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1. Grayscale Image Sepia Toning Histogram Equalize Show Contours Show Alpha Channel Grayscale Image Image Filters Choose Filter Grayscale Image wt Converts the current image to gray scale image Sepia Toning Applies a Sepia Old Photo Effect Histogram Equalize Equalizes the current image s histogram Show Contours Applies a Contour Effect This effect detects all the edges in the image The output image may look like a drawing or a cartoon if there are enough edges to trace This effect could be very interesting for trouble shooting a Seamless Texture or a Brick Map because it amplifies the natural structure of the bricks Show Alpha Channel Converts the current image s alpha channel to a gray scale image The image s color informations will be lost so make sure you have saved the image before The Image Filters Menu File Edit View Image Color Effects Meee ale Texture Filters Sharpen Moise Sharpen Image Filters Strength J Sharpens the image Noise Image Filters Strength Se Noise Frequency J oe Interpolation Mode Monochrome Adds some Noise to the current image This may be useful to simulate natural structures The Texture Filters Menu File Edit View Image Color Effects Image Filters MESTE g GE Create Seamless Texture Create Transparent Borders Convert Height Map to Normal Map
2. Brick Shape Brick Files Mortar File Brick Size E Brick Files Random Erick Color 25 File s Selected Change Hue Allow Horizontal Flip LH erani Allow Vertical Flip Change Luminance J Hote Select at least one image file that will be used as Hote Setting the values for changing the Hue Saturation brick color and Luminance creates a slightly different appearance of each brick Select Brick Files Button Click on this button to select or change the brick files Each brick file should contain a texture of one single brick face Allow Horizontal Flip Defines if the brick can be flipped horizontally to create more brick variations Allow Vertical Flip Defines if the brick can be flipped vertically to create more brick variations Note This option may produce strange results because usually the upper side of a brick is more weathered than the lower side Therefore the resulting image could look unnatural if some bricks are flipped vertically Change Hue Define the maximal random hue change of each brick file in order to achieve more brick variations Set this Value to O if you don t want any color adjustments to your brick files Change Saturation Defines the maximal random saturation change of each brick file in order to achieve more brick variations Set this Value to O if you don t want any color adjustments to your brick files Change Luminance Defines the maximal random luminance brightness chang
3. Bricks n Tiles in commercial projects you have to buy the Commercial Version For details see www 3d rekonstruktionen de bricksntiles 2 Installation and Support 2 1 Installation Please download and install the Setup Program You can download the Program at www bricksntiles com The Setup Program will create a new folder in your programs folder and install the Program The folder will also contain some example files and this user manual Note In order to use this program on your PC you need Microsoft Windows 2 2 Support Support for Bricks n Tiles is available at the following destinations Bricks n Tiles Homepage www bricksntiles com Bricks n Tiles Forum www bricksntiles com community Bricks n Tiles FAQs www bricksntiles com community viewforum php f 2 Bricks n Tiles Tutorials www bricksntiles com tutorials Bricks n Tiles Galleries www bricksntiles com community viewforum php f 6 3 Creating Brick Textures 3 1 Find suitable Source Images 3 1 1 Bricks Basically you can use any photographic material as source images Because we won t use the whole image it don t have to be from superior quality We only need some bricks which are visible in the image and not occluded by other objects If you don t find enough different brick to create a whole wall you can also use more than one source image The first thing to do is to analyze the brick bound and you have to answer a few questions Is there any regularity recognizable
4. change the color of the bricks by changing the hue the saturation and or the luminance parameters in the same Option Panel These values define the maximal random variation for each brick values around 5 are recommended higher values could cause a too strong effect 3 3 Texturing a 3d Model If you want to use a brick texture on a 3d models you need to save the image as an image file such as a BMP or JPG file If you use special textures like Brick Border or Arches Textures you need to save the images to a file format which supports alpha channels e g The PNG file format In the 3d program create a new material and assign it to the 3d object In the Diffuse channel of the material in some 3d applications also known as the Color channel load the Seamless Brick Texture and create a UV mapping for the model as described in you 3d application s online help If you use special texture types like Brick Border Textures use different UV mapping channels and different Material IDs for each texture map seamless brick texture left border right border or arch textures Blend these textures by using the image s alpha channel provided by Bricks n Tiles in the Transparency aka Opacity channel of your material There will be a special tutorial which covers the procedure of texturing 3d models with Brick n Tiles brick textures Visit www bricksntiles com for new tutorials 4 The User Interface 7 Bricks n Tiles File Edit View Zoom Optio
5. information about Arch Textures here Width Defines the length of the Arch Texture in pixels Note that the Brick Min Width and Max Width are not affected by this value This value defines how many bricks are displayed per row Height Defines the height of the Arch Texture in pixels Note that the Brick Min Height and Max Height are not affected by this value This value defines how many bricks rows are displayed Brick Offset Default Offset type is the setting defined in the Row Offset Drop Down Menu You can choose a different type for the Arch Texture 4 6 3 Column Texture Options Column Texture Options Please specify the options for the current Texture Type ou can modify the size of the texture as well as the blend size of the transparency channel This allows you to use different textures in layers without visible seams Texture width Texture Height Width J 128 ps Height 0 Transparency Brick Offset Blend Size J 12 ps A Column Texture is a brick texture which is horizontally and vertically tileable so you can use them to texture objects like columns pillars or stairs You can find more informations about Column Textures here Width Defines the length of the Arch Texture in pixels Note that the Brick Min Width and Max Width are not affected by this value This value defines how many bricks are displayed per row Height Defines the height of the Arch Texture in pixels Note that the Brick Min He
6. the Windows Clipboard Delete Deletes the current image without saving the changes The View Menu File Edit Wy Image Color Effects Image Filters Texture Filters Center Image FQ Fit to Window F5 Mo zoom 1 1 F oom Zoom ut Fe Zoom In F Background Color Black Strg B Interpolation Mode d white Strig hy Show Tiles Strg T Custom Color Center Aligns the Preview Image to the center of the Preview Window You can also press F9 to center the image Fit to Window Zooms the Preview Image to the current size of the Preview Window No Zoom Set the Zoom Extend to 100 This shows the image in the Preview Window at its original size Zoom The Zoom Menu provides you some default Zoom values from 10 to 500 Zoom Out Reduces the Zoom Extend of the image in the Preview Window by 10 Zoom In Increases the Zoom Extend of the image in the Preview Window by 10 Background Color In the Background Color Menu you can change the color of the Preview Window This could be useful to indicate the Aloha Channel of a semi transparent image You can choose between the default colors or choose a color in the Windows Color Picker Dialog Grundtarber ey See i HERE oe EE ee Mrnnnnnnnnnnn ttt n Maunnnnnnnnann Benutzerdefinierte Farber TT aaa _ Fart 160 Rot Eee e EF FF salo Grin 25 Farben definieren gt gt FarbelBasis Hell 240 Blau 255 I
7. Bricks n Tiles Easy Creation of Architectural Textures www bricksntiles com User Documentation Contents 1 WhHaE IS BrickS A PNCS irisi AARE 4 1 1 How to create a perfectly seamless Brick Texture cceceeee eee 5 1 2 Isn t there any easier Way 2 ce reancnaeaveccueiscarconses cries caren cawien chanpenan dans 5 1 3 More Architectural Texturing FeatureS ssssssssssnsarsnnnsnnnnsnnsnnnnnnn 5 Le We CS MOOS a iE E A AE E OA EAO 6 2 Installation and SUppOrt sssss sss222222u2 2u2u25222 2050 6 PA E a E Ea a E E E AE E A E E A E ES 6 La SU EE E E E 6 3 Creating Brick TeXQur S ccris Nai 7 3 1 Find suitable Source IMAGES ccccccceeeeesceeeeecueeeecueecueeeuuesuuesennsaunses 7 BSc cece E E 7 a E e 1 evans genet nnene sce wed na nintnee or E E EE S E E E E E 8 3 2 Adjusting the Brick ParameterS ssnssrsrsrrrnrnnrrnrrnrrnrrnrnrrrnrrrrrerne 8 Jo 46 0 a La ad MOAL erreser erana EEE ee eee 9 A THE USEFI Er A Oi a EEE 10 dl TNS Mali MENU ne ee ee 10 S te P E E E re er A er ee rT 10 EOR PU Danar E EAA E E E E EA 11 Ce IMC E E O E E E 11 OOM aa E E E EE E 12 apon MA e AEEA AE A nessa esanoans 13 alom a e E A E E A 13 da TE OO Beal sase aa EE E E EEE 14 43 TD Preview WiINGOW sririreeriparriri oiis ree iniret ies Srn a 14 Plea CAMO EE A E T E EE 14 Image Ce a ON G3 3 5gocan see sencwsdersecss ten qeceweaesteneedceesecarcuesanesses EEEE 15 4 4 The Display Panel cies c
8. Create Seamless Texture Texture Filters Blend Borders Horizontally Seamless Vertically Seamless Makes the current image s borders seamless This may be useful if you want to use the image as a tileable texture The Blend Borders Value specifies the Strength of the effect Note that too high values may wash out the structure of the image while too small values won t cause the visible edges to disappear Create Transparent Borders Texture Filters Border Size Rounded Edges Moize Strength Noe Frequency Blend Size OF Preview Cancel Adds transparent borders around the current image You can choose between rectangular and noisy shapes even with rounded borders Please note that you have to use an image file format that supports transparency such as PNG in order to preserve the transparency of the borders Convert Height Map to Normal Map New in version 1 5 3 Texture Filters Make Seamless Transparent Borders Generate Normal Map This function allows you to create a Normal Map from a Height Map The Height Map should be a grayscale bitmap which represents the height of a surface The option Save Height Map to Alpha Channel let you store both maps into a single texture Please note that you have to use an image file format that supports transparency such as PNG in order to preserve the height map in the alpha channel Use this function to create a normal map of an bump map texture c
9. Ctrl S Update Image Copy Preview Image to Clipboard Ctrl C Show Tiles Ctrl T Center Image in Preview Window F9 Fit image to Preview Window F5 Zoom Out F7 Zoom In F8 If you move the mouse over the buttons a small Tool Info will appear showing a brief description and the Short Cut if available 4 3 The Preview Window 4 3 1 Navigation Pan To move the image in the Preview Window simply click the left mouse button and move the mouse while keeping the left mouse button pressed To finish to operation just release the left mouse button or press the right mouse button instead to cancel the operation Zoom To zoom in or out the image press the right mouse button and move the mouse left or right while keeping the right mouse button pressed To finish to operation just release the left mouse button or press the right mouse button instead to cancel the operation Show Tiles Show Tiles is a useful tool while working with seamless textures To see how it is working see here Center Image Use the Center Image Command in the View Menu if the image is moved or zoomed out of range of the Preview Window Optimal View To view the image centered and in the optimal size use the Optimal View Command in the View Menu 4 3 2 Image Operations Copy Image to Clipboard You can Copy the image in the Preview Window to the Windows Clipboard by clicking the Copy To Clipboard Command in the Edit Menu or by pressing Ct
10. File and sets all parameters to default values Open Opens a File Dialog in which you can select a Brick File by choosing the an existing Brick File Save Saves the current Brick File If the file has not been saved yet you will be ask to specify the location and the name of the file in a File Dialog Save As Saves the Brick File to an different file You can specify the location and the name of the file in a File Dialog To save a Image File use Export Image Export Image Exports the texture image to an image file The following image formats are supported by Bricks n Tiles bmp png supports transparency jpg gif tif Exit Closes the Application Window 4 1 2 Edit Menu File amie View Zoom Options Help Edit Image Strg E Copy to Clipboard Strg c Edit Image Opens a Window where you can edit the image that is currently visible in the Preview Window In the Edit Window you can change the size and some other parameters of the image In addition there are various image filters to adjust the color contrast saturation etc A detailed description of the Edit Window you can find here You can also use this feature to create a normal map texture from a heigh map created with Brick n Tiles See here if you want to know how the Normal Map Filter works Copy to Clipboard Copys the image that is currently displayed in the Preview Window to the Clipboard 4 1 3 View Menu File Edit zo
11. Menu provides you some default Zoom values from 10 to 500 Zoom Out Reduces the Zoom Extend of the image in the Preview Window by 10 Zoom In Increases the Zoom Extend of the image in the Preview Window by 10 4 1 5 Options Menu Black Strg B White Skrat Custom Color Background Color In the Background Color Menu you can change the color of the Preview Window This could be useful to indicate the Alpha Channel of a semi transparent image You can choose between the default colors or choose a color in the Windows Color Picker Dialog Benutzerdetinierte Farber i gt aaa ne a ia i B Farbt 160 Bat 255 Satt o Brun ETEen gt gt Farbelbasis Hel Blau 4 1 6 Help Menu File Edit view Zoom Options View Help Fi Info View Help This provides you the Help Files with the complete reference and some tutorials to Brick n Tiles Show Info Shows a Dialog Box with provides some information about Brick n Tiles e g the Version Number and the Software License agreement Note In Version 1 5 there are some additional Menu Items in the Help Menu which will open you web browser to display the Bricks n Tiles support pages 4 2 The Tool Bar 166 208 RLLAR Ow The Tool Bar provides some icons with often used commands such as New Brick File Ctrl N Open Brick File Ctrl O Save Brick File
12. cccscsuccecceresccceseuuesececseucteuueeursureueenuuseureuns 15 lie A ssanpaceaenacesnacae E A E E T 15 RSA E E EE EEE EE A T E T E T 15 a TEKU E eeni ia E AA AEEA Aa a a ETEA i 15 EEE Ol E A E EE E E 16 salalu e aa E E T E E E E Y 1 Both BorderfS sasnassnnannnnnnnnnnnnnnnnnnnnnnunnnnnnnnnnnnnnnnunnnnnnanunnnnnannnnnnne ARS ERE a E E E E E ane E E PE E We Era O E EEEn Update Cancel BUOM ccaneccne ance rpasis AEREE RENEGAR ETENN iS AS The ODHODS as 6s ee ee eT tt re at te ee a rr GEnNneral vies ecnsecuna cad ade aE NANE AEN aaa P a A E E ee Sie E eee oT ee er eC EE ria Side alc ee eer ee et ee re eee E E KLB NE Tees E E E E E E 4 6 The Texture Options Dialog s s ssesssssssrssrernsrnrnrnnrnrnnrnrrnernnrnrrrnnne B rder Texture 818100 9 oo ee eee een i nt ett EERS Arch Te eS OO aigrir erne EEN E EENEN Column Texture OptiONS s sssssssssssssssssnnsnnnnnnnsnnsnnnnnnnnnnnnnnnnsnnnnnnnn dA TNE BOCK FIGS DIAO crrsaris ierni renea EEOAE E T E E N Ei PLEDI A i EEEE ATE E T E A EEN A EEA E bh te Femo dg cscs ares a A EE E E ENEE 4 8 The Mortar Files Dialog ssssssessssssnsnnsssnsnunnnnnnnsnnnnnnnnnsnnsnsrnnnnnne Select File BUttOn ccc cece cece ccc ecececceceecaceceaeeseavaeeseatueuneeseneannantaneags 4 9 The Texture Preview WINCOW ccccccecceccccceccucenaccacuccenaeuaenaneanegss Pra O os acvasnani tanaesanescrsnanntancinnneaneaenareneoenaanbariesiaheceeencsmidsasesaus The Main MenU san
13. e brick files on each updat Name Enter a Name for the brick texture Description Enter a short description for the brick file optional Row Offset Choose then type of the Brock Pattern from the Drop Down Menu Random Each brick row will have a random offset That means that the bricks in different rows will not be aligned to each other 50 Each brick row will have an alternating row offset Each brick will be aligned to the center of the corresponding bricks in the adjacent brick rows None No offset is used Use this setting to create checker board like brick patterns e g for floor tiles Random ID Use this number to initialize the Random Generator with The same Random ID will reproduce the same brick pattern You only need to change this value in order to create different new brick distribution To change the value by random use the button at the right side Note If you don t want to change the brick pattern but to redistribute the brick files in the current pattern use the Rearrange Brick Files Option Rearrange Brick Files If checked the Rearrange Brick Files Option causes a redistribution of the brick files on each update without changing the actual brick pattern Use this option when creating different texture files than will be used in layers Off If the bricks in two layers should correspond to each other then set this option to off This is useful when creating a Bum
14. e of each brick file in order to achieve more brick variations Set this Value to 0 if you don t want any color adjustments to your brick files 4 5 5 Mortar File General Options General Brick Size Brick Shape Brick Files Mortar File Brick Size Brick Shape Mortar Image File Make Seamless Brick Files AE pean C Temp bricks mortar jpg Blend Borders Area 1667 Repeat J Horizontally Seamless Repeat J i o Vertically Seamless Hote Choose an image file and define how often the Note Make the image seamless to avoid visible seams mortar image will be repeated in the output image between individual tiles Select Mortar File Button Click this button to select or edit a file with a mortar texture which is visible between the bricks if brick border distance is greater than 0 For brick walls or floor tiles you can basically use any plaster or cement textures They don t need to be tileable because you can apply seamless borders in Bricks n Tiles Repeat X Defines how often the Mortar texture should be repeated in horizontal direction Repeat Y Defines how often the Mortar texture should be repeated in vertical direction Blend Border Area Defines the size of the blended borders which make the Mortar Texture seamless Set this value to 0 if the image already is a seamless texture Horizontally Seamless Check this option if the Mortar Texture should be made horizontally seamless Vertically Seamles
15. e resulting image will have an alpha channel which contains the transparency for blending it with the background You should save the file in an image format which supports alpha channels e g PNG in order to use the transparency in your 2d or 3d application for texture blending 4 4 5 Right Border Creates a texture which you can blend over the seamless brick texture at the right border to achieve a continuous brick pattern around your 3d model Note The resulting image will have an alpha channel which contains the transparency for blending it with the background You should save the file in an image format which supports alpha channels e g PNG in order to use the transparency in your 2d or 3d application for texture blending 4 4 6 Both Borders Creates both the left and the right border in one image This may be useful if you paint your textures in a Picture Editing Software such as Adobe PhotoShop Jasc PaintShop Pro or Corel PhotoPaint Note The resulting image will have an alpha channel which contains the transparency for blending it with the background You should save the file in an image format which supports alpha channels e g PNG in order to use the transparency in your 2d or 3d application for texture blending 4 4 7 Arch Texture Creates one or more brick rows which you can use to texture window and door arches or vaults Simply apply the curvature as a new UV channel to your 3d model and blend the Arch Texture over the ex
16. en maximal height of a brick Note The height of each brick is calculated by random between Min Height and Max Height 4 5 3 Brick Shape General Options General Brick Size Brick Shape Brick Files Mortar File Brick Size Brick Shape Brick Borders Irregularity Brick Files Mortar File Distance a a 10 pk Strength J Rounded al px Frequency Smoothness pr Hote Defines the size of the seam between adjoining Hote By changing these values you can detine brick bricks and the size of the rounded comer of each brick shapes from simple rectangular to iregular shapes Distance Defines then size of the brick border which is the gap between adjoining bricks If you don t need grout between the bricks set the Distance Value to 0 Rounded Most bricks are not perfectly rectangular they rather have slightly rounded edges This Value defines the radius of the rounded edge Smoothness Defines the size of the area in which the brick texture will be blended into the mortar texture Small values causes hard changes large values causes smooth transitions Strength You can change the brick shape from rectangular to uneven or irregular shapes The Strength Value defines the size of this irregularity Frequency The Frequency of the irregular brick shapes changes the style of this irregularity smooth wavy to fuzzy noisy shapes 4 5 4 Brick Files General Options General Brick Size
17. icks n Tiles creates perfectly seamless tileable textures of any brick surface Bricks n Tiles has implemented several algorithms to achieve regular and irregular brick patterns All you have to do is to cut out a few single bricks in your source image save each brick to an image file and load them in Bricks n Tiles You can increase the diversification by using options to randomly change Hue Saturation or Luminance of each brick applying irregular brick borders or randomly flip the bricks horizontally or vertically This will help you saving a lot of time 1 3 More Architectural Texturing Features Brick n Tiles also helps you with other problems dealing with brick textures While texturing 3d Models and especially architectural objects you need to have properly aligned textures at the object s corners Because technically there is the same brick on both walls next to the a corner and they have to be from a similar color and structure to create realistic buildings Bricks n Tiles also supports special texture types for Arches and Columns which you now can create from one single picture of any wall 1 4 What does it cost Bricks n Tiles is free but it is Feedbackware what means that you are asked to give feedback to the author of the software when you have used the software for some time Also you are free to send any questions or give suggestions that could help to improve the functions of the software in further versions If you are using
18. ight and Max Height are not affected by this value This value defines how many bricks rows are displayed Blend Size Defines the size of the blended borders when making the texture seamless If you use brick textures that already are tileable you should set this value to 0 4 7 The Brick Files Dialog Brick Files Select at least one image file The selected files will be used as bricks by random ou can adjust some image parameters such as brightness contrast or color and resize it by clicking the Edit button Preview OC Temp bricks jpgssbrick 07 0 jpg CATemp bricks jogs bnck 07 1 jpg CAT emp brick sjpas brick 01 2 jpg C Temp bricks ipgs brick 01 3 jpg C Temp bricks ipgs brick 01 4 jpg CAT emp bricks jpgs brick 015 ipg C Temp bricks jpgs brick 016 jpg C ATemp bricksjpgs brick 017 jpg C T emp bricks jpgs brick 018 jpg C Temp bricks jpgs brick 019 jpg C Temp bricks jpassbrick 020 jog CN Temp hbricksjpossbrick 021 jpg oe C Temp bricks jpgs brick 022 jpa Width 454 pe C Temp bricks ing Height 523 px CA Temp bricks passbrick 024 jpg b mienia Add Fief 29 files selected 4 7 1 File List Contains all selected Brick Files If you click on one of the files you will see a preview on the right side of the list 4 7 2 Remove Removes the selected file from the list 4 7 3 Remove All Removes all files from the list 4 7 4 Edit Opens a Window where y
19. ightness Contrast Image Filters Brightness jo Contrast SS C Adjusts the Contrast and the Brightness of the image Enter values from 255 to 255 to add or remove Contrast and Brightness If you enter 0 as values it won t have any effect to your image Adjust Red Green Blue Image Filters Red Blue Green aks mn o o Adjusts the Color Balance of the image Enter values from 255 to 255 to increase or decrease the strength of the three color channels The different values for Red Green and Blue will tint the image as shown in the following table Color Channel Value 255 1 0 1 255 Red No effect Green No effect Blue No effect Adjust Hue Saturation Luminance Image Filters Hue jo Saturation jo jo Luminance J Adjusts the Hue Saturation and Luminance of the image Enter values from 180 to 180 to change the Hue of the image The values are in degrees and represent a certain color in the Color Circle as shown in the next table magenta vallo green 120 60 Enter values from 100 to 100 to change the overall Color Saturation and Luminance of the image Adjust Gamma Threshold Image Filters Gamma Threshold Corrects the Gamma and the Threshold Values of the image Enter Value from 0 to 10 for Gamma and Values from 0 to 255 for Threshold The Effects Menu File Edit View Image Color Maitas Image Filters Texture Filters
20. in the brick pattern Are the brick widths and heights somehow symmetrically With proportions have the brick heights and widths Bricks n Tiles provides you different brick algorithms to recreate a certain brick pattern Actually the algorithms defines how each brick row is shifted towards the adjacent brick rows In combination with variable row heights and brick widths Bricks n Tiles can represent the most brick types SSE Random Row Offset 50 Row Offset No Row Offset The Row Offsets Types Random Row Offset Each brick row Brick Pattern will be shifted horizontally by a random offset This means the bricks won t be Row Offset Random aligned to each other in vertical pndomib BEE direction If you use different values for the Min and Max Brick Widths you can Mone create completely irregular brick patterns 50 Row Offset Each brick row will have a row offset of alternately 0 and 50 of the current brick width That means the bricks will be aligned to each other in vertical direction Use this option to create more regular patterns If you use different values for the Min and Max Brick Widths Brick n Tiles will use the Min and Max value alternately e g to represent a wall made of clay bricks None No offset will be used If you use the same values for the Min and Max Brick Width you will get a checker board like pattern Row Offsets Types in combination with different values for Min and Max Bric
21. isting brick textures It will smoothly blend into the existing textures due to its adjustable alpha channel Note The resulting image will have an alpha channel which contains the transparency for blending it with the background You should save the file in an image format which supports alpha channels e g PNG in order to use the transparency in your 2d or 3d application for texture blending 4 4 8 Column Texture Creates a texture for columns made of only one brick per row This means that one brick will be visible from all directions and have to tile seamlessly The Column Texture will be perfectly seamless so you won t see any texture artifacts in your final scene 4 4 9 Update Cancel Button Starts the generation of the image You can stop the operation by pressing the Button again when it is labeled as Cancel 4 5 The Options Panel In the Options Panel you can define all relevant parameters for the texture generation like the desired brick pattern size and also the image files which you want to use 4 5 1 General General Options General Brick Size Brick Shape Brick Files Mortar File Brick Size Brick Shape File Description Brick Pattern Brick Files Mortar File Hame Untitled Row Offset Random Description Random ID 7 Note Initializes the Random Generator the same value will reproduce the same brick pattem Rearrange Brick Files causes re sorting th
22. k Size Random Row Offset 50 Row Offset No Row Offset Now you can extract the bricks from your Source Image Open your Image Editing Software and load the Source Image If you need to adjust colors contrast brightness or the perspective than do so Now you can select each brick with the Select tool copy it to the Clipboard Ctrl C and paste it to a new image Ctrl V then save it e g as brick 001 bmp The brick files should have at least the same width and height which it will have in the final texture file It is also a good starting point to have images that shows the brick face with as less as possible perspective distortion Thus the best source material are photos taken directly in front of the original brick surface It it is not possible to obtain a perfectly orthogonal photo you can use the tools to change perspective and to correct perspective distortion in your Paint Program 3 1 2 Mortar The second component you may need to create brick textures is the grout You can specify the size of the gaps between the bricks if there should be any visible seams You can define the color of this material by selecting a Mortar file This image can basically be any photo of a plaster or cement surface It should have at least the same resolution as the final texture If you found a image which nearly represents the structure of the mortar in your source images you may have to adjust the contrast or the color balance of the i
23. mage in order to fit to the brick images You can do this in your Paint Program or in Brick n Tiles by using the Mortar File Button in the Options Panel selecting the Mortar File and clicking the Edit Button 3 2 Adjusting the Brick Parameters After defining the Brick Pattern parameters in the General Option Panel you need to define the size that each brick should have Use the Brick Width and Brick Height parameters in the Brick Size Option Panel This defines how many bricks will be arranged in horizontal Width and vertical Height direction Because these parameters describe the brick size by percentage of the overall texture size you have to use lower values to have more bricks in a row and higher values to have less bricks All other parameters such as the distance between the bricks the size of the rounded border the noise strength are refer to the Brick Width and Height values If you need bricks with different size you have different options Use the Brick Pattern parameters to define if the brick size will be calculated by random if there are two alternating small and large bricks You can use the Min and Max values to define the minimal or maximal width calculated by random or respectively the size of small and the large brick If you want to achieve more variations of bricks you could use the Allow Horizontal Flip recommended or Allow Vertical Flip not recommended in the Brick Files Option Panel and in addition to
24. ncel the operation Zoom To zoom in or out the image press the right mouse button and move the mouse left or right while keeping the right mouse button pressed To finish to operation just release the left mouse button or press the right mouse button instead to cancel the operation Show Tiles Enables and disables the Show Tiles Mode If the Show Tiles Mode is on the image in the Preview Window will be repeated in every direction This helps you to examine if the texture s border is perfectly seamless If it is not seamless you will notice a hard edge between adjoining tiles instead of a smooth transition You can also use Ctrl T to toggle Show Tiles Mode on and off Center Image Aligns the Preview Image to the center of the Preview Window You can also press F9 to center the image Use the Center Image Command if the image is moved or zoomed out of range of the Preview Window 4 9 2 The Main Menu The File Menu wile Edit View Image Color Effects Image Filters Texture Filters OPEN Strg O Save 45 Strg 5 Close Skrg F4 Open Opens an image file Save As Saves the current image Close Closes the Preview Window The Edit Menu File Ai View Image Color Effects Image Filters Texture Filters Copy to Clipboard Strg Paste From Clipboard Strg Delete Copy to Clipboard Copies the current image to the Windows Clipboard Paste from Clipboard Paste a new image from
25. ns Help 366 208 S2LAROW Preview Display Settings Preview Final Image Width 1024 ps Height J 1024 ps Maintain Aspect Ratio T t Brick Files Select at least one image file The selected files will be used as bricks by random ou can adjust some image parameters such as brightness contrast or color and resize it by clicking the Edit button c Preview CAT emp bricks pgs brick 001 C T emp bricks passbrick 002 jpg C Tempbrickspasbrick 003 jpg CATemp bricks jogs brick 004 jpg C T emp bricks pgs brick 005 jpg C T emp bricks pgs brick O06 jpg Pie i rig Cr CNT emp brickspasbrick O07 jpg i C Tempbrickspas brick 008 jpg eee C T emp bricks pgs brick 009 jpg C Temp briks pg ck 10 pa CANT emp brickspqssbrick 011 jpg Options C Tempbrickspasbrick 012 jpg are width 250 px s C T emp bricks pgs brick 013 jpg 7 General Uptions General Brick Size Brick 3 C Temp bricks jpas sbrick 014 jpg Height 250 px Brick Size ee C T emp bricks ipas brick 015 ipa Brick Shape Brick Files THe eee EE EE Add File s Mortar File a Ty ee Allow Horizontal Flip ae and Luminance creates a slightly different appearance of each brick Completed 0 27 4 1 The Main Menu 4 1 1 File Menu wis Edit view Zoom Options Help Mew Strg hl Open Strg O Save Strg 5 Save AS Export Image Strg s Exit New Creates a new Brick
26. nterpolation Mode Provides different interpolation filters for the preview display Show Tiles Enables and disables the Show Tiles Mode If the Show Tiles Mode is on the image in the Preview Window will be repeated in every direction This helps you to examine if the texture s border is perfectly seamless If it is not seamless you will notice a hard edge between adjoining tiles instead of a smooth transition You can also use Ctrl T to toggle Show Tiles Mode on and off The Image Menu File Edit View Color Effects Image Filters Texture Filters Clockwise 90 Flip Horizontally Counter Clockwise 90 Flip Verticall i Rokate 160 Resize Image Rotate Rotates the current image by 90 in different directions Flip Horizontally Mirrors the current image horizontally Flip Vertically Mirrors the current image vertically Resize Image Let you resize the current image to a higher or a lower resolution Resize Image Pixel Percent l Width Height Co Maintain Aspect A atio Pizel Resize Nearest Neighbor Bilinear Interpolation Bicubic Interpolation Best Quality The Color Menu File Edit View Image Color Effects Image Filters Texture Filters Adjust Brightness Contrast Adjust Red Green f Blue Adjust Hue Saturation Luminance Adjust Gamma Threshold Adjust Br
27. om Options Help Center Image Fo Optimal view Show Tiles Strg T Center Image Aligns the Preview Image to the center of the Preview Window You can also press F9 to center the image Use the Center Image Command in the View Menu if the image is moved or zoomed out of range of the Preview Window Optimal View Shows the Preview Image at the optimal Zoom Extend The image will be displayed at the center of the Preview Window and with no Zoom if the whole image fits to the current window size Otherwise the zoom extend will be set to fit the window Show Tiles Enables and disables the Show Tiles Mode If the Show Tiles Mode is on the image in the Preview Window will be repeated in every direction This helps you to examine if the texture s border is perfectly seamless If it is not seamless you will notice a hard edge between adjoining tiles instead of a smooth transition You can also use Ctrl T to toggle Show Tiles Mode on and off 4 1 4 Zoom Menu File Edit View Simin Options Help Fit to Window FS Mo zoom i l F zoom 10 b z0 Vo 30 Vo 40 Ve a 60 vo FO Vo o0 vo g0 Vo foomlut F7 zoom In Fa 100 So 110 So 120 So 130 So 140 So 150 So 200 So 300 o 400 So D00 So Fit to Window Zooms the Preview Image to the current size of the Preview Window No Zoom Set the Zoom Extend to 100 This shows the image in the Preview Window at its original size Zoom The Zoom
28. ou can edit the selected image In the Edit Window you can change the size and some other parameters of the image In addition there are various image filters to adjust the color contrast saturation etc A detailed description of the Edit Window you can find here 4 7 5 Add Files Select one ore more images to be used as brick textures If you want to select more than one file in one folder hold the Ctrl key pressed while selecting the files Open Image File Shani Oo em i Recent Desktop Eigene Dateien Arbeitsplatz Netzwerkumgeb brick 001 ipg E brick 002 jpg E brick 003 jpg brick 004 pg brick 005 jpg brick 006 jpg brick 007 jpg brick 008 jpg brick 009 jpg brick 010 ipg brick 011 ipg brick 012 ipq E brick 013 jpg E brick 014 jpq lE brick 015 ipg Dateiname Dateityp E brick 016 ipg brick 017 jpg E brick 018 jpq E brick 019 jpq E brick 020 jpg brick 021 ipg brick 022 jpg brick 023 jpg brick D24 jpg E brick 025 ipg E brick 026 jpq lE brick 027 jpg E brick 028 jpg E brick 029 jpq If you want to see a preview of the files just select Thumbnails from the Explorer View Drop Down Menu as shown in following the picture Open Image File Recent Desktop Eigene Dateien Arbeitsplatz Netzwerkumgeb brick 006 png brick 009 png Dateiname Dateityp brick OOF png brick 010 pnq All Images Files bmp git pos jpeg
29. p Map that should correspond to a Color Map so one brick will always have the same Bump Map On If the bricks in two layers should be different from each other then set this option to on This is useful when creating a Dirt Maps for a corresponding Color Map with non repeating Dirt Color combinations 4 5 2 Brick Size General Options General Brick Size Brick Shape Brick Files Mortar File Mick Size Brick Shape Random Brick Width Random Row Height Brick Files Mortar File Min Width 10 102 f ox Min Height Max width 15 154 p MaxHeight 9 Hote Choose different values for Min and Max to apply Hote Choose different values for Min and Max to apply random generated brick width For Example If you want to random generated row height have between 3 and 5 bricks per row enter 20 as Min Walle and 334 as Mas value Min Width Specifies then minimal width of a brick Note The width of each brick is calculated by random between Min Width and Max Width In 50 Row Offset Mode Min Width and Max Width are used alternately Max Width Specifies then maximal width of a brick Note The width of each brick is calculated by random between Min Width and Max Width In 50 Row Offset Mode Min Width and Max Width are used alternately Min Height Specifies then minimal height of a brick Note The height of each brick is calculated by random between Min Height and Max Height Max Height Specifies th
30. reated with Bricks n Tiles First you have to define two or more grayscale images for the brick and for the mortar images where the mortar image is darker than the brick image to give the bricks some height Then create the final brick texture choose Edit Image in the Edit Menu to open the Preview Window and select the Normal Map Filter Then you can save your normal map to a file om mere OSES WK ARAW ANN TT ATEN A SALEM AN A 4 h gt y i yi N AG RAURA Vas sd 5 4 VENEN i NARA ab T UA ay al gt ee gt T TA Var ehh aaa ck Height Map Normal Map
31. rl C Export Image to File To save the image in the Preview Window to a file on disk click the Export Image Command in the File Menu or by pressing Ctrl X Edit Image If you want to edit the image e g Change the color the contrast or the saturation of the image use the Edit Image Command in the Edit Menu 4 4 The Display Panel In this window you can define the size and the type of the generated image 4 4 1 Final Image Let you define the size of the output image It depends on the available memory if the generated file is correctly rendered If you recognize any problems try to free some memory or to reduce the image resolution If Maintain Aspect Ration is checked the image size is restricted to quadratic shape which means the same width amp height as required for some 3d Applications or Game Engines 4 4 2 Preview If you switch to the Preview Panel you can define a small and faster generated output size without changing the actual image size In addition this panel has a Dropdown Menu where you can choose the Quality of the Preview image This setting may save render time but won t affect the final output image 4 4 3 Seamless Texture Creates a seamless tileable brick texture which you can use the texture wall roof and floor surfaces 4 4 4 Left Border Creates a texture which you can blend over the seamless brick texture at the left border to achieve a continuous brick pattern around your 3d model Note Th
32. s Check this option if the Mortar Texture should be made vertically seamless 4 6 The Texture Options Dialog 4 6 1 Border Texture Options Border Texture Options Please specify the options for the current Texture Type i You can modify the size of the texture as well as the blend size of the transparency fiat channel This allows you to use different textures in layers without visible seams Texture Width Texture Height 212 Transparency Brick Offset Blend Size 12 pr FOX Border Textures are made for texturing buildings or other rectangular shaped objects where adjoining edges need to have continuous textures You can find more information about Border Textures here Blend Size Adjusts the extend of the alpha blend at the texture borders Brick Offset Default Offset type is the setting defined in the Row Offset Drop Down Menu You can choose a different type for the Borders 4 6 2 Arch Texture Options Arch Texture Options Please specify the options for the current Texture Type k You can modify the size of the texture as well as the blend size of the transparency ay channel This allows you to use different textures in layers without visible seams Texture Width Texture Height Height J 1036 Width a Transparency Brick Offset 166 ps Fandom An Arch Texture is a special texture type which helps you texturing arched doorways arched windows or vaults You can find more
33. s pngs t 4 8 The Mortar Files Dialog Miniaturansicht Kacheln Symbole Liste Details i _ Abbrechen Mortar File Select one image file Ee The selected file will be used as mortar color ou can adjust some image parameters ay such as brightness contrast or color and resize it by clicking the Edit button l Preview C Temp bricks mortar ipa aaa Width 2560 px Height 1920 ps 4 8 1 Select File Button Press this button to select the file you want to be used as the Mortar texture For brick walls or floor tiles you can basically use any plaster or cement textures They don t need to be tileable because you can apply seamless borders in Bricks n Tiles If you want to know more about the Open Image File Dialog e g how to preview the image files see here 4 8 2 Remove Removes the selected file from the list 4 8 3 Edit Opens a Window where you can edit the selected image In the Edit Window you can change the size and some other parameters of the image In addition there are various image filters to adjust the color contrast saturation etc A detailed description of the Edit Window you can find here 4 9 The Texture Preview Window 4 9 1 Navigation Pan To move the image in the Preview Window simply click the left mouse button and move the mouse while keeping the left mouse button pressed To finish to operation just release the left mouse button or press the right mouse button instead to ca
34. ssssssnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnannnnnnnnnnnnnnn Bho Ge oR OO BOR ES REEE Bbbb lls ab bo b O UI UI Wm Mm MB Ww IW WwW Ww WN N e he e O NW WA WMD O OW O O Brick n Tiles User Documentation Bricks n Tiles SB FOR KLAR OWDWV at Display Settings Preview Final Image Width J Heigh Q Select at least one image file The selected files will be used as bricks by random You can adjust some image Parameters such as brightness contrast oi color and resize it by checking the Edit button CAT emp bricks ogs onck 007 jpg CAT emp bricks jogs bnick 008 jpa CAT emp bricke jogeSbrick 009 jpg 32 1010 1024 1024 A 255 A 1G gt Temp bnicks ags hack O10 jpg CAT emp bricks jogs onck 011 jpg C Temp bricks jpgs onck 012 jpg E icke ppgsSonck 013 jpg General Brek Size Brick 9 CAT emp bricks iags brick 015 ipg Briek Files i SDS d Aaa ret Z Allow Horizontal Flip 20 fies selected C Allow Vertica Flip ote Select at least one inaeerers brick color 1 What is Bricks n Tiles With Bricks n Tiles you can create perfectly seamless brick textures in photorealistic quality in a couple of minutes Just select a few bricks from any source images such as photos taken with a digital camera Bricks n Tiles automatically arranges the bricks and slightly alters the brick colors by random to create any possible brick pattern The Idea behind Brick n Tiles is to create seamless tiling tex
35. ture files of architectural surfaces Usually when creating brick textures like stone walls floor tiles or roof tiles you have a photo of a real surface to start with Then you can make the texture seamless if you wish to repeat the texture on large surfaces This can be achieved by correcting the perspective distortion caused by the cameras point of view and editing the borders of the image to create seamless borders Texture projected on the 3d model Texture repeated in X and Y direction There are no visible seams at the There are no visible seams between joining texture borders each tile of the texture 1 1 How to create a perfectly seamless Brick Texture Most of the common Paint Software like Adobe PhotoShop Corel PhotoPaint or Jasc PaintShop Pro have sophisticated tools to handle both the perspective correction and some kind of a Create Seamless Texture Filter But especially when working with brick textures any visible seam can destroy the illusion of a realistic scenery Because every brick has its own color and texture any irregularity of the brick pattern can cause you hours of working on blending the borders of the image with the paint brush and the clone brush tools Finally you have to partially adjust the brightness and the contrast because bright and dark areas e g slight shadows or natural stain and dirt can cause artificially looking unnatural patterns when repeating the texture 1 2 Isn t there any easier way Br

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