are not visible but they exist all the same and this architecture can be used to your advantage if required It is sometimes useful to overlap buttons or hide them behind another layer 1 To move a button to the top layer highlight the button
175. matrix can be used to quickly provide counts and video This process is also important for using the matrix web exports The web export picks up the changes in the matrix and exports the movies automatically If this is not ticked new instances will not be exported Keep existing labels and rows Choosing this option will keep the matrix codes and labels static If Add new labels and code to matrix is selected the new labels and codes will be added to the existing rows and columns Tithe Occupational Safety 6680B8 C Count labels inside of instances ral Add new labels and codes to matrix When selecting new timeline Keep existing labels and rows C Replace rows from selected timeline C Replace labels and codes from selected timeline Replace rows from selected Timeline When this option is selected and a new timeline is loaded in the matrix the new timeline s code rows will replace the existing ones This is similar to the matrix organizer behavior in previous versions Title Occupational Safety 668088 Count labels inside of instances ral Add new labels and codes to matrix When selecting new timeline C Keep existing labels and rows Replace rows from selected timeline C Replace labels and codes from selected timeline OK j M 123 v v e lt x x z a gt v ce Studiocode SPORTSTEC Replace Labels and Codes from selected Timeline This option will empty the matrix completely and
176. me amount of data per frame Start with 6400 kbps Automatic settings will find the best data rate which can vary greatly from movie to movie 4 Try using different compressors Use H 264 or Sorenson Video to convert a small clip and compare the results Some compressors are better for different types of video MPEG 4 H 264 and Sorenson are popular compressors so sharing these formats will be compatible with any system running Quicktime 7 0 or greater 5 Adjusting the key frame intervals can make a big difference when video quality and size are concerned Try setting the keyframes to 25 instead of all or 1 frame Key frame settings greater than one every frame creates movies that will not be suitable for coding editing and slow motion analysis Spreading out the key frame intervals is recommended when the video will be distributed for playback only via internet or email 6 Video acquisition is probably the most important aspect to converting movies If the video is poor quality to begin with converting it will not make it better Try to get the best copy of the video possible or get proper training on how to use your camera Fast panning or zooming can cause conversion results to look very pixelated To achieve the best results avoid quick camera motions Drag and Drop Reference Movies A quick and easy way to create reference movies for batch converting is to drag from the video in the movie window and drop onto the desktop This will
177. ment duration According to this setting a movie part will never be shorter in duration than this time The smaller the movie parts are the more file referencing must take place and this slows things down tremendously This is particularly important for timeline sharing as it is readied for access by the timeline share process as quickly as possible When a code button has ended it signals the capture window to end the current movie part that is being captured in order to allow access to the latest captured video part in the timeline So if the setting if a code button was ended after 5 seconds of a movie part starting and this setting is set to 1 minute it will take another 55 seconds for the movie part to be ended and ready for viewing in the timeline We recommend using 30 seconds for default duration and 15 seconds for minimum duration settings when using timeline share Otherwise use the default settings Note Choosing Never and None for the above 2 options will create one movie part for the entire duration of the capture session Capture type Standard capture If this option is selected the standard capture window is used through out the application This is there for legacy workflow purposes only It is not recommended to use this window unless you require specific MPEG 4 or other codec compression settings during capture It does have all the features of the Realtime capture window Studiocode SPORTSTEC Realtime capture
178. move the angle tool The Measurement tools can be cleared by right clicking on the tool and selecting delete or delete all Creating Title Movies Yv The drawing window is great for creating title movies that you can paste in front of an instance movie This lets the viewing audience know what is coming up and helps keep them focused on the subject of the presentation Create a folder called Titles Open a drawing window paste your logo in the window set the background color add some drawing objects and color them to match your scheme Add some large bold text in the middle of the window and save the drawing in the Titles folder Edit the bold text to match the subject of the instance movie this might be the row name Then create the movie and save it in the Titles folder with the name of the bold text Repeat this process for all the categories of instance movies you will be presenting Since it is very common that you will need to use these titles over and over they are now created and saved in the Titles folder for future use 142 Using a Remote Control The Apple Remote can be used in various ways These peripheral products are great tools for boardroom presentations of coded video This remote can be customized in the software preferences AAF Faken rd Each button on the remote can be assigned a movie drawing tool or code button hot key function Click on the button type drop do
179. movie when the Movie button is pressed i Loop sets the default loop duration during the transcription process Transcription Window Column Types Time Reference This column displays the start time duration and the timeline for the instance Speaker FK x The speaker column relates to the row name in the timeline It is the Seaer equivelant to a code button meaning it is a category of marked time pein Transcription The transcription column is where the free text is inputted The text in these cells will be displayed in the text track of a movie Transcription fa 8 D i hia weericireg The theater AB the KUD Labels This column reflects the labels that have been inserted into the instances using a code window or label tree Labels can be typed into this cell and populated back to the timeline The default column is used for notes observationsm or or column separation These will not be populated back in the timeline 131 N 2 z lt x x z a gt v cc Studiocode SPORTSTEC Transcription Window ome Type Settings Ho 1 Hag 2 Bo 3 fate a a os A column type is set by right clicking on the column setting bar above a column dime ouem Dart Tami Peer qr ieee Ge Som aoa Se Lae corn Transcription Window Column Settings Bar Clicking on the icons in the column settings bar of the sorter window will turn on and off the settings for locki
180. movies This option reduces the screen resolution when presenting movies full screen It can help smooth out playback when viewing movies full screen particularly on older computers This is helpful when presenting H 264 compressed movies Note the screen go through a black transition period when a movie is presented this is normal 2 gt me e al lt x Full screen movies e Use single field Only one field is shown of an interlaced movie This helps clean up jagged edges when the video is paused Use both fields Both fields are shown of an interlaced movie Jagged edges maybe present when presenting full screen on the computer screen Duration of text movies for instances This sets the duration of static text movies and titles for instance movies created from the timeline matrix and movie organizer Limit chapter track text to nnnn characters When there are a lot of labels for an instance the instance movie cannot display them in the chapter menu of the instance movie window the chapter menu is removed in this situation To retain the chapter menu set an amount of text to be displayed in this setting only that amount of characters will be displayed and the rest will be truncated This allows enough room for the timeline in the instance movie to be displayed and used properly Don t play sound if movie playback speed is greater than nnn percent Setting this option helps us
181. n ul asid properties window When the display output option is checked T a question mark will appear below the button name on the face etinin nines Of the button It will change value when the statistical window TEXT latai hives scripts are executed Information rich code windows can be created and used during live capture and code The code window can be printed and used as a report or ina presentation SEND BUTTON COLOR Changes the background color of the button in the code window with that button name Format SEND BUTTON COLOR red_color green_color blue_color TO BUTTON button_name Arguments color a red green or blue color value 0 gt 100 button_name a string with the name of a button in the code window Example send button color 100 0 0 to button Teacher changes the background color of Teacher in the front code window to red if Sa lt 1 send button color 0 100 0 to button Teacher send button color 100 100 100 to button Offense If a lt 1 then the button will be green otherwise it will be white SEND TEXT COLOR Changes the text color of the button in the code window with that button name Format SEND TEXT COLOR red_color green_color blue_color TO BUTTON button_name Arguments color a red green or blue color value 0 gt 100 button_name a string with the name of a button in the code window Example send text color 100 0 0 to button Teacher ch
182. n Si Coe Wino of Marie Orgeriers of Wore ira iten a Loge i tees ol beep Fs Po il caret WE urn Poll antort il Lebel a oera af Latent ial jaiei graan _ Thb huri xi joinei biarin Hiominen lni ipm Ce ic m lom muti z When making replacments to text it is very important to be careful Make sure to validate what is being replaced before it is replaced We recommend following this usage pattern Add the string to be searched for in the Find text input box click on the search button in the toolbar and check the results in the bottom of the window then click on the replace button Note Sometimes a replacement is made and it is impossible to go back For instance if this is changed to that it cannot be changed back because all the existing that s this will be changed to this s y The find and replacement strings can be swapped around by clicking on the button Again be careful doing this as a lot more items could be changed than were originally intended It is very easy to replace something in the wrong window so it is also suggested to choose the exact window and data type in the search options Untick or tick the specific items a Timelines a Coda Windows MS Movie Organizers fe Microw Lote ects ivf Claes it Codes Wi horer eEaeen pass mi Labels ft Green i Label iM Label groups fw Labels Label groups Tlifes inactive i tigre eete T habi Windows Ei Cell tt Gell righ Select al Seer mone C
183. n the bottom left of the window These can be clicked to change the movie size also If CONTROL is held down when these are clicked the timeline and movie will arrange automatically X OC d QE RAYSvsRAMSI 2949 MB 512x 288 93 N 2 c lt x x z a gt v cc Studiocode SPORTSTEC Exporting Movies DV Video Export Ifa movie is in the DV format then you can export using the DV export feature in the main tool bar This will export the selected movie to a camera or an analog digital convertor If the movie is in a different format like MPEG 4 it will not export to the external devices NS Create the instance movie you wish to export Select the instance movie so it is the active window Set your device to accept digital input Click on the Export to button in the main tool bar If the movie is exporting properly the arrow in the icon will change from yellow to a red ma The video will appear in the camera or the device connected to the convertor Play your instance movie If you are exporting to a tape recorder or DVD burner queue the movie to the beginning on the computer press record on the recorder or burner then hit play on the computer For presentation you can use all the fast forward fast rewind frame by frame and slow motion features If you switch instance movies press the Export to ma button again to begin exporting Video Out Export When movies are not DV format t
184. nalyse video clips across the internet Sportstec Exchange is a video sharing and management platform that is accessible online meaning you can use it anytime any place Exchange cuts through the problems of conventional video sharing by creating an online library for you and your collegues to upload download and request video through www studiocodegroup com CRONUS Information is only truely powerful when it can be collected managed manipulated and shared Cronus is a powerful tool for knowledge and information management to give your team a competitive edge Cronus www studiocodegroup com studiocode Sportstec Australia 19 22 6A Prosperity Pde Warriewood NSW 2102 Australia Iersal 27s 700 PEOI Sportstec New Zealand T 64 27 2249 553 Sportstec United Kingdom 1st Floor E2 Capel Hendre Industrial Estate Capel Hendre Ammanford Carmarthenshire SA18 3SJ United Kingdom T 44 1269 843 382 F 44 1269 843 592 www studiocodegroup com Sportstec USA 2310 E Ponderosa Ave Suite 24 Camarillo CA 93010 United States of America T S0583 9093 mr ll e103 3830325 Sportstec Europe Buroparc Bat E 18av Jacques Reattu 13009 Marseille Pone 1 33491 1667 16 fap sere ioe 7 20 Sportstec China T 86 10 8589 3363 F 86 10 8589 0944 Sportstec South East Asia T 6 012 310 0296
185. name can be changed L jJ by double clicking in this cell of the column heading column If the name is changed and the row is code then this will be the timeline row name If the row is desginated a label then this will be the label group Each row 59 Studiocode SPORTSTEC can be imported as label or code row click on Type cell in the column and set it to Label or Code There must be at least one code selected in all the rows When multiple items are code the rows setup as labels will import into all instances for all code rows Paste METI Data An event list from a METI system can be imported into the timeline using this option To use this import 1 Open the METI text file in a simple text editor like TextEdit The file should look something like this 0 00 00 Patient Loaded Untitled Adult Patient 0 01 28 Scenario Loaded Cardiac Arrest 0 01 28 Scenario Cardiac Arrest entered state baseline 0 01 40 Scenario Cardiac Arrest entered state begin_Cardiac Arrest 2 Select the rows of data to be imported or select the entire document by pressing COMMAND A 3 Press COMMAND C to copy the selection to the clipboard 4 Open the timeline for which the data should be imported 5 Choose File gt Import gt Paste METI data The copied rows will be pasted into the timeline using the time references in the first column of the data file as the starting points for each instance
186. neccessary when using code mode E m p fi ces General Quick Recording Folder E Desktop a Communication Use timecode produced from capturing device 2 pe gt gt me e c x ET F Close window when recording stopped earn Ust et Equalize video and sound tracks when capturing By Overlay text nue _ Allow code mode during capture Commando pes F PA _ Show timeline movie during capture be i iia cas _ Update timeline regularly during capture Drawing gt Windows Default movie seqment duration 15 seors Pell cri 25 iy i Flagging 15 s8fands 1 minute 2 miniis 5 minus E Miirix Minimum movie segment duration 10 seconds 2 SELES 30 tiids Capture type J Standard capture Realtime capture C Default Update timeline regularly during capture As a means to help reduce graphics processing this option is turned off by default When it is enabled the timeline window updates more quickly and travel along displaying a zoomed in section of the timeline Enabling this option makes constant playback in delay possible Default movie segment duration During capture the incoming video is captured in small parts This allows the application to access the files directly for instance movie creation timeline share etc This preference sets the default duration for each movie part It is recommended that longer movie durations are used except when using timeline share Minimum movie seg
187. ned on as a default 2 5 In the main menu bar select Edit gt Equalize track times This can only be done after the movie capture However it is not as accurate as equalizing during capture if your movie is made from more than one file You can choose to make the equalization permanent if your movie is attached to a timeline window This procedure stretches or contracts the length of the sound track to equal the length of the video track This feature is also useful for resetting the tracks when you have nudged expanded or contracted the sound track and lost a synchronization point altogether 72 3 ey N Synchronization of audio that is offset the same amount throughout a movie i Move the timeline cursor to a section in the movie near the start of the movie that can be used to evaluate the synchronization 2 Zoom in the timeline turn on movie loopining l Sy in the main toolbar and play the timeline movie a If the sound is slightly ahead of the video select Edit gt Nudge sound track right CONTROL OPTION COMMAND R This nudges the sound track one frame to the left Hold down the keys to repeat the nudge continuously 4 If the sound is slightly behind the video select Edit gt Nudge sound track left CONTROL OPTION COMMAND L This nudges the sound track one frame to the right Hold down the keys to repeat the nudge continuously 5 When you use these features the video and sound will pause
188. nesieeiiaues 171 SEND TEXT COLOR ssssviseieciserreirsissteni serr araara rra 171 Exporting Data Files eussesssesssesssessscosescsesoseccsecseeo 175 Exp rtan Edit List c0i c0secsevitaveviwnet onesies eewdaudewsereieesewesiuses 175 Export an XML Edit List sessesssecsescoecososoesocsosessoesoeosoeoo 175 Export Transcript Text File esssssecsescoecososoesocsosecsoeoseosoeoo 176 Export Transcriber XML File sssssecsescoecssosoesocosecsososeosoeoo 176 Instance Frequency Reports ssssssssesoosososoosossososoososooooooo 177 Export Final Cut AML icscssctneees ein cate eiien gs eatas eE Es En EErEE 178 Converting MOVIES essers siririn ennaa NAN ETAN EEA RAAT ENAN EEAS EANAN 179 Direct M vie EXPO T S siccoue chaise ddiee sess teas 5sen eee den ens teaew eevee ees 182 IPHONE MOVIE to ITUNES 6s eas cvccces oes cvieve sees asec eeecasceseneeasvesa s 182 AppleTV movie to Desktop 6 666666 65 066 60004505546604606408 4000006 00s OSORNO 182 Selected instances by row to iPhone movie to iTunes scceccecees 182 Flatten NOVI 5 6 6 05 00 6058 ais wh 00 65 58 0645 N40 5005S S E6506 dw bw WE Gee ad Ode 182 Convert movie Package cc ccrcccccccccccccccccscsccsesscssssecessececs 182 Greate an BGI list sios nren enana es soeseuicseeuse ceases a 184 To Copy a Movie Frame to Output ssssssssssssssscssssscssssesoeeo 184 xi Hot Tips Add a graphic to a code WINdKOW ccc ec ccc cc ccceccccccccccrcecsecsec
189. ng content searching and text overlay C Unlocked Column Cells in column can be edited Gj Locked Column Cells in column cannot be edited Searchable Column Cells in column will be searchable x Unsearchable Column Cells in column will not be searchable Lid Speaker Column Text overlay will be displayed A Speaker Column Text overlay will not be displayed b Text Label Column Text overlay will be displayed 2 Text Label Column Text overlay will not be displayed r Transcription Text Column Instance note text track will be displayed ID Transcription Text Column Instance note text track will not be displayed Transcribing Video Now that we are familiar with the all the buttons and tools in the transcription window let s go through the process of transcribing from the beginning Here are the steps using a timeline that has no coding 1 Open a timeline with a linked movie 2 Set the playhead to the desired start time in the timeline 3 Choose File gt New gt Transcription A transcription window will open To aid in organizing the windows hold down CTRL and click on the timeline movie resize buttons in the bottom corner of the timeline movie They look like 2 different sized rectangles 4 Inthe timeline you should see the red and black looping markers at the start of the movie If you do not tick the check box below the movie time in the timeline Drag the left red marker to the desired start time if needed
190. ng this feature we will assume an ethernet network configuration is in place and connected as described below Before attempting to network your computers we strongly recommend consulting the IT department or Sportstec The networking side of things can be quite tricky as every network is setup a little differently and might have some quirks that could present some real problems Server And Client The key to setting up this feature is understanding the roles of the Server and Client as we define them A Server is a computer that sends commands to a Client A Client is a computer that executes the commands sent by a Server A computer can be both be a Server and a Client at the same time Setting Up a Basic Network Each computer in the proposed network will need to be configured for this particular network Each computer will be assigned a static IP address for this network If the computers are already part of a network they will already have a unique IP address which could be used If the computer s is are not part of a network or a new computer is being added to an existing network we strongly recommend you seek the assistance of your IT consultant or contact your Studiocode representative before attempting to progress any further The IP address can be found in the networking panel of the computer System Preferences 1 Navigate to the Network Preferences panel a Click on the apple in the upper left hand corner of the screen
191. ns In The Movie Organizer By selecting Titles the row name will appear as a title frame before the corresponding instances for the row are played The number of instances are Title Text track i a i m ie iasi displayed diagonally with thumbnails in the title _ Static text By selecting Static text each instance s associated text _ Titles _ Text track descriptors will be displayed in a static title before each M Static text instance A static movie will play for the default duration of text movies set in the Studiocode preferences alae fA Text track By selecting Text track a text track will be displayed at the a bottom of the instance movie with the text showing in the Static t text track 127 N 2 z lt x x z a gt v cc Studiocode SPORTSTEC Changing Row Name In Movie Organizer Row characteristics such as row name and color can be edited by right clicking on the row name in the movie organizer and selecting edit row from the popup menu Changing the row name for a title row will change the text in the title that is created Editing Instances And Movies In The Movie Organizer To move an instance to another row click and drag instance to desired location To create a new row click on the new row button in the movie organizer tool bar To include or exclude rows from operations select or deselect the tick box To edit the in or the out point of an inst
192. nstance Studiocode marks the timeline by the amount of the Lead Time ahead of when the Code button is clicked Movie The performance you are using as the source of your information Package A special type of folder that contains timeline and movie data Timeline The window that displays a timeline showing each instance of all code buttons chronologically recorded Title Button A title button is an inactive rectangle used to title a set of buttons Title buttons can also be graphics in the window that do not perform any actions 15 2 EA W me fe f dad S S x SPORTSTEC K stucigogge The Studiocode Main Tool Bar b gt gt U lt li gt 16 Open file Undo Save Capture Volume Playback rate control Loop mode Fast forward Fast rewind Play Pause Forward Back Present Movie Drawing Tool Bar Export to DV Device Opens saved files Removes the last action Saves the file Opens the capture movie window Selects the speaker volume level Temporarily sets the playback speed for all movies Sets the playback mode for play once or repeat Steps forward or backwards 1 second Plays or pauses the movie Steps forward or backwards 1 frame at a time Plays the movie full screen Opens the drawing tool bar Export DV format movie to external DV device Keyboard Shortcuts MENU ITEM FUNCTION C FILE 2 mo e d c x
193. nt not a or b and c counts the number of instances that do not have a or have b and c as labels in them AND will be calulated first before the OR as it has higher priority Use brackets to force logic EXIT Stops the rest of the cell from being executed Format EXIT Example if Sa lt 5 exit if a is less than 5 then stop executing the cell FROM Will get instances from specified timelines Not using this command will default to use front timeline N 2 z lt x x z a gt v cc Format labels FROM timelines OR labels FROM ALL TIMELINES Arguments labels quoted text specifying label you wish to count in the front timeline or instances which can be grouped using OR AND NOT timelines A set of timeline names separated by comma or the key words ALL TIMELINES Example Show count a or b from timeline1 timeline2 where row row 1 or row row 2 shows the total number of labels in timeline1 and timeline2 with a or b in them and the row row 1 or row 2 count instances from all timelines where row row 1 returns the total number of 163 Studiocode SPORTSTEC instances from all open timelines not counting those in row 1 IF Executes the statement based on a condition Format IF condition true statement false statement IF condition true statement Arguments condition if this numeric value is 0 it is
194. nt s contents tells the timeline which row it s data is referring to This where the relationship between the lt instance gt sub elements and the lt row gt sub elements is made There can be only one lt code gt sub element per lt row gt sub_element and it is a sub element of lt row gt lt R gt The lt R gt sub element s contents represent the color red in 16 bit RGB It s contents must be an integer from 0 to 65535 It is a sub element of lt row gt and there can only be one per lt row gt sub element lt G gt The lt G gt sub element s contents represent the color green in 16 bit RGB It s contents must be an integer from 0 to 65535 It is a sub element of lt row gt and there can only be one per lt row gt sub element lt B gt The lt B gt sub element s contents represent the color blue in 16 bit RGB It s contents must be an integer from 0 to 65535 It is a sub element of lt row gt and there can only be one per lt row gt sub element A helpful tool for finding color values on your Mac is to use DigitalColor Meter It can be found in the Applications Utilities folder Set it to display RGB As Actual Value 16 bit Transcript Text File The transcription window can export its contents into a tab delimited text file This import option will create a new transcription window from the data Some third party transcription applications use a similiar format so this import can be used to import those
195. ny movie window and roll up or down to play or pause movie playback With two finger scrolling turned on put two fingers on the track pad and push fingers up to play and pull fingers down to pause movie Change the playback speed of a movie by holding down COMMAND place the mouse over the window and two finger scroll on the track pad or use the wheel mouse The state of play whether the movie is paused or playing will re engage after any rewind or fast forward action 89 7 v S lt x x z 2 gt U c Studiocode SPORTSTEC View the Movie Frame by Frame There are two ways to view a movie frame by frame D 2 A N With the movie paused Press the LEFT Click on the Step Forward Back Button on or RIGHT ARROW keys to view the movie the main tool bar dl is frame by frame Ne A N J Play a Movie in Slow or Fast Motion 1 The tool bar has a speed slider click and drag the sliding indicator to the speed you require All movies will be played at this speed 2 Press and hold the LEFT or RIGHT ARROW keys Go to a Specific Part of the Movie There are three ways to go to a specific part of the movie a 1 ava 2 Ve 3 3 Press the RIGHT or LEFT Drag the Use the Fast Forward or ARROW keys to move playhead in the Fast Rewind Buttons on the playhead though the timeline to the the main tool bar m vie required point in the movie gt Sa J N S J Movie Playba
196. ny timeline label tree or previously saved labels tree window can be opened and used Adding Text Instance notes can be added to individual instances Select the instance and press the Text button in the movie organizer tool bar Type the text into the Text window Sf Close the window to save the text or select another instance to add text to Text Save A Movie Organizer Choose File gt Save File gt Save as or press COMMAND S The Movie Organizer will be saved as a file with this icon Database Instances from a Movie Organizer FA Select the instances you want to export to a database and click on the database sun button in the movie organizer tool bar 128 Instance Sequencer The instance sequencer presents a list of the instances within a row of a movie organizer The order of instances can be arranged by dragging the rows up or down Instance labels and duration can also be edited Open the instance sequencer for a row by double clicking on the yellow sequencer icon to the left of the row name in the movie organizer Play and Edit Instances in the Instance Sequencer Double clicking on a row will open the edit instance window the instance can be viewed or edited To play or edit another row single click on the row and the edit instance window will update the changes in the last row and move to the new selection Close the edit instance window by clicking on the red button in upper left corner of the window De
197. o or more code buttons can be exclusively linked to each other This means that if one button is active and a linked button is activated the first button will stop coding be deactivated and the second will start coding This feature is great for coding quick exchange of dialogue between more than one speaker One click to stop one button and start another Emisi lik Enma E Cyn OHH E iii gt Lye c ntacl 1 Open the edit button properties window for a code button 2 Click on the Exclusive link drop down menu and select a code button to link to An arrow will appear in the code window to show where the button is linking to Exclusive Links Text Label to Code Button A text label can be exclusively linked to a code button so when it is activated it can only be inserted in the linked code button fexchasiva link Genie Button Enna Gye Contact amp Fala Activation Links Button to Button A button can be linked to another button to activate it When the linked button is activated it it activates any linked buttons The link line indicates the direction in which the activation will occur Activation links only press buttons down they will not de activate a button or toggle the button up Any type of button can activate another button Chains of activation can extend to fire off multiple buttons J ductivethon link Cache Button Erna i B Fals Note When a text label is
198. ocal and remote way of initiating capture ie both Client and Server For use with Remote Communication Coding and Capture only Refer to the section ammunicate ON page 78 86 for details of this function Communicate Only This is a remote only way of initiating capture ie Server only For use with Remote Communication Coding and Capture only Refer to the section on page 78 86 for details of this function 70 Capture Preferences Che Preferences Ceneral Quick Recording Folder Oriktop He Communication Une timecode peeduced fram cagturing dirion fa a or Mi Clone window when megdan stopped BoP fiw ii W Egsibpe ideo aad toued braths whaa capturing By erar ated Allow tode made darag ciplun a Commande Choe jimin mig tang Ghar Anca iif ee _ Update melna reqalarty chor Capbure Draing Windies Defdgal movie tegment duration mim Mirim re Fagging LF poe L earmeit J rere merai E Matis kajman mima LERTAN dursan Co peed amp Web mer d ii I bitmadi C purs yot Standard cihin Pb eal timum Getault Cance Cx UU y The capture window has a number of preferences which can be set in the capture section of the main software preferences e Quick Recording Folder sets the folder where quick capture files will be saved Close window when recording stopped This option either closes or leaves the capture window open after capture is stopped C
199. ode button from accepting any text label The instance will never have any labels inserted in it _ bhock abeh uies last ara block all lnballs Set Lead And Lag Times You have complete control over the duration of each instance you code Using lead and lag times means you can program code buttons to automatically add a specific time to the beginning or end of an instance when the button is pressed Lead Time Lead Time automatically adds a specific time to the beginning of an instance when it is being coded When you click on the code button to code the instance the specified lead time is added to the time from when the button is pressed down For example You are watching a classroom movie and would like to track each time a student raises his her hand If you assign a five second Lead Time to the Student code button the instance will appear on the timeline starting five seconds before the mouse click This guarantees that the event will be in the instance when you review it later There are Two Types of Lead Time Default lead time applies to all code buttons that you have not programmed with a custom lead time Custom lead time allows you to program a specific lead time to individual buttons Program a Default Lead Time In the Code Window Toolbar enter the z Biol san Ta wil oa 2 mm Sater default time you want to use in the Default mr Lead box at bottom left Program a Custom Lead Time 1 Open the e
200. ode to look for incoming data The XML format must in the Studiocode format See the XML Edit Import description for specifics on the data structure particularly the session info section To make the time synchronization work really precisely the computer clocks of the capturing and coding computers should be synchronized using network time In order to synchronize properly the movie must be captured using Studiocode When using this import option the file name must have the tag lt import gt in the beginning of the file name otherwise Studiocode will not insert the data in the timeline A file name might be lt import gt MercyHospital xml Double underscores can be used in place of the angle brackets so an alternate file name could be __import__MercyHospital xml The import directory should be set prior to capture but can be done at anytime during capture The directory needs to be reset if the application is quitted The auto XML import will not update instances that have already been imported into the timeline for efficiency reasons as all XML data does not have to be reloaded from the start constantly In the case where the XML data has been updated for existing past instances the xml must be reloaded entirely To do this Choose File gt Import gt Reload auto XML import The timeline will empty and all XML data will be reloaded 61 Code Part 3 Capture Capture We define capture as the process of recording
201. ode window COMMAND CNTRL SHIFT 3 to copy an image to the clipboard and then COMMAND YV to paste the image into the code window 28 Resize a Button 1 Click and drag on any side or corner of the button 2 Drag the button to the desired size Note Graphical buttons cannot be resized Make them the required size in your graphics program of choice then copy and paste them into the window E Fin n as ay Delete a Button Click on the button and press DELETE on the keyboard E W Move a Button aTa l Cece arene k D sa Eau at amp Pees Click on the button and drag it to the required cert aa e a aaa Bain Came OER ree a ume La Lees ae location in the window or use the arrow keys to move more precisely Note When using the arrow keys be sure to close the edit button properties window K p Move a Group of Buttons f r N 1 Press the COMMAND key and select s wi GS Gli a a a am the buttons you want to move or Baesa Bia ddei Bi da Des CL Bes RE bema iaee Meji Li Eeim e click and drag over the group using the lasso bounding box to make the selections 2 Click and drag the buttons to the required position while holding down the COMMAND key 3 D PN Add a graphic to a code window le A quick way to add a graphic to a code window is to copy COMMAND C from any drawing software Using a Mac OS feature you can select a picture or graphic fro
202. of selected instances already made and ready for review 1 Create a new empty database by choosing Database from the File gt New menu in the main menu bar 2 Name the database and save it 3 Open a timeline with the instances you want to export Select all the instances to be exported then press the database button S eh in the timeline tool bar Database 4 Target the database to export to and hit the Export to button 5 Open a second timeline select instances and export them into the same database These instances will append to the database Continue this process until complete 112 The Find Window The Find Window provides the capacity to search for metadata in any open window a folder on the hard drive containing Studiocode files or across a network to a shared location When used effectively the Find Window will save countless amounts of time particularly in transcription and Statistical scripting plus improve the analysis process when creating video based reports across extensive longitudinal data Find can be accessed by clicking on the Find button in the timeline toolbar or choosing Edit gt Find in the main toolbar across the top of the screen ene mi i myad Ditihihi Cer Sikh starts gas J ara are Find earch ede GE Test Pind ond Replace A the trans mir HH L of the Pome are Tue Label ae al ee Dig is af geared Take Li eos PA wf Deg ie Pa Pca Tam whe ere Premi aey prep i
203. om the matrix view by selecting it and pressing the remove button on the matrix toolbar or pressing the DELETE key on the keyboard The row or column can also be removed be right clicking on the name of the row or column and selecting remove from the drop down menu Swapping Axis The matrix view can be swapped so the columns and rows switch axis By default text labels are displayed in the columns and timeline rows in the rows of the matrix By clicking on the Swap Axis button in the matrix tool bar the text labels will become the rows of the matrix and the timeline rows will become the columns Sorting Columns and Rows Columns and rows can be sorted by ascending and descending names 2 T Click on the Sort button in the matrix toolbar and select to sort by labels rere ry Aurending groups or rows Choosing ascending will sort alphabetically A to Z Sot Groups P Oeecendina descending will sort Z to A since rows have color they can be sorted by Eat Eea e of this manual for an explanation of HOW the color sorting works Print The Code Matrix Click on the print button in the matrix tool bar Add a title to the matrix by editing the text box to the right of the print button Click on this button to make a movie of selected instances either by highlighting a column or row or by selecting specific instances Loading Timelines In The Code Matrix A saved matrix can be used to run against different timel
204. on from the Edit Menu in the Main Menu Bar to remove duplicate Labels 2 Open the Edit labels window COMMAND E then select an instance To add a label press the new label button then double click on the new untitled text label 2 row and add the text To remove a label select the row then press the scissors button and it will dissappear Leave the window open and click on instances click edit or view labels 51 Code Studiocode SPORTSTEC Importing Files Studiocode can import a selection of third party textual data If there is a problem please let Sportstec know as it is likely the third party data source has changed its data structure An important item to note about importing is movie and data synchronization it is very likely that adjustments will have to made on the instances after the import We recommend getting familiar with the Instance Adjustments and nudging features in the Edit menu Each import has a specific format and data structure Only the Edit List and Studiocode XML will be explained in detail as we export both of these types of files These are also commonly used in third party solutions to feed data into Studiocode There are quite a few users generating or converting data from external sources beyond Studiocode Edit List This import is mostly used in conjunction with a spreadsheet editor like Excel Try exporting an edit list from Studiocode and look at its structure Note that Excel might insert
205. ool bar Play All Instances in a Single Row 1 Select the row of instances by clicking on the row numi 2 Click on the Make movie button in the timeline tool bar All instances in the row will play in chronological order Alternatively after selecting the instances press OPTION COMMAND M on the keyboard to create the instance movie To make it even easier double click on the row number and an instance movie will be created from all the instances in the row N 2 c lt x x z a gt v cc 91 Studiocode SPORTSTEC Merge Rows Sequential Rows and Selection Order There are 3 different ways to play instances across multiple rows by changing the make movie method in the timeline By default Merge rows is selected To change click on the square button in the upper left corner of the timeline window Remember to press the Make movie button or use the shortcut OPTION COMMAND M Merge Rows merge rows merge rows sequential rows selection order Merge row creates instance movies in chronological order of the timeline When multiple instances are selected in different rows the merge rows feature will merge the instances and create chapter markers where instances overlap 1 Hold down COMMAND to select multiple rows Select the row of instances by clicking on the row number 2 Click on the Make movie button on the timeline tool bar The instances will play in chronological order alternative
206. or individual users Contact Sportstec for help doing do this This movie conversion example is very basic and does not fully explore all the options that are available This is a very complex topic and for the purposes of this manual we will not offer an explanation for every compressor and its various options Using the settings described you will likely find varying results over time Some movies will be smaller in file size even though they are similar in length Other times you will see quality differences in two similar movies Because each movie is different in shot composition and length you will have varying results when translated by the compressor s algorithm automatic settings But using automatic settings is a good way to start understanding how to convert movies Here are a few tips to experiment and find what will work for you best for your particular purpose 1 Use a short instance to experiment with different settings Waiting for long conversions is tedious and you will not always get the desired results 2 Set the frame size of the movie first In most situations 360x240 NTSC or 360x288 PAL is the right frame size to use Studiocode will use the instance movies window size for the conversion size There is a great difference in time to convert a movie that is twice that frame size 3 If file size is most important try setting manual data rates This will guarantee the file size and forces the conversion to use the sa
207. ora a iatera 3 Click on Save Hi ofits ten T oh EE 3 Sale hin ork ht Go a een BP L TE LEA FL EL Juaie F 1M eth eh Ae L arris Basico rhe Shige Go AP Sahel H Fhir Pits rs a Bb iii bii Alin el ad Cac Htc Tl ok 21 i Ai Taaa Lihis E Eam ati T eh cire Pai d ma hL i Fi aii 5 A To Copy a Movie Frame to Output If you want to take a movie frame and transfer it to another application such as Word or PowerPoint find the frame of video you want to use in a movie window Choose Copy movie frame to output from the Analysis menu in the main menu bar The frame picture you ve selected will be copied to the output Window You can now drag a box around the picture and copy it to the clipboard from there you can paste it into another application or print it Text Window The text window is a simple text editor It is commonly used as a notepad or paste board A clever way to use the window is as a paste board Movie frames can be copied from an instance movie and pasted in this window where they can be collected then later pasted into another application like Word The text window can be saved just like any other text document GY Mac OS X Snapshot Features Here are some shortcuts built in Mac OS X for creating snapshots of the screen or specific windows SHIFT COMMAND 43 will save a picture of the screen to the desktop SHIFT CONTROL COMMAND 3 will turn the mouse cursor into cross hairs where you can click and drag a selec
208. otal length of the instances in the timeline between the red markers H m I count a and instances2 returns the total number of instances with a in them between the red markers in the timeline INSTANCE x Will return the x th instance in the timeline based on start times Format INSTANCE index Arguments index a number less than or greater than 0 if index is greater than 0 then it will count from the beginning eg 1 represents the first instance in the timeline 2 the second instance etc If index is less than 0 it will count from the end eg 1 represents the instance with the latest start time 2 the second latest start time etc Example length instance 2 returns the length of the second instance in the timeline length instance 3 returns the length of the third last instance in the timeline If you wish to have more control then the LIMIT command should be used LABEL Will return a label in the timeline or row If an instance has 3 matching labels it will return 3 Format LABEL Example count label Good returns the total number of Good labels in the timeline Use in conjunction with WHERE to select particular rows count label Rob and Good where row Effort returns the total number of Rob labels where Good was also found in the instance in the row named Effort count label Good and Rob where row Effort returns the total number of
209. out of selected instances Refer to page 91 Make movie Append Slow etc When Append slow is ticked the instance movie you make _ Append slow Wf Text tracks will play in real speed first followed immediately in slow Static text Overlay text motion default speed is 50 real speed By checking the Static text box each instances associated text descriptors will be displayed in a static title before each instance By selecting Text tracks the text track will be displayed at the bottom of the instance movie screen By selecting Overlay text the row name instance number and text labels will be displayed over the movie as it plays Lines lines 2 rn Allows you to specify the number of lines of text displayed at a time in the instance movie Refer to page 137 Find Takes you to the Global Find window Refer to page 113 in Database Saves an instance or group of instances to a pre created database Refer to page 112 Database Matrix NN Takes you to the Code Matrix window Refer to page 120 Matrix Text Opens the Edit text window Transcription text will also be displayed here Refer to page 137 Text 44 New Row mrm Adds a new blank row to the Timeline Refer to page 107 New row New Row Creates a new row from selected instances in the Timeline Refer to page 107 New row Transcription Exports a single instance or any group of selected instances to a Transcription window Transcrip
210. ovie window If there is a lot of text that is required to display set this to match the lines required to display the text Otherwise the transcription text will adjust to scroll evenly throughout the length of the movie 137 Studiocode SPORTSTEC The Drawing Window The Drawing Window Toolbar 3 Drawing wii LI T to Ad al la i Ts ia gt Ir E a s 0 E fe gt e s N KSLA F A 138 Drawing visibility turned on Drawing visibility turned off Selection Tool Select move or change drawing objects Trash Sets the color of the drawing objects Type text directly into drawing or video window Sets the size of the text when text tool is used Draws a straight line from point to point Draws a straight dashed line from point to point Draws a straight line from point to point with an arrow head at the end of the line Draws a straight dashed line from point to point with an arrow head at the end of the line Draws a zig zag line from point to point Draws a zig zag line from point to point with an arrow head at the end of the line Draws freehand according to mouse position Draws an angle between three points Draws a rectangle with no fill color Draws a rectangle with fill color Draws an ellipse with no fill color Draws a dashed ellipse with no fill
211. ow ssee0 107 Create a Combination Of ROWS cccccccccccccccccccccccceccecceceecs 107 Sorting Code ROWS ssesssesseccsescsescsesosecseccseccsecceccsee 108 Sort Rows by Name sssssssosssososscooossososesooesosossososeosooeoo 108 S rt ROWS DY COMM ssesssrscsserisriiresrtt dstr troi issa E Nees sa EINES 108 Sort Rows by Color then by Name ssssssossssossssooscososesosoeooo 108 Sort Rows by Number of Instances ssssssccsooossscessooosecesooooo 108 Sort Rows in Reverse Order ssssssssoscsossssoocsoooseooosesosoeooo 108 Editing Instances in the Timeline esssessssssescsescsescsessseo 109 Manually Creating a New Instance sssssscsossssosesosossososoooooe 109 Adjust the Length of an Instance ssssssccosososscecosososeceosoooo 109 Delete an Instance ssssessscsessscssecessessosrsos ease ee Gwe isses uor eeu 110 Copy an Instance from One Row to Another cccccccccccccccceccecs 110 Move an Instance from One Row to Another cccccccccccccccscees 110 instance Splitting 5660456648 645945056 o 00 bd 804M oR EO SHE Rw Ewe aee e ss 110 Combining Timelines ssessesssescsesosesssecseccsesosescsecseeo 111 Merging Timelines esssesssesssesssccsescsescsecosesosecsssoseees 111 Databasing Instances sssescsescsesosesoscoseccsescsecsecoseeo 112 Te FING WNAOW e sssscrsecrcsrrac ertett n rero sesecevidereuasnererenas 113 Quick Label SearcheS sssssssssoscsssseso
212. ow Movie Packaging We recommend always packaging movies A package is really just a folder with files inside Mac OS X simply recognizes it as a single file This makes it very convenient to move around and not lose any necessary files We use packages because it is solid way of protecting the source movie and handy to store timeline and edit list files inside A definite trend is for users to acquire video files over the internet While this is a great convenience the quality and creation process is largely unknown What you download is what you get in most situations there is no knowledge on how the video was created and what tools were used to compress etc Some of these movies will have different movie data containers that may be corrupted by Quicktime when there are attempts to write data back into the file This is why it is best to always package the movies The packaging process places the source movie in a movie data folder then creates a reference movie that points to the source movie Any changes to aspect ratio or text track information of the movie is saved in the reference movie and we never have to touch the actual source movie If a new timeline is linked to a free standing movie a prompt will appear asking whether or not you wish to package the movie We highly recommend answering yes to this question The process is very quick it simply wraps up the movie and timeline inside a package It does not copy any data like the Sav
213. ple Code window with a selection of codes and labels from a Timeline then choose option 2 above to select a matrix consisting only of those components in the simplified window 41 Studiocode SPORTSTEC Create a New Code Window Using an Existing One 1 Open the code window you want to use as a template 2 Make the required button name changes for the new code window 3 Choose File gt Save as COMMAND SHIFT S and give the code window a new name Code windows can be moved from computer to computer without any problems just like any other type of file You can share your work and have everyone using the same terminology and coding schemes ule o Ceh o o o sma 4 amp sh ao oe Caters Goat dE ija te bar PR Gee E eit Beto Ei Lied Eisa inate Saving Code Windows Once you have created all your code buttons save the code window You can use this as a template for other windows or use it to code any movie This saves time as you will not have to create all the buttons again and you can have as many code windows as you like TEE 1 Choose File gt Save from the main Saa a Eade miadas menu bar COMMAND S Wier a a 2 Name the code window 3 Target where to save the file 4 If you have saved the code window t ej to your desktop it becomes an icon Double click on the icon to open it Combine timeline movies Merge Timed Pe simis Place front miade and tleneline in
214. r the file must have access to it s original raw movies from which it was created If you delete the original movie a reference movie will not play Use reference movies to quickly assemble an edit then save it as a stand alone when you are done 5 Click the Save button to save the movie 104 Removing Extra Movie Tracks There are many types of tracks inside a movie file besides video and audio Studiocode uses text tracks to display transcription text in the movie window There are situations where this data needs to be removed from the movie To do this open the movie and choose Edit gt Remove tracks except video and audio All tracks not video or audio will be removed from the movie Save the movie after completing this operation This cannot be undone be careful if the data is important such as subtitles Removing extra tracks can help some third party applications open Studiocode movies files and the vice versa is true for Studiocode So if the movie has text appearing in unexpected places use the feature to clean up the movie tracks Code Multiplying Audio If the sound track for a movie is too low or high it is possible to increase or decrease the track s volume Open the movie that needs the sound track changed then choose Edit gt Multiply audio A dialog will open where the percentage increase or decrease change can be set Setting a value above 100 will increase the volume values below 100 will reduce the
215. r rounded down to the specified number of digits from the decimal point Similar to DECIMAL excepts that it returns a number and not a string If you need to display a certain number of digits after the decimal point use DECIMAL Will get instances from specified timelines Not using this command will default to use front timeline HH MM SS Specifies the time in hours minutes and seconds fr fectesthestatenentbsed onacondton 148 INSTANCE x Returns the x th instance in the timeline based on start times LABEL Returns a label in the timeline or row If an instance has 3 matching labels it will return 3 LABEL IN LABELIN Will return a label in the instances If an instance has 3 labels it will return the instance 3 times LABELS Returns all the labels in the timeline or row If an instance has 6 labels overall it will return 6 LABELS IN Will return all the labels in the instances If an instance has 3 labels it will return the instance 3 times LARGE Finds the nth largest value in the cell group LENGTH Gives the length of labels in the timeline including multiple ones in the same instance in seconds LOOKUP Finds a match for a given value in the first range and then returns the value in the cell with the same relative position in the second range Ranges cannot overlap or be of different sizes LIMIT Limits instances based on conditions NOT If value is number returns 1 if value is 0 otherwise returns If using t
216. rectional method to push and pull data though Studiocode We recommend using the XML import over the Edit List because it is offers more options and is easily extended Plus this is the only format that Studiocode can import live during capture When using the Studiocode capture window a time code track based from the computer s clock will be added to the movie The XML file can handle labels label groups instance notes row colors row sorting and time synchronisation where the traditional edit list does not offer this Note Our XML file breaks strict XML standards however the format follows the nested hierarchical nature 1 root element elements and sub elements of standard XML structure But does not include special character handling in the element s contents Some characters such ampersand should be represented as ampersand if used as content in code label label group and instance note elements Do not use the special XML character handling routines We admit to a loose interruption to the standard and apologise for any inconveniences It is likely in the future we will tighten this up like we have done in the Matrix web exports Code Here is a short example of an XML edit list to get you started We have added indenting and styling to better display the nesting of the tags and make it more readable Often XML files will not have this nice indentation making them a little more intimidating Just know this is not a necessity You c
217. remote communications this may be changed to suit firewall rules Be careful when changing this setting even on a local area network Changing this could cause serious problems for a network where other services may be running over the same ports Consult the IT department before changing this number Default Password for Auto Connection To Clients Drem ii Lewi hE hel Emh i ha Capture inpia m Dim Seo J ki 37 SSS eE See eed si ee ee ote eee be Dm Tick the box next to Use same password as default for auto connection to clients This will try to connect with clients using the same password that is set above for the computer A very convenient option to use when there are multiple clients to connect Allow Servers to Start Stop Capturing Sib enari fo milii thing Tick this box to allow connected servers to start stop capture on the computer Allow Servers to Pause Resume Capturing By ray text a Ce Bae oe _ Alps Servers b Pause Resume capturing Tick this box to allow connected servers to pause resume capture on the computer Allow Servers to Update Capturing p Commande a j i Fic iji i ae AE Ot Update Capbering Tick this box to allow connected Servers to update capture 81 Studiocode SPORTSTEC Do Not Show Errors As They Occur Be oa Harpa eT gE hey cig Tick this box to stop the error log from popping up during remote communications Keep this option t
218. rsessateecneuediesieeees 70 COMMUNIC ALG 6 5 5 scrhadebarew seat asin eee due ewdasereedee yn shee be eresseeweds 70 Communicate ONY 6 5 6 5 5 0 0 6 o s 45s 0 98 ise 86094 50059 Esrin KO e ERE SOR SOR Sa ee 70 Capture Preferences vss uc i icc sie arr Geet es os eed Va een cewea ve eeues 71 Code Window functions during Capture cccccccccccccecceccccceces 71 Synchronizing Sound and Video cece cece c ccs ccecceccecsecseees 72 When Do Synchronization Problems Occur ccccccccccccccccccceces 72 Add Capture Event to iCal sessessessesceccecceccsecsecsecsececoeeo 74 pelete a VIO VIG sarosar eE rE E EAEE 75 Linking Movies sssesssescsescsesssesseccoeccsecoesosecosecoseeos 76 Link a Re Captured Movie to a timeline esssesscsoecsessosossosoesoe 76 Link another Movie to a Timeline sssssssssesssesossssosssssoseeoooe 76 Align Instances after Re Capturing a Movie Nudge Right Or Left 76 Using the Mouse to slide and move instances in the Timeline 76 Adjust Placement of Selected Instances sssessososscsoososoeseoooooo 77 Remote COMMUNICATIONS ccc ccc ccc ccc cccccccccccccccccccccecces 78 Server AN Client 640500000 000056640000 Ose eee bee ehseee eer ee OE V EOS OCs eee ees 78 Setting Up a Basic Network ccc ccc ccc ccc cc ccc ccceccccsccccscsececcece 78 Preferences for Remote Communication cece ccc scecceeceees 80 Name Description sscsisri
219. s Format labels WHERE conditions Arguments labels quoted text specifying label you wish to count in the front timeline or instances which can be grouped using OR AND NOT conditions ROW quoted text or ROW quoted text which can be grouped using OR AND NOT Example count a or b where row row 1 or row row 2 returns the total number of labels in the timeline with a or b in them and the row row 1 or row 2 count instances where row row 1 returns the total number of instances in the timeline not counting those in row 1 Logical Commands Logical commands are used to create boolean operations in an expression to help narrow down specific searches and arguments AND Used to combine arguments in order to specify a search more directly If values are numbers returns 1 if both values are not zero otherwise returns 0 If using text then it is assumed that you are referring to labels and the return result will be instances from the timeline that contain both labels AND is commonly used inside other commands see IF COUNT and can be combined with OR and NOT Format labels AND labels number AND number Arguments labels quoted text representing labels in the timeline number numerical expression Example show count Handshape and Inaccurate shows the number of instances with labels Handshape and Inaccurate in them show cou
220. s the matrix can be exported as a tab delimited text file This is a common format and easily imported by other applications Click on the Export button in the toolbar select Text from the menu name the file and save Matrix Settings o 4 The matrix has 3 settings These settings are accessed by clicking on the Settings button in OS the matrix tool bar Title Tithe The Title text setting is used when the matrix is printed This will be the title on the printed document Count labels inside of instances M Count labels inside of instances By default the matrix displays a count of the instances that contain a text label or combination of text labels It does not count the amount of labels found in the instances For example if an instance contains 2 duplicate labels the matrix will return a count of one Occasionally for statistical reasons it is interesting to count the amount of duplicate labels contained within an instance Counting the labels contained within an instance is done by ticking the Count labels inside of instances This will count duplicate labels So using the example above the matrix will now report a count of two 122 Add new labels and codes to matrix Gi Add new labels and codes to matrix By ticking this option the matrix will dynamically add new rows and columns on the fly during the coding process This is an important feature during live coding capture as the
221. s aspect ratio It is usually very obvious when these settings should be used If a movie s aspect ratio is 16x9 and the movie window is set to 4x3 objects in the movie will appear to be thinner that they naturally might appear to the human eye in real life If the movie s aspect ratio is 4x3 and the movie window is set to 16x9 objects will appear wider than they might actually appear in realy life Overlay Two Movies Using the overlay feature you can take two instances and put them on top of each other to analyse the differences in the movies Scenaria J 1 Create two separate instance movies 2 Choose Overlay instance movies from the Windows menu in the main menu bar or press the shortcut OPTION COMMAND Y 96 Align Two Overlaid Movies 1 Create the overlaid movies as above 2 Press the SHIFT OPTION keys click in the movie frame and drag the top movie to align the area of interest with that of the second lower movie 3 When you play the movie the top and lower movies will stay in this aligned position Change Transparency Level of Movie Windows Choose Reduce transparency or Increase transparency from the Windows menu in the main menu bar Use the shortcut keys CONTROL OPTION 9 or CONTROL OPTION 0 by pressing these repeatedly you can vary levels Flip an Instance Movie i AD isi Pim za td h lt A i 1 Create an instance movie 2 Choose Flip movie horizontally from the Windows menu in the m
222. scosesosesosescsecseeo 163 POND oc kc ea cc wk E A T AE ra 163 BMT ciisc oe acecuscuaetnennevasaeateassccacinedsansaieccsanasuasusuueenas 163 FHOM DEPE S E oveowsese ow PE sora sven secwesvoeneouaewet 163 IF esacharse E caueneusu sutaeasweweeneieescinvasovuc cesses 164 NOT ccs esses E E as aun enue ck S 164 OR ag ca ceeuta oeaucasvantenrecescacesesecvestasduasueusaniedssuwenesvanaes 165 Numeric COMMANOS sessssssssssssossoescescsesoessessossoessoe 166 ROS EP EEEE ETE EEEE EE TE E E E EN 166 CEILING creare etts rE neS EEOSE SEE EAA EEE EAEE dee REEE ENE 166 DECIMAL isco a decahe sthcs oc othe bie pikes ce wes ete hae eeeonaseecactuesecoess 166 FLOOR sararea bored ea wis ooo as ba toa aw ded auld aien A E h 167 ROUND sick coke canctaeeneneoracraeteecdicacincdeewnetecssenasaesucoueees 167 Statistical COMIMANGS sesssssssssosssessesssesoessescoesossoeeo 168 SUM caso dwccueons ans cuu stdonuos ENEG 168 Variable CommandsS sesssesssessscsssccsesosesosesosecsesoseeo 168 S COLUMN cacececorveusacvascsevercosceusaneectetusrsedsessleeseuereewse 169 SROW cenccceuscaseceewacdaeseteserese T A T A T E 169 Output Commands essesssssecseceecsecsecscosecseceecoeceecsecee 169 BUTTON STATE s 0 0 6 0660064000n snd oee cud Ger estes ceneeeveracdntesicveesanses 169 PUSHBUTTON orst errer EFE T OEE EEEE teste ieee eesensersewses 170 SEND curettu nE nrrNE EEES ENEE NENIE STEES E TEA A 170 SEND BUTTON COLOR a n5st 000o03siooisi4c10s5eoteeieouieies
223. search only selected code rows in a timeline Search Options Reset to default wv Ignore case C Use wildcards 7 Only search selected categories wv Ignore whitespace ral Trim whitespace j 7 With the criteria in place press the Search button in the Find window toolbar If any instances are found the results will be displayed in the lower portion of the window with a count of the found instances at the very bottom of the window Click on the disclosure triangle to reveal all the found instances Autism Story codes Timeline Autism Story codes Making Movies From Found Instances After a successful search the results can be made into movies by selecting the Make Movie icon or by double clicking in the search results list that is displayed Autism Story codes Timeline Autism Story codes Fingerspelling 1 Inaccurate Fingerspelling 12 Inaccurate Vocabulary 9 Inaccurate Vocabulary 16 Inaccurate Vocabulary 21 Inaccurate Structuring Space 2 Inaccurate Crroctirina Anaro 20 learrciirate Databasing Found Instances Searches results can be databased by selecting the instances in the results and clicking on the database icon found in the toolbar 116 Text Mode Using text mode is very similar in its way of building up the search criteria to that of instances mode However text mode is designed to be used with transcription statistical windows and label trees so
224. senting a cell title ranking a number representing the nth smallest value 1 being the smallest Example small 2 1 4 3 ranked 2 returns the 2nd smallest value of all cells between column 2 row 1 and column 4 row 3 small cell1 cell2 ranked 1 returns the smallest value from all cells between cells with titles cell and cell2 small 2 1 column1 4 ranked 3 returns the 3rd smallest value of all cells between column 2 row 1 and the column with the title column1 on row 4 small Scolumn 1 Srow Scolumn 2 Srow 1 ranked 1 returns the smallest value of all cells 1 column right of current cell to 2 columns right 1 row down N 2 z lt x x z a gt v cc START Will give the earliest start time of the labels or instances in the timeline in seconds It will return 1 if no instances are found Format START instances Arguments instances instances or quoted text specifying label you wish to get the earliest start time 159 Studiocode SPORTSTEC Example start Outburst returns the start time of the earliest instance which has the label Outburst in seconds start Outburst and Elateds where row Miller returns the earliest start time of Outburst and Elated labels in the row Miller start instances returns the start time of the first instance show start instance 1 shows the start time of the last instance based on start tim
225. sissiisisisssessessssse tasai ri na rsen rrasa iarasi 33 Wrap Button Text ssissscssssssossseseesscessissoss iess siester ddr iry sai 33 Display OULDUE siscpasoesren sirti nET rE TrA EEATT 33 Change a Button Function sssssssssossesoscesosesoosesososesooeeooo 33 Populate Rows in Timeline Automatically sssssssssssssosssssssesooee 33 Blocking Labels ss ssissssesscssccscrseriseresdse isnt r isos sporrar Toster an 33 Set Lead And Lag TIMES ssiesssriscsassts denot srra saner Anra 34 Lead TMG ser ssrorsrecsiss iensen tat ten end inves edebaeew eae cae weet ue eweer ees 34 Program a Default Lead Time ccc ccc cc cece ccc cc cece ceccecceccscens 34 Program a Custom Lead Time ccc cece ccc ccccccccccceccececcccecceces 34 Lag MMC 4 559 0 0595606650 09405005 e568 6604 bbe ohn arses eanes sensed eeeean ses 35 Customize a Lag Time c0iiescecsctevaesevavasdareedeere ness esd eens eewens 35 Re activate Lag TiMe v 06 sania cy wa sinees eas ean es oneer Gesees one oe seesaw ee sen 35 Customized Hot Keys sss a d6e de cde edie be was ba eede Vaeo ey sisses resies osie 36 PASSION HOU KGS 0565 ds 006406646056 0506 440540540005 5404 088s RENA ORs eNOS 36 Change the Hot Key Text Color cc ccc ccc cece ccc cccccceccccecssceceecs 36 Hide Hot ROY Sy 55 55 504 46559945 i eo nee aessenekwsk ee sedee sien eeuns oehwsasasaes 36 Capture Mode sessesesceccecceccsecsecseceeceeceeceeceeceeceeoeeoe 36 CodeEMNodE rrer er Te E E ee 37 Codin
226. sscsosesososeososesoseeooo 113 Advanced Search sssrssrrrrrsciirt oi ironin Erare r ETAETA Nan NR 114 Establishing Search Criteria ssssssscsosccssosesossssoossesooeeooo 115 Making Movies From Found InstanceS sssssssssosessssesososeooooe 116 Find And Replace ewiserssrsrisessrisererissos disstari drr ries riers rd 118 Code Ma asse EEEE ETTEN 120 Using The Code Matrix ssssssssscsosccesosesoossoosssosossososeooooe 120 The Code Matrix Toolbar 144014000000e0seseeaesescneseneseneeesons es 120 Adding Columns and ROws cccccccccccccccccccccccccecsccscscceces 120 Removing Columns and ROWS cccccccccccccccccceccccccceccececeecs 121 Swapping AXIS civ ivdiavecaewnswa cates des tostor eeren irarri raara 121 Sorting Columns and ROWS sssssssssoossesosesoossooossososeesooeoo 121 Print The Code Matrix sssisessssscsssesocsorsdsrsessssass isss se ew ede dewas 121 Vii K stucigegge by SPORTSTEC eee ee er err ee eee 121 Loading Timelines In The Code Matrix cccccccccccccccccccceccecs 121 EXDOME 6 5 6sv ors COCRELOGHEEESGESARHOCISS HONE NE OREOR ORES SEEN ESSERE SESS 122 Ma SCUUINGS eaaa EEEN E 122 e E E T ee ee ere re rer er re TTT 122 Count labels inside of instances cc ccc ccc ccc cccccccecceccecceccecs 122 Add new labels and codes to matrix ccc ccc cc ccccccecccccccccccccces 123 Keep existing labels and rowSs ccccccccccccccccccccecsccecsececeecs 123 Replace rows from selected
227. stance The transcription will appear in the text track at the bottom of an instance movie when text tracks is checked in the timeline tool bar Adding a Transcription to an instance PS foie instance 3 1 1 Select the instance in the timeline to add text to 2 Open the Edit transcription note window by pressing on the Text button in the timeline tool bar Test 3 Add the text in the Edit instance window When all the text is added click on the red button to close the window Ae ered bo memec pate of maoan Doesnt pay bo bil H you don t know J and save the text The Edit instance window can be left open to easily add transcription text to an instance Select any instance and the edit instance window will change to that instance The text will be saved in the instance when the next instance is selected after adding the text This makes adding text a quick job and saves on mouse clicks Viewing Transcription text in a movie Enable transcription text in the timeline by checking the text tracks check box When a movie is made from instances in the timeline a text track will appear at the bottom of the movie window lapped chew W Tet tracks fen 2 a _ Sure veng eim pest 7 v lt x x z S gt v Setting the amount of lines of text displayed Click on the lines drop down menu in the timeline tool bar Select the number of lines of text that will appear in the movie at the base of the m
228. sts are greater than their Elated Outbursts the Poor Behavior button is pushed down and it starts to code the timeline When the Elated Outbursts and Angry Outburts are equal or the Elated Outbursts are greater than Angry Outbursts it pushes the Poor Behavior button up and stops coding SEND Changes the output value of the button in the code window with that button name In order to display output in a code button the display output option must be checked in the button properties for that button Format SEND value TO BUTTON button_name Arguments value a string or anumber button_name a string with the name of a button in the code window The button name must be in quotes Example send 37 4 to button Button 1 changes the output value displayed in Button 1 button in the front code window to 37 4 lt gt Outburst Soutburst count Outburst 2 Outbursts send Soutburst to button Outburst This script changes the output value displayed in the Outburst button in the front code window to the variables Soutburst value Soutburst counts the amount of outbursts found in the timeline 170 The SEND command can send output value to any type of button whether it is a code text label or title Graphical buttons can display output too Gl dia Sin 00 a The font size of the output can be changed by selecting the AT A size next to the display output check box in the edit butto
229. t Code Creating Branches for the Labels Tree Popup Menu Adding columns to the labels tree will create branches for the the popup menu that appears when you right click on an instance to edit the labels in the instance Creating branches spreads the lists of labels out horizontally and groups them so labels can be more easily navigated and found The root of the menu is the first column in the labels tree window The second column creates a branch from the root and subsequent columns create sub branches of the branches The labels tree can have as many columns branches as is required A branch ends when the last column and rows of that column end Here is how to create a simple one branch level menu Pe Labels tree 7 E 1 Create a new labels tree window File gt New gt E fe P B fF TTT Labels tree Piet Caem ie E iene Coe ice 2 Add 1 column and 9 rows by pressing the add rows and add columns button in the tool bar 3 Add the name for the first branch in cell 1 1 Then add labels in cells 2 1 2 2 and 2 3 This creates the first branch with 3 labels as options in the popup menu 6 Use multiple Labels Tree Windows Create multiple labels tree windows where each window has a specific set of label information in it Name the windows as to their purpose and the information contained Open all the labels tree windows at once press the small button in the upper right corner of each window this w
230. t lt ALL_INSTANCES gt lt ROWS gt lt row gt lt sort_order gt 1 lt sort_order gt lt code gt Alexis Proctor lt code gt lt R gt 65535 lt R gt lt G gt 4139 lt G gt lt B gt 4139 lt B gt lt row gt lt ROWS gt lt file gt Reading down the above example from top to bottom below is a description for each element found in the file For interest of saving space and paper not all descriptions will include excerpts from this example Please refer to the example above for elements that embody many sub elements lt file gt The XML must start with lt file gt and end with lt file gt This is the root element This sets the block of data for Studiocode to read lt SESSION_INFO gt This is time stamp that indicates when the coding session commenced The time stamp is used to calculate the offset between a Studiocode capture session and the incoming XML data session start time This offset allows for seamless time synchronisation between the two separate systems System time should be synchronised on any machines in the workflow All instances must relate back to this time There are two supported date strings yyyy MM dd HH mm ss SSZ This is the preferred format yyyy MM dd HH mm ss Z Example lt SESSION_INFO gt lt start_time gt 2010 03 10 21 21 39 63 1100 lt start_time gt lt SESSION_INFO 54 lt SORT_INFO gt Sorting order can be included in order for the timeline rows to be automatically sort
231. t do not contain the label NOT is commonly used inside other commands see IF COUNT and can be combined with AND and OR Format NOT labels NOT number Arguments labels quoted text representing instances labels in the timeline number numerical expression Example Sa not Inaccurate show count a This example shows the number of instances that do not have Inaccurate in them show count not a or b and c counts the number of instances that do not have a or have b and c as labels in them AND will be calulated first before the OR as it has higher priority Use brackets to force logic Used to combine criteria in arguments in order to specify a search more directly If values are numbers returns 1 if either value is not zero otherwise returns 0 If using text then it is assumed that you are referring to labels and the return result will be instances from the timeline that contain either label OR is commonly used inside other commands see IF COUNT and can be combined with AND and NOT Format labels OR labels number OR number Arguments labels quoted text representing labels in the timeline number numerical expression Example Sa Handshape or Inaccurate show count a This example shows the number of instances with either Handshape or Inaccurate in them show count not a or b and c
232. takes a lot of practice Do not expect to perfect on the first few tries Being an effective user of this feature requires solid keyboarding skill It is common practice to use feature for annotating during capture then exporting into the transcription window to thoroughly transcribe the video 38 Label Mode aay Label Mode is designed to add or remove labels to and from existing instances in a i timeline While label mode is active code buttons cannot be used It is common wi practice to have a code window purely made up of label buttons only Some events might be coded using code buttons only providing the skeleton of the events that Laie occurred in the movie In a second pass during the analysis process labels can be added while reviewing the instances in a looping mode Using Label Mode 1 Select a row of instances in the timeline by clicking on the row number This will highlight all the instances in the row 00 00 41 086 Code 2 Set the playhead prior to the first instance for which you want to start labeling 3 Activate tabel Mode D ea on the Label icon in the code window toolbar 4 Press the TAB key start the process The playhead will jump to the instance and start playing the movie The playhead will continually loop in the instance 5 Press the label buttons in the code window to add to the instance To remove a label hold down SHIFT OPTION COMMAND and click on the label button
233. tance 2 returns both the first and second instance in the timeline provided they do not overlap Otherwise it will return nothing show start unique label 1 where row row 1 label 2 where row row 2 will show the start time of the first instance that does not overlap where label 1 is in row 1 and label 2 is in row 2 N 2 z lt x x z a gt v cc 161 Studiocode 162 SPORTSTEC UNIQUE RANK Finds the rank of the value in the range making sure it is unique Format UNIQUE RANK value IN reference reference UNIQUE reference reference order Arguments reference column number or column title row number value a number to search reference reference for order LARGEST or SMALLEST depending on what you want the rank to represent The value is optional and will default to LARGEST Example show unique rank cell points in points 1 points 9 unique position 1 position Srow 1 Placing this script in all of the cells in position column between rows 2 and 9 will produce a ladder position based on points It works because it does a normal RANK command and then checks the values above it If it finds there is another team on equal points it will return the next number not used in the unique range The cell in row 1 of the position column would only need the RANK command WHERE Will select certain instances based on conditions that meet the argument
234. th cccccccccccccccccees 141 Angle Measurement Tool ccccc ccc cece ccc cccecccceccccscsecscceces 142 Using a Remote Control sssesssesssesssccsecosescsesosescsecseeo 143 Statistics VVINGOW 3 50545 lt 0canressacaeeeseces pred ecaes Naara 144 Create A Statistics Window ccc cc cece ccc ccc ccc ccccccccccecceccecs 144 The Statistics Window Toolbar ccccccccc ccc ccc cccccccccccccccceces 144 Moving around a Statistics Window ccc ccc ccccccccecccceccccecccces 146 Opening The Edit Script WiIndOW ccccccccccccccccccccccecescececs 146 Adding A SCH iiss ke0ec shan eeddbw sees ee bee auses See ees edness ees yeosances 147 Statistical Commands Quick Glossary cccecccccccecccceccees 148 Display COMMANGS lt lt csuonswerse nian ENERET ee neue rene ERTEN 151 CELL COLOR scsncsusencheeonciaweesacekasoswsseoredusedsacsiueassanteease 151 ROW COLOR sicstwdesiecceascbsdeenasSesene ecw een teureseccasewcaewneesen 151 SHOW xiadeawawew accede west wescus one sestedeewschns asec EEE ONEA 151 Information Commands esssssseeseosssescsossseessossseecoose 152 CELL E E E A E T E T T 152 K STUCIOCOde oy SPORTSTEC COUNT sorier ene aeec sed neds aad ect ences EEEE EE EEEE ERA 152 END erre wis baie as ba pea eeu aw deauiond ones A Ar A 153 END TIME sc cccaceaetneanevasaaeseatsccacineusansateousenassaeuscoueenas 153 PIP WIS Sfacckeniwendecenerotowsewuentawsoynoneews oven pecwesyooneouaewed 153 IN
235. the Find window in Instances mode Following sub sections will specifically describe the alternate features in the other modes Where to Search The Find window can be targeted to search in specific windows or groups of windows The search area target by default is the front window This means the timeline transcription window or movie organiser that is the top window no other windows will be searched Using the all open windows will target all open windows and return anything found in these windows The front timeline and all open timelines options will only search in timeline windows specfically D Search s E the front window Hf FA all apea vweirudenas Any E the front tim line L fal all open Urnelines fal all cimelines Im folder lt A When selecting all timelines in folder the target folder that contains the timelines must be set Click on the following drop down option to choose the folder J kevinrangi iy Users Macintosh HD Search 0 all timelines in folder Any of the following are true Label gt contains Left Open folder in finder Choose other A The ability to search across particular folders is incredibly powerful for analysis as it makes conducting longitudinal queries very easy Note When searching across all timelines in a folder the timelines are then opened behind the Find window based upon your search results This search option can take a long tim
236. the point where you want to make a coaching note with drawing and text We shall call this the original instance window 2 Select File gt New gt Drawing Window from the Main Menu bar A blank drawing window will open Copy and paste the still frame from the original instance window across to the drawing window apple command c for copy and apple command v for paste 3 Draw on the drawing window using tools The arrow icon on the drawing toolbar will take you back to a cursor in order to move things around or make other selections Hint to make text stand out put a square or rectangle on the page first and then write in an opposite colour on top m l vi constrain 2 seconds an E40 wv ONO move duration 4 Tick the Constrain box in the toolbar and nominate the length you d like to freeze the frame and then press the movie icon to make the movie Note it will ask you to save the movie created Click save to get to the next step but you don t need to keep this after the whole drawing movie has been created 5 When the movie pops up hold down shift and drag the bottom hour glass shaped cursor all the way along The darkened background indicates the whole movie is selected 6 Click and hold on the movie and drag it back into the original UU US 20 instance window This is called drag and drop editing and a a indicated by a pixelated frame The original frame will now also have a d
237. ther inserted a dongle software protection key or registered an online code over the internet Make sure you close all other applications while you re using Studiocode When you launch Studiocode for the first time you will see the following dialogue box r gt Pioage choose your regentration method aniline dongle C Do EES J Choose online to register online or dongle to use the dongle registration method Online Registration If you select to register online you will then be presented with a registration process dialogue box You must have your computer connected to the internet before you do this The registration code that you received with the software should be put into the registration code box of the window If you input the code correctly you will see a red tick at the end of the text box Clicking will Register enine Connect your computer to the Sportstec internet registration server and carry out the registration process Successful registration is indicated by Bogiatration wae murcors ful This applica iien requires restarting Chak ok to quik 1E 2 W gt me e al s Studiocode SPORTSTEC Dongle Registration Please connect your dongle to a USB port on your computer Select dongle registration and you will then be presented with a registration process dialogue box i R milniben coda Aiat repairatien coa for din
238. ther location in the window 7 To zoom an individual angle press OPTION COMMAND and double click on the angle in the movie window Use the same procedure to zoom out to viewing all angles at once or press the stack movie EX button The keystroke and mouse clicks work in full screen also To make viewing angles in the stack easier and avoiding constant rewinding of the movies there are some playback features built in Aur Pajig j pa E Li i T For an instance movie with chapter markers 1 If the movie is playing and it is zoomed the movie jumps back to the previous chapter marker 2 If the movie is stopped and it is zoomed the movie only changes views and does not jump For an instance movie without chapter markers or a timeline movie 1 If the movie is playing and it is zoomed the movie jumps back 10 seconds by default This time can be adjusted in the movies preference panel 2 If the movie is stopped and it is zoomed the movie only changes views and does not jump NOTE If you wish to use this feature we recommend using the most powerful computer that is available When stacking 4 or more DV movies together plan on using a desktop computer not a portable Playing multiple movies simultaneously is very cpu and hard disk use intensive 98 Stacking Timeline Movies Multiple timelines can be stacked to create a single timeline and linked stack movie After capturing and coding multiple synchronous
239. this feature is to duplicate rows and change their names the movie will take the name of row and will appear nicely organized in iTunes Another clever way of using this feature is to make new timeline rows from label columns in the matrix Flatten movie The flatten movie export is used when you wish to have the overlay text burned into the movie The overlay text is a SportsCode feature only and will not be recognized by any other editors or players Use this feature when creating content that will be distributed to an audience that do not have SportsCode or if you want to use it in a DVD project or other editing software The movie is compressed using the identical codec of the source movie Some codecs will work better than others when rendering the text It is possible that when using MPEG 4 or H 264 the text may not look as good as the original Convert movie package A movie package can be easily converted to another format using the convert movie package feature The feature creates a copy of the package with the timeline file included converts all the movie parts in package into the new format creates a new reference movie for the timeline based on the newly formatted files and links this movie to the timeline 182 To use this feature open an existing timeline to be converted choose File gt Export gt Convert movie package set the desired compression settings and name plus location for the new package a a Sore
240. tion so it is recommended that code windows are checked for clashing hotkeys 13 Studiocode SPORTSTEC Matrix 14 Remove unused movies when web reporting When the matrix is exporting live many movies are created because the cells are constantly updating during the coding process Enabling this option will clean these movies up during the process This should remain enabled in most situations there are a few workflows where the extra movies are desired thus the option Ignore groups for new matrix When selected this option will cause the matrix not to show the label groups for the labels Row totals are all instances in timeline row Select this option to display the row totals as number of instances as opposed to displaying the total number of labels New matrix columns sorted by group By turning this option on when a matrix is made from the timeline or code window the labels will be sorted by their respective groups Users public website folder This option sets up the default web sharing folder for a user It is rarely necessary to change this option Computers public website folder This option sets up the default web sharing folder for the system It is rarely necessary to change this option Studiocode Terms Many terms in this manual have specific meanings in Studiocode Here s a brief explanation of the most common terms Capture To record a movie to a file on the hard disk drive Code A category for in
241. tion of a Button Name Change the Text Color of a Button Name Double click on the button you want to change In the Edit Button window change its name in the text box Click and drag from the color chip into the color palette and select a color Code rows can be sorted by color in the timeline The sorting scheme moves from left to right in the palette starting at the top row to the bot tom row You may color multiple buttons at one time by Applying properties to multiple buttons Refer to the hot tip on page 30 1 Click on the points of the text positioning tool 2 Click in the center box to reset the position to the center of the button Sow name Click on the color chip to the left of Show name and drag into the color palette to select the color Change the Visibility of a Button Name Change the Font Size of a Button Name Frame a Button 32 M Show name Check the Show name check box to display the name of the button sue w Select the Size from the drop down menu to set the font size for the name F Frame button Check the Frame button check box to show a black frame around the button Lock a Button Position Check the Lock position check box to lock the button in place i AA Lock paitinn Wrap Button Text Mi Wrap text Check the Wrap text check box to wrap the text to the shape of the button Display Outpu Liig Duyal
242. ton Labels Code Fal Takes you to the Labels Tree window Refer to page 48 HS The Playhead Create a New Timeline Timelines are always created during capture However there are times when you will want to link a new timeline to the movie so you can code a different aspect or multiple users are coding the same movie and you want to keep the data separated AC Cecupatinnal Safety P6608 aur ee eed oe Tt eon ines 2 E fe Se iM E me L 6 AE Geer Pell Sheers tent Fal aie ii EJ hiama Krema T kz a 00 00 bo oo Y P e Sr Ca Paii Pots i Eia Te h i fe a Te E Gt Sa aiea Q Delivery Repekan rT lal IEI I IB EE Oe so Cita i lt Hatt I 1 Choose File gt New gt Timeline from the main menu bar 2 Select the movie you wish to link the new timeline to 3 Save the new timeline by pressing COMMANDSS or choose File gt Save from the main menu bar You can now press the code mode button in your code window to code the movie Alternatively you can create and modify E instances manually Save a Timeline To save a Timeline open the Timeline and select File gt Save As from the Main Menu bar Note The link to the existing movie file will also be saved The actual movie file will not be saved as a part of the Timeline If this link is broken for any reason when this Timeline is opened again Studiocode will ask you to re link the movie See page 76 45 Studiocode SPORTSTEC Editing Labels in an Instanc
243. tor on the image you want to take a snapshot of It saves the image as picture on the desktop SHIFT COMMAND 4 will save a picture of the screen to memory so it can be pasted into another open window SHIFT CONTROL COMMAND 4 will turn the mouse cursor into cross hairs where you can click and drag a selector on the image you want to take a snapshot of It saves the image to memory so it can be pasted into another open window 184 gt U D BUSINESS GROUP CODA CODA iCODA STREAM Stream SPORTSTEC EXCHANGE SPORTSTEC Exchange IOCWDE CODA allows you to code without the video You can code during a live event and use the data for statistical reports and analysis or code from pre recorded material even DVDs You can then export the coded data to Studiocode for your video review and more detailed analysis CODA gives you the ability to increase your coverage at minimum costs Designed as the perfect complement to CODA for portability iCODA runs on iPhone iPod Touch and iPad for truly mobile data capture Code anywhere any place then download your data to CODA to analyse what you have captured and even by transfering the file to Studiocode link your coding to video Video streaming has never been easier than with SportsCode Stream Developed initially for sports and built on a secure reliable foundation SportsCode Stream empowers Tutors Students and Research Collegues to view and a
244. umber of digits if positive the number of digits to show at the right of the decimal point If negative the number of digits to the left of the decimal point starting at tens If 0 no decimal placing will be left N 2 gt e lt x x z 2 gt v Example show round 34 235 2 returns 34 24 show round 3423 456 2 returns 3400 show decimal round 0 499 0 2 shows 0 00 167 Studiocode SPORTSTEC Statistical Commands These commands perform statistical calculations performed on cell ranges SUM Adds all the values in the cell group Format SUM reference reference Arguments reference column number or column title row number or quoted text representing a cell title Example sum 2 1 4 3 returns the sum of all cells between column 2 row 1 and column 4 row 3 sum cell1 cell2 returns the sum of all cells between cells with titles cell1 and cell2 sum 2 1 column1 4 returns the sum of all cells between column 2 row 1 and the column with the title column1 on row 4 sum Scolumn 1 row Scolumn 2 row 1 returns the sum of all cells 1 column right of current cell to 2 columns right 1 row down Text Commands These commands manipulate text To join text you simply use the operator Example Show Hello How are you displays Hello How are you in the cell Show count Outburst student outbursts displays how many
245. use the newly loaded timeline data A very rarely used option but there if needed Title Occupational Safety 6680B8 C Count labels inside of instances wi Add new labels and codes to matrix When selecting new timeline C Keep existing labels and rows C Replace rows from selected timeline Replace labels and codes from selected timeline Information Button This button provides the ability to output an edited matrix it to a printer or to a web page without the output affecting the original matrix table Autoname contructs a default name using the combined labels eg LabelA and LabelB and Label The naming convention can be disabled using this button and a custom name can be inputted in its place Add Button eS This button has identical functions to the Add button in the il Toolbar Label or erse Late WR WNC giup Hi E Refer to the instructions on page 120 Organizing Rows and Columns Move rows or columns by clicking on the name and dragging to a new location Standard cut copy and paste functions can be used so you can select a column press COMMAND X to cut select the column to paste after then press COMMAND V to paste Copy The Code Matrix As A Picture Using the snapshot feature in Mac OS X you can take a picture of any image that is displayed Press SHIFT CONTROL COMMAND 4 drag the mouse cursor from of the upper left corner of the matrix window to the bottom right corner then
246. vated the lag time will be reinitialised Note If no lag time is entered the button will have a toggle action and you must click the button to stop coding Lead and lag times can be set using decimal places to increase frame accurate coding Re activate Lag Time When this option is ticked the lag time of the button will be re activated to extend the length of the instance if the button is pressed again before the lag time has expired This is to make provision for more accurate statistical counting of instances when ticked instances are extended so 2 events of the same type will merge into one event If this is not ticked an activated Code Button which is counting down lag time when clicked on again will stop coding the current instance and a new one will be created with the new lag time count down intitiated _ d m Code custom lead time sees populate vi lag time secs L z vi re activate lag time Eh am n 7 33 Studiocode SPORTSTEC 1 Double click on the Code Button in the Code window to open the Edit Button Properties window 2 Set the Lag time for the button and the option will become available Customized Hot Keys To speed up your coding instead of using your mouse to press activate your code or label buttons you can assign a hot key to a button Using hot keys will be considerably faster when you are coding than moving and clicking your mouse or mouse pad Assign Hot Keys 1 Click on the Hot
247. vie transport controls such as fast forward even the playback speed can be set faster in the main toolbar During capture this can be used to code behind the capturing movie a great option for live coding Instances can be coded very accurately and precisely There is a small time gap between the capture and the timeline movie that cannot be coded during capture This time gap is roughly 5 seconds Coding Instances a From a movie already linked to a Timeline Open a code window and movie then press the Code mode button and the movie should begin to play When you see an event in your movie that you want to code click on the relevant code button or use your preset hot key The button highlights while it is actively marking and unless a lag time has been specified for the button it will need to be clicked again for it to mark the end of the Instance It will have a red frame if it was the last button closed movie paused and click on a button with a lag function you will not get the green bar b From a movie not linked to a Timeline Open a new Timeline File gt New gt Timeline Select the movie file you wish to code link to the Timeline Click Open Answer YES to question Do you wish to place the movie inside a movie package Proceed per a above Stop Coding To stop coding your movie halt Code mode click on the Edit Button in the Code Window Toolbar This will also stop the movie Live
248. wn and select from Code Movie or Drawing button Code buttons can be assigned to match hot keys in a code window When the button window is open and in code mode the button can be pressed on the remote and it will push that button in the code window Movie buttons are the various playback features of the software that can be performed in a movie window using the keyboard shortcuts Dink spi LETT AEE kinat AELA PEALE LFT doi 1 BERL ENH HECH EEF 1 ale REELS Pe SHILA EEN DPT CLT Ae Car Tate biT aa DONTE LETT APSHA COATED a RLT aE MAL ANN TELF ire Isa 7 v S lt x x z 2 gt U c HEL SRA TARGE oat 1AM iagi ahg Toii Teel bathi mi asii A et ET Td EL LL Tom TOGOU AMEI Tei PELI GAEE Tii TOEL BUPE TOM TOULI is very handy when presenting in full screen Drawing buttons will enable different drawing tools in the drawing tool bar This 143 Studiocode SPORTSTEC Statistics Window The statistics window is a spreadsheet style window with the ability to perform complex calculations based around instances in a timeline The Statistics window must be built from the ground up Mathematical and logical expressions can be built into scripts in each cell The scripts are built into each cell individually Each cell can hold text show data change background color or text color according to actions from the scripts You are not able to populate the cells automatically from any ot
249. ws and SHIFT ENTER to move up rows 6 Press the ESC key when changes are complete to close the strip AE a a 106 Add a New Blank Row to a Timeline peur il mi Choose Rows gt Add row from the main menu bar The new Abd row 4 row will be created below the selected row in the timeline bip POM 4 FR Opel Alternatively you can press the New row icon inthe timeline tool bar or press COMMAND 4N Create a New Row from Selected Instances using New Row wA Select the instances that you wish to include in a new row press COMMAND and select tev the instances one by one or click and drag in the timeline to select a group of instances You can also select rows of instances too With the instances selected click on the New row icon in the timeline tool bar Create a Combination of Rows 1 Choose Rows gt Create new row from the main menu bar This opens the Add row window where you can select 2 rows to create a new one using different time intersection options A gt 2 Name the new row and select where in the P as E a Wa rae nar AE D God Eeer timeline to insert it 3 Click the Combine rows radio button to form new row 4 In row A choose the first row you want to use afl ere a tee eel p C CE i that eT A n Comins Py TS er A 5 Choose the operation that will apply to the a ni combination of rows The type of operation is i AEE e TE illustrated in the
250. wwaes 44 Create a New Timeline sesssscsossssosecsososesossesoosesooseoooseooo 45 Save a Timeline sssesissrecsesseties testes inasar rrer Err Ch aGb E ra 45 Editing Labels in an Instance in the Timeline cece ccccccccccccces 46 Exporting Instances to a Transcription Window sssssssssssssssssosee 46 Movie Packaging sssess sir eb e669 0084 Neh ant 404s OHO rine aaa 46 Place front movie and timeline inside a movie package seceecees 47 Timeline Backup FOlGCl 605660005 0600 64605 6550004600550 440600 6404 54h e ees 47 The Timeline Timecode 05 6 600 0s 0s ew neeceew esau ee ee eee e ee acd ae wen weseaew ees 47 The Labels Tree WINGOW 5c0nngs5 ada seessceabees sree een sseapecceaueasus 48 Accessing and Creating a Labels Tree ccc ccc cece ccc ccc cc ccccccececs 48 Adding a New Text Label to The Labels Tree ccc ccc cccccccccccececs 49 Deleting a Text Label in the Labels Tree ccc ccc cece cece eccccecceces 49 Changing a Label s0s6ascnveus eases s5000wteeseNaesesisotas seenenseensanees 49 Creating Branches for the Labels Tree Popup Menu cecceccecceces 49 Editing Text Labels Using the Labels Tree Pop Up Menu cceceeees 50 K stucigogde SPORTSTEC Strip Instance ContentS ssscssscssescoesoesososoeosoosossoesseosoeoo 50 Remove duplicate labels from Selected Instances cccceccccecceces 50 To Add or Remove a Text Label in an Instance ccccc
251. y available on the local area network or the client is being to connected to over the Internet via a public IP address or VLAN This allows for all client configuration to take place before connecting to any network 84 Li Communication i i i d Fi Add iuiperd tda Erot Pred erecies al Marnie iP Addreds Por ilui REINT OL w03 Cennen JW Click on the Clients button in the list on the left of the Communications window Add the clients manually by clicking on the Add button in the window Add the IP address or URL for the g TNA p y client set the password then press inpar Fors grama mri ve CASS ER i ere the Test button to check whether hin a snaaaadd Di paanta md the client is ready to communicate A Sobre hi beg fhe terete pul eal fee a Pe timeout duration can be set to better re msl AE wo synchronize communication A longer wf i 7 E VL ee a Ce COT timeout duration may need to be AEn A T a set if connecting over the Internetor there is heavy traffic over a slow network When the password is set and the test checks out OK press OK If the test does not report back a positive result the client can still be added The client will be added in the list of clients When a client is added in this fashion the computer name will not appear in the list Remember to set the initiate capture option if required Capturing Using Remote Communication Once the clients and servers are connecte
252. y or Manually Automatic Connection Clients Name IP Address Port Status wa YY O Computer 10 0 1 2 9093 Connected 2 Servers oa computers Click on the Clients button in the list on the left of the Communications window Clients with remote communications enabled and servers with automatic connection to clients enabled will appear automatically in the main list of the communications window If the default password for amp auto connect option is set it will connect automatically too The Bonjour icon will appear if connected automatically If this is not set then double click on the computer name and set the password in the window Tick the Initiate recording on client computer if capture needs to be started on the client A red button willappear next to the computer name when initiate capture is configured When the client is connected the status column will report connected other wise it will report password required or unable to connect to IP or Port Status ASO Automatic Connection Password required Unable to connect to IP or Port Connected Password wi Remember Password wi Initiate recording on client computer Input password given on remote computer s communication preferences Cancel OK Manual Connection Clients Y Name IP Address Port Status 0 computers 2 _ Servers Qo computers Manually adding clients is used when no clients are readil
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